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1 | --FE converter | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | do | |
5 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
6 | script.Parent = Player.Character | |
7 | ||
8 | --RemoteEvent for communicating | |
9 | local Event = Instance.new("RemoteEvent") | |
10 | Event.Name = "UserInput_Event" | |
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | --Creating fake input objects with fake variables | |
18 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
19 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
20 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
21 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
22 | end} | |
23 | --Merged 2 functions into one by checking amount of arguments | |
24 | CAS.UnbindAction = CAS.BindAction | |
25 | ||
26 | --This function will trigger the events that have been :Connect()'ed | |
27 | local function te(self,ev,...) | |
28 | local t = m[ev] | |
29 | if t and t._fakeEvent and t.Function then | |
30 | t.Function(...) | |
31 | end | |
32 | end | |
33 | m.TrigEvent = te | |
34 | UIS.TrigEvent = te | |
35 | Event.OnServerEvent:Connect(function(plr,io) | |
36 | if plr~=Player then return end | |
37 | if io.isMouse then | |
38 | m.Target = io.Target | |
39 | m.Hit = io.Hit | |
40 | else | |
41 | local b = io.UserInputState == Enum.UserInputState.Begin | |
42 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
43 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
44 | end | |
45 | for _,t in pairs(CAS.Actions) do | |
46 | for _,k in pairs(t.Keys) do | |
47 | if k==io.KeyCode then | |
48 | t.Function(t.Name,io.UserInputState,io) | |
49 | end | |
50 | end | |
51 | end | |
52 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
53 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
54 | end | |
55 | end) | |
56 | Event.Parent = NLS([==[ | |
57 | local Player = game:GetService("Players").LocalPlayer | |
58 | local Event = script:WaitForChild("UserInput_Event") | |
59 | local UIS = game:GetService("UserInputService") | |
60 | local input = function(io,a) | |
61 | if a then return end | |
62 | --Since InputObject is a client-side instance, we create and pass table instead | |
63 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
64 | end | |
65 | UIS.InputBegan:Connect(input) | |
66 | UIS.InputEnded:Connect(input) | |
67 | local Mouse = Player:GetMouse() | |
68 | local h,t | |
69 | --Give the server mouse data 30 times every second, but only if the values changed | |
70 | --If player is not moving their mouse, client won't fire events | |
71 | while wait(1/30) do | |
72 | if h~=Mouse.Hit or t~=Mouse.Target then | |
73 | h,t=Mouse.Hit,Mouse.Target | |
74 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
75 | end | |
76 | end]==],Player.Character) | |
77 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
78 | end | |
79 | --end of FE converter | |
80 | ||
81 | local player= owner | |
82 | local character = owner.Character | |
83 | ||
84 | if character then | |
85 | local runonce = false | |
86 | local part = Instance.new("Part") | |
87 | part.Name = "Handle" | |
88 | part.Transparency = 1 | |
89 | part.Size = Vector3.new(1,1,1) | |
90 | local tool = Instance.new("Tool") | |
91 | tool.Parent = character | |
92 | part.Parent = tool | |
93 | tool.Equipped:Connect(function() | |
94 | mouse.KeyDown:Connect(function(key) | |
95 | if key=="q" then | |
96 | local char = nil | |
97 | if mouse.Target.Parent:FindFirstChildWhichIsA("Humanoid") or mouse.Target.Parent.Parent:FindFirstChildWhichIsA("Humanoid") then | |
98 | ||
99 | if mouse.Target.Parent:FindFirstChildWhichIsA("Humanoid") then | |
100 | char = mouse.Target.Parent | |
101 | else | |
102 | char = mouse.Target.Parent.Parent | |
103 | end | |
104 | ||
105 | if char then | |
106 | local box = char:GetExtentsSize() | |
107 | local part = Instance.new("Part",char) | |
108 | part.CFrame = CFrame.new(char.HumanoidRootPart.Position) * CFrame.new(0,box.Y*-.55,0) | |
109 | part.Size = Vector3.new(4,.5,4) | |
110 | local attachment = Instance.new("Attachment",part) | |
111 | local APos = Instance.new("AlignOrientation",part) | |
112 | local attachment2 = Instance.new("Attachment",char.HumanoidRootPart) | |
113 | APos.RigidityEnabled = true | |
114 | APos.Attachment0 = attachment | |
115 | APos.Attachment1 = attachment2 | |
116 | local chC = char:GetChildren() | |
117 | for i=1, #chC do | |
118 | if chC[i]:IsA("Part") or chC[i]:IsA("MeshPart") then | |
119 | chC[i].Anchored = true | |
120 | local weld = Instance.new("WeldConstraint",char) | |
121 | weld.Part1 = chC[i] | |
122 | weld.Part0 = char.PrimaryPart | |
123 | chC[i].Massless = true | |
124 | end | |
125 | end | |
126 | char.Humanoid.PlatformStand =true | |
127 | for i=1, #chC do | |
128 | if chC[i]:IsA("Part") or chC[i]:IsA("MeshPart") then | |
129 | chC[i].Anchored = false | |
130 | end | |
131 | end | |
132 | end | |
133 | end | |
134 | end | |
135 | end) | |
136 | part.Touched:Connect(function(hit) | |
137 | local Hpar = hit.Parent | |
138 | if Hpar.Name==character.Name then | |
139 | else | |
140 | ||
141 | if Hpar:FindFirstChildWhichIsA("Humanoid") and runonce==false then | |
142 | Hpar:FindFirstChildWhichIsA("Humanoid").WalkSpeed = 4 | |
143 | Hpar:FindFirstChildWhichIsA("Humanoid").PlatformStand= false | |
144 | Hpar:FindFirstChildWhichIsA("Humanoid").JumpPower= 10 | |
145 | local rope = Instance.new("RopeConstraint") | |
146 | if character.Humanoid.RigType==Enum.HumanoidRigType.R15 then | |
147 | rope.Attachment0 = character.LeftHand.LeftGripAttachment | |
148 | ||
149 | elseif character.Humanoid.RigType==Enum.HumanoidRigType.R6 then | |
150 | local attachment2 = Instance.new("Attachment") | |
151 | attachment2.Position = Vector3.new(0,-1,0) | |
152 | attachment2.Parent = character["Left Arm"] | |
153 | rope.Attachment0 = attachment2 | |
154 | end | |
155 | if Hpar.Humanoid.RigType==Enum.HumanoidRigType.R15 then | |
156 | local attachment3 = Instance.new("Attachment") | |
157 | attachment3.Position = Vector3.new(0,Hpar.Head.Size.Y*-.5,Hpar.Head.Size.Z*-.5) | |
158 | attachment3.Parent = Hpar.Head | |
159 | rope.Attachment1 = attachment3 | |
160 | ||
161 | elseif Hpar.Humanoid.RigType==Enum.HumanoidRigType.R6 then | |
162 | local attachment1 = Instance.new("Attachment") | |
163 | attachment1.Position = Vector3.new(0,-.5,0) | |
164 | attachment1.Parent = Hpar.Head | |
165 | rope.Attachment1 = attachment1 | |
166 | end | |
167 | rope.Visible = true | |
168 | - | rope.Length = 15 |
168 | + | rope.Length = 8 |
169 | rope.Parent = character | |
170 | local HParCh = Hpar:GetChildren() | |
171 | for i=1, #HParCh do | |
172 | if HParCh[i]:IsA("MeshPart") or HParCh[i]:IsA("Part") then | |
173 | HParCh[i].Massless=true | |
174 | end | |
175 | end | |
176 | local part4 = Instance.new("Part") | |
177 | part4.Size = Vector3.new(.1,Hpar.Head.Size.X*.6,Hpar.Head.Size.X*.6) | |
178 | part4.Orientation = Hpar.Head.Orientation + Vector3.new(0,0,90) | |
179 | part4.Shape = "Cylinder" | |
180 | part4.CanCollide = true | |
181 | part4.Anchored = false | |
182 | part4.BrickColor = BrickColor.new("Dark stone grey") | |
183 | local attachment4 = Instance.new("Attachment") | |
184 | attachment4.Position = Vector3.new(0,Hpar.Head.Size.Y*-.45,0) | |
185 | attachment4.Parent = Hpar.Head | |
186 | part4.Position = attachment4.WorldPosition | |
187 | part4.Parent = Hpar | |
188 | local weld = Instance.new("WeldConstraint",Hpar.Head) | |
189 | weld.Part0 = part4 | |
190 | weld.Part1 = Hpar.Head | |
191 | ||
192 | local h = Instance.new("Hat") | |
193 | local p = Instance.new("Part") | |
194 | local HPar = hit.Parent | |
195 | h.Name = "BunnyEars" | |
196 | p.Parent = h | |
197 | p.Position = hit.Parent:findFirstChild("Head").Position | |
198 | p.Name = "Handle" | |
199 | p.formFactor = 2 | |
200 | p.Size = Vector3.new(1, 1.6, 1) | |
201 | p.BottomSurface = 0 | |
202 | p.TopSurface = 0 | |
203 | p.Locked = true | |
204 | local mesh = Instance.new("SpecialMesh",p) | |
205 | mesh.MeshId="http://www.roblox.com/asset/?id=1374148" | |
206 | mesh.TextureId = "rbxassetid://14183258" | |
207 | h.Parent = hit.Parent | |
208 | h.AttachmentPos = Vector3.new(0,HPar.Head.Size.Y* -0.35, 0) | |
209 | ||
210 | runonce = true | |
211 | end | |
212 | end | |
213 | end) | |
214 | end) | |
215 | ||
216 | ||
217 | if character.Name=="SoftlockedUnderZero" and character:FindFirstChild("Pants")==nil and character:FindFirstChild("Shirt")==nil and character.Humanoid.RigType==Enum.HumanoidRigType.R15 then | |
218 | local torso = character.UpperTorso | |
219 | local part3 = Instance.new("Part") | |
220 | local attachment2 = Instance.new("Attachment") | |
221 | part3.CanCollide = false | |
222 | attachment2.Position = Vector3.new(torso.Size.X*.25,torso.Size.Y*.15,torso.Size.Z*-.25) | |
223 | part3.Shape = "Ball" | |
224 | part3.Size = Vector3.new(torso.Size.X/2,torso.Size.X/2,torso.Size.X/2) | |
225 | attachment2.Parent = torso | |
226 | part3.Position = attachment2.WorldPosition | |
227 | part3.Anchored = false | |
228 | part3.BrickColor = character["Body Colors"].TorsoColor | |
229 | part3.Parent = character | |
230 | local weld = Instance.new("WeldConstraint") | |
231 | weld.Part1 = torso | |
232 | weld.Part0 = part3 | |
233 | weld.Parent = torso | |
234 | local part4 = Instance.new("Part") | |
235 | local attachment3 = Instance.new("Attachment") | |
236 | part4.CanCollide = false | |
237 | attachment3.Position = Vector3.new(torso.Size.X*-.25,torso.Size.Y*.15,torso.Size.Z*-.25) | |
238 | part4.Shape = "Ball" | |
239 | part4.Size = Vector3.new(torso.Size.X/2,torso.Size.X/2,torso.Size.X/2) | |
240 | attachment3.Parent = torso | |
241 | part4.Position = attachment3.WorldPosition | |
242 | part4.Anchored = false | |
243 | part4.BrickColor = character["Body Colors"].TorsoColor | |
244 | part4.Parent = character | |
245 | local weld = Instance.new("WeldConstraint") | |
246 | weld.Part1 = torso | |
247 | weld.Part0 = part4 | |
248 | weld.Parent = torso | |
249 | local part5 = Instance.new("Part") | |
250 | local attachment4 = Instance.new("Attachment") | |
251 | part5.CanCollide = false | |
252 | attachment4.Position = Vector3.new(0,torso.Size.Y*.15,torso.Size.Z*-.25) | |
253 | part5.Shape = "Cylinder" | |
254 | part5.Size = Vector3.new(torso.Size.X/2,torso.Size.X/2,torso.Size.X/2) | |
255 | attachment4.Parent = torso | |
256 | part5.Position = attachment4.WorldPosition | |
257 | part5.Orientation = torso.Orientation | |
258 | part5.Anchored = false | |
259 | part5.BrickColor = character["Body Colors"].TorsoColor | |
260 | part5.Parent = character | |
261 | local weld = Instance.new("WeldConstraint") | |
262 | weld.Part1 = torso | |
263 | weld.Part0 = part5 | |
264 | weld.Parent = torso | |
265 | part3.TopSurface = "Smooth" | |
266 | part4.TopSurface = "Smooth" | |
267 | part5.TopSurface = "Smooth" | |
268 | part3.BottomSurface = "Smooth" | |
269 | part4.BottomSurface = "Smooth" | |
270 | part5.BottomSurface = "Smooth" | |
271 | end | |
272 | while true do | |
273 | character.Humanoid.Health = "inf" | |
274 | character.Humanoid.PlatformStand = false | |
275 | - | character.Humanoid.WalkSpeed = 75 |
275 | + | character.Humanoid.WalkSpeed = 16 |
276 | - | character.Humanoid.JumpPower = 100 |
276 | + | character.Humanoid.JumpPower = 40 |
277 | character.Humanoid.MaxHealth = "inf" | |
278 | wait(.5) | |
279 | end | |
280 | end |