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1 | import pygame | |
2 | ||
3 | - | from Platform import Platform |
3 | + | from paddle import Paddle |
4 | - | from Ball import Ball |
4 | + | from ball import Ball |
5 | ||
6 | # height and width of the screen | |
7 | SCREEN_WIDTH = 1024 | |
8 | SCREEN_HEIGHT = 800 | |
9 | lives = 3 | |
10 | ||
11 | # pygame settings | |
12 | pygame.init() | |
13 | pygame.font.init() | |
14 | ||
15 | # font, display, clock and background objects | |
16 | font = pygame.font.SysFont('Comic Sans MS', 24) | |
17 | display = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT]) | |
18 | clock = pygame.time.Clock() | |
19 | background_image = pygame.image.load('images/background.png') | |
20 | ||
21 | - | # platform object |
21 | + | # paddle object |
22 | - | platform = Platform() |
22 | + | paddle = Paddle() |
23 | # ball object | |
24 | ball = Ball() | |
25 | ||
26 | # main game loop | |
27 | game_on = True | |
28 | while game_on: | |
29 | for event in pygame.event.get(): | |
30 | if event.type == pygame.KEYDOWN: | |
31 | if event.key == pygame.K_ESCAPE: | |
32 | game_on = False | |
33 | elif event.type == pygame.QUIT: | |
34 | game_on = False | |
35 | ||
36 | - | # platform controls |
36 | + | # paddle controls |
37 | pressed_keys = pygame.key.get_pressed() | |
38 | if pressed_keys[pygame.K_a]: | |
39 | - | platform.move_platform(-1) |
39 | + | paddle.move_paddle(-1) |
40 | if pressed_keys[pygame.K_d]: | |
41 | - | platform.move_platform(1) |
41 | + | paddle.move_paddle(1) |
42 | ||
43 | # ball update | |
44 | - | ball.update(platform) |
44 | + | ball.update(paddle) |
45 | ||
46 | # checking if ball has touched the lower edge of the screen | |
47 | if ball.lost: | |
48 | lives -= 1 | |
49 | if lives <= 0: | |
50 | break | |
51 | ball.reset_position() | |
52 | - | platform.reset_position() |
52 | + | paddle.reset_position() |
53 | ||
54 | - | # platform update |
54 | + | # paddle update |
55 | - | platform.update() |
55 | + | paddle.update() |
56 | ||
57 | # display background | |
58 | display.blit(background_image, (0, 0)) | |
59 | ||
60 | # display the player and the ball | |
61 | - | display.blit(platform.image, platform.position) |
61 | + | display.blit(paddle.image, paddle.rect) |
62 | - | display.blit(ball.image, ball.position) |
62 | + | display.blit(ball.image, ball.rect) |
63 | ||
64 | # render score | |
65 | text = font.render( | |
66 | f'Lives: {lives}', False, (255, 0, 255)) | |
67 | display.blit(text, (16, 16)) | |
68 | ||
69 | pygame.display.flip() | |
70 | clock.tick(30) | |
71 | ||
72 | pygame.quit() | |
73 |