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import pygame
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from Platform import Platform
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from paddle import Paddle
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from Ball import Ball
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from ball import Ball
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# height and width of the screen
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SCREEN_WIDTH = 1024
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SCREEN_HEIGHT = 800
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lives = 3
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# pygame settings
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pygame.init()
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pygame.font.init()
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# font, display, clock and background objects
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font = pygame.font.SysFont('Comic Sans MS', 24)
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display = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])
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clock = pygame.time.Clock()
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background_image = pygame.image.load('images/background.png')
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# platform object
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# paddle object
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platform = Platform()
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paddle = Paddle()
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# ball object
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ball = Ball()
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# main game loop
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game_on = True
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while game_on:
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    for event in pygame.event.get():
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        if event.type == pygame.KEYDOWN:
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            if event.key == pygame.K_ESCAPE:
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                game_on = False
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        elif event.type == pygame.QUIT:
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            game_on = False
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    # platform controls
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    # paddle controls
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    pressed_keys = pygame.key.get_pressed()
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    if pressed_keys[pygame.K_a]:
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        platform.move_platform(-1)
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        paddle.move_paddle(-1)
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    if pressed_keys[pygame.K_d]:
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        platform.move_platform(1)
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        paddle.move_paddle(1)
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    # ball update
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    ball.update(platform)
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    ball.update(paddle)
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    # checking if ball has touched the lower edge of the screen
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    if ball.lost:
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        lives -= 1
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        if lives <= 0:
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            break
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        ball.reset_position()
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        platform.reset_position()
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        paddle.reset_position()
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    # platform update
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    # paddle update
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    platform.update()
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    paddle.update()
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    # display background
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    display.blit(background_image, (0, 0))
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    # display the player and the ball
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    display.blit(platform.image, platform.position)
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    display.blit(paddle.image, paddle.rect)
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    display.blit(ball.image, ball.position)
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    display.blit(ball.image, ball.rect)
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    # render score
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    text = font.render(
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        f'Lives: {lives}', False, (255, 0, 255))
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    display.blit(text, (16, 16))
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    pygame.display.flip()
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    clock.tick(30)
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pygame.quit()
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