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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | - | Player=game:GetService("Players").LocalPlayer |
4 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | - | local rs = game:GetService("RunService").RenderStepped |
48 | + | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | - | mouse = Player:GetMouse() |
55 | + | end |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").Rohan_Kishiba | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | - | game:service'RunService'.RenderStepped:connect(function() |
80 | + | h,t=Mouse.Hit,Mouse.Target |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | --[[ FPS M1911 by KillerDarkness0105/Codex#6685]]-- | |
88 | ||
89 | ||
90 | Player=game:GetService("Players").Rohan_Kishiba | |
91 | Character=Player.Character | |
92 | PlayerGui=Player.PlayerGui | |
93 | Backpack=Player.Backpack | |
94 | Torso=Character.Torso | |
95 | Head=Character.Head | |
96 | Humanoid=Character.Humanoid | |
97 | LeftArm=Character["Left Arm"] | |
98 | LeftLeg=Character["Left Leg"] | |
99 | RightArm=Character["Right Arm"] | |
100 | RightLeg=Character["Right Leg"] | |
101 | LS=Torso["Left Shoulder"] | |
102 | LH=Torso["Left Hip"] | |
103 | RS=Torso["Right Shoulder"] | |
104 | RH=Torso["Right Hip"] | |
105 | Face = Head.face | |
106 | Neck=Torso.Neck | |
107 | it=Instance.new | |
108 | attacktype=1 | |
109 | attacktype2=1 | |
110 | vt=Vector3.new | |
111 | it=Instance.new | |
112 | cf=CFrame.new | |
113 | cn=CFrame.new | |
114 | euler=CFrame.fromEulerAnglesXYZ | |
115 | angles=CFrame.Angles | |
116 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
117 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
118 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
119 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
120 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
121 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
122 | RootPart=Character.HumanoidRootPart | |
123 | RootJoint=RootPart.RootJoint | |
124 | RootCF=euler(-1.57,0,3.14) | |
125 | attack = false | |
126 | local Effects = {} | |
127 | attackspeed = 0.14 | |
128 | df = false | |
129 | Swing = 1 | |
130 | local sine = 0 | |
131 | local change = 1 | |
132 | local val = 0 | |
133 | local speed = 0 | |
134 | local rs = game:GetService("RunService").Stepped | |
135 | cam = workspace.CurrentCamera | |
136 | local RbxUtility = LoadLibrary("RbxUtility") | |
137 | local Create = RbxUtility.Create | |
138 | deb = game:GetService("Debris") | |
139 | Player.CameraMode = 1 | |
140 | local aim = false | |
141 | ||
142 | local lerp = function(a, b, t) | |
143 | return a * (1 - t) + b * t | |
144 | end | |
145 | ||
146 | ||
147 | ||
148 | ||
149 | ||
150 | ||
151 | ||
152 | ||
153 | ||
154 | ||
155 | local accuracymain = Instance.new("ScreenGui", Player.PlayerGui) | |
156 | ||
157 | accuracymain.Name = 'GunAccuracyFrame' | |
158 | ||
159 | local accuracyFrame = Instance.new("Frame", accuracymain) | |
160 | ||
161 | accuracyFrame.Size = UDim2.new(0, 30, 0, 30) | |
162 | ||
163 | accuracyFrame.BackgroundTransparency = 1 | |
164 | ||
165 | game:service'RunService'.Stepped:connect(function() | |
166 | ||
167 | accuracyFrame.Position = UDim2.new(0, Player:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, Player:GetMouse().Y-accuracyFrame.Size.Y.Offset/2) | |
168 | ||
169 | end) | |
170 | ||
171 | local accuracy1 = Instance.new("Frame", accuracyFrame) | |
172 | ||
173 | accuracy1.BackgroundColor = BrickColor.new("White") | |
174 | ||
175 | accuracy1.Size = UDim2.new(0, 8, 0, 2) | |
176 | ||
177 | accuracy1.Position = UDim2.new(0, 0, .5, -1) | |
178 | ||
179 | local accuracy2 = Instance.new("Frame", accuracyFrame) | |
180 | ||
181 | accuracy2.BackgroundColor = BrickColor.new("White") | |
182 | ||
183 | accuracy2.Size = UDim2.new(0, 8, 0, 2) | |
184 | ||
185 | accuracy2.Position = UDim2.new(1, -8, .5, -1) | |
186 | ||
187 | local accuracy3 = Instance.new("Frame", accuracyFrame) | |
188 | ||
189 | accuracy3.BackgroundColor = BrickColor.new("White") | |
190 | ||
191 | accuracy3.Size = UDim2.new(0, 2, 0, 8) | |
192 | ||
193 | accuracy3.Position = UDim2.new(.5, -1, 0, 0) | |
194 | ||
195 | local accuracy4 = Instance.new("Frame", accuracyFrame) | |
196 | ||
197 | accuracy4.BackgroundColor = BrickColor.new("White") | |
198 | ||
199 | accuracy4.Size = UDim2.new(0, 2, 0, 8) | |
200 | ||
201 | accuracy4.Position = UDim2.new(.5, -1, 1, -8) | |
202 | ||
203 | accuracyFrame.Visible = true | |
204 | ||
205 | ||
206 | mouse.Icon = "http://www.roblox.com/asset?id=75216962" | |
207 | ||
208 | ||
209 | ||
210 | ||
211 | ||
212 | ||
213 | ||
214 | New = function(Object, Parent, Name, Data) | |
215 | local Object = Instance.new(Object) | |
216 | for Index, Value in pairs(Data or {}) do | |
217 | Object[Index] = Value | |
218 | end | |
219 | Object.Parent = Parent | |
220 | Object.Name = Name | |
221 | return Object | |
222 | end | |
223 | K1911 = New("Model",Character,"K1911",{}) | |
224 | Handle = New("Part",K1911,"Handle",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.530000031, 1.11000001, 0.269999951),CFrame = CFrame.new(-34.6798782, 2.69211316, -16, 0.994522989, 0.104528531, 0, -0.104528464, 0.994521201, 0, 0, 0, 1.00000072),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
225 | Triggermesh = New("Part",K1911,"Triggermesh",{BrickColor = BrickColor.new("Dark stone grey"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.179999992, 0.25999999, 0.0599999726),CFrame = CFrame.new(-34.2399559, 3.03731799, -15.9999371, 0.390543848, 0.920583785, -0.00219476013, 0.920583367, -0.390543371, 0.000196098365, -0.000676624477, -0.00209704484, -0.999998927),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
226 | Mesh = New("SpecialMesh",Triggermesh,"Mesh",{Scale = Vector3.new(0.333333343, 0.466666669, 0.666666687),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,}) | |
227 | mot = New("Motor",Triggermesh,"mot",{Part0 = Triggermesh,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.390543371, 0.920584202, -0.000676623837, 0.920582354, -0.39054364, -0.00209704298, -0.00219475664, 0.00019609835, -0.999997973),C1 = CFrame.new(0.401428223, 0.389298439, 6.29425049e-05, 0.994522274, -0.104528472, 0, 0.104528494, 0.994521677, 0, 0, 0, 1.00000024),}) | |
228 | bullethole = New("Part",K1911,"bullethole",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.809999943, 0.189999968, 0.189999968),CFrame = CFrame.new(-33.333004, 3.3820014, -16, 1.00000179, -9.68575478e-08, 0, -1.11758709e-07, 0.999998868, 0, 0, 0, 1.00000119),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
229 | mot = New("Motor",bullethole,"mot",{Part0 = bullethole,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000036, -2.98023224e-08, 0, -1.49011612e-08, 0.999999762, 0, 0, 0, 1.00000024),C1 = CFrame.new(1.26737976, 0.826895952, 0, 0.994522274, -0.104528472, 0, 0.104528494, 0.994521677, 0, 0, 0, 1.00000024),}) | |
230 | Part = New("Part",K1911,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.11999999731779,Size = Vector3.new(1.98999989, 0.370000035, 0.289999992),CFrame = CFrame.new(-33.9300079, 3.37500191, -16, 1.00000036, -1.49011612e-08, 0, -2.23517418e-08, 0.999999762, 0, 0, 0, 1.00000024),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
231 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000036, -2.23517418e-08, 0, -1.49011612e-08, 0.999999762, 0, 0, 0, 1.00000024),C1 = CFrame.new(0.674381256, 0.757531166, 0, 0.994522274, -0.104528472, 0, 0.104528494, 0.994521677, 0, 0, 0, 1.00000024),}) | |
232 | Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.05999994, 0.179999977, 0.249999985),CFrame = CFrame.new(-33.8850136, 3.13003469, -16, 1.00000322, -1.71363354e-07, 0, -1.86264515e-07, 0.999997973, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
233 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -5.21540642e-08, 0.999999344, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.744735718, 0.518609047, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
234 | Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.620000005, 0.229999989, 0.229999989),CFrame = CFrame.new(-33.2650108, 3.1581521, -16, 1.00000322, -1.71363354e-07, 0, -1.86264515e-07, 0.999997973, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
235 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -5.21540642e-08, 0.999999344, 0, 0, 0, 1.00000072),C1 = CFrame.new(1.35840225, 0.611380339, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
236 | Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.530000031, 1.07000005, 0.189999953),CFrame = CFrame.new(-34.611969, 2.67222261, -16, 0.994525135, 0.104528643, 0, -0.104528435, 0.99451983, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
237 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.0696144104, -0.0126833916, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
238 | Clip = New("Part",K1911,"Clip",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.420000017, 1.07000005, 0.189999953),CFrame = CFrame.new(-34.6671104, 2.66717649, -16, 0.994525135, 0.104528643, 0, -0.104528435, 0.99451983, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
239 | mot = New("Motor",Clip,"mot",{Part0 = Clip,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.0153045654, -0.023465395, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
240 | bhole = New("Part",K1911,"bhole",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.66999996, 0.169999972, 0.169999972),CFrame = CFrame.new(-33.7600136, 3.38231826, -16, 1.00000322, -1.71363354e-07, 0, -1.86264515e-07, 0.999997973, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
241 | mot = New("Motor",bhole,"mot",{Part0 = bhole,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -5.21540642e-08, 0.999999344, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.84267807, 0.782576561, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
242 | Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Burnt Sienna"),Material = Enum.Material.Wood,Size = Vector3.new(0.370000064, 0.920000076, 0.280000001),CFrame = CFrame.new(-34.6795921, 2.66959429, -16, 0.994525135, 0.104528643, 0, -0.104528435, 0.99451983, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.415686, 0.223529, 0.0352941),}) | |
243 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.00263977051, -0.0223655701, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
244 | Part = New("Part",K1911,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.289999962, 0.160000041, 0.160000041),CFrame = CFrame.new(-34.7095528, 2.37562132, -16, 1.09896426e-07, -1.71363354e-07, -1.00000322, -2.04281037e-14, 0.999997914, 1.86264515e-07, 1.00000215, 0, 1.09896298e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
245 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.09896185e-07, -7.10542736e-15, 1.00000072, -5.21540642e-08, 0.999999285, 0, -1.00000107, 6.70552254e-08, 1.09896142e-07),C1 = CFrame.new(0.00357055664, -0.317860126, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
246 | Part = New("Part",K1911,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.289999962, 0.160000026, 0.160000026),CFrame = CFrame.new(-34.6395531, 2.95001388, -16, 1.09896426e-07, -1.71363354e-07, -1.00000322, -2.04281037e-14, 0.999997795, 1.86264515e-07, 1.00000215, 0, 1.09896298e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
247 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.09896185e-07, -7.10542736e-15, 1.00000072, -5.21540642e-08, 0.999999166, 0, -1.00000107, 6.70552254e-08, 1.09896142e-07),C1 = CFrame.new(0.0131454468, 0.260703087, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
248 | Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Really black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.189999953, 0.119999975, 0.119999975),CFrame = CFrame.new(-33.0400124, 3.15800071, -16, 1.00000322, -1.78813934e-07, 0, -1.86264515e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
249 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -5.96046448e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(1.58218384, 0.634748459, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
250 | Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.110000029, 0.109999999, 0.200000003),CFrame = CFrame.new(-34.8181458, 3.55000734, -15.9967442, 1.00000322, -1.86264515e-07, 0, -1.86264515e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
251 | mot = New("Motor",Part,"mot",{Part0 = Part,C1 = CFrame.new(-0.0431270599, 0.729999065, -0.00174999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
252 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -6.70552254e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(-0.227184296, 0.838742256, 0.00325584412, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
253 | Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.110000029, 0.0500000007, 0.0500000082),CFrame = CFrame.new(-34.8181458, 3.63000631, -16.0717449, 1.00000322, -1.86264515e-07, 0, -1.86264515e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
254 | mot = New("Motor",Part,"mot",{Part0 = Part,C1 = CFrame.new(-0.0431270599, 0.729999065, -0.00174999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
255 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -6.70552254e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(-0.235546112, 0.918303013, -0.0717449188, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
256 | Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.110000029, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-34.8181419, 3.62999988, -15.9217443, 1.00000322, -1.86264515e-07, 0, -1.86264515e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
257 | mot = New("Motor",Part,"mot",{Part0 = Part,C1 = CFrame.new(-0.0431270599, 0.729999065, -0.00174999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
258 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -6.70552254e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(-0.235542297, 0.918297052, 0.0782556534, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
259 | Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.10999997, 0.179999977, 0.0500000007),CFrame = CFrame.new(-34.220005, 3.02002287, -16, 0.981630385, -0.190809816, 0, 0.190808371, 0.981624961, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),}) | |
260 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.981628299, 0.190808743, 0, -0.19080928, 0.981626272, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.42307663, 0.374183416, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
261 | Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.100000069, 0.139999986, 0.0800000057),CFrame = CFrame.new(-33.0113029, 3.55999947, -16, 1.00000322, -1.78813934e-07, 0, -2.01165676e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
262 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -8.19563866e-08, 0, -5.96046448e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(1.56871414, 1.03754616, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
263 | Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.080000028, 0.119999945, 0.119999945),CFrame = CFrame.new(-34.9629974, 3.43419743, -16, 0, -1.86264515e-07, 1.00000334, 0, 0.999997735, -1.93715096e-07, -1.00000226, 0, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
264 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1.00000083, -6.70552254e-08, 0.999999106, 0, 1.00000119, -7.4505806e-08, 0),C1 = CFrame.new(-0.359138489, 0.708425283, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
265 | Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.120000049, 0.160000026, 0.0800000727),CFrame = CFrame.new(-34.9034996, 3.41254854, -16, 0.777148902, 0.62932241, 0, -0.629318953, 0.777144134, 0, 0, 0, 1.00000238),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
266 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.777147114, -0.629319727, 0, 0.629321098, 0.777145267, 0, 0, 0, 1.00000095),C1 = CFrame.new(-0.297702789, 0.693114519, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
267 | Part = New("Part",K1911,"Part",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.459999889, 0.24000001, 0.179999948),CFrame = CFrame.new(-33.6749954, 3.41999912, -15.9449997, 1.00000358, -1.93715096e-07, 0, -2.01165676e-07, 0.999997735, 0, 0, 0, 1.00000238),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,}) | |
268 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000143, -8.19563866e-08, 0, -7.4505806e-08, 0.999999106, 0, 0, 0, 1.00000095),C1 = CFrame.new(0.923290253, 0.828937769, 0.0550003052, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),}) | |
269 | ||
270 | local NewInstance = function(instance,parent,properties) | |
271 | local inst = Instance.new(instance,parent) | |
272 | if(properties)then | |
273 | for i,v in next, properties do | |
274 | pcall(function() inst[i] = v end) | |
275 | end | |
276 | end | |
277 | return inst; | |
278 | end | |
279 | ||
280 | ||
281 | local HW = NewInstance('Weld',Character,{Part0=RightArm,Part1=Handle,C0 = CFrame.new(0,-0.72,-0.14)*CFrame.Angles(math.rad(-95),math.rad(90),math.rad(0))}) | |
282 | ||
283 | ||
284 | ||
285 | ||
286 | so = function(id,par,vol,pit) | |
287 | coroutine.resume(coroutine.create(function() | |
288 | local sou = Instance.new("Sound",par or workspace) | |
289 | sou.Volume=vol | |
290 | sou.Pitch=pit or 1 | |
291 | - | mouse=Player:GetMouse() |
291 | + | |
292 | sou:play() | |
293 | game:GetService("Debris"):AddItem(sou,8) | |
294 | end)) | |
295 | end | |
296 | ||
297 | ||
298 | function clerp(a,b,t) | |
299 | local qa = {QuaternionFromCFrame(a)} | |
300 | local qb = {QuaternionFromCFrame(b)} | |
301 | local ax, ay, az = a.x, a.y, a.z | |
302 | local bx, by, bz = b.x, b.y, b.z | |
303 | local _t = 1-t | |
304 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
305 | end | |
306 | ||
307 | function QuaternionFromCFrame(cf) | |
308 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
309 | local trace = m00 + m11 + m22 | |
310 | if trace > 0 then | |
311 | local s = math.sqrt(1 + trace) | |
312 | local recip = 0.5/s | |
313 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
314 | else | |
315 | local i = 0 | |
316 | if m11 > m00 then | |
317 | i = 1 | |
318 | end | |
319 | if m22 > (i == 0 and m00 or m11) then | |
320 | i = 2 | |
321 | end | |
322 | if i == 0 then | |
323 | local s = math.sqrt(m00-m11-m22+1) | |
324 | local recip = 0.5/s | |
325 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
326 | elseif i == 1 then | |
327 | local s = math.sqrt(m11-m22-m00+1) | |
328 | local recip = 0.5/s | |
329 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
330 | elseif i == 2 then | |
331 | local s = math.sqrt(m22-m00-m11+1) | |
332 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
333 | end | |
334 | end | |
335 | end | |
336 | ||
337 | ||
338 | ||
339 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
340 | local xs, ys, zs = x + x, y + y, z + z | |
341 | local wx, wy, wz = w*xs, w*ys, w*zs | |
342 | local xx = x*xs | |
343 | local xy = x*ys | |
344 | local xz = x*zs | |
345 | local yy = y*ys | |
346 | local yz = y*zs | |
347 | local zz = z*zs | |
348 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
349 | end | |
350 | function QuaternionSlerp(a, b, t) | |
351 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
352 | local startInterp, finishInterp; | |
353 | if cosTheta >= 0.0001 then | |
354 | if (1 - cosTheta) > 0.0001 then | |
355 | local theta = math.acos(cosTheta) | |
356 | local invSinTheta = 1/math.sin(theta) | |
357 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
358 | finishInterp = math.sin(t*theta)*invSinTheta | |
359 | else | |
360 | startInterp = 1-t | |
361 | finishInterp = t | |
362 | end | |
363 | else | |
364 | if (1+cosTheta) > 0.0001 then | |
365 | local theta = math.acos(-cosTheta) | |
366 | local invSinTheta = 1/math.sin(theta) | |
367 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
368 | finishInterp = math.sin(t*theta)*invSinTheta | |
369 | else | |
370 | startInterp = t-1 | |
371 | finishInterp = t | |
372 | end | |
373 | end | |
374 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
375 | end | |
376 | ||
377 | --save shoulders | |
378 | RSH, LSH=nil, nil | |
379 | --welds | |
380 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
381 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
382 | LH=Torso["Left Hip"] | |
383 | RH=Torso["Right Hip"] | |
384 | TorsoColor=Torso.BrickColor | |
385 | function NoOutline(Part) | |
386 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
387 | end | |
388 | player=Player | |
389 | ch=Character | |
390 | RSH=ch.Torso["Right Shoulder"] | |
391 | LSH=ch.Torso["Left Shoulder"] | |
392 | -- | |
393 | RSH.Parent=nil | |
394 | LSH.Parent=nil | |
395 | -- | |
396 | RW.Name="Right Shoulder" | |
397 | RW.Part0=ch.Torso | |
398 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
399 | RW.C1=cf(0, 0.5, 0) | |
400 | RW.Part1=ch["Right Arm"] | |
401 | RW.Parent=ch.Torso | |
402 | -- | |
403 | LW.Name="Left Shoulder" | |
404 | LW.Part0=ch.Torso | |
405 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
406 | LW.C1=cf(0, 0.5, 0) | |
407 | LW.Part1=ch["Left Arm"] | |
408 | LW.Parent=ch.Torso | |
409 | ||
410 | ArtificialHB = Instance.new("BindableEvent", script) | |
411 | ArtificialHB.Name = "Heartbeat" | |
412 | ||
413 | script:WaitForChild("Heartbeat") | |
414 | ||
415 | frame = 1 / 80 | |
416 | tf = 0 | |
417 | allowframeloss = false | |
418 | tossremainder = false | |
419 | lastframe = tick() | |
420 | script.Heartbeat:Fire() | |
421 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
422 | tf = tf + s | |
423 | if tf >= frame then | |
424 | if allowframeloss then | |
425 | script.Heartbeat:Fire() | |
426 | lastframe = tick() | |
427 | else | |
428 | for i = 1, math.floor(tf / frame) do | |
429 | script.Heartbeat:Fire() | |
430 | end | |
431 | lastframe = tick() | |
432 | end | |
433 | if tossremainder then | |
434 | tf = 0 | |
435 | else | |
436 | tf = tf - frame * math.floor(tf / frame) | |
437 | end | |
438 | end | |
439 | end) | |
440 | ||
441 | --[[] | |
442 | function swait(num) | |
443 | if num == 0 or num == nil then | |
444 | ArtificialHB.Event:wait() | |
445 | else | |
446 | for i = 0, num do | |
447 | ArtificialHB.Event:wait() | |
448 | end | |
449 | end | |
450 | end | |
451 | ||
452 | ]] | |
453 | ||
454 | ||
455 | function swait(num) | |
456 | if num == 0 or num == nil then | |
457 | game:service("RunService").Stepped:wait() | |
458 | else | |
459 | for i = 0, num do | |
460 | game:service("RunService").Stepped:wait() | |
461 | end | |
462 | end | |
463 | end | |
464 | ||
465 | ||
466 | game:GetService("UserInputService").MouseIconEnabled = false | |
467 | ||
468 | ||
469 | ||
470 | ||
471 | ||
472 | ||
473 | ||
474 | ||
475 | ||
476 | ||
477 | ||
478 | ||
479 | ||
480 | ||
481 | function RemoveOutlines(part) | |
482 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
483 | end | |
484 | ||
485 | ||
486 | ||
487 | ||
488 | ||
489 | ||
490 | ||
491 | ||
492 | ||
493 | ||
494 | F1 = Instance.new("Folder", Character) | |
495 | F1.Name = "Effects Folder" | |
496 | F2 = Instance.new("Folder", F1) | |
497 | F2.Name = "Effects" | |
498 | Triangle = function(a, b, c) | |
499 | end | |
500 | ||
501 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent) | |
502 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
503 | prt.Anchored = true | |
504 | prt.CFrame = cframe | |
505 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
506 | game:GetService("Debris"):AddItem(prt, 10) | |
507 | if Type == 1 or Type == nil then | |
508 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
509 | else | |
510 | if Type == 2 then | |
511 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
512 | else | |
513 | if Type == 3 then | |
514 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0}) | |
515 | end | |
516 | end | |
517 | end | |
518 | end | |
519 | MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
520 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
521 | prt.Anchored = true | |
522 | prt.CFrame = cframe | |
523 | msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1)) | |
524 | game:GetService("Debris"):AddItem(prt, 10) | |
525 | table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe}) | |
526 | end | |
527 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
528 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
529 | prt.Anchored = true | |
530 | prt.CFrame = cframe | |
531 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
532 | game:GetService("Debris"):AddItem(prt, 10) | |
533 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
534 | end | |
535 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
536 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
537 | prt.Anchored = true | |
538 | prt.CFrame = cframe * cf(x2, y2, z2) | |
539 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
540 | game:GetService("Debris"):AddItem(prt, 10) | |
541 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
542 | end | |
543 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
544 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
545 | prt.Anchored = true | |
546 | prt.CFrame = cframe | |
547 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
548 | game:GetService("Debris"):AddItem(prt, 10) | |
549 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}) | |
550 | end | |
551 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
552 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
553 | prt.Anchored = true | |
554 | prt.CFrame = cframe | |
555 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
556 | game:GetService("Debris"):AddItem(prt, 10) | |
557 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
558 | end | |
559 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
560 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
561 | prt.Anchored = true | |
562 | prt.CFrame = cframe | |
563 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
564 | game:GetService("Debris"):AddItem(prt, 10) | |
565 | table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe}) | |
566 | end | |
567 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
568 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
569 | prt.Anchored = true | |
570 | prt.CFrame = cframe | |
571 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
572 | game:GetService("Debris"):AddItem(prt, 10) | |
573 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
574 | end | |
575 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
576 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
577 | prt.Anchored = true | |
578 | prt.CFrame = cframe | |
579 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
580 | game:GetService("Debris"):AddItem(prt, 10) | |
581 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
582 | end | |
583 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
584 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
585 | prt.Anchored = true | |
586 | prt.CFrame = cframe | |
587 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
588 | game:GetService("Debris"):AddItem(prt, 10) | |
589 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
590 | end | |
591 | MagicFire = function(brickcolor, cframe, x1, y1, z1, delay) | |
592 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
593 | prt.Anchored = true | |
594 | prt.CFrame = cframe | |
595 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
596 | game:GetService("Debris"):AddItem(prt, 10) | |
597 | table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh}) | |
598 | end | |
599 | MagicFireWave = function(brickcolor, cframe, x1, y1, z1) | |
600 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
601 | prt.Anchored = true | |
602 | prt.CFrame = cframe | |
603 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
604 | d = Instance.new("Decal") | |
605 | d.Parent = prt | |
606 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
607 | d.Face = "Top" | |
608 | d = Instance.new("Decal") | |
609 | d.Parent = prt | |
610 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
611 | d.Face = "Bottom" | |
612 | game:GetService("Debris"):AddItem(prt, 10) | |
613 | table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh}) | |
614 | end | |
615 | ElecEffect = function(cff, x, y, z) | |
616 | local prt = part(3, workspace, 0, 0, BrickColor.new("White"), "Part", vt(1, 1, 1)) | |
617 | prt.Anchored = true | |
618 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
619 | prt.CFrame = cf(prt.Position) | |
620 | game:GetService("Debris"):AddItem(prt, 10) | |
621 | xval = math.random() / 3 | |
622 | yval = math.random() / 3 | |
623 | zval = math.random() / 3 | |
624 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
625 | Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh} | |
626 | end | |
627 | ||
628 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
629 | if SinglePlayer then | |
630 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
631 | end | |
632 | local List = {} | |
633 | for i, v in pairs(workspace:GetChildren()) do | |
634 | if v:IsA("Model") then | |
635 | if v:findFirstChild("Torso") then | |
636 | if v ~= Character then | |
637 | if (v.Torso.Position - Position).magnitude <= Distance then | |
638 | table.insert(List, v) | |
639 | end | |
640 | end | |
641 | end | |
642 | end | |
643 | end | |
644 | return List | |
645 | end | |
646 | ||
647 | ||
648 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
649 | local Part = Create("Part"){ | |
650 | Parent = Parent, | |
651 | Reflectance = Reflectance, | |
652 | Transparency = Transparency, | |
653 | CanCollide = false, | |
654 | Locked = true, | |
655 | BrickColor = BrickColor.new(tostring(BColor)), | |
656 | Name = Name, | |
657 | Size = Size, | |
658 | Material = Material, | |
659 | } | |
660 | RemoveOutlines(Part) | |
661 | return Part | |
662 | end | |
663 | ||
664 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
665 | local Msh = Create(Mesh){ | |
666 | Parent = Part, | |
667 | Offset = OffSet, | |
668 | Scale = Scale, | |
669 | } | |
670 | if Mesh == "SpecialMesh" then | |
671 | Msh.MeshType = MeshType | |
672 | Msh.MeshId = MeshId | |
673 | end | |
674 | return Msh | |
675 | end | |
676 | ||
677 | ||
678 | ||
679 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
680 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
681 | prt.Anchored = true | |
682 | prt.CFrame = cframe | |
683 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
684 | game:GetService("Debris"):AddItem(prt, 10) | |
685 | if Type == 1 or Type == nil then | |
686 | table.insert(Effects, { | |
687 | prt, | |
688 | "Block1", | |
689 | delay, | |
690 | x3, | |
691 | y3, | |
692 | z3, | |
693 | msh | |
694 | }) | |
695 | elseif Type == 2 then | |
696 | table.insert(Effects, { | |
697 | prt, | |
698 | "Block2", | |
699 | delay, | |
700 | x3, | |
701 | y3, | |
702 | z3, | |
703 | msh | |
704 | }) | |
705 | end | |
706 | end | |
707 | ||
708 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
709 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
710 | prt.Anchored = true | |
711 | prt.CFrame = cframe | |
712 | prt.Name = "prt" | |
713 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
714 | game:GetService("Debris"):AddItem(prt, 10) | |
715 | table.insert(Effects, { | |
716 | prt, | |
717 | "Cylinder", | |
718 | delay, | |
719 | x3, | |
720 | y3, | |
721 | z3, | |
722 | msh | |
723 | }) | |
724 | end | |
725 | ||
726 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
727 | local prt=CreatePart(workspace,"Neon",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
728 | prt.Anchored=true | |
729 | prt.CFrame=cframe | |
730 | msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
731 | game:GetService("Debris"):AddItem(prt,2) | |
732 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
733 | for i=0,1,delay do | |
734 | swait() | |
735 | Part.Transparency=i | |
736 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
737 | end | |
738 | Part.Parent=nil | |
739 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
740 | end | |
741 | ||
742 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
743 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
744 | prt.Anchored = true | |
745 | prt.CFrame = cframe | |
746 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
747 | game:GetService("Debris"):AddItem(prt, 10) | |
748 | table.insert(Effects, { | |
749 | prt, | |
750 | "Cylinder", | |
751 | delay, | |
752 | x3, | |
753 | y3, | |
754 | z3, | |
755 | msh | |
756 | }) | |
757 | end | |
758 | ||
759 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
760 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
761 | prt.Anchored = true | |
762 | prt.CFrame = cframe | |
763 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
764 | game:GetService("Debris"):AddItem(prt, 10) | |
765 | table.insert(Effects, { | |
766 | prt, | |
767 | "Cylinder", | |
768 | delay, | |
769 | x3, | |
770 | y3, | |
771 | z3, | |
772 | msh | |
773 | }) | |
774 | end | |
775 | ||
776 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
777 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
778 | prt.Anchored = true | |
779 | prt.CFrame = cframe | |
780 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
781 | game:GetService("Debris"):AddItem(prt, 10) | |
782 | table.insert(Effects, { | |
783 | prt, | |
784 | "Cylinder", | |
785 | delay, | |
786 | x3, | |
787 | y3, | |
788 | z3, | |
789 | msh | |
790 | }) | |
791 | end | |
792 | ||
793 | ||
794 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
795 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
796 | prt.Anchored = true | |
797 | prt.CFrame = cframe | |
798 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
799 | game:GetService("Debris"):AddItem(prt, 10) | |
800 | table.insert(Effects, { | |
801 | prt, | |
802 | "Cylinder", | |
803 | delay, | |
804 | x3, | |
805 | y3, | |
806 | z3, | |
807 | msh | |
808 | }) | |
809 | end | |
810 | ||
811 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
812 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
813 | prt.Anchored = true | |
814 | prt.CFrame = cframe | |
815 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
816 | game:GetService("Debris"):AddItem(prt, 10) | |
817 | table.insert(Effects, { | |
818 | prt, | |
819 | "Cylinder", | |
820 | delay, | |
821 | x3, | |
822 | y3, | |
823 | z3, | |
824 | msh | |
825 | }) | |
826 | end | |
827 | ||
828 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
829 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
830 | prt.Anchored = true | |
831 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
832 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
833 | local num = math.random(10, 50) / 1000 | |
834 | game:GetService("Debris"):AddItem(prt, 10) | |
835 | table.insert(Effects, { | |
836 | prt, | |
837 | "Shatter", | |
838 | num, | |
839 | prt.CFrame, | |
840 | math.random() - math.random(), | |
841 | 0, | |
842 | math.random(50, 100) / 100 | |
843 | }) | |
844 | end | |
845 | ||
846 | function FindNearestHead(Position, Distance, SinglePlayer) | |
847 | if SinglePlayer then | |
848 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
849 | end | |
850 | local List = {} | |
851 | for i, v in pairs(workspace:GetChildren()) do | |
852 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then | |
853 | table.insert(List, v) | |
854 | end | |
855 | end | |
856 | return List | |
857 | end | |
858 | ||
859 | ||
860 | ||
861 | function Bullets(thinggy,place,size,color,velocity,damage,bounce,collide,rotation) | |
862 | swait() | |
863 | local Bullet = Instance.new("Part",Workspace) | |
864 | Bullet.Locked = true | |
865 | Bullet.Name = "Bullet" | |
866 | Bullet.Anchored = bounce | |
867 | Bullet.CanCollide = collide | |
868 | Bullet.Transparency = 0.24 | |
869 | Bullet.BrickColor = BrickColor.new(color) | |
870 | Bullet.Size = Vector3.new(0.2,0.2,5) | |
871 | Bullet.Material = "Neon" | |
872 | Bullet.Orientation = vt(0,0,0) | |
873 | local Bulletforce = Instance.new("BodyForce") | |
874 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
875 | Bulletforce.Parent = Bullet | |
876 | Bullet.CFrame = thinggy.CFrame*CFrame.new(0.75,0.74,0) | |
877 | local bv = Instance.new("BodyVelocity",Bullet) | |
878 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
879 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p) | |
880 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
881 | deb:AddItem(bv,0.4) | |
882 | deb:AddItem(Bullet,30) | |
883 | ||
884 | Bullet.Touched:connect(function(hit) | |
885 | ||
886 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "Bullet" and Bullet.Anchored == false and hit.Name ~= "block" and hit.Name ~= "Shell") then | |
887 | local hitsound = Instance.new("Sound", Bullet) | |
888 | hitsound.Volume = 3 | |
889 | hitsound.PlayOnRemove = true | |
890 | hitsound.SoundId = "http://roblox.com/asset/?id=578289949" | |
891 | hitsound.Pitch = 1 | |
892 | hitsound:Destroy() | |
893 | deb:AddItem(hitsound, 4) | |
894 | Bullet.Anchored = true | |
895 | Bullet.Transparency = 1 | |
896 | deb:AddItem(Bullet, 4) | |
897 | if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
898 | local bullethitsound = Instance.new("Sound", Bullet) | |
899 | bullethitsound.Volume = 4 | |
900 | bullethitsound.PlayOnRemove = true | |
901 | bullethitsound.SoundId = "http://roblox.com/asset/?id=1452522753" | |
902 | bullethitsound.Pitch = 1 | |
903 | bullethitsound:Destroy() | |
904 | deb:AddItem(bullethitsound, 4) | |
905 | hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(23,42)) | |
906 | blood(12,Bullet.CFrame) | |
907 | end | |
908 | if hit.Parent:FindFirstChildOfClass("Humanoid") == nil then | |
909 | for i = 1,math.random(2,7) do | |
910 | local block = Instance.new("Part",Workspace) | |
911 | block.BrickColor = hit.BrickColor | |
912 | block.CFrame = Bullet.CFrame*CFrame.new(math.random(-4,6),math.random(1,3),math.random(-7,8)) | |
913 | block.Size = vt(0.3,0.4,0.3) | |
914 | block.Name = "block" | |
915 | block.Material = hit.Material | |
916 | block.Velocity = vt(math.random(-22,33),math.random(-20,40),math.random(-10,20)) | |
917 | deb:AddItem(block,8) | |
918 | end | |
919 | end | |
920 | coroutine.resume(coroutine.create(function() | |
921 | BlockEffect(BrickColor.new("New Yeller"), CFrame.new(Bullet.Position), 2, 2, 2, 1.5, 1.5, 1.5, 0.06) | |
922 | ||
923 | end)) | |
924 | end | |
925 | end) | |
926 | coroutine.resume(coroutine.create(function() | |
927 | wait(0.5) | |
928 | while true do | |
929 | swait() | |
930 | Bullet.Velocity = Bullet.Velocity - Vector3.new(0, 14.81*.2, 0) | |
931 | end | |
932 | end)) | |
933 | ||
934 | end | |
935 | ||
936 | ||
937 | ||
938 | function blood(amount,pp) | |
939 | ||
940 | for i = 1,amount do | |
941 | local bloodpart = Instance.new("Part",Workspace) | |
942 | bloodpart.Color = Color3.fromRGB(64,0,0) | |
943 | bloodpart.Size = vt(0.2,0.08,0.2) | |
944 | bloodpart.Archivable = true | |
945 | bloodpart.CFrame = pp | |
946 | bloodpart:BreakJoints() | |
947 | bloodpart.Velocity = (pp * CFrame.Angles(math.rad(math.random(20,30)*8), -math.rad(-40), math.rad(-20))).lookVector * 23 | |
948 | deb:AddItem(bloodpart,8) | |
949 | end | |
950 | end | |
951 | ||
952 | ||
953 | ||
954 | ||
955 | ||
956 | ||
957 | local ammo = 8 | |
958 | function reload() | |
959 | ||
960 | attack = true | |
961 | RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) *angles(0,0,0),1) | |
962 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * angles(0,0,0),1) | |
963 | Torso.Neck.C1 = clerp(Torso.Neck.C1,necko2 *angles(0,0,0),1) | |
964 | for i = 0,1.6,0.1 do | |
965 | swait() | |
966 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(9),math.rad(0),math.rad(0)),.1) | |
967 | RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-23)),.2) | |
968 | LW.C0 = clerp(LW.C0, CFrame.new(-.75, 0.5, -.9) * angles(math.rad(70), math.rad(-12), math.rad(47)),.2) | |
969 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.14)*CFrame.Angles(math.rad(-90),math.rad(90),math.rad(0)),0.15) | |
970 | end | |
971 | local Clip2 = Instance.new("Part") | |
972 | Clip2.Parent = Workspace | |
973 | Clip2.Size = Vector3.new(.2,.7,.2) | |
974 | Clip2.Archivable = true | |
975 | Clip2.Transparency = 0 | |
976 | Clip2.CanCollide = true | |
977 | Clip2.Anchored = true | |
978 | Clip2.BrickColor = BrickColor.New("Black") | |
979 | Clip2.Material = "Metal" | |
980 | Clip2.CFrame = LeftArm.CFrame | |
981 | so("rbxassetid://1042833810",Handle,1,1) | |
982 | Clip.Transparency = 1 | |
983 | Clip2:BreakJoints() | |
984 | Clip2.Anchored = false | |
985 | Clip2.Velocity = (LeftArm.CFrame * CFrame.Angles(math.rad(math.random(20,30)*8), -math.rad(-40), math.rad(-20))).lookVector * 42 | |
986 | game:service'Debris':AddItem(Clip2,10) | |
987 | ||
988 | for i = 0,1.6,0.1 do | |
989 | swait() | |
990 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(9),math.rad(0),math.rad(23)),.15) | |
991 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(108), math.rad(0), math.rad(63)),.1) | |
992 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0) * angles(math.rad(87), math.rad(32), math.rad(-47-6*i)),.34) | |
993 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.34)*CFrame.Angles(math.rad(-70),math.rad(90),math.rad(0)),0.15) | |
994 | end | |
995 | ||
996 | ||
997 | for i = 0,1.8,0.1 do | |
998 | swait() | |
999 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(18),math.rad(0),math.rad(27)),.15) | |
1000 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(63)),.2) | |
1001 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0) * angles(math.rad(-17), math.rad(0), math.rad(4)),.2) | |
1002 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.34)*CFrame.Angles(math.rad(-70),math.rad(90),math.rad(0)),0.15) | |
1003 | end | |
1004 | ||
1005 | ||
1006 | ||
1007 | ||
1008 | ||
1009 | ||
1010 | local Clip3 = Instance.new("Part") | |
1011 | Clip3.Parent = Workspace | |
1012 | Clip3.Size = Vector3.new(.2,.7,.2) | |
1013 | Clip3.Archivable = true | |
1014 | Clip3.Transparency = 0 | |
1015 | Clip3.CanCollide = false | |
1016 | Clip3.BrickColor = BrickColor.new("Black") | |
1017 | Clip3.Material = "Metal" | |
1018 | local Clip3weld = Instance.new("Weld") | |
1019 | Clip3weld.Parent = Clip3 | |
1020 | Clip3weld.Part0 = LeftArm | |
1021 | Clip3weld.Part1 = Clip3 | |
1022 | Clip3weld.C1 = CFrame.new(-0.12, .65, -0.7)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)) | |
1023 | Clip3weld.Part0 = LeftArm | |
1024 | ||
1025 | ||
1026 | so("rbxassetid://1042833484",Handle,1,1) | |
1027 | for i = 0,1.7,0.1 do | |
1028 | swait() | |
1029 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(9),math.rad(0),math.rad(0)),.1) | |
1030 | RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-23)),.2) | |
1031 | LW.C0 = clerp(LW.C0, CFrame.new(-.87, 0.5, -.9) * angles(math.rad(60), math.rad(-12), math.rad(62)),.25) | |
1032 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.14)*CFrame.Angles(math.rad(-90),math.rad(90),math.rad(0)),0.15) | |
1033 | end | |
1034 | ||
1035 | Clip3:Destroy() | |
1036 | Clip.Transparency = 0 | |
1037 | so("rbxassetid://170160994",Handle,1,1) | |
1038 | ||
1039 | ||
1040 | ||
1041 | ||
1042 | for i = 0,1.6,0.1 do | |
1043 | swait() | |
1044 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(-14)),.1) | |
1045 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-33)),.2) | |
1046 | LW.C0 = clerp(LW.C0, CFrame.new(-.75, 0.7, -.8) * angles(math.rad(60), math.rad(-12), math.rad(57)),.13) | |
1047 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.14)*CFrame.Angles(math.rad(-100),math.rad(90),math.rad(0)),0.15) | |
1048 | end | |
1049 | ||
1050 | ||
1051 | ||
1052 | so("rbxassetid://170160964",Handle ,1,1) | |
1053 | ||
1054 | ||
1055 | for i = 0,1.6,0.1 do | |
1056 | swait() | |
1057 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(-8)),.1) | |
1058 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-33)),.2) | |
1059 | LW.C0 = clerp(LW.C0, CFrame.new(-.75, 0.7, -1) * angles(math.rad(60), math.rad(-12), math.rad(37)),.2) | |
1060 | HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.14)*CFrame.Angles(math.rad(-100),math.rad(90),math.rad(0)),0.15) | |
1061 | end | |
1062 | ammo = 8 | |
1063 | attack = false | |
1064 | end | |
1065 | ||
1066 | local recoil = 0 | |
1067 | local maxrecoil = 0 | |
1068 | ||
1069 | ||
1070 | function shoot() | |
1071 | recoil = recoil + .6 | |
1072 | ammo = ammo - 1 | |
1073 | local Shell = Instance.new("Part") | |
1074 | Shell.Parent = Workspace | |
1075 | Shell.Size = Vector3.new(.1,.3,.1) | |
1076 | Shell.Archivable = true | |
1077 | Shell.Transparency = 0 | |
1078 | Shell.Name = "Shell" | |
1079 | Shell.CanCollide = true | |
1080 | Shell.BrickColor = BrickColor.new("New Yeller") | |
1081 | Shell.Material = "Neon" | |
1082 | Shell.CFrame = bhole.CFrame*CFrame.new(-0.2,0.5,0) | |
1083 | Shell.Velocity = (bhole.CFrame * CFrame.Angles(math.rad(math.random(20,30)*8), -math.rad(-40), math.rad(-20))).lookVector * 42 | |
1084 | ||
1085 | ||
1086 | local SLight = Instance.new('PointLight', bullethole) | |
1087 | SLight.Range = 12 | |
1088 | SLight.Color = Color3.new(1,.6,.1) | |
1089 | SLight.Brightness = 3 | |
1090 | game:service'Debris':AddItem(SLight, .05) | |
1091 | ||
1092 | ||
1093 | ||
1094 | game:service'Debris':AddItem(Shell,7) | |
1095 | ||
1096 | so("rbxassetid://966405773",bullethole,1,1) | |
1097 | Bullets(bullethole,0,0,"New Yeller",300,25.5,false,false) | |
1098 | ||
1099 | ||
1100 | accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1) | |
1101 | ||
1102 | accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1) | |
1103 | ||
1104 | accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10) | |
1105 | ||
1106 | accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10) | |
1107 | ||
1108 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.rad(math.random(-26.35*1.8,26.35*1.8)*recoil),math.rad(math.random(-26.35*1.8,26.35*1.8)*recoil),0.35*1.8*recoil),0.14) | |
1109 | ||
1110 | ||
1111 | RW.C0 = clerp(RW.C0, CFrame.new(0, 0.67, -0.25) * angles(math.rad(114), math.rad(0), math.rad(0)),.2) | |
1112 | LW.C0 = clerp(LW.C0, CFrame.new(-.35, 0.67, -0.66) * angles(math.rad(104), math.rad(0), math.rad(37)),.4) | |
1113 | HW.C0 = clerp(HW.C0, CFrame.new(0,-0.92,-0.24)*CFrame.Angles(math.rad(-25),math.rad(90),math.rad(0)),0.6) | |
1114 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12),math.rad(0),math.rad(0)),.4) | |
1115 | attack = false | |
1116 | ||
1117 | end | |
1118 | ||
1119 | ||
1120 | mouse.KeyDown:connect(function(key) | |
1121 | ||
1122 | if key == 'r' and attack == false then | |
1123 | reload() | |
1124 | end | |
1125 | end) | |
1126 | ||
1127 | ||
1128 | mouse.Button1Down:connect(function() | |
1129 | if attack == false and ammo > 0 then | |
1130 | if Swing == 2 then | |
1131 | Humanoid.WalkSpeed = 16 | |
1132 | end | |
1133 | shoot() | |
1134 | end | |
1135 | end) | |
1136 | ||
1137 | ||
1138 | ||
1139 | mouse.Button2Down:connect(function() | |
1140 | aim = true | |
1141 | Character.Humanoid.WalkSpeed = 16 | |
1142 | accuracyFrame.Visible = false | |
1143 | end) | |
1144 | ||
1145 | ||
1146 | mouse.Button2Up:connect(function() | |
1147 | aim = false | |
1148 | accuracyFrame.Visible = true | |
1149 | end) | |
1150 | ||
1151 | ||
1152 | ||
1153 | ||
1154 | ||
1155 | ||
1156 | mouse.KeyDown:connect(function(key) | |
1157 | if string.byte(key) == 48 then | |
1158 | Swing = 2 | |
1159 | aim = false | |
1160 | Humanoid.WalkSpeed = 32 | |
1161 | end | |
1162 | ||
1163 | end) | |
1164 | ||
1165 | mouse.KeyUp:connect(function(key) | |
1166 | if string.byte(key) == 48 then | |
1167 | Swing = 1 | |
1168 | Humanoid.WalkSpeed = 16 | |
1169 | ||
1170 | end | |
1171 | end) | |
1172 | local look = 0 | |
1173 | ||
1174 | ||
1175 | ||
1176 | while true do | |
1177 | swait() | |
1178 | sine = sine + change | |
1179 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1180 | local velderp=RootPart.Velocity.y | |
1181 | RightArm.LocalTransparencyModifier = 0 | |
1182 | LeftArm.LocalTransparencyModifier = 0 | |
1183 | for _,v in pairs(K1911:GetChildren()) do | |
1184 | v.LocalTransparencyModifier = 0 | |
1185 | end | |
1186 | ||
1187 | ||
1188 | ||
1189 | if recoil > 0 then | |
1190 | recoil = recoil - .025 | |
1191 | accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1) | |
1192 | ||
1193 | accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1) | |
1194 | ||
1195 | accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10) | |
1196 | ||
1197 | accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10) | |
1198 | ||
1199 | end | |
1200 | ||
1201 | ||
1202 | if attack == false then | |
1203 | ||
1204 | HW.C0 = clerp(HW.C0, CFrame.new(0,-0.72,-0.14)*CFrame.Angles(math.rad(-95),math.rad(90),math.rad(0)),0.15) | |
1205 | RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * angles(-math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0),.25) | |
1206 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * angles(-math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0),.25) | |
1207 | Torso.Neck.C1 = clerp(Torso.Neck.C1,necko2 *angles(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0),.25) | |
1208 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.08) | |
1209 | if aim == false and torvel <1 then | |
1210 | cam.FieldOfView = lerp(cam.FieldOfView, 90, 0.076) | |
1211 | RW.C0 = clerp(RW.C0, CFrame.new(0.95, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.2) | |
1212 | LW.C0 = clerp(LW.C0, CFrame.new(-.15, 0.3, -.65) * angles(math.rad(80), math.rad(0), math.rad(53)- RootPart.RotVelocity.Y / 32),.2) | |
1213 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.25) | |
1214 | end | |
1215 | if aim == false and torvel>1 and torvel<28 then | |
1216 | cam.FieldOfView = lerp(cam.FieldOfView, 100, 0.076) | |
1217 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0+0.57*math.cos(sine/8),0+0.34*math.sin(sine/4),0),0.15) | |
1218 | RW.C0 = clerp(RW.C0, CFrame.new(0.95, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.2) | |
1219 | LW.C0 = clerp(LW.C0, CFrame.new(-.15, 0.3, -.65) * angles(math.rad(80), math.rad(0), math.rad(53)- RootPart.RotVelocity.Y / 32),.2) | |
1220 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.25) | |
1221 | end | |
1222 | ||
1223 | if aim == false and torvel>28 then | |
1224 | cam.FieldOfView = lerp(cam.FieldOfView, 120, 0.076) | |
1225 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0+0.67*math.cos(sine/6),0+0.44*math.sin(sine/3),0),0.15) | |
1226 | RW.C0 = clerp(RW.C0, CFrame.new(0.95, 0.4, -0.2) * angles(math.rad(60), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.2) | |
1227 | LW.C0 = clerp(LW.C0, CFrame.new(-.15, 0.3, -.65) * angles(math.rad(30), math.rad(0), math.rad(53)- RootPart.RotVelocity.Y / 32),.2) | |
1228 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(12),math.rad(0),math.rad(-16)),.25) | |
1229 | end | |
1230 | ||
1231 | if aim == true then | |
1232 | cam.FieldOfView = lerp(cam.FieldOfView, 80, 0.076) | |
1233 | ||
1234 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(17),math.rad(14),math.rad(0)),.34) | |
1235 | RW.C0 = clerp(RW.C0, CFrame.new(0, 0.33, -0.7) * angles(math.rad(90), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.34) | |
1236 | LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.33, -1.15) * angles(math.rad(80), math.rad(0), math.rad(37)- RootPart.RotVelocity.Y / 32),.34) | |
1237 | end | |
1238 | ||
1239 | if aim == true and torvel>1 then | |
1240 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0+0.17*math.cos(sine/8),0+0.14*math.sin(sine/4),0),0.15) | |
1241 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(17),math.rad(14),math.rad(0)),.34) | |
1242 | RW.C0 = clerp(RW.C0, CFrame.new(0, 0.33, -0.7) * angles(math.rad(90), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.34) | |
1243 | LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.33, -1.15) * angles(math.rad(80), math.rad(0), math.rad(37)- RootPart.RotVelocity.Y / 32),.34) | |
1244 | end | |
1245 | end | |
1246 | ||
1247 | ||
1248 | ||
1249 | ||
1250 | ||
1251 | ||
1252 | ||
1253 | ||
1254 | ||
1255 | ||
1256 | ||
1257 | ||
1258 | ||
1259 | ||
1260 | ||
1261 | ||
1262 | if 0 < #Effects then | |
1263 | for e = 1, #Effects do | |
1264 | if Effects[e] ~= nil then | |
1265 | local Thing = Effects[e] | |
1266 | if Thing ~= nil then | |
1267 | local Part = Thing[1] | |
1268 | local Mode = Thing[2] | |
1269 | local Delay = Thing[3] | |
1270 | local IncX = Thing[4] | |
1271 | local IncY = Thing[5] | |
1272 | local IncZ = Thing[6] | |
1273 | if Thing[2] == "CylinderClang" then | |
1274 | if Thing[3] <= 1 then | |
1275 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1276 | Thing[7] = Thing[1].CFrame | |
1277 | effect("New Yeller", 0, Thing[8], Thing[7]) | |
1278 | Thing[8] = Thing[7] | |
1279 | Thing[3] = Thing[3] + Thing[4] | |
1280 | else | |
1281 | Part.Parent = nil | |
1282 | table.remove(Effects, e) | |
1283 | end | |
1284 | end | |
1285 | if Thing[2] == "showDamage" then | |
1286 | if Thing[6] < Thing[5] then | |
1287 | Thing[6] = Thing[6] + 1 | |
1288 | else | |
1289 | if Thing[6] < Thing[7] then | |
1290 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
1291 | Thing[6] = Thing[6] + 1 | |
1292 | else | |
1293 | if Thing[6] < Thing[8] then | |
1294 | Thing[6] = Thing[6] + 1 | |
1295 | else | |
1296 | if Thing[6] < Thing[9] then | |
1297 | Thing[6] = Thing[6] + 1 | |
1298 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
1299 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
1300 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
1301 | else | |
1302 | Thing[1].Parent = nil | |
1303 | table.remove(Effects, e) | |
1304 | end | |
1305 | end | |
1306 | end | |
1307 | end | |
1308 | end | |
1309 | if Thing[2] == "PartiEmi" then | |
1310 | Thing[3] = Thing[3] - 1 | |
1311 | if Thing[3] <= 0 then | |
1312 | Thing[1].Enabled = false | |
1313 | table.remove(Effects, e) | |
1314 | end | |
1315 | end | |
1316 | if Thing[2] == "AdjuEff" then | |
1317 | if 0 < Thing[3] then | |
1318 | Thing[3] = Thing[3] - 1 | |
1319 | Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0) | |
1320 | Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0) | |
1321 | Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1 | |
1322 | else | |
1323 | Thing[1].Parent = nil | |
1324 | table.remove(Effects, e) | |
1325 | end | |
1326 | end | |
1327 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then | |
1328 | if Thing[1].Transparency <= 1 then | |
1329 | if Thing[2] == "Block1" then | |
1330 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1331 | Mesh = Thing[7] | |
1332 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1333 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1334 | else | |
1335 | if Thing[2] == "Block2" then | |
1336 | Thing[1].CFrame = Thing[1].CFrame | |
1337 | Mesh = Thing[7] | |
1338 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1339 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1340 | else | |
1341 | if Thing[2] == "Block3" then | |
1342 | Thing[9] = Thing[9] + 0.5 | |
1343 | Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0) | |
1344 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1345 | Mesh = Thing[7] | |
1346 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1347 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1348 | else | |
1349 | if Thing[2] == "Skull" then | |
1350 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8]) | |
1351 | Mesh = Thing[7] | |
1352 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1353 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1354 | else | |
1355 | if Thing[2] == "Cylinder" then | |
1356 | Mesh = Thing[7] | |
1357 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1358 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1359 | else | |
1360 | if Thing[2] == "Cylinder2" then | |
1361 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
1362 | Mesh = Thing[7] | |
1363 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1364 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1365 | else | |
1366 | if Thing[2] == "Blood" then | |
1367 | Mesh = Thing[7] | |
1368 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
1369 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1370 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1371 | else | |
1372 | if Thing[2] == "Elec" then | |
1373 | Mesh = Thing[10] | |
1374 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1375 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1376 | else | |
1377 | if Thing[2] == "Disappear" then | |
1378 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1379 | end | |
1380 | end | |
1381 | end | |
1382 | end | |
1383 | end | |
1384 | end | |
1385 | end | |
1386 | end | |
1387 | end | |
1388 | else | |
1389 | Part.Parent = nil | |
1390 | table.remove(Effects, e) | |
1391 | end | |
1392 | end | |
1393 | end | |
1394 | end | |
1395 | end | |
1396 | end | |
1397 | ||
1398 | ||
1399 | end |