SHOW:
|
|
- or go back to the newest paste.
1 | wait(0.2) | |
2 | local plr = owner | |
3 | local char = plr.Character | |
4 | local hum = char.Humanoid | |
5 | local hed = char.Head | |
6 | local root = char.HumanoidRootPart | |
7 | local rootj = root.RootJoint | |
8 | local tors = char.Torso | |
9 | local ra = char["Right Arm"] | |
10 | local la = char["Left Arm"] | |
11 | local rl = char["Right Leg"] | |
12 | local ll = char["Left Leg"] | |
13 | local neck = tors["Neck"] | |
14 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
15 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
16 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
17 | local maincolor = BrickColor.new("Institutional white") | |
18 | ------------------------------------------------------- | |
19 | --Start Good Stuff-- | |
20 | ------------------------------------------------------- | |
21 | cam = game.Workspace.CurrentCamera | |
22 | CF = CFrame.new | |
23 | angles = CFrame.Angles | |
24 | attack = false | |
25 | Euler = CFrame.fromEulerAnglesXYZ | |
26 | Rad = math.rad | |
27 | IT = Instance.new | |
28 | BrickC = BrickColor.new | |
29 | Cos = math.cos | |
30 | Acos = math.acos | |
31 | Sin = math.sin | |
32 | Asin = math.asin | |
33 | Abs = math.abs | |
34 | Mrandom = math.random | |
35 | Floor = math.floor | |
36 | Character = char | |
37 | Torso = tors | |
38 | ||
39 | for i,v in pairs(Character:children()) do | |
40 | if v:IsA("Hair") then | |
41 | v:Destroy() | |
42 | end | |
43 | end | |
44 | ||
45 | - | if v:IsA("Shirt") then |
45 | + | |
46 | if v:IsA("Shirt") then | |
47 | v.ShirtTemplate = "rbxassetid://1533635803" | |
48 | elseif v:IsA("Pants") then | |
49 | v.PantsTemplate = "rbxassetid://1460022985" | |
50 | - | if v:IsA("Pants") then |
50 | + | |
51 | v:Remove() | |
52 | wait(.1) | |
53 | Torso.roblox:Remove() | |
54 | elseif v:IsA("Accessory") then | |
55 | - | if v:IsA("Graphic Shirt") then |
55 | + | |
56 | end | |
57 | end | |
58 | ------------------------------------------------------- | |
59 | --End Good Stuff-- | |
60 | - | if v:IsA("GraphicShirt") then |
60 | + | |
61 | Player_Size = 0.6 | |
62 | for _,v in pairs (char:children()) do | |
63 | if v:IsA("Part") then | |
64 | v.BrickColor = BrickColor.new("Black") | |
65 | end | |
66 | end | |
67 | - | v.ShirtTemplate = "rbxassetid://0" |
67 | + | |
68 | local AddInstance = function(Object, ...) | |
69 | - | v.PantsTemplate = "rbxassetid://0" |
69 | + | |
70 | for i,v in next,(...) do | |
71 | Obj[i] = v | |
72 | end | |
73 | return Obj | |
74 | end | |
75 | ||
76 | light = Instance.new("PointLight",hed) | |
77 | light.Range = 1.5 | |
78 | light.Brightness = 1.5 | |
79 | ||
80 | local Reaper2 = AddInstance("Part",{ | |
81 | Parent = tors, | |
82 | CFrame = tors.CFrame, | |
83 | formFactor = "Symmetric", | |
84 | Size = Vector3.new(0.462, 1.403, 2.495), | |
85 | CanCollide = false, | |
86 | TopSurface = "Smooth", | |
87 | BottomSurface = "Smooth", | |
88 | Locked = true, | |
89 | BrickColor = BrickColor.new("Black"), | |
90 | }) | |
91 | local Weld = AddInstance("Weld",{ | |
92 | Parent = Reaper2, | |
93 | Part0 = tors, | |
94 | C0 = CFrame.new(0 * Player_Size, -1.7 * Player_Size, 1 * Player_Size)*CFrame.Angles(0, 0, 0), | |
95 | Part1 = Reaper2, | |
96 | }) | |
97 | local Mesh = AddInstance("SpecialMesh",{ | |
98 | Parent = Reaper2, | |
99 | MeshId = "rbxassetid://2759032628", | |
100 | Scale = Vector3.new(1 * Player_Size, 1 * Player_Size, 0.5 * Player_Size), | |
101 | VertexColor = Vector3.new(0.5, 0.5, 0.5), | |
102 | }) | |
103 | ||
104 | function weld(a, b, acf) | |
105 | local w = Instance.new("Weld", a) | |
106 | w.Part0 = a | |
107 | w.Part1 = b | |
108 | w.C0 = acf | |
109 | end | |
110 | ||
111 | local brickcolorey = BrickColor.new("Institutional white") | |
112 | local reye = Instance.new("Part", char) | |
113 | reye.Transparency = 0 | |
114 | reye.CanCollide = false | |
115 | reye.BrickColor = brickcolorey | |
116 | reye.Material = "Neon" | |
117 | reye.Size = Vector3.new(.25 * Player_Size,.35 * Player_Size,.25 * Player_Size) | |
118 | weld(reye, char.Head, CFrame.new(-0.15 * Player_Size,-0.2 * Player_Size,0.55 * Player_Size), CFrame.new(1 * Player_Size,0 * Player_Size,0 * Player_Size)) | |
119 | m1 = Instance.new("SpecialMesh", reye) | |
120 | m1.MeshType = "Sphere" | |
121 | m1.Scale = Vector3.new(0.9,0.9,0.9) | |
122 | reye.Locked = true | |
123 | reye.Name = "re" | |
124 | ||
125 | ||
126 | local brickcolorey = BrickColor.new("Institutional white") | |
127 | local leye = Instance.new("Part", char) | |
128 | leye.CanCollide = false | |
129 | leye.BrickColor = brickcolorey | |
130 | leye.Material = "Neon" | |
131 | leye.Transparency = 0 | |
132 | leye.Size = Vector3.new(.25 * Player_Size,.35 * Player_Size,.15 * Player_Size) | |
133 | weld(leye, char.Head, CFrame.new(0.15 * Player_Size,-0.2 * Player_Size,0.55 * Player_Size), CFrame.new(1 * Player_Size,0 * Player_Size,0 * Player_Size)) | |
134 | m1 = Instance.new("SpecialMesh", leye) | |
135 | m1.MeshType = "Sphere" | |
136 | m1.Scale = Vector3.new(0.9,0.9,0.9) | |
137 | leye.Locked = true | |
138 | leye.Name = "le" | |
139 | ||
140 | hed.face.Transparency = 1 | |
141 | hed.face.Texture = "rbxassetid://0" | |
142 | ||
143 | necko = CF(0 * Player_Size, 1 * Player_Size, 0 * Player_Size, -1 * Player_Size, -0 * Player_Size, -0 * Player_Size, 0 * Player_Size, 0 * Player_Size, 1 * Player_Size, 0 * Player_Size, 1 * Player_Size, 0 * Player_Size) | |
144 | RW = Instance.new("Weld") | |
145 | LW = Instance.new("Weld") | |
146 | RH = tors["Right Hip"] | |
147 | LH = tors["Left Hip"] | |
148 | RSH = tors["Right Shoulder"] | |
149 | LSH = tors["Left Shoulder"] | |
150 | RW.Name = "RW" | |
151 | RW.Part0 = tors | |
152 | RW.C0 = CF(1.5, 0.5, 0) | |
153 | RW.C1 = CF(0, 0.5, 0) | |
154 | RW.Part1 = ra | |
155 | RW.Parent = tors | |
156 | LW.Name = "LW" | |
157 | LW.Part0 = tors | |
158 | LW.C0 = CF(-1.5, 0.5, 0) | |
159 | LW.C1 = CF(0, 0.5, 0) | |
160 | LW.Part1 = la | |
161 | LW.Parent = tors | |
162 | Effects = {} | |
163 | ------------------------------------------------------- | |
164 | --Start HeartBeat-- | |
165 | ------------------------------------------------------- | |
166 | ArtificialHB = Instance.new("BindableEvent", script) | |
167 | ArtificialHB.Name = "Heartbeat" | |
168 | script:WaitForChild("Heartbeat") | |
169 | ||
170 | frame = 1 / 60 | |
171 | tf = 0 | |
172 | allowframeloss = false | |
173 | tossremainder = false | |
174 | ||
175 | ||
176 | lastframe = tick() | |
177 | script.Heartbeat:Fire() | |
178 | ||
179 | ||
180 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
181 | tf = tf + s | |
182 | if tf >= frame then | |
183 | if allowframeloss then | |
184 | script.Heartbeat:Fire() | |
185 | lastframe = tick() | |
186 | else | |
187 | for i = 1, math.floor(tf / frame) do | |
188 | script.Heartbeat:Fire() | |
189 | end | |
190 | lastframe = tick() | |
191 | end | |
192 | if tossremainder then | |
193 | tf = 0 | |
194 | else | |
195 | tf = tf - frame * math.floor(tf / frame) | |
196 | end | |
197 | end | |
198 | end) | |
199 | ------------------------------------------------------- | |
200 | --End HeartBeat-- | |
201 | ------------------------------------------------------- | |
202 | ||
203 | ------------------------------------------------------- | |
204 | --Start Important Functions-- | |
205 | ------------------------------------------------------- | |
206 | function swait(num) | |
207 | if num == 0 or num == nil then | |
208 | game:service("RunService").Stepped:wait(0) | |
209 | else | |
210 | for i = 0, num do | |
211 | game:service("RunService").Stepped:wait(0) | |
212 | end | |
213 | end | |
214 | end | |
215 | function thread(f) | |
216 | coroutine.resume(coroutine.create(f)) | |
217 | end | |
218 | function clerp(a, b, t) | |
219 | local qa = { | |
220 | QuaternionFromCFrame(a) | |
221 | } | |
222 | local qb = { | |
223 | QuaternionFromCFrame(b) | |
224 | } | |
225 | local ax, ay, az = a.x, a.y, a.z | |
226 | local bx, by, bz = b.x, b.y, b.z | |
227 | local _t = 1 - t | |
228 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
229 | end | |
230 | function QuaternionFromCFrame(cf) | |
231 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
232 | local trace = m00 + m11 + m22 | |
233 | if trace > 0 then | |
234 | local s = math.sqrt(1 + trace) | |
235 | local recip = 0.5 / s | |
236 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
237 | else | |
238 | local i = 0 | |
239 | if m00 < m11 then | |
240 | i = 1 | |
241 | end | |
242 | if m22 > (i == 0 and m00 or m11) then | |
243 | i = 2 | |
244 | end | |
245 | if i == 0 then | |
246 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
247 | local recip = 0.5 / s | |
248 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
249 | elseif i == 1 then | |
250 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
251 | local recip = 0.5 / s | |
252 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
253 | elseif i == 2 then | |
254 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
255 | local recip = 0.5 / s | |
256 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
257 | end | |
258 | end | |
259 | end | |
260 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
261 | local xs, ys, zs = x + x, y + y, z + z | |
262 | local wx, wy, wz = w * xs, w * ys, w * zs | |
263 | local xx = x * xs | |
264 | local xy = x * ys | |
265 | local xz = x * zs | |
266 | local yy = y * ys | |
267 | local yz = y * zs | |
268 | local zz = z * zs | |
269 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
270 | end | |
271 | function QuaternionSlerp(a, b, t) | |
272 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
273 | local startInterp, finishInterp | |
274 | if cosTheta >= 1.0E-4 then | |
275 | if 1 - cosTheta > 1.0E-4 then | |
276 | local theta = math.acos(cosTheta) | |
277 | local invSinTheta = 1 / Sin(theta) | |
278 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
279 | finishInterp = Sin(t * theta) * invSinTheta | |
280 | else | |
281 | startInterp = 1 - t | |
282 | finishInterp = t | |
283 | end | |
284 | elseif 1 + cosTheta > 1.0E-4 then | |
285 | local theta = math.acos(-cosTheta) | |
286 | local invSinTheta = 1 / Sin(theta) | |
287 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
288 | finishInterp = Sin(t * theta) * invSinTheta | |
289 | else | |
290 | startInterp = t - 1 | |
291 | finishInterp = t | |
292 | end | |
293 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
294 | end | |
295 | function rayCast(Position, Direction, Range, Ignore) | |
296 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
297 | end | |
298 | local RbxUtility = LoadLibrary("RbxUtility") | |
299 | local Create = RbxUtility.Create | |
300 | ||
301 | ------------------------------------------------------- | |
302 | --Start Damage Function-- | |
303 | ------------------------------------------------------- | |
304 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
305 | if hit.Parent == nil then | |
306 | return | |
307 | end | |
308 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
309 | for _, v in pairs(hit.Parent:children()) do | |
310 | if v:IsA("Humanoid") then | |
311 | h = v | |
312 | end | |
313 | end | |
314 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
315 | ||
316 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
317 | end | |
318 | ||
319 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
320 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
321 | if hit.Parent.DebounceHit.Value == true then | |
322 | return | |
323 | end | |
324 | end | |
325 | if insta == true then | |
326 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
327 | end | |
328 | local c = Create("ObjectValue"){ | |
329 | Name = "creator", | |
330 | Value = game:service("Players").LocalPlayer, | |
331 | Parent = h, | |
332 | } | |
333 | game:GetService("Debris"):AddItem(c, .5) | |
334 | if HitSound ~= nil and HitPitch ~= nil then | |
335 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
336 | end | |
337 | local Damage = math.random(minim, maxim) | |
338 | local blocked = false | |
339 | local block = hit.Parent:findFirstChild("Block") | |
340 | if block ~= nil then | |
341 | if block.className == "IntValue" then | |
342 | if block.Value > 0 then | |
343 | blocked = true | |
344 | block.Value = block.Value - 1 | |
345 | print(block.Value) | |
346 | end | |
347 | end | |
348 | end | |
349 | if blocked == false then | |
350 | h.Health = h.Health - Damage | |
351 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
352 | else | |
353 | h.Health = h.Health - (Damage / 2) | |
354 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
355 | end | |
356 | if Type == "Knockdown" then | |
357 | local hum = hit.Parent.Humanoid | |
358 | hum.PlatformStand = true | |
359 | coroutine.resume(coroutine.create(function(HHumanoid) | |
360 | swait(1) | |
361 | HHumanoid.PlatformStand = false | |
362 | end), hum) | |
363 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
364 | local bodvol = Create("BodyVelocity"){ | |
365 | velocity = angle * knockback, | |
366 | P = 5000, | |
367 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
368 | Parent = hit, | |
369 | } | |
370 | local rl = Create("BodyAngularVelocity"){ | |
371 | P = 3000, | |
372 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
373 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
374 | Parent = hit, | |
375 | } | |
376 | game:GetService("Debris"):AddItem(bodvol, .5) | |
377 | game:GetService("Debris"):AddItem(rl, .5) | |
378 | elseif Type == "Normal" then | |
379 | local vp = Create("BodyVelocity"){ | |
380 | P = 500, | |
381 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
382 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
383 | } | |
384 | if knockback > 0 then | |
385 | vp.Parent = hit.Parent.Torso | |
386 | end | |
387 | game:GetService("Debris"):AddItem(vp, .5) | |
388 | elseif Type == "Up" then | |
389 | local bodyVelocity = Create("BodyVelocity"){ | |
390 | velocity = Vector3.new(0, 20, 0), | |
391 | P = 5000, | |
392 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
393 | Parent = hit, | |
394 | } | |
395 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
396 | elseif Type == "DarkUp" then | |
397 | coroutine.resume(coroutine.create(function() | |
398 | for i = 0, 1, 0.1 do | |
399 | swait() | |
400 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
401 | end | |
402 | end)) | |
403 | local bodyVelocity = Create("BodyVelocity"){ | |
404 | velocity = Vector3.new(0, 20, 0), | |
405 | P = 5000, | |
406 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
407 | Parent = hit, | |
408 | } | |
409 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
410 | elseif Type == "Snare" then | |
411 | local bp = Create("BodyPosition"){ | |
412 | P = 2000, | |
413 | D = 100, | |
414 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
415 | position = hit.Parent.Torso.Position, | |
416 | Parent = hit.Parent.Torso, | |
417 | } | |
418 | game:GetService("Debris"):AddItem(bp, 1) | |
419 | elseif Type == "Freeze" then | |
420 | local BodPos = Create("BodyPosition"){ | |
421 | P = 50000, | |
422 | D = 1000, | |
423 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
424 | position = hit.Parent.Torso.Position, | |
425 | Parent = hit.Parent.Torso, | |
426 | } | |
427 | local BodGy = Create("BodyGyro") { | |
428 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
429 | P = 20e+003, | |
430 | Parent = hit.Parent.Torso, | |
431 | cframe = hit.Parent.Torso.CFrame, | |
432 | } | |
433 | hit.Parent.Torso.Anchored = true | |
434 | coroutine.resume(coroutine.create(function(Part) | |
435 | swait(1.5) | |
436 | Part.Anchored = false | |
437 | end), hit.Parent.Torso) | |
438 | game:GetService("Debris"):AddItem(BodPos, 3) | |
439 | game:GetService("Debris"):AddItem(BodGy, 3) | |
440 | end | |
441 | local debounce = Create("BoolValue"){ | |
442 | Name = "DebounceHit", | |
443 | Parent = hit.Parent, | |
444 | Value = true, | |
445 | } | |
446 | game:GetService("Debris"):AddItem(debounce, Delay) | |
447 | c = Create("ObjectValue"){ | |
448 | Name = "creator", | |
449 | Value = Player, | |
450 | Parent = h, | |
451 | } | |
452 | game:GetService("Debris"):AddItem(c, .5) | |
453 | end | |
454 | end | |
455 | ------------------------------------------------------- | |
456 | --End Damage Function-- | |
457 | ------------------------------------------------------- | |
458 | ||
459 | ------------------------------------------------------- | |
460 | --Start Damage Function Customization-- | |
461 | ------------------------------------------------------- | |
462 | function ShowDamage(Pos, Text, Time, Color) | |
463 | local Rate = (1 / 30) | |
464 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
465 | local Text = (Text or "") | |
466 | local Time = (Time or 2) | |
467 | local Color = (Color or Color3.new(1, 0, 1)) | |
468 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
469 | EffectPart.Anchored = true | |
470 | local BillboardGui = Create("BillboardGui"){ | |
471 | Size = UDim2.new(3, 0, 3, 0), | |
472 | Adornee = EffectPart, | |
473 | Parent = EffectPart, | |
474 | } | |
475 | local TextLabel = Create("TextLabel"){ | |
476 | BackgroundTransparency = 1, | |
477 | Size = UDim2.new(1, 0, 1, 0), | |
478 | Text = Text, | |
479 | Font = "Bodoni", | |
480 | TextColor3 = Color, | |
481 | TextScaled = true, | |
482 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
483 | Parent = BillboardGui, | |
484 | } | |
485 | game.Debris:AddItem(EffectPart, (Time)) | |
486 | EffectPart.Parent = game:GetService("Workspace") | |
487 | delay(0, function() | |
488 | local Frames = (Time / Rate) | |
489 | for Frame = 1, Frames do | |
490 | wait(Rate) | |
491 | local Percent = (Frame / Frames) | |
492 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
493 | TextLabel.TextTransparency = Percent | |
494 | end | |
495 | if EffectPart and EffectPart.Parent then | |
496 | EffectPart:Destroy() | |
497 | end | |
498 | end) | |
499 | end | |
500 | ------------------------------------------------------- | |
501 | --End Damage Function Customization-- | |
502 | ------------------------------------------------------- | |
503 | ||
504 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
505 | for _, c in pairs(workspace:children()) do | |
506 | local hum = c:findFirstChild("Humanoid") | |
507 | if hum ~= nil then | |
508 | local head = c:findFirstChild("Head") | |
509 | if head ~= nil then | |
510 | local targ = head.Position - Part.Position | |
511 | local mag = targ.magnitude | |
512 | if magni >= mag and c.Name ~= plr.Name then | |
513 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
514 | end | |
515 | end | |
516 | end | |
517 | end | |
518 | end | |
519 | ||
520 | ||
521 | CFuncs = { | |
522 | Part = { | |
523 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
524 | local Part = Create("Part")({ | |
525 | Parent = Parent, | |
526 | Reflectance = Reflectance, | |
527 | Transparency = Transparency, | |
528 | CanCollide = false, | |
529 | Locked = true, | |
530 | BrickColor = BrickColor.new(tostring(BColor)), | |
531 | Name = Name, | |
532 | Size = Size, | |
533 | Material = Material | |
534 | }) | |
535 | RemoveOutlines(Part) | |
536 | return Part | |
537 | end | |
538 | }, | |
539 | Mesh = { | |
540 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
541 | local Msh = Create(Mesh)({ | |
542 | Parent = Part, | |
543 | Offset = OffSet, | |
544 | Scale = Scale | |
545 | }) | |
546 | if Mesh == "SpecialMesh" then | |
547 | Msh.MeshType = MeshType | |
548 | Msh.MeshId = MeshId | |
549 | end | |
550 | return Msh | |
551 | end | |
552 | }, | |
553 | Mesh = { | |
554 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
555 | local Msh = Create(Mesh)({ | |
556 | Parent = Part, | |
557 | Offset = OffSet, | |
558 | Scale = Scale | |
559 | }) | |
560 | if Mesh == "SpecialMesh" then | |
561 | Msh.MeshType = MeshType | |
562 | Msh.MeshId = MeshId | |
563 | end | |
564 | return Msh | |
565 | end | |
566 | }, | |
567 | Weld = { | |
568 | Create = function(Parent, Part0, Part1, C0, C1) | |
569 | local Weld = Create("Weld")({ | |
570 | Parent = Parent, | |
571 | Part0 = Part0, | |
572 | Part1 = Part1, | |
573 | C0 = C0, | |
574 | C1 = C1 | |
575 | }) | |
576 | return Weld | |
577 | end | |
578 | }, | |
579 | Sound = { | |
580 | Create = function(id, par, vol, pit) | |
581 | coroutine.resume(coroutine.create(function() | |
582 | local S = Create("Sound")({ | |
583 | Volume = vol, | |
584 | Pitch = pit or 1, | |
585 | SoundId = id, | |
586 | Parent = par or workspace | |
587 | }) | |
588 | wait() | |
589 | S:play() | |
590 | game:GetService("Debris"):AddItem(S, 6) | |
591 | end)) | |
592 | end | |
593 | }, | |
594 | ParticleEmitter = { | |
595 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
596 | local fp = Create("ParticleEmitter")({ | |
597 | Parent = Parent, | |
598 | Color = ColorSequence.new(Color1, Color2), | |
599 | LightEmission = LightEmission, | |
600 | Size = Size, | |
601 | Texture = Texture, | |
602 | Transparency = Transparency, | |
603 | ZOffset = ZOffset, | |
604 | Acceleration = Accel, | |
605 | Drag = Drag, | |
606 | LockedToPart = LockedToPart, | |
607 | VelocityInheritance = VelocityInheritance, | |
608 | EmissionDirection = EmissionDirection, | |
609 | Enabled = Enabled, | |
610 | Lifetime = LifeTime, | |
611 | Rate = Rate, | |
612 | Rotation = Rotation, | |
613 | RotSpeed = RotSpeed, | |
614 | Speed = Speed, | |
615 | VelocitySpread = VelocitySpread | |
616 | }) | |
617 | return fp | |
618 | end | |
619 | } | |
620 | } | |
621 | function RemoveOutlines(part) | |
622 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
623 | end | |
624 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
625 | local Part = Create("Part")({ | |
626 | formFactor = FormFactor, | |
627 | Parent = Parent, | |
628 | Reflectance = Reflectance, | |
629 | Transparency = Transparency, | |
630 | CanCollide = false, | |
631 | Locked = true, | |
632 | BrickColor = BrickColor.new(tostring(BColor)), | |
633 | Name = Name, | |
634 | Size = Size, | |
635 | Material = Material | |
636 | }) | |
637 | RemoveOutlines(Part) | |
638 | return Part | |
639 | end | |
640 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
641 | local Msh = Create(Mesh)({ | |
642 | Parent = Part, | |
643 | Offset = OffSet, | |
644 | Scale = Scale | |
645 | }) | |
646 | if Mesh == "SpecialMesh" then | |
647 | Msh.MeshType = MeshType | |
648 | Msh.MeshId = MeshId | |
649 | end | |
650 | return Msh | |
651 | end | |
652 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
653 | local Weld = Create("Weld")({ | |
654 | Parent = Parent, | |
655 | Part0 = Part0, | |
656 | Part1 = Part1, | |
657 | C0 = C0, | |
658 | C1 = C1 | |
659 | }) | |
660 | return Weld | |
661 | end | |
662 | ||
663 | ||
664 | ------------------------------------------------------- | |
665 | --Start Effect Function-- | |
666 | ------------------------------------------------------- | |
667 | EffectModel = Instance.new("Model", char) | |
668 | Effects = { | |
669 | Block = { | |
670 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
671 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
672 | prt.Anchored = true | |
673 | prt.CFrame = cframe | |
674 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
675 | game:GetService("Debris"):AddItem(prt, 10) | |
676 | if Type == 1 or Type == nil then | |
677 | table.insert(Effects, { | |
678 | prt, | |
679 | "Block1", | |
680 | delay, | |
681 | x3, | |
682 | y3, | |
683 | z3, | |
684 | msh | |
685 | }) | |
686 | elseif Type == 2 then | |
687 | table.insert(Effects, { | |
688 | prt, | |
689 | "Block2", | |
690 | delay, | |
691 | x3, | |
692 | y3, | |
693 | z3, | |
694 | msh | |
695 | }) | |
696 | else | |
697 | table.insert(Effects, { | |
698 | prt, | |
699 | "Block3", | |
700 | delay, | |
701 | x3, | |
702 | y3, | |
703 | z3, | |
704 | msh | |
705 | }) | |
706 | end | |
707 | end | |
708 | }, | |
709 | Sphere = { | |
710 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
711 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
712 | prt.Anchored = true | |
713 | prt.CFrame = cframe | |
714 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
715 | game:GetService("Debris"):AddItem(prt, 10) | |
716 | table.insert(Effects, { | |
717 | prt, | |
718 | "Cylinder", | |
719 | delay, | |
720 | x3, | |
721 | y3, | |
722 | z3, | |
723 | msh | |
724 | }) | |
725 | end | |
726 | }, | |
727 | Cylinder = { | |
728 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
729 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
730 | prt.Anchored = true | |
731 | prt.CFrame = cframe | |
732 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
733 | game:GetService("Debris"):AddItem(prt, 10) | |
734 | table.insert(Effects, { | |
735 | prt, | |
736 | "Cylinder", | |
737 | delay, | |
738 | x3, | |
739 | y3, | |
740 | z3, | |
741 | msh | |
742 | }) | |
743 | end | |
744 | }, | |
745 | Wave = { | |
746 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
747 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
748 | prt.Anchored = true | |
749 | prt.CFrame = cframe | |
750 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
751 | game:GetService("Debris"):AddItem(prt, 10) | |
752 | table.insert(Effects, { | |
753 | prt, | |
754 | "Cylinder", | |
755 | delay, | |
756 | x3 / 60, | |
757 | y3 / 60, | |
758 | z3 / 60, | |
759 | msh | |
760 | }) | |
761 | end | |
762 | }, | |
763 | Ring = { | |
764 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
765 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
766 | prt.Anchored = true | |
767 | prt.CFrame = cframe | |
768 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
769 | game:GetService("Debris"):AddItem(prt, 10) | |
770 | table.insert(Effects, { | |
771 | prt, | |
772 | "Cylinder", | |
773 | delay, | |
774 | x3, | |
775 | y3, | |
776 | z3, | |
777 | msh | |
778 | }) | |
779 | end | |
780 | }, | |
781 | Break = { | |
782 | Create = function(brickcolor, cframe, x1, y1, z1) | |
783 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
784 | prt.Anchored = true | |
785 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
786 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
787 | local num = math.random(10, 50) / 1000 | |
788 | game:GetService("Debris"):AddItem(prt, 10) | |
789 | table.insert(Effects, { | |
790 | prt, | |
791 | "Shatter", | |
792 | num, | |
793 | prt.CFrame, | |
794 | math.random() - math.random(), | |
795 | 0, | |
796 | math.random(50, 100) / 100 | |
797 | }) | |
798 | end | |
799 | }, | |
800 | Spiral = { | |
801 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
802 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
803 | prt.Anchored = true | |
804 | prt.CFrame = cframe | |
805 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
806 | game:GetService("Debris"):AddItem(prt, 10) | |
807 | table.insert(Effects, { | |
808 | prt, | |
809 | "Cylinder", | |
810 | delay, | |
811 | x3, | |
812 | y3, | |
813 | z3, | |
814 | msh | |
815 | }) | |
816 | end | |
817 | }, | |
818 | Push = { | |
819 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
820 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
821 | prt.Anchored = true | |
822 | prt.CFrame = cframe | |
823 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
824 | game:GetService("Debris"):AddItem(prt, 10) | |
825 | table.insert(Effects, { | |
826 | prt, | |
827 | "Cylinder", | |
828 | delay, | |
829 | x3, | |
830 | y3, | |
831 | z3, | |
832 | msh | |
833 | }) | |
834 | end | |
835 | } | |
836 | } | |
837 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
838 | local fp = IT("Part") | |
839 | fp.formFactor = formfactor | |
840 | fp.Parent = parent | |
841 | fp.Reflectance = reflectance | |
842 | fp.Transparency = transparency | |
843 | fp.CanCollide = false | |
844 | fp.Locked = true | |
845 | fp.BrickColor = brickcolor | |
846 | fp.Name = name | |
847 | fp.Size = size | |
848 | fp.Position = tors.Position | |
849 | RemoveOutlines(fp) | |
850 | fp.Material = "SmoothPlastic" | |
851 | fp:BreakJoints() | |
852 | return fp | |
853 | end | |
854 | ||
855 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
856 | local mesh = IT(Mesh) | |
857 | mesh.Parent = part | |
858 | if Mesh == "SpecialMesh" then | |
859 | mesh.MeshType = meshtype | |
860 | if meshid ~= "nil" then | |
861 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
862 | end | |
863 | end | |
864 | mesh.Offset = offset | |
865 | mesh.Scale = scale | |
866 | return mesh | |
867 | end | |
868 | ||
869 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
870 | local type = type | |
871 | local rng = Instance.new("Part", char) | |
872 | rng.Anchored = true | |
873 | rng.BrickColor = color | |
874 | rng.CanCollide = false | |
875 | rng.FormFactor = 3 | |
876 | rng.Name = "Ring" | |
877 | rng.Material = "Neon" | |
878 | rng.Size = Vector3.new(1, 1, 1) | |
879 | rng.Transparency = 0 | |
880 | rng.TopSurface = 0 | |
881 | rng.BottomSurface = 0 | |
882 | rng.CFrame = pos | |
883 | local rngm = Instance.new("SpecialMesh", rng) | |
884 | rngm.MeshType = MType | |
885 | rngm.Scale = scale | |
886 | local scaler2 = 1 | |
887 | if type == "Add" then | |
888 | scaler2 = 1 * value | |
889 | elseif type == "Divide" then | |
890 | scaler2 = 1 / value | |
891 | end | |
892 | coroutine.resume(coroutine.create(function() | |
893 | for i = 0, 10 / bonuspeed, 0.1 do | |
894 | swait() | |
895 | if type == "Add" then | |
896 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
897 | elseif type == "Divide" then | |
898 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
899 | end | |
900 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
901 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
902 | end | |
903 | rng:Destroy() | |
904 | end)) | |
905 | end | |
906 | ||
907 | function Eviscerate(dude) | |
908 | if dude.Name ~= char then | |
909 | local bgf = IT("BodyGyro", dude.Head) | |
910 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
911 | local val = IT("BoolValue", dude) | |
912 | val.Name = "IsHit" | |
913 | local ds = coroutine.wrap(function() | |
914 | dude:WaitForChild("Head"):BreakJoints() | |
915 | wait(0.5) | |
916 | target = nil | |
917 | coroutine.resume(coroutine.create(function() | |
918 | for i, v in pairs(dude:GetChildren()) do | |
919 | if v:IsA("Accessory") then | |
920 | v:Destroy() | |
921 | end | |
922 | if v:IsA("Humanoid") then | |
923 | v:Destroy() | |
924 | end | |
925 | if v:IsA("CharacterMesh") then | |
926 | v:Destroy() | |
927 | end | |
928 | if v:IsA("Model") then | |
929 | v:Destroy() | |
930 | end | |
931 | if v:IsA("Part") or v:IsA("MeshPart") then | |
932 | for x, o in pairs(v:GetChildren()) do | |
933 | if o:IsA("Decal") then | |
934 | o:Destroy() | |
935 | end | |
936 | end | |
937 | coroutine.resume(coroutine.create(function() | |
938 | v.Material = "Neon" | |
939 | v.CanCollide = false | |
940 | local PartEmmit1 = IT("ParticleEmitter", v) | |
941 | PartEmmit1.LightEmission = 1 | |
942 | PartEmmit1.Texture = "rbxassetid://284205403" | |
943 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
944 | PartEmmit1.Rate = 150 | |
945 | PartEmmit1.Lifetime = NumberRange.new(1) | |
946 | PartEmmit1.Size = NumberSequence.new({ | |
947 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
948 | NumberSequenceKeypoint.new(1, 0, 0) | |
949 | }) | |
950 | PartEmmit1.Transparency = NumberSequence.new({ | |
951 | NumberSequenceKeypoint.new(0, 0, 0), | |
952 | NumberSequenceKeypoint.new(1, 1, 0) | |
953 | }) | |
954 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
955 | PartEmmit1.VelocitySpread = 30000 | |
956 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
957 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
958 | local BodPoss = IT("BodyPosition", v) | |
959 | BodPoss.P = 3000 | |
960 | BodPoss.D = 1000 | |
961 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
962 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
963 | v.Color = maincolor.Color | |
964 | coroutine.resume(coroutine.create(function() | |
965 | for i = 0, 49 do | |
966 | swait(1) | |
967 | v.Transparency = v.Transparency + 0.08 | |
968 | end | |
969 | wait(0.5) | |
970 | PartEmmit1.Enabled = false | |
971 | wait(3) | |
972 | v:Destroy() | |
973 | dude:Destroy() | |
974 | end)) | |
975 | end)) | |
976 | end | |
977 | end | |
978 | end)) | |
979 | end) | |
980 | ds() | |
981 | end | |
982 | end | |
983 | ||
984 | function FindNearestHead(Position, Distance, SinglePlayer) | |
985 | if SinglePlayer then | |
986 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
987 | end | |
988 | local List = {} | |
989 | for i, v in pairs(workspace:GetChildren()) do | |
990 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
991 | table.insert(List, v) | |
992 | end | |
993 | end | |
994 | return List | |
995 | end | |
996 | ||
997 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
998 | local type = type | |
999 | local rng = Instance.new("Part", char) | |
1000 | rng.Anchored = true | |
1001 | rng.BrickColor = color | |
1002 | rng.CanCollide = false | |
1003 | rng.FormFactor = 3 | |
1004 | rng.Name = "Ring" | |
1005 | rng.Material = "Neon" | |
1006 | rng.Size = Vector3.new(1, 1, 1) | |
1007 | rng.Transparency = 0 | |
1008 | rng.TopSurface = 0 | |
1009 | rng.BottomSurface = 0 | |
1010 | rng.CFrame = pos | |
1011 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1012 | local rngm = Instance.new("SpecialMesh", rng) | |
1013 | rngm.MeshType = MType | |
1014 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1015 | local scaler2 = 1 | |
1016 | local speeder = FastSpeed | |
1017 | if type == "Add" then | |
1018 | scaler2 = 1 * value | |
1019 | elseif type == "Divide" then | |
1020 | scaler2 = 1 / value | |
1021 | end | |
1022 | coroutine.resume(coroutine.create(function() | |
1023 | for i = 0, 10 / bonuspeed, 0.1 do | |
1024 | swait() | |
1025 | if type == "Add" then | |
1026 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1027 | elseif type == "Divide" then | |
1028 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1029 | end | |
1030 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1031 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1032 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1033 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1034 | end | |
1035 | rng:Destroy() | |
1036 | end)) | |
1037 | end | |
1038 | ||
1039 | function SoulSteal(dude) | |
1040 | if dude.Name ~= char then | |
1041 | local bgf = IT("BodyGyro", dude.Head) | |
1042 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1043 | local val = IT("BoolValue", dude) | |
1044 | val.Name = "IsHit" | |
1045 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1046 | local soulst = coroutine.wrap(function() | |
1047 | local soul = Instance.new("Part",dude) | |
1048 | soul.Size = Vector3.new(1,1,1) | |
1049 | soul.CanCollide = false | |
1050 | soul.Anchored = false | |
1051 | soul.Position = torso.Position | |
1052 | soul.Transparency = 1 | |
1053 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1054 | PartEmmit1.LightEmission = 1 | |
1055 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1056 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1057 | PartEmmit1.Rate = 250 | |
1058 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1059 | PartEmmit1.Size = NumberSequence.new({ | |
1060 | NumberSequenceKeypoint.new(0, 1, 0), | |
1061 | NumberSequenceKeypoint.new(1, 0, 0) | |
1062 | }) | |
1063 | PartEmmit1.Transparency = NumberSequence.new({ | |
1064 | NumberSequenceKeypoint.new(0, 0, 0), | |
1065 | NumberSequenceKeypoint.new(1, 1, 0) | |
1066 | }) | |
1067 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1068 | PartEmmit1.VelocitySpread = 30000 | |
1069 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1070 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1071 | local BodPoss = IT("BodyPosition", soul) | |
1072 | BodPoss.P = 3000 | |
1073 | BodPoss.D = 1000 | |
1074 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1075 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1076 | wait(1.6) | |
1077 | soul.Touched:connect(function(hit) | |
1078 | if hit.Parent == char then | |
1079 | soul:Destroy() | |
1080 | end | |
1081 | end) | |
1082 | wait(1.2) | |
1083 | while soul do | |
1084 | swait() | |
1085 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1086 | BodPoss.Position = tors.Position | |
1087 | end | |
1088 | end) | |
1089 | soulst() | |
1090 | end | |
1091 | end | |
1092 | function FaceMouse() | |
1093 | local Cam = workspace.CurrentCamera | |
1094 | return { | |
1095 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1096 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1097 | } | |
1098 | end | |
1099 | ------------------------------------------------------- | |
1100 | --End Effect Function-- | |
1101 | ------------------------------------------------------- | |
1102 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1103 | local NSound = nil | |
1104 | coroutine.resume(coroutine.create(function() | |
1105 | NSound = IT("Sound", PARENT) | |
1106 | NSound.Volume = VOLUME | |
1107 | NSound.Pitch = PITCH | |
1108 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1109 | swait() | |
1110 | NSound:play() | |
1111 | game:GetService("Debris"):AddItem(NSound, 10) | |
1112 | end)) | |
1113 | return NSound | |
1114 | end | |
1115 | function CameraEnshaking(Length, Intensity) | |
1116 | coroutine.resume(coroutine.create(function() | |
1117 | local intensity = 1 * Intensity | |
1118 | local rotM = 0.01 * Intensity | |
1119 | for i = 0, Length, 0.1 do | |
1120 | swait() | |
1121 | intensity = intensity - 0.05 * Intensity / Length | |
1122 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1123 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1124 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1125 | end | |
1126 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1127 | end)) | |
1128 | end | |
1129 | ||
1130 | function getRegion(point,range,ignore) | |
1131 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
1132 | end | |
1133 | ||
1134 | function GetTorso(chars) | |
1135 | return chars:FindFirstChild'Torso' or chars:FindFirstChild'UpperTorso' | |
1136 | end | |
1137 | ||
1138 | function ClosestHumanoid(pos,range) | |
1139 | local mag,closest = math.huge; | |
1140 | for _,v in next, getRegion(pos,range or 10,{char}) do | |
1141 | local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid') | |
1142 | if((v.CFrame.p-pos).magnitude < mag and hum and closest ~= hum and hum.Health > 0)then | |
1143 | mag = (v.CFrame.p-pos).magnitude | |
1144 | closest = hum | |
1145 | end | |
1146 | end | |
1147 | return closest,(closest and GetTorso(closest.Parent) or nil) | |
1148 | end | |
1149 | ||
1150 | for _,v in pairs (char:children()) do | |
1151 | if v:IsA("Accessory") or v:IsA("Hat") then | |
1152 | v:Destroy() | |
1153 | end | |
1154 | end | |
1155 | ------------------------------------------------------- | |
1156 | --Start Customization-- | |
1157 | ------------------------------------------------------- | |
1158 | local Player_Size = 0.6 | |
1159 | if Player_Size ~= 1 then | |
1160 | root.Size = root.Size * Player_Size | |
1161 | tors.Size = tors.Size * Player_Size | |
1162 | hed.Size = hed.Size * Player_Size | |
1163 | ra.Size = ra.Size * Player_Size | |
1164 | la.Size = la.Size * Player_Size | |
1165 | rl.Size = rl.Size * Player_Size | |
1166 | ll.Size = ll.Size * Player_Size | |
1167 | ---------------------------------------------------------------------------------- | |
1168 | rootj.Parent = root | |
1169 | neck.Parent = tors | |
1170 | RW.Parent = tors | |
1171 | LW.Parent = tors | |
1172 | RH.Parent = tors | |
1173 | LH.Parent = tors | |
1174 | ---------------------------------------------------------------------------------- | |
1175 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1176 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1177 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1178 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1179 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1180 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1181 | ---------------------------------------------------------------------------------- | |
1182 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1183 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1184 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1185 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1186 | --hat.Parent = Character | |
1187 | end | |
1188 | ---------------------------------------------------------------------------------- | |
1189 | local SONG = 0 | |
1190 | local SONG2 = 0 | |
1191 | local Music = Instance.new("Sound",tors) | |
1192 | Music.Volume = 2.5 | |
1193 | Music.Looped = true | |
1194 | Music.Pitch = 1 --Pitcher | |
1195 | ---------------------------------------------------------------------------------- | |
1196 | local equipped = false | |
1197 | local idle = 0 | |
1198 | local change = 1 | |
1199 | local val = 0 | |
1200 | local toim = 0 | |
1201 | local idleanim = 0.4 | |
1202 | local sine = 0 | |
1203 | local Sit = 1 | |
1204 | local VALUE1 = false | |
1205 | local VALUE2 = false | |
1206 | ---------------------------------------------------------------------------------- | |
1207 | hum.WalkSpeed = 45 | |
1208 | hum.JumpPower = 50 | |
1209 | hum.Animator.Parent = nil | |
1210 | ------------------------------------------------------- | |
1211 | --End Customization-- | |
1212 | ------------------------------------------------------- | |
1213 | ------------------------------------------------------- | |
1214 | --Start Animations-- | |
1215 | ------------------------------------------------------- | |
1216 | print("By Makhail07") | |
1217 | while true do | |
1218 | swait() | |
1219 | sine = sine + change | |
1220 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1221 | local velderp = root.Velocity.y | |
1222 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1223 | if equipped == true or equipped == false then | |
1224 | if attack == false then | |
1225 | idle = idle + 1 | |
1226 | else | |
1227 | idle = 0 | |
1228 | end | |
1229 | if 1 < root.Velocity.y and hitfloor == nil then | |
1230 | Anim = "Jump" | |
1231 | if attack == false then | |
1232 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1) | |
1233 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1234 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
1235 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
1236 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1237 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1238 | end | |
1239 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1240 | Anim = "Fall" | |
1241 | if attack == false then | |
1242 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.1) | |
1243 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1244 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1) | |
1245 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1) | |
1246 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1247 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1248 | end | |
1249 | elseif torvel < 1 and hitfloor ~= nil then | |
1250 | Anim = "Idle" | |
1251 | change = 1 | |
1252 | if attack == false then | |
1253 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1254 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-3.75), Rad(0), Rad(0)), 0.3) | |
1255 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.6 - 0.1 * Player_Size * Cos(sine / 20), 0.025 * Player_Size * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1256 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.6 - 0.1 * Player_Size * Cos(sine / 20), 0.025 * Player_Size * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1257 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.05 * Player_Size * Sin(sine / 30), 0.025 * Player_Size * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
1258 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.05 * Player_Size * Sin(sine / 30), 0.025 * Player_Size * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
1259 | end | |
1260 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
1261 | Anim = "Walk" | |
1262 | change = 1 | |
1263 | if attack == false then | |
1264 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 * Player_Size, 0 * Player_Size, -0.175 + 0.025 * Player_Size * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1265 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1266 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.625 - 0.5 * Player_Size * Cos(sine / 7) / 2, 0.7 * Player_Size * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1267 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.625 + 0.5 * Cos(sine / 7) / 2 * Player_Size, -0.7 * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1268 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.05 * Player_Size * Sin(sine / 30), 0.34 * Player_Size * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1269 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.05 * Player_Size * Sin(sine / 30), -0.34 * Player_Size * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1270 | end | |
1271 | end | |
1272 | end | |
1273 | Music.SoundId = "rbxassetid://"..SONG | |
1274 | Music.Looped = true | |
1275 | Music.Pitch = 1 | |
1276 | Music.Volume = 5 | |
1277 | Music.Parent = tors | |
1278 | Music:Resume() | |
1279 | if 0 < #Effects then | |
1280 | for e = 1, #Effects do | |
1281 | if Effects[e] ~= nil then | |
1282 | local Thing = Effects[e] | |
1283 | if Thing ~= nil then | |
1284 | local Part = Thing[1] | |
1285 | local Mode = Thing[2] | |
1286 | local Delay = Thing[3] | |
1287 | local IncX = Thing[4] | |
1288 | local IncY = Thing[5] | |
1289 | local IncZ = Thing[6] | |
1290 | if 1 >= Thing[1].Transparency then | |
1291 | if Thing[2] == "Block1" then | |
1292 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1293 | local Mesh = Thing[1].Mesh | |
1294 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1295 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1296 | elseif Thing[2] == "Block2" then | |
1297 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1298 | local Mesh = Thing[7] | |
1299 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1300 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1301 | elseif Thing[2] == "Block3" then | |
1302 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1303 | local Mesh = Thing[7] | |
1304 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1305 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1306 | elseif Thing[2] == "Cylinder" then | |
1307 | local Mesh = Thing[1].Mesh | |
1308 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1309 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1310 | elseif Thing[2] == "Blood" then | |
1311 | local Mesh = Thing[7] | |
1312 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1313 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1314 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1315 | elseif Thing[2] == "Elec" then | |
1316 | local Mesh = Thing[1].Mesh | |
1317 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1318 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1319 | elseif Thing[2] == "Disappear" then | |
1320 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1321 | elseif Thing[2] == "Shatter" then | |
1322 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1323 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1324 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1325 | Thing[6] = Thing[6] + Thing[5] | |
1326 | end | |
1327 | else | |
1328 | Part.Parent = nil | |
1329 | table.remove(Effects, e) | |
1330 | end | |
1331 | end | |
1332 | end | |
1333 | end | |
1334 | end | |
1335 | end | |
1336 | ------------------------------------------------------- | |
1337 | --End Animations And Script-- | |
1338 | ------------------------------------------------------- |