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1 | --Sans? | |
2 | ||
3 | numLerp = function(start, goal, alpha) | |
4 | return(((goal - start) * alpha) + start) | |
5 | end | |
6 | ||
7 | CFrameZero = function() | |
8 | return CFrame.new(Vector3.new()) | |
9 | end | |
10 | ||
11 | rad = function(value) | |
12 | return math.rad(value) | |
13 | end | |
14 | ||
15 | CFAngles = function(Vector) | |
16 | return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)) | |
17 | end | |
18 | ||
19 | ||
20 | ||
21 | AnimStat = { | |
22 | lerpSpeed = .2; | |
23 | lerpSpeed2 = .35; | |
24 | lerpTween = 0; | |
25 | } | |
26 | ||
27 | Joints = { | |
28 | c.HumanoidRootPart.RootJoint; | |
29 | c.Torso.Neck; | |
30 | c.Torso['Left Shoulder']; | |
31 | c.Torso['Right Shoulder']; | |
32 | c.Torso['Left Hip']; | |
33 | c.Torso['Right Hip']; | |
34 | } | |
35 | ||
36 | JointTargets = { | |
37 | CFrameZero(); | |
38 | CFrameZero(); | |
39 | CFrameZero(); | |
40 | CFrameZero(); | |
41 | CFrameZero(); | |
42 | CFrameZero(); | |
43 | } | |
44 | ||
45 | ||
46 | Player = game:GetService("Players").LocalPlayer | |
47 | pls = game:GetService'Players' | |
48 | rs = game:GetService'RunService' | |
49 | uinps = game:GetService'UserInputService' | |
50 | lp = pls.LocalPlayer | |
51 | c = lp.Character | |
52 | human = c.Humanoid | |
53 | PlayerGui = Player.PlayerGui | |
54 | Cam = workspace.CurrentCamera | |
55 | Backpack = Player.Backpack | |
56 | Character = Player.Character | |
57 | Humanoid = Character.Humanoid | |
58 | Mouse = Player:GetMouse() | |
59 | RootPart = Character["HumanoidRootPart"] | |
60 | Torso = Character["Torso"] | |
61 | Head = Character["Head"] | |
62 | RightArm = Character["Right Arm"] | |
63 | LeftArm = Character["Left Arm"] | |
64 | RightLeg = Character["Right Leg"] | |
65 | LeftLeg = Character["Left Leg"] | |
66 | RootJoint = RootPart["RootJoint"] | |
67 | Neck = Torso["Neck"] | |
68 | RightShoulder = Torso["Right Shoulder"] | |
69 | LeftShoulder = Torso["Left Shoulder"] | |
70 | RightHip = Torso["Right Hip"] | |
71 | LeftHip = Torso["Left Hip"] | |
72 | local sick = Instance.new("Sound",Character) | |
73 | sick.SoundId = "rbxassetid://531711813" | |
74 | sick.Looped = true | |
75 | sick.Pitch = 1 | |
76 | sick.Volume = 1 | |
77 | Head:ClearAllChildren() | |
78 | ||
79 | local tor = Instance.new("CharacterMesh") | |
80 | tor.Parent = Character | |
81 | tor.Name = "Bones" | |
82 | tor.BodyPart = "Torso" | |
83 | tor.MeshId = "36780113" | |
84 | tor.OverlayTextureId = "36780292" | |
85 | ||
86 | local tor = Instance.new("CharacterMesh") | |
87 | tor.Parent = Character | |
88 | tor.Name = "Bones" | |
89 | tor.BodyPart = "LeftLeg" | |
90 | tor.MeshId = "36780079" | |
91 | tor.OverlayTextureId = "36780292" | |
92 | ||
93 | local tor = Instance.new("CharacterMesh") | |
94 | tor.Parent = Character | |
95 | tor.Name = "Bones" | |
96 | tor.BodyPart = "RightLeg" | |
97 | tor.MeshId = "36780195" | |
98 | tor.OverlayTextureId = "36780292" | |
99 | ||
100 | local tor = Instance.new("CharacterMesh") | |
101 | tor.Parent = Character | |
102 | tor.Name = "Bones" | |
103 | tor.BodyPart = "RightArm" | |
104 | tor.MeshId = "36780156" | |
105 | tor.OverlayTextureId = "36780292" | |
106 | ||
107 | local tor = Instance.new("CharacterMesh") | |
108 | tor.Parent = Character | |
109 | tor.Name = "Bones" | |
110 | tor.BodyPart = "LeftArm" | |
111 | tor.MeshId = "36780032" | |
112 | tor.OverlayTextureId = "36780292" | |
113 | ||
114 | local tor = Instance.new("SpecialMesh") | |
115 | tor.Scale = Vector3.new(1,1,1) | |
116 | tor.MeshType = "FileMesh" | |
117 | tor.MeshId = "http://www.roblox.com/asset/?id=36869983" | |
118 | tor.TextureId = "rbxassetid://36869975" | |
119 | tor.Parent = Head | |
120 | ||
121 | prepareCharacter = function() | |
122 | local transPoints = { | |
123 | NumberSequenceKeypoint.new(0,.819,.0375), | |
124 | NumberSequenceKeypoint.new(.207,.594,.0187), | |
125 | NumberSequenceKeypoint.new(.4,.55,.031), | |
126 | NumberSequenceKeypoint.new(.57,.619,.05), | |
127 | NumberSequenceKeypoint.new(.76,.8,.0375), | |
128 | NumberSequenceKeypoint.new(1,1,0), | |
129 | } | |
130 | local sizePoints = { | |
131 | NumberSequenceKeypoint.new(0,.687,0), | |
132 | NumberSequenceKeypoint.new(.111,.875,0), | |
133 | NumberSequenceKeypoint.new(.327,1.19,0), | |
134 | NumberSequenceKeypoint.new(.646,1.56,0), | |
135 | NumberSequenceKeypoint.new(.805,1.37,0), | |
136 | NumberSequenceKeypoint.new(.905,1.06,0), | |
137 | NumberSequenceKeypoint.new(.968,.938,0), | |
138 | NumberSequenceKeypoint.new(.984,1.13,0), | |
139 | NumberSequenceKeypoint.new(1,1.62,0), | |
140 | } | |
141 | local Size = NumberSequence.new(sizePoints) | |
142 | local Transparency = NumberSequence.new(transPoints) | |
143 | rayModel = Instance.new("Model",c) | |
144 | efxBlock = Instance.new("Part",c) | |
145 | efxBlock.BrickColor = BrickColor.new("Cyan") | |
146 | efxBlock.Material = "Neon" | |
147 | efxBlock.FormFactor = "Custom" | |
148 | efxBlock.Transparency = .3 | |
149 | efxBlock.Size = Vector3.new(.3,.3,.3) | |
150 | local mesh = Instance.new("SpecialMesh",efxBlock) | |
151 | mesh.MeshType = Enum.MeshType.Sphere | |
152 | mesh.Scale = Vector3.new(1,1,1) | |
153 | light = Instance.new("PointLight",c.Head) | |
154 | light.Range = 10 | |
155 | light.Color = Color3.new(0,200/255,1) | |
156 | light.Shadows = false | |
157 | local particles = Instance.new("ParticleEmitter",efxBlock) | |
158 | particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255)) | |
159 | particles.LightEmission = .95 | |
160 | particles.Size = Size | |
161 | particles.Name = "Fire" | |
162 | particles.Transparency = Transparency | |
163 | particles.LockedToPart = true | |
164 | particles.VelocityInheritance = .5 | |
165 | particles.LockedToPart = true | |
166 | particles.Rate = 70 | |
167 | particles.Texture = "rbxassetid://56561915" | |
168 | particles.Lifetime = NumberRange.new(2,2) | |
169 | particles.RotSpeed = NumberRange.new(100,100) | |
170 | particles.Speed = NumberRange.new(7,7) | |
171 | script.Parent = efxBlock | |
172 | fire = particles | |
173 | local offset = Vector3.new(-0.11, .23, -0.5) | |
174 | local weld = Instance.new("Weld",c.Head) | |
175 | weld.Part0 = c.Head | |
176 | weld.Part1 = efxBlock | |
177 | weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40)) | |
178 | efxBlock.Parent = c | |
179 | local music = Instance.new("Sound",c) | |
180 | music.SoundId = "rbxassetid://316012176" | |
181 | music.Looped = true | |
182 | music.Volume = 0 | |
183 | fight = music | |
184 | local music2 = Instance.new("Sound",c) | |
185 | music2.SoundId = "rbxassetid://316014309" | |
186 | music2.Looped = true | |
187 | music2.Volume = 0 | |
188 | sans = music2 | |
189 | pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart) | |
190 | pointGyro.P = 1e7 | |
191 | pointGyro.D = 1e3 | |
192 | pointGyro.MaxTorque = Vector3.new(0,1e7,0) | |
193 | animator = c.Humanoid:FindFirstChild("Animator") | |
194 | if animator then | |
195 | animator:Destroy() | |
196 | end | |
197 | c.Torso.roblox:Destroy() | |
198 | for i,v in pairs (c.Head:children()) do | |
199 | if v.ClassName == "Sound" then | |
200 | v:Destroy() | |
201 | end | |
202 | end | |
203 | for i = 1,#Joints do | |
204 | Joints[i].C1 = CFrame.new(Vector3.new()) | |
205 | end | |
206 | human.WalkSpeed = 0 | |
207 | human.JumpPower = 0 | |
208 | end | |
209 | ||
210 | uinps.InputBegan:connect(function(InputObject) | |
211 | if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then | |
212 | Debounces.isPassive = not Debounces.isPassive | |
213 | end | |
214 | end) | |
215 | ||
216 | setJointCFrames = function(table) | |
217 | for i = 1,#table do | |
218 | JointTargets[i] = table[i] | |
219 | end | |
220 | AnimationCycles = 0 | |
221 | end | |
222 | ||
223 | setLerp = function(speed) | |
224 | AnimStat.lerpSpeed = speed | |
225 | end | |
226 | ||
227 | setTween = function(tween) | |
228 | AnimStat.lerpTween = tween | |
229 | end | |
230 | ||
231 | takeDamage = function(position,damage,distance,platformStand) | |
232 | for i,v in pairs (pls:children()) do | |
233 | if v.ClassName == "Player" and v:FindFirstChild("Character") then | |
234 | local torso = v.Character:FindFirstChild("Torso") | |
235 | if torso and (torso.Position - position).magnitude < distance then | |
236 | v.Character.Humanoid:TakeDamage(damage) | |
237 | if platformStand == true then | |
238 | v.Character.PlatformStand = platformStand | |
239 | end | |
240 | end | |
241 | end | |
242 | end | |
243 | end | |
244 | ||
245 | ||
246 | prepareCharacter() | |
247 | ||
248 | local IDs = {133830212,235845120} | |
249 | local p=game:service("Players").LocalPlayer | |
250 | Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false | |
251 | local Player = game:service'Players'.localPlayer | |
252 | Character = Player.Character | |
253 | Head = Character["Head"] | |
254 | local char=p.Character | |
255 | Humanoid = Character.Humanoid | |
256 | local hum=char.Humanoid | |
257 | local chara = Player.Character | |
258 | hum.MaxHealth= math.huge | |
259 | hum.Health=hum.MaxHealth | |
260 | function swait(num) | |
261 | if num==0 or num==nil then | |
262 | game:service'RunService'.Stepped:wait(0) | |
263 | else | |
264 | for i=0,num do | |
265 | game:service'RunService'.Stepped:wait(0) | |
266 | end | |
267 | end | |
268 | end | |
269 | do | |
270 | local filteredMessages = { ['____'] = '___' }; | |
271 | local onPropertyChanged = function (obj) | |
272 | if (obj:isDescendantOf (workspace)) then | |
273 | local objText = obj.Text; | |
274 | ||
275 | if (objText ~= '___' and objText:find '(%S)') then | |
276 | if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then | |
277 | obj.Text = filteredMessages [objText]; | |
278 | elseif (not filteredMessages [objText]) then | |
279 | obj.Text = '___'; | |
280 | ||
281 | local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer); | |
282 | ||
283 | filteredMessages [objText] = filtered; | |
284 | filteredMessages [filtered] = filtered; | |
285 | ||
286 | obj.Text = filtered; | |
287 | end; | |
288 | end; | |
289 | end; | |
290 | end; | |
291 | ||
292 | local newInstance = Instance.new; | |
293 | Instance = { | |
294 | new = function (class, parent) | |
295 | local obj = newInstance (class, parent); | |
296 | ||
297 | if (pcall (function()return obj.Text;end)) then | |
298 | obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end); | |
299 | obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end); | |
300 | end; | |
301 | ||
302 | return obj; | |
303 | end; | |
304 | }; | |
305 | end; | |
306 | plr = game.Players.LocalPlayer | |
307 | mouse = plr:GetMouse() | |
308 | part = nil | |
309 | bp = nil | |
310 | particles = nil | |
311 | base = Instance.new("ScreenGui",plr.PlayerGui) | |
312 | bbg = Instance.new("BillboardGui",plr.Character.Head) | |
313 | bbg.Size = UDim2.new(0,200,0,50) | |
314 | bbg.StudsOffset = Vector3.new(0,1.5,3) | |
315 | bbgTl = Instance.new("TextLabel",bbg) | |
316 | bbgTl.BackgroundTransparency = 1 | |
317 | bbgTl.Size = UDim2.new(10,0,1,0) | |
318 | bbgTl.Position = UDim2.new(-4.5,0,0,0) | |
319 | bbgTl.Font = "Cartoon" | |
320 | bbgTl.Text = " " | |
321 | bbgTl.TextSize = 42 | |
322 | bbgTl.TextStrokeColor3 = Color3.new(0,0,0) | |
323 | bbgTl.TextStrokeTransparency = 0 | |
324 | bbgTl.TextWrapped = true | |
325 | plr.Chatted:connect(function(msg) | |
326 | bbgTl.Text = msg | |
327 | wait(5) | |
328 | if bbgTl.Text == msg then | |
329 | bbgTl.Text = " " | |
330 | while true do | |
331 | bbgTl.TextColor3 = Color3.new (math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random(), math.random()) | |
332 | wait(.1) | |
333 | end | |
334 | end | |
335 | end) | |
336 | function thread(f) | |
337 | coroutine.resume(coroutine.create(f)) | |
338 | end | |
339 | function clerp(a, b, t) | |
340 | local qa = { | |
341 | QuaternionFromCFrame(a) | |
342 | } | |
343 | local qb = { | |
344 | QuaternionFromCFrame(b) | |
345 | } | |
346 | local ax, ay, az = a.x, a.y, a.z | |
347 | local bx, by, bz = b.x, b.y, b.z | |
348 | local _t = 1 - t | |
349 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
350 | end | |
351 | function QuaternionFromCFrame(cf) | |
352 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
353 | local trace = m00 + m11 + m22 | |
354 | if trace > 0 then | |
355 | local s = math.sqrt(1 + trace) | |
356 | local recip = 0.5 / s | |
357 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
358 | else | |
359 | local i = 0 | |
360 | if m00 < m11 then | |
361 | i = 1 | |
362 | end | |
363 | if m22 > (i == 0 and m00 or m11) then | |
364 | i = 2 | |
365 | end | |
366 | if i == 0 then | |
367 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
368 | local recip = 0.5 / s | |
369 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
370 | elseif i == 1 then | |
371 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
372 | local recip = 0.5 / s | |
373 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
374 | elseif i == 2 then | |
375 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
376 | local recip = 0.5 / s | |
377 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
378 | end | |
379 | end | |
380 | end | |
381 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
382 | local xs, ys, zs = x + x, y + y, z + z | |
383 | local wx, wy, wz = w * xs, w * ys, w * zs | |
384 | local xx = x * xs | |
385 | local xy = x * ys | |
386 | local xz = x * zs | |
387 | local yy = y * ys | |
388 | local yz = y * zs | |
389 | local zz = z * zs | |
390 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
391 | end | |
392 | function QuaternionSlerp(a, b, t) | |
393 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
394 | local startInterp, finishInterp | |
395 | if cosTheta >= 1.0E-4 then | |
396 | if 1 - cosTheta > 1.0E-4 then | |
397 | local theta = math.acos(cosTheta) | |
398 | local invSinTheta = 1 / math.sin(theta) | |
399 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
400 | finishInterp = math.sin(t * theta) * invSinTheta | |
401 | else | |
402 | startInterp = 1 - t | |
403 | finishInterp = t | |
404 | end | |
405 | elseif 1 + cosTheta > 1.0E-4 then | |
406 | local theta = math.acos(-cosTheta) | |
407 | local invSinTheta = 1 / math.sin(theta) | |
408 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
409 | finishInterp = math.sin(t * theta) * invSinTheta | |
410 | else | |
411 | startInterp = t - 1 | |
412 | finishInterp = t | |
413 | end | |
414 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
415 | end | |
416 | function rayCast(Position, Direction, Range, Ignore) | |
417 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
418 | end | |
419 | ||
420 | wait() | |
421 | local plr = game:service'Players'.LocalPlayer | |
422 | local char = plr.Character | |
423 | local hum = char.Humanoid | |
424 | local ra = char["Right Arm"] | |
425 | local la= char["Left Arm"] | |
426 | local rl= char["Right Leg"] | |
427 | local ll = char["Left Leg"] | |
428 | local hed = char.Head | |
429 | local root = char.HumanoidRootPart | |
430 | local rootj = root.RootJoint | |
431 | local tors = char.Torso | |
432 | local mouse = plr:GetMouse() | |
433 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
434 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
435 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
436 | local maincolor = BrickColor.new("Magenta") | |
437 | cf = CFrame.new | |
438 | angles = CFrame.Angles | |
439 | attack = false | |
440 | euler=CFrame.fromEulerAnglesXYZ | |
441 | equipped = false | |
442 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
443 | RSH, LSH = nil, nil | |
444 | RW = Instance.new("Weld") | |
445 | LW = Instance.new("Weld") | |
446 | RH = tors["Right Hip"] | |
447 | LH = tors["Left Hip"] | |
448 | RSH = tors["Right Shoulder"] | |
449 | LSH = tors["Left Shoulder"] | |
450 | RSH.Parent = nil | |
451 | LSH.Parent = nil | |
452 | RW.Name = "RW" | |
453 | RW.Part0 = tors | |
454 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
455 | RW.C1 = CFrame.new(0, 0.5, 0) | |
456 | RW.Part1 = ra | |
457 | RW.Parent = tors | |
458 | LW.Name = "LW" | |
459 | LW.Part0 = tors | |
460 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
461 | LW.C1 = CFrame.new(0, 0.5, 0) | |
462 | LW.Part1 = la | |
463 | LW.Parent = tors | |
464 | print('User is '..plr.Name) | |
465 | Effects = {} | |
466 | ||
467 | ||
468 | ArtificialHB = Instance.new("BindableEvent", script) | |
469 | ArtificialHB.Name = "Heartbeat" | |
470 | ||
471 | script:WaitForChild("Heartbeat") | |
472 | ||
473 | frame = 1 / 60 | |
474 | tf = 0 | |
475 | allowframeloss = false | |
476 | tossremainder = false | |
477 | lastframe = tick() | |
478 | script.Heartbeat:Fire() | |
479 | ||
480 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
481 | tf = tf + s | |
482 | if tf >= frame then | |
483 | if allowframeloss then | |
484 | script.Heartbeat:Fire() | |
485 | lastframe = tick() | |
486 | else | |
487 | for i = 1, math.floor(tf / frame) do | |
488 | script.Heartbeat:Fire() | |
489 | end | |
490 | lastframe = tick() | |
491 | end | |
492 | if tossremainder then | |
493 | tf = 0 | |
494 | else | |
495 | tf = tf - frame * math.floor(tf / frame) | |
496 | end | |
497 | end | |
498 | end) | |
499 | local RbxUtility = LoadLibrary("RbxUtility") | |
500 | local Create = RbxUtility.Create | |
501 | ||
502 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
503 | if hit.Parent == nil then | |
504 | return | |
505 | end | |
506 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
507 | for _, v in pairs(hit.Parent:children()) do | |
508 | if v:IsA("Humanoid") then | |
509 | h = v | |
510 | end | |
511 | end | |
512 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
513 | warn'No R15 allowed' | |
514 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
515 | end | |
516 | ||
517 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
518 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
519 | if hit.Parent.DebounceHit.Value == true then | |
520 | return | |
521 | end | |
522 | end | |
523 | if insta == true then | |
524 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
525 | end | |
526 | local c = Create("ObjectValue"){ | |
527 | Name = "creator", | |
528 | Value = game:service("Players").LocalPlayer, | |
529 | Parent = h, | |
530 | } | |
531 | game:GetService("Debris"):AddItem(c, .5) | |
532 | if HitSound ~= nil and HitPitch ~= nil then | |
533 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
534 | end | |
535 | local Damage = math.random(minim, maxim) | |
536 | local blocked = false | |
537 | local block = hit.Parent:findFirstChild("Block") | |
538 | if block ~= nil then | |
539 | if block.className == "IntValue" then | |
540 | if block.Value > 0 then | |
541 | blocked = true | |
542 | block.Value = block.Value - 1 | |
543 | print(block.Value) | |
544 | end | |
545 | end | |
546 | end | |
547 | if blocked == false then | |
548 | h.Health = h.Health - Damage | |
549 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
550 | else | |
551 | h.Health = h.Health - (Damage / 2) | |
552 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
553 | end | |
554 | if Type == "Knockdown" then | |
555 | local hum = hit.Parent.Humanoid | |
556 | hum.PlatformStand = true | |
557 | coroutine.resume(coroutine.create(function(HHumanoid) | |
558 | swait(1) | |
559 | HHumanoid.PlatformStand = false | |
560 | end), hum) | |
561 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
562 | local bodvol = Create("BodyVelocity"){ | |
563 | velocity = angle * knockback, | |
564 | P = 5000, | |
565 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
566 | Parent = hit, | |
567 | } | |
568 | local rl = Create("BodyAngularVelocity"){ | |
569 | P = 3000, | |
570 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
571 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
572 | Parent = hit, | |
573 | } | |
574 | game:GetService("Debris"):AddItem(bodvol, .5) | |
575 | game:GetService("Debris"):AddItem(rl, .5) | |
576 | elseif Type == "Normal" then | |
577 | local vp = Create("BodyVelocity"){ | |
578 | P = 500, | |
579 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
580 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
581 | } | |
582 | if knockback > 0 then | |
583 | vp.Parent = hit.Parent.Torso | |
584 | end | |
585 | game:GetService("Debris"):AddItem(vp, .5) | |
586 | elseif Type == "Up" then | |
587 | local bodyVelocity = Create("BodyVelocity"){ | |
588 | velocity = Vector3.new(0, 20, 0), | |
589 | P = 5000, | |
590 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
591 | Parent = hit, | |
592 | } | |
593 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
594 | elseif Type == "DarkUp" then | |
595 | coroutine.resume(coroutine.create(function() | |
596 | for i = 0, 1, 0.1 do | |
597 | swait() | |
598 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
599 | end | |
600 | end)) | |
601 | local bodyVelocity = Create("BodyVelocity"){ | |
602 | velocity = Vector3.new(0, 20, 0), | |
603 | P = 5000, | |
604 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
605 | Parent = hit, | |
606 | } | |
607 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
608 | elseif Type == "Snare" then | |
609 | local bp = Create("BodyPosition"){ | |
610 | P = 2000, | |
611 | D = 100, | |
612 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
613 | position = hit.Parent.Torso.Position, | |
614 | Parent = hit.Parent.Torso, | |
615 | } | |
616 | game:GetService("Debris"):AddItem(bp, 1) | |
617 | elseif Type == "Freeze" then | |
618 | local BodPos = Create("BodyPosition"){ | |
619 | P = 50000, | |
620 | D = 1000, | |
621 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
622 | position = hit.Parent.Torso.Position, | |
623 | Parent = hit.Parent.Torso, | |
624 | } | |
625 | local BodGy = Create("BodyGyro") { | |
626 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
627 | P = 20e+003, | |
628 | Parent = hit.Parent.Torso, | |
629 | cframe = hit.Parent.Torso.CFrame, | |
630 | } | |
631 | hit.Parent.Torso.Anchored = true | |
632 | coroutine.resume(coroutine.create(function(Part) | |
633 | swait(1.5) | |
634 | Part.Anchored = false | |
635 | end), hit.Parent.Torso) | |
636 | game:GetService("Debris"):AddItem(BodPos, 3) | |
637 | game:GetService("Debris"):AddItem(BodGy, 3) | |
638 | end | |
639 | local debounce = Create("BoolValue"){ | |
640 | Name = "DebounceHit", | |
641 | Parent = hit.Parent, | |
642 | Value = true, | |
643 | } | |
644 | game:GetService("Debris"):AddItem(debounce, Delay) | |
645 | c = Create("ObjectValue"){ | |
646 | Name = "creator", | |
647 | Value = Player, | |
648 | Parent = h, | |
649 | } | |
650 | game:GetService("Debris"):AddItem(c, .5) | |
651 | end | |
652 | end | |
653 | ||
654 | function ShowDamage(Pos, Text, Time, Color) | |
655 | local Rate = (1 / 30) | |
656 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
657 | local Text = (Text or "") | |
658 | local Time = (Time or 2) | |
659 | local Color = (Color or Color3.new(1, 0, 1)) | |
660 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
661 | EffectPart.Anchored = true | |
662 | local BillboardGui = Create("BillboardGui"){ | |
663 | Size = UDim2.new(3, 0, 3, 0), | |
664 | Adornee = EffectPart, | |
665 | Parent = EffectPart, | |
666 | } | |
667 | local TextLabel = Create("TextLabel"){ | |
668 | BackgroundTransparency = 1, | |
669 | Size = UDim2.new(1, 0, 1, 0), | |
670 | Text = Text, | |
671 | Font = "Highway", | |
672 | TextColor3 = Color, | |
673 | TextScaled = true, | |
674 | Parent = BillboardGui, | |
675 | } | |
676 | game.Debris:AddItem(EffectPart, (Time)) | |
677 | EffectPart.Parent = game:GetService("Workspace") | |
678 | delay(0, function() | |
679 | local Frames = (Time / Rate) | |
680 | for Frame = 1, Frames do | |
681 | wait(Rate) | |
682 | local Percent = (Frame / Frames) | |
683 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
684 | TextLabel.TextTransparency = Percent | |
685 | end | |
686 | if EffectPart and EffectPart.Parent then | |
687 | EffectPart:Destroy() | |
688 | end | |
689 | end) | |
690 | end | |
691 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
692 | for _, c in pairs(workspace:children()) do | |
693 | local hum = c:findFirstChild("Humanoid") | |
694 | if hum ~= nil then | |
695 | local head = c:findFirstChild("Torso") or c:findFirstChild("UpperTorso") or c:FindFirstChild('LowerTorso') | |
696 | if head ~= nil then | |
697 | local targ = head.Position - Part.Position | |
698 | local mag = targ.magnitude | |
699 | if mag <= Magnitude and c.Name ~= plr.Name then | |
700 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, root, .1, "rbxassetid://" .. HitSound, HitPitch) | |
701 | end | |
702 | end | |
703 | end | |
704 | end | |
705 | end | |
706 | CFuncs = { | |
707 | Part = { | |
708 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
709 | local Part = Create("Part")({ | |
710 | Parent = Parent, | |
711 | Reflectance = Reflectance, | |
712 | Transparency = Transparency, | |
713 | CanCollide = false, | |
714 | Locked = true, | |
715 | BrickColor = BrickColor.new(tostring(BColor)), | |
716 | Name = Name, | |
717 | Size = Size, | |
718 | Material = Material | |
719 | }) | |
720 | RemoveOutlines(Part) | |
721 | return Part | |
722 | end | |
723 | }, | |
724 | Mesh = { | |
725 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
726 | local Msh = Create(Mesh)({ | |
727 | Parent = Part, | |
728 | Offset = OffSet, | |
729 | Scale = Scale | |
730 | }) | |
731 | if Mesh == "SpecialMesh" then | |
732 | Msh.MeshType = MeshType | |
733 | Msh.MeshId = MeshId | |
734 | end | |
735 | return Msh | |
736 | end | |
737 | }, | |
738 | Mesh = { | |
739 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
740 | local Msh = Create(Mesh)({ | |
741 | Parent = Part, | |
742 | Offset = OffSet, | |
743 | Scale = Scale | |
744 | }) | |
745 | if Mesh == "SpecialMesh" then | |
746 | Msh.MeshType = MeshType | |
747 | Msh.MeshId = MeshId | |
748 | end | |
749 | return Msh | |
750 | end | |
751 | }, | |
752 | Weld = { | |
753 | Create = function(Parent, Part0, Part1, C0, C1) | |
754 | local Weld = Create("Weld")({ | |
755 | Parent = Parent, | |
756 | Part0 = Part0, | |
757 | Part1 = Part1, | |
758 | C0 = C0, | |
759 | C1 = C1 | |
760 | }) | |
761 | return Weld | |
762 | end | |
763 | }, | |
764 | Sound = { | |
765 | Create = function(id, par, vol, pit) | |
766 | coroutine.resume(coroutine.create(function() | |
767 | local S = Create("Sound")({ | |
768 | Volume = vol, | |
769 | Pitch = pit or 1, | |
770 | SoundId = id, | |
771 | Parent = par or workspace | |
772 | }) | |
773 | wait() | |
774 | S:play() | |
775 | game:GetService("Debris"):AddItem(S, 6) | |
776 | end)) | |
777 | end | |
778 | }, | |
779 | ParticleEmitter = { | |
780 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
781 | local fp = Create("ParticleEmitter")({ | |
782 | Parent = Parent, | |
783 | Color = ColorSequence.new(Color1, Color2), | |
784 | LightEmission = LightEmission, | |
785 | Size = Size, | |
786 | Texture = Texture, | |
787 | Transparency = Transparency, | |
788 | ZOffset = ZOffset, | |
789 | Acceleration = Accel, | |
790 | Drag = Drag, | |
791 | LockedToPart = LockedToPart, | |
792 | VelocityInheritance = VelocityInheritance, | |
793 | EmissionDirection = EmissionDirection, | |
794 | Enabled = Enabled, | |
795 | Lifetime = LifeTime, | |
796 | Rate = Rate, | |
797 | Rotation = Rotation, | |
798 | RotSpeed = RotSpeed, | |
799 | Speed = Speed, | |
800 | VelocitySpread = VelocitySpread | |
801 | }) | |
802 | return fp | |
803 | end | |
804 | } | |
805 | } | |
806 | function RemoveOutlines(part) | |
807 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
808 | end | |
809 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
810 | local Part = Create("Part")({ | |
811 | formFactor = FormFactor, | |
812 | Parent = Parent, | |
813 | Reflectance = Reflectance, | |
814 | Transparency = Transparency, | |
815 | CanCollide = false, | |
816 | Locked = true, | |
817 | BrickColor = BrickColor.new(tostring(BColor)), | |
818 | Name = Name, | |
819 | Size = Size, | |
820 | Material = Material | |
821 | }) | |
822 | RemoveOutlines(Part) | |
823 | return Part | |
824 | end | |
825 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
826 | local Msh = Create(Mesh)({ | |
827 | Parent = Part, | |
828 | Offset = OffSet, | |
829 | Scale = Scale | |
830 | }) | |
831 | if Mesh == "SpecialMesh" then | |
832 | Msh.MeshType = MeshType | |
833 | Msh.MeshId = MeshId | |
834 | end | |
835 | return Msh | |
836 | end | |
837 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
838 | local Weld = Create("Weld")({ | |
839 | Parent = Parent, | |
840 | Part0 = Part0, | |
841 | Part1 = Part1, | |
842 | C0 = C0, | |
843 | C1 = C1 | |
844 | }) | |
845 | return Weld | |
846 | end | |
847 | EffectModel = Instance.new("Model", char) | |
848 | Effects = { | |
849 | Block = { | |
850 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
851 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
852 | prt.Anchored = true | |
853 | prt.CFrame = cframe | |
854 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
855 | game:GetService("Debris"):AddItem(prt, 10) | |
856 | if Type == 1 or Type == nil then | |
857 | table.insert(Effects, { | |
858 | prt, | |
859 | "Block1", | |
860 | delay, | |
861 | x3, | |
862 | y3, | |
863 | z3, | |
864 | msh | |
865 | }) | |
866 | elseif Type == 2 then | |
867 | table.insert(Effects, { | |
868 | prt, | |
869 | "Block2", | |
870 | delay, | |
871 | x3, | |
872 | y3, | |
873 | z3, | |
874 | msh | |
875 | }) | |
876 | else | |
877 | table.insert(Effects, { | |
878 | prt, | |
879 | "Block3", | |
880 | delay, | |
881 | x3, | |
882 | y3, | |
883 | z3, | |
884 | msh | |
885 | }) | |
886 | end | |
887 | end | |
888 | }, | |
889 | Sphere = { | |
890 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
891 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
892 | prt.Anchored = true | |
893 | prt.CFrame = cframe | |
894 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
895 | game:GetService("Debris"):AddItem(prt, 10) | |
896 | table.insert(Effects, { | |
897 | prt, | |
898 | "Cylinder", | |
899 | delay, | |
900 | x3, | |
901 | y3, | |
902 | z3, | |
903 | msh | |
904 | }) | |
905 | end | |
906 | }, | |
907 | Cylinder = { | |
908 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
909 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
910 | prt.Anchored = true | |
911 | prt.CFrame = cframe | |
912 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
913 | game:GetService("Debris"):AddItem(prt, 10) | |
914 | table.insert(Effects, { | |
915 | prt, | |
916 | "Cylinder", | |
917 | delay, | |
918 | x3, | |
919 | y3, | |
920 | z3, | |
921 | msh | |
922 | }) | |
923 | end | |
924 | }, | |
925 | Wave = { | |
926 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
927 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
928 | prt.Anchored = true | |
929 | prt.CFrame = cframe | |
930 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
931 | game:GetService("Debris"):AddItem(prt, 10) | |
932 | table.insert(Effects, { | |
933 | prt, | |
934 | "Cylinder", | |
935 | delay, | |
936 | x3 / 60, | |
937 | y3 / 60, | |
938 | z3 / 60, | |
939 | msh | |
940 | }) | |
941 | end | |
942 | }, | |
943 | Ring = { | |
944 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
945 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
946 | prt.Anchored = true | |
947 | prt.CFrame = cframe | |
948 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
949 | game:GetService("Debris"):AddItem(prt, 10) | |
950 | table.insert(Effects, { | |
951 | prt, | |
952 | "Cylinder", | |
953 | delay, | |
954 | x3, | |
955 | y3, | |
956 | z3, | |
957 | msh | |
958 | }) | |
959 | end | |
960 | }, | |
961 | Break = { | |
962 | Create = function(brickcolor, cframe, x1, y1, z1) | |
963 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
964 | prt.Anchored = true | |
965 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
966 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
967 | local num = math.random(10, 50) / 1000 | |
968 | game:GetService("Debris"):AddItem(prt, 10) | |
969 | table.insert(Effects, { | |
970 | prt, | |
971 | "Shatter", | |
972 | num, | |
973 | prt.CFrame, | |
974 | math.random() - math.random(), | |
975 | 0, | |
976 | math.random(50, 100) / 100 | |
977 | }) | |
978 | end | |
979 | } | |
980 | } | |
981 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
982 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
983 | prt.Anchored = true | |
984 | prt.CFrame = cframe | |
985 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
986 | game:GetService("Debris"):AddItem(prt, 10) | |
987 | if Type == 1 or Type == nil then | |
988 | table.insert(Effects, { | |
989 | prt, | |
990 | "Block1", | |
991 | delay, | |
992 | x3, | |
993 | y3, | |
994 | z3, | |
995 | msh | |
996 | }) | |
997 | elseif Type == 2 then | |
998 | table.insert(Effects, { | |
999 | prt, | |
1000 | "Block2", | |
1001 | delay, | |
1002 | x3, | |
1003 | y3, | |
1004 | z3, | |
1005 | msh | |
1006 | }) | |
1007 | elseif Type == 3 then | |
1008 | table.insert(Effects, { | |
1009 | prt, | |
1010 | "Block3", | |
1011 | delay, | |
1012 | x3, | |
1013 | y3, | |
1014 | z3, | |
1015 | msh | |
1016 | }) | |
1017 | end | |
1018 | end | |
1019 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1020 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1021 | prt.Anchored = true | |
1022 | prt.CFrame = cframe | |
1023 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1024 | game:GetService("Debris"):AddItem(prt, 10) | |
1025 | table.insert(Effects, { | |
1026 | prt, | |
1027 | "Cylinder", | |
1028 | delay, | |
1029 | x3, | |
1030 | y3, | |
1031 | z3, | |
1032 | msh | |
1033 | }) | |
1034 | end | |
1035 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1036 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1037 | prt.Anchored = true | |
1038 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
1039 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1040 | game:GetService("Debris"):AddItem(prt, 10) | |
1041 | table.insert(Effects, { | |
1042 | prt, | |
1043 | "Cylinder", | |
1044 | delay, | |
1045 | x3, | |
1046 | y3, | |
1047 | z3, | |
1048 | msh | |
1049 | }) | |
1050 | end | |
1051 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1052 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1053 | prt.Anchored = true | |
1054 | prt.CFrame = cframe | |
1055 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1056 | game:GetService("Debris"):AddItem(prt, 10) | |
1057 | table.insert(Effects, { | |
1058 | prt, | |
1059 | "Cylinder", | |
1060 | delay, | |
1061 | x3, | |
1062 | y3, | |
1063 | z3, | |
1064 | msh | |
1065 | }) | |
1066 | end | |
1067 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1068 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1069 | prt.Anchored = true | |
1070 | prt.CFrame = cframe | |
1071 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1072 | game:GetService("Debris"):AddItem(prt, 10) | |
1073 | table.insert(Effects, { | |
1074 | prt, | |
1075 | "Cylinder", | |
1076 | delay, | |
1077 | x3, | |
1078 | y3, | |
1079 | z3, | |
1080 | msh | |
1081 | }) | |
1082 | end | |
1083 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1084 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1085 | prt.Anchored = true | |
1086 | prt.CFrame = cframe | |
1087 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1088 | game:GetService("Debris"):AddItem(prt, 10) | |
1089 | table.insert(Effects, { | |
1090 | prt, | |
1091 | "Cylinder", | |
1092 | delay, | |
1093 | x3, | |
1094 | y3, | |
1095 | z3, | |
1096 | msh | |
1097 | }) | |
1098 | end | |
1099 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
1100 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1101 | prt.Anchored = true | |
1102 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1103 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1104 | local num = math.random(10, 50) / 1000 | |
1105 | game:GetService("Debris"):AddItem(prt, 10) | |
1106 | table.insert(Effects, { | |
1107 | prt, | |
1108 | "Shatter", | |
1109 | num, | |
1110 | prt.CFrame, | |
1111 | math.random() - math.random(), | |
1112 | 0, | |
1113 | math.random(50, 100) / 100 | |
1114 | }) | |
1115 | end | |
1116 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
1117 | local fp=Instance.new("Part") | |
1118 | fp.formFactor=formfactor | |
1119 | fp.Parent=parent | |
1120 | fp.Reflectance=reflectance | |
1121 | fp.Transparency=transparency | |
1122 | fp.CanCollide=false | |
1123 | fp.Locked=true | |
1124 | fp.BrickColor=brickcolor | |
1125 | fp.Name=name | |
1126 | fp.Size=size | |
1127 | fp.Position=tors.Position | |
1128 | RemoveOutlines(fp) | |
1129 | fp.Material="SmoothPlastic" | |
1130 | fp:BreakJoints() | |
1131 | return fp | |
1132 | end | |
1133 | ||
1134 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1135 | local mesh=Instance.new(Mesh) | |
1136 | mesh.Parent=part | |
1137 | if Mesh=="SpecialMesh" then | |
1138 | mesh.MeshType=meshtype | |
1139 | if meshid~="nil" then | |
1140 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
1141 | end | |
1142 | end | |
1143 | mesh.Offset=offset | |
1144 | mesh.Scale=scale | |
1145 | return mesh | |
1146 | end | |
1147 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1148 | local prt=part(3,char,0,0,brickcolor,"Effect",Vector3.new(0.5,0.5,0.5)) | |
1149 | prt.Anchored=true | |
1150 | prt.Material = "Neon" | |
1151 | prt.CFrame=cframe | |
1152 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1153 | msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) | |
1154 | game:GetService("Debris"):AddItem(prt,5) | |
1155 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1156 | for i=0,1,delay do | |
1157 | swait() | |
1158 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1159 | Part.Transparency=i | |
1160 | Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3) | |
1161 | end | |
1162 | Part.Parent=nil | |
1163 | end),prt,msh) | |
1164 | end | |
1165 | function MagicShockTrailAlt2(origcolor2,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
1166 | local prt=part(3,char,0,0,origcolor2,"Effect",Vector3.new(0.5,0.5,0.5)) | |
1167 | prt.Anchored=true | |
1168 | prt.Material = "Neon" | |
1169 | prt.CFrame=cframe | |
1170 | msh=mesh("BlockMesh",prt,"","",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) | |
1171 | game:GetService("Debris"):AddItem(prt,5) | |
1172 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1173 | local rtype = rottype | |
1174 | for i=0,1,delay do | |
1175 | swait() | |
1176 | if rtype == 1 then | |
1177 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
1178 | elseif rtype == 2 then | |
1179 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
1180 | end | |
1181 | prt.Transparency=i | |
1182 | Mesh.Scale=Mesh.Scale+Vector3.new(x3,y3,z3) | |
1183 | end | |
1184 | Part.Parent=nil | |
1185 | end),prt,msh) | |
1186 | end | |
1187 | ||
1188 | ||
1189 | ||
1190 | New = function(Object, Parent, Name, Data) | |
1191 | local Object = Instance.new(Object) | |
1192 | for Index, Value in pairs(Data or {}) do | |
1193 | Object[Index] = Value | |
1194 | end | |
1195 | Object.Parent = Parent | |
1196 | Object.Name = Name | |
1197 | return Object | |
1198 | end | |
1199 | ||
1200 | RubiksCube = New("Model",char,"RubiksCube",{}) | |
1201 | ||
1202 | local NewInstance = function(instance,parent,properties) | |
1203 | local inst = Instance.new(instance,parent) | |
1204 | if(properties)then | |
1205 | for i,v in next, properties do | |
1206 | pcall(function() inst[i] = v end) | |
1207 | end | |
1208 | end | |
1209 | return inst; | |
1210 | end | |
1211 | local HW = NewInstance('Weld',char,{Part0=tors,Part1=Handle,C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(-65),0,math.rad(-90))}) | |
1212 | ||
1213 | function intro() | |
1214 | attack = true | |
1215 | for i = 0,2,0.1 do | |
1216 | swait() | |
1217 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(55)),.3) | |
1218 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-65)),.3) | |
1219 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(76)), 0.3) | |
1220 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
1221 | end | |
1222 | end | |
1223 | ||
1224 | local mouse = game.Players.LocalPlayer:GetMouse() | |
1225 | local running = false | |
1226 | ||
1227 | function getTool() | |
1228 | for _, kid in ipairs(script.Parent:GetChildren()) do | |
1229 | if kid.className == "Tool" then return kid end | |
1230 | end | |
1231 | return nil | |
1232 | end | |
1233 | ||
1234 | ||
1235 | mouse.KeyDown:connect(function (key) -- Run function | |
1236 | key = string.lower(key) | |
1237 | if string.byte(key) == 48 then | |
1238 | running = true | |
1239 | local keyConnection = mouse.KeyUp:connect(function (key) | |
1240 | if string.byte(key) == 48 then | |
1241 | running = false | |
1242 | end | |
1243 | end) | |
1244 | for i = 1,5 do | |
1245 | game.Workspace.CurrentCamera.FieldOfView = (100+(i*2)) | |
1246 | wait() | |
1247 | end | |
1248 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 35 | |
1249 | repeat wait () until running == false | |
1250 | keyConnection:disconnect() | |
1251 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 | |
1252 | for i = 1,5 do | |
1253 | game.Workspace.CurrentCamera.FieldOfView = (110-(i*2)) | |
1254 | wait() | |
1255 | end | |
1256 | end | |
1257 | end) | |
1258 | local idle=0 | |
1259 | local sine = 0 | |
1260 | local change = 1 | |
1261 | local val = 0 | |
1262 | toim = 0 | |
1263 | hum.Animator.Parent = nil | |
1264 | idleanim=.4 | |
1265 | while true do | |
1266 | swait() | |
1267 | sine = sine + change | |
1268 | local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude | |
1269 | local velderp=root.Velocity.y | |
1270 | hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char) | |
1271 | if equipped==true or equipped==false then | |
1272 | if attack==false then | |
1273 | idle=idle+1 | |
1274 | else | |
1275 | idle=0 | |
1276 | end | |
1277 | if root.Velocity.y > 1 and hitfloor==nil then | |
1278 | Anim="Jump" | |
1279 | if attack==false then | |
1280 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1281 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
1282 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3) | |
1283 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
1284 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
1285 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) | |
1286 | end | |
1287 | elseif root.Velocity.y < -1 and hitfloor==nil then | |
1288 | Anim="Fall" | |
1289 | if attack==false then | |
1290 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
1291 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) | |
1292 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
1293 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3) | |
1294 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3) | |
1295 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
1296 | end | |
1297 | elseif torvel<1 and hitfloor~=nil then | |
1298 | Anim="Idle" | |
1299 | change = 2 | |
1300 | ||
1301 | if attack==false then | |
1302 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
1303 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3) | |
1304 | RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(-2.5),math.rad(90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15) | |
1305 | LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(-2.5),math.rad(-90),math.rad(-0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.15) | |
1306 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(65 - 1), math.rad(-7), math.rad(-35)), 0.3) | |
1307 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(90 - 1), math.rad(-7), math.rad(55)), 0.1) | |
1308 | HW.C0=euler(0,2.57*math.cos(sine/60)/1,0)*cf(0,2.1+1.7,0)* angles(math.rad(55 - 1), math.rad(-7), math.rad(55), 0.1) | |
1309 | end | |
1310 | ||
1311 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
1312 | Anim="Walk" | |
1313 | change = 1 | |
1314 | if attack==false then | |
1315 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(5-2.5*math.cos(sine/3.5)),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) | |
1316 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1317 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3) | |
1318 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3) | |
1319 | RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1.5,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
1320 | LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1.5,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
1321 | HW.C0=euler(0,2.57*math.cos(sine/60)/1,0)*cf(0,2.1+1.7,0)* angles(math.rad(55 - 1), math.rad(-7), math.rad(55*math.cos(sine/60)), 0.1) | |
1322 | end | |
1323 | elseif torvel>=22 and hitfloor~=nil then | |
1324 | Anim="Run" | |
1325 | change = 2 | |
1326 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(25),math.rad(0),math.rad(10*math.cos(sine/7))),0.15) | |
1327 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1328 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(55), math.rad(-55), math.rad(90)), 0.3) | |
1329 | LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.1 * math.cos(sine / 60),-0.65)*angles(math.rad(40),math.rad(0),math.rad(90 + 2.5)),.3) | |
1330 | RH.C0=clerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/1)*angles(math.rad(-5-15*math.cos(sine/7))+ -math.sin(sine/7)/1,math.rad(90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
1331 | LH.C0=clerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/1)*angles(math.rad(-5+15*math.cos(sine/7))+ math.sin(sine/7)/1,math.rad(-90-10*math.cos(sine/7)),math.rad(0)),0.15) | |
1332 | HW.C0=clerp(HW.C0,cf(0,-1,0)*angles(math.rad(-65),math.rad(0),math.rad(-90)),0.15) | |
1333 | ||
1334 | end | |
1335 | end | |
1336 | if 0 < #Effects then | |
1337 | for e = 1, #Effects do | |
1338 | if Effects[e] ~= nil then | |
1339 | local Thing = Effects[e] | |
1340 | if Thing ~= nil then | |
1341 | local Part = Thing[1] | |
1342 | local Mode = Thing[2] | |
1343 | local Delay = Thing[3] | |
1344 | local IncX = Thing[4] | |
1345 | local IncY = Thing[5] | |
1346 | local IncZ = Thing[6] | |
1347 | if 1 >= Thing[1].Transparency then | |
1348 | if Thing[2] == "Block1" then | |
1349 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1350 | local Mesh = Thing[1].Mesh | |
1351 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1352 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1353 | elseif Thing[2] == "Block2" then | |
1354 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1355 | local Mesh = Thing[7] | |
1356 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1357 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1358 | elseif Thing[2] == "Block3" then | |
1359 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1360 | local Mesh = Thing[7] | |
1361 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1362 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1363 | elseif Thing[2] == "Cylinder" then | |
1364 | local Mesh = Thing[1].Mesh | |
1365 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1366 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1367 | elseif Thing[2] == "Blood" then | |
1368 | local Mesh = Thing[7] | |
1369 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1370 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1371 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1372 | elseif Thing[2] == "Elec" then | |
1373 | local Mesh = Thing[1].Mesh | |
1374 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1375 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1376 | elseif Thing[2] == "Disappear" then | |
1377 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1378 | elseif Thing[2] == "Shatter" then | |
1379 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1380 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1381 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1382 | Thing[6] = Thing[6] + Thing[5] | |
1383 | end | |
1384 | ||
1385 | end | |
1386 | end | |
1387 | end | |
1388 | end | |
1389 | end | |
1390 | end | |
1391 | ||
1392 | --Mkay. Bye! | |
1393 | --Wazzup... | |
1394 | --Nop. Not the end. | |
1395 | ||
1396 | ||
1397 | ||
1398 | ||
1399 | ||
1400 | ||
1401 | ||
1402 | ||
1403 | ||
1404 | ||
1405 | ||
1406 | ||
1407 | ||
1408 | ||
1409 | --JUST FREACKING GO DOWN. YEET. | |
1410 | ||
1411 | ||
1412 | ||
1413 | ||
1414 | ||
1415 | ||
1416 | ||
1417 | ||
1418 | ||
1419 | ||
1420 | ||
1421 | ||
1422 | ||
1423 | ||
1424 | ||
1425 | ||
1426 | ||
1427 | ||
1428 | ||
1429 | ||
1430 | ||
1431 | ||
1432 | ||
1433 | ||
1434 | ||
1435 | ||
1436 | ||
1437 | ||
1438 | ||
1439 | ||
1440 | ||
1441 | ||
1442 | ||
1443 | ||
1444 | ||
1445 | ||
1446 | ||
1447 | ||
1448 | ||
1449 | ||
1450 | ||
1451 | ||
1452 | ParticleSettings = { | |
1453 | Lifetime = 1, | |
1454 | Texture = 'rbxassetid://1209757190', | |
1455 | --Color1 is for UpperBody and Accessories, Color2 is for Lower Body | |
1456 | Color1 = ColorSequence.new(BrickColor.new('Pastel yellow').Color,BrickColor.new('Institutional white').Color), | |
1457 | Color2 = ColorSequence.new(BrickColor.new('Institutional white').Color,BrickColor.new('New Yeller').Color), | |
1458 | AllBody = true, | |
1459 | UpperBodyOnly = false, | |
1460 | LowerBodyOnly = false, | |
1461 | Accessories = true, | |
1462 | Extras = true, | |
1463 | } | |
1464 | m = game:service'Players'.LocalPlayer:GetMouse() | |
1465 | local p=game:service("Players").LocalPlayer | |
1466 | Instance.new("ForceField", game.Players.LocalPlayer.Character). Visible = false | |
1467 | local char=p.Character | |
1468 | script.Parent=char | |
1469 | local tor=char.Torso | |
1470 | local hed=char.Head | |
1471 | local larm=char:FindFirstChild("Left Arm") | |
1472 | local rarm=char:FindFirstChild("Right Arm") | |
1473 | local lleg=char:FindFirstChild("Left Leg") | |
1474 | local rleg=char:FindFirstChild("Right Leg") | |
1475 | local hum=char.Humanoid | |
1476 | local cam=workspace.CurrentCamera | |
1477 | local root=char.HumanoidRootPart | |
1478 | local mouse=p:GetMouse() | |
1479 | local hb=game:service("RunService").Heartbeat | |
1480 | local rs=game:service("RunService").Stepped | |
1481 | hum.MaxHealth= math.huge | |
1482 | hum.Health=hum.MaxHealth | |
1483 | local hair4 = Instance.new("Part",char) | |
1484 | hair4.Material="Neon" | |
1485 | hair4.CanCollide=false | |
1486 | hair4.Size=Vector3.new(.5,2,0) | |
1487 | hair4.BrickColor=BrickColor.Red() | |
1488 | hair4.Transparency=1 | |
1489 | ||
1490 | ||
1491 | ||
1492 | local w = Instance.new("Weld",hair4) | |
1493 | w.Part1=hair4 | |
1494 | w.Part0=tor | |
1495 | w.C0=CFrame.new(-0.7,0,0.15) | |
1496 | ||
1497 | local hair3 = Instance.new("Part",char) | |
1498 | hair3.Material="Neon" | |
1499 | hair3.CanCollide=false | |
1500 | hair3.Size=Vector3.new(.5,2,0) | |
1501 | hair3.BrickColor=BrickColor.Red() | |
1502 | hair3.Transparency=1 | |
1503 | ||
1504 | ||
1505 | ||
1506 | local w = Instance.new("Weld",hair3) | |
1507 | w.Part1=hair3 | |
1508 | w.Part0=tor | |
1509 | w.C0=CFrame.new(0.7,0,0.15) | |
1510 | ||
1511 | local bladee = Instance.new("ParticleEmitter",hair4) | |
1512 | bladee.Texture = "http://www.roblox.com/asset/?id=298984512" | |
1513 | bladee.LightEmission = 0.625 | |
1514 | bladee.EmissionDirection = "Left" | |
1515 | bladee.LockedToPart = true | |
1516 | bladee.Color = ParticleSettings.Color2 | |
1517 | bladee.Rate = 100000 | |
1518 | bladee.Lifetime = NumberRange.new(.5) | |
1519 | bladee.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1520 | bladee.Speed = NumberRange.new(5) | |
1521 | bladee.Acceleration = Vector3.new(-30,40,0) | |
1522 | ||
1523 | local bladee3 = Instance.new("ParticleEmitter",hair3) | |
1524 | bladee3.Texture = "http://www.roblox.com/asset/?id=298984512" | |
1525 | bladee3.LightEmission = 0.625 | |
1526 | bladee3.EmissionDirection = "Right" | |
1527 | bladee3.LockedToPart = true | |
1528 | bladee3.Color = ParticleSettings.Color2 | |
1529 | bladee3.Rate = 100000 | |
1530 | bladee3.Lifetime = NumberRange.new(.5) | |
1531 | bladee3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(1,0,0)}) | |
1532 | bladee3.Speed = NumberRange.new(5) | |
1533 | bladee3.Acceleration = Vector3.new(30,40,0) | |
1534 | m.KeyDown:connect(function(k) | |
1535 | if k == "e" then | |
1536 | if (hum ~= nil) then | |
1537 | hum.Sit = true | |
1538 | end | |
1539 | end | |
1540 | end) | |
1541 | ||
1542 | --Okay... It iz teh end. | |
1543 | ||
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1613 | ||
1614 | ||
1615 | --OH FU**! WHY ISN'T IT THE END YET? >:( | |
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1645 | ||
1646 | --end ;~; |