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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER, EDIT BY XXUNORIBOASXX | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local sick = Instance.new("Sound",Torso) | |
32 | sick.SoundId = "rbxassetid://1494747651" | |
33 | sick.Looped = true | |
34 | sick.Pitch = 1 | |
35 | sick.Volume = 8 | |
36 | sick.TimePosition = 16.3 | |
37 | sick:Play() | |
38 | ||
39 | local naeeym2 = Instance.new("BillboardGui",Character) | |
40 | naeeym2.AlwaysOnTop = true | |
41 | naeeym2.Size = UDim2.new(5,35,2,35) | |
42 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
43 | naeeym2.Adornee = Character.Head | |
44 | naeeym2.Name = "Name" | |
45 | naeeym2.MaxDistance = 200 | |
46 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
47 | tecks2.BackgroundTransparency = 1 | |
48 | tecks2.TextScaled = true | |
49 | tecks2.BorderSizePixel = 0 | |
50 | - | tecks2.Text = "C͎̕o̼̹͆d͓͋͜e̝̞" |
50 | + | tecks2.Text = "Βĺâçķ C͎̕o̼̹͆d͓͋͜e̝̞" |
51 | tecks2.Font = "Antique" | |
52 | tecks2.TextSize = 30 | |
53 | tecks2.TextStrokeTransparency = 1 | |
54 | - | tecks2.TextColor3 = Color3.new(0,255,255) |
54 | + | tecks2.TextColor3 = Color3.new(0,0,0) |
55 | - | tecks2.TextStrokeColor3 = Color3.new(0,255,255) |
55 | + | tecks2.TextStrokeColor3 = Color3.new(0,0,0) |
56 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
57 | tecks2.Parent = naeeym2 | |
58 | ||
59 | IT = Instance.new | |
60 | CF = CFrame.new | |
61 | VT = Vector3.new | |
62 | RAD = math.rad | |
63 | C3 = Color3.new | |
64 | UD2 = UDim2.new | |
65 | BRICKC = BrickColor.new | |
66 | ANGLES = CFrame.Angles | |
67 | EULER = CFrame.fromEulerAnglesXYZ | |
68 | COS = math.cos | |
69 | ACOS = math.acos | |
70 | SIN = math.sin | |
71 | ASIN = math.asin | |
72 | ABS = math.abs | |
73 | MRANDOM = math.random | |
74 | FLOOR = math.floor | |
75 | ||
76 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
77 | local NEWMESH = IT(MESH) | |
78 | if MESH == "SpecialMesh" then | |
79 | NEWMESH.MeshType = MESHTYPE | |
80 | if MESHID ~= "nil" and MESHID ~= "" then | |
81 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
82 | end | |
83 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
84 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
85 | end | |
86 | end | |
87 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
88 | NEWMESH.Scale = SCALE | |
89 | NEWMESH.Parent = PARENT | |
90 | return NEWMESH | |
91 | end | |
92 | ||
93 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
94 | local NEWPART = IT("Part") | |
95 | NEWPART.formFactor = FORMFACTOR | |
96 | NEWPART.Reflectance = REFLECTANCE | |
97 | NEWPART.Transparency = TRANSPARENCY | |
98 | NEWPART.CanCollide = false | |
99 | NEWPART.Locked = true | |
100 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
101 | NEWPART.Name = NAME | |
102 | NEWPART.Size = SIZE | |
103 | NEWPART.Position = Torso.Position | |
104 | NEWPART.Material = MATERIAL | |
105 | NEWPART:BreakJoints() | |
106 | NEWPART.Parent = PARENT | |
107 | return NEWPART | |
108 | end | |
109 | ||
110 | ||
111 | --//=================================\\ | |
112 | --|| CUSTOMIZATION | |
113 | --\\=================================// | |
114 | ||
115 | - | Class_Name = "₱Ɽł₴₥.exe" |
115 | + | |
116 | Class_Name = "₱Ɽł₴₥.exe" | |
117 | Weapon_Name = "Add-ons" | |
118 | ||
119 | - | Custom_Color_1 = BRICKC("Toothpaste"); --1st color for the weapon. |
119 | + | |
120 | - | Custom_Color_2 = BRICKC("Toothpaste"); --2nd color for the weapon. |
120 | + | Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon. |
121 | Custom_Color_2 = BRICKC("Toothpaste"); --2nd color for the weapon. | |
122 | - | Custom_Color_3 = BRICKC("Toothpaste"); --Color for the abilities. |
122 | + | |
123 | - | Custom_Color_4 = BRICKC("Toothpaste"); --Color for the secondary bar. |
123 | + | Custom_Color_3 = BRICKC("Really black"); --Color for the abilities. |
124 | - | Custom_Color_5 = BRICKC("Toothpaste"); --Color for the mana bar. |
124 | + | Custom_Color_4 = BRICKC("Really black"); --Color for the secondary bar. |
125 | - | Custom_Color_6 = BRICKC("Toothpaste"); --Color for the health bar. |
125 | + | Custom_Color_5 = BRICKC("Really black"); --Color for the mana bar. |
126 | - | Custom_Color_7 = BRICKC("Toothpaste"); --Color for the stun bar. |
126 | + | Custom_Color_6 = BRICKC("Really black"); --Color for the health bar. |
127 | Custom_Color_7 = BRICKC("Really black"); --Color for the stun bar. | |
128 | - | Custom_Color_8 = BRICKC("Toothpaste"); --Background for the mana bar. |
128 | + | |
129 | - | Custom_Color_9 = BRICKC("Toothpaste"); --Background for the secondary mana bar. |
129 | + | Custom_Color_8 = BRICKC("Really black"); --Background for the mana bar. |
130 | - | Custom_Color_10 = BRICKC("Toothpaste"); --Background for the stun bar. |
130 | + | Custom_Color_9 = BRICKC("Really black"); --Background for the secondary mana bar. |
131 | - | Custom_Color_11 = BRICKC("Toothpaste"); --Background for the health bar. |
131 | + | Custom_Color_10 = BRICKC("Really black"); --Background for the stun bar. |
132 | - | Custom_Color_12 = BRICKC("Toothpaste"); --Background for the abilities. |
132 | + | Custom_Color_11 = BRICKC("Really black"); --Background for the health bar. |
133 | Custom_Color_12 = BRICKC("Really black"); --Background for the abilities. | |
134 | } | |
135 | ||
136 | ||
137 | Player_Size = 1 --Size of the player. | |
138 | Animation_Speed = 3 | |
139 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
140 | ||
141 | local Speed = 36 | |
142 | local Effects2 = {} | |
143 | ||
144 | --//=================================\\ | |
145 | --|| END OF CUSTOMIZATION | |
146 | --\\=================================// | |
147 | ||
148 | local function weldBetween(a, b) | |
149 | local weldd = Instance.new("ManualWeld") | |
150 | weldd.Part0 = a | |
151 | weldd.Part1 = b | |
152 | weldd.C0 = CFrame.new() | |
153 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
154 | weldd.Parent = a | |
155 | return weldd | |
156 | end | |
157 | ||
158 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
159 | local acs = Instance.new("Part") | |
160 | acs.CanCollide = false | |
161 | acs.Anchored = false | |
162 | acs.Size = Vector3.new(0,0,0) | |
163 | acs.CFrame = attachmentpart.CFrame | |
164 | acs.Parent = Character | |
165 | acs.BrickColor = color | |
166 | local meshs = Instance.new("SpecialMesh") | |
167 | meshs.MeshId = mesh | |
168 | meshs.TextureId = texture | |
169 | meshs.Parent = acs | |
170 | meshs.Scale = scale | |
171 | meshs.Offset = offset | |
172 | weldBetween(attachmentpart,acs) | |
173 | end | |
174 | - | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) |
174 | + | |
175 | ffunction createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
176 | - | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) |
176 | + | |
177 | - | acs.Anchored = false |
177 | + | |
178 | acs.Anchored = false | |
179 | - | acs.CFrame = PART.CFrame |
179 | + | |
180 | - | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) |
180 | + | |
181 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
182 | weldBetween(PART,acs) | |
183 | - | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) |
183 | + | |
184 | - | acs.Anchored = false |
184 | + | |
185 | acs.Anchored = false | |
186 | - | acs.CFrame = PART.CFrame |
186 | + | |
187 | - | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) |
187 | + | |
188 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
189 | weldBetween(PART,acs) | |
190 | elseif TYPE == "Eye" then | |
191 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
192 | acs.Anchored = false | |
193 | acs.CanCollide = false | |
194 | acs.CFrame = PART.CFrame | |
195 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
196 | weldBetween(PART,acs) | |
197 | end | |
198 | end | |
199 | ||
200 | --//=================================\\ | |
201 | --|| USEFUL VALUES | |
202 | --\\=================================// | |
203 | ||
204 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
205 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
206 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
207 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
208 | local CO1 = 0 | |
209 | local CO2 = 0 | |
210 | local CO3 = 0 | |
211 | local CO4 = 0 | |
212 | local CHANGEDEFENSE = 0 | |
213 | local CHANGEDAMAGE = 0 | |
214 | local CHANGEMOVEMENT = 0 | |
215 | local ANIM = "Idle" | |
216 | local ATTACK = false | |
217 | local EQUIPPED = false | |
218 | local HOLD = false | |
219 | local COMBO = 1 | |
220 | local LASTPOINT = nil | |
221 | local BLCF = nil | |
222 | local SCFR = nil | |
223 | local STAGGERHITANIM = false | |
224 | local STAGGERANIM = false | |
225 | local STUNANIM = false | |
226 | local CRITCHANCENUMBER = 0 | |
227 | local IDLENUMBER = 0 | |
228 | local DONUMBER = 0 | |
229 | local HANDIDLE = false | |
230 | local SINE = 0 | |
231 | local CHANGE = 2 / Animation_Speed | |
232 | local WALKINGANIM = false | |
233 | local WALK = 0 | |
234 | local KEYHOLD = false | |
235 | local DISABLEJUMPING = false | |
236 | local HASBEENBLOCKED = false | |
237 | local STUNDELAYNUMBER = 0 | |
238 | local MANADELAYNUMBER = 0 | |
239 | local SECONDARYMANADELAYNUMBER = 0 | |
240 | local ROBLOXIDLEANIMATION = IT("Animation") | |
241 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
242 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
243 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
244 | local WEAPONGUI = IT("ScreenGui", nil) | |
245 | WEAPONGUI.Name = "Weapon GUI" | |
246 | local WEAPONTOOL = IT("HopperBin", nil) | |
247 | WEAPONTOOL.Name = Weapon_Name | |
248 | local Weapon = IT("Model") | |
249 | Weapon.Name = Weapon_Name | |
250 | local Effects = IT("Folder", Weapon) | |
251 | Effects.Name = "Effects" | |
252 | local ANIMATOR = Humanoid.Animator | |
253 | local ANIMATE = Character.Animate | |
254 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
255 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
256 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
257 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
258 | local CUTSOUNDS = {"645750958","645747150"} | |
259 | local VICIOUSWOOSH = "658941933" | |
260 | local RELEASESOUND = "565538688" | |
261 | local CHARGESOUND = "565538601" | |
262 | - | local MAGICPARTICLE = "1278560360" |
262 | + | |
263 | local MAGICPARTICLE = "341277531" | |
264 | ||
265 | ||
266 | --//=================================\\ | |
267 | --\\=================================// | |
268 | ||
269 | --//=================================\\ | |
270 | --|| STATS | |
271 | --\\=================================// | |
272 | ||
273 | if Character:FindFirstChild("Stats") ~= nil then | |
274 | Character:FindFirstChild("Stats").Parent = nil | |
275 | end | |
276 | ||
277 | local Stats = IT("Folder", nil) | |
278 | Stats.Name = "Stats" | |
279 | local ChangeStat = IT("Folder", Stats) | |
280 | ChangeStat.Name = "ChangeStat" | |
281 | local Defense = IT("NumberValue", Stats) | |
282 | Defense.Name = "Defense" | |
283 | Defense.Value = 1 | |
284 | local Movement = IT("NumberValue", Stats) | |
285 | Movement.Name = "Movement" | |
286 | Movement.Value = 1 | |
287 | local Damage = IT("NumberValue", Stats) | |
288 | Damage.Name = "Damage" | |
289 | Damage.Value = 1 | |
290 | local Mana = IT("NumberValue", Stats) | |
291 | Mana.Name = "Mana" | |
292 | Mana.Value = 0 | |
293 | local SecondaryMana = IT("NumberValue", Stats) | |
294 | SecondaryMana.Name = "SecondaryMana" | |
295 | SecondaryMana.Value = 0 | |
296 | local CanCrit = IT("BoolValue", Stats) | |
297 | CanCrit.Name = "CanCrit" | |
298 | CanCrit.Value = false | |
299 | local CritChance = IT("NumberValue", Stats) | |
300 | CritChance.Name = "CritChance" | |
301 | CritChance.Value = 20 | |
302 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
303 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
304 | CanPenetrateArmor.Value = false | |
305 | local AntiTeamKill = IT("BoolValue", Stats) | |
306 | AntiTeamKill.Name = "AntiTeamKill" | |
307 | AntiTeamKill.Value = false | |
308 | local Rooted = IT("BoolValue", Stats) | |
309 | Rooted.Name = "Rooted" | |
310 | Rooted.Value = false | |
311 | local Block = IT("BoolValue", Stats) | |
312 | Block.Name = "Block" | |
313 | Block.Value = false | |
314 | local RecentEnemy = IT("ObjectValue", Stats) | |
315 | RecentEnemy.Name = "RecentEnemy" | |
316 | RecentEnemy.Value = nil | |
317 | local StaggerHit = IT("BoolValue", Stats) | |
318 | StaggerHit.Name = "StaggerHit" | |
319 | StaggerHit.Value = false | |
320 | local Stagger = IT("BoolValue", Stats) | |
321 | Stagger.Name = "Stagger" | |
322 | Stagger.Value = false | |
323 | local Stun = IT("BoolValue", Stats) | |
324 | Stun.Name = "Stun" | |
325 | Stun.Value = false | |
326 | local StunValue = IT("NumberValue", Stats) | |
327 | StunValue.Name = "StunValue" | |
328 | StunValue.Value = 0 | |
329 | ||
330 | ||
331 | --//=================================\\ | |
332 | --\\=================================// | |
333 | ||
334 | ||
335 | ||
336 | ||
337 | ||
338 | --//=================================\\ | |
339 | --|| DEBUFFS / BUFFS | |
340 | --\\=================================// | |
341 | ||
342 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
343 | DEFENSECHANGE1.Name = "ChangeDefense" | |
344 | DEFENSECHANGE1.Value = 0 | |
345 | ||
346 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
347 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
348 | MOVEMENTCHANGE1.Value = 0 | |
349 | ||
350 | --//=================================\\ | |
351 | --\\=================================// | |
352 | ||
353 | ||
354 | ||
355 | ||
356 | ||
357 | --//=================================\\ | |
358 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
359 | --\\=================================// | |
360 | ||
361 | ArtificialHB = Instance.new("BindableEvent", script) | |
362 | ArtificialHB.Name = "ArtificialHB" | |
363 | ||
364 | script:WaitForChild("ArtificialHB") | |
365 | ||
366 | frame = Frame_Speed | |
367 | tf = 0 | |
368 | allowframeloss = false | |
369 | tossremainder = false | |
370 | lastframe = tick() | |
371 | script.ArtificialHB:Fire() | |
372 | ||
373 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
374 | tf = tf + s | |
375 | if tf >= frame then | |
376 | if allowframeloss then | |
377 | script.ArtificialHB:Fire() | |
378 | lastframe = tick() | |
379 | else | |
380 | for i = 1, math.floor(tf / frame) do | |
381 | script.ArtificialHB:Fire() | |
382 | end | |
383 | lastframe = tick() | |
384 | end | |
385 | if tossremainder then | |
386 | tf = 0 | |
387 | else | |
388 | tf = tf - frame * math.floor(tf / frame) | |
389 | end | |
390 | end | |
391 | end) | |
392 | ||
393 | --//=================================\\ | |
394 | --\\=================================// | |
395 | ||
396 | ||
397 | ||
398 | ||
399 | ||
400 | --//=================================\\ | |
401 | --|| SOME FUNCTIONS | |
402 | --\\=================================// | |
403 | ||
404 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
405 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
406 | end | |
407 | ||
408 | function PositiveAngle(NUMBER) | |
409 | if NUMBER >= 0 then | |
410 | NUMBER = 0 | |
411 | end | |
412 | return NUMBER | |
413 | end | |
414 | ||
415 | function NegativeAngle(NUMBER) | |
416 | if NUMBER <= 0 then | |
417 | NUMBER = 0 | |
418 | end | |
419 | return NUMBER | |
420 | end | |
421 | ||
422 | function Swait(NUMBER) | |
423 | if NUMBER == 0 or NUMBER == nil then | |
424 | ArtificialHB.Event:wait() | |
425 | else | |
426 | for i = 1, NUMBER do | |
427 | ArtificialHB.Event:wait() | |
428 | end | |
429 | end | |
430 | end | |
431 | ||
432 | function QuaternionFromCFrame(cf) | |
433 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
434 | local trace = m00 + m11 + m22 | |
435 | if trace > 0 then | |
436 | local s = math.sqrt(1 + trace) | |
437 | local recip = 0.5 / s | |
438 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
439 | else | |
440 | local i = 0 | |
441 | if m11 > m00 then | |
442 | i = 1 | |
443 | end | |
444 | if m22 > (i == 0 and m00 or m11) then | |
445 | i = 2 | |
446 | end | |
447 | if i == 0 then | |
448 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
449 | local recip = 0.5 / s | |
450 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
451 | elseif i == 1 then | |
452 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
453 | local recip = 0.5 / s | |
454 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
455 | elseif i == 2 then | |
456 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
457 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
458 | end | |
459 | end | |
460 | end | |
461 | ||
462 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
463 | local xs, ys, zs = x + x, y + y, z + z | |
464 | local wx, wy, wz = w * xs, w * ys, w * zs | |
465 | local xx = x * xs | |
466 | local xy = x * ys | |
467 | local xz = x * zs | |
468 | local yy = y * ys | |
469 | local yz = y * zs | |
470 | local zz = z * zs | |
471 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
472 | end | |
473 | ||
474 | function QuaternionSlerp(a, b, t) | |
475 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
476 | local startInterp, finishInterp; | |
477 | if cosTheta >= 0.0001 then | |
478 | if (1 - cosTheta) > 0.0001 then | |
479 | local theta = ACOS(cosTheta) | |
480 | local invSinTheta = 1 / SIN(theta) | |
481 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
482 | finishInterp = SIN(t * theta) * invSinTheta | |
483 | else | |
484 | startInterp = 1 - t | |
485 | finishInterp = t | |
486 | end | |
487 | else | |
488 | if (1 + cosTheta) > 0.0001 then | |
489 | local theta = ACOS(-cosTheta) | |
490 | local invSinTheta = 1 / SIN(theta) | |
491 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
492 | finishInterp = SIN(t * theta) * invSinTheta | |
493 | else | |
494 | startInterp = t - 1 | |
495 | finishInterp = t | |
496 | end | |
497 | end | |
498 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
499 | end | |
500 | ||
501 | function Clerp(a, b, t) | |
502 | local qa = {QuaternionFromCFrame(a)} | |
503 | local qb = {QuaternionFromCFrame(b)} | |
504 | local ax, ay, az = a.x, a.y, a.z | |
505 | local bx, by, bz = b.x, b.y, b.z | |
506 | local _t = 1 - t | |
507 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
508 | end | |
509 | ||
510 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
511 | local frame = IT("Frame") | |
512 | frame.BackgroundTransparency = TRANSPARENCY | |
513 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
514 | frame.Position = POSITION | |
515 | frame.Size = SIZE | |
516 | frame.BackgroundColor3 = COLOR | |
517 | frame.BorderColor3 = BORDERCOLOR | |
518 | frame.Name = NAME | |
519 | frame.Parent = PARENT | |
520 | return frame | |
521 | end | |
522 | ||
523 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
524 | local label = IT("TextLabel") | |
525 | label.BackgroundTransparency = 1 | |
526 | label.Size = UD2(1, 0, 1, 0) | |
527 | label.Position = UD2(0, 0, 0, 0) | |
528 | label.TextColor3 = C3(255, 255, 255) | |
529 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
530 | label.TextTransparency = TRANSPARENCY | |
531 | label.FontSize = TEXTFONTSIZE | |
532 | label.Font = TEXTFONT | |
533 | label.BorderSizePixel = BORDERSIZEPIXEL | |
534 | label.TextScaled = true | |
535 | label.Text = TEXT | |
536 | label.Name = NAME | |
537 | label.Parent = PARENT | |
538 | return label | |
539 | end | |
540 | ||
541 | function NoOutlines(PART) | |
542 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
543 | end | |
544 | ||
545 | ||
546 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
547 | local NEWWELD = IT(TYPE) | |
548 | NEWWELD.Part0 = PART0 | |
549 | NEWWELD.Part1 = PART1 | |
550 | NEWWELD.C0 = C0 | |
551 | NEWWELD.C1 = C1 | |
552 | NEWWELD.Parent = PARENT | |
553 | return NEWWELD | |
554 | end | |
555 | ||
556 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
557 | local NEWSOUND = nil | |
558 | coroutine.resume(coroutine.create(function() | |
559 | NEWSOUND = IT("Sound", PARENT) | |
560 | NEWSOUND.Volume = VOLUME | |
561 | NEWSOUND.Pitch = PITCH | |
562 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
563 | --Swait() | |
564 | NEWSOUND:play() | |
565 | if DOESLOOP == false then | |
566 | repeat Swait() until NEWSOUND.Playing == false | |
567 | NEWSOUND:remove() | |
568 | elseif DOESLOOP == true then | |
569 | NEWSOUND.Looped = true | |
570 | end | |
571 | end)) | |
572 | return NEWSOUND | |
573 | end | |
574 | ||
575 | function CFrameFromTopBack(at, top, back) | |
576 | local right = top:Cross(back) | |
577 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
578 | end | |
579 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
579 | + | |
580 | - | local mesh = IT("SpecialMesh",wave) |
580 | + | |
581 | - | mesh.MeshType = "FileMesh" |
581 | + | local wave = CreatePart(3, Effects, "Bright violet", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
582 | - | wave.Anchored = true |
582 | + | local mesh = IT("SpecialMesh",wave) |
583 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
583 | + | mesh.MeshType = "FileMesh" |
584 | - | mesh.Scale = VT(size,size,size) |
584 | + | wave.Anchored = true |
585 | - | mesh.Offset = VT(0,0,-size/8) |
585 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
586 | - | wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) |
586 | + | mesh.Scale = VT(size,size,size) |
587 | mesh.Offset = VT(0,0,-size/8) | |
588 | wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
589 | coroutine.resume(coroutine.create(function(PART) | |
590 | - | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) |
590 | + | for i = 1, waitt do |
591 | - | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
591 | + | Swait() |
592 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
593 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) |
593 | + | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
594 | if doesrotate == true then | |
595 | - | wave.Transparency = wave.Transparency + (0.5/waitt) |
595 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) |
596 | - | if wave.Transparency > 0.99 then |
596 | + | end |
597 | - | wave:remove() |
597 | + | wave.Transparency = wave.Transparency + (0.5/waitt) |
598 | if wave.Transparency > 0.99 then | |
599 | wave:remove() | |
600 | end | |
601 | end | |
602 | end)) | |
603 | end | |
604 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
604 | + | |
605 | - | local mesh = IT("SpecialMesh",wave) |
605 | + | |
606 | - | mesh.MeshType = "FileMesh" |
606 | + | local wave = CreatePart(3, Effects, "Bright violet", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
607 | - | wave.Anchored = true |
607 | + | local mesh = IT("SpecialMesh",wave) |
608 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" |
608 | + | mesh.MeshType = "FileMesh" |
609 | - | mesh.Scale = VT(size,size,size) |
609 | + | wave.Anchored = true |
610 | - | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) |
610 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" |
611 | mesh.Scale = VT(size,size,size) | |
612 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
613 | coroutine.resume(coroutine.create(function(PART) | |
614 | - | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) |
614 | + | for i = 1, waitt do |
615 | Swait() | |
616 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) |
616 | + | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) |
617 | if doesrotate == true then | |
618 | - | wave.Transparency = wave.Transparency + (0.5/waitt) |
618 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) |
619 | - | if wave.Transparency > 0.99 then |
619 | + | end |
620 | - | wave:remove() |
620 | + | wave.Transparency = wave.Transparency + (0.5/waitt) |
621 | if wave.Transparency > 0.99 then | |
622 | wave:remove() | |
623 | end | |
624 | end | |
625 | end)) | |
626 | end | |
627 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
627 | + | |
628 | - | local mesh = IT("SpecialMesh",wave) |
628 | + | |
629 | - | mesh.MeshType = "FileMesh" |
629 | + | local wave = CreatePart(3, Effects, "Bright violet", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
630 | - | wave.Anchored = true |
630 | + | local mesh = IT("SpecialMesh",wave) |
631 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" |
631 | + | mesh.MeshType = "FileMesh" |
632 | - | mesh.Scale = VT(size,size,size) |
632 | + | wave.Anchored = true |
633 | - | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) |
633 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" |
634 | mesh.Scale = VT(size,size,size) | |
635 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
636 | coroutine.resume(coroutine.create(function(PART) | |
637 | - | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) |
637 | + | for i = 1, waitt do |
638 | Swait() | |
639 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) |
639 | + | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) |
640 | if doesrotate == true then | |
641 | - | wave.Transparency = wave.Transparency + (0.5/waitt) |
641 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) |
642 | - | if wave.Transparency > 0.99 then |
642 | + | end |
643 | - | wave:remove() |
643 | + | wave.Transparency = wave.Transparency + (0.5/waitt) |
644 | if wave.Transparency > 0.99 then | |
645 | wave:remove() | |
646 | end | |
647 | end | |
648 | end)) | |
649 | end | |
650 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
650 | + | |
651 | - | local mesh = IT("SpecialMesh",wave) |
651 | + | |
652 | - | mesh.MeshType = "FileMesh" |
652 | + | local wave = CreatePart(3, Effects, "Bright violet", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) |
653 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" |
653 | + | local mesh = IT("SpecialMesh",wave) |
654 | - | mesh.Scale = VT(size,size,size) |
654 | + | mesh.MeshType = "FileMesh" |
655 | - | wave.Anchored = true |
655 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" |
656 | - | mesh.Offset = VT(0,0,0) |
656 | + | mesh.Scale = VT(size,size,size) |
657 | - | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) |
657 | + | wave.Anchored = true |
658 | mesh.Offset = VT(0,0,0) | |
659 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
660 | coroutine.resume(coroutine.create(function(PART) | |
661 | - | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) |
661 | + | for i = 1, waitt do |
662 | Swait() | |
663 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) |
663 | + | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) |
664 | if doesrotate == true then | |
665 | - | wave.Transparency = wave.Transparency + (0.5/waitt) |
665 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) |
666 | - | if wave.Transparency > 0.99 then |
666 | + | end |
667 | - | wave:remove() |
667 | + | wave.Transparency = wave.Transparency + (0.5/waitt) |
668 | if wave.Transparency > 0.99 then | |
669 | wave:remove() | |
670 | end | |
671 | end | |
672 | end)) | |
673 | - | function MagicSphere(size,waitt,part,color) |
673 | + | |
674 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0)) |
674 | + | |
675 | - | local mesh = IT("SpecialMesh",wave) |
675 | + | |
676 | - | mesh.MeshType = "Sphere" |
676 | + | |
677 | - | wave.Anchored = true |
677 | + | |
678 | - | mesh.Scale = VT(size,size,size) |
678 | + | |
679 | - | mesh.Offset = VT(0,0,0) |
679 | + | |
680 | - | wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0)) |
680 | + | |
681 | NumberSequenceKeypoint.new(1,1,0) | |
682 | } | |
683 | local PE=Instance.new("ParticleEmitter") | |
684 | - | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) |
684 | + | |
685 | - | wave.Transparency = wave.Transparency + (1/waitt) |
685 | + | |
686 | - | if wave.Transparency > 0.99 then |
686 | + | |
687 | - | wave:remove() |
687 | + | |
688 | PE.LockedToPart = false | |
689 | PE.Speed = NumberRange.new(0,255,255) | |
690 | PE.ZOffset = 0.3 | |
691 | PE.Rate = 200 | |
692 | PE.Name = "Particles" | |
693 | - | function MagicBlock(size,waitt,part,offset,color) |
693 | + | |
694 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) |
694 | + | |
695 | - | local mesh = IT("BlockMesh",wave) |
695 | + | |
696 | - | wave.Anchored = true |
696 | + | |
697 | - | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) |
697 | + | |
698 | Swait() | |
699 | particle.Rate = 200 | |
700 | particle.Parent = art | |
701 | - | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) |
701 | + | |
702 | - | wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360))) |
702 | + | |
703 | - | wave.Transparency = wave.Transparency + (1/waitt) |
703 | + | |
704 | - | if wave.Transparency > 0.99 then |
704 | + | |
705 | - | wave:remove() |
705 | + | |
706 | } | |
707 | particle.Size = NumberSequence.new(EyeSizes) | |
708 | elseif type == "Smoke" then | |
709 | local EyeSizes={ | |
710 | NumberSequenceKeypoint.new(0,0.5,0), | |
711 | NumberSequenceKeypoint.new(1,5,0.5) | |
712 | } | |
713 | particle.Size = NumberSequence.new(EyeSizes) | |
714 | elseif type == "Smoke" then | |
715 | local EyeSizes={ | |
716 | NumberSequenceKeypoint.new(0,0.5,0), | |
717 | NumberSequenceKeypoint.new(1,0.5,0) | |
718 | } | |
719 | particle.Size = NumberSequence.new(EyeSizes) | |
720 | end | |
721 | particle.Lifetime=NumberRange.new(lifetime) | |
722 | particle.Drag = drag | |
723 | if locked == true then | |
724 | particle.LockedToPart = true | |
725 | end | |
726 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
727 | particle.Enabled = isenabledbydefault | |
728 | end)) | |
729 | return particle | |
730 | end | |
731 | ||
732 | local EyeSizes={ | |
733 | NumberSequenceKeypoint.new(0,0.5,0), | |
734 | NumberSequenceKeypoint.new(1,0.2,0) | |
735 | } | |
736 | local EyeTrans={ | |
737 | NumberSequenceKeypoint.new(0,0,0), | |
738 | NumberSequenceKeypoint.new(1,1,0) | |
739 | } | |
740 | local PE2=Instance.new("ParticleEmitter") | |
741 | PE2.LightEmission=0.8 | |
742 | PE2.Size=NumberSequence.new(EyeSizes) | |
743 | PE2.Transparency=NumberSequence.new(EyeTrans) | |
744 | PE2.Rotation=NumberRange.new(0,360) | |
745 | PE2.LockedToPart = false | |
746 | PE2.Speed = NumberRange.new(0,0,0) | |
747 | PE2.ZOffset = 0.3 | |
748 | PE2.Rate = 200 | |
749 | PE2.VelocitySpread = 90000 | |
750 | PE2.Name = "Particles" | |
751 | ||
752 | function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
753 | local particle = nil | |
754 | coroutine.resume(coroutine.create(function(PART) | |
755 | particle = PE2:Clone() | |
756 | Swait() | |
757 | particle.Rate = 200 | |
758 | particle.Parent = art | |
759 | particle.Acceleration = accel | |
760 | if type == "Fire" then | |
761 | local EyeSizes={ | |
762 | NumberSequenceKeypoint.new(0,size,size/2), | |
763 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
764 | } | |
765 | particle.Size = NumberSequence.new(EyeSizes) | |
766 | elseif type == "Smoke" then | |
767 | local EyeSizes={ | |
768 | NumberSequenceKeypoint.new(0,0.5,0), | |
769 | NumberSequenceKeypoint.new(1,5,0.5) | |
770 | } | |
771 | particle.Size = NumberSequence.new(EyeSizes) | |
772 | elseif type == "Smoke" then | |
773 | local EyeSizes={ | |
774 | NumberSequenceKeypoint.new(0,0.5,0), | |
775 | NumberSequenceKeypoint.new(1,0.5,0) | |
776 | } | |
777 | particle.Size = NumberSequence.new(EyeSizes) | |
778 | end | |
779 | particle.Lifetime=NumberRange.new(lifetime) | |
780 | particle.Drag = drag | |
781 | if locked == true then | |
782 | particle.LockedToPart = true | |
783 | end | |
784 | particle.Speed = NumberRange.new(speed,speed,speed) | |
785 | particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE | |
786 | particle.Enabled = isenabledbydefault | |
787 | --particle.Color = ColorSequence.new(Color3.new(255, 0, 0)) | |
788 | end)) | |
789 | return particle | |
790 | end | |
791 | ||
792 | local Decal = IT("Decal") | |
793 | ||
794 | function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade) | |
795 | local sinkhole = IT("Part") | |
796 | sinkhole.Size = VT(size,0,size) | |
797 | sinkhole.CFrame = cframe | |
798 | --sinkhole.Orientation = VT(0,0,0) | |
799 | sinkhole.Parent = Effects | |
800 | sinkhole.Material = "Neon" | |
801 | sinkhole.Color = C3(255, 255, 255) | |
802 | sinkhole.Anchored = true | |
803 | sinkhole.CanCollide = false | |
804 | sinkhole.Transparency = 1 | |
805 | local decal = Decal:Clone() | |
806 | decal.Parent = sinkhole | |
807 | decal.Face = "Top" | |
808 | decal.Texture = "http://www.roblox.com/asset/?id=1531669882" | |
809 | local decal2 = Decal:Clone() | |
810 | decal2.Parent = sinkhole | |
811 | decal2.Face = "Bottom" | |
812 | decal2.Texture = "http://www.roblox.com/asset/?id=1531669882" | |
813 | coroutine.resume(coroutine.create(function(PART) | |
814 | for i = 1, waitt do | |
815 | Swait() | |
816 | if doesrotate == true then | |
817 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
818 | end | |
819 | if alwaysfade == true then | |
820 | decal.Transparency = decal.Transparency + (1/waitt) | |
821 | decal2.Transparency = decal.Transparency + (1/waitt) | |
822 | end | |
823 | if i > waitt-11 and (alwaysfade ~= true) then | |
824 | decal.Transparency = decal.Transparency + 0.1 | |
825 | decal2.Transparency = decal.Transparency + 0.1 | |
826 | end | |
827 | end | |
828 | sinkhole.Parent = nil | |
829 | end)) | |
830 | return sinkhole | |
831 | end | |
832 | ||
833 | --//=================================\\ | |
834 | --\\=================================// | |
835 | ||
836 | ||
837 | --//=================================\\ | |
838 | --|| WEAPON CREATION | |
839 | --\\=================================// | |
840 | ||
841 | if Player_Size ~= 1 then | |
842 | for _, v in pairs (Weapon:GetChildren()) do | |
843 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
844 | - | decal.Texture = "http://www.roblox.com/asset/?id=1226241606" |
844 | + | |
845 | v.Part1 = nil | |
846 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
847 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
848 | - | decal2.Texture = "http://www.roblox.com/asset/?id=1226241606" |
848 | + | |
849 | elseif v.ClassName == "Part" then | |
850 | for _, b in pairs (v:GetChildren()) do | |
851 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
852 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
853 | end | |
854 | end | |
855 | end | |
856 | end | |
857 | end | |
858 | ||
859 | Swait() | |
860 | ||
861 | local Plate = IT("Part",Weapon) | |
862 | Plate.Size = VT(1,0.1,1) | |
863 | Plate.Transparency = 1 | |
864 | Plate.CanCollide = false | |
865 | Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0) | |
866 | CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true) | |
867 | weldBetween(LeftLeg,Plate) | |
868 | ||
869 | local Plate = IT("Part",Weapon) | |
870 | Plate.Size = VT(1,0.1,1) | |
871 | Plate.Transparency = 1 | |
872 | Plate.CanCollide = false | |
873 | Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0) | |
874 | CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true) | |
875 | weldBetween(RightLeg,Plate) | |
876 | ||
877 | local Plate = IT("Part",Weapon) | |
878 | Plate.Size = VT(1,0.1,1) | |
879 | Plate.Transparency = 1 | |
880 | Plate.CanCollide = false | |
881 | Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
882 | CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true) | |
883 | weldBetween(RightArm,Plate) | |
884 | ||
885 | local Plate = IT("Part",Weapon) | |
886 | Plate.Size = VT(1,0.1,1) | |
887 | Plate.Transparency = 1 | |
888 | Plate.CanCollide = false | |
889 | Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0) | |
890 | CreateParticles(Plate,MAGICPARTICLE,VT(0,255,255),2,2,"Fire",true,true) | |
891 | weldBetween(LeftArm,Plate) | |
892 | ||
893 | local eye = IT("Part",Weapon) | |
894 | eye.Size = VT(0.2,0.2,0.2) | |
895 | eye.Shape = "Ball" | |
896 | eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55) | |
897 | eye.Material = "Neon" | |
898 | eye.BrickColor = BRICKC("Really black") | |
899 | weldBetween(Head,eye) | |
900 | ||
901 | ||
902 | ||
903 | for _, c in pairs(Weapon:GetChildren()) do | |
904 | if c.ClassName == "Part" then | |
905 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
906 | end | |
907 | end | |
908 | ||
909 | Weapon.Parent = Character | |
910 | ||
911 | Humanoid.Died:connect(function() | |
912 | ATTACK = true | |
913 | end) | |
914 | ||
915 | print(Class_Name.." loaded.") | |
916 | ||
917 | --//=================================\\ | |
918 | --\\=================================// | |
919 | ||
920 | ||
921 | ||
922 | ||
923 | ||
924 | --//=================================\\ | |
925 | --|| DAMAGE FUNCTIONS | |
926 | --\\=================================// | |
927 | ||
928 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
929 | local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Effect", VT()) | |
930 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
931 | local BODYGYRO = IT("BodyGyro", STATPART) | |
932 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
933 | BODYPOSITION.P = 2000 | |
934 | - | eye.BrickColor = BRICKC("Toothpaste") |
934 | + | |
935 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
936 | if LABELTYPE == "Normal" then | |
937 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
938 | elseif LABELTYPE == "Debuff" then | |
939 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
940 | elseif LABELTYPE == "Interruption" then | |
941 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
942 | end | |
943 | game:GetService("Debris"):AddItem(STATPART ,5) | |
944 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
945 | BILLBOARDGUI.Adornee = STATPART | |
946 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
947 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
948 | BILLBOARDGUI.AlwaysOnTop = false | |
949 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
950 | TEXTLABEL.BackgroundTransparency = 1 | |
951 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
952 | TEXTLABEL.Text = TEXT | |
953 | TEXTLABEL.Font = "SciFi" | |
954 | TEXTLABEL.FontSize="Size42" | |
955 | TEXTLABEL.TextColor3 = COLOR | |
956 | TEXTLABEL.TextStrokeTransparency = 1 | |
957 | TEXTLABEL.TextScaled = true | |
958 | TEXTLABEL.TextWrapped = true | |
959 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
960 | wait(0.2) | |
961 | for i=1, 5 do | |
962 | wait() | |
963 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
964 | end | |
965 | wait(1.2) | |
966 | for i=1, 5 do | |
967 | wait() | |
968 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
969 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
970 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
971 | end | |
972 | THEPART.Parent = nil | |
973 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
974 | end | |
975 | ||
976 | ||
977 | --//=================================\\ | |
978 | --|| DAMAGING | |
979 | --\\=================================// | |
980 | ||
981 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
982 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
983 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
984 | local dmg = math.random(min,max) | |
985 | if humanoid.Health > 0 then | |
986 | if beserk == true then | |
987 | humanoid.Health = 0 | |
988 | else | |
989 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
990 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
991 | if math.random(1,100) < critrate+1 then | |
992 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
993 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
994 | else | |
995 | humanoid.Health = humanoid.Health - dmg | |
996 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
997 | end | |
998 | local defence = Instance.new("BoolValue",hit.Parent) | |
999 | defence.Name = ("HitBy"..Player.Name) | |
1000 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1001 | end | |
1002 | end | |
1003 | end | |
1004 | end | |
1005 | ||
1006 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
1007 | local dmg = math.random(min,max) | |
1008 | for i,v in ipairs(workspace:GetChildren()) do | |
1009 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1010 | local body = v:GetChildren() | |
1011 | for part = 1, #body do | |
1012 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1013 | if(body[part].Position - position).Magnitude < radius then | |
1014 | if v.ClassName == "Model" then | |
1015 | if v:FindFirstChild("Humanoid") then | |
1016 | if v.Humanoid.Health ~= 0 then | |
1017 | if CanBeDodgedByJumping == true then | |
1018 | if body[part].Position.Y < position.Y+5 then | |
1019 | if math.random(1,100) < critrate+1 then | |
1020 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1021 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1022 | else | |
1023 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1024 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1025 | end | |
1026 | local defence = Instance.new("BoolValue",v) | |
1027 | defence.Name = ("HitBy"..Player.Name) | |
1028 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1029 | end | |
1030 | else | |
1031 | if beserk == true then | |
1032 | v.Humanoid.Health = 0 | |
1033 | end | |
1034 | if math.random(1,100) < critrate+1 then | |
1035 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1036 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1037 | else | |
1038 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1039 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1040 | end | |
1041 | local defence = Instance.new("BoolValue",v) | |
1042 | defence.Name = ("HitBy"..Player.Name) | |
1043 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1044 | end | |
1045 | end | |
1046 | end | |
1047 | end | |
1048 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1049 | end | |
1050 | end | |
1051 | end | |
1052 | if v.ClassName == "Part" then | |
1053 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
1054 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1055 | end | |
1056 | end | |
1057 | end | |
1058 | end | |
1059 | end | |
1060 | ||
1061 | function attractnearest(postype,position,range,maxstrength,last) | |
1062 | if postype == "Vector" then | |
1063 | for i,v in ipairs(workspace:GetChildren()) do | |
1064 | local body = v:GetChildren() | |
1065 | for part = 1, #body do | |
1066 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1067 | if(body[part].Position - position).Magnitude < range then | |
1068 | if body[part]:FindFirstChild("ATTRACT") == nil then | |
1069 | local bv = Instance.new("BodyVelocity") | |
1070 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1071 | bv.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
1072 | bv.Parent = body[part] | |
1073 | bv.Name = "ATTRACT" | |
1074 | else | |
1075 | coroutine.resume(coroutine.create(function() | |
1076 | for i = 1, last/5 do | |
1077 | Swait(5) | |
1078 | body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
1079 | end | |
1080 | body[part].ATTRACT:remove() | |
1081 | end)) | |
1082 | end | |
1083 | end | |
1084 | end | |
1085 | end | |
1086 | if v.ClassName == "Part" then | |
1087 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1088 | if v:FindFirstChild("ATTRACT") == nil then | |
1089 | local bv = Instance.new("BodyVelocity") | |
1090 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1091 | bv.velocity = CF(v.Position,position).lookVector*maxstrength | |
1092 | bv.Parent = v | |
1093 | bv.Name = "ATTRACT" | |
1094 | else | |
1095 | coroutine.resume(coroutine.create(function() | |
1096 | for i = 1, last/5 do | |
1097 | Swait(5) | |
1098 | v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength | |
1099 | end | |
1100 | v.ATTRACT:remove() | |
1101 | end)) | |
1102 | end | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | elseif postype == "Part" then | |
1107 | for i,v in ipairs(workspace:GetChildren()) do | |
1108 | local body = v:GetChildren() | |
1109 | for part = 1, #body do | |
1110 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1111 | if(body[part].Position - position.Position).Magnitude < range then | |
1112 | if body[part]:FindFirstChild("ATTRACT") == nil then | |
1113 | local bv = Instance.new("BodyVelocity") | |
1114 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1115 | bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
1116 | bv.Parent = body[part] | |
1117 | bv.Name = "ATTRACT" | |
1118 | else | |
1119 | coroutine.resume(coroutine.create(function() | |
1120 | for i = 1, last/5 do | |
1121 | Swait(5) | |
1122 | body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
1123 | end | |
1124 | body[part].ATTRACT:remove() | |
1125 | end)) | |
1126 | end | |
1127 | end | |
1128 | end | |
1129 | end | |
1130 | if v.ClassName == "Part" then | |
1131 | if v.Anchored == false and (v.Position - position.Position).Magnitude < range then | |
1132 | if v:FindFirstChild("ATTRACT") == nil then | |
1133 | local bv = Instance.new("BodyVelocity") | |
1134 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1135 | bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
1136 | bv.Parent = v | |
1137 | bv.Name = "ATTRACT" | |
1138 | else | |
1139 | coroutine.resume(coroutine.create(function() | |
1140 | for i = 1, last/5 do | |
1141 | Swait(5) | |
1142 | v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
1143 | end | |
1144 | v.ATTRACT:remove() | |
1145 | end)) | |
1146 | end | |
1147 | end | |
1148 | end | |
1149 | end | |
1150 | end | |
1151 | end | |
1152 | ||
1153 | function killnearest(position,range,maxstrength,candestroy) | |
1154 | for i,v in ipairs(workspace:GetChildren()) do | |
1155 | local body = v:GetChildren() | |
1156 | for part = 1, #body do | |
1157 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1158 | if(body[part].Position - position).Magnitude < range then | |
1159 | if v.ClassName == "Model" then | |
1160 | v:BreakJoints() | |
1161 | end | |
1162 | if candestroy == true then | |
1163 | table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1164 | end | |
1165 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1166 | end | |
1167 | end | |
1168 | end | |
1169 | if v.ClassName == "Part" then | |
1170 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1171 | if candestroy == true then | |
1172 | table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1173 | end | |
1174 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1175 | end | |
1176 | end | |
1177 | end | |
1178 | end | |
1179 | ||
1180 | --//=================================\\ | |
1181 | --|| ATTACK FUNCTIONS AND STUFF | |
1182 | --\\=================================// | |
1183 | ||
1184 | function CheckTableForString(Table, String) | |
1185 | for i, v in pairs(Table) do | |
1186 | if string.find(string.lower(String), string.lower(v)) then | |
1187 | return true | |
1188 | end | |
1189 | end | |
1190 | return false | |
1191 | end | |
1192 | ||
1193 | function CheckIntangible(Hit) | |
1194 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
1195 | if Hit and Hit.Parent then | |
1196 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1197 | return true | |
1198 | end | |
1199 | end | |
1200 | return false | |
1201 | end | |
1202 | ||
1203 | Debris = game:GetService("Debris") | |
1204 | ||
1205 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1206 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1207 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1208 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1209 | if RayHit and CheckIntangible(RayHit) then | |
1210 | if DelayIfHit then | |
1211 | wait() | |
1212 | end | |
1213 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1214 | end | |
1215 | return RayHit, RayPos, RayNormal | |
1216 | end | |
1217 | ||
1218 | function turnto(pos) | |
1219 | RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
1220 | end | |
1221 | ||
1222 | function GraviBomb() | |
1223 | ATTACK = true | |
1224 | for i=0, 1, 0.1 / Animation_Speed do | |
1225 | Swait() | |
1226 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
1227 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1228 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1229 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1230 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1231 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1232 | end | |
1233 | MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Really red") | |
1234 | MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Really red") | |
1235 | coroutine.resume(coroutine.create(function() | |
1236 | local cframe = CF(Mouse.Hit.p) | |
1237 | local circle = CreateMagicCircle(75,true,0.05,120,cframe,false) | |
1238 | for i = 1, 5 do | |
1239 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1) | |
1240 | local sphere = IT("Part",Effects) | |
1241 | sphere.Shape = "Ball" | |
1242 | sphere.Size = VT(50,50,50) | |
1243 | sphere.Anchored = true | |
1244 | sphere.CanCollide = false | |
1245 | sphere.Material = "Neon" | |
1246 | sphere.BrickColor = BRICKC("Really red") | |
1247 | sphere.Transparency = 0 | |
1248 | sphere.CFrame = cframe | |
1249 | for i = 1, 10 do | |
1250 | Swait(2) | |
1251 | attractnearest("Vector",cframe.p,75,50,10) | |
1252 | sphere.CFrame = cframe | |
1253 | sphere.Size = sphere.Size - VT(5,5,5) | |
1254 | sphere.CFrame = cframe | |
1255 | end | |
1256 | sphere:remove() | |
1257 | end | |
1258 | local scale = 5 | |
1259 | coroutine.resume(coroutine.create(function() | |
1260 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1261 | MagicSphere(100,125,cframe,"Really red") | |
1262 | MagicSphere(75,125,cframe,"Really red") | |
1263 | CreateSwirl(180,6,true,0.3,225,circle,0,"Really red") | |
1264 | CreateSwirl(180,4,true,0.3,225,circle,0,"Really red") | |
1265 | CreateSwirl(180,2,true,0.3,225,circle,0,"Really red") | |
1266 | for i = 1, 15 do | |
1267 | Swait() | |
1268 | killnearest(cframe.p,25,150) | |
1269 | end | |
1270 | end)) | |
1271 | end)) | |
1272 | for i=0, 1, 0.1 / Animation_Speed do | |
1273 | Swait() | |
1274 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1275 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1276 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1277 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1278 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1279 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1280 | end | |
1281 | ATTACK = false | |
1282 | end | |
1283 | ||
1284 | function GraviSpear() | |
1285 | ATTACK = true | |
1286 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1287 | Swait() | |
1288 | turnto(Mouse.Hit.p) | |
1289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
1290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1293 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1295 | end | |
1296 | local spear = IT("Part",Effects) | |
1297 | spear.Anchored = true | |
1298 | spear.CanCollide = false | |
1299 | spear.Shape = "Ball" | |
1300 | spear.Size = VT(0,0,0) | |
1301 | spear.Material = "Neon" | |
1302 | spear.Transparency = 0.2 | |
1303 | spear.BrickColor = BRICKC("Really red") | |
1304 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
1305 | local inner = spear:Clone() | |
1306 | inner.Parent = spear | |
1307 | inner.Size = VT(0,0,0) | |
1308 | inner.BrickColor = BRICKC("Really red") | |
1309 | inner.CFrame = spear.CFrame | |
1310 | for i = 1, 10 do | |
1311 | Swait() | |
1312 | turnto(Mouse.Hit.p) | |
1313 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
1314 | inner.CFrame = spear.CFrame | |
1315 | spear.Size = spear.Size + VT(0.4,0.4,0.4) | |
1316 | inner.Size = inner.Size + VT(0.35,0.35,0.35) | |
1317 | end | |
1318 | CreateParticles2(inner,VT(0,255,255),5,1,"Smoke",true,true,1,8) | |
1319 | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Really red") | |
1320 | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Really red") | |
1321 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1) | |
1322 | local bv = Instance.new("BodyVelocity") | |
1323 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1324 | bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65 | |
1325 | bv.Parent = spear | |
1326 | bv.Name = "MOVE" | |
1327 | weldBetween(spear,inner) | |
1328 | spear.Anchored = false | |
1329 | inner.Anchored = false | |
1330 | local harm = spear.Touched:Connect(function(hit) | |
1331 | if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
1332 | local cframe = spear.CFrame | |
1333 | coroutine.resume(coroutine.create(function() | |
1334 | spear.Parent = nil | |
1335 | coroutine.resume(coroutine.create(function() | |
1336 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1337 | MagicSphere(60,125,cframe,"Really red") | |
1338 | MagicSphere(50,125,cframe,"Really red") | |
1339 | CreateSwirl(0,6,true,0.3,125,spear,0,"Really red") | |
1340 | CreateSwirl(0,4,true,0.3,125,spear,0,"Really red") | |
1341 | CreateSwirl(0,2,true,0.3,125,spear,0,"Really red") | |
1342 | for i = 1, 15 do | |
1343 | Swait() | |
1344 | killnearest(cframe.p,15,150) | |
1345 | end | |
1346 | end)) | |
1347 | end)) | |
1348 | end | |
1349 | end) | |
1350 | coroutine.resume(coroutine.create(function() | |
1351 | repeat | |
1352 | Swait() | |
1353 | CreateSwirl(0,2,true,0.3,25,spear,0,"Really red") | |
1354 | attractnearest("Part",spear,65,70,5) | |
1355 | until spear.Parent == nil | |
1356 | end)) | |
1357 | ATTACK = false | |
1358 | end | |
1359 | ||
1360 | function WarpSpear() | |
1361 | ATTACK = true | |
1362 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1363 | Swait() | |
1364 | turnto(Mouse.Hit.p) | |
1365 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
1366 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1367 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1368 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1369 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1370 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1371 | end | |
1372 | local spear = IT("Part",Effects) | |
1373 | spear.Anchored = true | |
1374 | spear.CanCollide = false | |
1375 | spear.Shape = "Ball" | |
1376 | spear.Size = VT(0,0,0) | |
1377 | spear.Material = "Neon" | |
1378 | spear.Transparency = 0.2 | |
1379 | spear.BrickColor = BRICKC("Really red") | |
1380 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
1381 | local inner = spear:Clone() | |
1382 | inner.Parent = spear | |
1383 | inner.Size = VT(0,0,0) | |
1384 | inner.BrickColor = BRICKC("Really red") | |
1385 | inner.CFrame = spear.CFrame | |
1386 | for i = 1, 5 do | |
1387 | Swait() | |
1388 | turnto(Mouse.Hit.p) | |
1389 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
1390 | inner.CFrame = spear.CFrame | |
1391 | spear.Size = spear.Size + VT(0.4,0.4,0.4) | |
1392 | inner.Size = inner.Size + VT(0.35,0.35,0.35) | |
1393 | end | |
1394 | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Really red") | |
1395 | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Really red") | |
1396 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1) | |
1397 | local bv = Instance.new("BodyVelocity") | |
1398 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1399 | bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100 | |
1400 | bv.Parent = spear | |
1401 | bv.Name = "MOVE" | |
1402 | weldBetween(spear,inner) | |
1403 | spear.Anchored = false | |
1404 | inner.Anchored = false | |
1405 | local HIT = false | |
1406 | local harm = spear.Touched:Connect(function(hit) | |
1407 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
1408 | local cframe = spear.CFrame | |
1409 | HIT = true | |
1410 | coroutine.resume(coroutine.create(function() | |
1411 | spear.Parent = nil | |
1412 | RootPart.CFrame = CF(spear.Position,Mouse.Hit.p) | |
1413 | coroutine.resume(coroutine.create(function() | |
1414 | CreateSound(RELEASESOUND, Effects, 2, 1.5) | |
1415 | MagicSphere(30,105,cframe,"Really red") | |
1416 | MagicSphere(25,105,cframe,"Really red") | |
1417 | for i = 1, 15 do | |
1418 | Swait() | |
1419 | killnearest(cframe.p,7.5,150) | |
1420 | end | |
1421 | end)) | |
1422 | end)) | |
1423 | end | |
1424 | end) | |
1425 | coroutine.resume(coroutine.create(function() | |
1426 | Swait(75) | |
1427 | if HIT == false then | |
1428 | local cframe = spear.CFrame | |
1429 | HIT = true | |
1430 | coroutine.resume(coroutine.create(function() | |
1431 | spear.Parent = nil | |
1432 | RootPart.CFrame = CF(spear.Position,Mouse.Hit.p) | |
1433 | coroutine.resume(coroutine.create(function() | |
1434 | CreateSound(RELEASESOUND, Effects, 2, 1.5) | |
1435 | MagicSphere(30,105,cframe,"Really red") | |
1436 | MagicSphere(25,105,cframe,"Really red") | |
1437 | for i = 1, 15 do | |
1438 | Swait() | |
1439 | killnearest(cframe.p,7.5,150) | |
1440 | end | |
1441 | end)) | |
1442 | end)) | |
1443 | end | |
1444 | end)) | |
1445 | coroutine.resume(coroutine.create(function() | |
1446 | local loop = 0 | |
1447 | repeat | |
1448 | Swait() | |
1449 | loop = loop + 1 | |
1450 | if loop == 4 then | |
1451 | MagicSphere(25,15,spear.CFrame,"Really red") | |
1452 | end | |
1453 | if loop == 7 then | |
1454 | loop = 0 | |
1455 | MagicSphere(25,15,spear.CFrame,"Really red") | |
1456 | end | |
1457 | attractnearest("Part",spear,12.5,50,5) | |
1458 | until spear.Parent == nil | |
1459 | end)) | |
1460 | ATTACK = false | |
1461 | end | |
1462 | ||
1463 | function GravityGlobe() | |
1464 | ATTACK = true | |
1465 | Rooted = true | |
1466 | for i=0, 1, 0.1 / Animation_Speed do | |
1467 | Swait() | |
1468 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
1469 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1470 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1471 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1472 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1473 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1474 | end | |
1475 | coroutine.resume(coroutine.create(function() | |
1476 | CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true) | |
1477 | local cframe = RootPart.CFrame | |
1478 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1479 | local sphere = IT("Part",Effects) | |
1480 | sphere.Shape = "Ball" | |
1481 | sphere.Size = VT(0,0,0) | |
1482 | sphere.Anchored = true | |
1483 | sphere.CanCollide = false | |
1484 | sphere.Material = "Neon" | |
1485 | sphere.Transparency = 0.5 | |
1486 | sphere.BrickColor = BRICKC("Really red") | |
1487 | sphere.CFrame = cframe | |
1488 | local sphere2 = IT("Part",Effects) | |
1489 | sphere2.Shape = "Ball" | |
1490 | sphere2.Size = VT(0,0,0) | |
1491 | sphere2.Anchored = true | |
1492 | sphere2.CanCollide = false | |
1493 | sphere2.Material = "Neon" | |
1494 | sphere2.Transparency = 0.3 | |
1495 | sphere2.BrickColor = BRICKC("Really red") | |
1496 | sphere2.CFrame = cframe | |
1497 | for i = 1, 10 do | |
1498 | Swait(2) | |
1499 | attractnearest("Vector",cframe.p,50,50,10) | |
1500 | sphere.CFrame = cframe | |
1501 | sphere.Size = sphere.Size + VT(4,4,4) | |
1502 | sphere2.CFrame = cframe | |
1503 | sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5) | |
1504 | killnearest(cframe.p,15,0) | |
1505 | end | |
1506 | local scale = 0.2 | |
1507 | local mode = "shrink" | |
1508 | for i = 1, 350 do | |
1509 | Swait() | |
1510 | if mode == "shrink" then | |
1511 | scale = scale + scale | |
1512 | if scale >= - 65 then | |
1513 | mode = "grow" | |
1514 | end | |
1515 | elseif mode == "grow" then | |
1516 | scale = scale + -scale*2 | |
1517 | if scale <= - 65 then | |
1518 | mode = "shrink" | |
1519 | end | |
1520 | end | |
1521 | CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Really red") | |
1522 | sphere.Size = sphere.Size + VT(scale,scale,scale) | |
1523 | attractnearest("Vector",cframe.p,50,50,5) | |
1524 | killnearest(cframe.p,15,0) | |
1525 | end | |
1526 | for i = 1, 10 do | |
1527 | Swait(2) | |
1528 | sphere.CFrame = cframe | |
1529 | sphere.Size = sphere.Size - VT(5,5,5) | |
1530 | sphere.CFrame = cframe | |
1531 | sphere2.CFrame = cframe | |
1532 | sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5) | |
1533 | end | |
1534 | sphere:remove() | |
1535 | sphere2:remove() | |
1536 | end)) | |
1537 | for i=0, 1, 0.1 / Animation_Speed do | |
1538 | Swait() | |
1539 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1540 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1541 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1542 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1543 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1544 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1545 | end | |
1546 | Rooted = false | |
1547 | ATTACK = false | |
1548 | end | |
1549 | ||
1550 | function GravityBeam() | |
1551 | ATTACK = true | |
1552 | Rooted = true | |
1553 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1554 | Swait() | |
1555 | turnto(Mouse.Hit.p) | |
1556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
1557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1560 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1562 | end | |
1563 | local startpos = RightArm.CFrame*CF(0,-1.5,0).p | |
1564 | local loop = 0 | |
1565 | local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true) | |
1566 | local loopsound2 = CreateSound("487214658", Effects, 1, 0, true) | |
1567 | local pos = nil | |
1568 | repeat | |
1569 | if loop < 150 then | |
1570 | Swait() | |
1571 | loop = loop + 1 | |
1572 | turnto(Mouse.Hit.p) | |
1573 | MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Really red") | |
1574 | MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Really red") | |
1575 | else | |
1576 | loopsound2.Pitch = 1 | |
1577 | loopsound:Stop() | |
1578 | startpos = RightArm.CFrame*CF(0,-1.5,0).p | |
1579 | turnto(Mouse.Hit.p) | |
1580 | MagicSphere(35,25,CF(startpos),"Really red") | |
1581 | MagicSphere(32,25,CF(startpos),"Really red") | |
1582 | local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false) | |
1583 | local distance = (startpos - RayPos).magnitude | |
1584 | local laser = Instance.new("Part",Effects) | |
1585 | laser.Transparency = 0.5 | |
1586 | laser.CanCollide = false | |
1587 | laser.Anchored = true | |
1588 | laser.BrickColor = BrickColor.new("Really red") | |
1589 | laser.Material = "Neon" | |
1590 | laser.formFactor = Enum.FormFactor.Custom | |
1591 | laser.Size = Vector3.new(2.5, 2.5, distance) | |
1592 | laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2) | |
1593 | local laser2 = Instance.new("Part",Effects) | |
1594 | laser2.Transparency = 0 | |
1595 | laser2.CanCollide = false | |
1596 | laser2.Anchored = true | |
1597 | laser2.BrickColor = BrickColor.new("Really red") | |
1598 | laser2.Material = "Neon" | |
1599 | laser2.formFactor = Enum.FormFactor.Custom | |
1600 | laser2.Size = Vector3.new(2, 2, distance) | |
1601 | laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2) | |
1602 | killnearest(RayPos,5,150,true) | |
1603 | MagicSphere(350,2,CF(RayPos),"Really red") | |
1604 | MagicSphere(320,2,CF(RayPos),"Really red") | |
1605 | if RayHit ~= nil then | |
1606 | CreateWave(0,5,false,0,25,CF(RayPos),0,"Really red") | |
1607 | end | |
1608 | attractnearest("Vector",RayPos,40,50,10) | |
1609 | pos = RayPos | |
1610 | Swait() | |
1611 | laser2:remove() | |
1612 | laser:remove() | |
1613 | end | |
1614 | until KEYHOLD == false | |
1615 | if loop == 150 then | |
1616 | local cframe = CF(pos) | |
1617 | coroutine.resume(coroutine.create(function() | |
1618 | coroutine.resume(coroutine.create(function() | |
1619 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1620 | MagicSphere(500,55,cframe,"Really red") | |
1621 | MagicSphere(450,55,cframe,"Really red") | |
1622 | for i = 1, 15 do | |
1623 | Swait() | |
1624 | killnearest(cframe.p,75,150) | |
1625 | end | |
1626 | end)) | |
1627 | end)) | |
1628 | end | |
1629 | loopsound2:remove() | |
1630 | loopsound:remove() | |
1631 | Rooted = false | |
1632 | ATTACK = false | |
1633 | end | |
1634 | ||
1635 | --//=================================\\ | |
1636 | --|| ASSIGN THINGS TO KEYS | |
1637 | --\\=================================// | |
1638 | ||
1639 | Humanoid.Changed:connect(function(Jump) | |
1640 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1641 | Humanoid.Jump = false | |
1642 | end | |
1643 | end) | |
1644 | ||
1645 | function MouseDown(Mouse) | |
1646 | if ATTACK == false then | |
1647 | end | |
1648 | end | |
1649 | ||
1650 | function MouseUp(Mouse) | |
1651 | HOLD = false | |
1652 | end | |
1653 | ||
1654 | function KeyDown(Key) | |
1655 | KEYHOLD = true | |
1656 | if Key == "q" and ATTACK == false then | |
1657 | GraviBomb() | |
1658 | end | |
1659 | ||
1660 | if Key == "e" and ATTACK == false then | |
1661 | GraviSpear() | |
1662 | end | |
1663 | ||
1664 | if Key == "r" and ATTACK == false then | |
1665 | GravityGlobe() | |
1666 | end | |
1667 | ||
1668 | if Key == "g" and ATTACK == false then | |
1669 | GravityBeam() | |
1670 | end | |
1671 | ||
1672 | if Key == "x" and ATTACK == false then | |
1673 | end | |
1674 | ||
1675 | if Key == "c" and ATTACK == false then | |
1676 | WarpSpear() | |
1677 | end | |
1678 | ||
1679 | if Key == "t" and ATTACK == false then | |
1680 | CreateSound("305685800", Head, 10, 1 ,false) | |
1681 | end | |
1682 | end | |
1683 | ||
1684 | function KeyUp(Key) | |
1685 | KEYHOLD = false | |
1686 | end | |
1687 | ||
1688 | Mouse.Button1Down:connect(function(NEWKEY) | |
1689 | MouseDown(NEWKEY) | |
1690 | end) | |
1691 | Mouse.Button1Up:connect(function(NEWKEY) | |
1692 | MouseUp(NEWKEY) | |
1693 | end) | |
1694 | Mouse.KeyDown:connect(function(NEWKEY) | |
1695 | KeyDown(NEWKEY) | |
1696 | end) | |
1697 | Mouse.KeyUp:connect(function(NEWKEY) | |
1698 | KeyUp(NEWKEY) | |
1699 | end) | |
1700 | ||
1701 | --//=================================\\ | |
1702 | --\\=================================// | |
1703 | ||
1704 | ||
1705 | function unanchor() | |
1706 | if UNANCHOR == true then | |
1707 | g = Character:GetChildren() | |
1708 | for i = 1, #g do | |
1709 | if g[i].ClassName == "Part" then | |
1710 | g[i].Anchored = false | |
1711 | end | |
1712 | end | |
1713 | end | |
1714 | end | |
1715 | ||
1716 | ||
1717 | --//=================================\\ | |
1718 | --|| WRAP THE WHOLE SCRIPT UP | |
1719 | --\\=================================// | |
1720 | ||
1721 | Humanoid.Changed:connect(function(Jump) | |
1722 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1723 | Humanoid.Jump = false | |
1724 | end | |
1725 | end) | |
1726 | ||
1727 | ANIMATE.Parent = nil | |
1728 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1729 | IDLEANIMATION:Play() | |
1730 | ||
1731 | while true do | |
1732 | Swait() | |
1733 | SINE = SINE + CHANGE | |
1734 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1735 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1736 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1737 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1738 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1739 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1740 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1741 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1742 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1743 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1744 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1745 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1746 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1747 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1748 | ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1749 | end | |
1750 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1751 | ANIM = "Jump" | |
1752 | if ATTACK == false then | |
1753 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1754 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1755 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1756 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1757 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1758 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1759 | end | |
1760 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1761 | ANIM = "Fall" | |
1762 | if ATTACK == false then | |
1763 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1764 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1767 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1769 | end | |
1770 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1771 | ANIM = "Idle" | |
1772 | if ATTACK == false then | |
1773 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1774 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1775 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1776 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1777 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1779 | end | |
1780 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1781 | ANIM = "Walk" | |
1782 | WALK = WALK + 1 / Animation_Speed | |
1783 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1784 | WALK = 0 | |
1785 | if WALKINGANIM == true then | |
1786 | WALKINGANIM = false | |
1787 | elseif WALKINGANIM == false then | |
1788 | WALKINGANIM = true | |
1789 | end | |
1790 | end | |
1791 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1792 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1793 | if ATTACK == false then | |
1794 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
1795 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1796 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1797 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1798 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1799 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1800 | end | |
1801 | end | |
1802 | if #Effects2>0 then | |
1803 | for e=1,#Effects2 do | |
1804 | if Effects2[e]~=nil then | |
1805 | local Thing=Effects2[e] | |
1806 | if Thing~=nil then | |
1807 | local Part=Thing[1] | |
1808 | local Mode=Thing[2] | |
1809 | local Delay=Thing[3] | |
1810 | local IncX=Thing[4] | |
1811 | local IncY=Thing[5] | |
1812 | local IncZ=Thing[6] | |
1813 | local Part2=Thing[8] | |
1814 | if Thing[1].Transparency<=1 then | |
1815 | if Thing[2]=="Block1" then | |
1816 | Thing[1].CFrame=Thing[1].CFrame | |
1817 | Mesh=Thing[1].Mesh | |
1818 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1819 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1820 | elseif Thing[2]=="Cylinder" then | |
1821 | Mesh=Thing[1].Mesh | |
1822 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1823 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1824 | elseif Thing[2]=="Blood" then | |
1825 | Mesh=Thing[7] | |
1826 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1827 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1828 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1829 | elseif Thing[2]=="Elec" then | |
1830 | Mesh=Thing[1].Mesh | |
1831 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1832 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1833 | elseif Thing[2]=="Disappear" then | |
1834 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1835 | end | |
1836 | else | |
1837 | Part.Parent=nil | |
1838 | table.remove(Effects2,e) | |
1839 | end | |
1840 | end | |
1841 | end | |
1842 | end | |
1843 | end | |
1844 | unanchor() | |
1845 | Humanoid.MaxHealth = "inf" | |
1846 | Humanoid.Health = "inf" | |
1847 | if Rooted == false then | |
1848 | Disable_Jump = false | |
1849 | Humanoid.WalkSpeed = Speed | |
1850 | elseif Rooted == true then | |
1851 | Disable_Jump = true | |
1852 | Humanoid.WalkSpeed = 0 | |
1853 | end | |
1854 | --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true) | |
1855 | end | |
1856 | ||
1857 | --//=================================\\ | |
1858 | --\\=================================// | |
1859 | ||
1860 | ||
1861 | ||
1862 | ||
1863 | ||
1864 | --//====================================================\\-- | |
1865 | --|| END OF SCRIPT | |
1866 | --\\====================================================//-- |