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1 | import pygame | |
2 | import copy | |
3 | ||
4 | ||
5 | class Segment(pygame.sprite.Sprite): | |
6 | def __init__(self): | |
7 | super().__init__() | |
8 | self.image = pygame.image.load("images/segment.png") | |
9 | self.position = pygame.Rect(-32, -32, 32, 32) | |
10 | self.last_position = None | |
11 | ||
12 | def shift(self, new_position): | |
13 | self.last_position = copy.deepcopy(self.position) | |
14 | self.position = copy.deepcopy(new_position) | |
15 |