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1 | ||
2 | - | --|| GUNJOURER BY SHACKLUSTER |
2 | + | |
3 | - | --\\====================================================//-- |
3 | + | |
4 | Player = game:GetService("Players").LocalPlayer | |
5 | PlayerGui = Player.PlayerGui | |
6 | Cam = workspace.CurrentCamera | |
7 | Backpack = Player.Backpack | |
8 | Character = Player.Character | |
9 | Humanoid = Character.Humanoid | |
10 | Mouse = Player:GetMouse() | |
11 | RootPart = Character["HumanoidRootPart"] | |
12 | Torso = Character["Torso"] | |
13 | Head = Character["Head"] | |
14 | RightArm = Character["Right Arm"] | |
15 | LeftArm = Character["Left Arm"] | |
16 | RightLeg = Character["Right Leg"] | |
17 | LeftLeg = Character["Left Leg"] | |
18 | RootJoint = RootPart["RootJoint"] | |
19 | Neck = Torso["Neck"] | |
20 | RightShoulder = Torso["Right Shoulder"] | |
21 | LeftShoulder = Torso["Left Shoulder"] | |
22 | RightHip = Torso["Right Hip"] | |
23 | LeftHip = Torso["Left Hip"] | |
24 | plr = game:GetService("Players").LocalPlayer | |
25 | char = plr.Character | |
26 | hum = char.Humanoid | |
27 | local cam = game.Workspace.CurrentCamera | |
28 | local Controller = plr.PlayerScripts:WaitForChild("ControlScript") | |
29 | Camera = cam | |
30 | local CamInterrupt = false | |
31 | local TwoD = false | |
32 | local TargetInfo = {nil, nil} | |
33 | cam.CameraType = "Custom" | |
34 | t = char.Torso | |
35 | h = char.Head | |
36 | ra = char["Right Arm"] | |
37 | la = char["Left Arm"] | |
38 | rl = char["Right Leg"] | |
39 | ll = char["Left Leg"] | |
40 | tors = char.Torso | |
41 | lleg = char["Left Leg"] | |
42 | root = char.HumanoidRootPart | |
43 | hed = char.Head | |
44 | rleg = char["Right Leg"] | |
45 | rarm = char["Right Arm"] | |
46 | larm = char["Left Arm"] | |
47 | radian = math.rad | |
48 | random = math.random | |
49 | Vec3 = Vector3.new | |
50 | Inst = Instance.new | |
51 | cFrame = CFrame.new | |
52 | Euler = CFrame.fromEulerAnglesXYZ | |
53 | vt = Vector3.new | |
54 | bc = BrickColor.new | |
55 | br = BrickColor.random | |
56 | it = Instance.new | |
57 | cf = CFrame.new | |
58 | local eff = true | |
59 | local shielding = false | |
60 | ||
61 | IT = Instance.new | |
62 | CF = CFrame.new | |
63 | VT = Vector3.new | |
64 | RAD = math.rad | |
65 | C3 = Color3.new | |
66 | UD2 = UDim2.new | |
67 | BRICKC = BrickColor.new | |
68 | ANGLES = CFrame.Angles | |
69 | EULER = CFrame.fromEulerAnglesXYZ | |
70 | COS = math.cos | |
71 | ACOS = math.acos | |
72 | SIN = math.sin | |
73 | ASIN = math.asin | |
74 | ABS = math.abs | |
75 | MRANDOM = math.random | |
76 | FLOOR = math.floor | |
77 | ||
78 | --//=================================\\ | |
79 | --|| USEFUL VALUES | |
80 | --\\=================================// | |
81 | ||
82 | Animation_Speed = 3 | |
83 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
84 | local Speed = 35 | |
85 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
86 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
87 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
88 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
89 | local DAMAGEMULTIPLIER = 1 | |
90 | local ANIM = "Idle" | |
91 | local ATTACK = false | |
92 | local EQUIPPED = false | |
93 | local HOLD = false | |
94 | local COMBO = 1 | |
95 | local Rooted = false | |
96 | local SINE = 0 | |
97 | local KEYHOLD = false | |
98 | local CHANGE = 2 / Animation_Speed | |
99 | local WALKINGANIM = false | |
100 | local VALUE1 = false | |
101 | local VALUE2 = false | |
102 | local ROBLOXIDLEANIMATION = IT("Animation") | |
103 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
104 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
105 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
106 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
107 | WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER" | |
108 | local Effects = IT("Folder", Character) | |
109 | Effects.Name = "Effects" | |
110 | local ANIMATOR = Humanoid.Animator | |
111 | local ANIMATE = Character.Animate | |
112 | local UNANCHOR = true | |
113 | local TRIPWIRE = false | |
114 | ||
115 | --//=================================\\ | |
116 | --\\=================================// | |
117 | ||
118 | local Hair = Instance.new("Part", char) | |
119 | Hair.Name = "Hair" | |
120 | Hair.CanCollide = false | |
121 | Hair.BrickColor = BrickColor.new("Institutional white") | |
122 | Hair.Transparency = 0 | |
123 | Hair.Material = "Plastic" | |
124 | Hair.Size = Vector3.new(1, 1, 2) | |
125 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
126 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
127 | ||
128 | local Weld = Instance.new("Weld", Hair) | |
129 | Weld.Part0 = hed | |
130 | Weld.Part1 = Hair | |
131 | Weld.C1 = CFrame.new(0, -.6, 0) | |
132 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
133 | ||
134 | local M2 = Instance.new("SpecialMesh") | |
135 | M2.Parent = Hair | |
136 | M2.MeshId = "http://www.roblox.com/asset/?id=1047997" | |
137 | M2.TextureId = "http://www.roblox.com/asset/?id=1047998" | |
138 | M2.Scale = Vector3.new(1.5, 1.5, 1.5) | |
139 | ----------------------------------------------------- | |
140 | for i,v in pairs(char:children()) do | |
141 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then | |
142 | v:Remove() | |
143 | end | |
144 | end | |
145 | shirt = Instance.new("Shirt", char) | |
146 | shirt.Name = "Shirt" | |
147 | pants = Instance.new("Pants", char) | |
148 | pants.Name = "Pants" | |
149 | char.Shirt.ShirtTemplate = "rbxassetid://676428254" | |
150 | char.Pants.PantsTemplate = "rbxassetid://676428351" | |
151 | ----------------------------------------------------- | |
152 | CV="Maroon" | |
153 | Player = game.Players.LocalPlayer | |
154 | Character = Player.Character | |
155 | local txt = Instance.new("BillboardGui", Character) | |
156 | txt.Adornee = Character .Head | |
157 | txt.Name = "_status" | |
158 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
159 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
160 | local text = Instance.new("TextLabel", txt) | |
161 | text.Size = UDim2.new(10, 0, 7, 0) | |
162 | text.FontSize = "Size24" | |
163 | text.TextScaled = true | |
164 | text.TextTransparency = 0 | |
165 | text.BackgroundTransparency = 1 | |
166 | text.TextTransparency = 0 | |
167 | text.TextStrokeTransparency = 0 | |
168 | text.Font = "Bodoni" | |
169 | text.TextStrokeColor3 = Color3.new(222,255,0) | |
170 | ||
171 | v=Instance.new("Part") | |
172 | v.Name = "ColorBrick" | |
173 | v.Parent=Player.Character | |
174 | v.FormFactor="Symmetric" | |
175 | v.Anchored=true | |
176 | v.CanCollide=false | |
177 | v.BottomSurface="Smooth" | |
178 | v.TopSurface="Smooth" | |
179 | v.Size=Vector3.new(3,3,3) | |
180 | v.Transparency=1 | |
181 | v.CFrame=Character.Torso.CFrame | |
182 | v.BrickColor=BrickColor.new(CV) | |
183 | v.Transparency=1 | |
184 | text.TextColor3 = Color3.new(222,255,0) | |
185 | v.Shape="Block" | |
186 | text.Text = "Oof Lord" | |
187 | ||
188 | --//=================================\\ | |
189 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
190 | --\\=================================// | |
191 | ||
192 | ArtificialHB = Instance.new("BindableEvent", script) | |
193 | ArtificialHB.Name = "ArtificialHB" | |
194 | ||
195 | script:WaitForChild("ArtificialHB") | |
196 | ||
197 | frame = Frame_Speed | |
198 | tf = 0 | |
199 | allowframeloss = false | |
200 | tossremainder = false | |
201 | lastframe = tick() | |
202 | script.ArtificialHB:Fire() | |
203 | ||
204 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
205 | tf = tf + s | |
206 | if tf >= frame then | |
207 | if allowframeloss then | |
208 | ArtificialHB:Fire() | |
209 | lastframe = tick() | |
210 | else | |
211 | for i = 1, math.floor(tf / frame) do | |
212 | ArtificialHB:Fire() | |
213 | end | |
214 | lastframe = tick() | |
215 | end | |
216 | if tossremainder then | |
217 | tf = 0 | |
218 | else | |
219 | tf = tf - frame * math.floor(tf / frame) | |
220 | end | |
221 | end | |
222 | end) | |
223 | ||
224 | --//=================================\\ | |
225 | --\\=================================// | |
226 | ||
227 | --//=================================\\ | |
228 | --|| SOME FUNCTIONS | |
229 | --\\=================================// | |
230 | ||
231 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
232 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
233 | end | |
234 | ||
235 | function PositiveAngle(NUMBER) | |
236 | if NUMBER >= 0 then | |
237 | NUMBER = 0 | |
238 | end | |
239 | return NUMBER | |
240 | end | |
241 | ||
242 | function NegativeAngle(NUMBER) | |
243 | if NUMBER <= 0 then | |
244 | NUMBER = 0 | |
245 | end | |
246 | return NUMBER | |
247 | end | |
248 | ||
249 | function Swait(NUMBER) | |
250 | if NUMBER == 0 or NUMBER == nil then | |
251 | ArtificialHB.Event:wait() | |
252 | else | |
253 | for i = 1, NUMBER do | |
254 | ArtificialHB.Event:wait() | |
255 | end | |
256 | end | |
257 | end | |
258 | ||
259 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
260 | local NEWMESH = IT(MESH) | |
261 | if MESH == "SpecialMesh" then | |
262 | NEWMESH.MeshType = MESHTYPE | |
263 | if MESHID ~= "nil" and MESHID ~= "" then | |
264 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
265 | end | |
266 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
267 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
268 | end | |
269 | end | |
270 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
271 | NEWMESH.Scale = SCALE | |
272 | NEWMESH.Parent = PARENT | |
273 | return NEWMESH | |
274 | end | |
275 | ||
276 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
277 | local NEWPART = IT("Part") | |
278 | NEWPART.formFactor = FORMFACTOR | |
279 | NEWPART.Reflectance = REFLECTANCE | |
280 | NEWPART.Transparency = TRANSPARENCY | |
281 | NEWPART.CanCollide = false | |
282 | NEWPART.Locked = true | |
283 | NEWPART.Anchored = true | |
284 | if ANCHOR == false then | |
285 | NEWPART.Anchored = false | |
286 | end | |
287 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
288 | NEWPART.Name = NAME | |
289 | NEWPART.Size = SIZE | |
290 | NEWPART.Position = Torso.Position | |
291 | NEWPART.Material = MATERIAL | |
292 | NEWPART:BreakJoints() | |
293 | NEWPART.Parent = PARENT | |
294 | return NEWPART | |
295 | end | |
296 | ||
297 | local function weldBetween(a, b) | |
298 | local weldd = Instance.new("ManualWeld") | |
299 | weldd.Part0 = a | |
300 | weldd.Part1 = b | |
301 | weldd.C0 = CFrame.new() | |
302 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
303 | weldd.Parent = a | |
304 | return weldd | |
305 | end | |
306 | ||
307 | ||
308 | function QuaternionFromCFrame(cf) | |
309 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
310 | local trace = m00 + m11 + m22 | |
311 | if trace > 0 then | |
312 | local s = math.sqrt(1 + trace) | |
313 | local recip = 0.5 / s | |
314 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
315 | else | |
316 | local i = 0 | |
317 | if m11 > m00 then | |
318 | i = 1 | |
319 | end | |
320 | if m22 > (i == 0 and m00 or m11) then | |
321 | i = 2 | |
322 | end | |
323 | if i == 0 then | |
324 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
325 | local recip = 0.5 / s | |
326 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
327 | elseif i == 1 then | |
328 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
329 | local recip = 0.5 / s | |
330 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
331 | elseif i == 2 then | |
332 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
333 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
334 | end | |
335 | end | |
336 | end | |
337 | ||
338 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
339 | local xs, ys, zs = x + x, y + y, z + z | |
340 | local wx, wy, wz = w * xs, w * ys, w * zs | |
341 | local xx = x * xs | |
342 | local xy = x * ys | |
343 | local xz = x * zs | |
344 | local yy = y * ys | |
345 | local yz = y * zs | |
346 | local zz = z * zs | |
347 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
348 | end | |
349 | ||
350 | function QuaternionSlerp(a, b, t) | |
351 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
352 | local startInterp, finishInterp; | |
353 | if cosTheta >= 0.0001 then | |
354 | if (1 - cosTheta) > 0.0001 then | |
355 | local theta = ACOS(cosTheta) | |
356 | local invSinTheta = 1 / SIN(theta) | |
357 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
358 | finishInterp = SIN(t * theta) * invSinTheta | |
359 | else | |
360 | startInterp = 1 - t | |
361 | finishInterp = t | |
362 | end | |
363 | else | |
364 | if (1 + cosTheta) > 0.0001 then | |
365 | local theta = ACOS(-cosTheta) | |
366 | local invSinTheta = 1 / SIN(theta) | |
367 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
368 | finishInterp = SIN(t * theta) * invSinTheta | |
369 | else | |
370 | startInterp = t - 1 | |
371 | finishInterp = t | |
372 | end | |
373 | end | |
374 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
375 | end | |
376 | ||
377 | function Clerp(a, b, t) | |
378 | local qa = {QuaternionFromCFrame(a)} | |
379 | local qb = {QuaternionFromCFrame(b)} | |
380 | local ax, ay, az = a.x, a.y, a.z | |
381 | local bx, by, bz = b.x, b.y, b.z | |
382 | local _t = 1 - t | |
383 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
384 | end | |
385 | ||
386 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
387 | local frame = IT("Frame") | |
388 | frame.BackgroundTransparency = TRANSPARENCY | |
389 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
390 | frame.Position = POSITION | |
391 | frame.Size = SIZE | |
392 | frame.BackgroundColor3 = COLOR | |
393 | frame.BorderColor3 = BORDERCOLOR | |
394 | frame.Name = NAME | |
395 | frame.Parent = PARENT | |
396 | return frame | |
397 | end | |
398 | ||
399 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
400 | local label = IT("TextLabel") | |
401 | label.BackgroundTransparency = 1 | |
402 | label.Size = UD2(1, 0, 1, 0) | |
403 | label.Position = UD2(0, 0, 0, 0) | |
404 | label.TextColor3 = TEXTCOLOR | |
405 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
406 | label.TextTransparency = TRANSPARENCY | |
407 | label.FontSize = TEXTFONTSIZE | |
408 | label.Font = TEXTFONT | |
409 | label.BorderSizePixel = BORDERSIZEPIXEL | |
410 | label.TextScaled = false | |
411 | label.Text = TEXT | |
412 | label.Name = NAME | |
413 | label.Parent = PARENT | |
414 | return label | |
415 | end | |
416 | ||
417 | function NoOutlines(PART) | |
418 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
419 | end | |
420 | ||
421 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
422 | local NEWWELD = IT(TYPE) | |
423 | NEWWELD.Part0 = PART0 | |
424 | NEWWELD.Part1 = PART1 | |
425 | NEWWELD.C0 = C0 | |
426 | NEWWELD.C1 = C1 | |
427 | NEWWELD.Parent = PARENT | |
428 | return NEWWELD | |
429 | end | |
430 | ||
431 | local S = IT("Sound") | |
432 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
433 | local NEWSOUND = nil | |
434 | coroutine.resume(coroutine.create(function() | |
435 | NEWSOUND = S:Clone() | |
436 | NEWSOUND.Parent = PARENT | |
437 | NEWSOUND.Volume = VOLUME | |
438 | NEWSOUND.Pitch = PITCH | |
439 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
440 | NEWSOUND:play() | |
441 | if DOESLOOP == true then | |
442 | NEWSOUND.Looped = true | |
443 | else | |
444 | repeat wait(1) until NEWSOUND.Playing == false | |
445 | NEWSOUND:remove() | |
446 | end | |
447 | end)) | |
448 | return NEWSOUND | |
449 | end | |
450 | ||
451 | function CFrameFromTopBack(at, top, back) | |
452 | local right = top:Cross(back) | |
453 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
454 | end | |
455 | ||
456 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
457 | function WACKYEFFECT(Table) | |
458 | local TYPE = (Table.EffectType or "Sphere") | |
459 | local SIZE = (Table.Size or VT(1,1,1)) | |
460 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
461 | local TRANSPARENCY = (Table.Transparency or 0) | |
462 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
463 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
464 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
465 | local ROTATION1 = (Table.RotationX or 0) | |
466 | local ROTATION2 = (Table.RotationY or 0) | |
467 | local ROTATION3 = (Table.RotationZ or 0) | |
468 | local MATERIAL = (Table.Material or "Neon") | |
469 | local COLOR = (Table.Color or C3(1,1,1)) | |
470 | local TIME = (Table.Time or 45) | |
471 | local SOUNDID = (Table.SoundID or nil) | |
472 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
473 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
474 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
475 | local BOOMERANG = (Table.Boomerang or 0) | |
476 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
477 | coroutine.resume(coroutine.create(function() | |
478 | local PLAYSSOUND = false | |
479 | local SOUND = nil | |
480 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
481 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
482 | PLAYSSOUND = true | |
483 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
484 | end | |
485 | EFFECT.Color = COLOR | |
486 | local MSH = nil | |
487 | if TYPE == "Sphere" then | |
488 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
489 | elseif TYPE == "Block" or TYPE == "Box" then | |
490 | MSH = IT("BlockMesh",EFFECT) | |
491 | MSH.Scale = SIZE | |
492 | elseif TYPE == "Wave" then | |
493 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
494 | elseif TYPE == "Ring" then | |
495 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
496 | elseif TYPE == "Slash" then | |
497 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
498 | elseif TYPE == "Round Slash" then | |
499 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
500 | elseif TYPE == "Swirl" then | |
501 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0)) | |
502 | elseif TYPE == "Skull" then | |
503 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
504 | elseif TYPE == "Crystal" then | |
505 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
506 | end | |
507 | if MSH ~= nil then | |
508 | local BOOMR1 = 1+BOOMERANG/50 | |
509 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
510 | local MOVESPEED = nil | |
511 | if MOVEDIRECTION ~= nil then | |
512 | if USEBOOMERANGMATH == true then | |
513 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
514 | else | |
515 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
516 | end | |
517 | end | |
518 | local GROWTH = nil | |
519 | if USEBOOMERANGMATH == true then | |
520 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
521 | else | |
522 | GROWTH = (SIZE - ENDSIZE) | |
523 | end | |
524 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
525 | if TYPE == "Block" then | |
526 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
527 | else | |
528 | EFFECT.CFrame = CFRAME | |
529 | end | |
530 | if USEBOOMERANGMATH == true then | |
531 | for LOOP = 1, TIME+1 do | |
532 | Swait() | |
533 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
534 | if TYPE == "Wave" then | |
535 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
536 | end | |
537 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
538 | if TYPE == "Block" then | |
539 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
540 | else | |
541 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
542 | end | |
543 | if MOVEDIRECTION ~= nil then | |
544 | local ORI = EFFECT.Orientation | |
545 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
546 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
547 | end | |
548 | end | |
549 | else | |
550 | for LOOP = 1, TIME+1 do | |
551 | Swait() | |
552 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
553 | if TYPE == "Wave" then | |
554 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
555 | end | |
556 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
557 | if TYPE == "Block" then | |
558 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
559 | else | |
560 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
561 | end | |
562 | if MOVEDIRECTION ~= nil then | |
563 | local ORI = EFFECT.Orientation | |
564 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
565 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
566 | end | |
567 | end | |
568 | end | |
569 | EFFECT.Transparency = 1 | |
570 | if PLAYSSOUND == false then | |
571 | EFFECT:remove() | |
572 | else | |
573 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
574 | EFFECT:remove() | |
575 | end | |
576 | else | |
577 | if PLAYSSOUND == false then | |
578 | EFFECT:remove() | |
579 | else | |
580 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
581 | EFFECT:remove() | |
582 | end | |
583 | end | |
584 | end)) | |
585 | end | |
586 | ||
587 | function MakeForm(PART,TYPE) | |
588 | if TYPE == "Cyl" then | |
589 | local MSH = IT("CylinderMesh",PART) | |
590 | elseif TYPE == "Ball" then | |
591 | local MSH = IT("SpecialMesh",PART) | |
592 | MSH.MeshType = "Sphere" | |
593 | elseif TYPE == "Wedge" then | |
594 | local MSH = IT("SpecialMesh",PART) | |
595 | MSH.MeshType = "Wedge" | |
596 | end | |
597 | end | |
598 | ||
599 | Debris = game:GetService("Debris") | |
600 | ||
601 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
602 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
603 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
604 | end | |
605 | ||
606 | function OhnoItsAShotgun() | |
607 | local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("white"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true) | |
608 | CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "1047997", "1047998", VT(0.9, 1.13, 1), VT(0,-0.3,0)) | |
609 | return SHOOTgun | |
610 | end | |
611 | ||
612 | function CamShake(SHAKE,TIMER) | |
613 | coroutine.resume(coroutine.create(function() | |
614 | local FADER = SHAKE/TIMER | |
615 | for i = 1, TIMER do | |
616 | wait() | |
617 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
618 | end | |
619 | Humanoid.CameraOffset = VT(0,0,0) | |
620 | end)) | |
621 | end | |
622 | ||
623 | --//=================================\\ | |
624 | --|| GUIS AND MISC | |
625 | --\\=================================// | |
626 | ||
627 | local SKILLTEXTCOLOR = C3(1,1,1) | |
628 | local SKILLFONT = "SciFi" | |
629 | local SKILLTEXTSIZE = 4 | |
630 | ||
631 | local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"} | |
632 | ||
633 | for i = 1, #ATTACKS do | |
634 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
635 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
636 | SKILLTEXT.TextXAlignment = "Right" | |
637 | SKILLTEXT.Rotation = i*3 | |
638 | end | |
639 | ||
640 | local BMUSIC = IT("Sound",RootPart) | |
641 | local VOLUME = 3 | |
642 | local PITCH = 1 | |
643 | local SONGID = 1248976746 | |
644 | ||
645 | local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") | |
646 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover") | |
647 | local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP") | |
648 | Character.Health:remove() | |
649 | HEALTHBAR.Rotation = (#ATTACKS*3)+3 | |
650 | local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") | |
651 | WHOAMI.Rotation = (#ATTACKS*3)+3 | |
652 | CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes") | |
653 | ||
654 | Humanoid.MaxHealth = 450 | |
655 | Humanoid.Health = 450 | |
656 | ||
657 | Humanoid.Died:Connect(function() | |
658 | RootPart:remove() | |
659 | CreateSound(1218390070, Head, 4, 1, false) | |
660 | BMUSIC:remove() | |
661 | Effects:remove() | |
662 | WEAPONGUI:remove() | |
663 | end) | |
664 | local GRUNTS = {1218390070,1218390070,1218390070} | |
665 | ||
666 | --//=================================\\ | |
667 | --|| DAMAGING | |
668 | --\\=================================// | |
669 | ||
670 | function ApplyDamage(Humanoid,Damage) | |
671 | Damage = Damage * DAMAGEMULTIPLIER | |
672 | if Humanoid.Health < 2000 then | |
673 | if Humanoid.Health - Damage > 0 then | |
674 | Humanoid.Health = Humanoid.Health - Damage | |
675 | else | |
676 | Humanoid.Parent:BreakJoints() | |
677 | end | |
678 | else | |
679 | Humanoid.Parent:BreakJoints() | |
680 | end | |
681 | end | |
682 | ||
683 | function PAW_HAHA(LOC,AIMTO,OUCH) | |
684 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 1218390070, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2}) | |
685 | for i = 1, 4 do | |
686 | local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p | |
687 | local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p | |
688 | local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character) | |
689 | local DISTANCE = (POS - LOC).Magnitude | |
690 | if HIT then | |
691 | local HUM = nil | |
692 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
693 | HUM = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
694 | elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
695 | HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
696 | end | |
697 | if HUM then | |
698 | ApplyDamage(HUM,OUCH+MRANDOM(-3,3)) | |
699 | end | |
700 | end | |
701 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
702 | WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
703 | end | |
704 | end | |
705 | ||
706 | --//=================================\\ | |
707 | --|| ATTACK FUNCTIONS AND STUFF | |
708 | --\\=================================// | |
709 | ||
710 | function Conjour() | |
711 | local SHOOT = OhnoItsAShotgun() | |
712 | local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
713 | local ORI = 90 | |
714 | SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0)) | |
715 | local GOODRIDDANCE = false | |
716 | CreateSound(1218390070, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
717 | coroutine.resume(coroutine.create(function() | |
718 | repeat | |
719 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25) | |
720 | Swait() | |
721 | until GOODRIDDANCE == true | |
722 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
723 | SHOOT.CanCollide = true | |
724 | SHOOT.Anchored = false | |
725 | SHOOT.Parent = workspace | |
726 | local bv = Instance.new("BodyVelocity",SHOOT) | |
727 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
728 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
729 | Debris:AddItem(bv,0.1) | |
730 | wait(5) | |
731 | for i = 1, 45 do | |
732 | Swait() | |
733 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
734 | end | |
735 | SHOOT:remove() | |
736 | end)) | |
737 | for i = 1, 15 do | |
738 | Swait() | |
739 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
740 | ORI = ORI - 3 | |
741 | end | |
742 | for i = 1, 15 do | |
743 | Swait() | |
744 | ORI = ORI - 3 | |
745 | end | |
746 | wait(MRANDOM(2,8)/10) | |
747 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14) | |
748 | CamShake(4,4) | |
749 | GOODRIDDANCE = true | |
750 | end | |
751 | function Aerial_Bombardament() | |
752 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
753 | if HITFLOOR then | |
754 | ATTACK = true | |
755 | Rooted = true | |
756 | local bv = Instance.new("BodyVelocity") | |
757 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
758 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175 | |
759 | bv.Parent = RootPart | |
760 | local GYRO = IT("BodyGyro",RootPart) | |
761 | GYRO.D = 2 | |
762 | GYRO.P = 20000 | |
763 | GYRO.MaxTorque = VT(0,4000000,0) | |
764 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
765 | CreateSound(1218390070,Torso,10,0.85,false) | |
766 | for i=0, 0.05, 0.1 / Animation_Speed do | |
767 | Swait() | |
768 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
769 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
770 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
771 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
772 | if ANIM == "Fall" or ANIM == "Jump" then | |
773 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
775 | else | |
776 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
778 | end | |
779 | end | |
780 | bv:Remove() | |
781 | local E = 360/15 | |
782 | for i = 1, 15 do | |
783 | Swait() | |
784 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
785 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
786 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
787 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
788 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
789 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
790 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
791 | end | |
792 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
793 | for i = 1, 15 do | |
794 | coroutine.resume(coroutine.create(function() | |
795 | Conjour() | |
796 | end)) | |
797 | end | |
798 | local LANDED = nil | |
799 | local POS = nil | |
800 | coroutine.resume(coroutine.create(function() | |
801 | repeat | |
802 | Swait() | |
803 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
804 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
805 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
806 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
807 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
808 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
809 | until LANDED ~= nil | |
810 | end)) | |
811 | repeat | |
812 | Swait() | |
813 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
814 | if HITFLOOR then | |
815 | LANDED = HITFLOOR | |
816 | POS = HITPOS | |
817 | end | |
818 | until LANDED ~= nil | |
819 | GYRO:remove() | |
820 | CamShake(6,3) | |
821 | CreateSound(1218390070, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
822 | ATTACK = false | |
823 | Rooted = false | |
824 | end | |
825 | end | |
826 | function Point_Blank() | |
827 | ATTACK = true | |
828 | Rooted = true | |
829 | local HIT = nil | |
830 | local HUMAN = nil | |
831 | local ROOT = nil | |
832 | CreateSound(1218390070,Torso,10,0.85,false) | |
833 | for i=0, 0.5, 0.1 / Animation_Speed do | |
834 | Swait() | |
835 | if HIT ~= nil then | |
836 | break | |
837 | end | |
838 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
839 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
840 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
841 | if HUM then | |
842 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
843 | if TORSO and HUM.Health > 0 then | |
844 | if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then | |
845 | ROOT = TORSO | |
846 | HUMAN = HUM | |
847 | HIT = CHILD | |
848 | end | |
849 | end | |
850 | end | |
851 | end | |
852 | end | |
853 | RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1) | |
854 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
855 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
856 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
857 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
858 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
859 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
860 | end | |
861 | if HIT then | |
862 | local bv = Instance.new("BodyVelocity") | |
863 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
864 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75 | |
865 | bv.Parent = RootPart | |
866 | Debris:AddItem(bv,0.1) | |
867 | coroutine.resume(coroutine.create(function() | |
868 | local GUNS = {} | |
869 | for i = 1, 4 do | |
870 | local SHOOT = OhnoItsAShotgun() | |
871 | local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
872 | SHOOT.CFrame = CF(CFRAME.p,ROOT.Position) | |
873 | CreateSound(1218390070, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
874 | table.insert(GUNS,SHOOT) | |
875 | end | |
876 | for i = 1, 25 do | |
877 | Swait() | |
878 | for E = 1, #GUNS do | |
879 | GUNS[E].Transparency = GUNS[E].Transparency - 1/25 | |
880 | end | |
881 | end | |
882 | wait(0.1) | |
883 | CamShake(8,15) | |
884 | for E = 1, #GUNS do | |
885 | local SHOOT = GUNS[E] | |
886 | coroutine.resume(coroutine.create(function() | |
887 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17) | |
888 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
889 | SHOOT.CanCollide = true | |
890 | SHOOT.Anchored = false | |
891 | SHOOT.Parent = workspace | |
892 | local bv = Instance.new("BodyVelocity",SHOOT) | |
893 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
894 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
895 | Debris:AddItem(bv,0.1) | |
896 | wait(5) | |
897 | for i = 1, 45 do | |
898 | Swait() | |
899 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
900 | end | |
901 | end)) | |
902 | wait() | |
903 | end | |
904 | end)) | |
905 | CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false) | |
906 | for i=0, 1, 0.1 / Animation_Speed do | |
907 | Swait() | |
908 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
909 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
910 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
911 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
912 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
913 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
914 | end | |
915 | end | |
916 | ATTACK = false | |
917 | Rooted = false | |
918 | end | |
919 | function Tripwire() | |
920 | ATTACK = true | |
921 | Rooted = true | |
922 | TRIPWIRE = true | |
923 | coroutine.resume(coroutine.create(function() | |
924 | repeat | |
925 | Swait() | |
926 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
927 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
928 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
929 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
930 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
931 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
932 | until ATTACK == false | |
933 | end)) | |
934 | local SHOOT = OhnoItsAShotgun() | |
935 | local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0)) | |
936 | SHOOT.CFrame = Torso.CFrame*CFRAME | |
937 | coroutine.resume(coroutine.create(function() | |
938 | repeat | |
939 | SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1) | |
940 | Swait() | |
941 | until HOLD == true | |
942 | TRIPWIRE = false | |
943 | local LOC = SHOOT.CFrame*CF(0,3,0).p | |
944 | for i = 1, 15 do | |
945 | Swait() | |
946 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
947 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3) | |
948 | end | |
949 | SHOOT.Transparency = 0 | |
950 | for i = 1, 2 do | |
951 | Swait() | |
952 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5) | |
953 | end | |
954 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10) | |
955 | CamShake(8,9) | |
956 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
957 | SHOOT.CanCollide = true | |
958 | SHOOT.Anchored = false | |
959 | SHOOT.Parent = workspace | |
960 | local bv = Instance.new("BodyVelocity",SHOOT) | |
961 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
962 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
963 | Debris:AddItem(bv,0.1) | |
964 | wait(5) | |
965 | for i = 1, 45 do | |
966 | Swait() | |
967 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
968 | end | |
969 | end)) | |
970 | CreateSound(1218390070, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false) | |
971 | for i = 1, 15 do | |
972 | Swait() | |
973 | SHOOT.Transparency = SHOOT.Transparency - 1/150 | |
974 | end | |
975 | ATTACK = false | |
976 | Rooted = false | |
977 | end | |
978 | function Mend() | |
979 | if Humanoid.Health < Humanoid.MaxHealth - 150 then | |
980 | ATTACK = true | |
981 | Rooted = true | |
982 | for i=0, 0.25, 0.1 / Animation_Speed do | |
983 | Swait() | |
984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
988 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
990 | end | |
991 | local LOOP = 0 | |
992 | repeat | |
993 | LOOP = LOOP + 1 | |
994 | Swait() | |
995 | Humanoid.Health = Humanoid.Health + 1 | |
996 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1000 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1002 | until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth | |
1003 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1004 | Swait() | |
1005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1009 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1011 | end | |
1012 | ATTACK = false | |
1013 | Rooted = false | |
1014 | end | |
1015 | end | |
1016 | function Taunt() | |
1017 | ATTACK = true | |
1018 | Rooted = true | |
1019 | local L = CreateSound(657527128,Head,10,1,false) | |
1020 | L.EmitterSize = 25 | |
1021 | for i = 1, 20 do | |
1022 | Swait() | |
1023 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1024 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1025 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1026 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1027 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1028 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1029 | end | |
1030 | for i = 1, 40 do | |
1031 | Swait() | |
1032 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
1034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1036 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1038 | end | |
1039 | ATTACK = false | |
1040 | Rooted = false | |
1041 | end | |
1042 | function DoubleJump() | |
1043 | ATTACK = true | |
1044 | Rooted = false | |
1045 | Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z) | |
1046 | CreateSound(1218390070, Head, 4, 1, false) | |
1047 | CreateSound(1218390070, Torso, 2, 1, false) | |
1048 | local E = 360/12 | |
1049 | for i=1, 12 do | |
1050 | Swait() | |
1051 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
1052 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1053 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1055 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1056 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1057 | end | |
1058 | ATTACK = false | |
1059 | Rooted = false | |
1060 | end | |
1061 | ||
1062 | --//=================================\\ | |
1063 | --|| ASSIGN THINGS TO KEYS | |
1064 | --\\=================================// | |
1065 | ||
1066 | function MouseDown(Mouse) | |
1067 | HOLD = true | |
1068 | if ATTACK == false then | |
1069 | end | |
1070 | end | |
1071 | ||
1072 | function MouseUp(Mouse) | |
1073 | HOLD = false | |
1074 | end | |
1075 | ||
1076 | local READYTODOUBLE = false | |
1077 | local DOUBLED = false | |
1078 | ||
1079 | function KeyDown(Key) | |
1080 | KEYHOLD = true | |
1081 | if Key == "c" and ATTACK == false then | |
1082 | Conjour() | |
1083 | end | |
1084 | ||
1085 | if Key == "v" and ATTACK == false then | |
1086 | Aerial_Bombardament() | |
1087 | end | |
1088 | ||
1089 | if Key == "b" and ATTACK == false then | |
1090 | Point_Blank() | |
1091 | end | |
1092 | ||
1093 | if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then | |
1094 | Tripwire() | |
1095 | end | |
1096 | ||
1097 | if Key == "m" and ATTACK == false then | |
1098 | Mend() | |
1099 | end | |
1100 | ||
1101 | if Key == "t" and ATTACK == false then | |
1102 | Taunt() | |
1103 | end | |
1104 | ||
1105 | if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then | |
1106 | READYTODOUBLE = false | |
1107 | DOUBLED = true | |
1108 | DoubleJump() | |
1109 | end | |
1110 | end | |
1111 | ||
1112 | function KeyUp(Key) | |
1113 | KEYHOLD = false | |
1114 | end | |
1115 | ||
1116 | Mouse.Button1Down:connect(function(NEWKEY) | |
1117 | MouseDown(NEWKEY) | |
1118 | end) | |
1119 | Mouse.Button1Up:connect(function(NEWKEY) | |
1120 | MouseUp(NEWKEY) | |
1121 | end) | |
1122 | Mouse.KeyDown:connect(function(NEWKEY) | |
1123 | KeyDown(NEWKEY) | |
1124 | end) | |
1125 | Mouse.KeyUp:connect(function(NEWKEY) | |
1126 | KeyUp(NEWKEY) | |
1127 | end) | |
1128 | ||
1129 | --//=================================\\ | |
1130 | --\\=================================// | |
1131 | ||
1132 | function unanchor() | |
1133 | for _, c in pairs(Character:GetChildren()) do | |
1134 | if c:IsA("BasePart") and c ~= RootPart then | |
1135 | c.Anchored = false | |
1136 | end | |
1137 | end | |
1138 | if UNANCHOR == true then | |
1139 | RootPart.Anchored = false | |
1140 | else | |
1141 | RootPart.Anchored = true | |
1142 | end | |
1143 | end | |
1144 | ||
1145 | --//=================================\\ | |
1146 | --|| WRAP THE WHOLE SCRIPT UP | |
1147 | --\\=================================// | |
1148 | ||
1149 | Humanoid.Changed:connect(function(Jump) | |
1150 | if Jump == "Jump" and (Disable_Jump == true) then | |
1151 | Humanoid.Jump = false | |
1152 | elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then | |
1153 | wait(0.1) | |
1154 | READYTODOUBLE = true | |
1155 | end | |
1156 | end) | |
1157 | ||
1158 | while true do | |
1159 | Swait() | |
1160 | script.Parent = WEAPONGUI | |
1161 | ANIMATE.Parent = nil | |
1162 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1163 | v:Stop(); | |
1164 | end | |
1165 | SINE = SINE + CHANGE | |
1166 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1167 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1168 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1169 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16) | |
1170 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1171 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1172 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1173 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1174 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1175 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1176 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1177 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1178 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1179 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1180 | end | |
1181 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1182 | ANIM = "Jump" | |
1183 | if ATTACK == false then | |
1184 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1188 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1190 | end | |
1191 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1192 | ANIM = "Fall" | |
1193 | if ATTACK == false then | |
1194 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1198 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1200 | end | |
1201 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1202 | ANIM = "Idle" | |
1203 | DOUBLED = false | |
1204 | READYTODOUBLE = false | |
1205 | if ATTACK == false then | |
1206 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1207 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1208 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1209 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1210 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1211 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1212 | end | |
1213 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1214 | ANIM = "Walk" | |
1215 | DOUBLED = false | |
1216 | READYTODOUBLE = false | |
1217 | if ATTACK == false then | |
1218 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
1219 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
1220 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1221 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1222 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1223 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1224 | end | |
1225 | end | |
1226 | unanchor() | |
1227 | if Rooted == false then | |
1228 | Disable_Jump = false | |
1229 | Humanoid.WalkSpeed = Speed | |
1230 | elseif Rooted == true then | |
1231 | Disable_Jump = true | |
1232 | Humanoid.WalkSpeed = 0 | |
1233 | end | |
1234 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
1235 | BMUSIC.Looped = true | |
1236 | BMUSIC.Pitch = PITCH | |
1237 | BMUSIC.Volume = VOLUME | |
1238 | BMUSIC.Playing = true | |
1239 | if BMUSIC.Parent ~= RootPart then | |
1240 | BMUSIC = IT("Sound",RootPart) | |
1241 | end | |
1242 | Humanoid.Name = "NONHUM" | |
1243 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1) | |
1244 | HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth | |
1245 | end | |
1246 | ||
1247 | --//=================================\\ | |
1248 | --\\=================================// | |
1249 | ||
1250 | ||
1251 | ||
1252 | ||
1253 | ||
1254 | --//====================================================\\-- | |
1255 | --|| END OF SCRIPT | |
1256 | --\\====================================================//-- |