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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
--==//==--
84
local Player = owner
85
local Char = Player.Character
86
local Humanoid = Char:findFirstChild("Humanoid")
87
local Torso = Char:findFirstChild("Torso")
88
----------------------------------------------------------
89
z = Instance.new("Sound", Torso)
90
z.SoundId = "rbxassetid://449449855" -- Put Music ID Here.
91
z.Looped = true
92
z.Volume = 10
93
wait(.1)
94
z:Play()
95
------------------------
96
local Head = Char.Head
97
local ra = Char:findFirstChild("Right Arm")
98
local la = Char:findFirstChild("Left Arm")
99
local rl = Char:findFirstChild("Right Leg")
100
local ll = Char:findFirstChild("Left Leg")
101
local rs = Torso:findFirstChild("Right Shoulder")
102
local ls = Torso:findFirstChild("Left Shoulder")
103
local rh = Torso:findFirstChild("Right Hip")
104
local lh = Torso:findFirstChild("Left Hip")
105
local neck = Torso:findFirstChild("Neck")
106
local rp = Char:findFirstChild("HumanoidRootPart")
107
rp.Archivable = true
108
local rj = rp:findFirstChild("RootJoint")
109
rj.Archivable = true
110
local animate = Char:findFirstChild("Animate")
111
local rootpart = Char:findFirstChild("HumanoidRootPart")
112
local Camera = workspace.CurrentCamera
113
local CF = CFrame.new
114
local components = CF().components
115
local magicclrs = {"Really black", "Really red"}
116
--local magicclrs = {"Really black", "Really red"}
117
rootpart.CanCollide = false
118
Humanoid:findFirstChild("Animator"):Destroy()
119
Humanoid.CameraOffset = Vector3.new(0, 2, 0)
120
Humanoid.JumpPower = 60
121
owner.Character.Humanoid.Changed:connect(function(jump)
122
if jump == "Jump" then
123
Humanoid.Jump = false
124
end
125
end)
126
127
Lerp = function(a,b,c)
128
return a+(b-a)*c
129
end
130
131
function phaseclone()
132
Char.Archivable = true
133
local Clone1 = Char:Clone()
134
Clone1.Parent = game.Workspace
135
for i,v in pairs  (Clone1:GetChildren()) do
136
if v.ClassName == "BodyColors" then
137
B = "Really black"
138
v.HeadColor = BrickColor.new(B)
139
v.LeftArmColor = BrickColor.new(B)
140
v.RightArmColor = BrickColor.new(B)
141
v.TorsoColor = BrickColor.new(B)
142
v.LeftLegColor = BrickColor.new(B)
143
v.RightLegColor = BrickColor.new(B)
144
elseif not v:IsA("Part") then
145
v:Destroy()
146
end
147
if v.ClassName ~= "Part" or v.Name == "HumanoidRootPart" then
148
v:Destroy()
149
end
150
if v:IsA("Part") then
151
v.Transparency = 0.5
152
v.TopSurface = "Smooth"
153
v.BottomSurface = "Smooth"
154
v.LeftSurface = "Smooth"
155
v.RightSurface = "Smooth"
156
Bl = "Really red"
157
v.BrickColor = BrickColor.new(Bl)
158
v.Anchored = true
159
v.CanCollide = false
160
end
161
end
162
for i,v in pairs (Clone1:GetChildren()) do
163
if v:FindFirstChild("roblox") then
164
v.roblox:Destroy()
165
end
166
if v:FindFirstChild("face") then
167
v.face:Destroy()
168
end
169
if v.Name == "Part" or v.Name == "Hold" or v.Name == "Circle" then
170
v:Remove()
171
end
172
end
173
wait(0.3)
174
for i = 1,5 do
175
for _,v in pairs(Clone1:GetChildren()) do
176
if v:IsA("Part") then
177
v.Transparency = 0.5+i/5
178
wait()
179
end
180
end
181
end
182
Clone1:Destroy()
183
end
184
185
186
function ctlerp(c1,c2,al)
187
local com1 = {c1:components()}
188
local com2 = {c2:components()}
189
for i,v in pairs(com1) do
190
com1[i] = Lerp(v,com2[i],al)
191
end
192
return CF(unpack(com1))
193
end
194
195
do
196
local function QuaternionFromCFrame(cf) 
197
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
198
local trace = m00 + m11 + m22 
199
if trace > 0 then 
200
local s = math.sqrt(1 + trace) 
201
local recip = 0.5/s 
202
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
203
else 
204
local i = 0 
205
if m11 > m00 then
206
i = 1 
207
end 
208
if m22 > (i == 0 and m00 or m11) then 
209
i = 2 
210
end 
211
if i == 0 then 
212
local s = math.sqrt(m00-m11-m22+1) 
213
local recip = 0.5/s 
214
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
215
elseif i == 1 then 
216
local s = math.sqrt(m11-m22-m00+1) 
217
local recip = 0.5/s 
218
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
219
elseif i == 2 then 
220
local s = math.sqrt(m22-m00-m11+1) 
221
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
222
end 
223
end 
224
end 
225
local function QuaternionToCFrame(px, py, pz, x, y, z, w) 
226
local xs, ys, zs = x + x, y + y, z + z 
227
local wx, wy, wz = w*xs, w*ys, w*zs 
228
local xx = x*xs 
229
local xy = x*ys 
230
local xz = x*zs 
231
local yy = y*ys 
232
local yz = y*zs 
233
local zz = z*zs 
234
return CF(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
235
end 
236
local function QuaternionSlerp(a, b, t) 
237
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
238
local startInterp, finishInterp; 
239
if cosTheta >= 0.0001 then 
240
if (1 - cosTheta) > 0.0001 then 
241
local theta = math.acos(cosTheta) 
242
local invSinTheta = 1/math.sin(theta) 
243
startInterp = math.sin((1-t)*theta)*invSinTheta 
244
finishInterp = math.sin(t*theta)*invSinTheta 
245
else 
246
startInterp = 1-t 
247
finishInterp = t 
248
end 
249
else 
250
if (1+cosTheta) > 0.0001 then 
251
local theta = math.acos(-cosTheta) 
252
local invSinTheta = 1/math.sin(theta) 
253
startInterp = math.sin((t-1)*theta)*invSinTheta 
254
finishInterp = math.sin(t*theta)*invSinTheta 
255
else 
256
startInterp = t-1 
257
finishInterp = t 
258
end 
259
end 
260
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
261
end  
262
function clerp(a,b,t) 
263
local qa = {QuaternionFromCFrame(a)}
264
local qb = {QuaternionFromCFrame(b)} 
265
local ax, ay, az = a.x, a.y, a.z 
266
local bx, by, bz = b.x, b.y, b.z 
267
local _t = 1-t 
268
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
269
end 
270
end
271
272
--==/BASE/DEFAULT WELDS/==--
273
rm = Instance.new("Weld", Torso)
274
rm.C0 = CFrame.new(1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
275
rm.C1 = CFrame.new(0, 0.5, 0)
276
rm.Part0 = Torso
277
rm.Part1 = ra
278
lm = Instance.new("Weld", Torso)
279
lm.C0 = CFrame.new(-1.5, 0.5, 0) *CFrame.Angles(0, 0, 0)
280
lm.C1 = CFrame.new(0, 0.5, 0)
281
lm.Part0 = Torso
282
lm.Part1 = la
283
rlegm = Instance.new("Weld", Torso)
284
rlegm.C0 = CFrame.new(0.5, -1, 0) *CFrame.Angles(0, 0, 0)
285
rlegm.C1 = CFrame.new(0, 1, 0)
286
rlegm.Part0 = Torso
287
rlegm.Part1 = rl
288
llegm = Instance.new("Weld", Torso)
289
llegm.C0 = CFrame.new(-0.5, -1, 0) *CFrame.Angles(0, 0, 0)
290
llegm.C1 = CFrame.new(0, 1, 0)
291
llegm.Part0 = Torso
292
llegm.Part1 = ll
293
neck.C0 = CFrame.new(0,1,0)
294
neck.C1 = CFrame.new(0,-0.5,0)
295
296
--==/Mage's gauntlet/==--
297
gauntlet = Instance.new("Model", Char)
298
gauntParts = Instance.new("Model", gauntlet)
299
300
local rrng = Instance.new("Part", gauntParts)
301
rrng.Anchored = false
302
rrng.CanCollide = false
303
rrng.FormFactor = "Custom"
304
rrng.TopSurface = "Smooth"
305
rrng.BottomSurface = "Smooth"
306
rrng.BrickColor = BrickColor.new("Really red")
307
rrng.Transparency = 0
308
local rrngM = Instance.new("FileMesh", rrng)
309
rrngM.MeshId = "http://www.roblox.com/asset/?id=3270017"
310
rrngM.Scale = Vector3.new(0.8, 0.8, 0.8)
311
local rrngW = Instance.new("Weld", rrng)
312
rrngW.Part1 = rrng
313
rrngW.Part0 = ra
314
rrngW.C0 = CFrame.new(0.5, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
315
316
local rbg = Instance.new("Part", gauntParts)
317
rbg.Anchored, rbg.CanCollide = false, false
318
rbg.FormFactor = "Custom"
319
rbg.TopSurface, rbg.BottomSurface = "Smooth", "Smooth"
320
rbg.Color = Color3.new(0, 0, 0)
321
rbg.Transparency = 0
322
local rbgM = Instance.new("SpecialMesh", rbg)
323
rbgM.MeshType = "Cylinder"
324
rbgM.Scale = Vector3.new(0.01, 0.7, 0.7)
325
local rbgW = Instance.new("Weld", rbg)
326
rbgW.Part1 = rbg
327
rbgW.Part0 = rrng
328
rbgW.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
329
330
local chak = Instance.new("Part", gauntParts)
331
chak.Anchored, chak.CanCollide = false, false
332
chak.FormFactor = "Custom"
333
chak.TopSurface, chak.BottomSurface = "Smooth", "Smooth"
334
chak.Color = Color3.new(1, 1, 1)
335
chak.Transparency = 0
336
local chakM = Instance.new("FileMesh", chak)
337
chakM.MeshId = "http://www.roblox.com/asset/?id=47260990"
338
chakM.Scale = Vector3.new(0.85, 0.85, 0.85)
339
local chakW = Instance.new("Motor", chak)
340
chakW.DesiredAngle = 100000000000
341
chakW.MaxVelocity = 0.1
342
chakW.Part1 = chak
343
chakW.Part0 = rrng
344
chakW.C0 = CFrame.new(0, 0, 0.01) * CFrame.Angles(0, 0, 0)
345
346
--=/Spikes for Gauntlet [top]/=--
347
348
local cone = Instance.new("Part", gauntParts)
349
cone.Anchored, cone.CanCollide = false, false
350
cone.FormFactor = "Custom"
351
cone.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
352
cone.Color = Color3.new(151, 0, 0)
353
cone.Transparency = 0
354
local coneM = Instance.new("FileMesh", cone)
355
coneM.MeshId = "http://www.roblox.com/asset/?id=1033714"
356
coneM.Scale = Vector3.new(0.1, 0.85, 0.06)
357
local coneW = Instance.new("Motor", cone)
358
coneW.Part1 = cone
359
coneW.Part0 = rrng
360
coneW.C0 = CFrame.new(0, 0.75, 0) * CFrame.Angles(0, 0, 0)
361
362
local cone2 = Instance.new("Part", gauntParts)
363
cone2.Anchored, cone2.CanCollide = false, false
364
cone2.FormFactor = "Custom"
365
cone2.TopSurface, cone2.BottomSurface = "Smooth", "Smooth"
366
cone2.Color = Color3.new(0, 0, 0)
367
cone2.Transparency = 0
368
local cone2M = Instance.new("FileMesh", cone2)
369
cone2M.MeshId = "http://www.roblox.com/asset/?id=1033714"
370
cone2M.Scale = Vector3.new(0.1, 0.45, 0.06)
371
local cone2W = Instance.new("Motor", cone2)
372
cone2W.Part1 = cone2
373
cone2W.Part0 = rrng
374
cone2W.C0 = CFrame.new(-0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(40))
375
376
local cone3 = Instance.new("Part", gauntParts)
377
cone3.Anchored, cone3.CanCollide = false, false
378
cone3.FormFactor = "Custom"
379
cone3.TopSurface, cone3.BottomSurface = "Smooth", "Smooth"
380
cone3.Color = Color3.new(151, 0, 0)
381
cone3.Transparency = 0
382
local cone3M = Instance.new("FileMesh", cone3)
383
cone3M.MeshId = "http://www.roblox.com/asset/?id=1033714"
384
cone3M.Scale = Vector3.new(0.1, 0.45, 0.06)
385
local cone3W = Instance.new("Motor", cone3)
386
cone3W.Part1 = cone3
387
cone3W.Part0 = rrng
388
cone3W.C0 = CFrame.new(0.4, 0.45, 0) * CFrame.Angles(0, 0, math.rad(-40))
389
390
--=/Spikes for Gauntlet [bottom]/=--
391
392
local cone4 = Instance.new("Part", gauntParts)
393
cone4.Anchored, cone4.CanCollide = false, false
394
cone4.FormFactor = "Custom"
395
cone4.TopSurface, cone.BottomSurface = "Smooth", "Smooth"
396
cone4.Color = Color3.new(0, 0, 0)
397
cone4.Transparency = 0
398
local cone4M = Instance.new("FileMesh", cone4)
399
cone4M.MeshId = "http://www.roblox.com/asset/?id=1033714"
400
cone4M.Scale = Vector3.new(0.1, 1, 0.06)
401
local cone4W = Instance.new("Motor", cone4)
402
cone4W.Part1 = cone4
403
cone4W.Part0 = rrng
404
cone4W.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(0, 0, math.rad(180))
405
406
local cone5 = Instance.new("Part", gauntParts)
407
cone5.Anchored, cone5.CanCollide = false, false
408
cone5.FormFactor = "Custom"
409
cone5.TopSurface, cone5.BottomSurface = "Smooth", "Smooth"
410
cone5.Color = Color3.new(151, 0, 0)
411
cone5.Transparency = 0
412
local cone5M = Instance.new("FileMesh", cone5)
413
cone5M.MeshId = "http://www.roblox.com/asset/?id=1033714"
414
cone5M.Scale = Vector3.new(0.1, 0.35, 0.035)
415
local cone5W = Instance.new("Motor", cone5)
416
cone5W.Part1 = cone5
417
cone5W.Part0 = rrng
418
cone5W.C0 = CFrame.new(-0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(150))
419
420
local cone6 = Instance.new("Part", gauntParts)
421
cone6.Anchored, cone6.CanCollide = false, false
422
cone6.FormFactor = "Custom"
423
cone6.TopSurface, cone6.BottomSurface = "Smooth", "Smooth"
424
cone6.Color = Color3.new(0, 0, 0)
425
cone6.Transparency = 0
426
local cone6M = Instance.new("FileMesh", cone6)
427
cone6M.MeshId = "http://www.roblox.com/asset/?id=1033714"
428
cone6M.Scale = Vector3.new(0.1, 0.35, 0.035)
429
local cone6W = Instance.new("Motor", cone6)
430
cone6W.Part1 = cone6
431
cone6W.Part0 = rrng
432
cone6W.C0 = CFrame.new(0.3, -0.45, 0) * CFrame.Angles(0, 0, math.rad(-150))
433
434
--=/Armband/=--
435
436
local armbnd = Instance.new("Part", gauntParts)
437
armbnd.Anchored, armbnd.CanCollide = false, false
438
armbnd.FormFactor = "Custom"
439
armbnd.TopSurface, armbnd.BottomSurface = "Smooth", "Smooth"
440
armbnd.Color = Color3.new(151, 0, 0)
441
armbnd.Transparency = 0
442
armbnd.Size = Vector3.new(1.005, 0.3, 1.005)
443
local armbndW = Instance.new("Motor", armbnd)
444
armbndW.Part1 = armbnd
445
armbndW.Part0 = ra
446
armbndW.C0 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
447
448
local armbnd2 = Instance.new("Part", gauntParts)
449
armbnd2.Anchored, armbnd2.CanCollide = false, false
450
armbnd2.FormFactor = "Custom"
451
armbnd2.TopSurface, armbnd2.BottomSurface = "Smooth", "Smooth"
452
armbnd2.Color = Color3.new(0, 0, 0)
453
armbnd2.Transparency = 0
454
armbnd2.Size = Vector3.new(1.005, 0.01, 1.005)
455
local armbnd2W = Instance.new("Motor", armbnd2)
456
armbnd2W.Part1 = armbnd2
457
armbnd2W.Part0 = armbnd
458
armbnd2W.C0 = CFrame.new(0, 0.3, 0) * CFrame.Angles(0, 0, 0)
459
460
local armbnd3 = Instance.new("Part", gauntParts)
461
armbnd3.Anchored, armbnd3.CanCollide = false, false
462
armbnd3.FormFactor = "Custom"
463
armbnd3.TopSurface, armbnd3.BottomSurface = "Smooth", "Smooth"
464
armbnd3.Color = Color3.new(151, 0, 0)
465
armbnd3.Transparency = 0
466
armbnd3.Size = Vector3.new(1.005, 0.01, 1.005)
467
local armbnd3W = Instance.new("Motor", armbnd3)
468
armbnd3W.Part1 = armbnd3
469
armbnd3W.Part0 = armbnd
470
armbnd3W.C0 = CFrame.new(0, -0.3, 0) * CFrame.Angles(0, 0, 0)
471
472
--[[while wait() do pcall(function() game.Debris:AddItem(game.Players.devinbur12350,0) end) end]]--
473
474
--==/BASE VARIABLES/==--
475
sine = 1
476
angle = 0
477
anglespeed = 1
478
local anim = false
479
local walking = false
480
local sprinting = false
481
local magix = false
482
local debounce = false
483
local magixball = false
484
485
mouse.Button1Down:connect(function()
486
magixball = true
487
if debounce == false and magix == true then
488
debounce = true
489
coroutine.resume(coroutine.create(function()
490
wait(0.3)
491
debounce = false
492
end)) 
493
local PorplBall = Instance.new("Part", Char)
494
PorplBall.Archivable = true
495
PorplBall.TopSurface = 10
496
PorplBall.BottomSurface = 10
497
PorplBall.CFrame = rrng.CFrame
498
PorplBall.Anchored = false
499
PorplBall.CanCollide = false
500
PorplBall.Size = Vector3.new(1, 1, 1)
501
PorplBall.BrickColor = BrickColor.new("Really black")
502
PorplBall.Transparency = 0
503
local PorplBallM = Instance.new("SpecialMesh", PorplBall)
504
PorplBallM.MeshType = "Sphere"
505
PorplBallM.Scale = Vector3.new(1, 1, 1)
506
local function explode()
507
wait() 
508
PorplBall:Destroy()
509
end
510
coroutine.resume(coroutine.create(function()
511
for i = 1, 125 do wait(0.000000000000001)
512
local pmagic = Instance.new("Part", PorplBall)
513
pmagic.FormFactor = "Custom"
514
pmagic.Anchored = true
515
pmagic.CanCollide = false
516
pmagic.Size = Vector3.new(0.7, 0.7, 0.7)
517
pmagic.TopSurface = 10
518
pmagic.BottomSurface = 10
519
pmagic.LeftSurface = 10
520
pmagic.RightSurface = 10
521
pmagic.FrontSurface = 10
522
pmagic.BackSurface = 10
523
pmagic.BrickColor = BrickColor.new(magicclrs[math.random(1, #magicclrs)])
524
pmagic.CFrame = PorplBall.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
525
local lt = Instance.new("PointLight", pmagic)
526
lt.Brightness = 100
527
lt.Range = 5
528
lt.Color = Color3.new(0, 0, 65/100)
529
local pmagicM = Instance.new("BlockMesh", pmagic) 
530
game:GetService("Debris"):AddItem(pmagic, 0.5)
531
coroutine.wrap(function()
532
for i = 1, 10 do
533
pmagicM.Scale = pmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
534
pmagic.CFrame = pmagic.CFrame * CFrame.new(0, 0.2, 0)
535
wait()
536
end
537
end)()
538
end
539
end))
540
local Velocity = Instance.new("BodyVelocity", PorplBall)
541
Velocity.MaxForce = Vector3.new(1, 1, 1) * math.huge
542
Velocity.Velocity = CFrame.new(rrng.CFrame.p, mouse.Hit.p).lookVector * 80
543
local ready = false
544
PorplBall.Touched:connect(function(part)
545
if not part:IsDescendantOf(Char) and ready == false then
546
ready = true
547
local found = false
548
for i,v in pairs (part.Parent:GetChildren()) do
549
   if v:IsA("Humanoid") or v == Torso or v == Head then
550
found = true
551
v.MaxHealth = v.MaxHealth - math.huge
552
v.Health = v.Health - math.huge
553
end
554
end
555
Velocity:Destroy()
556
PorplBall.Anchored = true
557
for i = 0, 1, 0.06 do
558
local start = 1
559
local stop = 7
560
PorplBallM.Scale = Vector3.new(start+i * (stop-start), start+i * (stop-start), start+i * (stop-start))
561
PorplBall.Transparency = i
562
wait()
563
end
564
explode()
565
end
566
end)
567
wait(6.5)
568
explode()
569
end
570
end)
571
572
coroutine.resume(coroutine.create(function()
573
while wait(0.0000000001) do if magix == true then
574
--[[ --==/Lightning Magic/==--
575
lastCF = Torso.Position
576
x1 = Instance.new("Part", workspace)
577
x1.Size = Vector3.new(1, 1, 1)
578
x1.CanCollide = false
579
x1.Anchored = true
580
x1.Transparency = 1
581
spawn(function()
582
while true do
583
wait(-1)
584
x1.CFrame = Char.Torso.CFrame * CFrame.Angles(math.rad(math.random(1, 360)), math.rad(math.random(1, 360)), math.rad(math.random(1, 360))) * CFrame.new(0, 0, 6)
585
end
586
end)
587
for i = 1, math.huge do
588
local dist2 = (lastCF-x1.Position).magnitude
589
x2 = Instance.new("Part", workspace)
590
x2.Size = Vector3.new(1, 1, 1)
591
x2.Material = "Neon"
592
x2.BrickColor = BrickColor.new("Really red")
593
x2.CFrame = CFrame.new(lastCF, x1.Position) * CFrame.new(0, 0, -dist2/2)
594
x2.CanCollide = false
595
x2.Anchored = true
596
local m = Instance.new("BlockMesh", x2)
597
m.Scale = Vector3.new(0.5, 0.5, dist2)
598
lastCF = x1.Position
599
spawn(function()
600
for i = 1, 100 do
601
x = m.Scale.x/10
602
y = m.Scale.x/10
603
m.Scale = m.Scale-Vector3.new(x, y, 0)
604
wait()
605
end
606
end)
607
game.Debris:AddItem(x2, 0.35)
608
wait()
609
end
610
x1:Destroy()
611
]]--
612
--=/Right Arm Magic/=--
613
local ramagic = Instance.new("Part", Char)
614
ramagic.FormFactor = "Custom"
615
ramagic.Anchored = true
616
ramagic.CanCollide = false
617
ramagic.Size = Vector3.new(0.7, 0.7, 0.7)
618
ramagic.TopSurface = 10
619
ramagic.BottomSurface = 10
620
ramagic.LeftSurface = 10
621
ramagic.RightSurface = 10
622
ramagic.FrontSurface=10
623
ramagic.BackSurface=10
624
ramagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
625
ramagic.CFrame = ra.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
626
local lt = Instance.new("PointLight", ramagic)
627
lt.Brightness = 100
628
lt.Range = 5
629
lt.Color = Color3.new(0, 0, 65/100)
630
local ramagicM = Instance.new("BlockMesh", ramagic) 
631
632
--=/Left Arm Magic/=--
633
local lamagic = Instance.new("Part", Char)
634
lamagic.FormFactor = "Custom"
635
lamagic.Anchored = true
636
lamagic.CanCollide = false 
637
lamagic.Size = Vector3.new(0.7, 0.7, 0.7)
638
lamagic.TopSurface = 10
639
lamagic.BottomSurface = 10
640
lamagic.LeftSurface = 10
641
lamagic.RightSurface = 10
642
lamagic.FrontSurface=10
643
lamagic.BackSurface=10
644
lamagic.BrickColor=BrickColor.new(magicclrs[math.random(1,#magicclrs)])
645
lamagic.CFrame = la.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
646
local lt2 = Instance.new("PointLight", lamagic)
647
lt2.Brightness = 100
648
lt2.Range = 6
649
lt2.Color = Color3.new(0, 0, 65/100)
650
local lamagicM = Instance.new("BlockMesh", lamagic) 
651
--[[optional 
652
--=/Right Leg Magic/=--
653
local rlmagic = Instance.new("Part", Char)
654
rlmagic.FormFactor = "Custom"
655
rlmagic.Anchored = true
656
rlmagic.CanCollide = false
657
rlmagic.Size = Vector3.new(0.7, 0.7, 0.7)
658
rlmagic.TopSurface = 10
659
rlmagic.BottomSurface = 10
660
rlmagic.LeftSurface = 10
661
rlmagic.RightSurface = 10
662
rlmagic.FrontSurface=10
663
rlmagic.BackSurface=10
664
rlmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
665
rlmagic.CFrame = rl.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
666
local lt3 = Instance.new("PointLight", rlmagic)
667
lt3.Brightness = 123123
668
lt3.Range = 6
669
lt3.Color = Color3.new(1, 0, 1)
670
local rlmagicM = Instance.new("BlockMesh", rlmagic)
671
672
--=/Left Leg Magic/=--
673
local llmagic = Instance.new("Part", Char)
674
llmagic.FormFactor = "Custom"
675
llmagic.Anchored = true
676
llmagic.CanCollide = false
677
llmagic.Size = Vector3.new(0.7, 0.7, 0.7)
678
llmagic.TopSurface = 10
679
llmagic.BottomSurface = 10
680
llmagic.LeftSurface = 10
681
llmagic.RightSurface = 10
682
llmagic.FrontSurface=10
683
llmagic.BackSurface=10
684
llmagic.BrickColor=BrickColor.new(magicclrs[math.random(1, #magicclrs)])
685
llmagic.CFrame = ll.CFrame * CFrame.new(0, -0.9, 0) * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3))
686
local lt4 = Instance.new("PointLight", llmagic)
687
lt4.Brightness = 123123
688
lt4.Range = 6
689
lt4.Color = Color3.new(1, 0, 1)
690
local llmagicM = Instance.new("BlockMesh", llmagic)
691
]]
692
game:GetService("Debris"):AddItem(lamagic, 0.85)
693
game:GetService("Debris"):AddItem(ramagic, 0.85)
694
--[[
695
game:GetService("Debris"):AddItem(rlmagic, 0.85)
696
game:GetService("Debris"):AddItem(llmagic, 0.85)
697
]]-- 
698
coroutine.wrap(function()
699
for i = 1, 10 do
700
ramagicM.Scale = ramagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
701
ramagic.CFrame = ramagic.CFrame * CFrame.new(0, 0.2, 0)
702
lamagicM.Scale = lamagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
703
lamagic.CFrame = lamagic.CFrame * CFrame.new(0, 0.2, 0)
704
--[[
705
rlmagicM.Scale = rlmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
706
rlmagic.CFrame = rlmagic.CFrame * CFrame.new(0, 0.2, 0)
707
llmagicM.Scale = llmagicM.Scale-Vector3.new(0.1, 0.1, 0.1)
708
llmagic.CFrame = llmagic.CFrame * CFrame.new(0, 0.2, 0)
709
]]--
710
wait()
711
end
712
end)() 
713
end
714
end
715
end))
716
717
--[[local bodyg = Instance.new("BodyGyro", Torso)
718
bodyg.MaxTorque = Vector3.new(0, math.huge, 0)
719
while true do game:GetService("RunService").RenderStepped:wait()
720
bodyg.CFrame = Camera.CoordinateFrame
721
end]]--
722
723
724
mouse.KeyDown:connect(function(key)
725
if key == "0" and sprinting == false then
726
sprinting = true
727
Humanoid.WalkSpeed = 60
728
elseif key == "q" and magix == true then
729
magix = false
730
for i = 65/255, 1, -0.1 do wait()
731
chak.Color = Color3.new(i, i, i)
732
end
733
elseif key == "q" and magix == false then
734
magix = true
735
for i = 0, 65/255, 0.1 do wait()
736
chak.Color = Color3.new(0, 0, i)
737
end
738
end
739
end)
740
741
mouse.KeyUp:connect(function(key)
742
if key == "0" and sprinting == true then
743
sprinting = false
744
Humanoid.WalkSpeed = 10
745
end
746
end)
747
748
--==/GAMEPAD CONTROLS/==--
749
750
game:GetService("UserInputService").InputBegan:connect(function(input)
751
if input.UserInputType == Enum.UserInputType.Gamepad1 then
752
if input.KeyCode == Enum.KeyCode.ButtonX and magix == false then
753
magix = true
754
elseif input.KeyCode == Enum.KeyCode.ButtonX and magix == true then
755
magix = false
756
elseif input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == false then
757
sprinting = true
758
end
759
end
760
end)
761
762
game:GetService("UserInputService").InputEnded:connect(function(input)
763
if input.UserInputType == Enum.UserInputType.Gamepad1 then
764
if input.KeyCode == Enum.KeyCode.ButtonL2 and sprinting == true then
765
sprinting = false
766
end
767
end
768
end)
769
770
771
772
game:GetService("RunService").Stepped:connect(function()
773
angle = (angle % 100) + anglespeed/10
774
rootpart.CanCollide = false
775
local speed = Vector3.new(rootpart.Velocity.X, 0, rootpart.Velocity.Z).magnitude
776
if(Humanoid.Jump) and Torso.Velocity.Y > 1 and speed  < 2 then
777
animpose = "Jump"
778
779
elseif speed < 2 then -- idle
780
animpose = "Idle"
781
782
elseif sprinting == true then -- sprinting
783
animpose = "Sprinting"
784
785
elseif speed > 2 then -- walking
786
walking = true
787
animpose = "Moving"
788
end
789
--==/ANIMATION FUNCTIONS/==--
790
if animpose == "Idle" and anim == false then -- idle
791
anglespeed = 0.5
792
rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.6, -0.15) * CFrame.Angles(math.rad(5) + math.sin(angle) * 0.02, math.rad(15), math.rad(15) + math.sin(angle) * 0.02), 0.1)
793
lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.6, 0.15) * CFrame.Angles(math.rad(-5), math.rad(15), math.rad(-15) + -math.sin(angle) * 0.02), 0.1)
794
rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.5, -0.4) * CFrame.Angles(math.rad(-20), math.rad(-35), 0), 0.1)
795
llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.9, 0) * CFrame.Angles(0, 0, math.rad(-5)), 0.1)
796
neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-6.5), math.rad(-40), math.sin(angle) * 0.01), 0.1)
797
rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-90), 0, math.rad(220)), 0.1)
798
799
elseif animpose == "Moving" and anim == false and walking == true then -- walk
800
anglespeed = 0.5
801
rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
802
lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-10) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
803
rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, -0.3) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
804
llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.8, 0) * CFrame.Angles(math.rad(-7), math.rad(5), 0), 0.1)
805
neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(15), Head.RotVelocity.Y/25, 0), 0.1)
806
rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-110), -rootpart.RotVelocity.Y/25, math.rad(180)), 0.1)
807
Humanoid.WalkSpeed = 6
808
809
elseif animpose == "Sprinting" and anim == false then -- sprint
810
anglespeed = 0.5
811
rm.C0 = clerp(rm.C0, CFrame.new(1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(-12) + math.sin(angle) * 0.02, math.rad(8)), 0.1)
812
lm.C0 = clerp(lm.C0, CFrame.new(-1.5, 0.5, 0.2) * CFrame.Angles(math.rad(-40) + math.sin(angle) * 0.05, math.rad(12) + math.sin(angle) * 0.02, math.rad(-8)), 0.1)
813
rlegm.C0 = clerp(rlegm.C0, CFrame.new(0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(-5), 0), 0.1)
814
llegm.C0 = clerp(llegm.C0, CFrame.new(-0.5, -0.65, 0) * CFrame.Angles(math.rad(-15), math.rad(5), 0), 0.1)
815
neck.C0 = clerp(neck.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(40), Head.RotVelocity.Y/15, 0), 0.1)
816
rj.C0 = clerp(rj.C0, CFrame.new(0, 2 + math.sin(angle) * 0.1, 0) * CFrame.Angles(math.rad(-135), -rootpart.RotVelocity.Y/15, math.rad(180)), 0.1)
817
Humanoid.WalkSpeed = 40
818
end
819
end)
820
821
wait(1)
822
------------------------------------------------------------------------------------
823
local Character = owner.Character --game.Workspace.fefio92142
824
825
826
-------------------------------------------------------------------------------------
827
-------------------------------------------------------------------------------------
828
829
local Color = 0,0,0
830
831
local Num = 0.5
832
833
local Num2 = 4 -------------Mods:1,4,8,10,15,20-------------------------------------
834
local Size = 0.8
835
local Rate = 300
836
-------------------------------------------------------------------------------------
837
local Player = owner
838
local Character = Player.Character
839
Torso = Character:WaitForChild'Torso'
840
841
local Wing1 = Instance.new("Part",Character)
842
Wing1.FormFactor = Enum.FormFactor.Custom
843
Wing1.Size = Vector3.new(.2, .2, .2)
844
Wing1.Name = "WIng_1"
845
846-
local fire = Instance.new("ParticleEmitter", Wing1)
846+
847-
fire.VelocitySpread = 0
847+
848-
fire.Lifetime = NumberRange.new(2)
848+
849-
fire.Acceleration = Vector3.new(0, 2, 2)
849+
850-
fire.RotSpeed = NumberRange.new(10)
850+
851-
fire.Rate = Rate
851+
852-
fire.Rotation = NumberRange.new(151515)
852+
853-
fire.Name = "Fire"
853+
854-
fire.LightEmission = 0.78
854+
855-
fire.LockedToPart = true
855+
856-
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
856+
857-
fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
857+
858-
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
858+
859
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
860
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(20),-math.rad(90)))
861
862
863
game:service'RunService'.Stepped:connect(function()
864
--z = 6+math.sin(tick()*2)
865
y = -1+math.sin(tick()*Num)*Num2
866
Wing1.Fire.Acceleration = Vector3.new(x,y,z)
867
Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
868
end)
869
------------------------------------------------------------------------------------------------
870
local Player = owner
871
local Character = Player.Character
872
Torso = Character:WaitForChild'Torso'
873
874
local Wing1 = Instance.new("Part",Character)
875
Wing1.FormFactor = Enum.FormFactor.Custom
876
Wing1.Size = Vector3.new(.2, .2, .2)
877
Wing1.Name = "WIng_1"
878
879
880
881
local Wing2 = Wing1:Clone()
882
Wing2.Parent = Torso
883
local x,y,z = 0,-1,-6
884
885
Wld = function(a,b,cf)
886
local Weld = Instance.new('Weld',a)
887
Weld.Part0 = a
888
Weld.Part1 = b
889
Weld.C1 = cf
890
return Weld
891
end
892-
local fire = Instance.new("ParticleEmitter", Wing1)
892+
893-
fire.VelocitySpread = 0
893+
894-
fire.Lifetime = NumberRange.new(2.5)
894+
895-
fire.Acceleration = Vector3.new(0, 4, 4)
895+
896-
fire.RotSpeed = NumberRange.new(10)
896+
897-
fire.Rate = Rate
897+
898-
fire.Rotation = NumberRange.new(151515)
898+
899-
fire.Name = "Fire"
899+
900-
fire.LightEmission = 0.78
900+
901-
fire.LockedToPart = true
901+
902-
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
902+
903-
fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
903+
904-
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
904+
905
------------------------------------------------------------------------------------------------
906
local Player = owner
907
local Character = Player.Character
908
Torso = Character:WaitForChild'Torso'
909
910
local Wing1 = Instance.new("Part",Character)
911
Wing1.FormFactor = Enum.FormFactor.Custom
912
Wing1.Size = Vector3.new(.2, .2, .2)
913
Wing1.Name = "WIng_1"
914
915
916
917
local Wing2 = Wing1:Clone()
918
Wing2.Parent = Torso
919
local x,y,z = 0,-1,-6
920
921
Wld = function(a,b,cf)
922
local Weld = Instance.new('Weld',a)
923
Weld.Part0 = a
924
Weld.Part1 = b
925
Weld.C1 = cf
926
return Weld
927
end
928
929
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
930
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(40),-math.rad(90)))
931
932
print'Loaded'
933
934
game:service'RunService'.Stepped:connect(function()
935
--z = 6+math.sin(tick()*2)
936
y = -1+math.sin(tick()*Num)*Num2
937
Wing1.Fire.Acceleration = Vector3.new(x,y,z)
938
Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
939
end)
940-
local fire = Instance.new("ParticleEmitter", Wing1)
940+
941-
fire.VelocitySpread = 0
941+
942-
fire.Lifetime = NumberRange.new(2.8)
942+
943-
fire.Acceleration = Vector3.new(0, 4, 4)
943+
944-
fire.RotSpeed = NumberRange.new(10)
944+
945-
fire.Rate = Rate
945+
946-
fire.Rotation = NumberRange.new(151515)
946+
947-
fire.Name = "Fire"
947+
948-
fire.LightEmission = 0.78
948+
949-
fire.LockedToPart = true
949+
950-
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
950+
951-
fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
951+
952-
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
952+
953
local Wing2 = Wing1:Clone()
954
Wing2.Parent = Torso
955
local x,y,z = 0,-1,-6
956
957
Wld = function(a,b,cf)
958
local Weld = Instance.new('Weld',a)
959
Weld.Part0 = a
960
Weld.Part1 = b
961
Weld.C1 = cf
962
return Weld
963
end
964
965
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
966
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(50),-math.rad(90)))
967
968
print'Loaded'
969
970
game:service'RunService'.Stepped:connect(function()
971
--z = 6+math.sin(tick()*2)
972
y = -1+math.sin(tick()*Num)*Num2
973
Wing1.Fire.Acceleration = Vector3.new(x,y,z)
974
Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
975
end)
976
977
------------------------------------------------------------------------------------------------
978
local Player = owner
979
local Character = Player.Character
980
Torso = Character:WaitForChild'Torso'
981
982
local Wing1 = Instance.new("Part",Character)
983
Wing1.FormFactor = Enum.FormFactor.Custom
984
Wing1.Size = Vector3.new(.2, .2, .2)
985
Wing1.Name = "WIng_1"
986
987
988-
local fire = Instance.new("ParticleEmitter", Wing1)
988+
989-
fire.VelocitySpread = 0
989+
990-
fire.Lifetime = NumberRange.new(3)
990+
991-
fire.Acceleration = Vector3.new(0, 4, 4)
991+
992-
fire.RotSpeed = NumberRange.new(10)
992+
993-
fire.Rate = Rate
993+
994-
fire.Rotation = NumberRange.new(151515)
994+
995-
fire.Name = "Fire"
995+
996-
fire.LightEmission = 0.78
996+
997-
fire.LockedToPart = true
997+
998-
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
998+
999-
fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
999+
1000-
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
1000+
1001
local wld = Wld(Torso,Wing1,CFrame.new(0,0,-.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
1002
local wld2 = Wld(Torso,Wing2,CFrame.new(0,0,.5)*CFrame.Angles(-math.rad(90),-math.rad(60),-math.rad(90)))
1003
1004
print'Loaded'
1005
1006
game:service'RunService'.Stepped:connect(function()
1007
--z = 6+math.sin(tick()*2)
1008
y = -1+math.sin(tick()*Num)*Num2
1009
Wing1.Fire.Acceleration = Vector3.new(x,y,z)
1010
Wing2.Fire.Acceleration = Vector3.new(x,y,-z)
1011
end)
1012
1013
m = owner
1014
char = m.Character
1015
local txt = Instance.new("BillboardGui", char)
1016
txt.Adornee = char.Head
1017
txt.Name = "_status"
1018
txt.Size = UDim2.new(2, 0, 1.2, 0)
1019
txt.StudsOffset = Vector3.new(-9, 8, 0)
1020
local text = Instance.new("TextLabel", txt)
1021
text.Size = UDim2.new(10, 0, 7, 0)
1022
text.FontSize = "Size24"
1023
text.TextScaled = true
1024
text.TextTransparency = 0
1025
text.BackgroundTransparency = 1
1026
text.TextTransparency = 0
1027
text.TextStrokeTransparency = 1
1028
text.Font = "Arcade"
1029
text.TextStrokeColor3 = Color3.new(0, 0, 0)
1030
v = Instance.new("Part")
1031
v.Name = "ColorBrick"
1032
v.Parent = m.Character
1033
v.FormFactor = "Symmetric"
1034
v.Anchored = true
1035
v.CanCollide = false
1036-
local fire = Instance.new("ParticleEmitter", Wing1)
1036+
1037-
fire.VelocitySpread = 0
1037+
1038-
fire.Lifetime = NumberRange.new(3.1)
1038+
1039-
fire.Acceleration = Vector3.new(0, 4, 4)
1039+
1040-
fire.RotSpeed = NumberRange.new(10)
1040+
1041-
fire.Rate = Rate
1041+
1042-
fire.Rotation = NumberRange.new(151515)
1042+
1043-
fire.Name = "Fire"
1043+
1044-
fire.LightEmission = 0.78
1044+
1045-
fire.LockedToPart = true
1045+
1046-
fire.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
1046+
1047-
fire.Color = ColorSequence.new(Color3.new(Color), Color3.new(Color))
1047+
1048-
fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, Size), NumberSequenceKeypoint.new(1, Size)})
1048+
1049
    if Int == #Colours then Int = 0 end
1050
    Int = Int+1
1051
    TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
1052
end
1053
end)
1054
text.Text = "God Of Power"