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2-
--||			   CREATED BY SHACKLUSTER
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3-
--\\====================================================//--
3+
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
4
do
5
    script.Parent = owner.Character
6
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
7-
wait(0.2)
7+
    local function NewFakeEvent()
8
        local Bind = Instance.new("BindableEvent")
9
        local Fake;Fake = {Connections = {},
10
        fakeEvent=true;
11
        Connect=function(self,Func)
12
            Bind.Event:connect(Func)
13
            self.Connections[Bind] = true
14
            return setmetatable({Connected = true},{
15
            __index = function (self,Index)
16
                if Index:lower() == "disconnect" then
17
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
18
                end
19
                return Fake[Index]
20
            end;
21
            __tostring = function() return "Connection" end;
22
        })
23
        end}
24
        Fake.connect = Fake.Connect;return Fake;
25
    end
26
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
27
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
28
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
29
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
30
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
31
    local function TriggerEvent(self,Event,...)
32
        local Trigger = Mouse[Event]
33
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
34
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
35
        end
36
    end
37
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
38
    Event.OnServerEvent:Connect(function(FiredBy,Input)
39
        if FiredBy.Name ~= owner.Name then return end
40
        if Input.MouseEvent then
41
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
42
        else
43
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
44
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
45
            for _,Action in pairs(ContextActionService.Actions) do
46
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
47
            end
48
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
49
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
50
        end
51
    end)
52
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
53
    Event.Parent = NLS([[
54
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
55
        local Input = function(Input,gameProcessedEvent)
56
            if gameProcessedEvent then return end
57
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
58
        end
59
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
60
        local Hit,Target
61
        while wait(1/30) do
62
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
63
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
64
            end
65
        end
66
    ]],owner.Character)
67
end
68
RealGame = game;game = setmetatable({},{
69
    __index = function (self,Index)
70
        local Sandbox = function (Thing)
71
            if Thing:IsA("Player") then
72
                local RealPlayer = Thing
73
                return setmetatable({},{
74
                    __index = function (self,Index)
75
                        local Type = type(RealPlayer[Index])
76
                        if Type == "function" then
77
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
78
                                return function (self)return InternalData["Mouse"] end
79
                            end
80
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
81
                        end
82
                        return RealPlayer[Index]
83
                    end;
84
                    __tostring = function(self) return RealPlayer.Name end
85
                })
86
            end
87
        end
88
        if RealGame[Index] then
89
            local Type = type(RealGame[Index])
90
            if Type == "function" then
91
                if Index:lower() == "getservice" or Index:lower() == "service" then
92
                    return function (self,Service)
93
                        local FakeServices = {
94
                            ["players"] = function()
95
                                return setmetatable({},{
96
                                    __index = function (self2,Index2)
97
                                        local RealService = RealGame:GetService(Service)
98
                                        local Type2 = type(Index2)
99
                                        if Type2 == "function" then
100
                                            return function (self,...) return RealService[Index2](RealService,...)end
101
                                        else
102
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
103
                                            return RealService[Index2]
104
                                        end
105
                                    end;
106
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
107
                                })
108
                            end;
109
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
110
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
111
                            ["runservice"] = function()
112
                                return setmetatable({},{
113
                                    __index = function(self2,Index2)
114
                                        local RealService = RealGame:GetService(Service)
115
                                        local Type2 = type(Index2)
116
                                        if Type2 == "function" then
117
                                            return function (self,...) return RealService[Index2](RealService,...) end
118
                                        else
119
                                            local RunServices = {
120
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
121
                                                ["renderstepped"] = function() return RealService["Stepped"] end
122
                                            }
123
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
124
                                            return RealService[Index2]
125
                                        end
126
                                    end
127
                                })
128
                            end
129
                        }
130
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
131
                        return RealGame:GetService(Service)
132
                    end
133
                end
134
                return function (self,...) return RealGame[Index](RealGame,...) end
135
            else
136
                if game:GetService(Index) then return game:GetService(Index) end
137
                return RealGame[Index]
138
            end
139
        end
140
        return nil
141
    end
142
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
143
144
Player = game:GetService("Players").LocalPlayer
145
PlayerGui = Player.PlayerGui
146
Cam = workspace.CurrentCamera
147
Backpack = Player.Backpack
148
Character = Player.Character
149
Humanoid = Character.Humanoid
150
Mouse = Player:GetMouse()
151
RootPart = Character["HumanoidRootPart"]
152
Torso = Character["Torso"]
153
Head = Character["Head"]
154
RightArm = Character["Right Arm"]
155
LeftArm = Character["Left Arm"]
156
RightLeg = Character["Right Leg"]
157
LeftLeg = Character["Left Leg"]
158
RootJoint = RootPart["RootJoint"]
159
Neck = Torso["Neck"]
160
RightShoulder = Torso["Right Shoulder"]
161
LeftShoulder = Torso["Left Shoulder"]
162
RightHip = Torso["Right Hip"]
163
LeftHip = Torso["Left Hip"]
164
local sick = Instance.new("Sound",Character)
165
sick.SoundId = "rbxassetid://321467240"
166
sick.Looped = true
167
sick.Pitch = 1
168
sick.Volume = 1
169
sick:Play()
170
local sick2 = Instance.new("Sound",Character)
171
sick2.SoundId = "rbxassetid://264754048"
172
sick2.Looped = true
173
sick2.Pitch = 1
174
sick2.Volume = 3
175
Humanoid.DisplayDistanceType = "None"
176
177
IT = Instance.new
178
CF = CFrame.new
179
VT = Vector3.new
180
RAD = math.rad
181
C3 = Color3.new
182
UD2 = UDim2.new
183
BRICKC = BrickColor.new
184
ANGLES = CFrame.Angles
185
EULER = CFrame.fromEulerAnglesXYZ
186
COS = math.cos
187
ACOS = math.acos
188
SIN = math.sin
189
ASIN = math.asin
190
ABS = math.abs
191
MRANDOM = math.random
192
FLOOR = math.floor
193
194
local naeeym2 = Instance.new("BillboardGui",Character)
195
naeeym2.AlwaysOnTop = true
196
naeeym2.Size = UDim2.new(5,35,2,35)
197
naeeym2.StudsOffset = Vector3.new(0,3,0)
198
naeeym2.Adornee = Character.Head
199
naeeym2.Name = "Name"
200
naeeym2.PlayerToHideFrom = Player
201
local tecks2 = Instance.new("TextLabel",naeeym2)
202
tecks2.BackgroundTransparency = 1
203
tecks2.TextScaled = true
204
tecks2.BorderSizePixel = 0
205
tecks2.Text = Player.Name
206
tecks2.Font = "Fantasy"
207
tecks2.TextSize = 20
208
tecks2.TextStrokeTransparency = 1
209
tecks2.TextColor3 = Color3.new(0,0,0)
210
tecks2.TextStrokeColor3 = Color3.new(1,0,0)
211
tecks2.Size = UDim2.new(1,0,0.5,0)
212
tecks2.Parent = naeeym2
213
214
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
215
	local NEWMESH = IT(MESH)
216
	if MESH == "SpecialMesh" then
217
		NEWMESH.MeshType = MESHTYPE
218
		if MESHID ~= "nil" and MESHID ~= "" then
219
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
220
		end
221
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
222
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
223
		end
224
	end
225
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
226
	NEWMESH.Scale = SCALE
227
	NEWMESH.Parent = PARENT
228
	return NEWMESH
229
end
230
231
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
232
	local NEWPART = IT("Part")
233
	NEWPART.formFactor = FORMFACTOR
234
	NEWPART.Reflectance = REFLECTANCE
235
	NEWPART.Transparency = TRANSPARENCY
236
	NEWPART.CanCollide = false
237
	NEWPART.Locked = true
238
	NEWPART.Anchored = true
239
	if ANCHOR == false then
240
		NEWPART.Anchored = false
241
	end
242
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
243
	NEWPART.Name = NAME
244
	NEWPART.Size = SIZE
245
	NEWPART.Position = Torso.Position
246
	NEWPART.Material = MATERIAL
247
	NEWPART:BreakJoints()
248
	NEWPART.Parent = PARENT
249
	return NEWPART
250
end
251
252
--//=================================\\
253
--||		  CUSTOMIZATION
254
--\\=================================//
255
256
Player_Size = 1 --Size of the player.
257
Animation_Speed = 3
258
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
259
260
local Speed = 16
261
local Effects2 = {}
262
263
--//=================================\\
264
--|| 	  END OF CUSTOMIZATION
265
--\\=================================//
266
267
	local function weldBetween(a, b)
268
	    local weldd = Instance.new("ManualWeld")
269
	    weldd.Part0 = a
270
	    weldd.Part1 = b
271
	    weldd.C0 = CFrame.new()
272
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
273
	    weldd.Parent = a
274
	    return weldd
275
	end
276
277
--//=================================\\
278
--|| 	      USEFUL VALUES
279
--\\=================================//
280
281
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
282
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
283
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
284
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
285
local CHANGEDEFENSE = 0
286
local CHANGEDAMAGE = 0
287
local CHANGEMOVEMENT = 0
288
local ANIM = "Idle"
289
local ATTACK = false
290
local EQUIPPED = false
291
local HOLD = false
292
local COMBO = 1
293
local Rooted = false
294
local SINE = 0
295
local KEYHOLD = false
296
local CHANGE = 2 / Animation_Speed
297
local WALKINGANIM = false
298
local WALK = 0
299
local VALUE1 = false
300
local VALUE2 = "Normal"
301
local ROBLOXIDLEANIMATION = IT("Animation")
302
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
303
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
304
--ROBLOXIDLEANIMATION.Parent = Humanoid
305
local WEAPONGUI = IT("ScreenGui", PlayerGui)
306
WEAPONGUI.Name = "Weapon GUI"
307
local Weapon = IT("Model")
308
Weapon.Name = "Adds"
309
local Effects = IT("Folder", Weapon)
310
Effects.Name = "Effects"
311
local ANIMATOR = Humanoid.Animator
312
local ANIMATE = Character.Animate
313
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
314
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
315
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
316
local HITBLOCKSOUNDS = {"199148933", "199148947"}
317
local UNANCHOR = true
318
319
local SKILLTEXTCOLOR = C3(125,0,0)
320
321
322
--//=================================\\
323
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
324
--\\=================================//
325
326
ArtificialHB = Instance.new("BindableEvent", script)
327
ArtificialHB.Name = "ArtificialHB"
328
329
script:WaitForChild("ArtificialHB")
330
331
frame = Frame_Speed
332
tf = 0
333
allowframeloss = false
334
tossremainder = false
335
lastframe = tick()
336
script.ArtificialHB:Fire()
337
338
game:GetService("RunService").Heartbeat:connect(function(s, p)
339
	tf = tf + s
340
	if tf >= frame then
341
		if allowframeloss then
342
			script.ArtificialHB:Fire()
343
			lastframe = tick()
344
		else
345
			for i = 1, math.floor(tf / frame) do
346
				script.ArtificialHB:Fire()
347
			end
348
		lastframe = tick()
349
		end
350
		if tossremainder then
351
			tf = 0
352
		else
353
			tf = tf - frame * math.floor(tf / frame)
354
		end
355
	end
356
end)
357
358
--//=================================\\
359
--\\=================================//
360
361
362
363
364
365
--//=================================\\
366
--|| 	      SOME FUNCTIONS
367
--\\=================================//
368
369
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
370
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
371
end
372
373
function PositiveAngle(NUMBER)
374
	if NUMBER >= 0 then
375
		NUMBER = 0
376
	end
377
	return NUMBER
378
end
379
380
function NegativeAngle(NUMBER)
381
	if NUMBER <= 0 then
382
		NUMBER = 0
383
	end
384
	return NUMBER
385
end
386
387
function Swait(NUMBER)
388
	if NUMBER == 0 or NUMBER == nil then
389
		ArtificialHB.Event:wait()
390
	else
391
		for i = 1, NUMBER do
392
			ArtificialHB.Event:wait()
393
		end
394
	end
395
end
396
397
function QuaternionFromCFrame(cf)
398
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
399
	local trace = m00 + m11 + m22
400
	if trace > 0 then 
401
		local s = math.sqrt(1 + trace)
402
		local recip = 0.5 / s
403
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
404
	else
405
		local i = 0
406
		if m11 > m00 then
407
			i = 1
408
		end
409
		if m22 > (i == 0 and m00 or m11) then
410
			i = 2
411
		end
412
		if i == 0 then
413
			local s = math.sqrt(m00 - m11 - m22 + 1)
414
			local recip = 0.5 / s
415
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
416
		elseif i == 1 then
417
			local s = math.sqrt(m11 - m22 - m00 + 1)
418
			local recip = 0.5 / s
419
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
420
		elseif i == 2 then
421
			local s = math.sqrt(m22 - m00 - m11 + 1)
422
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
423
		end
424
	end
425
end
426
 
427
function QuaternionToCFrame(px, py, pz, x, y, z, w)
428
	local xs, ys, zs = x + x, y + y, z + z
429
	local wx, wy, wz = w * xs, w * ys, w * zs
430
	local xx = x * xs
431
	local xy = x * ys
432
	local xz = x * zs
433
	local yy = y * ys
434
	local yz = y * zs
435
	local zz = z * zs
436
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
437
end
438
 
439
function QuaternionSlerp(a, b, t)
440
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
441
	local startInterp, finishInterp;
442
	if cosTheta >= 0.0001 then
443
		if (1 - cosTheta) > 0.0001 then
444
			local theta = ACOS(cosTheta)
445
			local invSinTheta = 1 / SIN(theta)
446
			startInterp = SIN((1 - t) * theta) * invSinTheta
447
			finishInterp = SIN(t * theta) * invSinTheta
448
		else
449
			startInterp = 1 - t
450
			finishInterp = t
451
		end
452
	else
453
		if (1 + cosTheta) > 0.0001 then
454
			local theta = ACOS(-cosTheta)
455
			local invSinTheta = 1 / SIN(theta)
456
			startInterp = SIN((t - 1) * theta) * invSinTheta
457
			finishInterp = SIN(t * theta) * invSinTheta
458
		else
459
			startInterp = t - 1
460
			finishInterp = t
461
		end
462
	end
463
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
464
end
465
466
function Clerp(a, b, t)
467
	local qa = {QuaternionFromCFrame(a)}
468
	local qb = {QuaternionFromCFrame(b)}
469
	local ax, ay, az = a.x, a.y, a.z
470
	local bx, by, bz = b.x, b.y, b.z
471
	local _t = 1 - t
472
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
473
end
474
475
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
476
	local frame = IT("Frame")
477
	frame.BackgroundTransparency = TRANSPARENCY
478
	frame.BorderSizePixel = BORDERSIZEPIXEL
479
	frame.Position = POSITION
480
	frame.Size = SIZE
481
	frame.BackgroundColor3 = COLOR
482
	frame.BorderColor3 = BORDERCOLOR
483
	frame.Name = NAME
484
	frame.Parent = PARENT
485
	return frame
486
end
487
488
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
489
	local label = IT("TextLabel")
490
	label.BackgroundTransparency = 1
491
	label.Size = UD2(1, 0, 1, 0)
492
	label.Position = UD2(0, 0, 0, 0)
493
	label.TextColor3 = TEXTCOLOR
494
	label.TextStrokeTransparency = STROKETRANSPARENCY
495
	label.TextTransparency = TRANSPARENCY
496
	label.FontSize = TEXTFONTSIZE
497
	label.Font = TEXTFONT
498
	label.BorderSizePixel = BORDERSIZEPIXEL
499
	label.TextScaled = false
500
	label.Text = TEXT
501
	label.Name = NAME
502
	label.Parent = PARENT
503
	return label
504
end
505
506
function NoOutlines(PART)
507
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
508
end
509
510
511
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
512
	local NEWWELD = IT(TYPE)
513
	NEWWELD.Part0 = PART0
514
	NEWWELD.Part1 = PART1
515
	NEWWELD.C0 = C0
516
	NEWWELD.C1 = C1
517
	NEWWELD.Parent = PARENT
518
	return NEWWELD
519
end
520
521
local SOUND = IT("Sound",nil)
522
523
function CreateSound(ID, PARENT, VOLUME, PITCH)
524
	local NEWSOUND = nil
525
	coroutine.resume(coroutine.create(function()
526
		NEWSOUND = SOUND:Clone()
527
		NEWSOUND.Parent = PARENT
528
		NEWSOUND.Volume = VOLUME
529
		NEWSOUND.Pitch = PITCH
530
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
531
		Swait()
532
		NEWSOUND:play()
533
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
534
	end))
535
	return NEWSOUND
536
end
537
538
function CFrameFromTopBack(at, top, back)
539
	local right = top:Cross(back)
540
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
541
end
542
543
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
544
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
545
	local mesh = IT("SpecialMesh",wave)
546
	mesh.MeshType = "FileMesh"
547
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
548
	mesh.Scale = SIZE
549
	mesh.Offset = VT(0,0,-SIZE.X/8)
550
	wave.CFrame = CFRAME
551
	coroutine.resume(coroutine.create(function(PART)
552
		for i = 1, WAIT do
553
			Swait()
554
			mesh.Scale = mesh.Scale + GROW
555
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
556
			if DOESROT == true then
557
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
558
			end
559
			wave.Transparency = wave.Transparency + (0.5/WAIT)
560
			if wave.Transparency > 0.99 then
561
				wave:remove()
562
			end
563
		end
564
	end))
565
end
566
567
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,DOESTRAIL)
568
	local wave = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC(COLOR), "Effect", VT(0,0,0))
569
	local mesh = IT("SpecialMesh",wave)
570
	mesh.MeshType = "FileMesh"
571
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
572
	mesh.Scale = SIZE
573
	wave.CFrame = CFRAME
574
	coroutine.resume(coroutine.create(function(PART)
575
		for i = 1, WAIT do
576
			Swait()
577
			if DOESTRAIL == true then
578
				Trail(wave)
579
			end
580
			mesh.Scale = mesh.Scale + GROW
581
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
582
			if DOESROT == true then
583
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
584
			end
585
			wave.Transparency = wave.Transparency + (0.2/WAIT)
586
			if wave.Transparency > 0.99 then
587
				wave:remove()
588
			end
589
		end
590
	end))
591
end
592
593
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
594
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
595
	local mesh = IT("SpecialMesh",wave)
596
	mesh.MeshType = "Sphere"
597
	mesh.Scale = SIZE
598
	mesh.Offset = VT(0,0,0)
599
	wave.CFrame = CFRAME
600
	coroutine.resume(coroutine.create(function(PART)
601
		for i = 1, WAIT do
602
			Swait()
603
			mesh.Scale = mesh.Scale + GROW
604
			wave.Transparency = wave.Transparency + (1/WAIT)
605
			if wave.Transparency > 0.99 then
606
				wave:remove()
607
			end
608
		end
609
	end))
610
end
611
612
function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
613
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
614
	local mesh = IT("BlockMesh",wave)
615
	wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
616
	coroutine.resume(coroutine.create(function(PART)
617
		for i = 1, WAIT do
618
			Swait()
619
			mesh.Scale = mesh.Scale + GROW
620
			wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
621
			wave.Transparency = wave.Transparency + (0.5/WAIT)
622
			if wave.Transparency > 0.99 then
623
				wave:remove()
624
			end
625
		end
626
	end))
627
end
628
629
function MakeForm(PART,TYPE)
630
	if TYPE == "Cyl" then
631
		local MSH = IT("CylinderMesh",PART)
632
	elseif TYPE == "Ball" then
633
		local MSH = IT("SpecialMesh",PART)
634
		MSH.MeshType = "Sphere"
635
	elseif TYPE == "Wedge" then
636
		local MSH = IT("SpecialMesh",PART)
637
		MSH.MeshType = "Wedge"
638
	end
639
end
640
641
function CheckTableForString(Table, String)
642
	for i, v in pairs(Table) do
643
		if string.find(string.lower(String), string.lower(v)) then
644
			return true
645
		end
646
	end
647
	return false
648
end
649
650
function CheckIntangible(Hit)
651
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
652
	if Hit and Hit.Parent then
653
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
654
			return true
655
		end
656
	end
657
	return false
658
end
659
660
Debris = game:GetService("Debris")
661
662
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
663
	local Direction = CFrame.new(StartPos, Vec).lookVector
664
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
665
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
666
	if RayHit and CheckIntangible(RayHit) then
667
		if DelayIfHit then
668
			wait()
669
		end
670
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
671
	end
672
	return RayHit, RayPos, RayNormal
673
end
674
675
function turnto(position)
676
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
677
end
678
679
--//=================================\\
680
--||	     WEAPON CREATION
681
--\\=================================//
682
683
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Crimson", "Wistband part", VT(1.015,0.15,1.015),false)
684
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
685
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
686
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
687
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.035,0.1,1.035),false)
688
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.45, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
689
MakeForm(part,"Wedge")
690
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.05,1.025),false)
691
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.22, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
692
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(1.025,0.1,1.025),false)
693
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.15, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
694
MakeForm(part,"Wedge")
695
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.8,0.05,0.8),false)
696
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.5, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
697
MakeForm(part,"Cyl")
698
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Crimson", "Wistband part", VT(0.81,0.05,0.81),false)
699
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.49, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
700
MakeForm(part,"Cyl")
701
local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.5,0.05,0.5),false)
702
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.51, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
703
MakeForm(part,"Cyl")
704
local blade = CreatePart(3, Weapon, "Marble", 0, 0, "Black", "Wistband part", VT(0.5,0.05,0.5),false)
705
local armweld = CreateWeldOrSnapOrMotor("Weld", blade, RightArm, blade, CF(0.52, -0.306, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
706
CreateMesh("SpecialMesh", blade, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
707
local part = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "Wistband part", VT(0.2,0.05,0.2),false)
708
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
709
MakeForm(part,"Ball")
710
local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Wistband part", VT(0.15,0.06,0.15),false)
711
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
712
MakeForm(part,"Ball")
713
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Crimson", "Wistband part", VT(0.1,0.07,0.1),false)
714
local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.52, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
715
MakeForm(part,"Ball")
716
717
for _, c in pairs(Weapon:GetChildren()) do
718
	if c.ClassName == "Part" then
719
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
720
	end
721
end
722
723
Weapon.Parent = Character
724
725
Humanoid.Died:connect(function()
726
	ATTACK = true
727
end)
728
729
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
730
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
731
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
732
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
733
734
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Demonic Shurikens", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
735
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Demonic Surge", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
736
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Shadow Sneak", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 3")
737
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Rage of Demons", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 4")
738
739
--//=================================\\
740
--||	     DAMAGE FUNCTIONS
741
--\\=================================//
742
743
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
744
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Black", "Effect", VT())
745
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
746
	local BODYGYRO = IT("BodyGyro", STATPART)
747
	local BODYPOSITION = IT("BodyPosition", STATPART)
748
	BODYPOSITION.P = 2000
749
	BODYPOSITION.D = 100
750
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
751
	BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
752
	game:GetService("Debris"):AddItem(STATPART ,5)
753
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
754
	BILLBOARDGUI.Adornee = STATPART
755
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
756
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
757
	BILLBOARDGUI.AlwaysOnTop = false
758
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
759
	TEXTLABEL.BackgroundTransparency = 1
760
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
761
	TEXTLABEL.Text = TEXT
762
	TEXTLABEL.Font = "Fantasy"
763
	TEXTLABEL.FontSize="Size42"
764
	TEXTLABEL.TextColor3 = COLOR
765
	TEXTLABEL.TextStrokeTransparency = 1
766
	TEXTLABEL.TextScaled = true
767
	TEXTLABEL.TextWrapped = true
768
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
769
		if LABELTYPE == "Normal" then
770
			for i = 1, 30 do
771
				Swait()
772
				STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
773
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
774
			end
775
		elseif LABELTYPE == "Debuff" then
776
			for i = 1, 30 do
777
				Swait()
778
				STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
779
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
780
			end
781
		elseif LABELTYPE == "Shock" then
782
			local ORIGIN = STATPART.Position
783
			for i = 1, 30 do
784
				Swait()
785
				STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
786
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
787
			end
788
		end
789
		THEPART.Parent = nil
790
	end),STATPART, BODYPOSITION, TEXTLABEL)
791
end
792
793
--//=================================\\
794
--||			DAMAGING
795
--\\=================================//
796
797
function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
798
	if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
799
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
800
		local dmg = math.random(min,max)
801
		if humanoid.Health > 0 then
802
			if beserk == true then
803
				humanoid.Health = 0
804
			else
805
				CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
806
				hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
807
				if math.random(1,100) < critrate+1 then
808
					humanoid.Health = humanoid.Health - dmg*critmultiplier
809
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
810
				else
811
					humanoid.Health = humanoid.Health - dmg
812
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
813
				end
814
				local defence = Instance.new("BoolValue",hit.Parent)
815
				defence.Name = ("HitBy"..Player.Name)
816
				game:GetService("Debris"):AddItem(defence, 0.5)
817
			end
818
		end
819
	end
820
end
821
822
function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
823
	local dmg = math.random(min,max)
824
	for i,v in ipairs(workspace:GetChildren()) do
825
	if v:FindFirstChild("HitBy"..Player.Name) == nil then
826
		local body = v:GetChildren()
827
			for part = 1, #body do
828
				if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
829
					if(body[part].Position - position).Magnitude < radius then
830
						if v.ClassName == "Model" then
831
							if v:FindFirstChild("Humanoid") then
832
								if v.Humanoid.Health ~= 0 then
833
									if CanBeDodgedByJumping == true then
834
										if body[part].Position.Y < position.Y+5 then
835
											if math.random(1,100) < critrate+1 then
836
												v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
837
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
838
											else
839
												v.Humanoid.Health = v.Humanoid.Health - dmg
840
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
841
											end
842
											local defence = Instance.new("BoolValue",v)
843
											defence.Name = ("HitBy"..Player.Name)
844
										end
845
									else
846
										if beserk == true then
847
											v.Humanoid.Health = 0
848
										end
849
										if math.random(1,100) < critrate+1 then
850
											v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
851
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
852
										else
853
											v.Humanoid.Health = v.Humanoid.Health - dmg
854
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
855
										end
856
										local defence = Instance.new("BoolValue",v)
857
										defence.Name = ("HitBy"..Player.Name)
858
									end
859
								end
860
							end
861
						end
862
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
863
					end
864
				end
865
			end
866
		end	
867
		if v:FindFirstChild("HitBy"..Player.Name) then
868
			v:FindFirstChild("HitBy"..Player.Name):remove()
869
		end
870
	end
871
end
872
873
--//=================================\\
874
--||	ATTACK FUNCTIONS AND STUFF
875
--\\=================================//
876
877
local asd = Instance.new("ParticleEmitter")
878
asd.Color = ColorSequence.new(Color3.new(0, 0, 0))
879
asd.LightEmission = .1
880
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
881
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 4),NumberSequenceKeypoint.new(1, 8)})
882
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
883
asd.Transparency = bbb
884
asd.Size = aaa
885
asd.ZOffset = .9
886
asd.Acceleration = Vector3.new(0, 0, 0)
887
asd.LockedToPart = false
888
asd.EmissionDirection = "Back"
889
asd.Lifetime = NumberRange.new(1, 2)
890
asd.Rotation = NumberRange.new(-100, 100)
891
asd.RotSpeed = NumberRange.new(-100, 100)
892
asd.Speed = NumberRange.new(6)
893
asd.Enabled = false
894
asd.Drag = 3
895
asd.VelocitySpread = 10000
896
897
function poofcloud(pos,amount)
898
local prt = CreatePart(3, Effects, "Neon", 0, 1, "Crimson", "Poof", VT(0,0,0))
899
prt.Anchored = true
900
prt.CFrame = CF(pos)
901
local prtcl = asd:Clone()
902
prtcl.Parent = prt
903
prtcl:Emit(amount)
904
CreateSound("966888080", prt, 6, (math.random(12,16)/10))
905
coroutine.resume(coroutine.create(function()
906
	wait(3)
907
	prt:remove()
908
end))
909
end
910
911
function Vanish()
912
	tecks2.TextTransparency = 1
913
	poofcloud(Torso.Position,50)
914
	g = Character:GetChildren()
915
	for i = 1, #g do
916
		if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
917
			g[i].Transparency = 1
918
			Head.face.Transparency = 1
919
		elseif g[i].ClassName == "Accessory" then
920
			g[i].Handle.Transparency = 1
921
		end
922
	end
923
	g = Weapon:GetChildren()
924
	for i = 1, #g do
925
		if g[i].ClassName == "Part" then
926
			g[i].Transparency = 1
927
		end
928
	end
929
end
930
931
function Trail(Part)
932
	local TRAIL = Part:Clone()
933
	TRAIL.CanCollide = false
934
	TRAIL.Anchored = true
935
	TRAIL.Parent = Effects
936
	TRAIL.Name = "Trail"
937
	local TRANS = Part.Transparency
938
	coroutine.resume(coroutine.create(function()
939
		for i = 1, 20 do
940
			Swait()
941
			TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
942
		end
943
		TRAIL:remove()
944
	end))
945
end
946
947
function Appear()
948
	tecks2.TextTransparency = 0
949
	poofcloud(Torso.Position,50)
950
	g = Character:GetChildren()
951
	for i = 1, #g do
952
		if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
953
			g[i].Transparency = 0
954
			Head.face.Transparency = 0
955
		elseif g[i].ClassName == "Accessory" then
956
			g[i].Handle.Transparency = 0
957
		end
958
	end
959
	g = Weapon:GetChildren()
960
	for i = 1, #g do
961
		if g[i].ClassName == "Part" then
962
			g[i].Transparency = 0
963
		end
964
	end
965
end
966
967
function AttackTemplate()
968
	ATTACK = true
969
	Rooted = false
970
	for i=0, 1, 0.1 / Animation_Speed do
971
		Swait()
972
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
973
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
974
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
975
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
976
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
977
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed)
978
	end
979
	ATTACK = false
980
	Rooted = false
981
end
982
983
function DemonicShuriken()
984
	ATTACK = true
985
	Rooted = false
986
	for i=0, 1, 0.1 / Animation_Speed do
987
		Swait()
988
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
989
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
990
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
991
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
992
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
993
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
994
	end
995
	for i=0, 1.5, 0.1 / Animation_Speed do
996
		Swait()
997
		MagicBlock(3,10,blade.CFrame,"Crimson",VT(-0.1,-0.1,-0.1))
998
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
999
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1000
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
1001
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
1002
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
1003
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
1004
	end
1005
	local ANGLE = 15
1006
	for i = 1, 3 do
1007
		local SHURIKEN = CreatePart(3, Effects, "Marble", 0, 0.3, "Crimson", "Shuriken", VT(0.5,0.05,0.5),false)
1008
		local MESH = CreateMesh("SpecialMesh", SHURIKEN, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
1009
		SHURIKEN.CFrame = CF(RootPart.Position,Mouse.Hit.p) * CF(0,0,-4) * ANGLES(RAD(0),RAD(ANGLE),RAD(0))
1010
		ANGLE = ANGLE - 15
1011
		SHURIKEN.Anchored = true
1012
		SHURIKEN.Parent = Effects
1013
		SHURIKEN.CanCollide = true
1014
		MESH.Scale = MESH.Scale * 5
1015
		MESH.Offset = MESH.Offset * 5
1016
		SHURIKEN.Size = SHURIKEN.Size * 5
1017
		coroutine.resume(coroutine.create(function()
1018
			local TOUCHED = false
1019
			local CFRAME = SHURIKEN.CFrame
1020
			local LOOP = 1
1021
			local HIT = SHURIKEN.Touched:Connect(function(hit)
1022
				if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
1023
					TOUCHED = true
1024
				end
1025
			end)
1026
			repeat
1027
				Swait()
1028
				Trail(SHURIKEN)
1029
				LOOP = LOOP + 1
1030
				SHURIKEN.CFrame = CFRAME * CF(0,0,-LOOP) * ANGLES(RAD(0),RAD(LOOP*15),RAD(0))
1031
				MESH.Scale = MESH.Scale * 1.01
1032
				MESH.Offset = MESH.Offset * 1.01
1033
				SHURIKEN.Size = SHURIKEN.Size * 1.01
1034
			until TOUCHED == true or LOOP >= 250
1035
			SHURIKEN.CanCollide = false
1036
			HIT:disconnect()
1037
			if LOOP >= 250 and TOUCHED == false then
1038
				for i = 1, 50 do
1039
					Swait()
1040
					MESH.Scale = MESH.Scale * 0.9
1041
					MESH.Offset = MESH.Offset * 0.9
1042
					SHURIKEN.Size = SHURIKEN.Size * 0.9
1043
				end
1044
			elseif TOUCHED == true then
1045
				AoEDamage(SHURIKEN.Position,SHURIKEN.Size.X,35,45,7,false,3,1.2,false)
1046
				CreateSound("444667859", SHURIKEN, 3, (math.random(12,16)/10))
1047
				for i = 1, 10 do
1048
					Swait()
1049
					MagicBlock(SHURIKEN.Size.Y*5,5,SHURIKEN.CFrame,"Crimson",VT(SHURIKEN.Size.Y/15,SHURIKEN.Size.Y/15,SHURIKEN.Size.Y/15))
1050
					SHURIKEN.CFrame = SHURIKEN.CFrame * ANGLES(RAD(0),RAD(15),RAD(0))
1051
					MESH.Scale = MESH.Scale * 1.03
1052
					MESH.Offset = MESH.Offset * 1.03
1053
					SHURIKEN.Size = SHURIKEN.Size * 1.03
1054
					SHURIKEN.Transparency = SHURIKEN.Transparency + 0.1
1055
				end
1056
			end
1057
			wait(5)
1058
			SHURIKEN:remove()
1059
		end))
1060
	end
1061
	for i=0, 0.4, 0.1 / Animation_Speed do
1062
		Swait()
1063
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
1064
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1065
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1066
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1067
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1068
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1069
	end
1070
	ATTACK = false
1071
	Rooted = false
1072
end
1073
1074
function DemonicStorm()
1075
	ATTACK = true
1076
	Rooted = false
1077
	for i=0, 1, 0.1 / Animation_Speed do
1078
		Swait()
1079
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1080
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1081
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
1082
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
1083
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
1084
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
1085
	end
1086
	for i=0, 1.5, 0.1 / Animation_Speed do
1087
		Swait()
1088
		CreateSwirl(VT(1,1,1),15,blade.CFrame,true,4,"Crimson",VT(0.5,0.5,0.5))
1089
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Crimson",VT(0.001,0.001,1),0)
1090
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Crimson",VT(0.001,0.001,0.6),0)
1091
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Black",VT(0.001,0.001,1),0)
1092
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1093
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1094
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
1095
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
1096
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.25 / Animation_Speed)
1097
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.25 / Animation_Speed)
1098
	end
1099
	CreateSound("444667859", blade, 3, (math.random(6,8)/10))
1100
	coroutine.resume(coroutine.create(function()
1101
		local FRAME = CF(RootPart.Position,Mouse.Hit.p)
1102
		for i = 1, 75 do
1103
			Swait(5)
1104
			FRAME = FRAME * CF(0,0,-6)
1105
			CreateSwirl(VT(i,i,i),15,FRAME*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Black",VT(-0.1,-0.1,-0.1),true)
1106
			CreateSwirl(VT(i,i,i),15,FRAME*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Crimson",VT(-0.1,-0.1,-0.1),true)
1107
			AoEDamage(FRAME.p,i*1.5,4,10,0,false,0,1.2,false)
1108
		end
1109
	end))
1110
	for i=0, 0.4, 0.1 / Animation_Speed do
1111
		Swait()
1112
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
1113
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1114
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1115
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1116
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1117
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1118
	end
1119
	ATTACK = false
1120
	Rooted = false
1121
end
1122
1123
function DemonicSurge()
1124
	ATTACK = true
1125
	Rooted = true
1126
	for i=0, 1, 0.1 / Animation_Speed do
1127
		Swait()
1128
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1129
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
1130
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1131
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1132
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1133
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1134
	end
1135
	for i=0, 3, 0.1 / Animation_Speed do
1136
		Swait()
1137
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Crimson",VT(0.001,0.001,1),0)
1138
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1139
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
1140
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1141
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1142
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1143
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1144
	end
1145
	coroutine.resume(coroutine.create(function()
1146
		local SHURIKEN = CreatePart(3, Effects, "Marble", 0, 0.8, "Crimson", "Shuriken", VT(0.5,0.05,0.5))
1147
		local MESH = CreateMesh("SpecialMesh", SHURIKEN, "FileMesh", "340607397", "", VT(0.35,0.35,0.35), VT(-0.015, 0, -0.05))
1148
		SHURIKEN.CFrame = RootPart.CFrame*CF(0,-5,0)
1149
		SHURIKEN.Parent = Effects
1150
		MESH.Scale = MESH.Scale * 50
1151
		MESH.Offset = MESH.Offset * 50
1152
		SHURIKEN.Size = SHURIKEN.Size * 50
1153
		CreateSound("971126018", SHURIKEN, 7, 0.6)
1154
		for i = 1, 85 do
1155
			Swait()
1156
			AoEDamage(SHURIKEN.Position,SHURIKEN.Size.X/1.5,1,1,0,false,3,1.2,false)
1157
			local FRAME = CF(VT(SHURIKEN.Position.X+MRANDOM(-SHURIKEN.Size.X/2,SHURIKEN.Size.X/2),SHURIKEN.Position.Y,SHURIKEN.Position.Z+MRANDOM(-SHURIKEN.Size.X/2,SHURIKEN.Size.X/2)))
1158
			MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Crimson",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y,SHURIKEN.Size.Y/4),0)
1159
			MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Black",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y,SHURIKEN.Size.Y/4),0)
1160
			MagicSphere(VT(0.6,0.6,0.6),15,CF(SHURIKEN.Position),"Crimson",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y*2,SHURIKEN.Size.Y/4),0)
1161
			MagicSphere(VT(0.2,0.2,0.2),15,CF(SHURIKEN.Position),"Black",VT(SHURIKEN.Size.Y/4,SHURIKEN.Size.Y*2,SHURIKEN.Size.Y/4),0)
1162
			MESH.Scale = MESH.Scale * 1.01
1163
			MESH.Offset = MESH.Offset * 1.01
1164
			SHURIKEN.Size = SHURIKEN.Size * 1.01
1165
			Trail(SHURIKEN)
1166
			SHURIKEN.CFrame = SHURIKEN.CFrame * ANGLES(RAD(0),RAD(i),RAD(0))
1167
		end
1168
		for i = 1, 50 do
1169
			Swait()
1170
			MESH.Scale = MESH.Scale * 0.9
1171
			MESH.Offset = MESH.Offset * 0.9
1172
			SHURIKEN.Size = SHURIKEN.Size * 0.9
1173
		end
1174
		SHURIKEN:remove()
1175
	end))
1176
	ATTACK = false
1177
	Rooted = false
1178
end
1179
1180
function DemonicBlades()
1181
	ATTACK = true
1182
	Rooted = true
1183
	local MESHID = "86297695"
1184
	local TEXTURE = "86290910"
1185
	for i=0, 1, 0.1 / Animation_Speed do
1186
		Swait()
1187
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1188
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
1189
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1190
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1191
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1192
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1193
	end
1194
	local BLADEHOLDER = IT("Folder",Effects)
1195
	BLADEHOLDER.Name = "Blades"
1196
	local BLADE1 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Crimson", "Katana", VT(0.5,4,0.5))
1197
	local MESH = CreateMesh("SpecialMesh", BLADE1, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
1198
	BLADE1.CanCollide = true
1199
	BLADE1.CFrame = RootPart.CFrame * CF(-5,3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
1200
	local BLADE2 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Crimson", "Katana", VT(0.5,4,0.5))
1201
	local MESH = CreateMesh("SpecialMesh", BLADE2, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
1202
	BLADE2.CanCollide = true
1203
	BLADE2.CFrame = RootPart.CFrame * CF(5,0,0)*ANGLES(RAD(180),RAD(0),RAD(180))
1204
	local BLADE3 = CreatePart(3, BLADEHOLDER, "Marble", 0, 1, "Crimson", "Katana", VT(0.5,4,0.5))
1205
	local MESH = CreateMesh("SpecialMesh", BLADE3, "FileMesh", MESHID, TEXTURE, VT(1,1,1), VT(0,0,0))
1206
	BLADE3.CanCollide = true
1207
	BLADE3.CFrame = RootPart.CFrame * CF(-5,-3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
1208
	coroutine.resume(coroutine.create(function()
1209
		for i = 1, 100 do
1210
			Swait()
1211
			BLADE1.Transparency = BLADE1.Transparency - 0.01
1212
			BLADE2.Transparency = BLADE1.Transparency
1213
			BLADE3.Transparency = BLADE1.Transparency
1214
		end
1215
	end))
1216
	for i=0, 3, 0.1 / Animation_Speed do
1217
		Swait()
1218
		BLADE1.CFrame = RootPart.CFrame * CF(-5,3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
1219
		BLADE2.CFrame = RootPart.CFrame * CF(5,0,0)*ANGLES(RAD(180),RAD(0),RAD(180))
1220
		BLADE3.CFrame = RootPart.CFrame * CF(-5,-3,0)*ANGLES(RAD(180),RAD(0),RAD(0))
1221
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Crimson",VT(0.001,0.001,1),0)
1222
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1223
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
1224
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1225
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1226
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1227
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1228
	end
1229
	for i= 1, 15 do
1230
		Swait()
1231
		Trail(BLADE1)
1232
		Trail(BLADE2)
1233
		Trail(BLADE3)
1234
		BLADE1.CFrame = BLADE1.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0))
1235
		BLADE2.CFrame = BLADE2.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0))
1236
		BLADE3.CFrame = BLADE3.CFrame * CF(0,0,2)*ANGLES(RAD(0),RAD(-0.4),RAD(0))
1237
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
1238
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
1239
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1240
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1241
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1242
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1243
	end
1244
	coroutine.resume(coroutine.create(function()
1245
		for i = 1, 25 do
1246
			CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE1, 2, MRANDOM(8,12)/10)
1247
			CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE2, 2, MRANDOM(8,12)/10)
1248
			CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE3, 2, MRANDOM(8,12)/10)
1249
			AoEDamage(BLADE1.Position,15,15,25,2,false,3,1.2,false)
1250
			AoEDamage(BLADE2.Position,15,15,25,2,false,3,1.2,false)
1251
			AoEDamage(BLADE3.Position,15,15,25,2,false,3,1.2,false)
1252
			CreateSwirl(VT(10,10,10),15,BLADE1.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false)
1253
			CreateSwirl(VT(10,10,10),15,BLADE2.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false)
1254
			CreateSwirl(VT(10,10,10),15,BLADE3.CFrame*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))),true,1,"Pearl",VT(-0.1,-0.1,-0.1),false)
1255
			for i= 1, 5 do
1256
				BLADE1.CFrame = BLADE1.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)))
1257
				BLADE2.CFrame = BLADE2.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)))
1258
				BLADE3.CFrame = BLADE3.CFrame * ANGLES(RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)),RAD(MRANDOM(-150,150)))
1259
			end
1260
			Swait()
1261
		end
1262
		coroutine.resume(coroutine.create(function()
1263
			for i = 1, 100 do
1264
				Swait()
1265
				BLADE1.Transparency = BLADE1.Transparency + 0.01
1266
				BLADE2.Transparency = BLADE1.Transparency
1267
				BLADE3.Transparency = BLADE1.Transparency
1268
			end
1269
		end))
1270
	end))
1271
	for i=0, 0.4, 0.1 / Animation_Speed do
1272
		Swait()
1273
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
1274
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1275
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1276
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1277
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1278
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.5 / Animation_Speed)
1279
	end
1280
	ATTACK = false
1281
	Rooted = false
1282
end
1283
1284
function RageOfDemonic()
1285
	ATTACK = true
1286
	Rooted = true
1287
	for i=0, 4, 0.1 / Animation_Speed do
1288
		Swait()
1289
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Crimson",VT(0.001,0.001,1),0)
1290
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Crimson",VT(0.001,0.001,0.6),0)
1291
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Black",VT(0.001,0.001,1),0)
1292
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1293
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1294
		--PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1295
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(45), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1296
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(-45), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1297
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1298
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1299
	end
1300
	CreateSound("971126018", Torso, 7, 0.6)
1301
	sick:Stop()
1302
	MagicSphere(VT(0.6,0.6,0.6),155,CF(Torso.Position),"Crimson",VT(0.4,0.4,0.4),0)
1303
	MagicSphere(VT(0.2,0.2,0.2),155,CF(Torso.Position),"Black",VT(0.4,0.4,0.4),0)
1304
	for i=0, 4, 0.1 / Animation_Speed do
1305
		Swait()
1306
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1307
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1308
		--PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1309
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1310
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1311
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
1312
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1313
	end
1314
	tecks2.Text = Player.Name..", the Enraged Demon"
1315
	VALUE2 = "Rage"
1316
	SKILL1TEXT.Text = "[Z] Demonic Storm"
1317
	SKILL2TEXT.Text = "[B] Demonic Blades"
1318
	SKILL4TEXT.Text = "[V] Cool down"
1319
	sick2:Play()
1320
	ATTACK = false
1321
	Rooted = false
1322
end
1323
1324
--//=================================\\
1325
--||	  ASSIGN THINGS TO KEYS
1326
--\\=================================//
1327
1328
function MouseDown(Mouse)
1329
	if ATTACK == false then
1330
	end	
1331
end
1332
1333
function MouseUp(Mouse)
1334
HOLD = false
1335
end
1336
1337
function KeyDown(Key)
1338
	KEYHOLD = true
1339
	if Key == "z" and ATTACK == false then
1340
		if VALUE2 == "Normal" then
1341
			DemonicShuriken()
1342
		elseif VALUE2 == "Rage" then
1343
			DemonicStorm()
1344
		end
1345
	end
1346
1347
	if Key == "b" and ATTACK == false then
1348
		if VALUE2 == "Normal" then
1349
			DemonicSurge()
1350
		elseif VALUE2 == "Rage" then
1351
			DemonicBlades()
1352
		end
1353
	end
1354
1355
	if Key == "c" and ATTACK == false then
1356
		if VALUE1 == false then
1357
			Vanish()
1358
			VALUE1 = true
1359
		elseif VALUE1 == true then
1360
			Appear()
1361
			VALUE1 = false
1362
		end
1363
	end
1364
1365
	if Key == "v" and ATTACK == false and VALUE1 == false then
1366
		if VALUE2 == "Normal" then
1367
			RageOfDemonic()
1368
		elseif VALUE2 == "Rage" then
1369
			VALUE2 = "Normal"
1370
			sick:Play()
1371
			sick2:Stop()
1372
			tecks2.Text = Player.Name
1373
			SKILL1TEXT.Text = "[Z] Demonic Shurikens"
1374
			SKILL2TEXT.Text = "[B] Demonic Surge"
1375
			SKILL4TEXT.Text = "[V] Rage of Demons"
1376
		end
1377
	end
1378
1379
	if Key == "x" and ATTACK == false then
1380
	end
1381
end
1382
1383
function KeyUp(Key)
1384
	KEYHOLD = false
1385
end
1386
1387
	Mouse.Button1Down:connect(function(NEWKEY)
1388
		MouseDown(NEWKEY)
1389
	end)
1390
	Mouse.Button1Up:connect(function(NEWKEY)
1391
		MouseUp(NEWKEY)
1392
	end)
1393
	Mouse.KeyDown:connect(function(NEWKEY)
1394
		KeyDown(NEWKEY)
1395
	end)
1396
	Mouse.KeyUp:connect(function(NEWKEY)
1397
		KeyUp(NEWKEY)
1398
	end)
1399
1400
--//=================================\\
1401
--\\=================================//
1402
1403
1404
function unanchor()
1405
	if UNANCHOR == true then
1406
		g = Character:GetChildren()
1407
		for i = 1, #g do
1408
			if g[i].ClassName == "Part" then
1409
				g[i].Anchored = false
1410
			end
1411
		end
1412
	end
1413
end
1414
1415
1416
--//=================================\\
1417
--||	WRAP THE WHOLE SCRIPT UP
1418
--\\=================================//
1419
1420
Humanoid.Changed:connect(function(Jump)
1421
	if Jump == "Jump" and (Disable_Jump == true) then
1422
		Humanoid.Jump = false
1423
	end
1424
end)
1425
1426
Humanoid.HipHeight = 2
1427
Speed = 45
1428
local FF = IT("ForceField",Character)
1429
FF.Visible = false
1430
1431
while true do
1432
	Swait()
1433
	ANIMATE.Parent = nil
1434
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1435
	IDLEANIMATION:Play()
1436
	SINE = SINE + CHANGE
1437
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1438
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1439
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1440
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -3, 0))).lookVector, 7 * Player_Size, Character)
1441
	local WALKSPEEDVALUE = 3
1442
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1443
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1444
		--Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1445
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1446
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1447
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1448
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1449
		Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1450
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1451
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1452
	end
1453
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1454
		ANIM = "Jump"
1455
		if ATTACK == false then
1456
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1457
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1458
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1459
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1460
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1461
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1462
	       end
1463
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1464
		ANIM = "Fall"
1465
		if ATTACK == false then
1466
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1467
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1468
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1469
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1470
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1471
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1472
		end
1473
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1474
		ANIM = "Idle"
1475
		if ATTACK == false then
1476
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
1477
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
1478
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1479
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1480
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
1481
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed)
1482
		end
1483
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1484
		ANIM = "Walk"
1485
		WALK = WALK + 1 / Animation_Speed
1486
		if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1487
			WALK = 0
1488
			if WALKINGANIM == true then
1489
				WALKINGANIM = false
1490
			elseif WALKINGANIM == false then
1491
				WALKINGANIM = true
1492
			end
1493
		end
1494
		--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1495
		--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1496
		if ATTACK == false then
1497
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1498
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1499
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1500
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1501
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 12), -0.1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1502
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1, -0.6 - 0.15 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(45)), 0.15 / Animation_Speed)
1503
		end
1504
	end
1505
	unanchor()
1506
	Humanoid.MaxHealth = "inf"
1507
	Humanoid.Health = "inf"
1508
	if Rooted == false then
1509
		Disable_Jump = false
1510
		Humanoid.WalkSpeed = Speed
1511
	elseif Rooted == true then
1512
		Disable_Jump = true
1513
		Humanoid.WalkSpeed = 0
1514
	end
1515
	local MATHS = {"0","1"}
1516
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1517
	Humanoid.PlatformStand = false
1518
	if Head:FindFirstChildOfClass("Sound") then
1519
		Head:FindFirstChildOfClass("Sound"):remove()
1520
	end
1521
	armweld.C1 = Clerp(armweld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(SINE*10), RAD(0)), 0.15 / Animation_Speed)
1522
	if VALUE1 == true then
1523
		local HOLDER = IT("Folder",Cam)
1524
		HOLDER.Name = "Trail"
1525
		Debris:AddItem(HOLDER,0.05)
1526
		g = Character:GetChildren()
1527
		for i = 1, #g do
1528
			if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
1529
				local shadow = g[i]:Clone()
1530
				shadow.CFrame = g[i].CFrame
1531
				shadow.Transparency = 0.9
1532
				shadow.Color = C3(0,0,0)
1533
				shadow:ClearAllChildren()
1534
				if g[i].Name == "Head" then
1535
					local MESH = Head.Mesh:Clone()
1536
					MESH.Parent = shadow
1537
				end
1538
				shadow.Anchored = true
1539
				shadow.CanCollide = false
1540
				shadow.Material = "SmoothPlastic"
1541
				shadow.Parent = HOLDER
1542
			end
1543
		end
1544
		g = Weapon:GetChildren()
1545
		for i = 1, #g do
1546
			if g[i].ClassName == "Part" then
1547
				local shadow = g[i]:Clone()
1548
				shadow.CFrame = g[i].CFrame
1549
				shadow.Transparency = 0.9
1550
				shadow.Color = C3(0,0,0)
1551
				shadow:ClearAllChildren()
1552
				if g[i]:FindFirstChild("Mesh") then
1553
					local CLONE = g[i].Mesh:Clone()
1554
					CLONE.Parent = shadow
1555
				end
1556
				shadow.Parent = HOLDER
1557
				shadow.Anchored = true
1558
				shadow.CanCollide = false
1559
				shadow.Material = "SmoothPlastic"
1560
			end
1561
		end
1562
	else
1563
		MagicBlock(0.1,10,blade.CFrame*CF(MRANDOM(-20,20)/100,0,MRANDOM(-20,20)/100),"Crimson",VT(0.1,0.1,0.1))
1564
	end
1565
	if VALUE2 == "Rage" and VALUE1 == false then
1566
		local FRAME = CF(VT(Torso.Position.X+MRANDOM(-15,15),Torso.Position.Y,Torso.Position.Z+MRANDOM(-15,15)))
1567
		AoEDamage(FRAME.p,4,3,6,0,false,3,1.2,false)
1568
		AoEDamage(blade.Position,5,35,35,25,false,3,1.2,false)
1569
		MagicSphere(VT(0.6,0.6,0.6),15,FRAME,"Crimson",VT(0.1,6,0.1),0)
1570
		MagicSphere(VT(0.2,0.2,0.2),15,FRAME,"Black",VT(0.1,6,0.1),0)
1571
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Crimson",VT(0.001,0.001,0.6),0)
1572
		MagicSphere(VT(0.2,0.2,0.2),15,CF(blade.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,0),MRANDOM(-5,5)).p,blade.Position),"Black",VT(0.001,0.001,1),0)
1573
	end
1574
end
1575
1576
--//=================================\\
1577
--\\=================================//
1578
1579
1580
1581
1582
1583
--//====================================================\\--
1584
--||			  		 END OF SCRIPT
1585
--\\====================================================//--