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1 | local punched1 = true | |
2 | local punched2 = false | |
3 | local punched3 = false | |
4 | local punched4 = false | |
5 | local beamgo4 = 2.2 | |
6 | local beamgo3 = 1 | |
7 | local trans = 1 | |
8 | local ssj1 = false | |
9 | local ssj2 = false | |
10 | local transforming1 = false | |
11 | local transforming2 = false | |
12 | local transforming3 = false | |
13 | local transforming4 = false | |
14 | local onaura = true | |
15 | local num = 0 | |
16 | local enabled = true | |
17 | local beamgo = 2.2 | |
18 | local beamgo1 = 1 | |
19 | local p = game.Players.LocalPlayer | |
20 | local char = p.Character | |
21 | local mouse = p:GetMouse() | |
22 | local larm = char["Left Arm"] | |
23 | local rarm = char["Right Arm"] | |
24 | local lleg = char["Left Leg"] | |
25 | local rleg = char["Right Leg"] | |
26 | local hed = char.Head | |
27 | local torso = char.Torso | |
28 | local hum = char.Humanoid | |
29 | local root = char.HumanoidRootPart | |
30 | local canattack = true | |
31 | local canwalk = true | |
32 | local canwalk1 = true | |
33 | local canidle = true | |
34 | local rs = game:GetService("RunService").RenderStepped | |
35 | local new = Instance.new | |
36 | local v3 = Vector3.new | |
37 | local ns = NumberSequence.new | |
38 | local nr = NumberRange.new | |
39 | local bc = BrickColor.new | |
40 | local cf = CFrame.new | |
41 | local cfa = CFrame.Angles | |
42 | local rad = math.rad | |
43 | local startk = false | |
44 | local beam1 = false | |
45 | local beam2 = false | |
46 | for i,v in pairs(char:GetChildren()) do | |
47 | if v.ClassName == "Accessory" then | |
48 | v:Destroy() | |
49 | end | |
50 | end | |
51 | ----------------------------------- | |
52 | --god/health | |
53 | ||
54 | Instance.new("ForceField",char).Visible = false | |
55 | hum.MaxHealth = math.huge | |
56 | hum.Health = math.huge | |
57 | hum.Name = "nohit" | |
58 | ||
59 | ----------------------------------- | |
60 | function Lerp(c1,c2,al) | |
61 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
62 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
63 | for i,v in pairs(com1) do | |
64 | com1[i] = v+(com2[i]-v)*al | |
65 | end | |
66 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
67 | end | |
68 | ---------------------------------------------------------------------------------------------------- | |
69 | --GoundWaves | |
70 | GroundWave1 = function() | |
71 | local HandCF = torso.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) + torso.CFrame.lookVector * 5 | |
72 | Colors = {"White", "White"} | |
73 | local wave = Instance.new("Part", char) | |
74 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
75 | wave.Anchored = true | |
76 | wave.Name = "Wave" | |
77 | wave.CanCollide = false | |
78 | wave.Locked = true | |
79 | wave.Size = Vector3.new(1, 1, 1) | |
80 | wave.TopSurface = "Smooth" | |
81 | wave.BottomSurface = "Smooth" | |
82 | wave.Transparency = 0.35 | |
83 | wave.CFrame = HandCF | |
84 | wm = Instance.new("SpecialMesh", wave) | |
85 | wm.MeshId = "rbxassetid://3270017" | |
86 | coroutine.wrap(function() | |
87 | for i = 1, 30, 1 do | |
88 | wm.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
89 | wave.Size = wm.Scale | |
90 | wave.CFrame = HandCF | |
91 | wave.Transparency = i/30 | |
92 | wait() | |
93 | end | |
94 | wait() | |
95 | wave:Destroy() | |
96 | end)() | |
97 | end | |
98 | GroundWave2 = function() | |
99 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
100 | Colors = {"White", "White"} | |
101 | local wave3 = Instance.new("Part", char) | |
102 | wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
103 | wave3.Anchored = true | |
104 | wave3.Name = "Wave" | |
105 | wave3.CanCollide = false | |
106 | wave3.Locked = true | |
107 | wave3.Size = Vector3.new(1, 1, 1) | |
108 | wave3.TopSurface = "Smooth" | |
109 | wave3.BottomSurface = "Smooth" | |
110 | wave3.Transparency = 0.35 | |
111 | wave3.CFrame = HandCF | |
112 | wm1 = Instance.new("SpecialMesh", wave3) | |
113 | wm1.MeshId = "rbxassetid://3270017" | |
114 | coroutine.wrap(function() | |
115 | for i = 1, 30, 1 do | |
116 | wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
117 | wave3.Size = wm1.Scale | |
118 | wave3.CFrame = HandCF | |
119 | wave3.Transparency = i/30 | |
120 | wait() | |
121 | end | |
122 | wait() | |
123 | wave3:Destroy() | |
124 | end)() | |
125 | end | |
126 | GroundWave3 = function() | |
127 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
128 | Colors = {"White", "White"} | |
129 | local wave2 = Instance.new("Part", char) | |
130 | wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
131 | wave2.Anchored = true | |
132 | wave2.Name = "Wave" | |
133 | wave2.CanCollide = false | |
134 | wave2.Locked = true | |
135 | wave2.Size = Vector3.new(1, 1, 1) | |
136 | wave2.TopSurface = "Smooth" | |
137 | wave2.BottomSurface = "Smooth" | |
138 | wave2.Transparency = 0.35 | |
139 | wave2.CFrame = HandCF | |
140 | wm2 = Instance.new("SpecialMesh", wave2) | |
141 | wm2.MeshId = "rbxassetid://3270017" | |
142 | coroutine.wrap(function() | |
143 | for i = 1, 30, 1 do | |
144 | wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
145 | wave2.Size = wm2.Scale | |
146 | wave2.CFrame = HandCF | |
147 | wave2.Transparency = i/30 | |
148 | wait() | |
149 | end | |
150 | wait() | |
151 | wave2:Destroy() | |
152 | end)() | |
153 | end | |
154 | GroundWave4 = function() | |
155 | local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
156 | Colors = {"White", "White"} | |
157 | local wave1 = Instance.new("Part", char) | |
158 | wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
159 | wave1.Anchored = true | |
160 | wave1.Name = "Wave" | |
161 | wave1.CanCollide = false | |
162 | wave1.Locked = true | |
163 | wave1.Size = Vector3.new(1, 1, 1) | |
164 | wave1.TopSurface = "Smooth" | |
165 | wave1.BottomSurface = "Smooth" | |
166 | wave1.Transparency = 0.35 | |
167 | wave1.CFrame = HandCF | |
168 | wm3 = Instance.new("SpecialMesh", wave1) | |
169 | wm3.MeshId = "rbxassetid://3270017" | |
170 | coroutine.wrap(function() | |
171 | for i = 1, 30, 1 do | |
172 | wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
173 | wave1.Size = wm3.Scale | |
174 | wave1.CFrame = HandCF | |
175 | wave1.Transparency = i/30 | |
176 | wait() | |
177 | end | |
178 | wait() | |
179 | wave1:Destroy() | |
180 | end)() | |
181 | end | |
182 | -------------------------------------------------------------------------- | |
183 | --transform | |
184 | GroundWave5 = function() | |
185 | local HandCF = torso.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
186 | Colors = {"New Yeller", "New Yeller"} | |
187 | local wave11 = Instance.new("Part", char) | |
188 | wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
189 | wave11.Anchored = true | |
190 | wave11.Name = "Wave" | |
191 | wave11.CanCollide = false | |
192 | wave11.Locked = true | |
193 | wave11.Size = Vector3.new(1, 1, 1) | |
194 | wave11.TopSurface = "Smooth" | |
195 | wave11.BottomSurface = "Smooth" | |
196 | wave11.Transparency = 0.35 | |
197 | wave11.CFrame = HandCF | |
198 | wm31 = Instance.new("SpecialMesh", wave11) | |
199 | wm31.MeshId = "rbxassetid://3270017" | |
200 | coroutine.wrap(function() | |
201 | for i = 1, 30, 1 do | |
202 | wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
203 | wave11.Size = wm31.Scale | |
204 | wave11.CFrame = HandCF | |
205 | wave11.Transparency = i/30 | |
206 | wait() | |
207 | end | |
208 | wait() | |
209 | wave11:Destroy() | |
210 | end)() | |
211 | end | |
212 | GroundWave6 = function() | |
213 | local HandCF = torso.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) | |
214 | Colors = {"New Yeller", "New Yeller"} | |
215 | local wave111 = Instance.new("Part", char) | |
216 | wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
217 | wave111.Anchored = true | |
218 | wave111.Name = "Wave" | |
219 | wave111.CanCollide = false | |
220 | wave111.Locked = true | |
221 | wave111.Size = Vector3.new(1, 1, 1) | |
222 | wave111.TopSurface = "Smooth" | |
223 | wave111.BottomSurface = "Smooth" | |
224 | wave111.Transparency = 0.35 | |
225 | wave111.CFrame = HandCF | |
226 | wm311 = Instance.new("SpecialMesh", wave111) | |
227 | wm311.MeshId = "rbxassetid://3270017" | |
228 | coroutine.wrap(function() | |
229 | for i = 1, 30, 1 do | |
230 | wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
231 | wave111.Size = wm311.Scale | |
232 | wave111.CFrame = HandCF | |
233 | wave111.Transparency = i/30 | |
234 | wait() | |
235 | end | |
236 | wait() | |
237 | wave111:Destroy() | |
238 | end)() | |
239 | end | |
240 | GroundWave7 = function() | |
241 | local HandCF = torso.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)) | |
242 | Colors = {"New Yeller", "New Yeller"} | |
243 | local wave1111 = Instance.new("Part", char) | |
244 | wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
245 | wave1111.Anchored = true | |
246 | wave1111.Name = "Wave" | |
247 | wave1111.CanCollide = false | |
248 | wave1111.Locked = true | |
249 | wave1111.Size = Vector3.new(1, 1, 1) | |
250 | wave1111.TopSurface = "Smooth" | |
251 | wave1111.BottomSurface = "Smooth" | |
252 | wave1111.Transparency = 0.35 | |
253 | wave1111.CFrame = HandCF | |
254 | wm3111 = Instance.new("SpecialMesh", wave1111) | |
255 | wm3111.MeshId = "rbxassetid://3270017" | |
256 | coroutine.wrap(function() | |
257 | for i = 1, 30, 1 do | |
258 | wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
259 | wave1111.Size = wm3111.Scale | |
260 | wave1111.CFrame = HandCF | |
261 | wave1111.Transparency = i/30 | |
262 | wait() | |
263 | end | |
264 | wait() | |
265 | wave1111:Destroy() | |
266 | end)() | |
267 | end | |
268 | GroundWave8 = function() | |
269 | local HandCF = torso.CFrame * CFrame.Angles(math.rad(40), math.rad(90), math.rad(0)) | |
270 | Colors = {"New Yeller", "New Yeller"} | |
271 | local wave11111 = Instance.new("Part", char) | |
272 | wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
273 | wave11111.Anchored = true | |
274 | wave11111.Name = "Wave" | |
275 | wave11111.CanCollide = false | |
276 | wave11111.Locked = true | |
277 | wave11111.Size = Vector3.new(1, 1, 1) | |
278 | wave11111.TopSurface = "Smooth" | |
279 | wave11111.BottomSurface = "Smooth" | |
280 | wave11111.Transparency = 0.35 | |
281 | wave11111.CFrame = HandCF | |
282 | wm31111 = Instance.new("SpecialMesh", wave11111) | |
283 | wm31111.MeshId = "rbxassetid://3270017" | |
284 | coroutine.wrap(function() | |
285 | for i = 1, 30, 1 do | |
286 | wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
287 | wave11111.Size = wm31111.Scale | |
288 | wave11111.CFrame = HandCF | |
289 | wave11111.Transparency = i/30 | |
290 | wait() | |
291 | end | |
292 | wait() | |
293 | wave11111:Destroy() | |
294 | end)() | |
295 | end | |
296 | GroundWave9 = function() | |
297 | local HandCF = torso.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(40)) | |
298 | Colors = {"New Yeller", "New Yeller"} | |
299 | local wave111111 = Instance.new("Part", char) | |
300 | wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
301 | wave111111.Anchored = true | |
302 | wave111111.Name = "Wave" | |
303 | wave111111.CanCollide = false | |
304 | wave111111.Locked = true | |
305 | wave111111.Size = Vector3.new(1, 1, 1) | |
306 | wave111111.TopSurface = "Smooth" | |
307 | wave111111.BottomSurface = "Smooth" | |
308 | wave111111.Transparency = 0.35 | |
309 | wave111111.CFrame = HandCF | |
310 | wm311111 = Instance.new("SpecialMesh", wave111111) | |
311 | wm311111.MeshId = "rbxassetid://3270017" | |
312 | coroutine.wrap(function() | |
313 | for i = 1, 30, 1 do | |
314 | wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
315 | wave111111.Size = wm311111.Scale | |
316 | wave111111.CFrame = HandCF | |
317 | wave111111.Transparency = i/30 | |
318 | wait() | |
319 | end | |
320 | wait() | |
321 | wave111111:Destroy() | |
322 | end)() | |
323 | end | |
324 | GroundWave10 = function() | |
325 | local HandCF = torso.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
326 | Colors = {"New Yeller", "New Yeller"} | |
327 | local wave1111111 = Instance.new("Part", char) | |
328 | wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
329 | wave1111111.Anchored = true | |
330 | wave1111111.Name = "Wave" | |
331 | wave1111111.CanCollide = false | |
332 | wave1111111.Locked = true | |
333 | wave1111111.Size = Vector3.new(1, 1, 1) | |
334 | wave1111111.TopSurface = "Smooth" | |
335 | wave1111111.BottomSurface = "Smooth" | |
336 | wave1111111.Transparency = 0.35 | |
337 | wave1111111.CFrame = HandCF | |
338 | wm3111111 = Instance.new("SpecialMesh", wave1111111) | |
339 | wm3111111.MeshId = "rbxassetid://3270017" | |
340 | coroutine.wrap(function() | |
341 | for i = 1, 30, 1 do | |
342 | wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5) | |
343 | wave1111111.Size = wm3111111.Scale | |
344 | wave1111111.CFrame = HandCF | |
345 | wave1111111.Transparency = i/30 | |
346 | wait() | |
347 | end | |
348 | wait() | |
349 | wave1111111:Destroy() | |
350 | end)() | |
351 | end | |
352 | ---------------------------------------------------------------------------------------------------- | |
353 | --Hair | |
354 | ||
355 | a8 = new("Part",char) | |
356 | a8.Name = "Hair" | |
357 | a8.Size = v3(2.92, 2.58, 2.72) | |
358 | a8.BrickColor = bc("Really black") | |
359 | a8.Material = "Neon" | |
360 | a8.Transparency = 0 | |
361 | aa8 = new("SpecialMesh",a8) | |
362 | aa8.MeshType = "FileMesh" | |
363 | aa8.Scale = v3(7.3,7.3,7.3) | |
364 | aa8.MeshId = "rbxassetid://455100513" | |
365 | aaa8 =new("Weld",a8) | |
366 | aaa8.Part0 = hed | |
367 | aaa8.Part1 = a8 | |
368 | aaa8.C0 = cf(-0.15,.9,-0.1) * cfa(rad(0),rad(0),rad(0)) | |
369 | ||
370 | ||
371 | ||
372 | ||
373 | ||
374 | ||
375 | ||
376 | ||
377 | ||
378 | --Clothes | |
379 | if char.Shirt == nil then | |
380 | Instance.new("Shirt",char) | |
381 | end | |
382 | if char.Pants == nil then | |
383 | Instance.new("Pants",char) | |
384 | end | |
385 | wait(0.5) | |
386 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=295880138" | |
387 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=295880753" | |
388 | ||
389 | ------------------------------------------------------------------------------ | |
390 | --Sounds | |
391 | --Folder | |
392 | soundfolder = Instance.new("Model",char) | |
393 | soundfolder.Name = "Sound Folder" | |
394 | --Sounds | |
395 | kamecharge = Instance.new("Sound",soundfolder) | |
396 | kamecharge.Volume = 10 | |
397 | kamecharge.Name = "kamecharge" | |
398 | kamecharge.Looped = false | |
399 | kamecharge.SoundId = "rbxassetid://908489666" | |
400 | kamefire = Instance.new("Sound",soundfolder) | |
401 | kamefire.Volume = 10 | |
402 | kamefire.Name = "kamefire" | |
403 | kamefire.Looped = false | |
404 | kamefire.SoundId = "rbxassetid://908474188" | |
405 | kamehit = Instance.new("Sound",soundfolder) | |
406 | kamehit.Volume = 30 | |
407 | kamehit.Name = "kamehit" | |
408 | kamehit.Looped = false | |
409 | kamehit.SoundId = "rbxassetid://908484148" | |
410 | ssjaura = Instance.new("Sound",soundfolder) | |
411 | ssjaura.Volume = 10 | |
412 | ssjaura.Name = "ssjaura" | |
413 | ssjaura.Looped = true | |
414 | ssjaura.SoundId = "rbxassetid://891397456" | |
415 | ssjauraburst = Instance.new("Sound",soundfolder) | |
416 | ssjauraburst.Volume = math.huge | |
417 | ssjauraburst.Name = "ssjauraburst" | |
418 | ssjauraburst.Looped =false | |
419 | ssjauraburst.SoundId = "rbxassetid://437393965" | |
420 | ssjmusic = Instance.new("Sound",soundfolder) | |
421 | ssjmusic.Volume = 10 | |
422 | ssjmusic.Name = "ssjmusic" | |
423 | ssjmusic.Looped = true | |
424 | ssjmusic.SoundId = "rbxassetid://194135434" | |
425 | ssj2music = Instance.new("Sound",soundfolder) | |
426 | ssj2music.Volume = 10 | |
427 | ssj2music.Name = "ssj2music" | |
428 | ssj2music.Looped = true | |
429 | - | ssj2music.SoundId = "rbxassetid://144377132" |
429 | + | ssj2music.SoundId = "rbxassetid://624510858" |
430 | ssj2aura = Instance.new("Sound",soundfolder) | |
431 | ssj2aura.Volume = 10 | |
432 | ssj2aura.Name = "ssj2aura" | |
433 | ssj2aura.Looped = true | |
434 | ssj2aura.SoundId = "rbxassetid://262498455" | |
435 | Lightning = Instance.new("Sound",soundfolder) | |
436 | Lightning.Volume = math.huge | |
437 | Lightning.Name = "Lightning" | |
438 | Lightning.Looped = false | |
439 | Lightning.SoundId = "rbxasset://sounds/HalloweenThunder.wav" | |
440 | fahersonstart = Instance.new("Sound",soundfolder) | |
441 | fahersonstart.Volume = math.huge | |
442 | fahersonstart.Name = "fahersonstart" | |
443 | fahersonstart.Looped = false | |
444 | fahersonstart.SoundId = "rbxassetid://958391048" | |
445 | fahersonend = Instance.new("Sound",soundfolder) | |
446 | fahersonend.Volume = math.huge | |
447 | fahersonend.Name = "fahersonend" | |
448 | fahersonend.Looped = false | |
449 | fahersonend.SoundId = "rbxassetid://958391222" | |
450 | punchsound = Instance.new("Sound",soundfolder) | |
451 | punchsound.Volume = 10 | |
452 | punchsound.Name = "punchsound" | |
453 | punchsound.Looped = false | |
454 | punchsound.SoundId = "rbxassetid://896246498" | |
455 | punchsound1 = Instance.new("Sound",soundfolder) | |
456 | punchsound1.Volume = 10 | |
457 | punchsound1.Name = "punchsound1" | |
458 | punchsound1.Looped = false | |
459 | punchsound1.SoundId = "rbxassetid://137579113" | |
460 | ||
461 | ||
462 | ||
463 | ||
464 | ||
465 | ||
466 | ||
467 | ||
468 | ||
469 | ||
470 | ||
471 | ---------------------------------------------------- | |
472 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
473 | local wld = Instance.new("Weld", wp1) | |
474 | wld.Part0 = wp0 | |
475 | wld.Part1 = wp1 | |
476 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
477 | end | |
478 | newWeld(torso, larm, -1.5, 0.5, 0) | |
479 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
480 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
481 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
482 | newWeld(torso, hed, 0, 1.5, 0) | |
483 | newWeld(torso, lleg, -0.5, -1, 0) | |
484 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
485 | newWeld(torso, rleg, 0.5, -1, 0) | |
486 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
487 | newWeld(root, torso, 0, -1, 0) | |
488 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
489 | --Animations | |
490 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
491 | ||
492 | ||
493 | ||
494 | ||
495 | ||
496 | ||
497 | ||
498 | ||
499 | ||
500 | ||
501 | ||
502 | ||
503 | ||
504 | ||
505 | ||
506 | ||
507 | ||
508 | ||
509 | ||
510 | ||
511 | ||
512 | ||
513 | ||
514 | function firsthit() | |
515 | punchsound:Play() | |
516 | ||
517 | for i = 1,5 do | |
518 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head | |
519 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-20), math.rad(0)), .5)--torso | |
520 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(20)), .5)--arm | |
521 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm | |
522 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg | |
523 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg | |
524 | wait() | |
525 | end | |
526 | ||
527 | ||
528 | ag = new("Part",char) | |
529 | ag.Name = "NewPart" | |
530 | ag.Size = v3(1,1,1) | |
531 | ag.CanCollide = false | |
532 | ag.Position = v3(999,999,999) | |
533 | ag.BrickColor = bc("Color") | |
534 | ag.Material = "Neon" | |
535 | ag.Transparency = 1 | |
536 | aaag =new("Weld",ag) | |
537 | aaag.Part0 = rarm | |
538 | aaag.Part1 = ag | |
539 | aaag.C0 = cf(0,-1.5,0) * cfa(rad(0),rad(0),rad(0)) | |
540 | ||
541 | ||
542 | ag.Touched:connect(function(hit) | |
543 | for i,v in pairs(hit.Parent:GetChildren()) do | |
544 | if v:IsA("Humanoid") then | |
545 | ag.TouchInterest:Destroy() | |
546 | if ssj1 == false and ssj2 == false then | |
547 | v.Health = v.Health - 10 | |
548 | end | |
549 | if ssj1 == true and ssj2 == true then | |
550 | v.Health = v.Health - 20 | |
551 | end | |
552 | if ssj1 == false and ssj2 == true then | |
553 | v.Health = v.Health - 30 | |
554 | end | |
555 | punchsound1:Play() | |
556 | ||
557 | ||
558 | ||
559 | ||
560 | end | |
561 | end | |
562 | end) | |
563 | ||
564 | ||
565 | ||
566 | ||
567 | for i= 1,5 do | |
568 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head | |
569 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(50), math.rad(0)), .5)--torso | |
570 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-.8)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), .5)--arm | |
571 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20)), .5)--arm | |
572 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .5)--leg | |
573 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg | |
574 | wait() | |
575 | end | |
576 | ag:Destroy() | |
577 | end | |
578 | function secondhit() | |
579 | punchsound:Play() | |
580 | ||
581 | for i = 1,5 do | |
582 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head | |
583 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(20), math.rad(0)), .5)--torso | |
584 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm | |
585 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), .5)--arm | |
586 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg | |
587 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg | |
588 | wait() | |
589 | end | |
590 | ||
591 | ||
592 | ||
593 | ag = new("Part",char) | |
594 | ag.Name = "NewPart" | |
595 | ag.Size = v3(1,1,1) | |
596 | ag.CanCollide = false | |
597 | ag.Position = v3(999,999,999) | |
598 | ag.BrickColor = bc("Color") | |
599 | ag.Material = "Neon" | |
600 | ag.Transparency = 1 | |
601 | aaag =new("Weld",ag) | |
602 | aaag.Part0 = larm | |
603 | aaag.Part1 = ag | |
604 | aaag.C0 = cf(0,-1.5,0) * cfa(rad(0),rad(0),rad(0)) | |
605 | ||
606 | ||
607 | ||
608 | ag.Touched:connect(function(hit) | |
609 | for i,v in pairs(hit.Parent:GetChildren()) do | |
610 | if v:IsA("Humanoid") then | |
611 | ag.TouchInterest:Destroy() | |
612 | if ssj1 == false and ssj2 == false then | |
613 | v.Health = v.Health - 10 | |
614 | end | |
615 | if ssj1 == true and ssj2 == false then | |
616 | v.Health = v.Health - 20 | |
617 | end | |
618 | if ssj1 == false and ssj2 == true then | |
619 | v.Health = v.Health - 30 | |
620 | end | |
621 | punchsound1:Play() | |
622 | ||
623 | ||
624 | ||
625 | end | |
626 | end | |
627 | end) | |
628 | ||
629 | ||
630 | ||
631 | ||
632 | ||
633 | ||
634 | ||
635 | ||
636 | for i= 1,5 do | |
637 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head | |
638 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(-70), math.rad(0)), .5)--torso | |
639 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)), .5)--arm | |
640 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.0,0.5,-0.8)*CFrame.Angles(math.rad(160),math.rad(70),math.rad(10)), .5)--arm | |
641 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg | |
642 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg | |
643 | wait() | |
644 | end | |
645 | ag:Destroy() | |
646 | end | |
647 | function thirdhit() | |
648 | punchsound:Play() | |
649 | ||
650 | for i = 1,5 do | |
651 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head | |
652 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-60), math.rad(0)), .5)--torso | |
653 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), .5)--arm | |
654 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm | |
655 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg | |
656 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg | |
657 | wait() | |
658 | end | |
659 | ||
660 | ||
661 | ag = new("Part",char) | |
662 | ag.Name = "NewPart" | |
663 | ag.Size = v3(1,1,1) | |
664 | ag.CanCollide = false | |
665 | ag.Position = v3(999,999,999) | |
666 | ag.BrickColor = bc("Color") | |
667 | ag.Material = "Neon" | |
668 | ag.Transparency = 1 | |
669 | aaag =new("Weld",ag) | |
670 | aaag.Part0 = rleg | |
671 | aaag.Part1 = ag | |
672 | aaag.C0 = cf(0,-1.5,0) * cfa(rad(0),rad(0),rad(0)) | |
673 | ||
674 | ||
675 | ||
676 | ag.Touched:connect(function(hit) | |
677 | for i,v in pairs(hit.Parent:GetChildren()) do | |
678 | if v:IsA("Humanoid") then | |
679 | ag.TouchInterest:Destroy() | |
680 | if ssj1 == false and ssj2 == false then | |
681 | v.Health = v.Health - 10 | |
682 | end | |
683 | if ssj1 == true and ssj2 == false then | |
684 | v.Health = v.Health - 20 | |
685 | end | |
686 | if ssj1 == false and ssj2 == true then | |
687 | v.Health = v.Health - 30 | |
688 | end | |
689 | ||
690 | punchsound1:Play() | |
691 | ||
692 | ||
693 | ||
694 | end | |
695 | end | |
696 | end) | |
697 | ||
698 | ||
699 | ||
700 | ||
701 | ||
702 | ||
703 | ||
704 | ||
705 | ||
706 | ||
707 | ||
708 | ||
709 | ||
710 | ||
711 | ||
712 | ||
713 | ||
714 | for i = 1,5 do | |
715 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .5)--head | |
716 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(50), math.rad(0)), .5)--torso | |
717 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), .5)--arm | |
718 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm | |
719 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), .5)--leg | |
720 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(120), math.rad(20), math.rad(-30)),.5)--leg | |
721 | wait() | |
722 | end | |
723 | ag:Destroy() | |
724 | end | |
725 | function lasthit() | |
726 | punchsound:Play() | |
727 | ||
728 | for i = 1,5 do | |
729 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), .5)--head | |
730 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(80), math.rad(0)), .5)--torso | |
731 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)), .5)--arm | |
732 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), .5)--arm | |
733 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .5)--leg | |
734 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.5)--leg | |
735 | wait() | |
736 | end | |
737 | ||
738 | ||
739 | ||
740 | ||
741 | ||
742 | ||
743 | ||
744 | ||
745 | ||
746 | ||
747 | ||
748 | ag = new("Part",char) | |
749 | ag.Name = "NewPart" | |
750 | ag.Size = v3(1,1,1) | |
751 | ag.CanCollide = false | |
752 | ag.Position = v3(999,999,999) | |
753 | ag.BrickColor = bc("Color") | |
754 | ag.Material = "Neon" | |
755 | ag.Transparency = 1 | |
756 | aaag =new("Weld",ag) | |
757 | aaag.Part0 = lleg | |
758 | aaag.Part1 = ag | |
759 | aaag.C0 = cf(0,-1.5,0) * cfa(rad(0),rad(0),rad(0)) | |
760 | ||
761 | ||
762 | ||
763 | ag.Touched:connect(function(hit) | |
764 | for i,v in pairs(hit.Parent:GetChildren()) do | |
765 | if v:IsA("Humanoid") then | |
766 | ag.TouchInterest:Destroy() | |
767 | if ssj1 == false and ssj2 == false then | |
768 | v.Health = v.Health - 10 | |
769 | end | |
770 | if ssj1 == true and ssj2 == false then | |
771 | v.Health = v.Health - 20 | |
772 | end | |
773 | if ssj1 == false and ssj2 == true then | |
774 | v.Health = v.Health - 30 | |
775 | end | |
776 | ||
777 | ||
778 | punchsound1:Play() | |
779 | ||
780 | ||
781 | end | |
782 | end | |
783 | end) | |
784 | ||
785 | ||
786 | ||
787 | ||
788 | ||
789 | ||
790 | ||
791 | ||
792 | for i = 1,5 do | |
793 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(30),math.rad(0)), .5)--head | |
794 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(-60), math.rad(0)), .5)--torso | |
795 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), .5)--arm | |
796 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), .5)--arm | |
797 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -.6) * CFrame.Angles(math.rad(120), math.rad(-30), math.rad(20)), .5)--leg | |
798 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.5)--leg | |
799 | wait() | |
800 | end | |
801 | ag:Destroy() | |
802 | end | |
803 | ||
804 | ||
805 | ||
806 | ||
807 | ||
808 | ||
809 | ||
810 | ||
811 | ||
812 | ||
813 | ||
814 | ||
815 | ||
816 | ||
817 | ||
818 | ||
819 | ||
820 | ||
821 | ||
822 | ||
823 | ||
824 | ||
825 | function startkamehameha() | |
826 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head | |
827 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--torso | |
828 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--arm | |
829 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--arm | |
830 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--leg | |
831 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--leg | |
832 | ||
833 | for i = 1, 20 do | |
834 | wait() | |
835 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.1)--head | |
836 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)--torso | |
837 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(30)), 0.1)--arm | |
838 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(65),math.rad(0),math.rad(-30)), 0.1)--arm | |
839 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-3)), 0.1)--leg | |
840 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(3)), 0.1)--leg | |
841 | end | |
842 | for i = 1, 20 do | |
843 | wait() | |
844 | ||
845 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)), 0.1)--head | |
846 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)--torso | |
847 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1,0.7,-0.5)*CFrame.Angles(math.rad(85),math.rad(-10),math.rad(-30)), 0.1)--arm | |
848 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1,0.3,-0.5)*CFrame.Angles(math.rad(85),math.rad(10),math.rad(30)), 0.1)--arm | |
849 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-3)), 0.1)--leg | |
850 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(3)), 0.1)--leg | |
851 | end | |
852 | kamecharge:Play() | |
853 | startk = true | |
854 | for i = 1, 100 do | |
855 | wait() | |
856 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)), 0.1)--head | |
857 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-70), math.rad(5)), 0.1)--torso | |
858 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1,0.7,-0.5)*CFrame.Angles(math.rad(50),math.rad(-10),math.rad(-30)), 0.1)--arm | |
859 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1,0.3,-0.5)*CFrame.Angles(math.rad(65),math.rad(10),math.rad(30)), 0.1)--arm | |
860 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.1)--leg | |
861 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 0.1)--leg | |
862 | end | |
863 | end | |
864 | function endkamehameha() | |
865 | for i = 1, 10 do | |
866 | wait() | |
867 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)--head | |
868 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)--torso | |
869 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1,0.7,-0.5)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-30)), 0.5)--arm | |
870 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1,0.3,-0.5)*CFrame.Angles(math.rad(75),math.rad(10),math.rad(30)), 0.5)--arm | |
871 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.5)--leg | |
872 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 0.5)--leg | |
873 | end | |
874 | end | |
875 | function fatherson() | |
876 | for i = 1,50 do | |
877 | wait() | |
878 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .1)--head | |
879 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .1)--torso | |
880 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), .1)--arm | |
881 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)), .1)--arm | |
882 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), .1)--leg | |
883 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), .1)--leg | |
884 | end | |
885 | wait(2) | |
886 | for i = 1,50 do | |
887 | wait() | |
888 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), .1)--head | |
889 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(-60), math.rad(0)), .1)--torso | |
890 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0.5)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(10)), .1)--arm | |
891 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-20)), .1)--arm | |
892 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), .1)--leg | |
893 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(5)), .1)--leg | |
894 | end | |
895 | end | |
896 | function fathersonfire() | |
897 | for i = 1,10 do | |
898 | wait() | |
899 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .4)--head | |
900 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4)--torso | |
901 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), .4)--arm | |
902 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-10)), .4)--arm | |
903 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), .4)--leg | |
904 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), .4)--leg | |
905 | end | |
906 | end | |
907 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
908 | a = new("Part",char) | |
909 | a.Name = "NewPart" | |
910 | a.Size = v3(0.1,0.1,0.1) | |
911 | a.Shape = "Ball" | |
912 | a.Position = v3(999,999,999) | |
913 | a.BrickColor = bc("bright Blue") | |
914 | a.Material = "Neon" | |
915 | a.Transparency = 1 | |
916 | aa = new("SpecialMesh",a) | |
917 | aa.Scale = v3(1,1,1) | |
918 | aaa =new("Weld",a) | |
919 | aaa.Part0 = torso | |
920 | aaa.Part1 = a | |
921 | aaa.C0 = cf(0,0,-1.6) * cfa(rad(0),rad(0),rad(0)) | |
922 | aaaa = new("ParticleEmitter",a) | |
923 | aaaa.Size = ns(1) | |
924 | aaaa.Rate = 5 | |
925 | aaaa.Texture = "rbxassetid://246381828" | |
926 | aaaa.ZOffset = 1 | |
927 | aaaa.Lifetime = nr(5) | |
928 | aaaa.Transparency = ns(1) | |
929 | aaaa.LockedToPart = true | |
930 | aaaa.Speed = nr(0) | |
931 | aw = new("Part",char) | |
932 | aw.Name = "NewPart" | |
933 | aw.Size = v3(0.1,0.1,0.1) | |
934 | aw.Shape = "Ball" | |
935 | aw.Position = v3(999,999,999) | |
936 | aw.BrickColor = bc("bright Blue") | |
937 | aw.Material = "Neon" | |
938 | aw.Transparency = 1 | |
939 | aaw = new("SpecialMesh",aw) | |
940 | aaw.Scale = v3(1,1,1) | |
941 | aaaw =new("Weld",aw) | |
942 | aaaw.Part0 = torso | |
943 | aaaw.Part1 = aw | |
944 | aaaw.C0 = cf(0,0,-1.6) * cfa(rad(0),rad(0),rad(0)) | |
945 | aaaaw = new("ParticleEmitter",aw) | |
946 | aaaaw.Size = ns(5) | |
947 | aaaaw.Rate = 5 | |
948 | aaaaw.Color = ColorSequence.new(Color3.fromRGB(149,190,255)) | |
949 | aaaaw.Texture = "rbxassetid://924710961" | |
950 | aaaaw.ZOffset = -1 | |
951 | aaaaw.Lifetime = nr(5) | |
952 | aaaaw.RotSpeed = nr(50) | |
953 | aaaaw.Transparency = ns(1) | |
954 | aaaaw.LockedToPart = true | |
955 | aaaaw.Speed = nr(0) | |
956 | ||
957 | ||
958 | ||
959 | ae = new("Part",char) | |
960 | ae.Name = "NewPart" | |
961 | ae.Size = v3(0.1,0.1,0.1) | |
962 | ae.Shape = "Ball" | |
963 | ae.Position = v3(999,999,999) | |
964 | ae.BrickColor = bc("bright Blue") | |
965 | ae.Material = "Neon" | |
966 | ae.Transparency = 1 | |
967 | aaae =new("Weld",ae) | |
968 | aaae.Part0 = torso | |
969 | aaae.Part1 = ae | |
970 | aaae.C0 = cf(0,7,0) * cfa(rad(0),rad(0),rad(0)) | |
971 | aaaae = new("ParticleEmitter",ae) | |
972 | aaaae.Size = ns(15) | |
973 | aaaae.Rate = 5 | |
974 | aaaae.Color = ColorSequence.new(Color3.fromRGB(231,255,111)) | |
975 | aaaae.ZOffset = -2 | |
976 | aaaae.Lifetime = nr(5) | |
977 | aaaae.Transparency = ns(1) | |
978 | aaaae.LockedToPart = true | |
979 | aaaae.Speed = nr(0) | |
980 | ||
981 | ||
982 | ad = new("Part",char) | |
983 | ad.Name = "NewPart" | |
984 | ad.Size = v3(10,0.1,10) | |
985 | ad.CanCollide = false | |
986 | ad.Anchored = true | |
987 | ad.Position = torso.Position - v3(0,3,0) | |
988 | ad.BrickColor = bc("bright Blue") | |
989 | ad.Material = "Neon" | |
990 | ad.Transparency = 1 | |
991 | aad = new("Decal",ad) | |
992 | aad.Texture = "rbxassetid://110711859" | |
993 | aad.Face = "Top" | |
994 | aad.Transparency = 1 | |
995 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
996 | --Functions | |
997 | function kamehameha() | |
998 | enabled = true | |
999 | ||
1000 | ||
1001 | kamefire.Volume = 5 | |
1002 | startkamehameha() | |
1003 | wait(2) | |
1004 | ||
1005 | endkamehameha() | |
1006 | a1 = new("Part",char) | |
1007 | a1.Name = "Beam" | |
1008 | a1.Anchored = true | |
1009 | a1.Size = v3(6,6,6) | |
1010 | a1.CanCollide = false | |
1011 | a1.Locked = true | |
1012 | a1.Position = v3(999,999,999) | |
1013 | a1.BrickColor = bc("Cyan") | |
1014 | a1.Material = "Neon" | |
1015 | a1.Transparency = 0 | |
1016 | aa1 = new("SpecialMesh",a1) | |
1017 | aa1.MeshType = "Cylinder" | |
1018 | aa1.Scale = v3(1,1,1) | |
1019 | ||
1020 | a2 = new("Part",char) | |
1021 | a2.Name = "Beam" | |
1022 | a2.Anchored = true | |
1023 | a2.Locked = true | |
1024 | a2.Size = v3(0.1,0.1,0.1) | |
1025 | a2.CanCollide = false | |
1026 | a2.Position = v3(999,999,999) | |
1027 | a2.BrickColor = bc("Cyan") | |
1028 | a2.Material = "Neon" | |
1029 | a2.Transparency = 0 | |
1030 | aa2 = new("SpecialMesh",a2) | |
1031 | aa2.MeshType = "Sphere" | |
1032 | aa2.Scale = v3(150,100,100) | |
1033 | a3 = new("Part",char) | |
1034 | a3.Name = "Beam" | |
1035 | a3.Locked = true | |
1036 | a3.Anchored = true | |
1037 | a3.Size = v3(0.1,0.1,0.1) | |
1038 | a3.CanCollide = false | |
1039 | a3.Position = v3(999,999,999) | |
1040 | a3.BrickColor = bc("Cyan") | |
1041 | a3.Material = "Neon" | |
1042 | a3.Transparency = 0 | |
1043 | aa3 = new("SpecialMesh",a3) | |
1044 | aa3.MeshType = "Sphere" | |
1045 | aa3.Scale = v3(200,100,100) | |
1046 | kamecharge:Stop() | |
1047 | kamefire:Play() | |
1048 | hed.Anchored = true | |
1049 | a8.Anchored = true | |
1050 | ae.Anchored = true | |
1051 | GroundWave1() | |
1052 | startk = false | |
1053 | ||
1054 | ||
1055 | --Damages | |
1056 | ----------------------------------------------------------------------------------------- | |
1057 | a1.Touched:connect(function(hit) | |
1058 | ||
1059 | if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil and hit ~= a8 then | |
1060 | ||
1061 | ||
1062 | ||
1063 | if hit.Parent:IsA("Model") then | |
1064 | hit.Parent:BreakJoints() | |
1065 | end | |
1066 | hit:Destroy() | |
1067 | if enabled == true then | |
1068 | enabled = false | |
1069 | num = num + 1 | |
1070 | kamehit:Play() | |
1071 | a21 = new("Part",char) | |
1072 | a21.Name = "Beam"..num | |
1073 | a21.Locked = true | |
1074 | a21.Size = v3(1,1,1) | |
1075 | a21.CanCollide = false | |
1076 | a21.Position = v3(999,999,999) | |
1077 | a21.BrickColor = bc("Cyan") | |
1078 | a21.Material = "Neon" | |
1079 | a21.Transparency = 0 | |
1080 | aa21 = new("SpecialMesh",a21) | |
1081 | a21.Anchored = true | |
1082 | a21.Position = hit.Position | |
1083 | aa21.MeshType = "Sphere" | |
1084 | aa21.Scale = v3(1,1,1) | |
1085 | GroundWave2() | |
1086 | GroundWave3() | |
1087 | GroundWave4() | |
1088 | for i = 1,50 do | |
1089 | wait() | |
1090 | char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5) | |
1091 | char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02 | |
1092 | end | |
1093 | enabled = true | |
1094 | char["Beam"..num]:Destroy() | |
1095 | end | |
1096 | ||
1097 | end | |
1098 | ||
1099 | end) | |
1100 | ||
1101 | ||
1102 | ||
1103 | ||
1104 | ||
1105 | ||
1106 | ||
1107 | beam2 = true | |
1108 | beam1 = true | |
1109 | wait(2) | |
1110 | ||
1111 | beam1 = false | |
1112 | ||
1113 | repeat | |
1114 | wait() | |
1115 | a1.Size = a1.Size - v3(0,0.2,0.2) | |
1116 | aa2.Scale = aa2.Scale - v3(3,3,3) | |
1117 | aa3.Scale = aa3.Scale - v3(3,3,3) | |
1118 | until | |
1119 | a1.Size.y < 0.1 | |
1120 | ||
1121 | beamgo = 2.2 | |
1122 | beamgo1 = 1 | |
1123 | a1:Destroy() | |
1124 | a2:Destroy() | |
1125 | a3:Destroy() | |
1126 | for i = 1,10 do | |
1127 | wait() | |
1128 | ||
1129 | kamefire.Volume = kamefire.Volume - 0.5 | |
1130 | end | |
1131 | kamefire:Stop() | |
1132 | ||
1133 | hed.Anchored = false | |
1134 | a8.Anchored = false | |
1135 | ae.Anchored = false | |
1136 | end | |
1137 | ||
1138 | ||
1139 | ||
1140 | ||
1141 | ||
1142 | ||
1143 | ||
1144 | ||
1145 | ||
1146 | ||
1147 | ||
1148 | ||
1149 | ||
1150 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
1151 | --RenderedStep | |
1152 | rs:connect(function() | |
1153 | --kamehameha | |
1154 | ------------------------------------------------------------------ | |
1155 | if startk == true then | |
1156 | aaaa.Transparency = ns(0) | |
1157 | aaaaw.Transparency = ns(0) | |
1158 | aaaa.Size = ns(math.random(1,2)) | |
1159 | else | |
1160 | aaaa.Transparency = ns(1) | |
1161 | aaaaw.Transparency = ns(1) | |
1162 | end | |
1163 | ||
1164 | if beam1 == true then | |
1165 | beamgo = beamgo + 1 | |
1166 | beamgo1 = beamgo1 + 0.016 | |
1167 | a1.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo | |
1168 | aa1.Scale = v3(1,math.random(1,1.2),math.random(1,1.2)) | |
1169 | a3.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo * 5 | |
1170 | a1.Size = a1.Size + v3(beamgo1,0,0) | |
1171 | aa2.Scale = v3(150,math.random(100,120),math.random(100,120)) | |
1172 | aa3.Scale = v3(200,math.random(100,120),math.random(100,120)) | |
1173 | a2.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) - torso.CFrame.lookVector * 1 | |
1174 | end | |
1175 | if beam2 == true then | |
1176 | a1.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo | |
1177 | a2.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * 8 | |
1178 | a3.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo * 1.93 | |
1179 | end | |
1180 | ----------------------------------------------------------------------- | |
1181 | ||
1182 | ||
1183 | ||
1184 | ||
1185 | ||
1186 | ||
1187 | ||
1188 | ||
1189 | ||
1190 | ||
1191 | if hum.MoveDirection.x == 0 then | |
1192 | if canidle == true then | |
1193 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.1)--head | |
1194 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), .1)--torso | |
1195 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(105),math.rad(0),math.rad(0)), .1)--arm | |
1196 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-20)),.1)--arm | |
1197 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(-5)),.1)--leg | |
1198 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)),.1)--leg | |
1199 | end | |
1200 | end | |
1201 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1202 | ||
1203 | if canwalk1 == true then | |
1204 | canwalk1 = false | |
1205 | for i = 1,10 do | |
1206 | wait() | |
1207 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1208 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .1)--head | |
1209 | end | |
1210 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1211 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(0)), .1)--torso | |
1212 | end | |
1213 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1214 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(5)), .1)--arm | |
1215 | end | |
1216 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1217 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-5)), .1)--arm | |
1218 | end | |
1219 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1220 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), .1)--leg | |
1221 | end | |
1222 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1223 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), .1)--leg | |
1224 | end | |
1225 | end | |
1226 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1227 | for i = 1,10 do | |
1228 | wait() | |
1229 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1230 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), .1)--head | |
1231 | end | |
1232 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1233 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-5), math.rad(0)), .1)--torso | |
1234 | end | |
1235 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1236 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(5)), .1)--arm | |
1237 | end | |
1238 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1239 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(-5)), .1)--arm | |
1240 | end | |
1241 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1242 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), .1)--leg | |
1243 | end | |
1244 | if hum.MoveDirection.x > 0 and canwalk == true or hum.MoveDirection.x < 0 and canwalk == true then | |
1245 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), .1)--leg | |
1246 | end | |
1247 | end | |
1248 | end | |
1249 | canwalk1 = true | |
1250 | end | |
1251 | ||
1252 | ||
1253 | end | |
1254 | ||
1255 | if block == true then | |
1256 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head | |
1257 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.4)--torso | |
1258 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.5,-0.7)*CFrame.Angles(math.rad(175),math.rad(0),math.rad(-10)), 0.4)--arm | |
1259 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.5,-0.7)*CFrame.Angles(math.rad(175),math.rad(0),math.rad(10)), 0.4)--arm | |
1260 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)), 0.4)--leg | |
1261 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, -0.1, -0.7) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(2)), 0.4)--leg | |
1262 | ||
1263 | ||
1264 | end | |
1265 | -------------------------------------------------- | |
1266 | --Aura | |
1267 | if onaura == true then | |
1268 | onaura =false | |
1269 | ||
1270 | wait(0.1) | |
1271 | aaaae.Texture = "rbxassetid://926705964" | |
1272 | wait(0.1) | |
1273 | aaaae.Texture = "rbxassetid://926709486" | |
1274 | wait(0.1) | |
1275 | aaaae.Texture = "rbxassetid://926711720" | |
1276 | wait(0.1) | |
1277 | aaaae.Texture = "rbxassetid://926712235" | |
1278 | onaura =true | |
1279 | end | |
1280 | ||
1281 | if transforming1 == true then | |
1282 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), 0.1)--head | |
1283 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)--torso | |
1284 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(10)), 0.1)--arm | |
1285 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(-10)), 0.1)--arm | |
1286 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-5)), 0.1)--leg | |
1287 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)--leg | |
1288 | ||
1289 | end | |
1290 | ||
1291 | if transforming2 == true then | |
1292 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.1)--head | |
1293 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)--torso | |
1294 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(15)), 0.1)--arm | |
1295 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-15)), 0.1)--arm | |
1296 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.1)--leg | |
1297 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.1)--leg | |
1298 | ||
1299 | end | |
1300 | ||
1301 | ||
1302 | if transforming3 == true then | |
1303 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(0)), 0.1)--head | |
1304 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.1)--torso | |
1305 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(-20),math.rad(10)), 0.1)--arm | |
1306 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(10),math.rad(-20),math.rad(-10)), 0.1)--arm | |
1307 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(-5)), 0.1)--leg | |
1308 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(5)), 0.1)--leg | |
1309 | ||
1310 | end | |
1311 | ||
1312 | if beam3 == true then | |
1313 | beamgo4 = beamgo4 + 1 | |
1314 | beamgo3 = beamgo3 + 0.018 | |
1315 | a1s.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo4 | |
1316 | aa1s.Scale = v3(1,math.random(1,1.2),math.random(1,1.2)) | |
1317 | a3s.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo4 * 5 | |
1318 | a1s.Size = a1s.Size + v3(beamgo3,0,0) | |
1319 | aa2s.Scale = v3(200,math.random(150,170),math.random(150,170)) | |
1320 | aa3s.Scale = v3(250,math.random(150,170),math.random(150,170)) | |
1321 | a2s.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) - torso.CFrame.lookVector * 1 | |
1322 | end | |
1323 | if beam4 == true then | |
1324 | a1s.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo4 | |
1325 | a2s.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * 8 | |
1326 | a3s.CFrame = torso.CFrame * CFrame.Angles(0,rad(90),0) + torso.CFrame.lookVector * beamgo4 * 1.93 | |
1327 | end | |
1328 | ||
1329 | ||
1330 | end) | |
1331 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
1332 | --Kamehameha | |
1333 | --------------------------------------------------------------------- | |
1334 | mouse.KeyDown:connect(function(key) | |
1335 | if key == "q" then | |
1336 | if canattack == true then | |
1337 | canattack = false | |
1338 | canidle = false | |
1339 | canwalk = false | |
1340 | kamehameha() | |
1341 | canattack = true | |
1342 | canwalk = true | |
1343 | canidle = true | |
1344 | end | |
1345 | end | |
1346 | end) | |
1347 | ------------------------------------------------------------------ | |
1348 | --Blocking | |
1349 | ---------------------------------------------------------------- | |
1350 | mouse.KeyDown:connect(function(key) | |
1351 | if key == "r" then | |
1352 | if canattack == true then | |
1353 | canattack = false | |
1354 | canidle = false | |
1355 | canwalk = false | |
1356 | ||
1357 | block = true | |
1358 | ||
1359 | end | |
1360 | end | |
1361 | end) | |
1362 | mouse.KeyUp:connect(function(key) | |
1363 | if key == "r" then | |
1364 | if canattack == false then | |
1365 | canattack = true | |
1366 | canidle = true | |
1367 | block = false | |
1368 | canwalk = true | |
1369 | ||
1370 | ||
1371 | end | |
1372 | end | |
1373 | end) | |
1374 | -------------------------------------------------------------------- | |
1375 | --Transformations | |
1376 | -------------------------------------------------------------------- | |
1377 | mouse.KeyDown:connect(function(key) | |
1378 | if key == "t" then | |
1379 | if ssj1 == false then | |
1380 | if canattack == true then | |
1381 | canattack = false | |
1382 | canidle = false | |
1383 | canwalk = false | |
1384 | ssj1 = true | |
1385 | ssjmusic:Play() | |
1386 | ||
1387 | ------------------------------------------------ | |
1388 | transforming1 = true | |
1389 | ||
1390 | wait(5) | |
1391 | ssjauraburst:Play() | |
1392 | GroundWave5() | |
1393 | GroundWave6() | |
1394 | GroundWave7() | |
1395 | GroundWave8() | |
1396 | GroundWave9() | |
1397 | GroundWave10() | |
1398 | ad.Position = torso.Position - v3(0,3,0) | |
1399 | aad.Transparency = 0 | |
1400 | transforming1 = false | |
1401 | transforming2 = true | |
1402 | ||
1403 | a8.Color = Color3.fromRGB(231,255,111) | |
1404 | aaaae.Transparency = ns(0) | |
1405 | ssjaura:Play() | |
1406 | wait(3) | |
1407 | transforming2 = false | |
1408 | ||
1409 | ||
1410 | ||
1411 | ||
1412 | ------------------------------------------------- | |
1413 | canattack = true | |
1414 | canidle = true | |
1415 | canwalk = true | |
1416 | for i = 1,20 do | |
1417 | wait() | |
1418 | aad.Transparency = aad.Transparency + 0.05 | |
1419 | end | |
1420 | end | |
1421 | else | |
1422 | if canattack == true then | |
1423 | ||
1424 | canattack = false | |
1425 | canidle = false | |
1426 | canwalk = false | |
1427 | ssj2 = true | |
1428 | ssjmusic:Stop() | |
1429 | ssj2music:Play() | |
1430 | transforming3 = true | |
1431 | wait(1) | |
1432 | g1q = Instance.new("Part",char) | |
1433 | g1q.Name = "Smoke" | |
1434 | g1q.CanCollide = false | |
1435 | g1q.Position = torso.Position - v3(-8,3,0) | |
1436 | g1q.Size = v3(0.1,0.1,0.1) | |
1437 | g1q.Anchored = true | |
1438 | g1a = Instance.new("Part",char) | |
1439 | g1a.Name = "Smoke" | |
1440 | g1a.CanCollide = false | |
1441 | g1a.Position = torso.Position + v3(8,80,0) | |
1442 | g1a.Size = v3(0.1,0.1,0.1) | |
1443 | g1a.Anchored = true | |
1444 | g1q1 = Instance.new("Part",char) | |
1445 | g1q1.Name = "Smoke" | |
1446 | g1q1.CanCollide = false | |
1447 | g1q1.Position = torso.Position - v3(-5,3,7) | |
1448 | g1q1.Size = v3(0.1,0.1,0.1) | |
1449 | g1q1.Anchored = true | |
1450 | g1a1 = Instance.new("Part",char) | |
1451 | g1a1.Name = "Smoke" | |
1452 | g1a1.CanCollide = false | |
1453 | g1a1.Position = torso.Position + v3(5,80,-7) | |
1454 | g1a1.Size = v3(0.1,0.1,0.1) | |
1455 | g1a1.Anchored = true | |
1456 | g1q2 = Instance.new("Part",char) | |
1457 | g1q2.Name = "Smoke" | |
1458 | g1q2.CanCollide = false | |
1459 | g1q2.Position = torso.Position - v3(12,3,-6) | |
1460 | g1q2.Size = v3(0.1,0.1,0.1) | |
1461 | g1q2.Anchored = true | |
1462 | g1a2 = Instance.new("Part",char) | |
1463 | g1a2.Name = "Smoke" | |
1464 | g1a2.CanCollide = false | |
1465 | g1a2.Position = torso.Position + v3(-12,80,6) | |
1466 | g1a2.Size = v3(0.1,0.1,0.1) | |
1467 | g1a2.Anchored = true | |
1468 | ||
1469 | game.Lighting.Brightness = 0 | |
1470 | wait(0) | |
1471 | game.Lighting.Brightness = 9999999 | |
1472 | wait(0) | |
1473 | game.Lighting.Brightness = 0 | |
1474 | wait(0) | |
1475 | Lightning:Play() | |
1476 | Lightning1(g1a.Position,g1q.Position,0.2,10,workspace) | |
1477 | game.Lighting.Brightness = 9999999 | |
1478 | wait(0) | |
1479 | game.Lighting.Brightness = 0 | |
1480 | wait(0) | |
1481 | game.Lighting.Brightness = 9999999 | |
1482 | wait(0) | |
1483 | game.Lighting.Brightness = 0 | |
1484 | wait(2) | |
1485 | game.Lighting.Brightness = 0 | |
1486 | wait(0) | |
1487 | game.Lighting.Brightness = 9999999 | |
1488 | wait(0) | |
1489 | game.Lighting.Brightness = 0 | |
1490 | wait(0) | |
1491 | Lightning:Play() | |
1492 | Lightning1(g1a1.Position,g1q1.Position,0.2,10,workspace) | |
1493 | game.Lighting.Brightness = 9999999 | |
1494 | wait(0) | |
1495 | game.Lighting.Brightness = 0 | |
1496 | wait(0) | |
1497 | game.Lighting.Brightness = 9999999 | |
1498 | wait(0) | |
1499 | game.Lighting.Brightness = 0 | |
1500 | wait(1) | |
1501 | game.Lighting.Brightness = 0 | |
1502 | wait(0) | |
1503 | game.Lighting.Brightness = 9999999 | |
1504 | wait(0) | |
1505 | game.Lighting.Brightness = 0 | |
1506 | wait(0) | |
1507 | Lightning:Play() | |
1508 | Lightning1(g1a2.Position,g1q2.Position,0.2,10,workspace) | |
1509 | game.Lighting.Brightness = 9999999 | |
1510 | wait(0) | |
1511 | game.Lighting.Brightness = 0 | |
1512 | wait(0) | |
1513 | game.Lighting.Brightness = 9999999 | |
1514 | wait(0) | |
1515 | game.Lighting.Brightness = 0 | |
1516 | wait(1) | |
1517 | ||
1518 | ||
1519 | ||
1520 | ||
1521 | wait(1) | |
1522 | ad.Position = torso.Position - v3(0,3,0) | |
1523 | ad.Size = v3(30,0.1,30) | |
1524 | aad.Transparency = 0 | |
1525 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
1526 | ssjauraburst:Play() | |
1527 | ||
1528 | ||
1529 | aaa8.C0 = cf(0,.8,.3) * cfa(rad(0),rad(0),rad(0)) | |
1530 | aa8.Scale = v3(7,7,7) | |
1531 | aa8.MeshId = "rbxassetid://560186510" | |
1532 | ssjaura:Stop() | |
1533 | ssj2aura:Play() | |
1534 | ssj2ele = Instance.new("ParticleEmitter",torso) | |
1535 | ssj2ele.LockedToPart = true | |
1536 | ssj2ele.Size = ns(2.4) | |
1537 | ssj2ele.Rate = 5 | |
1538 | ssj2ele.Speed = nr(0) | |
1539 | ssj2ele.Lifetime = nr(0.5) | |
1540 | ssj2ele.ZOffset = 2 | |
1541 | ssj2ele.Texture = "rbxassetid://347745038" | |
1542 | ||
1543 | g1 = Instance.new("Part",char) | |
1544 | g1.Name = "Smoke" | |
1545 | g1.CanCollide = false | |
1546 | g1.Position = torso.Position - v3(0,2,0) | |
1547 | g1.Size = v3(0.1,0.1,0.1) | |
1548 | g1.Anchored = true | |
1549 | g11 = Instance.new("ParticleEmitter",g1) | |
1550 | g11.Size = ns(3) | |
1551 | g11.EmissionDirection = "Front" | |
1552 | g11.Texture = "rbxassetid://572153134" | |
1553 | g11.Rate = 40 | |
1554 | g11.Speed = nr(20) | |
1555 | g112 = Instance.new("ParticleEmitter",g1) | |
1556 | g112.Size = ns(3) | |
1557 | g112.EmissionDirection = "Back" | |
1558 | g112.Texture = "rbxassetid://572153134" | |
1559 | g112.Rate = 40 | |
1560 | g112.Speed = nr(20) | |
1561 | g113 = Instance.new("ParticleEmitter",g1) | |
1562 | g113.Size = ns(3) | |
1563 | g113.EmissionDirection = "Left" | |
1564 | g113.Texture = "rbxassetid://572153134" | |
1565 | g113.Rate = 40 | |
1566 | g113.Speed = nr(20) | |
1567 | g114 = Instance.new("ParticleEmitter",g1) | |
1568 | g114.Size = ns(3) | |
1569 | g114.EmissionDirection = "Right" | |
1570 | g114.Texture = "rbxassetid://572153134" | |
1571 | g114.Rate = 40 | |
1572 | g114.Speed = nr(20) | |
1573 | g2 = Instance.new("Part",char) | |
1574 | g2.Name = "Smoke" | |
1575 | g2.CanCollide = false | |
1576 | g2.CFrame = CFrame.new(torso.Position - v3(0,2,0))*CFrame.Angles(rad(0),rad(45),rad(0)) | |
1577 | g2.Size = v3(0.1,0.1,0.1) | |
1578 | g2.Anchored = true | |
1579 | g11 = Instance.new("ParticleEmitter",g2) | |
1580 | g11.Size = ns(3) | |
1581 | g11.EmissionDirection = "Front" | |
1582 | g11.Texture = "rbxassetid://572153134" | |
1583 | g11.Rate = 40 | |
1584 | g11.Speed = nr(20) | |
1585 | g112 = Instance.new("ParticleEmitter",g2) | |
1586 | g112.Size = ns(3) | |
1587 | g112.EmissionDirection = "Back" | |
1588 | g112.Texture = "rbxassetid://572153134" | |
1589 | g112.Rate = 40 | |
1590 | g112.Speed = nr(20) | |
1591 | g113 = Instance.new("ParticleEmitter",g2) | |
1592 | g113.Size = ns(3) | |
1593 | g113.EmissionDirection = "Left" | |
1594 | g113.Texture = "rbxassetid://572153134" | |
1595 | g113.Rate = 40 | |
1596 | g113.Speed = nr(20) | |
1597 | g114 = Instance.new("ParticleEmitter",g2) | |
1598 | g114.Size = ns(3) | |
1599 | g114.EmissionDirection = "Right" | |
1600 | g114.Texture = "rbxassetid://572153134" | |
1601 | g114.Rate = 40 | |
1602 | g114.Speed = nr(20) | |
1603 | ||
1604 | ||
1605 | a21e = new("Part",char) | |
1606 | a21e.Name = "Beam"..num | |
1607 | a21e.Locked = true | |
1608 | a21e.Size = v3(1,1,1) | |
1609 | a21e.CanCollide = false | |
1610 | a21e.Position = v3(999,999,999) | |
1611 | a21e.BrickColor = bc("New Yeller") | |
1612 | a21e.Material = "Neon" | |
1613 | a21e.Transparency = 0 | |
1614 | aa21e = new("SpecialMesh",a21e) | |
1615 | a21e.Anchored = true | |
1616 | a21e.Position = torso.Position | |
1617 | aa21e.MeshType = "Sphere" | |
1618 | aa21e.Scale = v3(1,1,1) | |
1619 | GroundWave5() | |
1620 | GroundWave6() | |
1621 | GroundWave7() | |
1622 | GroundWave8() | |
1623 | GroundWave9() | |
1624 | GroundWave10() | |
1625 | for i = 1,50 do | |
1626 | wait() | |
1627 | aa21e.Scale = aa21e.Scale + v3(5,5,5) | |
1628 | a21e.Transparency = a21e.Transparency + 0.02 | |
1629 | end | |
1630 | ||
1631 | wait(2) | |
1632 | g1.Position = v3(999,999,999) | |
1633 | g2.Position = v3(999,999,999) | |
1634 | transforming3 = false | |
1635 | canattack = true | |
1636 | canidle = true | |
1637 | canwalk = true | |
1638 | ||
1639 | wait(5) | |
1640 | for i = 1,20 do | |
1641 | wait() | |
1642 | aad.Transparency = aad.Transparency + 0.05 | |
1643 | end | |
1644 | g1:Destroy() | |
1645 | g2:Destroy() | |
1646 | ||
1647 | ||
1648 | ||
1649 | ||
1650 | end | |
1651 | end | |
1652 | end | |
1653 | end) | |
1654 | --Lightning | |
1655 | ||
1656 | function Lightning1(pos,pos2,radius,numParts,model) | |
1657 | radius = radius or 0.2 | |
1658 | numParts = numParts or 10 | |
1659 | model = model or workspace | |
1660 | local lv = CFrame.new(pos,pos2).lookVector | |
1661 | local dist = (pos-pos2).magnitude | |
1662 | local dbp = dist/numParts | |
1663 | local last = pos | |
1664 | for i = 1,numParts do | |
1665 | local p = Instance.new("Part",model) | |
1666 | p.FormFactor = "Symmetric" | |
1667 | p.Size = Vector3.new(5,5,1) | |
1668 | p.Material = "Neon" | |
1669 | p.CanCollide = false | |
1670 | p.Anchored = true | |
1671 | p.BrickColor = BrickColor.new("Cyan") | |
1672 | local x = math.random(-100,100)/100*dbp/2 | |
1673 | local y = math.random(-100,100)/100*dbp/2 | |
1674 | local p2 = CFrame.new(pos+lv*(i*dbp),pos2+lv)*CFrame.new(x,y,0) | |
1675 | local dist2 = (p2.p-last).magnitude | |
1676 | local mid = (p2.p+last)/2 | |
1677 | local m = Instance.new("BlockMesh",p) | |
1678 | m.Scale = Vector3.new(radius,radius,dist2) | |
1679 | p.CFrame = CFrame.new(mid,p2.p) | |
1680 | last = p2.p | |
1681 | game:GetService("Debris"):AddItem(p,math.random(40,100)/1000) | |
1682 | end | |
1683 | end | |
1684 | ---------------------------------------------------------------------------------------------- | |
1685 | ac = new("Part",char) | |
1686 | ac.Name = "NewPart" | |
1687 | ac.Size = v3(0.1,0.1,0.1) | |
1688 | ac.Position = v3(999,999,999) | |
1689 | ac.BrickColor = bc("bright Blue") | |
1690 | ac.Material = "Neon" | |
1691 | ac.Transparency = 1 | |
1692 | aaac =new("Weld",ac) | |
1693 | aaac.Part0 = rarm | |
1694 | aaac.Part1 = ac | |
1695 | aaac.C0 = cf(0,-1.5,0) * cfa(rad(0),rad(0),rad(0)) | |
1696 | aaaac = new("ParticleEmitter",ac) | |
1697 | aaaac.Size = ns(1) | |
1698 | aaaac.Rate = 5 | |
1699 | aaaac.Texture = "rbxassetid://246381828" | |
1700 | aaaac.ZOffset = 1 | |
1701 | aaaac.Lifetime = nr(5) | |
1702 | aaaac.Transparency = ns(1) | |
1703 | aaaac.LockedToPart = true | |
1704 | aaaac.Speed = nr(0) | |
1705 | aaaawc = new("ParticleEmitter",ac) | |
1706 | aaaawc.Size = ns(5) | |
1707 | aaaawc.Rate = 5 | |
1708 | aaaawc.Color = ColorSequence.new(Color3.fromRGB(149,190,255)) | |
1709 | aaaawc.Texture = "rbxassetid://924710961" | |
1710 | aaaawc.ZOffset = -1 | |
1711 | aaaawc.Lifetime = nr(5) | |
1712 | aaaawc.RotSpeed = nr(50) | |
1713 | aaaawc.Transparency = ns(1) | |
1714 | aaaawc.LockedToPart = true | |
1715 | aaaawc.Speed = nr(0) | |
1716 | mouse.KeyDown:connect(function(key) | |
1717 | if key == "z" then | |
1718 | ||
1719 | if canattack == true then | |
1720 | canattack = false | |
1721 | canidle = false | |
1722 | canwalk = false | |
1723 | ssj2music.Volume = 0 | |
1724 | fahersonstart:Play() | |
1725 | fatherson() | |
1726 | wait(1) | |
1727 | for i = 1,20 do | |
1728 | wait() | |
1729 | trans = trans - 0.05 | |
1730 | aaaac.Transparency = ns(trans) | |
1731 | aaaawc.Transparency = ns(trans) | |
1732 | end | |
1733 | wait(3) | |
1734 | fahersonend:Play() | |
1735 | fathersonfire() | |
1736 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head | |
1737 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--torso | |
1738 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1,0.7,-0.5)*CFrame.Angles(math.rad(95),math.rad(-10),math.rad(-30)), 1)--arm | |
1739 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1,0.3,-0.5)*CFrame.Angles(math.rad(75),math.rad(10),math.rad(30)), 1)--arm | |
1740 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-10)), 1)--leg | |
1741 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 1)--leg | |
1742 | ||
1743 | char.Archivable = true | |
1744 | c = char:Clone() | |
1745 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 1)--head | |
1746 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)--torso | |
1747 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,-0.3)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), 1)--arm | |
1748 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-10)), 1)--arm | |
1749 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 1)--leg | |
1750 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 1)--leg | |
1751 | c.Parent = char | |
1752 | c.Name = "Goku" | |
1753 | okko = Instance.new("Weld",c) | |
1754 | okko.Part0 = torso | |
1755 | okko.Part1 = c.Torso | |
1756 | okko.C0 = CFrame.new(2.5,0,0) | |
1757 | Hair99 = Instance.new("Part") | |
1758 | umok = Instance.new("Part",c) | |
1759 | umok.Name = "canthurt" | |
1760 | umok.Position = v3(999,999,999) | |
1761 | Hair99.Parent = c | |
1762 | Hair99.Name = "Hair" | |
1763 | Hair99.formFactor = "Symmetric" | |
1764 | Hair99.Size = Vector3.new(1, 1, 1) | |
1765 | Hair99.CFrame = c.Head.CFrame | |
1766 | Hair99:BreakJoints() | |
1767 | Hair99.CanCollide = false | |
1768 | Hair99.TopSurface = "Smooth" | |
1769 | Hair99.BottomSurface = "Smooth" | |
1770 | Hair99.BrickColor = BrickColor.new("New Yeller") | |
1771 | Hair99.Transparency = 1 | |
1772 | ||
1773 | Weld = Instance.new("Weld") | |
1774 | Weld.Part0 = c.Head | |
1775 | Weld.Part1 = Hair99 | |
1776 | Weld.Parent = c.Head | |
1777 | Weld.C0 = CFrame.new(0, 0.26, 0.06)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
1778 | ||
1779 | Hair7 = Instance.new("Part") | |
1780 | Hair7.Parent = c | |
1781 | Hair7.Name = "Hair" | |
1782 | Hair7.CanCollide = false | |
1783 | Hair7.Locked = true | |
1784 | Hair7.TopSurface = "Smooth" | |
1785 | Hair7.BottomSurface = "Smooth" | |
1786 | Hair7.formFactor = "Symmetric" | |
1787 | Hair7.Material = "Neon" | |
1788 | Hair7.BrickColor = BrickColor.new("Really black") | |
1789 | Hair7.CFrame = c.Torso.CFrame | |
1790 | Hair7.Size = Vector3.new(1, 1, 1) | |
1791 | Hair7.Transparency = 0 | |
1792 | ||
1793 | Mesh = Instance.new("SpecialMesh") | |
1794 | Mesh.Parent = Hair99 | |
1795 | Mesh.MeshType = "Sphere" | |
1796 | Mesh.Offset = Vector3.new(0, 0.1, 0.1) | |
1797 | Mesh.Scale = Vector3.new(1.2, 1.2, 1.2) | |
1798 | ||
1799 | ||
1800 | Weld1 = Instance.new("Weld") | |
1801 | Weld1.Parent = c.Head | |
1802 | Weld1.Part0 = c.Head | |
1803 | Weld1.Part1 = Hair7 | |
1804 | Weld1.C0 = CFrame.new(0, 1, 0) | |
1805 | ||
1806 | Mesh = Instance.new("SpecialMesh") | |
1807 | Mesh.Offset = Vector3.new(0.2, -0.2, 0.2) | |
1808 | Mesh.Parent = Hair7 | |
1809 | Mesh.Scale = Vector3.new(1, 1, 1) | |
1810 | Mesh.MeshType = "FileMesh" | |
1811 | Mesh.MeshId = "http://www.roblox.com/asset/?id=476757756" | |
1812 | Mesh.TextureId = "" | |
1813 | ||
1814 | wait(0.1) | |
1815 | for i,v in pairs(c:GetChildren()) do | |
1816 | if v.Name == "NewPart" then | |
1817 | v:Destroy() | |
1818 | end | |
1819 | if v:IsA("Part") then | |
1820 | v.CanCollide = false | |
1821 | v.Anchored = true | |
1822 | v.BrickColor = BrickColor.new("Cyan") | |
1823 | v.Transparency = 0.5 | |
1824 | end | |
1825 | end | |
1826 | c["Sound Folder"]:Destroy() | |
1827 | c.Hair:Destroy() | |
1828 | c.Shirt:Destroy() | |
1829 | c.Pants:Destroy() | |
1830 | ||
1831 | ||
1832 | ||
1833 | ||
1834 | ||
1835 | ||
1836 | ||
1837 | ||
1838 | ||
1839 | hed.Anchored = true | |
1840 | a8.Anchored = true | |
1841 | ae.Anchored = true | |
1842 | ||
1843 | ||
1844 | ||
1845 | GroundWave1() | |
1846 | ||
1847 | ||
1848 | a1s = new("Part",char) | |
1849 | a1s.Name = "Beam" | |
1850 | a1s.Anchored = true | |
1851 | a1s.Size = v3(6,15,15) | |
1852 | a1s.CanCollide = false | |
1853 | a1s.Locked = true | |
1854 | a1s.Position = v3(999,999,999) | |
1855 | a1s.BrickColor = bc("Cyan") | |
1856 | a1s.Material = "Neon" | |
1857 | a1s.Transparency = 0 | |
1858 | aa1s = new("SpecialMesh",a1s) | |
1859 | aa1s.MeshType = "Cylinder" | |
1860 | aa1s.Scale = v3(1,1,1) | |
1861 | aaaac.Transparency = ns(1) | |
1862 | aaaawc.Transparency = ns(1) | |
1863 | a2s = new("Part",char) | |
1864 | a2s.Name = "Beam" | |
1865 | a2s.Anchored = true | |
1866 | a2s.Locked = true | |
1867 | a2s.Size = v3(0.1,0.1,0.1) | |
1868 | a2s.CanCollide = false | |
1869 | a2s.Position = v3(999,999,999) | |
1870 | a2s.BrickColor = bc("Cyan") | |
1871 | a2s.Material = "Neon" | |
1872 | a2s.Transparency = 0 | |
1873 | aa2s = new("SpecialMesh",a2s) | |
1874 | aa2s.MeshType = "Sphere" | |
1875 | aa2s.Scale = v3(200,150,150) | |
1876 | a3s = new("Part",char) | |
1877 | a3s.Name = "Beam" | |
1878 | a3s.Locked = true | |
1879 | a3s.Anchored = true | |
1880 | a3s.Size = v3(0.1,0.1,0.1) | |
1881 | a3s.CanCollide = false | |
1882 | a3s.Position = v3(999,999,999) | |
1883 | a3s.BrickColor = bc("Cyan") | |
1884 | a3s.Material = "Neon" | |
1885 | a3s.Transparency = 0 | |
1886 | aa3s = new("SpecialMesh",a3s) | |
1887 | aa3s.MeshType = "Sphere" | |
1888 | aa3s.Scale = v3(250,150,150) | |
1889 | --Damages | |
1890 | ----------------------------------------------------------------------------------------- | |
1891 | a1s.Touched:connect(function(hit) | |
1892 | ||
1893 | if hit.Parent:findFirstChild("NewPart") == nil and hit.Size.x < 500 and hit.Parent:findFirstChild("Wave") == nil and hit ~= a8 and hit ~= Hair7 and hit ~= Hair99 and hit.Parent:findFirstChild("canthurt") == nil then | |
1894 | ||
1895 | ||
1896 | ||
1897 | if hit.Parent:IsA("Model") then | |
1898 | hit.Parent:BreakJoints() | |
1899 | end | |
1900 | hit:Destroy() | |
1901 | if enabled == true then | |
1902 | enabled = false | |
1903 | num = num + 1 | |
1904 | kamehit:Play() | |
1905 | a21 = new("Part",char) | |
1906 | a21.Name = "Beam"..num | |
1907 | a21.Locked = true | |
1908 | a21.Size = v3(1,1,1) | |
1909 | a21.CanCollide = false | |
1910 | a21.Position = v3(999,999,999) | |
1911 | a21.BrickColor = bc("Cyan") | |
1912 | a21.Material = "Neon" | |
1913 | a21.Transparency = 0 | |
1914 | aa21 = new("SpecialMesh",a21) | |
1915 | a21.Anchored = true | |
1916 | a21.Position = hit.Position | |
1917 | aa21.MeshType = "Sphere" | |
1918 | aa21.Scale = v3(1,1,1) | |
1919 | GroundWave2() | |
1920 | GroundWave3() | |
1921 | GroundWave4() | |
1922 | for i = 1,50 do | |
1923 | wait() | |
1924 | char["Beam"..num].Mesh.Scale = char["Beam"..num].Mesh.Scale + v3(5,5,5) | |
1925 | char["Beam"..num].Transparency = char["Beam"..num].Transparency + 0.02 | |
1926 | end | |
1927 | enabled = true | |
1928 | char["Beam"..num]:Destroy() | |
1929 | end | |
1930 | ||
1931 | end | |
1932 | ||
1933 | end) | |
1934 | ||
1935 | ||
1936 | ||
1937 | ||
1938 | ||
1939 | ||
1940 | ||
1941 | beam3 = true | |
1942 | beam4 = true | |
1943 | wait(2) | |
1944 | ||
1945 | beam3 = false | |
1946 | ||
1947 | repeat | |
1948 | wait() | |
1949 | a1s.Size = a1s.Size - v3(0,0.2,0.2) | |
1950 | aa2s.Scale = aa2s.Scale - v3(2,2,2) | |
1951 | aa3s.Scale = aa3s.Scale - v3(2,2,2) | |
1952 | until | |
1953 | a1s.Size.y < 0.1 | |
1954 | ||
1955 | beamgo = 2.2 | |
1956 | beamgo1 = 1 | |
1957 | a1s:Destroy() | |
1958 | a2s:Destroy() | |
1959 | a3s:Destroy() | |
1960 | for i = 1,10 do | |
1961 | wait() | |
1962 | ||
1963 | kamefire.Volume = kamefire.Volume - 0.5 | |
1964 | end | |
1965 | kamefire:Stop() | |
1966 | ||
1967 | ||
1968 | ||
1969 | ||
1970 | ||
1971 | ||
1972 | ||
1973 | ||
1974 | ||
1975 | ||
1976 | ||
1977 | wait(1) | |
1978 | torso.Anchored = false | |
1979 | hed.Anchored = false | |
1980 | c:Destroy() | |
1981 | beamgo4 = 2.2 | |
1982 | beamgo3 = 1 | |
1983 | canattack = true | |
1984 | canwalk = true | |
1985 | canidle = true | |
1986 | ||
1987 | a8.Anchored = false | |
1988 | ae.Anchored =false | |
1989 | trans = 1 | |
1990 | for i = 1,10 do | |
1991 | wait() | |
1992 | ssj2music.Volume = ssj2music.Volume + 1 | |
1993 | end | |
1994 | end | |
1995 | end | |
1996 | ||
1997 | end) | |
1998 | ||
1999 | ||
2000 | ||
2001 | ||
2002 | ||
2003 | ||
2004 | ||
2005 | ||
2006 | ||
2007 | ||
2008 | ||
2009 | ||
2010 | ||
2011 | ||
2012 | ||
2013 | ||
2014 | ||
2015 | mouse.KeyDown:connect(function(key) | |
2016 | if key == "e" then | |
2017 | if canattack == true then | |
2018 | if punched1 == true then | |
2019 | punched1 = false | |
2020 | punched3 = false | |
2021 | punched4 = false | |
2022 | canidle = false | |
2023 | canwalk= false | |
2024 | ||
2025 | firsthit() | |
2026 | canidle = true | |
2027 | canwalk= true | |
2028 | punched2 = true | |
2029 | end | |
2030 | end | |
2031 | end | |
2032 | end) | |
2033 | mouse.KeyDown:connect(function(key) | |
2034 | if key == "e" then | |
2035 | if canattack == true then | |
2036 | if punched2 == true then | |
2037 | punched2 = false | |
2038 | punched4 = false | |
2039 | punched1 = false | |
2040 | canidle = false | |
2041 | canwalk= false | |
2042 | ||
2043 | secondhit() | |
2044 | canidle = true | |
2045 | canwalk= true | |
2046 | punched3 = true | |
2047 | end | |
2048 | end | |
2049 | end | |
2050 | end) | |
2051 | mouse.KeyDown:connect(function(key) | |
2052 | if key == "e" then | |
2053 | if canattack == true then | |
2054 | if punched3 == true then | |
2055 | punched3 = false | |
2056 | punched2 = false | |
2057 | punched1 = false | |
2058 | canidle = false | |
2059 | canwalk= false | |
2060 | ||
2061 | thirdhit() | |
2062 | canidle = true | |
2063 | canwalk= true | |
2064 | punched4 = true | |
2065 | end | |
2066 | end | |
2067 | end | |
2068 | end) | |
2069 | mouse.KeyDown:connect(function(key) | |
2070 | if key == "e" then | |
2071 | if canattack == true then | |
2072 | if punched4 == true then | |
2073 | punched4 = false | |
2074 | punched2 = false | |
2075 | punched3 = false | |
2076 | canidle = false | |
2077 | canwalk= false | |
2078 | ||
2079 | lasthit() | |
2080 | canidle = true | |
2081 | canwalk= true | |
2082 | punched1 = true | |
2083 | end | |
2084 | end | |
2085 | end | |
2086 | end) |