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1 | local Player = game:GetService("Players").SlobberyMist9 | |
2 | local Mouse,mouse,UserInputService,ContextActionService | |
3 | do | |
4 | script.Parent = Player.Character | |
5 | local CAS = {Actions={}} | |
6 | local Event = Instance.new("RemoteEvent") | |
7 | Event.Name = "UserInput_Event" | |
8 | Event.Parent = Player.Character | |
9 | local fakeEvent = function() | |
10 | local t = {_fakeEvent=true} | |
11 | - | Player = game:GetService("Players").LocalPlayer |
11 | + | t.Connect = function(self,f)self.Function=f end |
12 | t.connect = t.Connect | |
13 | return t | |
14 | end | |
15 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
16 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
17 | - | Mouse = Player:GetMouse() |
17 | + | function CAS:BindAction(name,fun,touch,...) |
18 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
19 | end | |
20 | function CAS:UnbindAction(name) | |
21 | CAS.Actions[name] = nil | |
22 | end | |
23 | local function te(self,ev,...) | |
24 | local t = m[ev] | |
25 | if t and t._fakeEvent and t.Function then | |
26 | t.Function(...) | |
27 | end | |
28 | end | |
29 | m.TrigEvent = te | |
30 | UIS.TrigEvent = te | |
31 | Event.OnServerEvent:Connect(function(plr,io) | |
32 | if plr~=Player then return end | |
33 | if io.isMouse then | |
34 | m.Target = io.Target | |
35 | m.Hit = io.Hit | |
36 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
37 | if io.UserInputState == Enum.UserInputState.Begin then | |
38 | m:TrigEvent("Button1Down") | |
39 | else | |
40 | m:TrigEvent("Button1Up") | |
41 | end | |
42 | else | |
43 | for n,t in pairs(CAS.Actions) do | |
44 | for _,k in pairs(t.Keys) do | |
45 | if k==io.KeyCode then | |
46 | t.Function(t.Name,io.UserInputState,io) | |
47 | end | |
48 | end | |
49 | end | |
50 | if io.UserInputState == Enum.UserInputState.Begin then | |
51 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
52 | UIS:TrigEvent("InputBegan",io,false) | |
53 | else | |
54 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent("InputEnded",io,false) | |
56 | end | |
57 | end | |
58 | end) | |
59 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
60 | end | |
61 | --//====================================================\\-- | |
62 | --|| CREATED BY SHACKLUSTER | |
63 | --\\====================================================//-- | |
64 | ||
65 | ||
66 | ||
67 | wait(0.2) | |
68 | ||
69 | ||
70 | ||
71 | Player = game:GetService("Players").SlobberyMist9 | |
72 | PlayerGui = Player.PlayerGui | |
73 | Cam = workspace.CurrentCamera | |
74 | Backpack = Player.Backpack | |
75 | Character = Player.Character | |
76 | Humanoid = Character.Humanoid | |
77 | RootPart = Character["HumanoidRootPart"] | |
78 | Torso = Character["Torso"] | |
79 | Head = Character["Head"] | |
80 | RightArm = Character["Right Arm"] | |
81 | LeftArm = Character["Left Arm"] | |
82 | RightLeg = Character["Right Leg"] | |
83 | LeftLeg = Character["Left Leg"] | |
84 | RootJoint = RootPart["RootJoint"] | |
85 | Neck = Torso["Neck"] | |
86 | RightShoulder = Torso["Right Shoulder"] | |
87 | LeftShoulder = Torso["Left Shoulder"] | |
88 | RightHip = Torso["Right Hip"] | |
89 | LeftHip = Torso["Left Hip"] | |
90 | local sick = Instance.new("Sound",Character) | |
91 | sick.SoundId = "rbxassetid://657623150" | |
92 | sick.Looped = true | |
93 | sick.Pitch = 1 | |
94 | sick.Volume = 0.5 | |
95 | sick:Play() | |
96 | LightningBolts = {} | |
97 | LastBolt = nil | |
98 | ||
99 | local naeeym2 = Instance.new("BillboardGui",Character) | |
100 | naeeym2.AlwaysOnTop = true | |
101 | naeeym2.Size = UDim2.new(5,35,2,35) | |
102 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
103 | naeeym2.Adornee = Character.Head | |
104 | naeeym2.Name = "Name" | |
105 | --naeeym2.PlayerToHideFrom = Player | |
106 | naeeym2.MaxDistance = 200 | |
107 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
108 | tecks2.BackgroundTransparency = 1 | |
109 | tecks2.TextScaled = true | |
110 | tecks2.BorderSizePixel = 0 | |
111 | tecks2.Text = "" | |
112 | tecks2.Font = "Antique" | |
113 | tecks2.TextSize = 30 | |
114 | tecks2.TextStrokeTransparency = 0.9 | |
115 | tecks2.TextColor3 = Color3.new(0,0,0) | |
116 | tecks2.TextStrokeColor3 = Color3.new(0,0,1) | |
117 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
118 | tecks2.Parent = naeeym2 | |
119 | ||
120 | IT = Instance.new | |
121 | CF = CFrame.new | |
122 | VT = Vector3.new | |
123 | RAD = math.rad | |
124 | C3 = Color3.new | |
125 | UD2 = UDim2.new | |
126 | BRICKC = BrickColor.new | |
127 | ANGLES = CFrame.Angles | |
128 | EULER = CFrame.fromEulerAnglesXYZ | |
129 | COS = math.cos | |
130 | ACOS = math.acos | |
131 | SIN = math.sin | |
132 | ASIN = math.asin | |
133 | ABS = math.abs | |
134 | MRANDOM = math.random | |
135 | FLOOR = math.floor | |
136 | ||
137 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
138 | local NEWMESH = IT(MESH) | |
139 | if MESH == "SpecialMesh" then | |
140 | NEWMESH.MeshType = MESHTYPE | |
141 | if MESHID ~= "nil" and MESHID ~= "" then | |
142 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
143 | end | |
144 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
145 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
146 | end | |
147 | end | |
148 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
149 | NEWMESH.Scale = SCALE | |
150 | NEWMESH.Parent = PARENT | |
151 | return NEWMESH | |
152 | end | |
153 | ||
154 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
155 | local NEWPART = IT("Part") | |
156 | NEWPART.formFactor = FORMFACTOR | |
157 | NEWPART.Reflectance = REFLECTANCE | |
158 | NEWPART.Transparency = TRANSPARENCY | |
159 | NEWPART.CanCollide = false | |
160 | NEWPART.Anchored = true | |
161 | NEWPART.Locked = true | |
162 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
163 | NEWPART.Name = NAME | |
164 | NEWPART.Size = SIZE | |
165 | NEWPART.Position = Torso.Position | |
166 | NEWPART.Material = MATERIAL | |
167 | NEWPART:BreakJoints() | |
168 | NEWPART.Parent = PARENT | |
169 | return NEWPART | |
170 | end | |
171 | ||
172 | ||
173 | --//=================================\\ | |
174 | --|| CUSTOMIZATION | |
175 | --\\=================================// | |
176 | ||
177 | Class_Name = "Template" | |
178 | Weapon_Name = "Add-ons" | |
179 | ||
180 | Custom_Colors = { | |
181 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
182 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
183 | ||
184 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
185 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
186 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
187 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
188 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
189 | ||
190 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
191 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
192 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
193 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
194 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
195 | } | |
196 | ||
197 | ||
198 | Player_Size = 1 --Size of the player. | |
199 | Animation_Speed = 3 | |
200 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
201 | ||
202 | local Speed = 16 | |
203 | local Effects2 = {} | |
204 | ||
205 | --//=================================\\ | |
206 | --|| END OF CUSTOMIZATION | |
207 | --\\=================================// | |
208 | ||
209 | local function weldBetween(a, b) | |
210 | local weldd = Instance.new("ManualWeld") | |
211 | weldd.Part0 = a | |
212 | weldd.Part1 = b | |
213 | weldd.C0 = CFrame.new() | |
214 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
215 | weldd.Parent = a | |
216 | return weldd | |
217 | end | |
218 | ||
219 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
220 | local acs = Instance.new("Part") | |
221 | acs.CanCollide = false | |
222 | acs.Anchored = false | |
223 | acs.Size = Vector3.new(0,0,0) | |
224 | acs.CFrame = attachmentpart.CFrame | |
225 | acs.Parent = Character | |
226 | acs.BrickColor = color | |
227 | local meshs = Instance.new("SpecialMesh") | |
228 | meshs.MeshId = mesh | |
229 | meshs.TextureId = texture | |
230 | meshs.Parent = acs | |
231 | meshs.Scale = scale | |
232 | meshs.Offset = offset | |
233 | weldBetween(attachmentpart,acs) | |
234 | end | |
235 | ||
236 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
237 | if TYPE == "Gem" then | |
238 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
239 | acs.Anchored = false | |
240 | acs.CanCollide = false | |
241 | acs.CFrame = PART.CFrame | |
242 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
243 | weldBetween(PART,acs) | |
244 | elseif TYPE == "Skull" then | |
245 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
246 | acs.Anchored = false | |
247 | acs.CanCollide = false | |
248 | acs.CFrame = PART.CFrame | |
249 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
250 | weldBetween(PART,acs) | |
251 | elseif TYPE == "Eye" then | |
252 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
253 | acs.Anchored = false | |
254 | acs.CanCollide = false | |
255 | acs.CFrame = PART.CFrame | |
256 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
257 | weldBetween(PART,acs) | |
258 | end | |
259 | end | |
260 | ||
261 | --//=================================\\ | |
262 | --|| USEFUL VALUES | |
263 | --\\=================================// | |
264 | ||
265 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
266 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
267 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
268 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
269 | local CO1 = 0 | |
270 | local CO2 = 0 | |
271 | local CO3 = 0 | |
272 | local CO4 = 0 | |
273 | local CHANGEDEFENSE = 0 | |
274 | local CHANGEDAMAGE = 0 | |
275 | local CHANGEMOVEMENT = 0 | |
276 | local ANIM = "Idle" | |
277 | local ATTACK = false | |
278 | local EQUIPPED = false | |
279 | local KEYHOLD = true | |
280 | local HOLD = false | |
281 | local COMBO = 1 | |
282 | local LASTPOINT = nil | |
283 | local BLCF = nil | |
284 | local SCFR = nil | |
285 | local STAGGERHITANIM = false | |
286 | local STAGGERANIM = false | |
287 | local STUNANIM = false | |
288 | local CRITCHANCENUMBER = 0 | |
289 | local IDLENUMBER = 0 | |
290 | local DONUMBER = 0 | |
291 | local HANDIDLE = false | |
292 | local SINE = 0 | |
293 | local CHANGE = 2 / Animation_Speed | |
294 | local WALKINGANIM = false | |
295 | local WALK = 0 | |
296 | local DISABLEJUMPING = false | |
297 | local HASBEENBLOCKED = false | |
298 | local STUNDELAYNUMBER = 0 | |
299 | local MANADELAYNUMBER = 0 | |
300 | local SECONDARYMANADELAYNUMBER = 0 | |
301 | local ROBLOXIDLEANIMATION = IT("Animation") | |
302 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
303 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
304 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
305 | local WEAPONGUI = IT("ScreenGui", nil) | |
306 | WEAPONGUI.Name = "Weapon GUI" | |
307 | local WEAPONTOOL = IT("HopperBin", nil) | |
308 | WEAPONTOOL.Name = Weapon_Name | |
309 | local Weapon = IT("Model") | |
310 | Weapon.Name = Weapon_Name | |
311 | local Effects = IT("Folder", Weapon) | |
312 | Effects.Name = "Effects" | |
313 | local ANIMATOR = Humanoid.Animator | |
314 | local ANIMATE = Character.Animate | |
315 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
316 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
317 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
318 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
319 | local CASTSOUNDS = {"1369158","2974000","2974249"} | |
320 | local BOLTSOUNDS = {"821439273","224339201","168586586"} | |
321 | local TORNADOSOUND = "362395087" | |
322 | local UNANCHOR = true | |
323 | local TOP = "1214113669" | |
324 | local BOTTOM = "1214113757" | |
325 | ||
326 | --//=================================\\ | |
327 | --\\=================================// | |
328 | ||
329 | --//=================================\\ | |
330 | --|| STATS | |
331 | --\\=================================// | |
332 | ||
333 | if Character:FindFirstChild("Stats") ~= nil then | |
334 | Character:FindFirstChild("Stats").Parent = nil | |
335 | end | |
336 | ||
337 | local Stats = IT("Folder", nil) | |
338 | Stats.Name = "Stats" | |
339 | local ChangeStat = IT("Folder", Stats) | |
340 | ChangeStat.Name = "ChangeStat" | |
341 | local Defense = IT("NumberValue", Stats) | |
342 | Defense.Name = "Defense" | |
343 | Defense.Value = 1 | |
344 | local Movement = IT("NumberValue", Stats) | |
345 | Movement.Name = "Movement" | |
346 | Movement.Value = 1 | |
347 | local Damage = IT("NumberValue", Stats) | |
348 | Damage.Name = "Damage" | |
349 | Damage.Value = 1 | |
350 | local Mana = IT("NumberValue", Stats) | |
351 | Mana.Name = "Mana" | |
352 | Mana.Value = 0 | |
353 | local SecondaryMana = IT("NumberValue", Stats) | |
354 | SecondaryMana.Name = "SecondaryMana" | |
355 | SecondaryMana.Value = 0 | |
356 | local CanCrit = IT("BoolValue", Stats) | |
357 | CanCrit.Name = "CanCrit" | |
358 | CanCrit.Value = false | |
359 | local CritChance = IT("NumberValue", Stats) | |
360 | CritChance.Name = "CritChance" | |
361 | CritChance.Value = 20 | |
362 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
363 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
364 | CanPenetrateArmor.Value = false | |
365 | local AntiTeamKill = IT("BoolValue", Stats) | |
366 | AntiTeamKill.Name = "AntiTeamKill" | |
367 | AntiTeamKill.Value = false | |
368 | local Rooted = IT("BoolValue", Stats) | |
369 | Rooted.Name = "Rooted" | |
370 | Rooted.Value = false | |
371 | local Block = IT("BoolValue", Stats) | |
372 | Block.Name = "Block" | |
373 | Block.Value = false | |
374 | local RecentEnemy = IT("ObjectValue", Stats) | |
375 | RecentEnemy.Name = "RecentEnemy" | |
376 | RecentEnemy.Value = nil | |
377 | local StaggerHit = IT("BoolValue", Stats) | |
378 | StaggerHit.Name = "StaggerHit" | |
379 | StaggerHit.Value = false | |
380 | local Stagger = IT("BoolValue", Stats) | |
381 | Stagger.Name = "Stagger" | |
382 | Stagger.Value = false | |
383 | local Stun = IT("BoolValue", Stats) | |
384 | Stun.Name = "Stun" | |
385 | Stun.Value = false | |
386 | local StunValue = IT("NumberValue", Stats) | |
387 | StunValue.Name = "StunValue" | |
388 | StunValue.Value = 0 | |
389 | ||
390 | ||
391 | --//=================================\\ | |
392 | --\\=================================// | |
393 | ||
394 | ||
395 | ||
396 | ||
397 | ||
398 | --//=================================\\ | |
399 | --|| DEBUFFS / BUFFS | |
400 | --\\=================================// | |
401 | ||
402 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
403 | DEFENSECHANGE1.Name = "ChangeDefense" | |
404 | DEFENSECHANGE1.Value = 0 | |
405 | ||
406 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
407 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
408 | MOVEMENTCHANGE1.Value = 0 | |
409 | ||
410 | --//=================================\\ | |
411 | --\\=================================// | |
412 | ||
413 | ||
414 | ||
415 | ||
416 | ||
417 | --//=================================\\ | |
418 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
419 | --\\=================================// | |
420 | ||
421 | ArtificialHB = Instance.new("BindableEvent", script) | |
422 | ArtificialHB.Name = "ArtificialHB" | |
423 | ||
424 | script:WaitForChild("ArtificialHB") | |
425 | ||
426 | frame = Frame_Speed | |
427 | tf = 0 | |
428 | allowframeloss = false | |
429 | tossremainder = false | |
430 | lastframe = tick() | |
431 | script.ArtificialHB:Fire() | |
432 | ||
433 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
434 | tf = tf + s | |
435 | if tf >= frame then | |
436 | if allowframeloss then | |
437 | script.ArtificialHB:Fire() | |
438 | lastframe = tick() | |
439 | else | |
440 | for i = 1, math.floor(tf / frame) do | |
441 | script.ArtificialHB:Fire() | |
442 | end | |
443 | lastframe = tick() | |
444 | end | |
445 | if tossremainder then | |
446 | tf = 0 | |
447 | else | |
448 | tf = tf - frame * math.floor(tf / frame) | |
449 | end | |
450 | end | |
451 | end) | |
452 | ||
453 | --//=================================\\ | |
454 | --\\=================================// | |
455 | ||
456 | ||
457 | ||
458 | ||
459 | ||
460 | --//=================================\\ | |
461 | --|| SOME FUNCTIONS | |
462 | --\\=================================// | |
463 | ||
464 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
465 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
466 | end | |
467 | ||
468 | function PositiveAngle(NUMBER) | |
469 | if NUMBER >= 0 then | |
470 | NUMBER = 0 | |
471 | end | |
472 | return NUMBER | |
473 | end | |
474 | ||
475 | function NegativeAngle(NUMBER) | |
476 | if NUMBER <= 0 then | |
477 | NUMBER = 0 | |
478 | end | |
479 | return NUMBER | |
480 | end | |
481 | ||
482 | function Swait(NUMBER) | |
483 | if NUMBER == 0 or NUMBER == nil then | |
484 | ArtificialHB.Event:wait() | |
485 | else | |
486 | for i = 1, NUMBER do | |
487 | ArtificialHB.Event:wait() | |
488 | end | |
489 | end | |
490 | end | |
491 | ||
492 | function QuaternionFromCFrame(cf) | |
493 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
494 | local trace = m00 + m11 + m22 | |
495 | if trace > 0 then | |
496 | local s = math.sqrt(1 + trace) | |
497 | local recip = 0.5 / s | |
498 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
499 | else | |
500 | local i = 0 | |
501 | if m11 > m00 then | |
502 | i = 1 | |
503 | end | |
504 | if m22 > (i == 0 and m00 or m11) then | |
505 | i = 2 | |
506 | end | |
507 | if i == 0 then | |
508 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
509 | local recip = 0.5 / s | |
510 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
511 | elseif i == 1 then | |
512 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
513 | local recip = 0.5 / s | |
514 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
515 | elseif i == 2 then | |
516 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
517 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
518 | end | |
519 | end | |
520 | end | |
521 | ||
522 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
523 | local xs, ys, zs = x + x, y + y, z + z | |
524 | local wx, wy, wz = w * xs, w * ys, w * zs | |
525 | local xx = x * xs | |
526 | local xy = x * ys | |
527 | local xz = x * zs | |
528 | local yy = y * ys | |
529 | local yz = y * zs | |
530 | local zz = z * zs | |
531 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
532 | end | |
533 | ||
534 | function QuaternionSlerp(a, b, t) | |
535 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
536 | local startInterp, finishInterp; | |
537 | if cosTheta >= 0.0001 then | |
538 | if (1 - cosTheta) > 0.0001 then | |
539 | local theta = ACOS(cosTheta) | |
540 | local invSinTheta = 1 / SIN(theta) | |
541 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
542 | finishInterp = SIN(t * theta) * invSinTheta | |
543 | else | |
544 | startInterp = 1 - t | |
545 | finishInterp = t | |
546 | end | |
547 | else | |
548 | if (1 + cosTheta) > 0.0001 then | |
549 | local theta = ACOS(-cosTheta) | |
550 | local invSinTheta = 1 / SIN(theta) | |
551 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
552 | finishInterp = SIN(t * theta) * invSinTheta | |
553 | else | |
554 | startInterp = t - 1 | |
555 | finishInterp = t | |
556 | end | |
557 | end | |
558 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
559 | end | |
560 | ||
561 | function Clerp(a, b, t) | |
562 | local qa = {QuaternionFromCFrame(a)} | |
563 | local qb = {QuaternionFromCFrame(b)} | |
564 | local ax, ay, az = a.x, a.y, a.z | |
565 | local bx, by, bz = b.x, b.y, b.z | |
566 | local _t = 1 - t | |
567 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
568 | end | |
569 | ||
570 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
571 | local frame = IT("Frame") | |
572 | frame.BackgroundTransparency = TRANSPARENCY | |
573 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
574 | frame.Position = POSITION | |
575 | frame.Size = SIZE | |
576 | frame.BackgroundColor3 = COLOR | |
577 | frame.BorderColor3 = BORDERCOLOR | |
578 | frame.Name = NAME | |
579 | frame.Parent = PARENT | |
580 | return frame | |
581 | end | |
582 | ||
583 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
584 | local label = IT("TextLabel") | |
585 | label.BackgroundTransparency = 1 | |
586 | label.Size = UD2(1, 0, 1, 0) | |
587 | label.Position = UD2(0, 0, 0, 0) | |
588 | label.TextColor3 = C3(255, 255, 255) | |
589 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
590 | label.TextTransparency = TRANSPARENCY | |
591 | label.FontSize = TEXTFONTSIZE | |
592 | label.Font = TEXTFONT | |
593 | label.BorderSizePixel = BORDERSIZEPIXEL | |
594 | label.TextScaled = true | |
595 | label.Text = TEXT | |
596 | label.Name = NAME | |
597 | label.Parent = PARENT | |
598 | return label | |
599 | end | |
600 | ||
601 | function NoOutlines(PART) | |
602 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
603 | end | |
604 | ||
605 | ||
606 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
607 | local NEWWELD = IT(TYPE) | |
608 | NEWWELD.Part0 = PART0 | |
609 | NEWWELD.Part1 = PART1 | |
610 | NEWWELD.C0 = C0 | |
611 | NEWWELD.C1 = C1 | |
612 | NEWWELD.Parent = PARENT | |
613 | return NEWWELD | |
614 | end | |
615 | ||
616 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
617 | local NEWSOUND = nil | |
618 | coroutine.resume(coroutine.create(function() | |
619 | NEWSOUND = IT("Sound", PARENT) | |
620 | NEWSOUND.Volume = VOLUME | |
621 | NEWSOUND.Pitch = PITCH | |
622 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
623 | Swait() | |
624 | NEWSOUND:play() | |
625 | if DOESLOOP == false then | |
626 | repeat Swait() until NEWSOUND.Playing == false | |
627 | NEWSOUND:remove() | |
628 | elseif DOESLOOP == true then | |
629 | NEWSOUND.Looped = true | |
630 | end | |
631 | end)) | |
632 | return NEWSOUND | |
633 | end | |
634 | ||
635 | function CFrameFromTopBack(at, top, back) | |
636 | local right = top:Cross(back) | |
637 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
638 | end | |
639 | ||
640 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
641 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
642 | local mesh = IT("SpecialMesh",wave) | |
643 | mesh.MeshType = "FileMesh" | |
644 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
645 | mesh.Scale = VT(size,size,size) | |
646 | mesh.Offset = VT(0,0,-size/8) | |
647 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
648 | coroutine.resume(coroutine.create(function(PART) | |
649 | for i = 1, waitt do | |
650 | Swait() | |
651 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
652 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
653 | if doesrotate == true then | |
654 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
655 | end | |
656 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
657 | if wave.Transparency > 0.99 then | |
658 | wave:remove() | |
659 | end | |
660 | end | |
661 | end)) | |
662 | end | |
663 | ||
664 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
665 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
666 | local mesh = IT("SpecialMesh",wave) | |
667 | mesh.MeshType = "FileMesh" | |
668 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
669 | mesh.Scale = VT(size,size,size) | |
670 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
671 | coroutine.resume(coroutine.create(function(PART) | |
672 | for i = 1, waitt do | |
673 | Swait() | |
674 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
675 | if doesrotate == true then | |
676 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
677 | end | |
678 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
679 | if wave.Transparency > 0.99 then | |
680 | wave:remove() | |
681 | end | |
682 | end | |
683 | end)) | |
684 | end | |
685 | ||
686 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
687 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
688 | local mesh = IT("SpecialMesh",wave) | |
689 | mesh.MeshType = "FileMesh" | |
690 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
691 | mesh.Scale = VT(size,size,size) | |
692 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
693 | coroutine.resume(coroutine.create(function(PART) | |
694 | for i = 1, waitt do | |
695 | Swait() | |
696 | if doesrotate == true then | |
697 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
698 | end | |
699 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
700 | if wave.Transparency > 0.99 then | |
701 | wave.Parent = nil | |
702 | end | |
703 | end | |
704 | end)) | |
705 | return wave | |
706 | end | |
707 | ||
708 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) | |
709 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
710 | local mesh = IT("SpecialMesh",wave) | |
711 | mesh.MeshType = "FileMesh" | |
712 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
713 | mesh.Scale = VT(size,size,size) | |
714 | mesh.Offset = VT(0,0,0) | |
715 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
716 | coroutine.resume(coroutine.create(function(PART) | |
717 | for i = 1, waitt do | |
718 | Swait() | |
719 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
720 | if doesrotate == true then | |
721 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
722 | end | |
723 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
724 | if wave.Transparency > 0.99 then | |
725 | wave:remove() | |
726 | end | |
727 | end | |
728 | end)) | |
729 | end | |
730 | ||
731 | function MagicSphere(size,waitt,part,offset,color) | |
732 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0)) | |
733 | local mesh = IT("SpecialMesh",wave) | |
734 | mesh.MeshType = "FileMesh" | |
735 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
736 | mesh.Scale = VT(size,size,size) | |
737 | mesh.Offset = VT(0,0,0) | |
738 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
739 | coroutine.resume(coroutine.create(function(PART) | |
740 | for i = 1, waitt do | |
741 | Swait() | |
742 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
743 | wave.Transparency = wave.Transparency + (1/waitt) | |
744 | if wave.Transparency > 0.99 then | |
745 | wave:remove() | |
746 | end | |
747 | end | |
748 | end)) | |
749 | end | |
750 | ||
751 | function MagicBlock(size,waitt,part,offset,color) | |
752 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
753 | local mesh = IT("BlockMesh",wave) | |
754 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
755 | coroutine.resume(coroutine.create(function(PART) | |
756 | for i = 1, waitt do | |
757 | Swait() | |
758 | mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15) | |
759 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
760 | wave.Transparency = wave.Transparency + (1/waitt) | |
761 | if wave.Transparency > 0.99 then | |
762 | wave:remove() | |
763 | end | |
764 | end | |
765 | end)) | |
766 | end | |
767 | ||
768 | local EyeSizes={ | |
769 | NumberSequenceKeypoint.new(0,1,0), | |
770 | NumberSequenceKeypoint.new(1,0.2,0) | |
771 | } | |
772 | local EyeTrans={ | |
773 | NumberSequenceKeypoint.new(0,0.8,0), | |
774 | NumberSequenceKeypoint.new(1,1,0) | |
775 | } | |
776 | local PE=Instance.new("ParticleEmitter") | |
777 | PE.LightEmission=0 | |
778 | PE.Size=NumberSequence.new(EyeSizes) | |
779 | PE.Transparency=NumberSequence.new(EyeTrans) | |
780 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
781 | PE.Rotation=NumberRange.new(0,360) | |
782 | PE.Rate=15 | |
783 | PE.Acceleration = Vector3.new(0,75,0) | |
784 | PE.Drag = 5 | |
785 | PE.Enabled = false | |
786 | PE.Speed = NumberRange.new(0,0,0) | |
787 | PE.Texture="http://www.roblox.com/asset/?id=1179557490" | |
788 | PE.ZOffset = 0 | |
789 | PE.Name = "Particles" | |
790 | ||
791 | function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault) | |
792 | local particle = PE:Clone() | |
793 | particle.Parent = art | |
794 | particle.Acceleration = accel | |
795 | PE.Rate = rate | |
796 | if type == "Fire" then | |
797 | local EyeSizes={ | |
798 | NumberSequenceKeypoint.new(0,1,0.3), | |
799 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
800 | } | |
801 | PE.Size = NumberSequence.new(EyeSizes) | |
802 | elseif type == "Smoke" then | |
803 | local EyeSizes={ | |
804 | NumberSequenceKeypoint.new(0,1,0), | |
805 | NumberSequenceKeypoint.new(1,5,0.5) | |
806 | } | |
807 | PE.Size = NumberSequence.new(EyeSizes) | |
808 | elseif type == "Solid" then | |
809 | local EyeSizes={ | |
810 | NumberSequenceKeypoint.new(0,1,0), | |
811 | NumberSequenceKeypoint.new(1,1,0) | |
812 | } | |
813 | PE.Size = NumberSequence.new(EyeSizes) | |
814 | end | |
815 | PE.Drag = drag | |
816 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
817 | particle.Enabled = isenabledbydefault | |
818 | return particle | |
819 | end | |
820 | ||
821 | local Decal = IT("Decal") | |
822 | ||
823 | function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade) | |
824 | local sinkhole = IT("Part") | |
825 | sinkhole.Size = VT(size,0,size) | |
826 | sinkhole.CFrame = cframe | |
827 | --sinkhole.Orientation = VT(0,0,0) | |
828 | sinkhole.Parent = Effects | |
829 | sinkhole.Material = "Neon" | |
830 | sinkhole.Color = C3(1,0,0) | |
831 | sinkhole.Anchored = true | |
832 | sinkhole.CanCollide = false | |
833 | sinkhole.Transparency = 1 | |
834 | local decal = Decal:Clone() | |
835 | decal.Parent = sinkhole | |
836 | decal.Face = "Top" | |
837 | decal.Texture = "http://www.roblox.com/asset/?id="..TOP | |
838 | local decal2 = Decal:Clone() | |
839 | decal2.Parent = sinkhole | |
840 | decal2.Face = "Bottom" | |
841 | decal2.Texture = "http://www.roblox.com/asset/?id="..BOTTOM | |
842 | coroutine.resume(coroutine.create(function(PART) | |
843 | for i = 1, waitt do | |
844 | Swait() | |
845 | if doesrotate == true then | |
846 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
847 | end | |
848 | if alwaysfade == true then | |
849 | decal.Transparency = decal.Transparency + (1/waitt) | |
850 | decal2.Transparency = decal.Transparency + (1/waitt) | |
851 | end | |
852 | if i > waitt-11 and (alwaysfade ~= true) then | |
853 | decal.Transparency = decal.Transparency + 0.1 | |
854 | decal2.Transparency = decal.Transparency + 0.1 | |
855 | end | |
856 | end | |
857 | sinkhole.Parent = nil | |
858 | end)) | |
859 | return sinkhole | |
860 | end | |
861 | ||
862 | --//=================================\\ | |
863 | --\\=================================// | |
864 | ||
865 | ||
866 | --//=================================\\ | |
867 | --|| WEAPON CREATION | |
868 | --\\=================================// | |
869 | ||
870 | if Player_Size ~= 1 then | |
871 | for _, v in pairs (Weapon:GetChildren()) do | |
872 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
873 | local p1 = v.Part1 | |
874 | v.Part1 = nil | |
875 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
876 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
877 | v.Part1 = p1 | |
878 | elseif v.ClassName == "Part" then | |
879 | for _, b in pairs (v:GetChildren()) do | |
880 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
881 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
882 | end | |
883 | end | |
884 | end | |
885 | end | |
886 | end | |
887 | ||
888 | for _, c in pairs(Weapon:GetChildren()) do | |
889 | if c.ClassName == "Part" then | |
890 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
891 | end | |
892 | end | |
893 | ||
894 | Weapon.Parent = Character | |
895 | ||
896 | Humanoid.Died:connect(function() | |
897 | ATTACK = true | |
898 | end) | |
899 | ||
900 | print(Class_Name.." loaded.") | |
901 | ||
902 | --//=================================\\ | |
903 | --|| BIG ZAPS | |
904 | --\\=================================// | |
905 | ||
906 | BaseLightning = IT("Part") | |
907 | BaseLightning.Anchored = true | |
908 | BaseLightning.CanCollide = false | |
909 | BaseLightning.Material = "Neon" | |
910 | ||
911 | function CheckTableForString(Table, String) | |
912 | for i, v in pairs(Table) do | |
913 | if string.find(string.lower(String), string.lower(v)) then | |
914 | return true | |
915 | end | |
916 | end | |
917 | return false | |
918 | end | |
919 | ||
920 | function CheckIntangible(Hit) | |
921 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
922 | if Hit and Hit.Parent then | |
923 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
924 | return true | |
925 | end | |
926 | end | |
927 | return false | |
928 | end | |
929 | ||
930 | Debris = game:GetService("Debris") | |
931 | ||
932 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
933 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
934 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) | |
935 | if RayHit and CheckIntangible(RayHit) then | |
936 | if DelayIfHit then | |
937 | wait() | |
938 | end | |
939 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
940 | end | |
941 | return RayHit, RayPos, RayNormal | |
942 | end | |
943 | ||
944 | --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = "Color", Individual = true}) | |
945 | function Zap(Table) | |
946 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
947 | local Duration = (Table.Duration or 2) | |
948 | local FadeRate = (Table.FadeRate or 0.05) | |
949 | local Offset = (Table.Offset or 2) | |
950 | local Individualize = (Table.Individualize or false) | |
951 | local MaxRange = (Table.MaxRange or 200) | |
952 | local DoesKill = (Table.DoesKill or false) | |
953 | local SegmentLength = (Table.SegmentLength or 5) | |
954 | local TimeToFade = (Table.TimeToFade or 0.5) | |
955 | local Ignore = (Table.Ignore or {}) | |
956 | local SIZE = (Table.Size or 0.3) | |
957 | if not StartPos or not TargetPos or not Character then | |
958 | return | |
959 | end | |
960 | local LightningModel = Effects | |
961 | for i, v in pairs({Character, LightningModel}) do | |
962 | table.insert(Ignore, v) | |
963 | end | |
964 | local LastPos = StartPos | |
965 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
966 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
967 | local RayLength = (StartPos - RayPos).Magnitude | |
968 | local Struck = false | |
969 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
970 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
971 | local LightningBolt = IT("Model",Effects) | |
972 | LightningBolt.Name = "Lightning" | |
973 | if not Individualize then | |
974 | table.insert(LightningBolts, LightningBolt) | |
975 | end | |
976 | LastBolt = LightningBolt | |
977 | Debris:AddItem(LightningBolt, Duration) | |
978 | LightningBolt.Parent = LightningModel | |
979 | for i = 1, TotalSegments do | |
980 | if not Struck then | |
981 | local Entropy = Vector3.new(((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset)) | |
982 | local NewPos = (StartPos + (Direction * (RayLength * (i / TotalSegments))) + Entropy) | |
983 | local SegmentVec = (NewPos - LastPos) | |
984 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
985 | local RayVec = (LastPos - RayPos) | |
986 | local LightningPart = BaseLightning:Clone() | |
987 | LightningPart.BrickColor = BrickColor.new(Color) | |
988 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
989 | LightningPart.CFrame = (CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))) | |
990 | table.insert(Effects2,{LightningPart,"Disappear",0.025,1,1,1,2}) | |
991 | --Make circular | |
992 | local CylinderMesh = IT("CylinderMesh",LightningPart) | |
993 | local OrigCF = LightningPart.CFrame | |
994 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
995 | LightningPart.CFrame = (OrigCF * CFrame.Angles((math.pi / 2), 0, 0)) | |
996 | LightningPart.Parent = LightningBolt | |
997 | LastPos = NewPos | |
998 | if DoesKill == true then | |
999 | killnearest(NewPos,40,100) | |
1000 | AoEDamage(NewPos,75,15,65,0,false,6,3,false) | |
1001 | end | |
1002 | Spawn(function() | |
1003 | local FadeRate = 0.05 | |
1004 | local OrigTransparency = LightningPart.Transparency | |
1005 | for i = 1, (TimeToFade / FadeRate) do | |
1006 | wait(FadeRate) | |
1007 | LightningPart.Transparency = (OrigTransparency + (i / (TimeToFade / FadeRate))) | |
1008 | end | |
1009 | end) | |
1010 | end | |
1011 | end | |
1012 | return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel} | |
1013 | end | |
1014 | ||
1015 | ||
1016 | --//=================================\\ | |
1017 | --|| DAMAGE FUNCTIONS | |
1018 | --\\=================================// | |
1019 | ||
1020 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1021 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Fog", "Effect", VT()) | |
1022 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1023 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1024 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1025 | BODYPOSITION.P = 2000 | |
1026 | BODYPOSITION.D = 100 | |
1027 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1028 | if LABELTYPE == "Normal" then | |
1029 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1030 | elseif LABELTYPE == "Debuff" then | |
1031 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1032 | elseif LABELTYPE == "Interruption" then | |
1033 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1034 | end | |
1035 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1036 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1037 | BILLBOARDGUI.Adornee = STATPART | |
1038 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1039 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1040 | BILLBOARDGUI.AlwaysOnTop = false | |
1041 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1042 | TEXTLABEL.BackgroundTransparency = 1 | |
1043 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1044 | TEXTLABEL.Text = TEXT | |
1045 | TEXTLABEL.Font = "SciFi" | |
1046 | TEXTLABEL.FontSize="Size42" | |
1047 | TEXTLABEL.TextColor3 = COLOR | |
1048 | TEXTLABEL.TextStrokeTransparency = 1 | |
1049 | TEXTLABEL.TextScaled = true | |
1050 | TEXTLABEL.TextWrapped = true | |
1051 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1052 | wait(0.2) | |
1053 | for i=1, 5 do | |
1054 | wait() | |
1055 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1056 | end | |
1057 | wait(1.2) | |
1058 | for i=1, 5 do | |
1059 | wait() | |
1060 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1061 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1062 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1063 | end | |
1064 | THEPART.Parent = nil | |
1065 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1066 | end | |
1067 | ||
1068 | ||
1069 | --//=================================\\ | |
1070 | --|| DAMAGING | |
1071 | --\\=================================// | |
1072 | ||
1073 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
1074 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
1075 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1076 | local dmg = "inf" | |
1077 | if humanoid.Health > 0 then | |
1078 | if beserk == true then | |
1079 | humanoid.Health = 0 | |
1080 | else | |
1081 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10,false) | |
1082 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
1083 | if math.random(1,100) < critrate+1 then | |
1084 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
1085 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1086 | else | |
1087 | humanoid.Health = humanoid.Health - dmg | |
1088 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1089 | end | |
1090 | local defence = Instance.new("BoolValue",hit.Parent) | |
1091 | defence.Name = ("HitBy"..Player.Name) | |
1092 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1093 | end | |
1094 | end | |
1095 | end | |
1096 | end | |
1097 | ||
1098 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
1099 | local dmg = "inf" | |
1100 | for i,v in ipairs(workspace:GetChildren()) do | |
1101 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1102 | local body = v:GetChildren() | |
1103 | for part = 1, #body do | |
1104 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1105 | if(body[part].Position - position).Magnitude < radius then | |
1106 | if v.ClassName == "Model" then | |
1107 | if v:FindFirstChild("Humanoid") then | |
1108 | if v.Humanoid.Health ~= 0 then | |
1109 | if CanBeDodgedByJumping == true then | |
1110 | if body[part].Position.Y < position.Y+5 then | |
1111 | if math.random(1,100) < critrate+1 then | |
1112 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1113 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1114 | else | |
1115 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1116 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1117 | end | |
1118 | local defence = Instance.new("BoolValue",v) | |
1119 | defence.Name = ("HitBy"..Player.Name) | |
1120 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1121 | end | |
1122 | else | |
1123 | if beserk == true then | |
1124 | v.Humanoid.Health = 0 | |
1125 | end | |
1126 | if math.random(1,100) < critrate+1 then | |
1127 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1128 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1129 | else | |
1130 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1131 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1132 | end | |
1133 | local defence = Instance.new("BoolValue",v) | |
1134 | defence.Name = ("HitBy"..Player.Name) | |
1135 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1136 | end | |
1137 | end | |
1138 | elseif v:FindFirstChild("Humanoid") == nil then | |
1139 | v:BreakJoints() | |
1140 | end | |
1141 | end | |
1142 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*-maxstrength | |
1143 | end | |
1144 | end | |
1145 | end | |
1146 | if v.ClassName == "Part" then | |
1147 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
1148 | v.Velocity = CFrame.new(position,v.Position).lookVector*-maxstrength | |
1149 | end | |
1150 | end | |
1151 | end | |
1152 | end | |
1153 | end | |
1154 | ||
1155 | function killnearest(position,range,maxstrength) | |
1156 | for i,v in ipairs(workspace:GetChildren()) do | |
1157 | local body = v:GetChildren() | |
1158 | for part = 1, #body do | |
1159 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1160 | if(body[part].Position - position).Magnitude < range then | |
1161 | if v.ClassName == "Model" then | |
1162 | v:BreakJoints() | |
1163 | end | |
1164 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1165 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1166 | end | |
1167 | end | |
1168 | end | |
1169 | if v.ClassName == "Part" then | |
1170 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1171 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1172 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1173 | end | |
1174 | end | |
1175 | end | |
1176 | end | |
1177 | ||
1178 | --//=================================\\ | |
1179 | --|| ATTACK FUNCTIONS AND STUFF | |
1180 | --\\=================================// | |
1181 | ||
1182 | function turnto(pos) | |
1183 | RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
1184 | end | |
1185 | ||
1186 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
1187 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
1188 | end | |
1189 | ||
1190 | function attacktemplate() | |
1191 | ATTACK = true | |
1192 | for i=0, 1, 0.1 / Animation_Speed do | |
1193 | Swait() | |
1194 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1198 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1200 | end | |
1201 | ATTACK = false | |
1202 | end | |
1203 | ||
1204 | function GaleForce() | |
1205 | ATTACK = true | |
1206 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1207 | Swait() | |
1208 | turnto(Mouse.Hit.p) | |
1209 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed) | |
1210 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1211 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1212 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1213 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1214 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1215 | end | |
1216 | local SIZE = 5 | |
1217 | local loop = 0 | |
1218 | repeat | |
1219 | Swait() | |
1220 | turnto(Mouse.Hit.p) | |
1221 | loop = loop + 1 | |
1222 | if SIZE < 40 then | |
1223 | if loop == 5 then | |
1224 | SIZE = SIZE + 1 | |
1225 | loop = 0 | |
1226 | end | |
1227 | end | |
1228 | CreateMagicCircle(SIZE/3,false,-0.2,3*2,RightArm.CFrame * CF(0,-1.1,0),true) | |
1229 | until KEYHOLD == false | |
1230 | local force = IT("Part",Effects) | |
1231 | force.Size = VT(0,0,0) | |
1232 | force.CanCollide = false | |
1233 | force.Anchored = false | |
1234 | force.CFrame = RightArm.CFrame * CF(0,-1.1-(SIZE/10),0) | |
1235 | local bv = Instance.new("BodyVelocity") | |
1236 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1237 | bv.velocity = RootPart.CFrame.lookVector*70 | |
1238 | bv.Parent = force | |
1239 | bv.Name = "DASH" | |
1240 | local loop = CreateSound(TORNADOSOUND, force, SIZE, MRANDOM(7, 12) / 10,true) | |
1241 | CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], RightArm, 5, 1 ,false) | |
1242 | coroutine.resume(coroutine.create(function() | |
1243 | Swait(SIZE*10) | |
1244 | force.Parent = nil | |
1245 | end)) | |
1246 | coroutine.resume(coroutine.create(function() | |
1247 | repeat | |
1248 | Swait() | |
1249 | CreateSwirl(0,SIZE,true,-2,5,force,0,"Stone grey") | |
1250 | CreateSwirl(0,SIZE*0.7,true,2,5,force,0,"Stone grey") | |
1251 | AoEDamage(force.Position,SIZE*1.5,45,65,100,false,7,2,false) | |
1252 | until force.Parent == nil | |
1253 | end)) | |
1254 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1255 | Swait() | |
1256 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed) | |
1257 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1258 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1259 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1260 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1261 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1262 | end | |
1263 | ATTACK = false | |
1264 | end | |
1265 | ||
1266 | function ThunderStorm() | |
1267 | ATTACK = true | |
1268 | Rooted = true | |
1269 | CreateSound("305685800", Head, 10, 1.1 ,false) | |
1270 | for i=0, 1, 0.1 / Animation_Speed do | |
1271 | Swait() | |
1272 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1273 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1274 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1275 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1276 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed) | |
1277 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30)), 0.15 / Animation_Speed) | |
1278 | end | |
1279 | local SIZE = 1 | |
1280 | local cloud = IT("Part",Effects) | |
1281 | cloud.Size = VT(0,0,0) | |
1282 | cloud.Color = C3(0.3,0.3,0.3) | |
1283 | cloud.Anchored = true | |
1284 | cloud.CanCollide = false | |
1285 | cloud.CFrame = CF(RootPart.Position) * CF(0,125,0) | |
1286 | local mesh = IT("SpecialMesh",cloud) | |
1287 | mesh.MeshType = "FileMesh" | |
1288 | mesh.MeshId = "http://www.roblox.com/asset/?id=111820358" | |
1289 | mesh.Scale = VT(1000,50,1000) | |
1290 | cloud.Transparency = 1 | |
1291 | CreateSound("267154400", Effects, 5, 1 ,false) | |
1292 | for i = 1, 500 do | |
1293 | Swait() | |
1294 | if math.random(1,50) == 1 then | |
1295 | Zap({MaxRange = 125 ,StartPosition = RootPart.Position, TargetPosition = cloud.Position, Character = Character, Color = "Bright blue", Individual = true}) | |
1296 | end | |
1297 | cloud.CFrame = CF(RootPart.Position) * CF(0,125,0) | |
1298 | CreateMagicCircle(SIZE/25,false,-0.2,3*2,RootPart.CFrame * CF(0,-2.9,0),true) | |
1299 | CreateMagicCircle(SIZE,false,-0.2,3*2,cloud.CFrame,true) | |
1300 | cloud.Transparency = cloud.Transparency - (1/500) | |
1301 | SIZE = SIZE + 1 | |
1302 | end | |
1303 | cloud.Transparency = 0 | |
1304 | local sound = CreateSound("236148388", Effects, 3, 1 ,true) | |
1305 | local lighteffect = IT("BlurEffect",game.Lighting) | |
1306 | lighteffect.Size = 0 | |
1307 | coroutine.resume(coroutine.create(function() | |
1308 | for i =1, 12 do | |
1309 | Swait() | |
1310 | lighteffect.Size = lighteffect.Size + 0.2 | |
1311 | end | |
1312 | end)) | |
1313 | coroutine.resume(coroutine.create(function() | |
1314 | for i = 1, 1200 do | |
1315 | Swait() | |
1316 | CreateMagicCircle(SIZE/25,false,-0.2,3*2,RootPart.CFrame * CF(0,-2.9,0),true) | |
1317 | cloud.CFrame = CF(RootPart.Position) * CF(0,125,0) | |
1318 | for i =1, 2 do | |
1319 | local droplet = IT("Part",Effects) | |
1320 | droplet.Size = VT(1,2,1) | |
1321 | droplet.CanCollide = false | |
1322 | droplet.Color = BRICKC("Steel blue").Color | |
1323 | local mesh = IT("SpecialMesh",droplet) | |
1324 | mesh.MeshType = "Sphere" | |
1325 | droplet.Position = VT(cloud.Position.X+math.random(-600,600),cloud.Position.Y,cloud.Position.Z+math.random(-600,600)) | |
1326 | end | |
1327 | CreateMagicCircle(SIZE,false,-0.2,3*2,cloud.CFrame,true) | |
1328 | if math.random(1,15) == 1 then | |
1329 | local POS = VT(RootPart.Position.X+math.random(-200,200),cloud.Position.Y,RootPart.Position.Z+math.random(-200,200)) | |
1330 | local POS2 = VT(POS.X+math.random(-30,30),RootPart.Position.Y,POS.Z+math.random(-30,30)) | |
1331 | local RayData = Zap({Offset = 12, Size = 6, SegmentLength = 8, StartPosition = POS, TargetPosition = POS2, Character = Character, Color = "Bright blue", Individual = true, DoesKill = true}) | |
1332 | if RayData then | |
1333 | CreateSound(BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], Effects, 1, 1 ,false) | |
1334 | --MagicBlock(2.5,50,RayData.RayPos,0,BRICKC("Bright blue").Color) | |
1335 | end | |
1336 | end | |
1337 | end | |
1338 | sound:remove() | |
1339 | coroutine.resume(coroutine.create(function() | |
1340 | for i =1, 12 do | |
1341 | Swait() | |
1342 | lighteffect.Size = lighteffect.Size - 0.2 | |
1343 | end | |
1344 | lighteffect:remove() | |
1345 | end)) | |
1346 | for i = 1, 500 do | |
1347 | Swait() | |
1348 | CreateMagicCircle(SIZE/25,false,-0.2,3*2,cloud.CFrame * CF(0,-125-2.9,0),true) | |
1349 | CreateMagicCircle(SIZE,false,-0.2,3*2,cloud.CFrame,true) | |
1350 | cloud.Transparency = cloud.Transparency + (1/500) | |
1351 | SIZE = SIZE - 1 | |
1352 | end | |
1353 | MagicBlock(5,50,cloud,0,BRICKC("Fog").Color) | |
1354 | MagicBlock(2.5,50,cloud,0,BRICKC("Fog").Color) | |
1355 | cloud:remove() | |
1356 | end)) | |
1357 | Rooted = false | |
1358 | ATTACK = false | |
1359 | end | |
1360 | ||
1361 | function TornadoAlley() | |
1362 | ATTACK = true | |
1363 | for i=0, 1, 0.1 / Animation_Speed do | |
1364 | Swait() | |
1365 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1366 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1367 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1368 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1369 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed) | |
1370 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed) | |
1371 | end | |
1372 | local SIZE = 6 | |
1373 | repeat | |
1374 | Swait() | |
1375 | if SIZE < 200 then | |
1376 | SIZE = SIZE*1.004 | |
1377 | end | |
1378 | CreateMagicCircle(SIZE/3,false,-0.2,3*2,LeftLeg.CFrame * CF(0,-1.1,0),true) | |
1379 | until KEYHOLD == false | |
1380 | local Animation_Speed2 = Animation_Speed/8 | |
1381 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1382 | Swait() | |
1383 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1384 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1385 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1386 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1387 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2) | |
1388 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2) | |
1389 | end | |
1390 | CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], LeftLeg, 5, 1 ,false) | |
1391 | CreateMagicCircle(SIZE,true,-0.2,35,RootPart.CFrame * CF(0,-2.5,0)) | |
1392 | local nado = CreateTornado(0,SIZE,true,-0.7,35,RootPart,SIZE,"Fog") | |
1393 | local loop = CreateSound(TORNADOSOUND, Effects, SIZE/10, MRANDOM(7, 12) / 10,true) | |
1394 | coroutine.resume(coroutine.create(function() | |
1395 | repeat | |
1396 | Swait() | |
1397 | AoEDamage(nado.Position,SIZE*4,15,35,100,false,3,2,false) | |
1398 | until nado.Parent == nil | |
1399 | for i = 1, 10 do | |
1400 | Swait() | |
1401 | loop.Volume = loop.Volume - ((SIZE/10)/10) | |
1402 | end | |
1403 | loop:remove() | |
1404 | Swait(65) | |
1405 | if SIZE > 300 then | |
1406 | CreateSound("305685800", Head, 10, 1.1 ,false) | |
1407 | end | |
1408 | end)) | |
1409 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 2.5), {Character}) | |
1410 | local SpawnPosition = RayPos | |
1411 | local floor = RayHit | |
1412 | local cframe = RootPart.CFrame | |
1413 | local LastPosition = RootPart.Position | |
1414 | coroutine.resume(coroutine.create(function() | |
1415 | for i = 1, 20 do | |
1416 | if i == 20 then | |
1417 | SIZE = SIZE*1.3 | |
1418 | end | |
1419 | local RayHit, RayPos = RayCast(LastPosition, cframe.lookVector, SIZE, {workspace}) | |
1420 | local End = RayPos | |
1421 | LastPosition = End | |
1422 | local locatepart = Instance.new("Part",Effects) | |
1423 | locatepart.Position = End | |
1424 | locatepart.CanCollide = false | |
1425 | locatepart.Anchored = true | |
1426 | locatepart.Transparency = 1 | |
1427 | CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], locatepart, 5, 1 ,false) | |
1428 | CreateMagicCircle(SIZE*0.9,true,-0.2,35,locatepart.CFrame * CF(0,-2.5,0)) | |
1429 | CreateTornado(0,SIZE,true,0.7,35,locatepart,SIZE,"Fog") | |
1430 | local nado = CreateTornado(0,SIZE,true,-0.7,35,locatepart,SIZE,"Fog") | |
1431 | local loop = CreateSound(TORNADOSOUND, Effects, SIZE/10, MRANDOM(7, 12) / 10,true) | |
1432 | coroutine.resume(coroutine.create(function() | |
1433 | repeat | |
1434 | Swait() | |
1435 | AoEDamage(nado.Position,SIZE*4,25,45,100,false,3,2,false) | |
1436 | until nado.Parent == nil | |
1437 | for i = 1, 10 do | |
1438 | Swait() | |
1439 | loop.Volume = loop.Volume - ((SIZE/10)/10) | |
1440 | end | |
1441 | loop:remove() | |
1442 | end)) | |
1443 | Swait(10) | |
1444 | end | |
1445 | end)) | |
1446 | ATTACK = false | |
1447 | end | |
1448 | ||
1449 | function Tornado() | |
1450 | ATTACK = true | |
1451 | for i=0, 1, 0.1 / Animation_Speed do | |
1452 | Swait() | |
1453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.1 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-12.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1457 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-12.5)), 0.15 / Animation_Speed) | |
1458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.2 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(12.5)), 0.15 / Animation_Speed) | |
1459 | end | |
1460 | local SIZE = 6 | |
1461 | repeat | |
1462 | Swait() | |
1463 | if SIZE < 250 then | |
1464 | SIZE = SIZE*1.012 | |
1465 | end | |
1466 | CreateMagicCircle(SIZE/10,false,-0.2,3*2,LeftLeg.CFrame * CF(0,-1.1,0),true) | |
1467 | until KEYHOLD == false | |
1468 | local Animation_Speed2 = Animation_Speed/8 | |
1469 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1470 | Swait() | |
1471 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1472 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1473 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1474 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1475 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed2) | |
1476 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(-25)), 0.15 / Animation_Speed2) | |
1477 | end | |
1478 | CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], LeftLeg, 5, 1 ,false) | |
1479 | CreateMagicCircle(SIZE,true,-0.2,SIZE+45*3,RootPart.CFrame * CF(0,-2.5,0)) | |
1480 | CreateTornado(0,SIZE*0.9,true,0.7,SIZE+45*3,RootPart,SIZE,"Fog") | |
1481 | local nado = CreateTornado(0,SIZE,true,-0.7,SIZE+45*3,RootPart,SIZE,"Fog") | |
1482 | local loop = CreateSound(TORNADOSOUND, Effects, SIZE/10, MRANDOM(7, 12) / 10,true) | |
1483 | coroutine.resume(coroutine.create(function() | |
1484 | repeat | |
1485 | Swait() | |
1486 | AoEDamage(nado.Position,SIZE*2,15,35,100,false,3,2,false) | |
1487 | until nado.Parent == nil | |
1488 | for i = 1, 10 do | |
1489 | Swait() | |
1490 | loop.Volume = loop.Volume - ((SIZE/10)/10) | |
1491 | end | |
1492 | loop:remove() | |
1493 | Swait(65) | |
1494 | if SIZE > 100 then | |
1495 | CreateSound("305685800", Head, 10, 1.1 ,false) | |
1496 | end | |
1497 | end)) | |
1498 | ATTACK = false | |
1499 | end | |
1500 | ||
1501 | function grasp() | |
1502 | ATTACK = true | |
1503 | local GRAB = nil | |
1504 | for i=0, 1, 0.1 / Animation_Speed do | |
1505 | Swait() | |
1506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1510 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1512 | end | |
1513 | local paw = RightArm.Touched:Connect(function(hit) | |
1514 | if GRAB == nil then | |
1515 | if hit.Parent:FindFirstChild("Humanoid") then | |
1516 | GRAB = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1517 | MagicBlock(1,20,GRAB,0,BRICKC("Fog").Color) | |
1518 | end | |
1519 | end | |
1520 | end) | |
1521 | for i=0, 1, 0.1 / Animation_Speed do | |
1522 | Swait() | |
1523 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(55)), 0.15 / Animation_Speed) | |
1524 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.45 / Animation_Speed) | |
1525 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1526 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1527 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed) | |
1528 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-35), RAD(-75), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1529 | end | |
1530 | if GRAB ~= nil then | |
1531 | GRAB.Anchored = true | |
1532 | for i=0, 2, 0.1 / Animation_Speed do | |
1533 | Swait() | |
1534 | turnto(GRAB.Position) | |
1535 | Rooted = true | |
1536 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1538 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1539 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1540 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1541 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1542 | end | |
1543 | coroutine.resume(coroutine.create(function() | |
1544 | CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], GRAB, 5, 1 ,false) | |
1545 | for i = 1, 150 do | |
1546 | if GRAB then | |
1547 | Swait() | |
1548 | GRAB.CFrame = GRAB.CFrame * CF(0,0.5,0) | |
1549 | CreateMagicCircle(15,false,-0.2,3*2,GRAB.CFrame * CF(0,-4.1,0),true) | |
1550 | end | |
1551 | end | |
1552 | for i = 1, 50 do | |
1553 | if GRAB then | |
1554 | Swait() | |
1555 | CreateMagicCircle(15,false,-0.2,3*2,GRAB.CFrame * CF(0,-4.1,0),true) | |
1556 | end | |
1557 | end | |
1558 | if GRAB then | |
1559 | GRAB.Parent:BreakJoints() | |
1560 | GRAB.Anchored = false | |
1561 | CreateSound(CASTSOUNDS[MRANDOM(1,#CASTSOUNDS)], GRAB, 5, 1 ,false) | |
1562 | CreateMagicCircle(15,true,-0.2,45+45*3,GRAB.CFrame * CF(0,-2.5-15,0)) | |
1563 | local nado = CreateTornado(0,15,true,-0.7,45+45*3,GRAB,0,"Fog") | |
1564 | local loop = CreateSound(TORNADOSOUND, Effects, 35/10, MRANDOM(7, 12) / 10,true) | |
1565 | coroutine.resume(coroutine.create(function() | |
1566 | repeat | |
1567 | Swait() | |
1568 | AoEDamage(nado.Position,15*2,15,35,100,false,3,2,false) | |
1569 | until nado.Parent == nil | |
1570 | for i = 1, 10 do | |
1571 | Swait() | |
1572 | loop.Volume = loop.Volume - ((10/10)/10) | |
1573 | end | |
1574 | loop:remove() | |
1575 | Swait(65) | |
1576 | end)) | |
1577 | end | |
1578 | end)) | |
1579 | local Animation_Speed2 = Animation_Speed/2 | |
1580 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1581 | Swait() | |
1582 | Rooted = true | |
1583 | turnto(GRAB.Position) | |
1584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1588 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1590 | end | |
1591 | end | |
1592 | Rooted = false | |
1593 | ATTACK = false | |
1594 | end | |
1595 | ||
1596 | function warp() | |
1597 | local ori = RootPart.Position | |
1598 | MagicBlock(3,50,RootPart,0,BRICKC("Bright blue").Color) | |
1599 | local RayData = Zap({MaxRange = 75 ,StartPosition = RootPart.Position, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Bright blue", Individual = true}) | |
1600 | if RayData then | |
1601 | local Pos = RayData.RayPos | |
1602 | RootPart.CFrame = CF(Pos) | |
1603 | turnto(ori) | |
1604 | MagicBlock(3,50,RootPart,0,BRICKC("Bright blue").Color) | |
1605 | CreateMagicCircle(35,true,-0.2,75,CF(Pos),false) | |
1606 | CreateSound(BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], Effects, 1, 1 ,false) | |
1607 | end | |
1608 | end | |
1609 | ||
1610 | --//=================================\\ | |
1611 | --|| ASSIGN THINGS TO KEYS | |
1612 | --\\=================================// | |
1613 | ||
1614 | Humanoid.Changed:connect(function(Jump) | |
1615 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1616 | Humanoid.Jump = false | |
1617 | end | |
1618 | end) | |
1619 | ||
1620 | function MouseDown(Mouse) | |
1621 | if ATTACK == false then | |
1622 | end | |
1623 | end | |
1624 | ||
1625 | function MouseUp(Mouse) | |
1626 | HOLD = false | |
1627 | end | |
1628 | ||
1629 | function KeyDown(Key) | |
1630 | KEYHOLD = true | |
1631 | if Key == "k" and ATTACK == false then | |
1632 | warp() | |
1633 | end | |
1634 | if Key == "e" and ATTACK == false then | |
1635 | Tornado() | |
1636 | end | |
1637 | if Key == "x" and ATTACK == false then | |
1638 | ThunderStorm() | |
1639 | end | |
1640 | if Key == "j" and ATTACK == false then | |
1641 | grasp() | |
1642 | end | |
1643 | if Key == "g" and ATTACK == false then | |
1644 | TornadoAlley() | |
1645 | end | |
1646 | if Key == "q" and ATTACK == false then | |
1647 | GaleForce() | |
1648 | end | |
1649 | if Key == "t" and ATTACK == false then | |
1650 | CreateSound("305685800", Head, 10, 1.1 ,false) | |
1651 | end | |
1652 | end | |
1653 | ||
1654 | function KeyUp(Key) | |
1655 | KEYHOLD = false | |
1656 | end | |
1657 | ||
1658 | Mouse.Button1Down:connect(function(NEWKEY) | |
1659 | MouseDown(NEWKEY) | |
1660 | end) | |
1661 | Mouse.Button1Up:connect(function(NEWKEY) | |
1662 | MouseUp(NEWKEY) | |
1663 | end) | |
1664 | Mouse.KeyDown:connect(function(NEWKEY) | |
1665 | KeyDown(NEWKEY) | |
1666 | end) | |
1667 | Mouse.KeyUp:connect(function(NEWKEY) | |
1668 | KeyUp(NEWKEY) | |
1669 | end) | |
1670 | ||
1671 | --//=================================\\ | |
1672 | --\\=================================// | |
1673 | ||
1674 | ||
1675 | function unanchor() | |
1676 | if UNANCHOR == true then | |
1677 | g = Character:GetChildren() | |
1678 | for i = 1, #g do | |
1679 | if g[i].ClassName == "Part" then | |
1680 | g[i].Anchored = false | |
1681 | end | |
1682 | end | |
1683 | end | |
1684 | end | |
1685 | ||
1686 | ||
1687 | --//=================================\\ | |
1688 | --|| WRAP THE WHOLE SCRIPT UP | |
1689 | --\\=================================// | |
1690 | ||
1691 | Humanoid.Changed:connect(function(Jump) | |
1692 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1693 | Humanoid.Jump = false | |
1694 | end | |
1695 | end) | |
1696 | ||
1697 | createbodypart("Eye","Fog",Head,VT(0.25, 0, -0.5),VT(3,3,3)) | |
1698 | createbodypart("Eye","Fog",Head,VT(-0.25, 0, -0.5),VT(3,3,3)) | |
1699 | createbodypart("Eye","Fog",Head,VT(0, 0.2, -0.55),VT(5,5,3)) | |
1700 | ||
1701 | ANIMATE.Parent = nil | |
1702 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1703 | IDLEANIMATION:Play() | |
1704 | ||
1705 | while true do | |
1706 | Swait() | |
1707 | SINE = SINE + CHANGE | |
1708 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1709 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1710 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1711 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1712 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1713 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1714 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1715 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1716 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1717 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1718 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1719 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1720 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1721 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1722 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1723 | end | |
1724 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1725 | ANIM = "Jump" | |
1726 | if ATTACK == false then | |
1727 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1730 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1731 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1732 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1733 | end | |
1734 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1735 | ANIM = "Fall" | |
1736 | if ATTACK == false then | |
1737 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1738 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1739 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1740 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1741 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1742 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1743 | end | |
1744 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1745 | ANIM = "Idle" | |
1746 | if ATTACK == false then | |
1747 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1751 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1753 | end | |
1754 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1755 | ANIM = "Walk" | |
1756 | WALK = WALK + 1 / Animation_Speed | |
1757 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1758 | WALK = 0 | |
1759 | if WALKINGANIM == true then | |
1760 | WALKINGANIM = false | |
1761 | elseif WALKINGANIM == false then | |
1762 | WALKINGANIM = true | |
1763 | end | |
1764 | end | |
1765 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1766 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1767 | if ATTACK == false then | |
1768 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1769 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1770 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1771 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1772 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1773 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1774 | end | |
1775 | end | |
1776 | if #Effects2>0 then | |
1777 | for e=1,#Effects2 do | |
1778 | if Effects2[e]~=nil then | |
1779 | local Thing=Effects2[e] | |
1780 | if Thing~=nil then | |
1781 | local Part=Thing[1] | |
1782 | local Mode=Thing[2] | |
1783 | local Delay=Thing[3] | |
1784 | local IncX=Thing[4] | |
1785 | local IncY=Thing[5] | |
1786 | local IncZ=Thing[6] | |
1787 | local Part2=Thing[8] | |
1788 | if Thing[1].Transparency<=1 then | |
1789 | if Thing[2]=="Block1" then | |
1790 | Thing[1].CFrame=Thing[1].CFrame | |
1791 | Mesh=Thing[1].Mesh | |
1792 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1793 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1794 | elseif Thing[2]=="Cylinder" then | |
1795 | Mesh=Thing[1].Mesh | |
1796 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1797 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1798 | elseif Thing[2]=="Blood" then | |
1799 | Mesh=Thing[7] | |
1800 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1801 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1802 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1803 | elseif Thing[2]=="Elec" then | |
1804 | Mesh=Thing[1].Mesh | |
1805 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1806 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1807 | elseif Thing[2]=="Disappear" then | |
1808 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1809 | end | |
1810 | else | |
1811 | Part.Parent=nil | |
1812 | table.remove(Effects2,e) | |
1813 | end | |
1814 | end | |
1815 | end | |
1816 | end | |
1817 | end | |
1818 | unanchor() | |
1819 | Humanoid.MaxHealth = "inf" | |
1820 | Humanoid.Health = "inf" | |
1821 | if Rooted == false then | |
1822 | Disable_Jump = false | |
1823 | Humanoid.WalkSpeed = Speed | |
1824 | elseif Rooted == true then | |
1825 | Disable_Jump = true | |
1826 | Humanoid.WalkSpeed = 0 | |
1827 | end | |
1828 | Humanoid.DisplayDistanceType = "None" | |
1829 | q = Character:GetChildren() | |
1830 | for u = 1, #q do | |
1831 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1832 | if q[u].Handle:FindFirstChild("FaceFrontAttachment") then | |
1833 | q[u]:remove() | |
1834 | end | |
1835 | end | |
1836 | end | |
1837 | if Head:FindFirstChild("face") then | |
1838 | Head.face:remove() | |
1839 | end | |
1840 | end | |
1841 | ||
1842 | --//=================================\\ | |
1843 | --\\=================================// | |
1844 | ||
1845 | ||
1846 | ||
1847 | ||
1848 | ||
1849 | --//====================================================\\-- | |
1850 | --|| END OF SCRIPT | |
1851 | --\\====================================================//-- |