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1
print([[
2
___________________________________
3
  
4-
Kyutatsuki13's アマツミカ·スタライト script
4+
Kyutatsuki13's  script
5
Build 0003
6
Amatsumika Starlight the Kami of Stars
7
8
___________________________________
9
]])
10
11
function checkfriendlist(model)
12
local friend = false
13
local target = nil
14
if model.ClassName == "Player" then
15
target = model
16
else
17
target = game:GetService("Players"):GetPlayerFromCharacter(model)
18
end
19
if target ~= nil then
20
if target:IsFriendsWith(40229938) then friend = true end
21
end
22
return friend
23
end
24
25
if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Whitelist") then
26
warn("You're not whitelisted h0h but since i released it")
27
--wait(1)
28
--error("Script has been stopped.")
29
end
30
31
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
32
33
local p = game:GetService("Players").LocalPlayer
34
local plr = game:GetService("Players").LocalPlayer
35
local player = game:GetService("Players").LocalPlayer
36
local char = p.Character
37
local mouse = p:GetMouse()
38
local larm = char:WaitForChild("Left Arm")
39
local rarm = char:WaitForChild("Right Arm")
40
local lleg = char:WaitForChild("Left Leg")
41
local rleg = char:WaitForChild("Right Leg")
42
local hed = char:WaitForChild("Head")
43
local torso = char:WaitForChild("Torso")
44
local root = char:WaitForChild("HumanoidRootPart")
45
local hum = char:FindFirstChildOfClass("Humanoid")
46
local debris = game:GetService("Debris")
47
local run = game:GetService("RunService")
48
local rs = run.RenderStepped
49
local cam = workspace.CurrentCamera
50
local movement = 4
51
local change = 0.4
52
local DebrisModel = Instance.new("Model",char)
53
local stealth = false
54
local debounce = false
55
hum.MaxHealth = 50000
56
hum.Health = hum.MaxHealth
57-
themeid = 556122490
57+
themeid = 281705379
58
themepitch = 1
59
main = {r = 0;g = 100;b = 255;v = 1}
60
if p:FindFirstChild("rcolor") then main.r = p.rcolor.Value else local string = Instance.new("StringValue",p) string.Name = "rcolor" end
61
if p:FindFirstChild("gcolor") then main.g = p.gcolor.Value else local string = Instance.new("StringValue",p) string.Name = "gcolor" end
62
if p:FindFirstChild("bcolor") then main.b = p.bcolor.Value else local string = Instance.new("StringValue",p) string.Name = "bcolor" end
63
if p:FindFirstChild("vcolor") then main.v = p.vcolor.Value else local string = Instance.new("StringValue",p) string.Name = "vcolor" end
64
if p:FindFirstChild("idtheme") then themeid = p.idtheme.Value else local string = Instance.new("StringValue",p) string.Name = "idtheme" end
65
if p:FindFirstChild("pitchtheme") then themepitch = p.pitchtheme.Value else local string = Instance.new("StringValue",p) string.Name = "pitchtheme" end
66
pr = p:FindFirstChild("rcolor")
67
pg = p:FindFirstChild("gcolor")
68
pb = p:FindFirstChild("bcolor")
69
pv = p:FindFirstChild("vcolor")
70
idth = p:FindFirstChild("idtheme")
71
pith = p:FindFirstChild("pitchtheme")
72
main_color = Color3.fromRGB(main.r,main.g,main.b)
73
explosionid = {262562442,144699494,539294959,1388740053}
74
--919941001
75
Prefix = "/"
76
p.Chatted:connect(function(msg)
77
 
78
    if msg:lower():sub(1,#Prefix+#'color r ')==Prefix..'color r ' then
79
    local v = tonumber(msg:sub(#Prefix+#'color r '+1))
80
    main.r = v
81
    elseif msg:lower():sub(1,#Prefix+#'color g ')==Prefix..'color g ' then
82
    local v = tonumber(msg:sub(#Prefix+#'color g '+1))
83
    main.g = v
84
    elseif msg:lower():sub(1,#Prefix+#'color b ')==Prefix..'color b ' then
85
    local v = tonumber(msg:sub(#Prefix+#'color b '+1))
86
    main.b = v
87
    elseif msg:lower():sub(1,#Prefix+#'color v ')==Prefix..'color v ' then
88
    local v = tonumber(msg:sub(#Prefix+#'color v '+1))
89
    if v > 1 then main.v = 1 elseif v < -1 then main.v = -1 else main.v = v end
90
91
    elseif msg:lower():sub(1,#Prefix+#'theme ')==Prefix..'theme ' then
92
    local v = tonumber(msg:sub(#Prefix+#'theme '+1))
93
    themeid = v
94
    music(themeid,themepitch)
95
96
    elseif msg:lower():sub(1,#Prefix+#'pitch ')==Prefix..'pitch ' then
97
    local v = tonumber(msg:sub(#Prefix+#'pitch '+1))
98
    themepitch = v
99
    music(themeid,themepitch)
100
101
    elseif msg:lower():sub(1,#Prefix+#'prefix ')==Prefix..'prefix ' then
102
    local v = msg:sub(#Prefix+#'prefix '+1)
103
    Prefix = v
104
 
105
    elseif msg:lower():sub(1,#Prefix+#'reset')==Prefix..'reset' then
106
    main.r = 0
107
    main.g = 100
108
    main.b = 255
109
    main.v = 1
110-
    themeid = 556122490
110+
    themeid = 281705379
111
    themepitch = 1
112
    music(themeid,themepitch)
113
114
    end
115
116
end)
117
----------------------------------------------------------------------------
118
no_anim = false
119
attack = false
120
attacking = false
121
canjump = true
122
aiming_anim = false
123
animid = math.random(0,1)
124
timer = 0
125
bg = Instance.new("BodyGyro",root)
126
bg.P = 100000
127
bg.D = 100
128
----------------------------------------------------------------------------
129
130
function rswait(value)
131
  if value ~= nil and value ~= 0 then
132
    for i=1,value do
133
     rs:wait()
134
    end
135
  else
136
	rs:wait()
137
  end
138
end
139
140
----------------------------------------------------------------------------
141
max = 0
142
function music(id,pitch)
143
max = 0
144
if id == "Stop" then
145
if not torso:FindFirstChild("MusicRuin") then
146
soundz = Instance.new("Sound",torso)
147
end
148
soundz:Stop()
149
else
150
if not torso:FindFirstChild("MusicRuin") then
151
soundz = Instance.new("Sound",torso)
152
end
153
soundz.MaxDistance = 150*5
154
soundz.EmitterSize = 150/5
155
soundz.Volume = 10
156
soundz.Name = "MusicRuin"
157
soundz.Looped = true
158
soundz.PlaybackSpeed = pitch
159
soundz.SoundId = "rbxassetid://"..id
160
soundz:Stop()
161
soundz:Play()
162
end
163
end
164
165
----------------------------------------------------------------------------
166
167
function lerp(a, b, t)
168
  return a + (b - a)*t
169
end
170
171
----------------------------------------------------------------------------
172
173
function Lerp(c1,c2,al)
174
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
175
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
176
  for i,v in pairs(com1) do
177
    com1[i] = v+(com2[i]-v)*al
178
  end
179
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
180
end
181
182
----------------------------------------------------------------------------
183
184
function slerp(a, b, t)
185
  dot = a:Dot(b)
186
  if dot > 0.99999 or dot < -0.99999 then
187
    return t <= 0.5 and a or b
188
  else
189
    r = math.acos(dot)
190
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
191
  end
192
end
193
194
----------------------------------------------------------------------------
195
196
function clerp(c1,c2,al)
197
198
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
199
200
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
201
202
  for i,v in pairs(com1) do
203
204
    com1[i] = lerp(v,com2[i],al)
205
206
  end
207
208
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
209
210
end
211
212
----------------------------------------------------------------------------
213
214
function findAllNearestTorso(pos,dist)
215
    local list = game.Workspace:children()
216
    local torso = {}
217
    local temp = nil
218
    local human = nil
219
    local temp2 = nil
220
    for x = 1, #list do
221
        temp2 = list[x]
222
        if (temp2.className == "Model") and (temp2 ~= char) then
223
            local nayem = "Torso"
224
            if temp2:findFirstChild("UpperTorso") then nayem = "UpperTorso" end
225
            temp = temp2:findFirstChild(nayem)
226
            human = temp2:findFirstChildOfClass("Humanoid")
227
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
228
                if (temp.Position - pos).magnitude < dist then
229
                    table.insert(torso,temp)
230
                    dist = (temp.Position - pos).magnitude
231
                end
232
            end
233
        end
234
    end
235
    return torso
236
end
237
238
----------------------------------------------------------------------------
239
240
local isAPlayer
241
function checkIfNotPlayer(model)
242
coroutine.resume(coroutine.create(function()
243
if model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel then
244
isAPlayer = true
245
else
246
isAPlayer = false
247
end
248
end))
249
return isAPlayer
250
end
251
252
----------------------------------------------------------------------------
253
254
function computeDirection(vec)
255
local lenSquared = vec.magnitude * vec.magnitude
256
local invSqrt = 1 / math.sqrt(lenSquared)
257
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
258
end
259
260
----------------------------------------------------------------------------
261
262
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
263
264
  local wld = Instance.new("Weld", wp1)
265
266
  wld.Part0 = wp0
267
268
  wld.Part1 = wp1
269
270
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
271
272
  return wld
273
274
end
275
276
----------------------------------------------------------------------------
277
278
function weld(model)
279
	local parts,last = {}
280
	local function scan(parent)
281
		for _,v in pairs(parent:GetChildren()) do
282
			if (v:IsA("BasePart")) then
283
				if (last) then
284
					local w = Instance.new("Weld")
285
					w.Name = ("%s_Weld"):format(v.Name)
286
					w.Part0,w.Part1 = last,v
287
					w.C0 = last.CFrame:inverse()
288
					w.C1 = v.CFrame:inverse()
289
					w.Parent = last
290
				end
291
				last = v
292
				table.insert(parts,v)
293
			end
294
			scan(v)
295
		end
296
	end
297
	scan(model)
298
	for _,v in pairs(parts) do
299
		v.Anchored = false
300
		v.Locked = true
301
	end
302
end
303
304
----------------------------------------------------------------------------
305
306
function sound(id,position,vol,pitch,dist,start,finish)
307
  coroutine.resume(coroutine.create(function()
308
309
  local part = Instance.new("Part",DebrisModel)
310
  part.Anchored = true
311
  part.Position = position
312
  part.Size = Vector3.new(0,0,0)
313
  part.CanCollide = false
314
  part.Transparency = 1
315
316
  soundasd = Instance.new("Sound",part)
317
  
318
  soundasd.SoundId = "rbxassetid://"..id
319
  
320
  if vol ~= nil then
321
    soundasd.Volume = vol
322
  end
323
324
  if pitch ~= nil then
325
    soundasd.PlaybackSpeed = pitch
326
  end
327
  
328
  if dist ~= nil then
329
    soundasd.MaxDistance = dist*5
330
    soundasd.EmitterSize = dist/5
331
  end
332
333
  delay(0.5,function() debris:AddItem(part,soundasd.TimeLength+3) end)
334
  
335
  soundasd:Play()
336
  
337
  end))
338
  return soundasd
339
end
340
341
function createsound(id,parent)
342
343
  local soundz = Instance.new("Sound",parent)
344
345
  soundz.SoundId = "rbxassetid://"..id
346
347
  return soundz
348
349
end
350
351
function playsound(sond,vol,pitch,start)
352
  
353
  if vol ~= nil then
354
    sond.Volume = vol
355
  end
356
357
  if pitch ~= nil then
358
    sond.PlaybackSpeed = pitch
359
  end
360
 
361
  if start ~= nil then
362
    sond.TimePosition = start
363
  end
364
365
  sond:Play()
366
  
367
end
368
369
----------------------------------------------------------------------------
370
eColors={"Really red","Really black"}
371
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans)
372
    local magz = (Part0 - Part1).magnitude
373
    local curpos = Part0
374
    local trz = {-Offset,Offset} 
375
    for i=1,Times do
376
        local li = Instance.new("Part", DebrisModel)
377
        li.TopSurface =0
378
        li.Material = Enum.Material.Neon
379
        li.BottomSurface = 0
380
        li.Anchored = true
381
        li.Locked = true
382
        li.Transparency = Trans or 0.4
383
        li.BrickColor = BrickColor.new(Color)
384
        li.formFactor = "Custom"
385
        li.CanCollide = false
386
        li.Size = Vector3.new(Thickness,Thickness,magz/Times)
387
        local lim = Instance.new("BlockMesh",li)
388
        local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
389
        local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
390
        if Times == i then
391
        local magz2 = (curpos - Part1).magnitude
392
        li.Size = Vector3.new(Thickness,Thickness,magz2)
393
        li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
394
        else
395
        li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
396
        end
397
        curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
398
        li.Name = "LIGHTNING"
399
    end
400
end
401
402
----------------------------------------------------------------------------
403
404
local HBill = Instance.new("BillboardGui",hed)
405
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
406
local HName = Instance.new("TextLabel")
407
HBill.Size = UDim2.new(15,0,2.2,0)
408-
HBill.StudsOffset = Vector3.new(3.675,1.2,0)
408+
409
HBill.AlwaysOnTop = true
410
HBill.Enabled = true
411
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
412
HMain.BackgroundTransparency = 1
413-
HMain.Size = UDim2.new(.5,0,.2,0)
413+
414
HName.Parent = HMain
415
HName.BackgroundTransparency = 1
416
HName.BackgroundColor3 = Color3.new(255,255,255)
417
HName.BorderColor3 = Color3.new(0,0,0)
418
HName.BorderSizePixel = 2
419
HName.Size = UDim2.new(1,0,.75,0)
420
HName.Font = "Code"
421-
HName.Text = [[(Amatsumika Starlight)]]
421+
HName.Text = [[Blue Fire Natsu]]
422
HName.TextScaled = true
423-
HName.TextColor3 = Color3.new(0.5,0.5,0.5)
423+
424-
HName.TextStrokeColor3 = Color3.new(0.1,0.1,0.1)
424+
425
HName.TextStrokeTransparency = 0
426
HName.TextYAlignment = "Bottom"
427
428
function bigboomrektxd()
429
coroutine.resume(coroutine.create(function()
430
local magnitude = nil
431
local Position = nil
432
if animid == 0 then
433
Position = larm.Position
434
else
435
Position = rarm.Position
436
end
437
--sound(743499393,Position,10,math.random(6,8)/10)
438
sound(440145223,Position,10,math.random(10,12)/10,50)
439
440
local Part1 = Instance.new("Part")
441
local mesh2 = Instance.new("SpecialMesh",Part1)
442
mesh2.MeshId = "rbxassetid://559831844"
443
mesh2.Scale = Vector3.new(0,0,0.4)
444
Part1.Material = Enum.Material.Neon
445-
HName.Text = [[「アマツミカ·スタライト」]]
445+
446
Part1.Color = Color3.fromHSV(0,0,main.v)
447
Part1.Parent = DebrisModel
448
Part1.Size = Vector3.new(0,0,0)
449
Part1.Anchored = true
450
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
451
Part1.Name = "EXPLOSION2"
452
453
local Part0 = Instance.new("Part",DebrisModel)
454
local PointLight2 = Instance.new("PointLight")
455
Part0.Name = "Bullet"
456
Part0.Material = Enum.Material.Neon
457
Part0.Color = Color3.fromHSV(0,0,main.v)
458
Part0.Anchored = false
459
Part0.Size = Vector3.new(5, 5, 5)
460
local mesh = Instance.new("SpecialMesh",Part0)
461
mesh.MeshType = Enum.MeshType.Sphere
462
local bforce = Instance.new("BodyForce",Part0)
463
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
464
Part0.CanCollide = false
465
PointLight2.Parent = Part0
466
PointLight2.Color = Part0.Color
467
local Target = mouse.Hit.p
468
local direction = Target - Position
469
local direction = computeDirection(direction)
470
local pos = Position + (direction * 2) 
471
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
472
Part0.Velocity = direction * 60
473
local asd = nil
474
local loop = nil
475
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
476
loop = rs:connect(function()
477
local asdf = math.random(500,1000)/1000
478
local Part1 = Instance.new("Part")
479
local mesh2 = Instance.new("SpecialMesh",Part1)
480
mesh2.MeshType = Enum.MeshType.Sphere
481
Part1.Material = Enum.Material.Neon
482
Part1.CanCollide = false
483
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
484
Part1.Parent = DebrisModel
485
Part1.Size = Part0.Size + Vector3.new(asdf,asdf,asdf)
486
Part1.Anchored = true
487
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-1000,1000)/750,math.random(-1000,1000)/750,math.random(-1000,1000)/750))
488
Part1.Name = "SMOKE"
489
end)
490
asd = Part0.Touched:connect(function(ht)
491
local hit=ht.Parent
492
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
493
asd:disconnect()
494
loop:disconnect()
495
Part0:Destroy()
496
497
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(6,9)/10,200)
498
for i,v in pairs(findAllNearestTorso(Part0.Position,50)) do
499
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
500
v:Destroy()
501
else
502
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(50,60)/10))
503
end
504
local Position = Part0.Position
505
local Target = v.Position
506
local direction = Target - Position
507
local direction = computeDirection(direction)
508
local bv = Instance.new("BodyVelocity",v)
509
bv.Velocity = direction * (50 - ((Position - Target).magnitude/2))
510
debris:AddItem(bv,1)
511
end
512
for i=1,14,2 do for x=1,math.random(0,1) do rs:wait() end
513
for z=1,math.random(2,3) do
514
local asdf = math.random(-5,5)*10-(i/20)*8
515
local Part1 = Instance.new("Part")
516
local mesh2 = Instance.new("SpecialMesh",Part1)
517
mesh2.MeshType = Enum.MeshType.Sphere
518
mesh2.Scale = Vector3.new(0,0,0)
519
Part1.Material = Enum.Material.Neon
520
Part1.CanCollide = false
521
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
522
Part1.Parent = DebrisModel
523
Part1.Size = Vector3.new(asdf,asdf,asdf)
524
Part1.Anchored = true
525
local a = i*0.5
526
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-10,10),math.random(-2,2)*a))
527
Part1.Name = "EXPLOSION"
528
end
529
end
530
531
end
532
end)
533
end))
534
end
535
536
holdclick=false
537
538
mouse.Button1Down:connect(function()
539
if debounce == false then
540
if animid == 0 then
541
animid = 1
542
else
543
animid = 0
544
end
545
debounce = true
546
holdclick = true
547
aiming_anim = true
548
wait(0.2)
549
repeat 
550
rs:wait()
551
timer = 150
552
until holdclick == false
553
bigboomrektxd()
554
555
local Position = mouse.Hit.p
556
local Target = root.Position
557
local direction = Target - Position
558
local direction = computeDirection(direction)
559
root.Velocity = direction * 150
560
561
aiming_anim = false
562
delay(0.3,function() debounce = false end)
563
end
564
end)
565
566
mouse.Button1Up:connect(function()
567
holdclick=false
568
end)
569
570
function dashasdf()
571
debounce = true
572
573
canjump = false
574
attack = true
575
576
for i,v in pairs(char:GetChildren()) do
577
if v ~= root then
578
if v:IsA("Part") then
579
v.Transparency = 1
580
elseif v:IsA("Accoutrement") then
581
v:FindFirstChildOfClass("Part").Transparency = 1
582
end
583
end
584
end
585
586
local tempattachment = Instance.new("Attachment",root)
587
tempattachment.Position = Vector3.new(0,0,-4)
588
589
for i=1,20 do rs:wait()
590
root.Velocity = Vector3.new(0,0,0)
591
root.CFrame = CFrame.new(tempattachment.WorldPosition) * CFrame.Angles(math.rad(root.Orientation.X),math.rad(root.Orientation.Y),math.rad(root.Orientation.Z))
592
local asdf = math.random(500,1000)/100
593
local Part1 = Instance.new("Part")
594
local mesh2 = Instance.new("SpecialMesh",Part1)
595
mesh2.MeshType = Enum.MeshType.Sphere
596
Part1.Material = Enum.Material.Neon
597
Part1.CanCollide = false
598
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
599
Part1.Parent = DebrisModel
600
Part1.Size = Vector3.new(asdf,asdf,asdf)
601
Part1.Anchored = true
602
Part1.CFrame = CFrame.new(root.Position + Vector3.new(math.random(-1000,1000)/500,math.random(-1000,1000)/500,math.random(-1000,1000)/500))
603
Part1.Name = "SMOKE"
604
end
605
606
tempattachment:Destroy()
607
608
for i,v in pairs(char:GetChildren()) do
609
if v ~= root then
610
if v:IsA("Part") then
611
v.Transparency = 0
612
elseif v:IsA("Accoutrement") then
613
v:FindFirstChildOfClass("Part").Transparency = 0
614
end
615
end
616
end
617
618
canjump = true
619
attack = false
620
621
delay(0.1,function() debounce = false end)
622
end
623
624
function laz0r()
625
626
local Position = nil
627
if animid == 0 then
628
Position = larm.Position
629
else
630
Position = rarm.Position
631
end
632
633
local Part1 = Instance.new("Part")
634
local mesh2 = Instance.new("SpecialMesh",Part1)
635
mesh2.MeshId = "rbxassetid://559831844"
636
mesh2.Scale = Vector3.new(0,0,0.4)
637
Part1.Material = Enum.Material.Neon
638
Part1.CanCollide = false
639
Part1.Color = Color3.fromHSV(0,0,main.v)
640
Part1.Parent = DebrisModel
641
Part1.Size = Vector3.new(0,0,0)
642
Part1.Anchored = true
643
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
644
Part1.Name = "EXPLOSION3"
645
646
local Part0 = Instance.new("Part",DebrisModel)
647
Part0.Name = "Bullet"
648
Part0.Material = Enum.Material.Neon
649
Part0.Color = Color3.fromHSV(0,0,main.v)
650
Part0.Anchored = true
651
local mesh = Instance.new("SpecialMesh",Part0)
652
mesh.MeshType = Enum.MeshType.Sphere
653
Part0.CanCollide = false
654
local Target = mouse.Hit.p
655
local direction = Target - Position
656
local direction = computeDirection(direction)
657
local ray = Ray.new(Position, (Target-Position).unit*1048)
658
local part, endPoint = workspace:FindPartOnRay(ray, char)
659
Part0.Size = Vector3.new(5,1,5)
660
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
661
local pos = Position + (direction * (mesh.Scale.Y/2))
662
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
663
664
clashpart = Instance.new("Part",DebrisModel)
665
clashpart.Size = Vector3.new(50,50,50)
666
clashpart.CanCollide = false
667
clashpart.Anchored = true
668
clashpart.Transparency = 1
669
clashpart.Color = main_color
670
clashpart.Name = "StarLightClash"
671
clashpart.CFrame = CFrame.new(endPoint, root.Position)
672
673
sound(1177475476,Position,10,math.random(5,6)/10,300)
674
675
local z = 10
676
for i = 1,100 do rs:wait()
677
if animid == 0 then
678
Position = larm.Position
679
else
680
Position = rarm.Position
681
end
682
local Target = mouse.Hit.p
683
local direction = Target - Position
684
local direction = computeDirection(direction)
685
local ray = Ray.new(Position, (Target-Position).unit*1048)
686
local part, endPoint = workspace:FindPartOnRay(ray, char)
687
Part0.Size = Vector3.new(5-((i/100)*5),1,5-((i/100)*5))
688
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude,1)
689
mesh.Offset = Vector3.new(math.random(-10000,10000)/20000,math.random(-10000,10000)/20000,0)
690
local pos = Position + (direction * (mesh.Scale.Y/2))
691
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
692
clashpart.CFrame = CFrame.new(endPoint, root.Position)
693
694
local Position = mouse.Hit.p
695
local Target = root.Position
696
local direction = Target - Position
697
local direction = computeDirection(direction)
698
root.Velocity = direction * 5
699
700
if i >= z then z = i + 10 sound(explosionid[math.random(1,#explosionid)],endPoint,10,math.random(6,9)/10,200) end
701
702
Part1 = Part0:Clone()
703
Part1.Parent = DebrisModel
704
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
705
Part1.Name = "SMOKE2"
706
707
if part ~= nil then
708
if part.Name == "StarLightClash" then
709
local asdf = math.random(0,5)*20
710
local Part1 = Instance.new("Part")
711
local mesh2 = Instance.new("SpecialMesh",Part1)
712
mesh2.MeshType = Enum.MeshType.Sphere
713
mesh2.Scale = Vector3.new(0,0,0)
714
Part1.Material = Enum.Material.Neon
715
Part1.CanCollide = false
716
Part1.Color = Color3.fromHSV(Color3.toHSV(Color3.fromRGB((main.r+(255*part.Color.r))/2,(main.g+(255*part.Color.g))/2,(main.b+(255*part.Color.b))/2)),math.random(5000,10000)/10000,main.v)
717
Part1.Parent = DebrisModel
718
Part1.Size = Vector3.new(asdf,asdf,asdf)
719
Part1.Anchored = true
720
local a = 1.5
721
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
722
Part1.Name = "EXPLOSION"
723
else
724
local asdf = math.random(0,5)*10
725
local Part1 = Instance.new("Part")
726
local mesh2 = Instance.new("SpecialMesh",Part1)
727
mesh2.MeshType = Enum.MeshType.Sphere
728
mesh2.Scale = Vector3.new(0,0,0)
729
Part1.Material = Enum.Material.Neon
730
Part1.CanCollide = false
731
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
732
Part1.Parent = DebrisModel
733
Part1.Size = Vector3.new(asdf,asdf,asdf)
734
Part1.Anchored = true
735
local a = 1.5
736
Part1.CFrame = CFrame.new(endPoint + Vector3.new(math.random(-2,2)*a,math.random(-4,4),math.random(-2,2)*a))
737
Part1.Name = "EXPLOSION"
738
end
739
end
740
741
for i,v in pairs(findAllNearestTorso(endPoint,50)) do
742
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
743
v:Destroy()
744
else
745
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/math.random(120,180))
746
end
747
local Position = mouse.Hit.p
748
local Target = v.Position
749
local direction = Target - Position
750
local direction = computeDirection(direction)
751
local bv = Instance.new("BodyVelocity",v)
752
bv.Velocity = direction * (10 - ((Position - Target).magnitude/2))
753
debris:AddItem(bv,1)
754
end
755
756
end
757
clashpart:Destroy()
758
Part0:Destroy()
759
wait(0.3)
760
aiming_anim = false
761
delay(0.3,function() debounce = false end)
762
end
763
764
function nukewelpo()
765
coroutine.resume(coroutine.create(function()
766
local magnitude = nil
767
local Position = nil
768
if animid == 0 then
769
Position = larm.Position
770
else
771
Position = rarm.Position
772
end
773
--sound(743499393,Position,10,math.random(6,8)/10)
774
sound(440145223,Position,10,math.random(4,5)/10,100)
775
776
local Part1 = Instance.new("Part")
777
local mesh2 = Instance.new("SpecialMesh",Part1)
778
mesh2.MeshId = "rbxassetid://559831844"
779
mesh2.Scale = Vector3.new(0,0,0.4)
780
Part1.Material = Enum.Material.Neon
781
Part1.CanCollide = false
782
Part1.Color = Color3.fromHSV(0,0,main.v)
783
Part1.Parent = DebrisModel
784
Part1.Size = Vector3.new(0,0,0)
785
Part1.Anchored = true
786
Part1.CFrame = CFrame.new(Position,mouse.Hit.p)
787
Part1.Name = "EXPLOSION3"
788
789
local Part0 = Instance.new("Part",DebrisModel)
790
local PointLight2 = Instance.new("PointLight")
791
Part0.Name = "Bullet"
792
Part0.Material = Enum.Material.Neon
793
Part0.Color = Color3.fromHSV(0,0,main.v)
794
Part0.Anchored = false
795
Part0.Size = Vector3.new(5, 5, 5)
796
local mesh = Instance.new("SpecialMesh",Part0)
797
mesh.MeshType = Enum.MeshType.Sphere
798
mesh.Scale = Vector3.new(3,3,3)
799
local bforce = Instance.new("BodyForce",Part0)
800
bforce.force = Vector3.new(0, ((bforce.Parent:getMass())*workspace.Gravity), 0)
801
Part0.CanCollide = false
802
PointLight2.Parent = Part0
803
PointLight2.Color = Part0.Color
804
local Target = mouse.Hit.p
805
local direction = Target - Position
806
local direction = computeDirection(direction)
807
local pos = Position + (direction * 2) 
808
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
809
Part0.Velocity = direction * 150
810
local asd = nil
811
local loop = nil
812
delay(5, function() Part0:Destroy() loop:disconnect() asd:disconnect() end)
813
loop = rs:connect(function()
814
local asdf = math.random(500,1000)/1000
815
local Part1 = Instance.new("Part")
816
local mesh2 = Instance.new("SpecialMesh",Part1)
817
mesh2.MeshType = Enum.MeshType.Sphere
818
Part1.Material = Enum.Material.Neon
819
Part1.CanCollide = false
820
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
821
Part1.Parent = DebrisModel
822
Part1.Size = (Part0.Size*3) + Vector3.new(asdf,asdf,asdf)
823
Part1.Anchored = true
824
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-3000,3000)/750,math.random(-3000,3000)/750,math.random(-3000,3000)/750))
825
Part1.Name = "SMOKE"
826
end)
827
asd = Part0.Touched:connect(function(ht)
828
local hit=ht.Parent
829
if checkIfNotPlayer(ht) == true and ht.CanCollide == true then
830
asd:disconnect()
831
loop:disconnect()
832
Part0:Destroy()
833
834
sound(explosionid[math.random(1,#explosionid)],Part0.Position,10,math.random(3,5)/10,500)
835
for i,v in pairs(findAllNearestTorso(Part0.Position,160)) do
836
if v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth >= 9e+99 then
837
v:Destroy()
838
else
839
v.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(v.Parent:FindFirstChildOfClass("Humanoid").MaxHealth/(math.random(20,30)/10))
840
end
841
local Position = Part0.Position
842
local Target = v.Position
843
local direction = Target - Position
844
local direction = computeDirection(direction)
845
local bv = Instance.new("BodyVelocity",v)
846
bv.Velocity = direction * (120 - ((Position - Target).magnitude/2))
847
debris:AddItem(bv,1)
848
end
849
for i=1,10,0.5 do for x=1,math.random(0,1) do rs:wait() end
850
for z=1,math.random(2,3) do
851
local asdf = math.random(-5,5)*10-(i/20)*12
852
local Part1 = Instance.new("Part")
853
local mesh2 = Instance.new("SpecialMesh",Part1)
854
mesh2.MeshType = Enum.MeshType.Sphere
855
mesh2.Scale = Vector3.new(0,0,0)
856
Part1.Material = Enum.Material.Neon
857
Part1.CanCollide = false
858
Part1.Color = Color3.fromHSV(Color3.toHSV(main_color),math.random(0,10000)/10000,main.v)
859
Part1.Parent = DebrisModel
860
Part1.Size = Vector3.new(asdf,asdf,asdf)
861
Part1.Anchored = true
862
local a = i*5
863
Part1.CFrame = CFrame.new(Part0.Position + Vector3.new(math.random(-2,2)*a,math.random(-30,30),math.random(-2,2)*a))
864
Part1.Name = "EXPLOSION4"
865
end
866
end
867
868
end
869
end)
870
end))
871
end
872
873
holdq = false
874
holdr = false
875
cooldownult = false
876
877
mouse.KeyDown:connect(function(key)
878
if debounce == false then
879
if key == "e" then
880
dashasdf()
881
elseif key == "r" and cooldownult == false then
882
cooldownult = true
883
if animid == 0 then
884
animid = 1
885
else
886
animid = 0
887
end
888
debounce = true
889
holdr = true
890
aiming_anim = true
891
wait(0.2)
892
repeat 
893
rs:wait()
894
timer = 150
895
until holdr == false
896
nukewelpo()
897
898
local Position = mouse.Hit.p
899
local Target = root.Position
900
local direction = Target - Position
901
local direction = computeDirection(direction)
902
root.Velocity = direction * 300
903
904
aiming_anim = false
905
delay(5,function() cooldownult = false end)
906
delay(1,function() debounce = false end)
907
908
elseif key == "q" then
909
debounce = true
910
if animid == 0 then
911
animid = 1
912
else
913
animid = 0
914
end
915
holdq = true
916
attack = true
917
aiming_anim = true
918
repeat rs:wait() timer = 150 until holdq == false
919
laz0r()
920
attack = false
921
end
922
end
923
end)
924
925
mouse.KeyUp:connect(function(key)
926
if key == "q" then
927
holdq = false
928
elseif key == "r" then
929
holdr = false
930
end
931
end)
932
933
----------------------------------------------------------------------------
934
music(themeid,themepitch)
935
velocityYFall=0
936
velocityYFall2=0
937
velocityYFall3=0
938
velocityYFall4=0
939
neckrotY=0
940
neckrotY2=0
941
torsorotY=0
942
torsorotY2=0
943
torsoY=0
944
torsoY2=0
945
sine = 0
946
newWeld(torso, larm, -1.5, 0.5, 0)
947
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
948
newWeld(torso, rarm, 1.5, 0.5, 0)
949
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
950
newWeld(torso, hed, 0, 1.5, 0)
951
newWeld(torso, lleg, -0.5, -1, 0)
952
lleg.Weld.C1 = CFrame.new(0, 1, 0)
953
newWeld(torso, rleg, 0.5, -1, 0)
954
rleg.Weld.C1 = CFrame.new(0, 1, 0)
955
newWeld(root, torso, 0, -1, 0)
956
torso.Weld.C1 = CFrame.new(0, -1, 0)
957
958
rs:connect(function()
959
960
bg.MaxTorque = Vector3.new(0,0,0)
961
962
for i,v in pairs(DebrisModel:GetChildren()) do
963
    
964
965
if v.Name == "EXPLOSION" then
966
local change = 0.04-(v.Transparency*0.02)
967
local vm = v:FindFirstChildOfClass("SpecialMesh")
968
vm.Scale = vm.Scale + Vector3.new(change,change,change)
969
v.Transparency = v.Transparency + 0.02
970
if v.Transparency >= 1 then
971
v:Destroy()
972
end
973
974
elseif v.Name == "EXPLOSION2" then
975
local change = 0.04-(v.Transparency*0.04)
976
local vm = v:FindFirstChildOfClass("SpecialMesh")
977
vm.Scale = vm.Scale + Vector3.new(change,change,0)
978
v.Transparency = v.Transparency + 0.025
979
if v.Transparency >= 1 then
980
v:Destroy()
981
end
982
983
elseif v.Name == "EXPLOSION3" then
984
local change = 0.5-(v.Transparency*0.5)
985
local vm = v:FindFirstChildOfClass("SpecialMesh")
986
vm.Scale = vm.Scale + Vector3.new(change,change,0)
987
v.Transparency = v.Transparency + 0.1
988
if v.Transparency >= 1 then
989
v:Destroy()
990
end
991
992
elseif v.Name == "EXPLOSION4" then
993
local change = 0.15-(v.Transparency*0.125)
994
local vm = v:FindFirstChildOfClass("SpecialMesh")
995
vm.Scale = vm.Scale + Vector3.new(change,change,change)
996
v.Transparency = v.Transparency + 0.01
997
if v.Transparency >= 1 then
998
v:Destroy()
999
end
1000
1001
elseif v.Name == "SMOKE" then
1002
local vm = v:FindFirstChildOfClass("SpecialMesh")
1003
vm.Scale = vm.Scale - Vector3.new(0.075,0.075,0.075)
1004
if vm.Scale.X <= 0 then
1005
v:Destroy()
1006
end
1007
1008
elseif v.Name == "SMOKE2" then
1009
local change = 2-(v.Transparency*2)
1010
local vm = v:FindFirstChildOfClass("SpecialMesh")
1011
local Position = nil
1012
if animid == 0 then
1013
Position = larm.Position
1014
else
1015
Position = rarm.Position
1016
end
1017
local Target = mouse.Hit.p
1018
local direction = Target - Position
1019
local direction = computeDirection(direction)
1020
local ray = Ray.new(Position, (Target-Position).unit*1048)
1021
local part, endPoint = workspace:FindPartOnRay(ray, char)
1022
vm.Scale = Vector3.new(vm.Scale.X,(Position-endPoint).magnitude,vm.Scale.Z) + Vector3.new(change,0,change)
1023
local pos = Position + (direction * (vm.Scale.Y/2))
1024
v.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1025
vm.Offset = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,0)
1026
v.Transparency = v.Transparency + 0.1
1027
if v.Transparency >= 1 then
1028
v:Destroy()
1029
end
1030
1031
1032
elseif v.Name == "LIGHTNING" then
1033
local vm = v:FindFirstChildOfClass("BlockMesh")
1034
vm.Scale = vm.Scale - Vector3.new(0.1,0.1,0)
1035
if vm.Scale.X <= 0 then
1036
v:Destroy()
1037
end
1038
1039
end
1040
end
1041
1042
if -root.Velocity.Y/1.5 > 0 and -root.Velocity.Y/1.5 < 160 then
1043
velocityYFall = root.Velocity.Y/1.5
1044
end
1045
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1046
velocityYFall2 = root.Velocity.Y/180
1047
end
1048
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1049
velocityYFall3 = root.Velocity.Y/1.5
1050
end
1051
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1052
velocityYFall4 = root.Velocity.Y/1.5
1053
end
1054
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1055
neckrotY = root.RotVelocity.Y/6
1056
end
1057
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1058
neckrotY2 = root.RotVelocity.Y/8
1059
end
1060
1061
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1062
torsorotY = root.RotVelocity.Y/6
1063
end
1064
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1065
torsorotY2 = root.RotVelocity.Y/8
1066
end
1067
1068
1069
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1070
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1071
1072
if attack == true then
1073
hum.WalkSpeed = 1
1074
else
1075
hum.WalkSpeed = 8
1076
end
1077
1078
if canjump == true then
1079
hum.JumpPower = 50
1080
else
1081
hum.JumpPower = 0
1082
end
1083
1084
local jumped = false
1085
local ray1 = Ray.new(root.Position+Vector3.new(1,0,0),Vector3.new(0, -6, 0))
1086
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1087
local ray2 = Ray.new(root.Position-Vector3.new(1,0,0),Vector3.new(0, -6, 0))
1088
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1089
local ray3 = Ray.new(root.Position+Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
1090
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1091
local ray4 = Ray.new(root.Position-Vector3.new(0,0,0.5),Vector3.new(0, -6, 0))
1092
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1093
1094
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1095
1096
local rlegray = Ray.new(rleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
1097
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1098
1099
local llegray = Ray.new(lleg.Position+Vector3.new(0,0.5,0),Vector3.new(0, -1.75, 0))
1100
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1101
1102
if no_anim == false then
1103
if hum.Health > 0 then
1104
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1105
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1106
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10),0,0),0.1)
1107
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/30)*math.cos(sine/4)/2,(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1108
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/30)*math.cos(sine/4)/2,-(movement/50)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1109
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+(movement/20)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-4*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1110
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.85-(movement/10)*math.cos(sine/4)/2,-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1111
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.85+(movement/10)*math.cos(sine/4)/2,-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1112
elseif jumped == true then
1113
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1114
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0),0.1)
1115
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-50-1*math.cos(sine/8))), 0.2)
1116
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,1-0.1*math.cos(sine/16)/2,0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(50+1*math.cos(sine/8))), 0.2)
1117
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1118
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(-35-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
1119
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0+0.1*math.cos(sine/16),-0.8)*CFrame.Angles(math.rad(-25+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
1120
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5 then
1121
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)*CFrame.Angles(math.rad(-18),math.rad(0+math.rad(0+2*math.cos(sine/2))),0), 0.1)
1122
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-15),0,0),0.1)
1123
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(-5-1*math.cos(sine/8))), 0.2)
1124
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(0-1*math.cos(sine/16)),math.rad(5+1*math.cos(sine/8))), 0.2)
1125
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1126
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0-1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(-2-0.5*math.cos(sine/8))), 0.2)
1127
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5,0+0.1*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+1*math.cos(sine/16)),math.rad(0-1*math.cos(sine/16)),math.rad(2+0.5*math.cos(sine/8))), 0.2)
1128
end
1129
for i=1,5 do
1130
if aiming_anim == true then
1131
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1132
if jumped == false then
1133
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1134
else
1135
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1136
end
1137
if animid == 0 then
1138
hed.Weld.C1 =  Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(-80),0),0.4)
1139
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(-80), math.rad(0-1*math.cos(sine/32))),0.2)
1140
larm.Weld.C0 = Lerp(larm.Weld.C0,CFrame.new(-1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(-10-1*math.cos(sine/16)),math.rad(-90-1*math.cos(sine/8))),0.4)
1141
else
1142
hed.Weld.C1 =  Lerp(hed.Weld.C1,CFrame.Angles(0,math.rad(80),0),0.4)
1143
torso.Weld.C0 = Lerp(torso.Weld.C0,CFrame.new(0, -1.1-0.1*math.cos(sine/16), 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(80), math.rad(0-1*math.cos(sine/32))),0.2)
1144
rarm.Weld.C0 = Lerp(rarm.Weld.C0,CFrame.new(1.5,0.55-0.1*math.cos(sine/16)/2,-0.1*math.cos(sine/16))*CFrame.Angles(math.rad(0),math.rad(10-1*math.cos(sine/16)),math.rad(90+1*math.cos(sine/8))),0.4)
1145
end
1146
else
1147
if timer <= 0 then
1148
animid = math.random(0,1)
1149
else
1150
timer = timer - 1
1151
end
1152
end
1153
end
1154
end
1155
end
1156
main_color = Color3.fromRGB(main.r,main.g,main.b)
1157
pr.Value = main.r
1158
pg.Value = main.g
1159
pb.Value = main.b
1160
pv.Value = main.v
1161
idth.Value = themeid
1162
pith.Value = themepitch
1163
HName.TextStrokeColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v/2)
1164
HName.TextColor3 = Color3.fromHSV(Color3.toHSV(main_color),1,main.v)
1165
sine = sine + change
1166
if hum.Health <= 0 then
1167
debounce = true
1168
end
1169
end)