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Player = game.Players.LocalPlayer
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local t1 = Player.Character.Torso
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local rs1 = t1["Right Shoulder"]
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t1.Parent.Animate.Disabled = true
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game.Chat:Chat(t1.Parent.Head, "Sieg Heil! Heil H§i§t§l§e§r!! Heil thy Fuhrer!", "Red")
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.6,-0) * CFrame.Angles(-0.1,-0.7,-0.2) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.6,-0) * CFrame.Angles(-0.1,-0.7,-0.3) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.6,-0) * CFrame.Angles(-0.1,-0.7,-0.4) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.6,-0) * CFrame.Angles(-0.1,-0.7,-0.5) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.6,-0) * CFrame.Angles(-0.1,-0.7,-0.6) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.6,-0) * CFrame.Angles(-0.1,-0.7,-0.7) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.6,-0) * CFrame.Angles(-0.1,-0.7,-0.8) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.6,-0) * CFrame.Angles(-0.1,-0.7,-0.9) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.6,-0) * CFrame.Angles(-0.1,-0.7,-1) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.5,-0.4) * CFrame.Angles(-0.5,-0.7,-1.3) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.4,-0.4) * CFrame.Angles(-0.5,-0.7,-1.4) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.3,-0.4) * CFrame.Angles(-0.5,-0.7,-1.5) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,0.6, -0) * CFrame.Angles(0,1.2,-0.4) * CFrame.Angles(-0.5,-0.7,-1.6) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,0.6, -0) * CFrame.Angles(0,1.1,-0.4) * CFrame.Angles(-0.5,-0.7,-1.7) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,0.6, -0) * CFrame.Angles(0,1.0,-0.4) * CFrame.Angles(-0.5,-0.7,-1.8) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,0.6, -0) * CFrame.Angles(0,1.1,-0.4) * CFrame.Angles(-0.5,-0.7,-1.8) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,0.6, -0) * CFrame.Angles(0,1.2,-0.4) * CFrame.Angles(-0.5,-0.7,-1.7) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,0.6, -0) * CFrame.Angles(0,1.3,-0.4) * CFrame.Angles(-0.5,-0.7,-1.6) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.4,-0.4) * CFrame.Angles(-0.5,-0.7,-1.5) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.5,-0.4) * CFrame.Angles(-0.5,-0.7,-1.4) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.6,-0.4) * CFrame.Angles(-0.5,-0.7,-1.3) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,0.88, -0) * CFrame.Angles(0.5,1.6,-0.4) * CFrame.Angles(-0,-1.4,-1.3) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,0.99, -0) * CFrame.Angles(0.5,1.6,-0.4) * CFrame.Angles(-0,-1.4,-1.4) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,1.09, -0) * CFrame.Angles(0.5,1.6,-0.4) * CFrame.Angles(-0,-1.4,-1.5) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,1.19, -0) * CFrame.Angles(0.5,1.6,-0.4) * CFrame.Angles(-0,-1.4,-1.6) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,1.29, -0) * CFrame.Angles(0.5,1.6,-0.4) * CFrame.Angles(-0,-1.4,-1.7) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,1.39, -0) * CFrame.Angles(0.5,1.6,-0.4) * CFrame.Angles(-0,-1.4,-1.8) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,1.49, -0) * CFrame.Angles(0.5,1.6,-0.4) * CFrame.Angles(-0,-1.4,-1.9) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,1.59, -0) * CFrame.Angles(0.5,1.6,-0.4) * CFrame.Angles(-0,-1.4,-2) --Right Shoulder
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wait(0.043)
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rs1.C1 = CFrame.new(-0.55,1.69, -0) * CFrame.Angles(0.5,1.6,-0.4) * CFrame.Angles(-0,-1.4,-2.1) --Right Shoulder
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wait(2)
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rs1.C1 = CFrame.new(-0.48,0.48, -0) * CFrame.Angles(0,1.6,-0) --Right Shoulder
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wait(0.1)
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t1.Parent.Animate.Disabled = false