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1 | --[[ | |
2 | ||
3 | CEIRIOS' SOUND VISUALIZER | |
4 | ||
5 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
6 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
7 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
8 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
9 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
10 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
11 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
12 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
13 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
14 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
15 | ||
16 | CEIRIOS' SOUND VISUALIZER | |
17 | ||
18 | There are several commands for this; | |
19 | Prefix - the symbol before saying a command, make sure it is 1 character long, the default is @. | |
20 | Color - the default color when the Rainbow command isn't active. | |
21 | Body - how high up or low the parts are from the HumanoidRootPart. | |
22 | Rainbow - depicts if the parts and pointlights are changing colors or not. | |
23 | Global - if the music is in the workspace or not. | |
24 | Angle - used to create shapes with the visualizer. | |
25 | Goal - [DON'T GO OVER 1 OR BELOW 0, IT'LL LAG THE GAME] how fast the parts reach their destination point. | |
26 | Split - another command to help create shapes with the visualizer. | |
27 | Parts - how many parts there're in the visualizer. | |
28 | Disp - how far away the parts are from the player. | |
29 | Power - how much the PlaybackLoudness is divided by. (depicts how long the parts get.) | |
30 | Material - the material of the parts. | |
31 | Play - changes the SoundId of the music, ex: Play 226205163 | |
32 | Don't forget the Prefix before Play. | |
33 | Pause - pauses the sound. | |
34 | Resume - resumes the sound. | |
35 | Tpos - how far it is into the sound. | |
36 | MaxDis - how far the sound reaches in distance. | |
37 | Emit - how far before the sound starts getting quiet. | |
38 | Vol - how loud the sound is. | |
39 | Pitch - defines the pitch of the sound. | |
40 | Follow - changes who the parts follow. | |
41 | Whitelist - allows other people to use the commands above, including this one. | |
42 | ||
43 | Made entirely by Ceirios. | |
44 | ||
45 | ||
46 | ||
47 | ||
48 | ||
49 | ||
50 | ||
51 | ||
52 | ||
53 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
54 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
55 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
56 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
57 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
58 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
59 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
60 | DO NOT EDIT THE CODE BELOW, UNLESS YOU KNOW WHAT YOU'RE DOING, YOU'LL BREAK IT IF YOU MESS ANYTHING UP! | |
61 | ||
62 | ]]-- | |
63 | ||
64 | local Follow='LocalPlayer' | |
65 | local Plr=game.Players[Follow] | |
66 | local Char=Plr.Character | |
67 | local RootPart=Char.HumanoidRootPart | |
68 | ||
69 | local Parts=Instance.new('Model') | |
70 | Parts.Parent=Char | |
71 | ||
72 | local Whitelist={} | |
73 | ||
74 | Whitelist[Plr.Name]={Name=Plr.Name,UserId=Plr.UserId} | |
75 | ||
76 | local Settings={ | |
77 | Prefix='@', | |
78 | Color='Light blue', | |
79 | Body=-3, | |
80 | Rainbow=false, | |
81 | Global=false, | |
82 | Angle=24, | |
83 | Goal=.15, | |
84 | Split=2, | |
85 | Parts=0, | |
86 | Disposition=4, | |
87 | Power=450, | |
88 | Material='Neon', | |
89 | Colors={ | |
90 | Color3.fromRGB(244,66,66), | |
91 | Color3.fromRGB(244,149,66), | |
92 | Color3.fromRGB(244,203,66), | |
93 | Color3.fromRGB(83,244,66), | |
94 | Color3.fromRGB(66,244,212), | |
95 | Color3.fromRGB(66,152,244), | |
96 | Color3.fromRGB(107,66,244), | |
97 | Color3.fromRGB(229,66,244) | |
98 | } | |
99 | } | |
100 | ||
101 | function Sound(Name,Looped,Pitch,Volume,ID,Parent) | |
102 | local Snd=Instance.new('Sound') | |
103 | Snd.Name=Name | |
104 | Snd.SoundId='rbxassetid://'..ID | |
105 | Snd.Looped=Looped | |
106 | Snd.PlaybackSpeed=Pitch | |
107 | Snd.Volume=Volume | |
108 | Snd.EmitterSize=10 | |
109 | Snd.MaxDistance=100 | |
110 | Snd.Parent=Parent | |
111 | ||
112 | return Snd | |
113 | end | |
114 | ||
115 | local Music=Sound('Music',true,1,1,0,RootPart) | |
116 | ||
117 | function Part(Num) | |
118 | Settings.Parts=Num | |
119 | ||
120 | for i,v in pairs(Parts:GetChildren()) do | |
121 | v:Destroy() | |
122 | end | |
123 | ||
124 | for i=1,Num do | |
125 | local P=Instance.new('Part') | |
126 | local Light=Instance.new('PointLight') | |
127 | Light.Brightness=10 | |
128 | Light.Range=10 | |
129 | Light.Parent=P | |
130 | P.BrickColor=BrickColor.new(Settings.Color) | |
131 | P.Transparency=0 | |
132 | P.Anchored=true | |
133 | P.CanCollide=false | |
134 | P.Material=Settings.Material | |
135 | P.Size=Vector3.new(.2,.2,.2) | |
136 | P.CFrame=CFrame.new(RootPart.CFrame.X,RootPart.CFrame.Y+Settings.Body,RootPart.CFrame.Z) | |
137 | P.Locked=true | |
138 | P.Parent=Parts | |
139 | end | |
140 | end | |
141 | ||
142 | Part(31) | |
143 | ||
144 | function ColorChange() | |
145 | while game:GetService'RunService'.RenderStepped:wait() do | |
146 | local Color=Settings.Colors[math.random(1,#Settings.Colors)] | |
147 | for i,v in pairs(Parts:GetChildren()) do | |
148 | v.Material=Settings.Material | |
149 | if Settings.Rainbow==false then | |
150 | v.BrickColor=BrickColor.new(Settings.Color) | |
151 | v.PointLight.Color=Color3.fromRGB(255,255,255) | |
152 | else | |
153 | v.BrickColor=BrickColor.new(Color) | |
154 | v.PointLight.Color=Color | |
155 | end | |
156 | end | |
157 | end | |
158 | end | |
159 | ||
160 | local Rad=0 | |
161 | ||
162 | function Rot() | |
163 | while game:GetService'RunService'.RenderStepped:wait() do | |
164 | Rad=Rad+1 | |
165 | ||
166 | if Rad>=360 then | |
167 | Rad=0 | |
168 | end | |
169 | ||
170 | for i,v in pairs(Parts:GetChildren()) do | |
171 | v.CFrame=v.CFrame:Lerp(CFrame.new(RootPart.CFrame.X,RootPart.CFrame.Y+Settings.Body,RootPart.CFrame.Z)*CFrame.Angles(0,math.rad((360/Settings.Parts)*((i+(i*Settings.Angle))/Settings.Split)+Rad),0)*CFrame.new(0,0,Settings.Disposition+(v.Size.Z)),Settings.Goal) | |
172 | end | |
173 | end | |
174 | end | |
175 | ||
176 | function Size() | |
177 | while game:GetService'RunService'.RenderStepped:wait() do | |
178 | for i,v in pairs(Parts:GetChildren()) do | |
179 | v.Size=v.Size:Lerp(Vector3.new(.2,.2,(Music.PlaybackLoudness/Settings.Power)*math.random(4,8)),Settings.Goal) | |
180 | end | |
181 | end | |
182 | end | |
183 | ||
184 | spawn(Rot) | |
185 | spawn(Size) | |
186 | spawn(ColorChange) | |
187 | ||
188 | function Chatted(Speaker,Message) | |
189 | for i,v in pairs(Whitelist) do | |
190 | if v.Name==Speaker.Name or v.UserId==Speaker.UserId then | |
191 | if Message:sub(1,6):lower():match(Settings.Prefix..'play ') then | |
192 | Music.SoundId='rbxassetid://'..Message:sub(7) | |
193 | Music:Play() | |
194 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'pause') then | |
195 | Music:Pause() | |
196 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'resume') then | |
197 | Music:Resume() | |
198 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'tpos ') then | |
199 | Music.TimePosition=tonumber(Message:sub(7)) | |
200 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'emit ') then | |
201 | Music.EmitterSize=tonumber(Message:sub(7)) | |
202 | elseif Message:sub(1,5):lower():match(Settings.Prefix..'vol ') then | |
203 | Music.Volume=tonumber(Message:sub(6)) | |
204 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'pitch ') then | |
205 | Music.PlaybackSpeed=tonumber(Message:sub(8)) | |
206 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'maxdis ') then | |
207 | Music.MaxDistance=tonumber(Message:sub(9)) | |
208 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'prefix ') then | |
209 | Settings.Prefix=Message:sub(9) | |
210 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'angle ') then | |
211 | Settings.Angle=tonumber(Message:sub(8)) | |
212 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'split ') then | |
213 | Settings.Split=tonumber(Message:sub(8)) | |
214 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'goal ') then | |
215 | Settings.Goal=tonumber(Message:sub(7)) | |
216 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'color ') then | |
217 | Settings.Color=Message:sub(8) | |
218 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'body ') then | |
219 | Settings.Body=tonumber(Message:sub(7)) | |
220 | elseif Message:sub(1,10):lower():match(Settings.Prefix..'material ') then | |
221 | Settings.Material=Message:sub(11) | |
222 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'global') then | |
223 | if Settings.Global==false then | |
224 | Settings.Global=true | |
225 | Music.Parent=workspace | |
226 | else | |
227 | Settings.Global=false | |
228 | Music.Parent=RootPart | |
229 | end | |
230 | elseif Message:sub(1,6):lower():match(Settings.Prefix..'disp ') then | |
231 | Settings.Disposition=tonumber(Message:sub(7)) | |
232 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'parts ') then | |
233 | Part(tonumber(Message:sub(8))) | |
234 | elseif Message:sub(1,7):lower():match(Settings.Prefix..'power ') then | |
235 | Settings.Power=tonumber(Message:sub(8)) | |
236 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'follow ') then | |
237 | for i,v in pairs(game.Players:GetPlayers()) do | |
238 | if v.Name:lower():match(Message:sub(9):lower()) then | |
239 | Follow=v.Name | |
240 | Plr=game.Players[Follow] | |
241 | Char=Plr.Character | |
242 | RootPart=Char.HumanoidRootPart | |
243 | if Settings.Global==false then | |
244 | Music.Parent=RootPart | |
245 | end | |
246 | end | |
247 | end | |
248 | elseif Message:sub(1,11):lower():match(Settings.Prefix..'whitelist ') then | |
249 | for i,v in pairs(game.Players:GetPlayers()) do | |
250 | if v.Name:lower():match(Message:sub(12):lower()) then | |
251 | Whitelist[v.Name]={Name=v.Name,UserId=v.UserId} | |
252 | end | |
253 | end | |
254 | elseif Message:sub(1,8):lower():match(Settings.Prefix..'rainbow') then | |
255 | if Settings.Rainbow==false then | |
256 | Settings.Rainbow=true | |
257 | else | |
258 | Settings.Rainbow=false | |
259 | end | |
260 | end | |
261 | end | |
262 | end | |
263 | end | |
264 | ||
265 | game.Players.PlayerAdded:connect(function(Plyr) | |
266 | Plyr.Chatted:connect(function(Message) Chatted(Plyr,Message) end) | |
267 | end) | |
268 | ||
269 | for i,v in pairs(game.Players:GetPlayers()) do | |
270 | v.Chatted:connect(function(Message) Chatted(v,Message) end) | |
271 | end | |
272 | ||
273 | --[[ | |
274 | ||
275 | CEIRIOS' SOUND VISUALIZER | |
276 | ||
277 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
278 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
279 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
280 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
281 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
282 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
283 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
284 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
285 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
286 | READ THE ENTIRE COMMENT SECTION TO LEARN HOW TO USE! | |
287 | ||
288 | CEIRIOS' SOUND VISUALIZER | |
289 | ||
290 | There are several commands for this; | |
291 | Prefix - the symbol before saying a command, make sure it is 1 character long, the default is @. | |
292 | Color - the default color when the Rainbow command isn't active. | |
293 | Body - how high up or low the parts are from the HumanoidRootPart. | |
294 | Rainbow - depicts if the parts and pointlights are changing colors or not. | |
295 | Global - if the music is in the workspace or not. | |
296 | Angle - used to create shapes with the visualizer. | |
297 | Goal - [DON'T GO OVER 1 OR BELOW 0, IT'LL LAG THE GAME] how fast the parts reach their destination point. | |
298 | Split - another command to help create shapes with the visualizer. | |
299 | Parts - how many parts there're in the visualizer. | |
300 | Disp - how far away the parts are from the player. | |
301 | Power - how much the PlaybackLoudness is divided by. (depicts how long the parts get.) | |
302 | Material - the material of the parts. | |
303 | Play - changes the SoundId of the music, ex: Play 226205163 | |
304 | Don't forget the Prefix before Play. | |
305 | Pause - pauses the sound. | |
306 | Resume - resumes the sound. | |
307 | Tpos - how far it is into the sound. | |
308 | MaxDis - how far the sound reaches in distance. | |
309 | Emit - how far before the sound starts getting quiet. | |
310 | Vol - how loud the sound is. | |
311 | Pitch - defines the pitch of the sound. | |
312 | Follow - changes who the parts follow. | |
313 | Whitelist - allows other people to use the commands above, including this one. | |
314 | ||
315 | Made entirely by Ceirios. | |
316 | ||
317 | ]]-- |