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1
-----------//Yet, Another Tord On The Loose.\\-----------
2
--[[Movelist
3
E = Equip/Unequip, Click to shoot, Hold to spray
4
T = Laughing 
5
---------]]
6
--Credits to Shackluster for the refit/anti-breakjoints function, he's a cool guy/great scripter.--
7
--Ayy i'm not dead yet, take that haters, if i even had any to begin with.--
8
--Keeping this script small since big ones will cause major lag & exceed script limits--
9
--Using a FE converter because i'm way too lazy to create remotes for it--
10
11
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
12
do
13
	script.Parent = owner.Character
14
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
15
	local function NewFakeEvent()
16
		local Bind = Instance.new("BindableEvent")
17
		local Fake;Fake = {Connections = {},
18
		fakeEvent=true;
19
		Connect=function(self,Func)
20
			Bind.Event:connect(Func)
21
			self.Connections[Bind] = true
22
			return setmetatable({Connected = true},{
23
			__index = function (self,Index)
24
				if Index:lower() == "disconnect" then
25
					return function() Fake.Connections[Bind] = false;self.Connected = false end
26
				end
27
				return Fake[Index]
28
			end;
29
			__tostring = function() return "Connection" end;
30
		})
31
		end}
32
		Fake.connect = Fake.Connect;return Fake;
33
	end
34
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
35
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
36
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
37
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
38
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
39
	local function TriggerEvent(self,Event,...)
40
		local Trigger = Mouse[Event]
41
		if Trigger and Trigger.fakeEvent and Trigger.Connections then
42
			for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
43
		end
44
	end
45
	Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
46
	Event.OnServerEvent:Connect(function(FiredBy,Input)
47
		if FiredBy.Name ~= owner.Name then return end
48
		if Input.MouseEvent then
49
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
50
		else
51
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
52
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
53
			for _,Action in pairs(ContextActionService.Actions) do
54
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
55
			end
56
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
57
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
58
		end
59
	end)
60
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
61
	Event.Parent = NLS([[
62
		local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
63
		local Input = function(Input,gameProcessedEvent)
64
			if gameProcessedEvent then return end
65
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
66
		end
67
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
68
		local Hit,Target
69
		while wait(1/30) do
70
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
71
				Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
72
			end
73
		end
74
	]],owner.Character)
75
end
76
RealGame = game;game = setmetatable({},{
77
	__index = function (self,Index)
78
		local Sandbox = function (Thing)
79
			if Thing:IsA("Player") then
80
				local RealPlayer = Thing
81
				return setmetatable({},{
82
					__index = function (self,Index)
83
						local Type = type(RealPlayer[Index])
84
						if Type == "function" then
85
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
86
								return function (self)return InternalData["Mouse"] end
87
							end
88
							return function (self,...)return RealPlayer[Index](RealPlayer,...) end
89
						end
90
						return RealPlayer[Index]
91
					end;
92
					__tostring = function(self) return RealPlayer.Name end
93
				})
94
			end
95
		end
96
		if RealGame[Index] then
97
			local Type = type(RealGame[Index])
98
			if Type == "function" then
99
				if Index:lower() == "getservice" or Index:lower() == "service" then
100
					return function (self,Service)
101
						local FakeServices = {
102
							["players"] = function()
103
								return setmetatable({},{
104
									__index = function (self2,Index2)
105
										local RealService = RealGame:GetService(Service)
106
										local Type2 = type(Index2)
107
										if Type2 == "function" then
108
											return function (self,...) return RealService[Index2](RealService,...)end
109
										else
110
											if Index2:lower() == "localplayer" then return Sandbox(owner) end
111
											return RealService[Index2]
112
										end
113
									end;
114
									__tostring = function(self) return RealGame:GetService(Service).Name end
115
								})
116
							end;
117
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
118
							["userinputservice"] = function() return InternalData["UserInputService"] end;
119
							["runservice"] = function()
120
								return setmetatable({},{
121
									__index = function(self2,Index2)
122
										local RealService = RealGame:GetService(Service)
123
										local Type2 = type(Index2)
124
										if Type2 == "function" then
125
											return function (self,...) return RealService[Index2](RealService,...) end
126
										else
127
											local RunServices = {
128
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
129
												["renderstepped"] = function() return RealService["Stepped"] end
130
											}
131
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
132
											return RealService[Index2]
133
										end
134
									end
135
								})
136
							end
137
						}
138
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
139
						return RealGame:GetService(Service)
140
					end
141
				end
142
				return function (self,...) return RealGame[Index](RealGame,...) end
143
			else
144
				if game:GetService(Index) then return game:GetService(Index) end
145
				return RealGame[Index]
146
			end
147
		end
148
		return nil
149
	end
150
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
151
152
Player=game.Players.LocalPlayer
153
Character=Player.Character
154
Character.Humanoid.Name = "noneofurbusiness"
155
hum = Character.noneofurbusiness
156
LeftArm=Character["Left Arm"]
157
LeftLeg=Character["Left Leg"]
158
RightArm=Character["Right Arm"]
159
RightLeg=Character["Right Leg"]
160
Root=Character["HumanoidRootPart"]
161
Head=Character["Head"]
162
Torso=Character["Torso"]
163
Neck=Torso["Neck"]
164
mouse = Player:GetMouse()
165
walking = false
166
jumping = false
167
attacking = false
168
firsttime = false
169
tauntdebounce = false
170
position = nil
171
MseGuide = true
172
running = false
173
settime = 0
174
sine = 0
175
t = 0
176
ws = 18
177
change = 1
178
combo1 = true
179
equip = false
180
dgs = 75
181
combo2 = false
182
switch1 = true
183
switch2 = false
184
firsttime2 = false
185
combo3 = false
186
gunallowance = false
187
shooting = false
188
RunSrv = game:GetService("RunService")
189
RenderStepped = game:GetService("RunService").RenderStepped
190
removeuseless = game:GetService("Debris")
191
192
screenGui = Instance.new("ScreenGui")
193
screenGui.Parent = script.Parent
194
195
local HEADLERP = Instance.new("ManualWeld")
196
HEADLERP.Parent = Head
197
HEADLERP.Part0 = Head
198
HEADLERP.Part1 = Head
199
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
200
201
local TORSOLERP = Instance.new("ManualWeld")
202
TORSOLERP.Parent = Root
203
TORSOLERP.Part0 = Torso
204
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
205
206
local ROOTLERP = Instance.new("ManualWeld")
207
ROOTLERP.Parent = Root
208
ROOTLERP.Part0 = Root
209
ROOTLERP.Part1 = Torso
210
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
211
212
local RIGHTARMLERP = Instance.new("ManualWeld")
213
RIGHTARMLERP.Parent = RightArm
214
RIGHTARMLERP.Part0 = RightArm
215
RIGHTARMLERP.Part1 = Torso
216
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
217
218
local LEFTARMLERP = Instance.new("ManualWeld")
219
LEFTARMLERP.Parent = LeftArm
220
LEFTARMLERP.Part0 = LeftArm
221
LEFTARMLERP.Part1 = Torso
222
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
223
224
local RIGHTLEGLERP = Instance.new("ManualWeld")
225
RIGHTLEGLERP.Parent = RightLeg
226
RIGHTLEGLERP.Part0 = RightLeg
227
RIGHTLEGLERP.Part1 = Torso
228
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
229
230
local LEFTLEGLERP = Instance.new("ManualWeld")
231
LEFTLEGLERP.Parent = LeftLeg
232
LEFTLEGLERP.Part0 = LeftLeg
233
LEFTLEGLERP.Part1 = Torso
234
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
235
236
local function weldBetween(a, b)
237
    local weld = Instance.new("ManualWeld", a)
238
    weld.Part0 = a
239
    weld.Part1 = b
240
    weld.C0 = a.CFrame:inverse() * b.CFrame
241
    return weld
242
end
243
244
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
245
A = Instance.new("Attachment", PARENT)
246
A.Position = POSITION1
247
A.Name = "A"
248
B = Instance.new("Attachment", PARENT)
249
B.Position = POSITION2
250
B.Name = "B"
251
tr1 = Instance.new("Trail", PARENT)
252
tr1.Attachment0 = A
253
tr1.Attachment1 = B
254
tr1.Enabled = true
255
tr1.Lifetime = LIFETIME
256
tr1.TextureMode = "Static"
257
tr1.LightInfluence = 0
258
tr1.Color = COLOR
259
tr1.Transparency = NumberSequence.new(0, 1)
260
end
261
262
shirt = Instance.new("Shirt", Character)
263
shirt.Name = "Shirt"
264
pants = Instance.new("Pants", Character)
265
pants.Name = "Pants"
266
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=404950402"
267
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=49186002"
268
269
skull = Instance.new("Part",Character)
270
skull.Size = Vector3.new(2,2,2)
271
skull.CFrame = Head.CFrame
272
skull.CanCollide = false
273
skullweld = Instance.new("Weld",skull)
274
skullweld.Part0 = skull
275
skullweld.Part1 = Head
276
skullweld.C0 = skull.CFrame:inverse() * Head.CFrame 
277
mskull = Instance.new("SpecialMesh", skull)
278
mskull.MeshType = "FileMesh"
279
mskull.Scale = Vector3.new(1.12, 1.12, 1.12)
280
mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
281
fedora = Instance.new("Part",Character)
282
fedora.Size = Vector3.new(2,2,2)
283
fedora.CFrame = Head.CFrame
284
fedora.CanCollide = false
285
fedoraweld = Instance.new("Weld",fedora)
286
fedoraweld.Part0 = fedora
287
fedoraweld.Part1 = Head
288
fedoraweld.C0 = fedora.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.8,0)
289
mfedora = Instance.new("SpecialMesh", fedora)
290
mfedora.MeshType = "FileMesh"
291
mfedora.Scale = Vector3.new(1.1, 1.1, 1.1)
292
mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=13640868','http://www.roblox.com/asset/?id=18987684'
293
tommygun = Instance.new("Part",Character)
294
tommygun.Size = Vector3.new(2,2,2)
295
tommygun.CFrame = RightArm.CFrame
296
tommygun.CanCollide = false
297
tommygunweld = Instance.new("Weld",tommygun)
298
tommygunweld.Part0 = tommygun
299
tommygunweld.Part1 = RightArm
300
tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0)
301
mtommygun = Instance.new("SpecialMesh", tommygun)
302
mtommygun.MeshType = "FileMesh"
303
mtommygun.Scale = Vector3.new(1, 1, 1)
304
mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995'
305
shootbox = Instance.new("Part",Character)
306
shootbox.Size = Vector3.new(.2,.2,.2)
307
shootbox.CanCollide = false
308
shootbox.Transparency = 1
309
shootbox.CFrame = tommygun.CFrame
310
shootboxweld = weldBetween(shootbox,tommygun)
311
shootboxweld.C0 = CFrame.new(0,-.05,2.62)
312
light = Instance.new("PointLight", shootbox)
313
light.Color = BrickColor.new("Bright yellow").Color
314
light.Range = 5
315
light.Brightness = 11
316
light.Enabled = false
317
particlemiter1 = Instance.new("ParticleEmitter", shootbox)
318
particlemiter1.Enabled = false
319
particlemiter1.Texture = "rbxassetid://461242617"
320
particlemiter1.Lifetime = NumberRange.new(.1)
321
particlemiter1.Size = NumberSequence.new(1,0)
322
particlemiter1.Rate = 20
323
particlemiter1.RotSpeed = NumberRange.new(0)
324
particlemiter1.Speed = NumberRange.new(0)
325
tommygunammo = Instance.new("Part",Character)
326
tommygunammo.Size = Vector3.new(2,2,2)
327
tommygunammo.CFrame = tommygun.CFrame
328
tommygunammo.CanCollide = false
329
tommygunammoweld = Instance.new("Weld",tommygunammo)
330
tommygunammoweld.Part0 = tommygunammo
331
tommygunammoweld.Part1 = tommygun
332
tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
333
mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
334
mtommygunammo.MeshType = "FileMesh"
335
mtommygunammo.Scale = Vector3.new(1, 1, 1)
336
mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
337
mask = Instance.new("Part",Character)
338
mask.Size = Vector3.new(2,2,2)
339
mask.CFrame = Head.CFrame
340
mask.CanCollide = false
341
maskweld = Instance.new("Weld",mask)
342
maskweld.Part0 = mask
343
maskweld.Part1 = Head
344
maskweld.C0 = mask.CFrame:inverse() * Head.CFrame * CFrame.new(-.2,0,.62) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(0))
345
mmask = Instance.new("SpecialMesh", mask)
346
mmask.MeshType = "FileMesh"
347
mmask.Scale = Vector3.new(1.25, 1.25, 1.25)
348
mmask.MeshId,mmask.TextureId = 'http://www.roblox.com/asset/?id=12470186','http://www.roblox.com/asset/?id=12470201'
349
350
351
352
coroutine.wrap(function()
353
while wait() do
354
hum.WalkSpeed = ws
355
LeftArm.BrickColor = BrickColor.new("Pastel brown")
356
RightArm.BrickColor = BrickColor.new("Pastel brown")
357
Head.BrickColor = BrickColor.new("Pastel brown")
358
end
359
end)()
360
godmode = coroutine.wrap(function()
361
for i,v in pairs(Character:GetChildren()) do
362
if v:IsA("BasePart") and v ~= Root then
363
v.Anchored = false
364
end
365
end
366
while true do
367
hum.MaxHealth = math.huge
368
wait(0.0000001)
369
hum.Health = math.huge
370
wait()
371
end
372
end)
373
godmode()
374
ff = Instance.new("ForceField", Character)
375
ff.Visible = false
376
377
coroutine.wrap(function()
378
for i,v in pairs(Character:GetChildren()) do
379
if v.Name == "Animate" then v:Remove()
380
end
381
end
382
end)()
383
384
function damagealll(Radius,Position)		
385
	local Returning = {}		
386
	for _,v in pairs(workspace:GetChildren()) do		
387
		if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
388
if v:FindFirstChild("Torso") then		
389
			local Mag = (v.Torso.Position - Position).magnitude		
390
			if Mag < Radius then		
391
				table.insert(Returning,v)		
392
			end
393
elseif v:FindFirstChild("UpperTorso") then	
394
			local Mag = (v.UpperTorso.Position - Position).magnitude		
395
			if Mag < Radius then		
396
				table.insert(Returning,v)		
397
			end
398
end	
399
		end		
400
	end		
401
	return Returning		
402
end
403
404
ArtificialHB = Instance.new("BindableEvent", script)
405
ArtificialHB.Name = "Heartbeat"
406
script:WaitForChild("Heartbeat")
407
408
frame = 1 / 60
409
tf = 0
410
allowframeloss = false
411
tossremainder = false
412
413
414
lastframe = tick()
415
script.Heartbeat:Fire()
416
417
418
game:GetService("RunService").Heartbeat:connect(function(s, p)
419
	tf = tf + s
420
	if tf >= frame then
421
		if allowframeloss then
422
			script.Heartbeat:Fire()
423
			lastframe = tick()
424
		else
425
			for i = 1, math.floor(tf / frame) do
426
				script.Heartbeat:Fire()
427
			end
428
			lastframe = tick()
429
		end
430
		if tossremainder then
431
			tf = 0
432
		else
433
			tf = tf - frame * math.floor(tf / frame)
434
		end
435
	end
436
end)
437
438
function swait(num)
439
	if num == 0 or num == nil then
440
		game:service("RunService").Stepped:wait(0)
441
	else
442
		for i = 0, num do
443
			game:service("RunService").Stepped:wait(0)
444
		end
445
	end
446
end
447
448
doomtheme = Instance.new("Sound", Torso)
449
doomtheme.Volume = 1
450
doomtheme.Name = "doomtheme"
451
doomtheme.Looped = true
452
doomtheme.SoundId = "rbxassetid://318812395"
453
doomtheme:Play()
454
455
Torso.ChildRemoved:connect(function(removed)
456
if removed.Name == "doomtheme" then
457
458
doomtheme = Instance.new("Sound", Torso)
459
doomtheme.Volume = 1
460
doomtheme.Name = "doomtheme"
461
doomtheme.Looped = true
462
doomtheme.SoundId = "rbxassetid://318812395"
463
doomtheme:Play()
464
end
465
end)
466
467
for _,n in pairs(Character:GetChildren()) do
468
if n:IsA("Accessory") then n:Remove() end
469
end
470
for _,x in pairs(Character:GetChildren()) do
471
if x:IsA("Decal") then x:Remove() end
472
end
473
474
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
475
so = Instance.new("Sound")
476
so.Parent = PARENT
477
so.SoundId = "rbxassetid://"..ID
478
so.Volume = VOL
479
so.Looped = LOOP
480
so:Play()
481
removeuseless:AddItem(so,REMOVE)
482
end
483
484
mouse.KeyDown:connect(function(Press)
485
Press=Press:lower()
486
if Press=='t' then
487
if tauntdebounce then return end
488
tauntdebounce = true
489
local b1 = Instance.new("BillboardGui",Head)
490
b1.Size = UDim2.new(0,4,0,1.6)
491
b1.StudsOffset = Vector3.new(0,0,0)
492
b1.Name = "laff"
493
b1.AlwaysOnTop = true
494
b1.StudsOffset = Vector3.new(0,2,0)
495
b1.Adornee = Head
496
removeuseless:AddItem(b1,3)
497
local b2 = Instance.new("TextLabel",b1)
498
b2.BackgroundTransparency = 1
499
b2.Text = "HaHaHaHaHaHaHa!"
500
b2.Font = "Garamond"
501
b2.TextSize = 30
502
b2.Name = "lafftext"
503
b2.TextStrokeTransparency = 0
504
b2.TextColor3 = BrickColor.new("Bright red").Color
505
b2.TextStrokeColor3 = Color3.new(255,0,0)
506
b2.Size = UDim2.new(1,0,.5,0)
507
laff = Instance.new("Sound",Head)
508
laff.SoundId = "rbxassetid://2011349983"
509
laff.Volume = 5
510
laff:Play()
511
wait(5)
512
laff:Remove()
513
tauntdebounce = false
514
end
515
end)
516
517
mouse.KeyDown:connect(function(Press)
518
Press=Press:lower()
519
if Press=='e' then
520
if debounce then return end
521
if equip then
522
g1:Remove()
523
light.Enabled = false
524
pcall(function()
525
temmy:Remove()
526
end)
527
for i,v in pairs(tommygun:GetDescendants()) do
528
if v.Name == "temmy" then v:Remove()
529
end
530
end
531
light.Enabled = false
532
particlemiter1.Enabled = false
533
hum.CameraOffset = Vector3.new(0,0,0)
534
attacking = false
535
equip = false
536
shooting = false
537
gunallowance = false
538
ws = 18
539
else
540
g1 = Instance.new("BodyGyro", Root)
541
g1.D = 175
542
g1.P = 20000
543
g1.MaxTorque = Vector3.new(0,9000,0)
544
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
545
attacking = true
546
debounce = true
547
equip = true
548
coroutine.wrap(function()
549
while equip do
550
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
551
ws = 10
552
swait()
553
if Root.Velocity.y > 1 then
554
position = "Jump3"
555
elseif Root.Velocity.y < -1 then
556
position = "Falling3"
557
elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
558
position = "Walk3"
559
elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
560
position = "Idle4"
561
end
562
end
563
end)()
564
coroutine.wrap(function()
565
while equip do
566
swait()
567
settime = 0.05
568
sine = sine + change
569
if position == "Jump3" and attacking and not running then
570
change = .65
571
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
572
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
573
elseif position == "Falling3" and attacking and not running then
574
change = .65
575
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
576
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
577
elseif position == "Walk3" and attacking == true and running == false then
578
change = .65
579
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
580
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
581
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
582
elseif position == "Idle4" and attacking == true and running == false then
583
change = .65
584
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
585
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
586
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
587
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
588
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
589
end
590
end
591
end)()
592
SOUND(RightArm,898163129,6,false,2)
593
for i = 1, 30 do
594
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
595
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
596
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
597
swait()
598
end
599
gunallowance = true
600
mouse.Button1Down:connect(function()
601
if gunallowance then
602
particlemiter1.Enabled = true
603
temmy = Instance.new("Sound",tommygun)
604
temmy.SoundId = "rbxassetid://2204318084"
605
temmy.Volume = 6
606
temmy.Name = "temmy"
607
temmy.Looped = true
608
temmy:Play()
609
shooting = true
610
end
611
end)
612
mouse.Button1Up:connect(function()
613
if gunallowance then
614
hum.CameraOffset = Vector3.new(0,0,0)
615
light.Enabled = false
616
particlemiter1.Enabled = false
617
pcall(function()
618
temmy:Remove()
619
end)
620
for i,v in pairs(tommygun:GetDescendants()) do
621
if v.Name == "temmy" then v:Remove()
622
end
623
end
624
shooting = false
625
end
626
end)
627
coroutine.wrap(function()
628
if firsttime2 then return end
629
firsttime2 = true
630
while true do
631
swait(3)
632
if shooting then
633
if switch1 then
634
switch1 = false
635
switch2 = true
636
light.Enabled = true
637
elseif switch2 then
638
switch1 = true
639
switch2 = false
640
light.Enabled = false
641
end
642
pcall(function()
643
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
644
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(3,7))
645
end
646
end)
647
end
648
end
649
end)()
650
coroutine.wrap(function()
651
if firsttime then return end
652
firsttime = true
653
while true do
654
if shooting then
655
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
656
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
657
pcall(function()
658
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
659
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
660
end
661
end)
662
elseif not shooting then
663
end
664
swait()
665
end
666
end)()
667
debounce = false
668
end
669
end
670
end)
671
672
mouse.KeyDown:connect(function(Press)
673
Press=Press:lower()
674
if Press=='z' then
675
print("Music switched to 1")
676
id = 168146979
677
doomtheme.SoundId = "rbxassetid://"..id
678
doomtheme.Volume = 5
679
doomtheme.Name = "doomtheme"
680
doomtheme.Looped = true
681
doomtheme:Play()
682
end
683
end)
684
685
mouse.KeyDown:connect(function(Press)
686
Press=Press:lower()
687
if Press=='v' then
688
print("Music switched to 4")
689
id = 363239413
690
doomtheme.SoundId = "rbxassetid://"..id
691
doomtheme.Volume = 4
692
doomtheme.Name = "doomtheme"
693
doomtheme.Looped = true
694
doomtheme:Play()
695
end
696
end)
697
698
mouse.KeyDown:connect(function(Press)
699
Press=Press:lower()
700
if Press=='x' then
701
print("Music switched to 2")
702
id = 318812395
703
doomtheme.SoundId = "rbxassetid://"..id
704
doomtheme.Volume = 4
705
doomtheme.Name = "doomtheme"
706
doomtheme.Looped = true
707
doomtheme:Play()
708
end
709
end)
710
711
mouse.KeyDown:connect(function(Press)
712
Press=Press:lower()
713
if Press=='c' then
714
print("Music switched to 3")
715
id = 180337897
716
doomtheme.SoundId = "rbxassetid://"..id
717
doomtheme.Volume = 4
718
doomtheme.Name = "doomtheme"
719
doomtheme.Looped = true
720
doomtheme:Play()
721
end
722
end)
723
724
mouse.KeyDown:connect(function(Press)
725
Press=Press:lower()
726
if Press=='b' then
727
print("Music switched to 5")
728
id = 649148458
729
doomtheme.SoundId = "rbxassetid://"..id
730
doomtheme.Volume = 4
731
doomtheme.Name = "doomtheme"
732
doomtheme.Looped = true
733
doomtheme:Play()
734
end
735
end)
736
737
738
checks1 = coroutine.wrap(function() -------Checks
739
while true do
740
if Root.Velocity.y > 1 then
741
position = "Jump"
742
elseif Root.Velocity.y < -1 then
743
position = "Falling"
744
elseif Root.Velocity.Magnitude < 2 then
745
position = "Idle"
746
elseif Root.Velocity.Magnitude < 20 then
747
position = "Walking"
748
elseif Root.Velocity.Magnitude > 20 then
749
position = "Running"
750
else
751
end
752
wait()
753
end
754
end)
755
checks1()
756
757
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
758
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
759
end
760
761
function ray2(StartPos, EndPos, Distance, Ignore)
762
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
763
return ray(StartPos, DIRECTION, Distance, Ignore)
764
end
765
766
OrgnC0 = Neck.C0
767
local movelimbs = coroutine.wrap(function()
768
while RunSrv.RenderStepped:wait() do
769
TrsoLV = Torso.CFrame.lookVector
770
Dist = nil
771
Diff = nil
772
if not MseGuide then
773
print("Failed to recognize")
774
else
775
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
776
Dist = (Head.CFrame.p-Point).magnitude
777
Diff = Head.CFrame.Y-Point.Y
778
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
779
Dist2 = (LeftArm.CFrame.p-Point).magnitude
780
Diff2 = LeftArm.CFrame.Y-Point.Y
781
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
782
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
783
end
784
end
785
end)
786
movelimbs()
787
immortal = {}
788
for i,v in pairs(Character:GetDescendants()) do
789
	if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
790
		if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
791
			v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
792
		end
793
		table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
794
	elseif v:IsA("JointInstance") then
795
		table.insert(immortal,{v,v.Parent,nil,nil,nil})
796
	end
797
end
798
for e = 1, #immortal do
799
	if immortal[e] ~= nil then
800
		local STUFF = immortal[e]
801
		local PART = STUFF[1]
802
		local PARENT = STUFF[2]
803
		local MATERIAL = STUFF[3]
804
		local COLOR = STUFF[4]
805
		local TRANSPARENCY = STUFF[5]
806
if levitate then
807
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
808
			PART.Material = MATERIAL
809
			PART.Color = COLOR
810
			PART.Transparency = TRANSPARENCY
811
		end
812
		PART.AncestryChanged:connect(function()
813
			PART.Parent = PARENT
814
		end)
815
else
816
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
817
			PART.Material = MATERIAL
818
			PART.Color = COLOR
819
			PART.Transparency = TRANSPARENCY
820
		end
821
		PART.AncestryChanged:connect(function()
822
			PART.Parent = PARENT
823
		end)
824
end
825
	end
826
end
827
function immortality()
828
	for e = 1, #immortal do
829
		if immortal[e] ~= nil then
830
			local STUFF = immortal[e]
831
			local PART = STUFF[1]
832
			local PARENT = STUFF[2]
833
			local MATERIAL = STUFF[3]
834
			local COLOR = STUFF[4]
835
			local TRANSPARENCY = STUFF[5]
836
			if PART.ClassName == "Part" and PART == Root then
837
				PART.Material = MATERIAL
838
				PART.Color = COLOR
839
				PART.Transparency = TRANSPARENCY
840
			end
841
			if PART.Parent ~= PARENT then
842
				hum:Remove()
843
				PART.Parent = PARENT
844
				hum = Instance.new("Humanoid",Character)
845
                                hum.Name = "noneofurbusiness"
846
			end
847
		end
848
	end
849
end
850
coroutine.wrap(function()
851
while true do
852
if hum.Health < .1 then
853
deadsound = Instance.new("Sound", Torso)
854
deadsound.Volume = 6
855
deadsound.SoundId = "rbxassetid://1411352723"
856
deadsound:Play()
857
immortality()
858
end
859
wait()
860
end
861
end)()
862
863
local anims = coroutine.wrap(function()
864
while true do
865
settime = 0.05
866
sine = sine + change
867
if position == "Jump" and attacking == false then
868
change = 1
869
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
870
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
871
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
872
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
873
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
874
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
875
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
876
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
877
elseif position == "Jump2" and attacking == false then
878
change = 1
879
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
880
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
881
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
882
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
883
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
884
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
885
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
886
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
887
elseif position == "Falling" and attacking == false then
888
change = 1
889
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
890
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
891
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
892
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
893
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
894
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
895
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
896
elseif position == "Falling2" and attacking == false then
897
change = 1
898
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
899
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
900
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
901
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
902
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
903
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
904
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
905
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
906
elseif position == "Walking" and attacking == false and running == false then
907
change = 1.2
908
walking = true
909
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
910
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
911
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
912
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
913
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
914
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
915
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
916
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
917
elseif position == "Idle" and attacking == false and running == false then
918
change = .5
919
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
920
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
921
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
922
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8  - 6 * math.sin(sine/12))), .2)
923
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
924
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
925
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
926
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
927
elseif position == "Idle2" and attacking == false and running == false then
928
change = .75
929
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
930
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
931
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
932
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
933
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
934
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
935
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
936
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
937
elseif position == "Walking2" and attacking == false and running == false then
938
ws = 50
939
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
940
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
941
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
942
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
943
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
944
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
945
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
946
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
947
elseif position == "Running" and attacking == false then
948
change = 1
949
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
950
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
951
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
952
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
953
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
954
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
955
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
956
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
957
end
958
swait()
959
end
960
end)
961
anims()
962
warn("Risen from hell, ready to prove his Gun To his Friend's.. Made by Supr14, Edited by SonicSydney..")