SHOW:
|
|
- or go back to the newest paste.
1 | script.Parent = game.Lighting | |
2 | while true do | |
3 | wait() | |
4 | - | owner = game:GetService("Players").jairyanofficial |
4 | + | owner = game:GetService("Players").TheOfficalNoob4788 |
5 | name="Zombie" | |
6 | maxhealth=math.random(200,500) | |
7 | walkspeed=100 | |
8 | mindamage=1000 | |
9 | maxdamage=5000 | |
10 | distance=1000 | |
11 | scale = 1 | |
12 | animate = true | |
13 | follow = false | |
14 | attacking = false | |
15 | attacking2 = false | |
16 | touched1 = nil | |
17 | touched2 = nil | |
18 | meh = nil | |
19 | player = nil | |
20 | pose = "Standing" | |
21 | toolAnim = "None" | |
22 | toolAnimTime = 0 | |
23 | climbExtra = 0 | |
24 | Colors={BrickColor.new("New Yeller"),BrickColor.new("Really red")} | |
25 | attacking2 = true | |
26 | coroutine.resume(coroutine.create(function() | |
27 | while attacking2 == true do | |
28 | wait() | |
29 | meh = findNearestTorso(Character.Torso.Position) | |
30 | end | |
31 | end)) | |
32 | w = Instance.new("Weld") | |
33 | dur=math.random(1,4) | |
34 | ||
35 | ||
36 | ||
37 | ||
38 | function move(time) | |
39 | if animate == false then return end | |
40 | local amplitude | |
41 | local frequency | |
42 | if pose == "Jumping" then | |
43 | RightShoulder.MaxVelocity = 0.5 | |
44 | LeftShoulder.MaxVelocity = 0.5 | |
45 | RightShoulder.DesiredAngle = 3.14 | |
46 | LeftShoulder.DesiredAngle = -3.14 | |
47 | RightHip.DesiredAngle = 0 | |
48 | LeftHip.DesiredAngle = 0 | |
49 | return | |
50 | end | |
51 | if pose == "FreeFall" then | |
52 | RightShoulder.MaxVelocity = 0.5 | |
53 | LeftShoulder.MaxVelocity = 0.5 | |
54 | RightShoulder.DesiredAngle = 3.14 | |
55 | LeftShoulder.DesiredAngle = -3.14 | |
56 | RightHip.DesiredAngle = 0 | |
57 | LeftHip.DesiredAngle = 0 | |
58 | return | |
59 | end | |
60 | if pose == "Seated" then | |
61 | RightShoulder.MaxVelocity = 0.15 | |
62 | LeftShoulder.MaxVelocity = 0.15 | |
63 | RightShoulder.DesiredAngle = 3.14 / 2 | |
64 | LeftShoulder.DesiredAngle = -3.14 / 2 | |
65 | RightHip.DesiredAngle = 3.14 / 2 | |
66 | LeftHip.DesiredAngle = -3.14 / 2 | |
67 | return | |
68 | end | |
69 | if pose == "Running" then | |
70 | RightShoulder.MaxVelocity = 0.15 | |
71 | LeftShoulder.MaxVelocity = 0.15 | |
72 | amplitude = 1 | |
73 | frequency = 9 | |
74 | elseif pose == "climbExtra" then | |
75 | RightShoulder.MaxVelocity = 0.5 | |
76 | LeftShoulder.MaxVelocity = 0.5 | |
77 | amplitude = 1 | |
78 | frequency = 9 | |
79 | climbExtra = 3.14 | |
80 | else | |
81 | amplitude = 0.1 | |
82 | frequency = 1 | |
83 | end | |
84 | desiredAngle = amplitude * math.sin(time * frequency) | |
85 | RightShoulder.DesiredAngle = desiredAngle + climbExtra | |
86 | LeftShoulder.DesiredAngle = desiredAngle - climbExtra | |
87 | RightHip.DesiredAngle = -desiredAngle | |
88 | LeftHip.DesiredAngle = -desiredAngle | |
89 | for _, Children in ipairs(Character:GetChildren()) do | |
90 | if Children.className == "Tool" then | |
91 | local tool = Children | |
92 | end | |
93 | end | |
94 | if tool then | |
95 | for _, Children in ipairs(Character:GetChildren()) do | |
96 | if Children.Name == "toolanim" and Children.className == "StringValue" then | |
97 | local animStringValueObject = Children | |
98 | end | |
99 | end | |
100 | if animStringValueObject then | |
101 | toolAnim = animStringValueObject.Value | |
102 | animStringValueObject.Parent = nil | |
103 | elseif time > toolAnimTime then | |
104 | toolAnimTime = 0 | |
105 | end | |
106 | if toolAnim == "None" then | |
107 | RightShoulder.DesiredAngle = 1.57 | |
108 | elseif toolAnim == "Slash" then | |
109 | RightShoulder.MaxVelocity = 0.5 | |
110 | RightShoulder.DesiredAngle = 0 | |
111 | elseif toolAnim == "Lunge" then | |
112 | RightShoulder.MaxVelocity = 0.5 | |
113 | LeftShoulder.MaxVelocity = 0.5 | |
114 | RightHip.MaxVelocity = 0.5 | |
115 | LeftHip.MaxVelocity = 0.5 | |
116 | RightShoulder.DesiredAngle = 1.57 | |
117 | LeftShoulder.DesiredAngle = 1.0 | |
118 | RightHip.DesiredAngle = 1.57 | |
119 | LeftHip.DesiredAngle = 1.0 | |
120 | end | |
121 | else | |
122 | toolAnim = "None" | |
123 | toolAnimTime = 0 | |
124 | end | |
125 | end | |
126 | ||
127 | ||
128 | Template = Instance.new("Part") | |
129 | Template.formFactor = "Symmetric" | |
130 | Template.Size = Vector3.new(scale, scale, scale) | |
131 | Template.BrickColor = BrickColor.new("New Yeller") | |
132 | Template.Locked = true | |
133 | leftarmcolor = Template.BrickColor | |
134 | rightarmcolor = Template.BrickColor | |
135 | leftlegcolor = Template.BrickColor | |
136 | rightarmcolor = Template.BrickColor | |
137 | torsocolor = Template.BrickColor | |
138 | --[[leftarmcolor = BrickColor.new(Color3.new(math.random(),math.random(),math.random())) | |
139 | rightarmcolor = leftarmcolor | |
140 | leftlegcolor = BrickColor.new(Color3.new(math.random(),math.random(),math.random())) | |
141 | rightlegcolor = leftlegcolor | |
142 | torsocolor = BrickColor.new(Color3.new(math.random(),math.random(),math.random())) ]] | |
143 | leftarmcolor = BrickColor.new("Brick yellow") | |
144 | rightarmcolor = leftarmcolor | |
145 | leftlegcolor = BrickColor.new("Bright green") | |
146 | rightlegcolor = leftlegcolor | |
147 | torsocolor = BrickColor.new("Reddish brown") | |
148 | headcolor = leftarmcolor | |
149 | pos = game.workspace.Base.Position+Vector3.new(math.random(-5,5),20,math.random(150,200)) | |
150 | LeftArm = Template:Clone() | |
151 | LeftArm.formFactor = "Symmetric" | |
152 | LeftArm.Size = Vector3.new(scale, scale * 2, scale) | |
153 | LeftArm.Name = "Left Arm" | |
154 | LeftArm.BrickColor = leftarmcolor | |
155 | RightArm = Template:Clone() | |
156 | RightArm.Size = Vector3.new(scale, scale * 2, scale) | |
157 | RightArm.Name = "Right Arm" | |
158 | RightArm.BrickColor = rightarmcolor | |
159 | LeftLeg = Template:Clone() | |
160 | LeftLeg.Size = Vector3.new(scale, scale * 2, scale) | |
161 | LeftLeg.Name = "Left Leg" | |
162 | LeftLeg.BrickColor = leftlegcolor | |
163 | RightLeg = Template:Clone() | |
164 | RightLeg.Size = Vector3.new(scale, scale * 2, scale) | |
165 | RightLeg.Name = "Right Leg" | |
166 | RightLeg.BrickColor = rightlegcolor | |
167 | Torso = Template:Clone() | |
168 | Torso.Size = Vector3.new(scale * 2, scale * 2, scale) | |
169 | Torso.LeftSurface = "Weld" | |
170 | Torso.RightSurface = "Weld" | |
171 | Torso.Position = pos + Vector3.new(0, scale * 3.5, 0) | |
172 | Torso.Name = "Torso" | |
173 | Torso.BrickColor = torsocolor | |
174 | Head = Template:Clone() | |
175 | Head.Size = Vector3.new(scale * 2, scale, scale) | |
176 | Head.TopSurface = "Smooth" | |
177 | Head.BottomSurface = "Smooth" | |
178 | Head.Name = "Head" | |
179 | Head.BrickColor = headcolor | |
180 | Mesh = Instance.new("SpecialMesh") | |
181 | Mesh.MeshType = "Head" | |
182 | Mesh.Scale = Vector3.new(1.25, 1.25, 1.25) | |
183 | Mesh.Parent = Head | |
184 | --if Character:FindFirstChild("Head") ~= nil then | |
185 | if owner.Character.Head:FindFirstChild("face") ~= nil then | |
186 | local Face = Instance.new("Decal") | |
187 | --Face = owner.Character.Head.face:Clone() | |
188 | Face.Parent = Head | |
189 | asset="http://www.roblox.com/asset/?id=" | |
190 | id1="43970437" | |
191 | id2="46991517" | |
192 | id3="69387389" | |
193 | id4="35455927" | |
194 | print(dur) | |
195 | if dur==1 then | |
196 | Face.Texture = asset .. id1 | |
197 | elseif dur==2 then | |
198 | Face.Texture = asset .. id2 | |
199 | elseif dur==3 then | |
200 | Face.Texture = asset .. id3 | |
201 | elseif dur==4 then | |
202 | Face.Texture = asset .. id4 | |
203 | end | |
204 | --end | |
205 | Character = Instance.new("Model") | |
206 | Character.Name = name | |
207 | --script.Parent = Character | |
208 | Humanoid = Instance.new("Humanoid") | |
209 | Humanoid.WalkSpeed = walkspeed | |
210 | for i=0,20 do | |
211 | Humanoid.MaxHealth = maxhealth | |
212 | Humanoid.Health = maxhealth | |
213 | end | |
214 | LeftArm.Parent = Character | |
215 | RightArm.Parent = Character | |
216 | LeftLeg.Parent = Character | |
217 | RightLeg.Parent = Character | |
218 | Torso.Parent = Character | |
219 | Head.Parent = Character | |
220 | Humanoid.Parent = Character | |
221 | LeftShoulder = Instance.new("Motor") | |
222 | LeftShoulder.Parent = Torso | |
223 | LeftShoulder.Part0 = Torso | |
224 | LeftShoulder.Part1 = LeftArm | |
225 | LeftShoulder.MaxVelocity = 0.1 | |
226 | LeftShoulder.C0 = CFrame.new(-Torso.Size.x / 2 - LeftArm.Size.x / 2, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14 / 2, 0) | |
227 | LeftShoulder.C1 = CFrame.new(0, LeftArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14 / 2, 0) | |
228 | LeftShoulder.Name = "Left Shoulder" | |
229 | RightShoulder = Instance.new("Motor") | |
230 | RightShoulder.Parent = Torso | |
231 | RightShoulder.Part0 = Torso | |
232 | RightShoulder.Part1 = RightArm | |
233 | RightShoulder.MaxVelocity = 0.1 | |
234 | RightShoulder.C0 = CFrame.new(Torso.Size.x / 2 + RightArm.Size.x / 2, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14 / 2, 0) | |
235 | RightShoulder.C1 = CFrame.new(0, RightArm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14 / 2, 0) | |
236 | RightShoulder.Name = "Right Shoulder" | |
237 | LeftHip = Instance.new("Motor") | |
238 | LeftHip.Parent = Torso | |
239 | LeftHip.Part0 = Torso | |
240 | LeftHip.Part1 = LeftLeg | |
241 | LeftHip.MaxVelocity = 0.1 | |
242 | LeftHip.C0 = CFrame.new(-LeftLeg.Size.x / 2, -(LeftLeg.Size.y / 4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14 / 2, 0) | |
243 | LeftHip.C1 = CFrame.new(0, LeftLeg.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14 / 2, 0) | |
244 | LeftHip.Name = "Left Hip" | |
245 | RightHip = Instance.new("Motor") | |
246 | RightHip.Parent = Torso | |
247 | RightHip.Part0 = Torso | |
248 | RightHip.Part1 = RightLeg | |
249 | RightHip.MaxVelocity = 0.1 | |
250 | RightHip.C0 = CFrame.new(RightLeg.Size.x / 2, -(RightLeg.Size.y / 4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14 / 2, 0) | |
251 | RightHip.C1 = CFrame.new(0, RightLeg.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14 / 2, 0) | |
252 | RightHip.Name = "Right Hip" | |
253 | Neck = Instance.new("Weld") | |
254 | Neck.Name = "Neck" | |
255 | Neck.Part0 = Torso | |
256 | Neck.Part1 = Head | |
257 | Neck.C0 = CFrame.new(0, 1.5 * scale, 0) | |
258 | Neck.C1 = CFrame.new() | |
259 | Neck.Parent = Torso | |
260 | --Children = owner.Character:GetChildren() | |
261 | --[[for i = 1, #Children do | |
262 | if Children[i].className == "Shirt" or Children[i].className == "Pants" and scale == 1 then | |
263 | Children[i]:Clone().Parent = Character | |
264 | end | |
265 | if Children[i].className == "Hat" then | |
266 | if Children[i]:FindFirstChild("Handle") ~= nil then | |
267 | Hat = Instance.new("Hat") | |
268 | Children[i].Handle:Clone().Parent = Hat | |
269 | Hat.Handle.Size = Hat.Handle.Size * scale | |
270 | Hat.Handle.Mesh.Scale = Hat.Handle.Mesh.scale * scale | |
271 | if scale == 1 then TempScale = 1 else TempScale = scale * 1.5 end | |
272 | Hat.AttachmentPos = Children[i].AttachmentPos * TempScale | |
273 | Hat.AttachmentUp = Children[i].AttachmentUp | |
274 | Hat.AttachmentForward = Children[i].AttachmentForward | |
275 | Hat.AttachmentRight = Children[i].AttachmentRight | |
276 | Hat.Parent = Character | |
277 | end | |
278 | end | |
279 | end]] | |
280 | --Torso.roblox:Remove() | |
281 | Character.Parent = game:GetService("Workspace") | |
282 | --owner.Character.Sound:Clone().Parent = Character | |
283 | --owner.Character.Health:Clone().Parent = Character | |
284 | Humanoid.Died:connect(function() pose = "Dead" wait(5.5) if Character == nil then return end Character:Remove() end) | |
285 | Humanoid.Running:connect(function(speed) if speed > 0 then pose = "Running" else pose = "Standing" end end) | |
286 | Humanoid.Jumping:connect(function() pose = "Jumping" end) | |
287 | Humanoid.Climbing:connect(function() pose = "climbExtra" end) | |
288 | Humanoid.GettingUp:connect(function() pose = "GettingUp" end) | |
289 | Humanoid.FreeFalling:connect(function() pose = "FreeFall" end) | |
290 | Humanoid.FallingDown:connect(function() pose = "FallingDown" end) | |
291 | Humanoid.Seated:connect(function() pose = "Seated" end) | |
292 | Humanoid.PlatformStanding:connect(function() pose = "PlatformStanding" end) | |
293 | --owner.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) | |
294 | ||
295 | attackdebounce=false | |
296 | CRIT=false | |
297 | Damagefunc1=function(hit,lowdamage,highdamage,Knockback) | |
298 | if attackdebounce == false then | |
299 | attackdebounce = true | |
300 | coroutine.resume(coroutine.create(function() | |
301 | wait(0.1) | |
302 | attackdebounce = false | |
303 | end)) | |
304 | if hit.Parent==nil then | |
305 | return | |
306 | end | |
307 | h=hit.Parent:FindFirstChild("Humanoid") | |
308 | if h~=nil and hit.Parent:FindFirstChild("Torso")~=nil then | |
309 | Damage=Damage | |
310 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
311 | return | |
312 | end]] | |
313 | -- print(c.Value) | |
314 | Damage=math.random(lowdamage,highdamage) | |
315 | h:TakeDamage(Damage) | |
316 | showDamage(hit.Parent,Damage,.5) | |
317 | vp=Instance.new("BodyVelocity") | |
318 | vp.P=500 | |
319 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
320 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
321 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
322 | if Knockback>0 then | |
323 | vp.Parent=hit.Parent.Torso | |
324 | end | |
325 | game:GetService("Debris"):AddItem(vp,.25) | |
326 | game:GetService("Debris"):AddItem(r,.5) | |
327 | CRIT=false | |
328 | hitDeb=true | |
329 | AttackPos=6 | |
330 | end | |
331 | end | |
332 | end | |
333 | ||
334 | showDamage=function(Char,Dealt,du) | |
335 | m=Instance.new("Model") | |
336 | m.Name=tostring(Dealt) | |
337 | h=Instance.new("Humanoid") | |
338 | h.Health=0 | |
339 | h.MaxHealth=0 | |
340 | h.Parent=m | |
341 | c=Instance.new("Part") | |
342 | c.Transparency=0 | |
343 | c.BrickColor=BrickColor:Red() | |
344 | if CRIT==true then | |
345 | c.BrickColor=BrickColor.new("Really red") | |
346 | end | |
347 | c.Name="Head" | |
348 | c.TopSurface=0 | |
349 | c.BottomSurface=0 | |
350 | c.formFactor="Plate" | |
351 | c.Size=Vector3.new(1,.4,1) | |
352 | ms=Instance.new("CylinderMesh") | |
353 | ms.Scale=Vector3.new(.8,.8,.8) | |
354 | if CRIT==true then | |
355 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
356 | end | |
357 | ms.Parent=c | |
358 | c.Reflectance=0 | |
359 | Instance.new("BodyGyro").Parent=c | |
360 | c.Parent=m | |
361 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
362 | f=Instance.new("BodyPosition") | |
363 | f.P=2000 | |
364 | f.D=100 | |
365 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
366 | f.position=c.Position+Vector3.new(0,3,0) | |
367 | f.Parent=c | |
368 | game:GetService("Debris"):AddItem(m,.5+du) | |
369 | c.CanCollide=false | |
370 | m.Parent=workspace | |
371 | c.CanCollide=false | |
372 | end | |
373 | ||
374 | coroutine.resume(coroutine.create(function() | |
375 | local larm = Character:FindFirstChild("Left Arm") | |
376 | local rarm = Character:FindFirstChild("Right Arm") | |
377 | ||
378 | function findNearestTorso(pos) | |
379 | local list = game.Workspace:children() | |
380 | local torso = nil | |
381 | local dist = distance | |
382 | local temp = nil | |
383 | local human = nil | |
384 | local temp2 = nil | |
385 | for x = 1, #list do | |
386 | temp2 = list[x] | |
387 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name~="Zombie") then | |
388 | temp = temp2:findFirstChild("Torso") | |
389 | human = temp2:findFirstChild("Humanoid") | |
390 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
391 | if (temp.Position - pos).magnitude < dist then | |
392 | torso = temp | |
393 | dist = (temp.Position - pos).magnitude | |
394 | end | |
395 | end | |
396 | end | |
397 | end | |
398 | return torso | |
399 | end | |
400 | ||
401 | wander=false | |
402 | while true do | |
403 | wait(0.1) | |
404 | local target = meh | |
405 | if target ~= nil then | |
406 | Character.Humanoid:MoveTo(target.Position, target) | |
407 | else | |
408 | if wander==false then | |
409 | wander=true | |
410 | Humanoid:MoveTo(game:GetService("Workspace").Base.Position + Vector3.new(math.random(-game:GetService("Workspace").Base.Size.x, game:GetService("Workspace").Base.Size.x), math.random(-game:GetService("Workspace").Base.Size.y, game:GetService("Workspace").Base.Size.y), math.random(-game:GetService("Workspace").Base.Size.z, game:GetService("Workspace").Base.Size.z)), game:GetService("Workspace").Base) | |
411 | -- Humanoid:MoveTo(game:GetService("Workspace").Base.Position, game:GetService("Workspace").Base) | |
412 | for i=0,math.random(100,500) do | |
413 | if target==nil then | |
414 | wait() | |
415 | end | |
416 | end | |
417 | wander=false | |
418 | end | |
419 | end | |
420 | end | |
421 | end)) | |
422 | coroutine.resume(coroutine.create(function() | |
423 | while true do | |
424 | wait() | |
425 | local target = findNearestTorso(Character.Torso.Position) | |
426 | if target ~= nil then | |
427 | if attacking2 == true then | |
428 | local targ = target.Position - Torso.Position | |
429 | local magni = targ.magnitude | |
430 | if magni<=10 then | |
431 | wait(math.random()-math.random()) | |
432 | rand=math.random(1,2) | |
433 | if rand==1 then | |
434 | local RSH = Torso["Right Shoulder"] | |
435 | RSH.Parent = nil | |
436 | local RW = Instance.new("Weld") | |
437 | RW.Parent = RightArm | |
438 | RW.Part0 = Torso | |
439 | RW.Part1 = RightArm | |
440 | RW.C0 = CFrame.new((1.5)*scale, (0.5)*scale, 0) | |
441 | RW.C1 = CFrame.new(0, (0.5)*scale, 0) | |
442 | con1=RightArm.Touched:connect(function(hit) Damagefunc1(hit,mindamage,maxdamage,3) end) | |
443 | for i = 0,1,0.2 do | |
444 | wait() | |
445 | RW.C0 = CFrame.new((1.5-0.5*i)*scale,(0.5)*scale,(-0.5*i)*scale)*CFrame.fromEulerAnglesXYZ(2*i,0,-0.5*i) | |
446 | end | |
447 | for i = 0,1,0.2 do | |
448 | wait() | |
449 | RW.C0 = CFrame.new((1.5-0.5+0.5*i)*scale,(0.5)*scale,(-0.5+0.5*i)*scale)*CFrame.fromEulerAnglesXYZ(2-2*i,0,-0.5+0.5*i) | |
450 | end | |
451 | con1:disconnect() | |
452 | RW.Parent = nil | |
453 | RSH.Parent = Torso | |
454 | elseif rand==2 then | |
455 | local LSH = Torso["Left Shoulder"] | |
456 | LSH.Parent = nil | |
457 | local LW = Instance.new("Weld") | |
458 | LW.Parent = LeftArm | |
459 | LW.Part0 = Torso | |
460 | LW.Part1 = LeftArm | |
461 | LW.C0 = CFrame.new((-1.5)*scale, (0.5)*scale, 0) | |
462 | LW.C1 = CFrame.new(0, (0.5)*scale, 0) | |
463 | con1=LeftArm.Touched:connect(function(hit) Damagefunc1(hit,mindamage,maxdamage,3) end) | |
464 | for i = 0,1,0.2 do | |
465 | wait() | |
466 | LW.C0 = CFrame.new((-1.5+0.5*i)*scale,(0.5)*scale,(-0.5*i)*scale)*CFrame.fromEulerAnglesXYZ(2*i,0,0.5*i) | |
467 | end | |
468 | for i = 0,1,0.2 do | |
469 | wait() | |
470 | LW.C0 = CFrame.new((-1.5+0.5-0.5*i)*scale,(0.5)*scale,(-0.5+0.5*i)*scale)*CFrame.fromEulerAnglesXYZ(2-2*i,0,0.5-0.5*i) | |
471 | end | |
472 | con1:disconnect() | |
473 | LW.Parent = nil | |
474 | LSH.Parent = Torso | |
475 | end | |
476 | end | |
477 | end | |
478 | end | |
479 | end | |
480 | end)) | |
481 | while Character.Parent ~= nil do | |
482 | move(game:GetService("Workspace").DistributedGameTime) | |
483 | if Character.Parent ~= nil then | |
484 | if Character.Humanoid.Sit == true then | |
485 | wait(math.random(0,3)) | |
486 | Character.Humanoid.Jump = true | |
487 | Character.Humanoid.Sit = false | |
488 | end | |
489 | if Character.Humanoid.PlatformStand == true then | |
490 | wait(math.random(0,3)) | |
491 | Character.Humanoid.PlatformStand = false | |
492 | end | |
493 | end | |
494 | wait(0.1) | |
495 | end | |
496 | end | |
497 | end | |
498 | -- lego mediafire |