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-- ty krystalburger
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--[[
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	Thomas The Dank Engine:
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							By: KrystalTeam
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							Features: Being a dank engine that kill people
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							Version: 1.0.0.2
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--]]
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local p = game.Players.LocalPlayer.Character
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local weld = Instance.new("Weld",p.Torso)
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weld.Part0 = p.Torso
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local train = Instance.new("Part",p.Torso)
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train.Anchored = true
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train.CanCollide = false
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train.Size = Vector3.new(3,2,6)
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train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
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weld.Part1 = train
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weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0)
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train.Anchored = false
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local TrainMesh = Instance.new("SpecialMesh",train)
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TrainMesh.MeshType = Enum.MeshType.FileMesh
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TrainMesh.Scale = Vector3.new(0.020,0.020,0.015)
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TrainMesh.MeshId = "rbxassetid://431017802"
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TrainMesh.MeshId = "rbxassetid://491129029"
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TrainMesh.TextureId = "rbxassetid://431017809"
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TrainMesh.TextureId = "rbxassetid://491129030"
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local weld2 = Instance.new("Weld",p.Torso)
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weld2.Part0 = p.Torso
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local Smoke = Instance.new("Part",p.Torso)
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Smoke.Anchored = true
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Smoke.CanCollide = false
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Smoke.Size = Vector3.new(1,1,1)
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Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
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weld2.Part1 = Smoke
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weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0)
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Smoke.Anchored = false
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Smoke.Transparency = 1;
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local Particle = Instance.new("ParticleEmitter",Smoke)
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Particle.Rate = 50;
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Particle.Speed = NumberRange.new(30,60);
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Particle.VelocitySpread = 4;
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Particle.Texture = "rbxassetid://133619974"
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local Light = Instance.new("SpotLight",train)
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Light.Angle = 45;
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Light.Brightness = 100;
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Light.Face = Enum.NormalId.Back;
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Light.Range = 30;
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p.Humanoid.WalkSpeed = 60;
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for i,v in pairs(p:GetChildren()) do
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	if v:IsA("Part") then
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		v.Transparency = 1;
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	elseif v:IsA("Hat") then
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		v:Destroy()
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	elseif v:IsA("Model") then
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		v:Destroy()
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	end
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end
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local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
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local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 5; return s; end
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train.Touched:connect(function(p)
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	if p.Parent then
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		if p.Parent:IsA("Model") then
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			if game.Players:FindFirstChild(p.Parent.Name) then
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				if p.Parent.Name ~= game.Players.LocalPlayer.Name then
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					game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
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					local Whistle = SFX(475073913)
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					local Whistle = SFX(491475081)
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					Whistle:Play()
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				end
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			end
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		end
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	end
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end)
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local Music = SFX(190819252)
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local Music = SFX(491475081)
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Music.Looped = true;
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wait(1)
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Music:Play();
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-- ~CL 2016