View difference between Paste ID: DDDSWE1a and K8mFmyGW
SHOW: | | - or go back to the newest paste.
1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
print("animated by p00tp0t, converted and fixed by 123jl123")
84
warn("refit function (anti-death) and music added by adam222334II")
85
ArtificialHB = Instance.new("BindableEvent", script)
86
ArtificialHB.Name = "Heartbeat"
87
script:WaitForChild("Heartbeat")
88
89
Player = owner
90
PlayerGui = Player.PlayerGui
91
Cam = workspace.CurrentCamera
92
Backpack = Player.Backpack
93
Character = Player.Character
94
Humanoid = Character.Humanoid
95
RootPart = Character["HumanoidRootPart"]
96
Torso = Character["Torso"]
97
Head = Character["Head"]
98
RightArm = Character["Right Arm"]
99
LeftArm = Character["Left Arm"]
100
RightLeg = Character["Right Leg"]
101
LeftLeg = Character["Left Leg"]
102
RootJoint = RootPart["RootJoint"]
103
Neck = Torso["Neck"]
104
RightShoulder = Torso["Right Shoulder"]
105
LeftShoulder = Torso["Left Shoulder"]
106
RightHip = Torso["Right Hip"]
107
LeftHip = Torso["Left Hip"]
108
109
local charmodel = game.Workspace:FindFirstChild(char.Name)
110
	if charmodel then
111
	    local it=charmodel.Head
112
	end
113
114
local billboard = Instance.new("BillboardGui", character.Head)
115
billboard.Adornee = character.Head
116
billboard.StudsOffset = Vector3.new(-5.5, 4, 0)
117
billboard.Size = UDim2.new(4,0,2,0)
118
local text = Instance.new("TextLabel", billboard)
119
text.Text = "orange juice 😳😳😳😳😳😳😳😳"
120
text.BackgroundTransparency = 1
121
text.TextScaled = true
122
text.TextStrokeTransparency = 0
123
text.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
124
text.Size = billboard.Size
125
text.Font = "Code"
126
text.TextColor3 = Color3.fromRGB(255,255,255)
127
128
Character = Player.Character
129
Humanoid = Character.Humanoid
130
131
local BODY = {}
132
for _, c in pairs(Character:GetDescendants()) do
133
	if c:IsA("BasePart") and c.Name ~= "Handle" then
134
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
135
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
136
		end
137
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
138
	elseif c:IsA("JointInstance") then
139
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
140
	end
141
end
142
143
function refit()
144
	Character.Parent = workspace
145
	for e = 1, #BODY do
146
		if BODY[e] ~= nil then
147
			local STUFF = BODY[e]
148
			local PART = STUFF[1]
149
			local PARENT = STUFF[2]
150
			local MATERIAL = STUFF[3]
151
			local COLOR = STUFF[4]
152
			local TRANSPARENCY = STUFF[5]
153
			--local SIZE = STUFF[6]
154
			local NAME = STUFF[7]
155
			if PART.ClassName == "Part" and PART ~= RootPart then
156
				PART.Material = MATERIAL
157
				PART.Transparency = TRANSPARENCY
158
				PART.Name = NAME
159
			end
160
			if PART.Parent ~= PARENT then
161
				Humanoid:remove()
162
				PART.Parent = PARENT
163
				Humanoid = IT("Humanoid",Character)
164
			end
165
		end
166
	end
167
end
168
169
Humanoid.Died:connect(function()
170
	           refit()
171
end)
172
173
Player = owner
174
PlayerGui = Player.PlayerGui
175
Cam = workspace.CurrentCamera
176
Backpack = Player.Backpack
177
Character = Player.Character
178
Humanoid = Character.Humanoid
179
RootPart = Character["HumanoidRootPart"]
180
Torso = Character["Torso"]
181
Head = Character["Head"]
182
RightArm = Character["Right Arm"]
183
LeftArm = Character["Left Arm"]
184
RightLeg = Character["Right Leg"]
185
LeftLeg = Character["Left Leg"]
186
RootJoint = RootPart["RootJoint"]
187
Neck = Torso["Neck"]
188
RightShoulder = Torso["Right Shoulder"]
189
LeftShoulder = Torso["Left Shoulder"]
190
RightHip = Torso["Right Hip"]
191
LeftHip = Torso["Left Hip"]
192
local sick = Instance.new("Sound",Torso)
193
194
IT = Instance.new
195
CF = CFrame.new
196
VT = Vector3.new
197
RAD = math.rad
198
C3 = Color3.new
199
UD2 = UDim2.new
200
BRICKC = BrickColor.new
201
ANGLES = CFrame.Angles
202
EULER = CFrame.fromEulerAnglesXYZ
203
COS = math.cos
204
ACOS = math.acos
205
SIN = math.sin
206
ASIN = math.asin
207
ABS = math.abs
208
MRANDOM = math.random
209
FLOOR = math.floor
210
211
local Speed = 0.1
212
AnimationSpeed=.8
213
SmoothTime=2
214
215
function swait(num)
216
if num==0 or num==nil then
217
--if Stagger.Value==false or Stun.Value<=100 then
218
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
219
script.Heartbeat.Event:wait()
220
--end
221
else
222
for i=0,num do
223
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
224
script.Heartbeat.Event:wait()
225
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
226
break
227
end]]
228
end
229
end
230
end
231
script:WaitForChild("Heartbeat")
232
233
frame = 1/60
234
tf = 0
235
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
236
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
237
lastframe = tick()
238
script.Heartbeat:Fire() --ayy lmao
239
240
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
241
    tf = tf + s
242
    if tf >= frame then
243
        if allowframeloss then
244
            script.Heartbeat:Fire()
245
            lastframe=tick()
246
        else
247
            ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
248
            for i=1, math.floor(tf/frame) do
249
                script.Heartbeat:Fire()
250
            end
251
            lastframe=tick()
252
        end
253
        if tossremainder then
254
            tf = 0
255
        else
256
            tf = tf - frame * math.floor(tf/frame)
257
        end
258
    end
259
end)
260
261
Anim = {
262
	Properties = {
263
		Looping = true,
264
		Priority = Enum.AnimationPriority.Core
265
	},
266
	Keyframes = {
267
		[0] = {
268
			["HumanoidRootPart"] = {
269
				["Torso"] = {
270
					CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
271
					["Left Leg"] = {
272
						CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
273
					},
274
					["Right Leg"] = {
275
						CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
276
					},
277
					["Left Arm"] = {
278
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
279
					},
280
					["Right Arm"] = {
281
						CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
282
					},
283
					["Head"] = {
284
					},
285
				},
286
			},
287
		},
288
		[0.1] = {
289
			["HumanoidRootPart"] = {
290
				["Torso"] = {
291
					CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
292
					["Left Leg"] = {
293
						CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
294
					},
295
					["Right Leg"] = {
296
						CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
297
					},
298
					["Left Arm"] = {
299
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
300
					},
301
					["Right Arm"] = {
302
						CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
303
					},
304
				},
305
			},
306
		},
307
		[0.2] = {
308
			["HumanoidRootPart"] = {
309
				["Torso"] = {
310
					CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
311
					["Left Leg"] = {
312
						CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
313
					},
314
					["Right Leg"] = {
315
						CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
316
					},
317
					["Left Arm"] = {
318
						CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
319
					},
320
					["Right Arm"] = {
321
						CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
322
					},
323
				},
324
			},
325
		},
326
		[0.3] = {
327
			["HumanoidRootPart"] = {
328
				["Torso"] = {
329
					CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
330
					["Left Leg"] = {
331
						CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
332
					},
333
					["Right Leg"] = {
334
						CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
335
					},
336
					["Left Arm"] = {
337
						CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
338
					},
339
					["Right Arm"] = {
340
						CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
341
					},
342
				},
343
			},
344
		},
345
		[0.4] = {
346
			["HumanoidRootPart"] = {
347
				["Torso"] = {
348
					CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
349
					["Left Leg"] = {
350
						CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
351
					},
352
					["Right Leg"] = {
353
						CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
354
					},
355
					["Left Arm"] = {
356
						CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
357
					},
358
					["Right Arm"] = {
359
						CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
360
					},
361
				},
362
			},
363
		},
364
		[0.5] = {
365
			["HumanoidRootPart"] = {
366
				["Torso"] = {
367
					CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
368
					["Left Leg"] = {
369
						CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
370
					},
371
					["Right Leg"] = {
372
						CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
373
					},
374
					["Left Arm"] = {
375
						CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
376
					},
377
					["Right Arm"] = {
378
						CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
379
					},
380
				},
381
			},
382
		},
383
		[0.6] = {
384
			["HumanoidRootPart"] = {
385
				["Torso"] = {
386
					CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
387
					["Left Leg"] = {
388
						CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
389
					},
390
					["Right Leg"] = {
391
						CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
392
					},
393
					["Left Arm"] = {
394
						CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
395
					},
396
					["Right Arm"] = {
397
						CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
398
					},
399
				},
400
			},
401
		},
402
		[0.7] = {
403
			["HumanoidRootPart"] = {
404
				["Torso"] = {
405
					CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
406
					["Left Leg"] = {
407
						CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
408
					},
409
					["Right Leg"] = {
410
						CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
411
					},
412
					["Left Arm"] = {
413
						CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
414
					},
415
					["Right Arm"] = {
416
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
417
					},
418
				},
419
			},
420
		},
421
		[0.8] = {
422
			["HumanoidRootPart"] = {
423
				["Torso"] = {
424
					CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
425
					["Left Leg"] = {
426
						CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
427
					},
428
					["Left Arm"] = {
429
						CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
430
					},
431
					["Right Arm"] = {
432
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
433
					},
434
				},
435
			},
436
		},
437
		[0.9] = {
438
			["HumanoidRootPart"] = {
439
				["Torso"] = {
440
					CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
441
					["Left Leg"] = {
442
						CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
443
					},
444
					["Right Leg"] = {
445
						CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
446
					},
447
					["Left Arm"] = {
448
						CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
449
					},
450
					["Right Arm"] = {
451
						CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
452
					},
453
				},
454
			},
455
		},
456
		[1] = {
457
			["HumanoidRootPart"] = {
458
				["Torso"] = {
459
					CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
460
					["Left Leg"] = {
461
						CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
462
					},
463
					["Right Leg"] = {
464
						CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
465
					},
466
					["Left Arm"] = {
467
						CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
468
					},
469
					["Right Arm"] = {
470
						CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
471
					},
472
				},
473
			},
474
		},
475
		[1.1] = {
476
			["HumanoidRootPart"] = {
477
				["Torso"] = {
478
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
479
					["Left Leg"] = {
480
						CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
481
					},
482
					["Right Leg"] = {
483
						CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
484
					},
485
					["Left Arm"] = {
486
						CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
487
					},
488
					["Right Arm"] = {
489
						CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
490
					},
491
				},
492
			},
493
		},
494
		[1.15] = {
495
			["Torso"] = {
496
				["Right Arm"] = {
497
					CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
498
				},
499
			},
500
		},
501
		[1.2] = {
502
			["HumanoidRootPart"] = {
503
				["Torso"] = {
504
					CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
505
					["Left Leg"] = {
506
						CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
507
					},
508
					["Right Leg"] = {
509
						CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
510
					},
511
					["Left Arm"] = {
512
						CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
513
					},
514
					["Right Arm"] = {
515
						CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
516
					},
517
				},
518
			},
519
		},
520
		[1.3] = {
521
			["HumanoidRootPart"] = {
522
				["Torso"] = {
523
					CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
524
					["Left Leg"] = {
525
						CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
526
					},
527
					["Right Leg"] = {
528
						CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
529
					},
530
					["Left Arm"] = {
531
						CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
532
					},
533
					["Right Arm"] = {
534
						CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
535
					},
536
				},
537
			},
538
		},
539
		[1.35] = {
540
			["Torso"] = {
541
				["Left Leg"] = {
542
					CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
543
				},
544
				["Left Arm"] = {
545
					CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
546
				},
547
				["Right Arm"] = {
548
					CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
549
				},
550
			},
551
		},
552
		[1.4] = {
553
			["HumanoidRootPart"] = {
554
				["Torso"] = {
555
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
556
					["Left Leg"] = {
557
						CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
558
					},
559
					["Right Leg"] = {
560
						CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
561
					},
562
					["Left Arm"] = {
563
						CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
564
					},
565
					["Right Arm"] = {
566
						CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
567
					},
568
				},
569
			},
570
		},
571
		[1.45] = {
572
			["Torso"] = {
573
				["Left Arm"] = {
574
					CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
575
				},
576
			},
577
		},
578
		[1.5] = {
579
			["HumanoidRootPart"] = {
580
				["Torso"] = {
581
					CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
582
					["Left Leg"] = {
583
						CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
584
					},
585
					["Right Leg"] = {
586
						CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
587
					},
588
					["Left Arm"] = {
589
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
590
					},
591
					["Right Arm"] = {
592
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
593
					},
594
				},
595
			},
596
		},
597
		[1.6] = {
598
			["HumanoidRootPart"] = {
599
				["Torso"] = {
600
					CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
601
					["Left Leg"] = {
602
						CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
603
					},
604
					["Right Leg"] = {
605
						CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
606
					},
607
					["Left Arm"] = {
608
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
609
					},
610
					["Right Arm"] = {
611
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
612
					},
613
				},
614
			},
615
		},
616
		[1.7] = {
617
			["HumanoidRootPart"] = {
618
				["Torso"] = {
619
					CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
620
					["Left Leg"] = {
621
						CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
622
					},
623
					["Right Leg"] = {
624
						CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
625
					},
626
					["Left Arm"] = {
627
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
628
					},
629
					["Right Arm"] = {
630
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
631
					},
632
				},
633
			},
634
		},
635
		[1.8] = {
636
			["HumanoidRootPart"] = {
637
				["Torso"] = {
638
					CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
639
					["Left Leg"] = {
640
						CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
641
					},
642
					["Right Leg"] = {
643
						CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
644
					},
645
					["Left Arm"] = {
646
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
647
					},
648
					["Right Arm"] = {
649
						CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
650
					},
651
				},
652
			},
653
		},
654
		[1.9] = {
655
			["HumanoidRootPart"] = {
656
				["Torso"] = {
657
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
658
					["Left Leg"] = {
659
						CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
660
					},
661
					["Right Leg"] = {
662
						CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
663
					},
664
					["Left Arm"] = {
665
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
666
					},
667
					["Right Arm"] = {
668
						CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
669
					},
670
				},
671
			},
672
		},
673
		[2] = {
674
			["HumanoidRootPart"] = {
675
				["Torso"] = {
676
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
677
					["Left Leg"] = {
678
						CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
679
					},
680
					["Right Leg"] = {
681
						CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
682
					},
683
					["Left Arm"] = {
684
						CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
685
					},
686
					["Right Arm"] = {
687
						CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
688
					},
689
				},
690
			},
691
		},
692
		[2.1] = {
693
			["HumanoidRootPart"] = {
694
				["Torso"] = {
695
					CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
696
					["Left Leg"] = {
697
						CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
698
					},
699
					["Right Leg"] = {
700
						CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
701
					},
702
					["Left Arm"] = {
703
						CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
704
					},
705
					["Right Arm"] = {
706
						CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
707
					},
708
				},
709
			},
710
		},
711
		[2.2] = {
712
			["HumanoidRootPart"] = {
713
				["Torso"] = {
714
					CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
715
					["Left Leg"] = {
716
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
717
					},
718
					["Right Leg"] = {
719
						CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
720
					},
721
					["Left Arm"] = {
722
						CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
723
					},
724
					["Right Arm"] = {
725
						CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
726
					},
727
				},
728
			},
729
		},
730
		[2.3] = {
731
			["HumanoidRootPart"] = {
732
				["Torso"] = {
733
					CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
734
					["Left Leg"] = {
735
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
736
					},
737
					["Right Leg"] = {
738
						CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
739
					},
740
					["Left Arm"] = {
741
						CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
742
					},
743
					["Right Arm"] = {
744
						CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
745
					},
746
				},
747
			},
748
		},
749
		[2.4] = {
750
			["HumanoidRootPart"] = {
751
				["Torso"] = {
752
					CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
753
					["Left Leg"] = {
754
						CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
755
					},
756
					["Right Leg"] = {
757
						CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
758
					},
759
					["Left Arm"] = {
760
						CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
761
					},
762
					["Right Arm"] = {
763
						CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
764
					},
765
				},
766
			},
767
		},
768
		[2.5] = {
769
			["HumanoidRootPart"] = {
770
				["Torso"] = {
771
					CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
772
					["Left Leg"] = {
773
						CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
774
					},
775
					["Right Leg"] = {
776
						CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
777
					},
778
					["Left Arm"] = {
779
						CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
780
					},
781
					["Right Arm"] = {
782
						CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
783
					},
784
				},
785
			},
786
		},
787
		[2.6] = {
788
			["HumanoidRootPart"] = {
789
				["Torso"] = {
790
					CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
791
					["Left Leg"] = {
792
						CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
793
					},
794
					["Right Leg"] = {
795
						CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
796
					},
797
					["Left Arm"] = {
798
						CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
799
					},
800
					["Right Arm"] = {
801
						CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
802
					},
803
				},
804
			},
805
		},
806
		[2.7] = {
807
			["HumanoidRootPart"] = {
808
				["Torso"] = {
809
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
810
					["Left Leg"] = {
811
						CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
812
					},
813
					["Right Leg"] = {
814
						CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
815
					},
816
					["Left Arm"] = {
817
						CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
818
					},
819
					["Right Arm"] = {
820
						CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
821
					},
822
				},
823
			},
824
		},
825
		[2.8] = {
826
			["HumanoidRootPart"] = {
827
				["Torso"] = {
828
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
829
					["Left Leg"] = {
830
						CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
831
					},
832
					["Right Leg"] = {
833
						CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
834
					},
835
					["Left Arm"] = {
836
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
837
					},
838
					["Right Arm"] = {
839
						CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
840
					},
841
				},
842
			},
843
		},
844
		[2.9] = {
845
			["HumanoidRootPart"] = {
846
				["Torso"] = {
847
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
848
					["Left Leg"] = {
849
						CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
850
					},
851
					["Right Leg"] = {
852
						CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
853
					},
854
					["Left Arm"] = {
855
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
856
					},
857
					["Right Arm"] = {
858
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
859
					},
860
				},
861
			},
862
		},
863
		[3] = {
864
			["HumanoidRootPart"] = {
865
				["Torso"] = {
866
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
867
					["Left Leg"] = {
868
						CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
869
					},
870
					["Right Leg"] = {
871
						CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
872
					},
873
					["Left Arm"] = {
874
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
875
					},
876
					["Right Arm"] = {
877
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
878
					},
879
				},
880
			},
881
		},
882
		[3.1] = {
883
			["HumanoidRootPart"] = {
884
				["Torso"] = {
885
					CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
886
					["Left Leg"] = {
887
						CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
888
					},
889
					["Right Leg"] = {
890
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
891
					},
892
					["Left Arm"] = {
893
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
894
					},
895
					["Right Arm"] = {
896
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
897
					},
898
				},
899
			},
900
		},
901
		[3.2] = {
902
			["HumanoidRootPart"] = {
903
				["Torso"] = {
904
					CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
905
					["Left Leg"] = {
906
						CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
907
					},
908
					["Right Leg"] = {
909
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
910
					},
911
					["Left Arm"] = {
912
						CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
913
					},
914
					["Right Arm"] = {
915
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
916
					},
917
				},
918
			},
919
		},
920
		[3.3] = {
921
			["HumanoidRootPart"] = {
922
				["Torso"] = {
923
					CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
924
					["Left Leg"] = {
925
						CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
926
					},
927
					["Right Leg"] = {
928
						CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
929
					},
930
					["Left Arm"] = {
931
						CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
932
					},
933
					["Right Arm"] = {
934
						CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
935
					},
936
					["Head"] = {
937
					},
938
				},
939
			},
940
		},
941
		[3.35] = {
942
			["Torso"] = {
943
				["Left Arm"] = {
944
					CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
945
				},
946
				["Right Arm"] = {
947
					CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
948
				},
949
			},
950
		},
951
		[3.4] = {
952
			["HumanoidRootPart"] = {
953
				["Torso"] = {
954
					CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
955
					["Left Leg"] = {
956
						CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
957
					},
958
					["Right Leg"] = {
959
						CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
960
					},
961
					["Left Arm"] = {
962
						CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
963
					},
964
					["Right Arm"] = {
965
						CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
966
					},
967
				},
968
			},
969
		},
970
		[3.5] = {
971
			["HumanoidRootPart"] = {
972
				["Torso"] = {
973
					CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
974
					["Left Leg"] = {
975
						CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
976
					},
977
					["Right Leg"] = {
978
						CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
979
					},
980
					["Left Arm"] = {
981
						CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
982
					},
983
					["Right Arm"] = {
984
						CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
985
					},
986
				},
987
			},
988
		},
989
		[3.6] = {
990
			["HumanoidRootPart"] = {
991
				["Torso"] = {
992
					CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
993
					["Left Leg"] = {
994
						CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
995
					},
996
					["Right Leg"] = {
997
						CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
998
					},
999
					["Left Arm"] = {
1000
						CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
1001
					},
1002
					["Right Arm"] = {
1003
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
1004
					},
1005
				},
1006
			},
1007
		},
1008
		[3.7] = {
1009
			["HumanoidRootPart"] = {
1010
				["Torso"] = {
1011
					CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
1012
					["Left Leg"] = {
1013
						CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
1014
					},
1015
					["Right Leg"] = {
1016
						CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
1017
					},
1018
					["Left Arm"] = {
1019
						CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
1020
					},
1021
					["Right Arm"] = {
1022
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
1023
					},
1024
				},
1025
			},
1026
		},
1027
		[3.8] = {
1028
			["HumanoidRootPart"] = {
1029
				["Torso"] = {
1030
					CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
1031
					["Left Leg"] = {
1032
						CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
1033
					},
1034
					["Right Leg"] = {
1035
						CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
1036
					},
1037
					["Left Arm"] = {
1038
						CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
1039
					},
1040
					["Right Arm"] = {
1041
						CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
1042
					},
1043
				},
1044
			},
1045
		},
1046
		[3.9] = {
1047
			["HumanoidRootPart"] = {
1048
				["Torso"] = {
1049
					CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
1050
					["Left Leg"] = {
1051
						CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
1052
					},
1053
					["Right Leg"] = {
1054
						CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
1055
					},
1056
					["Left Arm"] = {
1057
						CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
1058
					},
1059
					["Right Arm"] = {
1060
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
1061
					},
1062
				},
1063
			},
1064
		},
1065
		[4] = {
1066
			["HumanoidRootPart"] = {
1067
				["Torso"] = {
1068
					CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
1069
					["Left Leg"] = {
1070
						CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
1071
					},
1072
					["Right Leg"] = {
1073
						CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
1074
					},
1075
					["Left Arm"] = {
1076
						CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
1077
					},
1078
					["Right Arm"] = {
1079
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
1080
					},
1081
				},
1082
			},
1083
		},
1084
		[4.1] = {
1085
			["HumanoidRootPart"] = {
1086
				["Torso"] = {
1087
					CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
1088
					["Left Leg"] = {
1089
						CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
1090
					},
1091
					["Right Leg"] = {
1092
						CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
1093
					},
1094
					["Left Arm"] = {
1095
						CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
1096
					},
1097
					["Right Arm"] = {
1098
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
1099
					},
1100
				},
1101
			},
1102
		},
1103
		[4.2] = {
1104
			["HumanoidRootPart"] = {
1105
				["Torso"] = {
1106
					CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
1107
					["Left Leg"] = {
1108
						CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
1109
					},
1110
					["Right Leg"] = {
1111
						CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
1112
					},
1113
					["Left Arm"] = {
1114
						CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
1115
					},
1116
					["Right Arm"] = {
1117
						CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
1118
					},
1119
				},
1120
			},
1121
		},
1122
		[4.3] = {
1123
			["HumanoidRootPart"] = {
1124
				["Torso"] = {
1125
					CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
1126
					["Left Leg"] = {
1127
						CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
1128
					},
1129
					["Right Leg"] = {
1130
						CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
1131
					},
1132
					["Left Arm"] = {
1133
						CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
1134
					},
1135
					["Right Arm"] = {
1136
						CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
1137
					},
1138
				},
1139
			},
1140
		},
1141
		[4.4] = {
1142
			["HumanoidRootPart"] = {
1143
				["Torso"] = {
1144
					CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
1145
					["Left Leg"] = {
1146
						CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
1147
					},
1148
					["Right Leg"] = {
1149
						CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
1150
					},
1151
					["Left Arm"] = {
1152
						CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
1153
					},
1154
					["Right Arm"] = {
1155
						CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
1156
					},
1157
				},
1158
			},
1159
		},
1160
		[4.5] = {
1161
			["HumanoidRootPart"] = {
1162
				["Torso"] = {
1163
					CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
1164
					["Left Leg"] = {
1165
						CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
1166
					},
1167
					["Right Leg"] = {
1168
						CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
1169
					},
1170
					["Left Arm"] = {
1171
						CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
1172
					},
1173
					["Right Arm"] = {
1174
						CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
1175
					},
1176
				},
1177
			},
1178
		},
1179
		[4.6] = {
1180
			["HumanoidRootPart"] = {
1181
				["Torso"] = {
1182
					CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
1183
					["Left Leg"] = {
1184
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
1185
					},
1186
					["Right Leg"] = {
1187
						CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
1188
					},
1189
					["Left Arm"] = {
1190
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
1191
					},
1192
					["Right Arm"] = {
1193
						CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
1194
					},
1195
				},
1196
			},
1197
		},
1198
		[4.7] = {
1199
			["HumanoidRootPart"] = {
1200
				["Torso"] = {
1201
					CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
1202
					["Left Leg"] = {
1203
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
1204
					},
1205
					["Right Leg"] = {
1206
						CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
1207
					},
1208
					["Left Arm"] = {
1209
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
1210
					},
1211
					["Right Arm"] = {
1212
						CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
1213
					},
1214
				},
1215
			},
1216
		},
1217
		[4.8] = {
1218
			["HumanoidRootPart"] = {
1219
				["Torso"] = {
1220
					CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
1221
					["Left Leg"] = {
1222
						CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
1223
					},
1224
					["Right Leg"] = {
1225
						CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
1226
					},
1227
					["Left Arm"] = {
1228
						CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
1229
					},
1230
					["Right Arm"] = {
1231
						CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
1232
					},
1233
				},
1234
			},
1235
		},
1236
		[4.9] = {
1237
			["HumanoidRootPart"] = {
1238
				["Torso"] = {
1239
					CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
1240
					["Left Leg"] = {
1241
						CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
1242
					},
1243
					["Right Leg"] = {
1244
						CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
1245
					},
1246
					["Left Arm"] = {
1247
						CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
1248
					},
1249
					["Right Arm"] = {
1250
						CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
1251
					},
1252
				},
1253
			},
1254
		},
1255
		[5] = {
1256
			["HumanoidRootPart"] = {
1257
				["Torso"] = {
1258
					CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
1259
					["Left Leg"] = {
1260
						CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
1261
					},
1262
					["Right Leg"] = {
1263
						CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
1264
					},
1265
					["Left Arm"] = {
1266
						CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
1267
					},
1268
					["Right Arm"] = {
1269
						CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
1270
					},
1271
				},
1272
			},
1273
		},
1274
		[5.1] = {
1275
			["HumanoidRootPart"] = {
1276
				["Torso"] = {
1277
					CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
1278
					["Left Leg"] = {
1279
						CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
1280
					},
1281
					["Right Leg"] = {
1282
						CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
1283
					},
1284
					["Left Arm"] = {
1285
						CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
1286
					},
1287
					["Right Arm"] = {
1288
						CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
1289
					},
1290
				},
1291
			},
1292
		},
1293
		[5.2] = {
1294
			["HumanoidRootPart"] = {
1295
				["Torso"] = {
1296
					CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
1297
					["Left Leg"] = {
1298
						CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
1299
					},
1300
					["Right Leg"] = {
1301
						CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
1302
					},
1303
					["Left Arm"] = {
1304
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
1305
					},
1306
					["Right Arm"] = {
1307
						CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
1308
					},
1309
				},
1310
			},
1311
		},
1312
		[5.3] = {
1313
			["HumanoidRootPart"] = {
1314
				["Torso"] = {
1315
					CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
1316
					["Left Leg"] = {
1317
						CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
1318
					},
1319
					["Right Leg"] = {
1320
						CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
1321
					},
1322
					["Left Arm"] = {
1323
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
1324
					},
1325
					["Right Arm"] = {
1326
						CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
1327
					},
1328
				},
1329
			},
1330
		},
1331
		[5.4] = {
1332
			["HumanoidRootPart"] = {
1333
				["Torso"] = {
1334
					CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
1335
					["Left Leg"] = {
1336
						CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
1337
					},
1338
					["Right Leg"] = {
1339
						CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
1340
					},
1341
					["Left Arm"] = {
1342
						CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
1343
					},
1344
					["Right Arm"] = {
1345
						CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
1346
					},
1347
				},
1348
			},
1349
		},
1350
		[5.5] = {
1351
			["HumanoidRootPart"] = {
1352
				["Torso"] = {
1353
					CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
1354
					["Left Leg"] = {
1355
						CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
1356
					},
1357
					["Right Leg"] = {
1358
						CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
1359
					},
1360
					["Left Arm"] = {
1361
						CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
1362
					},
1363
					["Right Arm"] = {
1364
						CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
1365
					},
1366
				},
1367
			},
1368
		},
1369
		[5.6] = {
1370
			["HumanoidRootPart"] = {
1371
				["Torso"] = {
1372
					CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
1373
					["Left Leg"] = {
1374
						CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
1375
					},
1376
					["Right Leg"] = {
1377
						CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
1378
					},
1379
					["Left Arm"] = {
1380
						CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
1381
					},
1382
					["Right Arm"] = {
1383
						CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
1384
					},
1385
				},
1386
			},
1387
		},
1388
		[5.7] = {
1389
			["HumanoidRootPart"] = {
1390
				["Torso"] = {
1391
					CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
1392
					["Left Leg"] = {
1393
						CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
1394
					},
1395
					["Right Leg"] = {
1396
						CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
1397
					},
1398
					["Left Arm"] = {
1399
						CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
1400
					},
1401
					["Right Arm"] = {
1402
						CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
1403
					},
1404
				},
1405
			},
1406
		},
1407
		[5.8] = {
1408
			["HumanoidRootPart"] = {
1409
				["Torso"] = {
1410
					CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
1411
					["Left Leg"] = {
1412
						CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
1413
					},
1414
					["Right Leg"] = {
1415
						CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
1416
					},
1417
					["Left Arm"] = {
1418
						CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
1419
					},
1420
					["Right Arm"] = {
1421
						CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
1422
					},
1423
				},
1424
			},
1425
		},
1426
		[5.9] = {
1427
			["HumanoidRootPart"] = {
1428
				["Torso"] = {
1429
					CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
1430
					["Left Leg"] = {
1431
						CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
1432
					},
1433
					["Right Leg"] = {
1434
						CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
1435
					},
1436
					["Left Arm"] = {
1437
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
1438
					},
1439
					["Right Arm"] = {
1440
						CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
1441
					},
1442
				},
1443
			},
1444
		},
1445
		[6] = {
1446
			["HumanoidRootPart"] = {
1447
				["Torso"] = {
1448
					CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
1449
					["Left Leg"] = {
1450
						CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
1451
					},
1452
					["Right Leg"] = {
1453
						CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
1454
					},
1455
					["Left Arm"] = {
1456
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
1457
					},
1458
					["Right Arm"] = {
1459
						CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
1460
					},
1461
				},
1462
			},
1463
		},
1464
		[6.1] = {
1465
			["HumanoidRootPart"] = {
1466
				["Torso"] = {
1467
					CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
1468
					["Left Leg"] = {
1469
						CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
1470
					},
1471
					["Right Leg"] = {
1472
						CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
1473
					},
1474
					["Left Arm"] = {
1475
						CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
1476
					},
1477
					["Right Arm"] = {
1478
						CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
1479
					},
1480
				},
1481
			},
1482
		},
1483
		[6.2] = {
1484
			["HumanoidRootPart"] = {
1485
				["Torso"] = {
1486
					CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
1487
					["Left Leg"] = {
1488
						CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
1489
					},
1490
					["Right Leg"] = {
1491
						CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
1492
					},
1493
					["Left Arm"] = {
1494
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
1495
					},
1496
					["Right Arm"] = {
1497
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
1498
					},
1499
				},
1500
			},
1501
		},
1502
		[6.3] = {
1503
			["HumanoidRootPart"] = {
1504
				["Torso"] = {
1505
					CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
1506
					["Left Leg"] = {
1507
						CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
1508
					},
1509
					["Right Leg"] = {
1510
						CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
1511
					},
1512
					["Left Arm"] = {
1513
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
1514
					},
1515
					["Right Arm"] = {
1516
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
1517
					},
1518
				},
1519
			},
1520
		},
1521
		[6.4] = {
1522
			["HumanoidRootPart"] = {
1523
				["Torso"] = {
1524
					CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
1525
					["Left Leg"] = {
1526
						CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
1527
					},
1528
					["Right Leg"] = {
1529
						CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
1530
					},
1531
					["Left Arm"] = {
1532
						CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
1533
					},
1534
					["Right Arm"] = {
1535
						CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
1536
					},
1537
				},
1538
			},
1539
		},
1540
		[6.5] = {
1541
			["HumanoidRootPart"] = {
1542
				["Torso"] = {
1543
					CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
1544
					["Left Leg"] = {
1545
						CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
1546
					},
1547
					["Right Leg"] = {
1548
						CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
1549
					},
1550
					["Left Arm"] = {
1551
						CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
1552
					},
1553
					["Right Arm"] = {
1554
						CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
1555
					},
1556
				},
1557
			},
1558
		},
1559
	}
1560
}
1561
1562
local number=0
1563
1564
LastTimeSetTotal=0
1565
local savec0 = {}
1566
1567
1568
GetAnimCF = function(limb,Time)
1569
	
1570
local GA = nil
1571
	coroutine.resume(coroutine.create(function()
1572
1573
if limb == "Torso" then
1574
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
1575
else
1576
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
1577
1578
end
1579
end))
1580
return GA
1581
end
1582
1583
1584
1585
local model = nil
1586
if owner ~= nil then 
1587
model = owner.Character
1588
else
1589
model = game:GetService("Players").localPlayer.Character
1590
end
1591
function GatherAllInstances(Parent)
1592
	local Instances = {}
1593
	local function GatherInstances(Parent)
1594
		for i, v in pairs(Parent:GetChildren()) do
1595
			GatherInstances(v)
1596
			table.insert(Instances, v)
1597
		end
1598
	end
1599
	GatherInstances(Parent)
1600
	return Instances
1601
end
1602
1603
1604
1605
1606
for i, v in pairs(GatherAllInstances(model)) do
1607
if v:IsA("BasePart") then 
1608
for i, v2 in pairs(GatherAllInstances(model)) do
1609
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1610
1611
local saveCF = v2.C0
1612
table.insert(savec0,{v2.Name,saveCF})
1613
1614
end
1615
end
1616
end end
1617
1618
1619
1620
1621
RunAnim = function(Time)
1622
1623
1624
1625
1626
1627
	
1628
local speed = Time-LastTimeSetTotal
1629
1630
speed = speed*AnimationSpeed
1631
LastTimeSetTotal = Time	
1632
	
1633
	
1634
	
1635
	local doing = true
1636
	
1637
	coroutine.resume(coroutine.create(function()
1638
for i, v in pairs(GatherAllInstances(model)) do
1639
if v:IsA("BasePart") then 
1640
for i, v2 in pairs(GatherAllInstances(model)) do
1641
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1642
1643
--print(v.Name)
1644
local GotAnim = GetAnimCF(v.Name,Time)
1645
--print(GotAnim)
1646
local saveCF = nil
1647
	 for i,v3 in pairs(savec0) do 
1648
		if v2.name == v3[1] then
1649
			saveCF = v3[2]
1650
		end
1651
	end
1652
1653
--print(saveCF)
1654
1655
if GotAnim ~= nil and saveCF ~= nil then
1656
	
1657
	
1658
	coroutine.resume(coroutine.create(function()
1659
while doing == true do
1660
	swait()
1661
	v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
1662
end
1663
1664
end))
1665
--v2.C0 = saveCF*GotAnim 
1666
1667
1668
end
1669
1670
	end
1671
1672
end
1673
end end
1674
1675
1676
end))
1677
wait(speed)
1678
doing = false
1679
end
1680
while true do
1681
RunAnim(0)	
1682
RunAnim(0.1)	
1683
RunAnim(0.2)
1684
RunAnim(0.3)
1685
RunAnim(0.4)
1686
RunAnim(0.5)
1687
RunAnim(0.6)
1688
RunAnim(0.7)
1689
RunAnim(0.8)
1690
RunAnim(0.9)
1691
RunAnim(1)
1692
-----------
1693
RunAnim(1.1)	
1694
RunAnim(1.15)
1695
RunAnim(1.2)	
1696
RunAnim(1.3)
1697
RunAnim(1.35)
1698
RunAnim(1.4)
1699
RunAnim(1.45)
1700
RunAnim(1.5)
1701
RunAnim(1.6)
1702
RunAnim(1.7)
1703
RunAnim(1.8)
1704
RunAnim(1.9)
1705
RunAnim(2)
1706
-----------
1707
1708
RunAnim(2.1)	
1709
RunAnim(2.2)
1710
RunAnim(2.3)
1711
RunAnim(2.4)
1712
RunAnim(2.5)
1713
RunAnim(2.6)
1714
RunAnim(2.7)
1715
RunAnim(2.8)
1716
RunAnim(2.9)
1717
RunAnim(3)
1718
-----------
1719
1720
RunAnim(3.1)	
1721
RunAnim(3.2)
1722
RunAnim(3.3)
1723
RunAnim(3.35)
1724
RunAnim(3.4)
1725
RunAnim(3.5)
1726
RunAnim(3.6)
1727
RunAnim(3.7)
1728
RunAnim(3.8)
1729
RunAnim(3.9)
1730
RunAnim(4)
1731
-----------
1732
1733
RunAnim(4.1)	
1734
RunAnim(4.2)
1735
RunAnim(4.3)
1736
RunAnim(4.4)
1737
RunAnim(4.5)
1738
RunAnim(4.6)
1739
RunAnim(4.7)
1740
RunAnim(4.8)
1741
RunAnim(4.9)
1742
RunAnim(5)
1743
-----------
1744
1745
RunAnim(5.1)	
1746
RunAnim(5.2)
1747
RunAnim(5.3)
1748
RunAnim(5.4)
1749
RunAnim(5.5)
1750
RunAnim(5.6)
1751
RunAnim(5.7)
1752
RunAnim(5.8)
1753
RunAnim(5.9)
1754
RunAnim(6)
1755
-----------
1756
	
1757
RunAnim(6.1)	
1758
RunAnim(6.2)
1759
RunAnim(6.3)
1760
RunAnim(6.4)
1761
RunAnim(6.5)
1762
LastTimeSetTotal = .1
1763
	Humanoid.MaxHealth = "inf"
1764
	Humanoid.Health = "inf"
1765
 	sick.SoundId = "rbxassetid://1881895904"
1766
	sick.Looped = true
1767
	sick.Pitch = 1
1768
	sick.Volume = 10
1769
	sick:Resume()
1770
	sick.Parent = Torso
1771
         refit()
1772
end
1773
--print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)