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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
    print("FE Compatibility code by Mokiros")
6
    local rp = RealPlayer
7
    script.Parent = rp.Character
8
   
9
    --RemoteEvent for communicating
10
    local Event = Instance.new("RemoteEvent")
11
    Event.Name = "UserInput_Event"
12
 
13
    --Fake event to make stuff like Mouse.KeyDown work
14
    local function fakeEvent()
15
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
        t.connect = t.Connect
17
        return t
18
    end
19
 
20
    --Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23-
p  = Serv.p.Dark_Eccentric
23+
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
    end}
26
    --Merged 2 functions into one by checking amount of arguments
27
    CAS.UnbindAction = CAS.BindAction
28
 
29
    --This function will trigger the events that have been :Connect()'ed
30
    local function te(self,ev,...)
31
        local t = m[ev]
32
        if t and t._fakeEvent then
33
            for _,f in pairs(t.Functions) do
34
                f(...)
35
            end
36
        end
37
    end
38
    m.TrigEvent = te
39
    UIS.TrigEvent = te
40
 
41
    Event.OnServerEvent:Connect(function(plr,io)
42
        if plr~=rp then return end
43
        m.Target = io.Target
44
        m.Hit = io.Hit
45
        if not io.isMouse then
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").LocalPlayer
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local Mouse = Player:GetMouse()
66
    local UIS = game:GetService("UserInputService")
67
    local input = function(io,a)
68
        if a then return end
69
        --Since InputObject is a client-side instance, we create and pass table instead
70
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
    end
72
    UIS.InputBegan:Connect(input)
73
    UIS.InputEnded:Connect(input)
74
 
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
 
85
    ----Sandboxed game object that allows the usage of client-side methods and services
86
    --Real game object
87
    local _rg = game
88
 
89
    --Metatable for fake service
90
    local fsmt = {
91
        __index = function(self,k)
92
            local s = rawget(self,"_RealService")
93
            if s then return s[k] end
94
        end,
95
        __newindex = function(self,k,v)
96
            local s = rawget(self,"_RealService")
97
            if s then s[k]=v end
98
        end,
99
        __call = function(self,...)
100
            local s = rawget(self,"_RealService")
101
            if s then return s(...) end
102
        end
103
    }
104
    local function FakeService(t,RealService)
105
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
        return setmetatable(t,fsmt)
107
    end
108
 
109
    --Fake game object
110
    local g = {
111
        GetService = function(self,s)
112
            return self[s]
113
        end,
114
        Players = FakeService({
115
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
        },"Players"),
117
        UserInputService = FakeService(UIS,"UserInputService"),
118
        ContextActionService = FakeService(CAS,"ContextActionService"),
119
    }
120
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
    g.service = g.GetService
122
 
123
    setmetatable(g,{
124
        __index=function(self,s)
125
            return _rg:GetService(s) or typeof(_rg[s])=="function"
126
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
127
        end,
128
        __newindex = fsmt.__newindex,
129
        __call = fsmt.__call
130
    })
131
    --Changing owner to fake player object to support owner:GetMouse()
132
    game,owner = g,g.Players.LocalPlayer
133
end
134
135
-- Go to line 23 and change it to your name. LOCAL SCRIPT!!!!!
136
137
138
wt  = 0.05 s = script it = Instance.new v3 = Vector3.new c3 = Color3.new ud =  UDim2.new cf = CFrame.new ca = CFrame.Angles pi = math.pi rd = math.rad
139
bc =  BrickColor.new ab = math.abs de = math.deg ts = tostring tn = tonumber ti =  table.insert tr = table.remove 
140
cr = coroutine.resume cc =  coroutine.create
141
asset = "http://www.roblox.com/asset/?id="
142
sr =  string.reverse sl = string.lower su = string.upper 
143
Serv = {} Serv.p =  game:GetService(sr("sreyalP")) Serv.l = game:GetService(sr("gnithgiL"))  
144
Serv.is = game:GetService(sr("ecivreStresnI")) if  game:findFirstChild(sr("revreSkrowteN")) then Serv.ns =  game:GetService(sr("revreSkrowteN")) else NetworkServer = nil end 
145
Serv.sg =  game:GetService(sr("iuGretratS")) Serv.sp = game:GetService(sr("kcaPretratS"))  Serv.d = game:GetService(sr("sirbeD"))
146
Decs = {}
147
Decs.Crack = "49173398"  Decs.Cloud = "1095708" Decs.Spike = "1033714" Decs.Rock = "1290033" Decs.Crown =  "1323306"
148
function ft(tablez,item) if not tablez or not item then return nil  end for i=1,#tablez do if tablez == item then return i end end return nil  end
149
function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string"  then return nil end if par:findFirstChild(obj) then par[obj]:Remove() end end  
150
function pa(pa,sh,x,y,z,c,a,tr,re,bc2) local fp = nil if sh ~= "Wedge" and  sh ~= "CornerWedge" then fp = it("Part",pa) fp.Shape = sh fp.formFactor =  "Custom" elseif sh == "Wedge" then fp = it("WedgePart",pa) fp.formFactor =  "Custom"
151
elseif sh == "CornerWedge" then fp = it("CornerWedgePart",pa) end  fp.Size = v3(x,y,z) fp.CanCollide = c fp.Anchored = false fp.BrickColor =  bc(bc2) fp.Transparency = tr fp.Reflectance = re fp.BottomSurface =  0
152
fp.TopSurface = 0 fp.CFrame = t.CFrame + Vector3.new(0,50,0) fp.Velocity =  Vector3.new(0,10,0) fp:BreakJoints() return fp end 
153
function clearit(tab) for  xx=1,#tab do tab[xx]:Remove() end end 
154
function weld(pa,p0,p1,x,y,z,a,b,c)  local fw = it("Weld",pa) fw.Part0 = p0 fw.Part1 = p1 fw.C0 = cf(x,y,z)  *ca(a,b,c) return fw end
155
function spm(ty,pa,ss) local sp =  it("SpecialMesh",pa) sp.MeshType = ty sp.Scale = Vector3.new(ss,ss,ss) end  function mbm(pa,sx,sy,sz) local bm = Instance.new("BlockMesh",pa) bm.Scale =  Vector3.new(sx,sy,sz) end 
156
function ra(mn,mx,dc) local tms = 1 if dc == nil  then dc = 0 end if type(dc) == "number" and dc > 5 then dc = 5 end for  zx=1,dc do tms = tms*10 end return math.random(mn*tms,mx*tms)/tms end 
157
p  = Serv.p.ThatProGamerKilledU
158
bp = p.Backpack
159
pg = p.PlayerGui
160
c =  p.Character
161
he = c.Head
162
t = c.Torso
163
hu = c.Humanoid
164
mou =  nil
165
re(c,"Hand")
166
s = 2
167
 
168
--tool var
169
Equip = false
170
HTrans =  0
171
HRef = 0
172
HCol = "a"
173
LaserCol = "Really black"
174
LaserCol2 = "Really  red"
175
LaserCol3 = "Really black"
176
Posing = "Follow"
177
Facing =  "Owner"
178
Anim = {}
179
Anim.a = "None"
180
Anim.b = "None"
181
Anim.Welding =  0
182
local fingwide = 1.5*s
183
local finghei = 2.8
184
local tiphei =  2.55
185
handoffset = v3(5,18,-8)*s
186
bgx,bgy,bgz = -90,0,0
187
w = {}
188
Button  = false 
189
--
190
BlastMesh = it("FileMesh")
191
BlastMesh.MeshId =  "http://www.roblox.com/asset/?id=20329976"
192
RingMesh =  it("FileMesh")
193
RingMesh.MeshId =  "http://www.roblox.com/asset/?id=3270017"
194
RockMesh =  it("FileMesh")
195
DiamondMesh = it("FileMesh")
196
DiamondMesh.MeshId =  "http://www.roblox.com/Asset/?id=9756362"
197
 
198
m = Instance.new("Model",c)  m.Name = "Hand"
199
Palm =  pa(m,"Block",6*s,7*s,fingwide*2,true,false,HTrans,HRef,HCol)  mbm(Palm,1,1,0.6)
200
local x,y,z =  Palm.Size.x,Palm.Size.y,Palm.Size.z
201
bPoint1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
202
Point1 =  weld(bPoint1,Palm,bPoint1,-x/2+(fingwide/2),y/2,0,0,0,0)
203
pPoint1 =  pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPoint1,0.9,1,0.9)
204
wPoint1 =  weld(pPoint1,bPoint1,pPoint1,0,pPoint1.Size.y/2,0,0,0,0)
205
bPoint2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
206
Point2 =  weld(bPoint2,pPoint1,bPoint2,0,pPoint1.Size.y/2,0,0,0,0)
207
pPoint2 =  pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPoint2,0.9,1,0.9)
208
wPoint2 =  weld(pPoint2,bPoint2,pPoint2,0,pPoint1.Size.y/2,0,0,0,0)
209
bPoint3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
210
Point3 =  weld(bPoint3,pPoint2,bPoint3,0,pPoint2.Size.y/2,0,0,0,0)
211
pPoint3 =  pa(m,"Block",fingwide,tiphei*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPoint3,0.9,1,0.9)
212
wPoint3 =  weld(pPoint3,bPoint3,pPoint3,0,pPoint3.Size.y/2,0,0,0,0)
213
bMid1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
214
Mid1 =  weld(bMid1,Palm,bMid1,-x/2+((fingwide/2)+((fingwide)*1)),y/2,0,0,0,0)
215
pMid1 =  pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pMid1,0.9,1,0.9)
216
wMid1 =  weld(pMid1,bMid1,pMid1,0,pMid1.Size.y/2,0,0,0,0)
217
bMid2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
218
Mid2 =  weld(bMid2,pMid1,bMid2,0,pMid1.Size.y/2,0,0,0,0)
219
pMid2 =  pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pMid2,0.9,1,0.9)
220
wMid2 =  weld(pMid2,bMid2,pMid2,0,pMid1.Size.y/2,0,0,0,0)
221
bMid3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
222
Mid3 =  weld(bMid3,pMid2,bMid3,0,pMid2.Size.y/2,0,0,0,0)
223
pMid3 =  pa(m,"Block",fingwide,(tiphei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pMid3,0.9,1,0.9)
224
wMid3 =  weld(pMid3,bMid3,pMid3,0,pMid3.Size.y/2,0,0,0,0)
225
bRing1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
226
Ring1 =  weld(bRing1,Palm,bRing1,-x/2+((fingwide/2)+((fingwide)*2)),y/2,0,0,0,0)
227
pRing1  = pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pRing1,0.9,1,0.9)
228
wRing1 =  weld(pRing1,bRing1,pRing1,0,pRing1.Size.y/2,0,0,0,0)
229
bRing2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
230
Ring2 =  weld(bRing2,pRing1,bRing2,0,pRing1.Size.y/2,0,0,0,0)
231
pRing2 =  pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pRing2,0.9,1,0.9)
232
wRing2 =  weld(pRing2,bRing2,pRing2,0,pRing1.Size.y/2,0,0,0,0)
233
bRing3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
234
Ring3 =  weld(bRing3,pRing2,bRing3,0,pRing2.Size.y/2,0,0,0,0)
235
pRing3 =  pa(m,"Block",fingwide,(tiphei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pRing3,0.9,1,0.9)
236
wRing3 =  weld(pRing3,bRing3,pRing3,0,pRing3.Size.y/2,0,0,0,0)
237
bPinkie1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
238
Pinkie1 =  weld(bPinkie1,Palm,bPinkie1,-x/2+((fingwide/2)+((fingwide)*3)),y/2,0,0,0,0)
239
pPinkie1  = pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPinkie1,0.9,1,0.9)
240
wPinkie1 =  weld(pPinkie1,bPinkie1,pPinkie1,0,pPinkie1.Size.y/2,0,0,0,0)
241
bPinkie2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
242
Pinkie2 =  weld(bPinkie2,pPinkie1,bPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
243
pPinkie2 =  pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPinkie2,0.9,1,0.9)
244
wPinkie2 =  weld(pPinkie2,bPinkie2,pPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
245
bPinkie3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
246
Pinkie3 =  weld(bPinkie3,pPinkie2,bPinkie3,0,pPinkie2.Size.y/2,0,0,0,0)
247
pPinkie3 =  pa(m,"Block",fingwide,(tiphei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPinkie3,0.9,1,0.9)
248
wPinkie3 =  weld(pPinkie3,bPinkie3,pPinkie3,0,pPinkie3.Size.y/2,0,0,0,0)
249
bThumb1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
250
Thumb1 =  weld(bThumb1,Palm,bThumb1,-x/2+(fingwide/7),-y*0.1,-fingwide*0.25,0,0,0)
251
pThumb1  =  pa(m,"Block",fingwide*1.4,(finghei*1)*s,fingwide*1.4,true,false,HTrans,HRef,HCol)  mbm(pThumb1,0.9,1,0.9)
252
wThumb1 =  weld(pThumb1,bThumb1,pThumb1,0,pThumb1.Size.y/2,0,0,0,0)
253
bThumb2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
254
Thumb2 =  weld(bThumb2,pThumb1,bThumb2,0,pThumb1.Size.y/2,0,0,0,0)
255
pThumb2 =  pa(m,"Block",fingwide*1.3,(finghei*1)*s,fingwide*1.3,true,false,HTrans,HRef,HCol)  mbm(pThumb2,0.9,1,0.9)
256
wThumb2 =  weld(pThumb2,bThumb2,pThumb2,0,pThumb1.Size.y/2,0,0,0,0)
257
bThumb3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
258
Thumb3 =  weld(bThumb3,pThumb2,bThumb3,0,pThumb2.Size.y/2,0,0,0,0)
259
pThumb3 =  pa(m,"Block",fingwide*1.25,(tiphei*1)*s,fingwide*1.25,true,false,HTrans,HRef,HCol)  mbm(pThumb3,0.9,1,0.9)
260
wThumb3 =  weld(pThumb3,bThumb3,pThumb3,0,pThumb3.Size.y/2,0,0,0,0)
261
 
262
w["a1"] =  Pinkie1
263
w["a2"] = Pinkie2
264
w["a3"] = Pinkie3
265
w["b1"] = Ring1
266
w["b2"]  = Ring2
267
w["b3"] = Ring3
268
w["c1"] = Mid1
269
w["c2"] = Mid2
270
w["c3"] =  Mid3
271
w["d1"] = Point1
272
w["d2"] = Point2
273
w["d3"] = Point3
274
w["e1"] =  Thumb1
275
w["e2"] = Thumb2
276
w["e3"] = Thumb3
277
w.e1.C1 =  ca(0,rd(35),rd(-20))
278
w.e2.C1 = ca(rd(20),0,0)
279
w.e3.C1 =  ca(rd(20),0,0)
280
w.d1.C1 = ca(0,0,rd(-3))
281
w.c1.C1 =  ca(0,0,rd(-1))
282
w.b1.C1 = ca(0,0,rd(1))
283
w.a1.C1 = ca(0,0,rd(3))
284
function  c1(wexx,smmx,xx,yy,zz) 
285
coroutine.resume(coroutine.create(function()
286
local  xx2,yy2,zz2 = wexx.C1:toEulerAnglesXYZ() 
287
local aa,bb,cc =  wexx.C0.x,wexx.C0.y,wexx.C0.z
288
local twa = smmx/wt
289
Anim.Welding =  Anim.Welding + 1
290
for i=0,twa,1 do wexx.C0 = cf(aa,bb,cc)
291
wexx.C1 =  ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
292
wait()
293
end  
294
Anim.Welding = Anim.Welding - 1
295
end))
296
end 
297
function  CloseFing(fingz,spee) if spee == nil then spee = 1 end c1(w[fingz..  "1"],spee,80,0,0) c1(w[fingz.. "2"],spee,110,0,0) c1(w[fingz.. "3"],spee,30,0,0)  end
298
function OpenFing(fingz,spee) if spee == nil then spee = 1 end  c1(w[fingz.. "1"],spee,2,0,0) c1(w[fingz.. "2"],spee,2,0,0) c1(w[fingz..  "3"],spee,2,0,0) end 
299
function HandSign(form,spee) form = form:lower() if  spee == nil then spee = 1 end 
300
if form == "f" then 
301
CloseFing("d",spee)  CloseFing("a",spee) CloseFing("b",spee)
302
c1(w["c1"],spee,0,0,0)  c1(w["c2"],spee,0,0,0) c1(w["c3"],spee,0,0,0) 
303
c1(w["e1"],spee,70,40,-90)  c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0) 
304
elseif form == "fist"  then
305
CloseFing("d",spee) CloseFing("a",spee) CloseFing("b",spee)  CloseFing("c",spee)
306
c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0)  c1(w["e3"],spee,50,0,0) 
307
elseif form == "pointer" then
308
CloseFing("a",spee)  CloseFing("b",spee) CloseFing("c",spee)
309
c1(w["d1"],spee,5,0,0)  c1(w["d2"],spee,5,0,0) c1(w["d3"],spee,5,0,0) 
310
c1(w["e1"],spee,70,40,-90)  c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0) 
311
elseif form == "v"  then
312
CloseFing("a",spee) CloseFing("b",spee)
313
c1(w["c1"],spee,1,0,15)  c1(w["c2"],spee,1,0,0) c1(w["c3"],spee,1,0,0) 
314
c1(w["d1"],spee,1,0,-15)  c1(w["d2"],spee,1,0,0) c1(w["d3"],spee,1,0,0) 
315
c1(w["e1"],spee,70,40,-90)  c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0) 
316
elseif form == "free" or  form == "five" then
317
OpenFing("a",spee) OpenFing("b",spee) OpenFing("c",spee)  OpenFing("d",spee) 
318
c1(w["e1"],spee,0,35,-20) c1(w["e2"],spee,20,0,0)  c1(w["e3"],spee,20,0,0) 
319
elseif form == "ride" then  
320
c1(w["a1"],spee,60,0,0) c1(w["a2"],spee,-30,0,0) c1(w["a3"],spee,-30,0,0)  
321
c1(w["b1"],spee,30,0,0) c1(w["b2"],spee,65,0,0) c1(w["b3"],spee,60,0,0)  
322
c1(w["c1"],spee,30,0,0) c1(w["c2"],spee,65,0,0) c1(w["c3"],spee,60,0,0)  
323
c1(w["d1"],spee,30,0,0) c1(w["d2"],spee,65,0,0) c1(w["d3"],spee,60,0,0)  
324
c1(w["e1"],spee,-70,185,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)  
325
elseif form == "gun" then
326
CloseFing("a",spee)  CloseFing("b",spee)
327
c1(w["c1"],spee,0,0,1) c1(w["c2"],spee,0,0,0)  c1(w["c3"],spee,0,0,0) 
328
c1(w["d1"],spee,0,0,-1) c1(w["d2"],spee,0,0,0)  c1(w["d3"],spee,0,0,0) 
329
c1(w["e1"],spee,-60,90,0) c1(w["e2"],spee,20,0,0)  c1(w["e3"],spee,-20,0,0) 
330
elseif form == "wide"  then
331
c1(w["a1"],spee,-3,0,45) c1(w["a2"],spee,-3,0,0) c1(w["a3"],spee,-3,0,0)  
332
c1(w["b1"],spee,-3,0,15) c1(w["b2"],spee,-3,0,0) c1(w["b3"],spee,-3,0,0)  
333
c1(w["c1"],spee,-3,0,-15) c1(w["c2"],spee,-3,0,0) c1(w["c3"],spee,-3,0,0)  
334
c1(w["d1"],spee,-3,0,-45) c1(w["d2"],spee,-3,0,0) c1(w["d3"],spee,-3,0,0)  
335
c1(w["e1"],spee,-70,90,0) c1(w["e2"],spee,10,0,0) c1(w["e3"],spee,-10,0,0)  
336
elseif form == "wide2" then
337
c1(w["a1"],spee,-18,0,45)  c1(w["a2"],spee,36,0,0) c1(w["a3"],spee,30,0,0) 
338
c1(w["b1"],spee,-18,0,15)  c1(w["b2"],spee,36,0,0) c1(w["b3"],spee,30,0,0) 
339
c1(w["c1"],spee,-18,0,-15)  c1(w["c2"],spee,36,0,0) c1(w["c3"],spee,30,0,0) 
340
c1(w["d1"],spee,-18,0,-45)  c1(w["d2"],spee,36,0,0) c1(w["d3"],spee,30,0,0) 
341
c1(w["e1"],spee,-50,90,-10)  c1(w["e2"],spee,5,0,-30) c1(w["e3"],spee,-10,0,-40) 
342
elseif form == "grab2"  then
343
c1(w["a1"],spee,-70,-65,0) c1(w["a2"],spee,40,0,0)  c1(w["a3"],spee,20,0,0) 
344
c1(w["b1"],spee,-70,-20,0) c1(w["b2"],spee,40,0,0)  c1(w["b3"],spee,20,0,0) 
345
c1(w["c1"],spee,-70,20,-0) c1(w["c2"],spee,40,0,0)  c1(w["c3"],spee,20,0,0) 
346
c1(w["d1"],spee,-70,65,-0) c1(w["d2"],spee,40,0,0)  c1(w["d3"],spee,20,0,0) 
347
c1(w["e1"],spee,-70,150,0) c1(w["e2"],spee,30,0,0)  c1(w["e3"],spee,30,0,0) 
348
elseif form == "grab3"  then
349
c1(w["a1"],spee,-30,-40,30) c1(w["a2"],spee,50,0,0)  c1(w["a3"],spee,35,0,0) 
350
c1(w["b1"],spee,-30,-15,12) c1(w["b2"],spee,50,0,0)  c1(w["b3"],spee,35,0,0) 
351
c1(w["c1"],spee,-30,15,-12) c1(w["c2"],spee,50,0,0)  c1(w["c3"],spee,35,0,0) 
352
c1(w["d1"],spee,-30,40,-30) c1(w["d2"],spee,50,0,0)  c1(w["d3"],spee,35,0,0) 
353
c1(w["e1"],spee,-55,205,0) c1(w["e2"],spee,30,0,0)  c1(w["e3"],spee,30,0,0) 
354
end
355
end
356
function  ColFings(iscol)
357
pPinkie1.CanCollide = iscol
358
pPinkie2.CanCollide =  iscol
359
pPinkie3.CanCollide = iscol
360
pRing1.CanCollide =  iscol
361
pRing2.CanCollide = iscol
362
pRing3.CanCollide =  iscol
363
pMid1.CanCollide = iscol
364
pMid2.CanCollide =  iscol
365
pMid3.CanCollide = iscol
366
pPoint1.CanCollide =  iscol
367
pPoint2.CanCollide = iscol
368
pPoint3.CanCollide =  iscol
369
pThumb1.CanCollide = iscol
370
pThumb2.CanCollide =  iscol
371
pThumb3.CanCollide = iscol
372
end
373
function ray(Pos, Dir) 
374
return  Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), c) 
375
end 
376
function  Earthsplosion(pos,siz,dmg,rndmg,forc,eos) local colz22 = "Really red" if eos ==  nil or eos == "earth" then eos = "earth" else colz22 = "Really black" eos =  "sand" end 
377
coroutine.resume(coroutine.create(function() 
378
if eos ==  "earth" then local cr =  pa(m,"Block",((14*siz)/10)*s,0,((14*siz)/10)*s,false,false,1,0,"") cr.Anchored =  true cr.CFrame = pos *ca(rd(0),rd(ra(-360,360)),rd(0)) cr.CFrame = cr.CFrame +  v3(ra(-siz*10,siz*10)/22,0,ra(-siz*10,siz*10)/22)
379
local de = it("Decal",cr)  de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,25)  end
380
for i=1,4 do
381
coroutine.resume(coroutine.create(function() 
382
local sw  = pa(m,"Block",(siz/3)*s,(siz*1.3)*s,(siz/3)*s,true,true,0,0,colz22) sw.Anchored  = true sw.CFrame = pos *cf(ra(-3*s,3*s),0,ra(-3*s,3*s))  *ca(rd(ra(-27,27)),rd(ra(-360,360)),rd(ra(-27,27))) local swm =  it("SpecialMesh",sw) if eos == "earth" then swm.MeshType =  "FileMesh"
383
swm.MeshId = asset .. Decs.Spike else swm.MeshType = "Sphere" end  if eos == "earth" then swm.Scale =  v3(sw.Size.x/1.3,sw.Size.y*1.2,sw.Size.z/1.3)
384
else swm.Scale =  v3(sw.Size.x/10,sw.Size.y/37,sw.Size.z/10) end sw.CFrame = sw.CFrame +  v3(ra(-0.3*siz*s,0.3*siz*s,7),0,ra(-0.3*siz*s,0.3*siz*s)) sw.CFrame = sw.CFrame  * cf(0,-sw.Size.y/1.4,0)
385
Dustplosion(cf(pos.p+v3(0,2*s,0)),18*s,{"Really  red","Really black","Really red"},1)
386
if eos == "earth" then 
387
for x=1,8  do
388
sw.CFrame = sw.CFrame *cf(0,sw.Size.y/8,0) wait() end wait(ra(1,5))
389
for  x=1,20 do
390
sw.CFrame = sw.CFrame *cf(0,-sw.Size.y/20,0) wait()
391
end  sw:Remove()
392
else 
393
for x=1,25 do
394
sw.CFrame = sw.CFrame  *cf(0,sw.Size.y/25,0) sw.Transparency = x/25 - 0.1 swm.Scale = swm.Scale +  v3(0.025,0.025,0.025) wait() end
395
end sw:Remove()
396
end)) end  
397
wait(0.3)
398
DmgHumanoidsNear(pos.p,dmg,rndmg,5.5*s*(siz/4),forc)
399
end))
400
end
401
 
402
function  Dustplosion(onb,scale,col,cls) coroutine.resume(coroutine.create(function()  
403
for x=1,cls do coroutine.resume(coroutine.create(function() 
404
local sw =  pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col[ra(1,#col)]) sw.Anchored = true  sw.CFrame = onb *ca(rd(ra(-35,35)),rd(ra(-360,360)),rd(ra(-35,35))) local swm =  it("SpecialMesh",sw) swm.MeshType = "FileMesh"
405
swm.MeshId = asset ..  Decs.Cloud sw.CFrame = sw.CFrame +  v3(ra(-scale,scale)/8,ra(-scale,scale)/8,ra(-scale,scale)/8) 
406
for  i=1,scale,0.25 do 
407
swm.Scale = v3(i*1.5,i*1,i*1.5) sw.Transparency =  ((i/scale)/2) + 0.45
408
wait()
409
end
410
sw:Remove()
411
end)) end 
412
end)) end  
413
function ShockWave(onb,scale,col)  coroutine.resume(coroutine.create(function() local sw =  pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb  *ca(rd(90),0,0) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh"  swm.MeshId = RingMesh.MeshId 
414
for i=1,scale,0.75 do swm.Scale =  v3(i*1.5,i*1.5,i*1.5) sw.Transparency = (i/scale) + 0 wait() end sw:Remove()  end)) end 
415
function BlastWave(onb,scale,ymes,col)  coroutine.resume(coroutine.create(function() 
416
local sw =  pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb  *ca(rd(0),0,0) local swm = it("SpecialMesh",sw) swm.MeshType =  "FileMesh"
417
swm.MeshId = BlastMesh.MeshId 
418
for i=1,scale,scale/11 do  
419
swm.Scale = v3(i*1.25,i*ymes,i*1.25) sw.CFrame = sw.CFrame  *ca(0,rd(720*(i/scale)),0) sw.Transparency = (i/scale) +  0
420
wait()
421
end
422
sw:Remove()
423
end))
424
end 
425
function  Explode(onb,scale,col) local Torm = m  coroutine.resume(coroutine.create(function() local e1 = Instance.new("Part")  e1.Anchored = true e1.formFactor = "Custom" e1.CanCollide = false e1.Size =  Vector3.new(1,1,1) e1.BrickColor = BrickColor.new(col) 
426
e1.Transparency = 0.6  e1.TopSurface = 0 e1.BottomSurface = 0 e1.Parent = Torm e1.CFrame = onb local  e1m = Instance.new("SpecialMesh") 
427
e1m.MeshType = "Sphere" e1m.Parent = e1  local r1 = Instance.new("Part") r1.Anchored = true r1.formFactor = "Custom"  r1.CanCollide = false r1.Size = Vector3.new(1,1,1) r1.BrickColor =  BrickColor.new(col) r1.Transparency = 0.6 r1.TopSurface = 0 r1.BottomSurface = 0  r1.Parent = Torm r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0) local  r1m = Instance.new("SpecialMesh") r1m.MeshType = "FileMesh" 
428
r1m.Scale =  Vector3.new(3,3,3) r1m.Parent = r1 r1m.MeshId = RingMesh.MeshId local r2 =  Instance.new("Part") r2.Anchored = true r2.formFactor = "Custom" r2.CanCollide =  false r2.Size = Vector3.new(1,1,1) r2.BrickColor = BrickColor.new(col)  r2.Transparency = 0.6 r2.TopSurface = 0 r2.BottomSurface = 0 r2.Parent = Torm  r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0) local r2m =  Instance.new("SpecialMesh") r2m.MeshType = "FileMesh" 
429
r2m.Parent = r2  r2m.Scale = Vector3.new(3,3,3) r2m.MeshId = RingMesh.MeshId local bla =  Instance.new("Part") bla.Anchored = true 
430
bla.formFactor = "Custom"  bla.CanCollide = false bla.Size = Vector3.new(1,1,1) bla.BrickColor =  BrickColor.new(col) bla.Transparency = 0.6 bla.TopSurface = 0 bla.BottomSurface  = 0 bla.Parent = Torm bla.CFrame = onb local blam = Instance.new("SpecialMesh")  
431
blam.MeshType = "FileMesh" blam.Parent = bla blam.Scale = Vector3.new(5,5,5)  blam.MeshId = BlastMesh.MeshId for i=1,30 do local pluscal = scale/38 e1m.Scale  = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) 
432
r1m.Scale = r1m.Scale +  Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale +  Vector3.new(pluscal,pluscal,pluscal)
433
blam.Scale = blam.Scale +  Vector3.new(pluscal,pluscal/2,pluscal) bla.CFrame = bla.CFrame *  CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame *  CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame *  CFrame.Angles(0,math.rad(6),0) wait() end for i=1,30 do local pluscal = scale/38  e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r1m.Scale =  r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale +  Vector3.new(pluscal,pluscal,pluscal)
434
blam.Scale = blam.Scale +  Vector3.new(pluscal/3,pluscal/3,pluscal/3) bla.CFrame = bla.CFrame *  CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame *  CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame *  CFrame.Angles(0,math.rad(6),0) bla.Transparency = bla.Transparency + 0.1  e1.Transparency = e1.Transparency + 0.1 r1.Transparency = r1.Transparency + 0.1  r2.Transparency = r2.Transparency + 0.1 wait() end e1:Remove() r1:Remove()  r2:Remove() end)) end
435
 
436
function  Hurtsplosion(pos,dmg,rndmg,siz,forc)
437
coroutine.resume(coroutine.create(function()  local boomcol = {"Really red","Really black","Really red"}
438
for i=1,3 do  
439
coroutine.resume(coroutine.create(function()
440
local plos =  pa(m,"Block",1*s*siz,1.5*s*siz,0.7*s*siz,false,false,0.3,0,boomcol)  spm("Sphere",plos,1) plos.Anchored = true
441
plos.CFrame = cf(pos + v3(0,0,0)) *  ca(rd(ra(-360,360)),rd(ra(-360,360)),rd(ra(-360,360)))
442
plos.Mesh.Scale =  v3(0.1,0.1,0.1)
443
for i=0.3,1,0.03 do local plc =  plos.CFrame
444
plos.Mesh.Scale = v3(i*6,i*6,i*6) plos.Transparency = i  plos.CFrame = plc *  ca(rd(3),rd(3),0)
445
wait()
446
end
447
plos:Remove()
448
end))
449
end  
450
end))
451
wait(0.1)
452
DmgHumanoidsNear(pos,dmg,rndmg,5.5*s*siz,forc)
453
end
454
 
455
function  DmgHumanoidsNear(pos,dmg,rndmg,mag,forc) 
456
local function kidive(ob) 
457
for  i,v in pairs(ob:children()) do 
458
if v:IsA("BasePart") and  v.Parent.Parent:findFirstChild("Humanoid") == nil and  v.Parent:findFirstChild("Humanoid") == nil and (v.Position - pos).magnitude <  mag*1.3 and v.Anchored == false and v:GetMass() < 150 then  
459
v:BreakJoints() v.Velocity = cf(pos,v.Position).lookVector*forc
460
end
461
if  v:IsA("Humanoid") and v ~= hu and v.Parent:findFirstChild("Torso") then 
462
if  (pos - v.Parent.Torso.Position).magnitude < mag then local tdmg =  dmg*ra(1,rndmg) 
463
if v.Parent:findFirstChild("Hh") == nil then local hh=  Instance.new("NumberValue",v.Parent) hh.Name = "Hh"
464
hh.Value = v.Health -  tdmg else v.Parent.Hh.Value = v.Health - (tdmg*3.5) end 
465
v.Health =  v.Parent.Hh.Value if v.Parent.Hh.Value < 1 then v.Parent:BreakJoints() end  
466
end 
467
end 
468
if v:IsA("Model") or v:IsA("Workspace") then kidive(v) end  end end 
469
kidive(workspace) 
470
end 
471
function  Fire(bullet,typez,siz,dmg,rndmg,forc)
472
if typez == 1 then
473
bullet.Anchored =  true 
474
local bullethit = false
475
local tyms = 0
476
repeat
477
tyms = tyms +  2
478
local bhit,bpos = ray(bullet.Position,bullet.Position - (bullet.CFrame  *cf(0,0,-1)).p) 
479
if bpos ~= nil and (bpos - bullet.Position).magnitude < 7  then bullethit = true else bullet.CFrame = bullet.CFrame *cf(0,0,-1*s)  *ca(rd(-0.0025),rd(0),0) end 
480
if tyms%32 == 0 then wait() end 
481
until  bullethit or bullet.Position.y < -300 or tyms > 800 
482
bullet.CFrame =  bullet.CFrame *cf(0,0,8) bullet:Remove()
483
if bullet.Position.y < -300  then
484
else
485
Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
486
end
487
elseif  typez == 2 then
488
bullet.Anchored = true 
489
local bullethit = false
490
local  tyms = 0
491
local ming = 0.001
492
repeat 
493
if tyms > 70 and (ming == 0.001  or ming == -2.5) then ming = -2.5
494
local bpos = (bullet.CFrame  *cf(0,0,-300)).p if (bpos -  v3(Palm.Position.x,bpos.y,Palm.Position.z)).magnitude < 25*s then ming = 0  end 
495
end
496
tyms = tyms + 2
497
local bhit,bpos =  ray(bullet.Position,bullet.Position - (bullet.CFrame *cf(0,0,-1)).p) 
498
if bpos  ~= nil and (bpos - bullet.Position).magnitude < 7 then bullethit = true else  bullet.CFrame = bullet.CFrame *cf(0,0,-0.5) *ca(rd(ming),rd(0),0) end 
499
if  tyms%16 == 0 then wait() end 
500
until bullethit or bullet.Position.y < -300  or tyms > 500 
501
bullet.CFrame = bullet.CFrame *cf(0,0,8)  bullet:Remove()
502
if bullet.Position.y < -300  then
503
else
504
Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
505
end
506
elseif  typez == 3 then 
507
end
508
end 
509
function ShortifiedAnim(theanim)
510
if  theanim == "Beam" then
511
local crom =  pa(m,"Block",0,0,0,true,true,0.5,0,LaserCol3) local cromm =  it("SpecialMesh",crom) cromm.MeshType = "FileMesh" cromm.MeshId = asset ..  Decs.Crown
512
cromm.Scale = v3(15*s,5*s,15*s) crom.Anchored = true --local cromw  = weld(crom,Palm,crom,0,Palm.Size.y/3.6,-Palm.Size.z*1.8,rd(-90),0,0)
513
dias =  {} loldiv = 360/8 for x=0,360,loldiv do 
514
local dia =  pa(m,"Block",0,0,0,false,false,0,0,LaserCol2) dia.Anchored = true local diam =  it("SpecialMesh",dia) diam.MeshType = "FileMesh" diam.MeshId =  DiamondMesh.MeshId
515
diam.Scale = v3(3*s,9*s,3*s) table.insert(dias,dia)
516
end  Button = true coroutine.resume(coroutine.create(function() local tardz = 0  repeat wait() tardz = tardz+ 15
517
crom.CFrame = Palm.CFrame *ca(rd(-90),0,0)  *cf(0,5.5*s,2*s) *ca(0,rd(tardz),0) 
518
for rofl=1,#dias do dias[rofl].CFrame =  crom.CFrame *ca(0,rd(rofl*loldiv),0) *cf(0,-19*s,0) *ca(rd(25),0,0)  *cf(0,32*s,0) end 
519
until not Button for x2=0.5,1,0.05 do wait()  crom.Transparency = x2 end end))
520
coroutine.resume(coroutine.create(function()  for xk=1,0.5,-0.02 do wait() for i=1,#dias do dias.Transparency =xk end end  end))
521
wait(1) local beamoffset = v3(0,0,0)
522
local b1 =  pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b1.Anchored = true  
523
local b2 = pa(m,"Block",10*s,1,10*s,false,false,0.1,0,LaserCol) b2.Anchored  = true local b2m = it("CylinderMesh",b2)
524
local b3 =  pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b3.Anchored = true  
525
local bpos = nil local bhit = nil local ts = 0
526
repeat beamoffset =  v3(ra(-2*s,2*s),ra(-2*s,2*s),ra(-2*s,2*s)) ts = ts + 1
527
bhit,bpos =  ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,0,1)).p) 
528
if bhit == nil  or (Palm.Position - bpos).magnitude > 1500 then break end 
529
b1.CFrame =  Palm.CFrame *cf(0,3*s,-11*s) 
530
b3.CFrame = cf(bpos) local lenz = (b1.Position  - b3.Position).magnitude 
531
b2.CFrame = cf(b1.Position,b3.Position)  *ca(rd(90),0,0) *cf(0,-lenz/2,0) b2m.Scale = v3(1,lenz,1)
532
b1.CFrame =  b1.CFrame + beamoffset b2.CFrame = b2.CFrame + beamoffset b3.CFrame = b3.CFrame  + beamoffset 
533
if ts%10 == 0 then  DmgHumanoidsNear(b3.Position,3,10,(14*s)+2,100)  Explode(b3.CFrame*cf(0,b3.Size.y/3,0),25*s,LaserCol2) end
534
wait() until not  Button or ts > 600
535
coroutine.resume(coroutine.create(function() for  xk=0.1,1.1,0.08 do wait() b1.Transparency = xk b2.Transparency = xk  b3.Transparency = xk end b1:Remove() b2:Remove() b3:Remove()  end))
536
coroutine.resume(coroutine.create(function() for xk=0.5,1.1,0.02 do  wait() for i=1,#dias do dias.Transparency =xk end end end))
537
wait(1)  clearit(dias) crom:Remove()
538
end
539
end 
540
PalmLev = it("BodyPosition",Palm)  
541
PalmFace = it("BodyGyro",Palm) PalmFace.maxTorque =  v3(0,0,0)
542
coroutine.resume(coroutine.create(function()
543
PalmLev.position =  (t.CFrame *cf(handoffset)).p
544
local yspi = 0
545
while true do yspi = yspi +  8
546
if Anim.a == "Gun" or Anim.a == "Ride" or Anim.a == "Pound" then 
547
Facing  = "Mouse" bgx = -90 bgy = 90 bgz = 0 
548
elseif Anim.a == "Fu" or Anim.a ==  "Fist" or Anim.a == "GroundGrip" then 
549
Facing = "Mouse" bgx = -90 bgy = 0 bgz  = 0 
550
elseif Anim.a == "Splat" or Anim.a == "Beam" then
551
Facing = "Mouse"  bgx = 0 bgy = 0 bgz = 0 
552
elseif Anim.a == "None" then 
553
Facing = "Owner"  bgx = -90 bgy = 0 bgz = 0 Posing = "Follow"
554
elseif Anim.a == "Shower"  then
555
Facing = "None" bgx = 0 bgy = 0 bgz = 0 Posing = "TopOwner"
556
end  
557
if Posing == "Follow" then 
558
PalmLev.maxForce = v3(1/0,1/0,1/0)  PalmLev.position = (t.CFrame *cf(handoffset) *cf(0,0,0)).p 
559
elseif Posing ==  "TopOwner" then
560
PalmLev.maxForce = v3(1/0,1/0,1/0) PalmLev.position =  (t.CFrame *cf(0,12*s,0)).p 
561
end 
562
if Facing == "Owner" then  
563
PalmFace.maxTorque = v3(1/0,1/0,1/0) PalmFace.cframe =  cf(Palm.Position,he.Position) *ca(rd(bgx),rd(bgy),rd(bgz))
564
elseif Facing ==  "Mouse" and mou ~= nil and Equip then 
565
if Anim.a == "Gun" or Anim.a == "Beam"  or Anim.a == "Ride" or Anim.a == "GroundGrip" or Anim.a == "Fu" or Anim.a ==  "Pound" or Anim.a == "Splat" or Anim.a == "Fist" then 
566
if Anim.b == "None" or  Anim.a == "Beam" or Anim.a == "Ride" then 
567
PalmFace.cframe =  cf(Palm.Position,mou.Hit.p) *ca(rd(bgx),rd(bgy),rd(bgz)) wait(0.05)
568
end end  end
569
wait(0.05)
570
end 
571
end))
572
function  FireFinger(lasercol,ffingz,targ,typez,siz,dmg,rndmg,forc)  coroutine.resume(coroutine.create(function() 
573
local laser =  pa(m,"Block",fingwide*1.3,fingwide*1.3,fingwide*2.5,true,false,0,0,lasercol)  spm("Sphere",laser,1+(siz/5.5)) laser.Name = "Projectile"
574
local lw =  weld(laser,ffingz,laser,0,ffingz.Size.y/0.8 +(siz/2.5),0,rd(90),0,0)
575
for  i=1,0.4,-0.05 do laser.Transparency = i wait() end  
576
BlastWave(ffingz.CFrame*cf(0,ffingz.Size.y*1.3,0)*ca(0,0,0),ffingz.Size.x*1.6,1.8,LaserCol2)
577
lw:Remove()  laser.CFrame = cf(laser.Position,targ)
578
Fire(laser,typez,siz,dmg,rndmg,forc)  
579
end))
580
end
581
GrabWeld =  it("Weld",m)
582
Palm.Touched:connect(function(touch)
583
if Anim.a == "Ride" and  GrabWeld.Part1 == nil and touch.Parent:findFirstChild("Torso") and  touch.Parent:findFirstChild("Humanoid") then
584
local tor = touch.Parent.Torso  touch.Parent.Humanoid.PlatformStand = true 
585
GrabWeld.Part0 = Palm  GrabWeld.Part1 = tor GrabWeld.C0 = cf(-3*s,4.5*s,-Palm.Size.x/2) GrabWeld.C1 =  ca(0,rd(90),rd(-90)) *ca(0,rd(0),0)
586
end
587
end)
588
re(bp,"Hand")
589
hb =  it("HopperBin",bp) hb.Name = "Hand"
590
hb.Selected:connect(function(mouse) mou =  mouse Equip = true
591
mouse.KeyDown:connect(function(k) k = k:lower()
592
if  Anim.a == "Ride" and k == "f" then  FireFinger(LaserCol,pPinkie3,mouse.Hit.p,1,2.25,1,18,30) end
593
if Anim.b ~=  "None" or Anim.Welding ~= 0 then return end 
594
if Anim.a == "None" then
595
if k  == "f" then -- on anim on
596
Anim.a = "Gun" HandSign("Gun",0.7)
597
elseif k ==  "p" then
598
Anim.a = "Fu" HandSign("f",1)
599
elseif k == "g" then
600
Anim.a =  "Fist" HandSign("fist",1)
601
elseif k == "c" then
602
Anim.a = "Splat"  HandSign("wide",1)
603
elseif k == "r" then
604
Anim.a = "Ride" HandSign("ride",1)  Posing = "None"
605
elseif k == "v" then
606
Anim.a = "Shower" HandSign("grab2",1)  PalmFace.cframe = cf(0,0,0) *ca(0,0,0)
607
elseif k == "b" then
608
Anim.a =  "Pound" HandSign("fist",1)
609
elseif k == "x" then
610
Anim.a = "GroundGrip"  HandSign("grab2",1)
611
elseif k == "z" then
612
Anim.a = "Beam"  HandSign("wide2",1) 
613
end 
614
else
615
if k == "f" and Anim.a == "Gun" then --  on anim off
616
Anim.a = "None" HandSign("five",0.8)
617
elseif k == "p" and  Anim.a == "Fu" then
618
Anim.a = "None" HandSign("five",0.8)
619
elseif k == "g"  and Anim.a == "Fist" then
620
Anim.a = "None" HandSign("five",0.8)
621
elseif k ==  "c" and Anim.a == "Splat" then
622
Anim.a = "None" HandSign("five",0.8)
623
elseif  k == "r" and Anim.a == "Ride" then
624
Anim.a = "None" HandSign("five",0.8)  GrabWeld.Part0 = nil Anim.b = "None" Posing = "Follow" Facing = "Owner"
625
if  GrabWeld.Part1 ~= nil and GrabWeld.Part1.Parent:findFirstChild("Humanoid") ~=  nil then GrabWeld.Part1.Parent.Humanoid.PlatformStand = false end GrabWeld.Part1  = nil
626
elseif k == "v" and Anim.a == "Shower" then
627
Anim.a = "None"  HandSign("five",0.8) Posing = "Follow" Facing = "Owner"
628
elseif k == "b" and  Anim.a == "Pound" then
629
Anim.a = "None" HandSign("five",0.8)
630
elseif k ==  "x" and Anim.a == "GroundGrip" then 
631
Anim.a = "None"  HandSign("five",0.8)
632
elseif k == "z" and Anim.a == "Beam" then 
633
Anim.a =  "None"  HandSign("five",0.8)
634
end
635
end
636
end)
637
mouse.Button1Down:connect(function()
638
if  Anim.a == "None" or Anim.b ~= "None" then return end 
639
if Anim.a == "Gun"  then
640
Anim.b = "Gun" FireFinger(LaserCol,pPoint3,mouse.Hit.p,1,2.25,1,10,60)  FireFinger(LaserCol,pMid3,mouse.Hit.p,1,2.25) wait(1) Anim.b = "None"
641
elseif  Anim.a == "Fu" then
642
Anim.b = "Fu"  FireFinger(LaserCol,pMid3,mouse.Hit.p,1,3.65,2,14,95) wait(0.25) Anim.b =  "None"
643
elseif Anim.a == "Fist" then 
644
local bhit,bpos =  ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p) 
645
if bhit ==  nil or (Palm.Position - bpos).magnitude > 500 then return end 
646
Anim.b =  "Fist" Posing = "None" PalmFace.cframe = cf(Palm.Position,bpos)  *ca(rd(-90),0,0)
647
PalmLev.position = (Palm.CFrame  *cf(0,-15*s,0)).p
648
wait(0.45)
649
PalmLev.position = bpos + ((Palm.CFrame  *cf(0,1*s,0)).p - Palm.Position)
650
local tz = 0 repeat wait()  BlastWave(Palm.CFrame*ca(rd(180),0,0),8*s,3.5,HCol) tz = tz + wait() until  (PalmLev.position - Palm.Position).magnitude < 8*s or tz >  1
651
Explode(Palm.CFrame *cf(0,6*s,0)  *ca(rd(180),0,0),15*s,ts(bhit.BrickColor))
652
DmgHumanoidsNear((Palm.CFrame  *cf(0,8,0)).p,3,10,(12*s)+2,105)
653
if not bhit.Anchored then PalmLev.position =  (Palm.CFrame *cf(0,12*s,0)).p wait(0.5) end 
654
wait(1) Posing = "Follow" Anim.b  = "None"
655
elseif Anim.a == "Splat" then
656
if mouse.Target == nil and  (Palm.Position - mouse.Hit.p).magnitude > 500 then return end local bpos =  mouse.Hit.p
657
Anim.b = "Splat" Posing = "None" 
658
local ya,yb,yc =  PalmFace.cframe:toEulerAnglesXYZ() PalmFace.cframe = cf(0,0,0) *ca(0,yb,0)  *ca(rd(-90),0,0) PalmLev.position = bpos + v3(0,10*s,0)
659
local tz = 0 repeat  wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude <  5*s or tz > 1.3 
660
for i=-90,0,5 do 
661
PalmLev.position = PalmLev.position  + v3(0,2*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0)  *ca(rd(i),0,0)
662
wait()
663
end wait(0.2)
664
for i=0,-100,-10 do 
665
local lewd  = i
666
if lewd < -50 then lewd = -95 end 
667
PalmLev.position =  PalmLev.position - v3(0,4.7*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0)  *ca(rd(lewd),0,0)
668
wait()
669
end wait(0.2)
670
local cr =  pa(m,"Block",16*s,0,16*s,false,false,1,0,"") cr.Anchored = true cr.CFrame =  cf(bpos) *ca(0,rd(ra(-360,360)),0)
671
local de = it("Decal",cr) de.Face = "Top"  de.Texture = asset .. Decs.Crack  Serv.d:AddItem(cr,16)
672
DmgHumanoidsNear((Palm.CFrame  *cf(0,0,-1)).p,3,20,(15*s)+2,110)
673
ShockWave(Palm.CFrame  *ca(rd(90),0,0),25*s,LaserCol)
674
wait(1) Posing = "Follow" Anim.b =  "None"
675
elseif Anim.a == "Ride" and Button == false then
676
Posing = "None"  Anim.b = "Ride"
677
Button = true
678
repeat PalmLev.position = (Palm.CFrame  *cf(0,10,0)).p wait() until Button == false
679
Anim.b = "None"
680
elseif Anim.a  == "Shower" and Button == false then
681
Anim.b = "Shower" Button = true  
682
repeat
683
local targz = Palm.Position + v3(0,20*s,0)
684
if ra(1,12) == 1  then FireFinger(LaserCol,pPinkie3,targz,2,4,1,18,55) end
685
if ra(1,13) == 1  then FireFinger(LaserCol,pRing3,targz,2,4,1,18,60) end
686
if ra(1,12) == 1 then  FireFinger(LaserCol,pMid3,targz,2,4,1,18,65) end
687
if ra(1,13) == 1 then  FireFinger(LaserCol,pPoint3,targz,2,4,1,18,70) end
688
if ra(1,12) == 1 then  FireFinger(LaserCol,pThumb3,targz,2,4,1,18,80) end
689
PalmFace.cframe =  PalmFace.cframe *ca(0,rd(10),0)
690
wait()
691
until Button == false
692
Anim.b =  "None" 
693
elseif Anim.a == "Pound" and Anim.b == "None" then Posing = "None"  Anim.b = "Pound"
694
local bhit,bpos = ray(Palm.Position,Palm.Position -  (Palm.CFrame *cf(0,-1,0)).p) 
695
if bhit == nil or (Palm.Position -  bpos).magnitude > 500 then return end 
696
PalmLev.position = bpos +  v3(0,15*s,0) 
697
local ya,yb,yc = PalmFace.cframe:toEulerAnglesXYZ()  PalmFace.cframe = ca(ya,yb,yc) 
698
local tz = 0 repeat wait() tz = tz + wait()  until (PalmLev.position - Palm.Position).magnitude < 5*s or tz > 1.3  wait(0.1)
699
for i=-90,-10,10 do
700
PalmFace.cframe = ca(ya,yb,yc)  *ca(0,0,rd(i+90)) PalmLev.position = PalmLev.position + v3(0,2.5*s,0)
701
wait()  end wait(0.25) local realcf =  cf(v3(he.Position.x,0,he.Position.z),v3(Palm.Position.x,0,Palm.Position.z))
702
for  i=-10,-90,-10 do
703
PalmFace.cframe = ca(ya,yb,yc) *ca(0,0,rd(i+90))  PalmLev.position = PalmLev.position - v3(0,4*s,0)
704
wait() end PalmFace.cframe  = realcf *ca(rd(-90),rd(90),0) wait(0.25)
705
local cr =  pa(m,"Block",22*s,0,22*s,false,false,1,0,"") cr.Anchored = true cr.CFrame =  cf(bpos) *ca(0,rd(ra(-360,360)),0)
706
local de = it("Decal",cr) de.Face = "Top"  de.Texture = asset .. Decs.Crack  Serv.d:AddItem(cr,16)
707
Dustplosion(Palm.CFrame *cf(2*s,0,0)  *ca(rd(90),0,rd(90)),30*s,{"Really red","Really black","Really  red"},3)
708
ShockWave(Palm.CFrame *cf(2*s,0,0)  *ca(rd(90),0,rd(90)),20*s,ts(bhit.BrickColor))
709
DmgHumanoidsNear((Palm.CFrame  *cf(0,1,0)).p,1,20,(15*s)+2,90) wait(0.2)
710
local palmcf = cf(bpos) local  earthsplos = ra(5,8) palmcf = Palm.CFrame *ca(0,rd(90),0)  *ca(rd(-90),0,rd(0))
711
for i=1,earthsplos do Earthsplosion(palmcf  *cf(0,-2*s,((i*7)+7)*s),10,1,20,75) wait(0.1) end 
712
Earthsplosion(palmcf  *cf(0,-2*s,(((earthsplos+1)*7)+7)*s),16,2,25,75)
713
wait(1) Posing = "Follow"  wait(0.25) Anim.b = "None" 
714
elseif Anim.a == "GroundGrip" then Posing =  "None" Anim.b = "GroundGrip"
715
local bhit,bpos =  ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p) 
716
if bhit ==  nil or (Palm.Position - bpos).magnitude > 500 then return end  
717
PalmLev.position = bpos + v3(0,27*s,0) ColFings(false)
718
local tz = 0  repeat wait() tz = tz + wait() until (PalmLev.position -  Palm.Position).magnitude < 8*s or tz > 1.3 wait(0.1)
719
local thepos =  (Palm.CFrame *cf(0,-0.1*s,0)).p - Palm.Position
720
PalmFace.cframe =  cf(Palm.Position,bpos + thepos) *ca(rd(-90),0,0)
721
for i=27,1,-3 do  PalmLev.position = bpos + v3(0,i*s,0) wait(0.07) end HandSign("grab3",0.4)  wait(0.55)
722
local ro = pa(m,"Ball",0,0,0,false,false,0,0,"Earth green")  ro.Name = "Rock" local row = it("SpecialMesh",ro) row.MeshType = "FileMesh"  row.MeshId = asset .. Decs.Rock
723
local rowe =  weld(ro,Palm,ro,0,Palm.Size.y,-Palm.Size.z*1.2,0,0,0) row.Scale =  v3(9*s,10*s,9*s)
724
coroutine.resume(coroutine.create(function() for xz=1,70,7  do PalmLev.position = bpos + v3(0,xz*s,0) wait(0.06) end end))
725
wait(0.25)  Dustplosion(cf(bpos),30*s,{"Really red","Really black","Really red"},3) local  lolra = ra(-360,360)
726
Earthsplosion(cf(bpos),25,1,20,125,"sand") for  yyy=0,360,60 do coroutine.resume(coroutine.create(function()
727
for zzz=1,4 do  
728
Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0) *cf(0,0,zzz*15*s),10,1,20,75)  wait(0.14)
729
end wait(0.25) Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0)  *cf(0,0,5*18*s),25,1,20,120) end)) end 
730
wait(0.3) HandSign("grab2",0.5)  wait(0.75) Serv.d:AddItem(ro,20) rowe:Remove() ro.CanCollide = true local rocf =  ro.CFrame ro.Size=v3(14*s,14*s,14*s) ro.CFrame = rocf wait(0.75) ColFings(true)  Posing = "Follow" Anim.b = "None" 
731
elseif Anim.a == "Beam" and not Button and  Anim.b == "None" then Anim.b = "Beam" 
732
ShortifiedAnim("Beam") wait(0.5)  Anim.b = "None"
733
end
734
end)
735
mouse.Button1Up:connect(function()
736
Button =  false
737
end)
738
mouse.Move:connect(function()  
739
end)
740
 
741
end)
742
hb.Deselected:connect(function(mouse)
743
Equip =  false
744
end)