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1 | warn("StarLight Loaded.") | |
2 | warn("All purpose switcher...") | |
3 | warn("Edit By Frepix.") | |
4 | warn("Moves Edited By UndeniableInfinity.") | |
5 | warn("Please Support The Original Creator Of This Script.") | |
6 | plr = game.Players.LocalPlayer | |
7 | char = plr.Character | |
8 | hum = char.Humanoid | |
9 | local cam = game.Workspace.CurrentCamera | |
10 | local Controller = plr.PlayerScripts:WaitForChild("ControlScript") | |
11 | Camera = cam | |
12 | local CamInterrupt = false | |
13 | local TwoD = false | |
14 | local TargetInfo = {nil, nil} | |
15 | cam.CameraType = "Custom" | |
16 | t = char.Torso | |
17 | h = char.Head | |
18 | ra = char["Right Arm"] | |
19 | la = char["Left Arm"] | |
20 | rl = char["Right Leg"] | |
21 | ll = char["Left Leg"] | |
22 | tors = char.Torso | |
23 | lleg = char["Left Leg"] | |
24 | root = char.HumanoidRootPart | |
25 | hed = char.Head | |
26 | rleg = char["Right Leg"] | |
27 | rarm = char["Right Arm"] | |
28 | larm = char["Left Arm"] | |
29 | radian = math.rad | |
30 | random = math.random | |
31 | Vec3 = Vector3.new | |
32 | Inst = Instance.new | |
33 | cFrame = CFrame.new | |
34 | Euler = CFrame.fromEulerAnglesXYZ | |
35 | vt = Vector3.new | |
36 | bc = BrickColor.new | |
37 | br = BrickColor.random | |
38 | it = Instance.new | |
39 | cf = CFrame.new | |
40 | local Booleans = {CamFollow = true, GyroUse = true} | |
41 | function lerp(object, newCFrame, alpha) | |
42 | return object:lerp(newCFrame, alpha) | |
43 | end | |
44 | ||
45 | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character) | |
46 | ff.Visible = false | |
47 | ||
48 | ||
49 | local Directer = Inst("BodyGyro", root) | |
50 | Directer.MaxTorque = Vec3(0, 0, 0) | |
51 | Directer.P = 600000 | |
52 | local CPart = Inst("Part") | |
53 | CPart.Anchored = true | |
54 | CPart.CanCollide = false | |
55 | CPart.Locked = true | |
56 | CPart.Transparency = 1 | |
57 | local rainbowmode = false | |
58 | local chaosmode = false | |
59 | kan = Instance.new("Sound", char) | |
60 | kan.Volume = 1.98 | |
61 | kan.TimePosition = 0 | |
62 | kan.PlaybackSpeed = 1 | |
63 | kan.Pitch = 1 | |
64 | kan.SoundId = "rbxassetid://415898123" | |
65 | kan.Name = "wrecked" | |
66 | kan.Looped = true | |
67 | kan:Play() | |
68 | function newTheme(ID, timepos, pitch, vol) | |
69 | local kanz = kan | |
70 | kanz.PlaybackSpeed = pitch | |
71 | kanz.Pitch = pitch | |
72 | kanz.SoundId = ID | |
73 | kanz.Name = "wrecked" | |
74 | kanz.Looped = true | |
75 | end | |
76 | function CameraShake(Times, Power, PlayerTarget) | |
77 | coroutine.resume(coroutine.create(function() | |
78 | FV = Instance.new("BoolValue", PlayerTarget) | |
79 | FV.Name = "CameraShake" | |
80 | for ShakeNum = 1, Times do | |
81 | swait() | |
82 | local ef = Power | |
83 | if ef >= 1 then | |
84 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef)) | |
85 | else | |
86 | ef = Power * 10 | |
87 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10) | |
88 | end | |
89 | end | |
90 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
91 | FV:Destroy() | |
92 | end)) | |
93 | end | |
94 | function CameraEnshaking(Length, Intensity) | |
95 | coroutine.resume(coroutine.create(function() | |
96 | local intensity = 1 * Intensity | |
97 | local rotM = 0.01 * Intensity | |
98 | for i = 0, Length, 0.1 do | |
99 | swait() | |
100 | intensity = intensity - 0.05 * Intensity / Length | |
101 | rotM = rotM - 5.0E-4 * Intensity / Length | |
102 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
103 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
104 | end | |
105 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
106 | end)) | |
107 | end | |
108 | function CamShake(Part, Distan, Power, Times) | |
109 | local de = Part.Position | |
110 | for i, v in pairs(workspace:children()) do | |
111 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
112 | for _, c in pairs(v:children()) do | |
113 | if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then | |
114 | do | |
115 | local Noob = v.Humanoid | |
116 | if Noob ~= nil then | |
117 | coroutine.resume(coroutine.create(function() | |
118 | FV = Instance.new("BoolValue", Noob) | |
119 | FV.Name = "CameraShake" | |
120 | for ShakeNum = 1, Times do | |
121 | swait() | |
122 | local ef = Power | |
123 | if ef >= 1 then | |
124 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef)) | |
125 | else | |
126 | ef = Power * 10 | |
127 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10) | |
128 | end | |
129 | end | |
130 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
131 | FV:Destroy() | |
132 | end)) | |
133 | CameraShake(Times, Power, Noob) | |
134 | end | |
135 | end | |
136 | end | |
137 | end | |
138 | end | |
139 | end | |
140 | end | |
141 | function chatfunc(text, color) | |
142 | local chat = coroutine.wrap(function() | |
143 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then | |
144 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
145 | end | |
146 | local naeeym2 = Instance.new("BillboardGui", Character) | |
147 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
148 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
149 | naeeym2.Adornee = Character.Head | |
150 | naeeym2.Name = "TalkingBillBoard" | |
151 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
152 | tecks2.BackgroundTransparency = 1 | |
153 | tecks2.BorderSizePixel = 0 | |
154 | tecks2.Text = "" | |
155 | tecks2.Font = "SciFi" | |
156 | tecks2.TextSize = 30 | |
157 | tecks2.TextStrokeTransparency = 0 | |
158 | tecks2.TextColor3 = color | |
159 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
160 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
161 | local tecks3 = Instance.new("TextLabel", naeeym2) | |
162 | tecks3.BackgroundTransparency = 1 | |
163 | tecks3.BorderSizePixel = 0 | |
164 | tecks3.Text = "" | |
165 | tecks3.Font = "SciFi" | |
166 | tecks3.TextSize = 30 | |
167 | tecks3.TextStrokeTransparency = 0 | |
168 | tecks3.TextColor3 = Color3.new(0, 0, 0) | |
169 | tecks3.TextStrokeColor3 = color | |
170 | tecks3.Size = UDim2.new(1, 0, 0.5, 0) | |
171 | coroutine.resume(coroutine.create(function() | |
172 | while true do | |
173 | swait(1) | |
174 | if chaosmode == true then | |
175 | tecks2.TextColor3 = BrickColor.random().Color | |
176 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
177 | end | |
178 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
179 | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
180 | tecks2.Rotation = math.random(-5, 5) | |
181 | tecks3.Rotation = math.random(-5, 5) | |
182 | end | |
183 | end)) | |
184 | for i = 1, string.len(text) do | |
185 | CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115) | |
186 | tecks2.Text = string.sub(text, 1, i) | |
187 | tecks3.Text = string.sub(text, 1, i) | |
188 | swait(1) | |
189 | end | |
190 | wait(1) | |
191 | local randomrot = math.random(1, 2) | |
192 | if randomrot == 1 then | |
193 | for i = 1, 50 do | |
194 | swait() | |
195 | tecks2.Rotation = tecks2.Rotation - 0.75 | |
196 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
197 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
198 | tecks3.Rotation = tecks2.Rotation + 0.75 | |
199 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
200 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
201 | end | |
202 | elseif randomrot == 2 then | |
203 | for i = 1, 50 do | |
204 | swait() | |
205 | tecks2.Rotation = tecks2.Rotation + 0.75 | |
206 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
207 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
208 | tecks3.Rotation = tecks2.Rotation - 0.75 | |
209 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
210 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
211 | end | |
212 | end | |
213 | naeeym2:Destroy() | |
214 | end) | |
215 | chat() | |
216 | end | |
217 | local Create = LoadLibrary("RbxUtility").Create | |
218 | CFuncs = { | |
219 | Part = { | |
220 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
221 | local Part = Create("Part")({ | |
222 | Parent = Parent, | |
223 | Reflectance = Reflectance, | |
224 | Transparency = Transparency, | |
225 | CanCollide = false, | |
226 | Locked = true, | |
227 | BrickColor = BrickColor.new(tostring(BColor)), | |
228 | Name = Name, | |
229 | Size = Size, | |
230 | Material = Material | |
231 | }) | |
232 | RemoveOutlines(Part) | |
233 | return Part | |
234 | end | |
235 | }, | |
236 | Mesh = { | |
237 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
238 | local Msh = Create(Mesh)({ | |
239 | Parent = Part, | |
240 | Offset = OffSet, | |
241 | Scale = Scale | |
242 | }) | |
243 | if Mesh == "SpecialMesh" then | |
244 | Msh.MeshType = MeshType | |
245 | Msh.MeshId = MeshId | |
246 | end | |
247 | return Msh | |
248 | end | |
249 | }, | |
250 | Mesh = { | |
251 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
252 | local Msh = Create(Mesh)({ | |
253 | Parent = Part, | |
254 | Offset = OffSet, | |
255 | Scale = Scale | |
256 | }) | |
257 | if Mesh == "SpecialMesh" then | |
258 | Msh.MeshType = MeshType | |
259 | Msh.MeshId = MeshId | |
260 | end | |
261 | return Msh | |
262 | end | |
263 | }, | |
264 | Weld = { | |
265 | Create = function(Parent, Part0, Part1, C0, C1) | |
266 | local Weld = Create("Weld")({ | |
267 | Parent = Parent, | |
268 | Part0 = Part0, | |
269 | Part1 = Part1, | |
270 | C0 = C0, | |
271 | C1 = C1 | |
272 | }) | |
273 | return Weld | |
274 | end | |
275 | }, | |
276 | Sound = { | |
277 | Create = function(id, par, vol, pit) | |
278 | coroutine.resume(coroutine.create(function() | |
279 | local S = Create("Sound")({ | |
280 | Volume = vol, | |
281 | Pitch = pit or 1, | |
282 | SoundId = id, | |
283 | Parent = par or workspace | |
284 | }) | |
285 | wait() | |
286 | S:play() | |
287 | game:GetService("Debris"):AddItem(S, 10) | |
288 | end)) | |
289 | end | |
290 | }, | |
291 | LongSound = { | |
292 | Create = function(id, par, vol, pit) | |
293 | coroutine.resume(coroutine.create(function() | |
294 | local S = Create("Sound")({ | |
295 | Volume = vol, | |
296 | Pitch = pit or 1, | |
297 | SoundId = id, | |
298 | Parent = par or workspace | |
299 | }) | |
300 | wait() | |
301 | S:play() | |
302 | game:GetService("Debris"):AddItem(S, 30) | |
303 | end)) | |
304 | end | |
305 | }, | |
306 | ParticleEmitter = { | |
307 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
308 | local fp = Create("ParticleEmitter")({ | |
309 | Parent = Parent, | |
310 | Color = ColorSequence.new(Color1, Color2), | |
311 | LightEmission = LightEmission, | |
312 | Size = Size, | |
313 | Texture = Texture, | |
314 | Transparency = Transparency, | |
315 | ZOffset = ZOffset, | |
316 | Acceleration = Accel, | |
317 | Drag = Drag, | |
318 | LockedToPart = LockedToPart, | |
319 | VelocityInheritance = VelocityInheritance, | |
320 | EmissionDirection = EmissionDirection, | |
321 | Enabled = Enabled, | |
322 | Lifetime = LifeTime, | |
323 | Rate = Rate, | |
324 | Rotation = Rotation, | |
325 | RotSpeed = RotSpeed, | |
326 | Speed = Speed, | |
327 | VelocitySpread = VelocitySpread | |
328 | }) | |
329 | return fp | |
330 | end | |
331 | }, | |
332 | CreateTemplate = {} | |
333 | } | |
334 | function New(Object, Parent, Name, Data) | |
335 | local Object = Instance.new(Object) | |
336 | for Index, Value in pairs(Data or {}) do | |
337 | Object[Index] = Value | |
338 | end | |
339 | Object.Parent = Parent | |
340 | Object.Name = Name | |
341 | return Object | |
342 | end | |
343 | local halocolor = BrickColor.new("Pastel light blue") | |
344 | local halocolor2 = BrickColor.new("Really black") | |
345 | local starcolor = BrickColor.new("Really black") | |
346 | local lunacolor = BrickColor.new("Navy blue") | |
347 | local lunacolor2 = BrickColor.new("Bright blue") | |
348 | local wepcolor = BrickColor.new("Really black") | |
349 | local maincolor = BrickColor.new("Really black") | |
350 | local m = Instance.new("Model", char) | |
351 | local m2 = Instance.new("Model", char) | |
352 | local m3 = Instance.new("Model", char) | |
353 | local mw1 = Instance.new("Model", char) | |
354 | local mw2 = Instance.new("Model", char) | |
355 | local extrawingmod1 = Instance.new("Model", char) | |
356 | local extrawingmod2 = Instance.new("Model", char) | |
357 | function CreateParta(parent, transparency, reflectance, material, brickcolor) | |
358 | local p = Instance.new("Part") | |
359 | p.TopSurface = 0 | |
360 | p.BottomSurface = 0 | |
361 | p.Parent = parent | |
362 | p.Size = Vector3.new(0.1, 0.1, 0.1) | |
363 | p.Transparency = transparency | |
364 | p.Reflectance = reflectance | |
365 | p.CanCollide = false | |
366 | p.Locked = true | |
367 | p.BrickColor = brickcolor | |
368 | p.Material = material | |
369 | return p | |
370 | end | |
371 | function CreateMesh(parent, meshtype, x1, y1, z1) | |
372 | local mesh = Instance.new("SpecialMesh", parent) | |
373 | mesh.MeshType = meshtype | |
374 | mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10) | |
375 | return mesh | |
376 | end | |
377 | function CreateSpecialMesh(parent, meshid, x1, y1, z1) | |
378 | local mesh = Instance.new("SpecialMesh", parent) | |
379 | mesh.MeshType = "FileMesh" | |
380 | mesh.MeshId = meshid | |
381 | mesh.Scale = Vector3.new(x1, y1, z1) | |
382 | return mesh | |
383 | end | |
384 | function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1) | |
385 | local mesh = Instance.new("SpecialMesh", parent) | |
386 | mesh.MeshType = "FileMesh" | |
387 | mesh.MeshId = meshid | |
388 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
389 | mesh.Scale = Vector3.new(x1, y1, z1) | |
390 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
391 | return mesh | |
392 | end | |
393 | function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za) | |
394 | local weld = Instance.new("Weld") | |
395 | weld.Parent = parent | |
396 | weld.Part0 = part0 | |
397 | weld.Part1 = part1 | |
398 | weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za) | |
399 | weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za) | |
400 | return weld | |
401 | end | |
402 | local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor) | |
403 | CreateMesh(handle, "Brick", 0, 0, 0) | |
404 | local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
405 | local valuaring = 10 | |
406 | for i = 0, 49 do | |
407 | valuaring = valuaring + 10 | |
408 | rn = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
409 | CreateMesh(rn, "Brick", 0.25, 0.1, 0.1) | |
410 | CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
411 | end | |
412 | local handle = CreateParta(m, 1, 1, "Neon", maincolor) | |
413 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
414 | local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
415 | local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor) | |
416 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
417 | local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
418 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
419 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
420 | CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
421 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
422 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
423 | CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
424 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
425 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
426 | CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
427 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
428 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
429 | CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
430 | local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor) | |
431 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
432 | local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
433 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
434 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
435 | CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
436 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
437 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
438 | CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
439 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
440 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
441 | CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
442 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
443 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
444 | CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
445 | local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor) | |
446 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
447 | local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
448 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
449 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
450 | CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
451 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
452 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
453 | CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
454 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
455 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
456 | CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
457 | wed = CreateParta(mw1, 0, 0, "Neon", halocolor) | |
458 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
459 | CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
460 | local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor) | |
461 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
462 | local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
463 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
464 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
465 | CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
466 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
467 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
468 | CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
469 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
470 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
471 | CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
472 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
473 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
474 | CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
475 | local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor) | |
476 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
477 | local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
478 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
479 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
480 | CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
481 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
482 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
483 | CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
484 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
485 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
486 | CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
487 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
488 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
489 | CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
490 | local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor) | |
491 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
492 | local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
493 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
494 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
495 | CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
496 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
497 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
498 | CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
499 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
500 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
501 | CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
502 | wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor) | |
503 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
504 | CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
505 | local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor) | |
506 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
507 | local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
508 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
509 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
510 | CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
511 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
512 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
513 | CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
514 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
515 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
516 | CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
517 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
518 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
519 | CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
520 | local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor) | |
521 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
522 | local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
523 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
524 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
525 | CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
526 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
527 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
528 | CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
529 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
530 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
531 | CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
532 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
533 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
534 | CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
535 | local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor) | |
536 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
537 | local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
538 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
539 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
540 | CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
541 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
542 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
543 | CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
544 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
545 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
546 | CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
547 | wed = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
548 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
549 | CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
550 | local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor) | |
551 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
552 | local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
553 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
554 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
555 | CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
556 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
557 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
558 | CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
559 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
560 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
561 | CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
562 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
563 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
564 | CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
565 | local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor) | |
566 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
567 | local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
568 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
569 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
570 | CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
571 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
572 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
573 | CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
574 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
575 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
576 | CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
577 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
578 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
579 | CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
580 | local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor) | |
581 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
582 | local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
583 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
584 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
585 | CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
586 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
587 | CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5) | |
588 | CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
589 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
590 | CreateMesh(wed, "Wedge", 0.05, 0.5, 3) | |
591 | CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
592 | wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor) | |
593 | CreateMesh(wed, "Wedge", 0.05, 3, 0.5) | |
594 | CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
595 | ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) | |
596 | CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02) | |
597 | CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
598 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
599 | CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025) | |
600 | CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
601 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
602 | CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9) | |
603 | CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
604 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
605 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
606 | CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
607 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
608 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
609 | CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
610 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
611 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
612 | CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
613 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
614 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
615 | CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
616 | gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2) | |
617 | CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625) | |
618 | CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
619 | star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
620 | CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5) | |
621 | CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
622 | starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor) | |
623 | CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95) | |
624 | CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
625 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
626 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
627 | CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
628 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
629 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
630 | CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
631 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
632 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
633 | CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
634 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
635 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
636 | CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
637 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
638 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
639 | CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
640 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
641 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
642 | CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
643 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
644 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
645 | CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
646 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
647 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
648 | CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
649 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
650 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
651 | CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
652 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
653 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
654 | CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
655 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
656 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
657 | CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
658 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
659 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
660 | CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
661 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
662 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
663 | CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
664 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
665 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
666 | CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
667 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
668 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
669 | CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
670 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
671 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
672 | CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
673 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
674 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
675 | CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
676 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
677 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
678 | CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
679 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
680 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
681 | CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
682 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
683 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
684 | CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
685 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
686 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
687 | CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
688 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
689 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
690 | CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
691 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
692 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
693 | CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
694 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
695 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
696 | CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
697 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
698 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
699 | CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
700 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
701 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
702 | CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
703 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
704 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
705 | CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
706 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
707 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
708 | CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
709 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
710 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
711 | CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
712 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
713 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
714 | CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
715 | ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) | |
716 | CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02) | |
717 | CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
718 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
719 | CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025) | |
720 | CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
721 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
722 | CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9) | |
723 | CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
724 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
725 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
726 | CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
727 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
728 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
729 | CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
730 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
731 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
732 | CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
733 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
734 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
735 | CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
736 | gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2) | |
737 | CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625) | |
738 | CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
739 | star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
740 | CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5) | |
741 | CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
742 | starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor) | |
743 | CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95) | |
744 | CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
745 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
746 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
747 | CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
748 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
749 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
750 | CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
751 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
752 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
753 | CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
754 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
755 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
756 | CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
757 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
758 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
759 | CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
760 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
761 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
762 | CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
763 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
764 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
765 | CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
766 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
767 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
768 | CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
769 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
770 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
771 | CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
772 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
773 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
774 | CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
775 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
776 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
777 | CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
778 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
779 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
780 | CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
781 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
782 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
783 | CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
784 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
785 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
786 | CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
787 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
788 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
789 | CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
790 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
791 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
792 | CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
793 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
794 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
795 | CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
796 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
797 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
798 | CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
799 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
800 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
801 | CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
802 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
803 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
804 | CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
805 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
806 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
807 | CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
808 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
809 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
810 | CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
811 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
812 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
813 | CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
814 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
815 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
816 | CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
817 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
818 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
819 | CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
820 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
821 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
822 | CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
823 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
824 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
825 | CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
826 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
827 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
828 | CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
829 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
830 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
831 | CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
832 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
833 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
834 | CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
835 | for i, v in pairs(m:GetChildren()) do | |
836 | if v:IsA("Part") then | |
837 | v.BrickColor = BrickColor.new("Really black") | |
838 | v.Material = "Glass" | |
839 | end | |
840 | end | |
841 | for i, v in pairs(m2:GetChildren()) do | |
842 | if v:IsA("Part") then | |
843 | v.BrickColor = BrickColor.new("Crimson") | |
844 | v.Material = "Granite" | |
845 | end | |
846 | end | |
847 | for i, v in pairs(m3:GetChildren()) do | |
848 | if v:IsA("Part") then | |
849 | v.BrickColor = BrickColor.new("Really red") | |
850 | v.Material = "Neon" | |
851 | end | |
852 | end | |
853 | for i, v in pairs(mw2:GetChildren()) do | |
854 | if v:IsA("Part") then | |
855 | v.BrickColor = BrickColor.new("Really red") | |
856 | v.Material = "Neon" | |
857 | end | |
858 | end | |
859 | for i, v in pairs(mw1:GetChildren()) do | |
860 | if v:IsA("Part") then | |
861 | v.Transparency = 1 | |
862 | v.BrickColor = BrickColor.new("Really red") | |
863 | v.Material = "Neon" | |
864 | end | |
865 | end | |
866 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
867 | if v:IsA("Part") then | |
868 | v.Transparency = 1 | |
869 | v.BrickColor = BrickColor.new("White") | |
870 | v.Material = "Neon" | |
871 | end | |
872 | end | |
873 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
874 | if v:IsA("Part") then | |
875 | v.Transparency = 1 | |
876 | v.BrickColor = BrickColor.new("White") | |
877 | v.Material = "Neon" | |
878 | end | |
879 | end | |
880 | ||
881 | FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
882 | Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),}) | |
883 | Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
884 | FHead.CanCollide = false | |
885 | ||
886 | ||
887 | ||
888 | local MAINRUINCOLOR = BrickColor.new("Really red") | |
889 | function RemoveOutlines(part) | |
890 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
891 | end | |
892 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
893 | local Part = Create("Part")({ | |
894 | Parent = Parent, | |
895 | Reflectance = Reflectance, | |
896 | Transparency = Transparency, | |
897 | CanCollide = false, | |
898 | Locked = true, | |
899 | BrickColor = BrickColor.new(tostring(BColor)), | |
900 | Name = Name, | |
901 | Size = Size, | |
902 | Material = Material | |
903 | }) | |
904 | Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
905 | RemoveOutlines(Part) | |
906 | return Part | |
907 | end | |
908 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
909 | local Msh = Create(Mesh)({ | |
910 | Parent = Part, | |
911 | Offset = OffSet, | |
912 | Scale = Scale | |
913 | }) | |
914 | if Mesh == "SpecialMesh" then | |
915 | Msh.MeshType = MeshType | |
916 | Msh.MeshId = MeshId | |
917 | end | |
918 | return Msh | |
919 | end | |
920 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
921 | local Weld = Create("Weld")({ | |
922 | Parent = Parent, | |
923 | Part0 = Part0, | |
924 | Part1 = Part1, | |
925 | C0 = C0, | |
926 | C1 = C1 | |
927 | }) | |
928 | return Weld | |
929 | end | |
930 | Player = game:GetService("Players").LocalPlayer | |
931 | Character = Player.Character | |
932 | PlayerGui = Player.PlayerGui | |
933 | Backpack = Player.Backpack | |
934 | Torso = Character.Torso | |
935 | Head = Character.Head | |
936 | Humanoid = Character.Humanoid | |
937 | m = Instance.new("Model", Character) | |
938 | LeftArm = Character["Left Arm"] | |
939 | LeftLeg = Character["Left Leg"] | |
940 | RightArm = Character["Right Arm"] | |
941 | RightLeg = Character["Right Leg"] | |
942 | LS = Torso["Left Shoulder"] | |
943 | LH = Torso["Left Hip"] | |
944 | RS = Torso["Right Shoulder"] | |
945 | RH = Torso["Right Hip"] | |
946 | Face = Head.face | |
947 | Neck = Torso.Neck | |
948 | it = Instance.new | |
949 | attacktype = 1 | |
950 | vt = Vector3.new | |
951 | cf = CFrame.new | |
952 | euler = CFrame.fromEulerAnglesXYZ | |
953 | angles = CFrame.Angles | |
954 | cloaked = false | |
955 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
956 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
957 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
958 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
959 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
960 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
961 | RootPart = Character.HumanoidRootPart | |
962 | RootJoint = RootPart.RootJoint | |
963 | RootCF = euler(-1.57, 0, 3.14) | |
964 | attack = false | |
965 | attackdebounce = false | |
966 | deb = false | |
967 | equipped = true | |
968 | hand = false | |
969 | MMouse = nil | |
970 | combo = 0 | |
971 | mana = 0 | |
972 | trispeed = 0.2 | |
973 | attackmode = "none" | |
974 | local idle = 0 | |
975 | local Anim = "Idle" | |
976 | local Effects = {} | |
977 | local gun = false | |
978 | local shoot = false | |
979 | local sine = 0 | |
980 | local change = 1 | |
981 | player = nil | |
982 | local toggleTag = true | |
983 | local txt = Instance.new("BillboardGui", Head) | |
984 | txt.Adornee = nil | |
985 | txt.Name = "NameDetect" | |
986 | txt.Size = UDim2.new(4, 0, 1.2, 0) | |
987 | txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0) | |
988 | local text = Instance.new("TextLabel", txt) | |
989 | text.Size = UDim2.new(5, 0, 3.5, 0) | |
990 | text.FontSize = "Size8" | |
991 | text.TextScaled = true | |
992 | text.TextTransparency = 0 | |
993 | text.BackgroundTransparency = 1 | |
994 | text.TextTransparency = 0 | |
995 | text.TextStrokeTransparency = 0 | |
996 | text.Font = "Fantasy" | |
997 | text.TextStrokeColor3 = Color3.new(1, 0, 0) | |
998 | text.TextColor3 = Color3.new(0, 0, 0) | |
999 | text.Text = "Singularity" | |
1000 | function RecolorTextAndRename(name, col1, col2) | |
1001 | text.TextStrokeColor3 = col2 | |
1002 | text.TextColor3 = col1 | |
1003 | text.Text = name | |
1004 | end | |
1005 | mouse = Player:GetMouse() | |
1006 | RSH, LSH = nil, nil | |
1007 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
1008 | RW.Name = "Right Shoulder" | |
1009 | LW.Name = "Left Shoulder" | |
1010 | LH = Torso["Left Hip"] | |
1011 | RH = Torso["Right Hip"] | |
1012 | TorsoColor = Torso.BrickColor | |
1013 | function NoOutline(Part) | |
1014 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1015 | end | |
1016 | player = Player | |
1017 | ch = Character | |
1018 | RSH = ch.Torso["Right Shoulder"] | |
1019 | LSH = ch.Torso["Left Shoulder"] | |
1020 | RSH.Parent = nil | |
1021 | LSH.Parent = nil | |
1022 | RW.Name = "Right Shoulder" | |
1023 | RW.Part0 = ch.Torso | |
1024 | RW.C0 = cf(1.5, 0.5, 0) | |
1025 | RW.C1 = cf(0, 0.5, 0) | |
1026 | RW.Part1 = ch["Right Arm"] | |
1027 | RW.Parent = ch.Torso | |
1028 | LW.Name = "Left Shoulder" | |
1029 | LW.Part0 = ch.Torso | |
1030 | LW.C0 = cf(-1.5, 0.5, 0) | |
1031 | LW.C1 = cf(0, 0.5, 0) | |
1032 | LW.Part1 = ch["Left Arm"] | |
1033 | LW.Parent = ch.Torso | |
1034 | local Stats = Instance.new("BoolValue") | |
1035 | Stats.Name = "Stats" | |
1036 | Stats.Parent = Character | |
1037 | local Atk = Instance.new("NumberValue") | |
1038 | Atk.Name = "Damage" | |
1039 | Atk.Parent = Stats | |
1040 | Atk.Value = 1 | |
1041 | local Def = Instance.new("NumberValue") | |
1042 | Def.Name = "Defense" | |
1043 | Def.Parent = Stats | |
1044 | Def.Value = 1 | |
1045 | local Speed = Instance.new("NumberValue") | |
1046 | Speed.Name = "Speed" | |
1047 | Speed.Parent = Stats | |
1048 | Speed.Value = 1 | |
1049 | local Mvmt = Instance.new("NumberValue") | |
1050 | Mvmt.Name = "Movement" | |
1051 | Mvmt.Parent = Stats | |
1052 | Mvmt.Value = 1 | |
1053 | local donum = 0 | |
1054 | function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
1055 | local fp = it("Part") | |
1056 | fp.formFactor = formfactor | |
1057 | fp.Parent = parent | |
1058 | fp.Reflectance = reflectance | |
1059 | fp.Transparency = transparency | |
1060 | fp.CanCollide = false | |
1061 | fp.Locked = true | |
1062 | fp.BrickColor = brickcolor | |
1063 | fp.Name = name | |
1064 | fp.Size = size | |
1065 | fp.Position = Torso.Position | |
1066 | NoOutline(fp) | |
1067 | fp.Material = "SmoothPlastic" | |
1068 | fp:BreakJoints() | |
1069 | return fp | |
1070 | end | |
1071 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
1072 | local mesh = it(Mesh) | |
1073 | mesh.Parent = part | |
1074 | if Mesh == "SpecialMesh" then | |
1075 | mesh.MeshType = meshtype | |
1076 | if meshid ~= "nil" then | |
1077 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
1078 | end | |
1079 | end | |
1080 | mesh.Offset = offset | |
1081 | mesh.Scale = scale | |
1082 | return mesh | |
1083 | end | |
1084 | function weld(parent, part0, part1, c0) | |
1085 | local weld = it("Weld") | |
1086 | weld.Parent = parent | |
1087 | weld.Part0 = part0 | |
1088 | weld.Part1 = part1 | |
1089 | weld.C0 = c0 | |
1090 | return weld | |
1091 | end | |
1092 | local Color1 = Torso.BrickColor | |
1093 | local bodvel = Instance.new("BodyVelocity") | |
1094 | local bg = Instance.new("BodyGyro") | |
1095 | function swait(num) | |
1096 | if num == 0 or num == nil then | |
1097 | game:service("RunService").Stepped:wait(0) | |
1098 | else | |
1099 | for i = 0, num do | |
1100 | game:service("RunService").Stepped:wait(0) | |
1101 | end | |
1102 | end | |
1103 | end | |
1104 | local r = 255 | |
1105 | local g = 0 | |
1106 | local b = 0 | |
1107 | coroutine.resume(coroutine.create(function() | |
1108 | while wait() do | |
1109 | for i = 0, 50.8 do | |
1110 | swait() | |
1111 | g = g + 5 | |
1112 | end | |
1113 | for i = 0, 50.8 do | |
1114 | swait() | |
1115 | r = r - 5 | |
1116 | end | |
1117 | for i = 0, 50.8 do | |
1118 | swait() | |
1119 | b = b + 5 | |
1120 | end | |
1121 | for i = 0, 50.8 do | |
1122 | swait() | |
1123 | g = g - 5 | |
1124 | end | |
1125 | for i = 0, 50.8 do | |
1126 | swait() | |
1127 | r = r + 5 | |
1128 | end | |
1129 | for i = 0, 50.8 do | |
1130 | swait() | |
1131 | b = b - 5 | |
1132 | end | |
1133 | end | |
1134 | end)) | |
1135 | function so(id, par, vol, pit) | |
1136 | coroutine.resume(coroutine.create(function() | |
1137 | local sou = Instance.new("Sound", par or workspace) | |
1138 | sou.Volume = vol | |
1139 | sou.Pitch = pit or 1 | |
1140 | sou.SoundId = id | |
1141 | swait() | |
1142 | sou:play() | |
1143 | game:GetService("Debris"):AddItem(sou, 6) | |
1144 | end)) | |
1145 | end | |
1146 | function clerp(a, b, t) | |
1147 | local qa = { | |
1148 | QuaternionFromCFrame(a) | |
1149 | } | |
1150 | local qb = { | |
1151 | QuaternionFromCFrame(b) | |
1152 | } | |
1153 | local ax, ay, az = a.x, a.y, a.z | |
1154 | local bx, by, bz = b.x, b.y, b.z | |
1155 | local _t = 1 - t | |
1156 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1157 | end | |
1158 | function QuaternionFromCFrame(cf) | |
1159 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1160 | local trace = m00 + m11 + m22 | |
1161 | if trace > 0 then | |
1162 | local s = math.sqrt(1 + trace) | |
1163 | local recip = 0.5 / s | |
1164 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1165 | else | |
1166 | local i = 0 | |
1167 | if m00 < m11 then | |
1168 | i = 1 | |
1169 | end | |
1170 | if m22 > (i == 0 and m00 or m11) then | |
1171 | i = 2 | |
1172 | end | |
1173 | if i == 0 then | |
1174 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1175 | local recip = 0.5 / s | |
1176 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1177 | elseif i == 1 then | |
1178 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1179 | local recip = 0.5 / s | |
1180 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1181 | elseif i == 2 then | |
1182 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1183 | local recip = 0.5 / s | |
1184 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1185 | end | |
1186 | end | |
1187 | end | |
1188 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1189 | local xs, ys, zs = x + x, y + y, z + z | |
1190 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1191 | local xx = x * xs | |
1192 | local xy = x * ys | |
1193 | local xz = x * zs | |
1194 | local yy = y * ys | |
1195 | local yz = y * zs | |
1196 | local zz = z * zs | |
1197 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1198 | end | |
1199 | function QuaternionSlerp(a, b, t) | |
1200 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1201 | local startInterp, finishInterp | |
1202 | if cosTheta >= 1.0E-4 then | |
1203 | if 1 - cosTheta > 1.0E-4 then | |
1204 | local theta = math.acos(cosTheta) | |
1205 | local invSinTheta = 1 / math.sin(theta) | |
1206 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
1207 | finishInterp = math.sin(t * theta) * invSinTheta | |
1208 | else | |
1209 | startInterp = 1 - t | |
1210 | finishInterp = t | |
1211 | end | |
1212 | elseif 1 + cosTheta > 1.0E-4 then | |
1213 | local theta = math.acos(-cosTheta) | |
1214 | local invSinTheta = 1 / math.sin(theta) | |
1215 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
1216 | finishInterp = math.sin(t * theta) * invSinTheta | |
1217 | else | |
1218 | startInterp = t - 1 | |
1219 | finishInterp = t | |
1220 | end | |
1221 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1222 | end | |
1223 | local CFrameFromTopBack = function(at, top, back) | |
1224 | local right = top:Cross(back) | |
1225 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1226 | end | |
1227 | function Triangle(a, b, c) | |
1228 | local edg1 = (c - a):Dot((b - a).unit) | |
1229 | local edg2 = (a - b):Dot((c - b).unit) | |
1230 | local edg3 = (b - c):Dot((a - c).unit) | |
1231 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
1232 | a, b = a, b | |
1233 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
1234 | a, b, c = b, c, a | |
1235 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
1236 | a, b, c = c, a, b | |
1237 | else | |
1238 | assert(false, "unreachable") | |
1239 | end | |
1240 | local len1 = (c - a):Dot((b - a).unit) | |
1241 | local len2 = (b - a).magnitude - len1 | |
1242 | local width = (a + (b - a).unit * len1 - c).magnitude | |
1243 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) | |
1244 | local list = {} | |
1245 | if len1 > 0.01 then | |
1246 | local w1 = Instance.new("WedgePart", m) | |
1247 | game:GetService("Debris"):AddItem(w1, 5) | |
1248 | w1.Material = "SmoothPlastic" | |
1249 | w1.FormFactor = "Custom" | |
1250 | w1.BrickColor = BrickColor.new("Really red") | |
1251 | w1.Transparency = 0 | |
1252 | w1.Reflectance = 0 | |
1253 | w1.Material = "SmoothPlastic" | |
1254 | w1.CanCollide = false | |
1255 | local l1 = Instance.new("PointLight", w1) | |
1256 | l1.Color = Color3.new(170, 0, 0) | |
1257 | NoOutline(w1) | |
1258 | local sz = Vector3.new(0.2, width, len1) | |
1259 | w1.Size = sz | |
1260 | local sp = Instance.new("SpecialMesh", w1) | |
1261 | sp.MeshType = "Wedge" | |
1262 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
1263 | w1:BreakJoints() | |
1264 | w1.Anchored = true | |
1265 | w1.Parent = workspace | |
1266 | w1.Transparency = 0.7 | |
1267 | table.insert(Effects, { | |
1268 | w1, | |
1269 | "Disappear", | |
1270 | 0.01 | |
1271 | }) | |
1272 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
1273 | table.insert(list, w1) | |
1274 | end | |
1275 | if len2 > 0.01 then | |
1276 | local w2 = Instance.new("WedgePart", m) | |
1277 | game:GetService("Debris"):AddItem(w2, 5) | |
1278 | w2.Material = "SmoothPlastic" | |
1279 | w2.FormFactor = "Custom" | |
1280 | w2.BrickColor = BrickColor.new("Really red") | |
1281 | w2.Transparency = 0 | |
1282 | w2.Reflectance = 0 | |
1283 | w2.Material = "SmoothPlastic" | |
1284 | w2.CanCollide = false | |
1285 | local l2 = Instance.new("PointLight", w2) | |
1286 | l2.Color = Color3.new(170, 0, 0) | |
1287 | NoOutline(w2) | |
1288 | local sz = Vector3.new(0.2, width, len2) | |
1289 | w2.Size = sz | |
1290 | local sp = Instance.new("SpecialMesh", w2) | |
1291 | sp.MeshType = "Wedge" | |
1292 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
1293 | w2:BreakJoints() | |
1294 | w2.Anchored = true | |
1295 | w2.Parent = workspace | |
1296 | w2.Transparency = 0.7 | |
1297 | table.insert(Effects, { | |
1298 | w2, | |
1299 | "Disappear", | |
1300 | 0.01 | |
1301 | }) | |
1302 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
1303 | table.insert(list, w2) | |
1304 | end | |
1305 | return unpack(list) | |
1306 | end | |
1307 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1308 | if hit.Parent == nil then | |
1309 | return | |
1310 | end | |
1311 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1312 | for _, v in pairs(hit.Parent:children()) do | |
1313 | if v:IsA("Humanoid") then | |
1314 | h = v | |
1315 | end | |
1316 | end | |
1317 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then | |
1318 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1319 | return | |
1320 | end | |
1321 | local c = Create("ObjectValue")({ | |
1322 | Name = "creator", | |
1323 | Value = game:service("Players").LocalPlayer, | |
1324 | Parent = h | |
1325 | }) | |
1326 | game:GetService("Debris"):AddItem(c, 0.5) | |
1327 | if HitSound ~= nil and HitPitch ~= nil then | |
1328 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
1329 | end | |
1330 | local Damage = math.random(minim, maxim) | |
1331 | local blocked = false | |
1332 | local block = hit.Parent:findFirstChild("Block") | |
1333 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
1334 | blocked = true | |
1335 | block.Value = block.Value - 1 | |
1336 | print(block.Value) | |
1337 | end | |
1338 | if blocked == false then | |
1339 | HitHealth = h.Health | |
1340 | h.Health = h.Health - Damage | |
1341 | if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then | |
1342 | print("gained kill") | |
1343 | end | |
1344 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1345 | else | |
1346 | h.Health = h.Health - Damage / 2 | |
1347 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1348 | end | |
1349 | if Type == "Knockdown" then | |
1350 | local hum = hit.Parent.Humanoid | |
1351 | hum.PlatformStand = true | |
1352 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1353 | swait(1) | |
1354 | HHumanoid.PlatformStand = false | |
1355 | end), hum) | |
1356 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1357 | local bodvol = Create("BodyVelocity")({ | |
1358 | velocity = angle * knockback, | |
1359 | P = 5000, | |
1360 | maxForce = Vector3.new(8000, 8000, 8000), | |
1361 | Parent = hit | |
1362 | }) | |
1363 | local rl = Create("BodyAngularVelocity")({ | |
1364 | P = 3000, | |
1365 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
1366 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
1367 | Parent = hit | |
1368 | }) | |
1369 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
1370 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1371 | elseif Type == "Normal" then | |
1372 | local vp = Create("BodyVelocity")({ | |
1373 | P = 500, | |
1374 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
1375 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1376 | }) | |
1377 | if knockback > 0 then | |
1378 | vp.Parent = hit.Parent.Head | |
1379 | end | |
1380 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1381 | elseif Type == "Up" then | |
1382 | local bodyVelocity = Create("BodyVelocity")({ | |
1383 | velocity = Vector3.new(0, 20, 0), | |
1384 | P = 5000, | |
1385 | maxForce = Vector3.new(8000, 8000, 8000), | |
1386 | Parent = hit | |
1387 | }) | |
1388 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
1389 | local bodyVelocity = Create("BodyVelocity")({ | |
1390 | velocity = Vector3.new(0, 20, 0), | |
1391 | P = 5000, | |
1392 | maxForce = Vector3.new(8000, 8000, 8000), | |
1393 | Parent = hit | |
1394 | }) | |
1395 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1396 | elseif Type == "Leech" then | |
1397 | local hum = hit.Parent.Humanoid | |
1398 | if hum ~= nil then | |
1399 | for i = 0, 2 do | |
1400 | Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) | |
1401 | end | |
1402 | Humanoid.Health = Humanoid.Health + 10 | |
1403 | end | |
1404 | elseif Type == "UpKnock" then | |
1405 | local hum = hit.Parent.Humanoid | |
1406 | hum.PlatformStand = true | |
1407 | if hum ~= nil then | |
1408 | hitr = true | |
1409 | end | |
1410 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1411 | swait(5) | |
1412 | HHumanoid.PlatformStand = false | |
1413 | hitr = false | |
1414 | end), hum) | |
1415 | local bodyVelocity = Create("BodyVelocity")({ | |
1416 | velocity = Vector3.new(0, 20, 0), | |
1417 | P = 5000, | |
1418 | maxForce = Vector3.new(8000, 8000, 8000), | |
1419 | Parent = hit | |
1420 | }) | |
1421 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
1422 | local bodyVelocity = Create("BodyVelocity")({ | |
1423 | velocity = Vector3.new(0, 20, 0), | |
1424 | P = 5000, | |
1425 | maxForce = Vector3.new(8000, 8000, 8000), | |
1426 | Parent = hit | |
1427 | }) | |
1428 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1429 | elseif Type == "Snare" then | |
1430 | local bp = Create("BodyPosition")({ | |
1431 | P = 2000, | |
1432 | D = 100, | |
1433 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1434 | position = hit.Parent.Torso.Position, | |
1435 | Parent = hit.Parent.Torso | |
1436 | }) | |
1437 | game:GetService("Debris"):AddItem(bp, 1) | |
1438 | elseif Type == "Slashnare" then | |
1439 | Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07) | |
1440 | for i = 1, math.random(4, 5) do | |
1441 | Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) | |
1442 | end | |
1443 | local bp = Create("BodyPosition")({ | |
1444 | P = 2000, | |
1445 | D = 100, | |
1446 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1447 | position = hit.Parent.Torso.Position, | |
1448 | Parent = hit.Parent.Torso | |
1449 | }) | |
1450 | game:GetService("Debris"):AddItem(bp, 1) | |
1451 | elseif Type == "Spike" then | |
1452 | CreateBigIceSword(hit.Parent.Torso.CFrame) | |
1453 | local bp = Create("BodyPosition")({ | |
1454 | P = 2000, | |
1455 | D = 100, | |
1456 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1457 | position = hit.Parent.Torso.Position, | |
1458 | Parent = hit.Parent.Torso | |
1459 | }) | |
1460 | game:GetService("Debris"):AddItem(bp, 1) | |
1461 | elseif Type == "Freeze" then | |
1462 | local BodPos = Create("BodyPosition")({ | |
1463 | P = 50000, | |
1464 | D = 1000, | |
1465 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1466 | position = hit.Parent.Torso.Position, | |
1467 | Parent = hit.Parent.Torso | |
1468 | }) | |
1469 | local BodGy = Create("BodyGyro")({ | |
1470 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
1471 | P = 20000, | |
1472 | Parent = hit.Parent.Torso, | |
1473 | cframe = hit.Parent.Torso.CFrame | |
1474 | }) | |
1475 | hit.Parent.Torso.Anchored = true | |
1476 | coroutine.resume(coroutine.create(function(Part) | |
1477 | swait(1.5) | |
1478 | Part.Anchored = false | |
1479 | end), hit.Parent.Torso) | |
1480 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1481 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1482 | end | |
1483 | local debounce = Create("BoolValue")({ | |
1484 | Name = "DebounceHit", | |
1485 | Parent = hit.Parent, | |
1486 | Value = true | |
1487 | }) | |
1488 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1489 | c = Instance.new("ObjectValue") | |
1490 | c.Name = "creator" | |
1491 | c.Value = Player | |
1492 | c.Parent = h | |
1493 | game:GetService("Debris"):AddItem(c, 0.5) | |
1494 | end | |
1495 | end | |
1496 | function ShowDamage(Pos, Text, Time, Color) | |
1497 | local Rate = 0.03333333333333333 | |
1498 | local Pos = Pos or Vector3.new(0, 0, 0) | |
1499 | local Text = Text or "" | |
1500 | local Time = Time or 2 | |
1501 | local Color = Color or Color3.new(1, 0, 1) | |
1502 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1503 | EffectPart.Anchored = true | |
1504 | local BillboardGui = Create("BillboardGui")({ | |
1505 | Size = UDim2.new(3, 0, 3, 0), | |
1506 | Adornee = EffectPart, | |
1507 | Parent = EffectPart | |
1508 | }) | |
1509 | local TextLabel = Create("TextLabel")({ | |
1510 | BackgroundTransparency = 1, | |
1511 | Size = UDim2.new(1, 0, 1, 0), | |
1512 | Text = Text, | |
1513 | TextColor3 = Color, | |
1514 | TextScaled = true, | |
1515 | Font = Enum.Font.ArialBold, | |
1516 | Parent = BillboardGui | |
1517 | }) | |
1518 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
1519 | EffectPart.Parent = game:GetService("Workspace") | |
1520 | delay(0, function() | |
1521 | local Frames = Time / Rate | |
1522 | for Frame = 1, Frames do | |
1523 | wait(Rate) | |
1524 | local Percent = Frame / Frames | |
1525 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1526 | TextLabel.TextTransparency = Percent | |
1527 | end | |
1528 | if EffectPart and EffectPart.Parent then | |
1529 | EffectPart:Destroy() | |
1530 | end | |
1531 | end) | |
1532 | end | |
1533 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1534 | for _, c in pairs(workspace:children()) do | |
1535 | local hum = c:findFirstChildOfClass("Humanoid") | |
1536 | if hum ~= nil then | |
1537 | local head = c:findFirstChild("Head") | |
1538 | if head ~= nil then | |
1539 | local targ = head.Position - Part.Position | |
1540 | local mag = targ.magnitude | |
1541 | if magni >= mag and c.Name ~= Player.Name then | |
1542 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
1543 | end | |
1544 | end | |
1545 | end | |
1546 | end | |
1547 | end | |
1548 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
1549 | if SinglePlayer then | |
1550 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
1551 | end | |
1552 | local List = {} | |
1553 | for i, v in pairs(workspace:GetChildren()) do | |
1554 | if v:IsA("Model") then | |
1555 | if v:findFirstChild("Torso") then | |
1556 | if v ~= Character then | |
1557 | if (v.Torso.Position - Position).magnitude <= Distance then | |
1558 | table.insert(List, v) | |
1559 | end | |
1560 | end | |
1561 | end | |
1562 | end | |
1563 | end | |
1564 | return List | |
1565 | end | |
1566 | function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type) | |
1567 | for _, c in pairs(workspace:children()) do | |
1568 | local hum = c:findFirstChild("Humanoid") | |
1569 | if hum ~= nil then | |
1570 | local head = c:findFirstChild("Torso") | |
1571 | if head ~= nil then | |
1572 | local targ = head.Position - Part.Position | |
1573 | local mag = targ.magnitude | |
1574 | if magni >= mag and c.Name ~= Player.Name then | |
1575 | MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05) | |
1576 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
1577 | end | |
1578 | end | |
1579 | end | |
1580 | end | |
1581 | end | |
1582 | function rayCast(Pos, Dir, Max, Ignore) | |
1583 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1584 | end | |
1585 | function SkullEffect(brickcolor, cframe, x1, y1, z1, delay) | |
1586 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1587 | prt.Anchored = true | |
1588 | prt.CFrame = cframe | |
1589 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1)) | |
1590 | game:GetService("Debris"):AddItem(prt, 2) | |
1591 | CF = prt.CFrame | |
1592 | coroutine.resume(coroutine.create(function(Part, Mesh, TehCF) | |
1593 | for i = 0, 1, 0.2 do | |
1594 | wait() | |
1595 | Part.CFrame = CF * cf(0, 0, -0.4) | |
1596 | end | |
1597 | for i = 0, 1, delay do | |
1598 | wait() | |
1599 | Mesh.Scale = Mesh.Scale | |
1600 | end | |
1601 | for i = 0, 1, 0.1 do | |
1602 | wait() | |
1603 | Part.Transparency = i | |
1604 | end | |
1605 | Part.Parent = nil | |
1606 | end), prt, msh, CF) | |
1607 | end | |
1608 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1609 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1610 | prt.Anchored = true | |
1611 | prt.Material = "Neon" | |
1612 | prt.CFrame = cframe | |
1613 | prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1614 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1615 | game:GetService("Debris"):AddItem(prt, 5) | |
1616 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1617 | for i = 0, 1, delay do | |
1618 | swait() | |
1619 | Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1620 | Part.Transparency = i | |
1621 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1622 | end | |
1623 | Part.Parent = nil | |
1624 | end), prt, msh) | |
1625 | end | |
1626 | function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) | |
1627 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1628 | prt.Anchored = true | |
1629 | prt.Material = "Neon" | |
1630 | prt.CFrame = cframe | |
1631 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1632 | game:GetService("Debris"):AddItem(prt, 5) | |
1633 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1634 | local rtype = rottype | |
1635 | for i = 0, 1, delay do | |
1636 | swait() | |
1637 | if rtype == 1 then | |
1638 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1639 | elseif rtype == 2 then | |
1640 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1641 | end | |
1642 | Part.Transparency = i | |
1643 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1644 | end | |
1645 | Part.Parent = nil | |
1646 | end), prt, msh) | |
1647 | end | |
1648 | function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1649 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1650 | prt.Anchored = true | |
1651 | prt.CFrame = cframe | |
1652 | prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1653 | msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1654 | game:GetService("Debris"):AddItem(prt, 5) | |
1655 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1656 | for i = 0, 1, delay do | |
1657 | wait() | |
1658 | Part.Transparency = i | |
1659 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1660 | end | |
1661 | Part.Parent = nil | |
1662 | end), prt, msh) | |
1663 | end | |
1664 | function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) | |
1665 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1666 | prt.Anchored = true | |
1667 | prt.Material = "Neon" | |
1668 | prt.CFrame = cframe | |
1669 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1670 | game:GetService("Debris"):AddItem(prt, 5) | |
1671 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1672 | local rtype = rottype | |
1673 | for i = 0, 1, delay do | |
1674 | swait() | |
1675 | if rtype == 1 then | |
1676 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1677 | elseif rtype == 2 then | |
1678 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1679 | end | |
1680 | Part.Transparency = i | |
1681 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1682 | end | |
1683 | Part.Parent = nil | |
1684 | end), prt, msh) | |
1685 | end | |
1686 | function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) | |
1687 | local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1688 | prt.Anchored = true | |
1689 | prt.Material = "Neon" | |
1690 | prt.CFrame = cframe | |
1691 | local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt) | |
1692 | local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt) | |
1693 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01)) | |
1694 | game:GetService("Debris"):AddItem(prt, 5) | |
1695 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1696 | local rtype = rottype | |
1697 | for i = 0, 1, delay do | |
1698 | swait() | |
1699 | if rtype == 1 then | |
1700 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1701 | elseif rtype == 2 then | |
1702 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1703 | end | |
1704 | dec.Transparency = i | |
1705 | dec2.Transparency = i | |
1706 | Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) | |
1707 | end | |
1708 | Part.Parent = nil | |
1709 | end), prt, msh) | |
1710 | end | |
1711 | function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) | |
1712 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1713 | prt.Anchored = true | |
1714 | prt.Material = "Neon" | |
1715 | prt.CFrame = cframe | |
1716 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01)) | |
1717 | game:GetService("Debris"):AddItem(prt, 5) | |
1718 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1719 | local rtype = rottype | |
1720 | for i = 0, 1, delay do | |
1721 | swait() | |
1722 | if rtype == 1 then | |
1723 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1724 | elseif rtype == 2 then | |
1725 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1726 | end | |
1727 | prt.Transparency = i | |
1728 | Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) | |
1729 | end | |
1730 | Part.Parent = nil | |
1731 | end), prt, msh) | |
1732 | end | |
1733 | function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) | |
1734 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1735 | prt.Anchored = true | |
1736 | prt.CFrame = cframe | |
1737 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
1738 | coroutine.resume(coroutine.create(function() | |
1739 | for i = 0, 1, 0.05 do | |
1740 | wait() | |
1741 | prt.Transparency = i | |
1742 | msh.Scale = msh.Scale + vt(x2, y2, z2) | |
1743 | end | |
1744 | prt.Parent = nil | |
1745 | end)) | |
1746 | end | |
1747 | function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype) | |
1748 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1749 | prt.Anchored = true | |
1750 | prt.Material = "Neon" | |
1751 | prt.CFrame = cframe | |
1752 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1)) | |
1753 | game:GetService("Debris"):AddItem(prt, 5) | |
1754 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1755 | local rtype = rottype | |
1756 | for i = 0, 1, delay do | |
1757 | swait() | |
1758 | if rtype == 1 then | |
1759 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0) | |
1760 | elseif rtype == 2 then | |
1761 | prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0) | |
1762 | end | |
1763 | prt.Transparency = i | |
1764 | Mesh.Scale = Mesh.Scale + vt(x3, 0, z3) | |
1765 | end | |
1766 | Part.Parent = nil | |
1767 | end), prt, msh) | |
1768 | end | |
1769 | function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype) | |
1770 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1771 | prt.Anchored = true | |
1772 | prt.Material = "Neon" | |
1773 | prt.CFrame = cframe | |
1774 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1775 | game:GetService("Debris"):AddItem(prt, 5) | |
1776 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1777 | local rtype = rottype | |
1778 | for i = 0, 1, delay do | |
1779 | swait() | |
1780 | if rtype == 1 then | |
1781 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1782 | elseif rtype == 2 then | |
1783 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1784 | end | |
1785 | prt.Transparency = i | |
1786 | Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) | |
1787 | end | |
1788 | Part.Parent = nil | |
1789 | end), prt, msh) | |
1790 | end | |
1791 | function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) | |
1792 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1793 | prt.Anchored = true | |
1794 | prt.Material = "Neon" | |
1795 | prt.CFrame = cframe | |
1796 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1797 | game:GetService("Debris"):AddItem(prt, 5) | |
1798 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1799 | local rtype = rottype | |
1800 | for i = 0, 1, delay do | |
1801 | swait() | |
1802 | if rtype == 1 then | |
1803 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1804 | elseif rtype == 2 then | |
1805 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1806 | end | |
1807 | prt.Transparency = i | |
1808 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1809 | end | |
1810 | Part.Parent = nil | |
1811 | end), prt, msh) | |
1812 | end | |
1813 | function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay) | |
1814 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1815 | prt.Anchored = false | |
1816 | prt.CFrame = cframe | |
1817 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1818 | local wld = weld(prt, prt, Parent, cframe) | |
1819 | game:GetService("Debris"):AddItem(prt, 5) | |
1820 | coroutine.resume(coroutine.create(function(Part, Mesh, Weld) | |
1821 | for i = 0, 1, delay do | |
1822 | wait() | |
1823 | Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe | |
1824 | Part.Transparency = i | |
1825 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1826 | end | |
1827 | Part.Parent = nil | |
1828 | end), prt, msh, wld) | |
1829 | end | |
1830 | function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay) | |
1831 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1832 | prt.Anchored = false | |
1833 | prt.CFrame = cframe | |
1834 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1835 | local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0)) | |
1836 | game:GetService("Debris"):AddItem(prt, 5) | |
1837 | coroutine.resume(coroutine.create(function(Part, Mesh, Weld) | |
1838 | for i = 0, 1, delay do | |
1839 | wait() | |
1840 | Weld.C0 = euler(i * 20, 0, 0) | |
1841 | Part.Transparency = i | |
1842 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1843 | end | |
1844 | Part.Parent = nil | |
1845 | end), prt, msh, wld) | |
1846 | end | |
1847 | function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1848 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1849 | prt.Anchored = true | |
1850 | prt.CFrame = cframe | |
1851 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1852 | game:GetService("Debris"):AddItem(prt, 2) | |
1853 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1854 | for i = 0, 1, delay do | |
1855 | wait() | |
1856 | Part.CFrame = Part.CFrame | |
1857 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1858 | local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1859 | prt2.Anchored = true | |
1860 | prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1861 | local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5)) | |
1862 | game:GetService("Debris"):AddItem(prt2, 2) | |
1863 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1864 | for i = 0, 1, 0.1 do | |
1865 | wait() | |
1866 | Part.CFrame = Part.CFrame * cf(0, 0.5, 0) | |
1867 | end | |
1868 | Part.Parent = nil | |
1869 | end), prt2, msh2) | |
1870 | end | |
1871 | for i = 0, 1, delay * 2 do | |
1872 | wait() | |
1873 | Part.CFrame = Part.CFrame | |
1874 | Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i) | |
1875 | end | |
1876 | Part.Parent = nil | |
1877 | end), prt, msh) | |
1878 | end | |
1879 | function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1880 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1881 | prt.Anchored = true | |
1882 | prt.CFrame = cframe | |
1883 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1884 | game:GetService("Debris"):AddItem(prt, 2) | |
1885 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1886 | for i = 0, 1, delay do | |
1887 | wait() | |
1888 | Part.CFrame = Part.CFrame | |
1889 | Part.Transparency = i | |
1890 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1891 | end | |
1892 | Part.Parent = nil | |
1893 | end), prt, msh) | |
1894 | end | |
1895 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
1896 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1897 | prt.Anchored = true | |
1898 | prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1899 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1900 | game:GetService("Debris"):AddItem(prt, 2) | |
1901 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
1902 | CF = Part.CFrame | |
1903 | Numbb = 0 | |
1904 | randnumb = math.random() / 10 | |
1905 | rand1 = math.random() / 10 | |
1906 | for i = 0, 1, rand1 do | |
1907 | wait() | |
1908 | CF = CF * cf(0, math.random() / 2, 0) | |
1909 | Part.CFrame = CF * euler(Numbb, 0, 0) | |
1910 | Part.Transparency = i | |
1911 | Numbb = Numbb + randnumb | |
1912 | end | |
1913 | Part.Parent = nil | |
1914 | end), prt, CF, Numbb, randnumb) | |
1915 | end | |
1916 | function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1917 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1918 | prt.Anchored = true | |
1919 | prt.CFrame = cframe | |
1920 | msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1)) | |
1921 | game:GetService("Debris"):AddItem(prt, 5) | |
1922 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1923 | for i = 0, 1, delay do | |
1924 | wait() | |
1925 | Part.CFrame = Part.CFrame * euler(0, 0.7, 0) | |
1926 | Part.Transparency = i | |
1927 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1928 | end | |
1929 | Part.Parent = nil | |
1930 | end), prt, msh) | |
1931 | end | |
1932 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1933 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1934 | prt.Anchored = true | |
1935 | prt.CFrame = cframe | |
1936 | msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
1937 | game:GetService("Debris"):AddItem(prt, 2) | |
1938 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1939 | for i = 0, 1, delay do | |
1940 | wait() | |
1941 | Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0) | |
1942 | Part.Transparency = i | |
1943 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1944 | end | |
1945 | Part.Parent = nil | |
1946 | end), prt, msh) | |
1947 | end | |
1948 | function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay) | |
1949 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1950 | prt.Anchored = true | |
1951 | prt.CFrame = cframe * cf(x, y, z) | |
1952 | msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1)) | |
1953 | game:GetService("Debris"):AddItem(prt, 5) | |
1954 | coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee) | |
1955 | local num = math.random() | |
1956 | local num2 = math.random(-3, 2) + math.random() | |
1957 | local numm = 0 | |
1958 | for i = 0, 1, delay * 2 do | |
1959 | swait() | |
1960 | Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0) | |
1961 | Part.Transparency = i | |
1962 | numm = numm + 0.01 | |
1963 | end | |
1964 | Part.Parent = nil | |
1965 | Mesh.Parent = nil | |
1966 | end), prt, msh, x, y, z) | |
1967 | end | |
1968 | function dmgstart(dmg, what) | |
1969 | hitcon = what.Touched:connect(function(hit) | |
1970 | local hum = hit.Parent:FindFirstChild("Humanoid") | |
1971 | if hum and not hum:IsDescendantOf(Character) then | |
1972 | hum:TakeDamage(dmg) | |
1973 | end | |
1974 | end) | |
1975 | end | |
1976 | function dmgstop() | |
1977 | hitcon:disconnect() | |
1978 | end | |
1979 | function Cloak() | |
1980 | Face.Parent = nil | |
1981 | cloaked = true | |
1982 | for _, v in pairs(Torso.Parent:children()) do | |
1983 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
1984 | coroutine.resume(coroutine.create(function() | |
1985 | for i = 0, 1, 0.2 do | |
1986 | wait() | |
1987 | v.Transparency = i | |
1988 | end | |
1989 | v.Transparency = 1 | |
1990 | end)) | |
1991 | end | |
1992 | if v.className == "Hat" then | |
1993 | hatp = v.Handle | |
1994 | coroutine.resume(coroutine.create(function(derp) | |
1995 | for i = 0, 1, 0.2 do | |
1996 | wait() | |
1997 | derp.Transparency = i | |
1998 | end | |
1999 | derp.Transparency = 1 | |
2000 | end), hatp) | |
2001 | end | |
2002 | end | |
2003 | for _, v in pairs(m:children()) do | |
2004 | if v.className == "Part" then | |
2005 | coroutine.resume(coroutine.create(function() | |
2006 | for i = 0, 1, 0.2 do | |
2007 | wait() | |
2008 | v.Transparency = i | |
2009 | end | |
2010 | v.Transparency = 1 | |
2011 | end)) | |
2012 | end | |
2013 | end | |
2014 | end | |
2015 | function UnCloak() | |
2016 | so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1) | |
2017 | Face.Parent = Head | |
2018 | cloaked = false | |
2019 | for _, v in pairs(Torso.Parent:children()) do | |
2020 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
2021 | coroutine.resume(coroutine.create(function() | |
2022 | for i = 0, 1, 0.1 do | |
2023 | wait() | |
2024 | v.Transparency = v.Transparency - 0.1 | |
2025 | end | |
2026 | v.Transparency = 0 | |
2027 | end)) | |
2028 | end | |
2029 | if v.className == "Hat" then | |
2030 | hatp = v.Handle | |
2031 | coroutine.resume(coroutine.create(function(derp) | |
2032 | for i = 0, 1, 0.1 do | |
2033 | wait() | |
2034 | derp.Transparency = derp.Transparency - 0.1 | |
2035 | end | |
2036 | derp.Transparency = 0 | |
2037 | end), hatp) | |
2038 | end | |
2039 | end | |
2040 | for _, v in pairs(m:children()) do | |
2041 | if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then | |
2042 | coroutine.resume(coroutine.create(function() | |
2043 | for i = 0, 1, 0.1 do | |
2044 | wait() | |
2045 | v.Transparency = v.Transparency - 0.1 | |
2046 | end | |
2047 | v.Transparency = 0 | |
2048 | end)) | |
2049 | v.Transparency = 0 | |
2050 | end | |
2051 | end | |
2052 | end | |
2053 | local origcolor = BrickColor.new("Pastel light blue") | |
2054 | function Explode(rad, par, pitch, vol, mindam, maxdam) | |
2055 | local expart = Instance.new("Part", char) | |
2056 | local expart2 = Instance.new("Part", char) | |
2057 | local rin = Instance.new("Part", char) | |
2058 | local rin2 = Instance.new("Part", char) | |
2059 | local partMesh = Instance.new("SpecialMesh", expart) | |
2060 | partMesh.MeshType = "Sphere" | |
2061 | local partMesh2 = Instance.new("SpecialMesh", expart2) | |
2062 | partMesh2.MeshType = "Sphere" | |
2063 | local partMesh3 = Instance.new("SpecialMesh", rin) | |
2064 | partMesh3.MeshType = "Brick" | |
2065 | local partMesh4 = Instance.new("SpecialMesh", rin2) | |
2066 | partMesh4.MeshType = "Brick" | |
2067 | CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch) | |
2068 | partMesh.Scale = vt(rad, rad, rad) | |
2069 | expart.Size = vt(1, 1, 1) | |
2070 | expart.Transparency = 0 | |
2071 | expart.Anchored = true | |
2072 | expart.Material = "Neon" | |
2073 | expart.BrickColor = bc("White") | |
2074 | expart.CFrame = par.CFrame | |
2075 | partMesh2.Scale = vt(rad, rad, rad) | |
2076 | expart2.Size = vt(1.15, 1.15, 1.15) | |
2077 | expart2.Transparency = 0.5 | |
2078 | expart2.Anchored = true | |
2079 | expart2.Material = "Neon" | |
2080 | expart2.BrickColor = par.BrickColor | |
2081 | expart2.CFrame = par.CFrame | |
2082 | rin.Size = vt(1.15, 1.15, 1.15) | |
2083 | rin.Transparency = 1 | |
2084 | rin.Anchored = true | |
2085 | rin.Material = "Neon" | |
2086 | rin.BrickColor = par.BrickColor | |
2087 | rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))) | |
2088 | rin2.Size = vt(1.15, 1.15, 1.15) | |
2089 | rin2.Transparency = 1 | |
2090 | rin2.Anchored = true | |
2091 | rin2.Material = "Neon" | |
2092 | rin2.BrickColor = par.BrickColor | |
2093 | rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))) | |
2094 | partMesh3.Scale = vt(0, 1, 0) | |
2095 | partMesh4.Scale = vt(0, 1, 0) | |
2096 | local dec2 = Instance.new("Decal", rin) | |
2097 | dec2.Face = "Top" | |
2098 | dec2.Texture = "http://www.roblox.com/asset/?id=874580939" | |
2099 | dec2.Parent = rin | |
2100 | local dec2b = dec2:Clone() | |
2101 | dec2b.Face = "Bottom" | |
2102 | dec2b.Parent = rin | |
2103 | local dec2a = Instance.new("Decal", rin2) | |
2104 | dec2a.Face = "Top" | |
2105 | dec2a.Texture = "http://www.roblox.com/asset/?id=874580939" | |
2106 | dec2a.Parent = rin2 | |
2107 | local dec2ab = dec2a:Clone() | |
2108 | dec2ab.Face = "Bottom" | |
2109 | dec2ab.Parent = rin2 | |
2110 | expart.CanCollide = false | |
2111 | expart2.CanCollide = false | |
2112 | rin.CanCollide = false | |
2113 | rin2.CanCollide = false | |
2114 | MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal") | |
2115 | local value = 1 * rad / 6.5 | |
2116 | for i = 0, 199 do | |
2117 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2118 | expart.CFrame = expart.CFrame | |
2119 | partMesh2.Scale = partMesh2.Scale + vt(value, value, value) | |
2120 | expart2.CFrame = expart.CFrame | |
2121 | value = value - 0.035 * rad / 30 | |
2122 | if value < 7.5 then | |
2123 | partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5) | |
2124 | rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0) | |
2125 | partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5) | |
2126 | rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0) | |
2127 | end | |
2128 | if value < 0 then | |
2129 | dec2.Transparency = dec2.Transparency + 0.025 | |
2130 | dec2a.Transparency = dec2a.Transparency + 0.025 | |
2131 | dec2b.Transparency = dec2b.Transparency + 0.025 | |
2132 | dec2ab.Transparency = dec2ab.Transparency + 0.025 | |
2133 | expart.Transparency = expart.Transparency + 0.025 | |
2134 | expart2.Transparency = expart2.Transparency + 0.025 | |
2135 | rin.Transparency = rin.Transparency + 0.025 | |
2136 | rin2.Transparency = rin2.Transparency + 0.025 | |
2137 | end | |
2138 | swait() | |
2139 | end | |
2140 | game:GetService("Debris"):AddItem(expart, 1) | |
2141 | game:GetService("Debris"):AddItem(expart2, 1) | |
2142 | game:GetService("Debris"):AddItem(rin, 1) | |
2143 | game:GetService("Debris"):AddItem(rin2, 1) | |
2144 | end | |
2145 | function ExplodeShort(rad, par, pitch, vol, mindam, maxdam) | |
2146 | local expart = Instance.new("Part", char) | |
2147 | local expart2 = Instance.new("Part", char) | |
2148 | local partMesh = Instance.new("SpecialMesh", expart) | |
2149 | partMesh.MeshType = "Sphere" | |
2150 | local partMesh2 = Instance.new("SpecialMesh", expart2) | |
2151 | partMesh2.MeshType = "Sphere" | |
2152 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch) | |
2153 | partMesh.Scale = vt(rad, rad, rad) | |
2154 | expart.Size = vt(1, 1, 1) | |
2155 | expart.Transparency = 0 | |
2156 | expart.Anchored = true | |
2157 | expart.Material = "Neon" | |
2158 | expart.BrickColor = bc("White") | |
2159 | expart.CFrame = par.CFrame | |
2160 | partMesh2.Scale = vt(rad, rad, rad) | |
2161 | expart2.Size = vt(1.15, 1.15, 1.15) | |
2162 | expart2.Transparency = 0.5 | |
2163 | expart2.Anchored = true | |
2164 | expart2.Material = "Neon" | |
2165 | expart2.BrickColor = par.BrickColor | |
2166 | expart2.CFrame = par.CFrame | |
2167 | expart.CanCollide = false | |
2168 | expart2.CanCollide = false | |
2169 | MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal") | |
2170 | local value = 1 * rad / 6.5 | |
2171 | for i = 0, 75 do | |
2172 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2173 | expart.CFrame = expart.CFrame | |
2174 | partMesh2.Scale = partMesh2.Scale + vt(value, value, value) | |
2175 | expart2.CFrame = expart.CFrame | |
2176 | value = value - 0.035 * rad / 5 | |
2177 | if value < 0 then | |
2178 | value = 0 | |
2179 | expart.Transparency = expart.Transparency + 0.05 | |
2180 | expart2.Transparency = expart2.Transparency + 0.05 | |
2181 | end | |
2182 | swait() | |
2183 | end | |
2184 | game:GetService("Debris"):AddItem(expart, 1) | |
2185 | game:GetService("Debris"):AddItem(expart2, 1) | |
2186 | end | |
2187 | function AreaDanger(rad, par, mindam, maxdam) | |
2188 | local expart = Instance.new("Part", char) | |
2189 | local partMesh = Instance.new("SpecialMesh", expart) | |
2190 | CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15) | |
2191 | partMesh.MeshType = "Sphere" | |
2192 | partMesh.Scale = vt(rad, rad, rad) | |
2193 | expart.Size = vt(1, 1, 1) | |
2194 | expart.Transparency = 0.5 | |
2195 | expart.Anchored = true | |
2196 | expart.Material = "Neon" | |
2197 | expart.CanCollide = false | |
2198 | expart.BrickColor = par.BrickColor | |
2199 | expart.CFrame = par.CFrame | |
2200 | local value = 1 * rad / 5 | |
2201 | MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1) | |
2202 | for i = 0, 14 do | |
2203 | wait() | |
2204 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2205 | expart.CFrame = expart.CFrame | |
2206 | value = value - 0.035 * rad | |
2207 | if value < 0 then | |
2208 | value = 0 | |
2209 | end | |
2210 | end | |
2211 | wait(0.25) | |
2212 | CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1) | |
2213 | wait(0.5) | |
2214 | CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1) | |
2215 | CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75) | |
2216 | MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal") | |
2217 | MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025) | |
2218 | for i = 0, 14 do | |
2219 | wait() | |
2220 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2221 | expart.CFrame = expart.CFrame | |
2222 | value = value - 0.035 * rad / 2 | |
2223 | end | |
2224 | expart.Transparency = 1 | |
2225 | game:GetService("Debris"):AddItem(expart, 5) | |
2226 | end | |
2227 | function Swarmsplosions(negrad, rad, par, mindam, maxdam) | |
2228 | CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2) | |
2229 | CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1) | |
2230 | CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1) | |
2231 | CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1) | |
2232 | MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal") | |
2233 | MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025) | |
2234 | for i = 0, 24 do | |
2235 | MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2)) | |
2236 | end | |
2237 | for i = 0, 24 do | |
2238 | local expart = Instance.new("Part", char) | |
2239 | expart.Transparency = 1 | |
2240 | expart.Anchored = true | |
2241 | expart.CanCollide = false | |
2242 | expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad)) | |
2243 | CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2) | |
2244 | CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15) | |
2245 | MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal") | |
2246 | MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025) | |
2247 | for i = 0, 9 do | |
2248 | MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2)) | |
2249 | end | |
2250 | game:GetService("Debris"):AddItem(expart, 2) | |
2251 | wait(0.1) | |
2252 | end | |
2253 | end | |
2254 | function EXterPlosion(par) | |
2255 | CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1) | |
2256 | CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85) | |
2257 | CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2) | |
2258 | CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1) | |
2259 | MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal") | |
2260 | MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005) | |
2261 | MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1) | |
2262 | for i = 0, 24 do | |
2263 | MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2)) | |
2264 | end | |
2265 | for i = 0, 24 do | |
2266 | MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2)) | |
2267 | end | |
2268 | end | |
2269 | function ring(type, pos, scale, value) | |
2270 | local type = type | |
2271 | local rng = Instance.new("Part", char) | |
2272 | rng.Anchored = true | |
2273 | rng.BrickColor = origcolor | |
2274 | rng.CanCollide = false | |
2275 | rng.FormFactor = 3 | |
2276 | rng.Name = "Ring" | |
2277 | rng.Size = Vector3.new(1, 1, 1) | |
2278 | rng.Transparency = 0 | |
2279 | rng.TopSurface = 0 | |
2280 | rng.BottomSurface = 0 | |
2281 | rng.CFrame = pos | |
2282 | local rngm = Instance.new("SpecialMesh", rng) | |
2283 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2284 | rngm.Scale = scale | |
2285 | local scaler2 = 1 | |
2286 | if type == "Add" then | |
2287 | scaler2 = 1 * value | |
2288 | elseif type == "Divide" then | |
2289 | scaler2 = 1 / value | |
2290 | end | |
2291 | coroutine.resume(coroutine.create(function() | |
2292 | for i = 0, 10, 0.1 do | |
2293 | swait() | |
2294 | if type == "Add" then | |
2295 | scaler2 = scaler2 - 0.01 * value | |
2296 | elseif type == "Divide" then | |
2297 | scaler2 = scaler2 - 0.01 / value | |
2298 | end | |
2299 | rng.Transparency = rng.Transparency + 0.01 | |
2300 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) | |
2301 | end | |
2302 | rng:Destroy() | |
2303 | end)) | |
2304 | end | |
2305 | function wave(type, pos, scale, value) | |
2306 | local type = type | |
2307 | local rng = Instance.new("Part", char) | |
2308 | rng.Anchored = true | |
2309 | rng.BrickColor = origcolor | |
2310 | rng.CanCollide = false | |
2311 | rng.FormFactor = 3 | |
2312 | rng.Name = "Ring" | |
2313 | rng.Size = Vector3.new(1, 1, 1) | |
2314 | rng.Transparency = 0 | |
2315 | rng.TopSurface = 0 | |
2316 | rng.BottomSurface = 0 | |
2317 | rng.CFrame = pos | |
2318 | local rngm = Instance.new("SpecialMesh", rng) | |
2319 | rngm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2320 | rngm.Scale = scale | |
2321 | local scaler2 = 1 | |
2322 | if type == "Add" then | |
2323 | scaler2 = 1 * value | |
2324 | elseif type == "Divide" then | |
2325 | scaler2 = 1 / value | |
2326 | end | |
2327 | coroutine.resume(coroutine.create(function() | |
2328 | for i = 0, 10, 0.1 do | |
2329 | swait() | |
2330 | if type == "Add" then | |
2331 | scaler2 = scaler2 - 0.01 * value | |
2332 | elseif type == "Divide" then | |
2333 | scaler2 = scaler2 - 0.01 / value | |
2334 | end | |
2335 | rng.Transparency = rng.Transparency + 0.01 | |
2336 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) | |
2337 | end | |
2338 | rng:Destroy() | |
2339 | end)) | |
2340 | end | |
2341 | function wind(type, pos, scale, value, speed) | |
2342 | local type = type | |
2343 | local rng = Instance.new("Part", char) | |
2344 | rng.Anchored = true | |
2345 | rng.BrickColor = origcolor | |
2346 | rng.CanCollide = false | |
2347 | rng.FormFactor = 3 | |
2348 | rng.Name = "Ring" | |
2349 | rng.Size = Vector3.new(1, 1, 1) | |
2350 | rng.Transparency = 0 | |
2351 | rng.TopSurface = 0 | |
2352 | rng.BottomSurface = 0 | |
2353 | rng.CFrame = pos | |
2354 | local rngm = Instance.new("SpecialMesh", rng) | |
2355 | rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
2356 | rngm.Scale = scale | |
2357 | local scaler2 = 1 | |
2358 | if type == "Add" then | |
2359 | scaler2 = 1 * value | |
2360 | elseif type == "Divide" then | |
2361 | scaler2 = 1 / value | |
2362 | end | |
2363 | coroutine.resume(coroutine.create(function() | |
2364 | for i = 0, 10, 0.1 do | |
2365 | swait() | |
2366 | if type == "Add" then | |
2367 | scaler2 = scaler2 - 0.01 * value | |
2368 | elseif type == "Divide" then | |
2369 | scaler2 = scaler2 - 0.01 / value | |
2370 | end | |
2371 | rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0) | |
2372 | rng.Transparency = rng.Transparency + 0.01 | |
2373 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) | |
2374 | end | |
2375 | rng:Destroy() | |
2376 | end)) | |
2377 | end | |
2378 | function groundwind(type, pos, scale, value, speed) | |
2379 | local type = type | |
2380 | local rng = Instance.new("Part", char) | |
2381 | rng.Anchored = true | |
2382 | rng.BrickColor = origcolor | |
2383 | rng.CanCollide = false | |
2384 | rng.FormFactor = 3 | |
2385 | rng.Name = "Ring" | |
2386 | rng.Size = Vector3.new(1, 1, 1) | |
2387 | rng.Transparency = 0 | |
2388 | rng.TopSurface = 0 | |
2389 | rng.BottomSurface = 0 | |
2390 | rng.CFrame = pos | |
2391 | local rngm = Instance.new("SpecialMesh", rng) | |
2392 | rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
2393 | rngm.Scale = scale | |
2394 | local scaler2 = 1 | |
2395 | if type == "Add" then | |
2396 | scaler2 = 1 * value | |
2397 | elseif type == "Divide" then | |
2398 | scaler2 = 1 / value | |
2399 | end | |
2400 | coroutine.resume(coroutine.create(function() | |
2401 | for i = 0, 10, 0.1 do | |
2402 | swait() | |
2403 | if type == "Add" then | |
2404 | scaler2 = scaler2 - 0.01 * value | |
2405 | elseif type == "Divide" then | |
2406 | scaler2 = scaler2 - 0.01 / value | |
2407 | end | |
2408 | rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0) | |
2409 | rng.Transparency = rng.Transparency + 0.01 | |
2410 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2) | |
2411 | end | |
2412 | rng:Destroy() | |
2413 | end)) | |
2414 | end | |
2415 | function CameraManager() | |
2416 | if TwoD and not CamInterrupt then | |
2417 | if Humanoid.Health > 0 then | |
2418 | Camera.CameraSubject = Humanoid | |
2419 | Camera.CameraType = "Scriptable" | |
2420 | Humanoid.AutoRotate = false | |
2421 | if Booleans.GyroUse then | |
2422 | Directer.MaxTorque = Vec3(0, huge, 0) | |
2423 | else | |
2424 | Directer.MaxTorque = Vec3(0, 0, 0) | |
2425 | end | |
2426 | if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then | |
2427 | if Booleans.CamFollow then | |
2428 | CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z)) | |
2429 | Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position) | |
2430 | else | |
2431 | CPart.Position = RootPart.Position | |
2432 | end | |
2433 | else | |
2434 | local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p | |
2435 | CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z)) | |
2436 | end | |
2437 | Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2) | |
2438 | else | |
2439 | Camera.CameraSubject = Humanoid | |
2440 | Camera.CameraType = "Custom" | |
2441 | Controller.Disabled = false | |
2442 | end | |
2443 | end | |
2444 | end | |
2445 | function sphere(bonuspeed, type, pos, scale, value, color) | |
2446 | local type = type | |
2447 | local rng = Instance.new("Part", char) | |
2448 | rng.Anchored = true | |
2449 | rng.BrickColor = color | |
2450 | rng.CanCollide = false | |
2451 | rng.FormFactor = 3 | |
2452 | rng.Name = "Ring" | |
2453 | rng.Material = "Neon" | |
2454 | rng.Size = Vector3.new(1, 1, 1) | |
2455 | rng.Transparency = 0 | |
2456 | rng.TopSurface = 0 | |
2457 | rng.BottomSurface = 0 | |
2458 | rng.CFrame = pos | |
2459 | local rngm = Instance.new("SpecialMesh", rng) | |
2460 | rngm.MeshType = "Sphere" | |
2461 | rngm.Scale = scale | |
2462 | if rainbowmode == true then | |
2463 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2464 | end | |
2465 | local scaler2 = 1 | |
2466 | if type == "Add" then | |
2467 | scaler2 = 1 * value | |
2468 | elseif type == "Divide" then | |
2469 | scaler2 = 1 / value | |
2470 | end | |
2471 | coroutine.resume(coroutine.create(function() | |
2472 | for i = 0, 10 / bonuspeed, 0.1 do | |
2473 | swait() | |
2474 | if rainbowmode == true then | |
2475 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2476 | end | |
2477 | if type == "Add" then | |
2478 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2479 | elseif type == "Divide" then | |
2480 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2481 | end | |
2482 | if chaosmode == true then | |
2483 | rng.BrickColor = BrickColor.random() | |
2484 | end | |
2485 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2486 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
2487 | end | |
2488 | rng:Destroy() | |
2489 | end)) | |
2490 | end | |
2491 | function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
2492 | local type = type | |
2493 | local rng = Instance.new("Part", char) | |
2494 | rng.Anchored = true | |
2495 | rng.BrickColor = color | |
2496 | rng.CanCollide = false | |
2497 | rng.FormFactor = 3 | |
2498 | rng.Name = "Ring" | |
2499 | rng.Material = "Neon" | |
2500 | rng.Size = Vector3.new(1, 1, 1) | |
2501 | rng.Transparency = 0 | |
2502 | rng.TopSurface = 0 | |
2503 | rng.BottomSurface = 0 | |
2504 | rng.CFrame = pos | |
2505 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2506 | local rngm = Instance.new("SpecialMesh", rng) | |
2507 | rngm.MeshType = "Sphere" | |
2508 | rngm.Scale = vt(x1, y1, z1) | |
2509 | if rainbowmode == true then | |
2510 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2511 | end | |
2512 | local scaler2 = 1 | |
2513 | local speeder = FastSpeed | |
2514 | if type == "Add" then | |
2515 | scaler2 = 1 * value | |
2516 | elseif type == "Divide" then | |
2517 | scaler2 = 1 / value | |
2518 | end | |
2519 | coroutine.resume(coroutine.create(function() | |
2520 | for i = 0, 10 / bonuspeed, 0.1 do | |
2521 | swait() | |
2522 | if rainbowmode == true then | |
2523 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2524 | end | |
2525 | if type == "Add" then | |
2526 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2527 | elseif type == "Divide" then | |
2528 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2529 | end | |
2530 | if chaosmode == true then | |
2531 | rng.BrickColor = BrickColor.random() | |
2532 | end | |
2533 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2534 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2535 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2536 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2537 | end | |
2538 | rng:Destroy() | |
2539 | end)) | |
2540 | end | |
2541 | function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
2542 | local type = type | |
2543 | local rng = Instance.new("Part", char) | |
2544 | rng.Anchored = true | |
2545 | rng.BrickColor = color | |
2546 | rng.CanCollide = false | |
2547 | rng.FormFactor = 3 | |
2548 | rng.Name = "Ring" | |
2549 | rng.Material = "Neon" | |
2550 | rng.Size = Vector3.new(1, 1, 1) | |
2551 | rng.Transparency = 1 | |
2552 | rng.TopSurface = 0 | |
2553 | rng.BottomSurface = 0 | |
2554 | rng.CFrame = pos | |
2555 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2556 | local rngm = Instance.new("SpecialMesh", rng) | |
2557 | rngm.MeshType = "Sphere" | |
2558 | rngm.Scale = vt(x1, y1, z1) | |
2559 | if rainbowmode == true then | |
2560 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2561 | end | |
2562 | local scaler2 = 1 | |
2563 | local speeder = FastSpeed | |
2564 | if type == "Add" then | |
2565 | scaler2 = 1 * value | |
2566 | elseif type == "Divide" then | |
2567 | scaler2 = 1 / value | |
2568 | end | |
2569 | coroutine.resume(coroutine.create(function() | |
2570 | for i = 0, 10 / bonuspeed, 0.1 do | |
2571 | swait() | |
2572 | if rainbowmode == true then | |
2573 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2574 | end | |
2575 | if type == "Add" then | |
2576 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2577 | elseif type == "Divide" then | |
2578 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2579 | end | |
2580 | if chaosmode == true then | |
2581 | rng.BrickColor = BrickColor.random() | |
2582 | end | |
2583 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2584 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2585 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
2586 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2587 | end | |
2588 | rng:Destroy() | |
2589 | end)) | |
2590 | end | |
2591 | function dmg(dude) | |
2592 | if dude.Name ~= Character then | |
2593 | local bgf = Instance.new("BodyGyro", dude.Head) | |
2594 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0) | |
2595 | local val = Instance.new("BoolValue", dude) | |
2596 | val.Name = "IsHit" | |
2597 | local ds = coroutine.wrap(function() | |
2598 | dude:WaitForChild("Head"):BreakJoints() | |
2599 | wait(0.5) | |
2600 | targetted = nil | |
2601 | CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3) | |
2602 | coroutine.resume(coroutine.create(function() | |
2603 | for i, v in pairs(dude:GetChildren()) do | |
2604 | if v:IsA("Accessory") then | |
2605 | v:Destroy() | |
2606 | end | |
2607 | if v:IsA("Humanoid") then | |
2608 | v:Destroy() | |
2609 | end | |
2610 | if v:IsA("CharacterMesh") then | |
2611 | v:Destroy() | |
2612 | end | |
2613 | if v:IsA("Model") then | |
2614 | v:Destroy() | |
2615 | end | |
2616 | if v:IsA("Part") or v:IsA("MeshPart") then | |
2617 | for x, o in pairs(v:GetChildren()) do | |
2618 | if o:IsA("Decal") then | |
2619 | o:Destroy() | |
2620 | end | |
2621 | end | |
2622 | coroutine.resume(coroutine.create(function() | |
2623 | v.Material = "Neon" | |
2624 | v.CanCollide = false | |
2625 | local bld = Instance.new("ParticleEmitter", v) | |
2626 | bld.LightEmission = 1 | |
2627 | bld.Texture = "rbxassetid://284205403" | |
2628 | bld.Color = ColorSequence.new(Color3.new(1, 1, 1)) | |
2629 | bld.Rate = 50 | |
2630 | bld.Lifetime = NumberRange.new(1) | |
2631 | bld.Size = NumberSequence.new({ | |
2632 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
2633 | NumberSequenceKeypoint.new(1, 0, 0) | |
2634 | }) | |
2635 | bld.Transparency = NumberSequence.new({ | |
2636 | NumberSequenceKeypoint.new(0, 0, 0), | |
2637 | NumberSequenceKeypoint.new(1, 1, 0) | |
2638 | }) | |
2639 | bld.Speed = NumberRange.new(0, 0) | |
2640 | bld.VelocitySpread = 50000 | |
2641 | bld.Rotation = NumberRange.new(-500, 500) | |
2642 | bld.RotSpeed = NumberRange.new(-500, 500) | |
2643 | local sbs = Instance.new("BodyPosition", v) | |
2644 | sbs.P = 3000 | |
2645 | sbs.D = 1000 | |
2646 | sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
2647 | sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) | |
2648 | v.Color = Color3.new(1, 1, 1) | |
2649 | coroutine.resume(coroutine.create(function() | |
2650 | for i = 0, 49 do | |
2651 | swait(1) | |
2652 | v.Transparency = v.Transparency + 0.02 | |
2653 | end | |
2654 | CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1) | |
2655 | bld.Speed = NumberRange.new(1, 5) | |
2656 | bld.Acceleration = vt(0, 10, 0) | |
2657 | wait(0.5) | |
2658 | bld.Enabled = false | |
2659 | wait(3) | |
2660 | v:Destroy() | |
2661 | dude:Destroy() | |
2662 | end)) | |
2663 | end)) | |
2664 | end | |
2665 | end | |
2666 | end)) | |
2667 | end) | |
2668 | ds() | |
2669 | end | |
2670 | end | |
2671 | function FindNearestHead(Position, Distance, SinglePlayer) | |
2672 | if SinglePlayer then | |
2673 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
2674 | end | |
2675 | local List = {} | |
2676 | for i, v in pairs(workspace:GetChildren()) do | |
2677 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then | |
2678 | table.insert(List, v) | |
2679 | end | |
2680 | end | |
2681 | return List | |
2682 | end | |
2683 | function FaceMouse() | |
2684 | Cam = workspace.CurrentCamera | |
2685 | return { | |
2686 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
2687 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
2688 | } | |
2689 | end | |
2690 | function FaceMouse2() | |
2691 | Cam = workspace.CurrentCamera | |
2692 | return { | |
2693 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)), | |
2694 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
2695 | } | |
2696 | end | |
2697 | local ModeOfGlitch = 1 | |
2698 | local storehumanoidWS = 16 | |
2699 | function ExtinctiveHeartbreak() | |
2700 | local targetted | |
2701 | if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2702 | targetted = mouse.Target.Parent | |
2703 | end | |
2704 | if targetted ~= nil then | |
2705 | attack = true | |
2706 | CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1) | |
2707 | for i = 0, 9 do | |
2708 | sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) | |
2709 | end | |
2710 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
2711 | local originalpos = root.CFrame | |
2712 | RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2) | |
2713 | for i = 0, 9 do | |
2714 | sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) | |
2715 | end | |
2716 | hum.WalkSpeed = 0 | |
2717 | targetted.Head.Anchored = true | |
2718 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
2719 | for i = 0, 2, 0.1 do | |
2720 | swait() | |
2721 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4) | |
2722 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4) | |
2723 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4) | |
2724 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8) | |
2725 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4) | |
2726 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4) | |
2727 | end | |
2728 | coroutine.resume(coroutine.create(function() | |
2729 | bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso")) | |
2730 | bld.LightEmission = 0.1 | |
2731 | bld.Texture = "rbxassetid://284205403" | |
2732 | bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0)) | |
2733 | bld.Rate = 500 | |
2734 | bld.Lifetime = NumberRange.new(1) | |
2735 | bld.Size = NumberSequence.new({ | |
2736 | NumberSequenceKeypoint.new(0, 2, 0), | |
2737 | NumberSequenceKeypoint.new(1, 0, 0) | |
2738 | }) | |
2739 | bld.Acceleration = vt(0, -25, 0) | |
2740 | bld.Transparency = NumberSequence.new({ | |
2741 | NumberSequenceKeypoint.new(0, 0, 0), | |
2742 | NumberSequenceKeypoint.new(1, 0, 0) | |
2743 | }) | |
2744 | bld.Speed = NumberRange.new(10, 50) | |
2745 | bld.EmissionDirection = "Front" | |
2746 | bld.VelocitySpread = 25 | |
2747 | bld.Rotation = NumberRange.new(-500, 500) | |
2748 | bld.RotSpeed = NumberRange.new(-500, 500) | |
2749 | end)) | |
2750 | coroutine.resume(coroutine.create(function() | |
2751 | bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso")) | |
2752 | bld.LightEmission = 0.1 | |
2753 | bld.Texture = "rbxassetid://284205403" | |
2754 | bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0)) | |
2755 | bld.Rate = 500 | |
2756 | bld.Lifetime = NumberRange.new(1) | |
2757 | bld.Size = NumberSequence.new({ | |
2758 | NumberSequenceKeypoint.new(0, 2, 0), | |
2759 | NumberSequenceKeypoint.new(1, 0, 0) | |
2760 | }) | |
2761 | bld.Acceleration = vt(0, -25, 0) | |
2762 | bld.Transparency = NumberSequence.new({ | |
2763 | NumberSequenceKeypoint.new(0, 0, 0), | |
2764 | NumberSequenceKeypoint.new(1, 0, 0) | |
2765 | }) | |
2766 | bld.Speed = NumberRange.new(10, 50) | |
2767 | bld.EmissionDirection = "Front" | |
2768 | bld.VelocitySpread = 25 | |
2769 | bld.Rotation = NumberRange.new(-500, 500) | |
2770 | bld.RotSpeed = NumberRange.new(-500, 500) | |
2771 | end)) | |
2772 | CameraEnshaking(5, 5) | |
2773 | game:GetService("Debris"):AddItem(bld, 3) | |
2774 | dmg(targetted) | |
2775 | CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1) | |
2776 | for i = 0, 1, 0.1 do | |
2777 | swait() | |
2778 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8) | |
2779 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8) | |
2780 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8) | |
2781 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8) | |
2782 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8) | |
2783 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8) | |
2784 | end | |
2785 | CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1) | |
2786 | for i = 0, 9 do | |
2787 | sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) | |
2788 | end | |
2789 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
2790 | root.CFrame = originalpos | |
2791 | for i = 0, 9 do | |
2792 | sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0) | |
2793 | end | |
2794 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
2795 | bld.Enabled = false | |
2796 | attack = false | |
2797 | hum.WalkSpeed = storehumanoidWS | |
2798 | end | |
2799 | end | |
2800 | function PureBomb() | |
2801 | attack = true | |
2802 | local orb = Instance.new("Part", char) | |
2803 | orb.Anchored = true | |
2804 | orb.BrickColor = BrickColor.new("Toothpaste") | |
2805 | orb.CanCollide = false | |
2806 | orb.FormFactor = 3 | |
2807 | orb.Name = "Ring" | |
2808 | orb.Material = "Neon" | |
2809 | orb.Size = Vector3.new(1, 1, 1) | |
2810 | orb.Transparency = 0 | |
2811 | orb.TopSurface = 0 | |
2812 | orb.BottomSurface = 0 | |
2813 | local orbm = Instance.new("SpecialMesh", orb) | |
2814 | orbm.MeshType = "Sphere" | |
2815 | orbm.Name = "SizeMesh" | |
2816 | orbm.Scale = vt(0, 0, 0) | |
2817 | local scaled = 0.1 | |
2818 | local posid = 0 | |
2819 | CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1) | |
2820 | for i = 0, 5, 0.1 do | |
2821 | swait() | |
2822 | scaled = scaled - 0.001 | |
2823 | posid = posid - scaled | |
2824 | orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0) | |
2825 | orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled) | |
2826 | sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10) | |
2827 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1) | |
2828 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1) | |
2829 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2830 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2831 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1) | |
2832 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1) | |
2833 | end | |
2834 | for i = 0, 2, 0.1 do | |
2835 | swait() | |
2836 | orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0) | |
2837 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4) | |
2838 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4) | |
2839 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4) | |
2840 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4) | |
2841 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4) | |
2842 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4) | |
2843 | end | |
2844 | coroutine.resume(coroutine.create(function() | |
2845 | orb.Anchored = false | |
2846 | CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1) | |
2847 | local a = Instance.new("Part", workspace) | |
2848 | a.Name = "Direction" | |
2849 | a.Anchored = true | |
2850 | a.BrickColor = bc("Bright red") | |
2851 | a.Material = "Neon" | |
2852 | a.Transparency = 1 | |
2853 | a.CanCollide = false | |
2854 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
2855 | local ignore = orb | |
2856 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
2857 | a.BottomSurface = 10 | |
2858 | a.TopSurface = 10 | |
2859 | local distance = (orb.CFrame.p - position).magnitude | |
2860 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
2861 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
2862 | orb.CFrame = a.CFrame | |
2863 | a:Destroy() | |
2864 | local bv = Instance.new("BodyVelocity") | |
2865 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
2866 | bv.velocity = orb.CFrame.lookVector * 125 | |
2867 | bv.Parent = orb | |
2868 | local hitted = false | |
2869 | game:GetService("Debris"):AddItem(orb, 15) | |
2870 | wait() | |
2871 | local hit = orb.Touched:connect(function(hit) | |
2872 | if hitted == false then | |
2873 | hitted = true | |
2874 | CameraEnshaking(10, 2.5) | |
2875 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) | |
2876 | MagniDamage(orb, 65, 65, 90, 0, "Normal") | |
2877 | sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste")) | |
2878 | sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste")) | |
2879 | for i = 0, 9 do | |
2880 | sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0) | |
2881 | sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0) | |
2882 | end | |
2883 | orb.Anchored = true | |
2884 | orb.Transparency = 1 | |
2885 | wait(8) | |
2886 | orb:Destroy() | |
2887 | end | |
2888 | end) | |
2889 | end)) | |
2890 | for i = 0, 1, 0.1 do | |
2891 | swait() | |
2892 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4) | |
2893 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4) | |
2894 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4) | |
2895 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4) | |
2896 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4) | |
2897 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4) | |
2898 | end | |
2899 | attack = false | |
2900 | end | |
2901 | function ChaosGroundStrike() | |
2902 | attack = true | |
2903 | for i = 0, 2, 0.1 do | |
2904 | swait() | |
2905 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
2906 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
2907 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
2908 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
2909 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2) | |
2910 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2) | |
2911 | end | |
2912 | CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1) | |
2913 | CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1) | |
2914 | CameraEnshaking(4, 12) | |
2915 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do | |
2916 | if v:FindFirstChild("Head") then | |
2917 | dmg(v) | |
2918 | end | |
2919 | end | |
2920 | sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random()) | |
2921 | sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random()) | |
2922 | sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random()) | |
2923 | for i = 0, 2, 0.1 do | |
2924 | swait() | |
2925 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
2926 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
2927 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
2928 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
2929 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
2930 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
2931 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4) | |
2932 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4) | |
2933 | end | |
2934 | attack = false | |
2935 | end | |
2936 | function ChaosBegone() | |
2937 | attack = true | |
2938 | chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color) | |
2939 | for i = 0, 10, 0.1 do | |
2940 | swait() | |
2941 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
2942 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
2943 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
2944 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
2945 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2) | |
2946 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2) | |
2947 | end | |
2948 | chatfunc("DIE!!", BrickColor.random().Color) | |
2949 | CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1) | |
2950 | CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1) | |
2951 | CameraEnshaking(5, 25) | |
2952 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do | |
2953 | if v:FindFirstChild("Head") then | |
2954 | dmg(v) | |
2955 | end | |
2956 | end | |
2957 | sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random()) | |
2958 | sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random()) | |
2959 | sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random()) | |
2960 | for i = 0, 3, 0.1 do | |
2961 | swait() | |
2962 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
2963 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
2964 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
2965 | sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
2966 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
2967 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
2968 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
2969 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
2970 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4) | |
2971 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4) | |
2972 | end | |
2973 | attack = false | |
2974 | end | |
2975 | function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon) | |
2976 | local orb = Instance.new("Part", char) | |
2977 | orb.Anchored = true | |
2978 | orb.BrickColor = color | |
2979 | orb.CanCollide = false | |
2980 | orb.FormFactor = 3 | |
2981 | orb.Name = "Ring" | |
2982 | orb.Material = "Neon" | |
2983 | orb.Size = Vector3.new(1, 1, 1) | |
2984 | orb.Transparency = 0 | |
2985 | orb.TopSurface = 0 | |
2986 | orb.BottomSurface = 0 | |
2987 | local orbm = Instance.new("SpecialMesh", orb) | |
2988 | orbm.MeshType = "Sphere" | |
2989 | orb.CFrame = positted | |
2990 | orbm.Name = "SizeMesh" | |
2991 | orbm.Scale = vt(1, 1, 1) | |
2992 | CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1) | |
2993 | sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor) | |
2994 | coroutine.resume(coroutine.create(function() | |
2995 | wait(timer) | |
2996 | CameraEnshaking(3, ShakePower) | |
2997 | orb.Transparency = 1 | |
2998 | MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal") | |
2999 | sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor) | |
3000 | CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7) | |
3001 | wait(3) | |
3002 | orb:Destroy() | |
3003 | end)) | |
3004 | end | |
3005 | function orb_spawn(positted, timer) | |
3006 | local randomcol = math.random(1, 2) | |
3007 | local orb = Instance.new("Part", char) | |
3008 | orb.Anchored = true | |
3009 | if randomcol == 1 then | |
3010 | orb.BrickColor = BrickColor.new("White") | |
3011 | elseif randomcol == 2 then | |
3012 | orb.BrickColor = BrickColor.new("Really black") | |
3013 | end | |
3014 | orb.CanCollide = false | |
3015 | orb.FormFactor = 3 | |
3016 | orb.Name = "Ring" | |
3017 | orb.Material = "Neon" | |
3018 | orb.Size = Vector3.new(1, 1, 1) | |
3019 | orb.Transparency = 0 | |
3020 | orb.TopSurface = 0 | |
3021 | orb.BottomSurface = 0 | |
3022 | local orbm = Instance.new("SpecialMesh", orb) | |
3023 | orbm.MeshType = "Sphere" | |
3024 | orb.CFrame = positted | |
3025 | orbm.Name = "SizeMesh" | |
3026 | orbm.Scale = vt(1, 1, 1) | |
3027 | CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1) | |
3028 | sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor) | |
3029 | for i = 0, 2 do | |
3030 | sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0) | |
3031 | end | |
3032 | coroutine.resume(coroutine.create(function() | |
3033 | wait(timer) | |
3034 | CameraEnshaking(3, 2) | |
3035 | orb.Transparency = 1 | |
3036 | MagniDamage(orb, 17.5, 10, 50, 0, "Normal") | |
3037 | sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor) | |
3038 | for i = 0, 4 do | |
3039 | sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0) | |
3040 | end | |
3041 | CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7) | |
3042 | wait(3) | |
3043 | orb:Destroy() | |
3044 | end)) | |
3045 | end | |
3046 | function scattercorrupt() | |
3047 | attack = true | |
3048 | local rot = 0 | |
3049 | local randomrotations = math.random(1, 2) | |
3050 | local lookv = 2.5 | |
3051 | local power = 5 | |
3052 | sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple")) | |
3053 | sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple")) | |
3054 | for i = 0, 9 do | |
3055 | sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0) | |
3056 | end | |
3057 | CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6) | |
3058 | CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5) | |
3059 | CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1) | |
3060 | CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75) | |
3061 | CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5) | |
3062 | local hite = Instance.new("Part", char) | |
3063 | hite.Anchored = true | |
3064 | hite.CanCollide = false | |
3065 | hite.FormFactor = 3 | |
3066 | hite.Name = "Ring" | |
3067 | hite.Material = "Neon" | |
3068 | hite.Size = Vector3.new(1, 1, 1) | |
3069 | hite.Transparency = 1 | |
3070 | hite.TopSurface = 0 | |
3071 | hite.BottomSurface = 0 | |
3072 | hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0) | |
3073 | local rem = Instance.new("Part", char) | |
3074 | rem.Anchored = true | |
3075 | rem.CanCollide = false | |
3076 | rem.FormFactor = 3 | |
3077 | rem.Name = "Ring" | |
3078 | rem.Material = "Neon" | |
3079 | rem.Size = Vector3.new(1, 1, 1) | |
3080 | rem.Transparency = 1 | |
3081 | rem.TopSurface = 0 | |
3082 | rem.BottomSurface = 0 | |
3083 | rem.CFrame = hite.CFrame | |
3084 | local rem2 = rem:Clone() | |
3085 | rem2.Parent = char | |
3086 | rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3087 | local rem3 = rem:Clone() | |
3088 | rem3.Parent = char | |
3089 | rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0) | |
3090 | local rem4 = rem:Clone() | |
3091 | rem4.Parent = char | |
3092 | rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0) | |
3093 | hite:Destroy() | |
3094 | coroutine.resume(coroutine.create(function() | |
3095 | for i = 0, 24 do | |
3096 | swait(1) | |
3097 | if randomrotations == 1 then | |
3098 | rot = rot + 1 | |
3099 | elseif randomrotations == 2 then | |
3100 | rot = rot - 1 | |
3101 | end | |
3102 | power = power + 0.5 | |
3103 | lookv = lookv + 7.5 | |
3104 | rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0) | |
3105 | rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3106 | rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0) | |
3107 | rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0) | |
3108 | orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3109 | orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3110 | orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3111 | orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3112 | end | |
3113 | end)) | |
3114 | attack = false | |
3115 | end | |
3116 | function deadworld() | |
3117 | hum.WalkSpeed = 0 | |
3118 | attack = true | |
3119 | chatfunc("You... you will regret this!",Color3.new(0.5,0,0)) | |
3120 | for i = 0,10,0.1 do | |
3121 | swait() | |
3122 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.1) | |
3123 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.1) | |
3124 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.1) | |
3125 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 15 * math.cos(sine / 1))),.1) | |
3126 | RW.C0=clerp(RW.C0,cf(1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.1) | |
3127 | LW.C0=clerp(LW.C0,cf(-1.05,0.4 + 0.1 * math.cos(sine / 28),-0.5)*angles(math.rad(140),math.rad(0 + 5 * math.cos(sine / 1)),math.rad(50 - 5 * math.cos(sine / 1))),.1) | |
3128 | end | |
3129 | coroutine.resume(coroutine.create(function() | |
3130 | CFuncs["Sound"].Create("rbxassetid://1213175909", char, 1,1) | |
3131 | sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White")) | |
3132 | sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White")) | |
3133 | sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White")) | |
3134 | coroutine.resume(coroutine.create(function() | |
3135 | for i = 0, 9 do | |
3136 | swait(3) | |
3137 | sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red")) | |
3138 | end | |
3139 | end)) | |
3140 | CFuncs["Sound"].Create("rbxassetid://579687077", char, 5,1) | |
3141 | CFuncs["Sound"].Create("rbxassetid://239000203", char, 1,1) | |
3142 | local blastpitch = 1 | |
3143 | for i = 0,2 do | |
3144 | wait(1.5) | |
3145 | sphere(3,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White")) | |
3146 | sphere(6,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White")) | |
3147 | sphere(9,"Add",root.CFrame,vt(0,0,0),4,BrickColor.new("White")) | |
3148 | coroutine.resume(coroutine.create(function() | |
3149 | for i = 0, 9 do | |
3150 | swait(3) | |
3151 | sphere(1,"Add",root.CFrame*CFrame.new(math.random(-75,75),math.random(-75,75),math.random(-75,75)),vt(0,0,0),2,BrickColor.new("Really red")) | |
3152 | end | |
3153 | end)) | |
3154 | blastpitch = blastpitch - 0.15 | |
3155 | CFuncs["Sound"].Create("rbxassetid://579687077", char, 1,blastpitch) | |
3156 | end | |
3157 | wait(2) | |
3158 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 250000000)) do | |
3159 | hum.Health = math.huge | |
3160 | if v:FindFirstChild("Head") then | |
3161 | dmg(v) | |
3162 | end | |
3163 | end | |
3164 | CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,0.75) | |
3165 | CFuncs["Sound"].Create("rbxassetid://579687077", char, 2,0.5) | |
3166 | sphere(1,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson")) | |
3167 | sphere(2,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson")) | |
3168 | sphere(3,"Add",root.CFrame,vt(0,0,0),9,BrickColor.new("Crimson")) | |
3169 | coroutine.resume(coroutine.create(function() | |
3170 | for i = 0, 49 do | |
3171 | swait(3) | |
3172 | sphere(1,"Add",root.CFrame*CFrame.new(math.random(-175,175),math.random(-175,175),math.random(-175,175)),vt(0,0,0),2,BrickColor.new("Really red")) | |
3173 | sphere(1,"Add",root.CFrame*CFrame.new(math.random(-375,375),math.random(-375,375),math.random(-375,375)),vt(0,0,0),8,BrickColor.new("Really red")) | |
3174 | end | |
3175 | end)) | |
3176 | end)) | |
3177 | attack = false | |
3178 | hum.WalkSpeed = 30 | |
3179 | end | |
3180 | function yinyangi() | |
3181 | attack = true | |
3182 | for i = 0, 2, 0.1 do | |
3183 | swait() | |
3184 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2) | |
3185 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2) | |
3186 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
3187 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3188 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3189 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
3190 | end | |
3191 | local bv = Instance.new("BodyVelocity") | |
3192 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3193 | bv.velocity = root.CFrame.lookVector * 175 | |
3194 | bv.Parent = root | |
3195 | for Rotations = 0, 9 do | |
3196 | for i = 0, 1, 0.5 do | |
3197 | swait() | |
3198 | bv.velocity = root.CFrame.lookVector * 175 | |
3199 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3200 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3201 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5) | |
3202 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3203 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3204 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3205 | end | |
3206 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3207 | for i = 0, 1, 0.5 do | |
3208 | swait() | |
3209 | bv.velocity = root.CFrame.lookVector * 175 | |
3210 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3211 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3212 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5) | |
3213 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3214 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3215 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3216 | end | |
3217 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3218 | for i = 0, 1, 0.5 do | |
3219 | swait() | |
3220 | bv.velocity = root.CFrame.lookVector * 175 | |
3221 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3222 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3223 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5) | |
3224 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3225 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3226 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3227 | end | |
3228 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3229 | for i = 0, 1, 0.5 do | |
3230 | swait() | |
3231 | bv.velocity = root.CFrame.lookVector * 175 | |
3232 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3233 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3234 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5) | |
3235 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3236 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3237 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3238 | end | |
3239 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3240 | end | |
3241 | bv:Destroy() | |
3242 | attack = false | |
3243 | end | |
3244 | function Wip() | |
3245 | attack = true | |
3246 | local rngb = Instance.new("Part", char) | |
3247 | rngb.Anchored = true | |
3248 | rngb.BrickColor = origcolor | |
3249 | rngb.CanCollide = false | |
3250 | rngb.FormFactor = 3 | |
3251 | rngb.Name = "Ring" | |
3252 | rngb.Material = "Neon" | |
3253 | rngb.Size = Vector3.new(1, 0.05, 1) | |
3254 | rngb.Transparency = 1 | |
3255 | rngb.TopSurface = 0 | |
3256 | rngb.BottomSurface = 0 | |
3257 | local rngmb = Instance.new("SpecialMesh", rngb) | |
3258 | rngmb.MeshType = "Brick" | |
3259 | rngmb.Name = "SizeMesh" | |
3260 | rngmb.Scale = vt(0, 1, 0) | |
3261 | local orb = rngb:Clone() | |
3262 | orb.Parent = char | |
3263 | orb.Transparency = 0 | |
3264 | orb.BrickColor = BrickColor.new("White") | |
3265 | orb.Size = vt(1, 1, 1) | |
3266 | local orbmish = orb.SizeMesh | |
3267 | orbmish.Scale = vt(0, 0, 0) | |
3268 | orbmish.MeshType = "Sphere" | |
3269 | local orbe = rngb:Clone() | |
3270 | orbe.Parent = char | |
3271 | orbe.Transparency = 0.5 | |
3272 | orbe.BrickColor = BrickColor.new("New Yeller") | |
3273 | orbe.Size = vt(1, 1, 1) | |
3274 | local orbmish2 = orbe.SizeMesh | |
3275 | orbmish2.Scale = vt(0, 0, 0) | |
3276 | orbmish2.MeshType = "Sphere" | |
3277 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3278 | rngb:Destroy() | |
3279 | for i = 0, 5, 0.1 do | |
3280 | swait() | |
3281 | if rainbowmode == true then | |
3282 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3283 | end | |
3284 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3285 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3286 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
3287 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
3288 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
3289 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
3290 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) | |
3291 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) | |
3292 | RootPart.CFrame = FaceMouse()[1] | |
3293 | end | |
3294 | orbe.Transparency = 1 | |
3295 | orb.Transparency = 1 | |
3296 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5 | |
3297 | CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1) | |
3298 | local a = Instance.new("Part", Character) | |
3299 | a.Name = "Direction" | |
3300 | a.Anchored = true | |
3301 | a.BrickColor = bc("White") | |
3302 | a.Material = "Neon" | |
3303 | a.Transparency = 0 | |
3304 | a.Shape = "Cylinder" | |
3305 | a.CanCollide = false | |
3306 | local a2 = Instance.new("Part", Character) | |
3307 | a2.Name = "Direction" | |
3308 | a2.Anchored = true | |
3309 | a2.BrickColor = bc("New Yeller") | |
3310 | a2.Color = Color3.new(r / 255, g / 255, b / 255) | |
3311 | a2.Material = "Neon" | |
3312 | a2.Transparency = 0.5 | |
3313 | a2.Shape = "Cylinder" | |
3314 | a2.CanCollide = false | |
3315 | local ba = Instance.new("Part", Character) | |
3316 | ba.Name = "HitDirect" | |
3317 | ba.Anchored = true | |
3318 | ba.BrickColor = bc("Really black") | |
3319 | ba.Material = "Neon" | |
3320 | ba.Transparency = 1 | |
3321 | ba.CanCollide = false | |
3322 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3323 | local ignore = Character | |
3324 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3325 | a.BottomSurface = 10 | |
3326 | a.TopSurface = 10 | |
3327 | a2.BottomSurface = 10 | |
3328 | a2.TopSurface = 10 | |
3329 | local distance = (orb.CFrame.p - position).magnitude | |
3330 | a.Size = Vector3.new(distance, 1, 1) | |
3331 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3332 | a2.Size = Vector3.new(distance, 1, 1) | |
3333 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3334 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3335 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3336 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3337 | game:GetService("Debris"):AddItem(a, 20) | |
3338 | game:GetService("Debris"):AddItem(a2, 20) | |
3339 | game:GetService("Debris"):AddItem(ba, 20) | |
3340 | local msh = Instance.new("SpecialMesh", a) | |
3341 | msh.MeshType = "Cylinder" | |
3342 | msh.Scale = vt(1, 25, 25) | |
3343 | local msh2 = Instance.new("SpecialMesh", a2) | |
3344 | msh2.MeshType = "Cylinder" | |
3345 | msh2.Scale = vt(1, 30, 30) | |
3346 | for i = 0, 10, 0.1 do | |
3347 | swait() | |
3348 | CameraEnshaking(1, 5) | |
3349 | a2.Color = Color3.new(r / 255, g / 255, b / 255) | |
3350 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3351 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3352 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3353 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3354 | distance = (orb.CFrame.p - position).magnitude | |
3355 | if typrot == 1 then | |
3356 | rotation = rotation + 2.5 | |
3357 | elseif typrot == 2 then | |
3358 | rotation = rotation - 2.5 | |
3359 | end | |
3360 | RootPart.CFrame = FaceMouse()[1] | |
3361 | a.Size = Vector3.new(distance, 1, 1) | |
3362 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3363 | a2.Size = Vector3.new(distance, 1, 1) | |
3364 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3365 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3366 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3367 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3368 | msh.Scale = msh.Scale - vt(0, 0.25, 0.25) | |
3369 | msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3) | |
3370 | sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0) | |
3371 | sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0) | |
3372 | MagniDamage(ba, 30, 500, 60000, 0, "Normal") | |
3373 | end | |
3374 | a:Destroy() | |
3375 | a2:Destroy() | |
3376 | ba:Destroy() | |
3377 | orb:Destroy() | |
3378 | orbe:Destroy() | |
3379 | attack = false | |
3380 | end | |
3381 | function UniversalSpark() | |
3382 | attack = true | |
3383 | local rngb = Instance.new("Part", char) | |
3384 | rngb.Anchored = true | |
3385 | rngb.BrickColor = origcolor | |
3386 | rngb.CanCollide = false | |
3387 | rngb.FormFactor = 3 | |
3388 | rngb.Name = "Ring" | |
3389 | rngb.Material = "Neon" | |
3390 | rngb.Size = Vector3.new(1, 0.05, 1) | |
3391 | rngb.Transparency = 1 | |
3392 | rngb.TopSurface = 0 | |
3393 | rngb.BottomSurface = 0 | |
3394 | local rngmb = Instance.new("SpecialMesh", rngb) | |
3395 | rngmb.MeshType = "Brick" | |
3396 | rngmb.Name = "SizeMesh" | |
3397 | rngmb.Scale = vt(0, 1, 0) | |
3398 | local orb = rngb:Clone() | |
3399 | orb.Parent = char | |
3400 | orb.Transparency = 0 | |
3401 | orb.BrickColor = BrickColor.new("White") | |
3402 | orb.Size = vt(1, 1, 1) | |
3403 | local orbmish = orb.SizeMesh | |
3404 | orbmish.Scale = vt(0, 0, 0) | |
3405 | orbmish.MeshType = "Sphere" | |
3406 | local orbe = rngb:Clone() | |
3407 | orbe.Parent = char | |
3408 | orbe.Transparency = 0.5 | |
3409 | orbe.BrickColor = BrickColor.new("New Yeller") | |
3410 | orbe.Size = vt(1, 1, 1) | |
3411 | local orbmish2 = orbe.SizeMesh | |
3412 | orbmish2.Scale = vt(0, 0, 0) | |
3413 | orbmish2.MeshType = "Sphere" | |
3414 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3415 | rngb:Destroy() | |
3416 | for i = 0, 5, 0.1 do | |
3417 | swait() | |
3418 | if rainbowmode == true then | |
3419 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3420 | end | |
3421 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3422 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3423 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
3424 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
3425 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
3426 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
3427 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) | |
3428 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) | |
3429 | RootPart.CFrame = FaceMouse()[1] | |
3430 | end | |
3431 | orbe.Transparency = 1 | |
3432 | orb.Transparency = 1 | |
3433 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5 | |
3434 | CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1) | |
3435 | CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1) | |
3436 | CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1) | |
3437 | CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1) | |
3438 | CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1) | |
3439 | CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85) | |
3440 | CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1) | |
3441 | local xd = Instance.new("Sound", char) | |
3442 | xd.SoundId = "rbxassetid://445796828" | |
3443 | xd.Pitch = 0.75 | |
3444 | xd.Looped = true | |
3445 | xd.Volume = 1.25 | |
3446 | xd:Play() | |
3447 | local a = Instance.new("Part", Character) | |
3448 | a.Name = "Direction" | |
3449 | a.Anchored = true | |
3450 | a.BrickColor = bc("Alder") | |
3451 | a.Color = MAINRUINCOLOR.Color | |
3452 | a.Material = "Neon" | |
3453 | a.Transparency = 0.5 | |
3454 | a.Shape = "Cylinder" | |
3455 | a.CanCollide = false | |
3456 | local a2 = Instance.new("Part", Character) | |
3457 | a2.Name = "Direction" | |
3458 | a2.Anchored = true | |
3459 | a2.BrickColor = bc("New Yeller") | |
3460 | a2.Color = MAINRUINCOLOR.Color | |
3461 | a2.Material = "Neon" | |
3462 | a2.Transparency = 0.5 | |
3463 | a2.Shape = "Cylinder" | |
3464 | a2.CanCollide = false | |
3465 | local ba = Instance.new("Part", Character) | |
3466 | ba.Name = "HitDirect" | |
3467 | ba.Anchored = true | |
3468 | ba.BrickColor = bc("Really black") | |
3469 | ba.Material = "Neon" | |
3470 | ba.Transparency = 1 | |
3471 | ba.CanCollide = false | |
3472 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3473 | local ignore = Character | |
3474 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3475 | a.BottomSurface = 10 | |
3476 | a.TopSurface = 10 | |
3477 | a2.BottomSurface = 10 | |
3478 | a2.TopSurface = 10 | |
3479 | local distance = (orb.CFrame.p - position).magnitude | |
3480 | a.Size = Vector3.new(distance, 1, 1) | |
3481 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3482 | a2.Size = Vector3.new(distance, 1, 1) | |
3483 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3484 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3485 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3486 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3487 | game:GetService("Debris"):AddItem(a, 60) | |
3488 | game:GetService("Debris"):AddItem(a2, 60) | |
3489 | game:GetService("Debris"):AddItem(ba, 60) | |
3490 | local outerscale = 0 | |
3491 | local msh = Instance.new("SpecialMesh", a) | |
3492 | msh.MeshType = "Cylinder" | |
3493 | msh.Scale = vt(1, 0, 0) | |
3494 | local msh2 = Instance.new("SpecialMesh", a2) | |
3495 | msh2.MeshType = "Cylinder" | |
3496 | msh2.Scale = vt(1, 0, 0) | |
3497 | for i = 0, 2, 0.1 do | |
3498 | swait() | |
3499 | CameraEnshaking(1, 1) | |
3500 | msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20) | |
3501 | msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15) | |
3502 | outerscale = outerscale - 0.015 | |
3503 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3504 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3505 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3506 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3507 | distance = (orb.CFrame.p - position).magnitude | |
3508 | if typrot == 1 then | |
3509 | rotation = rotation + 2.5 | |
3510 | elseif typrot == 2 then | |
3511 | rotation = rotation - 2.5 | |
3512 | end | |
3513 | RootPart.CFrame = FaceMouse()[1] | |
3514 | a.Size = Vector3.new(distance, 1, 1) | |
3515 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3516 | a2.Size = Vector3.new(distance, 1, 1) | |
3517 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3518 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3519 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3520 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3521 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3522 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3523 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3524 | end | |
3525 | for z = 0, 2 do | |
3526 | for i = 0, 4, 0.1 do | |
3527 | swait() | |
3528 | CameraEnshaking(1, 1) | |
3529 | msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) | |
3530 | msh.Scale = msh.Scale - vt(0, outerscale, outerscale) | |
3531 | outerscale = outerscale + 0.015 | |
3532 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3533 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3534 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3535 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3536 | distance = (orb.CFrame.p - position).magnitude | |
3537 | if typrot == 1 then | |
3538 | rotation = rotation + 2.5 | |
3539 | elseif typrot == 2 then | |
3540 | rotation = rotation - 2.5 | |
3541 | end | |
3542 | RootPart.CFrame = FaceMouse()[1] | |
3543 | a.Size = Vector3.new(distance, 1, 1) | |
3544 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3545 | a2.Size = Vector3.new(distance, 1, 1) | |
3546 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3547 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3548 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3549 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3550 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3551 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3552 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3553 | end | |
3554 | for i = 0, 4, 0.1 do | |
3555 | swait() | |
3556 | CameraEnshaking(1, 1) | |
3557 | msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) | |
3558 | msh.Scale = msh.Scale - vt(0, outerscale, outerscale) | |
3559 | outerscale = outerscale - 0.015 | |
3560 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3561 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3562 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3563 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3564 | distance = (orb.CFrame.p - position).magnitude | |
3565 | if typrot == 1 then | |
3566 | rotation = rotation + 2.5 | |
3567 | elseif typrot == 2 then | |
3568 | rotation = rotation - 2.5 | |
3569 | end | |
3570 | RootPart.CFrame = FaceMouse()[1] | |
3571 | a.Size = Vector3.new(distance, 1, 1) | |
3572 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3573 | a2.Size = Vector3.new(distance, 1, 1) | |
3574 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3575 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3576 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3577 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3578 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3579 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3580 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3581 | end | |
3582 | end | |
3583 | for i = 0, 4, 0.1 do | |
3584 | swait() | |
3585 | CameraEnshaking(1, 1) | |
3586 | msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) | |
3587 | msh.Scale = msh.Scale - vt(0, outerscale, outerscale) | |
3588 | xd.Volume = xd.Volume - 0.025 | |
3589 | a.Transparency = a.Transparency + 0.025 | |
3590 | a2.Transparency = a2.Transparency + 0.025 | |
3591 | outerscale = outerscale - 0.015 | |
3592 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3593 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3594 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3595 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3596 | distance = (orb.CFrame.p - position).magnitude | |
3597 | if typrot == 1 then | |
3598 | rotation = rotation + 2.5 | |
3599 | elseif typrot == 2 then | |
3600 | rotation = rotation - 2.5 | |
3601 | end | |
3602 | RootPart.CFrame = FaceMouse()[1] | |
3603 | a.Size = Vector3.new(distance, 1, 1) | |
3604 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3605 | a2.Size = Vector3.new(distance, 1, 1) | |
3606 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3607 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3608 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3609 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3610 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3611 | sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0) | |
3612 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3613 | end | |
3614 | xd:Destroy() | |
3615 | a:Destroy() | |
3616 | a2:Destroy() | |
3617 | ba:Destroy() | |
3618 | orb:Destroy() | |
3619 | orbe:Destroy() | |
3620 | attack = false | |
3621 | end | |
3622 | function resetmode() | |
3623 | rainbowmode = false | |
3624 | chaosmode = false | |
3625 | RecolorTextAndRename("Singularity", Color3.new(0, 0, 0), Color3.new(1, 0, 0)) | |
3626 | ModeOfGlitch = 1 | |
3627 | storehumanoidWS = 16 | |
3628 | for i, v in pairs(mw2:GetChildren()) do | |
3629 | if v:IsA("Part") then | |
3630 | v.BrickColor = BrickColor.new("Really red") | |
3631 | v.Material = "Neon" | |
3632 | end | |
3633 | end | |
3634 | for i, v in pairs(mw1:GetChildren()) do | |
3635 | if v:IsA("Part") then | |
3636 | v.Transparency = 1 | |
3637 | v.BrickColor = BrickColor.new("Really red") | |
3638 | v.Material = "Neon" | |
3639 | end | |
3640 | end | |
3641 | MAINRUINCOLOR = BrickColor.new("Really red") | |
3642 | hum.WalkSpeed = 16 | |
3643 | newTheme("rbxassetid://415898123", 0, 1, 10) | |
3644 | for i, v in pairs(m:GetChildren()) do | |
3645 | if v:IsA("Part") then | |
3646 | v.BrickColor = BrickColor.new("Really black") | |
3647 | v.Material = "Glass" | |
3648 | end | |
3649 | end | |
3650 | for i, v in pairs(m2:GetChildren()) do | |
3651 | if v:IsA("Part") then | |
3652 | v.BrickColor = BrickColor.new("Crimson") | |
3653 | v.Material = "Granite" | |
3654 | end | |
3655 | end | |
3656 | for i, v in pairs(m3:GetChildren()) do | |
3657 | if v:IsA("Part") then | |
3658 | v.BrickColor = BrickColor.new("Really red") | |
3659 | v.Material = "Neon" | |
3660 | end | |
3661 | end | |
3662 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
3663 | if v:IsA("Part") then | |
3664 | v.Transparency = 1 | |
3665 | v.BrickColor = BrickColor.new("White") | |
3666 | v.Material = "Neon" | |
3667 | end | |
3668 | end | |
3669 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
3670 | if v:IsA("Part") then | |
3671 | v.Transparency = 1 | |
3672 | v.BrickColor = BrickColor.new("White") | |
3673 | v.Material = "Neon" | |
3674 | end | |
3675 | end | |
3676 | end | |
3677 | function attackone() | |
3678 | attack = true | |
3679 | for i = 0, 1, 0.1 do | |
3680 | swait() | |
3681 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2) | |
3682 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2) | |
3683 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) | |
3684 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) | |
3685 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2) | |
3686 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2) | |
3687 | end | |
3688 | CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1) | |
3689 | local hitb = Instance.new("Part", char) | |
3690 | hitb.Anchored = true | |
3691 | hitb.CanCollide = false | |
3692 | hitb.FormFactor = 3 | |
3693 | hitb.Name = "Ring" | |
3694 | hitb.Material = "Neon" | |
3695 | hitb.Size = Vector3.new(1, 1, 1) | |
3696 | hitb.Transparency = 1 | |
3697 | hitb.TopSurface = 0 | |
3698 | hitb.BottomSurface = 0 | |
3699 | hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2 | |
3700 | MagniDamage(hitb, 3, 10, 30, 0, "Normal") | |
3701 | hitb:Destroy() | |
3702 | for i = 0, 1, 0.1 do | |
3703 | swait() | |
3704 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4) | |
3705 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4) | |
3706 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4) | |
3707 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4) | |
3708 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4) | |
3709 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4) | |
3710 | end | |
3711 | attack = false | |
3712 | end | |
3713 | function attacktwo() | |
3714 | attack = true | |
3715 | for i = 0, 1, 0.1 do | |
3716 | swait() | |
3717 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2) | |
3718 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2) | |
3719 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) | |
3720 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) | |
3721 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2) | |
3722 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2) | |
3723 | end | |
3724 | CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1) | |
3725 | local hitb = Instance.new("Part", char) | |
3726 | hitb.Anchored = true | |
3727 | hitb.CanCollide = false | |
3728 | hitb.FormFactor = 3 | |
3729 | hitb.Name = "Ring" | |
3730 | hitb.Material = "Neon" | |
3731 | hitb.Size = Vector3.new(1, 1, 1) | |
3732 | hitb.Transparency = 1 | |
3733 | hitb.TopSurface = 0 | |
3734 | hitb.BottomSurface = 0 | |
3735 | hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2 | |
3736 | MagniDamage(hitb, 3, 10, 30, 0, "Normal") | |
3737 | hitb:Destroy() | |
3738 | for i = 0, 1, 0.1 do | |
3739 | swait() | |
3740 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4) | |
3741 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4) | |
3742 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4) | |
3743 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4) | |
3744 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4) | |
3745 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4) | |
3746 | end | |
3747 | attack = false | |
3748 | end | |
3749 | function attackthree() | |
3750 | attack = true | |
3751 | for i = 0, 1, 0.1 do | |
3752 | swait() | |
3753 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3) | |
3754 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3) | |
3755 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3) | |
3756 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
3757 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) | |
3758 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) | |
3759 | end | |
3760 | local distlook = 5 | |
3761 | for i = 0, 4 do | |
3762 | swait(2) | |
3763 | CameraEnshaking(2, 3) | |
3764 | local hite = Instance.new("Part", char) | |
3765 | hite.Anchored = true | |
3766 | hite.CanCollide = false | |
3767 | hite.FormFactor = 3 | |
3768 | hite.Name = "Ring" | |
3769 | hite.Material = "Neon" | |
3770 | hite.Size = Vector3.new(1, 1, 1) | |
3771 | hite.Transparency = 1 | |
3772 | hite.TopSurface = 0 | |
3773 | hite.BottomSurface = 0 | |
3774 | hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook | |
3775 | sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR) | |
3776 | sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR) | |
3777 | MagniDamage(hite, 10, 15, 35, 0, "Normal") | |
3778 | for i = 0, 2 do | |
3779 | sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) | |
3780 | sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) | |
3781 | sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0) | |
3782 | end | |
3783 | CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1) | |
3784 | CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6) | |
3785 | game:GetService("Debris"):AddItem(hite, 5) | |
3786 | distlook = distlook + 10 | |
3787 | end | |
3788 | attack = false | |
3789 | end | |
3790 | local attacktype = 1 | |
3791 | mouse.Button1Down:connect(function() | |
3792 | if attack == false and attacktype == 1 then | |
3793 | attacktype = 2 | |
3794 | attackone() | |
3795 | elseif attack == false and attacktype == 2 then | |
3796 | attacktype = 3 | |
3797 | attacktwo() | |
3798 | elseif attack == false and attacktype == 3 then | |
3799 | attacktype = 1 | |
3800 | attackthree() | |
3801 | elseif attack == false and attacktype == 4 then | |
3802 | attacktype = 1 | |
3803 | end | |
3804 | end) | |
3805 | mouse.KeyDown:connect(function(k) | |
3806 | if k == "q" and attack == false and ModeOfGlitch ~= 2 then | |
3807 | ModeOfGlitch = 2 | |
3808 | storehumanoidWS = 16 | |
3809 | hum.WalkSpeed = 16 | |
3810 | rainbowmode = false | |
3811 | chaosmode = false | |
3812 | RecolorTextAndRename("Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1)) | |
3813 | newTheme("rbxassetid://1119453744", 20.25, 1, 1) | |
3814 | MAINRUINCOLOR = BrickColor.new("Toothpaste") | |
3815 | for i, v in pairs(mw2:GetChildren()) do | |
3816 | if v:IsA("Part") then | |
3817 | v.BrickColor = MAINRUINCOLOR | |
3818 | v.Material = "Neon" | |
3819 | end | |
3820 | end | |
3821 | for i, v in pairs(mw1:GetChildren()) do | |
3822 | if v:IsA("Part") then | |
3823 | v.Transparency = 1 | |
3824 | v.BrickColor = MAINRUINCOLOR | |
3825 | v.Material = "Neon" | |
3826 | end | |
3827 | end | |
3828 | for i, v in pairs(m:GetChildren()) do | |
3829 | if v:IsA("Part") then | |
3830 | v.BrickColor = BrickColor.new("White") | |
3831 | v.Material = "Ice" | |
3832 | end | |
3833 | end | |
3834 | for i, v in pairs(m2:GetChildren()) do | |
3835 | if v:IsA("Part") then | |
3836 | v.BrickColor = BrickColor.new("Pastel light blue") | |
3837 | v.Material = "Glass" | |
3838 | end | |
3839 | end | |
3840 | for i, v in pairs(m3:GetChildren()) do | |
3841 | if v:IsA("Part") then | |
3842 | v.BrickColor = BrickColor.new("Toothpaste") | |
3843 | v.Material = "Neon" | |
3844 | end | |
3845 | end | |
3846 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
3847 | if v:IsA("Part") then | |
3848 | v.Transparency = 1 | |
3849 | v.BrickColor = BrickColor.new("White") | |
3850 | v.Material = "Neon" | |
3851 | end | |
3852 | end | |
3853 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
3854 | if v:IsA("Part") then | |
3855 | v.Transparency = 1 | |
3856 | v.BrickColor = BrickColor.new("White") | |
3857 | v.Material = "Neon" | |
3858 | end | |
3859 | end | |
3860 | elseif k == "q" and attack == false and ModeOfGlitch == 2 then | |
3861 | resetmode() | |
3862 | end | |
3863 | if k == "e" and attack == false and ModeOfGlitch ~= 3 then | |
3864 | ModeOfGlitch = 3 | |
3865 | storehumanoidWS = 16 | |
3866 | hum.WalkSpeed = 16 | |
3867 | rainbowmode = false | |
3868 | chaosmode = false | |
3869 | RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1)) | |
3870 | newTheme("rbxassetid://1509634377", 58.15, 1,2) | |
3871 | MAINRUINCOLOR = BrickColor.new("Royal purple") | |
3872 | for i, v in pairs(mw2:GetChildren()) do | |
3873 | if v:IsA("Part") then | |
3874 | v.BrickColor = MAINRUINCOLOR | |
3875 | v.Material = "Neon" | |
3876 | end | |
3877 | end | |
3878 | for i, v in pairs(mw1:GetChildren()) do | |
3879 | if v:IsA("Part") then | |
3880 | v.Transparency = 1 | |
3881 | v.BrickColor = MAINRUINCOLOR | |
3882 | v.Material = "Neon" | |
3883 | end | |
3884 | end | |
3885 | for i, v in pairs(m:GetChildren()) do | |
3886 | if v:IsA("Part") then | |
3887 | v.BrickColor = BrickColor.new("Black") | |
3888 | v.Material = "Ice" | |
3889 | end | |
3890 | end | |
3891 | for i, v in pairs(m2:GetChildren()) do | |
3892 | if v:IsA("Part") then | |
3893 | v.BrickColor = BrickColor.new("Dark indigo") | |
3894 | v.Material = "Glass" | |
3895 | end | |
3896 | end | |
3897 | for i, v in pairs(m3:GetChildren()) do | |
3898 | if v:IsA("Part") then | |
3899 | v.BrickColor = BrickColor.new("Royal purple") | |
3900 | v.Material = "Neon" | |
3901 | end | |
3902 | end | |
3903 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
3904 | if v:IsA("Part") then | |
3905 | v.Transparency = 1 | |
3906 | v.BrickColor = BrickColor.new("White") | |
3907 | v.Material = "Neon" | |
3908 | end | |
3909 | end | |
3910 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
3911 | if v:IsA("Part") then | |
3912 | v.Transparency = 1 | |
3913 | v.BrickColor = BrickColor.new("White") | |
3914 | v.Material = "Neon" | |
3915 | end | |
3916 | end | |
3917 | elseif k == "e" and attack == false and ModeOfGlitch == 3 then | |
3918 | resetmode() | |
3919 | end | |
3920 | if k == "r" and attack == false and ModeOfGlitch ~= 4 then | |
3921 | ModeOfGlitch = 4 | |
3922 | storehumanoidWS = 16 | |
3923 | hum.WalkSpeed = 16 | |
3924 | rainbowmode = false | |
3925 | chaosmode = true | |
3926 | RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color) | |
3927 | newTheme("rbxassetid://415898123", 0, 1, 10) | |
3928 | MAINRUINCOLOR = BrickColor.new("Black") | |
3929 | for i, v in pairs(mw2:GetChildren()) do | |
3930 | if v:IsA("Part") then | |
3931 | v.BrickColor = MAINRUINCOLOR | |
3932 | v.Material = "Neon" | |
3933 | end | |
3934 | end | |
3935 | for i, v in pairs(mw1:GetChildren()) do | |
3936 | if v:IsA("Part") then | |
3937 | v.Transparency = 0.75 | |
3938 | v.BrickColor = BrickColor.random() | |
3939 | v.Material = "Neon" | |
3940 | end | |
3941 | end | |
3942 | for i, v in pairs(m:GetChildren()) do | |
3943 | if v:IsA("Part") then | |
3944 | v.BrickColor = BrickColor.new("Black") | |
3945 | v.Material = "Neon" | |
3946 | end | |
3947 | end | |
3948 | for i, v in pairs(m2:GetChildren()) do | |
3949 | if v:IsA("Part") then | |
3950 | v.BrickColor = BrickColor.random() | |
3951 | v.Material = "Neon" | |
3952 | end | |
3953 | end | |
3954 | for i, v in pairs(m3:GetChildren()) do | |
3955 | if v:IsA("Part") then | |
3956 | v.BrickColor = BrickColor.new("Black") | |
3957 | v.Material = "Neon" | |
3958 | end | |
3959 | end | |
3960 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
3961 | if v:IsA("Part") then | |
3962 | v.Transparency = 1 | |
3963 | v.BrickColor = BrickColor.new("White") | |
3964 | v.Material = "Neon" | |
3965 | end | |
3966 | end | |
3967 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
3968 | if v:IsA("Part") then | |
3969 | v.Transparency = 1 | |
3970 | v.BrickColor = BrickColor.new("White") | |
3971 | v.Material = "Neon" | |
3972 | end | |
3973 | end | |
3974 | elseif k == "r" and attack == false and ModeOfGlitch == 4 then | |
3975 | resetmode() | |
3976 | end | |
3977 | if k == "t" and attack == false and ModeOfGlitch ~= 5 then | |
3978 | ModeOfGlitch = 5 | |
3979 | ||
3980 | storehumanoidWS = 16 | |
3981 | hum.WalkSpeed = 16 | |
3982 | rainbowmode = false | |
3983 | chaosmode = false | |
3984 | RecolorTextAndRename("Solitude", Color3.new(0, 0, 0), Color3.new(255, 255, 255)) | |
3985 | newTheme("rbxassetid://723652641", 10, 1, 3.2) | |
3986 | ModeOfGlitch = 1 | |
3987 | MAINRUINCOLOR = BrickColor.new("Really black") | |
3988 | for i, v in pairs(mw2:GetChildren()) do | |
3989 | if v:IsA("Part") then | |
3990 | v.BrickColor = MAINRUINCOLOR | |
3991 | v.Material = "Neon" | |
3992 | end | |
3993 | end | |
3994 | for i, v in pairs(mw1:GetChildren()) do | |
3995 | if v:IsA("Part") then | |
3996 | v.Transparency = 0 | |
3997 | v.BrickColor = MAINRUINCOLOR | |
3998 | v.Material = "Neon" | |
3999 | end | |
4000 | end | |
4001 | for i, v in pairs(m:GetChildren()) do | |
4002 | if v:IsA("Part") then | |
4003 | v.BrickColor = BrickColor.new("Really black") | |
4004 | v.Material = "Ice" | |
4005 | end | |
4006 | end | |
4007 | for i, v in pairs(m2:GetChildren()) do | |
4008 | if v:IsA("Part") then | |
4009 | v.BrickColor = BrickColor.new("Really black") | |
4010 | v.Material = "Ice" | |
4011 | end | |
4012 | end | |
4013 | for i, v in pairs(m3:GetChildren()) do | |
4014 | if v:IsA("Part") then | |
4015 | v.BrickColor = BrickColor.new("Really black") | |
4016 | v.Material = "Neon" | |
4017 | end | |
4018 | end | |
4019 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4020 | if v:IsA("Part") then | |
4021 | v.Transparency = 1 | |
4022 | v.BrickColor = BrickColor.new("White") | |
4023 | v.Material = "Neon" | |
4024 | end | |
4025 | end | |
4026 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4027 | if v:IsA("Part") then | |
4028 | v.Transparency = 1 | |
4029 | v.BrickColor = BrickColor.new("White") | |
4030 | v.Material = "Neon" | |
4031 | end | |
4032 | end | |
4033 | elseif k == "t" and attack == false and ModeOfGlitch == 5 then | |
4034 | resetmode() | |
4035 | end | |
4036 | if k == "y" and attack == false and ModeOfGlitch ~= 6 then | |
4037 | ModeOfGlitch = 6 | |
4038 | storehumanoidWS = 75 | |
4039 | hum.WalkSpeed = 75 | |
4040 | rainbowmode = false | |
4041 | chaosmode = false | |
4042 | RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1)) | |
4043 | newTheme("rbxassetid://519067542", 0, 1, 1) | |
4044 | MAINRUINCOLOR = BrickColor.new("Really black") | |
4045 | for i, v in pairs(mw2:GetChildren()) do | |
4046 | if v:IsA("Part") then | |
4047 | v.BrickColor = BrickColor.new("White") | |
4048 | v.Material = "Neon" | |
4049 | end | |
4050 | end | |
4051 | for i, v in pairs(mw1:GetChildren()) do | |
4052 | if v:IsA("Part") then | |
4053 | v.Transparency = 0 | |
4054 | v.BrickColor = BrickColor.new("Really black") | |
4055 | v.Material = "Neon" | |
4056 | end | |
4057 | end | |
4058 | for i, v in pairs(m:GetChildren()) do | |
4059 | if v:IsA("Part") then | |
4060 | v.BrickColor = BrickColor.new("White") | |
4061 | v.Material = "Ice" | |
4062 | end | |
4063 | end | |
4064 | for i, v in pairs(m2:GetChildren()) do | |
4065 | if v:IsA("Part") then | |
4066 | v.BrickColor = BrickColor.new("Really black") | |
4067 | v.Material = "Ice" | |
4068 | end | |
4069 | end | |
4070 | for i, v in pairs(m3:GetChildren()) do | |
4071 | if v:IsA("Part") then | |
4072 | v.BrickColor = BrickColor.new("White") | |
4073 | v.Material = "Neon" | |
4074 | end | |
4075 | end | |
4076 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4077 | if v:IsA("Part") then | |
4078 | v.Transparency = 1 | |
4079 | v.BrickColor = BrickColor.new("White") | |
4080 | v.Material = "Neon" | |
4081 | end | |
4082 | end | |
4083 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4084 | if v:IsA("Part") then | |
4085 | v.Transparency = 1 | |
4086 | v.BrickColor = BrickColor.new("White") | |
4087 | v.Material = "Neon" | |
4088 | end | |
4089 | end | |
4090 | ||
4091 | ||
4092 | elseif k == "y" and attack == false and ModeOfGlitch == 6 then | |
4093 | resetmode() | |
4094 | end | |
4095 | if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then | |
4096 | ModeOfGlitch = 6127843 | |
4097 | storehumanoidWS = 50 | |
4098 | hum.WalkSpeed = 50 | |
4099 | rainbowmode = true | |
4100 | chaosmode = false | |
4101 | RecolorTextAndRename("StarLight", Color3.new(1, 1, 1), Color3.new(1, 1, 1)) | |
4102 | newTheme("rbxassetid://152539141", 0, 1, 1) | |
4103 | MAINRUINCOLOR = BrickColor.new("White") | |
4104 | for i, v in pairs(mw2:GetChildren()) do | |
4105 | if v:IsA("Part") then | |
4106 | v.BrickColor = MAINRUINCOLOR | |
4107 | v.Material = "Neon" | |
4108 | end | |
4109 | end | |
4110 | for i, v in pairs(mw1:GetChildren()) do | |
4111 | if v:IsA("Part") then | |
4112 | v.Transparency = 0 | |
4113 | v.BrickColor = MAINRUINCOLOR | |
4114 | v.Material = "Neon" | |
4115 | end | |
4116 | end | |
4117 | for i, v in pairs(m:GetChildren()) do | |
4118 | if v:IsA("Part") then | |
4119 | v.BrickColor = BrickColor.new("White") | |
4120 | v.Material = "Neon" | |
4121 | end | |
4122 | end | |
4123 | for i, v in pairs(m2:GetChildren()) do | |
4124 | if v:IsA("Part") then | |
4125 | v.BrickColor = BrickColor.new("White") | |
4126 | v.Material = "Neon" | |
4127 | end | |
4128 | end | |
4129 | for i, v in pairs(m3:GetChildren()) do | |
4130 | if v:IsA("Part") then | |
4131 | v.BrickColor = BrickColor.new("White") | |
4132 | v.Material = "Neon" | |
4133 | end | |
4134 | end | |
4135 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4136 | if v:IsA("Part") then | |
4137 | v.Transparency = 1 | |
4138 | v.BrickColor = BrickColor.new("White") | |
4139 | v.Material = "Neon" | |
4140 | end | |
4141 | end | |
4142 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4143 | if v:IsA("Part") then | |
4144 | v.Transparency = 1 | |
4145 | v.BrickColor = BrickColor.new("White") | |
4146 | v.Material = "Neon" | |
4147 | end | |
4148 | end | |
4149 | elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then | |
4150 | resetmode() | |
4151 | end | |
4152 | if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then | |
4153 | ModeOfGlitch = 1000000 | |
4154 | storehumanoidWS = 100 | |
4155 | hum.WalkSpeed = 100 | |
4156 | rainbowmode = false | |
4157 | chaosmode = false | |
4158 | RecolorTextAndRename("True Starlight", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1)) | |
4159 | newTheme("rbxassetid://614032233", 0, 1, 1) | |
4160 | MAINRUINCOLOR = BrickColor.new("Bright violet") | |
4161 | for i, v in pairs(mw2:GetChildren()) do | |
4162 | if v:IsA("Part") then | |
4163 | v.BrickColor = MAINRUINCOLOR | |
4164 | v.Material = "Neon" | |
4165 | end | |
4166 | end | |
4167 | for i, v in pairs(mw1:GetChildren()) do | |
4168 | if v:IsA("Part") then | |
4169 | v.Transparency = 0 | |
4170 | v.BrickColor = MAINRUINCOLOR | |
4171 | v.Material = "Neon" | |
4172 | end | |
4173 | end | |
4174 | for i, v in pairs(m:GetChildren()) do | |
4175 | if v:IsA("Part") then | |
4176 | v.Color = Color3.new(0.5, 0, 1) | |
4177 | v.Material = "Neon" | |
4178 | end | |
4179 | end | |
4180 | for i, v in pairs(m2:GetChildren()) do | |
4181 | if v:IsA("Part") then | |
4182 | v.Color = Color3.new(0.25, 0, 1) | |
4183 | v.Material = "Neon" | |
4184 | end | |
4185 | end | |
4186 | for i, v in pairs(m3:GetChildren()) do | |
4187 | if v:IsA("Part") then | |
4188 | v.Color = Color3.new(0.45, 0, 1) | |
4189 | v.Material = "Neon" | |
4190 | end | |
4191 | end | |
4192 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4193 | if v:IsA("Part") then | |
4194 | v.Transparency = 0 | |
4195 | v.Color = Color3.new(0.25, 0, 1) | |
4196 | v.Material = "Neon" | |
4197 | end | |
4198 | end | |
4199 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4200 | if v:IsA("Part") then | |
4201 | v.Transparency = 0 | |
4202 | v.Color = Color3.new(0.5, 0, 1) | |
4203 | v.Material = "Neon" | |
4204 | end | |
4205 | end | |
4206 | elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then | |
4207 | resetmode() | |
4208 | end | |
4209 | if k == "l" and toggleTag == false then | |
4210 | toggleTag = true | |
4211 | text.TextTransparency = 0 | |
4212 | text.TextStrokeTransparency = 0 | |
4213 | elseif k == "l" and toggleTag == true then | |
4214 | toggleTag = false | |
4215 | text.TextTransparency = 1 | |
4216 | text.TextStrokeTransparency = 1 | |
4217 | end | |
4218 | if k == "z" and attack == false and ModeOfGlitch == 1 then | |
4219 | ExtinctiveHeartbreak() | |
4220 | elseif k == "l" and attack == false and ModeOfGlitch == 1 then | |
4221 | deadworld() | |
4222 | elseif k == "z" and attack == false and ModeOfGlitch == 2 then | |
4223 | PureBomb() | |
4224 | elseif k == "l" and attack == false and ModeOfGlitch == 2 then | |
4225 | attack=true | |
4226 | for i = 1, 15 do | |
4227 | swait() | |
4228 | Neck.C0 = clerp(Neck.C0, necko * euler(0.5, 0, 0), 0.3) | |
4229 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.5, 0, 0), 0.35) | |
4230 | RW.C0 = clerp(RW.C0, cf(1.5, 1, 0) * euler(0, 0, 0) * euler(0.3, 0, 0.6), 0.35) | |
4231 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4232 | LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.7), 0.35) | |
4233 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
4234 | RH.C0 = clerp(RH.C0, cf(1, 0.25, -0.5) * euler(0.55, 0, 0) * euler(0, math.pi / 2.2, 0), 0.35) | |
4235 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.5) * euler(-0.7, 0, 0) * euler(0, -math.pi / 1.8, 0), 0.35) | |
4236 | end | |
4237 | so("http://www.roblox.com/asset/?id=163619849",workspace,2.5,0.35) | |
4238 | so("http://www.roblox.com/asset/?id=299058146",workspace,2.5,0.65) | |
4239 | for i = 0, 30 do | |
4240 | BlastEffect(BrickColor.new("Really black"),cf(tors.Position) * euler(0, math.random(-50, 50), 0) ,.9,5,.9,5,0.2,5) | |
4241 | wait(0.1) | |
4242 | end | |
4243 | local parteffected = Instance.new("Part",tors) | |
4244 | parteffected.Transparency = 1 | |
4245 | parteffected.Position = tors.Position | |
4246 | parteffected.CanCollide = false | |
4247 | parteffected.Anchored = true | |
4248 | so("http://www.roblox.com/asset/?id=153832545",workspace,0.5,0.5) | |
4249 | so("http://www.roblox.com/asset/?id=165970126",workspace,1,0.4) | |
4250 | BlastEffect(BrickColor.new("Really black"),cf(parteffected.Position) * euler(0, math.random(-50, 50), 0),.9,.9,.9,15,5,15) | |
4251 | MagicCircle(BrickColor.new("Really black"),cf(parteffected.Position),5,5,5,15,15,15,0.05) | |
4252 | MagicCircle(BrickColor.new("Really black"),cf(parteffected.Position),5,5,5,22.5,22.5,22.5,0.05) | |
4253 | BlastEffect(BrickColor.new("Really black"),cf(parteffected.Position) * euler(0, math.random(-50, 50), 0),.9,25,.9,30,5,30) | |
4254 | local sbs = Instance.new("BodyPosition", RootPart) | |
4255 | sbs.P = 3000 | |
4256 | sbs.D = 1000 | |
4257 | sbs.maxForce = Vector3.new(500000, 500000000, 500000) | |
4258 | sbs.position = RootPart.CFrame.p + Vector3.new(0, 2000, 0) | |
4259 | for i = 1, 40 do | |
4260 | swait() | |
4261 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.1) | |
4262 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.1) | |
4263 | RW.C0 = clerp(RW.C0, cf(1.3, 1, 0) * euler(2.5, 0, 0) * euler(0, 0, 0.4), 0.1) | |
4264 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1) | |
4265 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0) * euler(0.6, 0, 0) * euler(0, 0, -0.5), 0.1) | |
4266 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.1) | |
4267 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 0, 0.1) * euler(0, math.pi / 2, 0), 0.1) | |
4268 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.1) * euler(0, -math.pi / 2, 0), 0.1) | |
4269 | end | |
4270 | wait(3) | |
4271 | Blaze2() | |
4272 | attack = false | |
4273 | parteffected:Destroy() | |
4274 | sbs:Destroy() | |
4275 | elseif k == "z" and attack == false and ModeOfGlitch == 3 then | |
4276 | scattercorrupt() | |
4277 | elseif k == "z" and attack == false and ModeOfGlitch == 4 then | |
4278 | ChaosGroundStrike() | |
4279 | elseif k == "z" and attack == false and ModeOfGlitch == 5 then | |
4280 | elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then | |
4281 | UniversalSpark() | |
4282 | elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then | |
4283 | scattercorrupt() | |
4284 | wait(1) | |
4285 | yinyangi() | |
4286 | elseif k == "l" and attack == false and ModeOfGlitch == 5 then | |
4287 | scattercorrupt() | |
4288 | scattercorrupt() | |
4289 | elseif k == "z" and attack == false and ModeOfGlitch == 6 then | |
4290 | yinyangi() | |
4291 | elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then | |
4292 | Wip() | |
4293 | end | |
4294 | if k == "l" and attack == false and ModeOfGlitch == 4 then | |
4295 | ChaosBegone() | |
4296 | end | |
4297 | end) | |
4298 | coroutine.resume(coroutine.create(function() | |
4299 | while true do | |
4300 | swait(2) | |
4301 | if rainbowmode == true or ModeOfGlitch == 6 then | |
4302 | sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0) | |
4303 | end | |
4304 | end | |
4305 | end)) | |
4306 | coroutine.resume(coroutine.create(function() | |
4307 | while true do | |
4308 | swait(0.5) | |
4309 | if ModeOfGlitch == 1000000 then | |
4310 | sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0) | |
4311 | end | |
4312 | end | |
4313 | end)) | |
4314 | coroutine.resume(coroutine.create(function() | |
4315 | while true do | |
4316 | swait(2) | |
4317 | if chaosmode == true then | |
4318 | RecolorTextAndRename("HATRED", Color3.new(0, 0, 0), BrickColor.random().Color) | |
4319 | for i, v in pairs(mw1:GetChildren()) do | |
4320 | if v:IsA("Part") then | |
4321 | v.Transparency = 0.75 | |
4322 | v.BrickColor = BrickColor.random() | |
4323 | v.Material = "Neon" | |
4324 | end | |
4325 | end | |
4326 | for i, v in pairs(m2:GetChildren()) do | |
4327 | if v:IsA("Part") then | |
4328 | v.BrickColor = BrickColor.random() | |
4329 | v.Material = "Neon" | |
4330 | end | |
4331 | end | |
4332 | end | |
4333 | end | |
4334 | end)) | |
4335 | Humanoid.Name = "STARGLITCHER" | |
4336 | Humanoid.MaxHealth = math.huge | |
4337 | Humanoid.Health = math.huge | |
4338 | Instance.new("ForceField", char).Visible = false | |
4339 | Humanoid.Animator.Parent = nil | |
4340 | idleanim = 0.4 | |
4341 | while true do | |
4342 | if rainbowmode == true then | |
4343 | RecolorTextAndRename("StarLight", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500)) | |
4344 | MAINRUINCOLOR = BrickColor.new("White") | |
4345 | for i, v in pairs(m:GetChildren()) do | |
4346 | if v:IsA("Part") then | |
4347 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4348 | end | |
4349 | end | |
4350 | for i, v in pairs(m2:GetChildren()) do | |
4351 | if v:IsA("Part") then | |
4352 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4353 | end | |
4354 | end | |
4355 | for i, v in pairs(m3:GetChildren()) do | |
4356 | if v:IsA("Part") then | |
4357 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4358 | end | |
4359 | end | |
4360 | for i, v in pairs(mw1:GetChildren()) do | |
4361 | if v:IsA("Part") then | |
4362 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4363 | v.Material = "Neon" | |
4364 | end | |
4365 | end | |
4366 | for i, v in pairs(mw2:GetChildren()) do | |
4367 | if v:IsA("Part") then | |
4368 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
4369 | v.Material = "Neon" | |
4370 | end | |
4371 | end | |
4372 | end | |
4373 | CameraManager() | |
4374 | swait() | |
4375 | lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3) | |
4376 | lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3) | |
4377 | lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3) | |
4378 | lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3) | |
4379 | lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3) | |
4380 | lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3) | |
4381 | rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3) | |
4382 | rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3) | |
4383 | rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3) | |
4384 | rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3) | |
4385 | rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3) | |
4386 | rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3) | |
4387 | sine = sine + change | |
4388 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
4389 | local velderp = RootPart.Velocity.y | |
4390 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
4391 | if equipped == true or equipped == false then | |
4392 | if attack == false then | |
4393 | idle = idle + 1 | |
4394 | else | |
4395 | idle = 0 | |
4396 | end | |
4397 | if not (idle >= 500) or attack == false then | |
4398 | end | |
4399 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
4400 | Anim = "Jump" | |
4401 | if attack == false then | |
4402 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
4403 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1) | |
4404 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
4405 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1) | |
4406 | RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1) | |
4407 | LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1) | |
4408 | end | |
4409 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
4410 | Anim = "Fall" | |
4411 | if attack == false then | |
4412 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
4413 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1) | |
4414 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4415 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
4416 | RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
4417 | LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
4418 | end | |
4419 | elseif torvel < 1 and hitfloor ~= nil then | |
4420 | Anim = "Idle" | |
4421 | if attack == false then | |
4422 | if ModeOfGlitch == 1 then | |
4423 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1) | |
4424 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1) | |
4425 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1) | |
4426 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1) | |
4427 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1) | |
4428 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1) | |
4429 | elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then | |
4430 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
4431 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
4432 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1) | |
4433 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1) | |
4434 | RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1) | |
4435 | LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1) | |
4436 | elseif ModeOfGlitch == 3 then | |
4437 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1) | |
4438 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
4439 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1) | |
4440 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1) | |
4441 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1) | |
4442 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1) | |
4443 | elseif ModeOfGlitch == 4 then | |
4444 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1) | |
4445 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1) | |
4446 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1) | |
4447 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1) | |
4448 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1) | |
4449 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1) | |
4450 | elseif ModeOfGlitch == 5 then | |
4451 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
4452 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
4453 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1) | |
4454 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1) | |
4455 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1) | |
4456 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1) | |
4457 | elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then | |
4458 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1) | |
4459 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1) | |
4460 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1) | |
4461 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1) | |
4462 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1) | |
4463 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1) | |
4464 | end | |
4465 | end | |
4466 | elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then | |
4467 | Anim = "Walk" | |
4468 | if attack == false then | |
4469 | if ModeOfGlitch == 1 then | |
4470 | RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) | |
4471 | LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) | |
4472 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1) | |
4473 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1) | |
4474 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1) | |
4475 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1) | |
4476 | elseif ModeOfGlitch == 4 then | |
4477 | RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1) | |
4478 | LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1) | |
4479 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1) | |
4480 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1) | |
4481 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1) | |
4482 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1) | |
4483 | elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then | |
4484 | RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) | |
4485 | LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) | |
4486 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1) | |
4487 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1) | |
4488 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1) | |
4489 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1) | |
4490 | end | |
4491 | end | |
4492 | elseif torvel >= 22 and hitfloor ~= nil then | |
4493 | Anim = "Run" | |
4494 | if attack == false then | |
4495 | if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then | |
4496 | RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1) | |
4497 | LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1) | |
4498 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1) | |
4499 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1) | |
4500 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1) | |
4501 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1) | |
4502 | elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then | |
4503 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2) | |
4504 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2) | |
4505 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
4506 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
4507 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2) | |
4508 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2) | |
4509 | end | |
4510 | end | |
4511 | end | |
4512 | end | |
4513 | end |