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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | - | local Controller = plr.PlayerScripts:WaitForChild("ControlScript") |
5 | + | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end |
6 | plr = game:GetService("Players").LocalPlayer | |
7 | char = plr.Character | |
8 | hum = char.Humanoid | |
9 | local cam = game.Workspace.CurrentCamera | |
10 | Camera = cam | |
11 | local CamInterrupt = false | |
12 | local TwoD = false | |
13 | local TargetInfo = {nil, nil} | |
14 | cam.CameraType = "Custom" | |
15 | t = char.Torso | |
16 | h = char.Head | |
17 | ra = char["Right Arm"] | |
18 | la = char["Left Arm"] | |
19 | rl = char["Right Leg"] | |
20 | ll = char["Left Leg"] | |
21 | tors = char.Torso | |
22 | lleg = char["Left Leg"] | |
23 | root = char.HumanoidRootPart | |
24 | hed = char.Head | |
25 | rleg = char["Right Leg"] | |
26 | rarm = char["Right Arm"] | |
27 | larm = char["Left Arm"] | |
28 | radian = math.rad | |
29 | random = math.random | |
30 | Vec3 = Vector3.new | |
31 | Inst = Instance.new | |
32 | cFrame = CFrame.new | |
33 | Euler = CFrame.fromEulerAnglesXYZ | |
34 | vt = Vector3.new | |
35 | bc = BrickColor.new | |
36 | br = BrickColor.random | |
37 | it = Instance.new | |
38 | cf = CFrame.new | |
39 | local eff = true | |
40 | local shielding = false | |
41 | ||
42 | local Booleans = { | |
43 | CamFollow = true, | |
44 | GyroUse = true | |
45 | } | |
46 | ||
47 | function lerp(object, newCFrame, alpha) | |
48 | return object:lerp(newCFrame, alpha) | |
49 | end | |
50 | ||
51 | local Directer = Inst("BodyGyro", root) | |
52 | Directer.MaxTorque = Vec3(0, 0, 0) | |
53 | Directer.P = 600000 | |
54 | local CPart = Inst("Part") | |
55 | CPart.Anchored = true | |
56 | CPart.CanCollide = false | |
57 | CPart.Locked = true | |
58 | CPart.Transparency = 1 | |
59 | ||
60 | local rainbowmode = false | |
61 | local chaosmode = false | |
62 | ||
63 | kan = Instance.new("Sound",char) | |
64 | kan.Volume = 1.25 | |
65 | kan.TimePosition = 0 | |
66 | kan.PlaybackSpeed = 1 | |
67 | kan.Pitch = 1 | |
68 | kan.SoundId = "rbxassetid://0" | |
69 | kan.Name = "wrecked" | |
70 | kan.Looped = true | |
71 | kan:Play() | |
72 | ||
73 | function newTheme(ID,timepos,pitch,vol) | |
74 | local kanz = kan | |
75 | --kanz:Stop() | |
76 | --kanz.Volume = vol | |
77 | --kanz.TimePosition = timepos | |
78 | kanz.PlaybackSpeed = pitch | |
79 | kanz.Pitch = pitch | |
80 | kanz.SoundId = ID | |
81 | kanz.Name = "wrecked" | |
82 | kanz.Looped = true | |
83 | kanz.Volume = 0.3 | |
84 | --kanz:Play() | |
85 | --coroutine.resume(coroutine.create(function() | |
86 | --wait(0.05) | |
87 | --end)) | |
88 | end | |
89 | ||
90 | function newThemeCust(ID,timepos,pitch,vol) | |
91 | local kanz = kan | |
92 | kanz:Stop() | |
93 | kanz.Volume = vol | |
94 | kanz.TimePosition = timepos | |
95 | kanz.PlaybackSpeed = pitch | |
96 | kanz.Pitch = pitch | |
97 | kanz.SoundId = ID | |
98 | kanz.Name = "wrecked" | |
99 | kanz.Looped = true | |
100 | kanz:Play() | |
101 | coroutine.resume(coroutine.create(function() | |
102 | wait(0.05) | |
103 | end)) | |
104 | end | |
105 | ||
106 | ||
107 | ||
108 | function CameraShake(Times, Power, PlayerTarget) | |
109 | coroutine.resume(coroutine.create(function() | |
110 | FV = Instance.new("BoolValue", PlayerTarget) | |
111 | FV.Name = "CameraShake" | |
112 | for ShakeNum=1,Times do | |
113 | swait() | |
114 | local ef=Power | |
115 | if ef>=1 then | |
116 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
117 | else | |
118 | ef=Power*10 | |
119 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
120 | end | |
121 | end | |
122 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
123 | FV:Destroy() | |
124 | end)) | |
125 | end | |
126 | ||
127 | function CameraEnshaking(Length,Intensity) | |
128 | coroutine.resume(coroutine.create(function() | |
129 | local intensity = 1*Intensity | |
130 | local rotM = 0.01*Intensity | |
131 | for i = 0, Length, 0.1 do | |
132 | swait() | |
133 | intensity = intensity - 0.05*Intensity/Length | |
134 | rotM = rotM - 0.0005*Intensity/Length | |
135 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
136 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
137 | end | |
138 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
139 | end)) | |
140 | end | |
141 | CamShake=function(Part,Distan,Power,Times) | |
142 | local de=Part.Position | |
143 | for i,v in pairs(workspace:children()) do | |
144 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
145 | for _,c in pairs(v:children()) do | |
146 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
147 | local Noob=v.Humanoid | |
148 | if Noob~=nil then | |
149 | coroutine.resume(coroutine.create(function() | |
150 | FV = Instance.new("BoolValue", Noob) | |
151 | FV.Name = "CameraShake" | |
152 | for ShakeNum=1,Times do | |
153 | swait() | |
154 | local ef=Power | |
155 | if ef>=1 then | |
156 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
157 | else | |
158 | ef=Power*10 | |
159 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
160 | end | |
161 | end | |
162 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
163 | FV:Destroy() | |
164 | end)) | |
165 | CameraShake(Times, Power, Noob) | |
166 | end | |
167 | end | |
168 | end | |
169 | end | |
170 | end | |
171 | end | |
172 | ||
173 | ||
174 | ||
175 | local Create = LoadLibrary("RbxUtility").Create | |
176 | ||
177 | CFuncs = { | |
178 | ["Part"] = { | |
179 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
180 | local Part = Create("Part"){ | |
181 | Parent = Parent, | |
182 | Reflectance = Reflectance, | |
183 | Transparency = Transparency, | |
184 | CanCollide = false, | |
185 | Locked = true, | |
186 | BrickColor = BrickColor.new(tostring(BColor)), | |
187 | Name = Name, | |
188 | Size = Size, | |
189 | Material = Material, | |
190 | } | |
191 | RemoveOutlines(Part) | |
192 | return Part | |
193 | end; | |
194 | }; | |
195 | ||
196 | ["Mesh"] = { | |
197 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
198 | local Msh = Create(Mesh){ | |
199 | Parent = Part, | |
200 | Offset = OffSet, | |
201 | Scale = Scale, | |
202 | } | |
203 | if Mesh == "SpecialMesh" then | |
204 | Msh.MeshType = MeshType | |
205 | Msh.MeshId = MeshId | |
206 | end | |
207 | return Msh | |
208 | end; | |
209 | }; | |
210 | ||
211 | ["Mesh"] = { | |
212 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
213 | local Msh = Create(Mesh){ | |
214 | Parent = Part, | |
215 | Offset = OffSet, | |
216 | Scale = Scale, | |
217 | } | |
218 | if Mesh == "SpecialMesh" then | |
219 | Msh.MeshType = MeshType | |
220 | Msh.MeshId = MeshId | |
221 | end | |
222 | return Msh | |
223 | end; | |
224 | }; | |
225 | ||
226 | ["Weld"] = { | |
227 | Create = function(Parent, Part0, Part1, C0, C1) | |
228 | local Weld = Create("Weld"){ | |
229 | Parent = Parent, | |
230 | Part0 = Part0, | |
231 | Part1 = Part1, | |
232 | C0 = C0, | |
233 | C1 = C1, | |
234 | } | |
235 | return Weld | |
236 | end; | |
237 | }; | |
238 | ||
239 | ["Sound"] = { | |
240 | Create = function(id, par, vol, pit) | |
241 | coroutine.resume(coroutine.create(function() | |
242 | local S = Create("Sound"){ | |
243 | Volume = vol, | |
244 | Name = "EffectSoundo", | |
245 | Pitch = pit or 1, | |
246 | SoundId = id, | |
247 | Parent = par or workspace, | |
248 | } | |
249 | wait() | |
250 | S:play() | |
251 | game:GetService("Debris"):AddItem(S, 10) | |
252 | end)) | |
253 | end; | |
254 | }; | |
255 | ||
256 | ["LongSound"] = { | |
257 | Create = function(id, par, vol, pit) | |
258 | coroutine.resume(coroutine.create(function() | |
259 | local S = Create("Sound"){ | |
260 | Volume = vol, | |
261 | Pitch = pit or 1, | |
262 | SoundId = id, | |
263 | Parent = par or workspace, | |
264 | } | |
265 | wait() | |
266 | S:play() | |
267 | game:GetService("Debris"):AddItem(S, 30) | |
268 | end)) | |
269 | end; | |
270 | }; | |
271 | ||
272 | ["ParticleEmitter"] = { | |
273 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
274 | local fp = Create("ParticleEmitter"){ | |
275 | Parent = Parent, | |
276 | Color = ColorSequence.new(Color1, Color2), | |
277 | LightEmission = LightEmission, | |
278 | Size = Size, | |
279 | Texture = Texture, | |
280 | Transparency = Transparency, | |
281 | ZOffset = ZOffset, | |
282 | Acceleration = Accel, | |
283 | Drag = Drag, | |
284 | LockedToPart = LockedToPart, | |
285 | VelocityInheritance = VelocityInheritance, | |
286 | EmissionDirection = EmissionDirection, | |
287 | Enabled = Enabled, | |
288 | Lifetime = LifeTime, | |
289 | Rate = Rate, | |
290 | Rotation = Rotation, | |
291 | RotSpeed = RotSpeed, | |
292 | Speed = Speed, | |
293 | VelocitySpread = VelocitySpread, | |
294 | } | |
295 | return fp | |
296 | end; | |
297 | }; | |
298 | ||
299 | CreateTemplate = { | |
300 | ||
301 | }; | |
302 | } | |
303 | ||
304 | ||
305 | ||
306 | New = function(Object, Parent, Name, Data) | |
307 | local Object = Instance.new(Object) | |
308 | for Index, Value in pairs(Data or {}) do | |
309 | Object[Index] = Value | |
310 | end | |
311 | Object.Parent = Parent | |
312 | Object.Name = Name | |
313 | return Object | |
314 | end | |
315 | local halocolor = BrickColor.new("Really Black") | |
316 | local halocolor2 = BrickColor.new("Really black") | |
317 | local starcolor = BrickColor.new("Really black") | |
318 | local lunacolor = BrickColor.new("Really black") | |
319 | local lunacolor2 = BrickColor.new("Really black") | |
320 | local wepcolor = BrickColor.new("Really black") | |
321 | local maincolor = BrickColor.new("Really black") | |
322 | local m = Instance.new("Model",char) | |
323 | local m2 = Instance.new("Model",char) | |
324 | local m3 = Instance.new("Model",char) | |
325 | local mw1 = Instance.new("Model",char) | |
326 | local mw2 = Instance.new("Model",char) | |
327 | ||
328 | local extrawingmod1 = Instance.new("Model",char) | |
329 | local extrawingmod2 = Instance.new("Model",char) | |
330 | ||
331 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
332 | local p = Instance.new("Part") | |
333 | p.TopSurface = 0 | |
334 | p.BottomSurface = 0 | |
335 | p.Parent = parent | |
336 | p.Size = Vector3.new(0.1,0.1,0.1) | |
337 | p.Transparency = transparency | |
338 | p.Reflectance = reflectance | |
339 | p.CanCollide = false | |
340 | p.Locked = true | |
341 | p.BrickColor = brickcolor | |
342 | p.Material = material | |
343 | return p | |
344 | end | |
345 | ||
346 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
347 | local mesh = Instance.new("SpecialMesh",parent) | |
348 | mesh.MeshType = meshtype | |
349 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
350 | return mesh | |
351 | end | |
352 | ||
353 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
354 | local mesh = Instance.new("SpecialMesh",parent) | |
355 | mesh.MeshType = "FileMesh" | |
356 | mesh.MeshId = meshid | |
357 | mesh.Scale = Vector3.new(x1,y1,z1) | |
358 | return mesh | |
359 | end | |
360 | ||
361 | ||
362 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
363 | local mesh = Instance.new("SpecialMesh",parent) | |
364 | mesh.MeshType = "FileMesh" | |
365 | mesh.MeshId = meshid | |
366 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
367 | mesh.Scale = Vector3.new(x1,y1,z1) | |
368 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
369 | return mesh | |
370 | end | |
371 | ||
372 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
373 | local weld = Instance.new("Weld") | |
374 | weld.Parent = parent | |
375 | weld.Part0 = part0 | |
376 | weld.Part1 = part1 | |
377 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
378 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
379 | return weld | |
380 | end | |
381 | ||
382 | ||
383 | -------------- | |
384 | local secondchar = Instance.new("Model",char) | |
385 | local GhostCol = BrickColor.new("Really black") | |
386 | local sectors = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
387 | CreateMesh(sectors,"Brick",2*8,2*8,1*8) | |
388 | local torsweld = CreateWeld(sectors,root,sectors,1,-1,-2,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
389 | ||
390 | local seclarm = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
391 | CreateMesh(seclarm,"Brick",1*8,2*8,1*8) | |
392 | local larmsweld = CreateWeld(seclarm,sectors,seclarm,1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
393 | ||
394 | local secrarm = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
395 | CreateMesh(secrarm,"Brick",1*8,2*8,1*8) | |
396 | local rarmsweld = CreateWeld(secrarm,sectors,secrarm,-1.5,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
397 | ||
398 | local seclleg = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
399 | CreateMesh(seclleg,"Brick",1*8,2*8,1*8) | |
400 | local llegsweld = CreateWeld(seclleg,sectors,seclleg,0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
401 | ||
402 | local secrleg = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
403 | CreateMesh(secrleg,"Brick",1*8,2*8,1*8) | |
404 | local rlegsweld = CreateWeld(secrleg,sectors,secrleg,-0.5,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
405 | ||
406 | local seched = CreateParta(secondchar,1,0,"Neon",GhostCol) | |
407 | CreateMesh(seched,"Brick",1*8,1*8,1*8) | |
408 | local hedsweld = CreateWeld(seched,sectors,seched,0,-1.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
409 | -------------- | |
410 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
411 | CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
412 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
413 | CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
414 | ||
415 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
416 | CreateMesh(handle,"Brick",0,0,0) | |
417 | local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
418 | local valuaring = 10 | |
419 | for i = 0, 49 do | |
420 | valuaring = valuaring + 10 | |
421 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
422 | CreateMesh(rn,"Brick",0.25,0.1,0.1) | |
423 | CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
424 | end | |
425 | ||
426 | handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
427 | CreateMesh(handle,"Brick",0,0,0) | |
428 | CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
429 | local valuaring = 10 | |
430 | for i = 0, 49 do | |
431 | valuaring = valuaring + 10 | |
432 | rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
433 | CreateMesh(rn,"Brick",0.5,0.2,0.2) | |
434 | CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
435 | end | |
436 | ||
437 | ||
438 | local handle = CreateParta(m,1,1,"Neon",maincolor) | |
439 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
440 | local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
441 | ||
442 | --- Left wing. | |
443 | ||
444 | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
445 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
446 | local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
447 | ||
448 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
449 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
450 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
451 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
452 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
453 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
454 | A0 = Instance.new('Attachment',wed) | |
455 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
456 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
457 | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
458 | A1 = Instance.new('Attachment',wed) | |
459 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
460 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
461 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
462 | ||
463 | tl1 = Instance.new('Trail',wed) | |
464 | tl1.Attachment0 = A0 | |
465 | tl1.Attachment1 = A1 | |
466 | --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
467 | tl1.LightEmission = 1 | |
468 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
469 | tl1.Color = ColorSequence.new(BrickColor.new('Really black').Color) | |
470 | tl1.Lifetime = 0.6 | |
471 | ||
472 | ||
473 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
474 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
475 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
476 | ||
477 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
478 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
479 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
480 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
481 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
482 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
483 | A0 = Instance.new('Attachment',wed) | |
484 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
485 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
486 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
487 | A1 = Instance.new('Attachment',wed) | |
488 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
489 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
490 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
491 | ||
492 | tl2 = Instance.new('Trail',wed) | |
493 | tl2.Attachment0 = A0 | |
494 | tl2.Attachment1 = A1 | |
495 | --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
496 | tl2.LightEmission = 1 | |
497 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
498 | tl2.Color = ColorSequence.new(BrickColor.new('Really black').Color) | |
499 | tl2.Lifetime = 0.6 | |
500 | ||
501 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
502 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
503 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
504 | ||
505 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
506 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
507 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
508 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
509 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
510 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
511 | A0 = Instance.new('Attachment',wed) | |
512 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
513 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
514 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
515 | A1 = Instance.new('Attachment',wed) | |
516 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
517 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
518 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
519 | ||
520 | tl3 = Instance.new('Trail',wed) | |
521 | tl3.Attachment0 = A0 | |
522 | tl3.Attachment1 = A1 | |
523 | --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
524 | tl3.LightEmission = 1 | |
525 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
526 | tl3.Color = ColorSequence.new(BrickColor.new('Really black').Color) | |
527 | tl3.Lifetime = 0.6 | |
528 | ||
529 | tl1.Enabled = false | |
530 | tl2.Enabled = false | |
531 | tl3.Enabled = false | |
532 | local lwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
533 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
534 | local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
535 | ||
536 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
537 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
538 | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
539 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
540 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
541 | CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
542 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
543 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
544 | CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
545 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
546 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
547 | CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
548 | ||
549 | local lwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
550 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
551 | local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
552 | ||
553 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
554 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
555 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
556 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
557 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
558 | CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
559 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
560 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
561 | CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
562 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
563 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
564 | CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
565 | ||
566 | local lwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
567 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
568 | local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
569 | ||
570 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
571 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
572 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
573 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
574 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
575 | CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
576 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
577 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
578 | CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
579 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
580 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
581 | CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
582 | ||
583 | -- Right wing. | |
584 | ||
585 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
586 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
587 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
588 | ||
589 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
590 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
591 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
592 | A0 = Instance.new('Attachment',wed) | |
593 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
594 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
595 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
596 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
597 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
598 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
599 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
600 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
601 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
602 | A1 = Instance.new('Attachment',wed) | |
603 | ||
604 | tr1 = Instance.new('Trail',wed) | |
605 | tr1.Attachment0 = A0 | |
606 | tr1.Attachment1 = A1 | |
607 | --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
608 | tr1.LightEmission = 1 | |
609 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
610 | tr1.Color = ColorSequence.new(BrickColor.new('Really black').Color) | |
611 | tr1.Lifetime = 0.6 | |
612 | ||
613 | local rwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
614 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
615 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
616 | ||
617 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
618 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
619 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
620 | A0 = Instance.new('Attachment',wed) | |
621 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
622 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
623 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
624 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
625 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
626 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
627 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
628 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
629 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
630 | A1 = Instance.new('Attachment',wed) | |
631 | ||
632 | tr2 = Instance.new('Trail',wed) | |
633 | tr2.Attachment0 = A0 | |
634 | tr2.Attachment1 = A1 | |
635 | --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
636 | tr2.LightEmission = 1 | |
637 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
638 | tr2.Color = ColorSequence.new(BrickColor.new('Really black').Color) | |
639 | tr2.Lifetime = 0.6 | |
640 | ||
641 | local rwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
642 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
643 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
644 | ||
645 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
646 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
647 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
648 | A0 = Instance.new('Attachment',wed) | |
649 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
650 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
651 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
652 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
653 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
654 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
655 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
656 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
657 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
658 | A1 = Instance.new('Attachment',wed) | |
659 | ||
660 | tr3 = Instance.new('Trail',wed) | |
661 | tr3.Attachment0 = A0 | |
662 | tr3.Attachment1 = A1 | |
663 | --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
664 | tr3.LightEmission = 1 | |
665 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
666 | tr3.Color = ColorSequence.new(BrickColor.new('Really black').Color) | |
667 | tr3.Lifetime = 0.6 | |
668 | ||
669 | ||
670 | local rwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
671 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
672 | local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
673 | ||
674 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
675 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
676 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
677 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
678 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
679 | CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
680 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
681 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
682 | CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
683 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
684 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
685 | CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
686 | ||
687 | local rwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
688 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
689 | local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
690 | ||
691 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
692 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
693 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
694 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
695 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
696 | CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
697 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
698 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
699 | CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
700 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
701 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
702 | CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
703 | ||
704 | local rwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
705 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
706 | local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
707 | ||
708 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
709 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
710 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
711 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
712 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
713 | CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
714 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
715 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
716 | CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
717 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
718 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
719 | CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
720 | ||
721 | ---- HERES THE RING | |
722 | ||
723 | ||
724 | --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
725 | CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
726 | CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
727 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
728 | CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
729 | CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
730 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
731 | CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
732 | CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
733 | ||
734 | ||
735 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
736 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
737 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
738 | ||
739 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
740 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
741 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
742 | ||
743 | ||
744 | ||
745 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
746 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
747 | CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
748 | ||
749 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
750 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
751 | CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
752 | ||
753 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
754 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
755 | CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
756 | ||
757 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
758 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
759 | CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
760 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
761 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
762 | CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
763 | ||
764 | --- second ring | |
765 | ||
766 | ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor) | |
767 | CreateMesh(ran,"Wedge",1.02,1.02,1.02) | |
768 | CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
769 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
770 | CreateMesh(ran,"Wedge",0.9,0.9,1.025) | |
771 | CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
772 | ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
773 | CreateMesh(ran,"Wedge",1.025,0.9,0.9) | |
774 | CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
775 | ||
776 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
777 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
778 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
779 | ||
780 | gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
781 | CreateMesh(gan,"Brick",1.075,0.1,1.075) | |
782 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
783 | ||
784 | ||
785 | ||
786 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
787 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
788 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
789 | ||
790 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
791 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
792 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
793 | ||
794 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
795 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
796 | CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
797 | ||
798 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
799 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
800 | CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
801 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
802 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
803 | CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]-- | |
804 | ||
805 | ||
806 | ||
807 | for i, v in pairs(m:GetChildren()) do | |
808 | if v:IsA("Part") then | |
809 | v.BrickColor = BrickColor.new("Really black") | |
810 | v.Material = "Glass" | |
811 | end | |
812 | end | |
813 | for i, v in pairs(m2:GetChildren()) do | |
814 | if v:IsA("Part") then | |
815 | v.BrickColor = BrickColor.new("Really black") | |
816 | v.Material = "Granite" | |
817 | end | |
818 | end | |
819 | for i, v in pairs(m3:GetChildren()) do | |
820 | if v:IsA("Part") then | |
821 | v.BrickColor = BrickColor.new("Really black") | |
822 | v.Material = "Neon" | |
823 | end | |
824 | end | |
825 | for i, v in pairs(mw2:GetChildren()) do | |
826 | if v:IsA("Part") then | |
827 | v.BrickColor = BrickColor.new("Really black") | |
828 | v.Material = "Neon" | |
829 | end | |
830 | end | |
831 | for i, v in pairs(mw1:GetChildren()) do | |
832 | if v:IsA("Part") then | |
833 | v.Transparency = 1 | |
834 | v.BrickColor = BrickColor.new("Really black") | |
835 | v.Material = "Neon" | |
836 | end | |
837 | end | |
838 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
839 | if v:IsA("Part") then | |
840 | v.Transparency = 1 | |
841 | v.BrickColor = BrickColor.new("Really black") | |
842 | v.Material = "Neon" | |
843 | end | |
844 | end | |
845 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
846 | if v:IsA("Part") then | |
847 | v.Transparency = 1 | |
848 | v.BrickColor = BrickColor.new("Really black") | |
849 | v.Material = "Neon" | |
850 | end | |
851 | end | |
852 | local MAINRUINCOLOR = BrickColor.new("Really black") | |
853 | ------------------------------- | |
854 | local talksound = Instance.new("Sound",char.Torso) | |
855 | talksound.SoundId = "rbxassetid://455601633"talksound.Volume = 1 | |
856 | function swait(num) | |
857 | if num==0 or num==nil then | |
858 | game:service'RunService'.Stepped:wait(0) | |
859 | else | |
860 | for i=0,num do | |
861 | game:service'RunService'.Stepped:wait(0) | |
862 | end | |
863 | end | |
864 | end | |
865 | ||
866 | function chatfunc(text) | |
867 | local chat = coroutine.wrap(function() | |
868 | if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
869 | char:FindFirstChild("TalkingBillBoard"):Destroy() | |
870 | end | |
871 | local naeeym2 = Instance.new("BillboardGui",char) | |
872 | naeeym2.Size = UDim2.new(0,100,0,40) | |
873 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
874 | naeeym2.Adornee = char.Head | |
875 | naeeym2.Name = "TalkingBillBoard" | |
876 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
877 | tecks2.BackgroundTransparency = 1 | |
878 | tecks2.BorderSizePixel = 0 | |
879 | tecks2.Text = "" | |
880 | tecks2.Font = "Fantasy" | |
881 | tecks2.TextSize = 30 | |
882 | tecks2.TextStrokeTransparency = 0 | |
883 | tecks2.TextColor3 = Color3.new(200,0,0) | |
884 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
885 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
886 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
887 | tecks3.BackgroundTransparency = 1 | |
888 | tecks3.BorderSizePixel = 0 | |
889 | tecks3.Text = "" | |
890 | tecks3.Font = "Fantasy" | |
891 | tecks3.TextSize = 30 | |
892 | tecks3.TextStrokeTransparency = 0 | |
893 | tecks3.TextColor3 = Color3.new(200,0,0) | |
894 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
895 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
896 | for i = 1,string.len(text),1 do | |
897 | tecks2.Text = string.sub(text,1,i) | |
898 | tecks3.Text = string.sub(text,1,i) | |
899 | talksound:Play() | |
900 | wait(0.01) | |
901 | end | |
902 | wait(2) | |
903 | for i = 1, 50 do | |
904 | swait() | |
905 | tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
906 | tecks2.Rotation = tecks2.Rotation - .8 | |
907 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
908 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
909 | tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
910 | tecks3.Rotation = tecks2.Rotation + .8 | |
911 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
912 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
913 | end | |
914 | naeeym2:Destroy() | |
915 | end) | |
916 | chat() | |
917 | end | |
918 | function onChatted(msg) | |
919 | chatfunc(msg) | |
920 | end | |
921 | ------------------------------- | |
922 | ------------------------ | |
923 | function insanitymode() | |
924 | rainbowmode = false | |
925 | glitchymode = false | |
926 | chaosmode = true | |
927 | tl1.Enabled = true | |
928 | tl2.Enabled = true | |
929 | tl3.Enabled = true | |
930 | local lust = ModeOfGlitch == 69 | |
931 | newTheme("rbxassetid://0",0,1,1) | |
932 | coroutine.resume(coroutine.create(function() | |
933 | tr1.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
934 | tr2.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
935 | tr3.Color = ColorSequence.new(MAINRUINCOLOR.Color) | |
936 | attack = true | |
937 | CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25) | |
938 | CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1) | |
939 | CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1) | |
940 | CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1) | |
941 | CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75) | |
942 | CameraEnshaking(5,2.5) | |
943 | MAINRUINCOLOR = BrickColor.new("Black") | |
944 | ModeOfGlitch = 666666 | |
945 | for i, v in pairs(mw2:GetChildren()) do | |
946 | if v:IsA("Part") then | |
947 | v.BrickColor = MAINRUINCOLOR | |
948 | v.Material = "Neon" | |
949 | end | |
950 | end | |
951 | for i, v in pairs(mw1:GetChildren()) do | |
952 | if v:IsA("Part") then | |
953 | v.Transparency = 0.75 | |
954 | v.BrickColor = BrickColor.random() | |
955 | v.Material = "Neon" | |
956 | end | |
957 | end | |
958 | for i, v in pairs(m:GetChildren()) do | |
959 | if v:IsA("Part") then | |
960 | v.BrickColor = BrickColor.new("Black") | |
961 | v.Material = "Neon" | |
962 | end | |
963 | end | |
964 | for i, v in pairs(m2:GetChildren()) do | |
965 | if v:IsA("Part") then | |
966 | v.BrickColor = BrickColor.random() | |
967 | v.Material = "Neon" | |
968 | end | |
969 | end | |
970 | for i, v in pairs(m3:GetChildren()) do | |
971 | if v:IsA("Part") then | |
972 | v.BrickColor = BrickColor.new("Black") | |
973 | v.Material = "Neon" | |
974 | end | |
975 | end | |
976 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
977 | if v:IsA("Part") then | |
978 | v.Transparency = .75 | |
979 | v.BrickColor = BrickColor.Random() | |
980 | v.Material = "Neon" | |
981 | end | |
982 | end | |
983 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
984 | if v:IsA("Part") then | |
985 | v.Transparency = 0 | |
986 | v.BrickColor = BrickColor.new("Black") | |
987 | v.Material = "Neon" | |
988 | end | |
989 | end | |
990 | attack = false | |
991 | end)) | |
992 | end | |
993 | ----------------------------------- | |
994 | -------------------- | |
995 | Me = game.Players.LocalPlayer | |
996 | char = Me.Character | |
997 | larm = char["Left Arm"] | |
998 | rarm = char["Right Arm"] | |
999 | lleg = char["Left Leg"] | |
1000 | rleg = char["Right Leg"] | |
1001 | torso = char.Torso | |
1002 | ||
1003 | lleg.Transparency = 1 | |
1004 | rleg.Transparency = 1 | |
1005 | larm.Transparency = 1 | |
1006 | rarm.Transparency = 1 | |
1007 | torso.Transparency = 1 | |
1008 | ------------------------------------------------------------------ Player ------------------------------------------------------------------- | |
1009 | ||
1010 | ----------------------------------------------------------------- Left Arm ----------------------------------------------------------------- | |
1011 | larm1 = Instance.new("Part", char) | |
1012 | larm1.Name = "Middle" | |
1013 | larm1.BrickColor = BrickColor.new("Really red") | |
1014 | larm1.Size = Vector3.new(1, 2, 1) | |
1015 | larm1.CanCollide = false | |
1016 | larm1.BottomSurface = "Smooth" | |
1017 | larm1.TopSurface = "Smooth" | |
1018 | larm1.Material = "Neon" | |
1019 | Weld = Instance.new("Weld",larm) | |
1020 | Weld.Part0 = larm | |
1021 | Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) | |
1022 | Weld.Part1 = larm1 | |
1023 | Weld.C1 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) | |
1024 | ||
1025 | larm2 = Instance.new("Part", char) | |
1026 | larm2.BrickColor = BrickColor.new("Really red") | |
1027 | larm2.Size = Vector3.new(1, 0.4, 1) | |
1028 | larm2.CanCollide = false | |
1029 | larm2.BottomSurface = "Smooth" | |
1030 | larm2.TopSurface = "Smooth" | |
1031 | Weld = Instance.new("Weld",larm) | |
1032 | Weld.Part0 = larm | |
1033 | Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) | |
1034 | Weld.Part1 = larm2 | |
1035 | Weld.C1 = CFrame.new(-0.452633858, -0.349740982, -1.50225353, -0.00506608887, 0.999986708, -0.00096991309, -0.0106740929, 0.000915773562, 0.999942601, 0.999930143, 0.0050761546, 0.0106693096) | |
1036 | ||
1037 | larm3 = Instance.new("Part", char) | |
1038 | larm3.BrickColor = BrickColor.new("Really red") | |
1039 | larm3.Size = Vector3.new(1, 0.4, 1) | |
1040 | larm3.CanCollide = false | |
1041 | larm3.BottomSurface = "Smooth" | |
1042 | larm3.TopSurface = "Smooth" | |
1043 | Weld = Instance.new("Weld",larm) | |
1044 | Weld.Part0 = larm | |
1045 | Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) | |
1046 | Weld.Part1 = larm3 | |
1047 | Weld.C1 = CFrame.new(-0.452513218, -1.90224648, -0.0102577209, -0.00506604509, 0.999986708, -0.000969912624, 0.999930143, 0.00507611083, 0.0106693096, 0.0106740929, -0.000915773562, -0.999942601) | |
1048 | ||
1049 | larm4 = Instance.new("Part", char) | |
1050 | larm4.BrickColor = BrickColor.new("Really red") | |
1051 | larm4.Size = Vector3.new(1, 0.4, 1) | |
1052 | larm4.CanCollide = false | |
1053 | larm4.BottomSurface = "Smooth" | |
1054 | larm4.TopSurface = "Smooth" | |
1055 | Weld = Instance.new("Weld",larm) | |
1056 | Weld.Part0 = larm | |
1057 | Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) | |
1058 | Weld.Part1 = larm4 | |
1059 | Weld.C1 = CFrame.new(-0.452511787, -0.41024971, 1.50225258, -0.00506623974, 0.999986708, -0.000969914719, 0.0106740929, -0.000915773562, -0.999942601, -0.999930143, -0.00507630548, -0.0106693096) | |
1060 | ||
1061 | larm5 = Instance.new("Part", char) | |
1062 | larm5.BrickColor = BrickColor.new("Really red") | |
1063 | larm5.Size = Vector3.new(1, 0.4, 1) | |
1064 | larm5.CanCollide = false | |
1065 | larm5.BottomSurface = "Smooth" | |
1066 | larm5.TopSurface = "Smooth" | |
1067 | Weld = Instance.new("Weld",larm) | |
1068 | Weld.Part0 = larm | |
1069 | Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) | |
1070 | Weld.Part1 = larm5 | |
1071 | Weld.C1 = CFrame.new(-1.50225163, -0.762512684, 0.0102577209, 0.999930143, 0.0050761546, 0.0106693534, -0.00506608794, 0.999986708, -0.000970000518, -0.0106741367, 0.000915860757, 0.999942601) | |
1072 | ||
1073 | larm6 = Instance.new("Part", char) | |
1074 | larm6.BrickColor = BrickColor.new("Really red") | |
1075 | larm6.Size = Vector3.new(1, 0.4, 1) | |
1076 | larm6.CanCollide = false | |
1077 | larm6.BottomSurface = "Smooth" | |
1078 | larm6.TopSurface = "Smooth" | |
1079 | Mesh = Instance.new("SpecialMesh", larm6) | |
1080 | Mesh.MeshType = "Brick" | |
1081 | Mesh.Scale = Vector3.new(1.1, 1.1, 1.1) | |
1082 | Weld = Instance.new("Weld",larm) | |
1083 | Weld.Part0 = larm | |
1084 | Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) | |
1085 | Weld.Part1 = larm6 | |
1086 | Weld.C1 = CFrame.new(0.0102558136, 0.847481251, 1.50225353, -0.0106740929, 0.00091586099, 0.999942601, -0.00506608794, 0.999986708, -0.000970000518, -0.999930143, -0.0050761546, -0.0106693096) | |
1087 | ||
1088 | larm7 = Instance.new("Part", char) | |
1089 | larm7.BrickColor = BrickColor.new("Really red") | |
1090 | larm7.Size = Vector3.new(0.5, 0.3, 2) | |
1091 | larm7.CanCollide = false | |
1092 | larm7.BottomSurface = "Smooth" | |
1093 | larm7.TopSurface = "Smooth" | |
1094 | larm7.Material = "Neon" | |
1095 | Weld = Instance.new("Weld",larm) | |
1096 | Weld.Part0 = larm | |
1097 | Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) | |
1098 | Weld.Part1 = larm7 | |
1099 | Weld.C1 = CFrame.new(-0.339956284, 1.83238316, 1.50933075, 0.11770986, 0.484406531, 0.866887927, -0.967169523, 0.253912479, -0.0105566857, -0.225227386, -0.837184966, 0.498391271) | |
1100 | ||
1101 | larm8 = Instance.new("Part", char) | |
1102 | larm8.BrickColor = BrickColor.new("Really red") | |
1103 | larm8.Size = Vector3.new(1, 0.4, 1) | |
1104 | larm8.CanCollide = false | |
1105 | larm8.BottomSurface = "Smooth" | |
1106 | larm8.TopSurface = "Smooth" | |
1107 | Weld = Instance.new("Weld",larm) | |
1108 | Weld.Part0 = larm | |
1109 | Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601) | |
1110 | Weld.Part1 = larm8 | |
1111 | Weld.C1 = CFrame.new(0.247514963, -0.0102424622, 1.58225441, -0.00506623974, 0.999986708, -0.000969914719, 0.0106740929, -0.000915773562, -0.999942601, -0.999930143, -0.00507630548, -0.0106693096) | |
1112 | ----------------------------------------------------------------- Right Arm ----------------------------------------------------------------- | |
1113 | rarm1 = Instance.new("Part", char) | |
1114 | rarm1.Name = "Middle" | |
1115 | rarm1.BrickColor = BrickColor.new("Really red") | |
1116 | rarm1.Size = Vector3.new(1, 2, 1) | |
1117 | rarm1.CanCollide = false | |
1118 | rarm1.BottomSurface = "Smooth" | |
1119 | rarm1.TopSurface = "Smooth" | |
1120 | rarm1.Material = "Neon" | |
1121 | Weld = Instance.new("Weld",rarm) | |
1122 | Weld.Part0 = rarm | |
1123 | Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) | |
1124 | Weld.Part1 = rarm1 | |
1125 | Weld.C1 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) | |
1126 | ||
1127 | rarm2 = Instance.new("Part", char) | |
1128 | rarm2.BrickColor = BrickColor.new("Really red") | |
1129 | rarm2.Size = Vector3.new(1, 0.4, 1) | |
1130 | rarm2.CanCollide = false | |
1131 | rarm2.BottomSurface = "Smooth" | |
1132 | rarm2.TopSurface = "Smooth" | |
1133 | Weld = Instance.new("Weld",rarm) | |
1134 | Weld.Part0 = rarm | |
1135 | Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) | |
1136 | Weld.Part1 = rarm2 | |
1137 | Weld.C1 = CFrame.new(-0.458259583, -0.356315613, 1.50168037, 0.00366159994, 0.999978125, -0.00550877256, 0.00621323148, 0.00548594771, 0.999965668, 0.999974012, -0.00369570963, -0.00619300362) | |
1138 | ||
1139 | rarm3 = Instance.new("Part", char) | |
1140 | rarm3.BrickColor = BrickColor.new("Really red") | |
1141 | rarm3.Size = Vector3.new(1, 0.4, 1) | |
1142 | rarm3.CanCollide = false | |
1143 | rarm3.BottomSurface = "Smooth" | |
1144 | rarm3.TopSurface = "Smooth" | |
1145 | Weld = Instance.new("Weld",rarm) | |
1146 | Weld.Part0 = rarm | |
1147 | Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) | |
1148 | Weld.Part1 = rarm3 | |
1149 | Weld.C1 = CFrame.new(-1.50168133, -0.768137932, -0.00367927551, -0.999974012, 0.00369570986, 0.00619304739, 0.00366159948, 0.999978125, -0.00550886011, -0.00621327572, -0.00548603525, -0.999965668) | |
1150 | ||
1151 | rarm4 = Instance.new("Part", char) | |
1152 | rarm4.BrickColor = BrickColor.new("Really red") | |
1153 | rarm4.Size = Vector3.new(1, 0.4, 1) | |
1154 | rarm4.CanCollide = false | |
1155 | rarm4.BottomSurface = "Smooth" | |
1156 | rarm4.TopSurface = "Smooth" | |
1157 | Weld = Instance.new("Weld",rarm) | |
1158 | Weld.Part0 = rarm | |
1159 | Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) | |
1160 | Weld.Part1 = rarm4 | |
1161 | Weld.C1 = CFrame.new(-0.00368309021, 1.8716774, 0.458146095, -0.00621323194, -0.00548603525, -0.999965668, 0.999974012, -0.0036957534, -0.00619300315, -0.00366164325, -0.999978125, 0.00550886057) | |
1162 | ||
1163 | rarm5 = Instance.new("Part", char) | |
1164 | rarm5.BrickColor = BrickColor.new("Really red") | |
1165 | rarm5.Size = Vector3.new(1, 0.4, 1) | |
1166 | rarm5.CanCollide = false | |
1167 | rarm5.BottomSurface = "Smooth" | |
1168 | rarm5.TopSurface = "Smooth" | |
1169 | Mesh = Instance.new("SpecialMesh", rarm5) | |
1170 | Mesh.MeshType = "Brick" | |
1171 | Mesh.Scale = Vector3.new(1.1, 1.1, 1.1) | |
1172 | Weld = Instance.new("Weld",rarm) | |
1173 | Weld.Part0 = rarm | |
1174 | Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) | |
1175 | Weld.Part1 = rarm5 | |
1176 | Weld.C1 = CFrame.new(0.00368118286, 0.841855764, -1.50168228, 0.00621323194, 0.00548603525, 0.999965668, 0.00366159948, 0.999978125, -0.00550886011, -0.999974012, 0.00369570963, 0.00619300362) | |
1177 | ||
1178 | rarm6 = Instance.new("Part", char) | |
1179 | rarm6.BrickColor = BrickColor.new("Really red") | |
1180 | rarm6.Size = Vector3.new(1, 0.4, 1) | |
1181 | rarm6.CanCollide = false | |
1182 | rarm6.BottomSurface = "Smooth" | |
1183 | rarm6.TopSurface = "Smooth" | |
1184 | Weld = Instance.new("Weld",rarm) | |
1185 | Weld.Part0 = rarm | |
1186 | Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) | |
1187 | Weld.Part1 = rarm6 | |
1188 | Weld.C1 = CFrame.new(-1.50168133, -0.403675079, 0.458138466, -0.999974012, 0.00369575364, 0.00619304692, -0.00621327572, -0.00548603525, -0.999965668, -0.00366164325, -0.999978125, 0.00550886057) | |
1189 | ||
1190 | rarm7 = Instance.new("Part", char) | |
1191 | rarm7.BrickColor = BrickColor.new("Really red") | |
1192 | rarm7.Size = Vector3.new(0.5, 0.3, 2) | |
1193 | rarm7.CanCollide = false | |
1194 | rarm7.BottomSurface = "Smooth" | |
1195 | rarm7.TopSurface = "Smooth" | |
1196 | rarm7.Material = "Neon" | |
1197 | Weld = Instance.new("Weld",rarm) | |
1198 | Weld.Part0 = rarm | |
1199 | Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) | |
1200 | Weld.Part1 = rarm7 | |
1201 | Weld.C1 = CFrame.new(0.344418526, -1.80139351, -1.50391006, 0.122256897, -0.48818168, -0.864136577, -0.966848493, -0.25524351, 0.00740774209, -0.224181563, 0.834583461, -0.503202915) | |
1202 | ||
1203 | rarm8 = Instance.new("Part", char) | |
1204 | rarm8.BrickColor = BrickColor.new("Really red") | |
1205 | rarm8.Size = Vector3.new(1, 0.4, 1) | |
1206 | rarm8.CanCollide = false | |
1207 | rarm8.BottomSurface = "Smooth" | |
1208 | rarm8.TopSurface = "Smooth" | |
1209 | Weld = Instance.new("Weld",rarm) | |
1210 | Weld.Part0 = rarm | |
1211 | Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668) | |
1212 | Weld.Part1 = rarm8 | |
1213 | Weld.C1 = CFrame.new(0.241888285, -0.00366973877, -1.56167889, 0.00366144883, 0.999978125, -0.00550877163, -0.00621323148, -0.00548594771, -0.999965668, -0.999974012, 0.00369555852, 0.00619300455) | |
1214 | ----------------------------------------------------------------- Left Leg ----------------------------------------------------------------- | |
1215 | lleg1 = Instance.new("Part", char) | |
1216 | lleg1.Name = "Middle" | |
1217 | lleg1.BrickColor = BrickColor.new("Really red") | |
1218 | lleg1.Size = Vector3.new(1, 2, 1) | |
1219 | lleg1.CanCollide = false | |
1220 | lleg1.BottomSurface = "Smooth" | |
1221 | lleg1.TopSurface = "Smooth" | |
1222 | lleg1.Material = "Neon" | |
1223 | Weld = Instance.new("Weld",lleg) | |
1224 | Weld.Part0 = lleg | |
1225 | Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1226 | Weld.Part1 = lleg1 | |
1227 | Weld.C1 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1228 | ||
1229 | lleg2 = Instance.new("Part", char) | |
1230 | lleg2.BrickColor = BrickColor.new("Really red") | |
1231 | lleg2.Size = Vector3.new(1, 0.4, 1) | |
1232 | lleg2.CanCollide = false | |
1233 | lleg2.BottomSurface = "Smooth" | |
1234 | lleg2.TopSurface = "Smooth" | |
1235 | Weld = Instance.new("Weld",lleg) | |
1236 | Weld.Part0 = lleg | |
1237 | Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1238 | Weld.Part1 = lleg2 | |
1239 | Weld.C1 = CFrame.new(0.898587704, 4.77446556, 2.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0) | |
1240 | ||
1241 | lleg3 = Instance.new("Part", char) | |
1242 | lleg3.BrickColor = BrickColor.new("Really red") | |
1243 | lleg3.Size = Vector3.new(0.5, 0.3, 2) | |
1244 | lleg3.CanCollide = false | |
1245 | lleg3.BottomSurface = "Smooth" | |
1246 | lleg3.TopSurface = "Smooth" | |
1247 | Weld = Instance.new("Weld",lleg) | |
1248 | Weld.Part0 = lleg | |
1249 | Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1250 | Weld.Part1 = lleg3 | |
1251 | Weld.C1 = CFrame.new(4.69929504, -1.49470997, 3.25491428, 0.183012843, 0.683012605, 0.707106829, -0.965925813, 0.258819133, 1.06770166e-007, -0.183012709, -0.683012724, 0.707106769) | |
1252 | ||
1253 | lleg4 = Instance.new("Part", char) | |
1254 | lleg4.BrickColor = BrickColor.new("Really red") | |
1255 | lleg4.Size = Vector3.new(1, 0.4, 1) | |
1256 | lleg4.CanCollide = false | |
1257 | lleg4.BottomSurface = "Smooth" | |
1258 | lleg4.TopSurface = "Smooth" | |
1259 | Weld = Instance.new("Weld",lleg) | |
1260 | Weld.Part0 = lleg | |
1261 | Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1262 | Weld.Part1 = lleg4 | |
1263 | Weld.C1 = CFrame.new(0.899408102, 1.9581213, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1) | |
1264 | ||
1265 | lleg5 = Instance.new("Part", char) | |
1266 | lleg5.BrickColor = BrickColor.new("Really red") | |
1267 | lleg5.Size = Vector3.new(1, 0.4, 1) | |
1268 | lleg5.CanCollide = false | |
1269 | lleg5.BottomSurface = "Smooth" | |
1270 | lleg5.TopSurface = "Smooth" | |
1271 | Weld = Instance.new("Weld",lleg) | |
1272 | Weld.Part0 = lleg | |
1273 | Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1274 | Weld.Part1 = lleg5 | |
1275 | Weld.C1 = CFrame.new(0.899407625, -5.57446861, -2.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015) | |
1276 | ||
1277 | lleg6 = Instance.new("Part", char) | |
1278 | lleg6.BrickColor = BrickColor.new("Really red") | |
1279 | lleg6.Size = Vector3.new(1, 0.4, 1) | |
1280 | lleg6.CanCollide = false | |
1281 | lleg6.BottomSurface = "Smooth" | |
1282 | lleg6.TopSurface = "Smooth" | |
1283 | Weld = Instance.new("Weld",lleg) | |
1284 | Weld.Part0 = lleg | |
1285 | Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1286 | Weld.Part1 = lleg6 | |
1287 | Weld.C1 = CFrame.new(1.49948871, -2.31810665, 5.08444977, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) | |
1288 | ||
1289 | lleg7 = Instance.new("Part", char) | |
1290 | lleg7.BrickColor = BrickColor.new("Really red") | |
1291 | lleg7.Size = Vector3.new(1, 0.4, 1) | |
1292 | lleg7.CanCollide = false | |
1293 | lleg7.BottomSurface = "Smooth" | |
1294 | lleg7.TopSurface = "Smooth" | |
1295 | Weld = Instance.new("Weld",lleg) | |
1296 | Weld.Part0 = lleg | |
1297 | Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1298 | Weld.Part1 = lleg7 | |
1299 | Weld.C1 = CFrame.new(1.4994036, -2.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) | |
1300 | ----------------------------------------------------------------- Right Leg ----------------------------------------------------------------- | |
1301 | rleg1 = Instance.new("Part", char) | |
1302 | rleg1.Name = "Middle" | |
1303 | rleg1.BrickColor = BrickColor.new("Really red") | |
1304 | rleg1.Size = Vector3.new(1, 2, 1) | |
1305 | rleg1.CanCollide = false | |
1306 | rleg1.BottomSurface = "Smooth" | |
1307 | rleg1.TopSurface = "Smooth" | |
1308 | rleg1.Material = "Neon" | |
1309 | Weld = Instance.new("Weld",rleg) | |
1310 | Weld.Part0 = rleg | |
1311 | Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1312 | Weld.Part1 = rleg1 | |
1313 | Weld.C1 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1314 | ||
1315 | rleg2 = Instance.new("Part", char) | |
1316 | rleg2.BrickColor = BrickColor.new("Really red") | |
1317 | rleg2.Size = Vector3.new(1, 0.4, 1) | |
1318 | rleg2.CanCollide = false | |
1319 | rleg2.BottomSurface = "Smooth" | |
1320 | rleg2.TopSurface = "Smooth" | |
1321 | Weld = Instance.new("Weld",rleg) | |
1322 | Weld.Part0 = rleg | |
1323 | Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1324 | Weld.Part1 = rleg2 | |
1325 | Weld.C1 = CFrame.new(0.905565023, 3.75810814, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1) | |
1326 | ||
1327 | rleg3 = Instance.new("Part", char) | |
1328 | rleg3.BrickColor = BrickColor.new("Really red") | |
1329 | rleg3.Size = Vector3.new(1, 0.4, 1) | |
1330 | rleg3.CanCollide = false | |
1331 | rleg3.BottomSurface = "Smooth" | |
1332 | rleg3.TopSurface = "Smooth" | |
1333 | Weld = Instance.new("Weld",rleg) | |
1334 | Weld.Part0 = rleg | |
1335 | Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1336 | Weld.Part1 = rleg3 | |
1337 | Weld.C1 = CFrame.new(1.4545058, -3.34725952, 5.0867691, -0.0153048551, 0.999882877, -5.25215728e-006, -0.999882638, -0.0153048476, 0.000690514687, 0.000690353394, 1.58197654e-005, 0.999999762) | |
1338 | ||
1339 | rleg4 = Instance.new("Part", char) | |
1340 | rleg4.BrickColor = BrickColor.new("Really red") | |
1341 | rleg4.Size = Vector3.new(1, 0.4, 1) | |
1342 | rleg4.CanCollide = false | |
1343 | rleg4.BottomSurface = "Smooth" | |
1344 | rleg4.TopSurface = "Smooth" | |
1345 | Weld = Instance.new("Weld",rleg) | |
1346 | Weld.Part0 = rleg | |
1347 | Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1348 | Weld.Part1 = rleg4 | |
1349 | Weld.C1 = CFrame.new(1.5055685, -3.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) | |
1350 | ||
1351 | rleg5 = Instance.new("Part", char) | |
1352 | rleg5.BrickColor = BrickColor.new("Really red") | |
1353 | rleg5.Size = Vector3.new(1, 0.4, 1) | |
1354 | rleg5.CanCollide = false | |
1355 | rleg5.BottomSurface = "Smooth" | |
1356 | rleg5.TopSurface = "Smooth" | |
1357 | Weld = Instance.new("Weld",rleg) | |
1358 | Weld.Part0 = rleg | |
1359 | Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1360 | Weld.Part1 = rleg5 | |
1361 | Weld.C1 = CFrame.new(0.905564308, -5.57446861, -3.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015) | |
1362 | ||
1363 | rleg6 = Instance.new("Part", char) | |
1364 | rleg6.BrickColor = BrickColor.new("Really red") | |
1365 | rleg6.Size = Vector3.new(1, 0.4, 1) | |
1366 | rleg6.CanCollide = false | |
1367 | rleg6.BottomSurface = "Smooth" | |
1368 | rleg6.TopSurface = "Smooth" | |
1369 | Weld = Instance.new("Weld",rleg) | |
1370 | Weld.Part0 = rleg | |
1371 | Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1372 | Weld.Part1 = rleg6 | |
1373 | Weld.C1 = CFrame.new(0.904744625, 4.77446556, 3.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0) | |
1374 | ||
1375 | rleg7 = Instance.new("Part", char) | |
1376 | rleg7.BrickColor = BrickColor.new("Really red") | |
1377 | rleg7.Size = Vector3.new(0.5, 0.3, 2) | |
1378 | rleg7.CanCollide = false | |
1379 | rleg7.BottomSurface = "Smooth" | |
1380 | rleg7.TopSurface = "Smooth" | |
1381 | Weld = Instance.new("Weld",rleg) | |
1382 | Weld.Part0 = rleg | |
1383 | Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1384 | Weld.Part1 = rleg7 | |
1385 | Weld.C1 = CFrame.new(-3.66284275, -3.99935341, -4.29136944, 0.183012664, -0.683012724, -0.707106829, -0.965925872, -0.258818954, -3.53088581e-008, -0.183012635, 0.683012784, -0.707106769) | |
1386 | ----------------------------------------------------------------- Torso ----------------------------------------------------------------- | |
1387 | Chest1 = Instance.new("Part", char) | |
1388 | Chest1.Name = "Ball" | |
1389 | Chest1.BrickColor = BrickColor.new("Really red") | |
1390 | Chest1.Size = Vector3.new(1, 0.4, 1) | |
1391 | Chest1.CanCollide = false | |
1392 | Chest1.BottomSurface = "Smooth" | |
1393 | Chest1.TopSurface = "Smooth" | |
1394 | Chest1.Material = "Neon" | |
1395 | Mesh = Instance.new("CylinderMesh", Chest1) | |
1396 | Mesh.Scale = Vector3.new(0.9, 0.4, 0.9) | |
1397 | Weld = Instance.new("Weld",torso) | |
1398 | Weld.Part0 = torso | |
1399 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1400 | Weld.Part1 = Chest1 | |
1401 | Weld.C1 = CFrame.new(0, 0.700000763, 0.176463604, -1, 0, 0, 0, 0, -1, 0, -1, 0) | |
1402 | ||
1403 | Chest2 = Instance.new("Part", char) | |
1404 | Chest2.BrickColor = BrickColor.new("Really red") | |
1405 | Chest2.Name = "Middle" | |
1406 | Chest2.Size = Vector3.new(2, 2, 1) | |
1407 | Chest2.CanCollide = false | |
1408 | Chest2.BottomSurface = "Smooth" | |
1409 | Chest2.TopSurface = "Smooth" | |
1410 | Chest2.Material = "Neon" | |
1411 | Weld = Instance.new("Weld",torso) | |
1412 | Weld.Part0 = torso | |
1413 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1414 | Weld.Part1 = Chest2 | |
1415 | Weld.C1 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1416 | ||
1417 | Chest3 = Instance.new("Part", char) | |
1418 | Chest3.BrickColor = BrickColor.new("Really red") | |
1419 | Chest3.Size = Vector3.new(1, 0.4, 1) | |
1420 | Chest3.CanCollide = false | |
1421 | Chest3.BottomSurface = "Smooth" | |
1422 | Chest3.TopSurface = "Smooth" | |
1423 | Weld = Instance.new("Weld",torso) | |
1424 | Weld.Part0 = torso | |
1425 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1426 | Weld.Part1 = Chest3 | |
1427 | Weld.C1 = CFrame.new(-0.476491928, -0.5, -0.499999046, 5.15558582e-008, 1, -7.54979013e-008, -3.35276091e-008, 7.54979013e-008, 1, 1, -5.15558582e-008, 3.35276091e-008) | |
1428 | ||
1429 | Chest4 = Instance.new("Part", char) | |
1430 | Chest4.BrickColor = BrickColor.new("Really red") | |
1431 | Chest4.Size = Vector3.new(1, 0.4, 1) | |
1432 | Chest4.CanCollide = false | |
1433 | Chest4.BottomSurface = "Smooth" | |
1434 | Chest4.TopSurface = "Smooth" | |
1435 | Weld = Instance.new("Weld",torso) | |
1436 | Weld.Part0 = torso | |
1437 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1438 | Weld.Part1 = Chest4 | |
1439 | Weld.C1 = CFrame.new(-0.476491451, -0.5, 0.5, -1.4355066e-022, 1, 4.37113883e-008, 3.28405643e-015, -4.37113883e-008, 1, 1, -2.8710132e-022, 1.64202821e-015) | |
1440 | ||
1441 | Chest5 = Instance.new("Part", char) | |
1442 | Chest5.BrickColor = BrickColor.new("Really red") | |
1443 | Chest5.Size = Vector3.new(1, 0.4, 1) | |
1444 | Chest5.CanCollide = false | |
1445 | Chest5.BottomSurface = "Smooth" | |
1446 | Chest5.TopSurface = "Smooth" | |
1447 | Weld = Instance.new("Weld",torso) | |
1448 | Weld.Part0 = torso | |
1449 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1450 | Weld.Part1 = Chest5 | |
1451 | Weld.C1 = CFrame.new(-0.499999046, 0.5, 0.476491451, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0) | |
1452 | ||
1453 | Chest6 = Instance.new("Part", char) | |
1454 | Chest6.BrickColor = BrickColor.new("Really red") | |
1455 | Chest6.Size = Vector3.new(1, 0.4, 1) | |
1456 | Chest6.CanCollide = false | |
1457 | Chest6.BottomSurface = "Smooth" | |
1458 | Chest6.TopSurface = "Smooth" | |
1459 | Weld = Instance.new("Weld",torso) | |
1460 | Weld.Part0 = torso | |
1461 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1462 | Weld.Part1 = Chest6 | |
1463 | Weld.C1 = CFrame.new(0.5236063, -0.449995041, 0, 0, 1, 8.74227766e-008, 3.28405643e-015, -8.74227766e-008, 1, 1, -1.4355066e-022, 0) | |
1464 | ||
1465 | Chest7 = Instance.new("Part", char) | |
1466 | Chest7.BrickColor = BrickColor.new("Really red") | |
1467 | Chest7.Size = Vector3.new(1, 0.4, 1) | |
1468 | Chest7.CanCollide = false | |
1469 | Chest7.BottomSurface = "Smooth" | |
1470 | Chest7.TopSurface = "Smooth" | |
1471 | Weld = Instance.new("Weld",torso) | |
1472 | Weld.Part0 = torso | |
1473 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1474 | Weld.Part1 = Chest7 | |
1475 | Weld.C1 = CFrame.new(0.5, 0.5, 0.476491928, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0) | |
1476 | ||
1477 | Chest8 = Instance.new("Part", char) | |
1478 | Chest8.BrickColor = BrickColor.new("Really red") | |
1479 | Chest8.Size = Vector3.new(1, 0.4, 1) | |
1480 | Chest8.CanCollide = false | |
1481 | Chest8.BottomSurface = "Smooth" | |
1482 | Chest8.TopSurface = "Smooth" | |
1483 | Weld = Instance.new("Weld",torso) | |
1484 | Weld.Part0 = torso | |
1485 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1486 | Weld.Part1 = Chest8 | |
1487 | Weld.C1 = CFrame.new(0, 0.389970779, -0.473520517, 1, -4.37113954e-008, 4.37113847e-008, -4.37113883e-008, -4.37113883e-008, 1, -4.37113883e-008, -1, -4.37113883e-008) | |
1488 | ||
1489 | Chest9 = Instance.new("Part", char) | |
1490 | Chest9.BrickColor = BrickColor.new("Really red") | |
1491 | Chest9.Size = Vector3.new(0.5, 0.3, 2) | |
1492 | Chest9.CanCollide = false | |
1493 | Chest9.BottomSurface = "Smooth" | |
1494 | Chest9.TopSurface = "Smooth" | |
1495 | Weld = Instance.new("Weld",torso) | |
1496 | Weld.Part0 = torso | |
1497 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1498 | Weld.Part1 = Chest9 | |
1499 | Weld.C1 = CFrame.new(-0.458083153, 0.580001831, 0.306574821, -0.866025448, -0.49999997, 4.37113883e-008, -3.78551732e-008, -2.18556924e-008, -1, 0.49999997, -0.866025448, 0) | |
1500 | ||
1501 | Chest10 = Instance.new("Part", char) | |
1502 | Chest10.BrickColor = BrickColor.new("Really red") | |
1503 | Chest10.Size = Vector3.new(1, 0.4, 1) | |
1504 | Chest10.CanCollide = false | |
1505 | Chest10.BottomSurface = "Smooth" | |
1506 | Chest10.TopSurface = "Smooth" | |
1507 | Mesh = Instance.new("SpecialMesh", Chest10) | |
1508 | Mesh.Scale = Vector3.new(1.1, 1.1, 1.1) | |
1509 | Weld = Instance.new("Weld",torso) | |
1510 | Weld.Part0 = torso | |
1511 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1512 | Weld.Part1 = Chest10 | |
1513 | Weld.C1 = CFrame.new(-1.07653379, 0.899993896, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) | |
1514 | ||
1515 | Chest11 = Instance.new("Part", char) | |
1516 | Chest11.BrickColor = BrickColor.new("Really red") | |
1517 | Chest11.Size = Vector3.new(0.5, 0.3, 2) | |
1518 | Chest11.CanCollide = false | |
1519 | Chest11.BottomSurface = "Smooth" | |
1520 | Chest11.TopSurface = "Smooth" | |
1521 | Weld = Instance.new("Weld",torso) | |
1522 | Weld.Part0 = torso | |
1523 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1524 | Weld.Part1 = Chest11 | |
1525 | Weld.C1 = CFrame.new(0.973486662, -0.460004807, -9.53674316e-007, 1.50995803e-007, 1, 7.54979013e-008, -1.85052948e-014, -7.54979013e-008, 1, 1, -1.50995803e-007, 7.10542736e-015) | |
1526 | ||
1527 | Chest12 = Instance.new("Part", char) | |
1528 | Chest12.BrickColor = BrickColor.new("Really red") | |
1529 | Chest12.Size = Vector3.new(0.5, 0.3, 2) | |
1530 | Chest12.CanCollide = false | |
1531 | Chest12.BottomSurface = "Smooth" | |
1532 | Chest12.TopSurface = "Smooth" | |
1533 | Weld = Instance.new("Weld",torso) | |
1534 | Weld.Part0 = torso | |
1535 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1536 | Weld.Part1 = Chest12 | |
1537 | Weld.C1 = CFrame.new(-0.973600388, 0.450008392, -7.62939453e-006, -9.32088255e-008, -1, -4.37113883e-008, 5.82035878e-011, -4.37113883e-008, 1, -1, 9.32088255e-008, 5.82076609e-011) | |
1538 | ||
1539 | Chest13 = Instance.new("Part", char) | |
1540 | Chest13.BrickColor = BrickColor.new("Really red") | |
1541 | Chest13.Size = Vector3.new(0.5, 0.3, 2) | |
1542 | Chest13.CanCollide = false | |
1543 | Chest13.BottomSurface = "Smooth" | |
1544 | Chest13.TopSurface = "Smooth" | |
1545 | Weld = Instance.new("Weld",torso) | |
1546 | Weld.Part0 = torso | |
1547 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1548 | Weld.Part1 = Chest13 | |
1549 | Weld.C1 = CFrame.new(-0.729999542, -0.117254257, -1.91926646, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044) | |
1550 | ||
1551 | Chest14 = Instance.new("Part", char) | |
1552 | Chest14.BrickColor = BrickColor.new("Really red") | |
1553 | Chest14.Size = Vector3.new(0.5, 0.3, 2) | |
1554 | Chest14.CanCollide = false | |
1555 | Chest14.BottomSurface = "Smooth" | |
1556 | Chest14.TopSurface = "Smooth" | |
1557 | Weld = Instance.new("Weld",torso) | |
1558 | Weld.Part0 = torso | |
1559 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1560 | Weld.Part1 = Chest14 | |
1561 | Weld.C1 = CFrame.new(0.769999504, -0.150730133, -1.91693306, -1, -3.31366472e-008, -4.24129745e-008, 3.31366472e-008, 0.241921902, -0.970295727, 4.24129745e-008, -0.970295727, -0.241921902) | |
1562 | ||
1563 | Chest15 = Instance.new("Part", char) | |
1564 | Chest15.BrickColor = BrickColor.new("Really red") | |
1565 | Chest15.Size = Vector3.new(0.5, 0.3, 2) | |
1566 | Chest15.CanCollide = false | |
1567 | Chest15.BottomSurface = "Smooth" | |
1568 | Chest15.TopSurface = "Smooth" | |
1569 | Weld = Instance.new("Weld",torso) | |
1570 | Weld.Part0 = torso | |
1571 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1572 | Weld.Part1 = Chest15 | |
1573 | Weld.C1 = CFrame.new(-0.209440231, 1.25000095, 1.42984772, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027) | |
1574 | ||
1575 | Chest16 = Instance.new("Part", char) | |
1576 | Chest16.BrickColor = BrickColor.new("Really red") | |
1577 | Chest16.Size = Vector3.new(0.5, 0.3, 2) | |
1578 | Chest16.CanCollide = false | |
1579 | Chest16.BottomSurface = "Smooth" | |
1580 | Chest16.TopSurface = "Smooth" | |
1581 | Weld = Instance.new("Weld",torso) | |
1582 | Weld.Part0 = torso | |
1583 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1584 | Weld.Part1 = Chest16 | |
1585 | Weld.C1 = CFrame.new(-0.158526421, 1.25000095, 1.0131588, -7.35374925e-008, 0.927183867, 0.374606639, -1, -7.43167945e-008, -1.23653887e-008, 1.63745764e-008, -0.374606639, 0.927183867) | |
1586 | ||
1587 | Chest17 = Instance.new("Part", char) | |
1588 | Chest17.BrickColor = BrickColor.new("Really red") | |
1589 | Chest17.Size = Vector3.new(0.5, 0.3, 2) | |
1590 | Chest17.CanCollide = false | |
1591 | Chest17.BottomSurface = "Smooth" | |
1592 | Chest17.TopSurface = "Smooth" | |
1593 | Weld = Instance.new("Weld",torso) | |
1594 | Weld.Part0 = torso | |
1595 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1596 | Weld.Part1 = Chest17 | |
1597 | Weld.C1 = CFrame.new(-0.229999542, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044) | |
1598 | ||
1599 | Chest18 = Instance.new("Part", char) | |
1600 | Chest18.BrickColor = BrickColor.new("Really red") | |
1601 | Chest18.Size = Vector3.new(0.5, 0.3, 2) | |
1602 | Chest18.CanCollide = false | |
1603 | Chest18.BottomSurface = "Smooth" | |
1604 | Chest18.TopSurface = "Smooth" | |
1605 | Weld = Instance.new("Weld",torso) | |
1606 | Weld.Part0 = torso | |
1607 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1608 | Weld.Part1 = Chest18 | |
1609 | Weld.C1 = CFrame.new(0.269999504, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044) | |
1610 | ||
1611 | Chest19 = Instance.new("Part", char) | |
1612 | Chest19.BrickColor = BrickColor.new("Really red") | |
1613 | Chest19.Size = Vector3.new(0.5, 0.3, 2) | |
1614 | Chest19.CanCollide = false | |
1615 | Chest19.BottomSurface = "Smooth" | |
1616 | Chest19.TopSurface = "Smooth" | |
1617 | Weld = Instance.new("Weld",torso) | |
1618 | Weld.Part0 = torso | |
1619 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1620 | Weld.Part1 = Chest19 | |
1621 | Weld.C1 = CFrame.new(-0.00685310364, 1.25, 1.45221233, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925) | |
1622 | ||
1623 | Chest20 = Instance.new("Part", char) | |
1624 | Chest20.BrickColor = BrickColor.new("Really red") | |
1625 | Chest20.Size = Vector3.new(1, 0.4, 1) | |
1626 | Chest20.CanCollide = false | |
1627 | Chest20.BottomSurface = "Smooth" | |
1628 | Chest20.TopSurface = "Smooth" | |
1629 | Mesh = Instance.new("SpecialMesh",Chest20) | |
1630 | Mesh.Scale = Vector3.new(1.1,1.1,1.1) | |
1631 | Weld = Instance.new("Weld",torso) | |
1632 | Weld.Part0 = torso | |
1633 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1634 | Weld.Part1 = Chest20 | |
1635 | Weld.C1 = CFrame.new(-1.07653379, -0.899992943, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1) | |
1636 | ||
1637 | Chest21 = Instance.new("Part", char) | |
1638 | Chest21.BrickColor = BrickColor.new("Really red") | |
1639 | Chest21.Size = Vector3.new(0.5, 0.3, 2) | |
1640 | Chest21.CanCollide = false | |
1641 | Chest21.BottomSurface = "Smooth" | |
1642 | Chest21.TopSurface = "Smooth" | |
1643 | Weld = Instance.new("Weld",torso) | |
1644 | Weld.Part0 = torso | |
1645 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1646 | Weld.Part1 = Chest21 | |
1647 | Weld.C1 = CFrame.new(-0.209432602, -1.14999962, 1.429842, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027) | |
1648 | ||
1649 | Chest22 = Instance.new("Part", char) | |
1650 | Chest22.BrickColor = BrickColor.new("Really red") | |
1651 | Chest22.Size = Vector3.new(0.5, 0.3, 2) | |
1652 | Chest22.CanCollide = false | |
1653 | Chest22.BottomSurface = "Smooth" | |
1654 | Chest22.TopSurface = "Smooth" | |
1655 | Weld = Instance.new("Weld",torso) | |
1656 | Weld.Part0 = torso | |
1657 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1658 | Weld.Part1 = Chest22 | |
1659 | Weld.C1 = CFrame.new(-0.00685119629, -1.15000057, 1.45220757, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925) | |
1660 | ||
1661 | Chest23 = Instance.new("Part", char) | |
1662 | Chest23.BrickColor = BrickColor.new("Really red") | |
1663 | Chest23.Size = Vector3.new(0.5, 0.3, 2) | |
1664 | Chest23.CanCollide = false | |
1665 | Chest23.BottomSurface = "Smooth" | |
1666 | Chest23.TopSurface = "Smooth" | |
1667 | Weld = Instance.new("Weld",torso) | |
1668 | Weld.Part0 = torso | |
1669 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1670 | Weld.Part1 = Chest23 | |
1671 | Weld.C1 = CFrame.new(-0.158511639, -1.15000057, 1.01315498, -7.35374925e-008, 0.927183926, 0.374606401, -1, -7.43168016e-008, -1.23653807e-008, 1.63745657e-008, -0.374606401, 0.927183926) | |
1672 | ||
1673 | Chest24 = Instance.new("Part", char) | |
1674 | Chest24.BrickColor = BrickColor.new("Really red") | |
1675 | Chest24.Size = Vector3.new(0.5, 0.3, 2) | |
1676 | Chest24.CanCollide = false | |
1677 | Chest24.BottomSurface = "Smooth" | |
1678 | Chest24.TopSurface = "Smooth" | |
1679 | Weld = Instance.new("Weld",torso) | |
1680 | Weld.Part0 = torso | |
1681 | Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1) | |
1682 | Weld.Part1 = Chest24 | |
1683 | Weld.C1 = CFrame.new(-0.458065987, -0.579999924, 0.306604624, 0.866025388, -0.50000006, 4.37113883e-008, 4.53686155e-008, 1.66003517e-007, 1, -0.50000006, -0.866025388, 1.66447563e-007) | |
1684 | ----- | |
1685 | ----------------------- | |
1686 | --[[ Name : Abyslumv2? Or Abyslum Remade????? ]]-- | |
1687 | ------------------------------------------------------- | |
1688 | --A script By makhail07 | |
1689 | --Credit to shackluster for the original script. | |
1690 | ||
1691 | --Discord Creterisk#2958 | |
1692 | ||
1693 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
1694 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
1695 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
1696 | --YOU FUCKING SKIDS, | |
1697 | --For Those who log/decompile this, If you sell or trade this, | |
1698 | --and I find out who you are, i will take massive action. | |
1699 | ||
1700 | ------------------------------------------------------- | |
1701 | ||
1702 | local FavIDs = { | |
1703 | 340106355, --Nefl Crystals | |
1704 | 927529620, --Dimension | |
1705 | 876981900, --Fantasy | |
1706 | 398987889, --Ordinary Days | |
1707 | 1117396305, --Oh wait, it's you. | |
1708 | 885996042, --Action Winter Journey | |
1709 | 919231299, --Sprawling Idiot Effigy | |
1710 | 743466274, --Good Day Sunshine | |
1711 | 727411183, --Knife Fight | |
1712 | 1402748531, --The Earth Is Counting On You! | |
1713 | 595230126 --Robot Language | |
1714 | } | |
1715 | ||
1716 | ||
1717 | ||
1718 | --The reality of my life isn't real but a Universe -makhail07 | |
1719 | wait(0.2) | |
1720 | local plr = game:service'Players'.LocalPlayer | |
1721 | print('Local User is '..plr.Name) | |
1722 | print('Abyslum Loaded') | |
1723 | print('The Abyss Will Come...') | |
1724 | local char = plr.Character | |
1725 | local hum = char.Humanoid | |
1726 | local hed = char.Head | |
1727 | local root = char.HumanoidRootPart | |
1728 | local rootj = root.RootJoint | |
1729 | local tors = char.Torso | |
1730 | local ra = char["Right Arm"] | |
1731 | local la = char["Left Arm"] | |
1732 | local rl = char["Right Leg"] | |
1733 | local ll = char["Left Leg"] | |
1734 | local neck = tors["Neck"] | |
1735 | local mouse = plr:GetMouse() | |
1736 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
1737 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
1738 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
1739 | local maincolor = BrickColor.new("Really red") | |
1740 | hum.DisplayDistanceType = "None" | |
1741 | ||
1742 | ------------------------------------------------------- | |
1743 | --Start Good Stuff-- | |
1744 | ------------------------------------------------------- | |
1745 | cam = game.Workspace.CurrentCamera | |
1746 | CF = CFrame.new | |
1747 | angles = CFrame.Angles | |
1748 | attack = false | |
1749 | Euler = CFrame.fromEulerAnglesXYZ | |
1750 | Rad = math.rad | |
1751 | IT = Instance.new | |
1752 | BrickC = BrickColor.new | |
1753 | Cos = math.cos | |
1754 | Acos = math.acos | |
1755 | Sin = math.sin | |
1756 | Asin = math.asin | |
1757 | Abs = math.abs | |
1758 | Mrandom = math.random | |
1759 | Floor = math.floor | |
1760 | ------------------------------------------------------- | |
1761 | --End Good Stuff-- | |
1762 | ------------------------------------------------------- | |
1763 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1764 | RSH, LSH = nil, nil | |
1765 | RW = Instance.new("Weld") | |
1766 | LW = Instance.new("Weld") | |
1767 | RH = tors["Right Hip"] | |
1768 | LH = tors["Left Hip"] | |
1769 | RSH = tors["Right Shoulder"] | |
1770 | LSH = tors["Left Shoulder"] | |
1771 | RSH.Parent = nil | |
1772 | LSH.Parent = nil | |
1773 | RW.Name = "RW" | |
1774 | RW.Part0 = tors | |
1775 | RW.C0 = CF(1.5, 0.5, 0) | |
1776 | RW.C1 = CF(0, 0.5, 0) | |
1777 | RW.Part1 = ra | |
1778 | RW.Parent = tors | |
1779 | LW.Name = "LW" | |
1780 | LW.Part0 = tors | |
1781 | LW.C0 = CF(-1.5, 0.5, 0) | |
1782 | LW.C1 = CF(0, 0.5, 0) | |
1783 | LW.Part1 = la | |
1784 | LW.Parent = tors | |
1785 | Effects = {} | |
1786 | ------------------------------------------------------- | |
1787 | --Start HeartBeat-- | |
1788 | ------------------------------------------------------- | |
1789 | ArtificialHB = Instance.new("BindableEvent", script) | |
1790 | ArtificialHB.Name = "Heartbeat" | |
1791 | script:WaitForChild("Heartbeat") | |
1792 | ||
1793 | frame = 1 / 60 | |
1794 | tf = 0 | |
1795 | allowframeloss = false | |
1796 | tossremainder = false | |
1797 | ||
1798 | ||
1799 | lastframe = tick() | |
1800 | script.Heartbeat:Fire() | |
1801 | ||
1802 | ||
1803 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1804 | tf = tf + s | |
1805 | if tf >= frame then | |
1806 | if allowframeloss then | |
1807 | script.Heartbeat:Fire() | |
1808 | lastframe = tick() | |
1809 | else | |
1810 | for i = 1, math.floor(tf / frame) do | |
1811 | script.Heartbeat:Fire() | |
1812 | end | |
1813 | lastframe = tick() | |
1814 | end | |
1815 | if tossremainder then | |
1816 | tf = 0 | |
1817 | else | |
1818 | tf = tf - frame * math.floor(tf / frame) | |
1819 | end | |
1820 | end | |
1821 | end) | |
1822 | ------------------------------------------------------- | |
1823 | --End HeartBeat-- | |
1824 | ------------------------------------------------------- | |
1825 | ||
1826 | ------------------------------------------------------- | |
1827 | --Start Important Functions-- | |
1828 | ------------------------------------------------------- | |
1829 | function swait(num) | |
1830 | if num == 0 or num == nil then | |
1831 | game:service("RunService").Stepped:wait(0) | |
1832 | else | |
1833 | for i = 0, num do | |
1834 | game:service("RunService").Stepped:wait(0) | |
1835 | end | |
1836 | end | |
1837 | end | |
1838 | function thread(f) | |
1839 | coroutine.resume(coroutine.create(f)) | |
1840 | end | |
1841 | function clerp(a, b, t) | |
1842 | local qa = { | |
1843 | QuaternionFromCFrame(a) | |
1844 | } | |
1845 | local qb = { | |
1846 | QuaternionFromCFrame(b) | |
1847 | } | |
1848 | local ax, ay, az = a.x, a.y, a.z | |
1849 | local bx, by, bz = b.x, b.y, b.z | |
1850 | local _t = 1 - t | |
1851 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1852 | end | |
1853 | function QuaternionFromCFrame(cf) | |
1854 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1855 | local trace = m00 + m11 + m22 | |
1856 | if trace > 0 then | |
1857 | local s = math.sqrt(1 + trace) | |
1858 | local recip = 0.5 / s | |
1859 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1860 | else | |
1861 | local i = 0 | |
1862 | if m00 < m11 then | |
1863 | i = 1 | |
1864 | end | |
1865 | if m22 > (i == 0 and m00 or m11) then | |
1866 | i = 2 | |
1867 | end | |
1868 | if i == 0 then | |
1869 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1870 | local recip = 0.5 / s | |
1871 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1872 | elseif i == 1 then | |
1873 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1874 | local recip = 0.5 / s | |
1875 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1876 | elseif i == 2 then | |
1877 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1878 | local recip = 0.5 / s | |
1879 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1880 | end | |
1881 | end | |
1882 | end | |
1883 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1884 | local xs, ys, zs = x + x, y + y, z + z | |
1885 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1886 | local xx = x * xs | |
1887 | local xy = x * ys | |
1888 | local xz = x * zs | |
1889 | local yy = y * ys | |
1890 | local yz = y * zs | |
1891 | local zz = z * zs | |
1892 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1893 | end | |
1894 | function QuaternionSlerp(a, b, t) | |
1895 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1896 | local startInterp, finishInterp | |
1897 | if cosTheta >= 1.0E-4 then | |
1898 | if 1 - cosTheta > 1.0E-4 then | |
1899 | local theta = math.acos(cosTheta) | |
1900 | local invSinTheta = 1 / Sin(theta) | |
1901 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
1902 | finishInterp = Sin(t * theta) * invSinTheta | |
1903 | else | |
1904 | startInterp = 1 - t | |
1905 | finishInterp = t | |
1906 | end | |
1907 | elseif 1 + cosTheta > 1.0E-4 then | |
1908 | local theta = math.acos(-cosTheta) | |
1909 | local invSinTheta = 1 / Sin(theta) | |
1910 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
1911 | finishInterp = Sin(t * theta) * invSinTheta | |
1912 | else | |
1913 | startInterp = t - 1 | |
1914 | finishInterp = t | |
1915 | end | |
1916 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1917 | end | |
1918 | function rayCast(Position, Direction, Range, Ignore) | |
1919 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
1920 | end | |
1921 | local RbxUtility = LoadLibrary("RbxUtility") | |
1922 | local Create = RbxUtility.Create | |
1923 | ||
1924 | ------------------------------------------------------- | |
1925 | --Start Damage Function-- | |
1926 | ------------------------------------------------------- | |
1927 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1928 | if hit.Parent == nil then | |
1929 | return | |
1930 | end | |
1931 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1932 | for _, v in pairs(hit.Parent:children()) do | |
1933 | if v:IsA("Humanoid") then | |
1934 | h = v | |
1935 | end | |
1936 | end | |
1937 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
1938 | ||
1939 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
1940 | end | |
1941 | ||
1942 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
1943 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
1944 | if hit.Parent.DebounceHit.Value == true then | |
1945 | return | |
1946 | end | |
1947 | end | |
1948 | if insta == true then | |
1949 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
1950 | end | |
1951 | local c = Create("ObjectValue"){ | |
1952 | Name = "creator", | |
1953 | Value = game:service("Players").LocalPlayer, | |
1954 | Parent = h, | |
1955 | } | |
1956 | game:GetService("Debris"):AddItem(c, .5) | |
1957 | if HitSound ~= nil and HitPitch ~= nil then | |
1958 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
1959 | end | |
1960 | local Damage = math.random(minim, maxim) | |
1961 | local blocked = false | |
1962 | local block = hit.Parent:findFirstChild("Block") | |
1963 | if block ~= nil then | |
1964 | if block.className == "IntValue" then | |
1965 | if block.Value > 0 then | |
1966 | blocked = true | |
1967 | block.Value = block.Value - 1 | |
1968 | print(block.Value) | |
1969 | end | |
1970 | end | |
1971 | end | |
1972 | if blocked == false then | |
1973 | h.Health = h.Health - Damage | |
1974 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
1975 | else | |
1976 | h.Health = h.Health - (Damage / 2) | |
1977 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
1978 | end | |
1979 | if Type == "Knockdown" then | |
1980 | local hum = hit.Parent.Humanoid | |
1981 | hum.PlatformStand = true | |
1982 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1983 | swait(1) | |
1984 | HHumanoid.PlatformStand = false | |
1985 | end), hum) | |
1986 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
1987 | local bodvol = Create("BodyVelocity"){ | |
1988 | velocity = angle * knockback, | |
1989 | P = 5000, | |
1990 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
1991 | Parent = hit, | |
1992 | } | |
1993 | local rl = Create("BodyAngularVelocity"){ | |
1994 | P = 3000, | |
1995 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
1996 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
1997 | Parent = hit, | |
1998 | } | |
1999 | game:GetService("Debris"):AddItem(bodvol, .5) | |
2000 | game:GetService("Debris"):AddItem(rl, .5) | |
2001 | elseif Type == "Normal" then | |
2002 | local vp = Create("BodyVelocity"){ | |
2003 | P = 500, | |
2004 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
2005 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
2006 | } | |
2007 | if knockback > 0 then | |
2008 | vp.Parent = hit.Parent.Torso | |
2009 | end | |
2010 | game:GetService("Debris"):AddItem(vp, .5) | |
2011 | elseif Type == "Up" then | |
2012 | local bodyVelocity = Create("BodyVelocity"){ | |
2013 | velocity = Vector3.new(0, 20, 0), | |
2014 | P = 5000, | |
2015 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2016 | Parent = hit, | |
2017 | } | |
2018 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
2019 | elseif Type == "DarkUp" then | |
2020 | coroutine.resume(coroutine.create(function() | |
2021 | for i = 0, 1, 0.1 do | |
2022 | swait() | |
2023 | Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
2024 | end | |
2025 | end)) | |
2026 | local bodyVelocity = Create("BodyVelocity"){ | |
2027 | velocity = Vector3.new(0, 20, 0), | |
2028 | P = 5000, | |
2029 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2030 | Parent = hit, | |
2031 | } | |
2032 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
2033 | elseif Type == "Snare" then | |
2034 | local bp = Create("BodyPosition"){ | |
2035 | P = 2000, | |
2036 | D = 100, | |
2037 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
2038 | position = hit.Parent.Torso.Position, | |
2039 | Parent = hit.Parent.Torso, | |
2040 | } | |
2041 | game:GetService("Debris"):AddItem(bp, 1) | |
2042 | elseif Type == "Freeze" then | |
2043 | local BodPos = Create("BodyPosition"){ | |
2044 | P = 50000, | |
2045 | D = 1000, | |
2046 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
2047 | position = hit.Parent.Torso.Position, | |
2048 | Parent = hit.Parent.Torso, | |
2049 | } | |
2050 | local BodGy = Create("BodyGyro") { | |
2051 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
2052 | P = 20e+003, | |
2053 | Parent = hit.Parent.Torso, | |
2054 | cframe = hit.Parent.Torso.CFrame, | |
2055 | } | |
2056 | hit.Parent.Torso.Anchored = true | |
2057 | coroutine.resume(coroutine.create(function(Part) | |
2058 | swait(1.5) | |
2059 | Part.Anchored = false | |
2060 | end), hit.Parent.Torso) | |
2061 | game:GetService("Debris"):AddItem(BodPos, 3) | |
2062 | game:GetService("Debris"):AddItem(BodGy, 3) | |
2063 | end | |
2064 | local debounce = Create("BoolValue"){ | |
2065 | Name = "DebounceHit", | |
2066 | Parent = hit.Parent, | |
2067 | Value = true, | |
2068 | } | |
2069 | game:GetService("Debris"):AddItem(debounce, Delay) | |
2070 | c = Create("ObjectValue"){ | |
2071 | Name = "creator", | |
2072 | Value = Player, | |
2073 | Parent = h, | |
2074 | } | |
2075 | game:GetService("Debris"):AddItem(c, .5) | |
2076 | end | |
2077 | end | |
2078 | ------------------------------------------------------- | |
2079 | --End Damage Function-- | |
2080 | ------------------------------------------------------- | |
2081 | ||
2082 | ------------------------------------------------------- | |
2083 | --Start Damage Function Customization-- | |
2084 | ------------------------------------------------------- | |
2085 | function ShowDamage(Pos, Text, Time, Color) | |
2086 | local Rate = (1 / 30) | |
2087 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
2088 | local Text = (Text or "") | |
2089 | local Time = (Time or 2) | |
2090 | local Color = (Color or Color3.new(255, 0, 0)) | |
2091 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
2092 | EffectPart.Anchored = true | |
2093 | local BillboardGui = Create("BillboardGui"){ | |
2094 | Size = UDim2.new(3, 0, 3, 0), | |
2095 | Adornee = EffectPart, | |
2096 | Parent = EffectPart, | |
2097 | } | |
2098 | local TextLabel = Create("TextLabel"){ | |
2099 | BackgroundTransparency = 1, | |
2100 | Size = UDim2.new(1, 0, 1, 0), | |
2101 | Text = Text, | |
2102 | Font = "Bodoni", | |
2103 | TextColor3 = Color, | |
2104 | TextScaled = true, | |
2105 | TextStrokeColor3 = Color3.fromRGB(255,0,0), | |
2106 | Parent = BillboardGui, | |
2107 | } | |
2108 | game.Debris:AddItem(EffectPart, (Time)) | |
2109 | EffectPart.Parent = game:GetService("Workspace") | |
2110 | delay(0, function() | |
2111 | local Frames = (Time / Rate) | |
2112 | for Frame = 1, Frames do | |
2113 | wait(Rate) | |
2114 | local Percent = (Frame / Frames) | |
2115 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
2116 | TextLabel.TextTransparency = Percent | |
2117 | end | |
2118 | if EffectPart and EffectPart.Parent then | |
2119 | EffectPart:Destroy() | |
2120 | end | |
2121 | end) | |
2122 | end | |
2123 | ------------------------------------------------------- | |
2124 | --End Damage Function Customization-- | |
2125 | ------------------------------------------------------- | |
2126 | ||
2127 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
2128 | for _, c in pairs(workspace:children()) do | |
2129 | local hum = c:findFirstChild("Humanoid") | |
2130 | if hum ~= nil then | |
2131 | local head = c:findFirstChild("Head") | |
2132 | if head ~= nil then | |
2133 | local targ = head.Position - Part.Position | |
2134 | local mag = targ.magnitude | |
2135 | if magni >= mag and c.Name ~= plr.Name then | |
2136 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
2137 | end | |
2138 | end | |
2139 | end | |
2140 | end | |
2141 | end | |
2142 | ||
2143 | ||
2144 | CFuncs = { | |
2145 | Part = { | |
2146 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
2147 | local Part = Create("Part")({ | |
2148 | Parent = Parent, | |
2149 | Reflectance = Reflectance, | |
2150 | Transparency = Transparency, | |
2151 | CanCollide = false, | |
2152 | Locked = true, | |
2153 | BrickColor = BrickColor.new(tostring(BColor)), | |
2154 | Name = Name, | |
2155 | Size = Size, | |
2156 | Material = Material | |
2157 | }) | |
2158 | RemoveOutlines(Part) | |
2159 | return Part | |
2160 | end | |
2161 | }, | |
2162 | Mesh = { | |
2163 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
2164 | local Msh = Create(Mesh)({ | |
2165 | Parent = Part, | |
2166 | Offset = OffSet, | |
2167 | Scale = Scale | |
2168 | }) | |
2169 | if Mesh == "SpecialMesh" then | |
2170 | Msh.MeshType = MeshType | |
2171 | Msh.MeshId = MeshId | |
2172 | end | |
2173 | return Msh | |
2174 | end | |
2175 | }, | |
2176 | Mesh = { | |
2177 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
2178 | local Msh = Create(Mesh)({ | |
2179 | Parent = Part, | |
2180 | Offset = OffSet, | |
2181 | Scale = Scale | |
2182 | }) | |
2183 | if Mesh == "SpecialMesh" then | |
2184 | Msh.MeshType = MeshType | |
2185 | Msh.MeshId = MeshId | |
2186 | end | |
2187 | return Msh | |
2188 | end | |
2189 | }, | |
2190 | Weld = { | |
2191 | Create = function(Parent, Part0, Part1, C0, C1) | |
2192 | local Weld = Create("Weld")({ | |
2193 | Parent = Parent, | |
2194 | Part0 = Part0, | |
2195 | Part1 = Part1, | |
2196 | C0 = C0, | |
2197 | C1 = C1 | |
2198 | }) | |
2199 | return Weld | |
2200 | end | |
2201 | }, | |
2202 | Sound = { | |
2203 | Create = function(id, par, vol, pit) | |
2204 | coroutine.resume(coroutine.create(function() | |
2205 | local S = Create("Sound")({ | |
2206 | Volume = vol, | |
2207 | Pitch = pit or 1, | |
2208 | SoundId = id, | |
2209 | Parent = par or workspace | |
2210 | }) | |
2211 | wait() | |
2212 | S:play() | |
2213 | game:GetService("Debris"):AddItem(S, 6) | |
2214 | end)) | |
2215 | end | |
2216 | }, | |
2217 | ParticleEmitter = { | |
2218 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
2219 | local fp = Create("ParticleEmitter")({ | |
2220 | Parent = Parent, | |
2221 | Color = ColorSequence.new(Color1, Color2), | |
2222 | LightEmission = LightEmission, | |
2223 | Size = Size, | |
2224 | Texture = Texture, | |
2225 | Transparency = Transparency, | |
2226 | ZOffset = ZOffset, | |
2227 | Acceleration = Accel, | |
2228 | Drag = Drag, | |
2229 | LockedToPart = LockedToPart, | |
2230 | VelocityInheritance = VelocityInheritance, | |
2231 | EmissionDirection = EmissionDirection, | |
2232 | Enabled = Enabled, | |
2233 | Lifetime = LifeTime, | |
2234 | Rate = Rate, | |
2235 | Rotation = Rotation, | |
2236 | RotSpeed = RotSpeed, | |
2237 | Speed = Speed, | |
2238 | VelocitySpread = VelocitySpread | |
2239 | }) | |
2240 | return fp | |
2241 | end | |
2242 | } | |
2243 | } | |
2244 | function RemoveOutlines(part) | |
2245 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
2246 | end | |
2247 | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
2248 | local Part = Create("Part")({ | |
2249 | formFactor = FormFactor, | |
2250 | Parent = Parent, | |
2251 | Reflectance = Reflectance, | |
2252 | Transparency = Transparency, | |
2253 | CanCollide = false, | |
2254 | Locked = true, | |
2255 | BrickColor = BrickColor.new(tostring(BColor)), | |
2256 | Name = Name, | |
2257 | Size = Size, | |
2258 | Material = Material | |
2259 | }) | |
2260 | RemoveOutlines(Part) | |
2261 | return Part | |
2262 | end | |
2263 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
2264 | local Msh = Create(Mesh)({ | |
2265 | Parent = Part, | |
2266 | Offset = OffSet, | |
2267 | Scale = Scale | |
2268 | }) | |
2269 | if Mesh == "SpecialMesh" then | |
2270 | Msh.MeshType = MeshType | |
2271 | Msh.MeshId = MeshId | |
2272 | end | |
2273 | return Msh | |
2274 | end | |
2275 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
2276 | local Weld = Create("Weld")({ | |
2277 | Parent = Parent, | |
2278 | Part0 = Part0, | |
2279 | Part1 = Part1, | |
2280 | C0 = C0, | |
2281 | C1 = C1 | |
2282 | }) | |
2283 | return Weld | |
2284 | end | |
2285 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
2286 | local NEWPART = IT("Part") | |
2287 | NEWPART.formFactor = FORMFACTOR | |
2288 | NEWPART.Reflectance = REFLECTANCE | |
2289 | NEWPART.Transparency = TRANSPARENCY | |
2290 | NEWPART.CanCollide = false | |
2291 | NEWPART.Locked = true | |
2292 | NEWPART.Anchored = true | |
2293 | if ANCHOR == false then | |
2294 | NEWPART.Anchored = false | |
2295 | end | |
2296 | NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR)) | |
2297 | NEWPART.Name = NAME | |
2298 | NEWPART.Size = SIZE | |
2299 | NEWPART.Position = tors.Position | |
2300 | NEWPART.Material = MATERIAL | |
2301 | NEWPART:BreakJoints() | |
2302 | NEWPART.Parent = PARENT | |
2303 | return NEWPART | |
2304 | end | |
2305 | ||
2306 | ------------------------------------------------------- | |
2307 | --Start Effect Function-- | |
2308 | ------------------------------------------------------- | |
2309 | EffectModel = Instance.new("Model", char) | |
2310 | Effects = { | |
2311 | Block = { | |
2312 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
2313 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2314 | prt.Anchored = true | |
2315 | prt.CFrame = cframe | |
2316 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2317 | game:GetService("Debris"):AddItem(prt, 10) | |
2318 | if Type == 1 or Type == nil then | |
2319 | table.insert(Effects, { | |
2320 | prt, | |
2321 | "Block1", | |
2322 | delay, | |
2323 | x3, | |
2324 | y3, | |
2325 | z3, | |
2326 | msh | |
2327 | }) | |
2328 | elseif Type == 2 then | |
2329 | table.insert(Effects, { | |
2330 | prt, | |
2331 | "Block2", | |
2332 | delay, | |
2333 | x3, | |
2334 | y3, | |
2335 | z3, | |
2336 | msh | |
2337 | }) | |
2338 | else | |
2339 | table.insert(Effects, { | |
2340 | prt, | |
2341 | "Block3", | |
2342 | delay, | |
2343 | x3, | |
2344 | y3, | |
2345 | z3, | |
2346 | msh | |
2347 | }) | |
2348 | end | |
2349 | end | |
2350 | }, | |
2351 | Sphere = { | |
2352 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2353 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2354 | prt.Anchored = true | |
2355 | prt.CFrame = cframe | |
2356 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2357 | game:GetService("Debris"):AddItem(prt, 10) | |
2358 | table.insert(Effects, { | |
2359 | prt, | |
2360 | "Cylinder", | |
2361 | delay, | |
2362 | x3, | |
2363 | y3, | |
2364 | z3, | |
2365 | msh | |
2366 | }) | |
2367 | end | |
2368 | }, | |
2369 | Cylinder = { | |
2370 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2371 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2372 | prt.Anchored = true | |
2373 | prt.CFrame = cframe | |
2374 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2375 | game:GetService("Debris"):AddItem(prt, 10) | |
2376 | table.insert(Effects, { | |
2377 | prt, | |
2378 | "Cylinder", | |
2379 | delay, | |
2380 | x3, | |
2381 | y3, | |
2382 | z3, | |
2383 | msh | |
2384 | }) | |
2385 | end | |
2386 | }, | |
2387 | Wave = { | |
2388 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2389 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2390 | prt.Anchored = true | |
2391 | prt.CFrame = cframe | |
2392 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
2393 | game:GetService("Debris"):AddItem(prt, 10) | |
2394 | table.insert(Effects, { | |
2395 | prt, | |
2396 | "Cylinder", | |
2397 | delay, | |
2398 | x3 / 60, | |
2399 | y3 / 60, | |
2400 | z3 / 60, | |
2401 | msh | |
2402 | }) | |
2403 | end | |
2404 | }, | |
2405 | Ring = { | |
2406 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2407 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2408 | prt.Anchored = true | |
2409 | prt.CFrame = cframe | |
2410 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2411 | game:GetService("Debris"):AddItem(prt, 10) | |
2412 | table.insert(Effects, { | |
2413 | prt, | |
2414 | "Cylinder", | |
2415 | delay, | |
2416 | x3, | |
2417 | y3, | |
2418 | z3, | |
2419 | msh | |
2420 | }) | |
2421 | end | |
2422 | }, | |
2423 | Break = { | |
2424 | Create = function(brickcolor, cframe, x1, y1, z1) | |
2425 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
2426 | prt.Anchored = true | |
2427 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2428 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2429 | local num = math.random(10, 50) / 1000 | |
2430 | game:GetService("Debris"):AddItem(prt, 10) | |
2431 | table.insert(Effects, { | |
2432 | prt, | |
2433 | "Shatter", | |
2434 | num, | |
2435 | prt.CFrame, | |
2436 | math.random() - math.random(), | |
2437 | 0, | |
2438 | math.random(50, 100) / 100 | |
2439 | }) | |
2440 | end | |
2441 | }, | |
2442 | Spiral = { | |
2443 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2444 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2445 | prt.Anchored = true | |
2446 | prt.CFrame = cframe | |
2447 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2448 | game:GetService("Debris"):AddItem(prt, 10) | |
2449 | table.insert(Effects, { | |
2450 | prt, | |
2451 | "Cylinder", | |
2452 | delay, | |
2453 | x3, | |
2454 | y3, | |
2455 | z3, | |
2456 | msh | |
2457 | }) | |
2458 | end | |
2459 | }, | |
2460 | Push = { | |
2461 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2462 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2463 | prt.Anchored = true | |
2464 | prt.CFrame = cframe | |
2465 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2466 | game:GetService("Debris"):AddItem(prt, 10) | |
2467 | table.insert(Effects, { | |
2468 | prt, | |
2469 | "Cylinder", | |
2470 | delay, | |
2471 | x3, | |
2472 | y3, | |
2473 | z3, | |
2474 | msh | |
2475 | }) | |
2476 | end | |
2477 | } | |
2478 | } | |
2479 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
2480 | local fp = IT("Part") | |
2481 | fp.formFactor = formfactor | |
2482 | fp.Parent = parent | |
2483 | fp.Reflectance = reflectance | |
2484 | fp.Transparency = transparency | |
2485 | fp.CanCollide = false | |
2486 | fp.Locked = true | |
2487 | fp.BrickColor = brickcolor | |
2488 | fp.Name = name | |
2489 | fp.Size = size | |
2490 | fp.Position = tors.Position | |
2491 | RemoveOutlines(fp) | |
2492 | fp.Material = "SmoothPlastic" | |
2493 | fp:BreakJoints() | |
2494 | return fp | |
2495 | end | |
2496 | ||
2497 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
2498 | local mesh = IT(Mesh) | |
2499 | mesh.Parent = part | |
2500 | if Mesh == "SpecialMesh" then | |
2501 | mesh.MeshType = meshtype | |
2502 | if meshid ~= "nil" then | |
2503 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
2504 | end | |
2505 | end | |
2506 | mesh.Offset = offset | |
2507 | mesh.Scale = scale | |
2508 | return mesh | |
2509 | end | |
2510 | ||
2511 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
2512 | local type = type | |
2513 | local rng = Instance.new("Part", char) | |
2514 | rng.Anchored = true | |
2515 | rng.BrickColor = color | |
2516 | rng.CanCollide = false | |
2517 | rng.FormFactor = 3 | |
2518 | rng.Name = "Ring" | |
2519 | rng.Material = "Neon" | |
2520 | rng.Size = Vector3.new(1, 1, 1) | |
2521 | rng.Transparency = 0 | |
2522 | rng.TopSurface = 0 | |
2523 | rng.BottomSurface = 0 | |
2524 | rng.CFrame = pos | |
2525 | local rngm = Instance.new("SpecialMesh", rng) | |
2526 | rngm.MeshType = MType | |
2527 | rngm.Scale = scale | |
2528 | local scaler2 = 1 | |
2529 | if type == "Add" then | |
2530 | scaler2 = 1 * value | |
2531 | elseif type == "Divide" then | |
2532 | scaler2 = 1 / value | |
2533 | end | |
2534 | coroutine.resume(coroutine.create(function() | |
2535 | for i = 0, 10 / bonuspeed, 0.1 do | |
2536 | swait() | |
2537 | if type == "Add" then | |
2538 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2539 | elseif type == "Divide" then | |
2540 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2541 | end | |
2542 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2543 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
2544 | end | |
2545 | rng:Destroy() | |
2546 | end)) | |
2547 | end | |
2548 | ||
2549 | function Eviscerate(dude) | |
2550 | if dude.Name ~= char then | |
2551 | local bgf = IT("BodyGyro", dude.Head) | |
2552 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
2553 | local val = IT("BoolValue", dude) | |
2554 | val.Name = "IsHit" | |
2555 | local ds = coroutine.wrap(function() | |
2556 | dude:WaitForChild("Head"):BreakJoints() | |
2557 | wait(0.5) | |
2558 | target = nil | |
2559 | coroutine.resume(coroutine.create(function() | |
2560 | for i, v in pairs(dude:GetChildren()) do | |
2561 | if v:IsA("Accessory") then | |
2562 | v:Destroy() | |
2563 | end | |
2564 | if v:IsA("Humanoid") then | |
2565 | v:Destroy() | |
2566 | end | |
2567 | if v:IsA("CharacterMesh") then | |
2568 | v:Destroy() | |
2569 | end | |
2570 | if v:IsA("Model") then | |
2571 | v:Destroy() | |
2572 | end | |
2573 | if v:IsA("Part") or v:IsA("MeshPart") then | |
2574 | for x, o in pairs(v:GetChildren()) do | |
2575 | if o:IsA("Decal") then | |
2576 | o:Destroy() | |
2577 | end | |
2578 | end | |
2579 | coroutine.resume(coroutine.create(function() | |
2580 | v.Material = "Neon" | |
2581 | v.CanCollide = false | |
2582 | local PartEmmit1 = IT("ParticleEmitter", v) | |
2583 | PartEmmit1.LightEmission = 1 | |
2584 | PartEmmit1.Texture = "rbxassetid://284205403" | |
2585 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
2586 | PartEmmit1.Rate = 150 | |
2587 | PartEmmit1.Lifetime = NumberRange.new(1) | |
2588 | PartEmmit1.Size = NumberSequence.new({ | |
2589 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
2590 | NumberSequenceKeypoint.new(1, 0, 0) | |
2591 | }) | |
2592 | PartEmmit1.Transparency = NumberSequence.new({ | |
2593 | NumberSequenceKeypoint.new(0, 0, 0), | |
2594 | NumberSequenceKeypoint.new(1, 1, 0) | |
2595 | }) | |
2596 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
2597 | PartEmmit1.VelocitySpread = 30000 | |
2598 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
2599 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
2600 | local BodPoss = IT("BodyPosition", v) | |
2601 | BodPoss.P = 3000 | |
2602 | BodPoss.D = 1000 | |
2603 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
2604 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
2605 | v.Color = maincolor.Color | |
2606 | coroutine.resume(coroutine.create(function() | |
2607 | for i = 0, 49 do | |
2608 | swait(1) | |
2609 | v.Transparency = v.Transparency + 0.08 | |
2610 | end | |
2611 | wait(0.5) | |
2612 | PartEmmit1.Enabled = false | |
2613 | wait(3) | |
2614 | v:Destroy() | |
2615 | dude:Destroy() | |
2616 | end)) | |
2617 | end)) | |
2618 | end | |
2619 | end | |
2620 | end)) | |
2621 | end) | |
2622 | ds() | |
2623 | end | |
2624 | end | |
2625 | ||
2626 | function FindNearestHead(Position, Distance, SinglePlayer) | |
2627 | if SinglePlayer then | |
2628 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
2629 | end | |
2630 | local List = {} | |
2631 | for i, v in pairs(workspace:GetChildren()) do | |
2632 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
2633 | table.insert(List, v) | |
2634 | end | |
2635 | end | |
2636 | return List | |
2637 | end | |
2638 | ||
2639 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
2640 | local type = type | |
2641 | local rng = Instance.new("Part", char) | |
2642 | rng.Anchored = true | |
2643 | rng.BrickColor = color | |
2644 | rng.CanCollide = false | |
2645 | rng.FormFactor = 3 | |
2646 | rng.Name = "Ring" | |
2647 | rng.Material = "Neon" | |
2648 | rng.Size = Vector3.new(1, 1, 1) | |
2649 | rng.Transparency = 0 | |
2650 | rng.TopSurface = 0 | |
2651 | rng.BottomSurface = 0 | |
2652 | rng.CFrame = pos | |
2653 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2654 | local rngm = Instance.new("SpecialMesh", rng) | |
2655 | rngm.MeshType = MType | |
2656 | rngm.Scale = Vector3.new(x1, y1, z1) | |
2657 | local scaler2 = 1 | |
2658 | local speeder = FastSpeed | |
2659 | if type == "Add" then | |
2660 | scaler2 = 1 * value | |
2661 | elseif type == "Divide" then | |
2662 | scaler2 = 1 / value | |
2663 | end | |
2664 | coroutine.resume(coroutine.create(function() | |
2665 | for i = 0, 10 / bonuspeed, 0.1 do | |
2666 | swait() | |
2667 | if type == "Add" then | |
2668 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2669 | elseif type == "Divide" then | |
2670 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2671 | end | |
2672 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2673 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2674 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2675 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2676 | end | |
2677 | rng:Destroy() | |
2678 | end)) | |
2679 | end | |
2680 | ||
2681 | function SoulSteal(dude) | |
2682 | if dude.Name ~= char then | |
2683 | local bgf = IT("BodyGyro", dude.Head) | |
2684 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
2685 | local val = IT("BoolValue", dude) | |
2686 | val.Name = "IsHit" | |
2687 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
2688 | local soulst = coroutine.wrap(function() | |
2689 | local soul = Instance.new("Part",dude) | |
2690 | soul.Size = Vector3.new(1,1,1) | |
2691 | soul.CanCollide = false | |
2692 | soul.Anchored = false | |
2693 | soul.Position = torso.Position | |
2694 | soul.Transparency = 1 | |
2695 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
2696 | PartEmmit1.LightEmission = 1 | |
2697 | PartEmmit1.Texture = "rbxassetid://569507414" | |
2698 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
2699 | PartEmmit1.Rate = 250 | |
2700 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
2701 | PartEmmit1.Size = NumberSequence.new({ | |
2702 | NumberSequenceKeypoint.new(0, 1, 0), | |
2703 | NumberSequenceKeypoint.new(1, 0, 0) | |
2704 | }) | |
2705 | PartEmmit1.Transparency = NumberSequence.new({ | |
2706 | NumberSequenceKeypoint.new(0, 0, 0), | |
2707 | NumberSequenceKeypoint.new(1, 1, 0) | |
2708 | }) | |
2709 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
2710 | PartEmmit1.VelocitySpread = 30000 | |
2711 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
2712 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
2713 | local BodPoss = IT("BodyPosition", soul) | |
2714 | BodPoss.P = 3000 | |
2715 | BodPoss.D = 1000 | |
2716 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
2717 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
2718 | wait(1.6) | |
2719 | soul.Touched:connect(function(hit) | |
2720 | if hit.Parent == char then | |
2721 | soul:Destroy() | |
2722 | end | |
2723 | end) | |
2724 | wait(1.2) | |
2725 | while soul do | |
2726 | swait() | |
2727 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
2728 | BodPoss.Position = tors.Position | |
2729 | end | |
2730 | end) | |
2731 | soulst() | |
2732 | end | |
2733 | end | |
2734 | function FaceMouse() | |
2735 | local Cam = workspace.CurrentCamera | |
2736 | return { | |
2737 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
2738 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
2739 | } | |
2740 | end | |
2741 | ------------------------------------------------------- | |
2742 | --End Effect Function-- | |
2743 | ------------------------------------------------------- | |
2744 | function Cso(ID, PARENT, VOLUME, PITCH) | |
2745 | local NSound = nil | |
2746 | coroutine.resume(coroutine.create(function() | |
2747 | NSound = IT("Sound", PARENT) | |
2748 | NSound.Volume = VOLUME | |
2749 | NSound.Pitch = PITCH | |
2750 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
2751 | swait() | |
2752 | NSound:play() | |
2753 | game:GetService("Debris"):AddItem(NSound, 10) | |
2754 | end)) | |
2755 | return NSound | |
2756 | end | |
2757 | function CameraEnshaking(Length, Intensity) | |
2758 | coroutine.resume(coroutine.create(function() | |
2759 | local intensity = 1 * Intensity | |
2760 | local rotM = 0.01 * Intensity | |
2761 | for i = 0, Length, 0.1 do | |
2762 | swait() | |
2763 | intensity = intensity - 0.05 * Intensity / Length | |
2764 | rotM = rotM - 5.0E-4 * Intensity / Length | |
2765 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
2766 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
2767 | end | |
2768 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
2769 | end)) | |
2770 | end | |
2771 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
2772 | local NEWWELD = IT(TYPE) | |
2773 | NEWWELD.Part0 = PART0 | |
2774 | NEWWELD.Part1 = PART1 | |
2775 | NEWWELD.C0 = C0 | |
2776 | NEWWELD.C1 = C1 | |
2777 | NEWWELD.Parent = PARENT | |
2778 | return NEWWELD | |
2779 | end | |
2780 | ||
2781 | function MakeForm(PART,TYPE) | |
2782 | local MSH = nil | |
2783 | if TYPE == "Cyl" then | |
2784 | MSH = IT("CylinderMesh",PART) | |
2785 | elseif TYPE == "Ball" then | |
2786 | MSH = IT("SpecialMesh",PART) | |
2787 | MSH.MeshType = "Sphere" | |
2788 | elseif TYPE == "Wedge" then | |
2789 | MSH = IT("SpecialMesh",PART) | |
2790 | MSH.MeshType = "Wedge" | |
2791 | elseif TYPE == "Block" then | |
2792 | MSH = IT("SpecialMesh",PART) | |
2793 | MSH.MeshType = "Brick" | |
2794 | end | |
2795 | return MSH | |
2796 | end | |
2797 | ||
2798 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
2799 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
2800 | end | |
2801 | ||
2802 | function Sink(position,radius) | |
2803 | for i,v in ipairs(workspace:GetChildren()) do | |
2804 | if v:FindFirstChild("Hit2By"..plr.Name) == nil then | |
2805 | local body = v:GetChildren() | |
2806 | for part = 1, #body do | |
2807 | if(v:FindFirstChild("Hit2By"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then | |
2808 | if(body[part].Position - position).Magnitude < radius then | |
2809 | if v.ClassName == "Model" then | |
2810 | v:FindFirstChildOfClass("Humanoid").Name = "Humanoid" | |
2811 | if v:FindFirstChild("Humanoid") then | |
2812 | local defence = Instance.new("BoolValue",v) | |
2813 | defence.Name = ("Hit2By"..plr.Name) | |
2814 | if v.Humanoid.Health ~= 0 then | |
2815 | local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
2816 | if TORS ~= nil then | |
2817 | local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + Vector3.new(0, -1, 0))).lookVector, 25 * TORS.Size.Y/2, v) | |
2818 | coroutine.resume(coroutine.create(function() | |
2819 | if HITFLOOR2 ~= nil then | |
2820 | TORS.Anchored = true | |
2821 | local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really red", "Hole", Vector3.new(TORS.Size.X*4,0,TORS.Size.X*4)) | |
2822 | Hole2.Color = Color3.new(255,0,0) | |
2823 | local MESH = MakeForm(Hole2,"Block") | |
2824 | MESH.Scale = Vector3.new(0,1,0) | |
2825 | Hole2.CFrame = CF(HITPOS2) | |
2826 | for i = 1, 10 do | |
2827 | swait() | |
2828 | MESH.Scale = MESH.Scale + Vector3.new(0.1,0,0.1) | |
2829 | end | |
2830 | Cso("289556450", v:FindFirstChild("Head"), 10, .8) | |
2831 | Cso("154955269", v:FindFirstChild("Head"), 10, 1) | |
2832 | repeat | |
2833 | swait() | |
2834 | TORS.CFrame = TORS.CFrame * CF(0,-0.1,0) | |
2835 | MESH.Scale = MESH.Scale + Vector3.new(0,1.6,0) | |
2836 | until TORS.Position.Y<position.Y-4 | |
2837 | v:remove() | |
2838 | for i = 1, 10 do | |
2839 | swait() | |
2840 | MESH.Scale = MESH.Scale - Vector3.new(0.1,0,0.1) | |
2841 | end | |
2842 | Hole2:remove() | |
2843 | end | |
2844 | end)) | |
2845 | end | |
2846 | end | |
2847 | end | |
2848 | end | |
2849 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
2850 | end | |
2851 | end | |
2852 | end | |
2853 | end | |
2854 | end | |
2855 | end | |
2856 | function Trail(Part) | |
2857 | local TRAIL = Part:Clone() | |
2858 | TRAIL.CanCollide = false | |
2859 | TRAIL.Anchored = true | |
2860 | TRAIL.Parent = EffectModel | |
2861 | TRAIL.Name = "Trail" | |
2862 | local TRANS = Part.Transparency | |
2863 | coroutine.resume(coroutine.create(function() | |
2864 | for i = 1, 20 do | |
2865 | swait() | |
2866 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
2867 | end | |
2868 | TRAIL:remove() | |
2869 | end)) | |
2870 | end | |
2871 | ------------------------------------------------------- | |
2872 | --End Important Functions-- | |
2873 | ------------------------------------------------------- | |
2874 | ||
2875 | ||
2876 | ------------------------------------------------------- | |
2877 | --Start Customization-- | |
2878 | ------------------------------------------------------- | |
2879 | local Player_Size = 1 | |
2880 | if Player_Size ~= 1 then | |
2881 | root.Size = root.Size * Player_Size | |
2882 | tors.Size = tors.Size * Player_Size | |
2883 | hed.Size = hed.Size * Player_Size | |
2884 | ra.Size = ra.Size * Player_Size | |
2885 | la.Size = la.Size * Player_Size | |
2886 | rl.Size = rl.Size * Player_Size | |
2887 | ll.Size = ll.Size * Player_Size | |
2888 | ---------------------------------------------------------------------------------- | |
2889 | rootj.Parent = root | |
2890 | neck.Parent = tors | |
2891 | RW.Parent = tors | |
2892 | LW.Parent = tors | |
2893 | RH.Parent = tors | |
2894 | LH.Parent = tors | |
2895 | ---------------------------------------------------------------------------------- | |
2896 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
2897 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
2898 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
2899 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
2900 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
2901 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
2902 | ---------------------------------------------------------------------------------- | |
2903 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2904 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2905 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2906 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2907 | --hat.Parent = Character | |
2908 | end | |
2909 | ---------------------------------------------------------------------------------- | |
2910 | local SONG = 1810750535 | |
2911 | local SONG2 = 0 | |
2912 | local Music = Instance.new("Sound",tors) | |
2913 | Music.Volume = 2.5 | |
2914 | Music.Looped = true | |
2915 | Music.Pitch = 1 --Pitcher | |
2916 | ---------------------------------------------------------------------------------- | |
2917 | local equipped = false | |
2918 | local idle = 0 | |
2919 | local change = 1 | |
2920 | local val = 0 | |
2921 | local toim = 0 | |
2922 | local idleanim = 0.4 | |
2923 | local sine = 0 | |
2924 | local Sit = 1 | |
2925 | local VALUE1 = false | |
2926 | local VALUE2 = false | |
2927 | ---------------------------------------------------------------------------------- | |
2928 | hum.WalkSpeed = 26 | |
2929 | hum.JumpPower = 57 | |
2930 | --hum.Animator.Parent = nil | |
2931 | ---------------------------------------------------------------------------------- | |
2932 | function detonate() | |
2933 | Attack = true | |
2934 | Humanoid.JumpPower = 50 | |
2935 | Humanoid.WalkSpeed = 0 | |
2936 | Humanoid.AutoRotate = false | |
2937 | Humanoid.Jump = true | |
2938 | for i = 0, 90, 0.1 do | |
2939 | swait() | |
2940 | PlayAnimationFromTable({ | |
2941 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2942 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2943 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2944 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2945 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2946 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2947 | }, .1, false) | |
2948 | RootPart.Velocity = Vector3.new(0,6,0) | |
2949 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
2950 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, .08) | |
2951 | end | |
2952 | beet.Parent = Character | |
2953 | local x = 1.1 | |
2954 | local y = 20 | |
2955 | CFuncs.Sound.Create("324849898", workspace, 10, .9) | |
2956 | for i = 0, 20, 0.1 do | |
2957 | swait() | |
2958 | PlayAnimationFromTable({ | |
2959 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2960 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2961 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2962 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2963 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2964 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2965 | }, .1, false) | |
2966 | MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1) | |
2967 | y = y + .3 | |
2968 | x = x + .1 | |
2969 | RootPart.Velocity = Vector3.new(0,2,0) | |
2970 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
2971 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03) | |
2972 | end | |
2973 | CFuncs.Sound.Create("665426491", workspace, 10, .9) | |
2974 | for i = 0, 20, 0.1 do | |
2975 | swait() | |
2976 | PlayAnimationFromTable({ | |
2977 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2978 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2979 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2980 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2981 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2982 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2983 | }, .1, false) | |
2984 | MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1) | |
2985 | y = y + .5 | |
2986 | x = x + .3 | |
2987 | RootPart.Velocity = Vector3.new(0,2,0) | |
2988 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
2989 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03) | |
2990 | end | |
2991 | CFuncs.Sound.Create("923073285", workspace, 10, .9) | |
2992 | for i = 0, 20, 0.1 do | |
2993 | swait() | |
2994 | PlayAnimationFromTable({ | |
2995 | CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), | |
2996 | CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2997 | CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2998 | CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2999 | CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3000 | CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
3001 | }, .1, false) | |
3002 | MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1) | |
3003 | y = y + 2 | |
3004 | x = x + 1 | |
3005 | RootPart.Velocity = Vector3.new(0,2,0) | |
3006 | WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1) | |
3007 | Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03) | |
3008 | end | |
3009 | for y,t in pairs(Character:GetChildren()) do | |
3010 | if t:IsA("Part") then | |
3011 | table.insert(Effects, {t,"Disappear",.008}) | |
3012 | t.Material = "Neon" | |
3013 | t.Parent = workspace | |
3014 | t:BreakJoints() | |
3015 | t.BrickColor = BrickColor.new(maincol) | |
3016 | t.CanCollide = true | |
3017 | local GRAVITY_ACCELERATION = 200 | |
3018 | local bodyForce = Instance.new('BodyForce', t) | |
3019 | bodyForce.Name = 'Antigravity' | |
3020 | bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0) | |
3021 | t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1)) | |
3022 | local rl = Create("BodyAngularVelocity"){ | |
3023 | P = 500, | |
3024 | maxTorque = Vector3.new(5, 5, 5), | |
3025 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
3026 | Parent = t,} | |
3027 | game:GetService("Debris"):AddItem(t, 3) | |
3028 | for a,b in pairs(t:GetChildren()) do | |
3029 | if b:IsA("Decal") then | |
3030 | b:Destroy() | |
3031 | ||
3032 | end | |
3033 | end | |
3034 | end | |
3035 | end | |
3036 | end | |
3037 | ||
3038 | ---------------------------------------------------------------------------------- | |
3039 | WTF = Instance.new("Sound", tors) | |
3040 | WTF.SoundId = "http://www.roblox.com/asset/?id=135017578" | |
3041 | WTF.Volume = 10 | |
3042 | WTF.Pitch = 1 | |
3043 | WTF.Looped = false | |
3044 | WTF.TimePosition = 0 | |
3045 | ||
3046 | ---------------------------------------------------------------------------------- | |
3047 | local naeeym2 = Instance.new("BillboardGui",char) | |
3048 | naeeym2.AlwaysOnTop = true | |
3049 | naeeym2.Size = UDim2.new(5,35,2,35) | |
3050 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
3051 | naeeym2.Adornee = hed | |
3052 | naeeym2.Name = "Name" | |
3053 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
3054 | tecks2.BackgroundTransparency = 1 | |
3055 | tecks2.TextScaled = true | |
3056 | tecks2.BorderSizePixel = 0 | |
3057 | tecks2.Text = "Black - The Rejected God" | |
3058 | tecks2.Font = "Fantasy" | |
3059 | tecks2.TextSize = 30 | |
3060 | tecks2.TextTransparency = 0 | |
3061 | tecks2.TextStrokeTransparency = 0 | |
3062 | tecks2.TextColor3 = Color3.new(255,0,0) | |
3063 | tecks2.TextStrokeColor3 = Color3.new(255, 0, 0) | |
3064 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
3065 | tecks2.Parent = naeeym2 | |
3066 | ---------------------------------------------------------------------------------- | |
3067 | local Hole = CreatePart(3, EffectModel, "Neon", 0, 0, "Really red", "Hole", Vector3.new(15,0,15)) | |
3068 | local MESH = MakeForm(Hole,"Cyl") | |
3069 | local ROBLOXIDLEANIMATION = IT("Animation") | |
3070 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
3071 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
3072 | local ANIMATOR = hum.Animator | |
3073 | local ANIMATE = char.Animate | |
3074 | ------------------------------------------------------- | |
3075 | --End Customization-- | |
3076 | ------------------------------------------------------- | |
3077 | ||
3078 | ||
3079 | ------------------------------------------------------- | |
3080 | --Start Attacks N Stuff-- | |
3081 | ------------------------------------------------------- | |
3082 | function Intro() | |
3083 | coroutine.resume(coroutine.create(function() | |
3084 | attack = true | |
3085 | hum.WalkSpeed = 0 | |
3086 | root.Anchored = true | |
3087 | tecks2.TextTransparency = 1 | |
3088 | tecks2.TextStrokeTransparency = 1 | |
3089 | for i = 0, 4, 0.1 do | |
3090 | swait() | |
3091 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
3092 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
3093 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
3094 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
3095 | RW.C0 = clerp(RW.C0, CF(.4* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2) | |
3096 | LW.C0 = clerp(LW.C0, CF(-.4* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.2) | |
3097 | end | |
3098 | for i = 0, 4, 0.1 do | |
3099 | swait() | |
3100 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -10 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
3101 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
3102 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
3103 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2) | |
3104 | RW.C0 = clerp(RW.C0, CF(.4* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2) | |
3105 | LW.C0 = clerp(LW.C0, CF(-.4* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.2) | |
3106 | end | |
3107 | tecks2.TextTransparency = 0 | |
3108 | tecks2.TextStrokeTransparency = 0 | |
3109 | VALUE1 = true | |
3110 | local part = CreatePart(3, EffectModel, "Neon", 0, 0, "Bright red", "Eye", Vector3.new(0.2,0.3,0.1),false) | |
3111 | local weld = CreateWeldOrSnapOrMotor("Weld", part, hed, part, CF(0.16,0.25,-0.5) * angles(Rad(0), Rad(0), Rad(-10)), CF(0, 0, 0)) | |
3112 | MakeForm(part,"Ball") | |
3113 | local part = CreatePart(3, EffectModel, "Neon", 0, 0, "Bright red", "Eye", Vector3.new(0.2,0.3,0.1),false) | |
3114 | local weld = CreateWeldOrSnapOrMotor("Weld", part, hed, part, CF(-0.16,0.25,-0.5) * angles(Rad(0), Rad(0), Rad(10)), CF(0, 0, 0)) | |
3115 | MakeForm(part,"Ball") | |
3116 | swait(15) | |
3117 | Cso("159882635", hed, 10, 0.5) | |
3118 | for i = 0, 6, 0.1 do | |
3119 | swait() | |
3120 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.05) | |
3121 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
3122 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
3123 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
3124 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(-.6), Rad(13)), 0.05) | |
3125 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(-.6), Rad(-13)), 0.05) | |
3126 | end | |
3127 | root.Anchored = false | |
3128 | attack = false | |
3129 | hum.WalkSpeed = 26 | |
3130 | end)) | |
3131 | end | |
3132 | function AbyssalGate() | |
3133 | coroutine.resume(coroutine.create(function() | |
3134 | attack = true | |
3135 | for i = 0, 6, 0.1 do | |
3136 | swait() | |
3137 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
3138 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
3139 | RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
3140 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
3141 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05) | |
3142 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05) | |
3143 | end | |
3144 | Cso("1075001850", root, 10, 3) | |
3145 | for i = 1, 350 do | |
3146 | swait() | |
3147 | Hole.Size = Hole.Size + Vector3.new(5,0,5) | |
3148 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
3149 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
3150 | RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
3151 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
3152 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05) | |
3153 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05) | |
3154 | end | |
3155 | swait() | |
3156 | for i = 1, 350 do | |
3157 | swait() | |
3158 | Hole.Size = Hole.Size - Vector3.new(5,0,5) | |
3159 | Trail(Hole) | |
3160 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
3161 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
3162 | RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
3163 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
3164 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05) | |
3165 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05) | |
3166 | end | |
3167 | attack = false | |
3168 | end)) | |
3169 | end | |
3170 | function SinkingWarp() | |
3171 | attack = true | |
3172 | hum.WalkSpeed = 0 | |
3173 | root.Anchored = true | |
3174 | for i = 0, 6, 0.1 do | |
3175 | swait() | |
3176 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(0)), 0.05) | |
3177 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
3178 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-25)), 0.05) | |
3179 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(76)), 0.05) | |
3180 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(-.6), Rad(13)), 0.05) | |
3181 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(-.6), Rad(-13)), 0.05) | |
3182 | end | |
3183 | tecks2.TextTransparency = 1 | |
3184 | tecks2.TextStrokeTransparency = 1 | |
3185 | for i = 0, 2, 0.1 do | |
3186 | swait() | |
3187 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -15 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(0)), 0.1) | |
3188 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
3189 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-25)), 0.1) | |
3190 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(76)), 0.1) | |
3191 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(-.6), Rad(13)), 0.1) | |
3192 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(-.6), Rad(-13)), 0.1) | |
3193 | end | |
3194 | for i = 1, 50 do | |
3195 | swait() | |
3196 | Trail(Hole) | |
3197 | MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02) | |
3198 | end | |
3199 | local ORIGINPOS = root.Position | |
3200 | root.CFrame = CF(Vector3.new(mouse.Hit.p.X,root.Position.Y,mouse.Hit.p.Z),ORIGINPOS) | |
3201 | Cso("154955269", Hole, 10, .7) | |
3202 | for i = 1, 50 do | |
3203 | swait() | |
3204 | MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02) | |
3205 | end | |
3206 | tecks2.TextTransparency = 0 | |
3207 | tecks2.TextStrokeTransparency = 0 | |
3208 | for i = 0, 6, 0.1 do | |
3209 | swait() | |
3210 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.05) | |
3211 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
3212 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
3213 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
3214 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(-.6), Rad(13)), 0.05) | |
3215 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(-.6), Rad(-13)), 0.05) | |
3216 | end | |
3217 | attack = false | |
3218 | root.Anchored = false | |
3219 | hum.WalkSpeed = 26 | |
3220 | end | |
3221 | function wutdefaq() | |
3222 | attack = true | |
3223 | WTF:Play() | |
3224 | repeat | |
3225 | swait() | |
3226 | WTF.Parent = tors | |
3227 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
3228 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
3229 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
3230 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
3231 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
3232 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
3233 | until WTF.Playing == false | |
3234 | attack = false | |
3235 | end | |
3236 | function AnnoyingSink() | |
3237 | coroutine.resume(coroutine.create(function() | |
3238 | attack = true | |
3239 | for i = 0, 6, 0.1 do | |
3240 | swait() | |
3241 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
3242 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05) | |
3243 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05) | |
3244 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
3245 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2) | |
3246 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05) | |
3247 | end | |
3248 | local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really red", "Hole", Vector3.new(15,0,15)) | |
3249 | Hole2.Color = Color3.new(255,0,0) | |
3250 | local MESH = MakeForm(Hole2,"Cyl") | |
3251 | MESH.Scale = Vector3.new(0,1,0) | |
3252 | Hole2.CFrame = CF(mouse.Hit.p) | |
3253 | Cso("154955269", Hole2, 10, .7) | |
3254 | for i = 0, 3, 0.1 do | |
3255 | swait() | |
3256 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
3257 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05) | |
3258 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05) | |
3259 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
3260 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2) | |
3261 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05) | |
3262 | end | |
3263 | attack = false | |
3264 | for i = 1, 50 do | |
3265 | swait() | |
3266 | MESH.Scale = MESH.Scale + Vector3.new(1,0,1) | |
3267 | end | |
3268 | for i = 1, 200 do | |
3269 | swait() | |
3270 | Sink(Hole2.Position,Hole2.Size.X/1) | |
3271 | end | |
3272 | swait(100) | |
3273 | for i = 1, 50 do | |
3274 | swait() | |
3275 | Trail(Hole2) | |
3276 | MESH.Scale = MESH.Scale - Vector3.new(1,0,1) | |
3277 | end | |
3278 | Hole2:remove() | |
3279 | end)) | |
3280 | end | |
3281 | ------------------------------------------------------- | |
3282 | --End Attacks N Stuff-- | |
3283 | ------------------------------------------------------- | |
3284 | mouse.KeyDown:connect(function(key) | |
3285 | if attack == false then | |
3286 | if key == 'c' then | |
3287 | AbyssalGate() | |
3288 | elseif key == 'z' then | |
3289 | SinkingWarp() | |
3290 | elseif key == 'b' then | |
3291 | AnnoyingSink() | |
3292 | elseif key == 't' then | |
3293 | wutdefaq() | |
3294 | elseif key == 'm' then | |
3295 | insanitymode() | |
3296 | end | |
3297 | end | |
3298 | end) | |
3299 | ||
3300 | ||
3301 | ||
3302 | ||
3303 | ||
3304 | ||
3305 | ||
3306 | ||
3307 | ------------------------------------------------------- | |
3308 | --Start Animations-- | |
3309 | ------------------------------------------------------- | |
3310 | print("By Makhail07") | |
3311 | Intro() | |
3312 | while true do | |
3313 | swait() | |
3314 | ANIMATE.Parent = nil | |
3315 | local IDLEANIMATION = hum:LoadAnimation(ROBLOXIDLEANIMATION) | |
3316 | IDLEANIMATION:Play() | |
3317 | sine = sine + change | |
3318 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
3319 | local velderp = root.Velocity.y | |
3320 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 25 * Player_Size, char) | |
3321 | if equipped == true or equipped == false then | |
3322 | if attack == false then | |
3323 | idle = idle + 1 | |
3324 | else | |
3325 | idle = 0 | |
3326 | end | |
3327 | if 1 < root.Velocity.y and hitfloor == nil then | |
3328 | Anim = "Jump" | |
3329 | if attack == false then | |
3330 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
3331 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
3332 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3333 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3334 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
3335 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
3336 | end | |
3337 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
3338 | Anim = "Fall" | |
3339 | if attack == false then | |
3340 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
3341 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
3342 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
3343 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
3344 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
3345 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
3346 | end | |
3347 | elseif torvel < 1 and hitfloor ~= nil then | |
3348 | Anim = "Idle" | |
3349 | change = 1 | |
3350 | if attack == false then | |
3351 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
3352 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05) | |
3353 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1) | |
3354 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1) | |
3355 | RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1) | |
3356 | LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1) | |
3357 | end | |
3358 | elseif (tors.Velocity).magnitude < 200 and hitfloor ~= nil then | |
3359 | Anim = "Walk" | |
3360 | change = 1 | |
3361 | if attack == false then | |
3362 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
3363 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1) | |
3364 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1) | |
3365 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1) | |
3366 | RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1) | |
3367 | LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1) | |
3368 | end | |
3369 | end | |
3370 | end | |
3371 | if hitfloor ~= nil then | |
3372 | Hole.CFrame = CF(posfloor) | |
3373 | end | |
3374 | Sink(Hole.Position, Hole.Size.X/5*MESH.Scale.X) | |
3375 | Hole.Color = Color3.new(255,0,0) | |
3376 | if VALUE1 == true then | |
3377 | --hum.HipHeight = 2 | |
3378 | q = char:GetChildren() | |
3379 | for u = 1, #q do | |
3380 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
3381 | q[u]:remove() | |
3382 | elseif q[u].ClassName == "Shirt" then | |
3383 | q[u]:Destroy() | |
3384 | elseif q[u].ClassName == "Pants" then | |
3385 | q[u]:Destroy() | |
3386 | elseif q[u].ClassName == "CharacterMesh" then | |
3387 | q[u]:remove() | |
3388 | elseif q[u].ClassName == "ShirtGraphic" then | |
3389 | q[u]:remove() | |
3390 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
3391 | q[u].Color = Color3.new(255,0,0) | |
3392 | q[u].Material = "Neon" | |
3393 | end | |
3394 | end | |
3395 | if hed:FindFirstChild("Mesh") then | |
3396 | local mesh = hed.Mesh | |
3397 | if mesh.ClassName == "SpecialMesh" then | |
3398 | mesh:remove() | |
3399 | local m = IT("BlockMesh",hed) | |
3400 | m.Scale = Vector3.new(0.5,1,1) | |
3401 | end | |
3402 | end | |
3403 | if hed:FindFirstChild("face") then | |
3404 | hed.face:remove() | |
3405 | end | |
3406 | end | |
3407 | Music.SoundId = "rbxassetid://"..SONG | |
3408 | Music.Looped = true | |
3409 | Music.Pitch = 1 | |
3410 | Music.Volume = 5 | |
3411 | Music.Parent = char | |
3412 | Music:Resume() | |
3413 | if 0 < #Effects then | |
3414 | for e = 1, #Effects do | |
3415 | if Effects[e] ~= nil then | |
3416 | local Thing = Effects[e] | |
3417 | if Thing ~= nil then | |
3418 | local Part = Thing[1] | |
3419 | local Mode = Thing[2] | |
3420 | local Delay = Thing[3] | |
3421 | local IncX = Thing[4] | |
3422 | local IncY = Thing[5] | |
3423 | local IncZ = Thing[6] | |
3424 | if 1 >= Thing[1].Transparency then | |
3425 | if Thing[2] == "Block1" then | |
3426 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3427 | local Mesh = Thing[1].Mesh | |
3428 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3429 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3430 | elseif Thing[2] == "Block2" then | |
3431 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
3432 | local Mesh = Thing[7] | |
3433 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3434 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3435 | elseif Thing[2] == "Block3" then | |
3436 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
3437 | local Mesh = Thing[7] | |
3438 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3439 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3440 | elseif Thing[2] == "Cylinder" then | |
3441 | local Mesh = Thing[1].Mesh | |
3442 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3443 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3444 | elseif Thing[2] == "Blood" then | |
3445 | local Mesh = Thing[7] | |
3446 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
3447 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
3448 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3449 | elseif Thing[2] == "Elec" then | |
3450 | local Mesh = Thing[1].Mesh | |
3451 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
3452 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3453 | elseif Thing[2] == "Disappear" then | |
3454 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3455 | elseif Thing[2] == "Shatter" then | |
3456 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3457 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
3458 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
3459 | Thing[6] = Thing[6] + Thing[5] | |
3460 | end | |
3461 | else | |
3462 | Part.Parent = nil | |
3463 | table.remove(Effects, e) | |
3464 | end | |
3465 | end | |
3466 | end | |
3467 | end | |
3468 | end | |
3469 | end | |
3470 | ------------------------------------------------------- | |
3471 | --End Animations And Script-- | |
3472 | ------------------------------------------------------- |