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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7-
Player = game:GetService("Players").LocalPlayer
7+
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13-
Mouse = Player:GetMouse()
13+
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
88
--//====================================================\\--
89
--||			   CREATED BY SHACKLUSTER
90
--\\====================================================//--
91
92
wait(0.2)
93
94
Player = owner
95
PlayerGui = Player.PlayerGui
96
Cam = workspace.CurrentCamera
97
Backpack = Player.Backpack
98
Character = Player.Character
99
Humanoid = Character.Humanoid
100
RootPart = Character["HumanoidRootPart"]
101
Torso = Character["Torso"]
102
Head = Character["Head"]
103
RightArm = Character["Right Arm"]
104
LeftArm = Character["Left Arm"]
105
RightLeg = Character["Right Leg"]
106
LeftLeg = Character["Left Leg"]
107
RootJoint = RootPart["RootJoint"]
108
Neck = Torso["Neck"]
109
RightShoulder = Torso["Right Shoulder"]
110
LeftShoulder = Torso["Left Shoulder"]
111
RightHip = Torso["Right Hip"]
112
LeftHip = Torso["Left Hip"]
113
local sick = Instance.new("Sound",Character)
114
sick.SoundId = "rbxassetid://1494340971"
115
sick.Looped = true
116
sick.Pitch = 1
117
sick.Volume = 1
118
sick:Play()
119
120
IT = Instance.new
121
CF = CFrame.new
122
VT = Vector3.new
123
RAD = math.rad
124
C3 = Color3.new
125
UD2 = UDim2.new
126
BRICKC = BrickColor.new
127
ANGLES = CFrame.Angles
128
EULER = CFrame.fromEulerAnglesXYZ
129
COS = math.cos
130
ACOS = math.acos
131
SIN = math.sin
132
ASIN = math.asin
133
ABS = math.abs
134
MRANDOM = math.random
135
FLOOR = math.floor
136
137
--//=================================\\
138
--|| 	      USEFUL VALUES
139
--\\=================================//
140
141
Animation_Speed = 3
142
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
143
local Speed = 25
144
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
145
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
146
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
147
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
148
local DAMAGEMULTIPLIER = 1
149
local ANIM = "Idle"
150
local ATTACK = false
151
local EQUIPPED = false
152
local HOLD = false
153
local COMBO = 1
154
local Rooted = false
155
local SINE = 0
156
local KEYHOLD = false
157
local CHANGE = 2 / Animation_Speed
158
local WALKINGANIM = false
159
local VALUE1 = false
160
local VALUE2 = false
161
local ROBLOXIDLEANIMATION = IT("Animation")
162
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
163
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
164
--ROBLOXIDLEANIMATION.Parent = Humanoid
165
local WEAPONGUI = IT("ScreenGui", PlayerGui)
166
WEAPONGUI.Name = "Weapon GUI"
167
local Effects = IT("Folder", Character)
168
Effects.Name = "Effects"
169
local ANIMATOR = Humanoid.Animator
170
local ANIMATE = Character.Animate
171
local UNANCHOR = true
172
local PLAYMAINANIM = true
173
local BOLTSOUNDS = {168586621,168586586,178452241}
174
175
--//=================================\\
176
--\\=================================//
177
178
179
--//=================================\\
180
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
181
--\\=================================//
182
183
ArtificialHB = Instance.new("BindableEvent", script)
184
ArtificialHB.Name = "ArtificialHB"
185
186
script:WaitForChild("ArtificialHB")
187
188
frame = Frame_Speed
189
tf = 0
190
allowframeloss = false
191
tossremainder = false
192
lastframe = tick()
193
script.ArtificialHB:Fire()
194
195
game:GetService("RunService").Heartbeat:connect(function(s, p)
196
	tf = tf + s
197
	if tf >= frame then
198
		if allowframeloss then
199
			script.ArtificialHB:Fire()
200
			lastframe = tick()
201
		else
202
			for i = 1, math.floor(tf / frame) do
203
				script.ArtificialHB:Fire()
204
			end
205
		lastframe = tick()
206
		end
207
		if tossremainder then
208
			tf = 0
209
		else
210
			tf = tf - frame * math.floor(tf / frame)
211
		end
212
	end
213
end)
214
215
--//=================================\\
216
--\\=================================//
217
218
--//=================================\\
219
--|| 	      SOME FUNCTIONS
220
--\\=================================//
221
222
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
223
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
224
end
225
226
function PositiveAngle(NUMBER)
227
	if NUMBER >= 0 then
228
		NUMBER = 0
229
	end
230
	return NUMBER
231
end
232
233
function NegativeAngle(NUMBER)
234
	if NUMBER <= 0 then
235
		NUMBER = 0
236
	end
237
	return NUMBER
238
end
239
240
function Swait(NUMBER)
241
	if NUMBER == 0 or NUMBER == nil then
242
		ArtificialHB.Event:wait()
243
	else
244
		for i = 1, NUMBER do
245
			ArtificialHB.Event:wait()
246
		end
247
	end
248
end
249
250
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
251
	local NEWMESH = IT(MESH)
252
	if MESH == "SpecialMesh" then
253
		NEWMESH.MeshType = MESHTYPE
254
		if MESHID ~= "nil" and MESHID ~= "" then
255
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
256
		end
257
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
258
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
259
		end
260
	end
261
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
262
	NEWMESH.Scale = SCALE
263
	NEWMESH.Parent = PARENT
264
	return NEWMESH
265
end
266
267
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
268
	local NEWPART = IT("Part")
269
	NEWPART.formFactor = FORMFACTOR
270
	NEWPART.Reflectance = REFLECTANCE
271
	NEWPART.Transparency = TRANSPARENCY
272
	NEWPART.CanCollide = false
273
	NEWPART.Locked = true
274
	NEWPART.Anchored = true
275
	if ANCHOR == false then
276
		NEWPART.Anchored = false
277
	end
278
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
279
	NEWPART.Name = NAME
280
	NEWPART.Size = SIZE
281
	NEWPART.Position = Torso.Position
282
	NEWPART.Material = MATERIAL
283
	NEWPART:BreakJoints()
284
	NEWPART.Parent = PARENT
285
	return NEWPART
286
end
287
288
	local function weldBetween(a, b)
289
	    local weldd = Instance.new("ManualWeld")
290
	    weldd.Part0 = a
291
	    weldd.Part1 = b
292
	    weldd.C0 = CFrame.new()
293
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
294
	    weldd.Parent = a
295
	    return weldd
296
	end
297
298
299
function QuaternionFromCFrame(cf)
300
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
301
	local trace = m00 + m11 + m22
302
	if trace > 0 then 
303
		local s = math.sqrt(1 + trace)
304
		local recip = 0.5 / s
305
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
306
	else
307
		local i = 0
308
		if m11 > m00 then
309
			i = 1
310
		end
311
		if m22 > (i == 0 and m00 or m11) then
312
			i = 2
313
		end
314
		if i == 0 then
315
			local s = math.sqrt(m00 - m11 - m22 + 1)
316
			local recip = 0.5 / s
317
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
318
		elseif i == 1 then
319
			local s = math.sqrt(m11 - m22 - m00 + 1)
320
			local recip = 0.5 / s
321
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
322
		elseif i == 2 then
323
			local s = math.sqrt(m22 - m00 - m11 + 1)
324
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
325
		end
326
	end
327
end
328
 
329
function QuaternionToCFrame(px, py, pz, x, y, z, w)
330
	local xs, ys, zs = x + x, y + y, z + z
331
	local wx, wy, wz = w * xs, w * ys, w * zs
332
	local xx = x * xs
333
	local xy = x * ys
334
	local xz = x * zs
335
	local yy = y * ys
336
	local yz = y * zs
337
	local zz = z * zs
338
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
339
end
340
 
341
function QuaternionSlerp(a, b, t)
342
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
343
	local startInterp, finishInterp;
344
	if cosTheta >= 0.0001 then
345
		if (1 - cosTheta) > 0.0001 then
346
			local theta = ACOS(cosTheta)
347
			local invSinTheta = 1 / SIN(theta)
348
			startInterp = SIN((1 - t) * theta) * invSinTheta
349
			finishInterp = SIN(t * theta) * invSinTheta
350
		else
351
			startInterp = 1 - t
352
			finishInterp = t
353
		end
354
	else
355
		if (1 + cosTheta) > 0.0001 then
356
			local theta = ACOS(-cosTheta)
357
			local invSinTheta = 1 / SIN(theta)
358
			startInterp = SIN((t - 1) * theta) * invSinTheta
359
			finishInterp = SIN(t * theta) * invSinTheta
360
		else
361
			startInterp = t - 1
362
			finishInterp = t
363
		end
364
	end
365
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
366
end
367
368
function Clerp(a, b, t)
369
	local qa = {QuaternionFromCFrame(a)}
370
	local qb = {QuaternionFromCFrame(b)}
371
	local ax, ay, az = a.x, a.y, a.z
372
	local bx, by, bz = b.x, b.y, b.z
373
	local _t = 1 - t
374
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
375
end
376
377
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
378
	local frame = IT("Frame")
379
	frame.BackgroundTransparency = TRANSPARENCY
380
	frame.BorderSizePixel = BORDERSIZEPIXEL
381
	frame.Position = POSITION
382
	frame.Size = SIZE
383
	frame.BackgroundColor3 = COLOR
384
	frame.BorderColor3 = BORDERCOLOR
385
	frame.Name = NAME
386
	frame.Parent = PARENT
387
	return frame
388
end
389
390
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
391
	local label = IT("TextLabel")
392
	label.BackgroundTransparency = 1
393
	label.Size = UD2(1, 0, 1, 0)
394
	label.Position = UD2(0, 0, 0, 0)
395
	label.TextColor3 = TEXTCOLOR
396
	label.TextStrokeTransparency = STROKETRANSPARENCY
397
	label.TextTransparency = TRANSPARENCY
398
	label.FontSize = TEXTFONTSIZE
399
	label.Font = TEXTFONT
400
	label.BorderSizePixel = BORDERSIZEPIXEL
401
	label.TextScaled = false
402
	label.Text = TEXT
403
	label.Name = NAME
404
	label.Parent = PARENT
405
	return label
406
end
407
408
function NoOutlines(PART)
409
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
410
end
411
412
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
413
	local NEWWELD = IT(TYPE)
414
	NEWWELD.Part0 = PART0
415
	NEWWELD.Part1 = PART1
416
	NEWWELD.C0 = C0
417
	NEWWELD.C1 = C1
418
	NEWWELD.Parent = PARENT
419
	return NEWWELD
420
end
421
422
local S = IT("Sound")
423
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
424
	local NEWSOUND = nil
425
	coroutine.resume(coroutine.create(function()
426
		NEWSOUND = S:Clone()
427
		NEWSOUND.Parent = PARENT
428
		NEWSOUND.Volume = VOLUME
429
		NEWSOUND.Pitch = PITCH
430
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
431
		NEWSOUND:play()
432
		if DOESLOOP == true then
433
			NEWSOUND.Looped = true
434
		else
435
			repeat wait(1) until NEWSOUND.Playing == false
436
			NEWSOUND:remove()
437
		end
438
	end))
439
	return NEWSOUND
440
end
441
442
local EyeSizes={
443
	NumberSequenceKeypoint.new(0,2,0),
444
	NumberSequenceKeypoint.new(1,0,0)
445
}
446
local EyeTrans={
447
	NumberSequenceKeypoint.new(0,0.5,0),
448
	NumberSequenceKeypoint.new(1,1,0)
449
}
450
local PE=Instance.new("ParticleEmitter",nil)
451
PE.LightEmission=.8
452
PE.Color = ColorSequence.new(BRICKC("Alder").Color,BRICKC("Lavender").Color)
453
PE.Size=NumberSequence.new(EyeSizes)
454
PE.Transparency=NumberSequence.new(EyeTrans)
455
PE.Lifetime=NumberRange.new(0.35,1)
456
PE.Rotation=NumberRange.new(0,360)
457
PE.Rate=100
458
PE.VelocitySpread = 10000
459
PE.Acceleration = Vector3.new(0,85,0)
460
PE.Drag = 5
461
PE.Speed = NumberRange.new(0.1,5)
462
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
463
PE.ZOffset = 0.5
464
PE.Name = "PE"
465
PE.Enabled = false
466
467
function Fire(art)
468
	local PARTICLES = PE:Clone()
469
	PARTICLES.Parent = art
470
	PARTICLES.Enabled = true
471
	return PARTICLES
472
end
473
474
function CFrameFromTopBack(at, top, back)
475
	local right = top:Cross(back)
476
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
477
end
478
479
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
480
function WACKYEFFECT(Table)
481
	local TYPE = (Table.EffectType or "Sphere")
482
	local SIZE = (Table.Size or VT(1,1,1))
483
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
484
	local TRANSPARENCY = (Table.Transparency or 0)
485
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
486
	local CFRAME = (Table.CFrame or Torso.CFrame)
487
	local MOVEDIRECTION = (Table.MoveToPos or nil)
488
	local ROTATION1 = (Table.RotationX or 0)
489
	local ROTATION2 = (Table.RotationY or 0)
490
	local ROTATION3 = (Table.RotationZ or 0)
491
	local MATERIAL = (Table.Material or "Neon")
492
	local COLOR = (Table.Color or C3(1,1,1))
493
	local TIME = (Table.Time or 45)
494
	local SOUNDID = (Table.SoundID or nil)
495
	local SOUNDPITCH = (Table.SoundPitch or nil)
496
	local SOUNDVOLUME = (Table.SoundVolume or nil)
497
	coroutine.resume(coroutine.create(function()
498
		local PLAYSSOUND = false
499
		local SOUND = nil
500
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
501
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
502
			PLAYSSOUND = true
503
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
504
		end
505
		EFFECT.Color = COLOR
506
		local MSH = nil
507
		if TYPE == "Sphere" then
508
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
509
		elseif TYPE == "Block" or TYPE == "Box" then
510
			MSH = IT("BlockMesh",EFFECT)
511
			MSH.Scale = SIZE
512
		elseif TYPE == "Wave" then
513
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
514
		elseif TYPE == "Ring" then
515
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
516
		elseif TYPE == "Slash" then
517
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
518
		elseif TYPE == "Round Slash" then
519
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
520
		elseif TYPE == "Swirl" then
521
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
522
		elseif TYPE == "Skull" then
523
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
524
		elseif TYPE == "Crystal" then
525
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
526
		end
527
		if MSH ~= nil then
528
			local MOVESPEED = nil
529
			if MOVEDIRECTION ~= nil then
530
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
531
			end
532
			local GROWTH = SIZE - ENDSIZE
533
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
534
			if TYPE == "Block" then
535
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
536
			else
537
				EFFECT.CFrame = CFRAME
538
			end
539
			for LOOP = 1, TIME+1 do
540
				Swait()
541
				MSH.Scale = MSH.Scale - GROWTH/TIME
542
				if TYPE == "Wave" then
543
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
544
				end
545
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
546
				if TYPE == "Block" then
547
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
548
				else
549
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
550
				end
551
				if MOVEDIRECTION ~= nil then
552
					local ORI = EFFECT.Orientation
553
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
554
					EFFECT.Orientation = ORI
555
				end
556
			end
557
			if PLAYSSOUND == false then
558
				EFFECT:remove()
559
			else
560
				repeat wait(1) until SOUND.Playing == false
561
				EFFECT:remove()
562
			end
563
		else
564
			if PLAYSSOUND == false then
565
				EFFECT:remove()
566
			else
567
				repeat Swait() until SOUND.Playing == false
568
				EFFECT:remove()
569
			end
570
		end
571
	end))
572
end
573
574
function MakeForm(PART,TYPE)
575
	if TYPE == "Cyl" then
576
		local MSH = IT("CylinderMesh",PART)
577
	elseif TYPE == "Ball" then
578
		local MSH = IT("SpecialMesh",PART)
579
		MSH.MeshType = "Sphere"
580
	elseif TYPE == "Wedge" then
581
		local MSH = IT("SpecialMesh",PART)
582
		MSH.MeshType = "Wedge"
583
	end
584
end
585
586
Debris = game:GetService("Debris")
587
588
function CastProperRay(StartPos, EndPos, Distance, Ignore)
589
	local DIRECTION = CF(StartPos,EndPos).lookVector
590
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
591
end
592
593
local HATWELD = nil
594
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
595
	PLAYMAINANIM = false
596
	if WhichPose == "Cast1" then
597
		for i=0, Time, 0.1 / Animation_Speed do
598
			Swait()
599
			if Magic == true then
600
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
601
			end
602
			if Gyro ~= nil and Gyro ~= false then
603
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
604
			end
605
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
606
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
607
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
608
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
609
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
610
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
611
		end
612
	elseif WhichPose == "Cast2" then
613
		for i=0, Time, 0.1 / Animation_Speed do
614
			Swait()
615
			if Magic == true then
616
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
617
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
618
			end
619
			if Gyro ~= nil and Gyro ~= false then
620
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
621
			end
622
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
623
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
624
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
625
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
626
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
627
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
628
		end
629
	elseif WhichPose == "RightArmUp" then
630
		for i=0, Time, 0.1 / Animation_Speed do
631
			Swait()
632
			if Magic == true then
633
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
634
			end
635
			if Gyro ~= nil and Gyro ~= false then
636
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
637
			end
638
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
639
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
640
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
641
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
642
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
643
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
644
		end
645
	elseif WhichPose == "Taunt" then
646
		for i=0, Time, 0.1 / Animation_Speed do
647
			Swait()
648
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
649
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
650
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
651
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
652
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
653
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
654
		end
655
		HATWELD.Part0 = RightArm
656
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
657
		CreateSound(221057812,Torso,10,1,false)
658
		for i=0, Time*2, 0.1 / Animation_Speed do
659
			Swait()
660
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
661
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
662
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
663
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
664
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
665
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
666
		end
667
		for i=0, Time, 0.1 / Animation_Speed do
668
			Swait()
669
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
670
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
671
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
672
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
673
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
674
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
675
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
676
		end
677
		HATWELD.Part0 = Head
678
		HATWELD.C0 = CF(0,0.35,0)
679
	elseif WhichPose == "Prepare key" then
680
		for i=0, Time, 0.1 / Animation_Speed do
681
			Swait()
682
			if Gyro ~= nil and Gyro ~= false then
683
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
684
			end
685
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
686
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
687
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
688
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
689
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
690
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
691
		end
692
	elseif WhichPose == "Turn key" then
693
		for i=0, Time, 0.1 / Animation_Speed do
694
			Swait()
695
			if Gyro ~= nil and Gyro ~= false then
696
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
697
			end
698
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
699
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
700
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
701
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
702
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
703
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
704
		end
705
	end
706
	PLAYMAINANIM = true
707
end
708
709
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
710
function Lightning(Table)
711
	local Color = Table.Color or C3(1,1,1)
712
	local StartPos = Table.Start or Torso.Position
713
	local EndPos = Table.End or Mouse.Hit.p
714
	local SegmentLength = Table.SegmentL or 2
715
	local Thickness = Table.Thickness or 0.1
716
	local Dissapear = Table.DoesFade or false
717
	local Parent = Table.Ignore or Character
718
	local MaxDist = Table.MaxDist or 400
719
	local Branches = Table.Branches or false
720
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
721
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
722
	local LIGHTNINGMODEL = IT("Model",Effects)
723
	LIGHTNINGMODEL.Name = "Lightning"
724
	local LastBolt = nil
725
	for E = 1, DISTANCE do
726
		local ExtraSize = (DISTANCE-E)/15
727
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
728
		PART.Color = Color
729
		MakeForm(PART,"Cyl")
730
		if LastBolt == nil then
731
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
732
		else
733
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
734
		end
735
		LastBolt = PART
736
		if Branches == true then
737
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
738
			if CHOICE == 1 then
739
				local LASTBRANCH = nil
740
				for i = 1, MRANDOM(2,5) do
741
					local ExtraSize2 = ((DISTANCE-E)/25)/i
742
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
743
					PART.Color = Color
744
					MakeForm(PART,"Cyl")
745
					if LASTBRANCH == nil then
746
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
747
					else
748
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
749
					end
750
					LASTBRANCH = PART
751
				end
752
			end
753
		end
754
	end
755
	if Dissapear == true then
756
		coroutine.resume(coroutine.create(function()
757
			for i = 1, 10 do
758
				Swait()
759
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
760
					if c.ClassName == "Part" then
761
						c.Transparency = i/10
762
					end
763
				end
764
			end
765
			LIGHTNINGMODEL:remove()
766
		end))
767
	elseif Dissapear == false then
768
		Debris:AddItem(LIGHTNINGMODEL,0.1)
769
	end
770
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
771
end
772
773
--//=================================\\
774
--||	     WEAPON CREATION
775
--\\=================================//
776
777
for i = 1, 15 do
778
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
779
	FACE.Color = C3(0,0,0)
780
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
781
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
782
end
783
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
784
MakeForm(HAT1,"Cyl")
785
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
786
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
787
BELT.Color = C3(15/255,15/255,15/255)
788
MakeForm(BELT,"Cyl")
789
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
790
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
791
MakeForm(HAT2,"Cyl")
792
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
793
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
794
BELT.Color = C3(15/255,15/255,15/255)
795
MakeForm(BELT,"Cyl")
796
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
797
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
798
MakeForm(GEM,"Ball")
799
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
800
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
801
MakeForm(GEM,"Ball")
802
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
803
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
804
MakeForm(GEM,"Ball")
805
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
806
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
807
MakeForm(GEM,"Ball")
808
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
809
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
810
BELT.Color = C3(15/255,15/255,15/255)
811
MakeForm(BELT,"Cyl")
812
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
813
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
814
BELT.Color = C3(15/255,15/255,15/255)
815
MakeForm(BELT,"Cyl")
816
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
817
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
818
BELT.Color = C3(15/255,15/255,15/255)
819
MakeForm(BELT,"Cyl")
820
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
821
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
822
BELT.Color = C3(15/255,15/255,15/255)
823
MakeForm(BELT,"Cyl")
824
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
825
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
826
MakeForm(BELT,"Ball")
827
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
828
Humanoid.DisplayDistanceType = "None"
829
local naeeym2 = IT("BillboardGui",Character)
830
naeeym2.AlwaysOnTop = true
831
naeeym2.Size = UDim2.new(5,35,2,15)
832
naeeym2.StudsOffset = Vector3.new(0,3,0)
833
naeeym2.MaxDistance = 75
834
naeeym2.Adornee = Character.Head
835
naeeym2.Name = "Name"
836
naeeym2.PlayerToHideFrom = Player
837
local tecks2 = IT("TextLabel",naeeym2)
838
tecks2.BackgroundTransparency = 1
839
tecks2.TextScaled = true
840
tecks2.BorderSizePixel = 0
841
tecks2.Text = "The Warden"
842
tecks2.Font = "Bodoni"
843
tecks2.TextSize = 30
844
tecks2.TextStrokeTransparency = 0.5
845
tecks2.TextColor3 = C3(0,0,0)
846
tecks2.TextStrokeColor3 = BRICKC"Lavender".Color
847
tecks2.Size = UDim2.new(1,0,0.5,0)
848
tecks2.Parent = naeeym2
849
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.15,0.15,0.15),false)
850
MakeForm(EYE,"Ball")
851
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
852
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lilac", "FaceGradient", VT(0.05,0.14,0.05),false)
853
EYE.Color = C3(0,0,0)
854
MakeForm(EYE,"Ball")
855
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
856
local top = Instance.new("Shirt")
857
top.ShirtTemplate = "rbxassetid://676428254"
858
top.Parent = Character
859
top.Name = "Cloth"
860
local bottom = Instance.new("Pants")
861
bottom.PantsTemplate = "rbxassetid://676428351"
862
bottom.Parent = Character
863
bottom.Name = "Cloth"
864
for _, c in pairs(Character:GetChildren()) do
865
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
866
		c.Material = "Neon"
867
		if c:FindFirstChildOfClass("ParticleEmitter") then
868
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
869
		end
870
		c.Color = C3(1,1,1)
871
		if c == Head then
872
			if c:FindFirstChild("face") then
873
				c.face:remove()
874
			end
875
		end
876
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
877
		c:remove()
878
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
879
		c:remove()
880
	end
881
end
882
local BODY = {}
883
for _, c in pairs(Character:GetDescendants()) do
884
	if c:IsA("BasePart") and c.Name ~= "Handle" then
885
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
886
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
887
		end
888
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
889
	elseif c:IsA("JointInstance") then
890
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
891
	end
892
end
893
for e = 1, #BODY do
894
	if BODY[e] ~= nil then
895
		local STUFF = BODY[e]
896
		local PART = STUFF[1]
897
		local PARENT = STUFF[2]
898
		local MATERIAL = STUFF[3]
899
		local COLOR = STUFF[4]
900
		local TRANSPARENCY = STUFF[5]
901
		if PART.ClassName == "Part" and PART ~= RootPart then
902
			PART.Material = MATERIAL
903
			PART.Color = COLOR
904
			PART.Transparency = TRANSPARENCY
905
		end
906
		PART.AncestryChanged:Connect(function()
907
			PART.Parent = PARENT
908
		end)
909
	end
910
end
911
function refit()
912
	Character.Parent = workspace
913
	for e = 1, #BODY do
914
		if BODY[e] ~= nil then
915
			local STUFF = BODY[e]
916
			local PART = STUFF[1]
917
			local PARENT = STUFF[2]
918
			local MATERIAL = STUFF[3]
919
			local COLOR = STUFF[4]
920
			local TRANSPARENCY = STUFF[5]
921
			if PART.ClassName == "Part" and PART ~= RootPart then
922
				PART.Material = MATERIAL
923
				PART.Color = COLOR
924
				PART.Transparency = TRANSPARENCY
925
			end
926
			if PART.Parent ~= PARENT then
927
				Humanoid:remove()
928
				PART.Parent = PARENT
929
				Humanoid = IT("Humanoid",Character)
930
			end
931
		end
932
	end
933
end
934
local SKILLTEXTCOLOR = BRICKC"Lavender".Color
935
local SKILLFONT = "Bodoni"
936
local SKILLTEXTSIZE = 7
937
938
Humanoid.Died:connect(function()
939
	refit()
940
end)
941
942
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
943
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
944
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
945
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
946
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
947
948
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
949
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
950
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
951
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
952
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
953
954
--//=================================\\
955
--||			DAMAGING
956
--\\=================================//
957
958
function ApplyAoE(POSITION,RANGE,FLING,BURN)
959
	local CHILDREN = workspace:GetDescendants()
960
	for index, CHILD in pairs(CHILDREN) do
961
		if CHILD.ClassName == "Model" and CHILD ~= Character then
962
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
963
			if HUM then
964
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
965
				if TORSO then
966
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
967
						CHILD:BreakJoints()
968
						if FLING ~= 0 then
969
							for _, c in pairs(CHILD:GetChildren()) do
970
								if c:IsA("BasePart") and c.Transparency == 0 then
971
									if BURN == true then
972
										Fire(c)
973
									end
974
									local bv = Instance.new("BodyVelocity") 
975
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
976
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
977
									bv.Parent = c
978
									Debris:AddItem(bv,0.05)
979
								end
980
							end
981
						end
982
					end
983
				end
984
			end
985
		end
986
	end
987
end
988
989
--//=================================\\
990
--||	ATTACK FUNCTIONS AND STUFF
991
--\\=================================//
992
993
function Warden_Zap()
994
	ATTACK = true
995
	Rooted = false
996
	local GYRO = IT("BodyGyro",RootPart)
997
	GYRO.D = 750
998
	GYRO.P = 20000
999
	GYRO.MaxTorque = VT(0,40000000,0)
1000
	CreateSound(348663022,RightArm,1.5,2,false)
1001
	Pose("Cast1",0.8,1,true,GYRO)
1002
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
1003
	local Hitpos = LightningTable.End
1004
	ApplyAoE(Hitpos,10,35)
1005
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1006
	for i = 1, 4 do
1007
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1008
	end
1009
	Pose("Cast1",0.8,1,true)
1010
	GYRO:remove()
1011
	ATTACK = false
1012
	Rooted = false
1013
end
1014
1015
function Warden_Thunder()
1016
	ATTACK = true
1017
	Rooted = false
1018
	local GYRO = IT("BodyGyro",RootPart)
1019
	GYRO.D = 750
1020
	GYRO.P = 20000
1021
	GYRO.MaxTorque = VT(0,40000000,0)
1022
	CreateSound(469345336,Torso,3,2,false)
1023
	Pose("Cast2",1.5,2,true,GYRO)
1024
	coroutine.resume(coroutine.create(function()
1025
		local FRAME = RootPart.CFrame
1026
		for i = 1, 25 do
1027
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
1028
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
1029
			local Hitpos = LightningTable.End
1030
			ApplyAoE(Hitpos,20,15)
1031
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1032
			for i = 1, 4 do
1033
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1034
			end
1035
			wait(0.05)
1036
		end
1037
	end))
1038
	Pose("Cast2",1.5,0.7,true)
1039
	GYRO:remove()
1040
	ATTACK = false
1041
	Rooted = false
1042
end
1043
1044
function Inferno_Ring()
1045
	ATTACK = true
1046
	Rooted = false
1047
	local GYRO = IT("BodyGyro",RootPart)
1048
	GYRO.D = 750
1049
	GYRO.P = 20000
1050
	GYRO.MaxTorque = VT(0,40000000,0)
1051
	local FIRE = IT("Model",Effects)
1052
	FIRE.Name = "Fire"
1053
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
1054
	FIRE.PrimaryPart = MAIN
1055
	local FIRES = {}
1056
	for i = 1, 45 do
1057
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(3,3,3))
1058
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
1059
		local F = Fire(PRT)
1060
		table.insert(FIRES,F)
1061
	end
1062
	repeat
1063
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
1064
		Pose("Cast1",1.5,0.01,false,GYRO)
1065
	until HOLD == true
1066
	coroutine.resume(coroutine.create(function()
1067
		for i = 1, 4 do
1068
			ApplyAoE(MAIN.Position,21,-15,true)
1069
			CreateSound(463598785,MAIN,3,1,false)
1070
			for E = 1, #FIRES do
1071
				if FIRES[E] ~= nil then
1072
					FIRES[E].Acceleration = VT(0,300,0)
1073
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
1074
				end
1075
			end
1076
			wait(0.3)
1077
		end
1078
		for E = 1, #FIRES do
1079
			if FIRES[E] ~= nil then
1080
				FIRES[E].Enabled = false
1081
			end
1082
		end
1083
		Debris:AddItem(FIRE,5)
1084
	end))
1085
	CreateSound(215395388,RightArm,3,2,false)
1086
	Pose("RightArmUp",1.5,0.5,true)
1087
	GYRO:remove()
1088
	ATTACK = false
1089
	Rooted = false
1090
end
1091
1092
function Warden_Wall()
1093
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
1094
	if HITFLOOR ~= nil then
1095
		if HITFLOOR.Anchored == true then
1096
			local WALL = HITFLOOR:Clone()
1097
			WALL.Size = VT(45,45,5)
1098
			WALL.Parent = Effects
1099
			WALL.Name = "Wall"
1100
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
1101
			CreateSound(130972023,WALL,5,0.8,false)
1102
			ATTACK = true
1103
			Rooted = true
1104
			local HIT = WALL.Touched:Connect(function(hit)
1105
				if hit.Parent ~= Character then
1106
					hit:BreakJoints()
1107
				end
1108
			end)
1109
			coroutine.resume(coroutine.create(function()
1110
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1111
				for i = 1, 90 do
1112
					Swait()
1113
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
1114
				end
1115
				HIT:disconnect()
1116
				wait(5)
1117
				for i = 1, 46 do
1118
					Swait()
1119
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
1120
				end
1121
				WALL:remove()
1122
			end))
1123
			Pose("RightArmUp",1.5,1.2,true)
1124
			ATTACK = false
1125
			Rooted = false
1126
		end
1127
	end
1128
end
1129
1130
function Prison_Key()
1131
	if Mouse.Target ~= nil then
1132
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1133
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1134
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1135
			local GYRO = IT("BodyGyro",RootPart)
1136
			GYRO.D = 750
1137
			GYRO.P = 20000
1138
			GYRO.MaxTorque = VT(0,40000000,0)
1139
			local grav = Instance.new("BodyPosition",TORSO)
1140
			grav.D = 15
1141
			grav.P = 20000
1142
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1143
			grav.position = TORSO.Position
1144
			local GYRO2 = IT("BodyGyro",TORSO)
1145
			GYRO2.D = 750
1146
			GYRO2.P = 20000
1147
			GYRO2.MaxTorque = VT(0,40000000,0)
1148
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1149
			grav.Name = "Jail"
1150
			local LOCKPARTS = {}
1151
			ATTACK = true
1152
			Rooted = false
1153
			local LOCK = IT("Model",Effects)
1154
			LOCK.Name = "Lock"
1155
			local LOCK2 = IT("Model",LOCK)
1156
			LOCK2.Name = "Metal"
1157
			--CREATE LOCK--
1158
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1159
				LOCK.PrimaryPart = BASE
1160
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1161
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1162
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1163
				MakeForm(PRT,"Cyl")
1164
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1165
				PRT.Color = C3(0,0,0)
1166
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1167
				MakeForm(PRT,"Cyl")
1168
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1169
				PRT.Color = C3(0,0,0)
1170
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1171
				for i = 1, 45 do
1172
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1173
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1174
				end
1175
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1176
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1177
				LOCK2.PrimaryPart = PRT
1178
			---------------
1179
			local CHILDREN = LOCK:GetDescendants()
1180
			for index, CHILD in pairs(CHILDREN) do
1181
				if CHILD:IsA("BasePart") then
1182
					CHILD.Transparency = 1
1183
				end
1184
			end
1185
			for i = 1, 75 do
1186
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1187
				Swait()
1188
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1189
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1190
				local CHILDREN = LOCK:GetDescendants()
1191
				for index, CHILD in pairs(CHILDREN) do
1192
					if CHILD:IsA("BasePart") then
1193
						CHILD.Transparency = CHILD.Transparency - 1/75
1194
					end
1195
				end
1196
			end
1197
			HUM.DisplayDistanceType = "None"
1198
			local KEY = IT("Model",Effects)
1199
			KEY.Name = "Key"
1200
			--CREATE KEY--
1201
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
1202
				KEY.PrimaryPart = KBASE
1203
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1204
				local WLD = weldBetween(RightArm,KBASE)
1205
				for i = 1, 45 do
1206
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
1207
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1208
					weldBetween(KBASE,PRT)
1209
				end
1210
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
1211
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1212
				weldBetween(KBASE,PRT)
1213
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
1214
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1215
				weldBetween(KBASE,PRT)
1216
			--------------
1217
			Rooted = true
1218
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1219
			coroutine.resume(coroutine.create(function()
1220
				for i = 1, 10 do
1221
					Swait()
1222
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1223
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1224
				end
1225
				CreateSound(1149318312,BASE,5,1,false)
1226
				CreateSound(160772554,BASE,3,1,false)
1227
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1228
				for i = 1, 4 do
1229
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1230
				end
1231
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1232
				wait(1)
1233
				TORSO.Parent.Parent = LOCK
1234
				for i = 1, 75 do
1235
					Swait()
1236
					local CHILDREN = KEY:GetDescendants()
1237
					for index, CHILD in pairs(CHILDREN) do
1238
						if CHILD:IsA("BasePart") then
1239
							CHILD.Transparency = i/25
1240
						end
1241
					end
1242
					local CHILDREN = LOCK:GetDescendants()
1243
					for index, CHILD in pairs(CHILDREN) do
1244
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1245
							CHILD.Transparency = CHILD.Transparency + 1/75
1246
						elseif CHILD.ClassName == "Decal" then
1247
							CHILD.Transparency = CHILD.Transparency + 1/75
1248
						end
1249
					end
1250
				end
1251
				TORSO.Parent:ClearAllChildren()
1252
				KEY:remove()
1253
				LOCK:remove()
1254
			end))
1255
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1256
			GYRO:remove()
1257
			ATTACK = false
1258
			Rooted = false
1259
		end
1260
	end
1261
end
1262
1263
function Hat()
1264
	ATTACK = true
1265
	Rooted = false
1266
	Pose("Taunt",0.4,1.2,false)
1267
	ATTACK = false
1268
	Rooted = false
1269
end
1270
1271
--//=================================\\
1272
--||	  ASSIGN THINGS TO KEYS
1273
--\\=================================//
1274
1275
function MouseDown(Mouse)
1276
	HOLD = true
1277
	if ATTACK == false then
1278
	end
1279
end
1280
1281
function MouseUp(Mouse)
1282
HOLD = false
1283
end
1284
1285
function KeyDown(Key)
1286
	KEYHOLD = true
1287
	if Key == "z" and ATTACK == false then
1288
		Warden_Zap()
1289
	end
1290
1291
	if Key == "b" and ATTACK == false then
1292
		Warden_Thunder()
1293
	end
1294
1295
	if Key == "c" and ATTACK == false then
1296
		Inferno_Ring()
1297
	end
1298
1299
	if Key == "v" and ATTACK == false then
1300
		Warden_Wall()
1301
	end
1302
1303
	if Key == "x" and ATTACK == false then
1304
		Prison_Key()
1305
	end
1306
1307
	if Key == "t" and ATTACK == false then
1308
		Hat()
1309
	end
1310
end
1311
1312
function KeyUp(Key)
1313
	KEYHOLD = false
1314
end
1315
1316
	Mouse.Button1Down:connect(function(NEWKEY)
1317
		MouseDown(NEWKEY)
1318
	end)
1319
	Mouse.Button1Up:connect(function(NEWKEY)
1320
		MouseUp(NEWKEY)
1321
	end)
1322
	Mouse.KeyDown:connect(function(NEWKEY)
1323
		KeyDown(NEWKEY)
1324
	end)
1325
	Mouse.KeyUp:connect(function(NEWKEY)
1326
		KeyUp(NEWKEY)
1327
	end)
1328
1329
--//=================================\\
1330
--\\=================================//
1331
1332
1333
function unanchor()
1334
	if UNANCHOR == true then
1335
		g = Character:GetChildren()
1336
		for i = 1, #g do
1337
			if g[i].ClassName == "Part" then
1338
				g[i].Anchored = false
1339
			end
1340
		end
1341
	end
1342
end
1343
1344
1345
--//=================================\\
1346
--||	WRAP THE WHOLE SCRIPT UP
1347
--\\=================================//
1348
1349
Humanoid.Changed:connect(function(Jump)
1350
	if Jump == "Jump" and (Disable_Jump == true) then
1351
		Humanoid.Jump = false
1352
	end
1353
end)
1354
1355
while true do
1356
	Swait()
1357
	script.Parent = WEAPONGUI
1358
	Humanoid.Parent = Character
1359
	if Humanoid then
1360
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1361
		IDLEANIMATION:Play()
1362
	end
1363
	if ANIMATE.Parent == Character then
1364
		ANIMATE:Destroy()
1365
	end
1366
	SINE = SINE + CHANGE
1367
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1368
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1369
	Humanoid.HipHeight = 1
1370
	Humanoid.Name = "Warden"
1371
	Humanoid.PlatformStand = false
1372
	if PLAYMAINANIM == true then
1373
		if TORSOVELOCITY < 1 then
1374
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1375
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1376
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1377
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1378
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1379
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1380
		elseif TORSOVELOCITY > 1 then
1381
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1382
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1383
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1384
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1385
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1386
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
1387
		end
1388
	end
1389
	unanchor()
1390
	Humanoid.MaxHealth = "inf"
1391
	Humanoid.Health = "inf"
1392
	if Rooted == false then
1393
		Disable_Jump = false
1394
		Humanoid.WalkSpeed = Speed
1395
	elseif Rooted == true then
1396
		Disable_Jump = true
1397
		Humanoid.WalkSpeed = 0
1398
	end
1399
	for _, c in pairs(Character:GetChildren()) do
1400
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1401
			c.Material = "Neon"
1402
			if c:FindFirstChildOfClass("ParticleEmitter") then
1403
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1404
			end
1405
			c.Color = C3(1,1,1)
1406
			if c == Head then
1407
				if c:FindFirstChild("face") then
1408
					c.face:remove()
1409
				end
1410
			end
1411
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1412
			c:remove()
1413
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1414
			c:remove()
1415
		end
1416
	end
1417
	sick.SoundId = "rbxassetid://1494340971"
1418
	sick.Looped = true
1419
	sick.Pitch = 1
1420
	sick.Volume = 3
1421
	sick:Resume()
1422
	sick.Parent = Torso
1423
	refit()
1424
	if Head:FindFirstChildOfClass("Sound") then
1425
		Head:FindFirstChildOfClass("Sound"):remove()
1426
	end
1427
end
1428
1429
--//=================================\\
1430
--\\=================================//
1431
1432
1433
1434
1435
1436
--//====================================================\\--
1437
--||			  		 END OF SCRIPT
1438
--\\====================================================//--