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1 | #!/usr/bin/env python3 | |
2 | ||
3 | # --------------------------------------------------------------------- | |
4 | # pygame (simple) template with classes (by furas) | |
5 | # --------------------------------------------------------------------- | |
6 | ||
7 | # | |
8 | # previous version http://pastebin.com/cwt8CEyb | |
9 | # | |
10 | ||
11 | import pygame | |
12 | #import random | |
13 | ||
14 | # === CONSTANTS === | |
15 | ||
16 | BLACK = ( 0, 0, 0) | |
17 | WHITE = (255, 255, 255) | |
18 | ||
19 | RED = (255, 0, 0) | |
20 | GREEN = ( 0, 255, 0) | |
21 | BLUE = ( 0, 0, 255) | |
22 | ||
23 | SCREEN_WIDTH = 800 | |
24 | SCREEN_HEIGHT = 600 | |
25 | ||
26 | - | class StartState(): |
26 | + | |
27 | ||
28 | # === CLASSES === | |
29 | ||
30 | # TODO: classes are very similar - for example all have the same `mainloop`. | |
31 | # TODO: create `Stage` class with `mainloop` and use `class inheritance`. | |
32 | ||
33 | # TODO: create `Button` class for buttons in menu | |
34 | ||
35 | - | self.text_start = self.font_50.render("START", True, GREEN) |
35 | + | # TODO: create `Config` class to have everything in one place (for example `screen`) |
36 | ||
37 | class StartScreen(): | |
38 | ||
39 | def __init__(self, screen): | |
40 | - | self.text_press = self.font_30.render("PRESS ANY KEY", True, WHITE) |
40 | + | |
41 | self.screen_rect = self.screen.get_rect() | |
42 | ||
43 | self.font_30 = pygame.font.SysFont(None, 30) | |
44 | self.font_50 = pygame.font.SysFont(None, 50) | |
45 | ||
46 | self.text_start = self.font_50.render("INTRO", True, GREEN) | |
47 | self.text_start_rect = self.text_start.get_rect() | |
48 | # center on screen | |
49 | self.text_start_rect.center = self.screen_rect.center | |
50 | ||
51 | self.text_press = self.font_30.render("PRESS ANY KEY OR CLICK MOUSE", True, WHITE) | |
52 | self.text_press_rect = self.text_press.get_rect() | |
53 | # middle bottom screen | |
54 | self.text_press_rect.midbottom = self.screen_rect.midbottom | |
55 | ||
56 | ||
57 | def draw(self): | |
58 | self.screen.fill(BLACK) | |
59 | self.screen.blit(self.text_start, self.text_start_rect) | |
60 | self.screen.blit(self.text_press, self.text_press_rect) | |
61 | ||
62 | def update(self): | |
63 | # TODO: move object, etc. (without drawing) | |
64 | pass | |
65 | ||
66 | def event_handle(self, event): | |
67 | # press any key | |
68 | if event.type == pygame.KEYDOWN: | |
69 | self.running = False | |
70 | elif event.type == pygame.MOUSEBUTTONDOWN: | |
71 | self.running = False | |
72 | ||
73 | def mainloop(self): | |
74 | ||
75 | self.clock = pygame.time.Clock() | |
76 | ||
77 | self.running = True | |
78 | ||
79 | while self.running: | |
80 | ||
81 | # --- events --- | |
82 | ||
83 | for event in pygame.event.get(): | |
84 | ||
85 | # --- global events --- | |
86 | ||
87 | if event.type == pygame.QUIT: | |
88 | self.running = False | |
89 | elif event.type == pygame.KEYDOWN: | |
90 | if event.key == pygame.K_ESCAPE: | |
91 | self.running = False | |
92 | ||
93 | # --- local events --- | |
94 | ||
95 | self.event_handle(event) | |
96 | ||
97 | # --- updates --- | |
98 | ||
99 | self.update() | |
100 | - | class EndState(): |
100 | + | |
101 | # --- draws --- | |
102 | ||
103 | self.draw() | |
104 | ||
105 | pygame.display.flip() | |
106 | ||
107 | # --- FPS --- | |
108 | ||
109 | - | self.text = self.font_50.render("END", True, RED) |
109 | + | |
110 | ||
111 | return True | |
112 | ||
113 | class EndScreen(): | |
114 | - | self.text_press = self.font_30.render("PRESS ANY KEY", True, WHITE) |
114 | + | |
115 | def __init__(self, screen): | |
116 | self.screen = screen | |
117 | self.screen_rect = self.screen.get_rect() | |
118 | ||
119 | self.font_30 = pygame.font.SysFont(None, 30) | |
120 | self.font_50 = pygame.font.SysFont(None, 50) | |
121 | ||
122 | self.text = self.font_50.render("THE END", True, RED) | |
123 | self.text_rect = self.text.get_rect() | |
124 | # center on screen | |
125 | self.text_rect.center = self.screen_rect.center | |
126 | ||
127 | self.text_press = self.font_30.render("PRESS ANY KEY OR CLICK MOUSE", True, WHITE) | |
128 | self.text_press_rect = self.text_press.get_rect() | |
129 | # middle bottom screen | |
130 | self.text_press_rect.midbottom = self.screen_rect.midbottom | |
131 | ||
132 | ||
133 | def draw(self): | |
134 | self.screen.fill(BLACK) | |
135 | self.screen.blit(self.text, self.text_rect) | |
136 | self.screen.blit(self.text_press, self.text_press_rect) | |
137 | ||
138 | def update(self): | |
139 | # TODO: move object, etc. (without drawing) | |
140 | pass | |
141 | ||
142 | def event_handle(self, event): | |
143 | if event.type == pygame.KEYDOWN: | |
144 | self.running = False | |
145 | elif event.type == pygame.MOUSEBUTTONDOWN: | |
146 | self.running = False | |
147 | ||
148 | def mainloop(self): | |
149 | ||
150 | self.clock = pygame.time.Clock() | |
151 | ||
152 | self.running = True | |
153 | ||
154 | while self.running: | |
155 | ||
156 | # --- events --- | |
157 | ||
158 | for event in pygame.event.get(): | |
159 | ||
160 | # --- global events --- | |
161 | ||
162 | if event.type == pygame.QUIT: | |
163 | self.running = False | |
164 | elif event.type == pygame.KEYDOWN: | |
165 | if event.key == pygame.K_ESCAPE: | |
166 | self.running = False | |
167 | ||
168 | # --- local events --- | |
169 | ||
170 | self.event_handle(event) | |
171 | ||
172 | # --- updates --- | |
173 | - | class GameState(): |
173 | + | |
174 | self.update() | |
175 | ||
176 | # --- draws --- | |
177 | ||
178 | self.draw() | |
179 | ||
180 | pygame.display.flip() | |
181 | ||
182 | # --- FPS --- | |
183 | ||
184 | self.clock.tick(25) | |
185 | ||
186 | return True | |
187 | ||
188 | class MainMenu(): | |
189 | ||
190 | def __init__(self, screen): | |
191 | self.screen = screen | |
192 | self.screen_rect = self.screen.get_rect() | |
193 | ||
194 | - | self.text_arrows = self.font_30.render("USE 'ARROWS' TO MOVE OBJECT", True, WHITE) |
194 | + | |
195 | self.font_50 = pygame.font.SysFont(None, 50) | |
196 | ||
197 | # --- buttons --- TODO: create Button Class | |
198 | ||
199 | self.text_game = self.font_50.render("GAME", True, RED) | |
200 | self.text_game_rect = self.text_game.get_rect() | |
201 | self.text_game_rect.centerx = self.screen_rect.centerx | |
202 | self.text_game_rect.centery = self.screen_rect.centery - 100 | |
203 | ||
204 | self.text_options = self.font_50.render("OPTIONS", True, RED) | |
205 | self.text_options_rect = self.text_options.get_rect() | |
206 | self.text_options_rect.center = self.screen_rect.center | |
207 | ||
208 | self.text_exit = self.font_50.render("EXIT", True, RED) | |
209 | self.text_exit_rect = self.text_exit.get_rect() | |
210 | self.text_exit_rect.centerx = self.screen_rect.centerx | |
211 | self.text_exit_rect.centery = self.screen_rect.centery + 100 | |
212 | ||
213 | # --- rect of hovered button | |
214 | ||
215 | self.hover_rect = None | |
216 | ||
217 | # --- game and option "stage" | |
218 | self.game_stage = Game(screen) # Game(screen, config) | |
219 | self.options_stage = OptionsMenu(screen) # OptionsMenu(screen, config) | |
220 | ||
221 | def on_game(self): | |
222 | self.game_stage.mainloop() | |
223 | ||
224 | def on_options(self): | |
225 | self.options_stage.mainloop() | |
226 | ||
227 | def on_exit(self): | |
228 | self.running = False | |
229 | ||
230 | def draw(self): | |
231 | self.screen.fill(BLACK) | |
232 | ||
233 | # highlight button | |
234 | if self.hover_rect: | |
235 | pygame.draw.rect(self.screen, WHITE, self.hover_rect) | |
236 | ||
237 | self.screen.blit(self.text_game, self.text_game_rect) | |
238 | self.screen.blit(self.text_options, self.text_options_rect) | |
239 | self.screen.blit(self.text_exit, self.text_exit_rect) | |
240 | ||
241 | def update(self): | |
242 | # TODO: move object, etc. (without drawing) | |
243 | pass | |
244 | ||
245 | def event_handle(self, event): | |
246 | ||
247 | # check mouse position with text rect | |
248 | ||
249 | if event.type == pygame.MOUSEMOTION: | |
250 | if self.text_game_rect.collidepoint(event.pos): | |
251 | self.hover_rect = self.text_game_rect | |
252 | elif self.text_options_rect.collidepoint(event.pos): | |
253 | self.hover_rect = self.text_options_rect | |
254 | elif self.text_exit_rect.collidepoint(event.pos): | |
255 | self.hover_rect = self.text_exit_rect | |
256 | else: | |
257 | self.hover_rect = None | |
258 | ||
259 | # click button | |
260 | elif event.type == pygame.MOUSEBUTTONDOWN: | |
261 | if event.button == 1: # left mouse button | |
262 | if self.text_game_rect.collidepoint(event.pos): | |
263 | # go to game | |
264 | self.on_game() | |
265 | elif self.text_options_rect.collidepoint(event.pos): | |
266 | # go to options | |
267 | self.on_options() | |
268 | elif self.text_exit_rect.collidepoint(event.pos): | |
269 | # exit | |
270 | self.on_exit() | |
271 | ||
272 | def mainloop(self): | |
273 | ||
274 | self.clock = pygame.time.Clock() | |
275 | ||
276 | self.running = True | |
277 | ||
278 | while self.running: | |
279 | ||
280 | # --- events --- | |
281 | ||
282 | for event in pygame.event.get(): | |
283 | ||
284 | # --- global events --- | |
285 | ||
286 | if event.type == pygame.QUIT: | |
287 | self.running = False | |
288 | elif event.type == pygame.KEYDOWN: | |
289 | if event.key == pygame.K_ESCAPE: | |
290 | self.running = False | |
291 | ||
292 | - | result = StartState(screen).mainloop() |
292 | + | |
293 | ||
294 | self.event_handle(event) | |
295 | - | result = GameState(screen).mainloop() |
295 | + | |
296 | # --- updates --- | |
297 | ||
298 | - | result = EndState(screen).mainloop() |
298 | + | |
299 | ||
300 | # --- draws --- | |
301 | ||
302 | self.draw() | |
303 | ||
304 | pygame.display.flip() | |
305 | ||
306 | # --- FPS --- | |
307 | ||
308 | self.clock.tick(25) | |
309 | ||
310 | return True | |
311 | ||
312 | class OptionsMenu(): | |
313 | ||
314 | def __init__(self, screen): | |
315 | self.screen = screen | |
316 | self.screen_rect = self.screen.get_rect() | |
317 | ||
318 | self.font_30 = pygame.font.SysFont(None, 30) | |
319 | self.font_50 = pygame.font.SysFont(None, 50) | |
320 | ||
321 | # --- buttons --- TODO: create Button Class | |
322 | ||
323 | self.text_display = self.font_50.render("DISPLAY", True, RED) | |
324 | self.text_display_rect = self.text_display.get_rect() | |
325 | self.text_display_rect.centerx = self.screen_rect.centerx | |
326 | self.text_display_rect.centery = self.screen_rect.centery - 100 | |
327 | ||
328 | self.text_music = self.font_50.render("SOUND", True, RED) | |
329 | self.text_music_rect = self.text_music.get_rect() | |
330 | self.text_music_rect.center = self.screen_rect.center | |
331 | ||
332 | self.text_exit = self.font_50.render("BACK", True, RED) | |
333 | self.text_exit_rect = self.text_exit.get_rect() | |
334 | self.text_exit_rect.centerx = self.screen_rect.centerx | |
335 | self.text_exit_rect.centery = self.screen_rect.centery + 100 | |
336 | ||
337 | # --- rect of hovered button | |
338 | ||
339 | self.hover_rect = None | |
340 | ||
341 | # --- game and option "stage" | |
342 | self.game_stage = Game(screen) | |
343 | #self.options_stage = OptionsMenu(screen) | |
344 | ||
345 | def on_display(self): | |
346 | pass | |
347 | ||
348 | def on_music(self): | |
349 | pass | |
350 | ||
351 | def on_exit(self): | |
352 | self.running = False | |
353 | ||
354 | def draw(self): | |
355 | self.screen.fill(BLACK) | |
356 | ||
357 | # highlight button | |
358 | if self.hover_rect: | |
359 | pygame.draw.rect(self.screen, WHITE, self.hover_rect) | |
360 | ||
361 | self.screen.blit(self.text_display, self.text_display_rect) | |
362 | self.screen.blit(self.text_music, self.text_music_rect) | |
363 | self.screen.blit(self.text_exit, self.text_exit_rect) | |
364 | ||
365 | def update(self): | |
366 | # TODO: move object, etc. (without drawing) | |
367 | pass | |
368 | ||
369 | def event_handle(self, event): | |
370 | ||
371 | # check mouse position with text rect | |
372 | ||
373 | if event.type == pygame.MOUSEMOTION: | |
374 | if self.text_display_rect.collidepoint(event.pos): | |
375 | self.hover_rect = self.text_display_rect | |
376 | elif self.text_music_rect.collidepoint(event.pos): | |
377 | self.hover_rect = self.text_music_rect | |
378 | elif self.text_exit_rect.collidepoint(event.pos): | |
379 | self.hover_rect = self.text_exit_rect | |
380 | else: | |
381 | self.hover_rect = None | |
382 | ||
383 | # click button | |
384 | elif event.type == pygame.MOUSEBUTTONDOWN: | |
385 | if event.button == 1: # left mouse button | |
386 | if self.text_display_rect.collidepoint(event.pos): | |
387 | # go to game | |
388 | self.on_display() | |
389 | elif self.text_music_rect.collidepoint(event.pos): | |
390 | # go to options | |
391 | self.on_music() | |
392 | elif self.text_exit_rect.collidepoint(event.pos): | |
393 | # exit | |
394 | self.on_exit() | |
395 | ||
396 | def mainloop(self): | |
397 | ||
398 | self.clock = pygame.time.Clock() | |
399 | ||
400 | self.running = True | |
401 | ||
402 | while self.running: | |
403 | ||
404 | # --- events --- | |
405 | ||
406 | for event in pygame.event.get(): | |
407 | ||
408 | # --- global events --- | |
409 | ||
410 | if event.type == pygame.QUIT: | |
411 | self.running = False | |
412 | elif event.type == pygame.KEYDOWN: | |
413 | if event.key == pygame.K_ESCAPE: | |
414 | self.running = False | |
415 | ||
416 | # --- local events --- | |
417 | ||
418 | self.event_handle(event) | |
419 | ||
420 | # --- updates --- | |
421 | ||
422 | self.update() | |
423 | ||
424 | # --- draws --- | |
425 | ||
426 | self.draw() | |
427 | ||
428 | pygame.display.flip() | |
429 | ||
430 | # --- FPS --- | |
431 | ||
432 | self.clock.tick(25) | |
433 | ||
434 | return True | |
435 | ||
436 | class Game(): | |
437 | ||
438 | def __init__(self, screen): | |
439 | self.screen = screen | |
440 | self.screen_rect = self.screen.get_rect() | |
441 | ||
442 | self.player = pygame.Surface((BLOCK_SIZE, BLOCK_SIZE)) | |
443 | self.player.fill(GREEN) | |
444 | self.player_rect = self.player.get_rect() | |
445 | self.player_rect.center = self.screen_rect.center | |
446 | ||
447 | self.player_move_x = 0 | |
448 | self.player_move_y = 0 | |
449 | ||
450 | self.font_30 = pygame.font.SysFont(None, 30) | |
451 | ||
452 | self.text_press = self.font_30.render("PRESS 'ESCAPE' TO EXIT", True, WHITE) | |
453 | self.text_press_rect = self.text_press.get_rect() | |
454 | # middle bottom screen | |
455 | self.text_press_rect.midbottom = self.screen_rect.midbottom | |
456 | ||
457 | self.text_arrows = self.font_30.render("USE 'ARROWS' OR 'CLICK' TO MOVE OBJECT", True, WHITE) | |
458 | self.text_arrows_rect = self.text_arrows.get_rect() | |
459 | # middle top screen | |
460 | self.text_arrows_rect.midtop = self.screen_rect.midtop | |
461 | ||
462 | def draw(self): | |
463 | self.screen.fill(BLACK) | |
464 | self.screen.blit(self.player, self.player_rect) | |
465 | self.screen.blit(self.text_press, self.text_press_rect) | |
466 | self.screen.blit(self.text_arrows, self.text_arrows_rect) | |
467 | ||
468 | def update(self): | |
469 | # --- updates --- | |
470 | ||
471 | self.player_rect.x += self.player_move_x | |
472 | self.player_rect.y += self.player_move_y | |
473 | ||
474 | self.player_rect.clamp_ip(self.screen_rect) | |
475 | ||
476 | ||
477 | def event_handle(self, event): | |
478 | # --- player events --- | |
479 | ||
480 | if event.type == pygame.KEYDOWN: | |
481 | if event.key == pygame.K_LEFT: | |
482 | self.player_move_x -= 10 | |
483 | elif event.key == pygame.K_RIGHT: | |
484 | self.player_move_x += 10 | |
485 | elif event.key == pygame.K_UP: | |
486 | self.player_move_y -= 10 | |
487 | elif event.key == pygame.K_DOWN: | |
488 | self.player_move_y += 10 | |
489 | ||
490 | elif event.type == pygame.KEYUP: | |
491 | if event.key == pygame.K_LEFT: | |
492 | self.player_move_x += 10 | |
493 | elif event.key == pygame.K_RIGHT: | |
494 | self.player_move_x -= 10 | |
495 | elif event.key == pygame.K_UP: | |
496 | self.player_move_y += 10 | |
497 | elif event.key == pygame.K_DOWN: | |
498 | self.player_move_y -= 10 | |
499 | ||
500 | elif event.type == pygame.MOUSEBUTTONDOWN: | |
501 | self.player_rect.center = event.pos | |
502 | ||
503 | def mainloop(self): | |
504 | ||
505 | self.clock = pygame.time.Clock() | |
506 | ||
507 | self.running = True | |
508 | ||
509 | while self.running: | |
510 | ||
511 | # --- events --- | |
512 | ||
513 | for event in pygame.event.get(): | |
514 | ||
515 | # --- global events --- | |
516 | ||
517 | if event.type == pygame.QUIT: | |
518 | self.running = False | |
519 | elif event.type == pygame.KEYDOWN: | |
520 | if event.key == pygame.K_ESCAPE: | |
521 | self.running = False | |
522 | ||
523 | # --- local events --- | |
524 | ||
525 | self.event_handle(event) | |
526 | ||
527 | # --- updates --- | |
528 | ||
529 | self.update() | |
530 | ||
531 | # --- draws --- | |
532 | ||
533 | self.draw() | |
534 | ||
535 | pygame.display.flip() | |
536 | ||
537 | # --- FPS --- | |
538 | ||
539 | self.clock.tick(25) | |
540 | ||
541 | return True | |
542 | ||
543 | ||
544 | # === FUNCTIONS === | |
545 | ||
546 | # empty | |
547 | ||
548 | # === MAIN === | |
549 | ||
550 | # --- init (only once for all classes) --- | |
551 | ||
552 | pygame.init() | |
553 | ||
554 | screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) | |
555 | ||
556 | # --- states (almost "finite states machine" [FSM])--- | |
557 | ||
558 | result = StartScreen(screen).mainloop() | |
559 | ||
560 | if result: | |
561 | result = MainMenu(screen).mainloop() | |
562 | ||
563 | if result: | |
564 | result = EndScreen(screen).mainloop() | |
565 | ||
566 | # --- the end (only once for all classes) --- | |
567 | ||
568 | pygame.quit() |