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1 | --[wip]-- | |
2 | ||
3 | --[[ The Brutal Furry (DEMO .1), by SezHu and Nebula_Zorua ]]-- | |
4 | --[[ Animation work by SezHu, attacks by Nebula_Zorua ]]-- | |
5 | ||
6 | --[[ I also made some things less stiff ~Nebula ]]-- | |
7 | ||
8 | wait(1 / 60) | |
9 | Effects = { } | |
10 | - | local Player = game:service'Players'.localPlayer |
10 | + | local Player = owner |
11 | local Mouse = Player:GetMouse() | |
12 | local Character = Player.Character | |
13 | local Humanoid = Character.Humanoid | |
14 | local Head = Character.Head | |
15 | local RootPart = Character.HumanoidRootPart | |
16 | local Torso = Character.Torso | |
17 | local LeftArm = Character["Left Arm"] | |
18 | local RightArm = Character["Right Arm"] | |
19 | local LeftLeg = Character["Left Leg"] | |
20 | local RightLeg = Character["Right Leg"] | |
21 | local Camera = game.Workspace.CurrentCamera | |
22 | local RootJoint = RootPart.RootJoint | |
23 | local Equipped = false | |
24 | local Attack = false | |
25 | local Anim = 'Idle' | |
26 | local Idle = 0 | |
27 | local Combo = 1 | |
28 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
29 | local Velocity = RootPart.Velocity.y | |
30 | local Sine = 0 | |
31 | local Change = 1 | |
32 | local UIS = game:GetService("UserInputService") | |
33 | ||
34 | local Climbing = false | |
35 | local ClimbPos; | |
36 | ||
37 | spawn(function() | |
38 | while true do | |
39 | swait() | |
40 | Sine = Sine + Change | |
41 | end | |
42 | end) | |
43 | ||
44 | local RbxUtility = LoadLibrary("RbxUtility") | |
45 | local Create = RbxUtility.Create | |
46 | ||
47 | Humanoid.WalkSpeed = 35 | |
48 | Humanoid.JumpPower = 70 | |
49 | Humanoid.Animator.Parent = nil | |
50 | Character.Animate.Parent = nil | |
51 | ||
52 | local newMotor = function(part0, part1, c0, c1) | |
53 | local w = Create('Motor'){ | |
54 | Parent = part0, | |
55 | Part0 = part0, | |
56 | Part1 = part1, | |
57 | C0 = c0, | |
58 | C1 = c1, | |
59 | } | |
60 | return w | |
61 | end | |
62 | ||
63 | ||
64 | ||
65 | function clerp(a, b, t) | |
66 | return a:lerp(b, t) | |
67 | end | |
68 | ||
69 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
70 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
71 | ||
72 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
73 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
74 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
75 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
76 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
77 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
78 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
79 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
80 | ||
81 | local rarmc1 = RW.C1 | |
82 | local larmc1 = LW.C1 | |
83 | local rlegc1 = RH.C1 | |
84 | local llegc1 = LH.C1 | |
85 | ||
86 | local resetc1 = false | |
87 | ||
88 | function PlayAnimationFromTable(table, speed, bool) | |
89 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
90 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
91 | RW.C0 = clerp(RW.C0, table[3], speed) | |
92 | LW.C0 = clerp(LW.C0, table[4], speed) | |
93 | RH.C0 = clerp(RH.C0, table[5], speed) | |
94 | LH.C0 = clerp(LH.C0, table[6], speed) | |
95 | if bool == true then | |
96 | if resetc1 == false then | |
97 | resetc1 = true | |
98 | RootJoint.C1 = RootJoint.C1 | |
99 | Torso.Neck.C1 = Torso.Neck.C1 | |
100 | RW.C1 = rarmc1 | |
101 | LW.C1 = larmc1 | |
102 | RH.C1 = rlegc1 | |
103 | LH.C1 = llegc1 | |
104 | end | |
105 | end | |
106 | end | |
107 | ||
108 | ArtificialHB = Create("BindableEvent"){ | |
109 | Parent = script, | |
110 | Name = "Heartbeat", | |
111 | } | |
112 | ||
113 | script:WaitForChild("Heartbeat") | |
114 | ||
115 | frame = 1 / 60 | |
116 | tf = 0 | |
117 | allowframeloss = false | |
118 | tossremainder = false | |
119 | lastframe = tick() | |
120 | script.Heartbeat:Fire() | |
121 | ||
122 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
123 | tf = tf + s | |
124 | if tf >= frame then | |
125 | if allowframeloss then | |
126 | script.Heartbeat:Fire() | |
127 | lastframe = tick() | |
128 | else | |
129 | for i = 1, math.floor(tf / frame) do | |
130 | script.Heartbeat:Fire() | |
131 | end | |
132 | lastframe = tick() | |
133 | end | |
134 | if tossremainder then | |
135 | tf = 0 | |
136 | else | |
137 | tf = tf - frame * math.floor(tf / frame) | |
138 | end | |
139 | end | |
140 | end) | |
141 | ||
142 | function swait(num) | |
143 | if num == 0 or num == nil then | |
144 | ArtificialHB.Event:wait() | |
145 | else | |
146 | for i = 0, num do | |
147 | ArtificialHB.Event:wait() | |
148 | end | |
149 | end | |
150 | end | |
151 | ||
152 | local m = Create("Model"){ | |
153 | Parent = Character, | |
154 | Name = "WeaponModel" | |
155 | } | |
156 | ||
157 | ||
158 | ||
159 | function RemoveOutlines(part) | |
160 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
161 | end | |
162 | ||
163 | CFuncs = { | |
164 | Part = { | |
165 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
166 | local Part = Create("Part"){ | |
167 | Parent = Parent, | |
168 | Reflectance = Reflectance, | |
169 | Transparency = Transparency, | |
170 | CanCollide = false, | |
171 | Locked = true, | |
172 | BrickColor = BrickColor.new(tostring(BColor)), | |
173 | Name = Name, | |
174 | Size = Size, | |
175 | Material = Material, | |
176 | } | |
177 | RemoveOutlines(Part) | |
178 | if Size == Vector3.new() then | |
179 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
180 | else | |
181 | Part.Size = Size | |
182 | end | |
183 | return Part | |
184 | end; | |
185 | }; | |
186 | ||
187 | Mesh = { | |
188 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
189 | local Msh = Create(Mesh){ | |
190 | Parent = Part, | |
191 | Offset = OffSet, | |
192 | Scale = Scale, | |
193 | } | |
194 | if Mesh == "SpecialMesh" then | |
195 | Msh.MeshType = MeshType | |
196 | Msh.MeshId = MeshId | |
197 | end | |
198 | return Msh | |
199 | end; | |
200 | }; | |
201 | ||
202 | Weld = { | |
203 | Create = function(Parent, Part0, Part1, C0, C1) | |
204 | local Weld = Create("Weld"){ | |
205 | Parent = Parent, | |
206 | Part0 = Part0, | |
207 | Part1 = Part1, | |
208 | C0 = C0, | |
209 | C1 = C1, | |
210 | } | |
211 | return Weld | |
212 | end; | |
213 | }; | |
214 | ||
215 | Sound = { | |
216 | Create = function(id, par, vol, pit) | |
217 | coroutine.resume(coroutine.create(function() | |
218 | local S = Create("Sound"){ | |
219 | Volume = vol, | |
220 | Pitch = pit or 1, | |
221 | SoundId = "rbxassetid://" .. id, | |
222 | Parent = par or workspace, | |
223 | } | |
224 | wait() | |
225 | S:play() | |
226 | game:GetService("Debris"):AddItem(S, 10) | |
227 | end)) | |
228 | end; | |
229 | }; | |
230 | ||
231 | ParticleEmitter = { | |
232 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
233 | local Particle = Create("ParticleEmitter"){ | |
234 | Parent = Parent, | |
235 | Color = ColorSequence.new(Color1, Color2), | |
236 | LightEmission = LightEmission, | |
237 | Size = Size, | |
238 | Texture = Texture, | |
239 | Transparency = Transparency, | |
240 | ZOffset = ZOffset, | |
241 | Acceleration = Accel, | |
242 | Drag = Drag, | |
243 | LockedToPart = LockedToPart, | |
244 | VelocityInheritance = VelocityInheritance, | |
245 | EmissionDirection = EmissionDirection, | |
246 | Enabled = Enabled, | |
247 | Lifetime = LifeTime, | |
248 | Rate = Rate, | |
249 | Rotation = Rotation, | |
250 | RotSpeed = RotSpeed, | |
251 | Speed = Speed, | |
252 | VelocitySpread = VelocitySpread, | |
253 | } | |
254 | return Particle | |
255 | end; | |
256 | }; | |
257 | ||
258 | CreateTemplate = { | |
259 | ||
260 | }; | |
261 | } | |
262 | ||
263 | ||
264 | rCHandle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle2",Vector3.new(0.430001736, 0.679999948, 0.299999684)) | |
265 | rCHandle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],rCHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.0299911499, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0)) | |
266 | CHandle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle2",Vector3.new(0.430001736, 0.679999948, 0.299999684)) | |
267 | CHandle2Weld=CFuncs.Weld.Create(m,rCHandle2,CHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.0299911499, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0)) | |
268 | Claw2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Claw2",Vector3.new(0.430001736, 0.829999924, 1.31999958)) | |
269 | Claw2Weld=CFuncs.Weld.Create(m,CHandle2,Claw2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.414048076, -0.0255355835, 0.581350505, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
270 | CFuncs.Mesh.Create("SpecialMesh",Claw2,Enum.MeshType.FileMesh,"rbxassetid://10681506",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012)) | |
271 | ||
272 | ||
273 | rCHandle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle1",Vector3.new(0.430001736, 0.679999948, 0.299999684)) | |
274 | rCHandle1Weld=CFuncs.Weld.Create(m,Character["Right Arm"],rCHandle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.00206756592, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0)) | |
275 | CHandle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle1",Vector3.new(0.430001736, 0.679999948, 0.299999684)) | |
276 | CHandle1Weld=CFuncs.Weld.Create(m,rCHandle1,CHandle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.00206756592, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0)) | |
277 | Claw1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Claw1",Vector3.new(0.430001736, 0.829999924, 1.31999958)) | |
278 | Claw1Weld=CFuncs.Weld.Create(m,CHandle1,Claw1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.414048076, -0.0255355835, 0.581350505, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
279 | CFuncs.Mesh.Create("SpecialMesh",Claw1,Enum.MeshType.FileMesh,"rbxassetid://10681506",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012)) | |
280 | ||
281 | function RayCast(Position, Direction, Range, Ignore) | |
282 | return workspace:FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
283 | end | |
284 | ||
285 | function RayCastWithList(Position, Direction, Range, Ignore) | |
286 | return workspace:FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
287 | end | |
288 | ||
289 | function GetTorso(char) | |
290 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' | |
291 | end | |
292 | ||
293 | FindNearestTorso = function(pos,range) | |
294 | local torso,dist=nil,nil or range; | |
295 | for _,v in next, workspace:children() do | |
296 | if(v.Name ~= 'CKbackup' and v.Name ~= 'SezHu' and v.Name ~= 'Salvo_Starly' and v.Name ~= 'Nebula_Zorua' and v ~= Character and GetTorso(v) and v:FindFirstChildOfClass'Humanoid')then | |
297 | if v:FindFirstChildOfClass('Humanoid').Health > 0 then | |
298 | if((pos-GetTorso(v).Position).magnitude < dist)then | |
299 | torso = GetTorso(v) | |
300 | dist = (pos-GetTorso(v).Position).magnitude | |
301 | end | |
302 | end | |
303 | end | |
304 | end | |
305 | return torso, dist | |
306 | end | |
307 | ||
308 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
309 | if hit.Parent == nil then | |
310 | return | |
311 | end | |
312 | local h = hit.Parent:FindFirstChild("Humanoid") | |
313 | for _, v in pairs(hit.Parent:children()) do | |
314 | if v:IsA("Humanoid") then | |
315 | h = v | |
316 | end | |
317 | end | |
318 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
319 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
320 | if hit.Parent.DebounceHit.Value == true then | |
321 | return | |
322 | end | |
323 | end | |
324 | local c = Create("ObjectValue"){ | |
325 | Name = "creator", | |
326 | Value = game:service("Players").LocalPlayer, | |
327 | Parent = h, | |
328 | } | |
329 | game:GetService("Debris"):AddItem(c, .5) | |
330 | if HitSound ~= nil and HitPitch ~= nil then | |
331 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
332 | end | |
333 | local Damage = math.random(minim, maxim) | |
334 | local blocked = false | |
335 | local block = hit.Parent:findFirstChild("Block") | |
336 | if block ~= nil then | |
337 | if block.className == "IntValue" then | |
338 | if block.Value > 0 then | |
339 | blocked = true | |
340 | block.Value = block.Value - 1 | |
341 | print(block.Value) | |
342 | end | |
343 | end | |
344 | end | |
345 | if blocked == false then | |
346 | h.Health = h.Health - Damage | |
347 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
348 | else | |
349 | h.Health = h.Health - (Damage / 2) | |
350 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color) | |
351 | end | |
352 | if Type == "Knockdown" then | |
353 | local hum = hit.Parent.Humanoid | |
354 | hum.PlatformStand = true | |
355 | coroutine.resume(coroutine.create(function(HHumanoid) | |
356 | swait(1) | |
357 | HHumanoid.PlatformStand = false | |
358 | end), hum) | |
359 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
360 | local bodvol = Create("BodyVelocity"){ | |
361 | velocity = angle * knockback, | |
362 | P = 5000, | |
363 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
364 | Parent = hit, | |
365 | } | |
366 | local rl = Create("BodyAngularVelocity"){ | |
367 | P = 3000, | |
368 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
369 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
370 | Parent = hit, | |
371 | } | |
372 | game:GetService("Debris"):AddItem(bodvol, .5) | |
373 | game:GetService("Debris"):AddItem(rl, .5) | |
374 | elseif Type == "Normal" then | |
375 | local vp = Create("BodyVelocity"){ | |
376 | P = 500, | |
377 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
378 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
379 | } | |
380 | if knockback > 0 then | |
381 | vp.Parent = hit.Parent.Torso | |
382 | end | |
383 | ||
384 | elseif Type == "Up" then | |
385 | local bodyVelocity = Create("BodyVelocity"){ | |
386 | velocity = Vector3.new(0, 20, 0), | |
387 | P = 5000, | |
388 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
389 | Parent = hit, | |
390 | } | |
391 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
392 | elseif Type == "DarkUp" then | |
393 | coroutine.resume(coroutine.create(function() | |
394 | for i = 0, 1, 0.1 do | |
395 | swait() | |
396 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
397 | end | |
398 | end)) | |
399 | local bodyVelocity = Create("BodyVelocity"){ | |
400 | velocity = Vector3.new(0, 20, 0), | |
401 | P = 5000, | |
402 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
403 | Parent = hit, | |
404 | } | |
405 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
406 | elseif Type == "Snare" then | |
407 | local bp = Create("BodyPosition"){ | |
408 | P = 2000, | |
409 | D = 100, | |
410 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
411 | position = hit.Parent.Torso.Position, | |
412 | Parent = hit.Parent.Torso, | |
413 | } | |
414 | game:GetService("Debris"):AddItem(bp, 1) | |
415 | elseif Type == "Freeze" then | |
416 | local BodPos = Create("BodyPosition"){ | |
417 | P = 50000, | |
418 | D = 1000, | |
419 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
420 | position = hit.Parent.Torso.Position, | |
421 | Parent = hit.Parent.Torso, | |
422 | } | |
423 | local BodGy = Create("BodyGyro") { | |
424 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
425 | P = 20e+003, | |
426 | Parent = hit.Parent.Torso, | |
427 | cf = hit.Parent.Torso.CFrame, | |
428 | } | |
429 | hit.Parent.Torso.Anchored = true | |
430 | coroutine.resume(coroutine.create(function(Part) | |
431 | swait(1.5) | |
432 | Part.Anchored = false | |
433 | end), hit.Parent.Torso) | |
434 | game:GetService("Debris"):AddItem(BodPos, 3) | |
435 | game:GetService("Debris"):AddItem(BodGy, 3) | |
436 | end | |
437 | local debounce = Create("BoolValue"){ | |
438 | Name = "DebounceHit", | |
439 | Parent = hit.Parent, | |
440 | Value = true, | |
441 | } | |
442 | game:GetService("Debris"):AddItem(debounce, Delay) | |
443 | c = Create("ObjectValue"){ | |
444 | Name = "creator", | |
445 | Value = Player, | |
446 | Parent = h, | |
447 | } | |
448 | game:GetService("Debris"):AddItem(c, .5) | |
449 | end | |
450 | end | |
451 | ||
452 | function ShowDamage(Pos, Text, Time, Color) | |
453 | local Rate = (1 / 30) | |
454 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
455 | local Text = (Text or "") | |
456 | local Time = (Time or 2) | |
457 | local Color = (Color or Color3.new(1, 0, 1)) | |
458 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
459 | EffectPart.Anchored = true | |
460 | local BillboardGui = Create("BillboardGui"){ | |
461 | Size = UDim2.new(3, 0, 3, 0), | |
462 | Adornee = EffectPart, | |
463 | Parent = EffectPart, | |
464 | } | |
465 | local TextLabel = Create("TextLabel"){ | |
466 | BackgroundTransparency = 1, | |
467 | Size = UDim2.new(1, 0, 1, 0), | |
468 | Text = Text, | |
469 | Font = "SciFi", | |
470 | TextColor3 = Color, | |
471 | TextScaled = true, | |
472 | Parent = BillboardGui, | |
473 | } | |
474 | game.Debris:AddItem(EffectPart, (Time)) | |
475 | EffectPart.Parent = game:GetService("Workspace") | |
476 | delay(0, function() | |
477 | local Frames = (Time / Rate) | |
478 | for Frame = 1, Frames do | |
479 | wait(Rate) | |
480 | local Percent = (Frame / Frames) | |
481 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
482 | TextLabel.TextTransparency = Percent | |
483 | end | |
484 | if EffectPart and EffectPart.Parent then | |
485 | EffectPart:Destroy() | |
486 | end | |
487 | end) | |
488 | end | |
489 | ||
490 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
491 | for _, c in pairs(workspace:children()) do | |
492 | local hum = c:findFirstChild("Humanoid") | |
493 | if hum ~= nil then | |
494 | local head = c:findFirstChild("Torso") | |
495 | if head ~= nil then | |
496 | local targ = head.Position - Part.Position | |
497 | local mag = targ.magnitude | |
498 | if mag <= Magnitude and c.Name ~= Player.Name then | |
499 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
500 | end | |
501 | end | |
502 | end | |
503 | end | |
504 | end | |
505 | ||
506 | EffectModel = Create("Model"){ | |
507 | Parent = Character, | |
508 | Name = "EffectModel", | |
509 | } | |
510 | ||
511 | Effects = { | |
512 | Block = { | |
513 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
514 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
515 | prt.Anchored = true | |
516 | prt.CFrame = cframe | |
517 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
518 | game:GetService("Debris"):AddItem(prt, 10) | |
519 | if Type == 1 or Type == nil then | |
520 | table.insert(Effects, { | |
521 | prt, | |
522 | "Block1", | |
523 | delay, | |
524 | x3, | |
525 | y3, | |
526 | z3, | |
527 | msh | |
528 | }) | |
529 | elseif Type == 2 then | |
530 | table.insert(Effects, { | |
531 | prt, | |
532 | "Block2", | |
533 | delay, | |
534 | x3, | |
535 | y3, | |
536 | z3, | |
537 | msh | |
538 | }) | |
539 | elseif Type == 3 then | |
540 | table.insert(Effects, { | |
541 | prt, | |
542 | "Block3", | |
543 | delay, | |
544 | x3, | |
545 | y3, | |
546 | z3, | |
547 | msh, | |
548 | Part | |
549 | }) | |
550 | elseif Type == 4 then | |
551 | table.insert(Effects, { | |
552 | prt, | |
553 | "Block2Fire", | |
554 | delay, | |
555 | x3, | |
556 | y3, | |
557 | z3, | |
558 | msh | |
559 | }) | |
560 | end | |
561 | end | |
562 | }; | |
563 | ||
564 | Sphere = { | |
565 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
566 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
567 | prt.Anchored = true | |
568 | prt.CFrame = cframe | |
569 | if parent == nil then | |
570 | prt.Parent = workspace | |
571 | else | |
572 | prt.Parent = parent | |
573 | end | |
574 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
575 | game:GetService("Debris"):AddItem(prt, 10) | |
576 | table.insert(Effects, { | |
577 | prt, | |
578 | "Cylinder", | |
579 | delay, | |
580 | x3, | |
581 | y3, | |
582 | z3, | |
583 | msh | |
584 | }) | |
585 | end | |
586 | }; | |
587 | ||
588 | Blood = { | |
589 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
590 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
591 | prt.Anchored = true | |
592 | prt.CFrame = cframe | |
593 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
594 | game:GetService("Debris"):AddItem(prt, 10) | |
595 | table.insert(Effects, { | |
596 | prt, | |
597 | "Blood", | |
598 | delay, | |
599 | x3, | |
600 | y3, | |
601 | z3, | |
602 | msh | |
603 | }) | |
604 | end | |
605 | }; | |
606 | ||
607 | Blast = { | |
608 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
609 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
610 | prt.Anchored = true | |
611 | prt.CFrame = cframe | |
612 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
613 | game:GetService("Debris"):AddItem(prt, 10) | |
614 | table.insert(Effects, { | |
615 | prt, | |
616 | "Block4", | |
617 | delay, | |
618 | x3, | |
619 | y3, | |
620 | z3, | |
621 | msh, | |
622 | Part | |
623 | }) | |
624 | end | |
625 | }; | |
626 | ||
627 | Ring = { | |
628 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
629 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
630 | prt.Anchored = true | |
631 | prt.CFrame = cframe | |
632 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
633 | game:GetService("Debris"):AddItem(prt, 10) | |
634 | table.insert(Effects, { | |
635 | prt, | |
636 | "Cylinder", | |
637 | delay, | |
638 | x3, | |
639 | y3, | |
640 | z3, | |
641 | msh | |
642 | }) | |
643 | end | |
644 | }; | |
645 | ||
646 | Cylinder = { | |
647 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
648 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
649 | prt.Anchored = true | |
650 | prt.CFrame = cframe | |
651 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
652 | game:GetService("Debris"):AddItem(prt, 10) | |
653 | table.insert(Effects, { | |
654 | prt, | |
655 | "Cylinder", | |
656 | delay, | |
657 | x3, | |
658 | y3, | |
659 | z3, | |
660 | msh | |
661 | }) | |
662 | end | |
663 | }; | |
664 | ||
665 | Head = { | |
666 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
667 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
668 | prt.Anchored = true | |
669 | prt.CFrame = cframe | |
670 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
671 | game:GetService("Debris"):AddItem(prt, 10) | |
672 | table.insert(Effects, { | |
673 | prt, | |
674 | "Cylinder", | |
675 | delay, | |
676 | x3, | |
677 | y3, | |
678 | z3, | |
679 | msh | |
680 | }) | |
681 | end | |
682 | }; | |
683 | ||
684 | Wave = { | |
685 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
686 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
687 | prt.Anchored = true | |
688 | prt.CFrame = cframe | |
689 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
690 | game:GetService("Debris"):AddItem(prt, 10) | |
691 | table.insert(Effects, { | |
692 | prt, | |
693 | "Cylinder", | |
694 | delay, | |
695 | x3, | |
696 | y3, | |
697 | z3, | |
698 | msh | |
699 | }) | |
700 | end | |
701 | }; | |
702 | ||
703 | Break = { | |
704 | Create = function(brickcolor, cframe, x1, y1, z1) | |
705 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
706 | prt.Anchored = true | |
707 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
708 | game:GetService("Debris"):AddItem(prt, 10) | |
709 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
710 | local num = math.random(10, 50) / 1000 | |
711 | table.insert(Effects, { | |
712 | prt, | |
713 | "Shatter", | |
714 | num, | |
715 | prt.CFrame, | |
716 | math.random() - math.random(), | |
717 | 0, | |
718 | math.random(50, 100) / 100 | |
719 | }) | |
720 | end | |
721 | }; | |
722 | ||
723 | Elec = { | |
724 | Create = function(brickcolor, cff, x, y, z) | |
725 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
726 | prt.Anchored = true | |
727 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
728 | prt.CFrame = CFrame.new(prt.Position) | |
729 | game:GetService("Debris"):AddItem(prt, 10) | |
730 | xval = math.random() / 9 | |
731 | yval = math.random() / 9 | |
732 | zval = math.random() / 9 | |
733 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
734 | eul1 = math.random(-50, 50) | |
735 | eul2 = math.random(-50, 50) | |
736 | eul3 = math.random(-50, 50) | |
737 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
738 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
739 | table.insert(Effects, { | |
740 | prt, | |
741 | "Elec", | |
742 | .05, | |
743 | x, | |
744 | y, | |
745 | z, | |
746 | xval, | |
747 | yval, | |
748 | zval, | |
749 | msh, | |
750 | euld, | |
751 | euld2 | |
752 | }) | |
753 | end | |
754 | }; | |
755 | ||
756 | Elec2 = { | |
757 | Create = function(brickcolor, cff, x, y, z) | |
758 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
759 | prt.Anchored = true | |
760 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
761 | prt.CFrame = CFrame.new(prt.Position) | |
762 | game:GetService("Debris"):AddItem(prt, 10) | |
763 | xval = math.random() / 7 | |
764 | yval = math.random() / 7 | |
765 | zval = math.random() / 7 | |
766 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
767 | eul1 = math.random(-50, 50) | |
768 | eul2 = math.random(-50, 50) | |
769 | eul3 = math.random(-50, 50) | |
770 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
771 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
772 | table.insert(Effects, { | |
773 | prt, | |
774 | "Elec", | |
775 | .1, | |
776 | x, | |
777 | y, | |
778 | z, | |
779 | xval, | |
780 | yval, | |
781 | zval, | |
782 | msh, | |
783 | euld, | |
784 | euld2 | |
785 | }) | |
786 | end | |
787 | }; | |
788 | ||
789 | Clone = { | |
790 | Create = function() | |
791 | for _, v in pairs(Torso.Parent:children()) do | |
792 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
793 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size) | |
794 | c.Anchored = true | |
795 | c.CFrame = v.CFrame | |
796 | game:GetService("Debris"):AddItem(c, 5) | |
797 | local cmsh = nil | |
798 | if v.Name == "Head" then | |
799 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale) | |
800 | else | |
801 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
802 | end | |
803 | table.insert(Effects, { | |
804 | c, | |
805 | "Cylinder", | |
806 | 0.05, | |
807 | 0.1, | |
808 | 0.1, | |
809 | 0.1, | |
810 | cmsh | |
811 | }) | |
812 | end | |
813 | end | |
814 | end | |
815 | }; | |
816 | ||
817 | EffectTemplate = { | |
818 | ||
819 | }; | |
820 | } | |
821 | ||
822 | function Attackone() | |
823 | Attack = true | |
824 | for i = 0, 1, 0.1 do | |
825 | swait() | |
826 | PlayAnimationFromTable({ | |
827 | CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
828 | CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
829 | CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
830 | CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
831 | CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
832 | CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
833 | }, .3, false) | |
834 | end | |
835 | Attack = false | |
836 | end | |
837 | ||
838 | Humanoid.WalkSpeed = 0 | |
839 | Humanoid.JumpPower = 0 | |
840 | ||
841 | --Intro bit | |
842 | ripntear=Instance.new("Sound", Torso) | |
843 | ripntear.SoundId = "rbxassetid://1289912324" | |
844 | ripntear.TimePosition = 9.2 | |
845 | ripntear.Looped = true | |
846 | ripntear:Play() | |
847 | if(not game:GetService('RunService'):IsStudio() )then | |
848 | for i = 0, 15, 0.1 do | |
849 | swait() | |
850 | PlayAnimationFromTable({ | |
851 | CFrame.new(-0, -0.05818367, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
852 | CFrame.new(0, 1.55817556, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
853 | CFrame.new(1.61094332, 0.142581686, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849, 0, 0, 0, 1) * CFrame.new(0, 0 + .03 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
854 | CFrame.new(-1.61001778, 0.148382559, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849, 0, -0, 0, 1) * CFrame.new(0, 0 + .03 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
855 | CFrame.new(0.593397617, -1.93364203, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
856 | CFrame.new(-0.535535276, -1.93870413, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
857 | }, .3, false) | |
858 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
859 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
860 | end | |
861 | CFuncs.Sound.Create("1499494641", CHandle1, 1, 1) | |
862 | for i = 0, 3, 0.1 do | |
863 | swait() | |
864 | PlayAnimationFromTable({ | |
865 | CFrame.new(8.69583914e-07, -0.0581835881, 9.53695611e-09, 1.00000954, 1.44541673e-06, -8.33538607e-08, 1.44541673e-06, 1.00000024, -1.63912858e-07, -8.33538607e-08, -1.63912858e-07, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
866 | CFrame.new(-0.116701782, 1.56846416, -0.0424783528, 0.935734272, -0.321394563, 0.145314857, 0.296198726, 0.939692676, 0.17100963, -0.191512048, -0.116977088, 0.974494457) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
867 | CFrame.new(0.817323148, 0.233033627, -0.785861373, 0.185918838, 0.948464036, 0.256631851, -0.054367777, 0.270715863, -0.96112299, -0.981059968, 0.164737463, 0.101896688) * CFrame.new(0, 0 + .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
868 | CFrame.new(-0.729675174, 0.474314064, -0.926509023, 0.0858333781, -0.981064856, -0.173649207, -0.0151340002, 0.172986239, -0.984808147, 0.996194661, 0.0871570408, 7.3356756e-07) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
869 | CFrame.new(0.593403578, -1.9336412, 9.73475267e-07, 0.996204436, -0.0871553719, -8.33538607e-08, 0.0871574283, 0.99619478, -1.63912858e-07, -1.08093566e-07, -1.53640599e-07, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
870 | CFrame.new(-0.53555274, -1.93870628, 5.9665399e-07, 0.996204019, 0.087158218, -8.33538607e-08, -0.0871545449, 0.996194959, -1.63912858e-07, -6.140138e-08, -1.69793566e-07, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
871 | }, .2, false) | |
872 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
873 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
874 | end | |
875 | CFuncs.Sound.Create("1499494641", CHandle2, 1, .9) | |
876 | for i = 0, 3, 0.1 do | |
877 | swait() | |
878 | PlayAnimationFromTable({ | |
879 | CFrame.new(-0, -0.05818367, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
880 | CFrame.new(5.96046448e-07, 1.5581758, 8.94069672e-08, 0.813797593, 0.296197921, -0.500000417, -0.342019856, 0.939692736, 1.5155652e-07, 0.469846755, 0.171009943, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
881 | CFrame.new(0.817315936, 0.23303245, -0.785861254, 0.185915083, 0.891520321, -0.41307044, -0.0543710254, -0.410421133, -0.91027379, -0.981060445, 0.19169265, -0.0278306026) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
882 | CFrame.new(-0.895561576, 0.130057484, -0.917444825, 0.08583197, -0.981286108, 0.172367394, -0.0151339946, -0.174270019, -0.98458159, 0.996194661, 0.0818999708, -0.029808715) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
883 | CFrame.new(0.593397737, -1.93364227, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
884 | CFrame.new(-0.535535693, -1.93870425, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), | |
885 | }, .2, false) | |
886 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
887 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
888 | end | |
889 | ||
890 | for i = 0, 2, 0.1 do | |
891 | swait() | |
892 | PlayAnimationFromTable({ | |
893 | CFrame.new(1.18533473e-15, -0.0581837296, 0, 1, -2.03722706e-14, -1.03739239e-11, -2.03722706e-14, 1, 0, -1.03739239e-11, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
894 | CFrame.new(-0.044387538, 1.57391107, -0.046982944, 0.999063015, 0.000371292757, -0.043279916, 0.00926879048, 0.974929214, 0.222322285, 0.0422773995, -0.222515106, 0.974012196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
895 | CFrame.new(0.961016774, 0.457461864, -0.771075964, 0.185922489, 0.633421421, -0.751139224, -0.0543839224, -0.756662488, -0.651540041, -0.9810583, 0.161985859, -0.106232598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
896 | CFrame.new(-0.729675055, 0.474317312, -0.926513851, 0.230951563, -0.530287445, 0.815755367, 0.197466299, -0.795426488, -0.572978079, 0.95271641, 0.293414325, -0.0789910555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
897 | CFrame.new(0.593410492, -1.93365169, 2.15977366e-07, 0.99619478, -0.0871552229, 3.30831256e-08, 0.0871552229, 0.99619472, -1.44655488e-09, -3.28516023e-08, 4.32621761e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
898 | CFrame.new(-0.535539329, -1.93871331, -2.33122776e-07, 0.99619472, 0.0871552229, 1.4071702e-08, -0.0871552229, 0.99619472, -1.1611867e-09, -1.41399426e-08, -7.14521775e-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
899 | }, .3, false) | |
900 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
901 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
902 | end | |
903 | CFuncs.Sound.Create("834658541", Torso, 5, .8) | |
904 | for i = 0, 1, 0.1 do | |
905 | swait() | |
906 | PlayAnimationFromTable({ | |
907 | CFrame.new(1.18533473e-15, -0.0581837296, 0, 1, -2.03722706e-14, -1.03739239e-11, -2.03722706e-14, 1, 0, -1.03739239e-11, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
908 | CFrame.new(-0.044387538, 1.57391107, -0.046982944, 0.999063015, 0.000371292757, -0.043279916, 0.00926879048, 0.974929214, 0.222322285, 0.0422773995, -0.222515106, 0.974012196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
909 | CFrame.new(0.961016774, 0.457461864, -0.771075964, 0.185922489, 0.633421421, -0.751139224, -0.0543839224, -0.756662488, -0.651540041, -0.9810583, 0.161985859, -0.106232598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
910 | CFrame.new(-0.729675055, 0.474317312, -0.926513851, 0.230951563, -0.530287445, 0.815755367, 0.197466299, -0.795426488, -0.572978079, 0.95271641, 0.293414325, -0.0789910555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
911 | CFrame.new(0.593410492, -1.93365169, 2.15977366e-07, 0.99619478, -0.0871552229, 3.30831256e-08, 0.0871552229, 0.99619472, -1.44655488e-09, -3.28516023e-08, 4.32621761e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
912 | CFrame.new(-0.535539329, -1.93871331, -2.33122776e-07, 0.99619472, 0.0871552229, 1.4071702e-08, -0.0871552229, 0.99619472, -1.1611867e-09, -1.41399426e-08, -7.14521775e-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
913 | }, .3, false) | |
914 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
915 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
916 | end | |
917 | ||
918 | for i = 0, 20, 0.1 do | |
919 | swait() | |
920 | PlayAnimationFromTable({ | |
921 | CFrame.new(4.59512179e-08, -0.0581841692, -5.25265932e-07, 1, -4.84756754e-07, -7.39878601e-07, 7.8975097e-07, 0.866025388, 0.500000298, 3.98364676e-07, -0.500000298, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
922 | CFrame.new(-0.0125848781, 1.5465194, 0.0267901421, 0.999062896, 0.00414320733, -0.0430841409, -0.0131131858, 0.977599382, -0.210065722, 0.0412486866, 0.210433811, 0.976737618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
923 | CFrame.new(1.82518578, 0.223591149, 0.169353649, 0.508977115, -0.858815074, 0.0581299476, 0.772701919, 0.426095456, -0.47050482, 0.379307687, 0.284393311, 0.880480766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
924 | CFrame.new(-1.73227763, 0.286245912, 0.248502895, 0.480647117, 0.87672931, 0.0180043653, -0.732817888, 0.412857741, -0.540857434, -0.481618822, 0.246767595, 0.84092176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
925 | CFrame.new(0.681391835, -1.88535416, -0.586378455, 0.996194661, -0.087155968, 0, 0.0754792839, 0.862729847, -0.500000238, 0.0435780063, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
926 | CFrame.new(-0.606260061, -1.88110352, -0.606883287, 0.996194661, 0.0871560127, 4.12446752e-07, -0.0754791126, 0.862729847, -0.500000298, -0.04357839, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
927 | }, .3, false) | |
928 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), .3) | |
929 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), .3) | |
930 | end | |
931 | ||
932 | end | |
933 | ||
934 | Humanoid.WalkSpeed = 35 | |
935 | Humanoid.JumpPower = 70 | |
936 | ||
937 | --Start neccessary functions here | |
938 | ||
939 | function TraceThing(COLOR,PLACE2) -- thanks shack dadi | |
940 | local FADE = EffectModel | |
941 | for _, c in pairs(Character:GetChildren()) do | |
942 | if c:IsA'BasePart' and c ~= RootPart then | |
943 | local DIST = (c.Position-PLACE2).magnitude | |
944 | local FADER = c:Clone() | |
945 | FADER.Color = COLOR | |
946 | FADER.Size = Vector3.new(FADER.Size.X,FADER.Size.Y,DIST) | |
947 | FADER.CFrame = CFrame.new(c.Position,PLACE2) * CFrame.new(0,0,-DIST/2) | |
948 | FADER.Parent = FADE | |
949 | FADER.Anchored = true | |
950 | FADER.Transparency = 0.25 | |
951 | FADER:BreakJoints() | |
952 | FADER.Material = "Glass" | |
953 | FADER.CanCollide = false | |
954 | FADER:ClearAllChildren() | |
955 | ||
956 | if FADER.Name == "Head" then | |
957 | FADER.Size = Vector3.new(1,1,1) | |
958 | end | |
959 | table.insert(Effects,{FADER,'Disappear',.01}) | |
960 | end | |
961 | end | |
962 | ||
963 | end | |
964 | ||
965 | ||
966 | ||
967 | function Shadowdash() | |
968 | local target = Mouse.Target; | |
969 | if(target and target.Parent and GetTorso(target.Parent))then | |
970 | local torso = GetTorso(target.Parent) | |
971 | target = target.Parent; | |
972 | ||
973 | Attack = true | |
974 | for _, c in pairs(Character:children()) do | |
975 | if c.ClassName == "Part" and c ~= RootPart then | |
976 | c.Transparency = 1 | |
977 | elseif(c:FindFirstChild'Handle')then | |
978 | c.Handle.Transparency = 1 | |
979 | end | |
980 | end | |
981 | Claw1.Transparency = 1 | |
982 | Claw2.Transparency = 1 | |
983 | ||
984 | ||
985 | TraceThing(Color3.new(0,0,0),torso.Position) | |
986 | ||
987 | for i = 0, 1, 0.1 do | |
988 | swait() | |
989 | PlayAnimationFromTable({ | |
990 | CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
991 | CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
992 | CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
993 | CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
994 | CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
995 | CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
996 | }, .3, false) | |
997 | end | |
998 | Attack = false | |
999 | end | |
1000 | end | |
1001 | ||
1002 | function bulgelocated() | |
1003 | Attack = true | |
1004 | for i = 0, 1, 0.1 do | |
1005 | swait() | |
1006 | PlayAnimationFromTable({ | |
1007 | CFrame.new(-1.08663478e-07, -0.206274316, -0.136812046, 1.00000417, 3.29175322e-07, 4.04612052e-07, 7.4505806e-07, 0.642787039, 0.766044915, -8.52160156e-08, -0.766045034, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1008 | CFrame.new(0, 1.55548012, 0.123723119, 1, 0, 0, 0, 0.965925813, -0.258819401, 0, 0.258819401, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1009 | CFrame.new(1.57330072, 0.258584112, 0.288092852, 0.984807849, -0.0996005088, -0.142243534, 0.157378256, 0.858128428, 0.488720447, 0.0733864158, -0.503681719, 0.860766649) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1010 | CFrame.new(-1.59246635, 0.145089045, 0.275537103, 0.984809101, 0.0995962769, 0.142238334, -0.157372132, 0.85812825, 0.488722742, -0.0733837485, -0.503682971, 0.860766172) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1011 | CFrame.new(0.593403816, -1.75248098, -0.817190289, 0.996194661, -0.0841870308, -0.0225579366, 0.0789908618, 0.981476307, -0.174541742, 0.0368342325, 0.172095656, 0.984391332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1012 | CFrame.new(-0.53553468, -1.75706613, -0.81932497, 0.996194899, 0.0858291388, 0.0151346531, -0.0789874196, 0.96252948, -0.259418607, -0.0368332267, 0.257236063, 0.965646386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1013 | }, .3, false) | |
1014 | end | |
1015 | local Grabbed,Root,RootWeld,GrabWeld; | |
1016 | Torso.Velocity = RootPart.CFrame.lookVector * 150 | |
1017 | for i = 0, 3, 0.1 do | |
1018 | swait() | |
1019 | if(not Grabbed)then | |
1020 | Grabbed = FindNearestTorso(Torso.Position,5) | |
1021 | if(Grabbed)then | |
1022 | print'owo' | |
1023 | local torso = Grabbed | |
1024 | Grabbed=Grabbed.Parent | |
1025 | local Root = Grabbed:FindFirstChild'HumanoidRootPart' | |
1026 | local RootWeld | |
1027 | GrabWeld = Create("Weld"){Parent=torso,Part0=torso,Part1=Torso,C0=CFrame.new(0, -.8, -2) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0),0)} | |
1028 | --GrabWeld.C0 = clerp(GrabWeld.C0, CFrame.new(0, -.8, 2) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 1) | |
1029 | if(Root)then | |
1030 | Root.Parent = nil | |
1031 | RootWeld = (function() | |
1032 | for _,v in next, Grabbed:GetDescendants() do | |
1033 | if(v:IsA'JointInstance' and (v.Part0 == Root or v.Part1 == Root))then | |
1034 | return {v,v.Part0,v.Part1,v.Parent} | |
1035 | end; | |
1036 | end | |
1037 | end)() | |
1038 | ||
1039 | end | |
1040 | end | |
1041 | end | |
1042 | PlayAnimationFromTable({ | |
1043 | CFrame.new(-1.73916547e-07, -0.333895028, 0.0282058977, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1044 | CFrame.new(0, 1.45356226, 0.517724574, 1, 0, 0, 0, 0.422620863, -0.906306684, 0, 0.906306684, 0.422620863) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1045 | CFrame.new(1.34678912, 1.80891263, 0.00318957865, -0.984810352, 0.142212093, -0.0996212065, -0.157350063, -0.973534882, 0.165743217, -0.0734140277, 0.178901002, 0.981124341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1046 | CFrame.new(-1.35190487, 1.71961701, 0.127221942, -0.973497868, -0.150360048, 0.172318682, 0.163750991, -0.984274864, 0.0662473366, 0.159647986, 0.0927089974, 0.982811153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1047 | CFrame.new(0.593404055, -1.7524848, -0.817189932, 0.996194661, -0.0841871127, -0.0225576442, 0.0789909735, 0.981476247, -0.174542084, 0.0368339866, 0.172096044, 0.984391332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1048 | CFrame.new(-0.488922983, -1.54355264, -0.0163928568, 0.996195018, 0.0667625517, 0.0560212247, -0.0789870024, 0.963284433, 0.256601483, -0.0368329994, -0.260050058, 0.964892447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1049 | }, .2, false) | |
1050 | end | |
1051 | if(Grabbed)then | |
1052 | Humanoid.AutoRotate = false | |
1053 | Humanoid.WalkSpeed = 0 | |
1054 | Humanoid.JumpPower = 0 | |
1055 | local torso = GetTorso(Grabbed) | |
1056 | repeat swait() local hit, pos = RayCastWithList(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, {Character,Grabbed}) until hit | |
1057 | ||
1058 | Torso.Velocity = RootPart.CFrame.upVector * 0 | |
1059 | RootPart.Anchored = true | |
1060 | ||
1061 | for i = 0, 4, 0.1 do | |
1062 | swait() | |
1063 | GrabWeld.C0 = GrabWeld.C0:lerp(CFrame.new(0, -.8, -1.4) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0),0),.2) | |
1064 | PlayAnimationFromTable({ | |
1065 | CFrame.new(-9.70123892e-07, -1.45215521, -0.52420032, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1066 | CFrame.new(0, 1.73141003, 0.08559376, 1, 0, 0, 0, 0.906306684, -0.422620863, 0, 0.422620863, 0.906306684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1067 | CFrame.new(1.52372789, 0.87177819, -0.912220836, -0.984809101, -0.0734127834, -0.157358661, -0.150361016, -0.0927229673, 0.984273374, -0.086849004, 0.99298197, 0.0802759901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1068 | CFrame.new(-1.61212981, 0.866454244, -0.944487214, -0.973499656, 0.158554643, 0.164799243, 0.149206936, -0.105748929, 0.983134985, 0.17330794, 0.981670916, 0.0792890862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1069 | CFrame.new(0.489993542, -1.28771627, -1.02503252, 0.999861896, -0.016504975, -0.0019627281, 0.0164339989, 0.999355972, -0.0319016613, 0.00248799985, 0.0318650007, 0.999489129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1070 | CFrame.new(-0.522175074, -1.35971284, -1.0364182, 0.998982906, -0.0116342641, 0.0435651727, 0.0117169991, 0.999930024, -0.00164423091, -0.043542996, 0.0021530115, 0.999049246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1071 | }, .2, false) | |
1072 | end | |
1073 | ||
1074 | GetTorso(Grabbed).Anchored = true | |
1075 | --if(Root)then Root.Parent = Grabbed if(RootWeld)then RootWeld[1].Parent = RootWeld[4] RootWeld[1].Part0 = RootWeld[2] RootWeld[1].Part1 = RootWeld[3] end end | |
1076 | if(GrabWeld)then GrabWeld:destroy() end | |
1077 | for i = 0, 2, 0.1 do | |
1078 | swait() | |
1079 | PlayAnimationFromTable({ | |
1080 | CFrame.new(-9.70122869e-07, -1.4521533, -0.524203837, 1.00000417, 3.2917589e-07, 4.04611598e-07, 7.4505806e-07, 0.642788112, 0.76604408, -8.52160156e-08, -0.766044199, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1081 | CFrame.new(0, 1.57221174, 0.216903687, 1, 0, 0, 0, 0.906307459, -0.422618926, 0, 0.422618926, 0.906307459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1082 | CFrame.new(1.52372789, 0.081455946, -1.25917006, -0.984809101, -0.0734127834, -0.157358661, -0.171008676, 0.567247033, 0.805597305, 0.0301200971, 0.820269227, -0.571184218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1083 | CFrame.new(-1.40030229, 0.0340056717, -1.28360021, -0.994232476, 0.0721763074, 0.0793256387, 0.106234752, 0.561393857, 0.820701718, 0.0147023089, 0.824395418, -0.565823495) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1084 | CFrame.new(0.489993542, -1.64532626, 0.0425084829, 0.999861896, -0.016504975, -0.0019627281, 0.0141884256, 0.786033213, 0.618021607, -0.00865766034, -0.617964089, 0.7861588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1085 | CFrame.new(-0.522175074, -1.70779729, 0.0800650716, 0.998982906, -0.0116342641, 0.0435651727, -0.0190131795, 0.767374456, 0.640917361, -0.0408874042, -0.641093731, 0.76637274) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1086 | }, .2, false) | |
1087 | end | |
1088 | local gag=Instance.new("Sound", Torso) | |
1089 | gag.SoundId = "rbxassetid://418658161" | |
1090 | gag.TimePosition = 2.5 | |
1091 | gag.Pitch = .7 | |
1092 | gag:Play() | |
1093 | CFuncs.Sound.Create("429400881", GetTorso(Grabbed), .5, 1) | |
1094 | local gib=CFuncs.Part.Create(Torso, "Plastic", 0, .9, BrickColor.new("Crimson"), "gib", Vector3.new(.8,.1,.1)) | |
1095 | gib.Anchored=true | |
1096 | gib.CanCollide=true | |
1097 | local smonk2 = Instance.new("ParticleEmitter",gib) | |
1098 | smonk2.LightEmission = .1 | |
1099 | smonk2.Size = NumberSequence.new(0.2) | |
1100 | smonk2.Texture = "http://www.roblox.com/asset/?ID=256293532" | |
1101 | aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .6),NumberSequenceKeypoint.new(1, 1)}) | |
1102 | bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1103 | smonk2.Transparency = bbb2 | |
1104 | smonk2.Size = aaa2 | |
1105 | smonk2.ZOffset = 0 | |
1106 | smonk2.Acceleration = Vector3.new(0, 5, 0) | |
1107 | smonk2.LockedToPart = false | |
1108 | smonk2.EmissionDirection = "Back" | |
1109 | smonk2.Lifetime = NumberRange.new(.2, .5) | |
1110 | smonk2.Rate = 50 | |
1111 | smonk2.Rotation = NumberRange.new(-50, 50) | |
1112 | smonk2.RotSpeed = NumberRange.new(-50, 50) | |
1113 | smonk2.Speed = NumberRange.new(5) | |
1114 | smonk2.VelocitySpread = 50 | |
1115 | smonk2.Enabled=true | |
1116 | game:GetService("Debris"):AddItem(smonk2, 1) | |
1117 | local smonk = Instance.new("ParticleEmitter",gib) | |
1118 | smonk.LightEmission = .1 | |
1119 | smonk.Size = NumberSequence.new(0.2) | |
1120 | smonk.Texture = "http://www.roblox.com/asset/?ID=256293532" | |
1121 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(1, 1)}) | |
1122 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1123 | smonk.Transparency = bbb | |
1124 | smonk.Size = aaa | |
1125 | smonk.ZOffset = 0 | |
1126 | smonk.Acceleration = Vector3.new(0, 0, 0) | |
1127 | smonk.LockedToPart = false | |
1128 | smonk.EmissionDirection = "Back" | |
1129 | smonk.Lifetime = NumberRange.new(.5, .5) | |
1130 | smonk.Rate = 50 | |
1131 | smonk.Rotation = NumberRange.new(-50, 50) | |
1132 | smonk.RotSpeed = NumberRange.new(-50, 50) | |
1133 | smonk.Speed = NumberRange.new(0) | |
1134 | smonk.VelocitySpread = 0 | |
1135 | smonk.Enabled=true | |
1136 | for i = 0, 3, 0.1 do | |
1137 | swait() | |
1138 | PlayAnimationFromTable({ | |
1139 | CFrame.new(-1.39723795e-06, -2.26530323, -0.906234562, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1140 | CFrame.new(-0.1869829, 1.45231867, -0.342143714, 0.766043186, -0.556672871, -0.321392655, 0.582564116, 0.812565804, -0.0188681856, 0.271656066, -0.172777966, 0.946758091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1141 | CFrame.new(1.54931295, 0.522058249, -0.445071995, -0.984809101, -0.0734127834, -0.157358661, -0.150361016, -0.0927229673, 0.984273374, -0.086849004, 0.99298197, 0.0802759901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1142 | CFrame.new(-1.42533684, 0.503732979, -0.492479533, -0.994232476, 0.0721763074, 0.0793256387, 0.0719300359, -0.0998590589, 0.992398202, 0.0795490369, 0.992380381, 0.0940914676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1143 | CFrame.new(0.490656108, -1.65896344, -0.550197124, 0.999861896, -0.016504975, -0.0019627281, 0.0164339989, 0.999355972, -0.0319016613, 0.00248799985, 0.0318650007, 0.999489129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1144 | CFrame.new(-0.537289202, -1.74116123, -0.569836617, 0.998982906, -0.0116342641, 0.0435651727, 0.0117169991, 0.999930024, -0.00164423091, -0.043542996, 0.0021530115, 0.999049246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1145 | }, .2, false) | |
1146 | gib.CFrame = Head.CFrame * CFrame.new(0,-.2,-.65) | |
1147 | end | |
1148 | Grabbed:FindFirstChild'Head':BreakJoints() | |
1149 | for i = 0, 2, 0.1 do | |
1150 | swait() | |
1151 | PlayAnimationFromTable({ | |
1152 | CFrame.new(0.0646195412, -2.14434299, -0.804755151, 0.866028905, -6.39425798e-06, -0.500002384, 0.38303867, 0.642760158, 0.663431108, 0.321375936, -0.766067684, 0.55664885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1153 | CFrame.new(-0.165143013, 1.56247377, -0.141641736, 0.69066757, -0.423842132, -0.585949183, 0.329746336, 0.905689478, -0.266446948, 0.643619418, -0.00918829441, 0.765290678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1154 | CFrame.new(0.990657806, 0.313646466, -1.20178688, -0.837813437, 0.346571505, -0.421849668, -0.171003163, 0.567217588, 0.80561924, 0.518485129, 0.747096121, -0.4159576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1155 | CFrame.new(-1.71981192, 0.0693554878, 0.00111401081, -0.853676558, 0.474718243, -0.214194372, 0.106240898, 0.56136322, 0.820721865, 0.509852469, 0.677874684, -0.529656947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1156 | CFrame.new(0.612413466, -1.6245271, 0.208686799, 0.861576974, -0.323257267, 0.391395003, 0.014182019, 0.786055923, 0.617992878, -0.507428944, -0.526897609, 0.681832016) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1157 | CFrame.new(-0.291646302, -1.85773659, 0.554903328, 0.904961646, -0.330603123, 0.267854929, 0.0925588906, 0.767398, 0.634455264, -0.415304095, -0.549365103, 0.725065827) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1158 | }, .3, false) | |
1159 | gib.CFrame = Head.CFrame * CFrame.new(0,-.2,-.65) | |
1160 | end | |
1161 | gag:Destroy() | |
1162 | CFuncs.Sound.Create("350906125", Head, 2, 1) | |
1163 | gib.Velocity = Head.CFrame.lookVector * 30 | |
1164 | gib.Anchored=false | |
1165 | game:GetService("Debris"):AddItem(gib, 2) | |
1166 | for i = 0, 2, 0.1 do | |
1167 | swait() | |
1168 | PlayAnimationFromTable({ | |
1169 | CFrame.new(0.0646212101, -2.14434872, -0.804751337, 0.852872849, 0.150377154, -0.500003099, 0.265605658, 0.699510276, 0.663429797, 0.449520022, -0.698622048, 0.556649804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1170 | CFrame.new(-0.0920849219, 1.52588749, -0.308856517, 0.622915268, -0.232293427, -0.747005165, 0.444671035, 0.890768468, 0.0938047767, 0.643618345, -0.390603781, 0.658167362) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1171 | CFrame.new(1.24259305, 0.193697155, -0.882544816, -0.79538995, 0.0908054039, -0.599257469, -0.313889712, 0.784080684, 0.5354352, 0.5184865, 0.613980532, -0.595146894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1172 | CFrame.new(-1.6633426, -0.157583565, 0.0787617415, -0.859155536, 0.370026827, -0.353457391, -0.0436116196, 0.63526994, 0.771057844, 0.509853005, 0.677873433, -0.529658079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1173 | CFrame.new(0.885205626, -1.49350178, 0.208688766, 0.846024811, -0.4548437, 0.278135866, 0.163576931, 0.717979968, 0.676570356, -0.507429719, -0.526898563, 0.681830764) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1174 | CFrame.new(0.0353773236, -1.88015628, 0.554906487, 0.875140369, -0.458838046, 0.15361397, 0.248296916, 0.698329866, 0.671330154, -0.415305018, -0.549366057, 0.725064695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1175 | }, .3, false) | |
1176 | end | |
1177 | torso.Anchored = false | |
1178 | end | |
1179 | Humanoid.WalkSpeed = 35 | |
1180 | Humanoid.JumpPower = 70 | |
1181 | Humanoid.AutoRotate = true | |
1182 | Attack = false | |
1183 | end | |
1184 | ||
1185 | ||
1186 | ||
1187 | function backhop() | |
1188 | Attack = true | |
1189 | RootPart.Anchored = false | |
1190 | CFuncs.Sound.Create("158149887", Torso, 1, 1) | |
1191 | Torso.Velocity=RootPart.CFrame.upVector*130 | |
1192 | for i = 0, .5, 0.1 do | |
1193 | swait() | |
1194 | PlayAnimationFromTable({ | |
1195 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1196 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1197 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1198 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1199 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1200 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1201 | }, .3, false) | |
1202 | end | |
1203 | Torso.Velocity=RootPart.CFrame.lookVector*-100 | |
1204 | for i = 0, .5, 0.1 do | |
1205 | swait() | |
1206 | PlayAnimationFromTable({ | |
1207 | CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1208 | CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1209 | CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1210 | CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1211 | CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1212 | CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1213 | }, .4, false) | |
1214 | end | |
1215 | Attack = false | |
1216 | end | |
1217 | ||
1218 | function righthop() | |
1219 | Attack = true | |
1220 | CFuncs.Sound.Create("158149887", Torso, 1, 1) | |
1221 | Humanoid.Jump = true | |
1222 | Torso.Velocity=RootPart.CFrame.upVector*130 | |
1223 | for i = 0, .5, 0.1 do | |
1224 | swait() | |
1225 | PlayAnimationFromTable({ | |
1226 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1227 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1228 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1229 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1230 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1231 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1232 | }, .3, false) | |
1233 | end | |
1234 | Torso.Velocity=RootPart.CFrame.rightVector*100 | |
1235 | for i = 0, .5, 0.1 do | |
1236 | swait() | |
1237 | PlayAnimationFromTable({ | |
1238 | CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1239 | CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1240 | CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1241 | CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1242 | CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1243 | CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1244 | }, .4, false) | |
1245 | end | |
1246 | Attack = false | |
1247 | end | |
1248 | ||
1249 | ||
1250 | function lefthop() | |
1251 | Attack = true | |
1252 | Humanoid.Jump = true | |
1253 | CFuncs.Sound.Create("158149887", Torso, 1, 1) | |
1254 | Torso.Velocity=RootPart.CFrame.upVector*130 | |
1255 | for i = 0, .5, 0.1 do | |
1256 | swait() | |
1257 | PlayAnimationFromTable({ | |
1258 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1259 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1260 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1261 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1262 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1263 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1264 | }, .3, false) | |
1265 | end | |
1266 | Torso.Velocity=RootPart.CFrame.rightVector*-100 | |
1267 | for i = 0, .5, 0.1 do | |
1268 | swait() | |
1269 | PlayAnimationFromTable({ | |
1270 | CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1271 | CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1272 | CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1273 | CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1274 | CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1275 | CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1276 | }, .4, false) | |
1277 | end | |
1278 | Attack = false | |
1279 | end | |
1280 | ||
1281 | ||
1282 | Mouse.KeyDown:connect(function(Key) | |
1283 | Key = Key:lower() | |
1284 | if Attack == false and Key == 'z' then | |
1285 | bulgelocated() | |
1286 | elseif Attack == false and Key == 'v' then | |
1287 | Shadowdash() | |
1288 | ||
1289 | elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit2 ~= nil then | |
1290 | backhop() | |
1291 | elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit4 ~= nil then | |
1292 | righthop() | |
1293 | elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit3 ~= nil then | |
1294 | lefthop() | |
1295 | end | |
1296 | end) | |
1297 | ||
1298 | ||
1299 | ||
1300 | ||
1301 | while true do | |
1302 | swait() | |
1303 | for i, v in pairs(Character:GetChildren()) do | |
1304 | if v:IsA("Part") then | |
1305 | v.Material = "SmoothPlastic" | |
1306 | elseif v:IsA("Accessory") then | |
1307 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1308 | end | |
1309 | end | |
1310 | for i, v in pairs(Character:GetChildren()) do | |
1311 | if v:IsA'Model' then | |
1312 | for _, c in pairs(v:GetChildren()) do | |
1313 | if c:IsA'Part' then | |
1314 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
1315 | end | |
1316 | end | |
1317 | end | |
1318 | end | |
1319 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1320 | Velocity = RootPart.Velocity.y | |
1321 | hit2, pos2 = RayCast(RootPart.Position, RootPart.CFrame.lookVector, 2.5, Character) | |
1322 | hit3, pos3 = RayCast(RootPart.Position, RootPart.CFrame.rightVector, 2.5, Character) | |
1323 | hit4, pos4 = RayCast(RootPart.Position, RootPart.CFrame.rightVector*-1, 2.5, Character) | |
1324 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1325 | if RootPart.Velocity.y > 1 and hit == nil then | |
1326 | Anim = "Jump" | |
1327 | if Attack == false then | |
1328 | Change = 1 | |
1329 | PlayAnimationFromTable({ | |
1330 | CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1331 | CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1332 | CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1333 | CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1334 | CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1335 | CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1336 | }, .1, false) | |
1337 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
1338 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
1339 | end | |
1340 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1341 | Anim = "Fall" | |
1342 | if Attack == false then | |
1343 | PlayAnimationFromTable({ | |
1344 | CFrame.new(-2.52783309e-07, -0.458231509, -0.301980734, 1.00000429, 4.77244157e-07, 2.760749e-07, 7.4505806e-07, 0.866025507, 0.500000238, -9.0803951e-08, -0.500000298, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1345 | CFrame.new(0, 1.58647513, 0.183157548, 1, 0, 0, 0, 0.999881387, -0.0154127777, 0, 0.0154127777, 0.999881387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1346 | CFrame.new(1.5891608, 0.361017317, -0.212302506, 0.984807849, -0.173521757, 0.0066198064, 0.150383562, 0.83318758, -0.532149851, 0.0868240371, 0.525060833, 0.846624494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1347 | CFrame.new(-1.60230875, 0.275375485, -0.212160379, 0.984799087, 0.173571184, 0.00662776129, -0.150421292, 0.871290267, -0.467147648, -0.0868580788, 0.459049612, 0.884154558) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1348 | CFrame.new(0.561567485, -1.34639406, -0.926938355, 0.996194661, -0.0871569663, 0, 0.0754801482, 0.862729847, -0.500000238, 0.0435785055, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1349 | CFrame.new(-0.52978605, -1.61792982, 0.214719117, 0.996196747, 0.0413986593, 0.0766689852, -0.0754585043, 0.849865317, 0.521569967, -0.0435660109, -0.525371671, 0.849756956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1350 | }, .2, false) | |
1351 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
1352 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
1353 | end | |
1354 | elseif TorsoVelocity < 1 and hit ~= nil then | |
1355 | Anim = "Idle" | |
1356 | if Attack == false then | |
1357 | Change = 1 | |
1358 | PlayAnimationFromTable({ | |
1359 | CFrame.new(-5.67257132e-07, -0.45822984+.1*math.cos(Sine/8), -0.301978469, 1.00000858, 1.24809378e-06, 3.60371928e-07, 1.29640421e-06, 0.939693034, 0.342019886, -9.0338709e-08, -0.342020005, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 5 * math.cos(Sine/8)), 0, 0), | |
1360 | CFrame.new(7.63999651e-07, 1.46904099, 0.0165809691, 1.00000429, 5.49886977e-07, 4.0045915e-08, 7.30156898e-07, 0.961822271, -0.273675978, 1.71363354e-07, 0.273675948, 0.961821973) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 10 * math.cos(Sine/8)), 0, 0), | |
1361 | CFrame.new(1.62868655, 0.111030877+.1*math.cos(Sine/8), -0.35657984, 0.9848122, -0.173521966, 0.00661981478, 0.163176492, 0.911705673, -0.377050072, 0.0593912303, 0.372401953, 0.926169157) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1362 | CFrame.new(-1.64265788, 0.0163868144+.1*math.cos(Sine/8), -0.326656789, 0.9848032, 0.173572466, 0.00662781065, -0.163218126, 0.93776685, -0.306518316, -0.0594178699, 0.300777197, 0.951841593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1363 | CFrame.new(0.561572433, -1.5318737-.1*math.cos(Sine/8), -0.555493951+math.rad(0 + 5 * math.cos(Sine/8)), 0.996203482, -0.0868237838, -0.00759620313, 0.0819010884, 0.962364078, -0.259130269, 0.0298094228, 0.257522076, 0.965812385) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/8)), 0, 0), | |
1364 | CFrame.new(-0.554138422, -1.84922051-.1*math.cos(Sine/8)+math.rad(0 + 5 * math.cos(Sine/8)), 0.483894289+math.rad(0 + 5 * math.cos(Sine/8)), 0.996200979, 0.0651250109, 0.0578867495, -0.0818765685, 0.926896632, 0.366277635, -0.0298006982, -0.369623899, 0.928703368) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/8)), 0, 0), | |
1365 | }, .2, false) | |
1366 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
1367 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
1368 | end | |
1369 | elseif TorsoVelocity > 2 and hit ~= nil then | |
1370 | Anim = "Walk" | |
1371 | if Attack == false then | |
1372 | PlayAnimationFromTable({ | |
1373 | CFrame.new(2.77100942e-09, 0.00148168206, -0.301976591, 1.00000024, 2.79512946e-08, 5.46405587e-10, 2.23517453e-08, 0.939692974, 0.342020005, -1.49011612e-08, -0.342019856, 0.939692736) * CFrame.new(0, 0+.1*math.cos(Sine/4), 0) * CFrame.Angles(0, 0 + .2 * math.cos(Sine/8), 0), | |
1374 | CFrame.new(4.8082363e-08, 1.5315367, 0.0343731791, 1.00000024, 3.09263193e-08, -5.39672307e-09, 2.79512946e-08, 0.984808028, -0.173648089, 5.46405587e-10, 0.173648283, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 2 * math.cos(Sine/15)), 0, 0), | |
1375 | CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, .1, 0 - 2 * math.cos(Sine/8)/2) * CFrame.Angles(math.rad(0 + 160 * math.cos(Sine/8)/2), 0, 0), | |
1376 | CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, .1, 0 + 2 * math.cos(Sine/8)/2) * CFrame.Angles(math.rad(0 - 160 * math.cos(Sine/8)/2), 0, 0), | |
1377 | CFrame.new(.5, -1.64 - 1 * math.cos(Sine / 6) / 2 -.1*math.cos(Sine/4), 0 + 3 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-90 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)), | |
1378 | CFrame.new(-.5, -1.64 + 1 * math.cos(Sine / 6) / 2 -.1*math.cos(Sine/4), 0 - 3 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(90 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .2, false) | |
1379 | rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
1380 | rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1) | |
1381 | end | |
1382 | end | |
1383 | if #Effects > 0 then | |
1384 | for e = 1, #Effects do | |
1385 | if Effects[e] ~= nil then | |
1386 | local Thing = Effects[e] | |
1387 | if Thing ~= nil then | |
1388 | local Part = Thing[1] | |
1389 | local Mode = Thing[2] | |
1390 | local Delay = Thing[3] | |
1391 | local IncX = Thing[4] | |
1392 | local IncY = Thing[5] | |
1393 | if Thing[1].Transparency <= 1 then | |
1394 | if Thing[2] == "Block1" then | |
1395 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1396 | Mesh = Thing[7] | |
1397 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1398 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1399 | elseif Thing[2] == "Ice" then | |
1400 | if Thing[6] <= Thing[5] then | |
1401 | Thing[6] = Thing[6] + .05 | |
1402 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
1403 | else | |
1404 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1405 | end | |
1406 | elseif Thing[2] == "Shatter" then | |
1407 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1408 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1409 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1410 | Thing[6] = Thing[6] + Thing[5] | |
1411 | elseif Thing[2] == "Block2" then | |
1412 | Thing[1].CFrame = Thing[1].CFrame | |
1413 | Mesh = Thing[7] | |
1414 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1415 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1416 | elseif Thing[2] == "Block3" then | |
1417 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1418 | Mesh = Thing[7] | |
1419 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1420 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1421 | elseif Thing[2] == "Block4" then | |
1422 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
1423 | Mesh = Thing[7] | |
1424 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1425 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1426 | elseif Thing[2] == "Block2Fire" then | |
1427 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1428 | Mesh = Thing[7] | |
1429 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1430 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1431 | if Thing[1].Transparency >= .3 then | |
1432 | Thing[1].BrickColor = BrickColor.new("Bright red") | |
1433 | else | |
1434 | Thing[1].BrickColor = BrickColor.new("Bright yellow") | |
1435 | end | |
1436 | elseif Thing[2] == "Cylinder" then | |
1437 | Mesh = Thing[7] | |
1438 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1439 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1440 | elseif Thing[2] == "Blood" then | |
1441 | Mesh = Thing[7] | |
1442 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
1443 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1444 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1445 | elseif Thing[2] == "Elec" then | |
1446 | Mesh = Thing[10] | |
1447 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1448 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1449 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
1450 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
1451 | elseif Thing[2] == "Disappear" then | |
1452 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1453 | end | |
1454 | else | |
1455 | Part.Parent = nil | |
1456 | table.remove(Effects, e) | |
1457 | end | |
1458 | end | |
1459 | end | |
1460 | end | |
1461 | end | |
1462 | Humanoid.Health = math.huge | |
1463 | if Attack == false and hit == nil and hit2 ~= nil then | |
1464 | Torso.Velocity=RootPart.CFrame.upVector*55 | |
1465 | --[[RootPart.Anchored = true | |
1466 | Humanoid.AutoRotate = false | |
1467 | local nPos = RootPart.CFrame | |
1468 | if(UIS:IsKeyDown(Enum.KeyCode.W))then | |
1469 | nPos = nPos * CFrame.new(0,.5,0) | |
1470 | end | |
1471 | if(UIS:IsKeyDown(Enum.KeyCode.A))then | |
1472 | nPos = nPos * CFrame.new(-.5,0,0) | |
1473 | end | |
1474 | if(UIS:IsKeyDown(Enum.KeyCode.S))then | |
1475 | nPos = nPos * CFrame.new(0,-.5,0) | |
1476 | end | |
1477 | if(UIS:IsKeyDown(Enum.KeyCode.D))then | |
1478 | nPos = nPos * CFrame.new(.5,0,0) | |
1479 | end | |
1480 | if(nPos == RootPart.CFrame)then | |
1481 | nPos = nPos * CFrame.new(0,-.05,0) | |
1482 | end | |
1483 | RootPart.CFrame = nPos | |
1484 | Humanoid.Jump = false]] | |
1485 | elseif Attack == false and hit == nil and hit3 ~= nil or hit4 ~= nil then | |
1486 | Torso.Velocity=RootPart.CFrame.lookVector*35 | |
1487 | Humanoid.Jump = false | |
1488 | elseif Attack == false then | |
1489 | Humanoid.AutoRotate = true | |
1490 | RootPart.Anchored = false | |
1491 | end | |
1492 | end |