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1
     
2
        --[[dont u even dare take credit
3
        cus dis mai law ok and if u break my law i keel u in sb
4
     
5
    btw there's no point in re-naming "LocalPlayer" to "YOURNAMEHERE" or whatever, localplayer is the CLIENT itself.
6
    + i did a small update so you still have your clothes on when small ok?
7
	+ ok wtf you need to stop using this i have regrets upon using it because it was made in 2014 ok
8
	my anims have improved so much that you haven't seen my latest works
9
	~AmbientOcclusion (formerly madiik)
10
        ]]--
11
         
12
        local ran,err = ypcall(function()
13
        plr = game:service'Players'.LocalPlayer
14
        char = plr.Character
15
        mouse = plr:GetMouse()
16
        humanoid = char:findFirstChild("Humanoid")
17
        torso = char:findFirstChild("Torso")
18
        head = char.Head
19
        ra = char:findFirstChild("Right Arm")
20
        la = char:findFirstChild("Left Arm")
21
        rl = char:findFirstChild("Right Leg")
22
        ll = char:findFirstChild("Left Leg")
23
        rs = torso:findFirstChild("Right Shoulder")
24
        ls = torso:findFirstChild("Left Shoulder")
25
        rh = torso:findFirstChild("Right Hip")
26
        lh = torso:findFirstChild("Left Hip")
27
        neck = torso:findFirstChild("Neck")
28
        rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
29
        anim = char:findFirstChild("Animate")
30
        rootpart = char:findFirstChild("HumanoidRootPart")
31
        camera = workspace.CurrentCamera
32
        do --Removing ROBLOX's new Looped bug >_>
33
            local function rec(x)
34
                for i,v in pairs(x:children()) do
35
                    if v:IsA'Animation' then
36
                        v.AnimationId = 'rbxassetid://28159255'
37
                    end
38
                    rec(v)
39
                end
40
            end
41
            rec(anim) --the Animate script
42
        end
43
44
        humanoid.Jump = true
45
46
        wait(.4)
47
48
49
        if anim then
50
        anim:Destroy()
51
        end
52
         
53
         
54
        rj.C0 = CFrame.new()
55
        rj.C1 = CFrame.new()
56
         
57
         
58
        super_annoying = Instance.new("Sound", head)
59
        super_annoying.SoundId = "http://www.roblox.com/asset/?id=130816003"
60
        super_annoying.Volume = 0.6
61
        super_annoying.Looped = true
62
        barrel_roll = Instance.new("Sound", head)
63
        barrel_roll.SoundId = "http://www.roblox.com/asset/?id=130791919"
64
        barrel_roll.Volume = 1
65
        barrel_roll.Looped = true
66
        dubstep_gun = Instance.new("Sound", head)
67
        dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=130855491"
68
        dubstep_gun.Volume = 0.6
69
        dubstep_gun.Looped = true
70
        you_are_pirate = Instance.new("Sound", head)
71
        you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=130888577"
72
        you_are_pirate.Volume = 0.6
73
        you_are_pirate.Looped = true
74
        cant_touch = Instance.new("Sound", head)
75
        cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929"
76
        cant_touch.Volume = 1
77
        cant_touch.Looped = true
78
        gangy_style = Instance.new("Sound", head)
79
        gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430"
80
        gangy_style.Volume = 0.6
81
        gangy_style.Looped = true
82
        fox_say = Instance.new("Sound", head)
83
        fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915"
84
        fox_say.Volume = 0.5
85
        fox_say.Looped = true
86
        durk = Instance.new("Sound", head)
87
        durk.SoundId = "http://www.roblox.com/asset/?id=130776787"
88
        durk.Volume = 0.8
89
        durk.Looped = true
90
        sax_guy = Instance.new("Sound", head)
91
        sax_guy.SoundId = "http://www.roblox.com/asset/?id=130794684"
92
        sax_guy.Volume = 0.6
93
        sax_guy.Looped = true
94
        heman = Instance.new("Sound", head)
95
        heman.SoundId = "http://www.roblox.com/asset/?id=131102548"
96
        heman.Volume = 1
97
        heman.Looped = true
98
        justin = Instance.new("Sound", head)
99
        justin.SoundId = "http://www.roblox.com/asset/?id=130841252"
100
        justin.Volume = 0.8
101
        justin.Looped = true
102
        brony_music = Instance.new("Sound", head)
103
        brony_music.SoundId = "http://www.roblox.com/asset/?id=145105874"
104
        brony_music.Volume = 1
105
        brony_music.Looped = true
106
        spitfire = Instance.new("Sound", head)
107
        spitfire.SoundId = "http://www.roblox.com/asset/?id=129490596"
108
        spitfire.Volume = 0.8
109
        spitfire.Looped = true
110
        burn_dem = Instance.new("Sound", head)
111
        burn_dem.SoundId = "http://www.roblox.com/asset/?id=132399469"
112
        burn_dem.Volume = 1
113
        burn_dem.Looped = true
114
        aj = Instance.new("Sound", head)
115
        aj.SoundId = "rbxassetid://177732780"
116
        aj.Volume = 1
117
        aj.Looped = true
118
         
119
        Instance.new("HumanoidController", game:service'ControllerService')
120
        Instance.new("SkateboardController", game:service'ControllerService')
121
        Instance.new("VehicleController", game:service'ControllerService')
122
         
123
         
124
         
125
         
126
        --minimize
127
        rh.Parent = nil
128
        lh.Parent = nil
129
        rs.Parent = nil
130
        ls.Parent = nil
131
        neck.Parent = nil
132
        rj.Parent = nil
133
         
134
         
135
        rl.FormFactor = "Custom"
136
        ll.FormFactor = "Custom"
137
        ra.FormFactor = "Custom"
138
        la.FormFactor = "Custom"
139
        torso.FormFactor = "Custom"
140
        head.FormFactor = "Custom"
141
        rootpart.FormFactor = "Custom"
142
         
143
         
144
         
145
         
146
        rootpart.Size = Vector3.new(.4, .4, .2)
147
        rl.Size = Vector3.new(.2, .4, .2)
148
        ll.Size = Vector3.new(.2, .4, .2)
149
        ra.Size = Vector3.new(.2, .4, .2)
150
        la.Size = Vector3.new(.2, .4, .2)
151
        torso.Size = Vector3.new(.4, .4, .2)
152
        head.Size = Vector3.new(.4, .2, .2)
153
         
154
        rh.Parent = torso
155
        lh.Parent = torso
156
        rs.Parent = torso
157
        ls.Parent = torso
158
        neck.Parent = torso
159
        rj.Parent = rootpart
160
         
161
         
162
        if torso:findFirstChild("roblox") then
163
            local p = Instance.new("Part", char)
164
            p.FormFactor = "Custom"
165
            p.Size = torso.Size
166
            p.Transparency = 1
167
            p:BreakJoints()
168
            local w = Instance.new("Weld", char)
169
            w.Part0 = p
170
            w.Part1 = torso
171
            torso:findFirstChild("roblox").Parent = p
172
        end
173
         
174
         
175
        --[[mesh1 = Instance.new("SpecialMesh", torso)
176
        mesh1.Name = "Mesh"
177
        mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
178
        mesh1.MeshId = "rbxasset://fonts/torso.mesh"
179
        mesh2 = Instance.new("SpecialMesh", la)
180
        mesh2.Name = "Mesh"
181
        mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
182
        mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
183
        mesh3 = Instance.new("SpecialMesh", ra)
184
        mesh3.Name = "Mesh"
185
        mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
186
        mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
187
        mesh4 = Instance.new("SpecialMesh", ll)
188
        mesh4.Name = "Mesh"
189
        mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
190
        mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
191
        mesh5 = Instance.new("SpecialMesh", rl)
192
        mesh5.Name = "Mesh"
193
        mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
194
        mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
195
         
196
         
197
        --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
198
         
199
        ls.C0 = CFrame.new(-.3,.1,0)
200
        ls.C1 = CFrame.new(0,.1,0)
201
        rs.C0 = CFrame.new(.3,.1,0)
202
        rs.C1 = CFrame.new(0,.1,0)
203
        rh.C0 = CFrame.new(.1,-.2,0)
204
        rh.C1 = CFrame.new(0, .2, 0)
205
        lh.C0 = CFrame.new(-.1,-.2,0)
206
        lh.C1 = CFrame.new(0, .2, 0)
207
        neck.C0 = CFrame.new(0,.2,0)
208
        neck.C1 = CFrame.new(0,-.1,0)
209
         
210
        bodyc = char:findFirstChild("Body Colors")
211
        if bodyc then
212
            bodyc:Destroy()
213
        end
214
     
215
        wait(1)
216
         
217
        local body = {}
218
        for i,v in pairs(char:children()) do
219
            if v:IsA'BasePart' then
220
            print(v.Name)
221
                body[v.Name] = {Color = v.BrickColor}
222
            end
223
        end
224
     
225
        print(body.Torso)
226
        function restorecolors()
227
            for _,bp in pairs(char:children()) do
228
                if bp:IsA("BasePart") then
229
                    bp.BrickColor = body[bp.Name].Color
230
                end
231
            end
232
        end
233
     
234
         
235
        local LightForTorso = Instance.new("PointLight", head)
236
        LightForTorso.Color = torso.BrickColor.Color
237
        LightForTorso.Range = 7
238
        LightForTorso.Brightness = 1.5
239
         
240
         
241
         
242
         
243
        local slidecount = 0
244
        local slidecountmax = 0
245
        local anim = ""
246
        local lastanim = anim
247
        local speed = 0
248
        local looking = false
249
        local dancing = false
250
        local superannoying = false
251
        local barrelroll = false
252
        local dubstepgun = false
253
        local foxie = false
254
        local durka = false
255
        local saxguy = false
256
        local heya = false
257
        local jb = false
258
        local bronymusic = false
259
        local sheddy = false
260
        local burndem = false
261
        local global_wait = 0
262
         
263
        count = 0
264
        countspeed = 1
265
        sine = 0
266
        sinespeed = 1
267
         
268
         
269
         
270
        humanoid.WalkSpeed = 11
271
         
272
         
273
        local controllerService = game:GetService("ControllerService")
274
        local controller = controllerService:GetChildren()[1]
275
         
276
         
277
        local colors = {"White", "Really black"}
278
         
279
        humanoid.Died:connect(function()
280
            for cframe_parts = 0, 100 do
281
                local p = Instance.new("Part")
282
                p.FormFactor = "Custom"
283
                p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
284
                p.Size = Vector3.new(1, 1, 1)
285
                Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
286
                p.Locked = true
287
                p.CanCollide = false
288
                p.Anchored = true
289
                p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
290
                p.Parent = workspace
291
            game:service'Debris':AddItem(p, 5)
292
            coroutine.wrap(function()
293
            while wait() do
294
                if p ~= nil then
295
                    p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
296
                    p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
297
                    p.Transparency = p.Transparency + 0.015
298
                else
299
                    break
300
                end
301
            end
302
        end)()
303
        end
304
        for _,v in pairs(char:children()) do
305
            if v:IsA("Part") then
306
                v:Destroy()
307
            end
308
        end
309
         
310
        end)
311
         
312
         
313
        mouse.KeyDown:connect(function(k)
314
           
315
            if string.byte(k) == 50 then
316
               
317
                if dancing then return end
318
                sitting = not sitting
319
                if sitting then
320
                        local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
321
                local hitz,enz = workspace:FindPartOnRay(ray, char)
322
           
323
               
324
                     if hitz then
325
                controller.Parent = nil
326
                humanoid.WalkSpeed = 0
327
                    coroutine.wrap(function()
328
                        while wait() do
329
                            humanoid.PlatformStand = true
330
                            if sitting == false then humanoid.PlatformStand = false break end
331
                        end
332
                    end)()
333
                rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
334
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
335
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
336
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
337
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
338
               
339
                      miniweld = Instance.new("Weld", char)
340
                        miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
341
                        miniweld.Part0 = hitz
342
                        miniweld.Part1 = rootpart
343
                    else
344
                        sitting = false
345
                        return
346
                        end
347
            else
348
                if miniweld then
349
                    miniweld:Destroy()
350
                end
351
                controller.Parent = controllerService
352
                humanoid.PlatformStand = false
353
                humanoid.WalkSpeed = 11
354
            end
355
        end
356
         
357
            if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
358
                superannoying = false
359
                barrelroll = false
360
                heya = false
361
                dubstepgun = false
362
                youpirate = false
363
                canttouch = false
364
                gangnam = false
365
                sheddy = false
366
                durka = false
367
                saxguy = false
368
                foxie = false
369
                burndem = false
370
                bronymusic = false
371
                brony_music:stop()
372
                fox_say:stop()
373
                spitfire:stop()
374
                heman:stop()
375
                justin:stop()
376
                jb = false
377
                durk:stop()
378
                        restorecolors()
379
                burn_dem:stop()
380
                if hat then
381
                hat:Destroy()
382
            end
383
            sax_guy:stop()
384
                gangy_style:stop()
385
                cant_touch:stop()
386
                you_are_pirate:stop()
387
                dubstep_gun:stop()
388
                super_annoying:stop()
389
                barrel_roll:stop()
390
                dancing = false
391
                global_wait = 0
392
                LightForTorso.Color = torso.BrickColor.Color
393
            end
394
           
395
        if k == "z" then
396
        if dancing then return end
397
            if not sitting then
398
            dancing = true
399
            superannoying = true
400
            super_annoying:play()
401
            end
402
        end
403
        if k == "k" then
404
            if dancing then return end
405
            if not sitting then
406
                dancing = true
407
                sheddy = true
408
                spitfire:play()
409
            end
410
        end
411
         
412
        if k == "n" then
413
        if dancing then return end
414
            if not sitting then
415
                dancing = true
416
                gangnam = true
417
                gangy_style:play()
418
            end
419
        end
420
         
421
        if k == "r" then
422
            if dancing then return end
423
            if not sitting then
424
                dancing = true
425
                burndem = true
426
                burn_dem:play()
427
            end
428
        end
429
         
430
         
431
        if k == "x" then
432
        if dancing then return end
433
            if not sitting then
434
                dancing = true
435
            barrelroll = true
436
            barrel_roll:play()
437
            hat = Instance.new("Part", char)
438
            hat.FormFactor = "Custom"
439
            hat.CanCollide = false
440
            hat.Size = torso.Size
441
            hat.Locked = true
442
            hat:breakJoints()
443
            local hatmesh = Instance.new("SpecialMesh", hat)
444
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
445
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
446
            hatmesh.Scale = Vector3.new(.22, .2, .22)
447
            local hatweld = Instance.new("Weld", hat)
448
            hatweld.Part0 = hat
449
            hatweld.Part1 = torso
450
        end
451
        end
452
        if k == "h" then
453
              if dancing then return end
454
            if not sitting then
455
                dancing = true
456
                heman:play()
457
                heya = true
458
            hat = Instance.new("Part", char)
459
            hat.FormFactor = "Custom"
460
            hat.CanCollide = false
461
            hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
462
            hat.Locked = true
463
            hat.BrickColor = BrickColor.new("Hot pink")
464
            hat:breakJoints()
465
            local hatweld = Instance.new("Weld", hat)
466
            hatweld.Part0 = hat
467
            hatweld.Part1 = torso
468
        end
469
        end
470
        if k == "j" then
471
            if dancing then return end
472
            if not sitting then
473
                dancing = true
474
                justin:play()
475
                jb = true
476
            hat = Instance.new("Part", char)
477
            hat.FormFactor = "Custom"
478
            hat.CanCollide = false
479
            hat.Size = head.Size
480
            hat.Locked = true
481
            hat.BrickColor = BrickColor.new("Hot pink")
482
            hat:breakJoints()
483
                local hatmesh = Instance.new("SpecialMesh", hat)
484
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
485
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
486
            hatmesh.Scale = Vector3.new(.23, .23, .23)
487
            local hatweld = Instance.new("Weld", hat)
488
            hatweld.Part0 = hat
489
            hatweld.Part1 = head
490
            hatweld.C0 = CFrame.new(0.025, -0.05, 0)
491
        end
492
        end
493
        if k == "c" then
494
        if dancing then return end
495
            if not sitting then
496
                dancing = true
497
                dubstepgun = true
498
                dubstep_gun:play()
499
            end
500
        end
501
        if k == "v" then
502
        if dancing then return end
503
                if not sitting then
504
        dancing = true
505
        youpirate = true
506
        you_are_pirate:play()
507
            hat = Instance.new("Part", char)
508
            hat.FormFactor = "Custom"
509
            hat.CanCollide = false
510
            hat.Size = head.Size
511
            hat.Locked = true
512
            hat:breakJoints()
513
            local hatmesh = Instance.new("SpecialMesh", hat)
514
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
515
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
516
            hatmesh.Scale = Vector3.new(.2, .2, .2)
517
            local hatweld = Instance.new("Weld", hat)
518
            hatweld.Part0 = hat
519
            hatweld.Part1 = head
520
            hatweld.C0 = CFrame.new(0, -0.15, 0)
521
        end
522
        end
523
        if k == "m" then
524
        if dancing then return end
525
            if not sitting then
526
            dancing = true
527
            canttouch = true
528
            cant_touch:play()
529
        end
530
        end
531
        if k == "b" then
532
            if dancing then return end
533
            if not sitting then
534
                dancing = true
535
                bronymusic = true
536
                brony_music:play()
537
                for _,bp in pairs(char:children()) do
538
                    if bp:IsA("BasePart") then
539
                        bp.BrickColor = BrickColor.new("Lavender")
540
                    end
541
            end
542
            hat = Instance.new("Part", char)
543
            hat.FormFactor = "Custom"
544
            hat.CanCollide = false
545
            hat.Size = head.Size
546
            hat.Locked = true
547
            hat.BrickColor = BrickColor.new("Lavender")
548
            hat:breakJoints()
549
            local hatmesh = Instance.new("SpecialMesh", hat)
550
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
551
            hatmesh.Scale = Vector3.new(.1, .2, .1)
552
            local hatweld = Instance.new("Weld", hat)
553
            hatweld.Part0 = hat
554
            hatweld.Part1 = head
555
            hatweld.C0 = CFrame.new(0, -0.1, 0.05)
556
            end
557
        end
558
         
559
        if k == "l" then
560
        if dancing then return end
561
        if not sitting then
562
            dancing = true
563
            foxie = true
564
            fox_say:play()
565
            hat = Instance.new("Part", char)
566
            hat.FormFactor = "Custom"
567
            hat.CanCollide = false
568
            hat.Size = head.Size
569
            hat.Locked = true
570
            hat:breakJoints()
571
            local hatmesh = Instance.new("SpecialMesh", hat)
572
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
573
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
574
            hatmesh.Scale = Vector3.new(.2, .2, .2)
575
            local hatweld = Instance.new("Weld", hat)
576
            hatweld.Part0 = hat
577
            hatweld.Part1 = head
578
            hatweld.C0 = CFrame.new(0, -0.1, 0)
579
            end
580
           
581
        end
582
        if k == "f" then
583
        if dancing then return end
584
            if not sitting then
585
            dancing = true
586
            durka = true
587
            durk:play()
588
        end
589
        end
590
        if k == "g" then
591
            if dancing then return end
592
            if not sitting then
593
                dancing = true
594
                saxguy = true
595
                sax_guy:play()
596
                    hat = Instance.new("Part", char)
597
            hat.FormFactor = "Custom"
598
            hat.CanCollide = false
599
            hat.Size = head.Size
600
            hat.Locked = true
601
            hat:breakJoints()
602
            local hatmesh = Instance.new("SpecialMesh", hat)
603
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
604
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
605
            hatmesh.Scale = Vector3.new(.25, .25, .25)
606
            local hatweld = Instance.new("Weld", hat)
607
            hatweld.Part0 = hat
608
            hatweld.Part1 = la
609
            hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
610
            end
611
        end
612
         
613
           
614
         
615
         
616
            if k == "q" then
617
                if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
618
                if sitting then return end
619
                looking = true
620
                rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
621
            end
622
            if k == "e" then
623
                if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
624
                if sitting then return end
625
                        looking = true
626
                rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
627
            end
628
            if k == "t" then
629
                if dancing then return end
630
                if sitting then return end
631
                dancing = true
632
                aj:play()
633
            end
634
            if string.byte(k) == 48 or string.byte(k) == 47 then
635
                        if sitting then return end
636
                humanoid.WalkSpeed = 18
637
            end
638
            if string.byte(k) == 52 then
639
                if sitting then return end
640
                humanoid.WalkSpeed = 6
641
                end
642
        end)
643
         
644
        mouse.KeyUp:connect(function(k)
645
            if string.byte(k) == 48 or string.byte(k) == 47 then
646
                if sitting then return end
647
                humanoid.WalkSpeed = 11
648
            end
649
            if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
650
                superannoying = false
651
                barrelroll = false
652
                heya = false
653
                dubstepgun = false
654
                youpirate = false
655
                canttouch = false
656
                gangnam = false
657
                sheddy = false
658
                durka = false
659
                saxguy = false
660
                foxie = false
661
                burndem = false
662
                bronymusic = false
663
                aj:stop()
664
                brony_music:stop()
665
                fox_say:stop()
666
                spitfire:stop()
667
                heman:stop()
668
                justin:stop()
669
                jb = false
670
                durk:stop()
671
                        restorecolors()
672
                burn_dem:stop()
673
                if hat then
674
                hat:Destroy()
675
            end
676
            sax_guy:stop()
677
                gangy_style:stop()
678
                cant_touch:stop()
679
                you_are_pirate:stop()
680
                dubstep_gun:stop()
681
                super_annoying:stop()
682
                barrel_roll:stop()
683
                dancing = false
684
                global_wait = 0
685
                LightForTorso.Color = torso.BrickColor.Color
686
            end
687
           
688
           
689
                if k == "q" then
690
                    if looking then
691
                if sitting then return end
692
                rj.C0 = CFrame.new()
693
                looking = false
694
                end
695
            end
696
           
697
                if k == "e" then
698
                    if looking then
699
                if sitting then return end
700
                rj.C0 = CFrame.new()
701
                        looking = false
702
                end
703
            end
704
        end)
705
         
706
         
707
        game:service'RunService'.Stepped:connect(function()
708
            count = (count % 100) + (countspeed/2)
709
            angle = math.pi * math.sin(math.pi*2/100*count)
710
         
711
            if slidecount < slidecountmax then
712
            slidecount = slidecount + speed
713
            end
714
            if slidecount > slidecountmax then
715
            slidecount = slidecount - speed
716
            end  
717
        if global_wait == 380 then global_wait = 0 end
718
         
719
        sine = sine + sinespeed
720
        if not dancing then
721
                if not sitting then
722
                    local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
723
            local hitz, enz = workspace:FindPartOnRay(ray, char)
724
                if not hitz then
725
                        ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
726
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
727
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.28, 0, 0)
728
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
729
            if not looking then
730
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
731
            end
732
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
733
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
734
           
735
        -- idle anim
736
         
737
        anim = "Idle"
738
        if anim ~= lastanim then
739
            if lastanim == "Walking" then
740
                speed = 0.5
741
                slidecount = 1
742
                slidecountmax = 0
743
            elseif lastanim == "Running" then
744
                speed = 2.5
745
                slidecount = 5
746
                slidecountmax = 0
747
            else
748
        slidecount = 0
749
        slidecountmax = 0
750
        end
751
        end
752
        countspeed = 1
753
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.02, 0, 0)
754
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
755
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.01, 0, 0)
756
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
757
            if not looking then
758
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
759
            end
760
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
761
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
762
            looking = false
763
        -- walk anim
764
        anim = "Walking"
765
        if anim ~= lastanim then
766
        speed = 0.2
767
        slidecount = 0
768
        slidecountmax = 1
769
            if lastanim == "Running" then
770
                slidecount = 5
771
                end
772
        end
773
        countspeed = 6
774
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
775
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
776
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
777
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
778
            rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
779
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
780
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
781
            --run anim
782
            anim = "Running"
783
        if anim ~= lastanim then
784
        speed = 1
785
        slidecount = 0
786
        slidecountmax = 5
787
            if lastanim == "Walking" then
788
                slidecount = 1
789
            end
790
        end
791
         
792
        looking = false
793
        countspeed = 9
794
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
795
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
796
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
797
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
798
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
799
            rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
800
        end
801
         
802
        lastanim = anim
803
        else
804
        countspeed = 1
805
                    local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
806
            local hitz, enz = workspace:FindPartOnRay(ray, char)
807
                if not hitz then
808
                rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
809
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
810
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
811
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
812
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
813
                else
814
                rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
815
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
816
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
817
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
818
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
819
            end
820
           
821
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
822
        end
823
        else
824
        if superannoying then
825
        countspeed = 5
826
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
827
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
828
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
829
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
830
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
831
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
832
        elseif barrelroll then
833
            countspeed = 5
834
            sinespeed = 0.1
835
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
836
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
837
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, 0, -math.abs(angle*0.03))
838
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
839
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
840
            rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
841
        elseif dubstepgun then
842
        global_wait = (global_wait % 380) + 1
843
            countspeed = 5
844
            if global_wait < 249 - 40 then
845
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
846
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
847
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
848
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
849
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
850
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
851
        elseif global_wait > 249 - 40 then
852
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
853
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
854
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
855
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
856
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
857
            rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
858
            end
859
        elseif youpirate then
860
        global_wait = (global_wait % 380) + 1
861
            countspeed = 5
862
            if global_wait < 79 then
863
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
864
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
865
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
866
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
867
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
868
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
869
        elseif global_wait < 299 then
870
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
871
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
872
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
873
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
874
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
875
            rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
876
        elseif global_wait > 299 then
877
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
878
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
879
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
880
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
881
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
882
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
883
            end
884
        elseif canttouch then
885
            countspeed = 5
886
        global_wait = (global_wait % 160) + 1
887
        if global_wait == 160 then global_wait = 0 end
888
            if global_wait < 39 then
889
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
890
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
891
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
892
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
893
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
894
            rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
895
        elseif global_wait < 79 then
896
             ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
897
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
898
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
899
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
900
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
901
            rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
902
        elseif global_wait < 119 then
903
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(0.01, 0, 0.17)
904
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
905
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
906
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
907
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
908
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
909
            torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
910
        elseif global_wait > 119 then
911
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(0.01, 0, 0.17)
912
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
913
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
914
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
915
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
916
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
917
            torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
918
        end
919
        elseif gangnam then
920
        countspeed = 5
921
        if global_wait == 180 then global_wait = 0 end
922
        global_wait = (global_wait % 180) + 1
923
        if global_wait < 89 then
924
            ls.C0 = CFrame.new(-.2,.1,-.1)  * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
925
            rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
926
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
927
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
928
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
929
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
930
            elseif global_wait > 89 then
931
            ls.C0 = CFrame.new(-.2,.1,-.1)  * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
932
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
933
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
934
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
935
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
936
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
937
        end
938
        elseif foxie then
939
        countspeed = 5
940
        global_wait = (global_wait % 380) + 2
941
        if global_wait < 89 then
942
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
943
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
944
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
945
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
946
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
947
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
948
            elseif global_wait > 89 then
949
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
950
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
951
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
952
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
953
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
954
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
955
        end
956
        elseif durka then
957
        countspeed = 2
958
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
959
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
960
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
961
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
962
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
963
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
964
        elseif saxguy then
965
            countspeed = 5
966
            ls.C0 = CFrame.new(-.25,.1,-.1)  * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
967
            rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
968
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
969
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
970
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
971
            rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
972
        elseif heya then
973
             countspeed = 5
974
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
975
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
976
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
977
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
978
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
979
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
980
        elseif jb then
981
                 countspeed = 5
982
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
983
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
984
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
985
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
986
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
987
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
988
        elseif bronymusic then
989
                     countspeed = 5
990
            ls.C0 = CFrame.new(-.1,.1,-.15)  * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
991
            rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
992
            lh.C0 = CFrame.new(-.1,-.25,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
993
            rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
994
            neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
995
            rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
996
        elseif sheddy then
997
            countspeed = 7
998
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
999
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
1000
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
1001
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
1002
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
1003
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
1004
        elseif burndem then
1005
            countspeed = 4
1006
             ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
1007
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
1008
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
1009
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
1010
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
1011
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
1012
        elseif aj.IsPlaying then
1013
            countspeed = 5
1014
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
1015
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
1016
            lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0)  * CFrame.Angles(angle*0.05, 0, -0.06)
1017
            rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
1018
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
1019
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
1020
        end
1021
        end
1022
        end)
1023
         
1024
         
1025
        plr.Chatted:connect(function(msg)
1026
            game:service'Chat':Chat(head, msg, 1)
1027
            if msg == "die/" then
1028
                char:breakJoints()
1029
            end
1030
        end)
1031
         
1032
        end)
1033
        if not ran and err then
1034
            print(err)
1035
        end