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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | - | local plr = game:service'Players'.LocalPlayer |
27 | + | --This function will trigger the events that have been :Connect()'ed |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | - | local mouse = plr:GetMouse() |
39 | + | if io.isMouse then |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | ||
84 | ----------------------- | |
85 | --The Distorted-- | |
86 | ------------------------------------------------------- | |
87 | --A script By makhail07 | |
88 | ||
89 | --Discord Creterisk#2958 | |
90 | --Really old script so hhhhhhhhh | |
91 | --also dark eccentric is a faggot | |
92 | ------------------------------------------------------- | |
93 | ||
94 | local FavIDs = { | |
95 | 340106355, --Nefl Crystals | |
96 | 927529620, --Dimension | |
97 | 876981900, --Fantasy | |
98 | 398987889, --Ordinary Days | |
99 | 1117396305, --Oh wait, it's you. | |
100 | 885996042, --Action Winter Journey | |
101 | 919231299, --Sprawling Idiot Effigy | |
102 | 743466274, --Good Day Sunshine | |
103 | 727411183 --Knife Fight | |
104 | } | |
105 | ||
106 | ||
107 | ||
108 | --The reality of my life isn't real but a Universe -makhail07 | |
109 | wait() | |
110 | local plr = owner | |
111 | print('Local User is '..plr.Name) | |
112 | local char = plr.Character | |
113 | local hum = char.Humanoid | |
114 | local ra = char["Right Arm"] | |
115 | local la= char["Left Arm"] | |
116 | local rl= char["Right Leg"] | |
117 | local ll = char["Left Leg"] | |
118 | local hed = char.Head | |
119 | local root = char.HumanoidRootPart | |
120 | local rootj = root.RootJoint | |
121 | local tors = char.Torso | |
122 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
123 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
124 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
125 | local RbxUtility = LoadLibrary("RbxUtility") | |
126 | local Create = RbxUtility.Create | |
127 | local CanUse = true | |
128 | ------------------------------------------------------- | |
129 | --Start Good Stuff-- | |
130 | ------------------------------------------------------- | |
131 | CF = CFrame.new | |
132 | angles = CFrame.Angles | |
133 | attack = false | |
134 | Euler = CFrame.fromEulerAnglesXYZ | |
135 | Rad = math.rad | |
136 | IT = Instance.new | |
137 | BrickC = BrickColor.new | |
138 | Cos = math.cos | |
139 | Acos = math.acos | |
140 | Sin = math.sin | |
141 | Asin = math.asin | |
142 | Abs = math.abs | |
143 | Mrandom = math.random | |
144 | Floor = math.floor | |
145 | ------------------------------------------------------- | |
146 | --End Good Stuff-- | |
147 | ------------------------------------------------------- | |
148 | ||
149 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
150 | RSH, LSH = nil, nil | |
151 | RW = Instance.new("Weld") | |
152 | LW = Instance.new("Weld") | |
153 | RH = tors["Right Hip"] | |
154 | LH = tors["Left Hip"] | |
155 | RSH = tors["Right Shoulder"] | |
156 | LSH = tors["Left Shoulder"] | |
157 | RSH.Parent = nil | |
158 | LSH.Parent = nil | |
159 | RW.Name = "RW" | |
160 | RW.Part0 = tors | |
161 | RW.C0 = CF(1.5, 0.5, 0) | |
162 | RW.C1 = CF(0, 0.5, 0) | |
163 | RW.Part1 = ra | |
164 | RW.Parent = tors | |
165 | LW.Name = "LW" | |
166 | LW.Part0 = tors | |
167 | LW.C0 = CF(-1.5, 0.5, 0) | |
168 | LW.C1 = CF(0, 0.5, 0) | |
169 | LW.Part1 = la | |
170 | LW.Parent = tors | |
171 | Effects = {} | |
172 | ||
173 | ------------------------------------------------------- | |
174 | --Start HeartBeat-- | |
175 | ------------------------------------------------------- | |
176 | ArtificialHB = Instance.new("BindableEvent", script) | |
177 | ArtificialHB.Name = "Heartbeat" | |
178 | script:WaitForChild("Heartbeat") | |
179 | ||
180 | frame = 1 / 60 | |
181 | tf = 0 | |
182 | allowframeloss = false | |
183 | tossremainder = false | |
184 | ||
185 | ||
186 | lastframe = tick() | |
187 | script.Heartbeat:Fire() | |
188 | ||
189 | ||
190 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
191 | tf = tf + s | |
192 | if tf >= frame then | |
193 | if allowframeloss then | |
194 | script.Heartbeat:Fire() | |
195 | lastframe = tick() | |
196 | else | |
197 | for i = 1, math.floor(tf / frame) do | |
198 | script.Heartbeat:Fire() | |
199 | end | |
200 | lastframe = tick() | |
201 | end | |
202 | if tossremainder then | |
203 | tf = 0 | |
204 | else | |
205 | tf = tf - frame * math.floor(tf / frame) | |
206 | end | |
207 | end | |
208 | end) | |
209 | ------------------------------------------------------- | |
210 | --End HeartBeat-- | |
211 | ------------------------------------------------------- | |
212 | ||
213 | ------------------------------------------------------- | |
214 | --Start Important Functions-- | |
215 | ------------------------------------------------------- | |
216 | function swait(num) | |
217 | if num == 0 or num == nil then | |
218 | game:service("RunService").Stepped:wait(0) | |
219 | else | |
220 | for i = 0, num do | |
221 | game:service("RunService").Stepped:wait(0) | |
222 | end | |
223 | end | |
224 | end | |
225 | function thread(f) | |
226 | coroutine.resume(coroutine.create(f)) | |
227 | end | |
228 | function clerp(a, b, t) | |
229 | local qa = { | |
230 | QuaternionFromCFrame(a) | |
231 | } | |
232 | local qb = { | |
233 | QuaternionFromCFrame(b) | |
234 | } | |
235 | local ax, ay, az = a.x, a.y, a.z | |
236 | local bx, by, bz = b.x, b.y, b.z | |
237 | local _t = 1 - t | |
238 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
239 | end | |
240 | function QuaternionFromCFrame(cf) | |
241 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
242 | local trace = m00 + m11 + m22 | |
243 | if trace > 0 then | |
244 | local s = math.sqrt(1 + trace) | |
245 | local recip = 0.5 / s | |
246 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
247 | else | |
248 | local i = 0 | |
249 | if m00 < m11 then | |
250 | i = 1 | |
251 | end | |
252 | if m22 > (i == 0 and m00 or m11) then | |
253 | i = 2 | |
254 | end | |
255 | if i == 0 then | |
256 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
257 | local recip = 0.5 / s | |
258 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
259 | elseif i == 1 then | |
260 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
261 | local recip = 0.5 / s | |
262 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
263 | elseif i == 2 then | |
264 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
265 | local recip = 0.5 / s | |
266 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
267 | end | |
268 | end | |
269 | end | |
270 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
271 | local xs, ys, zs = x + x, y + y, z + z | |
272 | local wx, wy, wz = w * xs, w * ys, w * zs | |
273 | local xx = x * xs | |
274 | local xy = x * ys | |
275 | local xz = x * zs | |
276 | local yy = y * ys | |
277 | local yz = y * zs | |
278 | local zz = z * zs | |
279 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
280 | end | |
281 | function QuaternionSlerp(a, b, t) | |
282 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
283 | local startInterp, finishInterp | |
284 | if cosTheta >= 1.0E-4 then | |
285 | if 1 - cosTheta > 1.0E-4 then | |
286 | local theta = math.acos(cosTheta) | |
287 | local invSinTheta = 1 / Sin(theta) | |
288 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
289 | finishInterp = Sin(t * theta) * invSinTheta | |
290 | else | |
291 | startInterp = 1 - t | |
292 | finishInterp = t | |
293 | end | |
294 | elseif 1 + cosTheta > 1.0E-4 then | |
295 | local theta = math.acos(-cosTheta) | |
296 | local invSinTheta = 1 / Sin(theta) | |
297 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
298 | finishInterp = Sin(t * theta) * invSinTheta | |
299 | else | |
300 | startInterp = t - 1 | |
301 | finishInterp = t | |
302 | end | |
303 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
304 | end | |
305 | function rayCast(Position, Direction, Range, Ignore) | |
306 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
307 | end | |
308 | ||
309 | ||
310 | ------------------------------------------------------- | |
311 | --Start Damage Function-- | |
312 | ------------------------------------------------------- | |
313 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
314 | if hit.Parent == nil then | |
315 | return | |
316 | end | |
317 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
318 | for _, v in pairs(hit.Parent:children()) do | |
319 | if v:IsA("Humanoid") then | |
320 | h = v | |
321 | end | |
322 | end | |
323 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
324 | warn'No R15 allowed' | |
325 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
326 | end | |
327 | ||
328 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
329 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
330 | if hit.Parent.DebounceHit.Value == true then | |
331 | return | |
332 | end | |
333 | end | |
334 | if insta == true then | |
335 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
336 | end | |
337 | local c = Create("ObjectValue"){ | |
338 | Name = "creator", | |
339 | Value = game:service("Players").LocalPlayer, | |
340 | Parent = h, | |
341 | } | |
342 | game:GetService("Debris"):AddItem(c, .5) | |
343 | if HitSound ~= nil and HitPitch ~= nil then | |
344 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
345 | end | |
346 | local Damage = math.random(minim, maxim) | |
347 | local blocked = false | |
348 | local block = hit.Parent:findFirstChild("Block") | |
349 | if block ~= nil then | |
350 | if block.className == "IntValue" then | |
351 | if block.Value > 0 then | |
352 | blocked = true | |
353 | block.Value = block.Value - 1 | |
354 | print(block.Value) | |
355 | end | |
356 | end | |
357 | end | |
358 | if blocked == false then | |
359 | h.Health = h.Health - Damage | |
360 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
361 | else | |
362 | h.Health = h.Health - (Damage / 2) | |
363 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
364 | end | |
365 | if Type == "Knockdown" then | |
366 | local hum = hit.Parent.Humanoid | |
367 | hum.PlatformStand = true | |
368 | coroutine.resume(coroutine.create(function(HHumanoid) | |
369 | swait(1) | |
370 | HHumanoid.PlatformStand = false | |
371 | end), hum) | |
372 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
373 | local bodvol = Create("BodyVelocity"){ | |
374 | velocity = angle * knockback, | |
375 | P = 5000, | |
376 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
377 | Parent = hit, | |
378 | } | |
379 | local rl = Create("BodyAngularVelocity"){ | |
380 | P = 3000, | |
381 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
382 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
383 | Parent = hit, | |
384 | } | |
385 | game:GetService("Debris"):AddItem(bodvol, .5) | |
386 | game:GetService("Debris"):AddItem(rl, .5) | |
387 | elseif Type == "Normal" then | |
388 | local vp = Create("BodyVelocity"){ | |
389 | P = 500, | |
390 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
391 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
392 | } | |
393 | if knockback > 0 then | |
394 | vp.Parent = hit.Parent.Torso | |
395 | end | |
396 | game:GetService("Debris"):AddItem(vp, .5) | |
397 | elseif Type == "Up" then | |
398 | local bodyVelocity = Create("BodyVelocity"){ | |
399 | velocity = Vector3.new(0, 20, 0), | |
400 | P = 5000, | |
401 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
402 | Parent = hit, | |
403 | } | |
404 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
405 | elseif Type == "DarkUp" then | |
406 | coroutine.resume(coroutine.create(function() | |
407 | for i = 0, 1, 0.1 do | |
408 | swait() | |
409 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
410 | end | |
411 | end)) | |
412 | local bodyVelocity = Create("BodyVelocity"){ | |
413 | velocity = Vector3.new(0, 20, 0), | |
414 | P = 5000, | |
415 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
416 | Parent = hit, | |
417 | } | |
418 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
419 | elseif Type == "Snare" then | |
420 | local bp = Create("BodyPosition"){ | |
421 | P = 2000, | |
422 | D = 100, | |
423 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
424 | position = hit.Parent.Torso.Position, | |
425 | Parent = hit.Parent.Torso, | |
426 | } | |
427 | game:GetService("Debris"):AddItem(bp, 1) | |
428 | elseif Type == "Freeze" then | |
429 | local BodPos = Create("BodyPosition"){ | |
430 | P = 50000, | |
431 | D = 1000, | |
432 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
433 | position = hit.Parent.Torso.Position, | |
434 | Parent = hit.Parent.Torso, | |
435 | } | |
436 | local BodGy = Create("BodyGyro") { | |
437 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
438 | P = 20e+003, | |
439 | Parent = hit.Parent.Torso, | |
440 | cframe = hit.Parent.Torso.CFrame, | |
441 | } | |
442 | hit.Parent.Torso.Anchored = true | |
443 | coroutine.resume(coroutine.create(function(Part) | |
444 | swait(1.5) | |
445 | Part.Anchored = false | |
446 | end), hit.Parent.Torso) | |
447 | game:GetService("Debris"):AddItem(BodPos, 3) | |
448 | game:GetService("Debris"):AddItem(BodGy, 3) | |
449 | end | |
450 | local debounce = Create("BoolValue"){ | |
451 | Name = "DebounceHit", | |
452 | Parent = hit.Parent, | |
453 | Value = true, | |
454 | } | |
455 | game:GetService("Debris"):AddItem(debounce, Delay) | |
456 | c = Create("ObjectValue"){ | |
457 | Name = "creator", | |
458 | Value = Player, | |
459 | Parent = h, | |
460 | } | |
461 | game:GetService("Debris"):AddItem(c, .5) | |
462 | end | |
463 | end | |
464 | ------------------------------------------------------- | |
465 | --End Damage Function-- | |
466 | ------------------------------------------------------- | |
467 | ||
468 | ------------------------------------------------------- | |
469 | --Start Damage Function Customization-- | |
470 | ------------------------------------------------------- | |
471 | function ShowDamage(Pos, Text, Time, Color) | |
472 | local Rate = (1 / 30) | |
473 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
474 | local Text = (Text or "") | |
475 | local Time = (Time or 2) | |
476 | local Color = (Color or Color3.new(1, 0, 1)) | |
477 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
478 | EffectPart.Anchored = true | |
479 | local BillboardGui = Create("BillboardGui"){ | |
480 | Size = UDim2.new(3, 0, 3, 0), | |
481 | Adornee = EffectPart, | |
482 | Parent = EffectPart, | |
483 | } | |
484 | local TextLabel = Create("TextLabel"){ | |
485 | BackgroundTransparency = 1, | |
486 | Size = UDim2.new(1, 0, 1, 0), | |
487 | Text = Text, | |
488 | Font = "Highway", | |
489 | TextColor3 = Color, | |
490 | TextScaled = true, | |
491 | Parent = BillboardGui, | |
492 | } | |
493 | game.Debris:AddItem(EffectPart, (Time)) | |
494 | EffectPart.Parent = game:GetService("Workspace") | |
495 | delay(0, function() | |
496 | local Frames = (Time / Rate) | |
497 | for Frame = 1, Frames do | |
498 | wait(Rate) | |
499 | local Percent = (Frame / Frames) | |
500 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
501 | TextLabel.TextTransparency = Percent | |
502 | end | |
503 | if EffectPart and EffectPart.Parent then | |
504 | EffectPart:Destroy() | |
505 | end | |
506 | end) | |
507 | end | |
508 | ------------------------------------------------------- | |
509 | --End Damage Function Customization-- | |
510 | ------------------------------------------------------- | |
511 | ||
512 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
513 | for _, c in pairs(workspace:children()) do | |
514 | local hum = c:findFirstChild("Humanoid") | |
515 | if hum ~= nil then | |
516 | local head = c:findFirstChild("Head") | |
517 | if head ~= nil then | |
518 | local targ = head.Position - Part.Position | |
519 | local mag = targ.magnitude | |
520 | if magni >= mag and c.Name ~= plr.Name then | |
521 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=", 1.2) | |
522 | end | |
523 | end | |
524 | end | |
525 | end | |
526 | end | |
527 | ||
528 | ||
529 | CFuncs = { | |
530 | Part = { | |
531 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
532 | local Part = Create("Part")({ | |
533 | Parent = Parent, | |
534 | Reflectance = Reflectance, | |
535 | Transparency = Transparency, | |
536 | CanCollide = false, | |
537 | Locked = true, | |
538 | BrickColor = BrickColor.new(tostring(BColor)), | |
539 | Name = Name, | |
540 | Size = Size, | |
541 | Material = Material | |
542 | }) | |
543 | RemoveOutlines(Part) | |
544 | return Part | |
545 | end | |
546 | }, | |
547 | Mesh = { | |
548 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
549 | local Msh = Create(Mesh)({ | |
550 | Parent = Part, | |
551 | Offset = OffSet, | |
552 | Scale = Scale | |
553 | }) | |
554 | if Mesh == "SpecialMesh" then | |
555 | Msh.MeshType = MeshType | |
556 | Msh.MeshId = MeshId | |
557 | end | |
558 | return Msh | |
559 | end | |
560 | }, | |
561 | Mesh = { | |
562 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
563 | local Msh = Create(Mesh)({ | |
564 | Parent = Part, | |
565 | Offset = OffSet, | |
566 | Scale = Scale | |
567 | }) | |
568 | if Mesh == "SpecialMesh" then | |
569 | Msh.MeshType = MeshType | |
570 | Msh.MeshId = MeshId | |
571 | end | |
572 | return Msh | |
573 | end | |
574 | }, | |
575 | Weld = { | |
576 | Create = function(Parent, Part0, Part1, C0, C1) | |
577 | local Weld = Create("Weld")({ | |
578 | Parent = Parent, | |
579 | Part0 = Part0, | |
580 | Part1 = Part1, | |
581 | C0 = C0, | |
582 | C1 = C1 | |
583 | }) | |
584 | return Weld | |
585 | end | |
586 | }, | |
587 | Sound = { | |
588 | Create = function(id, par, vol, pit) | |
589 | coroutine.resume(coroutine.create(function() | |
590 | local S = Create("Sound")({ | |
591 | Volume = vol, | |
592 | Pitch = pit or 1, | |
593 | SoundId = id, | |
594 | Parent = par or workspace | |
595 | }) | |
596 | wait() | |
597 | S:play() | |
598 | game:GetService("Debris"):AddItem(S, 6) | |
599 | end)) | |
600 | end | |
601 | }, | |
602 | ParticleEmitter = { | |
603 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
604 | local fp = Create("ParticleEmitter")({ | |
605 | Parent = Parent, | |
606 | Color = ColorSequence.new(Color1, Color2), | |
607 | LightEmission = LightEmission, | |
608 | Size = Size, | |
609 | Texture = Texture, | |
610 | Transparency = Transparency, | |
611 | ZOffset = ZOffset, | |
612 | Acceleration = Accel, | |
613 | Drag = Drag, | |
614 | LockedToPart = LockedToPart, | |
615 | VelocityInheritance = VelocityInheritance, | |
616 | EmissionDirection = EmissionDirection, | |
617 | Enabled = Enabled, | |
618 | Lifetime = LifeTime, | |
619 | Rate = Rate, | |
620 | Rotation = Rotation, | |
621 | RotSpeed = RotSpeed, | |
622 | Speed = Speed, | |
623 | VelocitySpread = VelocitySpread | |
624 | }) | |
625 | return fp | |
626 | end | |
627 | } | |
628 | } | |
629 | function RemoveOutlines(part) | |
630 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
631 | end | |
632 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
633 | local Part = Create("Part")({ | |
634 | formFactor = FormFactor, | |
635 | Parent = Parent, | |
636 | Reflectance = Reflectance, | |
637 | Transparency = Transparency, | |
638 | CanCollide = false, | |
639 | Locked = true, | |
640 | BrickColor = BrickColor.new(tostring(BColor)), | |
641 | Name = Name, | |
642 | Size = Size, | |
643 | Material = Material | |
644 | }) | |
645 | RemoveOutlines(Part) | |
646 | return Part | |
647 | end | |
648 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
649 | local Msh = Create(Mesh)({ | |
650 | Parent = Part, | |
651 | Offset = OffSet, | |
652 | Scale = Scale | |
653 | }) | |
654 | if Mesh == "SpecialMesh" then | |
655 | Msh.MeshType = MeshType | |
656 | Msh.MeshId = MeshId | |
657 | end | |
658 | return Msh | |
659 | end | |
660 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
661 | local Weld = Create("Weld")({ | |
662 | Parent = Parent, | |
663 | Part0 = Part0, | |
664 | Part1 = Part1, | |
665 | C0 = C0, | |
666 | C1 = C1 | |
667 | }) | |
668 | return Weld | |
669 | end | |
670 | ||
671 | ||
672 | ------------------------------------------------------- | |
673 | --Start Effect Function-- | |
674 | ------------------------------------------------------- | |
675 | EffectModel = Instance.new("Model", char) | |
676 | Effects = { | |
677 | Block = { | |
678 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
679 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
680 | prt.Anchored = true | |
681 | prt.CFrame = cframe | |
682 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
683 | game:GetService("Debris"):AddItem(prt, 10) | |
684 | if Type == 1 or Type == nil then | |
685 | table.insert(Effects, { | |
686 | prt, | |
687 | "Block1", | |
688 | delay, | |
689 | x3, | |
690 | y3, | |
691 | z3, | |
692 | msh | |
693 | }) | |
694 | elseif Type == 2 then | |
695 | table.insert(Effects, { | |
696 | prt, | |
697 | "Block2", | |
698 | delay, | |
699 | x3, | |
700 | y3, | |
701 | z3, | |
702 | msh | |
703 | }) | |
704 | else | |
705 | table.insert(Effects, { | |
706 | prt, | |
707 | "Block3", | |
708 | delay, | |
709 | x3, | |
710 | y3, | |
711 | z3, | |
712 | msh | |
713 | }) | |
714 | end | |
715 | end | |
716 | }, | |
717 | Sphere = { | |
718 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
719 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
720 | prt.Anchored = true | |
721 | prt.CFrame = cframe | |
722 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
723 | game:GetService("Debris"):AddItem(prt, 10) | |
724 | table.insert(Effects, { | |
725 | prt, | |
726 | "Cylinder", | |
727 | delay, | |
728 | x3, | |
729 | y3, | |
730 | z3, | |
731 | msh | |
732 | }) | |
733 | end | |
734 | }, | |
735 | Cylinder = { | |
736 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
737 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
738 | prt.Anchored = true | |
739 | prt.CFrame = cframe | |
740 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
741 | game:GetService("Debris"):AddItem(prt, 10) | |
742 | table.insert(Effects, { | |
743 | prt, | |
744 | "Cylinder", | |
745 | delay, | |
746 | x3, | |
747 | y3, | |
748 | z3, | |
749 | msh | |
750 | }) | |
751 | end | |
752 | }, | |
753 | Wave = { | |
754 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
755 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
756 | prt.Anchored = true | |
757 | prt.CFrame = cframe | |
758 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
759 | game:GetService("Debris"):AddItem(prt, 10) | |
760 | table.insert(Effects, { | |
761 | prt, | |
762 | "Cylinder", | |
763 | delay, | |
764 | x3 / 60, | |
765 | y3 / 60, | |
766 | z3 / 60, | |
767 | msh | |
768 | }) | |
769 | end | |
770 | }, | |
771 | Ring = { | |
772 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
773 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
774 | prt.Anchored = true | |
775 | prt.CFrame = cframe | |
776 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
777 | game:GetService("Debris"):AddItem(prt, 10) | |
778 | table.insert(Effects, { | |
779 | prt, | |
780 | "Cylinder", | |
781 | delay, | |
782 | x3, | |
783 | y3, | |
784 | z3, | |
785 | msh | |
786 | }) | |
787 | end | |
788 | }, | |
789 | Break = { | |
790 | Create = function(brickcolor, cframe, x1, y1, z1) | |
791 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
792 | prt.Anchored = true | |
793 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
794 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
795 | local num = math.random(10, 50) / 1000 | |
796 | game:GetService("Debris"):AddItem(prt, 10) | |
797 | table.insert(Effects, { | |
798 | prt, | |
799 | "Shatter", | |
800 | num, | |
801 | prt.CFrame, | |
802 | math.random() - math.random(), | |
803 | 0, | |
804 | math.random(50, 100) / 100 | |
805 | }) | |
806 | end | |
807 | }, | |
808 | Spiral = { | |
809 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
810 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
811 | prt.Anchored = true | |
812 | prt.CFrame = cframe | |
813 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
814 | game:GetService("Debris"):AddItem(prt, 10) | |
815 | table.insert(Effects, { | |
816 | prt, | |
817 | "Cylinder", | |
818 | delay, | |
819 | x3, | |
820 | y3, | |
821 | z3, | |
822 | msh | |
823 | }) | |
824 | end | |
825 | }, | |
826 | Push = { | |
827 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
828 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
829 | prt.Anchored = true | |
830 | prt.CFrame = cframe | |
831 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
832 | game:GetService("Debris"):AddItem(prt, 10) | |
833 | table.insert(Effects, { | |
834 | prt, | |
835 | "Cylinder", | |
836 | delay, | |
837 | x3, | |
838 | y3, | |
839 | z3, | |
840 | msh | |
841 | }) | |
842 | end | |
843 | } | |
844 | } | |
845 | ------------------------------------------------------- | |
846 | --End Effect Function-- | |
847 | ------------------------------------------------------- | |
848 | local asd = Instance.new("ParticleEmitter") | |
849 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
850 | asd.LightEmission = .1 | |
851 | asd.Size = NumberSequence.new(0.2) | |
852 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
853 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
854 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
855 | asd.Transparency = bbb | |
856 | asd.Size = aaa | |
857 | asd.ZOffset = .9 | |
858 | asd.Acceleration = Vector3.new(0, -5, 0) | |
859 | asd.LockedToPart = false | |
860 | asd.EmissionDirection = "Back" | |
861 | asd.Lifetime = NumberRange.new(1, 2) | |
862 | asd.Rotation = NumberRange.new(-100, 100) | |
863 | asd.RotSpeed = NumberRange.new(-100, 100) | |
864 | asd.Speed = NumberRange.new(2) | |
865 | asd.Enabled = false | |
866 | asd.VelocitySpread = 10000 | |
867 | ||
868 | function bleed(victim,amount) | |
869 | local prtcl = asd:Clone() | |
870 | prtcl.Parent = victim | |
871 | prtcl:Emit(amount) | |
872 | end | |
873 | ||
874 | ||
875 | ||
876 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
877 | local NSound = nil | |
878 | coroutine.resume(coroutine.create(function() | |
879 | NSound = Instance.new("Sound", PARENT) | |
880 | NSound.Volume = VOLUME | |
881 | NSound.Pitch = PITCH | |
882 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
883 | swait() | |
884 | NSound:play() | |
885 | game:GetService("Debris"):AddItem(NSound, 10) | |
886 | end)) | |
887 | return NSound | |
888 | end | |
889 | ||
890 | ||
891 | local Weapon = Instance.new("Model") | |
892 | function Kill(Target) | |
893 | if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then | |
894 | local DummyHead = nil | |
895 | local q = Target:GetChildren() | |
896 | for i = 1,#q do | |
897 | if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" and q[i].ClassName ~= "Sound" then | |
898 | if q[i].ClassName == "Humanoid" then | |
899 | q[i].PlatformStand = true | |
900 | q[i]:ClearAllChildren() | |
901 | q[i].Name = "Corpse" | |
902 | q[i].MaxHealth = "inf" | |
903 | q[i].Health = "inf" | |
904 | end | |
905 | if q[i].Name == "Head" then | |
906 | q[i]:ClearAllChildren() | |
907 | q[i]:Remove() | |
908 | end | |
909 | else | |
910 | q[i]:remove() | |
911 | end | |
912 | end | |
913 | end | |
914 | end | |
915 | ||
916 | ||
917 | function CreateMagicCircle() | |
918 | local sinkhole = IT("Part") | |
919 | sinkhole.Size = Vector3.new(0,0,0) | |
920 | sinkhole.Parent = EffectModel | |
921 | sinkhole.Material = "Neon" | |
922 | sinkhole.Color = Color3.new(0,0,0) | |
923 | sinkhole.Anchored = true | |
924 | sinkhole.CanCollide = false | |
925 | sinkhole.Transparency = 1 | |
926 | local decal = IT("Decal",sinkhole) | |
927 | decal.Face = "Top" | |
928 | decal.Texture = "http://www.roblox.com/asset/?id=124339738" | |
929 | local decal2 = IT("Decal",sinkhole) | |
930 | decal2.Face = "Bottom" | |
931 | decal2.Texture = "http://www.roblox.com/asset/?id=124339738" | |
932 | return sinkhole | |
933 | end | |
934 | ||
935 | function AoEKill(position,radius) | |
936 | for i,v in ipairs(workspace:GetChildren()) do | |
937 | if v:FindFirstChild("HitBy"..plr.Name) == nil then | |
938 | local body = v:GetChildren() | |
939 | for part = 1, #body do | |
940 | if(v:FindFirstChild("HitBy"..plr.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= char) then | |
941 | if(body[part].Position - position).Magnitude < radius then | |
942 | if v.ClassName == "Model" then | |
943 | if v:FindFirstChild("Humanoid") then | |
944 | if v.Humanoid.Health ~= 0 then | |
945 | if body[part].Position.Y < position.Y+12 then | |
946 | print("Got "..v.Name) | |
947 | local defence = Instance.new("BoolValue",v) | |
948 | defence.Name = ("HitBy"..plr.Name) | |
949 | game:GetService("Debris"):AddItem(defence, 0.01) | |
950 | local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
951 | local HEAD = v:FindFirstChild("Head") | |
952 | HEAD:Remove() | |
953 | end | |
954 | end | |
955 | end | |
956 | end | |
957 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
958 | end | |
959 | end | |
960 | end | |
961 | end | |
962 | end | |
963 | end | |
964 | ------------------------------------------------------- | |
965 | --End Important Functions-- | |
966 | ------------------------------------------------------- | |
967 | ||
968 | ||
969 | ------------------------------------------------------- | |
970 | --Start Music Option-- | |
971 | ------------------------------------------------------- | |
972 | local Music = Instance.new("Sound",tors) | |
973 | Music.Volume = 5.5 | |
974 | Music.SoundId = "rbxassetid://919231299" | |
975 | Music.Looped = true | |
976 | Music.Pitch = 1 --Pitcher | |
977 | Music:Play() | |
978 | ------------------------------------------------------- | |
979 | --End Music Option-- | |
980 | ------------------------------------------------------- | |
981 | ||
982 | local PlayerSize = 1 | |
983 | local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh") | |
984 | FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
985 | RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
986 | LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
987 | RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
988 | LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
989 | ||
990 | ------------------------------------------------------- | |
991 | --Start Attacks N Stuff-- | |
992 | ------------------------------------------------------- | |
993 | local sine=0 | |
994 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
995 | local Hitboxpart = Instance.new("Part", EffectModel) | |
996 | RemoveOutlines(Hitboxpart) | |
997 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
998 | Hitboxpart.CanCollide = false | |
999 | Hitboxpart.Transparency = 1 | |
1000 | Hitboxpart.Anchored = true | |
1001 | Hitboxpart.CFrame = Pose | |
1002 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
1003 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
1004 | end | |
1005 | wait2 = false | |
1006 | combo = 1 | |
1007 | mouse.Button1Down:connect(function(key) | |
1008 | if attack == false then | |
1009 | attack = true | |
1010 | hum.WalkSpeed = 3.01 | |
1011 | if combo == 1 and wait2 == false then | |
1012 | wait2 = true | |
1013 | for i = 0, 1.2, 0.1 do | |
1014 | swait() | |
1015 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) | |
1016 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1017 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
1018 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1019 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
1020 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
1021 | end | |
1022 | for i = 0, .1, 0.1 do | |
1023 | swait() | |
1024 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3) | |
1025 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1026 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1) | |
1027 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1028 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-65)), 0.3) | |
1029 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
1030 | end | |
1031 | CreateSound("1209871551", hed, 5, 1) | |
1032 | for i = 1, 30 do | |
1033 | swait() | |
1034 | RA.Parent = ra | |
1035 | LA.Parent = la | |
1036 | FT.Parent = tors | |
1037 | RL.Parent = rl | |
1038 | LL.Parent = ll | |
1039 | for _,v in next, char:GetDescendants() do | |
1040 | if(v:IsA'DataModelMesh')then | |
1041 | v.Offset = Vector3.new(math.random(-300,300)/100,math.random(-300,300)/100,math.random(-300,300)/100) | |
1042 | end | |
1043 | end | |
1044 | end | |
1045 | FT.Parent = nil | |
1046 | RA.Parent = nil | |
1047 | LA.Parent = nil | |
1048 | RL.Parent = nil | |
1049 | LL.Parent = nil | |
1050 | for _,v in next, char:GetDescendants() do | |
1051 | if(v:IsA'DataModelMesh')then | |
1052 | v.Offset = Vector3.new(0,0,0) | |
1053 | end | |
1054 | end | |
1055 | wait(1.5) | |
1056 | for i = 0, 1.2, 0.1 do | |
1057 | swait() | |
1058 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) | |
1059 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1060 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
1061 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1062 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
1063 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
1064 | end | |
1065 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") | |
1066 | for i = 0, 1.2, 0.1 do | |
1067 | swait() | |
1068 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3) | |
1069 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1070 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1) | |
1071 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1072 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-65)), 0.3) | |
1073 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
1074 | end | |
1075 | combo = 2 | |
1076 | end | |
1077 | if combo == 2 and wait2 == false then | |
1078 | wait2 = true | |
1079 | for i = 0, 1.2, 0.1 do | |
1080 | swait() | |
1081 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3) | |
1082 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1083 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) | |
1084 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1085 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3) | |
1086 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3) | |
1087 | end | |
1088 | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal") | |
1089 | for i = 0, 1.6, 0.1 do | |
1090 | swait() | |
1091 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3) | |
1092 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1093 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1) | |
1094 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3) | |
1095 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3) | |
1096 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3) | |
1097 | end | |
1098 | combo = 3 | |
1099 | end | |
1100 | if combo == 3 and wait2 == false then | |
1101 | for i = 0, 1.2, 0.1 do | |
1102 | swait() | |
1103 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) | |
1104 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1105 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
1106 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1107 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
1108 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
1109 | end | |
1110 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") | |
1111 | for i = 0, 1.2, 0.1 do | |
1112 | swait() | |
1113 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3) | |
1114 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1115 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1) | |
1116 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1117 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-65)), 0.3) | |
1118 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
1119 | end | |
1120 | combo = 1 | |
1121 | end | |
1122 | hum.WalkSpeed = 16 | |
1123 | wait2 = false | |
1124 | attack = false | |
1125 | end | |
1126 | end) | |
1127 | ||
1128 | function GlitchedTeleport() | |
1129 | CanUse = false | |
1130 | CreateSound("333430981", hed, 5, 1) | |
1131 | for i = 1, 25 do | |
1132 | swait() | |
1133 | RA.Parent = ra | |
1134 | LA.Parent = la | |
1135 | FT.Parent = tors | |
1136 | RL.Parent = rl | |
1137 | LL.Parent = ll | |
1138 | for _,v in next, char:GetDescendants() do | |
1139 | if(v:IsA'DataModelMesh')then | |
1140 | v.Offset = Vector3.new(math.random(-500,500)/200,math.random(-500,500)/200,math.random(-500,500)/200) | |
1141 | end | |
1142 | end | |
1143 | end | |
1144 | FT.Parent = nil | |
1145 | RA.Parent = nil | |
1146 | LA.Parent = nil | |
1147 | RL.Parent = nil | |
1148 | LL.Parent = nil | |
1149 | for _,v in next, char:GetDescendants() do | |
1150 | if(v:IsA'DataModelMesh')then | |
1151 | v.Offset = Vector3.new(0,0,0) | |
1152 | end | |
1153 | end | |
1154 | wait(.5) | |
1155 | root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position) | |
1156 | CreateSound("289556450", hed, 10, 1) | |
1157 | for i = 1, 60 do | |
1158 | swait() | |
1159 | RA.Parent = ra | |
1160 | LA.Parent = la | |
1161 | FT.Parent = tors | |
1162 | RL.Parent = rl | |
1163 | LL.Parent = ll | |
1164 | for _,v in next, char:GetDescendants() do | |
1165 | if(v:IsA'DataModelMesh')then | |
1166 | v.Offset = Vector3.new(math.random(-500,500)/200,math.random(-500,500)/200,math.random(-500,500)/200) | |
1167 | end | |
1168 | end | |
1169 | end | |
1170 | FT.Parent = nil | |
1171 | RA.Parent = nil | |
1172 | LA.Parent = nil | |
1173 | RL.Parent = nil | |
1174 | LL.Parent = nil | |
1175 | for _,v in next, char:GetDescendants() do | |
1176 | if(v:IsA'DataModelMesh')then | |
1177 | v.Offset = Vector3.new(0,0,0) | |
1178 | end | |
1179 | end | |
1180 | wait(1) | |
1181 | CanUse = true | |
1182 | end | |
1183 | ||
1184 | function GlitchedHell() | |
1185 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1186 | local HITBODY = mouse.Target.Parent | |
1187 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
1188 | local HEAD = HITBODY:FindFirstChild("Head") | |
1189 | local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1190 | if TORS ~= nil and HUMAN ~= nil then | |
1191 | attack = true | |
1192 | hum.WalkSpeed = 0 | |
1193 | root.CFrame = TORS.CFrame * CFrame.new(-1,0,3) | |
1194 | TORS.Anchored = true | |
1195 | CreateSound("333430981", hed, 5, 1) | |
1196 | for i = 1, 25 do | |
1197 | swait() | |
1198 | RA.Parent = ra | |
1199 | LA.Parent = la | |
1200 | FT.Parent = tors | |
1201 | RL.Parent = rl | |
1202 | LL.Parent = ll | |
1203 | for _,v in next, char:GetDescendants() do | |
1204 | if(v:IsA'DataModelMesh')then | |
1205 | v.Offset = Vector3.new(math.random(-500,500)/200,math.random(-500,500)/200,math.random(-500,500)/200) | |
1206 | end | |
1207 | end | |
1208 | end | |
1209 | FT.Parent = nil | |
1210 | RA.Parent = nil | |
1211 | LA.Parent = nil | |
1212 | RL.Parent = nil | |
1213 | LL.Parent = nil | |
1214 | for _,v in next, char:GetDescendants() do | |
1215 | if(v:IsA'DataModelMesh')then | |
1216 | v.Offset = Vector3.new(0,0,0) | |
1217 | end | |
1218 | end | |
1219 | for i = 0, 1.2, 0.1 do | |
1220 | swait() | |
1221 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3) | |
1222 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1223 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
1224 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1225 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3) | |
1226 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3) | |
1227 | end | |
1228 | wait(.5) | |
1229 | for i = 0, 2.2, 0.1 do | |
1230 | swait() | |
1231 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3) | |
1232 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1233 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1) | |
1234 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1235 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) | |
1236 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
1237 | end | |
1238 | ||
1239 | for i = 0, 1.2, 0.1 do | |
1240 | swait() | |
1241 | rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3) | |
1242 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1243 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1) | |
1244 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3) | |
1245 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3) | |
1246 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3) | |
1247 | end | |
1248 | end | |
1249 | CreateSound("180083298", hed, 10, 1) | |
1250 | attack = false | |
1251 | HITBODY:BreakJoints() | |
1252 | TORS:Remove() | |
1253 | TORS.Anchored = false | |
1254 | attack = false | |
1255 | hum.WalkSpeed = 16 | |
1256 | bleed(HEAD,25) | |
1257 | end | |
1258 | end | |
1259 | ||
1260 | ||
1261 | function DistortThem() | |
1262 | CanUse = false | |
1263 | local HIT = tors.Touched:Connect(function(hit) | |
1264 | Kill(hit.Parent) | |
1265 | end) | |
1266 | for i = 1, 350 do | |
1267 | swait() | |
1268 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1) | |
1269 | CreateSound("333430981", hed, 1.5, 1) | |
1270 | RA.Parent = ra | |
1271 | LA.Parent = la | |
1272 | FT.Parent = tors | |
1273 | RL.Parent = rl | |
1274 | LL.Parent = ll | |
1275 | for _,v in next, char:GetDescendants() do | |
1276 | if(v:IsA'DataModelMesh')then | |
1277 | v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100) | |
1278 | end | |
1279 | end | |
1280 | end | |
1281 | FT.Parent = nil | |
1282 | RA.Parent = nil | |
1283 | LA.Parent = nil | |
1284 | RL.Parent = nil | |
1285 | LL.Parent = nil | |
1286 | for _,v in next, char:GetDescendants() do | |
1287 | if(v:IsA'DataModelMesh')then | |
1288 | v.Offset = Vector3.new(0,0,0) | |
1289 | end | |
1290 | end | |
1291 | HIT:Disconnect() | |
1292 | wait(3.5) | |
1293 | CanUse = true | |
1294 | end | |
1295 | ||
1296 | ||
1297 | ||
1298 | ||
1299 | ||
1300 | function DistortHellItSelf() | |
1301 | attack = true | |
1302 | CreateSound("907329532", char, 10, 1) | |
1303 | for i = 1, 45 do | |
1304 | swait() | |
1305 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(165), math.rad(0), math.rad(10)), 0.1) | |
1306 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-165), math.rad(0), math.rad(-10)), 0.3) | |
1307 | rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-1.25+0.45*i)*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
1308 | RA.Parent = ra | |
1309 | LA.Parent = la | |
1310 | FT.Parent = tors | |
1311 | RL.Parent = rl | |
1312 | LL.Parent = ll | |
1313 | for _,v in next, char:GetDescendants() do | |
1314 | if(v:IsA'DataModelMesh')then | |
1315 | v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100) | |
1316 | end | |
1317 | end | |
1318 | end | |
1319 | FT.Parent = nil | |
1320 | RA.Parent = nil | |
1321 | LA.Parent = nil | |
1322 | RL.Parent = nil | |
1323 | LL.Parent = nil | |
1324 | for _,v in next, char:GetDescendants() do | |
1325 | if(v:IsA'DataModelMesh')then | |
1326 | v.Offset = Vector3.new(0,0,0) | |
1327 | end | |
1328 | end | |
1329 | for i = 1, 15 do | |
1330 | swait() | |
1331 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1) | |
1332 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-0), math.rad(0), math.rad(-90)), 0.3) | |
1333 | ||
1334 | end | |
1335 | local RING = CreateMagicCircle() | |
1336 | RING.CFrame = CF(root.Position)*CF(0,-2.8,0) | |
1337 | for i = 1, 200 do | |
1338 | swait() | |
1339 | RING.CFrame = RING.CFrame * angles(Rad(0),Rad(i/15),Rad(0)) | |
1340 | RING.Size = RING.Size + Vector3.new(.6,0,.6) | |
1341 | end | |
1342 | AoEKill(RING.Position,RING.Size.X/2) | |
1343 | coroutine.resume(coroutine.create(function() | |
1344 | swait(75) | |
1345 | for i = 1, 50 do | |
1346 | swait() | |
1347 | RING.CFrame = RING.CFrame * angles(Rad(0),Rad(-i/2),Rad(0)) | |
1348 | RING.Size = RING.Size - Vector3.new(4,0,4) | |
1349 | end | |
1350 | RING:remove() | |
1351 | end)) | |
1352 | attack = false | |
1353 | end | |
1354 | ||
1355 | ||
1356 | function FearMe() | |
1357 | CreateSound("449394892", hed, 10, 1) | |
1358 | for i = 1, 250 do | |
1359 | swait() | |
1360 | RA.Parent = ra | |
1361 | LA.Parent = la | |
1362 | FT.Parent = tors | |
1363 | RL.Parent = rl | |
1364 | LL.Parent = ll | |
1365 | for _,v in next, char:GetDescendants() do | |
1366 | if(v:IsA'DataModelMesh')then | |
1367 | v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100) | |
1368 | end | |
1369 | end | |
1370 | end | |
1371 | FT.Parent = nil | |
1372 | RA.Parent = nil | |
1373 | LA.Parent = nil | |
1374 | RL.Parent = nil | |
1375 | LL.Parent = nil | |
1376 | for _,v in next, char:GetDescendants() do | |
1377 | if(v:IsA'DataModelMesh')then | |
1378 | v.Offset = Vector3.new(0,0,0) | |
1379 | end | |
1380 | end | |
1381 | end | |
1382 | ||
1383 | ||
1384 | function Glitchicide() | |
1385 | hum.WalkSpeed = 0 | |
1386 | CreateSound("549075092", char, 10, 1) | |
1387 | CreateSound("549075092", char, 10, 1) | |
1388 | CreateSound("549075092", char, 10, 1) | |
1389 | for i = 1, 150 do | |
1390 | swait() | |
1391 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.1) | |
1392 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-0), math.rad(0), math.rad(-90)), 0.3) | |
1393 | RA.Parent = ra | |
1394 | LA.Parent = la | |
1395 | FT.Parent = tors | |
1396 | RL.Parent = rl | |
1397 | LL.Parent = ll | |
1398 | for _,v in next, char:GetDescendants() do | |
1399 | if(v:IsA'DataModelMesh')then | |
1400 | v.Offset = Vector3.new(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100) | |
1401 | end | |
1402 | end | |
1403 | end | |
1404 | FT.Parent = nil | |
1405 | RA.Parent = nil | |
1406 | LA.Parent = nil | |
1407 | RL.Parent = nil | |
1408 | LL.Parent = nil | |
1409 | for _,v in next, char:GetDescendants() do | |
1410 | if(v:IsA'DataModelMesh')then | |
1411 | v.Offset = Vector3.new(0,0,0) | |
1412 | end | |
1413 | end | |
1414 | char:Remove() | |
1415 | end | |
1416 | ||
1417 | ------------------------------------------------------- | |
1418 | --End Attacks N Stuff-- | |
1419 | ------------------------------------------------------- | |
1420 | ||
1421 | ||
1422 | ||
1423 | mouse.KeyDown:connect(function(key) | |
1424 | if attack == false then | |
1425 | if key == 'c' and CanUse == true then | |
1426 | GlitchedTeleport() | |
1427 | elseif key == 'q' then | |
1428 | GlitchedHell() | |
1429 | elseif key == 't' then | |
1430 | FearMe() | |
1431 | elseif key == 'e' then | |
1432 | CreateSound("907333294", hed, 10, 1) | |
1433 | elseif key == 'f' and CanUse == true then | |
1434 | DistortThem() | |
1435 | elseif key == 'x' then | |
1436 | DistortHellItSelf() | |
1437 | elseif key == 'p' then | |
1438 | Glitchicide() | |
1439 | end | |
1440 | end | |
1441 | end) | |
1442 | ||
1443 | ||
1444 | ||
1445 | ||
1446 | ||
1447 | ------------------------------------------------------- | |
1448 | --Start Whitelist and God Mode-- | |
1449 | ------------------------------------------------------- | |
1450 | ff = Instance.new("ForceField",char) | |
1451 | ff.Visible = false | |
1452 | hum.Name = "TTTTTThe Distorted" | |
1453 | hum.MaxHealth = 1.0E298 | |
1454 | hum.Health = 1.0E298 | |
1455 | game:GetService("RunService"):BindToRenderStep("hONK", 0, function() | |
1456 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
1457 | hum.MaxHealth = 1.0E298 | |
1458 | hum.Health = 1.0E298 | |
1459 | end | |
1460 | end) | |
1461 | ------------------------------------------------------- | |
1462 | --End Whitelist and God Mode-- | |
1463 | ------------------------------------------------------- | |
1464 | ||
1465 | ------------------------------------------------------- | |
1466 | --Start Animations-- | |
1467 | ------------------------------------------------------- | |
1468 | local VALUE1 = false | |
1469 | local equipped = false | |
1470 | local idle = 0 | |
1471 | local change = 1 | |
1472 | local val = 0 | |
1473 | local toim = 0 | |
1474 | local idleanim = 0.4 | |
1475 | hum.Animator.Parent = nil | |
1476 | while true do | |
1477 | swait() | |
1478 | sine = sine + change | |
1479 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1480 | local velderp = root.Velocity.y | |
1481 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
1482 | if equipped == true or equipped == false then | |
1483 | if attack == false then | |
1484 | idle = idle + 1 | |
1485 | else | |
1486 | idle = 0 | |
1487 | end | |
1488 | if 1 < root.Velocity.y and hitfloor == nil then | |
1489 | Anim = "Jump" | |
1490 | if attack == false then | |
1491 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
1492 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
1493 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3) | |
1494 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3) | |
1495 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15) | |
1496 | RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3) | |
1497 | end | |
1498 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1499 | Anim = "Fall" | |
1500 | if attack == false then | |
1501 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
1502 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
1503 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3) | |
1504 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3) | |
1505 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1506 | RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3) | |
1507 | end | |
1508 | elseif torvel < 1 and hitfloor ~= nil then | |
1509 | Anim = "Idle" | |
1510 | change = 1.6 | |
1511 | if attack == false then | |
1512 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15) | |
1513 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
1514 | if Mrandom(1,15) == 1 then | |
1515 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
1516 | end | |
1517 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15) | |
1518 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15) | |
1519 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
1520 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
1521 | end | |
1522 | if VALUE1 == false and math.random(1,55) == 1 then | |
1523 | coroutine.resume(coroutine.create(function() | |
1524 | VALUE1 = true | |
1525 | for i = 1, 25 do | |
1526 | swait() | |
1527 | RA.Parent = ra | |
1528 | LA.Parent = la | |
1529 | FT.Parent = tors | |
1530 | RL.Parent = rl | |
1531 | LL.Parent = ll | |
1532 | for _,v in next, char:GetDescendants() do | |
1533 | if(v:IsA'DataModelMesh')then | |
1534 | v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100) | |
1535 | end | |
1536 | end | |
1537 | end | |
1538 | VALUE1 = false | |
1539 | FT.Parent = nil | |
1540 | RA.Parent = nil | |
1541 | LA.Parent = nil | |
1542 | RL.Parent = nil | |
1543 | LL.Parent = nil | |
1544 | for _,v in next, char:GetDescendants() do | |
1545 | if(v:IsA'DataModelMesh')then | |
1546 | v.Offset = Vector3.new(0,0,0) | |
1547 | end | |
1548 | end | |
1549 | end)) | |
1550 | end | |
1551 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
1552 | Anim = "Walk" | |
1553 | change = 1 | |
1554 | if attack == false then | |
1555 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15) | |
1556 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1557 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15) | |
1558 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15) | |
1559 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1) | |
1560 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1) | |
1561 | end | |
1562 | if VALUE1 == false and math.random(1,55) == 1 then | |
1563 | coroutine.resume(coroutine.create(function() | |
1564 | VALUE1 = true | |
1565 | for i = 1, 25 do | |
1566 | swait() | |
1567 | RA.Parent = ra | |
1568 | LA.Parent = la | |
1569 | FT.Parent = tors | |
1570 | RL.Parent = rl | |
1571 | LL.Parent = ll | |
1572 | for _,v in next, char:GetDescendants() do | |
1573 | if(v:IsA'DataModelMesh')then | |
1574 | v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100) | |
1575 | end | |
1576 | end | |
1577 | end | |
1578 | VALUE1 = false | |
1579 | FT.Parent = nil | |
1580 | RA.Parent = nil | |
1581 | LA.Parent = nil | |
1582 | RL.Parent = nil | |
1583 | LL.Parent = nil | |
1584 | for _,v in next, char:GetDescendants() do | |
1585 | if(v:IsA'DataModelMesh')then | |
1586 | v.Offset = Vector3.new(0,0,0) | |
1587 | end | |
1588 | end | |
1589 | end)) | |
1590 | end | |
1591 | end | |
1592 | end | |
1593 | if 0 < #Effects then | |
1594 | for e = 1, #Effects do | |
1595 | if Effects[e] ~= nil then | |
1596 | local Thing = Effects[e] | |
1597 | if Thing ~= nil then | |
1598 | local Part = Thing[1] | |
1599 | local Mode = Thing[2] | |
1600 | local Delay = Thing[3] | |
1601 | local IncX = Thing[4] | |
1602 | local IncY = Thing[5] | |
1603 | local IncZ = Thing[6] | |
1604 | if 1 >= Thing[1].Transparency then | |
1605 | if Thing[2] == "Block1" then | |
1606 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1607 | local Mesh = Thing[1].Mesh | |
1608 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1609 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1610 | elseif Thing[2] == "Block2" then | |
1611 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1612 | local Mesh = Thing[7] | |
1613 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1614 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1615 | elseif Thing[2] == "Block3" then | |
1616 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1617 | local Mesh = Thing[7] | |
1618 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1619 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1620 | elseif Thing[2] == "Cylinder" then | |
1621 | local Mesh = Thing[1].Mesh | |
1622 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1623 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1624 | elseif Thing[2] == "Blood" then | |
1625 | local Mesh = Thing[7] | |
1626 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1627 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1628 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1629 | elseif Thing[2] == "Elec" then | |
1630 | local Mesh = Thing[1].Mesh | |
1631 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1632 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1633 | elseif Thing[2] == "Disappear" then | |
1634 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1635 | elseif Thing[2] == "Shatter" then | |
1636 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1637 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1638 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1639 | Thing[6] = Thing[6] + Thing[5] | |
1640 | end | |
1641 | else | |
1642 | Part.Parent = nil | |
1643 | table.remove(Effects, e) | |
1644 | end | |
1645 | end | |
1646 | end | |
1647 | end | |
1648 | end | |
1649 | end | |
1650 | ------------------------------------------------------- | |
1651 | --End Animations And Script-- | |
1652 | ------------------------------------------------------- |