SHOW:
|
|
- or go back to the newest paste.
1 | ----------------------- | |
2 | --[[ Name : April Fools Script (Sheriff Wilbert) ]]-- | |
3 | ------------------------------------------------------- | |
4 | --A script By makhail07 | |
5 | ||
6 | --Discord Creterisk#2958 | |
7 | ||
8 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
9 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
10 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
11 | --YOU FUCKING SKIDS, | |
12 | --For Those who log/decompile this, If you sell or trade this, | |
13 | --and I find out who you are, i will take massive action. | |
14 | ------------------------------------------------------- | |
15 | ||
16 | local FavIDs = { | |
17 | 340106355, --Nefl Crystals | |
18 | 927529620, --Dimension | |
19 | 876981900, --Fantasy | |
20 | 398987889, --Ordinary Days | |
21 | 1117396305, --Oh wait, it's you. | |
22 | 885996042, --Action Winter Journey | |
23 | 919231299, --Sprawling Idiot Effigy | |
24 | 743466274, --Good Day Sunshine | |
25 | 727411183, --Knife Fight | |
26 | 1402748531, --The Earth Is Counting On You! | |
27 | 595230126 --Robot Language | |
28 | } | |
29 | ||
30 | ||
31 | ||
32 | --The reality of my life isn't real but a Universe -makhail07 | |
33 | wait() | |
34 | - | local plr = game:service'Players'.iKing_Hacker |
34 | + | local plr = game:service'Players'.JayTheLionJR |
35 | print('Local User is '..plr.Name) | |
36 | local char = plr.Character | |
37 | local hum = char.Humanoid | |
38 | local hed = char.Head | |
39 | local root = char.HumanoidRootPart | |
40 | local rootj = root.RootJoint | |
41 | local tors = char.Torso | |
42 | local ra = char["Right Arm"] | |
43 | local la = char["Left Arm"] | |
44 | local rl = char["Right Leg"] | |
45 | local ll = char["Left Leg"] | |
46 | local neck = tors["Neck"] | |
47 | local mouse = plr:GetMouse() | |
48 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
49 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
50 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
51 | local maincolor = BrickColor.new("Institutional white") | |
52 | ------------------------------------------------------- | |
53 | --Start Whitelist and Invincibility-- | |
54 | ------------------------------------------------------- | |
55 | ff = Instance.new("ForceField",char) | |
56 | ff.Visible = false | |
57 | hum.Name = "Base" | |
58 | hum.MaxHealth = 1.0E298 | |
59 | hum.Health = 1.0E298 | |
60 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function() | |
61 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
62 | hum.MaxHealth = 1.0E298 | |
63 | hum.Health = 1.0E298 | |
64 | end | |
65 | end) | |
66 | ------------------------------------------------------- | |
67 | --End Whitelist and Invincibility-- | |
68 | ------------------------------------------------------- | |
69 | ||
70 | ------------------------------------------------------- | |
71 | --Start Good Stuff-- | |
72 | ------------------------------------------------------- | |
73 | cam = game.Workspace.CurrentCamera | |
74 | CF = CFrame.new | |
75 | angles = CFrame.Angles | |
76 | attack = false | |
77 | Euler = CFrame.fromEulerAnglesXYZ | |
78 | Rad = math.rad | |
79 | IT = Instance.new | |
80 | BrickC = BrickColor.new | |
81 | Cos = math.cos | |
82 | Acos = math.acos | |
83 | Sin = math.sin | |
84 | Asin = math.asin | |
85 | Abs = math.abs | |
86 | Mrandom = math.random | |
87 | Floor = math.floor | |
88 | ------------------------------------------------------- | |
89 | --End Good Stuff-- | |
90 | ------------------------------------------------------- | |
91 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
92 | RSH, LSH = nil, nil | |
93 | RW = Instance.new("Weld") | |
94 | LW = Instance.new("Weld") | |
95 | RH = tors["Right Hip"] | |
96 | LH = tors["Left Hip"] | |
97 | RSH = tors["Right Shoulder"] | |
98 | LSH = tors["Left Shoulder"] | |
99 | RSH.Parent = nil | |
100 | LSH.Parent = nil | |
101 | RW.Name = "RW" | |
102 | RW.Part0 = tors | |
103 | RW.C0 = CF(1.5, 0.5, 0) | |
104 | RW.C1 = CF(0, 0.5, 0) | |
105 | RW.Part1 = ra | |
106 | RW.Parent = tors | |
107 | LW.Name = "LW" | |
108 | LW.Part0 = tors | |
109 | LW.C0 = CF(-1.5, 0.5, 0) | |
110 | LW.C1 = CF(0, 0.5, 0) | |
111 | LW.Part1 = la | |
112 | LW.Parent = tors | |
113 | Effects = {} | |
114 | ------------------------------------------------------- | |
115 | --Start HeartBeat-- | |
116 | ------------------------------------------------------- | |
117 | ArtificialHB = Instance.new("BindableEvent", script) | |
118 | ArtificialHB.Name = "Heartbeat" | |
119 | script:WaitForChild("Heartbeat") | |
120 | ||
121 | frame = 1 / 60 | |
122 | tf = 0 | |
123 | allowframeloss = false | |
124 | tossremainder = false | |
125 | ||
126 | ||
127 | lastframe = tick() | |
128 | script.Heartbeat:Fire() | |
129 | ||
130 | ||
131 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
132 | tf = tf + s | |
133 | if tf >= frame then | |
134 | if allowframeloss then | |
135 | script.Heartbeat:Fire() | |
136 | lastframe = tick() | |
137 | else | |
138 | for i = 1, math.floor(tf / frame) do | |
139 | script.Heartbeat:Fire() | |
140 | end | |
141 | lastframe = tick() | |
142 | end | |
143 | if tossremainder then | |
144 | tf = 0 | |
145 | else | |
146 | tf = tf - frame * math.floor(tf / frame) | |
147 | end | |
148 | end | |
149 | end) | |
150 | ------------------------------------------------------- | |
151 | --End HeartBeat-- | |
152 | ------------------------------------------------------- | |
153 | ||
154 | ------------------------------------------------------- | |
155 | --Start Important Functions-- | |
156 | ------------------------------------------------------- | |
157 | function swait(num) | |
158 | if num == 0 or num == nil then | |
159 | game:service("RunService").Stepped:wait(0) | |
160 | else | |
161 | for i = 0, num do | |
162 | game:service("RunService").Stepped:wait(0) | |
163 | end | |
164 | end | |
165 | end | |
166 | function thread(f) | |
167 | coroutine.resume(coroutine.create(f)) | |
168 | end | |
169 | function clerp(a, b, t) | |
170 | local qa = { | |
171 | QuaternionFromCFrame(a) | |
172 | } | |
173 | local qb = { | |
174 | QuaternionFromCFrame(b) | |
175 | } | |
176 | local ax, ay, az = a.x, a.y, a.z | |
177 | local bx, by, bz = b.x, b.y, b.z | |
178 | local _t = 1 - t | |
179 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
180 | end | |
181 | function QuaternionFromCFrame(cf) | |
182 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
183 | local trace = m00 + m11 + m22 | |
184 | if trace > 0 then | |
185 | local s = math.sqrt(1 + trace) | |
186 | local recip = 0.5 / s | |
187 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
188 | else | |
189 | local i = 0 | |
190 | if m00 < m11 then | |
191 | i = 1 | |
192 | end | |
193 | if m22 > (i == 0 and m00 or m11) then | |
194 | i = 2 | |
195 | end | |
196 | if i == 0 then | |
197 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
198 | local recip = 0.5 / s | |
199 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
200 | elseif i == 1 then | |
201 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
202 | local recip = 0.5 / s | |
203 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
204 | elseif i == 2 then | |
205 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
206 | local recip = 0.5 / s | |
207 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
208 | end | |
209 | end | |
210 | end | |
211 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
212 | local xs, ys, zs = x + x, y + y, z + z | |
213 | local wx, wy, wz = w * xs, w * ys, w * zs | |
214 | local xx = x * xs | |
215 | local xy = x * ys | |
216 | local xz = x * zs | |
217 | local yy = y * ys | |
218 | local yz = y * zs | |
219 | local zz = z * zs | |
220 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
221 | end | |
222 | function QuaternionSlerp(a, b, t) | |
223 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
224 | local startInterp, finishInterp | |
225 | if cosTheta >= 1.0E-4 then | |
226 | if 1 - cosTheta > 1.0E-4 then | |
227 | local theta = math.acos(cosTheta) | |
228 | local invSinTheta = 1 / Sin(theta) | |
229 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
230 | finishInterp = Sin(t * theta) * invSinTheta | |
231 | else | |
232 | startInterp = 1 - t | |
233 | finishInterp = t | |
234 | end | |
235 | elseif 1 + cosTheta > 1.0E-4 then | |
236 | local theta = math.acos(-cosTheta) | |
237 | local invSinTheta = 1 / Sin(theta) | |
238 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
239 | finishInterp = Sin(t * theta) * invSinTheta | |
240 | else | |
241 | startInterp = t - 1 | |
242 | finishInterp = t | |
243 | end | |
244 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
245 | end | |
246 | function rayCast(Position, Direction, Range, Ignore) | |
247 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
248 | end | |
249 | local RbxUtility = LoadLibrary("RbxUtility") | |
250 | local Create = RbxUtility.Create | |
251 | ||
252 | ------------------------------------------------------- | |
253 | --Start Damage Function-- | |
254 | ------------------------------------------------------- | |
255 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
256 | if hit.Parent == nil then | |
257 | return | |
258 | end | |
259 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
260 | for _, v in pairs(hit.Parent:children()) do | |
261 | if v:IsA("Humanoid") then | |
262 | h = v | |
263 | end | |
264 | end | |
265 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
266 | ||
267 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
268 | end | |
269 | ||
270 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
271 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
272 | if hit.Parent.DebounceHit.Value == true then | |
273 | return | |
274 | end | |
275 | end | |
276 | if insta == true then | |
277 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
278 | end | |
279 | local c = Create("ObjectValue"){ | |
280 | Name = "creator", | |
281 | Value = game:service("Players").LocalPlayer, | |
282 | Parent = h, | |
283 | } | |
284 | game:GetService("Debris"):AddItem(c, .5) | |
285 | if HitSound ~= nil and HitPitch ~= nil then | |
286 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
287 | end | |
288 | local Damage = math.random(minim, maxim) | |
289 | local blocked = false | |
290 | local block = hit.Parent:findFirstChild("Block") | |
291 | if block ~= nil then | |
292 | if block.className == "IntValue" then | |
293 | if block.Value > 0 then | |
294 | blocked = true | |
295 | block.Value = block.Value - 1 | |
296 | print(block.Value) | |
297 | end | |
298 | end | |
299 | end | |
300 | if blocked == false then | |
301 | h.Health = h.Health - Damage | |
302 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
303 | else | |
304 | h.Health = h.Health - (Damage / 2) | |
305 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
306 | end | |
307 | if Type == "Knockdown" then | |
308 | local hum = hit.Parent.Humanoid | |
309 | hum.PlatformStand = true | |
310 | coroutine.resume(coroutine.create(function(HHumanoid) | |
311 | swait(1) | |
312 | HHumanoid.PlatformStand = false | |
313 | end), hum) | |
314 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
315 | local bodvol = Create("BodyVelocity"){ | |
316 | velocity = angle * knockback, | |
317 | P = 5000, | |
318 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
319 | Parent = hit, | |
320 | } | |
321 | local rl = Create("BodyAngularVelocity"){ | |
322 | P = 3000, | |
323 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
324 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
325 | Parent = hit, | |
326 | } | |
327 | game:GetService("Debris"):AddItem(bodvol, .5) | |
328 | game:GetService("Debris"):AddItem(rl, .5) | |
329 | elseif Type == "Normal" then | |
330 | local vp = Create("BodyVelocity"){ | |
331 | P = 500, | |
332 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
333 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
334 | } | |
335 | if knockback > 0 then | |
336 | vp.Parent = hit.Parent.Torso | |
337 | end | |
338 | game:GetService("Debris"):AddItem(vp, .5) | |
339 | elseif Type == "Up" then | |
340 | local bodyVelocity = Create("BodyVelocity"){ | |
341 | velocity = Vector3.new(0, 20, 0), | |
342 | P = 5000, | |
343 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
344 | Parent = hit, | |
345 | } | |
346 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
347 | elseif Type == "DarkUp" then | |
348 | coroutine.resume(coroutine.create(function() | |
349 | for i = 0, 1, 0.1 do | |
350 | swait() | |
351 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
352 | end | |
353 | end)) | |
354 | local bodyVelocity = Create("BodyVelocity"){ | |
355 | velocity = Vector3.new(0, 20, 0), | |
356 | P = 5000, | |
357 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
358 | Parent = hit, | |
359 | } | |
360 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
361 | elseif Type == "Snare" then | |
362 | local bp = Create("BodyPosition"){ | |
363 | P = 2000, | |
364 | D = 100, | |
365 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
366 | position = hit.Parent.Torso.Position, | |
367 | Parent = hit.Parent.Torso, | |
368 | } | |
369 | game:GetService("Debris"):AddItem(bp, 1) | |
370 | elseif Type == "Freeze" then | |
371 | local BodPos = Create("BodyPosition"){ | |
372 | P = 50000, | |
373 | D = 1000, | |
374 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
375 | position = hit.Parent.Torso.Position, | |
376 | Parent = hit.Parent.Torso, | |
377 | } | |
378 | local BodGy = Create("BodyGyro") { | |
379 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
380 | P = 20e+003, | |
381 | Parent = hit.Parent.Torso, | |
382 | cframe = hit.Parent.Torso.CFrame, | |
383 | } | |
384 | hit.Parent.Torso.Anchored = true | |
385 | coroutine.resume(coroutine.create(function(Part) | |
386 | swait(1.5) | |
387 | Part.Anchored = false | |
388 | end), hit.Parent.Torso) | |
389 | game:GetService("Debris"):AddItem(BodPos, 3) | |
390 | game:GetService("Debris"):AddItem(BodGy, 3) | |
391 | end | |
392 | local debounce = Create("BoolValue"){ | |
393 | Name = "DebounceHit", | |
394 | Parent = hit.Parent, | |
395 | Value = true, | |
396 | } | |
397 | game:GetService("Debris"):AddItem(debounce, Delay) | |
398 | c = Create("ObjectValue"){ | |
399 | Name = "creator", | |
400 | Value = Player, | |
401 | Parent = h, | |
402 | } | |
403 | game:GetService("Debris"):AddItem(c, .5) | |
404 | end | |
405 | end | |
406 | ------------------------------------------------------- | |
407 | --End Damage Function-- | |
408 | ------------------------------------------------------- | |
409 | ||
410 | ------------------------------------------------------- | |
411 | --Start Damage Function Customization-- | |
412 | ------------------------------------------------------- | |
413 | function ShowDamage(Pos, Text, Time, Color) | |
414 | local Rate = (1 / 30) | |
415 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
416 | local Text = (Text or "") | |
417 | local Time = (Time or 2) | |
418 | local Color = (Color or Color3.new(1, 0, 1)) | |
419 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
420 | EffectPart.Anchored = true | |
421 | local BillboardGui = Create("BillboardGui"){ | |
422 | Size = UDim2.new(3, 0, 3, 0), | |
423 | Adornee = EffectPart, | |
424 | Parent = EffectPart, | |
425 | } | |
426 | local TextLabel = Create("TextLabel"){ | |
427 | BackgroundTransparency = 1, | |
428 | Size = UDim2.new(1, 0, 1, 0), | |
429 | Text = Text, | |
430 | Font = "Bodoni", | |
431 | TextColor3 = Color, | |
432 | TextScaled = true, | |
433 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
434 | Parent = BillboardGui, | |
435 | } | |
436 | game.Debris:AddItem(EffectPart, (Time)) | |
437 | EffectPart.Parent = game:GetService("Workspace") | |
438 | delay(0, function() | |
439 | local Frames = (Time / Rate) | |
440 | for Frame = 1, Frames do | |
441 | wait(Rate) | |
442 | local Percent = (Frame / Frames) | |
443 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
444 | TextLabel.TextTransparency = Percent | |
445 | end | |
446 | if EffectPart and EffectPart.Parent then | |
447 | EffectPart:Destroy() | |
448 | end | |
449 | end) | |
450 | end | |
451 | ------------------------------------------------------- | |
452 | --End Damage Function Customization-- | |
453 | ------------------------------------------------------- | |
454 | ||
455 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
456 | for _, c in pairs(workspace:children()) do | |
457 | local hum = c:findFirstChild("Humanoid") | |
458 | if hum ~= nil then | |
459 | local head = c:findFirstChild("Head") | |
460 | if head ~= nil then | |
461 | local targ = head.Position - Part.Position | |
462 | local mag = targ.magnitude | |
463 | if magni >= mag and c.Name ~= plr.Name then | |
464 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
465 | end | |
466 | end | |
467 | end | |
468 | end | |
469 | end | |
470 | ||
471 | ||
472 | CFuncs = { | |
473 | Part = { | |
474 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
475 | local Part = Create("Part")({ | |
476 | Parent = Parent, | |
477 | Reflectance = Reflectance, | |
478 | Transparency = Transparency, | |
479 | CanCollide = false, | |
480 | Locked = true, | |
481 | BrickColor = BrickColor.new(tostring(BColor)), | |
482 | Name = Name, | |
483 | Size = Size, | |
484 | Material = Material | |
485 | }) | |
486 | RemoveOutlines(Part) | |
487 | return Part | |
488 | end | |
489 | }, | |
490 | Mesh = { | |
491 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
492 | local Msh = Create(Mesh)({ | |
493 | Parent = Part, | |
494 | Offset = OffSet, | |
495 | Scale = Scale | |
496 | }) | |
497 | if Mesh == "SpecialMesh" then | |
498 | Msh.MeshType = MeshType | |
499 | Msh.MeshId = MeshId | |
500 | end | |
501 | return Msh | |
502 | end | |
503 | }, | |
504 | Mesh = { | |
505 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
506 | local Msh = Create(Mesh)({ | |
507 | Parent = Part, | |
508 | Offset = OffSet, | |
509 | Scale = Scale | |
510 | }) | |
511 | if Mesh == "SpecialMesh" then | |
512 | Msh.MeshType = MeshType | |
513 | Msh.MeshId = MeshId | |
514 | end | |
515 | return Msh | |
516 | end | |
517 | }, | |
518 | Weld = { | |
519 | Create = function(Parent, Part0, Part1, C0, C1) | |
520 | local Weld = Create("Weld")({ | |
521 | Parent = Parent, | |
522 | Part0 = Part0, | |
523 | Part1 = Part1, | |
524 | C0 = C0, | |
525 | C1 = C1 | |
526 | }) | |
527 | return Weld | |
528 | end | |
529 | }, | |
530 | Sound = { | |
531 | Create = function(id, par, vol, pit) | |
532 | coroutine.resume(coroutine.create(function() | |
533 | local S = Create("Sound")({ | |
534 | Volume = vol, | |
535 | Pitch = pit or 1, | |
536 | SoundId = id, | |
537 | Parent = par or workspace | |
538 | }) | |
539 | wait() | |
540 | S:play() | |
541 | game:GetService("Debris"):AddItem(S, 6) | |
542 | end)) | |
543 | end | |
544 | }, | |
545 | ParticleEmitter = { | |
546 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
547 | local fp = Create("ParticleEmitter")({ | |
548 | Parent = Parent, | |
549 | Color = ColorSequence.new(Color1, Color2), | |
550 | LightEmission = LightEmission, | |
551 | Size = Size, | |
552 | Texture = Texture, | |
553 | Transparency = Transparency, | |
554 | ZOffset = ZOffset, | |
555 | Acceleration = Accel, | |
556 | Drag = Drag, | |
557 | LockedToPart = LockedToPart, | |
558 | VelocityInheritance = VelocityInheritance, | |
559 | EmissionDirection = EmissionDirection, | |
560 | Enabled = Enabled, | |
561 | Lifetime = LifeTime, | |
562 | Rate = Rate, | |
563 | Rotation = Rotation, | |
564 | RotSpeed = RotSpeed, | |
565 | Speed = Speed, | |
566 | VelocitySpread = VelocitySpread | |
567 | }) | |
568 | return fp | |
569 | end | |
570 | } | |
571 | } | |
572 | function RemoveOutlines(part) | |
573 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
574 | end | |
575 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
576 | local Part = Create("Part")({ | |
577 | formFactor = FormFactor, | |
578 | Parent = Parent, | |
579 | Reflectance = Reflectance, | |
580 | Transparency = Transparency, | |
581 | CanCollide = false, | |
582 | Locked = true, | |
583 | BrickColor = BrickColor.new(tostring(BColor)), | |
584 | Name = Name, | |
585 | Size = Size, | |
586 | Material = Material | |
587 | }) | |
588 | RemoveOutlines(Part) | |
589 | return Part | |
590 | end | |
591 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
592 | local Msh = Create(Mesh)({ | |
593 | Parent = Part, | |
594 | Offset = OffSet, | |
595 | Scale = Scale | |
596 | }) | |
597 | if Mesh == "SpecialMesh" then | |
598 | Msh.MeshType = MeshType | |
599 | Msh.MeshId = MeshId | |
600 | end | |
601 | return Msh | |
602 | end | |
603 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
604 | local Weld = Create("Weld")({ | |
605 | Parent = Parent, | |
606 | Part0 = Part0, | |
607 | Part1 = Part1, | |
608 | C0 = C0, | |
609 | C1 = C1 | |
610 | }) | |
611 | return Weld | |
612 | end | |
613 | ||
614 | ||
615 | ------------------------------------------------------- | |
616 | --Start Effect Function-- | |
617 | ------------------------------------------------------- | |
618 | EffectModel = Instance.new("Model", char) | |
619 | Effects = { | |
620 | Block = { | |
621 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
622 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
623 | prt.Anchored = true | |
624 | prt.CFrame = cframe | |
625 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
626 | game:GetService("Debris"):AddItem(prt, 10) | |
627 | if Type == 1 or Type == nil then | |
628 | table.insert(Effects, { | |
629 | prt, | |
630 | "Block1", | |
631 | delay, | |
632 | x3, | |
633 | y3, | |
634 | z3, | |
635 | msh | |
636 | }) | |
637 | elseif Type == 2 then | |
638 | table.insert(Effects, { | |
639 | prt, | |
640 | "Block2", | |
641 | delay, | |
642 | x3, | |
643 | y3, | |
644 | z3, | |
645 | msh | |
646 | }) | |
647 | else | |
648 | table.insert(Effects, { | |
649 | prt, | |
650 | "Block3", | |
651 | delay, | |
652 | x3, | |
653 | y3, | |
654 | z3, | |
655 | msh | |
656 | }) | |
657 | end | |
658 | end | |
659 | }, | |
660 | Sphere = { | |
661 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
662 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
663 | prt.Anchored = true | |
664 | prt.CFrame = cframe | |
665 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
666 | game:GetService("Debris"):AddItem(prt, 10) | |
667 | table.insert(Effects, { | |
668 | prt, | |
669 | "Cylinder", | |
670 | delay, | |
671 | x3, | |
672 | y3, | |
673 | z3, | |
674 | msh | |
675 | }) | |
676 | end | |
677 | }, | |
678 | Cylinder = { | |
679 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
680 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
681 | prt.Anchored = true | |
682 | prt.CFrame = cframe | |
683 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
684 | game:GetService("Debris"):AddItem(prt, 10) | |
685 | table.insert(Effects, { | |
686 | prt, | |
687 | "Cylinder", | |
688 | delay, | |
689 | x3, | |
690 | y3, | |
691 | z3, | |
692 | msh | |
693 | }) | |
694 | end | |
695 | }, | |
696 | Wave = { | |
697 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
698 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
699 | prt.Anchored = true | |
700 | prt.CFrame = cframe | |
701 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
702 | game:GetService("Debris"):AddItem(prt, 10) | |
703 | table.insert(Effects, { | |
704 | prt, | |
705 | "Cylinder", | |
706 | delay, | |
707 | x3 / 60, | |
708 | y3 / 60, | |
709 | z3 / 60, | |
710 | msh | |
711 | }) | |
712 | end | |
713 | }, | |
714 | Ring = { | |
715 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
716 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
717 | prt.Anchored = true | |
718 | prt.CFrame = cframe | |
719 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
720 | game:GetService("Debris"):AddItem(prt, 10) | |
721 | table.insert(Effects, { | |
722 | prt, | |
723 | "Cylinder", | |
724 | delay, | |
725 | x3, | |
726 | y3, | |
727 | z3, | |
728 | msh | |
729 | }) | |
730 | end | |
731 | }, | |
732 | Break = { | |
733 | Create = function(brickcolor, cframe, x1, y1, z1) | |
734 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
735 | prt.Anchored = true | |
736 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
737 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
738 | local num = math.random(10, 50) / 1000 | |
739 | game:GetService("Debris"):AddItem(prt, 10) | |
740 | table.insert(Effects, { | |
741 | prt, | |
742 | "Shatter", | |
743 | num, | |
744 | prt.CFrame, | |
745 | math.random() - math.random(), | |
746 | 0, | |
747 | math.random(50, 100) / 100 | |
748 | }) | |
749 | end | |
750 | }, | |
751 | Spiral = { | |
752 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
753 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
754 | prt.Anchored = true | |
755 | prt.CFrame = cframe | |
756 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
757 | game:GetService("Debris"):AddItem(prt, 10) | |
758 | table.insert(Effects, { | |
759 | prt, | |
760 | "Cylinder", | |
761 | delay, | |
762 | x3, | |
763 | y3, | |
764 | z3, | |
765 | msh | |
766 | }) | |
767 | end | |
768 | }, | |
769 | Push = { | |
770 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
771 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
772 | prt.Anchored = true | |
773 | prt.CFrame = cframe | |
774 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
775 | game:GetService("Debris"):AddItem(prt, 10) | |
776 | table.insert(Effects, { | |
777 | prt, | |
778 | "Cylinder", | |
779 | delay, | |
780 | x3, | |
781 | y3, | |
782 | z3, | |
783 | msh | |
784 | }) | |
785 | end | |
786 | } | |
787 | } | |
788 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
789 | local fp = IT("Part") | |
790 | fp.formFactor = formfactor | |
791 | fp.Parent = parent | |
792 | fp.Reflectance = reflectance | |
793 | fp.Transparency = transparency | |
794 | fp.CanCollide = false | |
795 | fp.Locked = true | |
796 | fp.BrickColor = brickcolor | |
797 | fp.Name = name | |
798 | fp.Size = size | |
799 | fp.Position = tors.Position | |
800 | RemoveOutlines(fp) | |
801 | fp.Material = "SmoothPlastic" | |
802 | fp:BreakJoints() | |
803 | return fp | |
804 | end | |
805 | ||
806 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
807 | local mesh = IT(Mesh) | |
808 | mesh.Parent = part | |
809 | if Mesh == "SpecialMesh" then | |
810 | mesh.MeshType = meshtype | |
811 | if meshid ~= "nil" then | |
812 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
813 | end | |
814 | end | |
815 | mesh.Offset = offset | |
816 | mesh.Scale = scale | |
817 | return mesh | |
818 | end | |
819 | ||
820 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
821 | local type = type | |
822 | local rng = Instance.new("Part", char) | |
823 | rng.Anchored = true | |
824 | rng.BrickColor = color | |
825 | rng.CanCollide = false | |
826 | rng.FormFactor = 3 | |
827 | rng.Name = "Ring" | |
828 | rng.Material = "Neon" | |
829 | rng.Size = Vector3.new(1, 1, 1) | |
830 | rng.Transparency = 0 | |
831 | rng.TopSurface = 0 | |
832 | rng.BottomSurface = 0 | |
833 | rng.CFrame = pos | |
834 | local rngm = Instance.new("SpecialMesh", rng) | |
835 | rngm.MeshType = MType | |
836 | rngm.Scale = scale | |
837 | local scaler2 = 1 | |
838 | if type == "Add" then | |
839 | scaler2 = 1 * value | |
840 | elseif type == "Divide" then | |
841 | scaler2 = 1 / value | |
842 | end | |
843 | coroutine.resume(coroutine.create(function() | |
844 | for i = 0, 10 / bonuspeed, 0.1 do | |
845 | swait() | |
846 | if type == "Add" then | |
847 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
848 | elseif type == "Divide" then | |
849 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
850 | end | |
851 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
852 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
853 | end | |
854 | rng:Destroy() | |
855 | end)) | |
856 | end | |
857 | ||
858 | function Eviscerate(dude) | |
859 | if dude.Name ~= char then | |
860 | local bgf = IT("BodyGyro", dude.Head) | |
861 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
862 | local val = IT("BoolValue", dude) | |
863 | val.Name = "IsHit" | |
864 | local ds = coroutine.wrap(function() | |
865 | dude:WaitForChild("Head"):BreakJoints() | |
866 | wait(0.5) | |
867 | target = nil | |
868 | coroutine.resume(coroutine.create(function() | |
869 | for i, v in pairs(dude:GetChildren()) do | |
870 | if v:IsA("Accessory") then | |
871 | v:Destroy() | |
872 | end | |
873 | if v:IsA("Humanoid") then | |
874 | v:Destroy() | |
875 | end | |
876 | if v:IsA("CharacterMesh") then | |
877 | v:Destroy() | |
878 | end | |
879 | if v:IsA("Model") then | |
880 | v:Destroy() | |
881 | end | |
882 | if v:IsA("Part") or v:IsA("MeshPart") then | |
883 | for x, o in pairs(v:GetChildren()) do | |
884 | if o:IsA("Decal") then | |
885 | o:Destroy() | |
886 | end | |
887 | end | |
888 | coroutine.resume(coroutine.create(function() | |
889 | v.Material = "Neon" | |
890 | v.CanCollide = false | |
891 | local PartEmmit1 = IT("ParticleEmitter", v) | |
892 | PartEmmit1.LightEmission = 1 | |
893 | PartEmmit1.Texture = "rbxassetid://284205403" | |
894 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
895 | PartEmmit1.Rate = 150 | |
896 | PartEmmit1.Lifetime = NumberRange.new(1) | |
897 | PartEmmit1.Size = NumberSequence.new({ | |
898 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
899 | NumberSequenceKeypoint.new(1, 0, 0) | |
900 | }) | |
901 | PartEmmit1.Transparency = NumberSequence.new({ | |
902 | NumberSequenceKeypoint.new(0, 0, 0), | |
903 | NumberSequenceKeypoint.new(1, 1, 0) | |
904 | }) | |
905 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
906 | PartEmmit1.VelocitySpread = 30000 | |
907 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
908 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
909 | local BodPoss = IT("BodyPosition", v) | |
910 | BodPoss.P = 3000 | |
911 | BodPoss.D = 1000 | |
912 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
913 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
914 | v.Color = maincolor.Color | |
915 | coroutine.resume(coroutine.create(function() | |
916 | for i = 0, 49 do | |
917 | swait(1) | |
918 | v.Transparency = v.Transparency + 0.08 | |
919 | end | |
920 | wait(0.5) | |
921 | PartEmmit1.Enabled = false | |
922 | wait(3) | |
923 | v:Destroy() | |
924 | dude:Destroy() | |
925 | end)) | |
926 | end)) | |
927 | end | |
928 | end | |
929 | end)) | |
930 | end) | |
931 | ds() | |
932 | end | |
933 | end | |
934 | ||
935 | function FindNearestHead(Position, Distance, SinglePlayer) | |
936 | if SinglePlayer then | |
937 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
938 | end | |
939 | local List = {} | |
940 | for i, v in pairs(workspace:GetChildren()) do | |
941 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
942 | table.insert(List, v) | |
943 | end | |
944 | end | |
945 | return List | |
946 | end | |
947 | ||
948 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
949 | local type = type | |
950 | local rng = Instance.new("Part", char) | |
951 | rng.Anchored = true | |
952 | rng.BrickColor = color | |
953 | rng.CanCollide = false | |
954 | rng.FormFactor = 3 | |
955 | rng.Name = "Ring" | |
956 | rng.Material = "Neon" | |
957 | rng.Size = Vector3.new(1, 1, 1) | |
958 | rng.Transparency = 0 | |
959 | rng.TopSurface = 0 | |
960 | rng.BottomSurface = 0 | |
961 | rng.CFrame = pos | |
962 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
963 | local rngm = Instance.new("SpecialMesh", rng) | |
964 | rngm.MeshType = MType | |
965 | rngm.Scale = Vector3.new(x1, y1, z1) | |
966 | local scaler2 = 1 | |
967 | local speeder = FastSpeed | |
968 | if type == "Add" then | |
969 | scaler2 = 1 * value | |
970 | elseif type == "Divide" then | |
971 | scaler2 = 1 / value | |
972 | end | |
973 | coroutine.resume(coroutine.create(function() | |
974 | for i = 0, 10 / bonuspeed, 0.1 do | |
975 | swait() | |
976 | if type == "Add" then | |
977 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
978 | elseif type == "Divide" then | |
979 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
980 | end | |
981 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
982 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
983 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
984 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
985 | end | |
986 | rng:Destroy() | |
987 | end)) | |
988 | end | |
989 | ||
990 | function SoulSteal(dude) | |
991 | if dude.Name ~= char then | |
992 | local bgf = IT("BodyGyro", dude.Head) | |
993 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
994 | local val = IT("BoolValue", dude) | |
995 | val.Name = "IsHit" | |
996 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
997 | local soulst = coroutine.wrap(function() | |
998 | local soul = Instance.new("Part",dude) | |
999 | soul.Size = Vector3.new(1,1,1) | |
1000 | soul.CanCollide = false | |
1001 | soul.Anchored = false | |
1002 | soul.Position = torso.Position | |
1003 | soul.Transparency = 1 | |
1004 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1005 | PartEmmit1.LightEmission = 1 | |
1006 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1007 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1008 | PartEmmit1.Rate = 250 | |
1009 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1010 | PartEmmit1.Size = NumberSequence.new({ | |
1011 | NumberSequenceKeypoint.new(0, 1, 0), | |
1012 | NumberSequenceKeypoint.new(1, 0, 0) | |
1013 | }) | |
1014 | PartEmmit1.Transparency = NumberSequence.new({ | |
1015 | NumberSequenceKeypoint.new(0, 0, 0), | |
1016 | NumberSequenceKeypoint.new(1, 1, 0) | |
1017 | }) | |
1018 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1019 | PartEmmit1.VelocitySpread = 30000 | |
1020 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1021 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1022 | local BodPoss = IT("BodyPosition", soul) | |
1023 | BodPoss.P = 3000 | |
1024 | BodPoss.D = 1000 | |
1025 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1026 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1027 | wait(1.6) | |
1028 | soul.Touched:connect(function(hit) | |
1029 | if hit.Parent == char then | |
1030 | soul:Destroy() | |
1031 | end | |
1032 | end) | |
1033 | wait(1.2) | |
1034 | while soul do | |
1035 | swait() | |
1036 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1037 | BodPoss.Position = tors.Position | |
1038 | end | |
1039 | end) | |
1040 | soulst() | |
1041 | end | |
1042 | end | |
1043 | function FaceMouse() | |
1044 | local Cam = workspace.CurrentCamera | |
1045 | return { | |
1046 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1047 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1048 | } | |
1049 | end | |
1050 | ------------------------------------------------------- | |
1051 | --End Effect Function-- | |
1052 | ------------------------------------------------------- | |
1053 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1054 | local NSound = nil | |
1055 | coroutine.resume(coroutine.create(function() | |
1056 | NSound = IT("Sound", PARENT) | |
1057 | NSound.Volume = VOLUME | |
1058 | NSound.Pitch = PITCH | |
1059 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1060 | swait() | |
1061 | NSound:play() | |
1062 | game:GetService("Debris"):AddItem(NSound, 10) | |
1063 | end)) | |
1064 | return NSound | |
1065 | end | |
1066 | function CameraEnshaking(Length, Intensity) | |
1067 | coroutine.resume(coroutine.create(function() | |
1068 | local intensity = 1 * Intensity | |
1069 | local rotM = 0.01 * Intensity | |
1070 | for i = 0, Length, 0.1 do | |
1071 | swait() | |
1072 | intensity = intensity - 0.05 * Intensity / Length | |
1073 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1074 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1075 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1076 | end | |
1077 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1078 | end)) | |
1079 | end | |
1080 | ------------------------------------------------------- | |
1081 | --End Important Functions-- | |
1082 | ------------------------------------------------------- | |
1083 | ||
1084 | ||
1085 | ------------------------------------------------------- | |
1086 | --Start Customization-- | |
1087 | ------------------------------------------------------- | |
1088 | local Player_Size = 1 | |
1089 | if Player_Size ~= 1 then | |
1090 | root.Size = root.Size * Player_Size | |
1091 | tors.Size = tors.Size * Player_Size | |
1092 | hed.Size = hed.Size * Player_Size | |
1093 | ra.Size = ra.Size * Player_Size | |
1094 | la.Size = la.Size * Player_Size | |
1095 | rl.Size = rl.Size * Player_Size | |
1096 | ll.Size = ll.Size * Player_Size | |
1097 | ---------------------------------------------------------------------------------- | |
1098 | rootj.Parent = root | |
1099 | neck.Parent = tors | |
1100 | RW.Parent = tors | |
1101 | LW.Parent = tors | |
1102 | RH.Parent = tors | |
1103 | LH.Parent = tors | |
1104 | ---------------------------------------------------------------------------------- | |
1105 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1106 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1107 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1108 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1109 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1110 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1111 | ---------------------------------------------------------------------------------- | |
1112 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1113 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1114 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1115 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1116 | --hat.Parent = Character | |
1117 | end | |
1118 | ---------------------------------------------------------------------------------- | |
1119 | local SONG = 0 | |
1120 | local SONG2 = 0 | |
1121 | local Music = Instance.new("Sound",tors) | |
1122 | Music.Volume = 2.5 | |
1123 | Music.Looped = true | |
1124 | Music.Pitch = 1 --Pitcher | |
1125 | local HighNoon = Instance.new("Sound",char) | |
1126 | HighNoon.Volume = 10 | |
1127 | HighNoon.SoundId = "rbxassetid://814875394" | |
1128 | HighNoon.Looped = false | |
1129 | HighNoon.Pitch = 1 --Pitcher | |
1130 | ---------------------------------------------------------------------------------- | |
1131 | local equipped = false | |
1132 | local idle = 0 | |
1133 | local change = 1 | |
1134 | local val = 0 | |
1135 | local toim = 0 | |
1136 | local idleanim = 0.4 | |
1137 | local sine = 0 | |
1138 | ---------------------------------------------------------------------------------- | |
1139 | hum.WalkSpeed = 8 | |
1140 | hum.JumpPower = 57 | |
1141 | hum.Animator.Parent = nil | |
1142 | local Hair = Instance.new("Part", char) | |
1143 | Hair.Name = "Hair" | |
1144 | Hair.CanCollide = false | |
1145 | Hair.BrickColor = BrickColor.new("Institutional white") | |
1146 | Hair.Transparency = 0 | |
1147 | Hair.Material = "Plastic" | |
1148 | Hair.Size = Vector3.new(1, 1, 2) | |
1149 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
1150 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
1151 | ||
1152 | local Weld = Instance.new("Weld", Hair) | |
1153 | Weld.Part0 = hed | |
1154 | Weld.Part1 = Hair | |
1155 | Weld.C1 = CFrame.new(0, -.6, 0) | |
1156 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
1157 | ||
1158 | local M2 = Instance.new("SpecialMesh") | |
1159 | M2.Parent = Hair | |
1160 | M2.MeshId = "http://www.roblox.com/asset/?id=10684207" | |
1161 | M2.TextureId = "http://www.roblox.com/asset/?id=10684155" | |
1162 | M2.Scale = Vector3.new(1, 1, 1) | |
1163 | ||
1164 | local Hat = char:FindFirstChild("Hat_F") or Instance.new("Hat") | |
1165 | Hat.AttachmentPos = Vector3.new(0, 0.33, 0) | |
1166 | Hat.Name = "Hat_F" | |
1167 | local Handle = Hat:FindFirstChild("Handle") or Instance.new("Part", Hat) | |
1168 | if Handle.Name ~= "Handle" then | |
1169 | Handle.Size = Vector3.new(1, 1, 1) | |
1170 | end | |
1171 | Handle.BottomSurface = 0 | |
1172 | Handle.Name = "Handle" | |
1173 | Handle.TopSurface = 0 | |
1174 | Handle.Locked = 1 | |
1175 | handle = Instance.new("Part", char) | |
1176 | handle.TopSurface = "Smooth" | |
1177 | handle.BottomSurface = "Smooth" | |
1178 | handle.Material = "Neon" | |
1179 | handle.Size = Vector3.new(0.4, 1.2, 2) | |
1180 | handle.CanCollide = false | |
1181 | handle.FormFactor = "Custom" | |
1182 | local Weldb = Instance.new("Weld", char) | |
1183 | Weldb.Part0 = ra | |
1184 | Weldb.Part1 = handle | |
1185 | Weldb.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(90), Rad(0), Rad(180)) | |
1186 | local KnifeMesh = Instance.new("SpecialMesh", handle) | |
1187 | KnifeMesh.MeshType = "FileMesh" | |
1188 | KnifeMesh.MeshId = "http://www.roblox.com/asset/?id=432256490" | |
1189 | KnifeMesh.TextureId = "http://www.roblox.com/asset/?id=432256526" | |
1190 | KnifeMesh.Scale = Vector3.new(.002, .002, .002) | |
1191 | ------------------------------------------------------- | |
1192 | --End Customization-- | |
1193 | ------------------------------------------------------- | |
1194 | ||
1195 | ||
1196 | ------------------------------------------------------- | |
1197 | --Start Attacks N Stuff-- | |
1198 | ------------------------------------------------------- | |
1199 | function High_Noon() | |
1200 | print("Oh no.....") | |
1201 | attack = true | |
1202 | HighNoon:Play() | |
1203 | --Cso("814875394", char, 10, 1) | |
1204 | local orb = Instance.new("Part", char) | |
1205 | orb.Anchored = true | |
1206 | orb.BrickColor = BrickC("Really black") | |
1207 | orb.CanCollide = false | |
1208 | orb.FormFactor = 3 | |
1209 | orb.Name = "Ring" | |
1210 | orb.Material = "Neon" | |
1211 | orb.Size = Vector3.new(1, 1, 1) | |
1212 | orb.Transparency = 0 | |
1213 | orb.TopSurface = 0 | |
1214 | orb.BottomSurface = 0 | |
1215 | local orbm = Instance.new("SpecialMesh", orb) | |
1216 | orbm.MeshType = "Sphere" | |
1217 | orbm.Name = "SizeMesh" | |
1218 | orbm.Scale = Vector3.new(0, 0, 0) | |
1219 | local scaled = 0.1 | |
1220 | local posid = 0 | |
1221 | for i = 0, 109, 0.1 do | |
1222 | swait() | |
1223 | scaled = scaled + 0.001 | |
1224 | --posid = posid - scaled | |
1225 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
1226 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
1227 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
1228 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2) | |
1229 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
1230 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
1231 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2) | |
1232 | LW.C0 = clerp(LW.C0, CF(-1.2* Player_Size, 0.8 + 0.02 * Sin(sine / 20* Player_Size), -.6* Player_Size) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2) | |
1233 | end | |
1234 | coroutine.resume(coroutine.create(function() | |
1235 | orb.Anchored = false | |
1236 | --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1) | |
1237 | local a = Instance.new("Part", workspace) | |
1238 | a.Name = "Direction" | |
1239 | a.Anchored = true | |
1240 | a.BrickColor = BrickC("Bright red") | |
1241 | a.Material = "Neon" | |
1242 | a.Transparency = 1 | |
1243 | a.CanCollide = false | |
1244 | local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500) | |
1245 | local ignore = orb | |
1246 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1247 | a.BottomSurface = 10 | |
1248 | a.TopSurface = 10 | |
1249 | local distance = (orb.CFrame.p - position).magnitude | |
1250 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
1251 | a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0) | |
1252 | orb.CFrame = a.CFrame | |
1253 | a:Destroy() | |
1254 | local bv = Instance.new("BodyVelocity") | |
1255 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1256 | bv.velocity = orb.CFrame.lookVector * 125 | |
1257 | bv.Parent = orb | |
1258 | local hitted = false | |
1259 | game:GetService("Debris"):AddItem(orb, 15) | |
1260 | wait() | |
1261 | local hit = orb.Touched:connect(function(hit) | |
1262 | if hitted == false then | |
1263 | hitted = true | |
1264 | coroutine.resume(coroutine.create(function() | |
1265 | for i = 0,1.8,0.1 do | |
1266 | swait() | |
1267 | hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1)) | |
1268 | end | |
1269 | for i = 0,1.8,0.1 do | |
1270 | swait() | |
1271 | hum.CameraOffset = Vector3.new(0,0,0) | |
1272 | end | |
1273 | end)) | |
1274 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) | |
1275 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do | |
1276 | if v:FindFirstChild("Head") then | |
1277 | Eviscerate(v) | |
1278 | end | |
1279 | end | |
1280 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere") | |
1281 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere") | |
1282 | for i = 0, 9 do | |
1283 | --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere") | |
1284 | --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere") | |
1285 | end | |
1286 | orb.Anchored = true | |
1287 | orb.Transparency = 1 | |
1288 | wait(8) | |
1289 | orb:Destroy() | |
1290 | end | |
1291 | end) | |
1292 | end)) | |
1293 | for i = 0, 6, 0.1 do | |
1294 | swait() | |
1295 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
1296 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2) | |
1297 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
1298 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
1299 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(124)), 0.2) | |
1300 | LW.C0 = clerp(LW.C0, CF(-1.2* Player_Size, 0.8 + 0.02 * Sin(sine / 20* Player_Size), -.6* Player_Size) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2) | |
1301 | end | |
1302 | attack = false | |
1303 | end | |
1304 | function Up_High_Noon() | |
1305 | print("Oh no.....") | |
1306 | attack = true | |
1307 | HighNoon:Play() | |
1308 | --Cso("814875394", char, 10, 1) | |
1309 | local orb = Instance.new("Part", char) | |
1310 | orb.Anchored = true | |
1311 | orb.BrickColor = BrickC("Really black") | |
1312 | orb.CanCollide = false | |
1313 | orb.FormFactor = 3 | |
1314 | orb.Name = "Ring" | |
1315 | orb.Material = "Neon" | |
1316 | orb.Size = Vector3.new(1, 1, 1) | |
1317 | orb.Transparency = 0 | |
1318 | orb.TopSurface = 0 | |
1319 | orb.BottomSurface = 0 | |
1320 | local orbm = Instance.new("SpecialMesh", orb) | |
1321 | orbm.MeshType = "Sphere" | |
1322 | orbm.Name = "SizeMesh" | |
1323 | orbm.Scale = Vector3.new(0, 0, 0) | |
1324 | local scaled = 0.1 | |
1325 | local posid = 0 | |
1326 | for i = 0, 109, 0.1 do | |
1327 | swait() | |
1328 | scaled = scaled + 0.001 | |
1329 | posid = posid - scaled | |
1330 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
1331 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
1332 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
1333 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2) | |
1334 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
1335 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
1336 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2) | |
1337 | LW.C0 = clerp(LW.C0, CF(-1.2* Player_Size, 0.8 + 0.02 * Sin(sine / 20* Player_Size), -.6* Player_Size) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2) | |
1338 | end | |
1339 | coroutine.resume(coroutine.create(function() | |
1340 | orb.Anchored = false | |
1341 | --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1) | |
1342 | local a = Instance.new("Part", workspace) | |
1343 | a.Name = "Direction" | |
1344 | a.Anchored = true | |
1345 | a.BrickColor = BrickC("Bright red") | |
1346 | a.Material = "Neon" | |
1347 | a.Transparency = 1 | |
1348 | a.CanCollide = false | |
1349 | local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500) | |
1350 | local ignore = orb | |
1351 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
1352 | a.BottomSurface = 10 | |
1353 | a.TopSurface = 10 | |
1354 | local distance = (orb.CFrame.p - position).magnitude | |
1355 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
1356 | a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0) | |
1357 | orb.CFrame = a.CFrame | |
1358 | a:Destroy() | |
1359 | local bv = Instance.new("BodyVelocity") | |
1360 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1361 | bv.velocity = orb.CFrame.lookVector * 125 | |
1362 | bv.Parent = orb | |
1363 | local hitted = false | |
1364 | game:GetService("Debris"):AddItem(orb, 15) | |
1365 | wait() | |
1366 | local hit = orb.Touched:connect(function(hit) | |
1367 | if hitted == false then | |
1368 | hitted = true | |
1369 | coroutine.resume(coroutine.create(function() | |
1370 | for i = 0,1.8,0.1 do | |
1371 | swait() | |
1372 | hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1)) | |
1373 | end | |
1374 | for i = 0,1.8,0.1 do | |
1375 | swait() | |
1376 | hum.CameraOffset = Vector3.new(0,0,0) | |
1377 | end | |
1378 | end)) | |
1379 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) | |
1380 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do | |
1381 | if v:FindFirstChild("Head") then | |
1382 | Eviscerate(v) | |
1383 | end | |
1384 | end | |
1385 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere") | |
1386 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere") | |
1387 | for i = 0, 9 do | |
1388 | --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere") | |
1389 | --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere") | |
1390 | end | |
1391 | orb.Anchored = true | |
1392 | orb.Transparency = 1 | |
1393 | wait(8) | |
1394 | orb:Destroy() | |
1395 | end | |
1396 | end) | |
1397 | end)) | |
1398 | for i = 0, 6, 0.1 do | |
1399 | swait() | |
1400 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
1401 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2) | |
1402 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
1403 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2) | |
1404 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(124)), 0.2) | |
1405 | LW.C0 = clerp(LW.C0, CF(-1.2* Player_Size, 0.8 + 0.02 * Sin(sine / 20* Player_Size), -.6* Player_Size) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2) | |
1406 | end | |
1407 | attack = false | |
1408 | end | |
1409 | ------------------------------------------------------- | |
1410 | --End Attacks N Stuff-- | |
1411 | ------------------------------------------------------- | |
1412 | mouse.KeyDown:connect(function(key) | |
1413 | if string.byte(key) == 48 then | |
1414 | Swing = 2 | |
1415 | hum.WalkSpeed = 38.82 | |
1416 | end | |
1417 | end) | |
1418 | mouse.KeyUp:connect(function(key) | |
1419 | if string.byte(key) == 48 then | |
1420 | Swing = 1 | |
1421 | hum.WalkSpeed = 8 | |
1422 | end | |
1423 | end) | |
1424 | mouse.KeyDown:connect(function(key) | |
1425 | if attack == false then | |
1426 | if key == 'z' then | |
1427 | High_Noon() | |
1428 | elseif key == 'x' then | |
1429 | Up_High_Noon() | |
1430 | end | |
1431 | end | |
1432 | end) | |
1433 | ||
1434 | ||
1435 | ||
1436 | ||
1437 | ||
1438 | ||
1439 | ||
1440 | ||
1441 | ------------------------------------------------------- | |
1442 | --Start Animations-- | |
1443 | ------------------------------------------------------- | |
1444 | while true do | |
1445 | swait() | |
1446 | sine = sine + change | |
1447 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1448 | local velderp = root.Velocity.y | |
1449 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1450 | if equipped == true or equipped == false then | |
1451 | if attack == false then | |
1452 | idle = idle + 1 | |
1453 | else | |
1454 | idle = 0 | |
1455 | end | |
1456 | if 1 < root.Velocity.y and hitfloor == nil then | |
1457 | Anim = "Jump" | |
1458 | if attack == false then | |
1459 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1460 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1461 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1462 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1463 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1464 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1465 | end | |
1466 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1467 | Anim = "Fall" | |
1468 | if attack == false then | |
1469 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1470 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1471 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1472 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1473 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1474 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1475 | end | |
1476 | elseif torvel < 1 and hitfloor ~= nil then | |
1477 | Anim = "Idle" | |
1478 | change = .5 | |
1479 | if attack == false then | |
1480 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1481 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1482 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1483 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1484 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(3 + 4.5 * Sin(sine / 20))), 0.1) | |
1485 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20* Player_Size), 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-3 - 4.5 * Sin(sine / 20))), 0.1) | |
1486 | end | |
1487 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1488 | Anim = "Walk" | |
1489 | change = .9 | |
1490 | if attack == false then | |
1491 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1492 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1493 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1494 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1495 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
1496 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
1497 | end | |
1498 | elseif torvel >= 25 and hitfloor ~= nil then | |
1499 | Anim = "Sprint" | |
1500 | change = 1.35 | |
1501 | if attack == false then | |
1502 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1503 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1504 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1505 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1506 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1507 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1508 | end | |
1509 | end | |
1510 | end | |
1511 | Music.SoundId = "rbxassetid://"..SONG | |
1512 | Music.Looped = true | |
1513 | Music.Pitch = 1 | |
1514 | Music.Volume = 5 | |
1515 | Music.Parent = tors | |
1516 | Music:Resume() | |
1517 | for _, c in pairs(char:GetChildren()) do | |
1518 | if c.ClassName == "Accessory" then | |
1519 | c:remove() | |
1520 | end | |
1521 | end | |
1522 | if 0 < #Effects then | |
1523 | for e = 1, #Effects do | |
1524 | if Effects[e] ~= nil then | |
1525 | local Thing = Effects[e] | |
1526 | if Thing ~= nil then | |
1527 | local Part = Thing[1] | |
1528 | local Mode = Thing[2] | |
1529 | local Delay = Thing[3] | |
1530 | local IncX = Thing[4] | |
1531 | local IncY = Thing[5] | |
1532 | local IncZ = Thing[6] | |
1533 | if 1 >= Thing[1].Transparency then | |
1534 | if Thing[2] == "Block1" then | |
1535 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1536 | local Mesh = Thing[1].Mesh | |
1537 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1538 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1539 | elseif Thing[2] == "Block2" then | |
1540 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1541 | local Mesh = Thing[7] | |
1542 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1543 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1544 | elseif Thing[2] == "Block3" then | |
1545 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1546 | local Mesh = Thing[7] | |
1547 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1548 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1549 | elseif Thing[2] == "Cylinder" then | |
1550 | local Mesh = Thing[1].Mesh | |
1551 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1552 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1553 | elseif Thing[2] == "Blood" then | |
1554 | local Mesh = Thing[7] | |
1555 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1556 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1557 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1558 | elseif Thing[2] == "Elec" then | |
1559 | local Mesh = Thing[1].Mesh | |
1560 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1561 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1562 | elseif Thing[2] == "Disappear" then | |
1563 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1564 | elseif Thing[2] == "Shatter" then | |
1565 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1566 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1567 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1568 | Thing[6] = Thing[6] + Thing[5] | |
1569 | end | |
1570 | else | |
1571 | Part.Parent = nil | |
1572 | table.remove(Effects, e) | |
1573 | end | |
1574 | end | |
1575 | end | |
1576 | end | |
1577 | end | |
1578 | end | |
1579 | ------------------------------------------------------- | |
1580 | --End Animations And Script-- | |
1581 | ------------------------------------------------------- |