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1 | - | Player = game:GetService("Players").LocalPlayer |
1 | + | -- This script has been converted to FE by iPxter |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | - | Mouse = Player:GetMouse() |
7 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | - | mouse = game.Players.LocalPlayer:GetMouse() |
35 | + | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = owner | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | Player = owner | |
88 | PlayerGui = Player.PlayerGui | |
89 | Cam = workspace.CurrentCamera | |
90 | Backpack = Player.Backpack | |
91 | Character = Player.Character | |
92 | Humanoid = Character.Humanoid | |
93 | RootPart = Character["HumanoidRootPart"] | |
94 | SIZE = 1 | |
95 | local SINE = 0 | |
96 | IT = Instance.new | |
97 | CF = CFrame.new | |
98 | VT = Vector3.new | |
99 | RAD = math.rad | |
100 | C3 = Color3.new | |
101 | UD2 = UDim2.new | |
102 | BRICKC = BrickColor.new | |
103 | ANGLES = CFrame.Angles | |
104 | EULER = CFrame.fromEulerAnglesXYZ | |
105 | COS = math.cos | |
106 | ACOS = math.acos | |
107 | SIN = math.sin | |
108 | ASIN = math.asin | |
109 | ABS = math.abs | |
110 | MRANDOM = math.random | |
111 | FLOOR = math.floor | |
112 | ||
113 | --[[ | |
114 | local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso) | |
115 | vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5 | |
116 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
117 | --]] | |
118 | --Credit To Rufus14 | |
119 | --I just edit it a bit ^_^ | |
120 | function ragdoll() | |
121 | game.Players.LocalPlayer.Character.Archivable = true | |
122 | clone = game.Players.LocalPlayer.Character:Clone() | |
123 | clone.Parent = workspace | |
124 | for i,v in pairs(clone:GetChildren()) do | |
125 | if v.ClassName == "Script" or v.ClassName == "LocalScript" then | |
126 | v:destroy() | |
127 | end | |
128 | for i,p in pairs(v:GetChildren()) do | |
129 | if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then | |
130 | p:destroy() | |
131 | end | |
132 | end | |
133 | end | |
134 | for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
135 | if t.ClassName == "Accessory" or t.ClassName == "ForceField" then | |
136 | t:destroy() | |
137 | end | |
138 | end | |
139 | vel = Instance.new("BodyVelocity", clone.Torso) | |
140 | vel.Velocity = clone.Torso.CFrame.lookVector * -5 | |
141 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
142 | clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608" | |
143 | using = false | |
144 | hit = Instance.new("Sound", clone.Torso) | |
145 | hit.SoundId = "rbxassetid://260430060" | |
146 | hit.Volume = 5 | |
147 | hit1 = Instance.new("Sound", clone.Torso) | |
148 | hit1.SoundId = "rbxassetid://138087186" | |
149 | hit1.Volume = 5 | |
150 | hit2 = Instance.new("Sound", clone.Torso) | |
151 | hit2.SoundId = "rbxassetid://131237241" | |
152 | hit2.Volume = 5 | |
153 | hit3 = Instance.new("Sound", clone.Torso) | |
154 | hit3.SoundId = "rbxassetid://278062209" | |
155 | hit3.Volume = 5 | |
156 | hit3.TimePosition = 0.33 | |
157 | ded = Instance.new("Sound", clone.Torso) | |
158 | ded.SoundId = "rbxassetid://163154423" | |
159 | ded.Volume = 5 | |
160 | local leftarm = clone:findFirstChild("Left Arm") | |
161 | local rightrm = clone:findFirstChild("Right Arm") | |
162 | local leftleg = clone:findFirstChild("Left Leg") | |
163 | local rightleg = clone:findFirstChild("Right Leg") | |
164 | local head = clone:findFirstChild("Head") | |
165 | local welding = Instance.new("Weld", clone.Torso) | |
166 | welding.Part0 = clone.Torso | |
167 | welding.Part1 = head | |
168 | welding.C0 = welding.C0 * CFrame.new(0,1.5,0) | |
169 | for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
170 | if g.ClassName == "Part" then | |
171 | g:destroy() | |
172 | end | |
173 | end | |
174 | for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
175 | if h.ClassName == "Accesory" then | |
176 | h:destroy() | |
177 | end | |
178 | end | |
179 | game.Workspace.CurrentCamera.CameraSubject = head | |
180 | if leftleg ~= nil then | |
181 | local glue = Instance.new("Glue", clone.Torso) | |
182 | glue.Part0 = clone.Torso | |
183 | glue.Part1 = leftleg | |
184 | glue.Name = "Left leg" | |
185 | local collider = Instance.new("Part", leftleg) | |
186 | collider.Position = Vector3.new(0,999,0) | |
187 | collider.Size = Vector3.new(1.7, 1, 1) | |
188 | collider.Shape = "Cylinder" | |
189 | local weld = Instance.new("Weld", collider) | |
190 | weld.Part0 = leftleg | |
191 | weld.Part1 = collider | |
192 | weld.C0 = CFrame.Angles(0, 0, 80) | |
193 | collider.TopSurface = "Smooth" | |
194 | collider.BottomSurface = "Smooth" | |
195 | collider.formFactor = "Symmetric" | |
196 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
197 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
198 | collider.Transparency = 1 | |
199 | end | |
200 | ------------ | |
201 | if rightleg ~= nil then | |
202 | local glue1 = Instance.new("Glue", clone.Torso) | |
203 | glue1.Part0 = clone.Torso | |
204 | glue1.Part1 = rightleg | |
205 | glue1.Name = "Right leg" | |
206 | local collider1 = Instance.new("Part", rightleg) | |
207 | collider1.Position = Vector3.new(0,999,0) | |
208 | collider1.Size = Vector3.new(1.7, 1, 1) | |
209 | collider1.Shape = "Cylinder" | |
210 | local weld1 = Instance.new("Weld", collider1) | |
211 | weld1.Part0 = rightleg | |
212 | weld1.Part1 = collider1 | |
213 | weld1.C0 = CFrame.Angles(0, 0, 80) | |
214 | collider1.TopSurface = "Smooth" | |
215 | collider1.BottomSurface = "Smooth" | |
216 | collider1.formFactor = "Symmetric" | |
217 | glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
218 | glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
219 | collider1.Transparency = 1 | |
220 | end | |
221 | ------------ | |
222 | if rightrm ~= nil then | |
223 | local glue11 = Instance.new("Glue", clone.Torso) | |
224 | glue11.Part0 = clone.Torso | |
225 | glue11.Part1 = rightrm | |
226 | glue11.Name = "Right shoulder" | |
227 | local collider11 = Instance.new("Part", rightrm) | |
228 | collider11.Position = Vector3.new(0,9999,0) | |
229 | collider11.Size = Vector3.new(1.8,1,1) | |
230 | collider11.Shape = "Cylinder" | |
231 | local weld11 = Instance.new("Weld", collider11) | |
232 | weld11.Part0 = rightrm | |
233 | weld11.Part1 = collider11 | |
234 | weld11.C0 = CFrame.Angles(0, 0, 80) | |
235 | collider11.TopSurface = "Smooth" | |
236 | collider11.BottomSurface = "Smooth" | |
237 | collider11.formFactor = "Symmetric" | |
238 | glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
239 | glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
240 | collider11.Transparency = 1 | |
241 | end | |
242 | ------------ | |
243 | if leftarm ~= nil then | |
244 | local glue111 = Instance.new("Glue", clone.Torso) | |
245 | glue111.Part0 = clone.Torso | |
246 | glue111.Part1 = leftarm | |
247 | glue111.Name = "Left shoulder" | |
248 | local collider111 = Instance.new("Part", leftarm) | |
249 | collider111.Position = Vector3.new(0,9999,0) | |
250 | collider111.Size = Vector3.new(1.8,1,1) | |
251 | collider111.Shape = "Cylinder" | |
252 | local weld111 = Instance.new("Weld", collider111) | |
253 | weld111.Part0 = leftarm | |
254 | weld111.Part1 = collider111 | |
255 | weld111.C0 = CFrame.Angles(0, 0, 80) | |
256 | collider111.TopSurface = "Smooth" | |
257 | collider111.BottomSurface = "Smooth" | |
258 | collider111.formFactor = "Symmetric" | |
259 | glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
260 | glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
261 | collider111.Transparency = 1 | |
262 | ---------------- | |
263 | sensoring = Instance.new("Part", clone.Torso) | |
264 | sensoring.Size = Vector3.new(1.2,1.1,0.8) | |
265 | sensoring.CanCollide = false | |
266 | sensoring.Position = clone.Torso.Position | |
267 | local welder = Instance.new("Weld", sensoring) | |
268 | welder.Part0 = clone.Torso | |
269 | welder.Part1 = sensoring | |
270 | welder.C0 = welder.C0 * CFrame.new(0,0,1.05) | |
271 | sensoring.Transparency = 1 | |
272 | ----------------- | |
273 | sensoring1 = Instance.new("Part", clone.Torso) | |
274 | sensoring1.Size = Vector3.new(1.2,1.1,0.8) | |
275 | sensoring1.CanCollide = false | |
276 | - | local plr = game:service'Players'.LocalPlayer |
276 | + | |
277 | local welder1 = Instance.new("Weld", sensoring) | |
278 | welder1.Part0 = clone.Torso | |
279 | welder1.Part1 = sensoring1 | |
280 | welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) | |
281 | sensoring1.Transparency = 1 | |
282 | end | |
283 | clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)" | |
284 | ded:Play() | |
285 | vel:destroy() | |
286 | wait(0.5) | |
287 | local function touch() | |
288 | if not using then | |
289 | using = true | |
290 | local Math = math.random(1,4) | |
291 | if Math == 1 then | |
292 | hit:Play() | |
293 | end | |
294 | - | local Player = game.Players.localPlayer |
294 | + | |
295 | hit1:Play() | |
296 | end | |
297 | if Math == 3 then | |
298 | hit2:Play() | |
299 | end | |
300 | if Math == 4 then | |
301 | hit3:Play() | |
302 | end | |
303 | wait(0.1) | |
304 | using = false | |
305 | end | |
306 | end | |
307 | sensoring.Touched:connect(touch) | |
308 | sensoring1.Touched:connect(touch) | |
309 | wait(4.47) | |
310 | hit1.Volume = 0 | |
311 | hit2.Volume = 0 | |
312 | hit3.Volume = 0 | |
313 | hit.Volume = 0 | |
314 | end | |
315 | ||
316 | game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll) | |
317 | ||
318 | --di ent | |
319 | --------------------------------------- | |
320 | local insanityface={"1895698679"} | |
321 | local sine=0 | |
322 | Animation_Speed = 1.5 | |
323 | local CHANGE = 2 / Animation_Speed | |
324 | ----------------------- | |
325 | --[[ Name : WAOV2.2 ]]-- | |
326 | ------------------------------------------------------- | |
327 | --A script By makhail07, 2003boobear and XXUNORIBOASXX. | |
328 | ||
329 | --Discord Creterisk#2958 <- makhail07's discord | |
330 | ||
331 | --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION | |
332 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
333 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
334 | --YOU FUCKING SKIDS, | |
335 | --For Those who log/decompile this, If you sell or trade this, | |
336 | --and I find out who you are, i will take massive action. | |
337 | --:b: | |
338 | ------------------------------------------------------- | |
339 | ||
340 | local FavIDs = { | |
341 | 340106355, --Nefl Crystals | |
342 | 927529620, --Dimension | |
343 | 876981900, --Fantasy | |
344 | 398987889, --Ordinary Days | |
345 | 1117396305, --Oh wait, it's you. | |
346 | 885996042, --Action Winter Journey | |
347 | 919231299, --Sprawling Idiot Effigy | |
348 | 743466274, --Good Day Sunshine | |
349 | 727411183, --Knife Fight | |
350 | 1402748531, --The Earth Is Counting On You! | |
351 | 595230126 --Robot Language | |
352 | } | |
353 | ||
354 | ||
355 | ||
356 | --The reality of my life isn't real but a Universe -Creterisk | |
357 | --All people can be nice, Even if you don't think so. -2003boobear | |
358 | --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX | |
359 | wait() | |
360 | local plr = owner | |
361 | local char = plr.Character | |
362 | local hum = char.Humanoid | |
363 | local hed = char.Head | |
364 | local root = char.HumanoidRootPart | |
365 | local rootj = root.RootJoint | |
366 | local tors = char.Torso | |
367 | local ra = char["Right Arm"] | |
368 | local la = char["Left Arm"] | |
369 | local rl = char["Right Leg"] | |
370 | local ll = char["Left Leg"] | |
371 | local neck = tors["Neck"] | |
372 | local mouse = plr:GetMouse() | |
373 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
374 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
375 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
376 | local maincolor = BrickColor.new("Dark green") | |
377 | exploitable = true | |
378 | local Player = owner | |
379 | local Character = Player.Character | |
380 | local Humanoid = Character.Humanoid | |
381 | local Mouse = Player:GetMouse() | |
382 | local LeftArm = Character["Left Arm"] | |
383 | local RightArm = Character["Right Arm"] | |
384 | local LeftLeg = Character["Left Leg"] | |
385 | local RightLeg = Character["Right Leg"] | |
386 | local Head = Character.Head | |
387 | local Torso = Character.Torso | |
388 | ------------------------------------------------------- | |
389 | --Start Whitelist and Invincibility-- | |
390 | ------------------------------------------------------- | |
391 | ff = Instance.new("ForceField",char) | |
392 | ff.Visible = false | |
393 | hum.Name = "Base" | |
394 | hum.MaxHealth = 1.0E298 | |
395 | hum.Health = 1.0E298 | |
396 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function() | |
397 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
398 | hum.MaxHealth = 1.0E298 | |
399 | hum.Health = 1.0E298 | |
400 | end | |
401 | end) | |
402 | ------------------------------------------------------- | |
403 | --End Whitelist and Invincibility-- | |
404 | ------------------------------------------------------- | |
405 | local Hair = Instance.new("Part", char) | |
406 | Hair.Name = "Hair" | |
407 | Hair.CanCollide = false | |
408 | Hair.BrickColor = BrickColor.new("Institutional white") | |
409 | Hair.Transparency = 0 | |
410 | Hair.Material = "Plastic" | |
411 | Hair.Size = Vector3.new(1, 1, 2) | |
412 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
413 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
414 | ||
415 | local Weld = Instance.new("Weld", Hair) | |
416 | Weld.Part0 = hed | |
417 | Weld.Part1 = Hair | |
418 | Weld.C1 = CFrame.new(0, -.6, 0) | |
419 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
420 | ||
421 | local M2 = Instance.new("SpecialMesh") | |
422 | M2.Parent = Hair | |
423 | M2.MeshId = "http://www.roblox.com/asset/?id=13640868" | |
424 | M2.TextureId = "rbxassetid://1487870465" | |
425 | M2.Scale = Vector3.new(1, 1, 1) | |
426 | ------------------------------------------------------- | |
427 | for i,v in pairs(char:children()) do | |
428 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then | |
429 | v:Remove() | |
430 | end | |
431 | end | |
432 | shirt = Instance.new("Shirt", char) | |
433 | shirt.Name = "Shirt" | |
434 | pants = Instance.new("Pants", char) | |
435 | pants.Name = "Pants" | |
436 | char.Shirt.ShirtTemplate = "rbxassetid://1644672705" | |
437 | char.Pants.PantsTemplate = "rbxassetid://1898105243" | |
438 | ------------------------------------------------------- | |
439 | -------------- | |
440 | ||
441 | warn("WhAT ANOTHER ONE V2.1 IS FINALLY HERE!") | |
442 | ||
443 | warn("I hope you enjoy.") | |
444 | ||
445 | warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!") | |
446 | ||
447 | warn("Edited by saba1520") | |
448 | ||
449 | ------------------------------------------------------- | |
450 | --Start Good Stuff-- | |
451 | ------------------------------------------------------- | |
452 | cam = game.Workspace.CurrentCamera | |
453 | CF = CFrame.new | |
454 | VT = Vector3.new | |
455 | angles = CFrame.Angles | |
456 | attack = false | |
457 | Euler = CFrame.fromEulerAnglesXYZ | |
458 | Rad = math.rad | |
459 | IT = Instance.new | |
460 | BrickC = BrickColor.new | |
461 | Cos = math.cos | |
462 | COS = math.cos | |
463 | Acos = math.acos | |
464 | Sin = math.sin | |
465 | Asin = math.asin | |
466 | Abs = math.abs | |
467 | Mrandom = math.random | |
468 | Floor = math.floor | |
469 | ------------------------------------------------------- | |
470 | --End Good Stuff-- | |
471 | ------------------------------------------------------- | |
472 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
473 | RSH, LSH = nil, nil | |
474 | RW = Instance.new("Weld") | |
475 | LW = Instance.new("Weld") | |
476 | RH = tors["Right Hip"] | |
477 | LH = tors["Left Hip"] | |
478 | RSH = tors["Right Shoulder"] | |
479 | LSH = tors["Left Shoulder"] | |
480 | RSH.Parent = nil | |
481 | LSH.Parent = nil | |
482 | RW.Name = "RW" | |
483 | RW.Part0 = tors | |
484 | RW.C0 = CF(1.5, 0.5, 0) | |
485 | RW.C1 = CF(0, 0.5, 0) | |
486 | RW.Part1 = ra | |
487 | RW.Parent = tors | |
488 | LW.Name = "LW" | |
489 | LW.Part0 = tors | |
490 | LW.C0 = CF(-1.5, 0.5, 0) | |
491 | LW.C1 = CF(0, 0.5, 0) | |
492 | LW.Part1 = la | |
493 | LW.Parent = tors | |
494 | Effects = {} | |
495 | ------------------------------------------------------- | |
496 | --Start HeartBeat-- | |
497 | ------------------------------------------------------- | |
498 | ArtificialHB = Instance.new("BindableEvent", script) | |
499 | ArtificialHB.Name = "Heartbeat" | |
500 | script:WaitForChild("Heartbeat") | |
501 | ||
502 | frame = 1 / 60 | |
503 | tf = 0 | |
504 | allowframeloss = false | |
505 | tossremainder = false | |
506 | ||
507 | ||
508 | lastframe = tick() | |
509 | script.Heartbeat:Fire() | |
510 | ||
511 | ||
512 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
513 | tf = tf + s | |
514 | if tf >= frame then | |
515 | if allowframeloss then | |
516 | script.Heartbeat:Fire() | |
517 | lastframe = tick() | |
518 | else | |
519 | for i = 1, math.floor(tf / frame) do | |
520 | script.Heartbeat:Fire() | |
521 | end | |
522 | lastframe = tick() | |
523 | end | |
524 | if tossremainder then | |
525 | tf = 0 | |
526 | else | |
527 | tf = tf - frame * math.floor(tf / frame) | |
528 | end | |
529 | end | |
530 | end) | |
531 | ------------------------------------------------------- | |
532 | --End HeartBeat-- | |
533 | ------------------------------------------------------- | |
534 | ||
535 | local ohno = Instance.new("Sound") | |
536 | ohno.Parent = hed | |
537 | ohno.Volume = 10 | |
538 | ohno.Pitch = 1 | |
539 | ohno.Looped = true | |
540 | ||
541 | local bass = Instance.new("Sound") --why | |
542 | bass.Parent = hed | |
543 | bass.Volume = 7 | |
544 | bass.Pitch = 1 | |
545 | bass.SoundId = "http://www.roblox.com/asset/?id=1087356234" | |
546 | bass.Looped = true | |
547 | ||
548 | meme = Instance.new("Sound", hed) | |
549 | meme.SoundId = "http://www.roblox.com/asset/?id=291151190" | |
550 | meme.Volume = 10 | |
551 | meme.Pitch = 1 | |
552 | meme.Looped = true | |
553 | meme.TimePosition = 1 | |
554 | ||
555 | TAUNT = Instance.new("Sound", tors) | |
556 | TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137" | |
557 | TAUNT.Volume = 10 | |
558 | TAUNT.Pitch = 1 | |
559 | TAUNT.Looped = false | |
560 | TAUNT.TimePosition = 0.12 | |
561 | ||
562 | TAUNT2 = Instance.new("Sound", tors) | |
563 | TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118" | |
564 | TAUNT2.Volume = 10 | |
565 | TAUNT2.Pitch = 1 | |
566 | TAUNT2.Looped = false | |
567 | TAUNT2.TimePosition = 0.12 | |
568 | ||
569 | chargeup = Instance.new("Sound", hed) | |
570 | chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541" | |
571 | chargeup.Volume = 10 | |
572 | chargeup.Pitch = 1 | |
573 | chargeup.Looped = true | |
574 | chargeup.TimePosition = 1 | |
575 | ||
576 | BTAUNT = Instance.new("Sound", tors) | |
577 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263" | |
578 | BTAUNT.Volume = 10 | |
579 | BTAUNT.Pitch = 1 | |
580 | BTAUNT.Looped = false | |
581 | BTAUNT.TimePosition = 0.2 | |
582 | ||
583 | NOTAUNT = Instance.new("Sound", tors) | |
584 | NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940" | |
585 | NOTAUNT.Volume = 10 | |
586 | NOTAUNT.Pitch = 1 | |
587 | NOTAUNT.Looped = false | |
588 | NOTAUNT.TimePosition = 0.2 | |
589 | ||
590 | NOSOUND = Instance.new("Sound", tors) | |
591 | NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578" | |
592 | NOSOUND.Volume = 10 | |
593 | NOSOUND.Pitch = 1 | |
594 | NOSOUND.Looped = false | |
595 | NOSOUND.TimePosition = 0.2 | |
596 | ||
597 | ITAUNT = Instance.new("Sound", tors) | |
598 | ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698" | |
599 | ITAUNT.Volume = 50 | |
600 | ITAUNT.Pitch = 1 | |
601 | ITAUNT.Looped = false | |
602 | ITAUNT.TimePosition = 0 | |
603 | ||
604 | BATAUNT = Instance.new("Sound", tors) | |
605 | BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715" | |
606 | BATAUNT.Volume = 10 | |
607 | BATAUNT.Pitch = 1 | |
608 | BATAUNT.Looped = false | |
609 | BATAUNT.TimePosition = 0 | |
610 | ||
611 | pop = Instance.new("Sound", tors) | |
612 | pop.SoundId = "http://www.roblox.com/asset/?id=1460707372" | |
613 | pop.Volume = 10 | |
614 | pop.Pitch = 1 | |
615 | pop.Looped = false | |
616 | pop.TimePosition = 0 | |
617 | ||
618 | STAUNT = Instance.new("Sound", tors) | |
619 | STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940" | |
620 | STAUNT.Volume = 10 | |
621 | STAUNT.Pitch = 1 | |
622 | STAUNT.Looped = false | |
623 | STAUNT.TimePosition = 0.05 | |
624 | ||
625 | DTAUNT = Instance.new("Sound", tors) | |
626 | DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677" | |
627 | DTAUNT.Volume = 10 | |
628 | DTAUNT.Pitch = 1 | |
629 | DTAUNT.Looped = false | |
630 | DTAUNT.TimePosition = 0 | |
631 | ||
632 | sex = Instance.new("Sound", tors) | |
633 | sex.SoundId = "http://www.roblox.com/asset/?id=300208779" | |
634 | sex.Volume = 10 | |
635 | sex.Pitch = 1 | |
636 | sex.Looped = false | |
637 | sex.TimePosition = 0 | |
638 | ||
639 | so = Instance.new("Sound", tors) | |
640 | so.SoundId = "http://www.roblox.com/asset/?id=449394892" | |
641 | so.Volume = 10 | |
642 | so.Pitch = 1 | |
643 | so.Looped = false | |
644 | so.TimePosition = 0 | |
645 | ||
646 | LAZOR = Instance.new("Sound", ra) | |
647 | LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045" | |
648 | LAZOR.Volume = 10 | |
649 | LAZOR.Pitch = 0.7 | |
650 | LAZOR.Looped = false | |
651 | LAZOR.TimePosition = 0 | |
652 | ||
653 | WTF = Instance.new("Sound", tors) | |
654 | WTF.SoundId = "http://www.roblox.com/asset/?id=135017578" | |
655 | WTF.Volume = 10 | |
656 | WTF.Pitch = 1 | |
657 | WTF.Looped = false | |
658 | WTF.TimePosition = 0 | |
659 | ||
660 | MERKIO = Instance.new("Sound", tors) --why | |
661 | MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899" | |
662 | MERKIO.Volume = 5467543465 | |
663 | MERKIO.Pitch = 1 | |
664 | MERKIO.Looped = false | |
665 | MERKIO.TimePosition = 0 | |
666 | ||
667 | Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW | |
668 | Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642" | |
669 | Cause_Im_having_a_good_time_having_a_good_time.Volume = 10 | |
670 | Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1 | |
671 | Cause_Im_having_a_good_time_having_a_good_time.Looped = false | |
672 | Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3 | |
673 | ||
674 | ------------------------------------------------------- | |
675 | --Start Important Functions-- | |
676 | ------------------------------------------------------- | |
677 | function MakeForm(PART,TYPE) | |
678 | if TYPE == "Cyl" then | |
679 | local MSH = IT("CylinderMesh",PART) | |
680 | elseif TYPE == "Ball" then | |
681 | local MSH = IT("SpecialMesh",PART) | |
682 | MSH.MeshType = "Sphere" | |
683 | elseif TYPE == "Wedge" then | |
684 | local MSH = IT("SpecialMesh",PART) | |
685 | MSH.MeshType = "Wedge" | |
686 | end | |
687 | end | |
688 | ||
689 | function chatfunc(text, color) | |
690 | local chat = coroutine.wrap(function() | |
691 | if char:FindFirstChild("TalkingBillBoard") ~= nil then | |
692 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
693 | end | |
694 | local naeeym2 = Instance.new("BillboardGui", char) | |
695 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
696 | naeeym2.StudsOffset = Vector3.new(0, 5, 0) | |
697 | naeeym2.Adornee = hed | |
698 | naeeym2.Name = "TalkingBillBoard" | |
699 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
700 | tecks2.BackgroundTransparency = 1 | |
701 | tecks2.BorderSizePixel = 0 | |
702 | tecks2.Text = "" | |
703 | tecks2.Font = "SciFi" | |
704 | tecks2.TextSize = 30 | |
705 | tecks2.TextStrokeTransparency = 0 | |
706 | tecks2.TextColor3 = color | |
707 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
708 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
709 | local tecks3 = Instance.new("TextLabel", naeeym2) | |
710 | tecks3.BackgroundTransparency = 1 | |
711 | tecks3.BorderSizePixel = 0 | |
712 | tecks3.Text = "" | |
713 | tecks3.Font = "SciFi" | |
714 | tecks3.TextSize = 30 | |
715 | tecks3.TextStrokeTransparency = 0 | |
716 | tecks3.TextColor3 = Color3.new(0, 0, 0) | |
717 | tecks3.TextStrokeColor3 = color | |
718 | tecks3.Size = UDim2.new(1, 0, 0.5, 0) | |
719 | coroutine.resume(coroutine.create(function() | |
720 | while true do | |
721 | swait(1) | |
722 | tecks2.TextColor3 = BrickColor.random().Color | |
723 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
724 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
725 | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
726 | tecks2.Rotation = math.random(-5, 5) | |
727 | tecks3.Rotation = math.random(-5, 5) | |
728 | end | |
729 | end)) | |
730 | for i = 1, string.len(text) do | |
731 | CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115) | |
732 | tecks2.Text = string.sub(text, 1, i) | |
733 | tecks3.Text = string.sub(text, 1, i) | |
734 | swait(1) | |
735 | end | |
736 | wait(1) | |
737 | local randomrot = math.random(1, 2) | |
738 | if randomrot == 1 then | |
739 | for i = 1, 50 do | |
740 | swait() | |
741 | tecks2.Rotation = tecks2.Rotation - 0.75 | |
742 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
743 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
744 | tecks3.Rotation = tecks2.Rotation + 0.75 | |
745 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
746 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
747 | end | |
748 | elseif randomrot == 2 then | |
749 | for i = 1, 50 do | |
750 | swait() | |
751 | tecks2.Rotation = tecks2.Rotation + 0.75 | |
752 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
753 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
754 | tecks3.Rotation = tecks2.Rotation - 0.75 | |
755 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
756 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
757 | end | |
758 | end | |
759 | naeeym2:Destroy() | |
760 | end) | |
761 | chat() | |
762 | end | |
763 | ||
764 | function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
765 | local type = type | |
766 | local rng = Instance.new("Part", char) | |
767 | rng.Anchored = true | |
768 | rng.BrickColor = color | |
769 | rng.CanCollide = false | |
770 | rng.FormFactor = 3 | |
771 | rng.Name = "Ring" | |
772 | rng.Material = "Neon" | |
773 | rng.Size = Vector3.new(1, 1, 1) | |
774 | rng.Transparency = 0 | |
775 | rng.TopSurface = 0 | |
776 | rng.BottomSurface = 0 | |
777 | rng.CFrame = pos | |
778 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
779 | local rngm = Instance.new("SpecialMesh", rng) | |
780 | rngm.MeshType = "Sphere" | |
781 | rngm.Scale = Vector3.new(x1, y1, z1) | |
782 | local scaler2 = 1 | |
783 | local speeder = FastSpeed | |
784 | if type == "Add" then | |
785 | scaler2 = 1 * value | |
786 | elseif type == "Divide" then | |
787 | scaler2 = 1 / value | |
788 | end | |
789 | coroutine.resume(coroutine.create(function() | |
790 | for i = 0, 10 / bonuspeed, 0.1 do | |
791 | swait() | |
792 | if type == "Add" then | |
793 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
794 | elseif type == "Divide" then | |
795 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
796 | end | |
797 | rng.BrickColor = BrickColor.random() | |
798 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
799 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
800 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
801 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
802 | end | |
803 | rng:Destroy() | |
804 | end)) | |
805 | end | |
806 | ||
807 | function SoulSteal(dude) | |
808 | if dude.Name ~= char then | |
809 | local bgf = IT("BodyGyro", dude.Head) | |
810 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
811 | local val = IT("BoolValue", dude) | |
812 | val.Name = "IsHit" | |
813 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
814 | local soulst = coroutine.wrap(function() | |
815 | local soul = Instance.new("Part",dude) | |
816 | soul.Size = Vector3.new(1,1,1) | |
817 | soul.CanCollide = false | |
818 | soul.Anchored = false | |
819 | soul.Position = torso.Position | |
820 | soul.Transparency = 1 | |
821 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
822 | PartEmmit1.LightEmission = 1 | |
823 | PartEmmit1.Texture = "rbxassetid://569507414" | |
824 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
825 | PartEmmit1.Rate = 250 | |
826 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
827 | PartEmmit1.Size = NumberSequence.new({ | |
828 | NumberSequenceKeypoint.new(0, 1, 0), | |
829 | NumberSequenceKeypoint.new(1, 0, 0) | |
830 | }) | |
831 | PartEmmit1.Transparency = NumberSequence.new({ | |
832 | NumberSequenceKeypoint.new(0, 0, 0), | |
833 | NumberSequenceKeypoint.new(1, 1, 0) | |
834 | }) | |
835 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
836 | PartEmmit1.VelocitySpread = 30000 | |
837 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
838 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
839 | local BodPoss = IT("BodyPosition", soul) | |
840 | BodPoss.P = 3000 | |
841 | BodPoss.D = 1000 | |
842 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
843 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
844 | wait(1.6) | |
845 | soul.Touched:connect(function(hit) | |
846 | if hit.Parent == char then | |
847 | soul:Destroy() | |
848 | end | |
849 | end) | |
850 | wait(1.2) | |
851 | while soul do | |
852 | swait() | |
853 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
854 | BodPoss.Position = tors.Position | |
855 | end | |
856 | end) | |
857 | soulst() | |
858 | end | |
859 | end | |
860 | function FaceMouse() | |
861 | local Cam = workspace.CurrentCamera | |
862 | return { | |
863 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
864 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
865 | } | |
866 | end | |
867 | ||
868 | function Clerp(a, b, t) | |
869 | local qa = {QuaternionFromCFrame(a)} | |
870 | local qb = {QuaternionFromCFrame(b)} | |
871 | local ax, ay, az = a.x, a.y, a.z | |
872 | local bx, by, bz = b.x, b.y, b.z | |
873 | local _t = 1 - t | |
874 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
875 | end | |
876 | ||
877 | function Eviscerate(dude) | |
878 | if dude.Name ~= char then | |
879 | local bgf = IT("BodyGyro", dude.Head) | |
880 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
881 | local val = IT("BoolValue", dude) | |
882 | val.Name = "IsHit" | |
883 | local ds = coroutine.wrap(function() | |
884 | dude:WaitForChild("Head"):BreakJoints() | |
885 | wait(0.5) | |
886 | target = nil | |
887 | coroutine.resume(coroutine.create(function() | |
888 | for i, v in pairs(dude:GetChildren()) do | |
889 | if v:IsA("Accessory") then | |
890 | v:Destroy() | |
891 | end | |
892 | if v:IsA("Humanoid") then | |
893 | v:Destroy() | |
894 | end | |
895 | if v:IsA("CharacterMesh") then | |
896 | v:Destroy() | |
897 | end | |
898 | if v:IsA("Model") then | |
899 | v:Destroy() | |
900 | end | |
901 | if v:IsA("Part") or v:IsA("MeshPart") then | |
902 | for x, o in pairs(v:GetChildren()) do | |
903 | if o:IsA("Decal") then | |
904 | o:Destroy() | |
905 | end | |
906 | end | |
907 | coroutine.resume(coroutine.create(function() | |
908 | v.Material = "Neon" | |
909 | v.CanCollide = false | |
910 | local PartEmmit1 = IT("ParticleEmitter", v) | |
911 | PartEmmit1.LightEmission = 1 | |
912 | PartEmmit1.Texture = "rbxassetid://284205403" | |
913 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
914 | PartEmmit1.Rate = 150 | |
915 | PartEmmit1.Lifetime = NumberRange.new(1) | |
916 | PartEmmit1.Size = NumberSequence.new({ | |
917 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
918 | NumberSequenceKeypoint.new(1, 0, 0) | |
919 | }) | |
920 | PartEmmit1.Transparency = NumberSequence.new({ | |
921 | NumberSequenceKeypoint.new(0, 0, 0), | |
922 | NumberSequenceKeypoint.new(1, 1, 0) | |
923 | }) | |
924 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
925 | PartEmmit1.VelocitySpread = 30000 | |
926 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
927 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
928 | local BodPoss = IT("BodyPosition", v) | |
929 | BodPoss.P = 3000 | |
930 | BodPoss.D = 1000 | |
931 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
932 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
933 | v.Color = maincolor.Color | |
934 | coroutine.resume(coroutine.create(function() | |
935 | for i = 0, 49 do | |
936 | swait(1) | |
937 | v.Transparency = v.Transparency + 0.08 | |
938 | end | |
939 | wait(0.5) | |
940 | PartEmmit1.Enabled = false | |
941 | wait(3) | |
942 | v:Destroy() | |
943 | dude:Destroy() | |
944 | end)) | |
945 | end)) | |
946 | end | |
947 | end | |
948 | end)) | |
949 | end) | |
950 | ds() | |
951 | end | |
952 | end | |
953 | ||
954 | function killnearest(position,range,maxstrength) | |
955 | for i,v in ipairs(workspace:GetChildren()) do | |
956 | local body = v:GetChildren() | |
957 | for part = 1, #body do | |
958 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
959 | if(body[part].Position - position).Magnitude < range then | |
960 | if v.ClassName == "Model" then | |
961 | v:BreakJoints() | |
962 | end | |
963 | table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
964 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
965 | end | |
966 | end | |
967 | end | |
968 | if v.ClassName == "Part" then | |
969 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
970 | table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
971 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
972 | end | |
973 | end | |
974 | end | |
975 | end | |
976 | ||
977 | ||
978 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
979 | local NEWPART = IT("Part") | |
980 | NEWPART.formFactor = FORMFACTOR | |
981 | NEWPART.Reflectance = REFLECTANCE | |
982 | NEWPART.Transparency = TRANSPARENCY | |
983 | NEWPART.CanCollide = false | |
984 | NEWPART.Locked = true | |
985 | NEWPART.Anchored = true | |
986 | if ANCHOR == false then | |
987 | NEWPART.Anchored = false | |
988 | end | |
989 | NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR)) | |
990 | NEWPART.Name = NAME | |
991 | NEWPART.Size = SIZE | |
992 | NEWPART.Position = Torso.Position | |
993 | NEWPART.Material = MATERIAL | |
994 | NEWPART:BreakJoints() | |
995 | NEWPART.Parent = PARENT | |
996 | return NEWPART | |
997 | end | |
998 | ||
999 | local joyemoji = Instance.new('ParticleEmitter', tors) | |
1000 | joyemoji.VelocitySpread = 2000 | |
1001 | joyemoji.Lifetime = NumberRange.new(1) | |
1002 | joyemoji.Speed = NumberRange.new(40) | |
1003 | joy= {} | |
1004 | for i=0, 19 do | |
1005 | joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
1006 | end | |
1007 | joyemoji.Size = NumberSequence.new(joy) | |
1008 | joyemoji.Rate = 0 | |
1009 | joyemoji.LockedToPart = false | |
1010 | joyemoji.LightEmission = 0 | |
1011 | joyemoji.Texture = "rbxassetid://1176402123" | |
1012 | joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color) | |
1013 | ||
1014 | local LIT = Instance.new('ParticleEmitter', tors) | |
1015 | LIT.VelocitySpread = 2000 | |
1016 | LIT.Lifetime = NumberRange.new(1) | |
1017 | LIT.Speed = NumberRange.new(45) | |
1018 | nani= {} | |
1019 | for i=0, 19 do | |
1020 | nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
1021 | end | |
1022 | LIT.Size = NumberSequence.new(nani) | |
1023 | LIT.Rate = 0 | |
1024 | LIT.LockedToPart = false | |
1025 | LIT.LightEmission = 0 | |
1026 | LIT.Texture = "rbxassetid://1492670151" | |
1027 | LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color) | |
1028 | ||
1029 | local ok = Instance.new('ParticleEmitter', tors) | |
1030 | ok.VelocitySpread = 2000 | |
1031 | ok.Lifetime = NumberRange.new(1) | |
1032 | ok.Speed = NumberRange.new(50) | |
1033 | cool= {} | |
1034 | for i=0, 19 do | |
1035 | cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
1036 | end | |
1037 | ok.Size = NumberSequence.new(cool) | |
1038 | ok.Rate = 0 | |
1039 | ok.LockedToPart = false | |
1040 | ok.LightEmission = 0 | |
1041 | ok.Texture = "rbxassetid://636768448" | |
1042 | ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color) | |
1043 | ||
1044 | local toast = Instance.new('ParticleEmitter', tors) | |
1045 | toast.VelocitySpread = 2000 | |
1046 | toast.Lifetime = NumberRange.new(1) | |
1047 | toast.Speed = NumberRange.new(60) | |
1048 | toasterstoasttoast= {} | |
1049 | for i=0, 19 do | |
1050 | toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
1051 | end | |
1052 | toast.Size = NumberSequence.new(toasterstoasttoast) | |
1053 | toast.Rate = 0 | |
1054 | toast.LockedToPart = false | |
1055 | toast.LightEmission = 0 | |
1056 | toast.Texture = "rbxassetid://436096230" | |
1057 | toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color) | |
1058 | ||
1059 | function WhatHuh() | |
1060 | attack = true | |
1061 | hum.WalkSpeed = 1.01 | |
1062 | CreateSound("130766865", hed, 10, 1) | |
1063 | Character.Head.face.Texture = "rbxassetid://276732672" | |
1064 | for i = 0,4,0.1 do | |
1065 | swait() | |
1066 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1067 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3) | |
1068 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1069 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1070 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
1071 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
1072 | end | |
1073 | for i = 0,6.7,0.1 do | |
1074 | swait() | |
1075 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1076 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3) | |
1077 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1078 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1079 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
1080 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
1081 | end | |
1082 | for i = 0,8.1,0.1 do | |
1083 | swait() | |
1084 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1085 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3) | |
1086 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1087 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1088 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
1089 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
1090 | end | |
1091 | for i = 0,1,0.1 do | |
1092 | swait() | |
1093 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1094 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3) | |
1095 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1096 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1097 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
1098 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
1099 | end | |
1100 | for i = 0,1,0.1 do | |
1101 | swait() | |
1102 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1103 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3) | |
1104 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1105 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1106 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
1107 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
1108 | end | |
1109 | for i = 0,4,0.1 do | |
1110 | swait() | |
1111 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1112 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3) | |
1113 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1114 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1115 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1) | |
1116 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1) | |
1117 | end | |
1118 | attack = false | |
1119 | Character.Head.face.Texture = "rbxassetid://620619801" | |
1120 | hum.WalkSpeed = 16 | |
1121 | end | |
1122 | ||
1123 | function EndMySufferingV3() --why | |
1124 | attack = true | |
1125 | hum.WalkSpeed = 1.01 | |
1126 | Character.Head.face.Texture = "rbxassetid://202210455" | |
1127 | local A = math.random(1,5) | |
1128 | if A == 1 then | |
1129 | meme.SoundId = "rbxassetid://295810519" | |
1130 | end | |
1131 | if A == 2 then | |
1132 | meme.SoundId = "rbxassetid://1124778077" | |
1133 | end | |
1134 | if A == 3 then | |
1135 | meme.SoundId = "rbxassetid://464157070" | |
1136 | end | |
1137 | if A == 4 then | |
1138 | meme.SoundId = "rbxassetid://146334595" | |
1139 | end | |
1140 | if A == 5 then | |
1141 | meme.SoundId = "rbxassetid://145536915" | |
1142 | end | |
1143 | meme:Play() | |
1144 | bass:Play() | |
1145 | joyemoji.Rate = 70 | |
1146 | LIT.Rate = 70 | |
1147 | ok.Rate = 70 | |
1148 | toast.Rate = 70 | |
1149 | ||
1150 | for i = 0,50,0.1 do | |
1151 | swait() | |
1152 | CameraEnshaking(1, 10) | |
1153 | bass.Parent = hed | |
1154 | meme.Parent = hed | |
1155 | rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15) | |
1156 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3) | |
1157 | RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
1158 | LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15) | |
1159 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1) | |
1160 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1) | |
1161 | end | |
1162 | bass:Stop() | |
1163 | meme:Stop() | |
1164 | joyemoji.Rate = 0 | |
1165 | LIT.Rate = 0 | |
1166 | ok.Rate = 0 | |
1167 | toast.Rate = 0 | |
1168 | Character.Head.face.Texture = "rbxassetid://620619801" | |
1169 | attack = false | |
1170 | hum.WalkSpeed = 16 | |
1171 | end | |
1172 | ||
1173 | function slap() | |
1174 | attack = true | |
1175 | hum.WalkSpeed = 1.01 | |
1176 | local icri = CreateSound("1205111204", hed, 10, 1) | |
1177 | swait(165) | |
1178 | local FRAME = tors.CFrame | |
1179 | repeat | |
1180 | swait() | |
1181 | Character.Head.face.Texture = "rbxassetid://582931093" | |
1182 | CameraEnshaking(1, 10) | |
1183 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1184 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1185 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1186 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1187 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
1188 | tors.CFrame = FRAME * CF(0,1,0) | |
1189 | swait() | |
1190 | tors.CFrame = FRAME | |
1191 | until icri.Playing == false | |
1192 | Character.Head.face.Texture = "rbxassetid://620619801" | |
1193 | attack = false | |
1194 | hum.WalkSpeed = 16 | |
1195 | end | |
1196 | ||
1197 | function EndMySufferingV2() | |
1198 | attack = true | |
1199 | for i = 0,6,0.1 do | |
1200 | swait() | |
1201 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1202 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
1203 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1204 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1205 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1) | |
1206 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1) | |
1207 | end | |
1208 | CreateSound("1093102664", hed, 10, 1) | |
1209 | CameraEnshaking(3, 8) | |
1210 | for i = 0,2,0.1 do | |
1211 | swait() | |
1212 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15) | |
1213 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4) | |
1214 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1215 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1216 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4) | |
1217 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4) | |
1218 | end | |
1219 | hum.MaxHealth = 0 | |
1220 | ragdoll(char) | |
1221 | CreateSound("135488453", hed, 5, 1) | |
1222 | error("Seems like you just died.") | |
1223 | end | |
1224 | ||
1225 | function Clerp(a, b, t) | |
1226 | local qa = { | |
1227 | QuaternionFromCFrame(a) | |
1228 | } | |
1229 | local qb = { | |
1230 | QuaternionFromCFrame(b) | |
1231 | } | |
1232 | local ax, ay, az = a.x, a.y, a.z | |
1233 | local bx, by, bz = b.x, b.y, b.z | |
1234 | local _t = 1 - t | |
1235 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1236 | end | |
1237 | ||
1238 | function Swait(NUMBER) | |
1239 | if NUMBER == 0 or NUMBER == nil then | |
1240 | ArtificialHB.Event:wait() | |
1241 | else | |
1242 | for i = 1, NUMBER do | |
1243 | ArtificialHB.Event:wait() | |
1244 | end | |
1245 | end | |
1246 | end | |
1247 | ||
1248 | function swait(num) | |
1249 | if num == 0 or num == nil then | |
1250 | game:service("RunService").Stepped:wait(0) | |
1251 | else | |
1252 | for i = 0, num do | |
1253 | game:service("RunService").Stepped:wait(0) | |
1254 | end | |
1255 | end | |
1256 | end | |
1257 | function thread(f) | |
1258 | coroutine.resume(coroutine.create(f)) | |
1259 | end | |
1260 | function clerp(a, b, t) | |
1261 | local qa = { | |
1262 | QuaternionFromCFrame(a) | |
1263 | } | |
1264 | local qb = { | |
1265 | QuaternionFromCFrame(b) | |
1266 | } | |
1267 | local ax, ay, az = a.x, a.y, a.z | |
1268 | local bx, by, bz = b.x, b.y, b.z | |
1269 | local _t = 1 - t | |
1270 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1271 | end | |
1272 | function ShockWave(Part, cframe1, cframe2, Damage, Size) | |
1273 | coroutine.resume(coroutine.create(function() | |
1274 | local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5)) | |
1275 | wave.Anchored = true | |
1276 | wave.CFrame = Part.CFrame * cframe1 | |
1277 | local Msh = Create("SpecialMesh"){ | |
1278 | Parent = wave, | |
1279 | MeshType = "Sphere" | |
1280 | } | |
1281 | Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3) | |
1282 | for i = 0, 1, 0.2 do | |
1283 | wait() | |
1284 | local dir = wave.CFrame.lookVector * -1 | |
1285 | local pos = rayCast(wave.Position, dir, 5, Character) | |
1286 | wave.CFrame = wave.CFrame * cframe2 | |
1287 | table.insert(Effects, { | |
1288 | wave, | |
1289 | "Sphere", | |
1290 | 0.01, | |
1291 | .03, | |
1292 | .03, | |
1293 | .03, | |
1294 | }) | |
1295 | end | |
1296 | end)) | |
1297 | end | |
1298 | ||
1299 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1300 | MakeForm(RightHole,"Cyl") | |
1301 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1302 | MakeForm(LeftHole,"Cyl") | |
1303 | ||
1304 | function getbloody(victim,amount) | |
1305 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
1306 | PART.CFrame = victim.CFrame | |
1307 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1308 | Debris:AddItem(PART,5) | |
1309 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1310 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1311 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1312 | local prtcl = asd:Clone() | |
1313 | prtcl.Parent = PART | |
1314 | prtcl:Emit(amount*10) | |
1315 | end | |
1316 | ||
1317 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
1318 | local type = type | |
1319 | local rng = Instance.new("Part", char) | |
1320 | rng.Anchored = true | |
1321 | rng.BrickColor = color | |
1322 | rng.CanCollide = false | |
1323 | rng.FormFactor = 3 | |
1324 | rng.Name = "Ring" | |
1325 | rng.Material = "Neon" | |
1326 | rng.Size = Vector3.new(1, 1, 1) | |
1327 | rng.Transparency = 0 | |
1328 | rng.TopSurface = 0 | |
1329 | rng.BottomSurface = 0 | |
1330 | rng.CFrame = pos | |
1331 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
1332 | local rngm = Instance.new("SpecialMesh", rng) | |
1333 | rngm.MeshType = "Brick" | |
1334 | rngm.Scale = VT(x1,y1,z1) | |
1335 | if rainbowmode == true then | |
1336 | rng.Color = Color3.new(r/255,g/255,b/255) | |
1337 | end | |
1338 | local scaler2 = 1 | |
1339 | local speeder = FastSpeed/10 | |
1340 | if type == "Add" then | |
1341 | scaler2 = 1*value | |
1342 | elseif type == "Divide" then | |
1343 | scaler2 = 1/value | |
1344 | end | |
1345 | coroutine.resume(coroutine.create(function() | |
1346 | for i = 0,10/bonuspeed,0.1 do | |
1347 | swait() | |
1348 | if type == "Add" then | |
1349 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
1350 | elseif type == "Divide" then | |
1351 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
1352 | end | |
1353 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
1354 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
1355 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
1356 | end | |
1357 | rng:Destroy() | |
1358 | end)) | |
1359 | end | |
1360 | New = function(Object, Parent, Name, Data) | |
1361 | local Object = Instance.new(Object) | |
1362 | for Index, Value in pairs(Data or {}) do | |
1363 | Object[Index] = Value | |
1364 | end | |
1365 | Object.Parent = Parent | |
1366 | Object.Name = Name | |
1367 | return Object | |
1368 | end | |
1369 | function QuaternionFromCFrame(cf) | |
1370 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1371 | local trace = m00 + m11 + m22 | |
1372 | if trace > 0 then | |
1373 | local s = math.sqrt(1 + trace) | |
1374 | local recip = 0.5 / s | |
1375 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1376 | else | |
1377 | local i = 0 | |
1378 | if m00 < m11 then | |
1379 | i = 1 | |
1380 | end | |
1381 | if m22 > (i == 0 and m00 or m11) then | |
1382 | i = 2 | |
1383 | end | |
1384 | if i == 0 then | |
1385 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1386 | local recip = 0.5 / s | |
1387 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1388 | elseif i == 1 then | |
1389 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1390 | local recip = 0.5 / s | |
1391 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1392 | elseif i == 2 then | |
1393 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1394 | local recip = 0.5 / s | |
1395 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1396 | end | |
1397 | end | |
1398 | end | |
1399 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1400 | local xs, ys, zs = x + x, y + y, z + z | |
1401 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1402 | local xx = x * xs | |
1403 | local xy = x * ys | |
1404 | local xz = x * zs | |
1405 | local yy = y * ys | |
1406 | local yz = y * zs | |
1407 | local zz = z * zs | |
1408 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1409 | end | |
1410 | ||
1411 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1412 | function WACKYEFFECT(Table) | |
1413 | local TYPE = (Table.EffectType or "Sphere") | |
1414 | local SIZE = (Table.Size or VT(1,1,1)) | |
1415 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1416 | local TRANSPARENCY = (Table.Transparency or 0) | |
1417 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
1418 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1419 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1420 | local ROTATION1 = (Table.RotationX or 0) | |
1421 | local ROTATION2 = (Table.RotationY or 0) | |
1422 | local ROTATION3 = (Table.RotationZ or 0) | |
1423 | local MATERIAL = (Table.Material or "Neon") | |
1424 | local COLOR = (Table.Color or C3(1,1,1)) | |
1425 | local TIME = (Table.Time or 45) | |
1426 | local SOUNDID = (Table.SoundID or nil) | |
1427 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
1428 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1429 | coroutine.resume(coroutine.create(function() | |
1430 | local PLAYSSOUND = false | |
1431 | local SOUND = nil | |
1432 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
1433 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1434 | PLAYSSOUND = true | |
1435 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
1436 | end | |
1437 | EFFECT.Color = COLOR | |
1438 | local MSH = nil | |
1439 | if TYPE == "Sphere" then | |
1440 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1441 | elseif TYPE == "Block" then | |
1442 | MSH = IT("BlockMesh",EFFECT) | |
1443 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
1444 | elseif TYPE == "Wave" then | |
1445 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
1446 | elseif TYPE == "Ring" then | |
1447 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
1448 | elseif TYPE == "Slash" then | |
1449 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1450 | elseif TYPE == "Round Slash" then | |
1451 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
1452 | elseif TYPE == "Swirl" then | |
1453 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1454 | elseif TYPE == "Skull" then | |
1455 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1456 | elseif TYPE == "Crystal" then | |
1457 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1458 | end | |
1459 | if MSH ~= nil then | |
1460 | local MOVESPEED = nil | |
1461 | if MOVEDIRECTION ~= nil then | |
1462 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1463 | end | |
1464 | local GROWTH = SIZE - ENDSIZE | |
1465 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1466 | if TYPE == "Block" then | |
1467 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1468 | else | |
1469 | EFFECT.CFrame = CFRAME | |
1470 | end | |
1471 | for LOOP = 1, TIME+1 do | |
1472 | Swait() | |
1473 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1474 | if TYPE == "Wave" then | |
1475 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1476 | end | |
1477 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
1478 | if TYPE == "Block" then | |
1479 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1480 | else | |
1481 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1482 | end | |
1483 | if MOVEDIRECTION ~= nil then | |
1484 | local ORI = EFFECT.Orientation | |
1485 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1486 | EFFECT.Orientation = ORI | |
1487 | end | |
1488 | end | |
1489 | if PLAYSSOUND == false then | |
1490 | EFFECT:remove() | |
1491 | else | |
1492 | repeat Swait() until SOUND.Playing == false | |
1493 | EFFECT:remove() | |
1494 | end | |
1495 | else | |
1496 | if PLAYSSOUND == false then | |
1497 | EFFECT:remove() | |
1498 | else | |
1499 | repeat Swait() until SOUND.Playing == false | |
1500 | EFFECT:remove() | |
1501 | end | |
1502 | end | |
1503 | end)) | |
1504 | end | |
1505 | ||
1506 | ||
1507 | function QuaternionSlerp(a, b, t) | |
1508 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1509 | local startInterp, finishInterp | |
1510 | if cosTheta >= 1.0E-4 then | |
1511 | if 1 - cosTheta > 1.0E-4 then | |
1512 | local theta = math.acos(cosTheta) | |
1513 | local invSinTheta = 1 / Sin(theta) | |
1514 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
1515 | finishInterp = Sin(t * theta) * invSinTheta | |
1516 | else | |
1517 | startInterp = 1 - t | |
1518 | finishInterp = t | |
1519 | end | |
1520 | elseif 1 + cosTheta > 1.0E-4 then | |
1521 | local theta = math.acos(-cosTheta) | |
1522 | local invSinTheta = 1 / Sin(theta) | |
1523 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
1524 | - | Value = game:service("Players").LocalPlayer, |
1524 | + | |
1525 | else | |
1526 | startInterp = t - 1 | |
1527 | finishInterp = t | |
1528 | end | |
1529 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1530 | end | |
1531 | function rayCast(Position, Direction, Range, Ignore) | |
1532 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
1533 | end | |
1534 | local RbxUtility = LoadLibrary("RbxUtility") | |
1535 | local Create = RbxUtility.Create | |
1536 | ||
1537 | ------------------------------------------------------- | |
1538 | --Start Damage Function-- | |
1539 | ------------------------------------------------------- | |
1540 | function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
1541 | local type = type | |
1542 | local rng = Instance.new("Part", char) | |
1543 | rng.Anchored = true | |
1544 | rng.BrickColor = color | |
1545 | rng.CanCollide = false | |
1546 | rng.FormFactor = 3 | |
1547 | rng.Name = "Ring" | |
1548 | rng.Material = "Neon" | |
1549 | rng.Size = Vector3.new(1, 1, 1) | |
1550 | rng.Transparency = 0 | |
1551 | rng.TopSurface = 0 | |
1552 | rng.BottomSurface = 0 | |
1553 | rng.CFrame = pos | |
1554 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1555 | local rngm = Instance.new("SpecialMesh", rng) | |
1556 | rngm.MeshType = "Sphere" | |
1557 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1558 | local scaler2 = 1 | |
1559 | local speeder = FastSpeed | |
1560 | if type == "Add" then | |
1561 | scaler2 = 1 * value | |
1562 | elseif type == "Divide" then | |
1563 | scaler2 = 1 / value | |
1564 | end | |
1565 | coroutine.resume(coroutine.create(function() | |
1566 | for i = 0, 10 / bonuspeed, 0.1 do | |
1567 | swait() | |
1568 | if type == "Add" then | |
1569 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1570 | elseif type == "Divide" then | |
1571 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1572 | end | |
1573 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1574 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1575 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1576 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1577 | end | |
1578 | rng:Destroy() | |
1579 | end)) | |
1580 | end | |
1581 | ----------------------------- | |
1582 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1583 | if hit.Parent == nil then | |
1584 | return | |
1585 | end | |
1586 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1587 | for _, v in pairs(hit.Parent:children()) do | |
1588 | if v:IsA("Humanoid") then | |
1589 | h = v | |
1590 | end | |
1591 | end | |
1592 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
1593 | ||
1594 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
1595 | end | |
1596 | ||
1597 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
1598 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
1599 | if hit.Parent.DebounceHit.Value == true then | |
1600 | return | |
1601 | end | |
1602 | end | |
1603 | if insta == true then | |
1604 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
1605 | end | |
1606 | local c = Create("ObjectValue"){ | |
1607 | Name = "creator", | |
1608 | Value = owner, | |
1609 | Parent = h, | |
1610 | } | |
1611 | game:GetService("Debris"):AddItem(c, .5) | |
1612 | if HitSound ~= nil and HitPitch ~= nil then | |
1613 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
1614 | end | |
1615 | local Damage = math.random(minim, maxim) | |
1616 | local blocked = false | |
1617 | local block = hit.Parent:findFirstChild("Block") | |
1618 | if block ~= nil then | |
1619 | if block.className == "IntValue" then | |
1620 | if block.Value > 0 then | |
1621 | blocked = true | |
1622 | block.Value = block.Value - 1 | |
1623 | print(block.Value) | |
1624 | end | |
1625 | end | |
1626 | end | |
1627 | if blocked == false then | |
1628 | h.Health = h.Health - Damage | |
1629 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
1630 | else | |
1631 | h.Health = h.Health - (Damage / 2) | |
1632 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
1633 | end | |
1634 | if Type == "Knockdown" then | |
1635 | local hum = hit.Parent.Humanoid | |
1636 | hum.PlatformStand = true | |
1637 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1638 | swait(1) | |
1639 | HHumanoid.PlatformStand = false | |
1640 | end), hum) | |
1641 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
1642 | local bodvol = Create("BodyVelocity"){ | |
1643 | velocity = angle * knockback, | |
1644 | P = 5000, | |
1645 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
1646 | Parent = hit, | |
1647 | } | |
1648 | local rl = Create("BodyAngularVelocity"){ | |
1649 | P = 3000, | |
1650 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
1651 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
1652 | Parent = hit, | |
1653 | } | |
1654 | game:GetService("Debris"):AddItem(bodvol, .5) | |
1655 | game:GetService("Debris"):AddItem(rl, .5) | |
1656 | elseif Type == "Random Guy" then | |
1657 | local vp = Create("BodyVelocity"){ | |
1658 | P = 500, | |
1659 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
1660 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
1661 | } | |
1662 | if knockback > 0 then | |
1663 | vp.Parent = hit.Parent.Torso | |
1664 | end | |
1665 | game:GetService("Debris"):AddItem(vp, .5) | |
1666 | elseif Type == "Up" then | |
1667 | local bodyVelocity = Create("BodyVelocity"){ | |
1668 | velocity = Vector3.new(0, 20, 0), | |
1669 | P = 5000, | |
1670 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
1671 | Parent = hit, | |
1672 | } | |
1673 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
1674 | elseif Type == "DarkUp" then | |
1675 | coroutine.resume(coroutine.create(function() | |
1676 | for i = 0, 1, 0.1 do | |
1677 | swait() | |
1678 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
1679 | end | |
1680 | end)) | |
1681 | local bodyVelocity = Create("BodyVelocity"){ | |
1682 | velocity = Vector3.new(0, 20, 0), | |
1683 | P = 5000, | |
1684 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
1685 | Parent = hit, | |
1686 | } | |
1687 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1688 | elseif Type == "Snare" then | |
1689 | local bp = Create("BodyPosition"){ | |
1690 | P = 2000, | |
1691 | D = 100, | |
1692 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1693 | position = hit.Parent.Torso.Position, | |
1694 | Parent = hit.Parent.Torso, | |
1695 | } | |
1696 | game:GetService("Debris"):AddItem(bp, 1) | |
1697 | elseif Type == "Freeze" then | |
1698 | local BodPos = Create("BodyPosition"){ | |
1699 | P = 50000, | |
1700 | D = 1000, | |
1701 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1702 | position = hit.Parent.Torso.Position, | |
1703 | Parent = hit.Parent.Torso, | |
1704 | } | |
1705 | local BodGy = Create("BodyGyro") { | |
1706 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
1707 | P = 20e+003, | |
1708 | Parent = hit.Parent.Torso, | |
1709 | cframe = hit.Parent.Torso.CFrame, | |
1710 | } | |
1711 | hit.Parent.Torso.Anchored = true | |
1712 | coroutine.resume(coroutine.create(function(Part) | |
1713 | swait(1.5) | |
1714 | Part.Anchored = false | |
1715 | end), hit.Parent.Torso) | |
1716 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1717 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1718 | end | |
1719 | local debounce = Create("BoolValue"){ | |
1720 | Name = "DebounceHit", | |
1721 | Parent = hit.Parent, | |
1722 | Value = true, | |
1723 | } | |
1724 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1725 | c = Create("ObjectValue"){ | |
1726 | Name = "creator", | |
1727 | Value = Player, | |
1728 | Parent = h, | |
1729 | } | |
1730 | game:GetService("Debris"):AddItem(c, .5) | |
1731 | end | |
1732 | end | |
1733 | ------------------------------------------------------- | |
1734 | --End Damage Function-- | |
1735 | ------------------------------------------------------- | |
1736 | ||
1737 | ------------------------------------------------------- | |
1738 | --Start Damage Function Customization-- | |
1739 | ------------------------------------------------------- | |
1740 | function ShowDamage(Pos, Text, Time, Color) | |
1741 | local Rate = (1 / 30) | |
1742 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
1743 | local Text = (Text or "") | |
1744 | local Time = (Time or 2) | |
1745 | local Color = (Color or Color3.new(1, 0, 1)) | |
1746 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1747 | EffectPart.Anchored = true | |
1748 | local BillboardGui = Create("BillboardGui"){ | |
1749 | Size = UDim2.new(3, 0, 3, 0), | |
1750 | Adornee = EffectPart, | |
1751 | Parent = EffectPart, | |
1752 | } | |
1753 | local TextLabel = Create("TextLabel"){ | |
1754 | BackgroundTransparency = 1, | |
1755 | Size = UDim2.new(1, 0, 1, 0), | |
1756 | Text = Text, | |
1757 | Font = "Bodoni", | |
1758 | TextColor3 = Color, | |
1759 | TextScaled = true, | |
1760 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
1761 | Parent = BillboardGui, | |
1762 | } | |
1763 | game.Debris:AddItem(EffectPart, (Time)) | |
1764 | EffectPart.Parent = game:GetService("Workspace") | |
1765 | delay(0, function() | |
1766 | local Frames = (Time / Rate) | |
1767 | for Frame = 1, Frames do | |
1768 | wait(Rate) | |
1769 | local Percent = (Frame / Frames) | |
1770 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1771 | TextLabel.TextTransparency = Percent | |
1772 | end | |
1773 | if EffectPart and EffectPart.Parent then | |
1774 | EffectPart:Destroy() | |
1775 | end | |
1776 | end) | |
1777 | end | |
1778 | ------------------------------------------------------- | |
1779 | --End Damage Function Customization-- | |
1780 | ------------------------------------------------------- | |
1781 | ||
1782 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1783 | for _, c in pairs(workspace:children()) do | |
1784 | local hum = c:findFirstChild("Humanoid") | |
1785 | if hum ~= nil then | |
1786 | local head = c:findFirstChild("Head") | |
1787 | if head ~= nil then | |
1788 | local targ = head.Position - Part.Position | |
1789 | local mag = targ.magnitude | |
1790 | if magni >= mag and c.Name ~= plr.Name then | |
1791 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
1792 | end | |
1793 | end | |
1794 | end | |
1795 | end | |
1796 | end | |
1797 | ||
1798 | ||
1799 | CFuncs = { | |
1800 | Part = { | |
1801 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1802 | local Part = Create("Part")({ | |
1803 | Parent = Parent, | |
1804 | Reflectance = Reflectance, | |
1805 | Transparency = Transparency, | |
1806 | CanCollide = false, | |
1807 | Locked = true, | |
1808 | BrickColor = BrickColor.new(tostring(BColor)), | |
1809 | Name = Name, | |
1810 | Size = Size, | |
1811 | Material = Material | |
1812 | }) | |
1813 | RemoveOutlines(Part) | |
1814 | return Part | |
1815 | end | |
1816 | }, | |
1817 | Mesh = { | |
1818 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1819 | local Msh = Create(Mesh)({ | |
1820 | Parent = Part, | |
1821 | Offset = OffSet, | |
1822 | Scale = Scale | |
1823 | }) | |
1824 | if Mesh == "SpecialMesh" then | |
1825 | Msh.MeshType = MeshType | |
1826 | Msh.MeshId = MeshId | |
1827 | end | |
1828 | return Msh | |
1829 | end | |
1830 | }, | |
1831 | Mesh = { | |
1832 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1833 | local Msh = Create(Mesh)({ | |
1834 | Parent = Part, | |
1835 | Offset = OffSet, | |
1836 | Scale = Scale | |
1837 | }) | |
1838 | if Mesh == "SpecialMesh" then | |
1839 | Msh.MeshType = MeshType | |
1840 | Msh.MeshId = MeshId | |
1841 | end | |
1842 | return Msh | |
1843 | end | |
1844 | }, | |
1845 | Weld = { | |
1846 | Create = function(Parent, Part0, Part1, C0, C1) | |
1847 | local Weld = Create("Weld")({ | |
1848 | Parent = Parent, | |
1849 | Part0 = Part0, | |
1850 | Part1 = Part1, | |
1851 | C0 = C0, | |
1852 | C1 = C1 | |
1853 | }) | |
1854 | return Weld | |
1855 | end | |
1856 | }, | |
1857 | Sound = { | |
1858 | Create = function(id, par, vol, pit) | |
1859 | coroutine.resume(coroutine.create(function() | |
1860 | local S = Create("Sound")({ | |
1861 | Volume = vol, | |
1862 | Pitch = pit or 1, | |
1863 | SoundId = id, | |
1864 | Parent = par or workspace | |
1865 | }) | |
1866 | wait() | |
1867 | S:play() | |
1868 | game:GetService("Debris"):AddItem(S, 6) | |
1869 | end)) | |
1870 | end | |
1871 | }, | |
1872 | ParticleEmitter = { | |
1873 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1874 | local fp = Create("ParticleEmitter")({ | |
1875 | Parent = Parent, | |
1876 | Color = ColorSequence.new(Color1, Color2), | |
1877 | LightEmission = LightEmission, | |
1878 | Size = Size, | |
1879 | Texture = Texture, | |
1880 | Transparency = Transparency, | |
1881 | ZOffset = ZOffset, | |
1882 | Acceleration = Accel, | |
1883 | Drag = Drag, | |
1884 | LockedToPart = LockedToPart, | |
1885 | VelocityInheritance = VelocityInheritance, | |
1886 | EmissionDirection = EmissionDirection, | |
1887 | Enabled = Enabled, | |
1888 | Lifetime = LifeTime, | |
1889 | Rate = Rate, | |
1890 | Rotation = Rotation, | |
1891 | RotSpeed = RotSpeed, | |
1892 | Speed = Speed, | |
1893 | VelocitySpread = VelocitySpread | |
1894 | }) | |
1895 | return fp | |
1896 | end | |
1897 | } | |
1898 | } | |
1899 | function RemoveOutlines(part) | |
1900 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1901 | end | |
1902 | function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1903 | local Part = Create("Part")({ | |
1904 | formFactor = FormFactor, | |
1905 | Parent = Parent, | |
1906 | Reflectance = Reflectance, | |
1907 | Transparency = Transparency, | |
1908 | CanCollide = false, | |
1909 | Locked = true, | |
1910 | BrickColor = BrickColor.new(tostring(BColor)), | |
1911 | Name = Name, | |
1912 | Size = Size, | |
1913 | Material = Material | |
1914 | }) | |
1915 | RemoveOutlines(Part) | |
1916 | return Part | |
1917 | end | |
1918 | function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1919 | local Msh = Create(Mesh)({ | |
1920 | Parent = Part, | |
1921 | Offset = OffSet, | |
1922 | Scale = Scale | |
1923 | }) | |
1924 | if Mesh == "SpecialMesh" then | |
1925 | Msh.MeshType = MeshType | |
1926 | Msh.MeshId = MeshId | |
1927 | end | |
1928 | return Msh | |
1929 | end | |
1930 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1931 | local Weld = Create("Weld")({ | |
1932 | Parent = Parent, | |
1933 | Part0 = Part0, | |
1934 | Part1 = Part1, | |
1935 | C0 = C0, | |
1936 | C1 = C1 | |
1937 | }) | |
1938 | return Weld | |
1939 | end | |
1940 | ||
1941 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1942 | local NEWWELD = IT(TYPE) | |
1943 | NEWWELD.Part0 = PART0 | |
1944 | NEWWELD.Part1 = PART1 | |
1945 | NEWWELD.C0 = C0 | |
1946 | NEWWELD.C1 = C1 | |
1947 | NEWWELD.Parent = PARENT | |
1948 | return NEWWELD | |
1949 | end | |
1950 | ||
1951 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0)) | |
1952 | ||
1953 | ------------------------------------------------------- | |
1954 | --Start Effect Function-- | |
1955 | ------------------------------------------------------- | |
1956 | EffectModel = Instance.new("Model", char) | |
1957 | Effects = { | |
1958 | Block = { | |
1959 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1960 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1961 | prt.Anchored = true | |
1962 | prt.CFrame = cframe | |
1963 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1964 | game:GetService("Debris"):AddItem(prt, 10) | |
1965 | if Type == 1 or Type == nil then | |
1966 | table.insert(Effects, { | |
1967 | prt, | |
1968 | "Block1", | |
1969 | delay, | |
1970 | x3, | |
1971 | y3, | |
1972 | z3, | |
1973 | msh | |
1974 | }) | |
1975 | elseif Type == 2 then | |
1976 | table.insert(Effects, { | |
1977 | prt, | |
1978 | "Block2", | |
1979 | delay, | |
1980 | x3, | |
1981 | y3, | |
1982 | z3, | |
1983 | msh | |
1984 | }) | |
1985 | else | |
1986 | table.insert(Effects, { | |
1987 | prt, | |
1988 | "Block3", | |
1989 | delay, | |
1990 | x3, | |
1991 | y3, | |
1992 | z3, | |
1993 | msh | |
1994 | }) | |
1995 | end | |
1996 | end | |
1997 | }, | |
1998 | Sphere = { | |
1999 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2000 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2001 | prt.Anchored = true | |
2002 | prt.CFrame = cframe | |
2003 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2004 | game:GetService("Debris"):AddItem(prt, 10) | |
2005 | table.insert(Effects, { | |
2006 | prt, | |
2007 | "Cylinder", | |
2008 | delay, | |
2009 | x3, | |
2010 | y3, | |
2011 | z3, | |
2012 | msh | |
2013 | }) | |
2014 | end | |
2015 | }, | |
2016 | Cylinder = { | |
2017 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2018 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2019 | prt.Anchored = true | |
2020 | prt.CFrame = cframe | |
2021 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2022 | game:GetService("Debris"):AddItem(prt, 10) | |
2023 | table.insert(Effects, { | |
2024 | prt, | |
2025 | "Cylinder", | |
2026 | delay, | |
2027 | x3, | |
2028 | y3, | |
2029 | z3, | |
2030 | msh | |
2031 | }) | |
2032 | end | |
2033 | }, | |
2034 | Wave = { | |
2035 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2036 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2037 | prt.Anchored = true | |
2038 | prt.CFrame = cframe | |
2039 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
2040 | game:GetService("Debris"):AddItem(prt, 10) | |
2041 | table.insert(Effects, { | |
2042 | prt, | |
2043 | "Cylinder", | |
2044 | delay, | |
2045 | x3 / 60, | |
2046 | y3 / 60, | |
2047 | z3 / 60, | |
2048 | msh | |
2049 | }) | |
2050 | end | |
2051 | }, | |
2052 | Ring = { | |
2053 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2054 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2055 | prt.Anchored = true | |
2056 | prt.CFrame = cframe | |
2057 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2058 | game:GetService("Debris"):AddItem(prt, 10) | |
2059 | table.insert(Effects, { | |
2060 | prt, | |
2061 | "Cylinder", | |
2062 | delay, | |
2063 | x3, | |
2064 | y3, | |
2065 | z3, | |
2066 | msh | |
2067 | }) | |
2068 | end | |
2069 | }, | |
2070 | Break = { | |
2071 | Create = function(brickcolor, cframe, x1, y1, z1) | |
2072 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
2073 | prt.Anchored = true | |
2074 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2075 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2076 | local num = math.random(10, 50) / 1000 | |
2077 | game:GetService("Debris"):AddItem(prt, 10) | |
2078 | table.insert(Effects, { | |
2079 | prt, | |
2080 | "Shatter", | |
2081 | num, | |
2082 | prt.CFrame, | |
2083 | math.random() - math.random(), | |
2084 | 0, | |
2085 | math.random(50, 100) / 100 | |
2086 | }) | |
2087 | end | |
2088 | }, | |
2089 | Spiral = { | |
2090 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2091 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2092 | prt.Anchored = true | |
2093 | prt.CFrame = cframe | |
2094 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2095 | game:GetService("Debris"):AddItem(prt, 10) | |
2096 | table.insert(Effects, { | |
2097 | prt, | |
2098 | "Cylinder", | |
2099 | delay, | |
2100 | x3, | |
2101 | y3, | |
2102 | z3, | |
2103 | msh | |
2104 | }) | |
2105 | end | |
2106 | }, | |
2107 | Push = { | |
2108 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2109 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2110 | prt.Anchored = true | |
2111 | prt.CFrame = cframe | |
2112 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2113 | game:GetService("Debris"):AddItem(prt, 10) | |
2114 | table.insert(Effects, { | |
2115 | prt, | |
2116 | "Cylinder", | |
2117 | delay, | |
2118 | x3, | |
2119 | y3, | |
2120 | z3, | |
2121 | msh | |
2122 | }) | |
2123 | end | |
2124 | } | |
2125 | } | |
2126 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
2127 | local fp = IT("Part") | |
2128 | fp.formFactor = formfactor | |
2129 | fp.Parent = parent | |
2130 | fp.Reflectance = reflectance | |
2131 | fp.Transparency = transparency | |
2132 | fp.CanCollide = false | |
2133 | fp.Locked = true | |
2134 | fp.BrickColor = brickcolor | |
2135 | fp.Name = name | |
2136 | fp.Size = size | |
2137 | fp.Position = tors.Position | |
2138 | RemoveOutlines(fp) | |
2139 | fp.Material = "Neon" | |
2140 | fp:BreakJoints() | |
2141 | return fp | |
2142 | end | |
2143 | ||
2144 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
2145 | local mesh = IT(Mesh) | |
2146 | mesh.Parent = part | |
2147 | if Mesh == "SpecialMesh" then | |
2148 | mesh.MeshType = meshtype | |
2149 | if meshid ~= "nil" then | |
2150 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
2151 | end | |
2152 | end | |
2153 | mesh.Offset = offset | |
2154 | mesh.Scale = scale | |
2155 | return mesh | |
2156 | end | |
2157 | ||
2158 | function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
2159 | local type = type | |
2160 | local rng = Instance.new("Part", char) | |
2161 | rng.Anchored = true | |
2162 | rng.BrickColor = color | |
2163 | rng.CanCollide = false | |
2164 | rng.FormFactor = 3 | |
2165 | rng.Name = "Ring" | |
2166 | rng.Material = "Neon" | |
2167 | rng.Size = Vector3.new(1, 1, 1) | |
2168 | rng.Transparency = 1 | |
2169 | rng.TopSurface = 0 | |
2170 | rng.BottomSurface = 0 | |
2171 | rng.CFrame = pos | |
2172 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2173 | local rngm = Instance.new("SpecialMesh", rng) | |
2174 | rngm.MeshType = MType | |
2175 | rngm.Scale = Vector3.new(x1, y1, z1) | |
2176 | local scaler2 = 1 | |
2177 | local speeder = FastSpeed | |
2178 | if type == "Add" then | |
2179 | scaler2 = 1 * value | |
2180 | elseif type == "Divide" then | |
2181 | scaler2 = 1 / value | |
2182 | end | |
2183 | coroutine.resume(coroutine.create(function() | |
2184 | for i = 0, 10 / bonuspeed, 0.1 do | |
2185 | swait() | |
2186 | if type == "Add" then | |
2187 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2188 | elseif type == "Divide" then | |
2189 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2190 | end | |
2191 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2192 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2193 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
2194 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2195 | end | |
2196 | rng:Destroy() | |
2197 | end)) | |
2198 | end | |
2199 | ||
2200 | function Cryo_Freeze() | |
2201 | attack = true | |
2202 | for i = 0,5.2,0.03 do | |
2203 | swait() | |
2204 | Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
2205 | Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
2206 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2207 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2208 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
2209 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
2210 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2211 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2212 | end | |
2213 | CreateSound("331666100", tors, 10, 1) | |
2214 | Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01) | |
2215 | for i = 1,3,0.1 do | |
2216 | hum.WalkSpeed = 0.10 | |
2217 | MagniDamage(tors, 400, 1, 10, 0, "Normal") | |
2218 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
2219 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
2220 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
2221 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
2222 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
2223 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
2224 | end | |
2225 | for i = 1,10,0.1 do | |
2226 | swait(10) | |
2227 | hum.WalkSpeed = 0.10 | |
2228 | MagniDamage(tors, 400, 1, 1, 0, "Normal") | |
2229 | Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02) | |
2230 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
2231 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
2232 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
2233 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
2234 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
2235 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
2236 | end | |
2237 | wait(.6) | |
2238 | attack = false | |
2239 | end | |
2240 | ||
2241 | function Painful_Stomp2() | |
2242 | attack = true | |
2243 | for i = 0,5.2,0.1 do | |
2244 | swait() | |
2245 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2246 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2247 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
2248 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
2249 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
2250 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
2251 | end | |
2252 | CreateSound("331666100", char, 10, 1) | |
2253 | Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2254 | Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2255 | Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2256 | Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2257 | Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
2258 | Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
2259 | Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
2260 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
2261 | if v:FindFirstChild("Head") then | |
2262 | Eviscerate(v) | |
2263 | end | |
2264 | end | |
2265 | coroutine.resume(coroutine.create(function() | |
2266 | for i = 0,2.8,0.1 do | |
2267 | swait() | |
2268 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
2269 | end | |
2270 | for i = 0,1.8,0.1 do | |
2271 | swait() | |
2272 | hum.CameraOffset = Vector3.new(0,0,0) | |
2273 | end | |
2274 | end)) | |
2275 | for i = 0,3.7,0.1 do | |
2276 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
2277 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2278 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
2279 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
2280 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2281 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2282 | end | |
2283 | wait(.6) | |
2284 | attack = false | |
2285 | end | |
2286 | ||
2287 | function Painful_Stomp() | |
2288 | attack = true | |
2289 | for i = 0,5.2,0.1 do | |
2290 | swait() | |
2291 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
2292 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2293 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
2294 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
2295 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
2296 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
2297 | end | |
2298 | CreateSound("331666100", char, 10, 1) | |
2299 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2300 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2301 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2302 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
2303 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
2304 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
2305 | Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03) | |
2306 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
2307 | if v:FindFirstChild("Head") then | |
2308 | Eviscerate(v) | |
2309 | end | |
2310 | end | |
2311 | coroutine.resume(coroutine.create(function() | |
2312 | for i = 0,2.8,0.1 do | |
2313 | swait() | |
2314 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
2315 | end | |
2316 | for i = 0,1.8,0.1 do | |
2317 | swait() | |
2318 | hum.CameraOffset = Vector3.new(0,0,0) | |
2319 | end | |
2320 | end)) | |
2321 | for i = 0,3.7,0.1 do | |
2322 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
2323 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2324 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
2325 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
2326 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
2327 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
2328 | end | |
2329 | wait(.6) | |
2330 | attack = false | |
2331 | end | |
2332 | ||
2333 | function HAAAAA() --HTGJHYG | |
2334 | attack = true | |
2335 | hum.WalkSpeed = 0.30 | |
2336 | CreateSound("794081034", hed, 10, 1) | |
2337 | Character.Head.face.Texture = "rbxassetid://396389196" | |
2338 | for i = 0,2,0.1 do | |
2339 | swait() | |
2340 | CameraEnshaking(1, 2) | |
2341 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2342 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3) | |
2343 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2344 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
2345 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1) | |
2346 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1) | |
2347 | end | |
2348 | for i = 0,14.7,0.1 do | |
2349 | swait() | |
2350 | CameraEnshaking(1, 3) | |
2351 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15) | |
2352 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3) | |
2353 | RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15) | |
2354 | LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15) | |
2355 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1) | |
2356 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1) | |
2357 | end | |
2358 | attack = false | |
2359 | Character.Head.face.Texture = "rbxassetid://620619801" | |
2360 | hum.WalkSpeed = 16 | |
2361 | end | |
2362 | ||
2363 | function Hell_From_Above() | |
2364 | local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,}) | |
2365 | attack = true | |
2366 | hum.WalkSpeed = 3.01 | |
2367 | for i = 0,6.3,0.1 do | |
2368 | swait() | |
2369 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
2370 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2371 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2372 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
2373 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
2374 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
2375 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
2376 | end | |
2377 | CreateSound("142070127", tors, 10, 1) | |
2378 | Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) | |
2379 | Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) | |
2380 | Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) | |
2381 | Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05) | |
2382 | for i = 0,3.8,0.1 do | |
2383 | swait() | |
2384 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
2385 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
2386 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
2387 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
2388 | RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
2389 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
2390 | end | |
2391 | CreateSound("224339201", tors, 10, 0.5) | |
2392 | for i = 1, 3 do | |
2393 | MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp") | |
2394 | UhhhhThing.CFrame = mouse.Hit | |
2395 | Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05) | |
2396 | Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05) | |
2397 | end | |
2398 | UhhhhThing:Destroy() | |
2399 | attack = false | |
2400 | hum.WalkSpeed = 16 | |
2401 | end | |
2402 | ||
2403 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
2404 | local type = type | |
2405 | local rng = Instance.new("Part", char) | |
2406 | rng.Anchored = true | |
2407 | rng.BrickColor = color | |
2408 | rng.CanCollide = false | |
2409 | rng.FormFactor = 3 | |
2410 | rng.Name = "Ring" | |
2411 | rng.Material = "Neon" | |
2412 | rng.Size = Vector3.new(1, 1, 1) | |
2413 | rng.Transparency = 0 | |
2414 | rng.TopSurface = 0 | |
2415 | rng.BottomSurface = 0 | |
2416 | rng.CFrame = pos | |
2417 | local rngm = Instance.new("SpecialMesh", rng) | |
2418 | rngm.MeshType = MType | |
2419 | rngm.Scale = scale | |
2420 | local scaler2 = 1 | |
2421 | if type == "Add" then | |
2422 | scaler2 = 1 * value | |
2423 | elseif type == "Divide" then | |
2424 | scaler2 = 1 / value | |
2425 | end | |
2426 | coroutine.resume(coroutine.create(function() | |
2427 | for i = 0, 10 / bonuspeed, 0.1 do | |
2428 | swait() | |
2429 | if type == "Add" then | |
2430 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2431 | elseif type == "Divide" then | |
2432 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2433 | end | |
2434 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2435 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
2436 | end | |
2437 | rng:Destroy() | |
2438 | end)) | |
2439 | end | |
2440 | ||
2441 | function Eviscerate(dude) | |
2442 | if dude.Name ~= char then | |
2443 | local bgf = IT("BodyGyro", dude.Head) | |
2444 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
2445 | local val = IT("BoolValue", dude) | |
2446 | val.Name = "IsHit" | |
2447 | local ds = coroutine.wrap(function() | |
2448 | dude:WaitForChild("Head"):BreakJoints() | |
2449 | wait(0.5) | |
2450 | target = nil | |
2451 | coroutine.resume(coroutine.create(function() | |
2452 | for i, v in pairs(dude:GetChildren()) do | |
2453 | if v:IsA("Accessory") then | |
2454 | v:Destroy() | |
2455 | end | |
2456 | if v:IsA("Humanoid") then | |
2457 | v:Destroy() | |
2458 | end | |
2459 | if v:IsA("CharacterMesh") then | |
2460 | v:Destroy() | |
2461 | end | |
2462 | if v:IsA("Model") then | |
2463 | v:Destroy() | |
2464 | end | |
2465 | if v:IsA("Part") or v:IsA("MeshPart") then | |
2466 | for x, o in pairs(v:GetChildren()) do | |
2467 | if o:IsA("Decal") then | |
2468 | o:Destroy() | |
2469 | end | |
2470 | end | |
2471 | coroutine.resume(coroutine.create(function() | |
2472 | v.Material = "Neon" | |
2473 | v.CanCollide = false | |
2474 | local PartEmmit1 = IT("ParticleEmitter", v) | |
2475 | PartEmmit1.LightEmission = 1 | |
2476 | PartEmmit1.Texture = "rbxassetid://284205403" | |
2477 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
2478 | PartEmmit1.Rate = 150 | |
2479 | PartEmmit1.Lifetime = NumberRange.new(1) | |
2480 | PartEmmit1.Size = NumberSequence.new({ | |
2481 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
2482 | NumberSequenceKeypoint.new(1, 0, 0) | |
2483 | }) | |
2484 | PartEmmit1.Transparency = NumberSequence.new({ | |
2485 | NumberSequenceKeypoint.new(0, 0, 0), | |
2486 | NumberSequenceKeypoint.new(1, 1, 0) | |
2487 | }) | |
2488 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
2489 | PartEmmit1.VelocitySpread = 30000 | |
2490 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
2491 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
2492 | local BodPoss = IT("BodyPosition", v) | |
2493 | BodPoss.P = 3000 | |
2494 | BodPoss.D = 1000 | |
2495 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
2496 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
2497 | v.Color = maincolor.Color | |
2498 | coroutine.resume(coroutine.create(function() | |
2499 | for i = 0, 49 do | |
2500 | swait(1) | |
2501 | v.Transparency = v.Transparency + 0.08 | |
2502 | end | |
2503 | wait(0.5) | |
2504 | PartEmmit1.Enabled = false | |
2505 | wait(3) | |
2506 | v:Destroy() | |
2507 | dude:Destroy() | |
2508 | end)) | |
2509 | end)) | |
2510 | end | |
2511 | end | |
2512 | end)) | |
2513 | end) | |
2514 | ds() | |
2515 | end | |
2516 | end | |
2517 | ||
2518 | function FindNearestHead(Position, Distance, SinglePlayer) | |
2519 | if SinglePlayer then | |
2520 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
2521 | end | |
2522 | local List = {} | |
2523 | for i, v in pairs(workspace:GetChildren()) do | |
2524 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
2525 | table.insert(List, v) | |
2526 | end | |
2527 | end | |
2528 | return List | |
2529 | end | |
2530 | ||
2531 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
2532 | local type = type | |
2533 | local rng = Instance.new("Part", char) | |
2534 | rng.Anchored = true | |
2535 | rng.BrickColor = color | |
2536 | rng.CanCollide = false | |
2537 | rng.FormFactor = 3 | |
2538 | rng.Name = "Ring" | |
2539 | rng.Material = "Neon" | |
2540 | rng.Size = Vector3.new(1, 1, 1) | |
2541 | rng.Transparency = 0 | |
2542 | rng.TopSurface = 0 | |
2543 | rng.BottomSurface = 0 | |
2544 | rng.CFrame = pos | |
2545 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2546 | local rngm = Instance.new("SpecialMesh", rng) | |
2547 | rngm.MeshType = MType | |
2548 | rngm.Scale = Vector3.new(x1, y1, z1) | |
2549 | local scaler2 = 1 | |
2550 | local speeder = FastSpeed | |
2551 | if type == "Add" then | |
2552 | scaler2 = 1 * value | |
2553 | elseif type == "Divide" then | |
2554 | scaler2 = 1 / value | |
2555 | end | |
2556 | coroutine.resume(coroutine.create(function() | |
2557 | for i = 0, 10 / bonuspeed, 0.1 do | |
2558 | swait() | |
2559 | if type == "Add" then | |
2560 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2561 | elseif type == "Divide" then | |
2562 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2563 | end | |
2564 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2565 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2566 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2567 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2568 | end | |
2569 | rng:Destroy() | |
2570 | end)) | |
2571 | end | |
2572 | ||
2573 | function SoulSteal(dude) | |
2574 | if dude.Name ~= char then | |
2575 | local bgf = IT("BodyGyro", dude.Head) | |
2576 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
2577 | local val = IT("BoolValue", dude) | |
2578 | val.Name = "IsHit" | |
2579 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
2580 | local soulst = coroutine.wrap(function() | |
2581 | local soul = Instance.new("Part",dude) | |
2582 | soul.Size = Vector3.new(1,1,1) | |
2583 | soul.CanCollide = false | |
2584 | soul.Anchored = false | |
2585 | soul.Position = torso.Position | |
2586 | soul.Transparency = 1 | |
2587 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
2588 | PartEmmit1.LightEmission = 1 | |
2589 | PartEmmit1.Texture = "rbxassetid://569507414" | |
2590 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
2591 | PartEmmit1.Rate = 250 | |
2592 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
2593 | PartEmmit1.Size = NumberSequence.new({ | |
2594 | NumberSequenceKeypoint.new(0, 1, 0), | |
2595 | NumberSequenceKeypoint.new(1, 0, 0) | |
2596 | }) | |
2597 | PartEmmit1.Transparency = NumberSequence.new({ | |
2598 | NumberSequenceKeypoint.new(0, 0, 0), | |
2599 | NumberSequenceKeypoint.new(1, 1, 0) | |
2600 | }) | |
2601 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
2602 | PartEmmit1.VelocitySpread = 30000 | |
2603 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
2604 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
2605 | local BodPoss = IT("BodyPosition", soul) | |
2606 | BodPoss.P = 3000 | |
2607 | BodPoss.D = 1000 | |
2608 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
2609 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
2610 | wait(1.6) | |
2611 | soul.Touched:connect(function(hit) | |
2612 | if hit.Parent == char then | |
2613 | soul:Destroy() | |
2614 | end | |
2615 | end) | |
2616 | wait(1.2) | |
2617 | while soul do | |
2618 | swait() | |
2619 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
2620 | BodPoss.Position = tors.Position | |
2621 | end | |
2622 | end) | |
2623 | soulst() | |
2624 | end | |
2625 | end | |
2626 | function FaceMouse() | |
2627 | local Cam = workspace.CurrentCamera | |
2628 | return { | |
2629 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
2630 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
2631 | } | |
2632 | end | |
2633 | ------------------------------------------------------- | |
2634 | --End Effect Function-- | |
2635 | ------------------------------------------------------- | |
2636 | function Cso(ID, PARENT, VOLUME, PITCH) | |
2637 | local NSound = nil | |
2638 | coroutine.resume(coroutine.create(function() | |
2639 | NSound = IT("Sound", PARENT) | |
2640 | NSound.Volume = VOLUME | |
2641 | NSound.Pitch = PITCH | |
2642 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
2643 | swait() | |
2644 | NSound:play() | |
2645 | game:GetService("Debris"):AddItem(NSound, 10) | |
2646 | end)) | |
2647 | return NSound | |
2648 | end | |
2649 | function CameraEnshaking(Length, Intensity) | |
2650 | coroutine.resume(coroutine.create(function() | |
2651 | local intensity = 1 * Intensity | |
2652 | local rotM = 0.01 * Intensity | |
2653 | for i = 0, Length, 0.1 do | |
2654 | swait() | |
2655 | intensity = intensity - 0.05 * Intensity / Length | |
2656 | rotM = rotM - 5.0E-4 * Intensity / Length | |
2657 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
2658 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
2659 | end | |
2660 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
2661 | end)) | |
2662 | end | |
2663 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
2664 | local Hitboxpart = Instance.new("Part", EffectModel) | |
2665 | RemoveOutlines(Hitboxpart) | |
2666 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
2667 | Hitboxpart.CanCollide = false | |
2668 | Hitboxpart.Transparency = 1 | |
2669 | Hitboxpart.Anchored = true | |
2670 | Hitboxpart.CFrame = Pose | |
2671 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime) | |
2672 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
2673 | end | |
2674 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
2675 | local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
2676 | prt.Anchored = true | |
2677 | prt.CFrame = cframe | |
2678 | local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
2679 | game:GetService("Debris"):AddItem(prt, 10) | |
2680 | if Type == 1 or Type == nil then | |
2681 | table.insert(Effects, { | |
2682 | prt, | |
2683 | "Block1", | |
2684 | delay, | |
2685 | x3, | |
2686 | y3, | |
2687 | z3, | |
2688 | msh | |
2689 | }) | |
2690 | elseif Type == 2 then | |
2691 | table.insert(Effects, { | |
2692 | prt, | |
2693 | "Block2", | |
2694 | delay, | |
2695 | x3, | |
2696 | y3, | |
2697 | z3, | |
2698 | msh | |
2699 | }) | |
2700 | elseif Type == 3 then | |
2701 | table.insert(Effects, { | |
2702 | prt, | |
2703 | "Block3", | |
2704 | delay, | |
2705 | x3, | |
2706 | y3, | |
2707 | z3, | |
2708 | msh | |
2709 | }) | |
2710 | end | |
2711 | end | |
2712 | ||
2713 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
2714 | local Part = Create("Part"){ | |
2715 | Parent = Parent, | |
2716 | Reflectance = Reflectance, | |
2717 | Transparency = Transparency, | |
2718 | CanCollide = false, | |
2719 | Locked = true, | |
2720 | BrickColor = BrickColor.new(tostring(BColor)), | |
2721 | Name = Name, | |
2722 | Size = Size, | |
2723 | Material = Material, | |
2724 | } | |
2725 | RemoveOutlines(Part) | |
2726 | return Part | |
2727 | end | |
2728 | ||
2729 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
2730 | local Msh = Create(Mesh){ | |
2731 | Parent = Part, | |
2732 | Offset = OffSet, | |
2733 | Scale = Scale, | |
2734 | } | |
2735 | if Mesh == "SpecialMesh" then | |
2736 | Msh.MeshType = MeshType | |
2737 | Msh.MeshId = MeshId | |
2738 | end | |
2739 | return Msh | |
2740 | end | |
2741 | ||
2742 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2743 | local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
2744 | prt.Anchored = true | |
2745 | prt.CFrame = cframe | |
2746 | local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1)) | |
2747 | game:GetService("Debris"):AddItem(prt,2) | |
2748 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
2749 | for i=0,1,delay do | |
2750 | swait() | |
2751 | Part.Transparency=i | |
2752 | Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3) | |
2753 | end | |
2754 | Part.Parent=nil | |
2755 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
2756 | end | |
2757 | ------------------------------------------------------- | |
2758 | --End Important Functions-- | |
2759 | ------------------------------------------------------- | |
2760 | ||
2761 | ||
2762 | ||
2763 | --[[ | |
2764 | Thanks for using Build-To-Lua by jarredbcv. | |
2765 | ]]-- | |
2766 | ||
2767 | New = function(Object, Parent, Name, Data) | |
2768 | local Object = Instance.new(Object) | |
2769 | for Index, Value in pairs(Data or {}) do | |
2770 | Object[Index] = Value | |
2771 | end | |
2772 | Object.Parent = Parent | |
2773 | Object.Name = Name | |
2774 | return Object | |
2775 | end | |
2776 | ||
2777 | Gaunty = New("Model",char,"Gaunty",{}) | |
2778 | Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2779 | Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
2780 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2781 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2782 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2783 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2784 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2785 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2786 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2787 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2788 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2789 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2790 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2791 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2792 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2793 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2794 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2795 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2796 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2797 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
2798 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2799 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2800 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
2801 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2802 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2803 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
2804 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2805 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2806 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
2807 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2808 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2809 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
2810 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2811 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2812 | Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),}) | |
2813 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2814 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2815 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2816 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2817 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2818 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2819 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2820 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2821 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2822 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2823 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2824 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2825 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2826 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2827 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2828 | NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2829 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2830 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2831 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2832 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2833 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2834 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2835 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2836 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2837 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2838 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2839 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2840 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2841 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2842 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2843 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2844 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2845 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2846 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2847 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2848 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2849 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2850 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2851 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2852 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2853 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2854 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2855 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2856 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2857 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2858 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2859 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2860 | Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2861 | mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2862 | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2863 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2864 | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2865 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2866 | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2867 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2868 | NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
2869 | mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2870 | Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),}) | |
2871 | mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),}) | |
2872 | ||
2873 | ||
2874 | NewInstance = function(instance,parent,properties) | |
2875 | local inst = Instance.new(instance,parent) | |
2876 | if(properties)then | |
2877 | for i,v in next, properties do | |
2878 | pcall(function() inst[i] = v end) | |
2879 | end | |
2880 | end | |
2881 | return inst; | |
2882 | end | |
2883 | ||
2884 | local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)}) | |
2885 | local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))}) | |
2886 | ||
2887 | for _,v in next, Gaunty:children() do | |
2888 | v.CanCollide = false | |
2889 | end | |
2890 | local all, last = {}, nil | |
2891 | ArmourParts = {} | |
2892 | NeonParts = {} | |
2893 | function scan(p) | |
2894 | for _, v in pairs(p:GetChildren()) do | |
2895 | if v:IsA("BasePart") then | |
2896 | if v.BrickColor == BrickColor.new("Black") then | |
2897 | table.insert(ArmourParts, v) | |
2898 | end | |
2899 | if v.BrickColor == BrickColor.new("Institutional white") then | |
2900 | table.insert(NeonParts, v) | |
2901 | end | |
2902 | if last then | |
2903 | local w = Instance.new("Weld") | |
2904 | w.Part0, w.Part1 = last, v | |
2905 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
2906 | w.Parent = last | |
2907 | end | |
2908 | table.insert(all, v) | |
2909 | last = v | |
2910 | end | |
2911 | scan(v) | |
2912 | end | |
2913 | end | |
2914 | scan(Gaunty) | |
2915 | local all2, last2 = {}, nil | |
2916 | ArmourParts2 = {} | |
2917 | NeonParts2 = {} | |
2918 | ------------------------------------------------------- | |
2919 | --Start Customization-- | |
2920 | ------------------------------------------------------- | |
2921 | ||
2922 | --------------------------------------------- | |
2923 | local Player_Size = 1 | |
2924 | if Player_Size ~= 1 then | |
2925 | root.Size = root.Size * Player_Size | |
2926 | tors.Size = tors.Size * Player_Size | |
2927 | hed.Size = hed.Size * Player_Size | |
2928 | ra.Size = ra.Size * Player_Size | |
2929 | la.Size = la.Size * Player_Size | |
2930 | rl.Size = rl.Size * Player_Size | |
2931 | ll.Size = ll.Size * Player_Size | |
2932 | ---------------------------------------------------------------------------------- | |
2933 | rootj.Parent = root | |
2934 | neck.Parent = tors | |
2935 | RW.Parent = tors | |
2936 | LW.Parent = tors | |
2937 | RH.Parent = tors | |
2938 | LH.Parent = tors | |
2939 | ---------------------------------------------------------------------------------- | |
2940 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
2941 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
2942 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
2943 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
2944 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
2945 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
2946 | ---------------------------------------------------------------------------------- | |
2947 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2948 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2949 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2950 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2951 | --hat.Parent = Character | |
2952 | end | |
2953 | ---------------------------------------------------------------------------------- | |
2954 | local SONG = 1117396305 | |
2955 | local SONG2 = 0 | |
2956 | local Music = Instance.new("Sound",tors) | |
2957 | Music.Volume = 2.5 | |
2958 | Music.Looped = true | |
2959 | Music.Pitch = 1 --Pitcher | |
2960 | ---------------------------------------------------------------------------------- | |
2961 | local equipped = false | |
2962 | local idle = 0 | |
2963 | local change = 1 | |
2964 | local val = 0 | |
2965 | local toim = 0 | |
2966 | local idleanim = 0.4 | |
2967 | local sine = 0 | |
2968 | local Mode = 1 | |
2969 | ---------------------------------------------------------------------------------- | |
2970 | hum.WalkSpeed = 16 | |
2971 | hum.JumpPower = 57 | |
2972 | hum.Animator.Parent = nil | |
2973 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143" | |
2974 | local naeeym2 = IT("BillboardGui",char) | |
2975 | naeeym2.AlwaysOnTop = true | |
2976 | naeeym2.Size = UDim2.new(5,35,2,15) | |
2977 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
2978 | naeeym2.MaxDistance = 75 | |
2979 | naeeym2.Adornee = hed | |
2980 | naeeym2.Name = "Name" | |
2981 | --naeeym2.PlayerToHideFrom = Player | |
2982 | local tecks2 = IT("TextLabel",naeeym2) | |
2983 | tecks2.BackgroundTransparency = 1 | |
2984 | tecks2.TextScaled = true | |
2985 | tecks2.BorderSizePixel = 0 | |
2986 | tecks2.Text = "Random Guy" | |
2987 | tecks2.Font = "Fantasy" | |
2988 | tecks2.TextSize = 30 | |
2989 | tecks2.TextStrokeTransparency = 0 | |
2990 | tecks2.TextColor3 = Color3.fromRGB(255,255,255) | |
2991 | tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255) | |
2992 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
2993 | tecks2.Parent = naeeym2 | |
2994 | ------------------------------------------------------- | |
2995 | --End Customization-- | |
2996 | ------------------------------------------------------- | |
2997 | ||
2998 | ----------------------------------------------------- | |
2999 | --Start Attacks N Stuff-- | |
3000 | ------------------------------------------------------- | |
3001 | function resetmode() | |
3002 | tecks2.Text = "Random Guy" | |
3003 | tecks2.TextColor3 = Color3.fromRGB(255,255,255) | |
3004 | tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255) | |
3005 | for i, v in pairs(ArmourParts) do | |
3006 | v.BrickColor = BrickColor.new("Black") | |
3007 | v.Material = "Neon" | |
3008 | v.Transparency = 0 | |
3009 | end | |
3010 | for i, v in pairs(NeonParts) do | |
3011 | maincolor = BrickColor.new("Dark stone grey") | |
3012 | v.BrickColor = maincolor | |
3013 | v.Material = "Neon" | |
3014 | v.Transparency = 0 | |
3015 | end | |
3016 | Mode = 1 | |
3017 | SONG = 1117396305 | |
3018 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143" | |
3019 | end | |
3020 | ||
3021 | function Taunt2() | |
3022 | attack = true | |
3023 | hum.WalkSpeed = 0 | |
3024 | TAUNT2:Play() | |
3025 | repeat | |
3026 | swait() | |
3027 | TAUNT.Parent = tors | |
3028 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
3029 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) | |
3030 | RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
3031 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
3032 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) | |
3033 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1) | |
3034 | until TAUNT2.Playing == false | |
3035 | attack = false | |
3036 | hum.WalkSpeed = 16 | |
3037 | end | |
3038 | ||
3039 | function Taunt() | |
3040 | attack = true | |
3041 | hum.WalkSpeed = 0 | |
3042 | TAUNT:Play() | |
3043 | repeat | |
3044 | swait() | |
3045 | TAUNT.Parent = tors | |
3046 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
3047 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3) | |
3048 | RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
3049 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
3050 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1) | |
3051 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1) | |
3052 | until TAUNT.Playing == false | |
3053 | attack = false | |
3054 | hum.WalkSpeed = 16 | |
3055 | end | |
3056 | function attackone() | |
3057 | attack = true | |
3058 | hum.WalkSpeed = 3.01 | |
3059 | for i = 0, 1.7, 0.1 do | |
3060 | swait() | |
3061 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
3062 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
3063 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) | |
3064 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
3065 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) | |
3066 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
3067 | end | |
3068 | Cso("203426541", ra, 10, 1) | |
3069 | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy") | |
3070 | CameraEnshaking(2, 5) | |
3071 | for i = 0, 1.4, 0.1 do | |
3072 | swait() | |
3073 | BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
3074 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
3075 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
3076 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
3077 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
3078 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
3079 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
3080 | end | |
3081 | hum.WalkSpeed = 16 | |
3082 | attack = false | |
3083 | end | |
3084 | ||
3085 | ||
3086 | ||
3087 | function attacktwo() | |
3088 | attack = true | |
3089 | hum.WalkSpeed = 3.01 | |
3090 | for i = 0, 1.7, 0.1 do | |
3091 | swait() | |
3092 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
3093 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
3094 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
3095 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
3096 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
3097 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
3098 | end | |
3099 | Cso("203426541", rl, 10, 1) | |
3100 | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy") | |
3101 | CameraEnshaking(2, 3) | |
3102 | for i = 0, 1.4, 0.1 do | |
3103 | swait() | |
3104 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
3105 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
3106 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
3107 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
3108 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
3109 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
3110 | end | |
3111 | hum.WalkSpeed = 16 | |
3112 | attack = false | |
3113 | end | |
3114 | function attackthree() | |
3115 | attack = true | |
3116 | hum.WalkSpeed = 3.01 | |
3117 | for i = 0, 1.4, 0.1 do | |
3118 | swait() | |
3119 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
3120 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3121 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
3122 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
3123 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
3124 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
3125 | end | |
3126 | Cso("203426541", hed, 10, 1) | |
3127 | for i = 0, 1.7, 0.1 do | |
3128 | swait() | |
3129 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
3130 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3131 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
3132 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
3133 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
3134 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
3135 | end | |
3136 | CameraEnshaking(2, 8) | |
3137 | Cso("260435136", hed, 10, .9) | |
3138 | BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1) | |
3139 | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1) | |
3140 | HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy") | |
3141 | for i = 0, 1.8, 0.1 do | |
3142 | swait() | |
3143 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2) | |
3144 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2) | |
3145 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2) | |
3146 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2) | |
3147 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2) | |
3148 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2) | |
3149 | end | |
3150 | hum.WalkSpeed = 16 | |
3151 | attack = false | |
3152 | end | |
3153 | ||
3154 | function somuchcancerwhy() --o no | |
3155 | attack = true | |
3156 | hum.WalkSpeed = 0.10 | |
3157 | Character.Head.face.Texture = "rbxassetid://315074049" | |
3158 | local A = math.random(1,13) | |
3159 | if A == 1 then | |
3160 | ohno.SoundId = "rbxassetid://295810519" | |
3161 | ohno.TimePosition = 1 | |
3162 | end | |
3163 | if A == 2 then | |
3164 | ohno.SoundId = "rbxassetid://488472970" | |
3165 | ohno.TimePosition = 2 | |
3166 | end | |
3167 | if A == 3 then | |
3168 | ohno.SoundId = "rbxassetid://917045199" | |
3169 | ohno.TimePosition = 3 | |
3170 | end | |
3171 | if A == 4 then | |
3172 | ohno.SoundId = "rbxassetid://324205173" | |
3173 | ohno.TimePosition = 1 | |
3174 | end | |
3175 | if A == 5 then | |
3176 | ohno.SoundId = "rbxassetid://376134741" | |
3177 | ohno.TimePosition = 8 | |
3178 | end | |
3179 | if A == 6 then | |
3180 | ohno.SoundId = "rbxassetid://164147183" | |
3181 | ohno.TimePosition = 0 | |
3182 | end | |
3183 | if A == 7 then | |
3184 | ohno.SoundId = "rbxassetid://825526716" | |
3185 | ohno.TimePosition = 1 | |
3186 | end | |
3187 | if A == 8 then | |
3188 | ohno.SoundId = "rbxassetid://185460366" | |
3189 | ohno.TimePosition = 0 | |
3190 | end | |
3191 | if A == 9 then | |
3192 | ohno.SoundId = "rbxassetid://273319633" | |
3193 | ohno.TimePosition = 1 | |
3194 | end | |
3195 | if A == 10 then | |
3196 | ohno.SoundId = "rbxassetid://506212392" | |
3197 | ohno.TimePosition = 2 | |
3198 | end | |
3199 | if A == 11 then | |
3200 | ohno.SoundId = "rbxassetid://708297448" | |
3201 | ohno.TimePosition = 4 | |
3202 | end | |
3203 | if A == 12 then | |
3204 | ohno.SoundId = "rbxassetid://497199103" | |
3205 | ohno.TimePosition = 9 | |
3206 | end | |
3207 | if A == 13 then | |
3208 | ohno.SoundId = "rbxassetid://152833989" | |
3209 | ohno.TimePosition = 1 | |
3210 | end | |
3211 | ohno:Play() | |
3212 | for i = 0,100,0.1 do | |
3213 | swait() | |
3214 | CameraEnshaking(2, 3) | |
3215 | ohno.Parent = hed | |
3216 | char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
3217 | end | |
3218 | attack = false | |
3219 | ohno:Stop() | |
3220 | Character.Head.face.Texture = "rbxassetid://620619801" | |
3221 | hum.WalkSpeed = 16 | |
3222 | end | |
3223 | ||
3224 | function Power_Burst() | |
3225 | hum.WalkSpeed = 4 | |
3226 | attack = true | |
3227 | Cso("163619849", Handle, 10, 1.35) | |
3228 | for i = 0,4.3,0.1 do | |
3229 | swait() | |
3230 | PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0) | |
3231 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3232 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
3233 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3234 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3235 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3236 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3237 | end | |
3238 | CameraEnshaking(2.5, 20) | |
3239 | Cso("539294959", Handle, 10, .9) | |
3240 | BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
3241 | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1) | |
3242 | HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy") | |
3243 | for i = 0,3,0.1 do | |
3244 | swait() | |
3245 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3246 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3) | |
3247 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3248 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3249 | RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3250 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3251 | end | |
3252 | hum.WalkSpeed = 16 | |
3253 | attack = false | |
3254 | end | |
3255 | ||
3256 | function Eruption2() | |
3257 | attack = true | |
3258 | hum.WalkSpeed = 2 | |
3259 | hum.JumpPower = 0 | |
3260 | for i = 0,7,0.1 do | |
3261 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal") | |
3262 | swait() | |
3263 | Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3264 | Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3265 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
3266 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3267 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3268 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3269 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
3270 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) | |
3271 | end | |
3272 | CreateSound("144699494", tors, 10, 1) | |
3273 | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02) | |
3274 | Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02) | |
3275 | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02) | |
3276 | Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03) | |
3277 | MagniDamage(tors, 30, 40, 75, 7, "DarkUp") | |
3278 | coroutine.resume(coroutine.create(function() | |
3279 | for i = 0,1.8,0.1 do | |
3280 | swait() | |
3281 | hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)) | |
3282 | end | |
3283 | for i = 0,1.8,0.1 do | |
3284 | swait() | |
3285 | hum.CameraOffset = Vector3.new(0,0,0) | |
3286 | end | |
3287 | end)) | |
3288 | local vel2 = Instance.new("BodyVelocity",tors) | |
3289 | vel2.Velocity = Vector3.new(0,55,0) | |
3290 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
3291 | for i = 0,4,0.1 do | |
3292 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal") | |
3293 | swait() | |
3294 | Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3295 | Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3296 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
3297 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
3298 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3299 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
3300 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
3301 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) | |
3302 | end | |
3303 | hum.WalkSpeed = 16 | |
3304 | vel2:Destroy() | |
3305 | hum.JumpPower = 50 | |
3306 | attack = false | |
3307 | end | |
3308 | ||
3309 | function Magic_Bombs() | |
3310 | attack = true | |
3311 | hum.WalkSpeed = 0 | |
3312 | local GYRO = IT("BodyGyro",root) | |
3313 | GYRO.D = 100 | |
3314 | GYRO.P = 2000 | |
3315 | GYRO.MaxTorque = VT(0,4000000,0) | |
3316 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3317 | for i = 0,3.6,0.1 do | |
3318 | swait() | |
3319 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3320 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3321 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3322 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3323 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3324 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3325 | end | |
3326 | CameraEnshaking(1, 6) | |
3327 | GYRO:Destroy() | |
3328 | Cso("588734356", Handle, 10, 1.05) | |
3329 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
3330 | BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
3331 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy") | |
3332 | for i = 0,2,0.1 do | |
3333 | swait() | |
3334 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3335 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3336 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3337 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3338 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
3339 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3340 | end | |
3341 | local GYRO = IT("BodyGyro",root) | |
3342 | GYRO.D = 100 | |
3343 | GYRO.P = 2000 | |
3344 | GYRO.MaxTorque = VT(0,4000000,0) | |
3345 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3346 | for i = 0,2.4,0.1 do | |
3347 | swait() | |
3348 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3349 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3350 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3351 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3352 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3353 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3354 | end | |
3355 | GYRO:Destroy() | |
3356 | CameraEnshaking(1, 6) | |
3357 | Cso("588734356", Handle, 10, 1.05) | |
3358 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
3359 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
3360 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy") | |
3361 | for i = 0,2,0.1 do | |
3362 | swait() | |
3363 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3364 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3365 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3366 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3367 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
3368 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3369 | end | |
3370 | local GYRO = IT("BodyGyro",root) | |
3371 | GYRO.D = 100 | |
3372 | GYRO.P = 2000 | |
3373 | GYRO.MaxTorque = VT(0,4000000,0) | |
3374 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3375 | for i = 0,2.4,0.1 do | |
3376 | swait() | |
3377 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3378 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3379 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3380 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3381 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2) | |
3382 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3383 | end | |
3384 | GYRO:Destroy() | |
3385 | CameraEnshaking(1, 6) | |
3386 | Cso("588734356", Handle, 10, 1.05) | |
3387 | BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1) | |
3388 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1) | |
3389 | HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy") | |
3390 | for i = 0,2,0.1 do | |
3391 | swait() | |
3392 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
3393 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3394 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
3395 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3396 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2) | |
3397 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
3398 | end | |
3399 | attack = false | |
3400 | hum.WalkSpeed = 16 | |
3401 | end | |
3402 | ||
3403 | function Dangerous_Field() | |
3404 | attack = true | |
3405 | hum.WalkSpeed = 0 | |
3406 | for i = 0,10,0.1 do | |
3407 | swait() | |
3408 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
3409 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3410 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
3411 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3412 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
3413 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
3414 | CameraEnshaking(1, 7) | |
3415 | Cso("588734356", Handle, 10, 1.2) | |
3416 | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
3417 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1) | |
3418 | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy") | |
3419 | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy") | |
3420 | end | |
3421 | attack = false | |
3422 | hum.WalkSpeed = 16 | |
3423 | end | |
3424 | function Field() | |
3425 | attack = true | |
3426 | hum.WalkSpeed = 0 | |
3427 | for i = 0,10,0.1 do | |
3428 | swait() | |
3429 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2) | |
3430 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
3431 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15) | |
3432 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
3433 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2) | |
3434 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2) | |
3435 | CameraEnshaking(1, 7) | |
3436 | Cso("588734356", Handle, 10, 1.2) | |
3437 | BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1) | |
3438 | BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1) | |
3439 | HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy") | |
3440 | HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy") | |
3441 | end | |
3442 | attack = false | |
3443 | hum.WalkSpeed = 16 | |
3444 | end | |
3445 | function Shockwave() | |
3446 | attack = true | |
3447 | hum.WalkSpeed = 0 | |
3448 | for i = 0,4,0.1 do | |
3449 | swait() | |
3450 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
3451 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3452 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
3453 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
3454 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3455 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3456 | end | |
3457 | coroutine.resume(coroutine.create(function() | |
3458 | BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3459 | BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3460 | BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3461 | HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
3462 | HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
3463 | HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare") | |
3464 | CameraEnshaking(1, 7) | |
3465 | wait(0.05) | |
3466 | BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3467 | BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3468 | BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3469 | HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare") | |
3470 | HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3471 | HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3472 | CameraEnshaking(1, 7) | |
3473 | wait(0.05) | |
3474 | BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3475 | BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3476 | BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3477 | HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3478 | HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3479 | HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3480 | CameraEnshaking(1, 7) | |
3481 | wait(0.05) | |
3482 | BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3483 | BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3484 | BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3485 | HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3486 | HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3487 | HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3488 | CameraEnshaking(1, 7) | |
3489 | wait(0.05) | |
3490 | BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3491 | BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3492 | BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3493 | HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3494 | HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3495 | HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3496 | CameraEnshaking(1, 7) | |
3497 | wait(0.05) | |
3498 | BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3499 | BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3500 | BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3501 | HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3502 | HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3503 | HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare") | |
3504 | CameraEnshaking(1, 7) | |
3505 | end)) | |
3506 | Cso("440145223", Handle, 10, 1.05) | |
3507 | for i = 1,7,0.1 do | |
3508 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
3509 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
3510 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
3511 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
3512 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
3513 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
3514 | end | |
3515 | wait(.6) | |
3516 | hum.WalkSpeed = 16 | |
3517 | attack = false | |
3518 | end | |
3519 | function Pulse() | |
3520 | attack = true | |
3521 | hum.WalkSpeed = 0 | |
3522 | local GYRO = IT("BodyGyro",root) | |
3523 | GYRO.D = 100 | |
3524 | GYRO.P = 2000 | |
3525 | GYRO.MaxTorque = VT(0,4000000,0) | |
3526 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3527 | for i = 0,4,0.1 do | |
3528 | swait() | |
3529 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3530 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3531 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3532 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3533 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3534 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3535 | end | |
3536 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3537 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze") | |
3538 | CameraEnshaking(1, 25) | |
3539 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3540 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3541 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3542 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3543 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3544 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3545 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3546 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3547 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3548 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3549 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3550 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3551 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3552 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3553 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3554 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3555 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3556 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3557 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3558 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3559 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1) | |
3560 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze") | |
3561 | Cso("440145223", Handle, 10, 1.05) | |
3562 | GYRO:Destroy() | |
3563 | for i = 1,2,0.1 do | |
3564 | swait() | |
3565 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0) | |
3566 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3567 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3568 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3569 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3570 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3571 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3572 | end | |
3573 | hum.WalkSpeed = 16 | |
3574 | attack = false | |
3575 | end | |
3576 | ||
3577 | function Technobeam() | |
3578 | attack = true | |
3579 | hum.WalkSpeed = 3.01 | |
3580 | for i = 0, 4, 0.1 do | |
3581 | swait() | |
3582 | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) | |
3583 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2) | |
3584 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
3585 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
3586 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
3587 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
3588 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
3589 | end | |
3590 | for i = 0, 2, 0.1 do | |
3591 | swait() | |
3592 | hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0) | |
3593 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2) | |
3594 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2) | |
3595 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2) | |
3596 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2) | |
3597 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
3598 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
3599 | end | |
3600 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
3601 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
3602 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
3603 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
3604 | CameraEnshaking(4, 5) | |
3605 | Cso("206049428", char, 10, 1) | |
3606 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
3607 | if v:FindFirstChild("Head") then | |
3608 | Eviscerate(v) | |
3609 | end | |
3610 | end | |
3611 | for i = 0, 2, 0.1 do | |
3612 | swait() | |
3613 | hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) | |
3614 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2) | |
3615 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
3616 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
3617 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
3618 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
3619 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
3620 | end | |
3621 | hum.WalkSpeed = 16 | |
3622 | attack = false | |
3623 | end | |
3624 | ||
3625 | function LAZER() | |
3626 | attack = true | |
3627 | hum.WalkSpeed = 0.03 | |
3628 | for i = 0,4,0.1 do | |
3629 | swait() | |
3630 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3631 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3632 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3633 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3634 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3635 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3636 | end | |
3637 | LAZOR:Play() | |
3638 | local GYRO = IT("BodyGyro",root) | |
3639 | GYRO.D = 100 | |
3640 | GYRO.P = 2000 | |
3641 | GYRO.MaxTorque = VT(0,4000000,0) | |
3642 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3643 | repeat | |
3644 | swait(2) | |
3645 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0) | |
3646 | PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0) | |
3647 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3648 | LAZOR.Parent = ra | |
3649 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3650 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze") | |
3651 | CameraEnshaking(1, 7) | |
3652 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3653 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3654 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3655 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3656 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3657 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3658 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3659 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3660 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3661 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3662 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3663 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3664 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3665 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3666 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3667 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3668 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3669 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3670 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3671 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3672 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3673 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3674 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3675 | HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3676 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3677 | HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3678 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3679 | HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3680 | until LAZOR.Playing == false | |
3681 | GYRO:Destroy() | |
3682 | hum.WalkSpeed = 16 | |
3683 | attack = false | |
3684 | end | |
3685 | function new() | |
3686 | attack = true | |
3687 | hum.WalkSpeed = 0.03 | |
3688 | for i = 0,4,0.1 do | |
3689 | swait() | |
3690 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15) | |
3691 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3692 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3693 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3694 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3695 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3696 | end | |
3697 | LAZOR:Play() | |
3698 | local GYRO = IT("BodyGyro",root) | |
3699 | GYRO.D = 100 | |
3700 | GYRO.P = 2000 | |
3701 | GYRO.MaxTorque = VT(0,4000000,0) | |
3702 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3703 | repeat | |
3704 | swait(2) | |
3705 | PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0) | |
3706 | PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0) | |
3707 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3708 | LAZOR.Parent = ra | |
3709 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3710 | HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze") | |
3711 | CameraEnshaking(1, 7) | |
3712 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3713 | HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3714 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3715 | HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3716 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3717 | HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3718 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3719 | HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3720 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3721 | HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3722 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3723 | HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3724 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3725 | HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3726 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3727 | HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3728 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3729 | HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3730 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3731 | HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3732 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3733 | HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3734 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3735 | HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3736 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3737 | HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3738 | BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1) | |
3739 | HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze") | |
3740 | until LAZOR.Playing == false | |
3741 | GYRO:Destroy() | |
3742 | hum.WalkSpeed = 16 | |
3743 | attack = false | |
3744 | end | |
3745 | function Spirit_Beam() | |
3746 | attack = true | |
3747 | hum.WalkSpeed = 0 | |
3748 | local GYRO = IT("BodyGyro",root) | |
3749 | GYRO.D = 100 | |
3750 | GYRO.P = 2000 | |
3751 | GYRO.MaxTorque = VT(0,4000000,0) | |
3752 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3753 | for i = 0,5,0.1 do | |
3754 | swait() | |
3755 | GYRO.cframe = CF(root.Position,mouse.Hit.p) | |
3756 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
3757 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3758 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
3759 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
3760 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3761 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
3762 | end | |
3763 | ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),}) | |
3764 | HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy") | |
3765 | BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
3766 | local beam = Instance.new("Part", workspace) | |
3767 | beam.BrickColor = BrickColor.new("Fog") | |
3768 | beam.FormFactor = "Custom" | |
3769 | beam.Material = "Neon" | |
3770 | beam.Transparency = 0.5 | |
3771 | beam.Anchored = true | |
3772 | beam.Locked = true | |
3773 | beam.CanCollide = false | |
3774 | local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude | |
3775 | beam.Size = Vector3.new(1.05, 1.05, distance) | |
3776 | beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2) | |
3777 | game:GetService("Debris"):AddItem(beam, 0.14) | |
3778 | local sound = Instance.new('Sound',Handle) | |
3779 | sound.SoundId = 'rbxassetid://588697948' | |
3780 | sound.Volume = 7 | |
3781 | sound.EmitterSize = 40 | |
3782 | sound.MaxDistance = 450 | |
3783 | sound:Play() | |
3784 | game:GetService("Debris"):AddItem(beam, sound.TimeLength) | |
3785 | GYRO:Destroy() | |
3786 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3787 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3788 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3789 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3790 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3791 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3792 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3793 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3794 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3795 | PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0) | |
3796 | wait(0.3) | |
3797 | attack = false | |
3798 | hum.WalkSpeed = 16 | |
3799 | ref:Destroy() | |
3800 | end | |
3801 | function Distort() | |
3802 | attack = true | |
3803 | hum.WalkSpeed = 0 | |
3804 | local pos = root.Position | |
3805 | root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) | |
3806 | Cso("261227592", tors, 10, 0.85) | |
3807 | for i = 1,2.5,0.1 do | |
3808 | swait() | |
3809 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
3810 | end | |
3811 | attack = false | |
3812 | hum.WalkSpeed = 8 | |
3813 | end | |
3814 | function Ancient_Rage() | |
3815 | attack = true | |
3816 | hum.WalkSpeed = 4 | |
3817 | Cso("135017578", tors, 10, 1.05) | |
3818 | for i = 1,14,0.1 do | |
3819 | swait() | |
3820 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
3821 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3822 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3823 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3824 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3825 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3826 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
3827 | if v:FindFirstChild("Head") then | |
3828 | Eviscerate(v) | |
3829 | end | |
3830 | end | |
3831 | end | |
3832 | attack = false | |
3833 | hum.WalkSpeed = 16 | |
3834 | end | |
3835 | function Ancient_Ragu() | |
3836 | attack = true | |
3837 | hum.WalkSpeed = 4 | |
3838 | Cso("1028044973", tors, 10, 1.05) | |
3839 | for i = 1,14,0.1 do | |
3840 | swait() | |
3841 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
3842 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3) | |
3843 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15) | |
3844 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15) | |
3845 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1) | |
3846 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3847 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do | |
3848 | if v:FindFirstChild("Head") then | |
3849 | Eviscerate(v) | |
3850 | end | |
3851 | end | |
3852 | end | |
3853 | attack = false | |
3854 | hum.WalkSpeed = 16 | |
3855 | end | |
3856 | function TTTTTTTTTTGaunt() | |
3857 | attack = true | |
3858 | hum.WalkSpeed = 0 | |
3859 | sex:Play() | |
3860 | repeat | |
3861 | swait() | |
3862 | sex.Parent = tors | |
3863 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3864 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
3865 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3866 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3867 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
3868 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
3869 | until sex.Playing == false | |
3870 | attack = false | |
3871 | hum.WalkSpeed = 16 | |
3872 | end | |
3873 | function TTTTTTTTTTTaunt() | |
3874 | attack = true | |
3875 | hum.WalkSpeed = 0 | |
3876 | DTAUNT:Play() | |
3877 | repeat | |
3878 | swait() | |
3879 | DTAUNT.Parent = tors | |
3880 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3881 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
3882 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3883 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
3884 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
3885 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
3886 | until DTAUNT.Playing == false | |
3887 | attack = false | |
3888 | hum.WalkSpeed = 16 | |
3889 | end | |
3890 | ||
3891 | function Multi_Bombs() | |
3892 | attack = true | |
3893 | hum.WalkSpeed = 3.01 | |
3894 | for i = 0,3,0.1 do | |
3895 | swait() | |
3896 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3897 | Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3898 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
3899 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3900 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
3901 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
3902 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
3903 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
3904 | end | |
3905 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
3906 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
3907 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
3908 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
3909 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
3910 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
3911 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
3912 | CreateSound("142070127", tors, 10, 1) | |
3913 | MagniDamage(tors, 17, 15, 35, 10, "Normal") | |
3914 | for i = 0,1,0.1 do | |
3915 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
3916 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3917 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
3918 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
3919 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
3920 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
3921 | end | |
3922 | for i = 0,2,0.1 do | |
3923 | swait() | |
3924 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3925 | Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3926 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
3927 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3928 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
3929 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
3930 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
3931 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
3932 | end | |
3933 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
3934 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
3935 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
3936 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
3937 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
3938 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
3939 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
3940 | CreateSound("142070127", tors, 10, 1) | |
3941 | MagniDamage(tors, 17, 15, 35, 10, "Normal") | |
3942 | for i = 0,1,0.1 do | |
3943 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
3944 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3945 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
3946 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
3947 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
3948 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
3949 | end | |
3950 | for i = 0,2,0.1 do | |
3951 | swait() | |
3952 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3953 | Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3954 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
3955 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3956 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
3957 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15) | |
3958 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
3959 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
3960 | end | |
3961 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05) | |
3962 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03) | |
3963 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05) | |
3964 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05) | |
3965 | Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05) | |
3966 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02) | |
3967 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05) | |
3968 | CreateSound("142070127", tors, 10, 1) | |
3969 | MagniDamage(tors, 17, 15, 35, 10, "Normal") | |
3970 | for i = 0,1,0.1 do | |
3971 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
3972 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3973 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
3974 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
3975 | RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1) | |
3976 | LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1) | |
3977 | end | |
3978 | wait(.6) | |
3979 | attack = false | |
3980 | hum.WalkSpeed = 16 | |
3981 | end | |
3982 | ||
3983 | function Universal_Crush() | |
3984 | attack = true | |
3985 | for i = 0,5.2,0.05 do | |
3986 | swait() | |
3987 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3988 | Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
3989 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
3990 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
3991 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
3992 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
3993 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
3994 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
3995 | end | |
3996 | CreateSound("331666100", tors, 10, 1) | |
3997 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01) | |
3998 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01) | |
3999 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01) | |
4000 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01) | |
4001 | MagniDamage(tors, 170, 80, 175, 15, "DarkUp") | |
4002 | coroutine.resume(coroutine.create(function() | |
4003 | for i = 0,1.8,0.1 do | |
4004 | swait() | |
4005 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
4006 | end | |
4007 | for i = 0,1.8,0.1 do | |
4008 | swait() | |
4009 | hum.CameraOffset = Vector3.new(0,0,0) | |
4010 | end | |
4011 | end)) | |
4012 | for i = 1,4.7,0.1 do | |
4013 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
4014 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
4015 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
4016 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
4017 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
4018 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
4019 | end | |
4020 | wait(.6) | |
4021 | attack = false | |
4022 | end | |
4023 | ||
4024 | function HAAH() | |
4025 | attack = true | |
4026 | hum.WalkSpeed = 0 | |
4027 | Cso("300208779", hed, 10, 1) | |
4028 | for i = 0,9,0.1 do | |
4029 | swait() | |
4030 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
4031 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
4032 | if Mrandom(1,15) == 1 then | |
4033 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
4034 | end | |
4035 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
4036 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
4037 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
4038 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
4039 | end | |
4040 | attack = false | |
4041 | hum.WalkSpeed = 16 | |
4042 | end | |
4043 | function again() | |
4044 | attack = true | |
4045 | hum.WalkSpeed = 0 | |
4046 | ITAUNT:Play() | |
4047 | repeat | |
4048 | swait() | |
4049 | ITAUNT.Parent = tors | |
4050 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
4051 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
4052 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
4053 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
4054 | RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) | |
4055 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
4056 | until ITAUNT.Playing == false | |
4057 | attack = false | |
4058 | hum.WalkSpeed = 16 | |
4059 | end | |
4060 | function LunarSpin() | |
4061 | attack = true | |
4062 | hum.WalkSpeed = 0 | |
4063 | for i = 0,17,0.05 do | |
4064 | CameraEnshaking(1, 5) | |
4065 | MagniDamage(tors, 47, 2, 5, 0, "Random Guy") | |
4066 | Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03) | |
4067 | Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4068 | swait() | |
4069 | PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0) | |
4070 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
4071 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4072 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4073 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4074 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
4075 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
4076 | end | |
4077 | hum.WalkSpeed = 16 | |
4078 | attack = false | |
4079 | end | |
4080 | function Decapitate() | |
4081 | local target = nil | |
4082 | local targettorso = nil | |
4083 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
4084 | if mouse.Target.Parent.Humanoid.PlatformStand == false then | |
4085 | target = mouse.Target.Parent.Humanoid | |
4086 | targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso") | |
4087 | targethead = mouse.Target.Parent:FindFirstChild("Head") | |
4088 | end | |
4089 | end | |
4090 | if target ~= nil then | |
4091 | targettorso.Anchored = true | |
4092 | attack = true | |
4093 | hum.WalkSpeed = 0 | |
4094 | root.CFrame = targettorso.CFrame * CF(0,0,2.6) | |
4095 | for i = 0,4.2,0.1 do | |
4096 | swait() | |
4097 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
4098 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
4099 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15) | |
4100 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15) | |
4101 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1) | |
4102 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
4103 | end | |
4104 | local ModelHead01 = New("Model", char, "", {}) | |
4105 | local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {}) | |
4106 | local Head01 = targethead:Clone() | |
4107 | targethead.Transparency = 1 | |
4108 | Head01.Parent = ModelHead01 | |
4109 | local weldHead01 = Instance.new("Weld") | |
4110 | weldHead01.Parent = Head01 | |
4111 | weldHead01.Part0 = targethead | |
4112 | weldHead01.Part1 = Head01 | |
4113 | weldHead01.C1 = CFrame.new(0, 0, 0) | |
4114 | targethead.face:Remove() | |
4115 | weldHead01.Part0 = ra | |
4116 | weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0)) | |
4117 | targettorso:BreakJoints() | |
4118 | CreateSound("314390675", targettorso, 5, .7) | |
4119 | for i = 0,3.2,0.1 do | |
4120 | swait() | |
4121 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15) | |
4122 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3) | |
4123 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
4124 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15) | |
4125 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1) | |
4126 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1) | |
4127 | end | |
4128 | for i = 0,4.2,0.1 do | |
4129 | swait() | |
4130 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15) | |
4131 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3) | |
4132 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
4133 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
4134 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1) | |
4135 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
4136 | end | |
4137 | CreateSound("541909763", targettorso, 5, .8) | |
4138 | weldHead01:Destroy() | |
4139 | Head01.CanCollide = true | |
4140 | local bodyVelocity2 = Create("BodyVelocity")({ | |
4141 | velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50, | |
4142 | P = 5000, | |
4143 | maxForce = Vector3.new(8000, 8000, 8000), | |
4144 | Parent = Head01 | |
4145 | }) | |
4146 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05) | |
4147 | for i = 0,6.2,0.1 do | |
4148 | swait() | |
4149 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15) | |
4150 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3) | |
4151 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15) | |
4152 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
4153 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1) | |
4154 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
4155 | end | |
4156 | targettorso.Anchored = false | |
4157 | attack = false | |
4158 | hum.WalkSpeed = 16 | |
4159 | root.CFrame = targettorso.CFrame * CF(0,0,3.4) | |
4160 | end | |
4161 | end | |
4162 | function BalanceSpin() | |
4163 | attack = true | |
4164 | hum.WalkSpeed = 2 | |
4165 | for i = 0,17,0.07 do | |
4166 | CameraEnshaking(1, 5) | |
4167 | MagniDamage(tors, 30, 7, 11, 0, "Random Guy") | |
4168 | swait() | |
4169 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
4170 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick") | |
4171 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick") | |
4172 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
4173 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4174 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4175 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4176 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
4177 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1) | |
4178 | end | |
4179 | hum.WalkSpeed = 16 | |
4180 | attack = false | |
4181 | end | |
4182 | ||
4183 | function lolik() | |
4184 | attack = true | |
4185 | hum.WalkSpeed = 0 | |
4186 | pop:Play() | |
4187 | repeat | |
4188 | pop.Parent = tors | |
4189 | swait() | |
4190 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
4191 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
4192 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
4193 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
4194 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
4195 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
4196 | until pop.Playing == false | |
4197 | attack = false | |
4198 | hum.WalkSpeed = 16 | |
4199 | end | |
4200 | ||
4201 | function BARK() | |
4202 | attack = true | |
4203 | hum.WalkSpeed = 0 | |
4204 | BATAUNT:Play() | |
4205 | repeat | |
4206 | BATAUNT.Parent = tors | |
4207 | swait() | |
4208 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
4209 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
4210 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
4211 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
4212 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
4213 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
4214 | until BATAUNT.Playing == false | |
4215 | attack = false | |
4216 | hum.WalkSpeed = 16 | |
4217 | end | |
4218 | ||
4219 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
4220 | local NSound = nil | |
4221 | coroutine.resume(coroutine.create(function() | |
4222 | NSound = Instance.new("Sound", PARENT) | |
4223 | NSound.Volume = VOLUME | |
4224 | NSound.Pitch = PITCH | |
4225 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
4226 | swait() | |
4227 | NSound:play() | |
4228 | game:GetService("Debris"):AddItem(NSound, 10) | |
4229 | end)) | |
4230 | return NSound | |
4231 | end | |
4232 | function nope() | |
4233 | attack = true | |
4234 | hum.WalkSpeed = 0 | |
4235 | NOTAUNT:Play() | |
4236 | repeat | |
4237 | NOTAUNT.Parent = tors | |
4238 | swait() | |
4239 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1) | |
4240 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1) | |
4241 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1) | |
4242 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1) | |
4243 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
4244 | LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1) | |
4245 | until NOTAUNT.Playing == false | |
4246 | attack = false | |
4247 | hum.WalkSpeed = 16 | |
4248 | end | |
4249 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
4250 | local NSound = nil | |
4251 | coroutine.resume(coroutine.create(function() | |
4252 | NSound = Instance.new("Sound", PARENT) | |
4253 | NSound.Volume = VOLUME | |
4254 | NSound.Pitch = PITCH | |
4255 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
4256 | swait() | |
4257 | NSound:play() | |
4258 | game:GetService("Debris"):AddItem(NSound, 10) | |
4259 | end)) | |
4260 | return NSound | |
4261 | end | |
4262 | function Anime_Splosion() | |
4263 | attack = true | |
4264 | for i = 0,2,0.05 do | |
4265 | swait() | |
4266 | Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4267 | Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4268 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4269 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4270 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
4271 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
4272 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
4273 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
4274 | end | |
4275 | CreateSound("331666100", tors, 10, 1) | |
4276 | Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) | |
4277 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
4278 | CameraEnshaking(1.5, 10) | |
4279 | for i = 1,2,0.1 do | |
4280 | swait() | |
4281 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
4282 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
4283 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
4284 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
4285 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
4286 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
4287 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
4288 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
4289 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
4290 | end | |
4291 | wait(.6) | |
4292 | attack = false | |
4293 | end | |
4294 | corrupted = false | |
4295 | function Bark_Splosion() | |
4296 | attack = true | |
4297 | for i = 0,2,0.05 do | |
4298 | swait() | |
4299 | Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4300 | Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4301 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4302 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4303 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
4304 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
4305 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
4306 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
4307 | end | |
4308 | CreateSound("331666100", tors, 10, 1) | |
4309 | Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) | |
4310 | MagniDamage(tors, 34, 25, 50, 15, "DarkUp") | |
4311 | CameraEnshaking(1.5, 10) | |
4312 | for i = 1,2,0.1 do | |
4313 | swait() | |
4314 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
4315 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
4316 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
4317 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
4318 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
4319 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
4320 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
4321 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
4322 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
4323 | end | |
4324 | wait(.6) | |
4325 | attack = false | |
4326 | end | |
4327 | corrupted = false | |
4328 | function Pixel_Corrupt() | |
4329 | attack = true | |
4330 | corrupted = true | |
4331 | for i = 0,3,0.05 do | |
4332 | swait() | |
4333 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8) | |
4334 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9) | |
4335 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8) | |
4336 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8) | |
4337 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75) | |
4338 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75) | |
4339 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4340 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4341 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
4342 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
4343 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
4344 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
4345 | end | |
4346 | refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),}) | |
4347 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy") | |
4348 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1) | |
4349 | CreateSound("331666100", refa, 10, 1) | |
4350 | CameraEnshaking(1.5, 10) | |
4351 | coroutine.resume(coroutine.create(function() | |
4352 | for i = 1,20,0.1 do | |
4353 | swait(5) | |
4354 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
4355 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
4356 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
4357 | PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0) | |
4358 | CreateSound("331666100", refa, 10, 1) | |
4359 | BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1) | |
4360 | HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy") | |
4361 | end | |
4362 | refa:Destroy() | |
4363 | corrupted = false | |
4364 | end)) | |
4365 | for i = 1,2.5,0.1 do | |
4366 | swait() | |
4367 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4) | |
4368 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6) | |
4369 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4) | |
4370 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4) | |
4371 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3) | |
4372 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3) | |
4373 | end | |
4374 | wait(.3) | |
4375 | attack = false | |
4376 | end | |
4377 | ||
4378 | function FearMe() | |
4379 | attack = true | |
4380 | hum.WalkSpeed = 0 | |
4381 | so:Play() | |
4382 | repeat | |
4383 | swait() | |
4384 | so.Parent = tors | |
4385 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
4386 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
4387 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
4388 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
4389 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
4390 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
4391 | until so.Playing == false | |
4392 | attack = false | |
4393 | hum.WalkSpeed = 16 | |
4394 | end | |
4395 | ||
4396 | function heregoes() | |
4397 | attack = true | |
4398 | hum.WalkSpeed = 0 | |
4399 | Cso("134978657", hed, 10, 1) | |
4400 | for i = 0,9,0.1 do | |
4401 | swait() | |
4402 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15) | |
4403 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3) | |
4404 | if Mrandom(1,15) == 1 then | |
4405 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
4406 | end | |
4407 | RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15) | |
4408 | LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15) | |
4409 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1) | |
4410 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1) | |
4411 | end | |
4412 | attack = false | |
4413 | hum.WalkSpeed = 16 | |
4414 | end | |
4415 | function again() | |
4416 | attack = true | |
4417 | hum.WalkSpeed = 0 | |
4418 | ITAUNT:Play() | |
4419 | repeat | |
4420 | swait() | |
4421 | ITAUNT.Parent = tors | |
4422 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08) | |
4423 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
4424 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08) | |
4425 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08) | |
4426 | RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1) | |
4427 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1) | |
4428 | until ITAUNT.Playing == false | |
4429 | attack = false | |
4430 | hum.WalkSpeed = 16 | |
4431 | end | |
4432 | ||
4433 | function thing() | |
4434 | attack = true | |
4435 | timetofly = false | |
4436 | hum.WalkSpeed = 0.05 | |
4437 | Character.Head.face.Texture = "rbxassetid://705269463" | |
4438 | Cause_Im_having_a_good_time_having_a_good_time:Play() | |
4439 | Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3 | |
4440 | Humanoid.JumpPower = 0 | |
4441 | for i = 0,300,0.1 do --thatsalongtime | |
4442 | swait() | |
4443 | CameraEnshaking(1, 7) | |
4444 | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown") | |
4445 | Cause_Im_having_a_good_time_having_a_good_time.Parent = hed | |
4446 | root.Velocity = root.CFrame.lookVector * 225 | |
4447 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4448 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3) | |
4449 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15) | |
4450 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15) | |
4451 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1) | |
4452 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1) | |
4453 | end | |
4454 | Cause_Im_having_a_good_time_having_a_good_time:Stop() | |
4455 | attack = false | |
4456 | Humanoid.JumpPower = 50 | |
4457 | Character.Head.face.Texture = "rbxassetid://620619801" | |
4458 | hum.WalkSpeed = 16 | |
4459 | wait(45) | |
4460 | timetofly = true | |
4461 | warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts | |
4462 | end | |
4463 | ||
4464 | function DANCEFORME() | |
4465 | attack = true | |
4466 | Character.Head.face.Texture = "rbxassetid://183225545" | |
4467 | MERKIO:Play() | |
4468 | repeat | |
4469 | for i = 0,0.7,0.2 do | |
4470 | swait() | |
4471 | MERKIO.Parent = tors | |
4472 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8) | |
4473 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9) | |
4474 | RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
4475 | LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
4476 | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77) | |
4477 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67) | |
4478 | end | |
4479 | for i = 0,0.7,0.2 do | |
4480 | swait() | |
4481 | MERKIO.Parent = tors | |
4482 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8) | |
4483 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9) | |
4484 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
4485 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
4486 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7) | |
4487 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7) | |
4488 | end | |
4489 | until MERKIO.Playing == false | |
4490 | MERKIO:Stop() | |
4491 | Character.Head.face.Texture = "rbxassetid://620619801" | |
4492 | attack = false | |
4493 | hum.WalkSpeed = 16 | |
4494 | end | |
4495 | ||
4496 | function HAA55() --ik | |
4497 | attack = true | |
4498 | hum.WalkSpeed = 1.01 | |
4499 | Character.Head.face.Texture = "rbxassetid://111523405" | |
4500 | CreateSound("1395854043", hed, 10, 1) | |
4501 | for i = 0,14,0.1 do | |
4502 | swait() | |
4503 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
4504 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4505 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4506 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4507 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1) | |
4508 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1) | |
4509 | end | |
4510 | attack = false | |
4511 | Character.Head.face.Texture = "rbxassetid://620619801" | |
4512 | hum.WalkSpeed = 16 | |
4513 | end | |
4514 | ||
4515 | function DistortThem() | |
4516 | CanUse = false | |
4517 | local HIT = tors.Touched:Connect(function(hit) | |
4518 | Kill(hit.Parent) | |
4519 | end) | |
4520 | for i = 1, 350 do | |
4521 | swait() | |
4522 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1) | |
4523 | CreateSound("333430981", hed, 1.5, 1) | |
4524 | RA.Parent = ra | |
4525 | LA.Parent = la | |
4526 | FT.Parent = tors | |
4527 | RL.Parent = rl | |
4528 | LL.Parent = ll | |
4529 | for _,v in next, char:GetDescendants() do | |
4530 | if(v:IsA'DataModelMesh')then | |
4531 | v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100) | |
4532 | end | |
4533 | end | |
4534 | end | |
4535 | FT.Parent = nil | |
4536 | RA.Parent = nil | |
4537 | LA.Parent = nil | |
4538 | RL.Parent = nil | |
4539 | LL.Parent = nil | |
4540 | for _,v in next, char:GetDescendants() do | |
4541 | if(v:IsA'DataModelMesh')then | |
4542 | v.Offset = Vector3.new(0,0,0) | |
4543 | end | |
4544 | end | |
4545 | HIT:Disconnect() | |
4546 | wait(3.5) | |
4547 | CanUse = true | |
4548 | end | |
4549 | ||
4550 | function un_fun() | |
4551 | attack = true | |
4552 | hum.WalkSpeed = 0 | |
4553 | BTAUNT:Play() | |
4554 | repeat | |
4555 | swait() | |
4556 | BTAUNT.Parent = tors | |
4557 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
4558 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
4559 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
4560 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
4561 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) | |
4562 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
4563 | until BTAUNT.Playing == false | |
4564 | attack = false | |
4565 | hum.WalkSpeed = 16 | |
4566 | end | |
4567 | function thisisit() | |
4568 | attack = true | |
4569 | hum.WalkSpeed = 0 | |
4570 | STAUNT:Play() | |
4571 | repeat | |
4572 | swait() | |
4573 | STAUNT.Parent = tors | |
4574 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4575 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
4576 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
4577 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
4578 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
4579 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
4580 | until STAUNT.Playing == false | |
4581 | attack = false | |
4582 | hum.WalkSpeed = 16 | |
4583 | end | |
4584 | function PENIS() | |
4585 | attack = true | |
4586 | hum.WalkSpeed = 0 | |
4587 | NOSOUND:Play() | |
4588 | repeat | |
4589 | swait() | |
4590 | NOSOUND.Parent = tors | |
4591 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4592 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
4593 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
4594 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
4595 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
4596 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
4597 | until NOSOUND.Playing == false | |
4598 | attack = false | |
4599 | hum.WalkSpeed = 16 | |
4600 | end | |
4601 | function Exploit() | |
4602 | exploitable = false | |
4603 | Cso("907332670", tors, 10, 1.05) | |
4604 | coroutine.resume(coroutine.create(function() | |
4605 | for i = 1,20,0.1 do | |
4606 | swait() | |
4607 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
4608 | end | |
4609 | Cso("12222030", tors, 10, 1.05) | |
4610 | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
4611 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
4612 | if v:FindFirstChild("Head") then | |
4613 | Eviscerate(v) | |
4614 | SoulSteal(v) | |
4615 | end | |
4616 | end | |
4617 | wait(15) | |
4618 | exploitable = true | |
4619 | end)) | |
4620 | end | |
4621 | function wutdefaq() | |
4622 | attack = true | |
4623 | hum.WalkSpeed = 0 | |
4624 | WTF:Play() | |
4625 | repeat | |
4626 | swait() | |
4627 | WTF.Parent = tors | |
4628 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
4629 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
4630 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
4631 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
4632 | RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1) | |
4633 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1) | |
4634 | until STAUNT.Playing == false | |
4635 | attack = false | |
4636 | hum.WalkSpeed = 16 | |
4637 | end | |
4638 | function Exploit() | |
4639 | exploitable = false | |
4640 | Cso("135017578", tors, 10, 1.05) | |
4641 | coroutine.resume(coroutine.create(function() | |
4642 | for i = 1,20,0.1 do | |
4643 | swait() | |
4644 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
4645 | end | |
4646 | Cso("160718677", tors, 10, 1.05) | |
4647 | BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1) | |
4648 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do | |
4649 | if v:FindFirstChild("Head") then | |
4650 | Eviscerate(v) | |
4651 | SoulSteal(v) | |
4652 | end | |
4653 | end | |
4654 | wait(15) | |
4655 | exploitable = true | |
4656 | end)) | |
4657 | end | |
4658 | function ASCENTION() | |
4659 | attack = true | |
4660 | hum.WalkSpeed = 0 | |
4661 | Cso("987502413", tors, 10, 1.05) | |
4662 | local vel2 = Instance.new("BodyVelocity",tors) | |
4663 | vel2.Velocity = Vector3.new(0,30,0) | |
4664 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
4665 | for i = 0,20,0.1 do | |
4666 | HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy") | |
4667 | swait() | |
4668 | BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
4669 | BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1) | |
4670 | CameraEnshaking(1, 4) | |
4671 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
4672 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4673 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4674 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4675 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
4676 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
4677 | end | |
4678 | hum.WalkSpeed = 16 | |
4679 | vel2:Destroy() | |
4680 | attack = false | |
4681 | end | |
4682 | ||
4683 | function Taunt1() | |
4684 | attack = true | |
4685 | hum.WalkSpeed = 3.01 | |
4686 | Cso("1535994137", hed, 10, 1) | |
4687 | for i = 0, 9, 0.1 do | |
4688 | swait() | |
4689 | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1) | |
4690 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1) | |
4691 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1) | |
4692 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
4693 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
4694 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2) | |
4695 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2) | |
4696 | end | |
4697 | hum.WalkSpeed = 16 | |
4698 | attack = false | |
4699 | end | |
4700 | ||
4701 | function Destruction() | |
4702 | attack = true | |
4703 | local Ring1 = Instance.new("Part", char) | |
4704 | Ring1.Anchored = true | |
4705 | Ring1.BrickColor = maincolor | |
4706 | Ring1.CanCollide = false | |
4707 | Ring1.FormFactor = 3 | |
4708 | Ring1.Name = "Ring" | |
4709 | Ring1.Material = "Neon" | |
4710 | Ring1.Size = Vector3.new(1, 0.05, 1) | |
4711 | Ring1.Transparency = 1 | |
4712 | Ring1.TopSurface = 0 | |
4713 | Ring1.BottomSurface = 0 | |
4714 | local Ring1Mesh = Instance.new("SpecialMesh", Ring1) | |
4715 | Ring1Mesh.MeshType = "Brick" | |
4716 | Ring1Mesh.Name = "SizeMesh" | |
4717 | Ring1Mesh.Scale = Vector3.new(0, 1, 0) | |
4718 | local InnerRing1 = Ring1:Clone() | |
4719 | InnerRing1.Parent = char | |
4720 | InnerRing1.Transparency = 0 | |
4721 | InnerRing1.BrickColor = BrickColor.new("New Yeller") | |
4722 | InnerRing1.Size = Vector3.new(1, 1, 1) | |
4723 | local InnerRing1Mesh = InnerRing1.SizeMesh | |
4724 | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) | |
4725 | InnerRing1Mesh.MeshType = "Sphere" | |
4726 | Ring1:Destroy() | |
4727 | for i = 0, 5, 0.1 do | |
4728 | swait() | |
4729 | SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0) | |
4730 | SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0) | |
4731 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15) | |
4732 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
4733 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
4734 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
4735 | RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1) | |
4736 | LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1) | |
4737 | root.CFrame = FaceMouse()[1] | |
4738 | end | |
4739 | InnerRing1.Transparency = 1 | |
4740 | InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5 | |
4741 | CreateSound("294188875", char, 2.3, 1) | |
4742 | local a = IT("Part", char) | |
4743 | a.Name = "Direction" | |
4744 | a.Anchored = true | |
4745 | a.BrickColor = maincolor | |
4746 | a.Material = "Neon" | |
4747 | a.Transparency = 0 | |
4748 | a.Shape = "Cylinder" | |
4749 | a.CanCollide = false | |
4750 | local a2 = IT("Part", char) | |
4751 | a2.Name = "Direction" | |
4752 | a2.Anchored = true | |
4753 | a2.BrickColor = maincolor | |
4754 | a2.Color = maincolor.Color | |
4755 | a2.Material = "Neon" | |
4756 | a2.Transparency = 0.5 | |
4757 | a2.Shape = "Cylinder" | |
4758 | a2.CanCollide = false | |
4759 | local ba = IT("Part", char) | |
4760 | ba.Name = "HitDirect" | |
4761 | ba.Anchored = true | |
4762 | ba.BrickColor = maincolor | |
4763 | ba.Material = "Neon" | |
4764 | ba.Transparency = 1 | |
4765 | ba.CanCollide = false | |
4766 | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
4767 | local ignore = char | |
4768 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
4769 | a.BottomSurface = 10 | |
4770 | a.TopSurface = 10 | |
4771 | a2.BottomSurface = 10 | |
4772 | a2.TopSurface = 10 | |
4773 | local distance = (InnerRing1.CFrame.p - position).magnitude | |
4774 | a.Size = Vector3.new(distance, 1, 1) | |
4775 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
4776 | a2.Size = Vector3.new(distance, 1, 1) | |
4777 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
4778 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
4779 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
4780 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
4781 | game:GetService("Debris"):AddItem(a, 20) | |
4782 | game:GetService("Debris"):AddItem(a2, 20) | |
4783 | game:GetService("Debris"):AddItem(ba, 20) | |
4784 | local msh = Instance.new("SpecialMesh", a) | |
4785 | msh.MeshType = "Sphere" | |
4786 | msh.Scale = Vector3.new(1, 25, 25) | |
4787 | local msh2 = Instance.new("SpecialMesh", a2) | |
4788 | msh2.MeshType = "Sphere" | |
4789 | msh2.Scale = Vector3.new(1, 30, 30) | |
4790 | for i = 0, 10, 0.1 do | |
4791 | swait() | |
4792 | root.CFrame = FaceMouse()[1] | |
4793 | hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1)) | |
4794 | a2.Color = maincolor.Color | |
4795 | InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
4796 | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
4797 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
4798 | distance = (InnerRing1.CFrame.p - position).magnitude | |
4799 | a.Size = Vector3.new(distance, 1, 1) | |
4800 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
4801 | a2.Size = Vector3.new(distance, 1, 1) | |
4802 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
4803 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
4804 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
4805 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
4806 | msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25) | |
4807 | msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3) | |
4808 | SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0) | |
4809 | SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0) | |
4810 | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do | |
4811 | if v:FindFirstChild("Head") then | |
4812 | Eviscerate(v) | |
4813 | SoulSteal(v) | |
4814 | end | |
4815 | end | |
4816 | end | |
4817 | a:Destroy() | |
4818 | a2:Destroy() | |
4819 | ba:Destroy() | |
4820 | InnerRing1:Destroy() | |
4821 | attack = false | |
4822 | hum.CameraOffset = Vector3.new(0,0,0) | |
4823 | end | |
4824 | ||
4825 | function GIMME_THOSE() | |
4826 | attack = true | |
4827 | chatfunc("BURN....", BrickColor.random().Color) | |
4828 | for i = 0,5.2,0.1 do | |
4829 | swait() | |
4830 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
4831 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4832 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
4833 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
4834 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
4835 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
4836 | end | |
4837 | chatfunc("IN....", BrickColor.random().Color) | |
4838 | wait(2) | |
4839 | CreateSound("331666100", char, 10, 1) | |
4840 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4841 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4842 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4843 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05) | |
4844 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05) | |
4845 | Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05) | |
4846 | chatfunc("HELL!!!!!", BrickColor.random().Color) | |
4847 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do | |
4848 | if v:FindFirstChild("Head") then | |
4849 | Eviscerate(v) | |
4850 | SoulSteal(v) | |
4851 | end | |
4852 | end | |
4853 | coroutine.resume(coroutine.create(function() | |
4854 | for i = 0,2.8,0.1 do | |
4855 | swait() | |
4856 | hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)) | |
4857 | end | |
4858 | for i = 0,1.8,0.1 do | |
4859 | swait() | |
4860 | hum.CameraOffset = Vector3.new(0,0,0) | |
4861 | end | |
4862 | end)) | |
4863 | for i = 0,3.7,0.1 do | |
4864 | SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
4865 | SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0) | |
4866 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
4867 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
4868 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
4869 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
4870 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
4871 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
4872 | end | |
4873 | wait(.6) | |
4874 | CreateSound("907332997", hed, 10, 1) | |
4875 | attack = false | |
4876 | end | |
4877 | ||
4878 | function Eruption() | |
4879 | attack = true | |
4880 | hum.WalkSpeed = 2 | |
4881 | hum.JumpPower = 0 | |
4882 | for i = 0,7,0.1 do | |
4883 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal") | |
4884 | swait() | |
4885 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4886 | Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4887 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
4888 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4889 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4890 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4891 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
4892 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) | |
4893 | end | |
4894 | CreateSound("144699494", tors, 10, 1) | |
4895 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02) | |
4896 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02) | |
4897 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02) | |
4898 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03) | |
4899 | MagniDamage(tors, 30, 40, 75, 7, "DarkUp") | |
4900 | coroutine.resume(coroutine.create(function() | |
4901 | for i = 0,1.8,0.1 do | |
4902 | swait() | |
4903 | hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)) | |
4904 | end | |
4905 | for i = 0,1.8,0.1 do | |
4906 | swait() | |
4907 | hum.CameraOffset = Vector3.new(0,0,0) | |
4908 | end | |
4909 | end)) | |
4910 | local vel2 = Instance.new("BodyVelocity",tors) | |
4911 | vel2.Velocity = Vector3.new(0,55,0) | |
4912 | vel2.MaxForce = Vector3.new(10000000,10000000,10000000) | |
4913 | for i = 0,4,0.1 do | |
4914 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal") | |
4915 | swait() | |
4916 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4917 | Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05) | |
4918 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15) | |
4919 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4920 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4921 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4922 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1) | |
4923 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1) | |
4924 | end | |
4925 | hum.WalkSpeed = 16 | |
4926 | vel2:Destroy() | |
4927 | hum.JumpPower = 50 | |
4928 | attack = false | |
4929 | end | |
4930 | ||
4931 | function Solar_Flare2() | |
4932 | attack = true | |
4933 | hum.WalkSpeed = 2 | |
4934 | hum.JumpPower = 75 | |
4935 | hum.Jump = true | |
4936 | wait(0.4) | |
4937 | CreateSound("144699494", tors, 10, 1) | |
4938 | hum.JumpPower = 0 | |
4939 | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02) | |
4940 | Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02) | |
4941 | Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02) | |
4942 | for i = 0,20,0.1 do | |
4943 | root.Velocity = root.CFrame.lookVector * 60 | |
4944 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze") | |
4945 | swait() | |
4946 | Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05) | |
4947 | Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05) | |
4948 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15) | |
4949 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4950 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4951 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4952 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
4953 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
4954 | end | |
4955 | hum.WalkSpeed = 16 | |
4956 | hum.JumpPower = 50 | |
4957 | attack = false | |
4958 | end | |
4959 | ||
4960 | function Solar_Flare() | |
4961 | attack = true | |
4962 | hum.WalkSpeed = 2 | |
4963 | hum.JumpPower = 75 | |
4964 | hum.Jump = true | |
4965 | wait(0.4) | |
4966 | CreateSound("144699494", tors, 10, 1) | |
4967 | hum.JumpPower = 0 | |
4968 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02) | |
4969 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02) | |
4970 | Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02) | |
4971 | for i = 0,20,0.1 do | |
4972 | root.Velocity = root.CFrame.lookVector * 60 | |
4973 | HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze") | |
4974 | swait() | |
4975 | Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05) | |
4976 | Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05) | |
4977 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15) | |
4978 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4979 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4980 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
4981 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
4982 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
4983 | end | |
4984 | hum.WalkSpeed = 16 | |
4985 | hum.JumpPower = 50 | |
4986 | attack = false | |
4987 | end | |
4988 | ||
4989 | ||
4990 | function GEtOuT() | |
4991 | attack = true | |
4992 | hum.WalkSpeed = 2.01 | |
4993 | CreateSound("749031341", hed, 10, 1) | |
4994 | for i = 0,2,0.1 do | |
4995 | swait() | |
4996 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15) | |
4997 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
4998 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15) | |
4999 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15) | |
5000 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1) | |
5001 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1) | |
5002 | end | |
5003 | HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown") | |
5004 | for i = 0,4,0.1 do | |
5005 | swait() | |
5006 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15) | |
5007 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
5008 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15) | |
5009 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15) | |
5010 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1) | |
5011 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1) | |
5012 | end | |
5013 | local Blobby = Instance.new("Part", char) | |
5014 | Blobby.Name = "Blob" | |
5015 | Blobby.CanCollide = false | |
5016 | Blobby.BrickColor = BrickColor.new("Really black") | |
5017 | Blobby.Transparency = 0 | |
5018 | Blobby.Material = "Plastic" | |
5019 | Blobby.Size = Vector3.new(1, 1, 2) | |
5020 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
5021 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
5022 | ||
5023 | local Weld = Instance.new("Weld", Blobby) | |
5024 | Weld.Part0 = ra | |
5025 | Weld.Part1 = Blobby | |
5026 | Weld.C1 = CFrame.new(0, -.3, 1.4) | |
5027 | Weld.C0 = CFrame.Angles(math.rad(-90),0,0) | |
5028 | ||
5029 | local M2 = Instance.new("SpecialMesh") | |
5030 | M2.Parent = Blobby | |
5031 | M2.MeshId = "http://www.roblox.com/asset/?id=491267221" | |
5032 | M2.TextureId = "http://www.roblox.com/asset/?id=491267267" | |
5033 | M2.Scale = Vector3.new(0.65, 0.65, 0.65) | |
5034 | for i = 0,6,0.1 do | |
5035 | swait() | |
5036 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
5037 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
5038 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
5039 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
5040 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1) | |
5041 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
5042 | end | |
5043 | Blobby.Transparency = 1 | |
5044 | Blobby:Destroy() | |
5045 | attack = false | |
5046 | hum.WalkSpeed = 16 | |
5047 | end | |
5048 | ||
5049 | ------------------------------------------------------- | |
5050 | --End Attacks N Stuff-- | |
5051 | ------------------------------------------------------- | |
5052 | Sprinting = false | |
5053 | mouse.KeyDown:connect(function(key) | |
5054 | if string.byte(key) == 48 and attack == false and Mode ~= 10 then | |
5055 | Swing = 2 | |
5056 | hum.WalkSpeed = 38.82 | |
5057 | Sprinting = true | |
5058 | end | |
5059 | end) | |
5060 | mouse.KeyUp:connect(function(key) | |
5061 | if string.byte(key) == 48 and attack == false then | |
5062 | Swing = 1 | |
5063 | Sprinting = false | |
5064 | hum.WalkSpeed = 16 | |
5065 | end | |
5066 | end) | |
5067 | mouse.KeyDown:connect(function(key) | |
5068 | if attack == false then | |
5069 | if key == 'q' and Mode == 1 then | |
5070 | Power_Burst() | |
5071 | elseif key == '1' and Mode ~= 2 then | |
5072 | Mode = 2 | |
5073 | SONG = 1134753329 | |
5074 | tecks2.Text = "Ink" | |
5075 | tecks2.TextColor3 = Color3.fromRGB(17, 17, 17) | |
5076 | tecks2.TextStrokeColor3 = Color3.fromRGB(17, 17, 17) | |
5077 | for i, v in pairs(ArmourParts) do | |
5078 | v.BrickColor = BrickColor.new("Really black") | |
5079 | v.Material = "Metal" | |
5080 | v.Transparency = 0 | |
5081 | end | |
5082 | for i, v in pairs(NeonParts) do | |
5083 | maincolor = BrickColor.new("Really black") | |
5084 | v.BrickColor = maincolor | |
5085 | v.Material = "Metal" | |
5086 | v.Transparency = 0 | |
5087 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534" | |
5088 | end | |
5089 | elseif key == '1' and Mode == 2 then | |
5090 | resetmode() | |
5091 | elseif key == 't' and Mode == 1 then | |
5092 | Taunt() | |
5093 | elseif key == 'q' and Mode == 2 then | |
5094 | Magic_Bombs() | |
5095 | elseif key == 'e' and Mode == 2 then | |
5096 | Dangerous_Field() | |
5097 | elseif key == 't' and Mode == 2 then | |
5098 | HAAH() | |
5099 | end | |
5100 | --------------------------------------------------------------------- | |
5101 | if key == 'm' and Mode == 1 then | |
5102 | Mode = pIXELATED | |
5103 | SONG = 853518668 | |
5104 | tecks2.Text = "LEGO" | |
5105 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
5106 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0) | |
5107 | for i, v in pairs(ArmourParts) do | |
5108 | v.BrickColor = BrickColor.new("Really blue") | |
5109 | v.Material = "Neon" | |
5110 | v.Transparency = 0 | |
5111 | end | |
5112 | for i, v in pairs(NeonParts) do | |
5113 | maincolor = BrickColor.new("Really red") | |
5114 | v.BrickColor = maincolor | |
5115 | v.Material = "Neon" | |
5116 | v.Transparency = 0 | |
5117 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333" | |
5118 | end | |
5119 | elseif key == 'm' and Mode == pIXELATED then | |
5120 | resetmode() | |
5121 | elseif key == 'q' and Mode == pIXELATED and corrupted == false then | |
5122 | Pixel_Corrupt() | |
5123 | end | |
5124 | --------------------------------------------------------------------- | |
5125 | if key == '2' and Mode ~= 3 then | |
5126 | Mode = 3 | |
5127 | SONG = 1579308042 | |
5128 | tecks2.Text = "FrostBite_COLD" | |
5129 | tecks2.TextColor3 = Color3.fromRGB(18, 238, 212) | |
5130 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255) | |
5131 | for i, v in pairs(ArmourParts) do | |
5132 | v.BrickColor = BrickColor.new("Black") | |
5133 | v.Material = "Neon" | |
5134 | v.Transparency = 0 | |
5135 | end | |
5136 | for i, v in pairs(NeonParts) do | |
5137 | maincolor = BrickColor.new("Teal") | |
5138 | v.BrickColor = maincolor | |
5139 | v.Material = "Neon" | |
5140 | v.Transparency = 0 | |
5141 | char.Head.face.Texture = "rbxassetid://684884589" | |
5142 | end | |
5143 | elseif key == '2' and Mode == 3 then | |
5144 | resetmode() | |
5145 | elseif key == 't' and Mode == 3 then | |
5146 | un_fun() | |
5147 | elseif key == 'q' and Mode == 3 then | |
5148 | Shockwave() | |
5149 | end | |
5150 | --------------------------------------------------------------------- | |
5151 | if key == 'n' and Mode == 9 then | |
5152 | Mode = 1555 | |
5153 | SONG = 1131624146 | |
5154 | tecks2.Text = "Hanoki" | |
5155 | tecks2.TextColor3 = Color3.fromRGB(255,0,255) | |
5156 | tecks2.TextStrokeColor3 = Color3.fromRGB(248, 248, 248) | |
5157 | for i, v in pairs(ArmourParts) do | |
5158 | v.BrickColor = BrickColor.new("Really black") | |
5159 | v.Material = "Neon" | |
5160 | v.Transparency = 0 | |
5161 | end | |
5162 | for i, v in pairs(NeonParts) do | |
5163 | maincolor = BrickColor.new("Hot pink") | |
5164 | v.BrickColor = maincolor | |
5165 | v.Material = "Neon" | |
5166 | v.Transparency = 0 | |
5167 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959" | |
5168 | end | |
5169 | elseif key == 'k' and Mode == 1555 then | |
5170 | resetmode() | |
5171 | elseif key == 'y' and Mode == 1555 then | |
5172 | Field() | |
5173 | elseif key == 't' and Mode == 1555 then | |
5174 | lolik() | |
5175 | elseif key == 'q' and Mode == 1555 then | |
5176 | Pixel_Corrupt() | |
5177 | elseif key == 'f' and Mode == 1555 then | |
5178 | Anime_Splosion() | |
5179 | elseif key == 'z' and Mode == 1555 then | |
5180 | Cryo_Freeze() | |
5181 | elseif key == 'x' and Mode == 1555 then | |
5182 | Painful_Stomp2() | |
5183 | end | |
5184 | --------------------------------------------------------------------- | |
5185 | if key == 'm' and Mode == 2 then | |
5186 | Mode = 56565 | |
5187 | SONG = 407749940 | |
5188 | tecks2.Text = "Solar Sun" | |
5189 | tecks2.TextColor3 = Color3.fromRGB(222,255,0) | |
5190 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0) | |
5191 | for i, v in pairs(ArmourParts) do | |
5192 | v.BrickColor = BrickColor.new("Really black") | |
5193 | v.Material = "Neon" | |
5194 | v.Transparency = 0 | |
5195 | end | |
5196 | for i, v in pairs(NeonParts) do | |
5197 | maincolor = BrickColor.new("New Yeller") | |
5198 | v.BrickColor = maincolor | |
5199 | v.Material = "Neon" | |
5200 | v.Transparency = 0 | |
5201 | char.Head.face.Texture = "rbxassetid://63761389" | |
5202 | end | |
5203 | elseif key == 't' and Mode == 56565 then | |
5204 | Taunt2() | |
5205 | elseif key == 'c' and Mode == 56565 then | |
5206 | Eruption2() | |
5207 | elseif key == 'x' and Mode == 56565 then | |
5208 | Solar_Flare2() | |
5209 | elseif key == 'z' and Mode == 56565 then | |
5210 | Painful_Stomp() | |
5211 | end | |
5212 | --------------------------------------------------------------------- | |
5213 | if key == 'm' and Mode == 6 then | |
5214 | Mode = 1800 | |
5215 | SONG = 1118967006 | |
5216 | tecks2.Text = "Forbidden Hope" | |
5217 | tecks2.TextColor3 = Color3.fromRGB(17, 17, 17) | |
5218 | tecks2.TextStrokeColor3 = Color3.fromRGB(248, 248, 248) | |
5219 | for i, v in pairs(ArmourParts) do | |
5220 | v.BrickColor = BrickColor.new("Really black") | |
5221 | v.Material = "Neon" | |
5222 | v.Transparency = 0 | |
5223 | end | |
5224 | for i, v in pairs(NeonParts) do | |
5225 | maincolor = BrickColor.new("Institutional white") | |
5226 | v.BrickColor = maincolor | |
5227 | v.Material = "Neon" | |
5228 | v.Transparency = 0 | |
5229 | end | |
5230 | char.Head.face.Texture = "rbxassetid://500190569" | |
5231 | elseif key == 't' and Mode == 1800 then | |
5232 | TTTTTTTTTTGaunt() | |
5233 | elseif key == 'l' and Mode == 1800 then | |
5234 | resetmode() | |
5235 | elseif key == 'q' and Mode == 1800 and exploitable == true then | |
5236 | Exploit() | |
5237 | elseif key == 'y' and Mode == 1800 then | |
5238 | Ancient_Rage() | |
5239 | elseif key == 'r' and Mode == 1800 then | |
5240 | Distort() | |
5241 | elseif key == 'g' and Mode == 1800 then | |
5242 | Hell_From_Above() | |
5243 | elseif key == 'h' and Mode == 1800 then | |
5244 | Universal_Crush() | |
5245 | elseif key == 'j' and Mode == 1800 then | |
5246 | Multi_Bombs() | |
5247 | elseif key == 'z' and Mode == 1800 then | |
5248 | Eruption() | |
5249 | elseif key == 'x' and Mode == 1800 then | |
5250 | Solar_Flare() | |
5251 | end | |
5252 | --------------------------------------------------------------------- | |
5253 | if key == '3' and Mode ~= 4 then | |
5254 | Mode = 4 | |
5255 | SONG = 595800581 | |
5256 | tecks2.Text = "Divinity" | |
5257 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
5258 | tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48) | |
5259 | for i, v in pairs(ArmourParts) do | |
5260 | v.BrickColor = BrickColor.new("Black") | |
5261 | v.Material = "Neon" | |
5262 | v.Transparency = 0 | |
5263 | end | |
5264 | for i, v in pairs(NeonParts) do | |
5265 | maincolor = BrickColor.new("Bright yellow") | |
5266 | v.BrickColor = maincolor | |
5267 | v.Material = "Neon" | |
5268 | v.Transparency = 0 | |
5269 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268" | |
5270 | end | |
5271 | elseif key == '3' and Mode == 4 then | |
5272 | resetmode() | |
5273 | elseif key == 't' and Mode == 4 then | |
5274 | again() | |
5275 | elseif key == 'q' and Mode == 4 then | |
5276 | Pulse() | |
5277 | end | |
5278 | --------------------------------------------------------------------- | |
5279 | if key == 'm' and Mode == 4 then | |
5280 | attack = true | |
5281 | SONG = 1881895904 | |
5282 | hum.WalkSpeed = 0 | |
5283 | for i = 1,20,0.1 do | |
5284 | swait() | |
5285 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05) | |
5286 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05) | |
5287 | RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05) | |
5288 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05) | |
5289 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05) | |
5290 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05) | |
5291 | BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1) | |
5292 | end | |
5293 | hum.WalkSpeed = 16 | |
5294 | attack = false | |
5295 | Mode = 100 | |
5296 | tecks2.Text = "Returned Divinity" | |
5297 | tecks2.TextColor3 = Color3.fromRGB(255, 176, 0) | |
5298 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0) | |
5299 | Cso("743499393", tors, 10, 1.05) | |
5300 | BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1) | |
5301 | BlockEffect(BrickC("Deep Orange"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1) | |
5302 | for i, v in pairs(ArmourParts) do | |
5303 | v.BrickColor = BrickColor.new("New Yeller") | |
5304 | v.Material = "Neon" | |
5305 | v.Transparency = 0.2 | |
5306 | end | |
5307 | for i, v in pairs(NeonParts) do | |
5308 | maincolor = BrickColor.new("Deep orange") | |
5309 | v.BrickColor = maincolor | |
5310 | v.Material = "Neon" | |
5311 | v.Transparency = 0.5 | |
5312 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268" | |
5313 | end | |
5314 | elseif key == 'm' and Mode == 100 then | |
5315 | resetmode() | |
5316 | elseif key == 'q' and Mode == 100 then | |
5317 | LAZER() | |
5318 | end | |
5319 | --------------------------------------------------------------------- | |
5320 | if key == '4' and Mode ~= 5 then | |
5321 | Mode = 5 | |
5322 | SONG = 170282324 | |
5323 | tecks2.Text = "Blue Cyber Monarch" | |
5324 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
5325 | tecks2.TextStrokeColor3 = Color3.fromRGB(0,0,255) | |
5326 | for i, v in pairs(ArmourParts) do | |
5327 | v.BrickColor = BrickColor.new("Black") | |
5328 | v.Material = "Neon" | |
5329 | v.Transparency = 0 | |
5330 | end | |
5331 | for i, v in pairs(NeonParts) do | |
5332 | maincolor = BrickColor.new("Really blue") | |
5333 | v.BrickColor = maincolor | |
5334 | v.Material = "Neon" | |
5335 | v.Transparency = 0 | |
5336 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178" | |
5337 | end | |
5338 | elseif key == '4' and Mode == 5 then | |
5339 | resetmode() | |
5340 | elseif key == 'q' and Mode == 5 and exploitable == true then | |
5341 | Exploit() | |
5342 | elseif key == 't' and Mode == 5 then | |
5343 | PENIS() | |
5344 | end | |
5345 | --------------------------------------------------------------------- | |
5346 | if key == '5' and Mode ~= 6 then | |
5347 | Mode = 6 | |
5348 | SONG = 158964012 | |
5349 | tecks2.Text = "Virus_BR" | |
5350 | tecks2.TextColor3 = Color3.fromRGB(255, 0, 0) | |
5351 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0) | |
5352 | for i, v in pairs(ArmourParts) do | |
5353 | v.BrickColor = BrickColor.new("Black") | |
5354 | v.Material = "Metal" | |
5355 | v.Transparency = 0 | |
5356 | end | |
5357 | for i, v in pairs(NeonParts) do | |
5358 | maincolor = BrickColor.new("Really red") | |
5359 | v.BrickColor = maincolor | |
5360 | v.Material = "Neon" | |
5361 | v.Transparency = 0 | |
5362 | char.Head.face.Texture = "rbxassetid://1327813409" | |
5363 | end | |
5364 | elseif key == '5' and Mode == 6 then | |
5365 | resetmode() | |
5366 | elseif key == 'q' and Mode == 6 then | |
5367 | Distort() | |
5368 | elseif key == 'e' and Mode == 6 then | |
5369 | Ancient_Rage() | |
5370 | elseif key == 't' and Mode == 6 then | |
5371 | TTTTTTTTTTTaunt() | |
5372 | end | |
5373 | --------------------------------------------------------------------- | |
5374 | if key == '6' and Mode ~= 7 then | |
5375 | Mode = 7 | |
5376 | SONG = 1498602682 | |
5377 | tecks2.Text = "Gabe The Dog" | |
5378 | tecks2.TextColor3 = Color3.fromRGB(248, 248, 248) | |
5379 | tecks2.TextStrokeColor3 = Color3.fromRGB(248, 248, 248) | |
5380 | for i, v in pairs(ArmourParts) do | |
5381 | v.BrickColor = BrickColor.new("Institutional white") | |
5382 | v.Material = "Neon" | |
5383 | v.Transparency = 0 | |
5384 | end | |
5385 | for i, v in pairs(NeonParts) do | |
5386 | maincolor = BrickColor.new("Institutional white") | |
5387 | v.BrickColor = maincolor | |
5388 | v.Material = "Neon" | |
5389 | v.Transparency = 0 | |
5390 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049" | |
5391 | end | |
5392 | elseif key == '6' and Mode == 7 then | |
5393 | resetmode() | |
5394 | elseif key == 't' and Mode == 7 then | |
5395 | BARK() | |
5396 | elseif key == 'q' and Mode == 7 then | |
5397 | Bark_Splosion() | |
5398 | end | |
5399 | if key == 'm' and Mode == 7 then | |
5400 | SONG = 1498602682 | |
5401 | attack = true | |
5402 | hum.WalkSpeed = 0 | |
5403 | for i = 0,10,0.08 do | |
5404 | swait() | |
5405 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15) | |
5406 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
5407 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
5408 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
5409 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
5410 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
5411 | end | |
5412 | attack = false | |
5413 | hum.WalkSpeed = 16 | |
5414 | Mode = 50 | |
5415 | BlockEffect(BrickC("Institutional white"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
5416 | tecks2.Text = "Barking Gabe" | |
5417 | tecks2.TextColor3 = Color3.fromRGB(248, 248, 248) | |
5418 | tecks2.TextStrokeColor3 = Color3.fromRGB(248, 248, 248) | |
5419 | for i, v in pairs(ArmourParts) do | |
5420 | v.BrickColor = BrickColor.new("Institutional white") | |
5421 | v.Material = "Neon" | |
5422 | v.Transparency = 0 | |
5423 | end | |
5424 | for i, v in pairs(NeonParts) do | |
5425 | maincolor = BrickColor.new("Institutional white") | |
5426 | v.BrickColor = maincolor | |
5427 | v.Material = "Neon" | |
5428 | v.Transparency = 0 | |
5429 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280" | |
5430 | end | |
5431 | elseif key == 'm' and Mode == 50 then | |
5432 | resetmode() | |
5433 | elseif key == 'q' and Mode == 50 then | |
5434 | ASCENTION() | |
5435 | elseif key == 't' and Mode == 50 then | |
5436 | nope() | |
5437 | elseif key == 'y' and Mode == 50 then | |
5438 | EndMySufferingV2() | |
5439 | end | |
5440 | --------------------------------------------------------------------- | |
5441 | if key == 'n' and Mode == 7 then | |
5442 | Mode = 6666 | |
5443 | SONG = 1564751175 | |
5444 | tecks2.Text = "MEME GUY" | |
5445 | BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
5446 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 255) | |
5447 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255) | |
5448 | for i, v in pairs(ArmourParts) do | |
5449 | v.BrickColor = BrickColor.new("Hot pink") | |
5450 | v.Material = "Neon" | |
5451 | v.Transparency = 0 | |
5452 | end | |
5453 | for i, v in pairs(NeonParts) do | |
5454 | maincolor = BrickColor.new("Dark blue") | |
5455 | v.BrickColor = maincolor | |
5456 | v.Material = "Neon" | |
5457 | v.Transparency = 0 | |
5458 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801" | |
5459 | end | |
5460 | elseif key == 'y' and Mode == 6666 then | |
5461 | somuchcancerwhy() | |
5462 | elseif key == 'r' and Mode == 6666 then | |
5463 | HAA55() | |
5464 | elseif key == 't' and Mode == 6666 then | |
5465 | EndMySufferingV3() | |
5466 | elseif key == 'f' and Mode == 6666 then | |
5467 | WhatHuh() | |
5468 | elseif key == 'g' and Mode == 6666 then | |
5469 | slap() | |
5470 | elseif key == 'h' and Mode == 6666 then | |
5471 | HAAAAA() | |
5472 | elseif key == 'j' and Mode == 6666 then | |
5473 | DANCEFORME() | |
5474 | elseif key == 'm' and Mode == 6666 then | |
5475 | thing() | |
5476 | elseif key == 'z' and Mode == 6666 then | |
5477 | GEtOut() | |
5478 | end | |
5479 | --------------------------------------------------------------------- | |
5480 | if key == 'm' and Mode == 3 then | |
5481 | Mode = 8888 | |
5482 | SONG = 1752290765 | |
5483 | tecks2.Text = "Curse" | |
5484 | BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
5485 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
5486 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
5487 | for i, v in pairs(ArmourParts) do | |
5488 | v.BrickColor = BrickColor.new("Really black") | |
5489 | v.Material = "Neon" | |
5490 | v.Transparency = 0 | |
5491 | end | |
5492 | for i, v in pairs(NeonParts) do | |
5493 | maincolor = BrickColor.new("Really red") | |
5494 | v.BrickColor = maincolor | |
5495 | v.Material = "Neon" | |
5496 | v.Transparency = 0 | |
5497 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679" | |
5498 | end | |
5499 | elseif key == 'r' and Mode == 8888 then | |
5500 | Technobeam() | |
5501 | elseif key == 't' and Mode == 8888 then | |
5502 | Taunt1() | |
5503 | elseif key == 'y' and Mode == 8888 then | |
5504 | Destruction() | |
5505 | end | |
5506 | -------------------------------------------------------- | |
5507 | if key == 'm' and Mode == 5 then | |
5508 | Mode = 7777 | |
5509 | SONG = 919231299 | |
5510 | tecks2.Text = "Breaking Curse" | |
5511 | BlockEffect(BrickC("Dark indigo"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
5512 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
5513 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89) | |
5514 | for i, v in pairs(ArmourParts) do | |
5515 | v.BrickColor = BrickColor.new("Royal purple") | |
5516 | v.Material = "Neon" | |
5517 | v.Transparency = 0 | |
5518 | end | |
5519 | for i, v in pairs(NeonParts) do | |
5520 | maincolor = BrickColor.new("Dark indigo") | |
5521 | v.BrickColor = maincolor | |
5522 | v.Material = "Neon" | |
5523 | v.Transparency = 0 | |
5524 | char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)] | |
5525 | end | |
5526 | elseif key == 'y' and Mode == 7777 then | |
5527 | Painful_Stomp() | |
5528 | elseif key == 't' and Mode == 7777 then | |
5529 | FearMe() | |
5530 | elseif key == 'r' and Mode == 7777 then | |
5531 | GIMME_THOSE() | |
5532 | end | |
5533 | -------------------------------------------------------- | |
5534 | if key == 'm' and Mode == 8 then | |
5535 | Mode = 25 | |
5536 | SONG = 1564523997 | |
5537 | tecks2.Text = "Moon" | |
5538 | BlockEffect(BrickC("Lapis"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1) | |
5539 | tecks2.TextColor3 = Color3.fromRGB(255, 255, 255) | |
5540 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 32, 96) | |
5541 | for i, v in pairs(ArmourParts) do | |
5542 | v.BrickColor = BrickColor.new("Institutional white") | |
5543 | v.Material = "Neon" | |
5544 | v.Transparency = 0.7 | |
5545 | end | |
5546 | for i, v in pairs(NeonParts) do | |
5547 | maincolor = BrickColor.new("Dark blue") | |
5548 | v.BrickColor = maincolor | |
5549 | v.Material = "Neon" | |
5550 | v.Transparency = 0.5 | |
5551 | char.Head.face.Texture = "rbxassetid://582800686" | |
5552 | end | |
5553 | elseif key == 'm' and Mode == 25 then | |
5554 | resetmode() | |
5555 | elseif key == 't' and Mode == 25 then | |
5556 | thisisit() | |
5557 | elseif key == 'q' and Mode == 25 then | |
5558 | Spirit_Beam() | |
5559 | end | |
5560 | --------------------------------------------------------------------- | |
5561 | if key == '7' and Mode ~= 8 then | |
5562 | Mode = 8 | |
5563 | SONG = 207375545 | |
5564 | tecks2.Text = "Cool Purity" | |
5565 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
5566 | tecks2.TextStrokeColor3 = Color3.fromRGB(18, 238, 212) | |
5567 | for i, v in pairs(ArmourParts) do | |
5568 | v.BrickColor = BrickColor.new("Toothpaste") | |
5569 | v.Material = "Neon" | |
5570 | v.Transparency = 0 | |
5571 | end | |
5572 | for i, v in pairs(NeonParts) do | |
5573 | maincolor = BrickColor.new("Teal") | |
5574 | v.BrickColor = maincolor | |
5575 | v.Material = "Neon" | |
5576 | v.Transparency = 0 | |
5577 | char.Head.face.Texture = "rbxassetid://940658856" | |
5578 | end | |
5579 | elseif key == '7' and Mode == 8 then | |
5580 | resetmode() | |
5581 | elseif key == 'q' and Mode == 8 then | |
5582 | LunarSpin() | |
5583 | end | |
5584 | --------------------------------------------------------------------- | |
5585 | if key == '8' and Mode ~= 9 then | |
5586 | Mode = 9 | |
5587 | SONG = 563062677 | |
5588 | tecks2.Text = "Begone" | |
5589 | tecks2.TextColor3 = Color3.new(17, 17, 17) | |
5590 | tecks2.TextStrokeColor3 = Color3.new(17, 17, 17) | |
5591 | for i, v in pairs(ArmourParts) do | |
5592 | v.BrickColor = BrickColor.new("Really black") | |
5593 | v.Material = "Neon" | |
5594 | v.Transparency = 0 | |
5595 | end | |
5596 | for i, v in pairs(NeonParts) do | |
5597 | maincolor = BrickColor.new("Really black") | |
5598 | v.BrickColor = maincolor | |
5599 | v.Material = "Neon" | |
5600 | v.Transparency = 0 | |
5601 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601" | |
5602 | end | |
5603 | elseif key == '8' and Mode == 9 then | |
5604 | resetmode() | |
5605 | elseif key == 't' and Mode == 9 then | |
5606 | heregoes() | |
5607 | elseif key == 'q' and Mode == 9 then | |
5608 | BalanceSpin() | |
5609 | elseif key == 'y' and Mode == 9 then | |
5610 | Ancient_Ragu() | |
5611 | end | |
5612 | --------------------------------------------------------------------------- | |
5613 | if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then | |
5614 | Mode = 10 | |
5615 | SONG = 623662713 | |
5616 | local A = math.random(1,4) | |
5617 | if A == 1 then | |
5618 | SONG = 623662713 | |
5619 | elseif A == 2 then | |
5620 | SONG = 943961217 | |
5621 | elseif A == 3 then | |
5622 | SONG = 623662713 | |
5623 | elseif A == 4 then | |
5624 | SONG = 919231299 | |
5625 | end | |
5626 | tecks2.Text = "Insanity_BR" | |
5627 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
5628 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
5629 | for i, v in pairs(ArmourParts) do | |
5630 | v.BrickColor = BrickColor.random() | |
5631 | v.Material = "Neon" | |
5632 | v.Transparency = 0 | |
5633 | end | |
5634 | for i, v in pairs(NeonParts) do | |
5635 | maincolor = BrickColor.random() | |
5636 | v.BrickColor = maincolor | |
5637 | v.Material = "Neon" | |
5638 | v.Transparency = 0 | |
5639 | char.Head.face.Texture = "rbxassetid://1327813409" | |
5640 | end | |
5641 | elseif key == 'm' and Mode == 10 then | |
5642 | resetmode() | |
5643 | elseif key == 'q' and Mode == 10 then | |
5644 | Decapitate() | |
5645 | elseif key == 't' and Mode == 10 then | |
5646 | wutdefaq() | |
5647 | elseif key == 'y' and Mode == 10 then | |
5648 | Painful_Stomp() | |
5649 | end | |
5650 | end | |
5651 | end) | |
5652 | local Combo = 1 | |
5653 | mouse.Button1Down:connect(function(key) | |
5654 | if attack == false then | |
5655 | if Combo == 1 then | |
5656 | Combo = 2 | |
5657 | attackone() | |
5658 | elseif Combo == 2 then | |
5659 | Combo = 3 | |
5660 | attacktwo() | |
5661 | elseif Combo == 3 then | |
5662 | Combo = 1 | |
5663 | attackthree() | |
5664 | end | |
5665 | end | |
5666 | end) | |
5667 | ||
5668 | ||
5669 | ||
5670 | ||
5671 | ||
5672 | ||
5673 | ------------------------------------------------------- | |
5674 | --Start Animations-- | |
5675 | ------------------------------------------------------- | |
5676 | while true do | |
5677 | swait() | |
5678 | sine = sine + change | |
5679 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
5680 | local velderp = root.Velocity.y | |
5681 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
5682 | if equipped == true or equipped == false then | |
5683 | if attack == false then | |
5684 | idle = idle + 1 | |
5685 | else | |
5686 | idle = 0 | |
5687 | end | |
5688 | if Mode == 5 then | |
5689 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
5690 | end | |
5691 | ||
5692 | if Mode == 56565 then | |
5693 | sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0) | |
5694 | end | |
5695 | if Mode == 25 then | |
5696 | PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0) | |
5697 | end | |
5698 | if Mode == 100 then | |
5699 | PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0) | |
5700 | MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere") | |
5701 | end | |
5702 | if Mode == 7 then | |
5703 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
5704 | end | |
5705 | if Mode == 7777 then | |
5706 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
5707 | end | |
5708 | if Mode == 8888 then | |
5709 | PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0) | |
5710 | tecks2.TextColor3 = maincolor.Color | |
5711 | tecks2.TextStrokeColor3 = maincolor.Color | |
5712 | for i, v in pairs(ArmourParts) do | |
5713 | v.BrickColor = BrickColor.new("Black") | |
5714 | v.Material = "Neon" | |
5715 | v.Transparency = 0 | |
5716 | end | |
5717 | for i, v in pairs(NeonParts) do | |
5718 | maincolor = BrickColor.new("Really red") | |
5719 | v.BrickColor = maincolor | |
5720 | v.Material = "Neon" | |
5721 | v.Transparency = 0 | |
5722 | end | |
5723 | end | |
5724 | if Mode == 10 then | |
5725 | PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0) | |
5726 | tecks2.TextColor3 = maincolor.Color | |
5727 | tecks2.TextStrokeColor3 = maincolor.Color | |
5728 | for i, v in pairs(ArmourParts) do | |
5729 | v.BrickColor = BrickColor.random() | |
5730 | v.Material = "Glass" | |
5731 | v.Transparency = 0 | |
5732 | end | |
5733 | for i, v in pairs(NeonParts) do | |
5734 | maincolor = BrickColor.random() | |
5735 | v.BrickColor = maincolor | |
5736 | v.Material = "Neon" | |
5737 | v.Transparency = 0 | |
5738 | end | |
5739 | end | |
5740 | if Mode == 6 then | |
5741 | local A = math.random(1,15) | |
5742 | if A == 1 then | |
5743 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
5744 | if A == 2 then | |
5745 | Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick") | |
5746 | end | |
5747 | end | |
5748 | end | |
5749 | if 1 < root.Velocity.y and hitfloor == nil then | |
5750 | Anim = "Jump" | |
5751 | if attack == false then | |
5752 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) | |
5753 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5754 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
5755 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
5756 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
5757 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
5758 | end | |
5759 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
5760 | Anim = "Fall" | |
5761 | if attack == false then | |
5762 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) | |
5763 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5764 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
5765 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
5766 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) | |
5767 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) | |
5768 | end | |
5769 | elseif torvel < 1 and hitfloor ~= nil then | |
5770 | Anim = "Idle" | |
5771 | change = 1 | |
5772 | if attack == false then | |
5773 | if Mode == 1 then --Normal | |
5774 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
5775 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
5776 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
5777 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
5778 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
5779 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
5780 | elseif Mode == 8888 then --idk | |
5781 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
5782 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
5783 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
5784 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
5785 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
5786 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
5787 | elseif Mode == 56565 then --idk | |
5788 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
5789 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
5790 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15) | |
5791 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15) | |
5792 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1) | |
5793 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1) | |
5794 | elseif Mode == pIXELATED then --PIXELATED | |
5795 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08) | |
5796 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08) | |
5797 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08) | |
5798 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08) | |
5799 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08) | |
5800 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08) | |
5801 | elseif Mode == 50 then --ASCENDED | |
5802 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5803 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5804 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5805 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5806 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
5807 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
5808 | elseif Mode == 7777 then --NOTHING SPECIAL | |
5809 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15) | |
5810 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
5811 | if Mrandom(1,15) == 1 then | |
5812 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
5813 | end | |
5814 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15) | |
5815 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15) | |
5816 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
5817 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
5818 | elseif Mode == 6666 then --MEMER | |
5819 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
5820 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
5821 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
5822 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
5823 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
5824 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
5825 | elseif Mode == 2 then --Machinery | |
5826 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08) | |
5827 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08) | |
5828 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
5829 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
5830 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08) | |
5831 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08) | |
5832 | elseif Mode == 3 then --ICE | |
5833 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
5834 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
5835 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
5836 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
5837 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08) | |
5838 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08) | |
5839 | elseif Mode == 4 then --Infused | |
5840 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) | |
5841 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
5842 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
5843 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
5844 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1) | |
5845 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) | |
5846 | elseif Mode == 5 then --Cybernetic | |
5847 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5848 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
5849 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
5850 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
5851 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
5852 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
5853 | elseif Mode == 25 then --Spiritual | |
5854 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) | |
5855 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
5856 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
5857 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
5858 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1) | |
5859 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) | |
5860 | elseif Mode == 6 then --Controlled Beyond Recognition | |
5861 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
5862 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
5863 | if Mrandom(1,15) == 1 then | |
5864 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
5865 | end | |
5866 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15) | |
5867 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
5868 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
5869 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
5870 | elseif Mode == 1800 then --demon | |
5871 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1) | |
5872 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1) | |
5873 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1) | |
5874 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1) | |
5875 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1) | |
5876 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1) | |
5877 | elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg | |
5878 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
5879 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
5880 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
5881 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
5882 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
5883 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5884 | elseif Mode == 1555 then --anime | |
5885 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
5886 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
5887 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
5888 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
5889 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
5890 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
5891 | elseif Mode == 100 then --Overclocked | |
5892 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
5893 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
5894 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
5895 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
5896 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
5897 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
5898 | elseif Mode == 8 then --Lunarist | |
5899 | MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick") | |
5900 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
5901 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
5902 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5903 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
5904 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08) | |
5905 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
5906 | elseif Mode == 10 then --INSANITY | |
5907 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
5908 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3) | |
5909 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) | |
5910 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) | |
5911 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
5912 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
5913 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15) | |
5914 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15) | |
5915 | end | |
5916 | end | |
5917 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
5918 | Anim = "Walk" | |
5919 | change = 1.1 | |
5920 | if attack == false then | |
5921 | if Mode == 6 then | |
5922 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) | |
5923 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
5924 | if Mrandom(1,15) == 1 then | |
5925 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
5926 | end | |
5927 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5928 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5929 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
5930 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
5931 | elseif Mode == 1 then --Normal | |
5932 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
5933 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
5934 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5935 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5936 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
5937 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
5938 | elseif Mode == 7777 then --NORTHING SPECIAL | |
5939 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15) | |
5940 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
5941 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15) | |
5942 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15) | |
5943 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1) | |
5944 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1) | |
5945 | elseif Mode == 4 then --Infused | |
5946 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15) | |
5947 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5948 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
5949 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
5950 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) | |
5951 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) | |
5952 | elseif Mode == 56565 then --idk | |
5953 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
5954 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
5955 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5956 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5957 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
5958 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
5959 | elseif Mode == 8888 then --ik | |
5960 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
5961 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
5962 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5963 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5964 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1) | |
5965 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1) | |
5966 | elseif Mode == 1555 then --anime | |
5967 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
5968 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
5969 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5970 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
5971 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
5972 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
5973 | elseif Mode == 6666 then | |
5974 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15) | |
5975 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
5976 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
5977 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
5978 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1) | |
5979 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1) | |
5980 | elseif Mode == 1800 then | |
5981 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
5982 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
5983 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
5984 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
5985 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
5986 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
5987 | elseif Mode == 5 then | |
5988 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
5989 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5990 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
5991 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
5992 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
5993 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
5994 | elseif Mode == 25 then | |
5995 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
5996 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5997 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
5998 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
5999 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
6000 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
6001 | elseif Mode == 100 then | |
6002 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
6003 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
6004 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
6005 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
6006 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
6007 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
6008 | elseif Mode == 10 then | |
6009 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1) | |
6010 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
6011 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3) | |
6012 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15) | |
6013 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15) | |
6014 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1) | |
6015 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1) | |
6016 | elseif Mode == 8 then | |
6017 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
6018 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
6019 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) | |
6020 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) | |
6021 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
6022 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
6023 | elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then | |
6024 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
6025 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
6026 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
6027 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
6028 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
6029 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
6030 | end | |
6031 | end | |
6032 | elseif torvel >= 25 and hitfloor ~= nil then | |
6033 | Anim = "Sprint" | |
6034 | change = 1.35 | |
6035 | if attack == false then | |
6036 | if Mode == 5 then | |
6037 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
6038 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
6039 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
6040 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
6041 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
6042 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
6043 | elseif Mode == 56565 then | |
6044 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
6045 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
6046 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
6047 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
6048 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
6049 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
6050 | elseif Mode == 4 then | |
6051 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
6052 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
6053 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15) | |
6054 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15) | |
6055 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) | |
6056 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) | |
6057 | elseif Mode == 1 then | |
6058 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
6059 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
6060 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
6061 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
6062 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
6063 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
6064 | elseif Mode == 25 or Mode == 10 then | |
6065 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
6066 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
6067 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
6068 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
6069 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
6070 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
6071 | elseif Mode ~= 5 then | |
6072 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
6073 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
6074 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
6075 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
6076 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
6077 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
6078 | end | |
6079 | end | |
6080 | end | |
6081 | end | |
6082 | Music.SoundId = "rbxassetid://"..SONG | |
6083 | Music.Looped = true | |
6084 | Music.Pitch = 1 | |
6085 | Music.Volume = 2.5 | |
6086 | Music.Parent = tors | |
6087 | Music:Resume() | |
6088 | if 0 < #Effects then | |
6089 | for e = 1, #Effects do | |
6090 | if Effects[e] ~= nil then | |
6091 | local Thing = Effects[e] | |
6092 | if Thing ~= nil then | |
6093 | local Part = Thing[1] | |
6094 | local Mode = Thing[2] | |
6095 | local Delay = Thing[3] | |
6096 | local IncX = Thing[4] | |
6097 | local IncY = Thing[5] | |
6098 | local IncZ = Thing[6] | |
6099 | if 1 >= Thing[1].Transparency then | |
6100 | if Thing[2] == "Block1" then | |
6101 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
6102 | local Mesh = Thing[1].Mesh | |
6103 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
6104 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
6105 | elseif Thing[2] == "Block2" then | |
6106 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
6107 | local Mesh = Thing[7] | |
6108 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
6109 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
6110 | elseif Thing[2] == "Block3" then | |
6111 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
6112 | local Mesh = Thing[7] | |
6113 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
6114 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
6115 | elseif Thing[2] == "Cylinder" then | |
6116 | local Mesh = Thing[1].Mesh | |
6117 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
6118 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
6119 | elseif Thing[2] == "Blood" then | |
6120 | local Mesh = Thing[7] | |
6121 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
6122 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
6123 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
6124 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
6125 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
6126 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
6127 | elseif Thing[2] == "Disappear" then | |
6128 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
6129 | elseif Thing[2] == "Shatter" then | |
6130 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
6131 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
6132 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
6133 | Thing[6] = Thing[6] + Thing[5] | |
6134 | end | |
6135 | else | |
6136 | Part.Parent = nil | |
6137 | table.remove(Effects, e) | |
6138 | end | |
6139 | end | |
6140 | end | |
6141 | end | |
6142 | end | |
6143 | end | |
6144 | ------------------------------------------------------- | |
6145 | --End Animations And Script-- | |
6146 | ------------------------------------------------------- |