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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | ||
3 | local Player,game,owner = owner,game | |
4 | ||
5 | local RealPlayer = Player | |
6 | ||
7 | do local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
8 | ||
9 | ||
10 | -- Made by Crimsonal | |
11 | ||
12 | wait(.1) | |
13 | local Player = game.Players.LocalPlayer | |
14 | local Character = Player.Character | |
15 | local Mouse = Player:GetMouse() | |
16 | if not Player.Backpack:FindFirstChild("Transformed") then | |
17 | Instance.new("BoolValue", Player.Backpack).Name = "Transformed" | |
18 | end | |
19 | ||
20 | local Backpack = Player.Backpack | |
21 | ||
22 | local Transformed = Backpack.Transformed | |
23 | ||
24 | local UIS = game:GetService("UserInputService") | |
25 | ||
26 | local Humanoid = Character.Humanoid | |
27 | local Torso = Character.Torso | |
28 | ||
29 | local RightShoulder = Torso["Right Shoulder"] | |
30 | local LeftShoulder = Torso["Left Shoulder"] | |
31 | local RightHip = Torso["Right Hip"] | |
32 | local LeftHip = Torso["Left Hip"] | |
33 | local Neck = Torso["Neck"] | |
34 | ||
35 | local RightArm = Character["Right Arm"] | |
36 | ||
37 | local Lighting = game.Lighting | |
38 | ||
39 | local enabled = false | |
40 | local special = false | |
41 | local spin = true | |
42 | local potential = false | |
43 | ||
44 | local PowerLevel = math.random(90000,100000) | |
45 | ||
46 | local Energy2 = nil | |
47 | ||
48 | ||
49 | local kb = Instance.new("Sound", Character.Torso) | |
50 | kb.Name = "kb" | |
51 | kb.SoundId = "rbxassetid://173663150" | |
52 | local bc = Instance.new("Sound", Character.Torso) | |
53 | bc.Name = "bc" | |
54 | bc.SoundId = "rbxassetid://173659030" | |
55 | local se = Instance.new("Sound", Character.Torso) | |
56 | se.SoundId = "rbxassetid://414516914" | |
57 | se.Name = "se" | |
58 | local sp = Instance.new("Sound", Character.Torso) | |
59 | sp.SoundId = "rbxassetid://174399309" | |
60 | sp.Name = "sp" | |
61 | local pe = Instance.new("Sound", Character.Torso) | |
62 | pe.SoundId = "rbxassetid://416318205" | |
63 | pe.Name = "pe" | |
64 | local mp = Instance.new("Sound", Character.Torso) | |
65 | mp.SoundId = "rbxassetid://137579113" | |
66 | mp.Name = "mp" | |
67 | local sk = Instance.new("Sound", Character.Torso) | |
68 | sk.SoundId = "rbxassetid://174399344" | |
69 | sk.Name = "sk" | |
70 | local bf = Instance.new("Sound", Character.Torso) | |
71 | bf.SoundId = "rbxassetid://173663150" | |
72 | bf.Name = "bf" | |
73 | local ack = Instance.new("Sound", Character.Torso) | |
74 | ack.SoundId = "rbxassetid://162393284" | |
75 | ack.Name = "ack" | |
76 | ack.Looped = true | |
77 | local vanish = Instance.new("Sound", Character.Torso) | |
78 | vanish.SoundId = "rbxassetid://254904394" | |
79 | vanish.Name = "vanish" | |
80 | local bc2 = Instance.new("Sound", Character.Torso) | |
81 | bc2.Name = "bc2" | |
82 | bc2.Volume = 1 | |
83 | bc2.SoundId = "rbxassetid://443834839" | |
84 | ||
85 | Character.Humanoid.MaxHealth = PowerLevel | |
86 | wait(.1) | |
87 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
88 | local function RefreshC0() | |
89 | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
90 | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
91 | RightHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
92 | LeftHip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
93 | Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
94 | end | |
95 | ||
96 | for i,v in pairs(Character:GetChildren()) do | |
97 | if v:IsA("CharacterMesh") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("Hat") then | |
98 | v:Destroy() | |
99 | end | |
100 | end | |
101 | ||
102 | local shirt = Instance.new("Shirt", Character) | |
103 | shirt.ShirtTemplate = "rbxassetid://453433302" | |
104 | local pants = Instance.new("Pants", Character) | |
105 | pants.PantsTemplate = "rbxassetid://454686317" | |
106 | ||
107 | local Head = Character.Head | |
108 | local hair = Instance.new("Part", Character) | |
109 | hair.Name = "hair" | |
110 | hair.CanCollide = false | |
111 | hair.Size = Vector3.new(2,2,2) | |
112 | local hairmesh = Instance.new("SpecialMesh", hair) | |
113 | hairmesh.MeshId = "http://www.roblox.com/asset/?id=16627529" | |
114 | hairmesh.Scale = Vector3.new(1.05, 1.05, 1.05) | |
115 | local hairweld = Instance.new("Weld", hair) | |
116 | hairweld.Part0 = Head | |
117 | hairweld.Part1 = hair | |
118 | hairweld.C0 = CFrame.new(0,0.43, 0) | |
119 | hair.BrickColor = BrickColor.new("Really red") | |
120 | ||
121 | ||
122 | --hair = game:GetService("InsertService"):LoadAsset(16630147):GetChildren()[1] | |
123 | --wait(1) | |
124 | --hair.Parent = Character | |
125 | ||
126 | local bg = Instance.new("BillboardGui", Character.Head) | |
127 | bg.Size = UDim2.new(2, 0, 0.5, 0) | |
128 | bg.StudsOffset = Vector3.new(0,2,0) | |
129 | local tl = Instance.new("TextLabel", bg) | |
130 | tl.Size = UDim2.new(1, 0, 1, 0) | |
131 | tl.Text = "power lvl:"..PowerLevel | |
132 | tl.TextColor3 = Color3.new(1, 0, 0) | |
133 | tl.TextScaled = true | |
134 | tl.BorderColor3 = Color3.new(1, 1, 1) | |
135 | tl.BackgroundColor3 = Color3.new(0,0,0) | |
136 | local indus = Instance.new("Sound", Character.Torso) | |
137 | indus.SoundId = "rbxassetid://159078699"--169226106 | |
138 | indus.Looped = true | |
139 | indus.Volume = 0.05 | |
140 | indus:Play() | |
141 | ||
142 | -- battle: 169226106 | |
143 | -- indus: 159078699 | |
144 | ||
145 | function Transform() | |
146 | if not Transformed.Value and not enabled then | |
147 | enabled = true | |
148 | Humanoid.PlatformStand = true | |
149 | Torso.Anchored = true | |
150 | Transformed.Value = true | |
151 | ||
152 | spawn(function() | |
153 | RefreshC0() | |
154 | for i =1,3 do | |
155 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
156 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
157 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0.1) | |
158 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, -0.1) | |
159 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
160 | end | |
161 | end) | |
162 | wait(.1) | |
163 | spawn(function() | |
164 | for i = 1,3 do | |
165 | local Energy = Instance.new("Part", Character) | |
166 | Energy.Name = "Energy" | |
167 | Energy.BrickColor = BrickColor.new("Really black") | |
168 | Energy.Transparency = 0.5 | |
169 | Energy.TopSurface = 0 | |
170 | Energy.BottomSurface = 0 | |
171 | Energy.CanCollide = false | |
172 | Energy.Anchored = true | |
173 | Energy.Locked = true | |
174 | Energy.Material = "SmoothPlastic" | |
175 | Energy.Shape = "Ball" | |
176 | Energy.Size = Vector3.new(1,1,1) | |
177 | Energy.CFrame = Torso.CFrame | |
178 | special = true | |
179 | for i = 1, 30 do | |
180 | Energy.Size = Energy.Size + Vector3.new(.5, .5, .5) | |
181 | wait() | |
182 | Energy.Transparency = Energy.Transparency + 0.020 | |
183 | end | |
184 | pe:Play() | |
185 | Energy:Destroy() | |
186 | end | |
187 | special = false | |
188 | end) | |
189 | ||
190 | spawn(function() | |
191 | repeat | |
192 | PowerLevel = PowerLevel+math.random(5561,9584) | |
193 | tl.Text = "power lvl:"..PowerLevel | |
194 | game.Lighting:SetMinutesAfterMidnight(game.Lighting:GetMinutesAfterMidnight()+1) | |
195 | wait() | |
196 | until not special | |
197 | ||
198 | spawn(function() | |
199 | ||
200 | for i =1,3 do | |
201 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
202 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
203 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, -0.1) | |
204 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0,-0.1) | |
205 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
206 | end | |
207 | RefreshC0() | |
208 | end) | |
209 | ||
210 | Humanoid.PlatformStand = false | |
211 | Torso.Anchored = false | |
212 | --Energy:Destroy() | |
213 | wait(4) | |
214 | enabled = false | |
215 | if PowerLevel > 0 then | |
216 | Character.Humanoid.MaxHealth = PowerLevel | |
217 | wait(.1) | |
218 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
219 | end | |
220 | end) | |
221 | ||
222 | ||
223 | end | |
224 | ||
225 | ||
226 | end | |
227 | ||
228 | function Off() | |
229 | if Transformed.Value and not enabled then | |
230 | enabled = true | |
231 | Transformed.Value = false | |
232 | spawn(function() | |
233 | RefreshC0() | |
234 | for i =1,3 do | |
235 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
236 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
237 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0.1) | |
238 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, -0.1) | |
239 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
240 | end | |
241 | end) | |
242 | ||
243 | spawn(function() | |
244 | Energy2 = Instance.new("Part", Character) | |
245 | Energy2.Name = "Energy2" | |
246 | Energy2.BrickColor = BrickColor.new("Really black") | |
247 | Energy2.Transparency = 0.5 | |
248 | Energy2.TopSurface = 0 | |
249 | Energy2.BottomSurface = 0 | |
250 | Energy2.CanCollide = false | |
251 | Energy2.Anchored = true | |
252 | Energy2.Locked = true | |
253 | Energy2.Material = "SmoothPlastic" | |
254 | Energy2.Shape = "Ball" | |
255 | Energy2.Size = Vector3.new(25, 25, 25) | |
256 | Energy2.CFrame = Torso.CFrame | |
257 | game.Debris:AddItem(Energy2, 3) | |
258 | special = true | |
259 | for i = 1, 50 do | |
260 | Energy2.Size = Energy2.Size - Vector3.new(.5, .5, .5) | |
261 | wait() | |
262 | end | |
263 | special = false | |
264 | ||
265 | ||
266 | end) | |
267 | spawn(function() | |
268 | repeat | |
269 | PowerLevel = PowerLevel-math.random(5,10) | |
270 | tl.Text = "power lvl:"..PowerLevel | |
271 | game.Lighting:SetMinutesAfterMidnight(game.Lighting:GetMinutesAfterMidnight()-5) | |
272 | wait() | |
273 | until not special | |
274 | ||
275 | for i =1,3 do | |
276 | RefreshC0() | |
277 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
278 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
279 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, -0.1) | |
280 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0,-0.1) | |
281 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
282 | end | |
283 | RefreshC0() | |
284 | end) | |
285 | ||
286 | enabled = false | |
287 | ||
288 | end | |
289 | ||
290 | ||
291 | end | |
292 | ||
293 | ||
294 | function KiBlast() | |
295 | if not enabled then | |
296 | enabled = true | |
297 | ||
298 | local hit = false | |
299 | local hits = 0 | |
300 | RefreshC0() | |
301 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Mouse.hit.p) | |
302 | ||
303 | Character.Humanoid.PlatformStand = true | |
304 | Character.Torso.Anchored = true | |
305 | RefreshC0() | |
306 | for i = 1,3 do | |
307 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0, 0.5) | |
308 | wait() | |
309 | end | |
310 | local blast = Instance.new("Part", Character) | |
311 | blast.Name = "blast" | |
312 | blast.TopSurface = 0 | |
313 | blast.BottomSurface = 0 | |
314 | blast.Material = "SmoothPlastic" | |
315 | blast.CanCollide = false | |
316 | blast.Shape = "Ball" | |
317 | if not potential then | |
318 | blast.BrickColor = BrickColor.new("Really black") | |
319 | else | |
320 | blast.BrickColor = BrickColor.White() | |
321 | end | |
322 | blast.Size = Vector3.new(.1, .1, .1) | |
323 | blast.Anchored = true | |
324 | blast.Transparency = 1 | |
325 | local es = Instance.new("Sound", blast) | |
326 | es.SoundId = "rbxassetid://440145223" | |
327 | game.Debris:AddItem(blast, 3) | |
328 | blast.CFrame = Torso.CFrame * CFrame.new(1, 0, -5) | |
329 | bc:Play() | |
330 | for i = 1, 20 do | |
331 | blast.CFrame = Torso.CFrame * CFrame.new(1, 0, -5) | |
332 | blast.Transparency = blast.Transparency - 0.030 | |
333 | blast.Size = blast.Size + Vector3.new(.35, .35, .35) | |
334 | wait() | |
335 | end | |
336 | bc:Stop() | |
337 | blast.Anchored = false | |
338 | local bv = Instance.new("BodyVelocity", blast) | |
339 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
340 | bv.velocity = Torso.CFrame.lookVector*80 | |
341 | kb:Play() | |
342 | wait(0.05) | |
343 | blast.Touched:connect(function(part) | |
344 | if part.Parent:FindFirstChild("Humanoid") then | |
345 | if part.Parent.Name ~= Player.Name then | |
346 | local explosion = Instance.new("Explosion", workspace) | |
347 | explosion.BlastPressure = 0 | |
348 | explosion.Position = blast.Position | |
349 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
350 | es:Play() | |
351 | blast:Destroy() | |
352 | kb:Stop() | |
353 | ||
354 | end | |
355 | else | |
356 | if hits >= 10 then | |
357 | local explosion = Instance.new("Explosion", workspace) | |
358 | explosion.BlastPressure = 0 | |
359 | explosion.BlastRadius = 10 | |
360 | explosion.Position = blast.Position | |
361 | es:Play() | |
362 | kb:Stop() | |
363 | blast:Destroy() | |
364 | else | |
365 | hits = hits +1 | |
366 | end | |
367 | ||
368 | end | |
369 | end) | |
370 | ||
371 | for i = 1,3 do | |
372 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0, -0.5) | |
373 | wait() | |
374 | end | |
375 | RefreshC0() | |
376 | enabled = false | |
377 | Character.Humanoid.PlatformStand = false | |
378 | Character.Torso.Anchored = false | |
379 | ||
380 | ||
381 | end | |
382 | ||
383 | end | |
384 | ||
385 | function energyRelease() | |
386 | if not enabled then | |
387 | enabled = true | |
388 | Character.Humanoid.PlatformStand = true | |
389 | Character.Torso.Anchored = true | |
390 | RefreshC0() | |
391 | for i = 1,3 do | |
392 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
393 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
394 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
395 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
396 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
397 | wait(.1) | |
398 | end | |
399 | local ENERGY = Instance.new("Part", Character) | |
400 | ENERGY.Name = "ENERGY" | |
401 | ENERGY.CanCollide = false | |
402 | if not potential then | |
403 | ENERGY.BrickColor = BrickColor.new("Really black") | |
404 | else | |
405 | ENERGY.BrickColor = BrickColor.White() | |
406 | end | |
407 | ENERGY.Transparency = 0.2 | |
408 | ENERGY.TopSurface = 0 | |
409 | ENERGY.BottomSurface = 0 | |
410 | ENERGY.Anchored = true | |
411 | local cm = Instance.new("CylinderMesh", ENERGY) | |
412 | cm.Scale = Vector3.new(1, 20, 1) | |
413 | ENERGY.Size = Vector3.new(5, 20, 5) | |
414 | ENERGY.CFrame = Character.Torso.CFrame | |
415 | se:Play() | |
416 | for i = 1, 50 do | |
417 | ENERGY.CFrame = Character.Torso.CFrame | |
418 | if not potential then | |
419 | PowerLevel = PowerLevel+math.random(250,1754) | |
420 | tl.Text = "power lvl:"..PowerLevel | |
421 | else | |
422 | PowerLevel = PowerLevel+math.random(1754,5023) | |
423 | tl.Text = "power lvl:"..PowerLevel | |
424 | end | |
425 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
426 | ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
427 | wait() | |
428 | end | |
429 | ENERGY:Destroy() | |
430 | for i = 1,3 do | |
431 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
432 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
433 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
434 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
435 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
436 | wait(.2) | |
437 | end | |
438 | Character.Humanoid.PlatformStand = false | |
439 | Character.Torso.Anchored = false | |
440 | RefreshC0() | |
441 | enabled = false | |
442 | if PowerLevel > 0 then | |
443 | Character.Humanoid.MaxHealth = PowerLevel | |
444 | wait(.1) | |
445 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
446 | end | |
447 | end | |
448 | ||
449 | ||
450 | end | |
451 | ||
452 | function SpiritBall() | |
453 | if not enabled then | |
454 | enabled = true | |
455 | local hit2 = false | |
456 | RefreshC0() | |
457 | local throw = Mouse.hit.p | |
458 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, throw) | |
459 | Character.Torso.Anchored = true | |
460 | Character.Humanoid.PlatformStand = true | |
461 | for i = 1,3 do | |
462 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,1) | |
463 | wait() | |
464 | end | |
465 | local ball = Instance.new("Part", Character) | |
466 | ball.Name = "ENERGY" | |
467 | ball.Anchored = true | |
468 | ball.TopSurface = 0 | |
469 | ball.BottomSurface = 0 | |
470 | ball.Transparency = 1 | |
471 | ball.Shape = "Ball" | |
472 | ball.CanCollide = false | |
473 | if not potential then | |
474 | ball.BrickColor = BrickColor.new("Really black") | |
475 | else | |
476 | ball.BrickColor = BrickColor.White() | |
477 | end | |
478 | ball.Material = "SmoothPlastic" | |
479 | ball.CFrame = Torso.CFrame * CFrame.new(1, 10, 0) | |
480 | ball.Size = Vector3.new(.1, .1, .1) | |
481 | game.Debris:AddItem(ball, 10) | |
482 | ||
483 | local scale = Instance.new("SpecialMesh", ball) | |
484 | scale.MeshType = "Sphere" | |
485 | bc2:Play() | |
486 | for i = 1,120 do | |
487 | PowerLevel = PowerLevel-math.random(754,2678) | |
488 | tl.Text = "power lvl:"..PowerLevel | |
489 | ball.CFrame =ball.CFrame * CFrame.new(0,.25,0) | |
490 | ball.Size = ball.Size + Vector3.new(.5, .5, .5) | |
491 | ball.Transparency = ball.Transparency - 0.007 | |
492 | wait() | |
493 | end | |
494 | bc2:Stop() | |
495 | ball.CFrame = CFrame.new(ball.Position, Mouse.hit.p) | |
496 | ||
497 | for i = 1,3 do | |
498 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
499 | wait() | |
500 | end | |
501 | ||
502 | local bv = Instance.new("BodyVelocity", ball) | |
503 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
504 | bv.velocity = ball.CFrame.lookVector*30 | |
505 | ball.Anchored = false | |
506 | ||
507 | local es = Instance.new("Sound", ball) | |
508 | es.SoundId = "rbxassetid://432515400" | |
509 | ball.Touched:connect(function(hit) | |
510 | if hit.Parent.Name ~= Player.Name and hit.Parent:findFirstChild("Humanoid") and not hit2 then | |
511 | hit2 = true | |
512 | es:Play() | |
513 | hit.Parent.Humanoid:TakeDamage(PowerLevel) | |
514 | ball.Anchored = true | |
515 | for i = 1,100 do | |
516 | ball.Transparency = ball.Transparency + 0.050 | |
517 | scale.Scale = scale.Scale + Vector3.new(.1,.1,.1) | |
518 | wait() | |
519 | end | |
520 | ball:Destroy() | |
521 | end | |
522 | end) | |
523 | ||
524 | wait(0.2) | |
525 | ||
526 | for i = 1,3 do | |
527 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
528 | wait() | |
529 | end | |
530 | RefreshC0() | |
531 | Character.Torso.Anchored = false | |
532 | Character.Humanoid.PlatformStand = false | |
533 | ||
534 | enabled = false | |
535 | end | |
536 | ||
537 | end | |
538 | ||
539 | function energybarrage() | |
540 | if not enabled then | |
541 | enabled = true | |
542 | RefreshC0() | |
543 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Mouse.hit.p) | |
544 | Character.Torso.Anchored = true | |
545 | Character.Humanoid.PlatformStand = true | |
546 | local last = "Right" | |
547 | local prev_mousehit | |
548 | spawn(function() | |
549 | repeat | |
550 | if Mouse.Hit.p ~= prev_mousehit then | |
551 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Vector3.new(Mouse.hit.p.x,Character.Torso.Position.y,Mouse.hit.p.z)) | |
552 | prev_mousehit = Mouse.Hit.p | |
553 | end | |
554 | wait() | |
555 | until not enabled | |
556 | end) | |
557 | for i = 1,15 do | |
558 | PowerLevel = PowerLevel-math.random(754,2678) | |
559 | tl.Text = "power lvl:"..PowerLevel | |
560 | RefreshC0() | |
561 | if last == "Right" then | |
562 | last = "Left" | |
563 | local hit2 = false | |
564 | for i = 1,3 do | |
565 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
566 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
567 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.2) | |
568 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.2) | |
569 | end | |
570 | ||
571 | local ball = Instance.new("Part", Character) | |
572 | local es = Instance.new("Sound", ball) | |
573 | es.SoundId = "rbxassetid://432515400" | |
574 | ball.TopSurface = 0 | |
575 | ball.BottomSurface = 0 | |
576 | if not potential then | |
577 | ball.BrickColor = BrickColor.new("Really black") | |
578 | else | |
579 | ball.BrickColor = BrickColor.White() | |
580 | end | |
581 | ball.Material = "SmoothPlastic" | |
582 | ball.Shape = "Ball" | |
583 | ball.CanCollide = false | |
584 | ball.Transparency = 0.5 | |
585 | ball.Size = Vector3.new(3,3,3) | |
586 | local fyre = Instance.new("Fire", ball) | |
587 | if not potential then | |
588 | fyre.Color = Color3.new(0,0,0) | |
589 | fyre.SecondaryColor = Color3.new(0,0,0) | |
590 | else | |
591 | fyre.Color = Color3.new(1,1,1) | |
592 | fyre.SecondaryColor = Color3.new(1,1,1) | |
593 | end | |
594 | ball.CFrame = Torso.CFrame * CFrame.new(1, 0, -5) | |
595 | game.Debris:AddItem(ball, 5) | |
596 | local bv = Instance.new("BodyVelocity", ball) | |
597 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
598 | bv.velocity = Torso.CFrame.lookVector * 50 | |
599 | kb:Play() | |
600 | ball.Touched:connect(function(hit) | |
601 | if hit.Parent.Name ~= Player.Name and hit.Parent:findFirstChild("Humanoid") and not hit2 then | |
602 | hit2 = true | |
603 | es:Play() | |
604 | hit.Parent.Humanoid:TakeDamage(PowerLevel/5) | |
605 | ball:Destroy() | |
606 | end | |
607 | end) | |
608 | elseif last == "Left" then | |
609 | last = "Right" | |
610 | local hit2 = false | |
611 | for i = 1,3 do | |
612 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
613 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
614 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.2) | |
615 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.2) | |
616 | end | |
617 | local ball = Instance.new("Part", Character) | |
618 | local es = Instance.new("Sound", ball) | |
619 | es.SoundId = "rbxassetid://432515400" | |
620 | ball.TopSurface = 0 | |
621 | ball.BottomSurface = 0 | |
622 | if not potential then | |
623 | ball.BrickColor = BrickColor.new("Really black") | |
624 | else | |
625 | ball.BrickColor = BrickColor.White() | |
626 | end | |
627 | ball.Material = "SmoothPlastic" | |
628 | ball.Shape = "Ball" | |
629 | ball.CanCollide = false | |
630 | ball.Transparency = 0.5 | |
631 | ball.Size = Vector3.new(3,3,3) | |
632 | ball.CFrame = Torso.CFrame * CFrame.new(-1, 0, -5) | |
633 | local bv = Instance.new("BodyVelocity", ball) | |
634 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
635 | bv.velocity = Torso.CFrame.lookVector * 50 | |
636 | local fyre = Instance.new("Fire", ball) | |
637 | game.Debris:AddItem(ball, 5) | |
638 | if not potential then | |
639 | fyre.Color = Color3.new(0,0,0) | |
640 | fyre.SecondaryColor = Color3.new(0,0,0) | |
641 | else | |
642 | fyre.Color = Color3.new(1,1,1) | |
643 | fyre.SecondaryColor = Color3.new(1,1,1) | |
644 | end | |
645 | kb:Play() | |
646 | ball.Touched:connect(function(hit) | |
647 | if hit.Parent.Name ~= Player.Name and hit.Parent:findFirstChild("Humanoid") and not hit2 then | |
648 | hit2 = true | |
649 | es:Play() | |
650 | hit.Parent.Humanoid:TakeDamage(PowerLevel/5) | |
651 | ball:Destroy() | |
652 | end | |
653 | end) | |
654 | end | |
655 | wait(0.1) | |
656 | end | |
657 | RefreshC0() | |
658 | enabled = false | |
659 | Character.Torso.Anchored = false | |
660 | Character.Humanoid.PlatformStand = false | |
661 | end | |
662 | end | |
663 | ||
664 | function SEW() -- SUPER EXPLOSIVE WAVE | |
665 | if not enabled then | |
666 | enabled = true | |
667 | local chats = game:GetService("Chat") | |
668 | RefreshC0() | |
669 | chats:Chat(Character.Head,"Super...", 2) | |
670 | Character.Torso.Anchored = true | |
671 | Character.Humanoid.PlatformStand = true | |
672 | for i =1,3 do | |
673 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
674 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
675 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0.1) | |
676 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, -0.1) | |
677 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
678 | wait(0.1) | |
679 | end | |
680 | wait(0.5) | |
681 | chats:Chat(Character.Head, "Explosive....",2) | |
682 | wait(0.2) | |
683 | for i =1,3 do | |
684 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
685 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
686 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, -0.1) | |
687 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0, 0.1) | |
688 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
689 | wait(0.1) | |
690 | end | |
691 | RefreshC0() | |
692 | wait(1) | |
693 | for i = 1,3 do | |
694 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
695 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
696 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
697 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
698 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
699 | wait(.15) | |
700 | end | |
701 | wait(0.1) | |
702 | chats:Chat(Character.Head, "WAVE!!!!",2) | |
703 | -- chaos | |
704 | local EXPLOSO = Instance.new("Sound", Character.Torso) | |
705 | EXPLOSO.Name = "EXPLOSO" | |
706 | EXPLOSO.Volume = 1 | |
707 | EXPLOSO.SoundId = "rbxassetid://165970126" | |
708 | EXPLOSO:Play() | |
709 | local ball = Instance.new("Part", Character) | |
710 | ball.Shape = "Ball" | |
711 | ball.Anchored = true | |
712 | ball.CanCollide = false | |
713 | ball.TopSurface= 0 | |
714 | ball.BottomSurface= 0 | |
715 | ball.Material = "SmoothPlastic" | |
716 | ball.Transparency = 0.1 | |
717 | ball.BrickColor = BrickColor.new("Really black") | |
718 | ball.CFrame = Torso.CFrame | |
719 | local bigexplo = Instance.new("Explosion", workspace) | |
720 | bigexplo.Position = ball.Position | |
721 | bigexplo.BlastRadius = 500003 | |
722 | bigexplo.BlastPressure = 999999999 | |
723 | for i = 1,500 do | |
724 | ball.Transparency = ball.Transparency + 0.001 | |
725 | ball.Size = ball.Size + Vector3.new(3, 3, 3) | |
726 | wait() | |
727 | end | |
728 | wait(1) | |
729 | for i = 1,3 do | |
730 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
731 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
732 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
733 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
734 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
735 | wait(.15) | |
736 | end | |
737 | RefreshC0() | |
738 | enabled = false | |
739 | Character.Torso.Anchored = false | |
740 | chats:Chat(Character.Head, "What am I doing??? I could've killed myself..", 1) | |
741 | Character.Humanoid.PlatformStand = false | |
742 | end | |
743 | end | |
744 | ||
745 | function slam() | |
746 | if not enabled then | |
747 | enabled = true | |
748 | RefreshC0() | |
749 | Character.Torso.Anchored = true | |
750 | Character.Humanoid.PlatformStand = true | |
751 | for i = 1,3 do | |
752 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,1) | |
753 | wait() | |
754 | end | |
755 | local b = Instance.new("Part", Character) | |
756 | b.TopSurface = 0 | |
757 | b.BottomSurface = 0 | |
758 | b.Material = "SmoothPlastic" | |
759 | b.Transparency = 0.5 | |
760 | b.Shape = "Ball" | |
761 | b.CanCollide = false | |
762 | b.BrickColor = BrickColor.new("Really black") | |
763 | b.Anchored = true | |
764 | b.Locked = true | |
765 | b.CFrame = Torso.CFrame * CFrame.new(1.5, 4, 0) | |
766 | b.Size = Vector3.new(.5, .5,.5) | |
767 | local bp = Instance.new("BodyPosition", b) | |
768 | bp.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
769 | local ff = Instance.new("ForceField", Character) | |
770 | wait(0.5) | |
771 | for i = 1, 4 do | |
772 | b.CFrame = b.CFrame * CFrame.new(0,-0.5,0) | |
773 | wait(.1) | |
774 | end | |
775 | for i = 1,3 do | |
776 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
777 | wait() | |
778 | end | |
779 | b.Anchored = false | |
780 | bp.Position = Torso.Position + Vector3.new(0,-3,5) | |
781 | wait(1.7) | |
782 | local b2 = Instance.new("Part", Character) | |
783 | b2.BrickColor = BrickColor.new("Really black") | |
784 | b2.CFrame = b.CFrame | |
785 | b2.CanCollide = false | |
786 | b2.Anchored = true | |
787 | b2.Size = Vector3.new(5,0.1,5) | |
788 | local e = Instance.new("Explosion", b2) | |
789 | e.Position = b2.Position | |
790 | e.BlastRadius = 50 | |
791 | local m1 = Instance.new("CylinderMesh", b2) | |
792 | for i = 1,120 do | |
793 | b2.Transparency = b2.Transparency + 0.010 | |
794 | b2.Size = b2.Size + Vector3.new(3, 0, 3) | |
795 | wait() | |
796 | end | |
797 | for i = 1,3 do | |
798 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
799 | wait() | |
800 | end | |
801 | RefreshC0() | |
802 | enabled = false | |
803 | b:Destroy() | |
804 | ff:Destroy() | |
805 | Character.Torso.Anchored = false | |
806 | Character.Humanoid.PlatformStand = false | |
807 | end | |
808 | end | |
809 | ||
810 | function SuperEnergyRelease() | |
811 | if not enabled and not potential then | |
812 | potential = true | |
813 | enabled = true | |
814 | RefreshC0() | |
815 | Character.Torso.Anchored = true | |
816 | Character.Humanoid.PlatformStand = true | |
817 | local waiting = 1.2 | |
818 | for i = 1,3 do | |
819 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.12) | |
820 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.12) | |
821 | Neck.C0 = Neck.C0 * CFrame.Angles(0.099,0,0) | |
822 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
823 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
824 | wait() | |
825 | end | |
826 | wait(0.7) | |
827 | local chats = game:GetService("Chat") | |
828 | chats:Chat(Character.Head,"ARRGG...",2) | |
829 | for i = 1,3 do | |
830 | local energy = Instance.new("Part", Character) | |
831 | energy.BrickColor = BrickColor.new("Really red") | |
832 | energy.Transparency = 0.2 | |
833 | energy.CanCollide = false | |
834 | energy.Anchored = true | |
835 | energy.TopSurface = 0 | |
836 | energy.BottomSurface = 0 | |
837 | energy.Material="SmoothPlastic" | |
838 | energy.Shape = "Ball" | |
839 | --energy.Size = Vector3.new(15, 15, 15) | |
840 | energy.CFrame = Torso.CFrame | |
841 | local em = Instance.new("SpecialMesh", energy) | |
842 | em.MeshType = "Sphere" | |
843 | em.Scale = Vector3.new(15,15,15) | |
844 | for i = 1,25 do | |
845 | PowerLevel = PowerLevel+math.random(754,2678) | |
846 | tl.Text = "power lvl:"..PowerLevel | |
847 | em.Scale = em.Scale-Vector3.new(0.4, 0.4, 0.4) | |
848 | energy.Transparency = energy.Transparency + 0.040 | |
849 | wait() | |
850 | end | |
851 | energy:Destroy() | |
852 | ||
853 | end | |
854 | chats:Chat(Character.Head,"TIME TO RELEASE... MY TRUE POWER!",2) | |
855 | pe:Play() | |
856 | for i = 1,30 do | |
857 | PowerLevel = PowerLevel+math.random(500, 1000) | |
858 | tl.Text = "power lvl:"..PowerLevel | |
859 | local beam = Instance.new("Part", Character) | |
860 | beam.Name = "beam" | |
861 | beam.BrickColor = BrickColor.new("Really yellow") | |
862 | beam.Transparency = 0.5 | |
863 | beam.Material = "SmoothPlastic" | |
864 | beam.CFrame = Torso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
865 | beam.Anchored = true | |
866 | beam.CanCollide = false | |
867 | local mesh = Instance.new("CylinderMesh", beam) | |
868 | mesh.Scale = Vector3.new(0.05, 500, 0.05) | |
869 | --pe:Play() | |
870 | wait(waiting) | |
871 | waiting = waiting-0.2 | |
872 | end | |
873 | pe:Play() | |
874 | local energy = Instance.new("Part", Character) | |
875 | energy.BrickColor = BrickColor.new("Really red") | |
876 | energy.Transparency = 0.2 | |
877 | energy.CanCollide = false | |
878 | energy.Anchored = true | |
879 | energy.TopSurface = 0 | |
880 | energy.BottomSurface = 0 | |
881 | energy.Material="SmoothPlastic" | |
882 | energy.Shape = "Ball" | |
883 | energy.Size = Vector3.new(0.1, 0.1, 0.1) | |
884 | local em = Instance.new("SpecialMesh", energy) | |
885 | em.MeshType = "Sphere" | |
886 | energy.CFrame = Torso.CFrame | |
887 | for i = 1,100 do | |
888 | PowerLevel = PowerLevel+math.random(500, 1000) | |
889 | tl.Text = "power lvl:"..PowerLevel | |
890 | em.Scale =em.Scale+Vector3.new(2, 2, 2) | |
891 | energy.Transparency = energy.Transparency + 0.005 | |
892 | wait() | |
893 | end | |
894 | energy:Destroy() | |
895 | for i = 1,3 do | |
896 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.12) | |
897 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.12) | |
898 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.099,0,0) | |
899 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
900 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
901 | wait() | |
902 | end | |
903 | RefreshC0() | |
904 | for i,v in pairs(Character:GetChildren()) do | |
905 | if v.Name == "beam" then | |
906 | v:Destroy() | |
907 | end | |
908 | wait() | |
909 | end | |
910 | for i = 1,3 do | |
911 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
912 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
913 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
914 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
915 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
916 | wait(.1) | |
917 | end | |
918 | spawn(function() | |
919 | local energy = Instance.new("Part", Character) | |
920 | energy.BrickColor = BrickColor.new("Dark red") | |
921 | energy.Transparency = 0.2 | |
922 | energy.CanCollide = false | |
923 | energy.Anchored = true | |
924 | energy.TopSurface = 0 | |
925 | energy.BottomSurface = 0 | |
926 | energy.Material="SmoothPlastic" | |
927 | energy.Shape = "Ball" | |
928 | --energy.Size = Vector3.new(3, 3, 3) | |
929 | energy.CFrame = Torso.CFrame | |
930 | local em = Instance.new("SpecialMesh", energy) | |
931 | em.MeshType = "Sphere" | |
932 | for i = 1,100 do | |
933 | PowerLevel = PowerLevel+math.random(500, 1000) | |
934 | tl.Text = "power lvl:"..PowerLevel | |
935 | em.Scale = em.Scale+Vector3.new(0.1, 0.1, 0.1) | |
936 | energy.Transparency = energy.Transparency + 0.005 | |
937 | wait() | |
938 | end | |
939 | hair.BrickColor = BrickColor.new("Really black") | |
940 | local fire = Instance.new("Fire", hair) | |
941 | fire.Color = Color3.new(1,1,1) | |
942 | fire.SecondaryColor = Color3.new(1,1,1) | |
943 | wait(2) | |
944 | for i = 1,100 do | |
945 | --PowerLevel = PowerLevel+math.random(500, 1000) | |
946 | --tl.Text = "power lvl:"..PowerLevel | |
947 | em.Scale = em.Scale-Vector3.new(2.2,2.2,2.2) | |
948 | energy.Transparency = energy.Transparency + 0.005 | |
949 | wait() | |
950 | end | |
951 | end) | |
952 | pe:Play() | |
953 | for i = 1,100 do | |
954 | PowerLevel = PowerLevel+math.random(99999,999999) | |
955 | tl.Text = "power lvl:"..PowerLevel | |
956 | local beam = Instance.new("Part", Character) | |
957 | beam.Name = "beam" | |
958 | beam.BrickColor = BrickColor.new("Really red") | |
959 | beam.Transparency = 0.5 | |
960 | beam.Material = "SmoothPlastic" | |
961 | beam.CFrame = Torso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
962 | beam.Anchored = true | |
963 | beam.CanCollide = false | |
964 | local mesh = Instance.new("CylinderMesh", beam) | |
965 | mesh.Scale = Vector3.new(0.05, 500, 0.05) | |
966 | ||
967 | wait(0.01) | |
968 | end | |
969 | pe:Play() | |
970 | for i,v in pairs(Character:GetChildren()) do | |
971 | if v.Name == "beam" then | |
972 | v:Destroy() | |
973 | end | |
974 | wait() | |
975 | end | |
976 | for i = 1,3 do | |
977 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
978 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
979 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
980 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
981 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
982 | wait(.1) | |
983 | end | |
984 | RefreshC0() | |
985 | Character.Torso.Anchored = false | |
986 | Character.Humanoid.PlatformStand = false | |
987 | indus:Stop() | |
988 | indus.SoundId = "rbxassetid://169226106" | |
989 | indus:Play() | |
990 | chats:Chat(Character.Head,"I hope you're ready to feel true pain.",2) | |
991 | if PowerLevel > 0 then | |
992 | Character.Humanoid.MaxHealth = PowerLevel | |
993 | wait(.1) | |
994 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
995 | end | |
996 | enabled = false | |
997 | ||
998 | ||
999 | end | |
1000 | end | |
1001 | ||
1002 | function Teleport() | |
1003 | if not enabled then | |
1004 | enabled = true | |
1005 | vanish:Play() | |
1006 | Character:MoveTo(Mouse.hit.p) | |
1007 | PowerLevel = PowerLevel-math.random(500, 1000) | |
1008 | tl.Text = "power lvl:"..PowerLevel | |
1009 | wait(1) | |
1010 | enabled = false | |
1011 | end | |
1012 | end | |
1013 | local running = false | |
1014 | function Run() | |
1015 | if not running and not enabled then | |
1016 | running = true | |
1017 | if not potential then | |
1018 | Humanoid.WalkSpeed = 50 | |
1019 | else | |
1020 | Humanoid.WalkSpeed = 75 | |
1021 | end | |
1022 | repeat | |
1023 | wait() | |
1024 | if potential then | |
1025 | local Part = Instance.new("Part", Character) | |
1026 | Part.BrickColor = BrickColor.Red() | |
1027 | Part.Transparency = 0.5 | |
1028 | Part.Anchored = true | |
1029 | Part.CanCollide = false | |
1030 | local cm = Instance.new("CylinderMesh", Part) | |
1031 | cm.Scale = Vector3.new(3,3,3) | |
1032 | Part.CFrame = Torso.CFrame * CFrame.Angles(1.55,0,0) | |
1033 | game.Debris:AddItem(Part,0.9) | |
1034 | end | |
1035 | until not running or enabled | |
1036 | running = false | |
1037 | Humanoid.WalkSpeed = 16 | |
1038 | end | |
1039 | end | |
1040 | function speedrush() | |
1041 | if not enabled then | |
1042 | enabled = true | |
1043 | local pos = Torso.CFrame | |
1044 | RefreshC0() | |
1045 | for i = 1,3 do | |
1046 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
1047 | wait(0.1) | |
1048 | end | |
1049 | local Target = nil | |
1050 | local vTorso = nil | |
1051 | local vHumanoid = nil | |
1052 | local Last = "Left" | |
1053 | for i,v in pairs(workspace:GetChildren()) do | |
1054 | if v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v.Name ~= Player.Name and (v.Torso.Position - Torso.Position).magnitude < 16 then | |
1055 | Target = v | |
1056 | end | |
1057 | end | |
1058 | if Target then | |
1059 | vTorso = Target.Torso | |
1060 | vHumanoid = Target.Humanoid | |
1061 | ||
1062 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
1063 | vTorso.Anchored = true | |
1064 | vHumanoid.PlatformStand = true | |
1065 | ||
1066 | Torso.Anchored = true | |
1067 | Humanoid.PlatformStand = true | |
1068 | ||
1069 | for i = 1, 30 do | |
1070 | Torso.Anchored = false | |
1071 | vTorso.Anchored= false | |
1072 | PowerLevel = PowerLevel-math.random(250,500) | |
1073 | tl.Text = "power lvl:"..PowerLevel | |
1074 | --wait(.1) | |
1075 | Torso.CFrame = pos * CFrame.new(math.random(-50, 50), math.random(1, 50), math.random(-50, 50)) | |
1076 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
1077 | wait() | |
1078 | Torso.Anchored = true | |
1079 | vTorso.Anchored= true | |
1080 | RefreshC0() | |
1081 | if Last == "Left" then | |
1082 | Last = "Right" | |
1083 | mp:Play() | |
1084 | for i = 1,3 do | |
1085 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1086 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1087 | end | |
1088 | if not potential then | |
1089 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1090 | else | |
1091 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1092 | end | |
1093 | elseif Last == "Right" then | |
1094 | Last = "Left" | |
1095 | mp:Play() | |
1096 | for i = 1,3 do | |
1097 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1098 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1099 | end | |
1100 | if not potential then | |
1101 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1102 | else | |
1103 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1104 | end | |
1105 | end | |
1106 | if not potential then | |
1107 | wait(0.2) | |
1108 | else | |
1109 | wait() | |
1110 | end | |
1111 | end | |
1112 | RefreshC0() | |
1113 | for i = 1,4 do | |
1114 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
1115 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1116 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1117 | wait(0.1) | |
1118 | end | |
1119 | vTorso.Anchored = false | |
1120 | vHumanoid.PlatformStand = false | |
1121 | ||
1122 | local explo = Instance.new("Explosion", workspace) | |
1123 | sk:Play() | |
1124 | vHumanoid:TakeDamage(PowerLevel) | |
1125 | explo.BlastPressure = 0 | |
1126 | explo.Position = Character["Right Leg"].Position | |
1127 | local bv = Instance.new("BodyVelocity", vTorso) | |
1128 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1129 | bv.velocity = Torso.CFrame.lookVector*80 | |
1130 | game.Debris:AddItem(bv,0.5) | |
1131 | ||
1132 | wait(2) | |
1133 | for i = 1,4 do | |
1134 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
1135 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1136 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1137 | wait(0.1) | |
1138 | end | |
1139 | enabled = false | |
1140 | ||
1141 | Torso.Anchored = false | |
1142 | Humanoid.PlatformStand = false | |
1143 | ||
1144 | else | |
1145 | enabled = false | |
1146 | for i = 1,3 do | |
1147 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
1148 | wait(0.1) | |
1149 | end | |
1150 | RefreshC0() | |
1151 | end | |
1152 | ||
1153 | end | |
1154 | end | |
1155 | local charging = false | |
1156 | ||
1157 | function charge() | |
1158 | if not charging and not enabled then | |
1159 | charging = true | |
1160 | enabled = true | |
1161 | RefreshC0() | |
1162 | Humanoid.PlatformStand = true | |
1163 | Torso.Anchored = true | |
1164 | local crown = Instance.new("Part", Character) | |
1165 | crown.Size = Vector3.new(1,1,1) | |
1166 | crown.CFrame = Torso.CFrame * CFrame.new(0,-2,0) | |
1167 | crown.Anchored = true | |
1168 | crown.CanCollide = false | |
1169 | local particle = Instance.new("ParticleEmitter", crown) | |
1170 | particle.Size = NumberSequence.new(1.2) | |
1171 | particle.LightEmission = 0.2 | |
1172 | particle.EmissionDirection = "Top" | |
1173 | particle.Lifetime = NumberRange.new(5,10) | |
1174 | particle.Rotation = NumberRange.new(5,10) | |
1175 | particle.RotSpeed = NumberRange.new(5) | |
1176 | particle.Speed = NumberRange.new(15) | |
1177 | particle.VelocitySpread = 500 | |
1178 | particle.Rate = 250 | |
1179 | if potential then | |
1180 | particle.Color = ColorSequence.new(Color3.new(1,1,1)) | |
1181 | else | |
1182 | particle.Color = ColorSequence.new(Color3.new(0,0,0)) | |
1183 | end | |
1184 | local crownm = Instance.new("SpecialMesh", crown) | |
1185 | crownm.MeshType = "FileMesh" | |
1186 | crownm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1187 | crownm.Scale = Vector3.new(2,0.9,2) | |
1188 | if potential then | |
1189 | crown.BrickColor = BrickColor.Black() | |
1190 | else | |
1191 | crown.BrickColor = BrickColor.new("Really red") | |
1192 | end | |
1193 | for i = 1,3 do | |
1194 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075, 0, 0) | |
1195 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.2, 0, 0) | |
1196 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.2, 0, 0) | |
1197 | wait() | |
1198 | end | |
1199 | ack:Play() | |
1200 | repeat | |
1201 | for i = 1, 100 do | |
1202 | if not potential then | |
1203 | PowerLevel = PowerLevel+math.random(100,200) | |
1204 | tl.Text = "power lvl:"..PowerLevel | |
1205 | else | |
1206 | PowerLevel = PowerLevel+math.random(300,500) | |
1207 | tl.Text = "power lvl:"..PowerLevel | |
1208 | end | |
1209 | crownm.Scale = crownm.Scale + Vector3.new(0.1, 0, 0.1) | |
1210 | crown.CFrame = crown.CFrame * CFrame.Angles(0,0.1,0) | |
1211 | game:GetService("RunService").RenderStepped:wait() | |
1212 | if not charging then | |
1213 | break | |
1214 | end | |
1215 | end | |
1216 | for i = 1, 100 do | |
1217 | if not potential then | |
1218 | PowerLevel = PowerLevel+math.random(100,200) | |
1219 | tl.Text = "power lvl:"..PowerLevel | |
1220 | else | |
1221 | PowerLevel = PowerLevel+math.random(300,500) | |
1222 | tl.Text = "power lvl:"..PowerLevel | |
1223 | end | |
1224 | crownm.Scale = crownm.Scale - Vector3.new(0.1, 0, 0.1) | |
1225 | crown.CFrame = crown.CFrame * CFrame.Angles(0,0.1,0) | |
1226 | game:GetService("RunService").RenderStepped:wait() | |
1227 | if not charging then | |
1228 | break | |
1229 | end | |
1230 | end | |
1231 | wait() | |
1232 | until not charging or enabled | |
1233 | ack:Stop() | |
1234 | Humanoid.PlatformStand = false | |
1235 | Torso.Anchored = false | |
1236 | for i = 1,3 do | |
1237 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075, 0, 0) | |
1238 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.2, 0, 0) | |
1239 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.2, 0, 0) | |
1240 | wait() | |
1241 | end | |
1242 | RefreshC0() | |
1243 | enabled = false | |
1244 | if PowerLevel > 0 then | |
1245 | Character.Humanoid.MaxHealth = PowerLevel | |
1246 | wait(.1) | |
1247 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
1248 | end | |
1249 | spawn(function() | |
1250 | for i = 1,250 do | |
1251 | particle.Rate = particle.Rate-10 | |
1252 | wait() | |
1253 | end | |
1254 | particle:Destroy() | |
1255 | end) | |
1256 | spawn(function() | |
1257 | ||
1258 | for i = 1,10 do | |
1259 | crown.Transparency = crown.Transparency + 0.1 | |
1260 | game:GetService("RunService").RenderStepped:wait() | |
1261 | end | |
1262 | end) | |
1263 | end | |
1264 | end | |
1265 | ||
1266 | local lastaction = "Left" | |
1267 | ||
1268 | function Punch() | |
1269 | if not enabled then | |
1270 | enabled = true | |
1271 | ||
1272 | RefreshC0() | |
1273 | if lastaction == "Left" then | |
1274 | lastaction = "Right" | |
1275 | local hit = false | |
1276 | Character["Left Arm"].Touched:connect(function(part) | |
1277 | if not hit and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then | |
1278 | mp:Play() | |
1279 | hit = true | |
1280 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
1281 | end | |
1282 | end) | |
1283 | for i = 1,3 do | |
1284 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1,-0.5) | |
1285 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0.1, -0.35) | |
1286 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.1) | |
1287 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.1) | |
1288 | wait(.1) | |
1289 | end | |
1290 | wait() | |
1291 | for i = 1,3 do | |
1292 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,0.5) | |
1293 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, -0.1, 0.35) | |
1294 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.1) | |
1295 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.1) | |
1296 | wait(.1) | |
1297 | end | |
1298 | elseif lastaction == "Right" then | |
1299 | lastaction = "Left" | |
1300 | local hit3 = false | |
1301 | Character["Right Arm"].Touched:connect(function(part) | |
1302 | if not hit3 and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then | |
1303 | mp:Play() | |
1304 | hit3 = true | |
1305 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
1306 | end | |
1307 | end) | |
1308 | for i = 1,3 do | |
1309 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0.1, 0.35) | |
1310 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, 0.1, 0.5) | |
1311 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.1) | |
1312 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.1) | |
1313 | wait(.1) | |
1314 | end | |
1315 | wait() | |
1316 | for i = 1,3 do | |
1317 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,-0.1,-0.5) | |
1318 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0, -0.1, -0.35) | |
1319 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.1) | |
1320 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.1) | |
1321 | wait(.1) | |
1322 | end | |
1323 | end | |
1324 | RefreshC0() | |
1325 | --hit =false | |
1326 | enabled = false | |
1327 | end | |
1328 | ||
1329 | end | |
1330 | function Kick() | |
1331 | if not enabled then | |
1332 | enabled = true | |
1333 | RefreshC0() | |
1334 | if lastaction == "Left" then | |
1335 | lastaction = "Right" | |
1336 | local hit = false | |
1337 | Character["Left Leg"].Touched:connect(function(part) | |
1338 | if not hit and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then | |
1339 | mp:Play() | |
1340 | hit = true | |
1341 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
1342 | end | |
1343 | end) | |
1344 | for i = 1,3 do | |
1345 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.5) | |
1346 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1347 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1348 | wait(.1) | |
1349 | end | |
1350 | wait() | |
1351 | for i = 1,3 do | |
1352 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.5) | |
1353 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1354 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1355 | wait(.1) | |
1356 | end | |
1357 | elseif lastaction == "Right" then | |
1358 | lastaction = "Left" | |
1359 | local hit2 = false | |
1360 | Character["Right Leg"].Touched:connect(function(part) | |
1361 | if not hit2 and part.Parent:findFirstChild("Humanoid") and enabled and part.Parent.Name ~= Player.Name then | |
1362 | mp:Play() | |
1363 | hit2 = true | |
1364 | part.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4), math.random(PowerLevel/2)) | |
1365 | end | |
1366 | end) | |
1367 | for i = 1,3 do | |
1368 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
1369 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1370 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1371 | wait(.1) | |
1372 | end | |
1373 | wait() | |
1374 | for i = 1,3 do | |
1375 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
1376 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1377 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1378 | wait(.1) | |
1379 | end | |
1380 | end | |
1381 | RefreshC0() | |
1382 | enabled = false | |
1383 | end | |
1384 | end | |
1385 | ||
1386 | function highPOWERRUSH() | |
1387 | if not enabled then | |
1388 | enabled = true | |
1389 | local pos = Torso.CFrame | |
1390 | RefreshC0() | |
1391 | for i = 1,3 do | |
1392 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
1393 | wait(0.1) | |
1394 | end | |
1395 | local Target = nil | |
1396 | local vTorso = nil | |
1397 | local vHumanoid = nil | |
1398 | local Last = "Left" | |
1399 | for i,v in pairs(workspace:GetChildren()) do | |
1400 | if v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v.Name ~= Player.Name and (v.Torso.Position - Torso.Position).magnitude < 16 then | |
1401 | Target = v | |
1402 | end | |
1403 | end | |
1404 | if Target then | |
1405 | vTorso = Target.Torso | |
1406 | vHumanoid = Target.Humanoid | |
1407 | ||
1408 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
1409 | vTorso.Anchored = true | |
1410 | vHumanoid.PlatformStand = true | |
1411 | ||
1412 | Torso.Anchored = true | |
1413 | Humanoid.PlatformStand = true | |
1414 | ||
1415 | for i = 1,5 do | |
1416 | Torso.Anchored = false | |
1417 | vTorso.Anchored= false | |
1418 | PowerLevel = PowerLevel-math.random(250,500) | |
1419 | tl.Text = "power lvl:"..PowerLevel | |
1420 | --wait(.1) | |
1421 | Torso.CFrame = pos * CFrame.new(0, 0, math.random(1,25)) | |
1422 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
1423 | wait() | |
1424 | Torso.Anchored = true | |
1425 | vTorso.Anchored= true | |
1426 | RefreshC0() | |
1427 | if Last == "Left" then | |
1428 | Last = "Right" | |
1429 | sp:Play() | |
1430 | for i = 1,3 do | |
1431 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1432 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1433 | end | |
1434 | local explo = Instance.new("Explosion", workspace) | |
1435 | explo.BlastPressure = 0 | |
1436 | explo.Position = Character["Left Arm"].Position | |
1437 | if not potential then | |
1438 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1439 | else | |
1440 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1441 | end | |
1442 | elseif Last == "Right" then | |
1443 | Last = "Left" | |
1444 | local explo = Instance.new("Explosion", workspace) | |
1445 | explo.BlastPressure = 0 | |
1446 | explo.Position = Character["Right Arm"].Position | |
1447 | sp:Play() | |
1448 | for i = 1,3 do | |
1449 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1450 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1451 | end | |
1452 | if not potential then | |
1453 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1454 | else | |
1455 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1456 | end | |
1457 | end | |
1458 | if not potential then | |
1459 | wait(1) | |
1460 | else | |
1461 | wait(0.5) | |
1462 | end | |
1463 | end | |
1464 | ||
1465 | for i = 1, 30 do | |
1466 | Torso.Anchored = false | |
1467 | vTorso.Anchored= false | |
1468 | PowerLevel = PowerLevel-math.random(250,500) | |
1469 | tl.Text = "power lvl:"..PowerLevel | |
1470 | --wait(.1) | |
1471 | Torso.CFrame = pos * CFrame.new(math.random(-50, 50), math.random(1, 50), math.random(-50, 50)) | |
1472 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
1473 | wait() | |
1474 | Torso.Anchored = true | |
1475 | vTorso.Anchored= true | |
1476 | RefreshC0() | |
1477 | if Last == "Left" then | |
1478 | Last = "Right" | |
1479 | mp:Play() | |
1480 | for i = 1,3 do | |
1481 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1482 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1483 | end | |
1484 | if not potential then | |
1485 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1486 | else | |
1487 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1488 | end | |
1489 | elseif Last == "Right" then | |
1490 | Last = "Left" | |
1491 | mp:Play() | |
1492 | for i = 1,3 do | |
1493 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1494 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1495 | end | |
1496 | if not potential then | |
1497 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1498 | else | |
1499 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1500 | end | |
1501 | end | |
1502 | if not potential then | |
1503 | wait(0.2) | |
1504 | else | |
1505 | wait() | |
1506 | end | |
1507 | end | |
1508 | RefreshC0() | |
1509 | for i = 1,5 do | |
1510 | Torso.Anchored = false | |
1511 | vTorso.Anchored= false | |
1512 | PowerLevel = PowerLevel-math.random(250,500) | |
1513 | tl.Text = "power lvl:"..PowerLevel | |
1514 | --wait(.1) | |
1515 | Torso.CFrame = pos * CFrame.new(0, 0, math.random(1,25)) | |
1516 | vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
1517 | wait() | |
1518 | Torso.Anchored = true | |
1519 | vTorso.Anchored= true | |
1520 | RefreshC0() | |
1521 | if Last == "Left" then | |
1522 | Last = "Right" | |
1523 | sp:Play() | |
1524 | for i = 1,3 do | |
1525 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1526 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.5) | |
1527 | end | |
1528 | local explo = Instance.new("Explosion", workspace) | |
1529 | explo.BlastPressure = 0 | |
1530 | explo.Position = Character["Left Arm"].Position | |
1531 | if not potential then | |
1532 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1533 | else | |
1534 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1535 | end | |
1536 | elseif Last == "Right" then | |
1537 | Last = "Left" | |
1538 | local explo = Instance.new("Explosion", workspace) | |
1539 | explo.BlastPressure = 0 | |
1540 | explo.Position = Character["Right Arm"].Position | |
1541 | sp:Play() | |
1542 | for i = 1,3 do | |
1543 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1544 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,0.5) | |
1545 | end | |
1546 | if not potential then | |
1547 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1548 | else | |
1549 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1550 | end | |
1551 | end | |
1552 | if not potential then | |
1553 | wait(1) | |
1554 | else | |
1555 | wait(0.5) | |
1556 | end | |
1557 | end | |
1558 | vTorso.Anchored = false | |
1559 | vHumanoid.PlatformStand = false | |
1560 | RefreshC0() | |
1561 | local explo = Instance.new("Explosion", workspace) | |
1562 | sk:Play() | |
1563 | vHumanoid:TakeDamage(PowerLevel) | |
1564 | explo.BlastPressure = 0 | |
1565 | explo.Position = Character["Right Leg"].Position | |
1566 | local bv = Instance.new("BodyVelocity", vTorso) | |
1567 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1568 | bv.velocity = Torso.CFrame.lookVector*80 | |
1569 | game.Debris:AddItem(bv,0.5) | |
1570 | ||
1571 | enabled = false | |
1572 | ||
1573 | Torso.Anchored = false | |
1574 | Humanoid.PlatformStand = false | |
1575 | ||
1576 | else | |
1577 | enabled = false | |
1578 | for i = 1,3 do | |
1579 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.5) | |
1580 | wait(0.1) | |
1581 | end | |
1582 | RefreshC0() | |
1583 | end | |
1584 | end | |
1585 | end | |
1586 | ||
1587 | --[[ | |
1588 | Why is instantSS a thing? | |
1589 | ||
1590 | Well, I often ran into a problem where when I was turning into Super Saiyan white, | |
1591 | jerks would kill you during it. This solves the problem and makes you turn into | |
1592 | Super saiyan white quickly. But the only downside is that you get less | |
1593 | power level. (from a roleplay standpoint) | |
1594 | ||
1595 | --]] | |
1596 | function instantSS() | |
1597 | if not enabled and not potential then | |
1598 | enabled = false | |
1599 | local chats = game:GetService("Chat") | |
1600 | chats:Chat(Character.Head,"I don't have time for any warm ups.",2) | |
1601 | potential = true | |
1602 | enabled = true | |
1603 | RefreshC0() | |
1604 | Character.Torso.Anchored = true | |
1605 | Character.Humanoid.PlatformStand = true | |
1606 | spawn(function() | |
1607 | local ball = Instance.new("Part", Character) | |
1608 | ball.Shape = "Ball" | |
1609 | ball.TopSurface = 0 | |
1610 | ball.BottomSurface = 0 | |
1611 | local sp = Instance.new("SpecialMesh", ball) | |
1612 | sp.MeshType = "Sphere" | |
1613 | sp.Scale = Vector3.new(10,10,10) | |
1614 | ball.CanCollide = false | |
1615 | ball.Anchored = true | |
1616 | ball.Material = "SmoothPlastic" | |
1617 | ball.CFrame = Torso.CFrame | |
1618 | ball.BrickColor = BrickColor.new("Really red") | |
1619 | for i = 1,10 do | |
1620 | sp.Scale = sp.Scale-Vector3.new(1,1,1) | |
1621 | ball.Transparency = ball.Transparency + 0.010 | |
1622 | wait() | |
1623 | end | |
1624 | ||
1625 | ball:Destroy() | |
1626 | end) | |
1627 | for i = 1,3 do | |
1628 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.12) | |
1629 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.12) | |
1630 | Neck.C0 = Neck.C0 * CFrame.Angles(0.099,0,0) | |
1631 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
1632 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
1633 | wait() | |
1634 | end | |
1635 | wait(2) | |
1636 | for i = 1,3 do | |
1637 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.12) | |
1638 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.12) | |
1639 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.099,0,0) | |
1640 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.3,-0.75) | |
1641 | LeftShoulder.C0 =LeftShoulder.C0 * CFrame.Angles(0,0.3,0.75) | |
1642 | wait() | |
1643 | end | |
1644 | RefreshC0() | |
1645 | for i = 1,3 do | |
1646 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
1647 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(-0.35, 0, 0) | |
1648 | Neck.C0 = Neck.C0 * CFrame.Angles(-0.075,0,0) | |
1649 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, 0.1) | |
1650 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, 0.1) | |
1651 | wait(.1) | |
1652 | end | |
1653 | ||
1654 | local ball = Instance.new("Part", Character) | |
1655 | ball.Shape = "Ball" | |
1656 | ball.TopSurface = 0 | |
1657 | ball.BottomSurface= 0 | |
1658 | ball.BrickColor = BrickColor.Black() | |
1659 | ball.CFrame = Torso.CFrame | |
1660 | ball.Material = "SmoothPlastic" | |
1661 | ball.Anchored = true | |
1662 | ball.CanCollide = false | |
1663 | local sp = Instance.new("SpecialMesh", ball) | |
1664 | sp.MeshType = "Sphere" | |
1665 | sp.Scale = Vector3.new(.5,.5,.5) | |
1666 | spawn(function() | |
1667 | for i= 1,10 do | |
1668 | sp.Scale = sp.Scale + Vector3.new(1,1,1) | |
1669 | ball.Transparency = ball.Transparency + 0.050 | |
1670 | wait() | |
1671 | end | |
1672 | wait(0.5) | |
1673 | for i= 1,2 do | |
1674 | sp.Scale = sp.Scale - Vector3.new(1,1,1) | |
1675 | ball.Transparency = ball.Transparency + 0.050 | |
1676 | wait() | |
1677 | end | |
1678 | for i= 1,10 do | |
1679 | sp.Scale = sp.Scale + Vector3.new(3,3,3) | |
1680 | ball.Transparency = ball.Transparency + 0.050 | |
1681 | wait() | |
1682 | end | |
1683 | ball:Destroy() | |
1684 | end) | |
1685 | ||
1686 | spawn(function() | |
1687 | local ENERGY = Instance.new("Part", Character) | |
1688 | ENERGY.Name = "ENERGY" | |
1689 | ENERGY.CanCollide = false | |
1690 | ENERGY.BrickColor = BrickColor.Black() | |
1691 | ENERGY.Transparency = 0.2 | |
1692 | ENERGY.TopSurface = 0 | |
1693 | ENERGY.BottomSurface = 0 | |
1694 | ENERGY.Anchored = true | |
1695 | local cm = Instance.new("CylinderMesh", ENERGY) | |
1696 | cm.Scale = Vector3.new(1, 20, 1) | |
1697 | ENERGY.Size = Vector3.new(5, 20, 5) | |
1698 | ENERGY.CFrame = Character.Torso.CFrame | |
1699 | se:Play() | |
1700 | hair.BrickColor = BrickColor.new("Really red") | |
1701 | local fire = Instance.new("Fire", hair) | |
1702 | fire.Color = Color3.new(1,1,1) | |
1703 | fire.SecondaryColor = Color3.new(1,1,1) | |
1704 | for i = 1, 50 do | |
1705 | ENERGY.CFrame = Character.Torso.CFrame | |
1706 | if not potential then | |
1707 | PowerLevel = PowerLevel+math.random(250,1754) | |
1708 | tl.Text = "power lvl:"..PowerLevel | |
1709 | else | |
1710 | PowerLevel = PowerLevel+math.random(1754,5023) | |
1711 | tl.Text = "power lvl:"..PowerLevel | |
1712 | end | |
1713 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
1714 | cm.Scale = cm.Scale + Vector3.new(0.2, 0.2, 0.2) | |
1715 | --ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
1716 | wait() | |
1717 | end | |
1718 | wait(0.8) | |
1719 | for i = 1,3 do | |
1720 | ENERGY.CFrame = Character.Torso.CFrame | |
1721 | if not potential then | |
1722 | PowerLevel = PowerLevel+math.random(250,1754) | |
1723 | tl.Text = "power lvl:"..PowerLevel | |
1724 | else | |
1725 | PowerLevel = PowerLevel+math.random(1754,5023) | |
1726 | tl.Text = "power lvl:"..PowerLevel | |
1727 | end | |
1728 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
1729 | cm.Scale = cm.Scale + Vector3.new(0.5, 0.5, 0.5) | |
1730 | --ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
1731 | wait() | |
1732 | end | |
1733 | for i = 1, 50 do | |
1734 | ENERGY.CFrame = Character.Torso.CFrame | |
1735 | if not potential then | |
1736 | PowerLevel = PowerLevel+math.random(250,1754) | |
1737 | tl.Text = "power lvl:"..PowerLevel | |
1738 | else | |
1739 | PowerLevel = PowerLevel+math.random(1754,5023) | |
1740 | tl.Text = "power lvl:"..PowerLevel | |
1741 | end | |
1742 | ENERGY.Transparency = ENERGY.Transparency + 0.012 | |
1743 | cm.Scale = cm.Scale - Vector3.new(0.7, 0.7, 0.7) | |
1744 | --ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2) | |
1745 | wait() | |
1746 | end | |
1747 | ENERGY:Destroy() | |
1748 | end) | |
1749 | for i = 1,100 do | |
1750 | PowerLevel = PowerLevel+math.random(999,9999) | |
1751 | tl.Text = "power lvl:"..PowerLevel | |
1752 | local beam = Instance.new("Part", Character) | |
1753 | beam.Name = "beam" | |
1754 | beam.BrickColor = BrickColor.new("Really black") | |
1755 | beam.Transparency = 0.5 | |
1756 | beam.Material = "SmoothPlastic" | |
1757 | beam.CFrame = Torso.CFrame * CFrame.Angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
1758 | beam.Anchored = true | |
1759 | beam.CanCollide = false | |
1760 | local mesh = Instance.new("CylinderMesh", beam) | |
1761 | mesh.Scale = Vector3.new(0.05, 500, 0.05) | |
1762 | ||
1763 | game:GetService("RunService").RenderStepped:wait() | |
1764 | end | |
1765 | ||
1766 | for i,v in pairs(Character:GetChildren()) do | |
1767 | if v.Name == "beam" then | |
1768 | v:Destroy() | |
1769 | end | |
1770 | end | |
1771 | for i = 1,3 do | |
1772 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
1773 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0.35, 0, 0) | |
1774 | Neck.C0 = Neck.C0 * CFrame.Angles(0.075,0,0) | |
1775 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0, 0, -0.1) | |
1776 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0, 0, -0.1) | |
1777 | wait(.1) | |
1778 | end | |
1779 | ||
1780 | if PowerLevel > 0 then | |
1781 | Character.Humanoid.MaxHealth = PowerLevel | |
1782 | wait(.1) | |
1783 | Character.Humanoid.Health = Character.Humanoid.MaxHealth | |
1784 | end | |
1785 | RefreshC0() | |
1786 | enabled = false | |
1787 | Character.Torso.Anchored = false | |
1788 | Character.Humanoid.PlatformStand = false | |
1789 | end | |
1790 | end | |
1791 | ||
1792 | function kickfrenzy() | |
1793 | if not enabled then | |
1794 | enabled = true | |
1795 | local pos = Torso.CFrame | |
1796 | RefreshC0() | |
1797 | for i = 1,3 do | |
1798 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.5) | |
1799 | wait(0.1) | |
1800 | end | |
1801 | local Target = nil | |
1802 | local vTorso = nil | |
1803 | local vHumanoid = nil | |
1804 | local Last = "Left" | |
1805 | local lastspin = 0 | |
1806 | for i,v in pairs(workspace:GetChildren()) do | |
1807 | if v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 and v.Name ~= Player.Name and (v.Torso.Position - Torso.Position).magnitude < 16 then | |
1808 | Target = v | |
1809 | end | |
1810 | end | |
1811 | if Target then | |
1812 | vTorso = Target.Torso | |
1813 | vHumanoid = Target.Humanoid | |
1814 | ||
1815 | --vTorso.CFrame = Torso.CFrame * CFrame.new(0,0,-1.5) | |
1816 | vTorso.Anchored = true | |
1817 | vHumanoid.PlatformStand = true | |
1818 | ||
1819 | Torso.Anchored = true | |
1820 | Humanoid.PlatformStand = true | |
1821 | ||
1822 | for i = 1,10 do | |
1823 | RefreshC0() | |
1824 | if lastspin == 0 then | |
1825 | lastspin=1 | |
1826 | Torso.CFrame = vTorso.CFrame*CFrame.new(0,0,-2) * CFrame.Angles(0,3,0) | |
1827 | elseif lastspin==1 then | |
1828 | lastspin=0 | |
1829 | Torso.CFrame = vTorso.CFrame*CFrame.new(0,0,2) * CFrame.Angles(0,0,0) | |
1830 | end | |
1831 | if not potential then | |
1832 | wait(0.2) | |
1833 | else | |
1834 | wait() | |
1835 | end | |
1836 | if Last=="Left" then | |
1837 | Last="Right" | |
1838 | for i = 1,3 do | |
1839 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.6) | |
1840 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1841 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1842 | wait(0.1) | |
1843 | end | |
1844 | mp:Play() | |
1845 | local bv = Instance.new("BodyVelocity", vTorso) | |
1846 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1847 | ||
1848 | vTorso.Anchored=false | |
1849 | if not potential then | |
1850 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1851 | bv.velocity = Torso.CFrame.lookVector*80 | |
1852 | wait(1) | |
1853 | else | |
1854 | local explosion = Instance.new("Explosion", workspace) | |
1855 | explosion.BlastPressure = 0 | |
1856 | explosion.Position = Character["Left Leg"].Position | |
1857 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1858 | bv.velocity = Torso.CFrame.lookVector*150 | |
1859 | wait(0.2) | |
1860 | end | |
1861 | bv:Destroy() | |
1862 | vTorso.Anchored = true | |
1863 | elseif Last=="Right" then | |
1864 | Last="Left" | |
1865 | for i = 1,3 do | |
1866 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.6) | |
1867 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0,-0.3) | |
1868 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0,0,0.3) | |
1869 | wait(.1) | |
1870 | end | |
1871 | mp:Play() | |
1872 | local bv = Instance.new("BodyVelocity", vTorso) | |
1873 | bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1874 | bv.velocity = Torso.CFrame.lookVector*80 | |
1875 | vTorso.Anchored=false | |
1876 | if not potential then | |
1877 | vHumanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1878 | bv.velocity = Torso.CFrame.lookVector*80 | |
1879 | wait(1) | |
1880 | else | |
1881 | local explosion = Instance.new("Explosion", workspace) | |
1882 | explosion.BlastPressure = 0 | |
1883 | explosion.Position = Character["Right Leg"].Position | |
1884 | vHumanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1885 | bv.velocity = Torso.CFrame.lookVector*150 | |
1886 | wait(0.2) | |
1887 | end | |
1888 | bv:Destroy() | |
1889 | vTorso.Anchored = true | |
1890 | end | |
1891 | end | |
1892 | RefreshC0() | |
1893 | vTorso.Anchored = false | |
1894 | vHumanoid.PlatformStand = false | |
1895 | ||
1896 | Torso.Anchored = false | |
1897 | Humanoid.PlatformStand = false | |
1898 | enabled = false | |
1899 | end | |
1900 | end | |
1901 | end | |
1902 | ||
1903 | function kamehameha() -- da last move im adding | |
1904 | if not enabled then | |
1905 | enabled = true | |
1906 | RefreshC0() | |
1907 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Mouse.hit.p) | |
1908 | Character.Torso.Anchored = true | |
1909 | Humanoid.PlatformStand =true | |
1910 | local speed=2 | |
1911 | local hits = 0 | |
1912 | for i = 1,3 do | |
1913 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,0.25,0.5) | |
1914 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, -0.25, -0.5) | |
1915 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,0.15) | |
1916 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,0.15) | |
1917 | wait() | |
1918 | end | |
1919 | local sphere1 = Instance.new("Part", Character) | |
1920 | sphere1.Anchored = true | |
1921 | sphere1.CanCollide = false | |
1922 | sphere1.TopSurface = 0 | |
1923 | sphere1.BottomSurface = 0 | |
1924 | sphere1.Material = "SmoothPlastic" | |
1925 | sphere1.Shape = "Ball" | |
1926 | sphere1.CFrame = Torso.CFrame * CFrame.new(0,0.5,-2.5) | |
1927 | sphere1.Size = Vector3.new(.1,.1,.1) | |
1928 | sphere1.Name = "sphere1" | |
1929 | local sphere1mesh = Instance.new("SpecialMesh", sphere1) | |
1930 | sphere1mesh.MeshType = "Sphere" | |
1931 | sphere1mesh.Scale = Vector3.new(17,17,17) | |
1932 | local cylinder = Instance.new("Part", Character) | |
1933 | cylinder.Size = Vector3.new(1,1,1) | |
1934 | local cm = Instance.new("CylinderMesh", cylinder) | |
1935 | cylinder.Anchored = true | |
1936 | cm.Scale = Vector3.new(2,2,2) | |
1937 | cylinder.CFrame = sphere1.CFrame * CFrame.new(0,0,-1.5) * CFrame.Angles(1.5,0,0) | |
1938 | local power = Instance.new("Part", Character) | |
1939 | power.Shape = "Ball" | |
1940 | power.Anchored = true | |
1941 | power.CanCollide = false | |
1942 | power.TopSurface= 0 | |
1943 | power.BottomSurface = 0 | |
1944 | power.Material = "SmoothPlastic" | |
1945 | power.Size = Vector3.new(5,5,5) | |
1946 | power.CFrame = sphere1.CFrame * CFrame.new(0,0,-1.5) * CFrame.Angles(1.5,0,0) | |
1947 | bf:Play() | |
1948 | if not potential then | |
1949 | cylinder.BrickColor = BrickColor.new("Really red") | |
1950 | power.BrickColor = BrickColor.new("Really red") | |
1951 | sphere1.BrickColor = BrickColor.new("Really red") | |
1952 | else | |
1953 | cylinder.BrickColor = BrickColor.Black() | |
1954 | power.BrickColor = BrickColor.Black() | |
1955 | sphere1.BrickColor = BrickColor.Black() | |
1956 | local fyre = Instance.new("Fire", power) | |
1957 | fyre.Color = Color3.new(1,1,1) | |
1958 | fyre.SecondaryColor = Color3.new(1,1,1) | |
1959 | end | |
1960 | power.Touched:connect(function(hit) | |
1961 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= Player.Name and hits <= 3 then | |
1962 | hits = hits+1 | |
1963 | local explo = Instance.new("Explosion", workspace) | |
1964 | explo.BlastPressure = 0 | |
1965 | explo.Position = power.Position | |
1966 | if not potential then | |
1967 | hit.Parent.Humanoid:TakeDamage(math.random(PowerLevel/69, PowerLevel/33)) | |
1968 | else | |
1969 | hit.Parent.Humanoid:TakeDamage(math.random(PowerLevel/4, PowerLevel/2)) | |
1970 | end | |
1971 | end | |
1972 | end) | |
1973 | for i = 1,100 do | |
1974 | PowerLevel = PowerLevel-math.random(342,1023) | |
1975 | tl.Text = "power lvl:"..PowerLevel | |
1976 | cm.Scale = cm.Scale + Vector3.new(-0.001,speed,-0.010) | |
1977 | sphere1mesh.Scale = sphere1mesh.Scale + Vector3.new(0.02, 0.02, 0.02) | |
1978 | sphere1.Transparency = sphere1.Transparency + 0.005 | |
1979 | cylinder.CFrame = cylinder.CFrame * CFrame.new(0,-1,0) | |
1980 | power.CFrame = cylinder.CFrame * CFrame.new(0,-cm.Scale.Y/2,0) | |
1981 | wait() | |
1982 | end | |
1983 | for i = 1,3 do | |
1984 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(0,-0.25,-0.5) | |
1985 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(0, 0.25, 0.5) | |
1986 | RightHip.C0 = RightHip.C0 * CFrame.Angles(0,0,-0.15) | |
1987 | LeftHip.C0 = LeftHip.C0 * CFrame.Angles(0,0,-0.15) | |
1988 | wait() | |
1989 | end | |
1990 | RefreshC0() | |
1991 | power:Destroy() | |
1992 | sphere1:Destroy() | |
1993 | cylinder:Destroy() | |
1994 | Character.Torso.Anchored = false | |
1995 | enabled=false | |
1996 | Humanoid.PlatformStand =false | |
1997 | end | |
1998 | end | |
1999 | UIS.InputBegan:connect(function(key, gpe) | |
2000 | if not gpe then | |
2001 | if key.KeyCode == Enum.KeyCode.F then | |
2002 | KiBlast() | |
2003 | elseif key.KeyCode == Enum.KeyCode.X then | |
2004 | energyRelease() | |
2005 | elseif key.KeyCode == Enum.KeyCode.G then | |
2006 | SpiritBall() | |
2007 | elseif key.KeyCode == Enum.KeyCode.H then | |
2008 | energybarrage() | |
2009 | elseif key.KeyCode == Enum.KeyCode.P then | |
2010 | SEW() | |
2011 | elseif key.KeyCode == Enum.KeyCode.L then | |
2012 | slam() | |
2013 | elseif key.KeyCode == Enum.KeyCode.C then | |
2014 | SuperEnergyRelease() | |
2015 | elseif key.KeyCode == Enum.KeyCode.J then | |
2016 | Teleport() | |
2017 | elseif key.KeyCode == Enum.KeyCode.LeftShift then | |
2018 | Run() | |
2019 | elseif key.KeyCode == Enum.KeyCode.R then | |
2020 | speedrush() | |
2021 | elseif key.KeyCode == Enum.KeyCode.LeftControl then | |
2022 | charge() | |
2023 | elseif key.KeyCode == Enum.KeyCode.Q then | |
2024 | Punch() | |
2025 | elseif key.KeyCode == Enum.KeyCode.E then | |
2026 | Kick() | |
2027 | elseif key.KeyCode == Enum.KeyCode.T then | |
2028 | highPOWERRUSH() | |
2029 | elseif key.KeyCode == Enum.KeyCode.V then | |
2030 | instantSS() | |
2031 | elseif key.KeyCode == Enum.KeyCode.Y then | |
2032 | kickfrenzy() | |
2033 | elseif key.KeyCode == Enum.KeyCode.K then | |
2034 | kamehameha() | |
2035 | end | |
2036 | end | |
2037 | end) | |
2038 | ||
2039 | ||
2040 | ||
2041 | ||
2042 | UIS.InputEnded:connect(function(key, gpe) | |
2043 | if not gpe then | |
2044 | if key.KeyCode == Enum.KeyCode.LeftShift then | |
2045 | running = false | |
2046 | elseif key.KeyCode == Enum.KeyCode.LeftControl then | |
2047 | charging = false | |
2048 | end | |
2049 | end | |
2050 | end) | |
2051 | --wait(1) | |
2052 | --[[local prev_mousehit | |
2053 | ||
2054 | spawn(function() | |
2055 | while wait() do | |
2056 | if Mouse.Hit.p ~= prev_mousehit then | |
2057 | Character.Torso.CFrame = CFrame.new(Character.Torso.Position, Vector3.new(workspace.Camera.CFrame.X,Character.Torso.Position.y,workspace.Camera.CFrame.Z)) | |
2058 | prev_mousehit = Mouse.Hit.p | |
2059 | end | |
2060 | end | |
2061 | end) ]] |