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1 | Player = game:GetService("Players").LocalPlayer | |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | Humanoid = Character.Humanoid | |
8 | LeftArm = Character["Left Arm"] | |
9 | LeftLeg = Character["Left Leg"] | |
10 | RightArm = Character["Right Arm"] | |
11 | RightLeg = Character["Right Leg"] | |
12 | LS = Torso["Left Shoulder"] | |
13 | LH = Torso["Left Hip"] | |
14 | RS = Torso["Right Shoulder"] | |
15 | RH = Torso["Right Hip"] | |
16 | Neck = Torso.Neck | |
17 | it = Instance.new | |
18 | vt = Vector3.new | |
19 | cf = CFrame.new | |
20 | euler = CFrame.fromEulerAnglesXYZ | |
21 | angles = CFrame.Angles | |
22 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
23 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
24 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
25 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
26 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
27 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
28 | RootPart = Character.HumanoidRootPart | |
29 | RootJoint = RootPart.RootJoint | |
30 | RootCF = euler(-1.57, 0, 3.14) | |
31 | attack = false | |
32 | attackdebounce = false | |
33 | MMouse = Player:GetMouse() | |
34 | combo = 0 | |
35 | local hitfloor, posfloor = nil, nil | |
36 | local idle = 0 | |
37 | local Anim = "Idle" | |
38 | local Effects = {} | |
39 | local Weapon = {} | |
40 | local Welds = {} | |
41 | local decreaseatk = 0 | |
42 | local decreasedef = 0 | |
43 | local decreasemvmt = 0 | |
44 | local holdz = false | |
45 | local doing2 = false | |
46 | local do2mode = "none" | |
47 | local do2target = nil | |
48 | local dodrop = false | |
49 | local instastun = false | |
50 | local guarding = false | |
51 | local canguardoff = true | |
52 | local doing4 = false | |
53 | local sref = nil | |
54 | local grabpos = Instance.new("BodyPosition") | |
55 | local grabhit = false | |
56 | local grabTarget = nil | |
57 | local cangrab = true | |
58 | local mode = "Sheathed" | |
59 | local move1 = "(Z)\nEarth Breaker" | |
60 | local move2 = "(X)\nChase/Drop" | |
61 | local move3 = "(C)\nSiege Guard" | |
62 | local move4 = "(V)\nEpicenter" | |
63 | local cooldowns = {} | |
64 | local cooldown1 = 0 | |
65 | table.insert(cooldowns, cooldown1) | |
66 | local cooldown2 = 0 | |
67 | table.insert(cooldowns, cooldown2) | |
68 | local cooldown3 = 0 | |
69 | table.insert(cooldowns, cooldown3) | |
70 | local cooldown4 = 0 | |
71 | table.insert(cooldowns, cooldown4) | |
72 | local cooldownsadd = {} | |
73 | local cooldownadd1 = 0.22 | |
74 | table.insert(cooldownsadd, cooldownadd1) | |
75 | local cooldownadd2 = 0.28 | |
76 | table.insert(cooldownsadd, cooldownadd2) | |
77 | local cooldownadd3 = 0.24 | |
78 | table.insert(cooldownsadd, cooldownadd3) | |
79 | local cooldownadd4 = 0.1 | |
80 | table.insert(cooldownsadd, cooldownadd4) | |
81 | local cooldownmax = 100 | |
82 | local damageFunc = workspace.damageFunc | |
83 | player = nil | |
84 | RSH = nil | |
85 | RW = Instance.new("Motor") | |
86 | RW.Name = "Right Shoulder" | |
87 | LW.Name = "Left Shoulder" | |
88 | LH = Torso["Left Hip"] | |
89 | RH = Torso["Right Hip"] | |
90 | TorsoColor = Torso.BrickColor | |
91 | NewCol = BrickColor.new("Medium stone grey").Color | |
92 | NewCol2 = BrickColor.new("Dark stone grey").Color | |
93 | NewCol3 = BrickColor.new("Hurricane grey").Color | |
94 | NewCol4 = BrickColor.new("Smoky grey").Color | |
95 | EffectCol = BrickColor.new("Bright yellow").Color | |
96 | print(BrickColor.new(NewCol2)) | |
97 | local mdec = Instance.new("NumberValue", Decrease) | |
98 | mdec.Name = "DecreaseDef" | |
99 | mdec.Value = 0.4 | |
100 | grnd = it("BoolValue", mdec) | |
101 | grnd.Name = "Grand" | |
102 | grnd.Value = true | |
103 | local mdec2 = Instance.new("NumberValue", Decrease) | |
104 | mdec2.Name = "DecreaseMvmt" | |
105 | mdec2.Value = 0.1 | |
106 | grnd = it("BoolValue", mdec2) | |
107 | grnd.Name = "Grand" | |
108 | grnd.Value = true | |
109 | local Animate = Humanoid.Animator | |
110 | local canjump = true | |
111 | removeControl = function() | |
112 | canjump = false | |
113 | end | |
114 | resumeControl = function() | |
115 | canjump = true | |
116 | end | |
117 | Player.Character.Humanoid.Changed:connect(function() | |
118 | if canjump == false then | |
119 | Player.Character.Humanoid.Jump = false | |
120 | end | |
121 | end) | |
122 | swait = function(num) | |
123 | if num == 0 or num == nil then | |
124 | Player.PlayerGui.Pacemaker.Heartbeat.Event:wait() | |
125 | else | |
126 | for i = 0, num do | |
127 | Player.PlayerGui.Pacemaker.Heartbeat.Event:wait() | |
128 | end | |
129 | end | |
130 | end | |
131 | createpassgui = function(parent) | |
132 | print("makegui111") | |
133 | local g = Instance.new("ScreenGui", parent) | |
134 | local f = Instance.new("Frame", g) | |
135 | f.Position = UDim2.new(0.3, 0, 0.25, 0) | |
136 | f.Size = UDim2.new(0.4, 0, 0.4, 0) | |
137 | f.Style = "DropShadow" | |
138 | local t = Instance.new("TextBox", f) | |
139 | t.BackgroundColor3 = Color3.new(0, 0, 0) | |
140 | t.BackgroundTransparency = 0.5 | |
141 | t.BorderSizePixel = 0 | |
142 | t.Position = UDim2.new(0.15, 0, 0.2, 0) | |
143 | t.Size = UDim2.new(0.7, 0, 0.2, 0) | |
144 | t.Font = "SourceSansLight" | |
145 | t.Text = "Enter Access Code." | |
146 | t.TextScaled = true | |
147 | t.TextColor3 = Color3.new(1, 1, 1) | |
148 | t.TextStrokeTransparency = 0 | |
149 | local t2 = Instance.new("TextButton", f) | |
150 | t2.BackgroundColor3 = Color3.new(0, 0, 0) | |
151 | t2.BackgroundTransparency = 0.5 | |
152 | t2.BorderSizePixel = 0 | |
153 | t2.Position = UDim2.new(0.3, 0, 0.5, 0) | |
154 | t2.Size = UDim2.new(0.4, 0, 0.15, 0) | |
155 | t2.TextScaled = true | |
156 | t2.Font = "SourceSansLight" | |
157 | t2.Text = "Submit" | |
158 | t2.TextColor3 = Color3.new(1, 1, 1) | |
159 | t2.TextStrokeTransparency = 0 | |
160 | print("done1") | |
161 | return t2 | |
162 | end | |
163 | local gud = false | |
164 | if workspace.codeFunc:InvokeServer(secgui, script, false) == false then | |
165 | secgui = createpassgui(Player.PlayerGui) | |
166 | secgui.MouseButton1Click:connect(function() | |
167 | if workspace.codeFunc:InvokeServer(secgui, script, true) == true then | |
168 | gud = true | |
169 | secgui.Parent.Parent:Destroy() | |
170 | end | |
171 | end) | |
172 | else | |
173 | gud = true | |
174 | end | |
175 | repeat | |
176 | wait() | |
177 | until gud | |
178 | if Character:findFirstChild("Auswirkung", true) ~= nil then | |
179 | Character:findFirstChild("Auswirkung", true).Parent = nil | |
180 | end | |
181 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then | |
182 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil | |
183 | end | |
184 | if Character:findFirstChild("Stats", true) ~= nil then | |
185 | Character:findFirstChild("Stats", true).Parent = nil | |
186 | end | |
187 | local Stats = Instance.new("BoolValue") | |
188 | Stats.Name = "Stats" | |
189 | Stats.Parent = Character | |
190 | local Atk = Instance.new("NumberValue") | |
191 | Atk.Name = "Damage" | |
192 | Atk.Parent = Stats | |
193 | Atk.Value = 1 | |
194 | local Def = Instance.new("NumberValue") | |
195 | Def.Name = "Defense" | |
196 | Def.Parent = Stats | |
197 | Def.Value = 1 | |
198 | local Mvmt = Instance.new("NumberValue") | |
199 | Mvmt.Name = "Movement" | |
200 | Mvmt.Parent = Stats | |
201 | Mvmt.Value = 1 | |
202 | local Block = Instance.new("BoolValue") | |
203 | Block.Name = "Block" | |
204 | Block.Parent = Stats | |
205 | Block.Value = false | |
206 | local Stun = Instance.new("NumberValue") | |
207 | Stun.Name = "Stun" | |
208 | Stun.Parent = Stats | |
209 | Stun.Value = 0 | |
210 | local StunT = Instance.new("NumberValue") | |
211 | StunT.Name = "StunThreshold" | |
212 | StunT.Parent = Stats | |
213 | StunT.Value = 200 | |
214 | local Rooted = Instance.new("BoolValue") | |
215 | Rooted.Name = "Rooted" | |
216 | Rooted.Parent = Stats | |
217 | Rooted.Value = false | |
218 | local Stunned = Instance.new("BoolValue") | |
219 | Stunned.Name = "Stunned" | |
220 | Stunned.Parent = Stats | |
221 | Stunned.Value = false | |
222 | local Stagger = Instance.new("BoolValue") | |
223 | Stagger.Name = "Stagger" | |
224 | Stagger.Parent = Stats | |
225 | Stagger.Value = false | |
226 | local StaggerHit = Instance.new("BoolValue") | |
227 | StaggerHit.Name = "StaggerHit" | |
228 | StaggerHit.Parent = Stats | |
229 | StaggerHit.Value = false | |
230 | local RecentEnemy = Instance.new("ObjectValue") | |
231 | RecentEnemy.Name = "RecentEnemy" | |
232 | RecentEnemy.Parent = Stats | |
233 | RecentEnemy.Value = nil | |
234 | local Decrease = Instance.new("BoolValue") | |
235 | Decrease.Name = "Decrease" | |
236 | Decrease.Parent = Stats | |
237 | Decrease.Value = false | |
238 | local mana = Instance.new("NumberValue") | |
239 | mana.Name = "Mana" | |
240 | mana.Parent = Stats | |
241 | mana.Value = 0 | |
242 | local passive1 = Instance.new("NumberValue", Decrease) | |
243 | passive1.Name = "DecreaseAtk" | |
244 | passive1.Value = 0 | |
245 | local passive2 = Instance.new("NumberValue", Decrease) | |
246 | passive2.Name = "DecreaseDef" | |
247 | passive2.Value = 0 | |
248 | grnd = it("BoolValue", passive2) | |
249 | grnd.Name = "Grand" | |
250 | grnd.Value = true | |
251 | local passive3 = Instance.new("NumberValue", Decrease) | |
252 | passive3.Name = "DecreaseMvmt" | |
253 | passive3.Value = 0 | |
254 | grnd = it("BoolValue", passive3) | |
255 | grnd.Name = "Grand" | |
256 | grnd.Value = true | |
257 | NoOutline = function(Part) | |
258 | Part.TopSurface = 10 | |
259 | end | |
260 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
261 | local fp = it("Part") | |
262 | fp.formFactor = formfactor | |
263 | fp.Parent = parent | |
264 | fp.Reflectance = reflectance | |
265 | fp.Transparency = transparency | |
266 | fp.CanCollide = false | |
267 | fp.Locked = true | |
268 | fp.BrickColor = brickcolor | |
269 | fp.Name = name | |
270 | fp.Size = size | |
271 | fp.Position = Torso.Position | |
272 | NoOutline(fp) | |
273 | fp.Material = "SmoothPlastic" | |
274 | fp:BreakJoints() | |
275 | return fp | |
276 | end | |
277 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
278 | local mesh = it(Mesh) | |
279 | mesh.Parent = part | |
280 | if Mesh == "SpecialMesh" then | |
281 | mesh.MeshType = meshtype | |
282 | if meshid ~= "nil" then | |
283 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
284 | end | |
285 | end | |
286 | mesh.Offset = offset | |
287 | mesh.Scale = scale | |
288 | return mesh | |
289 | end | |
290 | weld = function(parent, part0, part1, c0) | |
291 | local weld = it("Motor") | |
292 | weld.Parent = parent | |
293 | weld.Part0 = part0 | |
294 | weld.Part1 = part1 | |
295 | weld.C0 = c0 | |
296 | return weld | |
297 | end | |
298 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
299 | local gui = it(GuiType) | |
300 | gui.Parent = parent | |
301 | gui.Text = text | |
302 | gui.BackgroundTransparency = backtrans | |
303 | gui.BackgroundColor3 = backcol | |
304 | gui.SizeConstraint = "RelativeXY" | |
305 | gui.TextXAlignment = "Center" | |
306 | gui.TextYAlignment = "Center" | |
307 | gui.Position = pos | |
308 | gui.Size = size | |
309 | gui.Font = "SourceSans" | |
310 | gui.FontSize = "Size14" | |
311 | gui.TextWrapped = false | |
312 | gui.TextStrokeTransparency = 0 | |
313 | gui.TextColor = BrickColor.new("White") | |
314 | return gui | |
315 | end | |
316 | local Color1 = Torso.BrickColor | |
317 | local fengui = it("GuiMain") | |
318 | fengui.Parent = Player.PlayerGui | |
319 | fengui.Name = "WeaponGUI" | |
320 | local fenframe = it("Frame") | |
321 | fenframe.Parent = fengui | |
322 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
323 | fenframe.BackgroundTransparency = 1 | |
324 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
325 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
326 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
327 | local fenframe2 = it("Frame") | |
328 | fenframe2.Parent = fengui | |
329 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
330 | fenframe2.BackgroundTransparency = 1 | |
331 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
332 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
333 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
334 | local fenframe3 = it("Frame") | |
335 | fenframe3.Parent = fengui | |
336 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
337 | fenframe3.BackgroundTransparency = 1 | |
338 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
339 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
340 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
341 | local fenframe4 = it("Frame") | |
342 | fenframe4.Parent = fengui | |
343 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
344 | fenframe4.BackgroundTransparency = 1 | |
345 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
346 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
347 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
348 | local pressedf = false | |
349 | local fenframe5 = it("Frame") | |
350 | fenframe5.Parent = fengui | |
351 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
352 | fenframe5.BackgroundTransparency = 1 | |
353 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
354 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
355 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
356 | fenframe5.ZIndex = 2 | |
357 | local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)) | |
358 | tellbar.Font = "Arial" | |
359 | tellbar.TextScaled = true | |
360 | tellbar.TextTransparency = 1 | |
361 | tellbar.TextStrokeTransparency = 1 | |
362 | tellbar.ZIndex = 2 | |
363 | local fnumb = 0 | |
364 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
365 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
366 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
367 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
368 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
369 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
370 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)) | |
371 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
372 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
373 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
374 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
375 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
376 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
377 | fenbarmove1.ZIndex = 2 | |
378 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
379 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
380 | fenbarmove2.ZIndex = 2 | |
381 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
382 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
383 | fenbarmove3.ZIndex = 2 | |
384 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
385 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
386 | fenbarmove4.ZIndex = 2 | |
387 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
388 | local modelzorz = Instance.new("Model") | |
389 | modelzorz.Parent = Character | |
390 | modelzorz.Name = "Auswirkung" | |
391 | local handle = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Handle", vt()) | |
392 | local prt1 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part01", vt()) | |
393 | local prt3 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part03", vt()) | |
394 | local prt4 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol4), "Part04", vt()) | |
395 | local prt6 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part06", vt()) | |
396 | local prt7 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part07", vt()) | |
397 | local prt8 = part(3, modelzorz, 0.1, 0, BrickColor.new(NewCol), "Part08", vt()) | |
398 | prt8.Material = "Metal" | |
399 | local prt9 = part(3, modelzorz, 0.1, 0, BrickColor.new(NewCol), "Part09", vt()) | |
400 | prt9.Material = "Metal" | |
401 | local prt10 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part10", vt()) | |
402 | local prt11 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part11", vt()) | |
403 | local prt12 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part12", vt()) | |
404 | local prt13 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part13", vt()) | |
405 | local prt14 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part14", vt()) | |
406 | local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part15", vt()) | |
407 | local prt16 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part16", vt()) | |
408 | local prt18 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part18", vt()) | |
409 | local prt19 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part19", vt()) | |
410 | local prt20 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol), "Part20", vt()) | |
411 | local prt23 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part23", vt()) | |
412 | local prt24 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part24", vt()) | |
413 | hmsh = mesh("BlockMesh", handle, "", "", vt(0, 0, 0), vt(3, 3, 3)) | |
414 | msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(1.35, 14, 5)) | |
415 | msh3 = mesh("CylinderMesh", prt3, "", "", vt(0, 0, 0), vt(1.25, 1.9, 7)) | |
416 | msh4 = mesh("CylinderMesh", prt4, "", "", vt(0, 0, 0), vt(1.55, 1.75, 5)) | |
417 | msh6 = mesh("SpecialMesh", prt6, "Torso", "nil", vt(0, 0, 0), vt(5, 1, 1.5)) | |
418 | msh7 = mesh("SpecialMesh", prt7, "Torso", "nil", vt(0, 0, 0), vt(10, 1.25, 1.5)) | |
419 | msh8 = mesh("SpecialMesh", prt8, "Torso", "nil", vt(0, 0, 0), vt(4.5, 1, 1.6)) | |
420 | msh9 = mesh("SpecialMesh", prt9, "Torso", "nil", vt(0, 0, 0), vt(9.5, 1, 1.6)) | |
421 | msh10 = mesh("CylinderMesh", prt10, "", "", vt(0, 0, 0), vt(1, 1.9, 7)) | |
422 | msh11 = mesh("BlockMesh", prt11, "", "", vt(0, 0, 0), vt(1.25, 1.25, 1.7)) | |
423 | msh12 = mesh("CylinderMesh", prt12, "", "", vt(0, 0, 0), vt(0.75, 1.85, 7)) | |
424 | msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(0.75, 0.075, 1.9)) | |
425 | msh14 = mesh("CylinderMesh", prt14, "", "", vt(0, 0, 0), vt(0.75, 1.85, 7)) | |
426 | msh15 = mesh("BlockMesh", prt15, "", "", vt(0, 0, 0), vt(0.75, 0.075, 1.9)) | |
427 | msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(7.5, 0.5, 1.15)) | |
428 | msh18 = mesh("BlockMesh", prt18, "", "", vt(0, 0, 0), vt(1, 7.5, 1.15)) | |
429 | msh19 = mesh("BlockMesh", prt19, "", "", vt(0, 0, 0), vt(1, 1, 1.15)) | |
430 | msh20 = mesh("BlockMesh", prt20, "", "", vt(0, 0, 0), vt(7, 35, 1)) | |
431 | msh23 = mesh("BlockMesh", prt23, "", "", vt(0, 0, 0), vt(7.5, 0.25, 1)) | |
432 | msh24 = mesh("BlockMesh", prt24, "", "", vt(0, 0, 0), vt(7.5, 0.7, 0.7)) | |
433 | local handlewld = weld(handle, handle, Torso, euler(0, 0, -0.9) * cf(3.2, -3, -0.6)) | |
434 | local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0)) | |
435 | local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, -1.35, 0)) | |
436 | local wld4 = weld(prt1, prt4, prt1, euler(0, 0, 0) * cf(0, -1.35, 0)) | |
437 | local wld6 = weld(prt1, prt6, prt1, euler(0, 0, 0) * cf(0, 1.475, 0)) | |
438 | local wld7 = weld(prt1, prt7, prt1, euler(-3.14, 0, 0) * cf(0, 1.7, 0)) | |
439 | local wld8 = weld(prt1, prt8, prt1, euler(0, 0, 0) * cf(0, 1.5, 0)) | |
440 | local wld9 = weld(prt1, prt9, prt1, euler(-3.14, 0, 0) * cf(0, 1.7, 0)) | |
441 | local wld10 = weld(prt1, prt10, prt1, euler(1.57, 0, 0) * cf(0, 1.6, 0)) | |
442 | local wld11 = weld(prt1, prt11, prt1, euler(0, 0, 0.785) * cf(0, 1.6, 0)) | |
443 | local wld12 = weld(prt1, prt12, prt1, euler(1.57, 0, 0) * cf(0.3, 1.6, 0)) | |
444 | local wld13 = weld(prt1, prt13, prt1, euler(0, 0, -2.96) * cf(0.3, 1.6, 0)) | |
445 | local wld14 = weld(prt1, prt14, prt1, euler(1.57, 0, 0) * cf(-0.3, 1.6, 0)) | |
446 | local wld15 = weld(prt1, prt15, prt1, euler(0, 0, 2.18) * cf(-0.3, 1.6, 0)) | |
447 | local wld16 = weld(prt1, prt16, prt1, euler(0, 0, 0) * cf(0, 1.875, 0)) | |
448 | local wld18 = weld(prt1, prt18, prt1, euler(0, 0, 0) * cf(0, 2.675, 0)) | |
449 | local wld19 = weld(prt1, prt19, prt1, euler(0, 0, 0.785) * cf(0, 3.45, 0)) | |
450 | local wld20 = weld(prt1, prt20, prt1, euler(0, 0, 0) * cf(0, 5.275, 0)) | |
451 | local wld23 = weld(prt1, prt23, prt1, euler(0, 0, 0) * cf(0, 8.8, 0)) | |
452 | local wld24 = weld(prt1, prt24, prt1, euler(0.785, 0, 0) * cf(0, 8.825, 0)) | |
453 | di = -1.1 | |
454 | for i = 1, 17 do | |
455 | local prt2 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part02", vt()) | |
456 | prt2.Material = "Plastic" | |
457 | msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(1.5, 0.75, 5)) | |
458 | local wld2 = weld(prt1, prt2, prt1, euler(math.random(-20, 20) / 100, 0, math.random(-20, 20) / 100) * cf(0, di, 0)) | |
459 | di = di + 0.148 | |
460 | end | |
461 | for i = 0.785, 2.356 do | |
462 | local prt5 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part05", vt()) | |
463 | msh5 = mesh("BlockMesh", prt5, "", "", vt(0, 0, 0), vt(1.25, 0.1, 1.95)) | |
464 | local wld5 = weld(prt1, prt5, prt1, euler(-1.57, i, 0) * cf(0, -1.35, 0)) | |
465 | end | |
466 | for i = 1.57, 3.15 do | |
467 | local prt12 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part12", vt()) | |
468 | msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(1, 0.1, 1.95)) | |
469 | local wld12 = weld(prt1, prt12, prt1, euler(0, 0, i) * cf(0, 1.6, 0)) | |
470 | end | |
471 | for i = -0.75, 0.76 do | |
472 | local prt17 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part17", vt()) | |
473 | msh17 = mesh("BlockMesh", prt17, "", "", vt(0, 0, 0), vt(0.8, 0.5, 0.8)) | |
474 | local wld17 = weld(prt1, prt17, prt1, euler(0, 0.785, 0) * cf(i, 1.875, 0)) | |
475 | end | |
476 | for i = -1, 1, 2 do | |
477 | local prt21 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part21", vt()) | |
478 | local prt22 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part22", vt()) | |
479 | msh21 = mesh("BlockMesh", prt21, "", "", vt(0, 0, 0), vt(0.25, 35, 1)) | |
480 | msh22 = mesh("BlockMesh", prt22, "", "", vt(0, 0, 0), vt(0.7, 35.25, 0.7)) | |
481 | local wld21 = weld(prt1, prt21, prt1, euler(0, 0, 0) * cf(0.725 * i, 5.275, 0)) | |
482 | local wld22 = weld(prt1, prt22, prt1, euler(0, 0.785, 0) * cf(0.75 * i, 5.3, 0)) | |
483 | local prt25 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part25", vt()) | |
484 | msh25 = mesh("SpecialMesh", prt25, "FileMesh", "9756362", vt(0, 0, 0), vt(0.14, 0.14, 0.14)) | |
485 | local wld25 = weld(prt1, prt25, prt1, euler(2.1517, -1.569, 2.1516) * cf(0.75 * i, 8.825, 0)) | |
486 | end | |
487 | for _,c in pairs(modelzorz:children()) do | |
488 | table.insert(Weapon, c) | |
489 | end | |
490 | for _,c in pairs(prt1:children()) do | |
491 | if c.className == "Motor" then | |
492 | table.insert(Welds, c) | |
493 | end | |
494 | end | |
495 | local effects = it("Model", modelzorz) | |
496 | effects.Name = "Effects" | |
497 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox", vt()) | |
498 | hitbox.Anchored = false | |
499 | local hitboxCF = cf(0, 0, 0) | |
500 | hboxpos = Instance.new("BodyPosition", nil) | |
501 | hboxpos.P = 2000 | |
502 | hboxpos.D = 100 | |
503 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
504 | local nr = NumberRange.new | |
505 | local ns = NumberSequence.new | |
506 | local cs = ColorSequence.new | |
507 | local parti = it("ParticleEmitter") | |
508 | parti.Color = cs(Color3.new(255, 255, 255), EffectCol) | |
509 | parti.LightEmission = 0 | |
510 | parti.Size = ns(0.2) | |
511 | parti.Texture = "http://www.roblox.com/asset/?id=37332909" | |
512 | sizeseq = ns({NumberSequenceKeypoint.new(0, 0.125), NumberSequenceKeypoint.new(0.125, 3), NumberSequenceKeypoint.new(1, 1)}) | |
513 | transseq = ns({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(0.8, 0.8), NumberSequenceKeypoint.new(1, 1)}) | |
514 | parti.Transparency = transseq | |
515 | parti.Size = sizeseq | |
516 | parti.ZOffset = 0 | |
517 | parti.Acceleration = vt(0, 0, 0) | |
518 | parti.LockedToPart = true | |
519 | parti.Lifetime = nr(0.5) | |
520 | parti.Rate = 50 | |
521 | parti.Rotation = nr(0, 0) | |
522 | parti.RotSpeed = nr(500) | |
523 | parti.Speed = nr(-8) | |
524 | parti.VelocitySpread = 360 | |
525 | parti.Parent = Torso | |
526 | parti.Enabled = false | |
527 | parti2 = parti:Clone() | |
528 | parti2.Color = cs(EffectCol, Color3.new(255, 255, 255)) | |
529 | parti2.Texture = "http://www.roblox.com/asset/?id=316957314" | |
530 | sizeseq = ns({NumberSequenceKeypoint.new(0, 0.125), NumberSequenceKeypoint.new(0.5, 8), NumberSequenceKeypoint.new(1, 10)}) | |
531 | transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.5, 0.9), NumberSequenceKeypoint.new(1, 1)}) | |
532 | parti2.Transparency = transseq | |
533 | parti2.Size = sizeseq | |
534 | parti2.ZOffset = 1 | |
535 | parti2.Lifetime = nr(1) | |
536 | parti2.Rate = 10 | |
537 | parti2.Rotation = nr(0, 360) | |
538 | parti2.RotSpeed = nr(100, 360) | |
539 | parti2.Speed = nr(0) | |
540 | parti2.VelocitySpread = 0 | |
541 | parti2.Parent = Torso | |
542 | parti2.Enabled = false | |
543 | if script.Parent.className ~= "HopperBin" then | |
544 | Tool = Instance.new("HopperBin") | |
545 | Tool.Parent = Backpack | |
546 | Tool.Name = "Auswirkung" | |
547 | script.Parent = Tool | |
548 | end | |
549 | Bin = script.Parent | |
550 | if Bin.Name == "Grand" then | |
551 | Bin.Name = "Auswirkung" | |
552 | end | |
553 | local bodvel = Instance.new("BodyVelocity") | |
554 | local bg = Instance.new("BodyGyro") | |
555 | so = function(id, par, vol, pit, sord, dec, timer) | |
556 | local sou = Instance.new("Sound", par or workspace) | |
557 | sou.Volume = vol | |
558 | sou.Pitch = pit or 1 | |
559 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
560 | coroutine.resume(coroutine.create(function(Sound) | |
561 | swait() | |
562 | Sound:play() | |
563 | end), sou) | |
564 | game:GetService("Debris"):AddItem(sou, 6) | |
565 | if sord == true then | |
566 | table.insert(Effects, {sou, "Sound", dec, timer}) | |
567 | end | |
568 | end | |
569 | clerp = function(a, b, t) | |
570 | local qa = {QuaternionFromCFrame(a)} | |
571 | local qb = {QuaternionFromCFrame(b)} | |
572 | local ax, ay, az = a.x, a.y, a.z | |
573 | local bx, by, bz = b.x, b.y, b.z | |
574 | local _t = 1 - t | |
575 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
576 | end | |
577 | QuaternionFromCFrame = function(cf) | |
578 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
579 | local trace = m00 + m11 + m22 | |
580 | if trace > 0 then | |
581 | local s = math.sqrt(1 + trace) | |
582 | local recip = 0.5 / s | |
583 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
584 | else | |
585 | do | |
586 | local i = 0 | |
587 | if m00 < m11 then | |
588 | i = 1 | |
589 | end | |
590 | if i == 0 and m00 or m11 < m22 then | |
591 | i = 2 | |
592 | end | |
593 | if i == 0 then | |
594 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
595 | local recip = 0.5 / s | |
596 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
597 | else | |
598 | do | |
599 | if i == 1 then | |
600 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
601 | local recip = 0.5 / s | |
602 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
603 | else | |
604 | do | |
605 | if i == 2 then | |
606 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
607 | local recip = 0.5 / s | |
608 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
609 | end | |
610 | end | |
611 | end | |
612 | end | |
613 | end | |
614 | end | |
615 | end | |
616 | end | |
617 | QuaternionToCFrame = function(px, py, pz, x, y, z, w) | |
618 | local xs, ys, zs = x + x, y + y, z + z | |
619 | local wx, wy, wz = w * xs, w * ys, w * zs | |
620 | local xx = x * xs | |
621 | local xy = x * ys | |
622 | local xz = x * zs | |
623 | local yy = y * ys | |
624 | local yz = y * zs | |
625 | local zz = z * zs | |
626 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
627 | end | |
628 | QuaternionSlerp = function(a, b, t) | |
629 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
630 | local startInterp, finishInterp = nil, nil | |
631 | if cosTheta >= 0.0001 then | |
632 | if 1 - cosTheta > 0.0001 then | |
633 | local theta = math.acos(cosTheta) | |
634 | local invSinTheta = 1 / math.sin(theta) | |
635 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
636 | finishInterp = math.sin(t * theta) * invSinTheta | |
637 | else | |
638 | do | |
639 | startInterp = 1 - t | |
640 | finishInterp = t | |
641 | if 1 + cosTheta > 0.0001 then | |
642 | local theta = math.acos(-cosTheta) | |
643 | local invSinTheta = 1 / math.sin(theta) | |
644 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
645 | finishInterp = math.sin(t * theta) * invSinTheta | |
646 | else | |
647 | do | |
648 | startInterp = t - 1 | |
649 | finishInterp = t | |
650 | return a[1] * (startInterp) + b[1] * finishInterp, a[2] * (startInterp) + b[2] * finishInterp, a[3] * (startInterp) + b[3] * finishInterp, a[4] * (startInterp) + b[4] * finishInterp | |
651 | end | |
652 | end | |
653 | end | |
654 | end | |
655 | end | |
656 | end | |
657 | hideanim = function() | |
658 | equipped = false | |
659 | mdec2.Parent = nil | |
660 | mdec.Parent = Decrease | |
661 | for i = 0, 1, 0.1 do | |
662 | swait() | |
663 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
664 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
665 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
666 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
667 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
668 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
669 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.4) | |
670 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.4) | |
671 | end | |
672 | end | |
673 | mdec.Parent = Decrease | |
674 | equipanim = function() | |
675 | equipped = true | |
676 | mdec.Parent = nil | |
677 | mdec2.Parent = Decrease | |
678 | for i = 0, 1, 0.1 do | |
679 | swait() | |
680 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.3) | |
681 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.3) | |
682 | RW.C0 = clerp(RW.C0, cf(1.8, 0.4, -0.3) * euler(1.3, 0, -1.4) * euler(0, 0, 0), 0.3) | |
683 | LW.C0 = clerp(LW.C0, cf(-1.8, 0.4, -0.3) * euler(1.3, 0, 1.4) * euler(0, 0, 0), 0.3) | |
684 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.3) | |
685 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.3) | |
686 | end | |
687 | for i = 0, 1, 0.07 do | |
688 | swait() | |
689 | Neck.C0 = clerp(Neck.C0, necko * euler(0.05, 0, 0), 0.2) | |
690 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.3) | |
691 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.5) * euler(1.5, 0, -1.5) * euler(0, -0.3, 0), 0.6) | |
692 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.5) * euler(1.5, 0, 1.5) * euler(0, 0.3, 0), 0.6) | |
693 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.3) | |
694 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.3) | |
695 | end | |
696 | end | |
697 | StaggerAnim = function() | |
698 | attack = true | |
699 | removeControl() | |
700 | if mode == "Unsheathed" then | |
701 | for i = 1, math.random(2, 4) do | |
702 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
703 | end | |
704 | end | |
705 | do | |
706 | for i = 0, 1, 0.35 do | |
707 | swait() | |
708 | if Rooted.Value == false then | |
709 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
710 | end | |
711 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
712 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3) | |
713 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3) | |
714 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
715 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
716 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
717 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3) | |
718 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
719 | end | |
720 | for i = 0, 1, 0.2 do | |
721 | swait() | |
722 | if Rooted.Value == false then | |
723 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
724 | end | |
725 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) | |
726 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4) | |
727 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4) | |
728 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
729 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4) | |
730 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
731 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4) | |
732 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4) | |
733 | end | |
734 | for i = 0, 1, 0.1 do | |
735 | swait() | |
736 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3) | |
737 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3) | |
738 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3) | |
739 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
740 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3) | |
741 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
742 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3) | |
743 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
744 | end | |
745 | for i = 1, 40 do | |
746 | swait() | |
747 | if StunT.Value <= Stun.Value then | |
748 | break | |
749 | end | |
750 | end | |
751 | do | |
752 | resumeControl() | |
753 | combo = 0 | |
754 | attack = false | |
755 | end | |
756 | end | |
757 | end | |
758 | StaggerHitt = function() | |
759 | if mode == "Unsheathed" then | |
760 | Stun.Value = Stun.Value + math.random(3, 4) | |
761 | for i = 1, math.random(2, 4) do | |
762 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
763 | end | |
764 | end | |
765 | end | |
766 | StunAnim = function() | |
767 | attack = true | |
768 | removeControl() | |
769 | Stunned.Value = true | |
770 | showDamage(Character, "Stunned", "Interrupt") | |
771 | local dec = Instance.new("NumberValue", Decrease) | |
772 | dec.Name = "DecreaseMvmt" | |
773 | dec.Value = 10 | |
774 | if mode == "Sheathed" then | |
775 | for i = 0, 1, 0.3 do | |
776 | swait() | |
777 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
778 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
779 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
780 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
781 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
782 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
783 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
784 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
785 | end | |
786 | for i = 0, 1, 0.3 do | |
787 | swait() | |
788 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
789 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
790 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
791 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
792 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
793 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
794 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
795 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
796 | end | |
797 | for i = 0, 1, 0.3 do | |
798 | swait() | |
799 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
800 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
801 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
802 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
803 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
804 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
805 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
806 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
807 | end | |
808 | local gairost = Instance.new("BodyGyro") | |
809 | gairost.Parent = RootPart | |
810 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
811 | gairost.P = 20000 | |
812 | gairost.cframe = cf(0, 0, 0) | |
813 | for i = 0, 1, 0.1 do | |
814 | swait() | |
815 | if hitfloor ~= nil then | |
816 | Torso.Velocity = vt(0, 0, 0) | |
817 | end | |
818 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
819 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
820 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
821 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
822 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
823 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
824 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
825 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
826 | end | |
827 | for i = 1, 70 do | |
828 | swait() | |
829 | gairost.cframe = RootPart.CFrame | |
830 | if hitfloor ~= nil then | |
831 | Torso.Velocity = vt(0, 0, 0) | |
832 | end | |
833 | end | |
834 | for i = 0, 1, 0.2 do | |
835 | swait() | |
836 | Stun.Value = 0 | |
837 | gairost.cframe = RootPart.CFrame | |
838 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
839 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
840 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
841 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
842 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
843 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
844 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
845 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
846 | end | |
847 | gairost.Parent = nil | |
848 | else | |
849 | do | |
850 | for i = 0, 1, 0.2 do | |
851 | swait() | |
852 | handlewld.Part1 = RightArm | |
853 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
854 | wld1.C0 = clerp(wld1.C0, cf(0, 0.7, 0) * euler(0, 1.57, 0) * euler(-2.1, 0, 0), 0.3) | |
855 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.3, 0, 0), 0.3) | |
856 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.1, 0, 0) * euler(0, 0, -0.3), 0.3) | |
857 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.3) * euler(-0.4, 0, 0.5) * euler(0, 0.3, 0), 0.3) | |
858 | LW.C0 = clerp(LW.C0, cf(0.4, 0.4, -0.5) * euler(0.4, 0, 0.5) * euler(0, 0.8, 0), 0.3) | |
859 | RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.6) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0) * euler(0, 0, -0.6), 0.3) | |
860 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.1, -0.4) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, -0.1) * euler(-0.1, 0, 0), 0.3) | |
861 | end | |
862 | for i = 0, 1, 0.1 do | |
863 | swait() | |
864 | handlewld.Part1 = RightArm | |
865 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
866 | wld1.C0 = clerp(wld1.C0, cf(0, -0.3, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3) | |
867 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.4, 0, 0), 0.3) | |
868 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.1, 0, 0) * euler(0, 0, -0.3), 0.3) | |
869 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.3) * euler(0, 0, 0.5) * euler(0, 0.5, 0), 0.3) | |
870 | LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.7) * euler(0.2, 0, 1.4) * euler(0, -1.2, 0), 0.3) | |
871 | RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.7) * euler(0, 1.57, 0) * euler(-0.2, -0.1, 0) * euler(0, 0, -1.2), 0.3) | |
872 | LH.C0 = clerp(LH.C0, cf(-1.2, 0.4, -0.4) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, 0.1) * euler(0, 0, 0), 0.3) | |
873 | end | |
874 | for i = 1, 100 do | |
875 | swait() | |
876 | if hitfloor ~= nil then | |
877 | Torso.Velocity = vt(0, 0, 0) | |
878 | end | |
879 | end | |
880 | for i = 0, 1, 0.1 do | |
881 | swait() | |
882 | handlewld.Part1 = RightArm | |
883 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
884 | wld1.C0 = clerp(wld1.C0, cf(0, -0.3, 0) * euler(0, 1.57, 0) * euler(-1.8, 0, 0), 0.3) | |
885 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.3) | |
886 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.1, 0, 0) * euler(0, 0, -0.3), 0.3) | |
887 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.3) * euler(0, 0, 0.5) * euler(0, 0.5, 0), 0.3) | |
888 | LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.7) * euler(0.2, 0, 1.4) * euler(0, -1.2, 0), 0.3) | |
889 | RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.6) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0) * euler(0, 0, -0.6), 0.3) | |
890 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.1, -0.4) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, 0.1) * euler(-0.1, 0, 0), 0.3) | |
891 | end | |
892 | do | |
893 | resumeControl() | |
894 | dec.Parent = nil | |
895 | Stun.Value = 0 | |
896 | combo = 0 | |
897 | Stunned.Value = false | |
898 | attack = false | |
899 | for i = 1, 10 do | |
900 | swait() | |
901 | Stun.Value = 0 | |
902 | end | |
903 | end | |
904 | end | |
905 | end | |
906 | end | |
907 | attackone = function() | |
908 | attack = true | |
909 | if mode == "Sheathed" then | |
910 | for i = 0, 1, 0.15 do | |
911 | swait() | |
912 | handlewld.Part1 = Torso | |
913 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.4) | |
914 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4) | |
915 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.4) | |
916 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.4) | |
917 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(1.7, 0, -0.2) * euler(0, 0, 0), 0.4) | |
918 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(1.7, 0, 0.2) * euler(0, 0, 0), 0.4) | |
919 | RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
920 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
921 | if Stagger.Value ~= true then | |
922 | do | |
923 | if StunT.Value <= Stun.Value then | |
924 | break | |
925 | end | |
926 | -- DECOMPILER ERROR at PC197: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
927 | ||
928 | -- DECOMPILER ERROR at PC197: LeaveBlock: unexpected jumping out IF_STMT | |
929 | ||
930 | end | |
931 | end | |
932 | end | |
933 | so("169445092", RightArm, 1, 1) | |
934 | for i = 0, 1, 0.1 do | |
935 | swait() | |
936 | if i <= 0.5 then | |
937 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.8) * euler(1.6, 0, 0.4) * euler(0, 0, 0), 0.6) | |
938 | MagniDamage(RightArm, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.5, 2, (math.random(4, 6)), nil, true) | |
939 | else | |
940 | RW.C0 = clerp(RW.C0, cf(1.1, 0.5, 0.2) * euler(1.55, 0, 0.7) * euler(0, 0, 0), 0.4) | |
941 | end | |
942 | handlewld.Part1 = Torso | |
943 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.4) | |
944 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4) | |
945 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.4) | |
946 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.4), 0.4) | |
947 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.1) * euler(1.7, 0, 0.4) * euler(0, 0, 0), 0.4) | |
948 | RH.C0 = clerp(RH.C0, cf(1.2, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(0, 0, -0.2), 0.4) | |
949 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
950 | if Stagger.Value ~= true then | |
951 | do | |
952 | if StunT.Value <= Stun.Value then | |
953 | break | |
954 | end | |
955 | -- DECOMPILER ERROR at PC451: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
956 | ||
957 | -- DECOMPILER ERROR at PC451: LeaveBlock: unexpected jumping out IF_STMT | |
958 | ||
959 | end | |
960 | end | |
961 | end | |
962 | so("169445092", RightArm, 1, 0.9) | |
963 | for i = 0, 1, 0.1 do | |
964 | swait() | |
965 | MagniDamage(RightArm, 3, 4, 6, math.random(10, 15), "Normal", RootPart, 0.5, 2, (math.random(4, 6)), nil, true) | |
966 | if i <= 0.2 then | |
967 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.8) * euler(1.6, 0, 0.5) * euler(0, 0, 0), 0.4) | |
968 | else | |
969 | RW.C0 = clerp(RW.C0, cf(1, 0.4, -0.8) * euler(1, 0, -0.4) * euler(0, 0, 0), 0.2) | |
970 | end | |
971 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4) | |
972 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.1, 0, 0), 0.4) | |
973 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.6), 0.4) | |
974 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(0.8, 0, -0.6) * euler(0, 0, 0), 0.3) | |
975 | RH.C0 = clerp(RH.C0, cf(1.2, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0) * euler(0, 0, -0.2), 0.4) | |
976 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.2, 0.1, 0), 0.4) | |
977 | if Stagger.Value ~= true then | |
978 | do | |
979 | if StunT.Value <= Stun.Value then | |
980 | break | |
981 | end | |
982 | -- DECOMPILER ERROR at PC684: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
983 | ||
984 | -- DECOMPILER ERROR at PC684: LeaveBlock: unexpected jumping out IF_STMT | |
985 | ||
986 | end | |
987 | end | |
988 | end | |
989 | else | |
990 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(1.5, 0, 0) * euler(0, 0, -1) * euler(0, 0.5, 0), 0.3) | |
991 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, 0.1) * euler(1.5, 0, -0.3) * euler(0, 0.5, 0), 0.3) | |
992 | for i = 0, 1, 0.08 do | |
993 | swait() | |
994 | handlewld.Part1 = RightArm | |
995 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
996 | wld1.C0 = clerp(wld1.C0, cf(0, 0.3, 0) * euler(0, 1, 0) * euler(-1, 0, 0), 0.2) | |
997 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.1, 0, 0), 0.2) | |
998 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.05, 0, 0) * euler(0, 0, 0.5), 0.2) | |
999 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(2.4, 0, 0) * euler(0, 0, -1) * euler(0, 0.5, 0), 0.2) | |
1000 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, 0.1) * euler(3, 0, -0.3) * euler(0, 0.5, 0), 0.2) | |
1001 | RH.C0 = clerp(RH.C0, cf(1.2, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, -0.5, 0) * euler(0, 0, 0.2), 0.2) | |
1002 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(-0.2, 0.1, 0) * euler(0, 0, 0.2), 0.2) | |
1003 | if Stagger.Value ~= true then | |
1004 | do | |
1005 | if StunT.Value <= Stun.Value then | |
1006 | break | |
1007 | end | |
1008 | -- DECOMPILER ERROR at PC962: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1009 | ||
1010 | -- DECOMPILER ERROR at PC962: LeaveBlock: unexpected jumping out IF_STMT | |
1011 | ||
1012 | end | |
1013 | end | |
1014 | end | |
1015 | LW.C0 = clerp(LW.C0, cf(0.4, 0.4, -1) * euler(1.5, 0, 0.8) * euler(0, 0, 0), 0.4) | |
1016 | so("320557487", prt20, 1, 0.7) | |
1017 | hitbox.Parent = modelzorz | |
1018 | hitbox.Anchored = true | |
1019 | hitbox.Size = vt(1, 1, 1) | |
1020 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1021 | for i = 0, 1, 0.05 do | |
1022 | swait() | |
1023 | if i <= 0.5 then | |
1024 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1025 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(8, 10)), nil, true) | |
1026 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
1027 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(8, 10)), nil, true) | |
1028 | end | |
1029 | handlewld.Part1 = RightArm | |
1030 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25) | |
1031 | wld1.C0 = clerp(wld1.C0, cf(0, 0.2, 0) * euler(0, 1.57, 0) * euler(-1.7, 0, 0), 0.25) | |
1032 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.25) | |
1033 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, -0.8), 0.25) | |
1034 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(-0.5, 0, 0) * euler(0, 0, 0.8) * euler(0, -0.3, 0), 0.25) | |
1035 | LW.C0 = clerp(LW.C0, cf(0.4, 0.4, -1) * euler(0.2, 0, 0.8) * euler(0, 0, 0), 0.25) | |
1036 | RH.C0 = clerp(RH.C0, cf(1.2, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, -0.5, 0) * euler(0, 0, -0.2), 0.25) | |
1037 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(-0.2, 0.1, 0) * euler(0, 0, 0.2), 0.25) | |
1038 | if Stagger.Value ~= true then | |
1039 | do | |
1040 | if StunT.Value <= Stun.Value then | |
1041 | break | |
1042 | end | |
1043 | -- DECOMPILER ERROR at PC1303: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1044 | ||
1045 | -- DECOMPILER ERROR at PC1303: LeaveBlock: unexpected jumping out IF_STMT | |
1046 | ||
1047 | end | |
1048 | end | |
1049 | end | |
1050 | end | |
1051 | hitbox.Parent = nil | |
1052 | attack = false | |
1053 | end | |
1054 | attacktwo = function() | |
1055 | attack = true | |
1056 | if mode == "Sheathed" then | |
1057 | for i = 0, 1, 0.2 do | |
1058 | swait() | |
1059 | handlewld.Part1 = Torso | |
1060 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.4) | |
1061 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4) | |
1062 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(-0.1, 0, 0), 0.4) | |
1063 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.4) | |
1064 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0, 0), 0.4) | |
1065 | LW.C0 = clerp(LW.C0, cf(-0.4, 0.7, -0.7) * euler(1.57, 0, 1.3) * euler(0.5, 0, 0), 0.4) | |
1066 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, -0.1) * euler(0, 1.57, 0) * euler(-0.2, -0.1, 0) * euler(0, 0, -0.2), 0.4) | |
1067 | LH.C0 = clerp(LH.C0, cf(-1.4, -0.9, -0.3) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, 0.2), 0.4) | |
1068 | if Stagger.Value ~= true then | |
1069 | do | |
1070 | if StunT.Value <= Stun.Value then | |
1071 | break | |
1072 | end | |
1073 | -- DECOMPILER ERROR at PC209: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1074 | ||
1075 | -- DECOMPILER ERROR at PC209: LeaveBlock: unexpected jumping out IF_STMT | |
1076 | ||
1077 | end | |
1078 | end | |
1079 | end | |
1080 | so("169445073", LeftArm, 1, 0.95) | |
1081 | for i = 0, 1, 0.2 do | |
1082 | swait() | |
1083 | MagniDamage(LeftArm, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1084 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.5) | |
1085 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.5) | |
1086 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.4), 0.5) | |
1087 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.1, 0, 1) * euler(0, 0, 0), 0.5) | |
1088 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0.1) * euler(1.57, 0, -1.3) * euler(-0.2, 0, 0), 0.5) | |
1089 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, -0.1) * euler(0, 1.57, 0) * euler(-0.2, -0.1, 0) * euler(0, 0, -0.2), 0.5) | |
1090 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(0, 0.1, 0) * euler(0, 0, 0), 0.4) | |
1091 | if Stagger.Value ~= true then | |
1092 | do | |
1093 | if StunT.Value <= Stun.Value then | |
1094 | break | |
1095 | end | |
1096 | -- DECOMPILER ERROR at PC421: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1097 | ||
1098 | -- DECOMPILER ERROR at PC421: LeaveBlock: unexpected jumping out IF_STMT | |
1099 | ||
1100 | end | |
1101 | end | |
1102 | end | |
1103 | so("169445073", LeftLeg, 1, 1.1) | |
1104 | for i = 0, 1, 0.2 do | |
1105 | swait() | |
1106 | MagniDamage(LeftLeg, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1107 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.05, 0, 0) * euler(0, 0, 0.4), 0.5) | |
1108 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.4, -0.2) * euler(0.05, 0, 0) * euler(0, 0, -0.4), 0.5) | |
1109 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.2) * euler(0, 0, 0), 0.5) | |
1110 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.2) * euler(0, 0, 0), 0.5) | |
1111 | RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -0.6) * euler(0, 1.57, 0) * euler(0, 0, -0.1) * euler(-0.1, 0, 0), 0.5) | |
1112 | LH.C0 = clerp(LH.C0, cf(-1, -0.5, -0.5) * euler(0, -1.57, 0) * euler(0, 0, -1.8) * euler(-0.1, 0, 0), 0.5) | |
1113 | if Stagger.Value ~= true then | |
1114 | do | |
1115 | if StunT.Value <= Stun.Value then | |
1116 | break | |
1117 | end | |
1118 | -- DECOMPILER ERROR at PC621: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1119 | ||
1120 | -- DECOMPILER ERROR at PC621: LeaveBlock: unexpected jumping out IF_STMT | |
1121 | ||
1122 | end | |
1123 | end | |
1124 | end | |
1125 | else | |
1126 | for i = 0, 1, 0.08 do | |
1127 | swait() | |
1128 | handlewld.Part1 = RightArm | |
1129 | handlewld.C0 = clerp(handlewld.C0, euler(0, -0.4, 0) * cf(0, 1, 0), 0.2) | |
1130 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.2, 0, 0), 0.2) | |
1131 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.1, 0, 0), 0.2) | |
1132 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, -0.6), 0.2) | |
1133 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(-0.2, 0, 0.6) * euler(0, -3, 0), 0.2) | |
1134 | LW.C0 = clerp(LW.C0, cf(1, 0.5, -0.6) * euler(0.6, 0, 0.6) * euler(0, -2.2, 0), 0.2) | |
1135 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.3) * euler(0, 1.57, 0) * euler(-0.2, 0.6, 0) * euler(0, 0, 0.2), 0.2) | |
1136 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, -0.2), 0.2) | |
1137 | if Stagger.Value ~= true then | |
1138 | do | |
1139 | if StunT.Value <= Stun.Value then | |
1140 | break | |
1141 | end | |
1142 | -- DECOMPILER ERROR at PC839: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1143 | ||
1144 | -- DECOMPILER ERROR at PC839: LeaveBlock: unexpected jumping out IF_STMT | |
1145 | ||
1146 | end | |
1147 | end | |
1148 | end | |
1149 | so("320557563", prt20, 1, 0.7) | |
1150 | hitbox.Parent = modelzorz | |
1151 | hitbox.Anchored = true | |
1152 | hitbox.Size = vt(1, 1, 1) | |
1153 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1154 | for i = 0, 1, 0.05 do | |
1155 | swait() | |
1156 | if i <= 0.3 then | |
1157 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1158 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
1159 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
1160 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
1161 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0) * euler(0, 2.5, 0) * euler(-2, 0, 0), 0.25) | |
1162 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(1, 0, -1) * euler(0, -1, 0), 0.25) | |
1163 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, 0.6) * euler(0, 0, 0), 0.25) | |
1164 | else | |
1165 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0) * euler(0, 1, 0) * euler(-1, 0, 0), 0.25) | |
1166 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(1, 0, -1) * euler(0, -1.2, 0), 0.25) | |
1167 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, -0.2) * euler(1, 0, 0.8) * euler(0, 0, 0), 0.25) | |
1168 | end | |
1169 | handlewld.Part1 = RightArm | |
1170 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25) | |
1171 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.25) | |
1172 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0, 0, 1.8), 0.25) | |
1173 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.6) * euler(0, 1.57, 0) * euler(-0.1, -1.5, 0), 0.2) | |
1174 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.3) * euler(0, -1.57, 0) * euler(-0.1, -1, 0), 0.2) | |
1175 | if Stagger.Value ~= true then | |
1176 | do | |
1177 | if StunT.Value <= Stun.Value then | |
1178 | break | |
1179 | end | |
1180 | -- DECOMPILER ERROR at PC1211: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1181 | ||
1182 | -- DECOMPILER ERROR at PC1211: LeaveBlock: unexpected jumping out IF_STMT | |
1183 | ||
1184 | end | |
1185 | end | |
1186 | end | |
1187 | hitbox.Parent = nil | |
1188 | end | |
1189 | attack = false | |
1190 | end | |
1191 | attackthree = function() | |
1192 | attack = true | |
1193 | if mode == "Sheathed" then | |
1194 | for i = 0, 1, 0.2 do | |
1195 | swait() | |
1196 | handlewld.Part1 = Torso | |
1197 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.4) | |
1198 | Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.3, 0) * euler(0, 0, -0.8), 0.4) | |
1199 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.8) * euler(0, 0.3, 0), 0.4) | |
1200 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1) * euler(0, 0, 0), 0.4) | |
1201 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.5) * euler(0, 0, 0), 0.4) | |
1202 | RH.C0 = clerp(RH.C0, cf(0.6, -0.2, -0.4) * euler(0, 1.57, 0) * euler(-1.27, 0, 0) * euler(0, 0, 1), 0.4) | |
1203 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.4, -0.4) * euler(0, -1.57, 0) * euler(-0.3, 0, 0), 0.4) | |
1204 | if Stagger.Value ~= true then | |
1205 | do | |
1206 | if StunT.Value <= Stun.Value then | |
1207 | break | |
1208 | end | |
1209 | -- DECOMPILER ERROR at PC191: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1210 | ||
1211 | -- DECOMPILER ERROR at PC191: LeaveBlock: unexpected jumping out IF_STMT | |
1212 | ||
1213 | end | |
1214 | end | |
1215 | end | |
1216 | so("169445073", RightLeg, 1, 0.9) | |
1217 | for i = 0, 1, 0.2 do | |
1218 | swait() | |
1219 | MagniDamage(RightLeg, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1220 | Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.5, 0) * euler(0, 0, -1.4), 0.5) | |
1221 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.6, -0.2) * euler(0, 0, 1.4) * euler(0, 0.5, 0), 0.5) | |
1222 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1) * euler(0, 0, 0), 0.5) | |
1223 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.5) * euler(0, 0, 0), 0.5) | |
1224 | RH.C0 = clerp(RH.C0, cf(1.2, -0.5, -0.5) * euler(0, 1.57, 0) * euler(-1.07, 0, 0) * euler(0, 0, 0.3), 0.5) | |
1225 | LH.C0 = clerp(LH.C0, cf(-1.4, -0.2, -0.4) * euler(0, -1.57, 0) * euler(-0.4, 0, 0), 0.5) | |
1226 | if Stagger.Value ~= true then | |
1227 | do | |
1228 | if StunT.Value <= Stun.Value then | |
1229 | break | |
1230 | end | |
1231 | -- DECOMPILER ERROR at PC385: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1232 | ||
1233 | -- DECOMPILER ERROR at PC385: LeaveBlock: unexpected jumping out IF_STMT | |
1234 | ||
1235 | end | |
1236 | end | |
1237 | end | |
1238 | for i = 0, 1, 0.3 do | |
1239 | swait() | |
1240 | Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.1, 0) * euler(0, 0, -0.2) * euler(0.2, 0, 0), 0.6) | |
1241 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.3, -0.2) * euler(0, 0, 0.2) * euler(0, 0.1, 0), 0.6) | |
1242 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.5) * euler(0, 0, 0), 0.6) | |
1243 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.5) * euler(0, 0, 0), 0.6) | |
1244 | RH.C0 = clerp(RH.C0, cf(1.2, -0.9, -0.5) * euler(0, 1.57, 0) * euler(0, 0.4, 0) * euler(0.1, 0, 0) * euler(0, 0, 0.1), 0.6) | |
1245 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.8, 0) * euler(0, 0, 0.2), 0.6) | |
1246 | if Stagger.Value ~= true then | |
1247 | do | |
1248 | if StunT.Value <= Stun.Value then | |
1249 | break | |
1250 | end | |
1251 | -- DECOMPILER ERROR at PC569: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1252 | ||
1253 | -- DECOMPILER ERROR at PC569: LeaveBlock: unexpected jumping out IF_STMT | |
1254 | ||
1255 | end | |
1256 | end | |
1257 | end | |
1258 | so("169445073", LeftLeg, 1, 0.8) | |
1259 | for i = 0, 1, 0.1 do | |
1260 | swait() | |
1261 | MagniDamage(LeftLeg, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
1262 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0.2, 0) * euler(0, 0, 1.5) * euler(0, 0, 0), 0.4) | |
1263 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, -1.5) * euler(0, -0.2, 0), 0.4) | |
1264 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1) * euler(0, 0, 0), 0.4) | |
1265 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.2) * euler(0, 0, 0), 0.4) | |
1266 | RH.C0 = clerp(RH.C0, cf(0.4, -0.7, -1) * euler(0, 1.57, 0) * euler(0, 1.5, 0) * euler(0, 0, 0) * euler(0, 0, -0.4), 0.4) | |
1267 | LH.C0 = clerp(LH.C0, cf(-1, -0.4, -0.2) * euler(0, -1.57, 0) * euler(-1.5, 0, 0) * euler(0, 0, -0.4), 0.4) | |
1268 | if Stagger.Value ~= true then | |
1269 | do | |
1270 | if StunT.Value <= Stun.Value then | |
1271 | break | |
1272 | end | |
1273 | -- DECOMPILER ERROR at PC781: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1274 | ||
1275 | -- DECOMPILER ERROR at PC781: LeaveBlock: unexpected jumping out IF_STMT | |
1276 | ||
1277 | end | |
1278 | end | |
1279 | end | |
1280 | else | |
1281 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.5, 0, 0) * euler(0, 0, 0.5), 0.3) | |
1282 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.1) * euler(1.5, 0, -0.5) * euler(0, 0, 0), 0.3) | |
1283 | for i = 0, 1, 0.08 do | |
1284 | swait() | |
1285 | handlewld.Part1 = RightArm | |
1286 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
1287 | wld1.C0 = clerp(wld1.C0, cf(0, -0.6, 0) * euler(0, 1.57, 0) * euler(-2, 0, 0), 0.3) | |
1288 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.4, 0, 0), 0.3) | |
1289 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(-0.3, 0, 0) * euler(0, 0, -1), 0.3) | |
1290 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.1) * euler(2.8, 0, 0) * euler(0, 0, 0.2) * euler(0, -0.6, 0), 0.3) | |
1291 | LW.C0 = clerp(LW.C0, cf(0.5, 0.8, -0.8) * euler(3, 0, 0) * euler(0, 0, 0.6) * euler(0, 0, 0), 0.3) | |
1292 | RH.C0 = clerp(RH.C0, cf(0.7, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.3) | |
1293 | LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.3) | |
1294 | if Stagger.Value ~= true then | |
1295 | do | |
1296 | if StunT.Value <= Stun.Value then | |
1297 | break | |
1298 | end | |
1299 | -- DECOMPILER ERROR at PC1059: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1300 | ||
1301 | -- DECOMPILER ERROR at PC1059: LeaveBlock: unexpected jumping out IF_STMT | |
1302 | ||
1303 | end | |
1304 | end | |
1305 | end | |
1306 | local dec = Instance.new("NumberValue", Decrease) | |
1307 | dec.Name = "DecreaseMvmt" | |
1308 | dec.Value = 10 | |
1309 | game:GetService("Debris"):AddItem(dec, 10) | |
1310 | so("320557353", prt20, 1, 0.8) | |
1311 | hitbox.Parent = modelzorz | |
1312 | hitbox.Anchored = true | |
1313 | hitbox.Size = vt(1, 1, 1) | |
1314 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1315 | dohit = 0 | |
1316 | for i = 0, 1, 0.05 do | |
1317 | swait() | |
1318 | dohit = dohit + 1 | |
1319 | if i <= 0.3 then | |
1320 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1321 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.3, 1, (math.random(7, 9)), nil, true) | |
1322 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
1323 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.3, 1, (math.random(7, 9)), nil, true) | |
1324 | end | |
1325 | if dohit == 6 then | |
1326 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1327 | ref.Anchored = true | |
1328 | ref.CFrame = prt20.CFrame * cf(0, -1.5, 0) | |
1329 | game:GetService("Debris"):AddItem(ref, 1) | |
1330 | hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
1331 | if hitfloor2 ~= nil then | |
1332 | ref.CFrame = cf(posfloor2) | |
1333 | MagicWave(hitfloor2.BrickColor, cf(posfloor2), 1, 1, 1, 1, 1, 1, 0.05) | |
1334 | MagniDamage(ref, 10, 7, 9, math.random(15, 20), "Knockdown2", ref, 0.5, 1, (math.random(10, 12)), nil, true) | |
1335 | for i = 1, 10 do | |
1336 | cf2 = cf(posfloor2) * cf(math.random(-1000, 1000) / 100, 1, math.random(-1000, 1000) / 100) | |
1337 | ref.CFrame = cf2 | |
1338 | ghitfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
1339 | if ghitfloor ~= nil then | |
1340 | Col = ghitfloor.BrickColor | |
1341 | local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100)) | |
1342 | groundpart.Anchored = true | |
1343 | groundpart.Material = ghitfloor.Material | |
1344 | groundpart.CanCollide = true | |
1345 | groundpart.CFrame = cf(gposfloor) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1346 | game:GetService("Debris"):AddItem(groundpart, 5) | |
1347 | end | |
1348 | end | |
1349 | ref.CFrame = cf(posfloor2) | |
1350 | so("157878578", ref, 0.8, 0.8) | |
1351 | end | |
1352 | end | |
1353 | handlewld.Part1 = RightArm | |
1354 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.5) | |
1355 | wld1.C0 = clerp(wld1.C0, cf(0, 0.6, 0) * euler(0, 1.57, 0) * euler(-1.3, 0, 0), 0.5) | |
1356 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(-0.2, 0, 0), 0.5) | |
1357 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.6, -0.6) * euler(0.4, 0, 0) * euler(0, 0, -1), 0.5) | |
1358 | RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0, 1, 0) * euler(0.5, 0, 0) * euler(0, 0, 0), 0.5) | |
1359 | LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.5) * euler(0, 1, 0) * euler(0, 0, 0.4) * euler(0, 0, 0.3), 0.5) | |
1360 | RH.C0 = clerp(RH.C0, cf(0.5, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.5) | |
1361 | LH.C0 = clerp(LH.C0, cf(-1, 0, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.5) | |
1362 | if Stagger.Value ~= true then | |
1363 | do | |
1364 | if StunT.Value <= Stun.Value then | |
1365 | break | |
1366 | end | |
1367 | -- DECOMPILER ERROR at PC1637: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1368 | ||
1369 | -- DECOMPILER ERROR at PC1637: LeaveBlock: unexpected jumping out IF_STMT | |
1370 | ||
1371 | end | |
1372 | end | |
1373 | end | |
1374 | hitbox.Parent = nil | |
1375 | dec.Parent = nil | |
1376 | end | |
1377 | do | |
1378 | attack = false | |
1379 | end | |
1380 | end | |
1381 | attackfour = function() | |
1382 | attack = true | |
1383 | if mode == "Sheathed" then | |
1384 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.4, 0, -0.4) * euler(0, 0, 0), 0.3) | |
1385 | for i = 0, 1, 0.4 do | |
1386 | swait() | |
1387 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.6) | |
1388 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.6) | |
1389 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.3, 0, 0), 0.6) | |
1390 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.6) | |
1391 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.6) | |
1392 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.6) | |
1393 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.6) | |
1394 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.6) | |
1395 | if Stagger.Value ~= true then | |
1396 | do | |
1397 | if StunT.Value <= Stun.Value then | |
1398 | break | |
1399 | end | |
1400 | -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1401 | ||
1402 | -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_STMT | |
1403 | ||
1404 | end | |
1405 | end | |
1406 | end | |
1407 | for i = 0, 1, 0.4 do | |
1408 | swait() | |
1409 | handlewld.C0 = clerp(handlewld.C0, euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6), 0.6) | |
1410 | wld1.C0 = clerp(wld1.C0, euler(0, 0.4, 0) * cf(0, 0, 0), 0.6) | |
1411 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.4, 0, 0), 0.6) | |
1412 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.6) | |
1413 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.6) | |
1414 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.6) | |
1415 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.6) | |
1416 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.6) | |
1417 | if Stagger.Value ~= true then | |
1418 | do | |
1419 | if StunT.Value <= Stun.Value then | |
1420 | break | |
1421 | end | |
1422 | -- DECOMPILER ERROR at PC408: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1423 | ||
1424 | -- DECOMPILER ERROR at PC408: LeaveBlock: unexpected jumping out IF_STMT | |
1425 | ||
1426 | end | |
1427 | end | |
1428 | end | |
1429 | so("203691447", prt20, 1, 0.8) | |
1430 | hitbox.Parent = modelzorz | |
1431 | hitbox.Anchored = true | |
1432 | hitbox.Size = vt(1, 1, 1) | |
1433 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1434 | mode = "Unsheathed" | |
1435 | handlewld.Part1 = RightArm | |
1436 | handlewld.C0 = euler(0, 0, 0) * cf(0, 1, 0) | |
1437 | wld1.C0 = cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0) | |
1438 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(0, 0, 0.8) * euler(0, 0.6, 0), 0.4) | |
1439 | for i = 0, 1.4, 0.1 do | |
1440 | swait() | |
1441 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1442 | MagniDamage(hitbox, 3, 8, 10, math.random(5, 15), "Normal", RootPart, 0.5, 1, 10, nil, true) | |
1443 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
1444 | MagniDamage(hitbox, 4, 8, 10, math.random(5, 15), "Normal", RootPart, 0.5, 1, 10, nil, true) | |
1445 | if i <= 0.3 then | |
1446 | wld1.C0 = clerp(wld1.C0, cf(0, 0.2, 0) * euler(0, 2, 0) * euler(-1.2, 0, 0), 0.3) | |
1447 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(0.4, 0, 0) * euler(0, 0.8, 0), 0.4) | |
1448 | LW.C0 = clerp(LW.C0, cf(0.5, 0.4, -0.5) * euler(0.4, 0, 0.4) * euler(0, 1, 0), 0.4) | |
1449 | else | |
1450 | wld1.C0 = clerp(wld1.C0, cf(0, -0.4, 0) * euler(0, 1, 0) * euler(-0.4, 0, 0), 0.3) | |
1451 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(-0.6, 0, 1) * euler(0, -1.2, 0), 0.2) | |
1452 | LW.C0 = clerp(LW.C0, cf(0.5, 0.4, -0.6) * euler(0.4, 0, 1) * euler(0, 1, 0), 0.4) | |
1453 | end | |
1454 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.2, 0, 0), 0.25) | |
1455 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
1456 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.4) | |
1457 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0) * euler(0, 0, -0.2), 0.4) | |
1458 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(0, 0, -0.2), 0.4) | |
1459 | if Stagger.Value ~= true then | |
1460 | do | |
1461 | if StunT.Value <= Stun.Value then | |
1462 | break | |
1463 | end | |
1464 | -- DECOMPILER ERROR at PC848: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1465 | ||
1466 | -- DECOMPILER ERROR at PC848: LeaveBlock: unexpected jumping out IF_STMT | |
1467 | ||
1468 | end | |
1469 | end | |
1470 | end | |
1471 | hitbox.Parent = nil | |
1472 | else | |
1473 | for i = 0, 1, 0.08 do | |
1474 | swait() | |
1475 | handlewld.Part1 = RightArm | |
1476 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25) | |
1477 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.4, 0, 0), 0.25) | |
1478 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(-0.2, 0, 0), 0.25) | |
1479 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.4, -0.6) * euler(0.4, 0, 0) * euler(0, 0, -1), 0.25) | |
1480 | RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0, 3.8, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.8), 0.25) | |
1481 | LW.C0 = clerp(LW.C0, cf(0.2, 0.6, -0.8) * euler(0, -1, 0) * euler(1.2, 0, 0) * euler(0, 0, -0.6), 0.25) | |
1482 | RH.C0 = clerp(RH.C0, cf(0.5, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.25) | |
1483 | LH.C0 = clerp(LH.C0, cf(-1, 0, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.25) | |
1484 | if Stagger.Value ~= true then | |
1485 | do | |
1486 | if StunT.Value <= Stun.Value then | |
1487 | break | |
1488 | end | |
1489 | -- DECOMPILER ERROR at PC1080: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1490 | ||
1491 | -- DECOMPILER ERROR at PC1080: LeaveBlock: unexpected jumping out IF_STMT | |
1492 | ||
1493 | end | |
1494 | end | |
1495 | end | |
1496 | so("320557382", prt20, 1, 0.75) | |
1497 | hitbox.Parent = modelzorz | |
1498 | hitbox.Anchored = true | |
1499 | hitbox.Size = vt(1, 1, 1) | |
1500 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1501 | for i = 0, 1, 0.08 do | |
1502 | swait() | |
1503 | if i <= 0.6 then | |
1504 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1505 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
1506 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
1507 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
1508 | end | |
1509 | if i <= 0.2 then | |
1510 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.4, 0, 0), 0.25) | |
1511 | LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.3) * euler(2, 0, 0.6) * euler(0, -1.57, 0), 0.25) | |
1512 | LH.C0 = clerp(LH.C0, cf(-1, 0, -0.8) * euler(0, -1.57, 0) * euler(0, -1, 0) * euler(0, 0, 0), 0.25) | |
1513 | else | |
1514 | wld1.C0 = clerp(wld1.C0, cf(0, 0.8, 0) * euler(0, 1.57, 0) * euler(1.4, 0, 0), 0.25) | |
1515 | LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.3) * euler(2, 0, 0.1) * euler(0, -1.57, 0), 0.25) | |
1516 | LH.C0 = clerp(LH.C0, cf(-0.8, -0.4, -0.8) * euler(0, -1.57, 0) * euler(0, -1, 0) * euler(0, 0, 0.8), 0.25) | |
1517 | end | |
1518 | handlewld.Part1 = RightArm | |
1519 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25) | |
1520 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.4, 0, 0), 0.25) | |
1521 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(-0.4, 0, 0) * euler(0, 0, 1), 0.25) | |
1522 | RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(3, 0, 0) * euler(0, -2, 0) * euler(0, 0, 1), 0.25) | |
1523 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(0, -1, 0) * euler(0, 0, -0.4), 0.25) | |
1524 | if Stagger.Value ~= true then | |
1525 | do | |
1526 | if StunT.Value <= Stun.Value then | |
1527 | break | |
1528 | end | |
1529 | -- DECOMPILER ERROR at PC1478: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1530 | ||
1531 | -- DECOMPILER ERROR at PC1478: LeaveBlock: unexpected jumping out IF_STMT | |
1532 | ||
1533 | end | |
1534 | end | |
1535 | end | |
1536 | hitbox.Parent = nil | |
1537 | for i = 0, 1, 0.2 do | |
1538 | swait() | |
1539 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
1540 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0), 0.3) | |
1541 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.4, 0, 0), 0.3) | |
1542 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.3) | |
1543 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.3) | |
1544 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.3) | |
1545 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.3) | |
1546 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.3) | |
1547 | if Stagger.Value ~= true then | |
1548 | do | |
1549 | if StunT.Value <= Stun.Value then | |
1550 | break | |
1551 | end | |
1552 | -- DECOMPILER ERROR at PC1682: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1553 | ||
1554 | -- DECOMPILER ERROR at PC1682: LeaveBlock: unexpected jumping out IF_STMT | |
1555 | ||
1556 | end | |
1557 | end | |
1558 | end | |
1559 | mode = "Sheathed" | |
1560 | handlewld.Part1 = Torso | |
1561 | handlewld.C0 = euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6) | |
1562 | wld1.C0 = euler(0, 0.4, 0) * cf(0, 0, 0) | |
1563 | for i = 0, 1, 0.2 do | |
1564 | swait() | |
1565 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
1566 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
1567 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.3, 0, 0), 0.3) | |
1568 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.3) | |
1569 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.3) | |
1570 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.3) | |
1571 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.3) | |
1572 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.3) | |
1573 | if Stagger.Value ~= true then | |
1574 | do | |
1575 | if StunT.Value <= Stun.Value then | |
1576 | break | |
1577 | end | |
1578 | -- DECOMPILER ERROR at PC1903: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1579 | ||
1580 | -- DECOMPILER ERROR at PC1903: LeaveBlock: unexpected jumping out IF_STMT | |
1581 | ||
1582 | end | |
1583 | end | |
1584 | end | |
1585 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
1586 | handlewld.C0 = euler(0, 0, -0.9) * cf(3.2, -3, -0.6) | |
1587 | wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0) | |
1588 | end | |
1589 | attack = false | |
1590 | end | |
1591 | Equip = function() | |
1592 | attack = true | |
1593 | if mode == "Sheathed" then | |
1594 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.4, 0, -0.4) * euler(0, 0, 0), 0.3) | |
1595 | for i = 0, 1, 0.2 do | |
1596 | swait() | |
1597 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
1598 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
1599 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.3, 0, 0), 0.4) | |
1600 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.4) | |
1601 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.4) | |
1602 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
1603 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
1604 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
1605 | if Stagger.Value ~= true then | |
1606 | do | |
1607 | if StunT.Value <= Stun.Value then | |
1608 | break | |
1609 | end | |
1610 | -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1611 | ||
1612 | -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_STMT | |
1613 | ||
1614 | end | |
1615 | end | |
1616 | end | |
1617 | for i = 0, 1, 0.2 do | |
1618 | swait() | |
1619 | handlewld.C0 = clerp(handlewld.C0, euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6), 0.3) | |
1620 | wld1.C0 = clerp(wld1.C0, euler(0, 0.4, 0) * cf(0, 0, 0), 0.3) | |
1621 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.4, 0, 0), 0.4) | |
1622 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.4) | |
1623 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.4) | |
1624 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.4) | |
1625 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
1626 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
1627 | if Stagger.Value ~= true then | |
1628 | do | |
1629 | if StunT.Value <= Stun.Value then | |
1630 | break | |
1631 | end | |
1632 | -- DECOMPILER ERROR at PC408: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1633 | ||
1634 | -- DECOMPILER ERROR at PC408: LeaveBlock: unexpected jumping out IF_STMT | |
1635 | ||
1636 | end | |
1637 | end | |
1638 | end | |
1639 | so("203691447", prt20, 1, 0.8) | |
1640 | hitbox.Parent = modelzorz | |
1641 | hitbox.Anchored = true | |
1642 | hitbox.Size = vt(1, 1, 1) | |
1643 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1644 | mode = "Unsheathed" | |
1645 | handlewld.Part1 = RightArm | |
1646 | handlewld.C0 = euler(0, 0, 0) * cf(0, 1, 0) | |
1647 | wld1.C0 = cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0) | |
1648 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(0, 0, 0.8) * euler(0, 0.6, 0), 0.4) | |
1649 | for i = 0, 1.4, 0.1 do | |
1650 | swait() | |
1651 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1652 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
1653 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
1654 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
1655 | if i <= 0.3 then | |
1656 | wld1.C0 = clerp(wld1.C0, cf(0, 0.2, 0) * euler(0, 2, 0) * euler(-1.2, 0, 0), 0.3) | |
1657 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(0.4, 0, 0) * euler(0, 0.8, 0), 0.4) | |
1658 | LW.C0 = clerp(LW.C0, cf(0.5, 0.4, -0.5) * euler(0.4, 0, 0.4) * euler(0, 1, 0), 0.4) | |
1659 | else | |
1660 | wld1.C0 = clerp(wld1.C0, cf(0, -0.4, 0) * euler(0, 1, 0) * euler(-0.4, 0, 0), 0.3) | |
1661 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(-0.6, 0, 1) * euler(0, -1.2, 0), 0.2) | |
1662 | LW.C0 = clerp(LW.C0, cf(0.5, 0.4, -0.6) * euler(0.4, 0, 1) * euler(0, 1, 0), 0.4) | |
1663 | end | |
1664 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.2, 0, 0), 0.25) | |
1665 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
1666 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.4) | |
1667 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0) * euler(0, 0, -0.2), 0.4) | |
1668 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(0, 0, -0.2), 0.4) | |
1669 | if Stagger.Value ~= true then | |
1670 | do | |
1671 | if StunT.Value <= Stun.Value then | |
1672 | break | |
1673 | end | |
1674 | -- DECOMPILER ERROR at PC856: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1675 | ||
1676 | -- DECOMPILER ERROR at PC856: LeaveBlock: unexpected jumping out IF_STMT | |
1677 | ||
1678 | end | |
1679 | end | |
1680 | end | |
1681 | hitbox.Parent = nil | |
1682 | else | |
1683 | if mode == "Unsheathed" then | |
1684 | for i = 0, 1, 0.2 do | |
1685 | swait() | |
1686 | handlewld.Part1 = RightArm | |
1687 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4) | |
1688 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.4) | |
1689 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.1, 0, 0), 0.4) | |
1690 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, -0.6), 0.4) | |
1691 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.2, 0, 0.2) * euler(0, -2.6, 0), 0.4) | |
1692 | LW.C0 = clerp(LW.C0, cf(0.1, 0.4, -0.5) * euler(1, 0, 0.6) * euler(0, -2, 0), 0.4) | |
1693 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.3) * euler(0, 1.57, 0) * euler(-0.2, 0.6, 0) * euler(0, 0, 0.2), 0.4) | |
1694 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, -0.2), 0.4) | |
1695 | if Stagger.Value ~= true then | |
1696 | do | |
1697 | if StunT.Value <= Stun.Value then | |
1698 | break | |
1699 | end | |
1700 | -- DECOMPILER ERROR at PC1079: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1701 | ||
1702 | -- DECOMPILER ERROR at PC1079: LeaveBlock: unexpected jumping out IF_STMT | |
1703 | ||
1704 | end | |
1705 | end | |
1706 | end | |
1707 | so("320557518", prt20, 0.8, 0.9) | |
1708 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(1.5, 0, -0.8) * euler(0, 0, 0), 0.4) | |
1709 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -0.2) * euler(0, 0, 0), 0.4) | |
1710 | for i = 0, 1, 0.3 do | |
1711 | swait() | |
1712 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4) | |
1713 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0), 0.4) | |
1714 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.4, 0, 0), 0.4) | |
1715 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.4) | |
1716 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.4) | |
1717 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.4) | |
1718 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
1719 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
1720 | if Stagger.Value ~= true then | |
1721 | do | |
1722 | if StunT.Value <= Stun.Value then | |
1723 | break | |
1724 | end | |
1725 | -- DECOMPILER ERROR at PC1335: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1726 | ||
1727 | -- DECOMPILER ERROR at PC1335: LeaveBlock: unexpected jumping out IF_STMT | |
1728 | ||
1729 | end | |
1730 | end | |
1731 | end | |
1732 | mode = "Sheathed" | |
1733 | handlewld.Part1 = Torso | |
1734 | handlewld.C0 = euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6) | |
1735 | wld1.C0 = euler(0, 0.4, 0) * cf(0, 0, 0) | |
1736 | for i = 0, 1, 0.1 do | |
1737 | swait() | |
1738 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
1739 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
1740 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.3, 0, 0), 0.4) | |
1741 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.4) | |
1742 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.4) | |
1743 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
1744 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
1745 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
1746 | if Stagger.Value ~= true then | |
1747 | do | |
1748 | if StunT.Value <= Stun.Value then | |
1749 | break | |
1750 | end | |
1751 | -- DECOMPILER ERROR at PC1556: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1752 | ||
1753 | -- DECOMPILER ERROR at PC1556: LeaveBlock: unexpected jumping out IF_STMT | |
1754 | ||
1755 | end | |
1756 | end | |
1757 | end | |
1758 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
1759 | end | |
1760 | end | |
1761 | attack = false | |
1762 | end | |
1763 | do1 = function() | |
1764 | if holdz == true then | |
1765 | holdz = false | |
1766 | end | |
1767 | if attack == true then | |
1768 | return | |
1769 | end | |
1770 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1771 | return | |
1772 | end | |
1773 | if cooldownmax <= cooldowns[1] and mana.Value >= 20 then | |
1774 | holdz = true | |
1775 | if mode == "Sheathed" then | |
1776 | Equip() | |
1777 | end | |
1778 | attack = true | |
1779 | mana.Value = mana.Value - 20 | |
1780 | local dec2 = Instance.new("NumberValue", Decrease) | |
1781 | dec2.Name = "DecreaseMvmt" | |
1782 | dec2.Value = 0.2 | |
1783 | game:GetService("Debris"):AddItem(dec2, 10) | |
1784 | cooldowns[1] = 0 | |
1785 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.5, 0, 0) * euler(0, 0, 0.5), 0.3) | |
1786 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.1) * euler(1.5, 0, -0.5) * euler(0, 0, 0), 0.3) | |
1787 | for i = 0, 1, 0.1 do | |
1788 | swait() | |
1789 | handlewld.Part1 = RightArm | |
1790 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.15) | |
1791 | wld1.C0 = clerp(wld1.C0, cf(0, -0.6, 0) * euler(0, 1.57, 0) * euler(-2, 0, 0), 0.15) | |
1792 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.4, 0, 0), 0.15) | |
1793 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(-0.1, 0, 0) * euler(0, 0, -1), 0.15) | |
1794 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.1) * euler(2.8, 0, 0) * euler(0, 0, 0.2) * euler(0, -0.6, 0), 0.15) | |
1795 | LW.C0 = clerp(LW.C0, cf(0.5, 0.8, -0.8) * euler(3, 0, 0) * euler(0, 0, 0.6) * euler(0, 0, 0), 0.15) | |
1796 | RH.C0 = clerp(RH.C0, cf(0.7, -0.8, -0.4) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.2), 0.15) | |
1797 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.15) | |
1798 | if Stagger.Value ~= true then | |
1799 | do | |
1800 | if StunT.Value <= Stun.Value then | |
1801 | break | |
1802 | end | |
1803 | -- DECOMPILER ERROR at PC340: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1804 | ||
1805 | -- DECOMPILER ERROR at PC340: LeaveBlock: unexpected jumping out IF_STMT | |
1806 | ||
1807 | end | |
1808 | end | |
1809 | end | |
1810 | local charge = 0 | |
1811 | local dam = 1 | |
1812 | while 1 do | |
1813 | if holdz == true then | |
1814 | swait() | |
1815 | charge = charge + 1 | |
1816 | if charge == 10 then | |
1817 | print("CHARGE 1") | |
1818 | dam = 1.2 | |
1819 | parti.Enabled = true | |
1820 | RingGui(Torso, BrickColor.new(EffectCol), 8) | |
1821 | end | |
1822 | if charge == 30 then | |
1823 | print("CHARGE 2") | |
1824 | dam = 1.4 | |
1825 | parti2.Enabled = true | |
1826 | RingGui(Torso, BrickColor.new(EffectCol), 10) | |
1827 | end | |
1828 | if charge == 50 then | |
1829 | print("CHARGE 3") | |
1830 | dam = 1.8 | |
1831 | RingGui(Torso, BrickColor.new(EffectCol), 6) | |
1832 | for i = 1, 3 do | |
1833 | MagicCircle(BrickColor.new(EffectCol), cf(Torso.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 20, 5, -0.05, 20, -0.05, 0.1) | |
1834 | end | |
1835 | holdz = false | |
1836 | end | |
1837 | handlewld.Part1 = RightArm | |
1838 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.15) | |
1839 | wld1.C0 = clerp(wld1.C0, cf(0, -0.6, 0) * euler(0, 1.57, 0) * euler(-1.7, 0, 0), 0.15) | |
1840 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.4, 0, 0), 0.15) | |
1841 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(-0.1, 0, 0) * euler(0, 0, -1), 0.15) | |
1842 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.1) * euler(3.2, 0, 0) * euler(0, 0, 0.2) * euler(0, -0.2, 0), 0.15) | |
1843 | LW.C0 = clerp(LW.C0, cf(0.6, 0.9, -0.8) * euler(2.9, 0, 0) * euler(0, 0, 0.6) * euler(0, -0.4, 0), 0.15) | |
1844 | RH.C0 = clerp(RH.C0, cf(0.7, -0.8, -0.4) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.2), 0.15) | |
1845 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.15) | |
1846 | end | |
1847 | if Stagger.Value ~= true and StunT.Value <= Stun.Value then | |
1848 | break | |
1849 | end | |
1850 | end | |
1851 | parti.Enabled = false | |
1852 | parti2.Enabled = false | |
1853 | for i = 0, 1, 0.15 do | |
1854 | swait() | |
1855 | handlewld.Part1 = RightArm | |
1856 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.15) | |
1857 | wld1.C0 = clerp(wld1.C0, cf(0, -0.6, 0) * euler(0, 1.57, 0) * euler(-2, 0, 0), 0.15) | |
1858 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.4, 0, 0), 0.15) | |
1859 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, -0.3) * euler(-0.3, 0, 0) * euler(0, 0, -1), 0.15) | |
1860 | RW.C0 = clerp(RW.C0, cf(1, 0.6, -0.5) * euler(0, 1, 0) * euler(0.5, 0, 0) * euler(1.5, 0, 0), 0.15) | |
1861 | LW.C0 = clerp(LW.C0, cf(-0.5, -0.1, -0.5) * euler(0, 1, 0) * euler(0, 0, -0.4) * euler(0, 0, -0.3) * euler(2.6, 0, 0), 0.15) | |
1862 | RH.C0 = clerp(RH.C0, cf(0.7, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.15) | |
1863 | LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.15) | |
1864 | if Stagger.Value ~= true then | |
1865 | do | |
1866 | if StunT.Value <= Stun.Value then | |
1867 | break | |
1868 | end | |
1869 | -- DECOMPILER ERROR at PC898: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1870 | ||
1871 | -- DECOMPILER ERROR at PC898: LeaveBlock: unexpected jumping out IF_STMT | |
1872 | ||
1873 | end | |
1874 | end | |
1875 | end | |
1876 | local dec = Instance.new("NumberValue", Decrease) | |
1877 | dec.Name = "DecreaseMvmt" | |
1878 | dec.Value = 10 | |
1879 | game:GetService("Debris"):AddItem(dec, 10) | |
1880 | so("320557353", prt20, 1, 0.8) | |
1881 | hitbox.Parent = modelzorz | |
1882 | hitbox.Anchored = true | |
1883 | hitbox.Size = vt(1, 1, 1) | |
1884 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
1885 | dohit = 0 | |
1886 | for i = 0, 1.5, 0.05 do | |
1887 | swait() | |
1888 | dohit = dohit + 1 | |
1889 | if dohit == 6 then | |
1890 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1891 | ref.Anchored = true | |
1892 | ref.CFrame = prt20.CFrame * cf(0, -1.5, 0) | |
1893 | game:GetService("Debris"):AddItem(ref, 1) | |
1894 | hitfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
1895 | if hitfloor2 ~= nil then | |
1896 | ref.CFrame = cf(posfloor2) | |
1897 | MagicWave(hitfloor2.BrickColor, cf(posfloor2), 1, 1, 1, 1, 1, 1, 0.05) | |
1898 | MagicRing(hitfloor2.BrickColor, cf(posfloor2) * euler(1.57, 0, 0), 1, 1, 1, 1, 1, 1, 0.03) | |
1899 | MagniDamage(ref, 15, 10 * dam, 12 * dam, math.random(40, 45), "Knockdown2", ref, 0.5, 1, (math.random(10, 12)), nil, true) | |
1900 | for i = 1, 10 do | |
1901 | cf2 = cf(posfloor2) * cf(math.random(-1000, 1000) / 100, 1, math.random(-1000, 1000) / 100) | |
1902 | ref.CFrame = cf2 | |
1903 | ghitfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
1904 | if ghitfloor ~= nil then | |
1905 | Col = ghitfloor.BrickColor | |
1906 | local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100)) | |
1907 | groundpart.Anchored = true | |
1908 | groundpart.Material = ghitfloor.Material | |
1909 | groundpart.CanCollide = true | |
1910 | groundpart.CFrame = cf(gposfloor) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1911 | game:GetService("Debris"):AddItem(groundpart, 5) | |
1912 | end | |
1913 | end | |
1914 | ref.CFrame = cf(posfloor2) | |
1915 | so("157878578", ref, 0.8, 0.8) | |
1916 | end | |
1917 | end | |
1918 | handlewld.Part1 = RightArm | |
1919 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.5) | |
1920 | wld1.C0 = clerp(wld1.C0, cf(0, 0.6, 0) * euler(0, 1.57, 0) * euler(-1.3, 0, 0), 0.5) | |
1921 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(-0.2, 0, 0), 0.5) | |
1922 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -2.1, -0.6) * euler(0.4, 0, 0) * euler(0, 0, -1), 0.5) | |
1923 | RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0, 1, 0) * euler(0.5, 0, 0) * euler(0, 0, 0), 0.5) | |
1924 | LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.5) * euler(0, 1, 0) * euler(0, 0, 0.4) * euler(0, 0, 0.3), 0.5) | |
1925 | RH.C0 = clerp(RH.C0, cf(0.5, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.5) | |
1926 | LH.C0 = clerp(LH.C0, cf(-1, 0, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.5) | |
1927 | if Stagger.Value ~= true then | |
1928 | do | |
1929 | if StunT.Value <= Stun.Value then | |
1930 | break | |
1931 | end | |
1932 | -- DECOMPILER ERROR at PC1430: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1933 | ||
1934 | -- DECOMPILER ERROR at PC1430: LeaveBlock: unexpected jumping out IF_STMT | |
1935 | ||
1936 | end | |
1937 | end | |
1938 | end | |
1939 | hitbox.Parent = nil | |
1940 | dec2.Parent = nil | |
1941 | dec.Parent = nil | |
1942 | attack = false | |
1943 | end | |
1944 | end | |
1945 | do2 = function() | |
1946 | if attack == true then | |
1947 | return | |
1948 | end | |
1949 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1950 | return | |
1951 | end | |
1952 | if cooldownmax <= cooldowns[2] and mana.Value >= 10 and do2target ~= nil then | |
1953 | if mode == "Unsheathed" then | |
1954 | Equip() | |
1955 | end | |
1956 | attack = true | |
1957 | cooldowns[2] = 0 | |
1958 | mana.Value = mana.Value - 10 | |
1959 | if do2mode == "Chase" then | |
1960 | doing2 = true | |
1961 | local x, y, z, newpos = nil, nil, nil, nil | |
1962 | for i = 0, 1, 0.2 do | |
1963 | swait() | |
1964 | if do2target ~= nil then | |
1965 | newpos = vt(do2target.Position.X, RootPart.Position.Y, do2target.Position.Z) | |
1966 | MoveCF = cf(RootPart.Position, newpos) | |
1967 | local mpos = Torso.CFrame * euler(0, 0, 0) | |
1968 | local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
1969 | x = RootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
1970 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * cf(0, 0, -1.5) * euler(1, 0, 0), 0.4) | |
1971 | end | |
1972 | do | |
1973 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.4) | |
1974 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, 0) * euler(1, 0, 0.1) * euler(0, 0, 0) * cf(0, -0.3, 0), 0.4) | |
1975 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.4) * euler(0, 0, 0), 0.4) | |
1976 | RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.6) * cf(0, 0.5, 0), 0.4) | |
1977 | LH.C0 = clerp(LH.C0, cf(-0.8, 1, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.8), 0.4) | |
1978 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1979 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1980 | if Stagger.Value ~= true then | |
1981 | do | |
1982 | if StunT.Value <= Stun.Value then | |
1983 | break | |
1984 | end | |
1985 | -- DECOMPILER ERROR at PC328: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1986 | ||
1987 | -- DECOMPILER ERROR at PC328: LeaveBlock: unexpected jumping out IF_STMT | |
1988 | ||
1989 | -- DECOMPILER ERROR at PC328: LeaveBlock: unexpected jumping out DO_STMT | |
1990 | ||
1991 | end | |
1992 | end | |
1993 | end | |
1994 | end | |
1995 | so("2767090", Torso, 0.8, 1) | |
1996 | MagicWave(BrickColor.new(NewCol), Torso.CFrame * euler(2, 0, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1) | |
1997 | for i = 0, 1, 0.2 do | |
1998 | swait() | |
1999 | if do2target ~= nil then | |
2000 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * cf(0, 0, -0.5) * euler(1.3, 0, 0), 0.4) | |
2001 | end | |
2002 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.4) | |
2003 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, 0) * euler(-0.2, 0, 0.4) * euler(0, 0, 0), 0.4) | |
2004 | LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 1.3) * euler(0, 0, 0), 0.4) | |
2005 | RH.C0 = clerp(RH.C0, cf(0.9, 0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.4), 0.4) | |
2006 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.8, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.3), 0.4) | |
2007 | RH.C1 = clerp(RH.C1, RHC1, 0.6) | |
2008 | LH.C1 = clerp(LH.C1, LHC1, 0.6) | |
2009 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
2010 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
2011 | if Rooted.Value == false then | |
2012 | Torso.Velocity = MoveCF.lookVector * 150 | |
2013 | end | |
2014 | -- DECOMPILER ERROR at PC596: Unhandled construct in 'MakeBoolean' P1 | |
2015 | ||
2016 | if distance <= 10 and Rooted.Value == false then | |
2017 | Torso.Velocity = MoveCF.lookVector * 70 | |
2018 | end | |
2019 | do break end | |
2020 | end | |
2021 | do | |
2022 | if do2target ~= nil then | |
2023 | RootPart.CFrame = cf(RootPart.Position, newpos) | |
2024 | RootJoint.C0 = RootCF * cf(0, 0, -0.5) * euler(1.3, 0, 0) | |
2025 | end | |
2026 | so("169445073", LeftLeg, 1, 1) | |
2027 | RecentEnemy.Value = nil | |
2028 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(1.3, 0, 0) * euler(0, 3, 0) * cf(0, 0, -2), 0.4) | |
2029 | for i = 0, 1, 0.3 do | |
2030 | swait() | |
2031 | MagniDamage(LeftLeg, 4, 6, 8, math.random(20, 25), "Normal", RootPart, 0.3, 2, (math.random(6, 8)), nil, true) | |
2032 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(1.3, 0, 0) * euler(0, 3.5, 0) * cf(0, 0, -2), 0.3) | |
2033 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.4) | |
2034 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, 0, 0), 0.4) | |
2035 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8) * euler(0, 0, 0), 0.4) | |
2036 | RH.C0 = clerp(RH.C0, cf(0.9, 0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.4), 0.4) | |
2037 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.1), 0.4) | |
2038 | RH.C1 = clerp(RH.C1, RHC1, 0.6) | |
2039 | LH.C1 = clerp(LH.C1, LHC1, 0.6) | |
2040 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
2041 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
2042 | if Stagger.Value ~= true then | |
2043 | do | |
2044 | if StunT.Value <= Stun.Value then | |
2045 | break | |
2046 | end | |
2047 | -- DECOMPILER ERROR at PC915: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2048 | ||
2049 | -- DECOMPILER ERROR at PC915: LeaveBlock: unexpected jumping out IF_STMT | |
2050 | ||
2051 | end | |
2052 | end | |
2053 | end | |
2054 | if RecentEnemy.Value ~= nil then | |
2055 | cooldowns[2] = 70 | |
2056 | end | |
2057 | do | |
2058 | local dec = Instance.new("NumberValue", Decrease) | |
2059 | dec.Name = "DecreaseMvmt" | |
2060 | dec.Value = 10 | |
2061 | game:GetService("Debris"):AddItem(dec, 10) | |
2062 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(1.3, 0, 0) * euler(0, 3.5, 0) * cf(0, 0, -2), 0.4) | |
2063 | for i = 0, 1, 0.1 do | |
2064 | swait() | |
2065 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 2, -1.5) * euler(1, 0, 0), 0.3) | |
2066 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3) | |
2067 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, 0) * euler(1, 0, 0.1) * euler(0, 0, 0) * cf(0, -0.3, 0), 0.3) | |
2068 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.4) * euler(0, 0, 0), 0.3) | |
2069 | RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.6) * cf(0, 0.5, 0), 0.3) | |
2070 | LH.C0 = clerp(LH.C0, cf(-0.8, 1, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.8), 0.3) | |
2071 | if Stagger.Value ~= true then | |
2072 | do | |
2073 | if StunT.Value <= Stun.Value then | |
2074 | break | |
2075 | end | |
2076 | -- DECOMPILER ERROR at PC1146: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2077 | ||
2078 | -- DECOMPILER ERROR at PC1146: LeaveBlock: unexpected jumping out IF_STMT | |
2079 | ||
2080 | end | |
2081 | end | |
2082 | end | |
2083 | dec.Parent = nil | |
2084 | doing2 = false | |
2085 | -- DECOMPILER ERROR at PC1152: Overwrote pending register: R1 in 'AssignReg' | |
2086 | ||
2087 | -- DECOMPILER ERROR at PC1153: Overwrote pending register: R2 in 'AssignReg' | |
2088 | ||
2089 | for i = 0, y, z do | |
2090 | swait() | |
2091 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0.6) * euler(0, 0, 0), 0.4) | |
2092 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, -0.1) * euler(-0.1, 0, -0.6), 0.4) | |
2093 | RW.C0 = clerp(RW.C0, cf(1.1, 0.5, -0.5) * euler(2, 0, -0.4) * euler(0, 0, 0), 0.4) | |
2094 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.5) * euler(0.6, 0, 1) * euler(0, 0, 0), 0.4) | |
2095 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0.6, -0.3), 0.4) | |
2096 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.6, 0.1), 0.4) | |
2097 | if Stagger.Value ~= true then | |
2098 | do | |
2099 | if StunT.Value <= Stun.Value then | |
2100 | break | |
2101 | end | |
2102 | -- DECOMPILER ERROR at PC1304: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2103 | ||
2104 | -- DECOMPILER ERROR at PC1304: LeaveBlock: unexpected jumping out IF_STMT | |
2105 | ||
2106 | end | |
2107 | end | |
2108 | end | |
2109 | dodrop = true | |
2110 | instastun = false | |
2111 | so("169445092", RightArm, 1, 0.8) | |
2112 | for i = 0, 1, 0.1 do | |
2113 | swait() | |
2114 | MagniDamage(RightArm, 3, 8, 10, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(8, 10)), nil, true) | |
2115 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.5) | |
2116 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.4, -0.1) * euler(0.1, 0, 0.6), 0.5) | |
2117 | if i <= 0.3 then | |
2118 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.7, 0, 0.2) * euler(0, 1.4, 0), 0.5) | |
2119 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(1, 0, -0.2) * euler(0, 0, 0), 0.5) | |
2120 | else | |
2121 | RW.C0 = clerp(RW.C0, cf(1.1, 0.5, -0.4) * euler(0.4, 0, -0.4) * euler(0, 1.4, 0), 0.3) | |
2122 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(0.6, 0, -0.4) * euler(0, 0, 0), 0.5) | |
2123 | end | |
2124 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, 0.4) * euler(0, 1.57, 0) * euler(-0.1, -0.6, -0.5), 0.5) | |
2125 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.4) * euler(0, -1.57, 0) * euler(0, -0.6, -0.1), 0.5) | |
2126 | if Stagger.Value ~= true then | |
2127 | do | |
2128 | if StunT.Value <= Stun.Value then | |
2129 | break | |
2130 | end | |
2131 | -- DECOMPILER ERROR at PC1541: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2132 | ||
2133 | -- DECOMPILER ERROR at PC1541: LeaveBlock: unexpected jumping out IF_STMT | |
2134 | ||
2135 | end | |
2136 | end | |
2137 | end | |
2138 | if instastun == false then | |
2139 | cooldowns[2] = 80 | |
2140 | end | |
2141 | dodrop = false | |
2142 | attack = false | |
2143 | end | |
2144 | end | |
2145 | end | |
2146 | end | |
2147 | end | |
2148 | do3 = function() | |
2149 | if guarding == true and canguardoff == true then | |
2150 | guarding = false | |
2151 | end | |
2152 | if attack == true then | |
2153 | return | |
2154 | end | |
2155 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2156 | return | |
2157 | end | |
2158 | if cooldownmax <= cooldowns[3] and mana.Value >= 10 then | |
2159 | if mode == "Sheathed" then | |
2160 | Equip() | |
2161 | end | |
2162 | attack = true | |
2163 | mana.Value = mana.Value - 10 | |
2164 | guarding = true | |
2165 | canguardoff = false | |
2166 | local dec = Instance.new("NumberValue", Decrease) | |
2167 | dec.Name = "DecreaseMvmt" | |
2168 | dec.Value = 0.1 | |
2169 | Block.Value = true | |
2170 | cooldowns[3] = 80 | |
2171 | for i = 0, 1, 0.1 do | |
2172 | swait() | |
2173 | cooldowns[3] = cooldowns[3] - 0.5 | |
2174 | handlewld.Part1 = RightArm | |
2175 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
2176 | wld1.C0 = clerp(wld1.C0, cf(0, -1, -0.2) * euler(0, 0, 0) * euler(-2.6, 0, 0), 0.3) | |
2177 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.1, 0, 0), 0.3) | |
2178 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, -0.2), 0.3) | |
2179 | RW.C0 = clerp(RW.C0, cf(1.3, 0.9, -0.4) * euler(2.2, 0, 0) * euler(0, 0, 0.8) * euler(0, 2.1, 0) * euler(0, 0, 0.2), 0.3) | |
2180 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.3, 0.3) * euler(1, 0, -0.1) * euler(0, 1.57, 0), 0.3) | |
2181 | RH.C0 = clerp(RH.C0, cf(0.9, -0.7, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0.2, 0), 0.3) | |
2182 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(0, 0, -0.1), 0.3) | |
2183 | if Stagger.Value ~= true then | |
2184 | do | |
2185 | if StunT.Value <= Stun.Value then | |
2186 | break | |
2187 | end | |
2188 | -- DECOMPILER ERROR at PC290: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2189 | ||
2190 | -- DECOMPILER ERROR at PC290: LeaveBlock: unexpected jumping out IF_STMT | |
2191 | ||
2192 | end | |
2193 | end | |
2194 | end | |
2195 | canguardoff = true | |
2196 | while guarding == true and cooldowns[3] >= 0 and Block.Value == true do | |
2197 | swait() | |
2198 | cooldowns[3] = cooldowns[3] - 0.5 | |
2199 | handlewld.Part1 = RightArm | |
2200 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
2201 | wld1.C0 = clerp(wld1.C0, cf(0, -1, -0.2) * euler(0, 0, 0) * euler(-2.6, 0, 0), 0.3) | |
2202 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.1, 0, 0), 0.3) | |
2203 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, -0.2), 0.3) | |
2204 | RW.C0 = clerp(RW.C0, cf(1.3, 0.9, -0.4) * euler(2.2, 0, 0) * euler(0, 0, 0.8) * euler(0, 2.1, 0) * euler(0, 0, 0.2), 0.3) | |
2205 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.3, 0.3) * euler(1, 0, -0.1) * euler(0, 1.57, 0), 0.3) | |
2206 | RH.C0 = clerp(RH.C0, cf(0.9, -0.7, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0.2, 0), 0.3) | |
2207 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(0, 0, -0.1), 0.3) | |
2208 | end | |
2209 | dec.Parent = nil | |
2210 | cooldowns[3] = math.floor(cooldowns[3]) | |
2211 | if Block.Value == false then | |
2212 | print("blocked") | |
2213 | cooldowns[3] = 0 | |
2214 | doing2 = true | |
2215 | DecreaseStat(Character, "Damage", -0.2, 300) | |
2216 | for i = 0, 1, 0.05 do | |
2217 | swait() | |
2218 | if hitfloor ~= nil then | |
2219 | Torso.Velocity = RootPart.CFrame.lookVector * (-50 + 50 * i) | |
2220 | end | |
2221 | handlewld.Part1 = RightArm | |
2222 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
2223 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.4, 0, 0), 0.2) | |
2224 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.2) | |
2225 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.2, 0, 0) * euler(0, 0, -1), 0.2) | |
2226 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(-0.2, 0, 0.8) * euler(0, -0.2, 0), 0.2) | |
2227 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.3, 0) * euler(0.2, 0, -0.4) * euler(0, 0, 0), 0.2) | |
2228 | RH.C0 = clerp(RH.C0, cf(0.9, -0.7, -1) * euler(0, 1.57, 0) * euler(-0.2, 0.4, 0) * euler(0, 0, -1), 0.2) | |
2229 | LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.2) * euler(0, -1.57, 0) * euler(0.2, 1, 0) * euler(0, 0, -0.1), 0.2) | |
2230 | if Stagger.Value ~= true then | |
2231 | do | |
2232 | if StunT.Value <= Stun.Value then | |
2233 | break | |
2234 | end | |
2235 | -- DECOMPILER ERROR at PC769: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2236 | ||
2237 | -- DECOMPILER ERROR at PC769: LeaveBlock: unexpected jumping out IF_STMT | |
2238 | ||
2239 | end | |
2240 | end | |
2241 | end | |
2242 | doing2 = false | |
2243 | else | |
2244 | DecreaseStat(Character, "Damage", 0.2, 300) | |
2245 | end | |
2246 | Block.Value = false | |
2247 | attack = false | |
2248 | end | |
2249 | end | |
2250 | do4 = function() | |
2251 | if attack == true then | |
2252 | return | |
2253 | end | |
2254 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
2255 | return | |
2256 | end | |
2257 | if cooldownmax <= cooldowns[4] and mana.Value >= 50 then | |
2258 | if mode == "Unsheathed" then | |
2259 | Equip() | |
2260 | end | |
2261 | attack = true | |
2262 | cooldowns[4] = 0 | |
2263 | for i = 0, 1, 0.1 do | |
2264 | swait() | |
2265 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.1, 0, 0), 0.4) | |
2266 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.4) | |
2267 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.5) * euler(0.8, 0, 0.5), 0.4) | |
2268 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2269 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.6, 0, 1), 0.4) | |
2270 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2271 | RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 0.87, -0.1), 0.4) | |
2272 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -2.27, 0.4), 0.4) | |
2273 | end | |
2274 | doing4 = true | |
2275 | grabhit = false | |
2276 | grabTarget = nil | |
2277 | sref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2278 | sref.Anchored = true | |
2279 | sref.CFrame = LeftArm.CFrame * cf(0, -3, 0) | |
2280 | game:GetService("Debris"):AddItem(sref, 10) | |
2281 | so("169445092", LeftArm, 1, 1) | |
2282 | RecentEnemy.Value = nil | |
2283 | cangrab = true | |
2284 | for i = 0, 1, 0.1 do | |
2285 | swait() | |
2286 | sref.CFrame = LeftArm.CFrame * cf(0, -1, 0) * euler(-1.57, 0, 0) | |
2287 | if grabhit == true and cangrab == true then | |
2288 | if grabTarget ~= nil and grabTarget:findFirstChild("Stats") ~= nil and grabTarget.Stats:findFirstChild("Ungrabbable") ~= nil and grabTarget.Stats.Ungrabbable.Value == true then | |
2289 | cangrab = false | |
2290 | end | |
2291 | if cangrab == true then | |
2292 | print("nopls") | |
2293 | grabTarget.Humanoid.PlatformStand = true | |
2294 | grabpos.position = sref.Position | |
2295 | grabpos.Parent = grabTarget.Torso | |
2296 | grabTarget.Torso.CFrame = sref.CFrame | |
2297 | end | |
2298 | end | |
2299 | MagniDamage(LeftArm, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.1, 2, (math.random(4, 6)), nil, true) | |
2300 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 1.2) * euler(0.2, 0, 0), 0.4) | |
2301 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.2), 0.4) | |
2302 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6), 0.4) | |
2303 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2304 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 0, 0.6), 0.4) | |
2305 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
2306 | RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1.2, -0.1), 0.4) | |
2307 | LH.C0 = clerp(LH.C0, cf(-0.6, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4) | |
2308 | if RecentEnemy.Value ~= nil then | |
2309 | break | |
2310 | end | |
2311 | end | |
2312 | do | |
2313 | if grabTarget ~= nil and grabTarget:findFirstChild("Stats") ~= nil and grabTarget.Stats:findFirstChild("Ungrabbable") ~= nil and grabTarget.Stats.Ungrabbable.Value == true then | |
2314 | cangrab = false | |
2315 | print("nopls") | |
2316 | end | |
2317 | doing4 = false | |
2318 | if RecentEnemy.Value ~= nil then | |
2319 | mana.Value = mana.Value - 50 | |
2320 | print("hitenemy") | |
2321 | for i = 1, 3 do | |
2322 | for i = 0, 1, 0.25 do | |
2323 | swait() | |
2324 | sref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0) * euler(-1.57, 0, 0) | |
2325 | if grabhit == true and cangrab == true then | |
2326 | grabTarget.Humanoid.PlatformStand = true | |
2327 | grabpos.position = sref.Position | |
2328 | grabpos.Parent = grabTarget.Torso | |
2329 | grabTarget.Torso.CFrame = sref.CFrame | |
2330 | end | |
2331 | handlewld.Part1 = Torso | |
2332 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.5) | |
2333 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.5) | |
2334 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.4, 0, 0), 0.5) | |
2335 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, 0.6), 0.5) | |
2336 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.6) * euler(0, 0, 0), 0.5) | |
2337 | LW.C0 = clerp(LW.C0, cf(-1.7, 0.8, -0.6) * euler(1, 0, 0.4) * euler(0, -0.5, 0), 0.5) | |
2338 | RH.C0 = clerp(RH.C0, cf(1.1, -0.5, -0.2) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0) * euler(0, 0, -0.1), 0.5) | |
2339 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.4) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0) * euler(0, 0, 0.6), 0.5) | |
2340 | end | |
2341 | for i = 0, 1, 0.25 do | |
2342 | swait() | |
2343 | sref.CFrame = LeftArm.CFrame * cf(-0.8, -1.5, 0) * euler(-2, 0, 0) | |
2344 | if grabhit == true and cangrab == true then | |
2345 | grabTarget.Humanoid.PlatformStand = true | |
2346 | grabpos.position = sref.Position | |
2347 | grabpos.Parent = grabTarget.Torso | |
2348 | grabTarget.Torso.CFrame = sref.CFrame | |
2349 | end | |
2350 | handlewld.Part1 = Torso | |
2351 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.7) | |
2352 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.7) | |
2353 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.6, 0, 0), 0.7) | |
2354 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0, 0, 0.2), 0.7) | |
2355 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.6) * euler(0, 0, 0), 0.7) | |
2356 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.2, -0.6) * euler(0.4, 0, 0.2) * euler(0, -0.5, 0), 0.7) | |
2357 | RH.C0 = clerp(RH.C0, cf(1, 0.2, -0.4) * euler(0, 1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, -0.1), 0.7) | |
2358 | LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.6) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0) * euler(0, 0, 1), 0.7) | |
2359 | end | |
2360 | MagicWave(BrickColor.new(NewCol), cf(sref.Position), 1, 1, 1, 2, 2, 2, 0.15) | |
2361 | MagniDamage(sref, 8, 4, 5, 0, "Normal", RootPart, 0, 1, (math.random(4, 6)), nil, true, nil, "Movement", 0.1, 300) | |
2362 | end | |
2363 | for i = 1, 5 do | |
2364 | swait() | |
2365 | sref.CFrame = LeftArm.CFrame * cf(-0.8, -1.5, 0) * euler(-2, 0, 0) | |
2366 | if grabhit == true and cangrab == true then | |
2367 | grabTarget.Humanoid.PlatformStand = true | |
2368 | grabpos.position = sref.Position | |
2369 | grabpos.Parent = grabTarget.Torso | |
2370 | grabTarget.Torso.CFrame = sref.CFrame | |
2371 | end | |
2372 | end | |
2373 | if cangrab == true then | |
2374 | for i = 0, 1, 0.15 do | |
2375 | swait() | |
2376 | sref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0) * euler(-1.57, 0, 0) | |
2377 | if grabhit == true and cangrab == true then | |
2378 | grabTarget.Humanoid.PlatformStand = true | |
2379 | grabpos.position = sref.Position | |
2380 | grabpos.Parent = grabTarget.Torso | |
2381 | grabTarget.Torso.CFrame = sref.CFrame | |
2382 | end | |
2383 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
2384 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 1.2), 0.3) | |
2385 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, 0, 0), 0.3) | |
2386 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0.2) * euler(1.4, 0, 0.2) * euler(0, 0, 0), 0.3) | |
2387 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.2) * euler(0, 1.57, 0) * euler(-0.1, -1, 0) * euler(0, 0, -0.1), 0.3) | |
2388 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.4, 0) * euler(0, 0, 0.2), 0.3) | |
2389 | end | |
2390 | for i = 0, 1, 0.2 do | |
2391 | swait() | |
2392 | if i <= 0.4 then | |
2393 | sref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0) * euler(-1.57, 0, 0) | |
2394 | if grabhit == true then | |
2395 | grabTarget.Humanoid.PlatformStand = true | |
2396 | grabpos.position = sref.Position | |
2397 | grabpos.Parent = grabTarget.Torso | |
2398 | grabTarget.Torso.CFrame = sref.CFrame | |
2399 | end | |
2400 | else | |
2401 | if i >= 0.4 and grabhit == true and grabTarget ~= nil then | |
2402 | grabTarget.Humanoid.PlatformStand = false | |
2403 | grabpos.Parent = nil | |
2404 | sref.Parent = nil | |
2405 | end | |
2406 | end | |
2407 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.4) | |
2408 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.4) | |
2409 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.2) * euler(0, 0, 0), 0.4) | |
2410 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1) * euler(0, 0, 0), 0.4) | |
2411 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0.1, 0) * euler(0, 0, -0.1), 0.4) | |
2412 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.1, 1, 0) * euler(0, 0, 0.1), 0.4) | |
2413 | end | |
2414 | Damagefunc(grabTarget.Torso, 5, 7, math.random(30, 40), "Normal", RootPart, 0, 2, (math.random(3, 5)), nil, true) | |
2415 | for i = 0, 1, 0.1 do | |
2416 | swait() | |
2417 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.4) | |
2418 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.4) | |
2419 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.2) * euler(0, 0, 0), 0.4) | |
2420 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.5) * euler(0, 0, 0), 0.4) | |
2421 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0.1, 0) * euler(0, 0, -0.1), 0.4) | |
2422 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.1, 1, 0) * euler(0, 0, 0.1), 0.4) | |
2423 | end | |
2424 | end | |
2425 | do | |
2426 | grabpos.Parent = nil | |
2427 | for i = 0, 1, 0.2 do | |
2428 | swait() | |
2429 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
2430 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
2431 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(-0.3, 0, 0), 0.4) | |
2432 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.4) | |
2433 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.4) | |
2434 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
2435 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
2436 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
2437 | end | |
2438 | for i = 0, 1, 0.2 do | |
2439 | swait() | |
2440 | handlewld.C0 = clerp(handlewld.C0, euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6), 0.3) | |
2441 | wld1.C0 = clerp(wld1.C0, euler(0, 0.4, 0) * cf(0, 0, 0), 0.3) | |
2442 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.4, 0, 0), 0.4) | |
2443 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.4) | |
2444 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.4) | |
2445 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.4) | |
2446 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
2447 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
2448 | end | |
2449 | mode = "Unsheathed" | |
2450 | handlewld.Part1 = RightArm | |
2451 | handlewld.C0 = euler(0, 0, 0) * cf(0, 1, 0) | |
2452 | wld1.C0 = cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0) | |
2453 | for i = 0, 1, 0.1 do | |
2454 | swait() | |
2455 | handlewld.Part1 = RightArm | |
2456 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4) | |
2457 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.2, 0, 0), 0.4) | |
2458 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(0.4, 0, 0), 0.4) | |
2459 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.2, -0.1) * euler(-0.3, 0, 1.2), 0.4) | |
2460 | RW.C0 = clerp(RW.C0, cf(-0.4, 0.7, -0.5) * euler(3, 0, -0.6) * euler(0, 1.3, 0), 0.4) | |
2461 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.4) * euler(0, 0, 0), 0.4) | |
2462 | RH.C0 = clerp(RH.C0, cf(0.8, -0.3, -0.4) * euler(0, 1.57, 0) * euler(-0.1, -1.2, 0) * euler(0, 0, 0.5), 0.4) | |
2463 | LH.C0 = clerp(LH.C0, cf(-0.7, -0.8, -0.6) * euler(0, -1.57, 0) * euler(-0.1, -1.2, 0) * euler(0, 0, 0.1), 0.4) | |
2464 | end | |
2465 | so("320557353", prt20, 1, 1) | |
2466 | do | |
2467 | local dec = Instance.new("NumberValue", Decrease) | |
2468 | dec.Name = "DecreaseMvmt" | |
2469 | dec.Value = 10 | |
2470 | game:GetService("Debris"):AddItem(dec, 10) | |
2471 | dohit = 0 | |
2472 | for i = 0, 1, 0.05 do | |
2473 | swait() | |
2474 | dohit = dohit + 1 | |
2475 | if dohit == 7 then | |
2476 | ref = part(3, workspace, 0, 0, BrickColor.new("Black"), "Reference", vt()) | |
2477 | ref.Anchored = true | |
2478 | ref.CFrame = RootPart.CFrame * cf(0, 0, -8) | |
2479 | game:GetService("Debris"):AddItem(ref, 5) | |
2480 | table.insert(Effects, {ref, "Shockwave", 82, RootPart.CFrame * cf(0, 0, -8), 0}) | |
2481 | end | |
2482 | handlewld.Part1 = RightArm | |
2483 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
2484 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.9, 0, 0), 0.3) | |
2485 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.3) * euler(-0.2, 0, 0), 0.3) | |
2486 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.8, -1) * euler(0.3, 0, 1.3), 0.3) | |
2487 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(3, 0, -0.6) * euler(0, 1.3, 0) * euler(-2.8, 0, 0), 0.5) | |
2488 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.4) * euler(0, 0, 0), 0.3) | |
2489 | RH.C0 = clerp(RH.C0, cf(0.8, 0.1, -0.4) * euler(0, 1.57, 0) * euler(-0.1, -1.3, 0) * euler(0, 0, 0.3), 0.3) | |
2490 | LH.C0 = clerp(LH.C0, cf(-0.7, -0.9, -1) * euler(0, -1.57, 0) * euler(-0.1, -1.3, 0) * euler(0, 0, 0.6), 0.3) | |
2491 | end | |
2492 | for i = 1, 10 do | |
2493 | swait() | |
2494 | end | |
2495 | dec.Parent = nil | |
2496 | if RecentEnemy.Value == nil then | |
2497 | cooldowns[4] = 70 | |
2498 | end | |
2499 | attack = false | |
2500 | end | |
2501 | end | |
2502 | end | |
2503 | end | |
2504 | end | |
2505 | end | |
2506 | findNearestTorso = function(pos, distance) | |
2507 | local list = (game.Workspace:children()) | |
2508 | local torso = nil | |
2509 | local dist = distance | |
2510 | local temp, human, temp2 = nil, nil, nil | |
2511 | for x = 1, #list do | |
2512 | temp2 = list[x] | |
2513 | canfind = true | |
2514 | -- DECOMPILER ERROR at PC36: Unhandled construct in 'MakeBoolean' P1 | |
2515 | ||
2516 | if game.Players:GetPlayerFromCharacter(temp2) ~= nil and game.Players:GetPlayerFromCharacter(temp2).TeamColor == Player.TeamColor and Player.Neutral == false then | |
2517 | canfind = false | |
2518 | end | |
2519 | canfind = true | |
2520 | if temp2.className == "Model" and temp2 ~= Character and canfind == true then | |
2521 | temp = temp2:findFirstChild("Torso") | |
2522 | human = temp2:findFirstChild("Humanoid") | |
2523 | if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - pos.magnitude < dist then | |
2524 | torso = temp | |
2525 | dist = temp.Position - pos.magnitude | |
2526 | end | |
2527 | end | |
2528 | end | |
2529 | return torso, dist | |
2530 | end | |
2531 | DecreaseStat = function(Model, Stat, Amount, Duration) | |
2532 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then | |
2533 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
2534 | d = Instance.new("NumberValue", Model.Stats.Decrease) | |
2535 | dur = Instance.new("NumberValue", d) | |
2536 | dur.Name = "Duration" | |
2537 | dur.Value = Duration | |
2538 | game:GetService("Debris"):AddItem(d, 20) | |
2539 | if Stat == "Damage" then | |
2540 | d.Name = "DecreaseAtk" | |
2541 | else | |
2542 | if Stat == "Defense" then | |
2543 | d.Name = "DecreaseDef" | |
2544 | else | |
2545 | if Stat == "Movement" then | |
2546 | d.Name = "DecreaseMvmt" | |
2547 | end | |
2548 | end | |
2549 | end | |
2550 | if Model:findFirstChild("Torso") ~= nil then | |
2551 | display = "" | |
2552 | if Stat == "Damage" then | |
2553 | if Amount > 0 then | |
2554 | display = "-Damage" | |
2555 | else | |
2556 | display = "+Damage" | |
2557 | end | |
2558 | else | |
2559 | if Stat == "Defense" then | |
2560 | if Amount > 0 then | |
2561 | display = "-Defense" | |
2562 | else | |
2563 | display = "+Defense" | |
2564 | end | |
2565 | else | |
2566 | if Stat == "Movement" then | |
2567 | if Amount > 0 then | |
2568 | display = "-Movement" | |
2569 | else | |
2570 | display = "+Movement" | |
2571 | end | |
2572 | end | |
2573 | end | |
2574 | end | |
2575 | showDamage(Model, display, "Debuff") | |
2576 | end | |
2577 | d.Value = Amount | |
2578 | end | |
2579 | end | |
2580 | GetDist = function(Part1, Part2, magni) | |
2581 | local targ = Part1.Position - Part2.Position | |
2582 | local mag = targ.magnitude | |
2583 | if mag <= magni then | |
2584 | return true | |
2585 | else | |
2586 | return false | |
2587 | end | |
2588 | end | |
2589 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2590 | for _,c in pairs(workspace:children()) do | |
2591 | local hum = c:findFirstChild("Humanoid") | |
2592 | if hum ~= nil then | |
2593 | local head = nil | |
2594 | for _,d in pairs(c:children()) do | |
2595 | if d.className == "Model" and ranged ~= true then | |
2596 | head = d:findFirstChild("Hitbox") | |
2597 | if d.Parent == Character then | |
2598 | break | |
2599 | end | |
2600 | if head ~= nil then | |
2601 | local targ = head.Position - Part.Position | |
2602 | local mag = targ.magnitude | |
2603 | if mag <= magni and c.Name ~= Player.Name then | |
2604 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2605 | ref.Anchored = true | |
2606 | ref.CFrame = cf(head.Position) | |
2607 | game:GetService("Debris"):AddItem(ref, 1) | |
2608 | pitch = 1 | |
2609 | if mode == "Unsheathed" then | |
2610 | pitch = 0.8 | |
2611 | end | |
2612 | hitnum = math.random(1, 5) | |
2613 | if hitnum == 1 then | |
2614 | so("199148971", ref, 1, pitch) | |
2615 | else | |
2616 | if hitnum == 2 then | |
2617 | so("199149025", ref, 1, pitch) | |
2618 | else | |
2619 | if hitnum == 3 then | |
2620 | so("199149072", ref, 1, pitch) | |
2621 | else | |
2622 | if hitnum == 4 then | |
2623 | so("199149109", ref, 1, pitch) | |
2624 | else | |
2625 | if hitnum == 5 then | |
2626 | so("199149119", ref, 1, pitch) | |
2627 | end | |
2628 | end | |
2629 | end | |
2630 | end | |
2631 | end | |
2632 | StaggerHit.Value = true | |
2633 | end | |
2634 | end | |
2635 | end | |
2636 | do | |
2637 | if d.className == "Part" then | |
2638 | head = d | |
2639 | if head ~= nil then | |
2640 | local targ = head.Position - Part.Position | |
2641 | local mag = targ.magnitude | |
2642 | if mag <= magni and c.Name ~= Player.Name then | |
2643 | if stun == nil then | |
2644 | stun = math.random(5, 10) | |
2645 | end | |
2646 | local Rang = nil | |
2647 | if Ranged == false then | |
2648 | Rang = true | |
2649 | end | |
2650 | local stag = nil | |
2651 | if shbash == true then | |
2652 | stag = true | |
2653 | end | |
2654 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2655 | end | |
2656 | end | |
2657 | end | |
2658 | do | |
2659 | -- DECOMPILER ERROR at PC190: LeaveBlock: unexpected jumping out DO_STMT | |
2660 | ||
2661 | end | |
2662 | end | |
2663 | end | |
2664 | end | |
2665 | end | |
2666 | end | |
2667 | MagniBuff = function(Part, magni, Dec, DecAm, Dur) | |
2668 | DecreaseStat(Character, Dec, DecAm, Dur) | |
2669 | for _,c in pairs(workspace:children()) do | |
2670 | local hum = c:findFirstChild("Humanoid") | |
2671 | if hum ~= nil then | |
2672 | local head = c:findFirstChild("Torso") | |
2673 | if head ~= nil then | |
2674 | local targ = head.Position - Part.Position | |
2675 | local mag = targ.magnitude | |
2676 | cando = true | |
2677 | if mag <= magni then | |
2678 | if Player.Neutral == false then | |
2679 | if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then | |
2680 | if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
2681 | cando = true | |
2682 | else | |
2683 | cando = false | |
2684 | end | |
2685 | else | |
2686 | cando = false | |
2687 | end | |
2688 | if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then | |
2689 | cando = true | |
2690 | end | |
2691 | else | |
2692 | cando = false | |
2693 | end | |
2694 | if cando == true then | |
2695 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
2696 | end | |
2697 | end | |
2698 | end | |
2699 | end | |
2700 | end | |
2701 | end | |
2702 | rayCast = function(Pos, Dir, Max, Ignore) | |
2703 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
2704 | end | |
2705 | findNearestTorso = function(pos) | |
2706 | local list = (game.Workspace:children()) | |
2707 | local torso = nil | |
2708 | local dist = 1000 | |
2709 | local temp, human, temp2 = nil, nil, nil | |
2710 | for x = 1, #list do | |
2711 | temp2 = list[x] | |
2712 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
2713 | temp = temp2:findFirstChild("Torso") | |
2714 | human = temp2:findFirstChild("Humanoid") | |
2715 | if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - pos.magnitude < dist then | |
2716 | local dohit = true | |
2717 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil and game.Players:GetPlayerFromCharacter(temp.Parent).TeamColor == Player.TeamColor then | |
2718 | dohit = false | |
2719 | end | |
2720 | if dohit == true then | |
2721 | torso = temp | |
2722 | dist = temp.Position - pos.magnitude | |
2723 | end | |
2724 | end | |
2725 | end | |
2726 | end | |
2727 | return torso, dist | |
2728 | end | |
2729 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
2730 | LastPoint = Point | |
2731 | effect = function(Color, Ref, LP, P1, returnn, size, thing1) | |
2732 | if LP == nil or P1 == nil then | |
2733 | return | |
2734 | end | |
2735 | local effectsmsh = Instance.new("SpecialMesh") | |
2736 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2737 | effectsmsh.MeshType = "Head" | |
2738 | effectsmsh.Name = "Mesh" | |
2739 | local effectsg = Instance.new("Part") | |
2740 | NoOutline(effectsg) | |
2741 | effectsg.formFactor = 3 | |
2742 | effectsg.CanCollide = false | |
2743 | effectsg.Name = "Eff" | |
2744 | effectsg.Locked = true | |
2745 | effectsg.Anchored = true | |
2746 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
2747 | effectsg.Parent = workspace | |
2748 | effectsmsh.Parent = effectsg | |
2749 | effectsg.BrickColor = BrickColor.new(Color) | |
2750 | effectsg.Reflectance = Ref | |
2751 | local point1 = P1 | |
2752 | local mg = LP.p - point1.p.magnitude | |
2753 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
2754 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
2755 | effectsmsh.Scale = Vector3.new(size, 1, size) | |
2756 | game:GetService("Debris"):AddItem(effectsg, 2) | |
2757 | if returnn then | |
2758 | return effectsg | |
2759 | end | |
2760 | if not returnn then | |
2761 | if thing1 == 1 then | |
2762 | table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.2, 0, 0.2, effectsmsh}) | |
2763 | else | |
2764 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}) | |
2765 | end | |
2766 | end | |
2767 | end | |
2768 | local CFrameFromTopBack = function(at, top, back) | |
2769 | local right = top:Cross(back) | |
2770 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
2771 | end | |
2772 | Triangle = function(a, b, c) | |
2773 | local edg1 = c - a:Dot(b - a.unit) | |
2774 | local edg2 = a - b:Dot(c - b.unit) | |
2775 | local edg3 = b - c:Dot(a - c.unit) | |
2776 | if edg1 <= b - a.magnitude and edg1 >= 0 then | |
2777 | a = a | |
2778 | else | |
2779 | -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg' | |
2780 | ||
2781 | if edg2 <= c - b.magnitude and edg2 >= 0 then | |
2782 | a = b | |
2783 | else | |
2784 | -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg' | |
2785 | ||
2786 | -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg' | |
2787 | ||
2788 | if edg3 <= a - c.magnitude and edg3 >= 0 then | |
2789 | a = c | |
2790 | else | |
2791 | assert(false, "unreachable") | |
2792 | end | |
2793 | end | |
2794 | end | |
2795 | local len1 = c - a:Dot(b - a.unit) | |
2796 | local len2 = b - a.magnitude - len1 | |
2797 | local width = a + b - a.unit * len1 - c.magnitude | |
2798 | local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) | |
2799 | local list = {} | |
2800 | if len1 > 0.01 then | |
2801 | local w1 = Instance.new("WedgePart", m) | |
2802 | w1.Name = "Triangle" | |
2803 | game:GetService("Debris"):AddItem(w1, 5) | |
2804 | w1.Material = "SmoothPlastic" | |
2805 | w1.FormFactor = "Custom" | |
2806 | w1.BrickColor = BrickColor.new("Medium blue") | |
2807 | w1.Transparency = 0 | |
2808 | w1.Reflectance = 0 | |
2809 | w1.Material = "SmoothPlastic" | |
2810 | w1.CanCollide = false | |
2811 | NoOutline(w1) | |
2812 | local sz = Vector3.new(0.2, width, len1) | |
2813 | w1.Size = sz | |
2814 | local sp = Instance.new("SpecialMesh", w1) | |
2815 | sp.MeshType = "Wedge" | |
2816 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
2817 | w1:BreakJoints() | |
2818 | w1.Anchored = true | |
2819 | w1.Parent = workspace | |
2820 | w1.Transparency = 0.7 | |
2821 | table.insert(Effects, {w1, "Disappear", 0.05}) | |
2822 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
2823 | table.insert(list, w1) | |
2824 | end | |
2825 | do | |
2826 | if len2 > 0.01 then | |
2827 | local w2 = Instance.new("WedgePart", m) | |
2828 | w2.Name = "Triangle" | |
2829 | game:GetService("Debris"):AddItem(w2, 5) | |
2830 | w2.Material = "SmoothPlastic" | |
2831 | w2.FormFactor = "Custom" | |
2832 | w2.BrickColor = BrickColor.new("Medium blue") | |
2833 | w2.Transparency = 0 | |
2834 | w2.Reflectance = 0 | |
2835 | w2.Material = "SmoothPlastic" | |
2836 | w2.CanCollide = false | |
2837 | NoOutline(w2) | |
2838 | local sz = Vector3.new(0.2, width, len2) | |
2839 | w2.Size = sz | |
2840 | local sp = Instance.new("SpecialMesh", w2) | |
2841 | sp.MeshType = "Wedge" | |
2842 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
2843 | w2:BreakJoints() | |
2844 | w2.Anchored = true | |
2845 | w2.Parent = workspace | |
2846 | w2.Transparency = 0.7 | |
2847 | table.insert(Effects, {w2, "Disappear", 0.05}) | |
2848 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
2849 | table.insert(list, w2) | |
2850 | end | |
2851 | do | |
2852 | return unpack(list) | |
2853 | end | |
2854 | end | |
2855 | end | |
2856 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
2857 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2858 | prt.Anchored = true | |
2859 | prt.CFrame = cframe | |
2860 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2861 | game:GetService("Debris"):AddItem(prt, 10) | |
2862 | if Type == 1 or Type == nil then | |
2863 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
2864 | else | |
2865 | if Type == 2 then | |
2866 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
2867 | end | |
2868 | end | |
2869 | end | |
2870 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2871 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2872 | prt.Anchored = true | |
2873 | prt.CFrame = cframe | |
2874 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2875 | game:GetService("Debris"):AddItem(prt, 10) | |
2876 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2877 | end | |
2878 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
2879 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2880 | prt.Anchored = true | |
2881 | prt.CFrame = cframe | |
2882 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2883 | game:GetService("Debris"):AddItem(prt, 10) | |
2884 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}) | |
2885 | end | |
2886 | MagicnegCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2887 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2888 | prt.Anchored = true | |
2889 | prt.CFrame = cframe | |
2890 | local msh = mesh("SpecialMesh", prt, "FileMesh", "1185246", vt(0, 0, 0), vt(x1, y1, z1)) | |
2891 | game:GetService("Debris"):AddItem(prt, 10) | |
2892 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2893 | end | |
2894 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2895 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2896 | prt.Anchored = true | |
2897 | prt.CFrame = cframe * cf(x2, y2, z2) | |
2898 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
2899 | game:GetService("Debris"):AddItem(prt, 10) | |
2900 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2901 | end | |
2902 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2903 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2904 | prt.Anchored = true | |
2905 | prt.CFrame = cframe | |
2906 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2907 | game:GetService("Debris"):AddItem(prt, 10) | |
2908 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2909 | end | |
2910 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2911 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2912 | prt.Anchored = true | |
2913 | prt.CFrame = cframe | |
2914 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2915 | game:GetService("Debris"):AddItem(prt, 10) | |
2916 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2917 | end | |
2918 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
2919 | local prt = part(3, effects, 0, 1, brickcolor, "Effect", vt()) | |
2920 | prt.Anchored = true | |
2921 | prt.CFrame = cframe | |
2922 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
2923 | game:GetService("Debris"):AddItem(prt, 10) | |
2924 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
2925 | end | |
2926 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2927 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2928 | prt.Anchored = true | |
2929 | prt.CFrame = cframe | |
2930 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
2931 | game:GetService("Debris"):AddItem(prt, 10) | |
2932 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2933 | end | |
2934 | MagicWave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2935 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2936 | prt.Anchored = true | |
2937 | prt.CFrame = cframe | |
2938 | local msh = mesh("SpecialMesh", prt, "FileMesh", "1323306", vt(0, 0, 0), vt(x1, y1, z1)) | |
2939 | game:GetService("Debris"):AddItem(prt, 10) | |
2940 | table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, 0}) | |
2941 | end | |
2942 | MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2943 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
2944 | prt.Anchored = true | |
2945 | prt.CFrame = cframe | |
2946 | local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1)) | |
2947 | game:GetService("Debris"):AddItem(prt, 10) | |
2948 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2949 | end | |
2950 | RingGui = function(parent, color, thing) | |
2951 | rgui = Instance.new("BillboardGui") | |
2952 | game:GetService("Debris"):AddItem(rgui, 10) | |
2953 | rgui.Parent = parent | |
2954 | rgui.Size = UDim2.new(1, 0, 1, 0) | |
2955 | rgui.AlwaysOnTop = true | |
2956 | rimg = Instance.new("ImageLabel") | |
2957 | rimg.Parent = rgui | |
2958 | rimg.BackgroundTransparency = 1 | |
2959 | rimg.Size = UDim2.new(1, 0, 1, 0) | |
2960 | rimg.Image = "rbxassetid://144580273" | |
2961 | rimg.ImageTransparency = 0.4 | |
2962 | rimg.ImageColor3 = color.Color | |
2963 | table.insert(Effects, {rgui, "PunchEf", rimg, 10, thing}) | |
2964 | end | |
2965 | Lightning = function(p0, p1, tym, ofs, col, th, tra, last) | |
2966 | local magz = p0 - p1.magnitude | |
2967 | local curpos = p0 | |
2968 | local trz = {-ofs, ofs} | |
2969 | for i = 1, tym do | |
2970 | local li = Instance.new("Part", workspace) | |
2971 | li.TopSurface = 0 | |
2972 | li.BottomSurface = 0 | |
2973 | li.Anchored = true | |
2974 | li.Transparency = tra or 0.4 | |
2975 | li.BrickColor = BrickColor.new(col) | |
2976 | li.formFactor = "Custom" | |
2977 | li.CanCollide = false | |
2978 | li.Size = Vector3.new(th, th, magz / tym) | |
2979 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
2980 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
2981 | if tym == i then | |
2982 | local magz2 = curpos - p1.magnitude | |
2983 | li.Size = Vector3.new(th, th, magz2) | |
2984 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
2985 | else | |
2986 | do | |
2987 | do | |
2988 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
2989 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
2990 | game.Debris:AddItem(li, 10) | |
2991 | table.insert(Effects, {li, "Disappear", last}) | |
2992 | -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out DO_STMT | |
2993 | ||
2994 | -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
2995 | ||
2996 | -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out IF_STMT | |
2997 | ||
2998 | end | |
2999 | end | |
3000 | end | |
3001 | end | |
3002 | end | |
3003 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
3004 | if hit.Parent == nil then | |
3005 | return | |
3006 | end | |
3007 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
3008 | ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
3009 | ref.Anchored = true | |
3010 | ref.CFrame = cf(hit.Position) | |
3011 | game:GetService("Debris"):AddItem(ref, 1) | |
3012 | pitch = 1 | |
3013 | if mode == "Unsheathed" then | |
3014 | pitch = 0.8 | |
3015 | end | |
3016 | hitnum = math.random(1, 5) | |
3017 | if hitnum == 1 then | |
3018 | so("199148971", ref, 1, pitch) | |
3019 | else | |
3020 | if hitnum == 2 then | |
3021 | so("199149025", ref, 1, pitch) | |
3022 | else | |
3023 | if hitnum == 3 then | |
3024 | so("199149072", ref, 1, pitch) | |
3025 | else | |
3026 | if hitnum == 4 then | |
3027 | so("199149109", ref, 1, pitch) | |
3028 | else | |
3029 | if hitnum == 5 then | |
3030 | so("199149119", ref, 1, pitch) | |
3031 | end | |
3032 | end | |
3033 | end | |
3034 | end | |
3035 | end | |
3036 | StaggerHit.Value = true | |
3037 | end | |
3038 | h = hit.Parent:FindFirstChild("Humanoid") | |
3039 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
3040 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
3041 | return | |
3042 | end | |
3043 | if Player.Neutral == false then | |
3044 | if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then | |
3045 | return | |
3046 | end | |
3047 | if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
3048 | return | |
3049 | end | |
3050 | end | |
3051 | if hit.Parent:findFirstChild("Stats") ~= nil and hit.Parent.Stats:findFirstChild("Ungrabbable") ~= nil and hit.Parent.Stats.Ungrabbable.Value == true then | |
3052 | cangrab = false | |
3053 | end | |
3054 | if doing4 == true and grabhit == false and cangrab == true then | |
3055 | print("grabbed") | |
3056 | grabhit = true | |
3057 | grabTarget = hit.Parent | |
3058 | grabpos.Parent = grabTarget.Torso | |
3059 | grabpos.P = 2000 | |
3060 | grabpos.D = 100 | |
3061 | grabpos.maxForce = Vector3.new(545000, 545000, 545000) | |
3062 | grabpos.position = sref.Position | |
3063 | end | |
3064 | c = Instance.new("ObjectValue") | |
3065 | c.Name = "creator" | |
3066 | c.Value = game:service("Players").LocalPlayer | |
3067 | c.Parent = h | |
3068 | RecentEnemy.Value = hit.Parent | |
3069 | game:GetService("Debris"):AddItem(c, 0.5) | |
3070 | minim = minim * Atk.Value | |
3071 | maxim = maxim * Atk.Value | |
3072 | Damage = 0 | |
3073 | if minim == maxim then | |
3074 | Damage = maxim | |
3075 | else | |
3076 | Damage = math.random(minim, maxim) | |
3077 | end | |
3078 | blocked = false | |
3079 | enblock = nil | |
3080 | Stats = hit.Parent:findFirstChild("Stats") | |
3081 | if Stats ~= nil then | |
3082 | invis = Stats:findFirstChild("Invisibility") | |
3083 | isinvis = Stats:findFirstChild("IsInvisible") | |
3084 | if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then | |
3085 | invis.Value = 0 | |
3086 | end | |
3087 | enblock = Stats:findFirstChild("Block") | |
3088 | if enblock ~= nil and enblock.Value == true then | |
3089 | blocked = true | |
3090 | end | |
3091 | if Stats:findFirstChild("Defense") ~= nil then | |
3092 | Damage = Damage / Stats.Defense.Value | |
3093 | pitch = 1 | |
3094 | if mode == "Unsheathed" then | |
3095 | pitch = 0.8 | |
3096 | end | |
3097 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
3098 | hitnum = math.random(1, 5) | |
3099 | if hitnum == 1 then | |
3100 | so("199149321", hit, 1, pitch) | |
3101 | else | |
3102 | if hitnum == 2 then | |
3103 | so("199149338", hit, 1, pitch) | |
3104 | else | |
3105 | if hitnum == 3 then | |
3106 | so("199149367", hit, 1, pitch) | |
3107 | else | |
3108 | if hitnum == 4 then | |
3109 | so("199149409", hit, 1, pitch) | |
3110 | else | |
3111 | if hitnum == 5 then | |
3112 | so("199149452", hit, 1, pitch) | |
3113 | end | |
3114 | end | |
3115 | end | |
3116 | end | |
3117 | end | |
3118 | else | |
3119 | if ranged == false or ranged == nil and blocked ~= true then | |
3120 | hitnum = math.random(1, 6) | |
3121 | if hitnum == 1 then | |
3122 | so("199149137", hit, 1, pitch) | |
3123 | else | |
3124 | if hitnum == 2 then | |
3125 | so("199149186", hit, 1, pitch) | |
3126 | else | |
3127 | if hitnum == 3 then | |
3128 | so("199149221", hit, 1, pitch) | |
3129 | else | |
3130 | if hitnum == 4 then | |
3131 | so("199149235", hit, 1, pitch) | |
3132 | else | |
3133 | if hitnum == 5 then | |
3134 | so("199149269", hit, 1, pitch) | |
3135 | else | |
3136 | if hitnum == 6 then | |
3137 | so("199149297", hit, 1, pitch) | |
3138 | end | |
3139 | end | |
3140 | end | |
3141 | end | |
3142 | end | |
3143 | end | |
3144 | end | |
3145 | end | |
3146 | if Damage <= 3 and staghit == true and ranged ~= true then | |
3147 | StaggerHit.Value = true | |
3148 | end | |
3149 | end | |
3150 | if Stats:findFirstChild("Stun") ~= nil then | |
3151 | if blocked == true then | |
3152 | incstun = incstun / 2 | |
3153 | end | |
3154 | if Stats.Stun.Value < Stats.StunThreshold.Value then | |
3155 | Stats.Stun.Value = Stats.Stun.Value + incstun | |
3156 | end | |
3157 | if dodrop == true and Stats.StunThreshold.Value / 2 <= Stats.Stun.Value then | |
3158 | instastun = true | |
3159 | Stats.Stun.Value = 999 | |
3160 | end | |
3161 | end | |
3162 | if Stats:findFirstChild("Stagger") ~= nil and stagger == true then | |
3163 | Stats.Stagger.Value = true | |
3164 | end | |
3165 | end | |
3166 | if blocked == true then | |
3167 | showDamage(hit.Parent, "Block", "Damage") | |
3168 | if ranged ~= true then | |
3169 | enblock.Value = false | |
3170 | Stagger.Value = true | |
3171 | hitnum = math.random(1, 2) | |
3172 | if hitnum == 1 then | |
3173 | so("199148933", hit, 1, 1) | |
3174 | else | |
3175 | if hitnum == 2 then | |
3176 | so("199148947", hit, 1, 1) | |
3177 | end | |
3178 | end | |
3179 | end | |
3180 | else | |
3181 | Damage = math.floor(Damage) | |
3182 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
3183 | damageFunc:InvokeServer(h, Damage) | |
3184 | end), h, Damage) | |
3185 | showDamage(hit.Parent, Damage, "Damage") | |
3186 | if DecreaseState ~= nil then | |
3187 | if DecreaseState == "Temporal" then | |
3188 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
3189 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration) | |
3190 | else | |
3191 | if DecreaseState == "Temporal2" then | |
3192 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
3193 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration) | |
3194 | else | |
3195 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
3196 | end | |
3197 | end | |
3198 | end | |
3199 | if Type == "NormalDecreaseMvmt1" then | |
3200 | DecreaseStat(hit.Parent, "Movement", 0.1, 200) | |
3201 | end | |
3202 | if Type == "Knockdown" then | |
3203 | hum = hit.Parent.Humanoid | |
3204 | hum.PlatformStand = true | |
3205 | coroutine.resume(coroutine.create(function(HHumanoid) | |
3206 | swait(1) | |
3207 | HHumanoid.PlatformStand = false | |
3208 | end), hum) | |
3209 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
3210 | local bodvol = Instance.new("BodyVelocity") | |
3211 | bodvol.velocity = angle * knockback | |
3212 | bodvol.P = 5000 | |
3213 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
3214 | bodvol.Parent = hit | |
3215 | rl = Instance.new("BodyAngularVelocity") | |
3216 | rl.P = 3000 | |
3217 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
3218 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
3219 | rl.Parent = hit | |
3220 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
3221 | game:GetService("Debris"):AddItem(rl, 0.5) | |
3222 | else | |
3223 | do | |
3224 | if Type == "Knockdown2" then | |
3225 | hum = hit.Parent.Humanoid | |
3226 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
3227 | local bodvol = Instance.new("BodyVelocity") | |
3228 | bodvol.velocity = angle * knockback | |
3229 | bodvol.P = 5000 | |
3230 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
3231 | bodvol.Parent = hit | |
3232 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
3233 | else | |
3234 | do | |
3235 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
3236 | vp = Instance.new("BodyVelocity") | |
3237 | vp.P = 500 | |
3238 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
3239 | if KnockbackType == 1 then | |
3240 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
3241 | else | |
3242 | if KnockbackType == 2 then | |
3243 | vp.velocity = Property.CFrame.lookVector * knockback | |
3244 | end | |
3245 | end | |
3246 | game:GetService("Debris"):AddItem(vp, 0.5) | |
3247 | if knockback > 0 then | |
3248 | vp.Parent = hit.Parent.Torso | |
3249 | end | |
3250 | end | |
3251 | debounce = Instance.new("BoolValue") | |
3252 | debounce.Name = "DebounceHit" | |
3253 | debounce.Parent = hit.Parent | |
3254 | debounce.Value = true | |
3255 | game:GetService("Debris"):AddItem(debounce, Delay) | |
3256 | c = Instance.new("ObjectValue") | |
3257 | c.Name = "creator" | |
3258 | c.Value = Player | |
3259 | c.Parent = h | |
3260 | game:GetService("Debris"):AddItem(c, 0.5) | |
3261 | CRIT = false | |
3262 | end | |
3263 | end | |
3264 | end | |
3265 | end | |
3266 | end | |
3267 | end | |
3268 | end | |
3269 | showDamage = function(Char, Dealt, Type) | |
3270 | m = Instance.new("Model") | |
3271 | m.Name = "Effect" | |
3272 | c = Instance.new("Part") | |
3273 | c.Transparency = 1 | |
3274 | c.Name = "Head" | |
3275 | c.TopSurface = 0 | |
3276 | c.BottomSurface = 0 | |
3277 | c.formFactor = "Plate" | |
3278 | c.Size = Vector3.new(1, 0.4, 1) | |
3279 | b = Instance.new("BillboardGui", c) | |
3280 | b.Size = UDim2.new(5, 0, 5, 0) | |
3281 | b.AlwaysOnTop = true | |
3282 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
3283 | if Type == "Damage" then | |
3284 | damgui.Font = "SourceSans" | |
3285 | if Dealt == "Block" then | |
3286 | damgui.TextColor3 = BrickColor.new("Bright blue").Color | |
3287 | else | |
3288 | if Dealt < 3 then | |
3289 | damgui.TextColor3 = BrickColor.new("White").Color | |
3290 | else | |
3291 | if Dealt >= 3 and Dealt < 20 then | |
3292 | damgui.TextColor3 = BrickColor.new("Bright yellow").Color | |
3293 | else | |
3294 | damgui.TextColor3 = BrickColor.new("Really red").Color | |
3295 | damgui.Font = "SourceSansBold" | |
3296 | end | |
3297 | end | |
3298 | end | |
3299 | else | |
3300 | if Type == "Debuff" then | |
3301 | damgui.TextColor3 = BrickColor.new("White").Color | |
3302 | else | |
3303 | if Type == "Interrupt" then | |
3304 | damgui.TextColor3 = BrickColor.new("New Yeller").Color | |
3305 | end | |
3306 | end | |
3307 | end | |
3308 | damgui.TextScaled = true | |
3309 | ms = Instance.new("CylinderMesh") | |
3310 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
3311 | ms.Parent = c | |
3312 | c.Reflectance = 0 | |
3313 | Instance.new("BodyGyro").Parent = c | |
3314 | c.Parent = m | |
3315 | if Char:findFirstChild("Head") ~= nil then | |
3316 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
3317 | else | |
3318 | if Char.Parent:findFirstChild("Head") ~= nil then | |
3319 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
3320 | end | |
3321 | end | |
3322 | f = Instance.new("BodyPosition") | |
3323 | f.P = 2000 | |
3324 | f.D = 100 | |
3325 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
3326 | if Type == "Damage" then | |
3327 | f.position = c.Position + Vector3.new(0, 3, 0) | |
3328 | else | |
3329 | if Type == "Debuff" or Type == "Interrupt" then | |
3330 | f.position = c.Position + Vector3.new(0, 5, 0) | |
3331 | end | |
3332 | end | |
3333 | f.Parent = c | |
3334 | game:GetService("Debris"):AddItem(m, 5) | |
3335 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}) | |
3336 | c.CanCollide = false | |
3337 | m.Parent = workspace | |
3338 | c.CanCollide = false | |
3339 | end | |
3340 | combo = 0 | |
3341 | ob1d = function(mouse) | |
3342 | if attack == true or equipped == false then | |
3343 | return | |
3344 | end | |
3345 | hold = true | |
3346 | if combo == 0 then | |
3347 | combo = 1 | |
3348 | attackone() | |
3349 | else | |
3350 | if combo == 1 then | |
3351 | combo = 2 | |
3352 | attacktwo() | |
3353 | else | |
3354 | if combo == 2 then | |
3355 | combo = 3 | |
3356 | attackthree() | |
3357 | else | |
3358 | if combo == 3 then | |
3359 | combo = 0 | |
3360 | attackfour() | |
3361 | end | |
3362 | end | |
3363 | end | |
3364 | end | |
3365 | coroutine.resume(coroutine.create(function() | |
3366 | for i = 1, 50 do | |
3367 | if attack == false then | |
3368 | swait() | |
3369 | end | |
3370 | end | |
3371 | if attack == false then | |
3372 | combo = 0 | |
3373 | end | |
3374 | end)) | |
3375 | end | |
3376 | ob1u = function(mouse) | |
3377 | hold = false | |
3378 | end | |
3379 | buttonhold = false | |
3380 | fenbarmove1.MouseButton1Click:connect(do1) | |
3381 | fenbarmove2.MouseButton1Click:connect(do2) | |
3382 | fenbarmove3.MouseButton1Click:connect(do3) | |
3383 | fenbarmove4.MouseButton1Click:connect(do4) | |
3384 | eul = 0 | |
3385 | equipped = false | |
3386 | key = function(key) | |
3387 | if key == "g" then | |
3388 | Stun.Value = 100 | |
3389 | end | |
3390 | if key == "c" and guarding == true and canguardoff == true then | |
3391 | guarding = false | |
3392 | end | |
3393 | if attack == true then | |
3394 | return | |
3395 | end | |
3396 | if key == "f" and mode == "Sheathed" then | |
3397 | pressedf = true | |
3398 | fnumb = 0 | |
3399 | attack = true | |
3400 | if equipped == false then | |
3401 | equipped = true | |
3402 | RSH = ch.Torso["Right Shoulder"] | |
3403 | LSH = ch.Torso["Left Shoulder"] | |
3404 | RSH.Parent = nil | |
3405 | LSH.Parent = nil | |
3406 | RW.Name = "Right Shoulder" | |
3407 | RW.Part0 = ch.Torso | |
3408 | RW.C0 = cf(1.5, 0.5, 0) | |
3409 | RW.C1 = cf(0, 0.5, 0) | |
3410 | RW.Part1 = ch["Right Arm"] | |
3411 | RW.Parent = ch.Torso | |
3412 | LW.Name = "Left Shoulder" | |
3413 | LW.Part0 = ch.Torso | |
3414 | LW.C0 = cf(-1.5, 0.5, 0) | |
3415 | LW.C1 = cf(0, 0.5, 0) | |
3416 | LW.Part1 = ch["Left Arm"] | |
3417 | LW.Parent = ch.Torso | |
3418 | Animate.Parent = nil | |
3419 | equipanim() | |
3420 | else | |
3421 | equipped = false | |
3422 | hideanim() | |
3423 | LH.C1 = LHC1 | |
3424 | RH.C1 = RHC1 | |
3425 | Animate.Parent = Humanoid | |
3426 | swait(0) | |
3427 | RW.Parent = nil | |
3428 | LW.Parent = nil | |
3429 | RSH.Parent = player.Character.Torso | |
3430 | LSH.Parent = player.Character.Torso | |
3431 | end | |
3432 | attack = false | |
3433 | end | |
3434 | if equipped == false then | |
3435 | return | |
3436 | end | |
3437 | if key == "e" and mana.Value >= 5 then | |
3438 | mana.Value = mana.Value - 5 | |
3439 | Equip() | |
3440 | combo = 0 | |
3441 | end | |
3442 | if key == "z" then | |
3443 | do1() | |
3444 | end | |
3445 | if key == "x" then | |
3446 | do2() | |
3447 | end | |
3448 | if key == "g" then | |
3449 | cooldowns[3] = 100 | |
3450 | end | |
3451 | if key == "c" then | |
3452 | do3() | |
3453 | end | |
3454 | if key == "v" then | |
3455 | do4() | |
3456 | end | |
3457 | end | |
3458 | key2 = function(key) | |
3459 | if key == "z" and holdz == true then | |
3460 | holdz = false | |
3461 | end | |
3462 | end | |
3463 | s = function(mouse) | |
3464 | mouse.Button1Down:connect(function() | |
3465 | ob1d(mouse) | |
3466 | end) | |
3467 | mouse.Button1Up:connect(function() | |
3468 | ob1u(mouse) | |
3469 | end) | |
3470 | mouse.KeyDown:connect(key) | |
3471 | mouse.KeyUp:connect(key2) | |
3472 | player = Player | |
3473 | ch = Character | |
3474 | end | |
3475 | ds = function(mouse) | |
3476 | end | |
3477 | Bin.Selected:connect(s) | |
3478 | Bin.Deselected:connect(ds) | |
3479 | print("Grand loaded.") | |
3480 | local mananum = 0 | |
3481 | local donum = 0 | |
3482 | local stunnum = 0 | |
3483 | local staggeranim = false | |
3484 | local stunanim = false | |
3485 | local walk = 0 | |
3486 | local walkforw = true | |
3487 | local dawalk = 0 | |
3488 | while 1 do | |
3489 | swait() | |
3490 | if mode == "Sheathed" then | |
3491 | passive1.Value = 0 | |
3492 | passive2.Value = 0 | |
3493 | passive3.Value = 0 | |
3494 | else | |
3495 | passive1.Value = -0.5 | |
3496 | passive2.Value = -0.1 | |
3497 | passive3.Value = 0.3 | |
3498 | end | |
3499 | target = findNearestTorso(RootPart.Position) | |
3500 | do2target = target | |
3501 | if distance <= 10 then | |
3502 | do2mode = "Drop" | |
3503 | fenbarmove2.Text = "(X)\nDrop" | |
3504 | else | |
3505 | do2mode = "Chase" | |
3506 | fenbarmove2.Text = "(X)\nChase" | |
3507 | end | |
3508 | if Humanoid.Health <= 0 then | |
3509 | attack = true | |
3510 | resumeControl() | |
3511 | modelzorz.Parent = workspace | |
3512 | game:GetService("Debris"):AddItem(modelzorz, 30) | |
3513 | for i = 1, #Weapon do | |
3514 | Weapon[i].Parent = modelzorz | |
3515 | Weapon[i].CanCollide = true | |
3516 | end | |
3517 | for i = 1, #Welds do | |
3518 | if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then | |
3519 | Welds[i].Parent = nil | |
3520 | else | |
3521 | Welds[i].Parent = prt1 | |
3522 | end | |
3523 | end | |
3524 | end | |
3525 | do | |
3526 | if fnumb < 21 then | |
3527 | fnumb = fnumb + 1 | |
3528 | if pressedf == false then | |
3529 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
3530 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
3531 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
3532 | else | |
3533 | if fnumb == 20 then | |
3534 | fenframe5.Parent = nil | |
3535 | print("daigui") | |
3536 | end | |
3537 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
3538 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
3539 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
3540 | end | |
3541 | end | |
3542 | if Stagger.Value == true and staggeranim == false then | |
3543 | coroutine.resume(coroutine.create(function() | |
3544 | if mode == "Unsheathed" then | |
3545 | Stagger.Value = false | |
3546 | Stun.Value = Stun.Value + math.random(4, 6) | |
3547 | return | |
3548 | end | |
3549 | staggeranim = true | |
3550 | while attack == true do | |
3551 | swait() | |
3552 | end | |
3553 | StaggerAnim() | |
3554 | StaggerHit.Value = false | |
3555 | Stagger.Value = false | |
3556 | staggeranim = false | |
3557 | end)) | |
3558 | end | |
3559 | if StaggerHit.Value == true and staggeranim == false then | |
3560 | coroutine.resume(coroutine.create(function() | |
3561 | staggeranim = true | |
3562 | StaggerHitt() | |
3563 | StaggerHit.Value = false | |
3564 | Stagger.Value = false | |
3565 | staggeranim = false | |
3566 | end)) | |
3567 | end | |
3568 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
3569 | Humanoid.WalkSpeed = 0 | |
3570 | else | |
3571 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
3572 | end | |
3573 | if StunT.Value <= Stun.Value and stunanim == false then | |
3574 | coroutine.resume(coroutine.create(function() | |
3575 | stunanim = true | |
3576 | while attack == true do | |
3577 | swait() | |
3578 | end | |
3579 | StunAnim() | |
3580 | Stun.Value = 0 | |
3581 | stunanim = false | |
3582 | end)) | |
3583 | end | |
3584 | local stunnum2 = 40 | |
3585 | if stunnum2 <= stunnum and (0 < Stun.Value) then | |
3586 | stunnum = 0 | |
3587 | end | |
3588 | stunnum = stunnum + 1 | |
3589 | if 0.5 <= donum then | |
3590 | handidle = true | |
3591 | else | |
3592 | if donum <= 0 then | |
3593 | handidle = false | |
3594 | end | |
3595 | end | |
3596 | if handidle == false then | |
3597 | donum = donum + 0.003 | |
3598 | else | |
3599 | donum = donum - 0.003 | |
3600 | end | |
3601 | local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
3602 | local velderp = RootPart.Velocity.y | |
3603 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
3604 | if equipped == true then | |
3605 | if Anim == "Walk" then | |
3606 | if walkforw == true then | |
3607 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
3608 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
3609 | if attack == false and mode == "Sheathed" then | |
3610 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(-0.5, 0, 0), Mvmt.Value * 10 / 50) | |
3611 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0.5, 0, 0), Mvmt.Value * 10 / 50) | |
3612 | else | |
3613 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3614 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3615 | end | |
3616 | else | |
3617 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
3618 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
3619 | if attack == false and mode == "Sheathed" then | |
3620 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0.5, 0, 0), Mvmt.Value * 10 / 50) | |
3621 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(-0.5, 0, 0), Mvmt.Value * 10 / 50) | |
3622 | else | |
3623 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3624 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3625 | end | |
3626 | end | |
3627 | else | |
3628 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
3629 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
3630 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3631 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3632 | end | |
3633 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
3634 | Anim = "Jump" | |
3635 | if attack == false then | |
3636 | if mode == "Sheathed" then | |
3637 | handlewld.Part1 = Torso | |
3638 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
3639 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
3640 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
3641 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
3642 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
3643 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.2), 0.2) | |
3644 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.2) | |
3645 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
3646 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
3647 | else | |
3648 | handlewld.Part1 = RightArm | |
3649 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
3650 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3) | |
3651 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
3652 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, 0), 0.2) | |
3653 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(0.8, 0, -0.2) * euler(0, -2.6, 0), 0.2) | |
3654 | LW.C0 = clerp(LW.C0, cf(0.1, 0.4, -0.5) * euler(1, 0, 0.6) * euler(0, -2, 0), 0.2) | |
3655 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
3656 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
3657 | end | |
3658 | end | |
3659 | else | |
3660 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
3661 | Anim = "Fall" | |
3662 | if attack == false then | |
3663 | if mode == "Sheathed" then | |
3664 | handlewld.Part1 = Torso | |
3665 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
3666 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
3667 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
3668 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
3669 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
3670 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8), 0.2) | |
3671 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2) | |
3672 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
3673 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
3674 | else | |
3675 | handlewld.Part1 = RightArm | |
3676 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
3677 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3) | |
3678 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
3679 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0, 0, 0), 0.2) | |
3680 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(0.8, 0, -0.2) * euler(0, -2.6, 0), 0.2) | |
3681 | LW.C0 = clerp(LW.C0, cf(0.1, 0.4, -0.5) * euler(1, 0, 0.6) * euler(0, -2, 0), 0.2) | |
3682 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
3683 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
3684 | end | |
3685 | end | |
3686 | else | |
3687 | if torvel < 1 and hitfloor ~= nil then | |
3688 | Anim = "Idle" | |
3689 | if attack == false then | |
3690 | if mode == "Sheathed" then | |
3691 | handlewld.Part1 = Torso | |
3692 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
3693 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
3694 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.15) | |
3695 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.15) | |
3696 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4 - (donum) / 3, 0, 0.4 - (donum) / 5) * euler(0, -1, 0), 0.15) | |
3697 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4 - (donum) / 3, 0, -0.4 + (donum) / 5) * euler(0, 1, 0), 0.15) | |
3698 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.2) | |
3699 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.2) | |
3700 | else | |
3701 | handlewld.Part1 = RightArm | |
3702 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
3703 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.3, 0, 0), 0.3) | |
3704 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.1, 0, 0), 0.15) | |
3705 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, -0.3), 0.15) | |
3706 | RW.C0 = clerp(RW.C0, cf(1.1, 0.5, 0.4) * euler(-0.4, 0, 0.8) * euler(0, -0.5, 0), 0.15) | |
3707 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.1) * euler(0.4, 0, -0.5) * euler(0, 0, 0), 0.15) | |
3708 | RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.2) | |
3709 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, -0.2), 0.2) | |
3710 | end | |
3711 | end | |
3712 | else | |
3713 | if 2 < torvel and hitfloor ~= nil and doing2 == false then | |
3714 | Anim = "Walk" | |
3715 | walk = walk + 1 | |
3716 | if 15 - 5 * Mvmt.Value <= walk then | |
3717 | walk = 0 | |
3718 | if walkforw == true then | |
3719 | walkforw = false | |
3720 | else | |
3721 | if walkforw == false then | |
3722 | walkforw = true | |
3723 | end | |
3724 | end | |
3725 | end | |
3726 | if attack == false then | |
3727 | if mode == "Sheathed" then | |
3728 | handlewld.Part1 = Torso | |
3729 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
3730 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
3731 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2) | |
3732 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2) | |
3733 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.1) * euler(0, 0, 0), 0.2) | |
3734 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.1), 0.2) | |
3735 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) | |
3736 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) | |
3737 | else | |
3738 | handlewld.Part1 = RightArm | |
3739 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
3740 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3) | |
3741 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.1, 0, 0), 0.15) | |
3742 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, -0.6), 0.15) | |
3743 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(0.8, 0, -0.2) * euler(0, -2.6, 0), 0.15) | |
3744 | LW.C0 = clerp(LW.C0, cf(-0.2, 0.4, -1) * euler(1.4, 0, 0.4) * euler(0, -2, 0), 0.15) | |
3745 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.3) * euler(0, 1.57, 0) * euler(-0.2, 0.6, 0) * euler(0, 0, 0.2), 0.2) | |
3746 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, -0.2), 0.2) | |
3747 | end | |
3748 | end | |
3749 | else | |
3750 | end | |
3751 | end | |
3752 | end | |
3753 | end | |
3754 | end | |
3755 | if (30 <= torvel and hitfloor == nil) or 0 < #Effects then | |
3756 | for e = 1, #Effects do | |
3757 | if Effects[e] ~= nil then | |
3758 | local Thing = Effects[e] | |
3759 | if Thing ~= nil then | |
3760 | local Part = Thing[1] | |
3761 | local Mode = Thing[2] | |
3762 | local Delay = Thing[3] | |
3763 | local IncX = Thing[4] | |
3764 | local IncY = Thing[5] | |
3765 | local IncZ = Thing[6] | |
3766 | if Thing[2] == "CylinderClang" then | |
3767 | if Thing[3] <= 1 then | |
3768 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
3769 | Thing[7] = Thing[1].CFrame | |
3770 | effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2) | |
3771 | Thing[8] = Thing[7] | |
3772 | Thing[3] = Thing[3] + Thing[4] | |
3773 | else | |
3774 | Part.Parent = nil | |
3775 | table.remove(Effects, e) | |
3776 | end | |
3777 | end | |
3778 | if Thing[2] == "showDamage" then | |
3779 | if Thing[6] < Thing[5] then | |
3780 | Thing[6] = Thing[6] + 1 | |
3781 | else | |
3782 | if Thing[6] < Thing[7] then | |
3783 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
3784 | Thing[6] = Thing[6] + 1 | |
3785 | else | |
3786 | if Thing[6] < Thing[8] then | |
3787 | Thing[6] = Thing[6] + 1 | |
3788 | else | |
3789 | if Thing[6] < Thing[9] then | |
3790 | Thing[6] = Thing[6] + 1 | |
3791 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
3792 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
3793 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
3794 | else | |
3795 | Thing[1].Parent = nil | |
3796 | table.remove(Effects, e) | |
3797 | end | |
3798 | end | |
3799 | end | |
3800 | end | |
3801 | end | |
3802 | if Thing[2] == "CloneEf" then | |
3803 | if Thing[3] <= 500 then | |
3804 | Thing[3] = Thing[3] + 1 | |
3805 | if 10 <= Thing[4] then | |
3806 | Thing[4] = 0 | |
3807 | Clone() | |
3808 | end | |
3809 | Thing[4] = Thing[4] + 1 | |
3810 | else | |
3811 | table.remove(Effects, e) | |
3812 | end | |
3813 | end | |
3814 | if Thing[2] == "Sound" then | |
3815 | if 1 <= Thing[4] and 0 < Thing[1].Pitch then | |
3816 | Thing[4] = Thing[4] - 1 | |
3817 | Thing[1].Pitch = Thing[1].Pitch + Thing[3] | |
3818 | else | |
3819 | Thing[1].Volume = 0 | |
3820 | Thing[1].Parent = nil | |
3821 | table.remove(Effects, e) | |
3822 | end | |
3823 | end | |
3824 | if Thing[2] == "PunchEf" then | |
3825 | if 0 <= Thing[4] then | |
3826 | Thing[4] = Thing[4] - 1 | |
3827 | Thing[3].ImageTransparency = Thing[3].ImageTransparency + 0.15 | |
3828 | Thing[1].Size = Thing[1].Size + UDim2.new(Thing[5], 0, Thing[5], 0) | |
3829 | else | |
3830 | Thing[1].Parent = nil | |
3831 | table.remove(Effects, e) | |
3832 | end | |
3833 | end | |
3834 | if Thing[2] == "Shockwave" then | |
3835 | if 0 <= Thing[3] then | |
3836 | Thing[3] = Thing[3] - 2 | |
3837 | if Thing[3] % 10 == 0 then | |
3838 | Thing[5] = Thing[5] + 12 | |
3839 | hitfloor2 = rayCast(Thing[1].Position, CFrame.new(Thing[1].Position, Thing[1].Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
3840 | if hitfloor2 ~= nil then | |
3841 | Thing[1].CFrame = cf(posfloor2) | |
3842 | MagicWave(hitfloor2.BrickColor, cf(posfloor2), 1, 1, 1, 1, 0.2, 1, 0.05) | |
3843 | MagicWave2(BrickColor.new(NewCol2), cf(posfloor2), 1, 1, 1, 1.2, 2, 1.2, 0.05) | |
3844 | MagniDamage(Thing[1], 10, 10, 14, math.random(15, 20), "Knockdown2", RootPart, 0.5, 1, (math.random(10, 12)), nil, true) | |
3845 | for i = 1, 4 do | |
3846 | cf2 = cf(posfloor2) * cf(math.random(-800, 800) / 100, 1, math.random(-800, 800) / 100) | |
3847 | Thing[1].CFrame = cf2 | |
3848 | ghitfloor = rayCast(Thing[1].Position, CFrame.new(Thing[1].Position, Thing[1].Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
3849 | if ghitfloor ~= nil then | |
3850 | Col = ghitfloor.BrickColor | |
3851 | local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100)) | |
3852 | groundpart.Anchored = true | |
3853 | groundpart.Material = ghitfloor.Material | |
3854 | groundpart.CanCollide = true | |
3855 | groundpart.CFrame = cf(gposfloor) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3856 | game:GetService("Debris"):AddItem(groundpart, 5) | |
3857 | end | |
3858 | end | |
3859 | ref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
3860 | ref2.Anchored = true | |
3861 | ref2.CFrame = Thing[4] * cf(0, 0, -Thing[5]) | |
3862 | game:GetService("Debris"):AddItem(ref2, 1) | |
3863 | Thing[1].CFrame = ref2.CFrame * cf(0, 5, 0) | |
3864 | so("178452221", ref2, 0.6, 0.6) | |
3865 | end | |
3866 | end | |
3867 | else | |
3868 | Thing[1].Parent = nil | |
3869 | table.remove(Effects, e) | |
3870 | end | |
3871 | end | |
3872 | if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" and Thing[2] ~= "Sound" and Thing[2] ~= "PunchEf" and Thing[2] ~= "Shockwave" then | |
3873 | if Thing[1].Transparency <= 1 then | |
3874 | if Thing[2] == "Block1" then | |
3875 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3876 | Mesh = Thing[7] | |
3877 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3878 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3879 | else | |
3880 | if Thing[2] == "Block2" then | |
3881 | Thing[1].CFrame = Thing[1].CFrame | |
3882 | Mesh = Thing[7] | |
3883 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3884 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3885 | else | |
3886 | if Thing[2] == "Cylinder" then | |
3887 | Mesh = Thing[7] | |
3888 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3889 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3890 | else | |
3891 | if Thing[2] == "Cylinder2" then | |
3892 | Mesh = Thing[7] | |
3893 | if Thing[1].Transparency <= 0.5 then | |
3894 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3895 | Thing[8] = Thing[8] + 0.2 | |
3896 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 1, 0) * euler(0, Thing[8], 0) | |
3897 | else | |
3898 | Mesh.Scale = Mesh.Scale + vt(Thing[4], -Thing[5] / 1, Thing[6]) | |
3899 | Thing[1].CFrame = Thing[1].CFrame * cf(0, -1, 0) | |
3900 | end | |
3901 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3902 | else | |
3903 | if Thing[2] == "Blood" then | |
3904 | Mesh = Thing[7] | |
3905 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
3906 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3907 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3908 | else | |
3909 | if Thing[2] == "Elec" then | |
3910 | Mesh = Thing[7] | |
3911 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
3912 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3913 | else | |
3914 | if Thing[2] == "Disappear" then | |
3915 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3916 | end | |
3917 | end | |
3918 | end | |
3919 | end | |
3920 | end | |
3921 | end | |
3922 | end | |
3923 | else | |
3924 | Part.Parent = nil | |
3925 | table.remove(Effects, e) | |
3926 | end | |
3927 | end | |
3928 | end | |
3929 | end | |
3930 | end | |
3931 | end | |
3932 | do | |
3933 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
3934 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")" | |
3935 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
3936 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
3937 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")" | |
3938 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3939 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3940 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3941 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3942 | for _,c in pairs(Decrease:children()) do | |
3943 | -- DECOMPILER ERROR at PC6830: Unhandled construct in 'MakeBoolean' P1 | |
3944 | ||
3945 | if Humanoid.Health / 2 <= Humanoid.Health and c.Name == "DecreaseMvmt" and (c:findFirstChild("Grand")) == nil then | |
3946 | c.Parent = nil | |
3947 | end | |
3948 | if c.Name == "DecreaseDef" and (c:findFirstChild("Grand")) == nil and 0 <= c.Value then | |
3949 | c.Parent = nil | |
3950 | end | |
3951 | if (c:findFirstChild("Duration")) ~= nil then | |
3952 | c.Duration.Value = c.Duration.Value - 1 | |
3953 | if c.Duration.Value <= 0 then | |
3954 | c.Parent = nil | |
3955 | end | |
3956 | end | |
3957 | if c.Name == "DecreaseAtk" then | |
3958 | decreaseatk = decreaseatk + c.Value | |
3959 | else | |
3960 | if c.Name == "DecreaseDef" then | |
3961 | decreasedef = decreasedef + c.Value | |
3962 | else | |
3963 | if c.Name == "DecreaseMvmt" then | |
3964 | decreasemvmt = decreasemvmt + c.Value | |
3965 | end | |
3966 | end | |
3967 | end | |
3968 | end | |
3969 | Atk.Value = 1 - (decreaseatk) | |
3970 | if Atk.Value <= 0 then | |
3971 | Atk.Value = 0 | |
3972 | end | |
3973 | Def.Value = 1 - (decreasedef) | |
3974 | if Def.Value <= 0 then | |
3975 | Def.Value = 0.01 | |
3976 | end | |
3977 | Mvmt.Value = 1 - (decreasemvmt) | |
3978 | if Mvmt.Value <= 0 then | |
3979 | Mvmt.Value = 0 | |
3980 | end | |
3981 | decreaseatk = 0 | |
3982 | decreasedef = 0 | |
3983 | decreasemvmt = 0 | |
3984 | AtkVal = Atk.Value * 100 | |
3985 | AtkVal = math.floor(AtkVal) | |
3986 | AtkVal = AtkVal / 100 | |
3987 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")" | |
3988 | DefVal = Def.Value * 100 | |
3989 | DefVal = math.floor(DefVal) | |
3990 | DefVal = DefVal / 100 | |
3991 | fenbardef.Text = "Defense\n(" .. DefVal .. ")" | |
3992 | MvmtVal = Mvmt.Value * 100 | |
3993 | MvmtVal = math.floor(MvmtVal) | |
3994 | MvmtVal = MvmtVal / 100 | |
3995 | if Rooted.Value == true then | |
3996 | MvmtVal = 0 | |
3997 | end | |
3998 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")" | |
3999 | if StunT.Value <= Stun.Value then | |
4000 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
4001 | else | |
4002 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
4003 | end | |
4004 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")" | |
4005 | if 100 <= mana.Value then | |
4006 | mana.Value = 100 | |
4007 | else | |
4008 | if mananum <= 12 then | |
4009 | mananum = mananum + 1 | |
4010 | else | |
4011 | mananum = 0 | |
4012 | mana.Value = mana.Value + 1 | |
4013 | end | |
4014 | end | |
4015 | for i = 1, #cooldowns do | |
4016 | if cooldownmax <= cooldowns[i] then | |
4017 | cooldowns[i] = cooldownmax | |
4018 | else | |
4019 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
4020 | end | |
4021 | end | |
4022 | -- DECOMPILER ERROR at PC7059: LeaveBlock: unexpected jumping out DO_STMT | |
4023 | ||
4024 | -- DECOMPILER ERROR at PC7059: LeaveBlock: unexpected jumping out DO_STMT | |
4025 | ||
4026 | end | |
4027 | end | |
4028 | end |