SHOW:
|
|
- or go back to the newest paste.
1 | local ran,err = ypcall(function() | |
2 | plr = game:service'Players'.LocalPlayer | |
3 | char = plr.Character | |
4 | mouse = plr:GetMouse() | |
5 | humanoid = char:findFirstChild("Humanoid") | |
6 | torso = char:findFirstChild("Torso") | |
7 | head = char.Head | |
8 | ra = char:findFirstChild("Right Arm") | |
9 | la = char:findFirstChild("Left Arm") | |
10 | rl = char:findFirstChild("Right Leg") | |
11 | ll = char:findFirstChild("Left Leg") | |
12 | rs = torso:findFirstChild("Right Shoulder") | |
13 | ls = torso:findFirstChild("Left Shoulder") | |
14 | rh = torso:findFirstChild("Right Hip") | |
15 | lh = torso:findFirstChild("Left Hip") | |
16 | neck = torso:findFirstChild("Neck") | |
17 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
18 | anim = char:findFirstChild("Animate") | |
19 | rootpart = char:findFirstChild("HumanoidRootPart") | |
20 | camera = workspace.CurrentCamera | |
21 | if anim then | |
22 | anim:Destroy() | |
23 | end | |
24 | ||
25 | ||
26 | rj.C0 = CFrame.new() | |
27 | rj.C1 = CFrame.new() | |
28 | ||
29 | ||
30 | super_annoying = Instance.new("Sound", head) | |
31 | super_annoying.SoundId = "http://www.roblox.com/asset/?id=1124971255" | |
32 | super_annoying.Volume = 0.6 | |
33 | super_annoying.Looped = true | |
34 | barrel_roll = Instance.new("Sound", head) | |
35 | barrel_roll.SoundId = "http://www.roblox.com/asset/?id=130791919" | |
36 | barrel_roll.Volume = 1 | |
37 | barrel_roll.Looped = true | |
38 | dubstep_gun = Instance.new("Sound", head) | |
39 | dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=488472970" | |
40 | dubstep_gun.Volume = 0.6 | |
41 | dubstep_gun.Looped = true | |
42 | you_are_pirate = Instance.new("Sound", head) | |
43 | you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=130888577" | |
44 | you_are_pirate.Volume = 0.6 | |
45 | you_are_pirate.Looped = true | |
46 | cant_touch = Instance.new("Sound", head) | |
47 | cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929" | |
48 | cant_touch.Volume = 1 | |
49 | cant_touch.Looped = true | |
50 | gangy_style = Instance.new("Sound", head) | |
51 | gangy_style.SoundId = "http://www.roblox.com/asset/?id=744391269" | |
52 | gangy_style.Volume = 0.6 | |
53 | gangy_style.Looped = true | |
54 | fox_say = Instance.new("Sound", head) | |
55 | fox_say.SoundId = "http://www.roblox.com/asset/?id=1784978732" | |
56 | fox_say.Volume = 1.9 | |
57 | fox_say.Looped = true | |
58 | durk = Instance.new("Sound", head) | |
59 | - | durk.SoundId = "http://www.roblox.com/asset/?id=198856346" |
59 | + | durk.SoundId = "http://www.roblox.com/asset/?id=592565036" |
60 | durk.Volume = 1.9 | |
61 | durk.Pitch = 16 | |
62 | durk.Looped = true | |
63 | sax_guy = Instance.new("Sound", head) | |
64 | - | sax_guy.SoundId = "http://www.roblox.com/asset/?id=198856346" |
64 | + | sax_guy.SoundId = "http://www.roblox.com/asset/?id=592565036" |
65 | sax_guy.Volume = 0.6 | |
66 | sax_guy.Looped = true | |
67 | heman = Instance.new("Sound", head) | |
68 | - | heman.SoundId = "http://www.roblox.com/asset/?id=973970391" |
68 | + | heman.SoundId = "http://www.roblox.com/asset/?id=681266896" |
69 | heman.Volume = 1 | |
70 | heman.Looped = true | |
71 | justin = Instance.new("Sound", head) | |
72 | justin.SoundId = "http://www.roblox.com/asset/?id=263970261" | |
73 | justin.Volume = 0.8 | |
74 | justin.Looped = true | |
75 | brony_music = Instance.new("Sound", head) | |
76 | brony_music.SoundId = "http://www.roblox.com/asset/?id=135360327" | |
77 | brony_music.Volume = 1 | |
78 | brony_music.Looped = true | |
79 | spitfire = Instance.new("Sound", head) | |
80 | - | spitfire.SoundId = "http://www.roblox.com/asset/?id=189224548" |
80 | + | spitfire.SoundId = "http://www.roblox.com/asset/?id=887315453" |
81 | spitfire.Volume = 0.8 | |
82 | spitfire.Looped = true | |
83 | burn_dem = Instance.new("Sound", head) | |
84 | burn_dem.SoundId = "http://www.roblox.com/asset/?id=798698852" | |
85 | burn_dem.Volume = 1 | |
86 | burn_dem.Looped = true | |
87 | ||
88 | ||
89 | if char:findFirstChild("Shirt") then | |
90 | char:findFirstChild("Shirt"):Destroy() | |
91 | end | |
92 | if char:findFirstChild("Pants") then | |
93 | char:findFirstChild("Pants"):Destroy() | |
94 | end | |
95 | if char:findFirstChild("Shirt Graphic") then | |
96 | char:findFirstChild("Shirt Graphic"):Destroy() | |
97 | end | |
98 | ||
99 | Instance.new("HumanoidController", game:service'ControllerService') | |
100 | Instance.new("SkateboardController", game:service'ControllerService') | |
101 | Instance.new("VehicleController", game:service'ControllerService') | |
102 | ||
103 | ||
104 | ||
105 | ||
106 | --minimize | |
107 | rh.Parent = nil | |
108 | lh.Parent = nil | |
109 | rs.Parent = nil | |
110 | ls.Parent = nil | |
111 | neck.Parent = nil | |
112 | rj.Parent = nil | |
113 | ||
114 | ||
115 | rl.FormFactor = "Custom" | |
116 | ll.FormFactor = "Custom" | |
117 | ra.FormFactor = "Custom" | |
118 | la.FormFactor = "Custom" | |
119 | torso.FormFactor = "Custom" | |
120 | head.FormFactor = "Custom" | |
121 | rootpart.FormFactor = "Custom" | |
122 | ||
123 | ||
124 | ||
125 | ||
126 | rootpart.Size = Vector3.new(.4, .4, .2) | |
127 | rl.Size = Vector3.new(.2, .4, .2) | |
128 | ll.Size = Vector3.new(.2, .4, .2) | |
129 | ra.Size = Vector3.new(.2, .4, .2) | |
130 | la.Size = Vector3.new(.2, .4, .2) | |
131 | torso.Size = Vector3.new(.4, .4, .2) | |
132 | head.Size = Vector3.new(.4, .2, .2) | |
133 | ||
134 | rh.Parent = torso | |
135 | lh.Parent = torso | |
136 | rs.Parent = torso | |
137 | ls.Parent = torso | |
138 | neck.Parent = torso | |
139 | rj.Parent = rootpart | |
140 | ||
141 | ||
142 | if torso:findFirstChild("roblox") then | |
143 | local p = Instance.new("Part", char) | |
144 | p.FormFactor = "Custom" | |
145 | p.Size = torso.Size | |
146 | p.Transparency = 1 | |
147 | p:BreakJoints() | |
148 | local w = Instance.new("Weld", char) | |
149 | w.Part0 = p | |
150 | w.Part1 = torso | |
151 | torso:findFirstChild("roblox").Parent = p | |
152 | end | |
153 | ||
154 | ||
155 | mesh1 = Instance.new("SpecialMesh", torso) | |
156 | mesh1.Name = "Mesh" | |
157 | mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0) | |
158 | mesh1.MeshId = "rbxasset://fonts/torso.mesh" | |
159 | mesh2 = Instance.new("SpecialMesh", la) | |
160 | mesh2.Name = "Mesh" | |
161 | mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0) | |
162 | mesh2.MeshId = "rbxasset://fonts/leftarm.mesh" | |
163 | mesh3 = Instance.new("SpecialMesh", ra) | |
164 | mesh3.Name = "Mesh" | |
165 | mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0) | |
166 | mesh3.MeshId = "rbxasset://fonts/rightarm.mesh" | |
167 | mesh4 = Instance.new("SpecialMesh", ll) | |
168 | mesh4.Name = "Mesh" | |
169 | mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0) | |
170 | mesh4.MeshId = "rbxasset://fonts/leftleg.mesh" | |
171 | mesh5 = Instance.new("SpecialMesh", rl) | |
172 | mesh5.Name = "Mesh" | |
173 | mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0) | |
174 | mesh5.MeshId = "rbxasset://fonts/rightleg.mesh" | |
175 | ||
176 | ||
177 | --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1 | |
178 | ||
179 | ls.C0 = CFrame.new(-.3,.1,0) | |
180 | ls.C1 = CFrame.new(0,.1,0) | |
181 | rs.C0 = CFrame.new(.3,.1,0) | |
182 | rs.C1 = CFrame.new(0,.1,0) | |
183 | rh.C0 = CFrame.new(.1,-.2,0) | |
184 | rh.C1 = CFrame.new(0, .2, 0) | |
185 | lh.C0 = CFrame.new(-.1,-.2,0) | |
186 | lh.C1 = CFrame.new(0, .2, 0) | |
187 | neck.C0 = CFrame.new(0,.2,0) | |
188 | neck.C1 = CFrame.new(0,-.1,0) | |
189 | ||
190 | bodyc = char:findFirstChild("Body Colors") | |
191 | if bodyc then | |
192 | bodyc:Destroy() | |
193 | end | |
194 | wait(0.1) | |
195 | ||
196 | skincolor = {"Reddish brown", "Brick yellow", "Pastel brown", "Nougat", "Brown", "Cool yellow", "Dark orange", "Neon orange"} | |
197 | clothcolor = {"Bright green", "Bright red", "Bright blue", "Light stone grey", "New Yeller", "Really black", "Lavender", "Medium green", "White", "Bright Yellow"} | |
198 | ||
199 | ||
200 | skincolorrandom = BrickColor.new(skincolor[math.random(1, #skincolor)]) | |
201 | clothcolorrandom = BrickColor.new(clothcolor[math.random(1, #clothcolor)]) | |
202 | function restorecolors() | |
203 | for _,bp in pairs(char:children()) do | |
204 | if bp:IsA("BasePart") then | |
205 | bp.BrickColor = skincolorrandom | |
206 | end | |
207 | end | |
208 | ||
209 | torso.BrickColor = clothcolorrandom | |
210 | ll.BrickColor = clothcolorrandom | |
211 | rl.BrickColor = clothcolorrandom | |
212 | end | |
213 | restorecolors() | |
214 | ||
215 | local LightForTorso = Instance.new("PointLight", head) | |
216 | LightForTorso.Color = torso.BrickColor.Color | |
217 | LightForTorso.Range = 7 | |
218 | LightForTorso.Brightness = 1.5 | |
219 | ||
220 | ||
221 | ||
222 | ||
223 | local slidecount = 0 | |
224 | local slidecountmax = 0 | |
225 | local anim = "" | |
226 | local lastanim = anim | |
227 | local speed = 0 | |
228 | local looking = false | |
229 | local dancing = false | |
230 | local superannoying = false | |
231 | local barrelroll = false | |
232 | local dubstepgun = false | |
233 | local foxie = false | |
234 | local durka = false | |
235 | local saxguy = false | |
236 | local heya = false | |
237 | local jb = false | |
238 | local bronymusic = false | |
239 | local sheddy = false | |
240 | local burndem = false | |
241 | local global_wait = 0 | |
242 | ||
243 | count = 0 | |
244 | countspeed = 1 | |
245 | sine = 0 | |
246 | sinespeed = 1 | |
247 | ||
248 | ||
249 | ||
250 | humanoid.WalkSpeed = 11 | |
251 | ||
252 | ||
253 | local controllerService = game:GetService("ControllerService") | |
254 | local controller = controllerService:GetChildren()[1] | |
255 | ||
256 | ||
257 | local colors = {"White", "Really black"} | |
258 | ||
259 | humanoid.Died:connect(function() | |
260 | for cframe_parts = 0, 100 do | |
261 | local p = Instance.new("Part") | |
262 | p.FormFactor = "Custom" | |
263 | p.BrickColor = BrickColor.new(colors[math.random(1, #colors)]) | |
264 | p.Size = Vector3.new(1, 1, 1) | |
265 | Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05) | |
266 | p.Locked = true | |
267 | p.CanCollide = false | |
268 | p.Anchored = true | |
269 | p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36)) | |
270 | p.Parent = workspace | |
271 | game:service'Debris':AddItem(p, 5) | |
272 | coroutine.wrap(function() | |
273 | while wait() do | |
274 | if p ~= nil then | |
275 | p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0) | |
276 | p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0) | |
277 | p.Transparency = p.Transparency + 0.015 | |
278 | else | |
279 | break | |
280 | end | |
281 | end | |
282 | end)() | |
283 | end | |
284 | for _,v in pairs(char:children()) do | |
285 | if v:IsA("Part") then | |
286 | v:Destroy() | |
287 | end | |
288 | end | |
289 | ||
290 | end) | |
291 | ||
292 | ||
293 | mouse.KeyDown:connect(function(k) | |
294 | ||
295 | if string.byte(k) == 50 then | |
296 | ||
297 | if dancing then return end | |
298 | sitting = not sitting | |
299 | if sitting then | |
300 | local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0)) | |
301 | local hitz,enz = workspace:FindPartOnRay(ray, char) | |
302 | ||
303 | ||
304 | if hitz then | |
305 | controller.Parent = nil | |
306 | humanoid.WalkSpeed = 0 | |
307 | coroutine.wrap(function() | |
308 | while wait() do | |
309 | humanoid.PlatformStand = true | |
310 | if sitting == false then humanoid.PlatformStand = false break end | |
311 | end | |
312 | end)() | |
313 | rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0) | |
314 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16) | |
315 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16) | |
316 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10) | |
317 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10) | |
318 | ||
319 | miniweld = Instance.new("Weld", char) | |
320 | miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) | |
321 | miniweld.Part0 = hitz | |
322 | miniweld.Part1 = rootpart | |
323 | else | |
324 | sitting = false | |
325 | return | |
326 | end | |
327 | else | |
328 | if miniweld then | |
329 | miniweld:Destroy() | |
330 | end | |
331 | controller.Parent = controllerService | |
332 | humanoid.PlatformStand = false | |
333 | humanoid.WalkSpeed = 11 | |
334 | end | |
335 | end | |
336 | ||
337 | if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then | |
338 | superannoying = false | |
339 | barrelroll = false | |
340 | heya = false | |
341 | dubstepgun = false | |
342 | youpirate = false | |
343 | canttouch = false | |
344 | gangnam = false | |
345 | sheddy = false | |
346 | durka = false | |
347 | saxguy = false | |
348 | foxie = false | |
349 | burndem = false | |
350 | bronymusic = false | |
351 | brony_music:stop() | |
352 | fox_say:stop() | |
353 | spitfire:stop() | |
354 | heman:stop() | |
355 | justin:stop() | |
356 | jb = false | |
357 | durk:stop() | |
358 | restorecolors() | |
359 | burn_dem:stop() | |
360 | if hat then | |
361 | hat:Destroy() | |
362 | end | |
363 | sax_guy:stop() | |
364 | gangy_style:stop() | |
365 | cant_touch:stop() | |
366 | you_are_pirate:stop() | |
367 | dubstep_gun:stop() | |
368 | super_annoying:stop() | |
369 | barrel_roll:stop() | |
370 | dancing = false | |
371 | global_wait = 0 | |
372 | LightForTorso.Color = torso.BrickColor.Color | |
373 | end | |
374 | ||
375 | if k == "z" then | |
376 | if dancing then return end | |
377 | if not sitting then | |
378 | dancing = true | |
379 | superannoying = true | |
380 | super_annoying:play() | |
381 | end | |
382 | end | |
383 | if k == "k" then | |
384 | if dancing then return end | |
385 | if not sitting then | |
386 | dancing = true | |
387 | sheddy = true | |
388 | spitfire:play() | |
389 | end | |
390 | end | |
391 | ||
392 | if k == "n" then | |
393 | if dancing then return end | |
394 | if not sitting then | |
395 | dancing = true | |
396 | gangnam = true | |
397 | gangy_style:play() | |
398 | end | |
399 | end | |
400 | ||
401 | if k == "r" then | |
402 | if dancing then return end | |
403 | if not sitting then | |
404 | dancing = true | |
405 | burndem = true | |
406 | burn_dem:play() | |
407 | end | |
408 | end | |
409 | ||
410 | ||
411 | if k == "x" then | |
412 | if dancing then return end | |
413 | if not sitting then | |
414 | dancing = true | |
415 | barrelroll = true | |
416 | barrel_roll:play() | |
417 | hat = Instance.new("Part", char) | |
418 | hat.FormFactor = "Custom" | |
419 | hat.CanCollide = false | |
420 | hat.Size = torso.Size | |
421 | hat.Locked = true | |
422 | hat:breakJoints() | |
423 | local hatmesh = Instance.new("SpecialMesh", hat) | |
424 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142" | |
425 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063" | |
426 | hatmesh.Scale = Vector3.new(.22, .2, .22) | |
427 | local hatweld = Instance.new("Weld", hat) | |
428 | hatweld.Part0 = hat | |
429 | hatweld.Part1 = torso | |
430 | end | |
431 | end | |
432 | if k == "h" then | |
433 | if dancing then return end | |
434 | if not sitting then | |
435 | dancing = true | |
436 | heman:play() | |
437 | heya = true | |
438 | hat = Instance.new("Part", char) | |
439 | hat.FormFactor = "Custom" | |
440 | hat.CanCollide = false | |
441 | hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01) | |
442 | hat.Locked = true | |
443 | hat.BrickColor = BrickColor.new("Hot pink") | |
444 | hat:breakJoints() | |
445 | local hatweld = Instance.new("Weld", hat) | |
446 | hatweld.Part0 = hat | |
447 | hatweld.Part1 = torso | |
448 | end | |
449 | end | |
450 | if k == "j" then | |
451 | if dancing then return end | |
452 | if not sitting then | |
453 | dancing = true | |
454 | justin:play() | |
455 | jb = true | |
456 | hat = Instance.new("Part", char) | |
457 | hat.FormFactor = "Custom" | |
458 | hat.CanCollide = false | |
459 | hat.Size = head.Size | |
460 | hat.Locked = true | |
461 | hat.BrickColor = BrickColor.new("Hot pink") | |
462 | hat:breakJoints() | |
463 | local hatmesh = Instance.new("SpecialMesh", hat) | |
464 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424" | |
465 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982" | |
466 | hatmesh.Scale = Vector3.new(.23, .23, .23) | |
467 | local hatweld = Instance.new("Weld", hat) | |
468 | hatweld.Part0 = hat | |
469 | hatweld.Part1 = head | |
470 | hatweld.C0 = CFrame.new(0.025, -0.05, 0) | |
471 | end | |
472 | end | |
473 | if k == "c" then | |
474 | if dancing then return end | |
475 | if not sitting then | |
476 | dancing = true | |
477 | dubstepgun = true | |
478 | dubstep_gun:play() | |
479 | end | |
480 | end | |
481 | if k == "v" then | |
482 | if dancing then return end | |
483 | if not sitting then | |
484 | dancing = true | |
485 | youpirate = true | |
486 | you_are_pirate:play() | |
487 | hat = Instance.new("Part", char) | |
488 | hat.FormFactor = "Custom" | |
489 | hat.CanCollide = false | |
490 | hat.Size = head.Size | |
491 | hat.Locked = true | |
492 | hat:breakJoints() | |
493 | local hatmesh = Instance.new("SpecialMesh", hat) | |
494 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848" | |
495 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847" | |
496 | hatmesh.Scale = Vector3.new(.2, .2, .2) | |
497 | local hatweld = Instance.new("Weld", hat) | |
498 | hatweld.Part0 = hat | |
499 | hatweld.Part1 = head | |
500 | hatweld.C0 = CFrame.new(0, -0.15, 0) | |
501 | end | |
502 | end | |
503 | if k == "m" then | |
504 | if dancing then return end | |
505 | if not sitting then | |
506 | dancing = true | |
507 | canttouch = true | |
508 | cant_touch:play() | |
509 | end | |
510 | end | |
511 | if k == "b" then | |
512 | if dancing then return end | |
513 | if not sitting then | |
514 | dancing = true | |
515 | bronymusic = true | |
516 | brony_music:play() | |
517 | for _,bp in pairs(char:children()) do | |
518 | if bp:IsA("BasePart") then | |
519 | bp.BrickColor = BrickColor.new("Lavender") | |
520 | end | |
521 | end | |
522 | hat = Instance.new("Part", char) | |
523 | hat.FormFactor = "Custom" | |
524 | hat.CanCollide = false | |
525 | hat.Size = head.Size | |
526 | hat.Locked = true | |
527 | hat.BrickColor = BrickColor.new("Lavender") | |
528 | hat:breakJoints() | |
529 | local hatmesh = Instance.new("SpecialMesh", hat) | |
530 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643" | |
531 | hatmesh.Scale = Vector3.new(.1, .2, .1) | |
532 | local hatweld = Instance.new("Weld", hat) | |
533 | hatweld.Part0 = hat | |
534 | hatweld.Part1 = head | |
535 | hatweld.C0 = CFrame.new(0, -0.1, 0.05) | |
536 | end | |
537 | end | |
538 | ||
539 | if k == "l" then | |
540 | if dancing then return end | |
541 | if not sitting then | |
542 | dancing = true | |
543 | foxie = true | |
544 | fox_say:play() | |
545 | hat = Instance.new("Part", char) | |
546 | hat.FormFactor = "Custom" | |
547 | hat.CanCollide = false | |
548 | hat.Size = head.Size | |
549 | hat.Locked = true | |
550 | hat:breakJoints() | |
551 | local hatmesh = Instance.new("SpecialMesh", hat) | |
552 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225" | |
553 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210" | |
554 | hatmesh.Scale = Vector3.new(.2, .2, .2) | |
555 | local hatweld = Instance.new("Weld", hat) | |
556 | hatweld.Part0 = hat | |
557 | hatweld.Part1 = head | |
558 | hatweld.C0 = CFrame.new(0, -0.1, 0) | |
559 | end | |
560 | ||
561 | end | |
562 | if k == "f" then | |
563 | if dancing then return end | |
564 | if not sitting then | |
565 | dancing = true | |
566 | durka = true | |
567 | durk:play() | |
568 | end | |
569 | end | |
570 | if k == "g" then | |
571 | if dancing then return end | |
572 | if not sitting then | |
573 | dancing = true | |
574 | saxguy = true | |
575 | sax_guy:play() | |
576 | hat = Instance.new("Part", char) | |
577 | hat.FormFactor = "Custom" | |
578 | hat.CanCollide = false | |
579 | hat.Size = head.Size | |
580 | hat.Locked = true | |
581 | hat:breakJoints() | |
582 | local hatmesh = Instance.new("SpecialMesh", hat) | |
583 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178" | |
584 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320" | |
585 | hatmesh.Scale = Vector3.new(.25, .25, .25) | |
586 | local hatweld = Instance.new("Weld", hat) | |
587 | hatweld.Part0 = hat | |
588 | hatweld.Part1 = la | |
589 | hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4) | |
590 | end | |
591 | end | |
592 | ||
593 | ||
594 | ||
595 | ||
596 | if k == "q" then | |
597 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end | |
598 | if sitting then return end | |
599 | looking = true | |
600 | rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4) | |
601 | end | |
602 | if k == "e" then | |
603 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end | |
604 | if sitting then return end | |
605 | looking = true | |
606 | rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4) | |
607 | end | |
608 | if string.byte(k) == 48 or string.byte(k) == 47 then | |
609 | if sitting then return end | |
610 | humanoid.WalkSpeed = 18 | |
611 | end | |
612 | if string.byte(k) == 52 then | |
613 | if sitting then return end | |
614 | humanoid.WalkSpeed = 6 | |
615 | end | |
616 | end) | |
617 | ||
618 | mouse.KeyUp:connect(function(k) | |
619 | if string.byte(k) == 48 or string.byte(k) == 47 then | |
620 | if sitting then return end | |
621 | humanoid.WalkSpeed = 11 | |
622 | end | |
623 | if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then | |
624 | superannoying = false | |
625 | barrelroll = false | |
626 | heya = false | |
627 | dubstepgun = false | |
628 | youpirate = false | |
629 | canttouch = false | |
630 | gangnam = false | |
631 | sheddy = false | |
632 | durka = false | |
633 | saxguy = false | |
634 | foxie = false | |
635 | burndem = false | |
636 | bronymusic = false | |
637 | brony_music:stop() | |
638 | fox_say:stop() | |
639 | spitfire:stop() | |
640 | heman:stop() | |
641 | justin:stop() | |
642 | jb = false | |
643 | durk:stop() | |
644 | restorecolors() | |
645 | burn_dem:stop() | |
646 | if hat then | |
647 | hat:Destroy() | |
648 | end | |
649 | sax_guy:stop() | |
650 | gangy_style:stop() | |
651 | cant_touch:stop() | |
652 | you_are_pirate:stop() | |
653 | dubstep_gun:stop() | |
654 | super_annoying:stop() | |
655 | barrel_roll:stop() | |
656 | dancing = false | |
657 | global_wait = 0 | |
658 | LightForTorso.Color = torso.BrickColor.Color | |
659 | end | |
660 | ||
661 | ||
662 | if k == "q" then | |
663 | if looking then | |
664 | if sitting then return end | |
665 | rj.C0 = CFrame.new() | |
666 | looking = false | |
667 | end | |
668 | end | |
669 | ||
670 | if k == "e" then | |
671 | if looking then | |
672 | if sitting then return end | |
673 | rj.C0 = CFrame.new() | |
674 | looking = false | |
675 | end | |
676 | end | |
677 | end) | |
678 | ||
679 | ||
680 | game:service'RunService'.Stepped:connect(function() | |
681 | count = (count % 100) + countspeed | |
682 | angle = math.pi * math.sin(math.pi*2/100*count) | |
683 | ||
684 | if slidecount < slidecountmax then | |
685 | slidecount = slidecount + speed | |
686 | end | |
687 | if slidecount > slidecountmax then | |
688 | slidecount = slidecount - speed | |
689 | end | |
690 | if global_wait == 380 then global_wait = 0 end | |
691 | ||
692 | sine = sine + sinespeed | |
693 | if not dancing then | |
694 | if not sitting then | |
695 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0)) | |
696 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
697 | if not hitz then | |
698 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0) | |
699 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0) | |
700 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0) | |
701 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0) | |
702 | if not looking then | |
703 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
704 | end | |
705 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
706 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
707 | ||
708 | -- idle anim | |
709 | ||
710 | anim = "Idle" | |
711 | if anim ~= lastanim then | |
712 | if lastanim == "Walking" then | |
713 | speed = 0.5 | |
714 | slidecount = 1 | |
715 | slidecountmax = 0 | |
716 | elseif lastanim == "Running" then | |
717 | speed = 2.5 | |
718 | slidecount = 5 | |
719 | slidecountmax = 0 | |
720 | else | |
721 | slidecount = 0 | |
722 | slidecountmax = 0 | |
723 | end | |
724 | end | |
725 | countspeed = 1 | |
726 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0) | |
727 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0) | |
728 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0) | |
729 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0) | |
730 | if not looking then | |
731 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
732 | end | |
733 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
734 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then | |
735 | looking = false | |
736 | -- walk anim | |
737 | anim = "Walking" | |
738 | if anim ~= lastanim then | |
739 | speed = 0.2 | |
740 | slidecount = 0 | |
741 | slidecountmax = 1 | |
742 | if lastanim == "Running" then | |
743 | slidecount = 5 | |
744 | end | |
745 | end | |
746 | countspeed = 6 | |
747 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02)) | |
748 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02)) | |
749 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01)) | |
750 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01)) | |
751 | rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
752 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
753 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then | |
754 | --run anim | |
755 | anim = "Running" | |
756 | if anim ~= lastanim then | |
757 | speed = 1 | |
758 | slidecount = 0 | |
759 | slidecountmax = 5 | |
760 | if lastanim == "Walking" then | |
761 | slidecount = 1 | |
762 | end | |
763 | end | |
764 | ||
765 | looking = false | |
766 | countspeed = 9 | |
767 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07)) | |
768 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07)) | |
769 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03)) | |
770 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03)) | |
771 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
772 | rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0) | |
773 | end | |
774 | ||
775 | lastanim = anim | |
776 | else | |
777 | countspeed = 1 | |
778 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0)) | |
779 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
780 | if not hitz then | |
781 | rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0) | |
782 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16) | |
783 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16) | |
784 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10) | |
785 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10) | |
786 | else | |
787 | rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0) | |
788 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16) | |
789 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16) | |
790 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10) | |
791 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10) | |
792 | end | |
793 | ||
794 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0) | |
795 | end | |
796 | else | |
797 | if superannoying then | |
798 | countspeed = 5 | |
799 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
800 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
801 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
802 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
803 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
804 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
805 | elseif barrelroll then | |
806 | countspeed = 5 | |
807 | sinespeed = 0.1 | |
808 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07)) | |
809 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07)) | |
810 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03)) | |
811 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03)) | |
812 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
813 | rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0) | |
814 | elseif dubstepgun then | |
815 | global_wait = (global_wait % 380) + 1 | |
816 | countspeed = 5 | |
817 | if global_wait < 249 - 40 then | |
818 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27)) | |
819 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27)) | |
820 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
821 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
822 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
823 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
824 | elseif global_wait > 249 - 40 then | |
825 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11)) | |
826 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11)) | |
827 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09)) | |
828 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09)) | |
829 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
830 | rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0) | |
831 | end | |
832 | elseif youpirate then | |
833 | global_wait = (global_wait % 380) + 1 | |
834 | countspeed = 5 | |
835 | if global_wait < 79 then | |
836 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07)) | |
837 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07)) | |
838 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
839 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
840 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
841 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
842 | elseif global_wait < 299 then | |
843 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11)) | |
844 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11)) | |
845 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1)) | |
846 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1)) | |
847 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0) | |
848 | rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
849 | elseif global_wait > 299 then | |
850 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07)) | |
851 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07)) | |
852 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
853 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
854 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
855 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
856 | end | |
857 | elseif canttouch then | |
858 | countspeed = 5 | |
859 | global_wait = (global_wait % 160) + 1 | |
860 | if global_wait == 160 then global_wait = 0 end | |
861 | if global_wait < 39 then | |
862 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
863 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
864 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
865 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
866 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
867 | rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0) | |
868 | elseif global_wait < 79 then | |
869 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
870 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
871 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
872 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
873 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
874 | rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0) | |
875 | elseif global_wait < 119 then | |
876 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17) | |
877 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17) | |
878 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06)) | |
879 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06)) | |
880 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
881 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0) | |
882 | torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0) | |
883 | elseif global_wait > 119 then | |
884 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17) | |
885 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17) | |
886 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06)) | |
887 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06)) | |
888 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
889 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0) | |
890 | torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0) | |
891 | end | |
892 | elseif gangnam then | |
893 | countspeed = 5 | |
894 | if global_wait == 180 then global_wait = 0 end | |
895 | global_wait = (global_wait % 180) + 1 | |
896 | if global_wait < 89 then | |
897 | ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05)) | |
898 | rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05)) | |
899 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
900 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
901 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
902 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
903 | elseif global_wait > 89 then | |
904 | ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05)) | |
905 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1)) | |
906 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
907 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
908 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
909 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
910 | end | |
911 | elseif foxie then | |
912 | countspeed = 5 | |
913 | global_wait = (global_wait % 380) + 2 | |
914 | if global_wait < 89 then | |
915 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2)) | |
916 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2)) | |
917 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
918 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
919 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
920 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0) | |
921 | elseif global_wait > 89 then | |
922 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05)) | |
923 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05)) | |
924 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
925 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
926 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1)) | |
927 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
928 | end | |
929 | elseif durka then | |
930 | countspeed = 2 | |
931 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07)) | |
932 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07)) | |
933 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03)) | |
934 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03)) | |
935 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
936 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
937 | elseif saxguy then | |
938 | countspeed = 5 | |
939 | ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4) | |
940 | rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4) | |
941 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06) | |
942 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06) | |
943 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0) | |
944 | rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
945 | elseif heya then | |
946 | countspeed = 5 | |
947 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0) | |
948 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0) | |
949 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
950 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
951 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
952 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0) | |
953 | elseif jb then | |
954 | countspeed = 5 | |
955 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0) | |
956 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0) | |
957 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
958 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
959 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
960 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
961 | elseif bronymusic then | |
962 | countspeed = 5 | |
963 | ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0) | |
964 | rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0) | |
965 | lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0) | |
966 | rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0) | |
967 | neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0) | |
968 | rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0) | |
969 | elseif sheddy then | |
970 | countspeed = 7 | |
971 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0) | |
972 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0) | |
973 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
974 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
975 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
976 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
977 | elseif burndem then | |
978 | countspeed = 4 | |
979 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0) | |
980 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0) | |
981 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
982 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
983 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
984 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
985 | end | |
986 | end | |
987 | end) | |
988 | ||
989 | ||
990 | plr.Chatted:connect(function(msg) | |
991 | game:service'Chat':Chat(head, msg, 1) | |
992 | if msg == "die/" then | |
993 | char:breakJoints() | |
994 | end | |
995 | ||
996 | end) | |
997 | ||
998 | end) | |
999 | if not ran and err then | |
1000 | print(err) | |
1001 | end |