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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | - | Player = game:GetService("Players").LocalPlayer |
11 | + | local Event = Instance.new("RemoteEvent") |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | - | Mouse = Player:GetMouse() |
17 | + | t.connect = t.Connect |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | --//====================================================\\-- | |
87 | --|| CREATED BY SHACKLUSTER | |
88 | --\\====================================================//-- | |
89 | ||
90 | ||
91 | ||
92 | wait(0.2) | |
93 | ||
94 | ||
95 | ||
96 | Player = owner | |
97 | PlayerGui = Player.PlayerGui | |
98 | Cam = workspace.CurrentCamera | |
99 | Backpack = Player.Backpack | |
100 | Character = Player.Character | |
101 | Humanoid = Character.Humanoid | |
102 | RootPart = Character["HumanoidRootPart"] | |
103 | Torso = Character["Torso"] | |
104 | Head = Character["Head"] | |
105 | RightArm = Character["Right Arm"] | |
106 | LeftArm = Character["Left Arm"] | |
107 | RightLeg = Character["Right Leg"] | |
108 | LeftLeg = Character["Left Leg"] | |
109 | RootJoint = RootPart["RootJoint"] | |
110 | Neck = Torso["Neck"] | |
111 | RightShoulder = Torso["Right Shoulder"] | |
112 | LeftShoulder = Torso["Left Shoulder"] | |
113 | RightHip = Torso["Right Hip"] | |
114 | LeftHip = Torso["Left Hip"] | |
115 | local sick = Instance.new("Sound",Character) | |
116 | sick.SoundId = "rbxassetid://1167151479" | |
117 | sick.Looped = true | |
118 | sick.Pitch = 1 | |
119 | sick.Volume = 1 | |
120 | sick:Play() | |
121 | ||
122 | local naeeym2 = Instance.new("BillboardGui",Character) | |
123 | naeeym2.AlwaysOnTop = true | |
124 | naeeym2.Size = UDim2.new(5,35,2,35) | |
125 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
126 | naeeym2.Adornee = Character.Head | |
127 | naeeym2.Name = "Name" | |
128 | --naeeym2.PlayerToHideFrom = Player | |
129 | naeeym2.MaxDistance = 200 | |
130 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
131 | tecks2.BackgroundTransparency = 1 | |
132 | tecks2.TextScaled = true | |
133 | tecks2.BorderSizePixel = 0 | |
134 | tecks2.Text = "₱Ɽł₴₥" | |
135 | tecks2.Font = "SciFi" | |
136 | tecks2.TextSize = 30 | |
137 | tecks2.TextStrokeTransparency = 1 | |
138 | tecks2.TextColor3 = Color3.new(255,255,255) | |
139 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
140 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
141 | tecks2.Parent = naeeym2 | |
142 | ||
143 | IT = Instance.new | |
144 | CF = CFrame.new | |
145 | VT = Vector3.new | |
146 | RAD = math.rad | |
147 | C3 = Color3.new | |
148 | UD2 = UDim2.new | |
149 | BRICKC = BrickColor.new | |
150 | ANGLES = CFrame.Angles | |
151 | EULER = CFrame.fromEulerAnglesXYZ | |
152 | COS = math.cos | |
153 | ACOS = math.acos | |
154 | SIN = math.sin | |
155 | ASIN = math.asin | |
156 | ABS = math.abs | |
157 | MRANDOM = math.random | |
158 | FLOOR = math.floor | |
159 | ||
160 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
161 | local NEWMESH = IT(MESH) | |
162 | if MESH == "SpecialMesh" then | |
163 | NEWMESH.MeshType = MESHTYPE | |
164 | if MESHID ~= "nil" and MESHID ~= "" then | |
165 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
166 | end | |
167 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
168 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
169 | end | |
170 | end | |
171 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
172 | NEWMESH.Scale = SCALE | |
173 | NEWMESH.Parent = PARENT | |
174 | return NEWMESH | |
175 | end | |
176 | ||
177 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
178 | local NEWPART = IT("Part") | |
179 | NEWPART.formFactor = FORMFACTOR | |
180 | NEWPART.Reflectance = REFLECTANCE | |
181 | NEWPART.Transparency = TRANSPARENCY | |
182 | NEWPART.CanCollide = false | |
183 | NEWPART.Locked = true | |
184 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
185 | NEWPART.Name = NAME | |
186 | NEWPART.Size = SIZE | |
187 | NEWPART.Position = Torso.Position | |
188 | NEWPART.Material = MATERIAL | |
189 | NEWPART:BreakJoints() | |
190 | NEWPART.Parent = PARENT | |
191 | return NEWPART | |
192 | end | |
193 | ||
194 | ||
195 | --//=================================\\ | |
196 | --|| CUSTOMIZATION | |
197 | --\\=================================// | |
198 | ||
199 | Class_Name = "₱Ɽł₴₥.exe" | |
200 | Weapon_Name = "Add-ons" | |
201 | ||
202 | Custom_Colors = { | |
203 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
204 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
205 | ||
206 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
207 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
208 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
209 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
210 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
211 | ||
212 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
213 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
214 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
215 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
216 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
217 | } | |
218 | ||
219 | ||
220 | Player_Size = 1 --Size of the player. | |
221 | Animation_Speed = 3 | |
222 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
223 | ||
224 | local Speed = 16 | |
225 | local Effects2 = {} | |
226 | ||
227 | --//=================================\\ | |
228 | --|| END OF CUSTOMIZATION | |
229 | --\\=================================// | |
230 | ||
231 | local function weldBetween(a, b) | |
232 | local weldd = Instance.new("ManualWeld") | |
233 | weldd.Part0 = a | |
234 | weldd.Part1 = b | |
235 | weldd.C0 = CFrame.new() | |
236 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
237 | weldd.Parent = a | |
238 | return weldd | |
239 | end | |
240 | ||
241 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
242 | local acs = Instance.new("Part") | |
243 | acs.CanCollide = false | |
244 | acs.Anchored = false | |
245 | acs.Size = Vector3.new(0,0,0) | |
246 | acs.CFrame = attachmentpart.CFrame | |
247 | acs.Parent = Character | |
248 | acs.BrickColor = color | |
249 | local meshs = Instance.new("SpecialMesh") | |
250 | meshs.MeshId = mesh | |
251 | meshs.TextureId = texture | |
252 | meshs.Parent = acs | |
253 | meshs.Scale = scale | |
254 | meshs.Offset = offset | |
255 | weldBetween(attachmentpart,acs) | |
256 | end | |
257 | ||
258 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
259 | if TYPE == "Gem" then | |
260 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
261 | acs.Anchored = false | |
262 | acs.CanCollide = false | |
263 | acs.CFrame = PART.CFrame | |
264 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
265 | weldBetween(PART,acs) | |
266 | elseif TYPE == "Skull" then | |
267 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
268 | acs.Anchored = false | |
269 | acs.CanCollide = false | |
270 | acs.CFrame = PART.CFrame | |
271 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
272 | weldBetween(PART,acs) | |
273 | elseif TYPE == "Eye" then | |
274 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
275 | acs.Anchored = false | |
276 | acs.CanCollide = false | |
277 | acs.CFrame = PART.CFrame | |
278 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
279 | weldBetween(PART,acs) | |
280 | end | |
281 | end | |
282 | ||
283 | --//=================================\\ | |
284 | --|| USEFUL VALUES | |
285 | --\\=================================// | |
286 | ||
287 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
288 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
289 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
290 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
291 | local CO1 = 0 | |
292 | local CO2 = 0 | |
293 | local CO3 = 0 | |
294 | local CO4 = 0 | |
295 | local CHANGEDEFENSE = 0 | |
296 | local CHANGEDAMAGE = 0 | |
297 | local CHANGEMOVEMENT = 0 | |
298 | local ANIM = "Idle" | |
299 | local ATTACK = false | |
300 | local EQUIPPED = false | |
301 | local HOLD = false | |
302 | local COMBO = 1 | |
303 | local LASTPOINT = nil | |
304 | local BLCF = nil | |
305 | local SCFR = nil | |
306 | local STAGGERHITANIM = false | |
307 | local STAGGERANIM = false | |
308 | local STUNANIM = false | |
309 | local CRITCHANCENUMBER = 0 | |
310 | local IDLENUMBER = 0 | |
311 | local DONUMBER = 0 | |
312 | local HANDIDLE = false | |
313 | local SINE = 0 | |
314 | local CHANGE = 2 / Animation_Speed | |
315 | local WALKINGANIM = false | |
316 | local WALK = 0 | |
317 | local KEYHOLD = false | |
318 | local DISABLEJUMPING = false | |
319 | local HASBEENBLOCKED = false | |
320 | local STUNDELAYNUMBER = 0 | |
321 | local MANADELAYNUMBER = 0 | |
322 | local SECONDARYMANADELAYNUMBER = 0 | |
323 | local ROBLOXIDLEANIMATION = IT("Animation") | |
324 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
325 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
326 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
327 | local WEAPONGUI = IT("ScreenGui", nil) | |
328 | WEAPONGUI.Name = "Weapon GUI" | |
329 | local WEAPONTOOL = IT("HopperBin", nil) | |
330 | WEAPONTOOL.Name = Weapon_Name | |
331 | local Weapon = IT("Model") | |
332 | Weapon.Name = Weapon_Name | |
333 | local Effects = IT("Folder", Weapon) | |
334 | Effects.Name = "Effects" | |
335 | local ANIMATOR = Humanoid.Animator | |
336 | local ANIMATE = Character.Animate | |
337 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
338 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
339 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
340 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
341 | local CUTSOUNDS = {"645750958","645747150"} | |
342 | local VICIOUSWOOSH = "658941933" | |
343 | local RELEASESOUND = "565538688" | |
344 | local CHARGESOUND = "565538601" | |
345 | local UNANCHOR = true | |
346 | local MAGICPARTICLE = "1229782954" | |
347 | ||
348 | --//=================================\\ | |
349 | --\\=================================// | |
350 | ||
351 | --//=================================\\ | |
352 | --|| STATS | |
353 | --\\=================================// | |
354 | ||
355 | if Character:FindFirstChild("Stats") ~= nil then | |
356 | Character:FindFirstChild("Stats").Parent = nil | |
357 | end | |
358 | ||
359 | local Stats = IT("Folder", nil) | |
360 | Stats.Name = "Stats" | |
361 | local ChangeStat = IT("Folder", Stats) | |
362 | ChangeStat.Name = "ChangeStat" | |
363 | local Defense = IT("NumberValue", Stats) | |
364 | Defense.Name = "Defense" | |
365 | Defense.Value = 1 | |
366 | local Movement = IT("NumberValue", Stats) | |
367 | Movement.Name = "Movement" | |
368 | Movement.Value = 1 | |
369 | local Damage = IT("NumberValue", Stats) | |
370 | Damage.Name = "Damage" | |
371 | Damage.Value = 1 | |
372 | local Mana = IT("NumberValue", Stats) | |
373 | Mana.Name = "Mana" | |
374 | Mana.Value = 0 | |
375 | local SecondaryMana = IT("NumberValue", Stats) | |
376 | SecondaryMana.Name = "SecondaryMana" | |
377 | SecondaryMana.Value = 0 | |
378 | local CanCrit = IT("BoolValue", Stats) | |
379 | CanCrit.Name = "CanCrit" | |
380 | CanCrit.Value = false | |
381 | local CritChance = IT("NumberValue", Stats) | |
382 | CritChance.Name = "CritChance" | |
383 | CritChance.Value = 20 | |
384 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
385 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
386 | CanPenetrateArmor.Value = false | |
387 | local AntiTeamKill = IT("BoolValue", Stats) | |
388 | AntiTeamKill.Name = "AntiTeamKill" | |
389 | AntiTeamKill.Value = false | |
390 | local Rooted = IT("BoolValue", Stats) | |
391 | Rooted.Name = "Rooted" | |
392 | Rooted.Value = false | |
393 | local Block = IT("BoolValue", Stats) | |
394 | Block.Name = "Block" | |
395 | Block.Value = false | |
396 | local RecentEnemy = IT("ObjectValue", Stats) | |
397 | RecentEnemy.Name = "RecentEnemy" | |
398 | RecentEnemy.Value = nil | |
399 | local StaggerHit = IT("BoolValue", Stats) | |
400 | StaggerHit.Name = "StaggerHit" | |
401 | StaggerHit.Value = false | |
402 | local Stagger = IT("BoolValue", Stats) | |
403 | Stagger.Name = "Stagger" | |
404 | Stagger.Value = false | |
405 | local Stun = IT("BoolValue", Stats) | |
406 | Stun.Name = "Stun" | |
407 | Stun.Value = false | |
408 | local StunValue = IT("NumberValue", Stats) | |
409 | StunValue.Name = "StunValue" | |
410 | StunValue.Value = 0 | |
411 | ||
412 | ||
413 | --//=================================\\ | |
414 | --\\=================================// | |
415 | ||
416 | ||
417 | ||
418 | ||
419 | ||
420 | --//=================================\\ | |
421 | --|| DEBUFFS / BUFFS | |
422 | --\\=================================// | |
423 | ||
424 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
425 | DEFENSECHANGE1.Name = "ChangeDefense" | |
426 | DEFENSECHANGE1.Value = 0 | |
427 | ||
428 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
429 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
430 | MOVEMENTCHANGE1.Value = 0 | |
431 | ||
432 | --//=================================\\ | |
433 | --\\=================================// | |
434 | ||
435 | ||
436 | ||
437 | ||
438 | ||
439 | --//=================================\\ | |
440 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
441 | --\\=================================// | |
442 | ||
443 | ArtificialHB = Instance.new("BindableEvent", script) | |
444 | ArtificialHB.Name = "ArtificialHB" | |
445 | ||
446 | script:WaitForChild("ArtificialHB") | |
447 | ||
448 | frame = Frame_Speed | |
449 | tf = 0 | |
450 | allowframeloss = false | |
451 | tossremainder = false | |
452 | lastframe = tick() | |
453 | script.ArtificialHB:Fire() | |
454 | ||
455 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
456 | tf = tf + s | |
457 | if tf >= frame then | |
458 | if allowframeloss then | |
459 | script.ArtificialHB:Fire() | |
460 | lastframe = tick() | |
461 | else | |
462 | for i = 1, math.floor(tf / frame) do | |
463 | script.ArtificialHB:Fire() | |
464 | end | |
465 | lastframe = tick() | |
466 | end | |
467 | if tossremainder then | |
468 | tf = 0 | |
469 | else | |
470 | tf = tf - frame * math.floor(tf / frame) | |
471 | end | |
472 | end | |
473 | end) | |
474 | ||
475 | --//=================================\\ | |
476 | --\\=================================// | |
477 | ||
478 | ||
479 | ||
480 | ||
481 | ||
482 | --//=================================\\ | |
483 | --|| SOME FUNCTIONS | |
484 | --\\=================================// | |
485 | ||
486 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
487 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
488 | end | |
489 | ||
490 | function PositiveAngle(NUMBER) | |
491 | if NUMBER >= 0 then | |
492 | NUMBER = 0 | |
493 | end | |
494 | return NUMBER | |
495 | end | |
496 | ||
497 | function NegativeAngle(NUMBER) | |
498 | if NUMBER <= 0 then | |
499 | NUMBER = 0 | |
500 | end | |
501 | return NUMBER | |
502 | end | |
503 | ||
504 | function Swait(NUMBER) | |
505 | if NUMBER == 0 or NUMBER == nil then | |
506 | ArtificialHB.Event:wait() | |
507 | else | |
508 | for i = 1, NUMBER do | |
509 | ArtificialHB.Event:wait() | |
510 | end | |
511 | end | |
512 | end | |
513 | ||
514 | function QuaternionFromCFrame(cf) | |
515 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
516 | local trace = m00 + m11 + m22 | |
517 | if trace > 0 then | |
518 | local s = math.sqrt(1 + trace) | |
519 | local recip = 0.5 / s | |
520 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
521 | else | |
522 | local i = 0 | |
523 | if m11 > m00 then | |
524 | i = 1 | |
525 | end | |
526 | if m22 > (i == 0 and m00 or m11) then | |
527 | i = 2 | |
528 | end | |
529 | if i == 0 then | |
530 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
531 | local recip = 0.5 / s | |
532 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
533 | elseif i == 1 then | |
534 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
535 | local recip = 0.5 / s | |
536 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
537 | elseif i == 2 then | |
538 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
539 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
540 | end | |
541 | end | |
542 | end | |
543 | ||
544 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
545 | local xs, ys, zs = x + x, y + y, z + z | |
546 | local wx, wy, wz = w * xs, w * ys, w * zs | |
547 | local xx = x * xs | |
548 | local xy = x * ys | |
549 | local xz = x * zs | |
550 | local yy = y * ys | |
551 | local yz = y * zs | |
552 | local zz = z * zs | |
553 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
554 | end | |
555 | ||
556 | function QuaternionSlerp(a, b, t) | |
557 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
558 | local startInterp, finishInterp; | |
559 | if cosTheta >= 0.0001 then | |
560 | if (1 - cosTheta) > 0.0001 then | |
561 | local theta = ACOS(cosTheta) | |
562 | local invSinTheta = 1 / SIN(theta) | |
563 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
564 | finishInterp = SIN(t * theta) * invSinTheta | |
565 | else | |
566 | startInterp = 1 - t | |
567 | finishInterp = t | |
568 | end | |
569 | else | |
570 | if (1 + cosTheta) > 0.0001 then | |
571 | local theta = ACOS(-cosTheta) | |
572 | local invSinTheta = 1 / SIN(theta) | |
573 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
574 | finishInterp = SIN(t * theta) * invSinTheta | |
575 | else | |
576 | startInterp = t - 1 | |
577 | finishInterp = t | |
578 | end | |
579 | end | |
580 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
581 | end | |
582 | ||
583 | function Clerp(a, b, t) | |
584 | local qa = {QuaternionFromCFrame(a)} | |
585 | local qb = {QuaternionFromCFrame(b)} | |
586 | local ax, ay, az = a.x, a.y, a.z | |
587 | local bx, by, bz = b.x, b.y, b.z | |
588 | local _t = 1 - t | |
589 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
590 | end | |
591 | ||
592 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
593 | local frame = IT("Frame") | |
594 | frame.BackgroundTransparency = TRANSPARENCY | |
595 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
596 | frame.Position = POSITION | |
597 | frame.Size = SIZE | |
598 | frame.BackgroundColor3 = COLOR | |
599 | frame.BorderColor3 = BORDERCOLOR | |
600 | frame.Name = NAME | |
601 | frame.Parent = PARENT | |
602 | return frame | |
603 | end | |
604 | ||
605 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
606 | local label = IT("TextLabel") | |
607 | label.BackgroundTransparency = 1 | |
608 | label.Size = UD2(1, 0, 1, 0) | |
609 | label.Position = UD2(0, 0, 0, 0) | |
610 | label.TextColor3 = C3(255, 255, 255) | |
611 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
612 | label.TextTransparency = TRANSPARENCY | |
613 | label.FontSize = TEXTFONTSIZE | |
614 | label.Font = TEXTFONT | |
615 | label.BorderSizePixel = BORDERSIZEPIXEL | |
616 | label.TextScaled = true | |
617 | label.Text = TEXT | |
618 | label.Name = NAME | |
619 | label.Parent = PARENT | |
620 | return label | |
621 | end | |
622 | ||
623 | function NoOutlines(PART) | |
624 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
625 | end | |
626 | ||
627 | ||
628 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
629 | local NEWWELD = IT(TYPE) | |
630 | NEWWELD.Part0 = PART0 | |
631 | NEWWELD.Part1 = PART1 | |
632 | NEWWELD.C0 = C0 | |
633 | NEWWELD.C1 = C1 | |
634 | NEWWELD.Parent = PARENT | |
635 | return NEWWELD | |
636 | end | |
637 | ||
638 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
639 | local NEWSOUND = nil | |
640 | coroutine.resume(coroutine.create(function() | |
641 | NEWSOUND = IT("Sound", PARENT) | |
642 | NEWSOUND.Volume = VOLUME | |
643 | NEWSOUND.Pitch = PITCH | |
644 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
645 | --Swait() | |
646 | NEWSOUND:play() | |
647 | if DOESLOOP == false then | |
648 | repeat Swait() until NEWSOUND.Playing == false | |
649 | NEWSOUND:remove() | |
650 | elseif DOESLOOP == true then | |
651 | NEWSOUND.Looped = true | |
652 | end | |
653 | end)) | |
654 | return NEWSOUND | |
655 | end | |
656 | ||
657 | function CFrameFromTopBack(at, top, back) | |
658 | local right = top:Cross(back) | |
659 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
660 | end | |
661 | ||
662 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
663 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
664 | local mesh = IT("SpecialMesh",wave) | |
665 | mesh.MeshType = "FileMesh" | |
666 | wave.Anchored = true | |
667 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
668 | mesh.Scale = VT(size,size,size) | |
669 | mesh.Offset = VT(0,0,-size/8) | |
670 | wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
671 | coroutine.resume(coroutine.create(function(PART) | |
672 | for i = 1, waitt do | |
673 | Swait() | |
674 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
675 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
676 | if doesrotate == true then | |
677 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
678 | end | |
679 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
680 | if wave.Transparency > 0.99 then | |
681 | wave:remove() | |
682 | end | |
683 | end | |
684 | end)) | |
685 | end | |
686 | ||
687 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
688 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
689 | local mesh = IT("SpecialMesh",wave) | |
690 | mesh.MeshType = "FileMesh" | |
691 | wave.Anchored = true | |
692 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
693 | mesh.Scale = VT(size,size,size) | |
694 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
695 | coroutine.resume(coroutine.create(function(PART) | |
696 | for i = 1, waitt do | |
697 | Swait() | |
698 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
699 | if doesrotate == true then | |
700 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
701 | end | |
702 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
703 | if wave.Transparency > 0.99 then | |
704 | wave:remove() | |
705 | end | |
706 | end | |
707 | end)) | |
708 | end | |
709 | ||
710 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
711 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
712 | local mesh = IT("SpecialMesh",wave) | |
713 | mesh.MeshType = "FileMesh" | |
714 | wave.Anchored = true | |
715 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
716 | mesh.Scale = VT(size,size,size) | |
717 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
718 | coroutine.resume(coroutine.create(function(PART) | |
719 | for i = 1, waitt do | |
720 | Swait() | |
721 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
722 | if doesrotate == true then | |
723 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
724 | end | |
725 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
726 | if wave.Transparency > 0.99 then | |
727 | wave:remove() | |
728 | end | |
729 | end | |
730 | end)) | |
731 | end | |
732 | ||
733 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) | |
734 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
735 | local mesh = IT("SpecialMesh",wave) | |
736 | mesh.MeshType = "FileMesh" | |
737 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
738 | mesh.Scale = VT(size,size,size) | |
739 | wave.Anchored = true | |
740 | mesh.Offset = VT(0,0,0) | |
741 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
742 | coroutine.resume(coroutine.create(function(PART) | |
743 | for i = 1, waitt do | |
744 | Swait() | |
745 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
746 | if doesrotate == true then | |
747 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
748 | end | |
749 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
750 | if wave.Transparency > 0.99 then | |
751 | wave:remove() | |
752 | end | |
753 | end | |
754 | end)) | |
755 | end | |
756 | ||
757 | function MagicSphere(size,waitt,part,color) | |
758 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0)) | |
759 | local mesh = IT("SpecialMesh",wave) | |
760 | mesh.MeshType = "Sphere" | |
761 | wave.Anchored = true | |
762 | mesh.Scale = VT(size,size,size) | |
763 | mesh.Offset = VT(0,0,0) | |
764 | wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0)) | |
765 | coroutine.resume(coroutine.create(function(PART) | |
766 | for i = 1, waitt do | |
767 | Swait() | |
768 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
769 | wave.Transparency = wave.Transparency + (1/waitt) | |
770 | if wave.Transparency > 0.99 then | |
771 | wave:remove() | |
772 | end | |
773 | end | |
774 | end)) | |
775 | end | |
776 | ||
777 | function MagicBlock(size,waitt,part,offset,color) | |
778 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) | |
779 | local mesh = IT("BlockMesh",wave) | |
780 | wave.Anchored = true | |
781 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
782 | coroutine.resume(coroutine.create(function(PART) | |
783 | for i = 1, waitt do | |
784 | Swait() | |
785 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
786 | wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360))) | |
787 | wave.Transparency = wave.Transparency + (1/waitt) | |
788 | if wave.Transparency > 0.99 then | |
789 | wave:remove() | |
790 | end | |
791 | end | |
792 | end)) | |
793 | end | |
794 | ||
795 | local EyeSizes={ | |
796 | NumberSequenceKeypoint.new(0,0.5,0), | |
797 | NumberSequenceKeypoint.new(1,0.2,0) | |
798 | } | |
799 | local EyeTrans={ | |
800 | NumberSequenceKeypoint.new(0,0,0), | |
801 | NumberSequenceKeypoint.new(1,1,0) | |
802 | } | |
803 | local PE=Instance.new("ParticleEmitter") | |
804 | PE.LightEmission=0.3 | |
805 | PE.Size=NumberSequence.new(EyeSizes) | |
806 | PE.Transparency=NumberSequence.new(EyeTrans) | |
807 | PE.Rotation=NumberRange.new(0,360) | |
808 | PE.LockedToPart = false | |
809 | PE.Speed = NumberRange.new(0,0,0) | |
810 | PE.ZOffset = 0.3 | |
811 | PE.Rate = 999 | |
812 | PE.Name = "Particles" | |
813 | ||
814 | function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked) | |
815 | local particle = nil | |
816 | coroutine.resume(coroutine.create(function(PART) | |
817 | particle = PE:Clone() | |
818 | Swait() | |
819 | particle.Rate = 999 | |
820 | particle.Parent = art | |
821 | particle.Acceleration = accel | |
822 | if type == "Fire" then | |
823 | local EyeSizes={ | |
824 | NumberSequenceKeypoint.new(0,0.5,0.3), | |
825 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
826 | } | |
827 | particle.Size = NumberSequence.new(EyeSizes) | |
828 | elseif type == "Smoke" then | |
829 | local EyeSizes={ | |
830 | NumberSequenceKeypoint.new(0,0.5,0), | |
831 | NumberSequenceKeypoint.new(1,5,0.5) | |
832 | } | |
833 | particle.Size = NumberSequence.new(EyeSizes) | |
834 | elseif type == "Solid" then | |
835 | local EyeSizes={ | |
836 | NumberSequenceKeypoint.new(0,0.5,0), | |
837 | NumberSequenceKeypoint.new(1,0.5,0) | |
838 | } | |
839 | particle.Size = NumberSequence.new(EyeSizes) | |
840 | end | |
841 | particle.Lifetime=NumberRange.new(lifetime) | |
842 | particle.Drag = drag | |
843 | if locked == true then | |
844 | particle.LockedToPart = true | |
845 | end | |
846 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
847 | particle.Enabled = isenabledbydefault | |
848 | end)) | |
849 | return particle | |
850 | end | |
851 | ||
852 | local EyeSizes={ | |
853 | NumberSequenceKeypoint.new(0,0.5,0), | |
854 | NumberSequenceKeypoint.new(1,0.2,0) | |
855 | } | |
856 | local EyeTrans={ | |
857 | NumberSequenceKeypoint.new(0,0,0), | |
858 | NumberSequenceKeypoint.new(1,1,0) | |
859 | } | |
860 | local PE2=Instance.new("ParticleEmitter") | |
861 | PE2.LightEmission=0.8 | |
862 | PE2.Size=NumberSequence.new(EyeSizes) | |
863 | PE2.Transparency=NumberSequence.new(EyeTrans) | |
864 | PE2.Rotation=NumberRange.new(0,360) | |
865 | PE2.LockedToPart = false | |
866 | PE2.Speed = NumberRange.new(0,0,0) | |
867 | PE2.ZOffset = 0.3 | |
868 | PE2.Rate = 999 | |
869 | PE2.VelocitySpread = 90000 | |
870 | PE2.Name = "Particles" | |
871 | ||
872 | function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
873 | local particle = nil | |
874 | coroutine.resume(coroutine.create(function(PART) | |
875 | particle = PE2:Clone() | |
876 | Swait() | |
877 | particle.Rate = 999 | |
878 | particle.Parent = art | |
879 | particle.Acceleration = accel | |
880 | if type == "Fire" then | |
881 | local EyeSizes={ | |
882 | NumberSequenceKeypoint.new(0,size,size/2), | |
883 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
884 | } | |
885 | particle.Size = NumberSequence.new(EyeSizes) | |
886 | elseif type == "Smoke" then | |
887 | local EyeSizes={ | |
888 | NumberSequenceKeypoint.new(0,0.5,0), | |
889 | NumberSequenceKeypoint.new(1,5,0.5) | |
890 | } | |
891 | particle.Size = NumberSequence.new(EyeSizes) | |
892 | elseif type == "Solid" then | |
893 | local EyeSizes={ | |
894 | NumberSequenceKeypoint.new(0,0.5,0), | |
895 | NumberSequenceKeypoint.new(1,0.5,0) | |
896 | } | |
897 | particle.Size = NumberSequence.new(EyeSizes) | |
898 | end | |
899 | particle.Lifetime=NumberRange.new(lifetime) | |
900 | particle.Drag = drag | |
901 | if locked == true then | |
902 | particle.LockedToPart = true | |
903 | end | |
904 | particle.Speed = NumberRange.new(speed,speed,speed) | |
905 | particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE | |
906 | particle.Enabled = isenabledbydefault | |
907 | --particle.Color = ColorSequence.new(Color3.new(255, 255, 255)) | |
908 | end)) | |
909 | return particle | |
910 | end | |
911 | ||
912 | local Decal = IT("Decal") | |
913 | ||
914 | function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade) | |
915 | local sinkhole = IT("Part") | |
916 | sinkhole.Size = VT(size,0,size) | |
917 | sinkhole.CFrame = cframe | |
918 | --sinkhole.Orientation = VT(0,0,0) | |
919 | sinkhole.Parent = Effects | |
920 | sinkhole.Material = "Neon" | |
921 | sinkhole.Color = C3(255, 255, 255) | |
922 | sinkhole.Anchored = true | |
923 | sinkhole.CanCollide = false | |
924 | sinkhole.Transparency = 1 | |
925 | local decal = Decal:Clone() | |
926 | decal.Parent = sinkhole | |
927 | decal.Face = "Top" | |
928 | decal.Texture = "http://www.roblox.com/asset/?id=1226241606" | |
929 | local decal2 = Decal:Clone() | |
930 | decal2.Parent = sinkhole | |
931 | decal2.Face = "Bottom" | |
932 | decal2.Texture = "http://www.roblox.com/asset/?id=1226241606" | |
933 | coroutine.resume(coroutine.create(function(PART) | |
934 | for i = 1, waitt do | |
935 | Swait() | |
936 | if doesrotate == true then | |
937 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
938 | end | |
939 | if alwaysfade == true then | |
940 | decal.Transparency = decal.Transparency + (1/waitt) | |
941 | decal2.Transparency = decal.Transparency + (1/waitt) | |
942 | end | |
943 | if i > waitt-11 and (alwaysfade ~= true) then | |
944 | decal.Transparency = decal.Transparency + 0.1 | |
945 | decal2.Transparency = decal.Transparency + 0.1 | |
946 | end | |
947 | end | |
948 | sinkhole.Parent = nil | |
949 | end)) | |
950 | return sinkhole | |
951 | end | |
952 | ||
953 | --//=================================\\ | |
954 | --\\=================================// | |
955 | ||
956 | ||
957 | --//=================================\\ | |
958 | --|| WEAPON CREATION | |
959 | --\\=================================// | |
960 | ||
961 | if Player_Size ~= 1 then | |
962 | for _, v in pairs (Weapon:GetChildren()) do | |
963 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
964 | local p1 = v.Part1 | |
965 | v.Part1 = nil | |
966 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
967 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
968 | v.Part1 = p1 | |
969 | elseif v.ClassName == "Part" then | |
970 | for _, b in pairs (v:GetChildren()) do | |
971 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
972 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
973 | end | |
974 | end | |
975 | end | |
976 | end | |
977 | end | |
978 | ||
979 | Swait() | |
980 | ||
981 | local Plate = IT("Part",Weapon) | |
982 | Plate.Size = VT(1,0.1,1) | |
983 | Plate.Transparency = 1 | |
984 | Plate.CanCollide = false | |
985 | Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0) | |
986 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
987 | weldBetween(LeftLeg,Plate) | |
988 | ||
989 | local Plate = IT("Part",Weapon) | |
990 | Plate.Size = VT(1,0.1,1) | |
991 | Plate.Transparency = 1 | |
992 | Plate.CanCollide = false | |
993 | Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0) | |
994 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
995 | weldBetween(RightLeg,Plate) | |
996 | ||
997 | local Plate = IT("Part",Weapon) | |
998 | Plate.Size = VT(1,0.1,1) | |
999 | Plate.Transparency = 1 | |
1000 | Plate.CanCollide = false | |
1001 | Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
1002 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
1003 | weldBetween(RightArm,Plate) | |
1004 | ||
1005 | local Plate = IT("Part",Weapon) | |
1006 | Plate.Size = VT(1,0.1,1) | |
1007 | Plate.Transparency = 1 | |
1008 | Plate.CanCollide = false | |
1009 | Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0) | |
1010 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
1011 | weldBetween(LeftArm,Plate) | |
1012 | ||
1013 | local eye = IT("Part",Weapon) | |
1014 | eye.Size = VT(0.2,0.2,0.2) | |
1015 | eye.Shape = "Ball" | |
1016 | eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55) | |
1017 | eye.Material = "Neon" | |
1018 | eye.BrickColor = BRICKC("Institutional white") | |
1019 | weldBetween(Head,eye) | |
1020 | ||
1021 | ||
1022 | ||
1023 | for _, c in pairs(Weapon:GetChildren()) do | |
1024 | if c.ClassName == "Part" then | |
1025 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1026 | end | |
1027 | end | |
1028 | ||
1029 | Weapon.Parent = Character | |
1030 | ||
1031 | Humanoid.Died:connect(function() | |
1032 | ATTACK = true | |
1033 | end) | |
1034 | ||
1035 | print(Class_Name.." loaded.") | |
1036 | ||
1037 | --//=================================\\ | |
1038 | --\\=================================// | |
1039 | ||
1040 | ||
1041 | ||
1042 | ||
1043 | ||
1044 | --//=================================\\ | |
1045 | --|| DAMAGE FUNCTIONS | |
1046 | --\\=================================// | |
1047 | ||
1048 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1049 | local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Institutional white", "Effect", VT()) | |
1050 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1051 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1052 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1053 | BODYPOSITION.P = 2000 | |
1054 | BODYPOSITION.D = 100 | |
1055 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1056 | if LABELTYPE == "Normal" then | |
1057 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1058 | elseif LABELTYPE == "Debuff" then | |
1059 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
1060 | elseif LABELTYPE == "Interruption" then | |
1061 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
1062 | end | |
1063 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1064 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1065 | BILLBOARDGUI.Adornee = STATPART | |
1066 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1067 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1068 | BILLBOARDGUI.AlwaysOnTop = false | |
1069 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1070 | TEXTLABEL.BackgroundTransparency = 1 | |
1071 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1072 | TEXTLABEL.Text = TEXT | |
1073 | TEXTLABEL.Font = "SciFi" | |
1074 | TEXTLABEL.FontSize="Size42" | |
1075 | TEXTLABEL.TextColor3 = COLOR | |
1076 | TEXTLABEL.TextStrokeTransparency = 1 | |
1077 | TEXTLABEL.TextScaled = true | |
1078 | TEXTLABEL.TextWrapped = true | |
1079 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1080 | wait(0.2) | |
1081 | for i=1, 5 do | |
1082 | wait() | |
1083 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1084 | end | |
1085 | wait(1.2) | |
1086 | for i=1, 5 do | |
1087 | wait() | |
1088 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1089 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1090 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1091 | end | |
1092 | THEPART.Parent = nil | |
1093 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1094 | end | |
1095 | ||
1096 | ||
1097 | --//=================================\\ | |
1098 | --|| DAMAGING | |
1099 | --\\=================================// | |
1100 | ||
1101 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
1102 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
1103 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1104 | local dmg = math.random(min,max) | |
1105 | if humanoid.Health > 0 then | |
1106 | if beserk == true then | |
1107 | humanoid.Health = 0 | |
1108 | else | |
1109 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
1110 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
1111 | if math.random(1,100) < critrate+1 then | |
1112 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
1113 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1114 | else | |
1115 | humanoid.Health = humanoid.Health - dmg | |
1116 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1117 | end | |
1118 | local defence = Instance.new("BoolValue",hit.Parent) | |
1119 | defence.Name = ("HitBy"..Player.Name) | |
1120 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1121 | end | |
1122 | end | |
1123 | end | |
1124 | end | |
1125 | ||
1126 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
1127 | local dmg = math.random(min,max) | |
1128 | for i,v in ipairs(workspace:GetChildren()) do | |
1129 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1130 | local body = v:GetChildren() | |
1131 | for part = 1, #body do | |
1132 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1133 | if(body[part].Position - position).Magnitude < radius then | |
1134 | if v.ClassName == "Model" then | |
1135 | if v:FindFirstChild("Humanoid") then | |
1136 | if v.Humanoid.Health ~= 0 then | |
1137 | if CanBeDodgedByJumping == true then | |
1138 | if body[part].Position.Y < position.Y+5 then | |
1139 | if math.random(1,100) < critrate+1 then | |
1140 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1141 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1142 | else | |
1143 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1144 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1145 | end | |
1146 | local defence = Instance.new("BoolValue",v) | |
1147 | defence.Name = ("HitBy"..Player.Name) | |
1148 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1149 | end | |
1150 | else | |
1151 | if beserk == true then | |
1152 | v.Humanoid.Health = 0 | |
1153 | end | |
1154 | if math.random(1,100) < critrate+1 then | |
1155 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1156 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1157 | else | |
1158 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1159 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1160 | end | |
1161 | local defence = Instance.new("BoolValue",v) | |
1162 | defence.Name = ("HitBy"..Player.Name) | |
1163 | game:GetService("Debris"):AddItem(defence, 0.5) | |
1164 | end | |
1165 | end | |
1166 | end | |
1167 | end | |
1168 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1169 | end | |
1170 | end | |
1171 | end | |
1172 | if v.ClassName == "Part" then | |
1173 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
1174 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1175 | end | |
1176 | end | |
1177 | end | |
1178 | end | |
1179 | end | |
1180 | ||
1181 | function attractnearest(postype,position,range,maxstrength,last) | |
1182 | if postype == "Vector" then | |
1183 | for i,v in ipairs(workspace:GetChildren()) do | |
1184 | local body = v:GetChildren() | |
1185 | for part = 1, #body do | |
1186 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1187 | if(body[part].Position - position).Magnitude < range then | |
1188 | if body[part]:FindFirstChild("ATTRACT") == nil then | |
1189 | local bv = Instance.new("BodyVelocity") | |
1190 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1191 | bv.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
1192 | bv.Parent = body[part] | |
1193 | bv.Name = "ATTRACT" | |
1194 | else | |
1195 | coroutine.resume(coroutine.create(function() | |
1196 | for i = 1, last/5 do | |
1197 | Swait(5) | |
1198 | body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength | |
1199 | end | |
1200 | body[part].ATTRACT:remove() | |
1201 | end)) | |
1202 | end | |
1203 | end | |
1204 | end | |
1205 | end | |
1206 | if v.ClassName == "Part" then | |
1207 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1208 | if v:FindFirstChild("ATTRACT") == nil then | |
1209 | local bv = Instance.new("BodyVelocity") | |
1210 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1211 | bv.velocity = CF(v.Position,position).lookVector*maxstrength | |
1212 | bv.Parent = v | |
1213 | bv.Name = "ATTRACT" | |
1214 | else | |
1215 | coroutine.resume(coroutine.create(function() | |
1216 | for i = 1, last/5 do | |
1217 | Swait(5) | |
1218 | v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength | |
1219 | end | |
1220 | v.ATTRACT:remove() | |
1221 | end)) | |
1222 | end | |
1223 | end | |
1224 | end | |
1225 | end | |
1226 | elseif postype == "Part" then | |
1227 | for i,v in ipairs(workspace:GetChildren()) do | |
1228 | local body = v:GetChildren() | |
1229 | for part = 1, #body do | |
1230 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1231 | if(body[part].Position - position.Position).Magnitude < range then | |
1232 | if body[part]:FindFirstChild("ATTRACT") == nil then | |
1233 | local bv = Instance.new("BodyVelocity") | |
1234 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1235 | bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
1236 | bv.Parent = body[part] | |
1237 | bv.Name = "ATTRACT" | |
1238 | else | |
1239 | coroutine.resume(coroutine.create(function() | |
1240 | for i = 1, last/5 do | |
1241 | Swait(5) | |
1242 | body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength | |
1243 | end | |
1244 | body[part].ATTRACT:remove() | |
1245 | end)) | |
1246 | end | |
1247 | end | |
1248 | end | |
1249 | end | |
1250 | if v.ClassName == "Part" then | |
1251 | if v.Anchored == false and (v.Position - position.Position).Magnitude < range then | |
1252 | if v:FindFirstChild("ATTRACT") == nil then | |
1253 | local bv = Instance.new("BodyVelocity") | |
1254 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1255 | bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
1256 | bv.Parent = v | |
1257 | bv.Name = "ATTRACT" | |
1258 | else | |
1259 | coroutine.resume(coroutine.create(function() | |
1260 | for i = 1, last/5 do | |
1261 | Swait(5) | |
1262 | v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength | |
1263 | end | |
1264 | v.ATTRACT:remove() | |
1265 | end)) | |
1266 | end | |
1267 | end | |
1268 | end | |
1269 | end | |
1270 | end | |
1271 | end | |
1272 | ||
1273 | function killnearest(position,range,maxstrength,candestroy) | |
1274 | for i,v in ipairs(workspace:GetChildren()) do | |
1275 | local body = v:GetChildren() | |
1276 | for part = 1, #body do | |
1277 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1278 | if(body[part].Position - position).Magnitude < range then | |
1279 | if v.ClassName == "Model" then | |
1280 | v:BreakJoints() | |
1281 | end | |
1282 | if candestroy == true then | |
1283 | table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1284 | end | |
1285 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1286 | end | |
1287 | end | |
1288 | end | |
1289 | if v.ClassName == "Part" then | |
1290 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1291 | if candestroy == true then | |
1292 | table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1293 | end | |
1294 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1295 | end | |
1296 | end | |
1297 | end | |
1298 | end | |
1299 | ||
1300 | --//=================================\\ | |
1301 | --|| ATTACK FUNCTIONS AND STUFF | |
1302 | --\\=================================// | |
1303 | ||
1304 | function CheckTableForString(Table, String) | |
1305 | for i, v in pairs(Table) do | |
1306 | if string.find(string.lower(String), string.lower(v)) then | |
1307 | return true | |
1308 | end | |
1309 | end | |
1310 | return false | |
1311 | end | |
1312 | ||
1313 | function CheckIntangible(Hit) | |
1314 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
1315 | if Hit and Hit.Parent then | |
1316 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1317 | return true | |
1318 | end | |
1319 | end | |
1320 | return false | |
1321 | end | |
1322 | ||
1323 | Debris = game:GetService("Debris") | |
1324 | ||
1325 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1326 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1327 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1328 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1329 | if RayHit and CheckIntangible(RayHit) then | |
1330 | if DelayIfHit then | |
1331 | wait() | |
1332 | end | |
1333 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1334 | end | |
1335 | return RayHit, RayPos, RayNormal | |
1336 | end | |
1337 | ||
1338 | function turnto(pos) | |
1339 | RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
1340 | end | |
1341 | ||
1342 | function GraviBomb() | |
1343 | ATTACK = true | |
1344 | for i=0, 1, 0.1 / Animation_Speed do | |
1345 | Swait() | |
1346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
1347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1350 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1352 | end | |
1353 | MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white") | |
1354 | MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white") | |
1355 | coroutine.resume(coroutine.create(function() | |
1356 | local cframe = CF(Mouse.Hit.p) | |
1357 | local circle = CreateMagicCircle(75,true,0.05,120,cframe,false) | |
1358 | for i = 1, 5 do | |
1359 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1) | |
1360 | local sphere = IT("Part",Effects) | |
1361 | sphere.Shape = "Ball" | |
1362 | sphere.Size = VT(50,50,50) | |
1363 | sphere.Anchored = true | |
1364 | sphere.CanCollide = false | |
1365 | sphere.Material = "Neon" | |
1366 | sphere.BrickColor = BRICKC("Institutional white") | |
1367 | sphere.Transparency = 0 | |
1368 | sphere.CFrame = cframe | |
1369 | for i = 1, 10 do | |
1370 | Swait(2) | |
1371 | attractnearest("Vector",cframe.p,75,50,10) | |
1372 | sphere.CFrame = cframe | |
1373 | sphere.Size = sphere.Size - VT(5,5,5) | |
1374 | sphere.CFrame = cframe | |
1375 | end | |
1376 | sphere:remove() | |
1377 | end | |
1378 | local scale = 5 | |
1379 | coroutine.resume(coroutine.create(function() | |
1380 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1381 | MagicSphere(100,125,cframe,"Institutional white") | |
1382 | MagicSphere(75,125,cframe,"Institutional white") | |
1383 | CreateSwirl(180,6,true,0.3,225,circle,0,"Institutional white") | |
1384 | CreateSwirl(180,4,true,0.3,225,circle,0,"Institutional white") | |
1385 | CreateSwirl(180,2,true,0.3,225,circle,0,"Institutional white") | |
1386 | for i = 1, 15 do | |
1387 | Swait() | |
1388 | killnearest(cframe.p,25,150) | |
1389 | end | |
1390 | end)) | |
1391 | end)) | |
1392 | for i=0, 1, 0.1 / Animation_Speed do | |
1393 | Swait() | |
1394 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1395 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1396 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1397 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1398 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1400 | end | |
1401 | ATTACK = false | |
1402 | end | |
1403 | ||
1404 | function GraviSpear() | |
1405 | ATTACK = true | |
1406 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1407 | Swait() | |
1408 | turnto(Mouse.Hit.p) | |
1409 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
1410 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1411 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1412 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1413 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1414 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1415 | end | |
1416 | local spear = IT("Part",Effects) | |
1417 | spear.Anchored = true | |
1418 | spear.CanCollide = false | |
1419 | spear.Shape = "Ball" | |
1420 | spear.Size = VT(0,0,0) | |
1421 | spear.Material = "Neon" | |
1422 | spear.Transparency = 0.2 | |
1423 | spear.BrickColor = BRICKC("Institutional white") | |
1424 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
1425 | local inner = spear:Clone() | |
1426 | inner.Parent = spear | |
1427 | inner.Size = VT(0,0,0) | |
1428 | inner.BrickColor = BRICKC("Institutional white") | |
1429 | inner.CFrame = spear.CFrame | |
1430 | for i = 1, 10 do | |
1431 | Swait() | |
1432 | turnto(Mouse.Hit.p) | |
1433 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
1434 | inner.CFrame = spear.CFrame | |
1435 | spear.Size = spear.Size + VT(0.4,0.4,0.4) | |
1436 | inner.Size = inner.Size + VT(0.35,0.35,0.35) | |
1437 | end | |
1438 | CreateParticles2(inner,VT(0,0,0),5,1,"Smoke",true,true,1,8) | |
1439 | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
1440 | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
1441 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1) | |
1442 | local bv = Instance.new("BodyVelocity") | |
1443 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1444 | bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65 | |
1445 | bv.Parent = spear | |
1446 | bv.Name = "MOVE" | |
1447 | weldBetween(spear,inner) | |
1448 | spear.Anchored = false | |
1449 | inner.Anchored = false | |
1450 | local harm = spear.Touched:Connect(function(hit) | |
1451 | if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
1452 | local cframe = spear.CFrame | |
1453 | coroutine.resume(coroutine.create(function() | |
1454 | spear.Parent = nil | |
1455 | coroutine.resume(coroutine.create(function() | |
1456 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1457 | MagicSphere(60,125,cframe,"Institutional white") | |
1458 | MagicSphere(50,125,cframe,"Institutional white") | |
1459 | CreateSwirl(0,6,true,0.3,125,spear,0,"Institutional white") | |
1460 | CreateSwirl(0,4,true,0.3,125,spear,0,"Institutional white") | |
1461 | CreateSwirl(0,2,true,0.3,125,spear,0,"Institutional white") | |
1462 | for i = 1, 15 do | |
1463 | Swait() | |
1464 | killnearest(cframe.p,15,150) | |
1465 | end | |
1466 | end)) | |
1467 | end)) | |
1468 | end | |
1469 | end) | |
1470 | coroutine.resume(coroutine.create(function() | |
1471 | repeat | |
1472 | Swait() | |
1473 | CreateSwirl(0,2,true,0.3,25,spear,0,"Institutional white") | |
1474 | attractnearest("Part",spear,65,70,5) | |
1475 | until spear.Parent == nil | |
1476 | end)) | |
1477 | ATTACK = false | |
1478 | end | |
1479 | ||
1480 | function WarpSpear() | |
1481 | ATTACK = true | |
1482 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1483 | Swait() | |
1484 | turnto(Mouse.Hit.p) | |
1485 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
1486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1487 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1488 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1489 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1490 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1491 | end | |
1492 | local spear = IT("Part",Effects) | |
1493 | spear.Anchored = true | |
1494 | spear.CanCollide = false | |
1495 | spear.Shape = "Ball" | |
1496 | spear.Size = VT(0,0,0) | |
1497 | spear.Material = "Neon" | |
1498 | spear.Transparency = 0.2 | |
1499 | spear.BrickColor = BRICKC("Institutional white") | |
1500 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
1501 | local inner = spear:Clone() | |
1502 | inner.Parent = spear | |
1503 | inner.Size = VT(0,0,0) | |
1504 | inner.BrickColor = BRICKC("Institutional white") | |
1505 | inner.CFrame = spear.CFrame | |
1506 | for i = 1, 5 do | |
1507 | Swait() | |
1508 | turnto(Mouse.Hit.p) | |
1509 | spear.CFrame = RightArm.CFrame * CF(0,-4,0) | |
1510 | inner.CFrame = spear.CFrame | |
1511 | spear.Size = spear.Size + VT(0.4,0.4,0.4) | |
1512 | inner.Size = inner.Size + VT(0.35,0.35,0.35) | |
1513 | end | |
1514 | MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
1515 | MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
1516 | CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1) | |
1517 | local bv = Instance.new("BodyVelocity") | |
1518 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1519 | bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100 | |
1520 | bv.Parent = spear | |
1521 | bv.Name = "MOVE" | |
1522 | weldBetween(spear,inner) | |
1523 | spear.Anchored = false | |
1524 | inner.Anchored = false | |
1525 | local HIT = false | |
1526 | local harm = spear.Touched:Connect(function(hit) | |
1527 | if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then | |
1528 | local cframe = spear.CFrame | |
1529 | HIT = true | |
1530 | coroutine.resume(coroutine.create(function() | |
1531 | spear.Parent = nil | |
1532 | RootPart.CFrame = CF(spear.Position,Mouse.Hit.p) | |
1533 | coroutine.resume(coroutine.create(function() | |
1534 | CreateSound(RELEASESOUND, Effects, 2, 1.5) | |
1535 | MagicSphere(30,105,cframe,"Institutional white") | |
1536 | MagicSphere(25,105,cframe,"Institutional white") | |
1537 | for i = 1, 15 do | |
1538 | Swait() | |
1539 | killnearest(cframe.p,7.5,150) | |
1540 | end | |
1541 | end)) | |
1542 | end)) | |
1543 | end | |
1544 | end) | |
1545 | coroutine.resume(coroutine.create(function() | |
1546 | Swait(75) | |
1547 | if HIT == false then | |
1548 | local cframe = spear.CFrame | |
1549 | HIT = true | |
1550 | coroutine.resume(coroutine.create(function() | |
1551 | spear.Parent = nil | |
1552 | RootPart.CFrame = CF(spear.Position,Mouse.Hit.p) | |
1553 | coroutine.resume(coroutine.create(function() | |
1554 | CreateSound(RELEASESOUND, Effects, 2, 1.5) | |
1555 | MagicSphere(30,105,cframe,"Institutional white") | |
1556 | MagicSphere(25,105,cframe,"Institutional white") | |
1557 | for i = 1, 15 do | |
1558 | Swait() | |
1559 | killnearest(cframe.p,7.5,150) | |
1560 | end | |
1561 | end)) | |
1562 | end)) | |
1563 | end | |
1564 | end)) | |
1565 | coroutine.resume(coroutine.create(function() | |
1566 | local loop = 0 | |
1567 | repeat | |
1568 | Swait() | |
1569 | loop = loop + 1 | |
1570 | if loop == 4 then | |
1571 | MagicSphere(25,15,spear.CFrame,"Institutional white") | |
1572 | end | |
1573 | if loop == 7 then | |
1574 | loop = 0 | |
1575 | MagicSphere(25,15,spear.CFrame,"Institutional white") | |
1576 | end | |
1577 | attractnearest("Part",spear,12.5,50,5) | |
1578 | until spear.Parent == nil | |
1579 | end)) | |
1580 | ATTACK = false | |
1581 | end | |
1582 | ||
1583 | function GravityGlobe() | |
1584 | ATTACK = true | |
1585 | Rooted = true | |
1586 | for i=0, 1, 0.1 / Animation_Speed do | |
1587 | Swait() | |
1588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
1589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1591 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1592 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1593 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1594 | end | |
1595 | coroutine.resume(coroutine.create(function() | |
1596 | CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true) | |
1597 | local cframe = RootPart.CFrame | |
1598 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1599 | local sphere = IT("Part",Effects) | |
1600 | sphere.Shape = "Ball" | |
1601 | sphere.Size = VT(0,0,0) | |
1602 | sphere.Anchored = true | |
1603 | sphere.CanCollide = false | |
1604 | sphere.Material = "Neon" | |
1605 | sphere.Transparency = 0.5 | |
1606 | sphere.BrickColor = BRICKC("Institutional white") | |
1607 | sphere.CFrame = cframe | |
1608 | local sphere2 = IT("Part",Effects) | |
1609 | sphere2.Shape = "Ball" | |
1610 | sphere2.Size = VT(0,0,0) | |
1611 | sphere2.Anchored = true | |
1612 | sphere2.CanCollide = false | |
1613 | sphere2.Material = "Neon" | |
1614 | sphere2.Transparency = 0.3 | |
1615 | sphere2.BrickColor = BRICKC("Institutional white") | |
1616 | sphere2.CFrame = cframe | |
1617 | for i = 1, 10 do | |
1618 | Swait(2) | |
1619 | attractnearest("Vector",cframe.p,50,50,10) | |
1620 | sphere.CFrame = cframe | |
1621 | sphere.Size = sphere.Size + VT(4,4,4) | |
1622 | sphere2.CFrame = cframe | |
1623 | sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5) | |
1624 | killnearest(cframe.p,15,0) | |
1625 | end | |
1626 | local scale = 0.2 | |
1627 | local mode = "shrink" | |
1628 | for i = 1, 350 do | |
1629 | Swait() | |
1630 | if mode == "shrink" then | |
1631 | scale = scale + scale | |
1632 | if scale >= - 65 then | |
1633 | mode = "grow" | |
1634 | end | |
1635 | elseif mode == "grow" then | |
1636 | scale = scale + -scale*2 | |
1637 | if scale <= - 65 then | |
1638 | mode = "shrink" | |
1639 | end | |
1640 | end | |
1641 | CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Institutional white") | |
1642 | sphere.Size = sphere.Size + VT(scale,scale,scale) | |
1643 | attractnearest("Vector",cframe.p,50,50,5) | |
1644 | killnearest(cframe.p,15,0) | |
1645 | end | |
1646 | for i = 1, 10 do | |
1647 | Swait(2) | |
1648 | sphere.CFrame = cframe | |
1649 | sphere.Size = sphere.Size - VT(5,5,5) | |
1650 | sphere.CFrame = cframe | |
1651 | sphere2.CFrame = cframe | |
1652 | sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5) | |
1653 | end | |
1654 | sphere:remove() | |
1655 | sphere2:remove() | |
1656 | end)) | |
1657 | for i=0, 1, 0.1 / Animation_Speed do | |
1658 | Swait() | |
1659 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1663 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1665 | end | |
1666 | Rooted = false | |
1667 | ATTACK = false | |
1668 | end | |
1669 | ||
1670 | function GravityBeam() | |
1671 | ATTACK = true | |
1672 | Rooted = true | |
1673 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1674 | Swait() | |
1675 | turnto(Mouse.Hit.p) | |
1676 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed) | |
1677 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed) | |
1678 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1679 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1680 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1681 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1682 | end | |
1683 | local startpos = RightArm.CFrame*CF(0,-1.5,0).p | |
1684 | local loop = 0 | |
1685 | local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true) | |
1686 | local loopsound2 = CreateSound("487214658", Effects, 1, 0, true) | |
1687 | local pos = nil | |
1688 | repeat | |
1689 | if loop < 150 then | |
1690 | Swait() | |
1691 | loop = loop + 1 | |
1692 | turnto(Mouse.Hit.p) | |
1693 | MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
1694 | MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Institutional white") | |
1695 | else | |
1696 | loopsound2.Pitch = 1 | |
1697 | loopsound:Stop() | |
1698 | startpos = RightArm.CFrame*CF(0,-1.5,0).p | |
1699 | turnto(Mouse.Hit.p) | |
1700 | MagicSphere(35,25,CF(startpos),"Institutional white") | |
1701 | MagicSphere(32,25,CF(startpos),"Institutional white") | |
1702 | local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false) | |
1703 | local distance = (startpos - RayPos).magnitude | |
1704 | local laser = Instance.new("Part",Effects) | |
1705 | laser.Transparency = 0.5 | |
1706 | laser.CanCollide = false | |
1707 | laser.Anchored = true | |
1708 | laser.BrickColor = BrickColor.new("Institutional white") | |
1709 | laser.Material = "Neon" | |
1710 | laser.formFactor = Enum.FormFactor.Custom | |
1711 | laser.Size = Vector3.new(2.5, 2.5, distance) | |
1712 | laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2) | |
1713 | local laser2 = Instance.new("Part",Effects) | |
1714 | laser2.Transparency = 0 | |
1715 | laser2.CanCollide = false | |
1716 | laser2.Anchored = true | |
1717 | laser2.BrickColor = BrickColor.new("Institutional white") | |
1718 | laser2.Material = "Neon" | |
1719 | laser2.formFactor = Enum.FormFactor.Custom | |
1720 | laser2.Size = Vector3.new(2, 2, distance) | |
1721 | laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2) | |
1722 | killnearest(RayPos,5,150,true) | |
1723 | MagicSphere(350,2,CF(RayPos),"Institutional white") | |
1724 | MagicSphere(320,2,CF(RayPos),"Institutional white") | |
1725 | if RayHit ~= nil then | |
1726 | CreateWave(0,5,false,0,25,CF(RayPos),0,"Institutional white") | |
1727 | end | |
1728 | attractnearest("Vector",RayPos,40,50,10) | |
1729 | pos = RayPos | |
1730 | Swait() | |
1731 | laser2:remove() | |
1732 | laser:remove() | |
1733 | end | |
1734 | until KEYHOLD == false | |
1735 | if loop == 150 then | |
1736 | local cframe = CF(pos) | |
1737 | coroutine.resume(coroutine.create(function() | |
1738 | coroutine.resume(coroutine.create(function() | |
1739 | CreateSound(RELEASESOUND, Effects, 2, 1) | |
1740 | MagicSphere(500,55,cframe,"Institutional white") | |
1741 | MagicSphere(450,55,cframe,"Institutional white") | |
1742 | for i = 1, 15 do | |
1743 | Swait() | |
1744 | killnearest(cframe.p,75,150) | |
1745 | end | |
1746 | end)) | |
1747 | end)) | |
1748 | end | |
1749 | loopsound2:remove() | |
1750 | loopsound:remove() | |
1751 | Rooted = false | |
1752 | ATTACK = false | |
1753 | end | |
1754 | ||
1755 | --//=================================\\ | |
1756 | --|| ASSIGN THINGS TO KEYS | |
1757 | --\\=================================// | |
1758 | ||
1759 | Humanoid.Changed:connect(function(Jump) | |
1760 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1761 | Humanoid.Jump = false | |
1762 | end | |
1763 | end) | |
1764 | ||
1765 | function MouseDown(Mouse) | |
1766 | if ATTACK == false then | |
1767 | end | |
1768 | end | |
1769 | ||
1770 | function MouseUp(Mouse) | |
1771 | HOLD = false | |
1772 | end | |
1773 | ||
1774 | function KeyDown(Key) | |
1775 | KEYHOLD = true | |
1776 | if Key == "q" and ATTACK == false then | |
1777 | GraviBomb() | |
1778 | end | |
1779 | ||
1780 | if Key == "e" and ATTACK == false then | |
1781 | GraviSpear() | |
1782 | end | |
1783 | ||
1784 | if Key == "r" and ATTACK == false then | |
1785 | GravityGlobe() | |
1786 | end | |
1787 | ||
1788 | if Key == "g" and ATTACK == false then | |
1789 | GravityBeam() | |
1790 | end | |
1791 | ||
1792 | if Key == "x" and ATTACK == false then | |
1793 | end | |
1794 | ||
1795 | if Key == "c" and ATTACK == false then | |
1796 | WarpSpear() | |
1797 | end | |
1798 | ||
1799 | if Key == "t" and ATTACK == false then | |
1800 | CreateSound("305685800", Head, 10, 1 ,false) | |
1801 | end | |
1802 | end | |
1803 | ||
1804 | function KeyUp(Key) | |
1805 | KEYHOLD = false | |
1806 | end | |
1807 | ||
1808 | Mouse.Button1Down:connect(function(NEWKEY) | |
1809 | MouseDown(NEWKEY) | |
1810 | end) | |
1811 | Mouse.Button1Up:connect(function(NEWKEY) | |
1812 | MouseUp(NEWKEY) | |
1813 | end) | |
1814 | Mouse.KeyDown:connect(function(NEWKEY) | |
1815 | KeyDown(NEWKEY) | |
1816 | end) | |
1817 | Mouse.KeyUp:connect(function(NEWKEY) | |
1818 | KeyUp(NEWKEY) | |
1819 | end) | |
1820 | ||
1821 | --//=================================\\ | |
1822 | --\\=================================// | |
1823 | ||
1824 | ||
1825 | function unanchor() | |
1826 | if UNANCHOR == true then | |
1827 | g = Character:GetChildren() | |
1828 | for i = 1, #g do | |
1829 | if g[i].ClassName == "Part" then | |
1830 | g[i].Anchored = false | |
1831 | end | |
1832 | end | |
1833 | end | |
1834 | end | |
1835 | ||
1836 | ||
1837 | --//=================================\\ | |
1838 | --|| WRAP THE WHOLE SCRIPT UP | |
1839 | --\\=================================// | |
1840 | ||
1841 | Humanoid.Changed:connect(function(Jump) | |
1842 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1843 | Humanoid.Jump = false | |
1844 | end | |
1845 | end) | |
1846 | ||
1847 | ANIMATE.Parent = nil | |
1848 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1849 | IDLEANIMATION:Play() | |
1850 | ||
1851 | while true do | |
1852 | Swait() | |
1853 | SINE = SINE + CHANGE | |
1854 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1855 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1856 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1857 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1858 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1859 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1860 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1861 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1862 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1863 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1864 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1865 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1866 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1867 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1868 | ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1869 | end | |
1870 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1871 | ANIM = "Jump" | |
1872 | if ATTACK == false then | |
1873 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1874 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1875 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1876 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1877 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1878 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1879 | end | |
1880 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1881 | ANIM = "Fall" | |
1882 | if ATTACK == false then | |
1883 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1884 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1885 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1886 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1887 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1888 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1889 | end | |
1890 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1891 | ANIM = "Idle" | |
1892 | if ATTACK == false then | |
1893 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1894 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1895 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1896 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1897 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1899 | end | |
1900 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1901 | ANIM = "Walk" | |
1902 | WALK = WALK + 1 / Animation_Speed | |
1903 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1904 | WALK = 0 | |
1905 | if WALKINGANIM == true then | |
1906 | WALKINGANIM = false | |
1907 | elseif WALKINGANIM == false then | |
1908 | WALKINGANIM = true | |
1909 | end | |
1910 | end | |
1911 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1912 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1913 | if ATTACK == false then | |
1914 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
1915 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1916 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1917 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1918 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1919 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1920 | end | |
1921 | end | |
1922 | if #Effects2>0 then | |
1923 | for e=1,#Effects2 do | |
1924 | if Effects2[e]~=nil then | |
1925 | local Thing=Effects2[e] | |
1926 | if Thing~=nil then | |
1927 | local Part=Thing[1] | |
1928 | local Mode=Thing[2] | |
1929 | local Delay=Thing[3] | |
1930 | local IncX=Thing[4] | |
1931 | local IncY=Thing[5] | |
1932 | local IncZ=Thing[6] | |
1933 | local Part2=Thing[8] | |
1934 | if Thing[1].Transparency<=1 then | |
1935 | if Thing[2]=="Block1" then | |
1936 | Thing[1].CFrame=Thing[1].CFrame | |
1937 | Mesh=Thing[1].Mesh | |
1938 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1939 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1940 | elseif Thing[2]=="Cylinder" then | |
1941 | Mesh=Thing[1].Mesh | |
1942 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1943 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1944 | elseif Thing[2]=="Blood" then | |
1945 | Mesh=Thing[7] | |
1946 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1947 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1948 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1949 | elseif Thing[2]=="Elec" then | |
1950 | Mesh=Thing[1].Mesh | |
1951 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1952 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1953 | elseif Thing[2]=="Disappear" then | |
1954 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1955 | end | |
1956 | else | |
1957 | Part.Parent=nil | |
1958 | table.remove(Effects2,e) | |
1959 | end | |
1960 | end | |
1961 | end | |
1962 | end | |
1963 | end | |
1964 | unanchor() | |
1965 | Humanoid.MaxHealth = "inf" | |
1966 | Humanoid.Health = "inf" | |
1967 | if Rooted == false then | |
1968 | Disable_Jump = false | |
1969 | Humanoid.WalkSpeed = Speed | |
1970 | elseif Rooted == true then | |
1971 | Disable_Jump = true | |
1972 | Humanoid.WalkSpeed = 0 | |
1973 | end | |
1974 | --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true) | |
1975 | end | |
1976 | ||
1977 | --//=================================\\ | |
1978 | --\\=================================// | |
1979 | ||
1980 | ||
1981 | ||
1982 | ||
1983 | ||
1984 | --//====================================================\\-- | |
1985 | --|| END OF SCRIPT | |
1986 | --\\====================================================//-- |