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1
--//====================================================\\--
2
--||			   CREATED BY SHACKLUSTER
3
--\\====================================================//--
4
5
6
-- This script has been converted to FE by iPxter
7-
Player = game:GetService("Players").LocalPlayer
7+
8
9
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
10
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
11
do
12
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
13-
Mouse = Player:GetMouse()
13+
	script.Parent = Player.Character
14
15
	--RemoteEvent for communicating
16
	local Event = Instance.new("RemoteEvent")
17
	Event.Name = "UserInput_Event"
18
19
	--Fake event to make stuff like Mouse.KeyDown work
20
	local function fakeEvent()
21
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
22
		t.connect = t.Connect
23
		return t
24
	end
25
26
	--Creating fake input objects with fake variables
27
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
28
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
29
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
30
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
31
	end}
32
	--Merged 2 functions into one by checking amount of arguments
33
	CAS.UnbindAction = CAS.BindAction
34
35
	--This function will trigger the events that have been :Connect()'ed
36
	local function te(self,ev,...)
37
		local t = m[ev]
38
		if t and t._fakeEvent and t.Function then
39
			t.Function(...)
40
		end
41
	end
42
	m.TrigEvent = te
43
	UIS.TrigEvent = te
44
45
	Event.OnServerEvent:Connect(function(plr,io)
46
	    if plr~=Player then return end
47
		if io.isMouse then
48
			m.Target = io.Target
49
			m.Hit = io.Hit
50
		else
51
			local b = io.UserInputState == Enum.UserInputState.Begin
52
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
53
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
54
			end
55
			for _,t in pairs(CAS.Actions) do
56
				for _,k in pairs(t.Keys) do
57
					if k==io.KeyCode then
58
						t.Function(t.Name,io.UserInputState,io)
59
					end
60
				end
61
			end
62
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
63
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
64
	    end
65
	end)
66
	Event.Parent = NLS([==[
67
	local Player = game:GetService("Players").LocalPlayer
68
	local Event = script:WaitForChild("UserInput_Event")
69
70
	local UIS = game:GetService("UserInputService")
71
	local input = function(io,a)
72
		if a then return end
73
		--Since InputObject is a client-side instance, we create and pass table instead
74
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
75
	end
76
	UIS.InputBegan:Connect(input)
77
	UIS.InputEnded:Connect(input)
78
79
	local Mouse = Player:GetMouse()
80
	local h,t
81
	--Give the server mouse data 30 times every second, but only if the values changed
82
	--If player is not moving their mouse, client won't fire events
83
	while wait(1/30) do
84
		if h~=Mouse.Hit or t~=Mouse.Target then
85
			h,t=Mouse.Hit,Mouse.Target
86
			Event:FireServer({isMouse=true,Target=t,Hit=h})
87
		end
88
	end]==],Player.Character)
89
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
90
end
91
92
93
94
wait(0.2)
95
96
Player = owner
97
PlayerGui = Player.PlayerGui
98
Cam = workspace.CurrentCamera
99
Backpack = Player.Backpack
100
Character = Player.Character
101
Humanoid = Character.Humanoid
102
RootPart = Character["HumanoidRootPart"]
103
Torso = Character["Torso"]
104
Head = Character["Head"]
105
RightArm = Character["Right Arm"]
106
LeftArm = Character["Left Arm"]
107
RightLeg = Character["Right Leg"]
108
LeftLeg = Character["Left Leg"]
109
RootJoint = RootPart["RootJoint"]
110
Neck = Torso["Neck"]
111
RightShoulder = Torso["Right Shoulder"]
112
LeftShoulder = Torso["Left Shoulder"]
113
RightHip = Torso["Right Hip"]
114
LeftHip = Torso["Left Hip"]
115
116
IT = Instance.new
117
CF = CFrame.new
118
VT = Vector3.new
119
RAD = math.rad
120
C3 = Color3.new
121
UD2 = UDim2.new
122
BRICKC = BrickColor.new
123
ANGLES = CFrame.Angles
124
EULER = CFrame.fromEulerAnglesXYZ
125
COS = math.cos
126
ACOS = math.acos
127
SIN = math.sin
128
ASIN = math.asin
129
ABS = math.abs
130
MRANDOM = math.random
131
FLOOR = math.floor
132
133
--//=================================\\
134
--|| 	      USEFUL VALUES
135
--\\=================================//
136
137
Animation_Speed = 3
138
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
139
local Speed = 10
140
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
141
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
142
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
143
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
144
local DAMAGEMULTIPLIER = 1
145
local ANIM = "Idle"
146
local ATTACK = false
147
local EQUIPPED = false
148
local HOLD = false
149
local COMBO = 1
150
local Rooted = false
151
local SINE = 0
152
local KEYHOLD = false
153
local CHANGE = 2 / Animation_Speed
154
local WALKINGANIM = false
155
local VALUE1 = false
156
local VALUE2 = false
157
local ROBLOXIDLEANIMATION = IT("Animation")
158
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
159
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
160
--ROBLOXIDLEANIMATION.Parent = Humanoid
161
local WEAPONGUI = IT("ScreenGui", PlayerGui)
162
WEAPONGUI.Name = "Weapon GUI"
163
local ANIMATOR = Humanoid.Animator
164
local ANIMATE = Character.Animate
165
local UNANCHOR = true
166
local GHOSTS = {}
167
ANIMATE:remove()
168
Character.Archivable = true
169
script.Parent = WEAPONGUI
170
local GHOSTBASE = Character:Clone()
171
GHOSTBASE.Parent = nil
172
GHOSTBASE.Name = "Ghost"
173
for _, c in pairs(GHOSTBASE:GetChildren()) do
174
	if c.ClassName == "Part" and c.Transparency < 1 then
175
		c.Color = C3(0,0,0)
176
		if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
177
			c:remove()
178
		end
179
	end
180
end
181
local sick = Instance.new("Sound",Torso)
182
sick.SoundId = "rbxassetid://1472374501"
183
sick.Looped = true
184
sick.Pitch = 0.7
185
sick.Volume = 3
186
sick:Play()
187
local Effects = IT("Folder", Character)
188
Effects.Name = "Effects"
189
Character.Archivable = false
190
191
--//=================================\\
192
--\\=================================//
193
194
195
--//=================================\\
196
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
197
--\\=================================//
198
199
ArtificialHB = Instance.new("BindableEvent", script)
200
ArtificialHB.Name = "ArtificialHB"
201
202
script:WaitForChild("ArtificialHB")
203
204
frame = Frame_Speed
205
tf = 0
206
allowframeloss = false
207
tossremainder = false
208
lastframe = tick()
209
script.ArtificialHB:Fire()
210
211
game:GetService("RunService").Heartbeat:connect(function(s, p)
212
	tf = tf + s
213
	if tf >= frame then
214
		if allowframeloss then
215
			script.ArtificialHB:Fire()
216
			lastframe = tick()
217
		else
218
			for i = 1, math.floor(tf / frame) do
219
				script.ArtificialHB:Fire()
220
			end
221
		lastframe = tick()
222
		end
223
		if tossremainder then
224
			tf = 0
225
		else
226
			tf = tf - frame * math.floor(tf / frame)
227
		end
228
	end
229
end)
230
231
--//=================================\\
232
--\\=================================//
233
234
--//=================================\\
235
--|| 	      SOME FUNCTIONS
236
--\\=================================//
237
238
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
239
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
240
end
241
242
function PositiveAngle(NUMBER)
243
	if NUMBER >= 0 then
244
		NUMBER = 0
245
	end
246
	return NUMBER
247
end
248
249
function NegativeAngle(NUMBER)
250
	if NUMBER <= 0 then
251
		NUMBER = 0
252
	end
253
	return NUMBER
254
end
255
256
function Swait(NUMBER)
257
	if NUMBER == 0 or NUMBER == nil then
258
		ArtificialHB.Event:wait()
259
	else
260
		for i = 1, NUMBER do
261
			ArtificialHB.Event:wait()
262
		end
263
	end
264
end
265
266
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
267
	local NEWMESH = IT(MESH)
268
	if MESH == "SpecialMesh" then
269
		NEWMESH.MeshType = MESHTYPE
270
		if MESHID ~= "nil" and MESHID ~= "" then
271
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
272
		end
273
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
274
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
275
		end
276
	end
277
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
278
	NEWMESH.Scale = SCALE
279
	NEWMESH.Parent = PARENT
280
	return NEWMESH
281
end
282
283
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
284
	local NEWPART = IT("Part")
285
	NEWPART.formFactor = FORMFACTOR
286
	NEWPART.Reflectance = REFLECTANCE
287
	NEWPART.Transparency = TRANSPARENCY
288
	NEWPART.CanCollide = false
289
	NEWPART.Locked = true
290
	NEWPART.Anchored = true
291
	if ANCHOR == false then
292
		NEWPART.Anchored = false
293
	end
294
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
295
	NEWPART.Name = NAME
296
	NEWPART.Size = SIZE
297
	NEWPART.Position = Torso.Position
298
	NEWPART.Material = MATERIAL
299
	NEWPART:BreakJoints()
300
	NEWPART.Parent = PARENT
301
	return NEWPART
302
end
303
304
	local function weldBetween(a, b)
305
	    local weldd = Instance.new("ManualWeld")
306
	    weldd.Part0 = a
307
	    weldd.Part1 = b
308
	    weldd.C0 = CFrame.new()
309
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
310
	    weldd.Parent = a
311
	    return weldd
312
	end
313
314
315
function QuaternionFromCFrame(cf)
316
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
317
	local trace = m00 + m11 + m22
318
	if trace > 0 then 
319
		local s = math.sqrt(1 + trace)
320
		local recip = 0.5 / s
321
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
322
	else
323
		local i = 0
324
		if m11 > m00 then
325
			i = 1
326
		end
327
		if m22 > (i == 0 and m00 or m11) then
328
			i = 2
329
		end
330
		if i == 0 then
331
			local s = math.sqrt(m00 - m11 - m22 + 1)
332
			local recip = 0.5 / s
333
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
334
		elseif i == 1 then
335
			local s = math.sqrt(m11 - m22 - m00 + 1)
336
			local recip = 0.5 / s
337
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
338
		elseif i == 2 then
339
			local s = math.sqrt(m22 - m00 - m11 + 1)
340
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
341
		end
342
	end
343
end
344
 
345
function QuaternionToCFrame(px, py, pz, x, y, z, w)
346
	local xs, ys, zs = x + x, y + y, z + z
347
	local wx, wy, wz = w * xs, w * ys, w * zs
348
	local xx = x * xs
349
	local xy = x * ys
350
	local xz = x * zs
351
	local yy = y * ys
352
	local yz = y * zs
353
	local zz = z * zs
354
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
355
end
356
 
357
function QuaternionSlerp(a, b, t)
358
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
359
	local startInterp, finishInterp;
360
	if cosTheta >= 0.0001 then
361
		if (1 - cosTheta) > 0.0001 then
362
			local theta = ACOS(cosTheta)
363
			local invSinTheta = 1 / SIN(theta)
364
			startInterp = SIN((1 - t) * theta) * invSinTheta
365
			finishInterp = SIN(t * theta) * invSinTheta
366
		else
367
			startInterp = 1 - t
368
			finishInterp = t
369
		end
370
	else
371
		if (1 + cosTheta) > 0.0001 then
372
			local theta = ACOS(-cosTheta)
373
			local invSinTheta = 1 / SIN(theta)
374
			startInterp = SIN((t - 1) * theta) * invSinTheta
375
			finishInterp = SIN(t * theta) * invSinTheta
376
		else
377
			startInterp = t - 1
378
			finishInterp = t
379
		end
380
	end
381
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
382
end
383
384
function Clerp(a, b, t)
385
	local qa = {QuaternionFromCFrame(a)}
386
	local qb = {QuaternionFromCFrame(b)}
387
	local ax, ay, az = a.x, a.y, a.z
388
	local bx, by, bz = b.x, b.y, b.z
389
	local _t = 1 - t
390
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
391
end
392
393
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
394
	local frame = IT("Frame")
395
	frame.BackgroundTransparency = TRANSPARENCY
396
	frame.BorderSizePixel = BORDERSIZEPIXEL
397
	frame.Position = POSITION
398
	frame.Size = SIZE
399
	frame.BackgroundColor3 = COLOR
400
	frame.BorderColor3 = BORDERCOLOR
401
	frame.Name = NAME
402
	frame.Parent = PARENT
403
	return frame
404
end
405
406
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
407
	local label = IT("TextLabel")
408
	label.BackgroundTransparency = 1
409
	label.Size = UD2(1, 0, 1, 0)
410
	label.Position = UD2(0, 0, 0, 0)
411
	label.TextColor3 = TEXTCOLOR
412
	label.TextStrokeTransparency = STROKETRANSPARENCY
413
	label.TextTransparency = TRANSPARENCY
414
	label.FontSize = TEXTFONTSIZE
415
	label.Font = TEXTFONT
416
	label.BorderSizePixel = BORDERSIZEPIXEL
417
	label.TextScaled = false
418
	label.Text = TEXT
419
	label.Name = NAME
420
	label.Parent = PARENT
421
	return label
422
end
423
424
function NoOutlines(PART)
425
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
426
end
427
428
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
429
	local NEWWELD = IT(TYPE)
430
	NEWWELD.Part0 = PART0
431
	NEWWELD.Part1 = PART1
432
	NEWWELD.C0 = C0
433
	NEWWELD.C1 = C1
434
	NEWWELD.Parent = PARENT
435
	return NEWWELD
436
end
437
438
local S = IT("Sound")
439
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
440
	local NEWSOUND = nil
441
	coroutine.resume(coroutine.create(function()
442
		NEWSOUND = S:Clone()
443
		NEWSOUND.Parent = PARENT
444
		NEWSOUND.Volume = VOLUME
445
		NEWSOUND.Pitch = PITCH
446
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
447
		NEWSOUND:play()
448
		if DOESLOOP == true then
449
			NEWSOUND.Looped = true
450
		else
451
			repeat wait(1) until NEWSOUND.Playing == false
452
			NEWSOUND:remove()
453
		end
454
	end))
455
	return NEWSOUND
456
end
457
458
function CFrameFromTopBack(at, top, back)
459
	local right = top:Cross(back)
460
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
461
end
462
463
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
464
function WACKYEFFECT(Table)
465
	local TYPE = (Table.EffectType or "Sphere")
466
	local SIZE = (Table.Size or VT(1,1,1))
467
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
468
	local TRANSPARENCY = (Table.Transparency or 0)
469
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
470
	local CFRAME = (Table.CFrame or Torso.CFrame)
471
	local MOVEDIRECTION = (Table.MoveToPos or nil)
472
	local ROTATION1 = (Table.RotationX or 0)
473
	local ROTATION2 = (Table.RotationY or 0)
474
	local ROTATION3 = (Table.RotationZ or 0)
475
	local MATERIAL = (Table.Material or "Neon")
476
	local COLOR = (Table.Color or C3(1,1,1))
477
	local TIME = (Table.Time or 45)
478
	local SOUNDID = (Table.SoundID or nil)
479
	local SOUNDPITCH = (Table.SoundPitch or nil)
480
	local SOUNDVOLUME = (Table.SoundVolume or nil)
481
	coroutine.resume(coroutine.create(function()
482
		local PLAYSSOUND = false
483
		local SOUND = nil
484
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
485
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
486
			PLAYSSOUND = true
487
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
488
		end
489
		EFFECT.Color = COLOR
490
		local MSH = nil
491
		if TYPE == "Sphere" then
492
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
493
		elseif TYPE == "Block" then
494
			MSH = IT("BlockMesh",EFFECT)
495
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
496
		elseif TYPE == "Wave" then
497
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
498
		elseif TYPE == "Ring" then
499
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
500
		elseif TYPE == "Slash" then
501
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
502
		elseif TYPE == "Round Slash" then
503
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
504
		elseif TYPE == "Swirl" then
505
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
506
		elseif TYPE == "Skull" then
507
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
508
		elseif TYPE == "Crystal" then
509
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
510
		end
511
		if MSH ~= nil then
512
			local MOVESPEED = nil
513
			if MOVEDIRECTION ~= nil then
514
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
515
			end
516
			local GROWTH = SIZE - ENDSIZE
517
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
518
			if TYPE == "Block" then
519
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
520
			else
521
				EFFECT.CFrame = CFRAME
522
			end
523
			for LOOP = 1, TIME+1 do
524
				Swait()
525
				MSH.Scale = MSH.Scale - GROWTH/TIME
526
				if TYPE == "Wave" then
527
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
528
				end
529
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
530
				if TYPE == "Block" then
531
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
532
				else
533
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
534
				end
535
				if MOVEDIRECTION ~= nil then
536
					local ORI = EFFECT.Orientation
537
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
538
					EFFECT.Orientation = ORI
539
				end
540
			end
541
			if PLAYSSOUND == false then
542
				EFFECT:remove()
543
			else
544
				SOUND.Stopped:Connect(function()
545
					EFFECT:remove()
546
				end)
547
			end
548
		else
549
			if PLAYSSOUND == false then
550
				EFFECT:remove()
551
			else
552
				repeat Swait() until SOUND.Playing == false
553
				EFFECT:remove()
554
			end
555
		end
556
	end))
557
end
558
559
function MakeForm(PART,TYPE)
560
	if TYPE == "Cyl" then
561
		local MSH = IT("CylinderMesh",PART)
562
	elseif TYPE == "Ball" then
563
		local MSH = IT("SpecialMesh",PART)
564
		MSH.MeshType = "Sphere"
565
	elseif TYPE == "Wedge" then
566
		local MSH = IT("SpecialMesh",PART)
567
		MSH.MeshType = "Wedge"
568
	end
569
end
570
571
Debris = game:GetService("Debris")
572
573
function CastProperRay(StartPos, EndPos, Distance, Ignore)
574
	local DIRECTION = CF(StartPos,EndPos).lookVector
575
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
576
end
577
578
function turnto(position)
579
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
580
end
581
582
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
583
	if FLOOR ~= nil then
584
		coroutine.resume(coroutine.create(function()
585
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
586
			PART.CFrame = CF(POSITION)
587
			for i = 1, 45 do
588
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
589
				RingPiece.Material = FLOOR.Material
590
				RingPiece.Color = FLOOR.Color
591
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
592
				Debris:AddItem(RingPiece,SWAIT)
593
			end
594
			PART:remove()
595
		end))
596
	end
597
end
598
599
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
600
	if FLOOR ~= nil then
601
		for i = 1, AMOUNT do
602
			local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
603
			DEBREE.Material = FLOOR.Material
604
			DEBREE.Color = FLOOR.Color
605
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
606
			if DOES360 == true then
607
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
608
			else
609
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
610
			end
611
			coroutine.resume(coroutine.create(function()
612
				Swait(15)
613
				DEBREE.Parent = workspace
614
				DEBREE.CanCollide = true
615
				Debris:AddItem(DEBREE,SWAIT)
616
			end))
617
		end
618
	end
619
end
620
621
function SpawnTrail(FROM,TO)
622
	local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
623
	MakeForm(TRAIL,"Cyl")
624
	local DIST = (FROM - TO).Magnitude
625
	TRAIL.Size = VT(0.1,DIST,0.1)
626
	TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
627
	coroutine.resume(coroutine.create(function()
628
		for i = 1, 5 do
629
			Swait()
630
			TRAIL.Transparency = TRAIL.Transparency + 0.1
631
		end
632
		TRAIL:remove()
633
	end))
634
end
635
636
local Decal = IT("Decal")
637
function SpawnBulletHole(POSITION)
638
	local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
639
	local decal = Decal:Clone()
640
	decal.Parent = O1
641
	decal.Face = "Top"
642
	decal.Texture = "http://www.roblox.com/asset/?id=130624105"
643
	local decal2 = Decal:Clone()
644
	decal2.Parent = O1
645
	decal2.Face = "Bottom"
646
	decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
647
	O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
648
	Debris:AddItem(O1,5)
649
end
650
651
local asd = Instance.new("ParticleEmitter")
652
asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
653
asd.LightEmission = .1
654
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
655
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
656
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
657
asd.Transparency = bbb
658
asd.Size = aaa
659
asd.ZOffset = .9
660
asd.Acceleration = Vector3.new(0, -15, 0)
661
asd.LockedToPart = false
662
asd.EmissionDirection = "Back"
663
asd.Lifetime = NumberRange.new(1, 2)
664
asd.Rotation = NumberRange.new(-100, 100)
665
asd.RotSpeed = NumberRange.new(-100, 100)
666
asd.Speed = NumberRange.new(10)
667
asd.Enabled = false
668
asd.VelocitySpread = 999
669
670
function getbloody(victim,amount)
671
	local PART = IT("Part",Effects)
672
	PART.Transparency = 1
673
	PART.Size = victim.Size
674
	PART.Anchored = true
675
	PART.CanCollide = false
676
	PART.CFrame = CF(victim.Position)
677
	local HITPLAYERSOUNDS = {"356551938","264486467"}
678
	Debris:AddItem(PART,5)
679
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
680
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
681
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
682
	local prtcl = asd:Clone()
683
	prtcl.Parent = PART
684
	prtcl:Emit(amount*10)
685
end
686
687
function BulletDetection(FROM,TO)
688
	local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
689
	coroutine.resume(coroutine.create(function()
690
		if AIMHIT ~= nil then
691
			if AIMHIT.Parent ~= Character then
692
				if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
693
					if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
694
						ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
695
					elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
696
						if AIMHIT.Parent.ClassName == "Accessory" then
697
							if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
698
								AIMHIT.Parent.Parent:BreakJoints()
699
								if AIMHIT.Parent.Parent:FindFirstChild("Head") then
700
									getbloody(AIMHIT.Parent.Parent.Head,15)
701
									AIMHIT.Parent.Parent.Head:remove()
702
									StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
703
								end
704
							else
705
								ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
706
							end
707
						elseif AIMHIT.Name == "Head" then
708
							getbloody(AIMHIT,15)
709
							AIMHIT.Parent:BreakJoints()
710
							AIMHIT:remove()
711
							StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
712
						end
713
					end
714
				else
715
					CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
716
					SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
717
				end
718
			end
719
		end
720
	end))
721
	return AIMHIT,AIMPOS,NORMAL
722
end
723
724
--//=================================\\
725
--||	     WEAPON CREATION
726
--\\=================================//
727
728
for i = 1, 35 do
729
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
730
	FACE.Color = C3(0,0,0)
731
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
732
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
733
end
734
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
735
MakeForm(EYE,"Ball")
736
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
737
local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
738
MakeForm(EYE2,"Ball")
739
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
740
local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
741
local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
742
local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
743
744
local BODY = {}
745
746
for _, c in pairs(Character:GetDescendants()) do
747
	if c:IsA("BasePart") and c.Name ~= "Handle" then
748
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
749
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
750
		end
751
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
752
	elseif c:IsA("JointInstance") then
753
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
754
	end
755
end
756
757
for e = 1, #BODY do
758
	if BODY[e] ~= nil then
759
		local STUFF = BODY[e]
760
		local PART = STUFF[1]
761
		local PARENT = STUFF[2]
762
		local MATERIAL = STUFF[3]
763
		local COLOR = STUFF[4]
764
		local TRANSPARENCY = STUFF[5]
765
		if PART.ClassName == "Part" and PART ~= RootPart then
766
			PART.Material = MATERIAL
767
			PART.Color = COLOR
768
			PART.Transparency = TRANSPARENCY
769
		end
770
		PART.AncestryChanged:Connect(function()
771
			PART.Parent = PARENT
772
		end)
773
	end
774
end
775
776
function refit()
777
	Character.Parent = workspace
778
	for e = 1, #BODY do
779
		if BODY[e] ~= nil then
780
			local STUFF = BODY[e]
781
			local PART = STUFF[1]
782
			local PARENT = STUFF[2]
783
			local MATERIAL = STUFF[3]
784
			local COLOR = STUFF[4]
785
			local TRANSPARENCY = STUFF[5]
786
			if PART.ClassName == "Part" and PART ~= RootPart then
787
				PART.Material = MATERIAL
788
				PART.Color = COLOR
789
				PART.Transparency = TRANSPARENCY
790
			end
791
			if PART.Parent ~= PARENT then
792
				Humanoid:remove()
793
				PART.Parent = PARENT
794
				Humanoid = IT("Humanoid",Character)
795
			end
796
		end
797
	end
798
end
799
800
local SKILLTEXTCOLOR = C3(0,0,0)
801
local SKILLFONT = "SciFi"
802
local SKILLTEXTSIZE = 7
803
804
Humanoid.Died:connect(function()
805
	refit()
806
end)
807
808
function Blink()
809
	coroutine.resume(coroutine.create(function()
810
		if EYE ~= nil then
811
			for i = 1, 5 do
812
				Swait()
813
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
814
				EYE2.Mesh.Scale = EYE.Mesh.Scale
815
			end
816
			for i = 1, 7 do
817
				Swait()
818
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
819
				EYE2.Mesh.Scale = EYE.Mesh.Scale
820
			end
821
			EYE.Mesh.Scale = VT(1,1,1)
822
			EYE2.Mesh.Scale = EYE.Mesh.Scale
823
		end
824
	end))
825
end
826
827
local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame")
828
local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame")
829
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
830
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
831
832
local SKILL3TEXT = CreateLabel(SKILL1FRAME, "[Q] Shell", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3")
833
local SKILL4TEXT = CreateLabel(SKILL2FRAME, "[E] Sinful Shell", C3(1,0,0), 8, "Antique", 0, 2, 1, "Text 4")
834
835
local AMMOIMAGE1 = IT("ImageLabel",AMMO1FRAME)
836
AMMOIMAGE1.Size = UD2(1,0,1,0)
837
AMMOIMAGE1.BackgroundTransparency = 1
838
AMMOIMAGE1.BorderSizePixel = 0
839
AMMOIMAGE1.Image = "http://www.roblox.com/asset/?id=1493961907"
840
local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME)
841
AMMOIMAGE2.Size = UD2(1,0,1,0)
842
AMMOIMAGE2.BackgroundTransparency = 1
843
AMMOIMAGE2.BorderSizePixel = 0
844
AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=1493962162"
845
846
--//=================================\\
847
--||	     DAMAGE FUNCTIONS
848
--\\=================================//
849
850
function StatLabel(CFRAME, TEXT, COLOR)
851
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
852
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
853
	local BODYGYRO = IT("BodyGyro", STATPART)
854
	game:GetService("Debris"):AddItem(STATPART ,5)
855
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
856
	BILLBOARDGUI.Adornee = STATPART
857
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
858
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
859
	BILLBOARDGUI.AlwaysOnTop = false
860
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
861
	TEXTLABEL.BackgroundTransparency = 1
862
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
863
	TEXTLABEL.Text = TEXT
864
	TEXTLABEL.Font = SKILLFONT
865
	TEXTLABEL.FontSize="Size42"
866
	TEXTLABEL.TextColor3 = COLOR
867
	TEXTLABEL.TextStrokeTransparency = 0
868
	TEXTLABEL.TextScaled = true
869
	TEXTLABEL.TextWrapped = true
870
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
871
		for i = 1, 10 do
872
			Swait()
873
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
874
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
875
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
876
		end
877
		THEPART.Parent = nil
878
	end),STATPART, TEXTLABEL)
879
end
880
881
--//=================================\\
882
--||			DAMAGING
883
--\\=================================//
884
885
function ApplyDamage(Humanoid,Damage,TorsoPart)
886
	local defence = Instance.new("BoolValue",Humanoid.Parent)
887
	defence.Name = ("HitBy"..Player.Name)
888
	game:GetService("Debris"):AddItem(defence, 0.001)
889
	Damage = Damage * DAMAGEMULTIPLIER
890
	if Humanoid.Health ~= 0 then
891
		local CritChance = MRANDOM(1,100)
892
		if Damage > Humanoid.Health then
893
			Damage = math.ceil(Humanoid.Health)
894
			if Damage == 0 then
895
				Damage = 0.1
896
			end
897
		end
898
		Humanoid.Health = Humanoid.Health - Damage
899
		StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
900
	end
901
end
902
903
function Ghostify(POSITION,RANGE)
904
	local CHILDREN = workspace:GetDescendants()
905
	for index, CHILD in pairs(CHILDREN) do
906
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
907
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
908
			if HUM then
909
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
910
				if TORSO then
911
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
912
						local GHOST = GHOSTBASE:Clone()
913
						GHOST.Parent = Effects
914
						GHOST.Torso.CFrame = TORSO.CFrame
915
						table.insert(GHOSTS,GHOST)
916
						CHILD:remove()
917
					end
918
				end
919
			end
920
		end
921
	end
922
end
923
924
--//=================================\\
925
--||	ATTACK FUNCTIONS AND STUFF
926
--\\=================================//
927
928
function Shell()
929
	ATTACK = true
930
	Rooted = false
931
	local GYRO = IT("BodyGyro",RootPart)
932
	GYRO.D = 750
933
	GYRO.P = 20000
934
	GYRO.MaxTorque = VT(0,40000000,0)
935
	for i=0, 1, 0.1 / Animation_Speed do
936
		Swait()
937
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
938
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
939
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
940
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
941
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
942
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
943
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
944
	end
945
	GYRO:remove()
946
	CreateSound(696483710, Gun, 5, 1, false)
947
	local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
948
	SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
949
	WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
950
	for i=0, 0.3, 0.1 / Animation_Speed do
951
		Swait()
952
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
953
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
954
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
955
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
956
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
957
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
958
	end
959
	ATTACK = false
960
	Rooted = false
961
end
962
963
function SinfulShell()
964
	ATTACK = true
965
	Rooted = false
966
	local GYRO = IT("BodyGyro",RootPart)
967
	GYRO.D = 750
968
	GYRO.P = 20000
969
	GYRO.MaxTorque = VT(0,40000000,0)
970
	for i=0, 1, 0.1 / Animation_Speed do
971
		Swait()
972
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
973
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
974
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
975
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
976
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
977
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
978
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
979
	end
980
	GYRO:remove()
981
	CreateSound(696483710, Gun, 5, 1, false)
982
	WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
983
	coroutine.resume(coroutine.create(function()
984
		local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really red", "Sinful bullet", VT(0,0,0))
985
		CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
986
		Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0)
987
		local AIMPOINT = Mouse.Hit.p
988
		local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p
989
		local VECTOR = CF(STARTPOS,AIMPOINT) 
990
		local IMPACTED = false
991
		CreateSound(1393698948, Bullet, 10, 1, true)
992
		for E = 1, 50 do
993
			if IMPACTED == true then
994
				break
995
			end
996
			local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p
997
			Bullet.CFrame = CF(Bullet.Position,TARGETPOINT)
998
			for i = 1, 5 do
999
				Swait()
1000
				WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1001
				Bullet.CFrame = Bullet.CFrame*CF(0,0,-1)
1002
				local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character)
1003
				if AIMHIT ~= nil then
1004
					IMPACTED = true
1005
					break
1006
				end
1007
			end
1008
		end
1009
		WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
1010
		for i = 1, 7 do
1011
			WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1012
		end
1013
		Ghostify(Bullet.Position,10)
1014
		Bullet:remove()
1015
	end))
1016
	for i=0, 0.3, 0.1 / Animation_Speed do
1017
		Swait()
1018
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1019
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
1020
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1021
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
1022
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
1023
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
1024
	end
1025
	ATTACK = false
1026
	Rooted = false
1027
end
1028
1029
--//=================================\\
1030
--||	  ASSIGN THINGS TO KEYS
1031
--\\=================================//
1032
1033
function MouseDown(Mouse)
1034
	if ATTACK == false then
1035
	end
1036
end
1037
1038
function MouseUp(Mouse)
1039
HOLD = false
1040
end
1041
1042
function KeyDown(Key)
1043
	KEYHOLD = true
1044
	if Key == "q" and ATTACK == false then
1045
		Shell()
1046
	end
1047
1048
	if Key == "e" and ATTACK == false then
1049
		SinfulShell()
1050
	end
1051
end
1052
1053
function KeyUp(Key)
1054
	KEYHOLD = false
1055
end
1056
1057
	Mouse.Button1Down:connect(function(NEWKEY)
1058
		MouseDown(NEWKEY)
1059
	end)
1060
	Mouse.Button1Up:connect(function(NEWKEY)
1061
		MouseUp(NEWKEY)
1062
	end)
1063
	Mouse.KeyDown:connect(function(NEWKEY)
1064
		KeyDown(NEWKEY)
1065
	end)
1066
	Mouse.KeyUp:connect(function(NEWKEY)
1067
		KeyUp(NEWKEY)
1068
	end)
1069
1070
--//=================================\\
1071
--\\=================================//
1072
1073
1074
function unanchor()
1075
	if UNANCHOR == true then
1076
		g = Character:GetChildren()
1077
		for i = 1, #g do
1078
			if g[i].ClassName == "Part" then
1079
				g[i].Anchored = false
1080
			end
1081
		end
1082
	end
1083
end
1084
1085
1086
--//=================================\\
1087
--||	WRAP THE WHOLE SCRIPT UP
1088
--\\=================================//
1089
1090
Humanoid.Changed:connect(function(Jump)
1091
	if Jump == "Jump" and (Disable_Jump == true) then
1092
		Humanoid.Jump = false
1093
	end
1094
end)
1095
1096
local BLINKLOOP = 0
1097
1098
while true do
1099
	Swait()
1100
	script.Parent = WEAPONGUI
1101
	ANIMATE.Parent = nil
1102
	Humanoid.Parent = Character
1103
	if Humanoid then
1104
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1105
		IDLEANIMATION:Play()
1106
	end
1107
	SINE = SINE + CHANGE
1108
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1109
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1110
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1111
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1112
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1113
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1114
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1115
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1116
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1117
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1118
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1119
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1120
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1121
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1122
	end
1123
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1124
		ANIM = "Jump"
1125
		if ATTACK == false then
1126
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1127
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1128
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1129
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1130
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1131
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1132
	    end
1133
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1134
		ANIM = "Fall"
1135
		if ATTACK == false then
1136
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1137
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1138
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1139
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1140
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1141
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1142
		end
1143
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1144
		ANIM = "Idle"
1145
		if ATTACK == false then
1146
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed)
1147
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1148
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1149
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1150
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 0.15 / Animation_Speed)
1151
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1152
		end
1153
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1154
		ANIM = "Walk"
1155
		if ATTACK == false then
1156
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1157
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 3 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1158
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(30), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
1159
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1160
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1161
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1162
		end
1163
	end
1164
	unanchor()
1165
	Humanoid.MaxHealth = "inf"
1166
	Humanoid.Health = "inf"
1167
	if Rooted == false then
1168
		Disable_Jump = false
1169
		Humanoid.WalkSpeed = Speed
1170
	elseif Rooted == true then
1171
		Disable_Jump = true
1172
		Humanoid.WalkSpeed = 0
1173
	end
1174
	sick.SoundId = "rbxassetid://1472374501"
1175
	sick.Looped = true
1176
	sick.Pitch = 0.7
1177
	sick.Volume = 3
1178
	sick.Playing = true
1179
	sick.Parent = Torso
1180
	if Head:FindFirstChild("face") then
1181
		Head.face.Texture = "rbxassetid://403870689"
1182
	end
1183
	BLINKLOOP = BLINKLOOP + 1
1184
	if BLINKLOOP >=650 then
1185
		BLINKLOOP = 0
1186
		Blink()
1187
	end
1188
	if #GHOSTS>0 then
1189
		for e=1,#GHOSTS do
1190
			if GHOSTS[e]~=nil then
1191
				local Thing=GHOSTS[e]
1192
				if Thing~=nil then
1193
					if Thing:FindFirstChild("Head") then
1194
						if Thing:FindFirstChild("Head"):FindFirstChild("face") then
1195
							Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
1196
						end
1197
						if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
1198
							Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
1199
						end
1200
					end
1201
					local TORSO = Thing:FindFirstChild("Torso")
1202
					if TORSO then
1203
						TORSO.Anchored = false
1204
						local ROOT = Thing.HumanoidRootPart
1205
						local RootJoint1 = ROOT:FindFirstChild("RootJoint")
1206
						local Neck1 = TORSO:FindFirstChild("Neck")
1207
						local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
1208
						local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
1209
						local RightHip1 = TORSO:FindFirstChild("Right Hip")
1210
						local LeftHip1 = TORSO:FindFirstChild("Left Hip")
1211
						if ROOT and RootJoint1 then
1212
							local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
1213
							if VELOCITY < 1 then
1214
								RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
1215
								Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
1216
								RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
1217
								LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
1218
								RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
1219
								LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
1220
							elseif VELOCITY > 1 then
1221
								RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
1222
								Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
1223
								RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
1224
								LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
1225
								RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
1226
								LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
1227
							end
1228
						end
1229
						local Human = Thing.Humanoid
1230
						if Human then
1231
							Human.HipHeight = 0.3
1232
							for _, c in pairs(Thing:GetChildren()) do
1233
								if c.ClassName == "Part" and c.Transparency < 1 then
1234
									c.Color = C3(0,0,0)
1235
									c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
1236
								elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
1237
									c:remove()
1238
								end
1239
							end
1240
							if Human then
1241
								local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
1242
								IDLEANIMATION:Play()
1243
							end
1244
							local list = game.Workspace:children()
1245
							local torso = nil
1246
							local dist = 50
1247
							local temp = nil
1248
							local human = nil
1249
							local temp2 = nil
1250
							local OwnerInDanger = false
1251
							for x = 1, #list do
1252
								temp2 = list[x]
1253
								if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
1254
									temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1255
									human = temp2:findFirstChildOfClass("Humanoid")
1256
									if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1257
										if (temp.Position - Torso.Position).magnitude < 15 then
1258
											OwnerInDanger = true
1259
											newdist = (temp.Position - TORSO.Position).magnitude
1260
											dist = (Torso.Position - temp.Position).magnitude
1261
											Human:MoveTo(temp.Position)
1262
											torso = temp
1263
											if newdist < 7 then
1264
												torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
1265
												CreateSound(814168787, temp, 1, 2, false)
1266
												ApplyDamage(human,MRANDOM(15,35),temp)
1267
												WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1268
												WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1269
											end
1270
										end
1271
									end
1272
								end
1273
							end
1274
							if OwnerInDanger == false then
1275
								for x = 1, #list do
1276
									temp2 = list[x]
1277
									if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
1278
										temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
1279
										human = temp2:findFirstChildOfClass("Humanoid")
1280
										if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
1281
											if (temp.Position - Torso.Position).magnitude < dist then
1282
												newdist = (temp.Position - TORSO.Position).magnitude
1283
												Human:MoveTo(temp.Position)
1284
												torso = temp
1285
												if newdist < 15 then
1286
													if MRANDOM(1,35) == 1 then
1287
														CreateSound(438665935, temp, 1, 3, false)
1288
														ApplyDamage(human,MRANDOM(2,20),temp)
1289
														WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1290
													end
1291
												end
1292
											end
1293
										end
1294
									end
1295
								end
1296
							end
1297
							if torso == nil then
1298
								Human.WalkSpeed = Speed -0.2
1299
								if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
1300
									Human:MoveTo(TORSO.Position)
1301
								elseif (Torso.Position - TORSO.Position).magnitude > 15 then
1302
									Human:MoveTo(Torso.Position)
1303
								elseif (Torso.Position - TORSO.Position).magnitude < 11 then
1304
									Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
1305
								end
1306
							else
1307
								if OwnerInDanger == false then
1308
									Human.WalkSpeed = Speed*1.2
1309
								else
1310
									Human.WalkSpeed = Speed*5
1311
								end
1312
							end
1313
							if Human.Health == 0 then
1314
								Thing:remove()
1315
								table.remove(GHOSTS,e)
1316
							else
1317
								Human.Health = Human.Health + 0.5
1318
							end
1319
						else
1320
							Thing:remove()
1321
							table.remove(GHOSTS,e)
1322
						end
1323
					else
1324
						Thing:remove()
1325
						table.remove(GHOSTS,e)
1326
					end
1327
				end
1328
			end
1329
		end
1330
	end
1331
	refit()
1332
end
1333
1334
--//=================================\\
1335
--\\=================================//
1336
1337
1338
1339
1340
1341
--//====================================================\\--
1342
--||			  		 END OF SCRIPT
1343
--\\====================================================//--