SHOW:
|
|
- or go back to the newest paste.
1 | --[[ | |
2 | Script Version 1.4 | |
3 | ||
4 | Wand generation A3000, A.K.A. Wanda, was used by novice warlocks and witches to practice/use magic. | |
5 | It was developed by the UMTAWC (United Magical Theory And Wizardry Comittee, abbreviation pronounced "um-talk") | |
6 | Wood carved and infused with magic properties by DarkShadow6 | |
7 | --]] | |
8 | --http://www.roblox.com/Asset/?id=22968437 | |
9 | ||
10 | if script == nil then return end | |
11 | ||
12 | ||
13 | - | Player = game:GetService("Players"):FindFirstChild("SergeantSmokey") |
13 | + | Player = game:GetService("Players"):FindFirstChild("Supr14") |
14 | Name = "Wanda" | |
15 | selected = false | |
16 | Button1Down = false | |
17 | canFire = true | |
18 | spell = 0 | |
19 | spellHotkey1 = 0 | |
20 | spellHotkey2 = 0 | |
21 | spellHotkey3 = 0 | |
22 | spellHotkey1Delay = 0 | |
23 | spellHotkey2Delay = 0 | |
24 | spellHotkey3Delay = 0 | |
25 | spellText = "None" | |
26 | power = 100 | |
27 | ||
28 | ||
29 | spellGui = Instance.new("ScreenGui") | |
30 | spellGui.Name = Name | |
31 | local frame = Instance.new("Frame") | |
32 | frame.Name = "Frame" | |
33 | frame.Size = UDim2.new(0, 165, 0, 60) | |
34 | frame.Position = UDim2.new(0, 0, 1, -60) | |
35 | frame.BackgroundColor3 = Color3.new(1, 1, 1) | |
36 | frame.BorderColor3 = Color3.new(0, 0, 0) | |
37 | frame.Parent = spellGui | |
38 | local label = Instance.new("TextLabel") | |
39 | label.Name = "Weapon" | |
40 | label.Text = "Weapon: " ..Name | |
41 | label.Size = UDim2.new(1, 0, 0, 20) | |
42 | label.Position = UDim2.new(0, 0, 0, 0) | |
43 | label.BackgroundColor3 = Color3.new(1, 0, 0) | |
44 | label.BorderColor3 = Color3.new(0, 0, 0) | |
45 | label.Parent = frame | |
46 | local label = Instance.new("TextLabel") | |
47 | label.Name = "SpellPrefix" | |
48 | label.Text = " Spell:" | |
49 | label.TextXAlignment = "Left" | |
50 | label.Size = UDim2.new(1, 0, 0, 20) | |
51 | label.Position = UDim2.new(0, 0, 0, 20) | |
52 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
53 | label.BorderColor3 = Color3.new(0, 0, 0) | |
54 | label.Parent = frame | |
55 | local label = Instance.new("TextLabel") | |
56 | label.Name = "Spell" | |
57 | label.Text = "None" | |
58 | label.TextXAlignment = "Right" | |
59 | label.Size = UDim2.new(1, 0, 0, 20) | |
60 | label.Position = UDim2.new(0, -10, 0, 20) | |
61 | label.BackgroundTransparency = 1 | |
62 | label.BorderSizePixel = 0 | |
63 | label.Parent = frame | |
64 | local label = Instance.new("TextLabel") | |
65 | label.Name = "PowerPrefix" | |
66 | label.Text = " Power:" | |
67 | label.TextXAlignment = "Left" | |
68 | label.Size = UDim2.new(1, 0, 0, 20) | |
69 | label.Position = UDim2.new(0, 0, 0, 40) | |
70 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
71 | label.BorderColor3 = Color3.new(0, 0, 0) | |
72 | label.Parent = frame | |
73 | local label = Instance.new("TextLabel") | |
74 | label.Name = "Power" | |
75 | label.Text = "100" | |
76 | label.TextXAlignment = "Right" | |
77 | label.Size = UDim2.new(1, 0, 0, 20) | |
78 | label.Position = UDim2.new(0, -10, 0, 40) | |
79 | label.BackgroundTransparency = 1 | |
80 | label.BorderSizePixel = 0 | |
81 | label.Parent = frame | |
82 | ||
83 | ||
84 | function updateGui(format) | |
85 | if selected == false then return end | |
86 | if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end | |
87 | if Player.PlayerGui:FindFirstChild(Name) == nil then | |
88 | spellGui:Clone().Parent = Player.PlayerGui | |
89 | end | |
90 | Player.PlayerGui[Name].Frame.Spell.Text = spellText | |
91 | if power <= 0 then | |
92 | Player.PlayerGui[Name].Frame.Power.Text = "OVERHEAT (" ..math.abs(power).. ")" | |
93 | else | |
94 | Player.PlayerGui[Name].Frame.Power.Text = power | |
95 | end | |
96 | end | |
97 | ||
98 | ||
99 | function updateSpellText() | |
100 | if spell == 1 then | |
101 | spellText = "Arefu Slash (1P)" | |
102 | elseif spell == 2 then | |
103 | spellText = "Arefu Metoria (50P)" | |
104 | elseif spell == 3 then | |
105 | spellText = "Eccrando Bolt (25P)" | |
106 | elseif spell == 4 then | |
107 | spellText = "Eccrando Strike (~60P)" | |
108 | elseif spell == 5 then | |
109 | spellText = "Thius Dae (1P/2ms)" | |
110 | elseif spell == 6 then | |
111 | spellText = "Thius Heed (1P/2ms)" | |
112 | elseif spell == 7 then | |
113 | spellText = "Combuscus Phore (75P)" | |
114 | elseif spell == 8 then | |
115 | spellText = "Combuscus Burn (10P)" | |
116 | elseif spell == 9 then | |
117 | spellText = "Combuscus Vortex (50P)" | |
118 | elseif spell == 10 then | |
119 | spellText = "C. Phore Nexus (100P)" | |
120 | elseif spell == 11 then | |
121 | spellText = "Kanamla Cysis (2P/1sec)" | |
122 | elseif spell == 12 then | |
123 | spellText = "Kanamla Tepidift (50P)" | |
124 | elseif spell == 13 then | |
125 | spellText = "Kanamla Jump (5P)" | |
126 | elseif spell == 14 then | |
127 | spellText = "Candora Hide (2P/1sec)" | |
128 | elseif spell == 15 then | |
129 | spellText = "Duraen Control (1P/?ms)" | |
130 | elseif spell == 16 then | |
131 | spellText = "Duraen Switch (?P)" | |
132 | else | |
133 | spellText = "None" | |
134 | end | |
135 | end | |
136 | ||
137 | ||
138 | function makeParts(format) | |
139 | local model = Instance.new("Model") | |
140 | model.Name = Name | |
141 | model.Parent = Player.Character | |
142 | local pm = Instance.new("Part") | |
143 | pm.Name = "Handle" | |
144 | pm.FormFactor = "Custom" | |
145 | pm.Size = Vector3.new(1, 1, 1) | |
146 | pm.BrickColor = BrickColor.new("Reddish brown") | |
147 | pm.Locked = true | |
148 | pm.TopSurface = 0 | |
149 | pm.BottomSurface = 0 | |
150 | pm.Parent = model | |
151 | local m = Instance.new("SpecialMesh") | |
152 | m.MeshType = "Head" | |
153 | m.Scale = Vector3.new(0.3, 2, 0.3) | |
154 | m.Parent = pm | |
155 | if format ~= nil then | |
156 | local w = Instance.new("Weld") | |
157 | w.Part0 = pm | |
158 | if format == "hand" then | |
159 | w.Part1 = Player.Character:FindFirstChild("Right Arm") | |
160 | w.C0 = CFrame.new(0, -0.75, 0.9) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
161 | w.C1 = CFrame.new() | |
162 | w.Parent = pm | |
163 | elseif format == "holster" then | |
164 | w.Part1 = Player.Character:FindFirstChild("Right Leg") | |
165 | w.C0 = CFrame.new(0, 0.1, -0.55) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
166 | w.C1 = CFrame.new() | |
167 | w.Parent = pm | |
168 | model.Name = Name.. " (Holstered)" | |
169 | else | |
170 | print("Error: Incorrect format string!") | |
171 | end | |
172 | end | |
173 | local s = Instance.new("Sound") | |
174 | s.Name = "Shine" | |
175 | s.SoundId = "http://www.roblox.com/Asset/?id=2101144" | |
176 | s.Volume = 1 | |
177 | s.Pitch = 1 | |
178 | s.Looped = false | |
179 | s.Parent = pm | |
180 | local s = Instance.new("Sound") | |
181 | s.Name = "Bolt" | |
182 | s.SoundId = "http://www.roblox.com/Asset/?id=2974000" | |
183 | s.Volume = 1 | |
184 | s.Pitch = 1 | |
185 | s.Looped = false | |
186 | s.Parent = pm | |
187 | local s = Instance.new("Sound") | |
188 | s.Name = "Impact1" | |
189 | s.SoundId = "http://www.roblox.com/Asset/?id=10209596" | |
190 | s.Volume = 1 | |
191 | s.Pitch = 1 | |
192 | s.Looped = false | |
193 | s.Parent = pm | |
194 | local s = Instance.new("Sound") | |
195 | s.Name = "Charge1" | |
196 | s.SoundId = "http://www.roblox.com/Asset/?id=1369158" | |
197 | s.Volume = 1 | |
198 | s.Pitch = 1 | |
199 | s.Looped = false | |
200 | s.Parent = pm | |
201 | local s = Instance.new("Sound") | |
202 | s.Name = "Charge2" | |
203 | s.SoundId = "http://www.roblox.com/Asset/?id=2101137" | |
204 | s.Volume = 1 | |
205 | s.Pitch = 1 | |
206 | s.Looped = false | |
207 | s.Parent = pm | |
208 | local s = Instance.new("Sound") | |
209 | s.Name = "Charge3" | |
210 | s.SoundId = "http://www.roblox.com/Asset/?id=2785493" | |
211 | s.Volume = 1 | |
212 | s.Pitch = 1 | |
213 | s.Looped = false | |
214 | s.Parent = pm | |
215 | local s = Instance.new("Sound") | |
216 | s.Name = "Charge4" | |
217 | s.SoundId = "http://www.roblox.com/Asset/?id=35275769" | |
218 | s.Volume = 1 | |
219 | s.Pitch = 1 | |
220 | s.Looped = false | |
221 | s.Parent = pm | |
222 | local s = Instance.new("Sound") | |
223 | s.Name = "Fire1" | |
224 | s.SoundId = "http://www.roblox.com/Asset/?id=10209268" | |
225 | s.Volume = 1 | |
226 | s.Pitch = 1 | |
227 | s.Looped = false | |
228 | s.Parent = pm | |
229 | local s = Instance.new("Sound") | |
230 | s.Name = "Fire2" | |
231 | s.SoundId = "http://www.roblox.com/Asset/?id=13775466" | |
232 | s.Volume = 1 | |
233 | s.Pitch = 1 | |
234 | s.Looped = false | |
235 | s.Parent = pm | |
236 | local s = Instance.new("Sound") | |
237 | s.Name = "Fire3" | |
238 | s.SoundId = "http://www.roblox.com/Asset/?id=2767090" | |
239 | s.Volume = 1 | |
240 | s.Pitch = 1 | |
241 | s.Looped = false | |
242 | s.Parent = pm | |
243 | local s = Instance.new("Sound") | |
244 | s.Name = "Fire4" | |
245 | s.SoundId = "http://www.roblox.com/Asset/?id=2800815" | |
246 | s.Volume = 1 | |
247 | s.Pitch = 1 | |
248 | s.Looped = false | |
249 | s.Parent = pm | |
250 | local s = Instance.new("Sound") | |
251 | s.Name = "Fire5" | |
252 | s.SoundId = "http://www.roblox.com/Asset/?id=2974249" | |
253 | s.Volume = 1 | |
254 | s.Pitch = 1 | |
255 | s.Looped = false | |
256 | s.Parent = pm | |
257 | local p = Instance.new("Part") | |
258 | p.Name = "Source" | |
259 | p.FormFactor = "Custom" | |
260 | p.Size = Vector3.new(1, 1, 1) | |
261 | p.Transparency = 1 | |
262 | p.BrickColor = BrickColor.new("Really black") | |
263 | p.CanCollide = false | |
264 | p.Locked = true | |
265 | p.TopSurface = 0 | |
266 | p.BottomSurface = 0 | |
267 | p.Parent = model | |
268 | local m = Instance.new("SpecialMesh") | |
269 | m.MeshType = "Sphere" | |
270 | m.Scale = Vector3.new(1, 1, 1) | |
271 | m.Parent = p | |
272 | local w = Instance.new("Weld") | |
273 | w.Part0 = p | |
274 | w.Part1 = pm | |
275 | w.C0 = CFrame.new() | |
276 | w.C1 = CFrame.new(0, 1, 0) | |
277 | w.Parent = p | |
278 | local f = Instance.new("Fire") | |
279 | f.Enabled = false | |
280 | f.Name = "Fire" | |
281 | f.Heat = 0 | |
282 | f.Size = 1 | |
283 | f.Parent = p | |
284 | for i, p in pairs(model.Handle:GetChildren()) do if p.ClassName == "Sound" then p:Play() m = Instance.new("Message") m.Parent = model m.Text = p.Name wait(2) m:Remove() end end | |
285 | end | |
286 | ||
287 | ||
288 | function removeParts(format) | |
289 | if format == "hand" then | |
290 | if Player.Character:FindFirstChild(Name) ~= nil then | |
291 | Player.Character[Name]:Remove() | |
292 | end | |
293 | elseif format == "holster" then | |
294 | if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then | |
295 | Player.Character[Name.. " (Holstered)"]:Remove() | |
296 | end | |
297 | end | |
298 | end | |
299 | ||
300 | ||
301 | function SetAngle(Joint, Angle, Character) | |
302 | if Character == nil then return false end | |
303 | local Joints = { | |
304 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
305 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
306 | Character.Torso:FindFirstChild("Right Hip 2"), | |
307 | Character.Torso:FindFirstChild("Left Hip 2") | |
308 | } | |
309 | if Joints[Joint] == nil then return false end | |
310 | if Joint == 1 or Joint == 3 then | |
311 | Joints[Joint].DesiredAngle = Angle | |
312 | end | |
313 | if Joint == 2 or Joint == 4 then | |
314 | Joints[Joint].DesiredAngle = -Angle | |
315 | end | |
316 | end | |
317 | ||
318 | ||
319 | function ForceAngle(Joint, Angle, Character) | |
320 | if Character == nil then return false end | |
321 | local Joints = { | |
322 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
323 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
324 | Character.Torso:FindFirstChild("Right Hip 2"), | |
325 | Character.Torso:FindFirstChild("Left Hip 2") | |
326 | } | |
327 | if Joints[Joint] == nil then return false end | |
328 | if Joint == 1 or Joint == 3 then | |
329 | Joints[Joint].DesiredAngle = Angle | |
330 | Joints[Joint].CurrentAngle = Angle | |
331 | end | |
332 | if Joint == 2 or Joint == 4 then | |
333 | Joints[Joint].DesiredAngle = -Angle | |
334 | Joints[Joint].CurrentAngle = -Angle | |
335 | end | |
336 | end | |
337 | ||
338 | ||
339 | function SetSpeed(Joint, Speed, Character) | |
340 | if Character == nil then return false end | |
341 | local Joints = { | |
342 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
343 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
344 | Character.Torso:FindFirstChild("Right Hip 2"), | |
345 | Character.Torso:FindFirstChild("Left Hip 2") | |
346 | } | |
347 | if Joints[Joint] == nil then return false end | |
348 | Joints[Joint].MaxVelocity = Speed | |
349 | end | |
350 | ||
351 | ||
352 | function DisableLimb(Limb, Character) | |
353 | if Character == nil then return false end | |
354 | if Character:FindFirstChild("Torso") == nil then return false end | |
355 | local Joints = { | |
356 | Character.Torso:FindFirstChild("Right Shoulder"), | |
357 | Character.Torso:FindFirstChild("Left Shoulder"), | |
358 | Character.Torso:FindFirstChild("Right Hip"), | |
359 | Character.Torso:FindFirstChild("Left Hip") | |
360 | } | |
361 | local Limbs = { | |
362 | Character:FindFirstChild("Right Arm"), | |
363 | Character:FindFirstChild("Left Arm"), | |
364 | Character:FindFirstChild("Right Leg"), | |
365 | Character:FindFirstChild("Left Leg") | |
366 | } | |
367 | if Joints[Limb] == nil then return false end | |
368 | if Limbs[Limb] == nil then return false end | |
369 | local Joint = Instance.new("Motor") | |
370 | Joint.Parent = Character.Torso | |
371 | Joint.Part0 = Character.Torso | |
372 | Joint.Part1 = Limbs[Limb] | |
373 | if Limb == 1 then | |
374 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
375 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
376 | Joint.Name = "Right Shoulder 2" | |
377 | elseif Limb == 2 then | |
378 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
379 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
380 | Joint.Name = "Left Shoulder 2" | |
381 | elseif Limb == 3 then | |
382 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
383 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
384 | Joint.Name = "Right Hip 2" | |
385 | elseif Limb == 4 then | |
386 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
387 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
388 | Joint.Name = "Left Hip 2" | |
389 | end | |
390 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
391 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
392 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
393 | Joints[Limb]:Remove() | |
394 | end | |
395 | ||
396 | ||
397 | function ResetLimbCFrame(Limb, Character) | |
398 | if Character == nil then return false end | |
399 | if Character.Parent == nil then return false end | |
400 | if Character:FindFirstChild("Torso") == nil then return false end | |
401 | local Joints = { | |
402 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
403 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
404 | Character.Torso:FindFirstChild("Right Hip 2"), | |
405 | Character.Torso:FindFirstChild("Left Hip 2") | |
406 | } | |
407 | local Limbs = { | |
408 | Character:FindFirstChild("Right Arm"), | |
409 | Character:FindFirstChild("Left Arm"), | |
410 | Character:FindFirstChild("Right Leg"), | |
411 | Character:FindFirstChild("Left Leg") | |
412 | } | |
413 | if Joints[Limb] == nil then return false end | |
414 | if Limbs[Limb] == nil then return false end | |
415 | if Limb == 1 then | |
416 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
417 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
418 | elseif Limb == 2 then | |
419 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
420 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
421 | elseif Limb == 3 then | |
422 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
423 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
424 | elseif Limb == 4 then | |
425 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
426 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
427 | end | |
428 | end | |
429 | ||
430 | ||
431 | function EnableLimb(Limb, Character) | |
432 | if Character == nil then return false end | |
433 | if Character:FindFirstChild("Torso") == nil then return false end | |
434 | local Joints = { | |
435 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
436 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
437 | Character.Torso:FindFirstChild("Right Hip 2"), | |
438 | Character.Torso:FindFirstChild("Left Hip 2") | |
439 | } | |
440 | local Limbs = { | |
441 | Character:FindFirstChild("Right Arm"), | |
442 | Character:FindFirstChild("Left Arm"), | |
443 | Character:FindFirstChild("Right Leg"), | |
444 | Character:FindFirstChild("Left Leg") | |
445 | } | |
446 | if Joints[Limb] == nil then return false end | |
447 | if Limbs[Limb] == nil then return false end | |
448 | if Limb == 1 then | |
449 | Joints[Limb].Name = "Right Shoulder" | |
450 | elseif Limb == 2 then | |
451 | Joints[Limb].Name = "Left Shoulder" | |
452 | elseif Limb == 3 then | |
453 | Joints[Limb].Name = "Right Hip" | |
454 | elseif Limb == 4 then | |
455 | Joints[Limb].Name = "Left Hip" | |
456 | end | |
457 | Animate = Character:FindFirstChild("Animate") | |
458 | if Animate == nil then return false end | |
459 | Animate = Animate:Clone() | |
460 | Character.Animate:Remove() | |
461 | Animate.Parent = Character | |
462 | end | |
463 | ||
464 | ||
465 | function Weld(x, y) | |
466 | local weld = Instance.new("Weld") | |
467 | weld.Part0 = x | |
468 | weld.Part1 = y | |
469 | CJ = CFrame.new(x.Position) | |
470 | C0 = x.CFrame:inverse() * CJ | |
471 | C1 = y.CFrame:inverse() * CJ | |
472 | weld.C0 = C0 | |
473 | weld.C1 = C1 | |
474 | weld.Parent = x | |
475 | end | |
476 | ||
477 | ||
478 | function tagHumanoid(humanoid) | |
479 | local tag = Instance.new("ObjectValue") | |
480 | tag.Name = "creator" | |
481 | tag.Value = Player | |
482 | tag.Parent = humanoid | |
483 | local tag = Instance.new("StringValue") | |
484 | tag.Name = "creatorType1" | |
485 | tag.Value = Name | |
486 | tag.Parent = humanoid | |
487 | local tag = Instance.new("StringValue") | |
488 | tag.Name = "creatorType2" | |
489 | tag.Value = "killed with magic" | |
490 | tag.Parent = humanoid | |
491 | end | |
492 | ||
493 | ||
494 | function untagHumanoid(humanoid) | |
495 | if humanoid ~= nil then | |
496 | local tag = humanoid:FindFirstChild("creator") | |
497 | if tag ~= nil then | |
498 | tag:Remove() | |
499 | end | |
500 | local tag = humanoid:FindFirstChild("creatorType1") | |
501 | if tag ~= nil then | |
502 | tag:Remove() | |
503 | end | |
504 | local tag = humanoid:FindFirstChild("creatorType2") | |
505 | if tag ~= nil then | |
506 | tag:Remove() | |
507 | end | |
508 | end | |
509 | end | |
510 | ||
511 | ||
512 | function onButton1Down(mouse) | |
513 | if selected == false or canFire == false or power <= 0 then return end | |
514 | if Player.Character == nil then return end | |
515 | if Player.Character:FindFirstChild("Humanoid") == nil then return end | |
516 | if Player.Character.Humanoid.Health <= 0 then return end | |
517 | if Player.Character:FindFirstChild(Name) == nil then return end | |
518 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end | |
519 | if Player.Character[Name]:FindFirstChild("Source") == nil then return end | |
520 | if mouse == nil then return end | |
521 | Button1Down = true | |
522 | if spell == 1 then | |
523 | --Arefu Slash, projectile class. Uses hardened air particles to create razor-sharp projectiles. | |
524 | canFire = false | |
525 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
526 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
527 | Player.Character[Name].Source.Transparency = 0.25 | |
528 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright green") | |
529 | Player.Character[Name].Source.Fire.Enabled = true | |
530 | Player.Character[Name].Source.Fire.Heat = math.random(5, 10) | |
531 | Player.Character[Name].Source.Fire.Size = math.random(5, 10) | |
532 | Player.Character[Name].Source.Fire.Color = Color3.new(0, 1, 0) | |
533 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
534 | while Button1Down == true do | |
535 | if power <= 0 then break end | |
536 | coroutine.resume(coroutine.create(function() | |
537 | for i = 0, 1, 0.1 do | |
538 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) + Vector3.new(1, 1, 1) | |
539 | Player.Character[Name].Source.Transparency = i | |
540 | wait() | |
541 | end | |
542 | Player.Character[Name].Source.Transparency = 1 | |
543 | Player.Character[Name].Source.Fire.Enabled = false | |
544 | end)) | |
545 | Player.Character[Name].Handle.Fire2.Looped = false | |
546 | Player.Character[Name].Handle.Fire2.Volume = 1 | |
547 | Player.Character[Name].Handle.Fire2.Pitch = 1 | |
548 | Player.Character[Name].Handle.Fire2:Play() | |
549 | power = power - 1 | |
550 | local air = Instance.new("Part") | |
551 | air.Name = "Air" | |
552 | air.FormFactor = "Custom" | |
553 | air.Size = Vector3.new(1, 1, 2) | |
554 | air.TopSurface = "Smooth" | |
555 | air.BottomSurface = "Smooth" | |
556 | air.BrickColor = BrickColor.new("Institutional white") | |
557 | air.CanCollide = false | |
558 | air.Anchored = true | |
559 | air.Transparency = math.random(0, 5) / 10 | |
560 | air.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)), mouse.Hit.p) | |
561 | air.Parent = Workspace | |
562 | air:BreakJoints() | |
563 | local m = Instance.new("SpecialMesh") | |
564 | m.MeshType = "Sphere" | |
565 | m.Scale = Vector3.new(0.5, 0.5, 1) | |
566 | m.Parent = air | |
567 | coroutine.resume(coroutine.create(function() | |
568 | while air.Parent ~= nil do | |
569 | air.CFrame = CFrame.new(air.Position + (air.CFrame.lookVector * 5)) * CFrame.fromEulerAnglesXYZ(air.CFrame:toEulerAnglesXYZ()) | |
570 | for _, model in pairs(Workspace:GetChildren()) do | |
571 | if model.ClassName == "Part" then | |
572 | if (air.Position - model.Position).magnitude <= 5 and model.Anchored == false then | |
573 | model.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
574 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
575 | air:Remove() | |
576 | return | |
577 | end | |
578 | elseif model.ClassName == "Model" and model ~= Player.Character then | |
579 | for _, x in pairs(model:GetChildren()) do | |
580 | if x.ClassName == "Part" then | |
581 | if (air.Position - x.Position).magnitude <= 5 and x.Anchored == false then | |
582 | x.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
583 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
584 | if model:FindFirstChild("Humanoid") ~= nil then | |
585 | model.Humanoid:TakeDamage(5) | |
586 | model.Humanoid.Sit = true | |
587 | end | |
588 | air:Remove() | |
589 | return | |
590 | end | |
591 | end | |
592 | end | |
593 | end | |
594 | end | |
595 | local shock = Instance.new("Part") | |
596 | shock.FormFactor = "Custom" | |
597 | shock.Size = Vector3.new(1, 1, 1) | |
598 | shock.BrickColor = BrickColor.new("Institutional white") | |
599 | shock.Anchored = true | |
600 | shock.Name = "Shock Ring" | |
601 | shock.CanCollide = false | |
602 | shock.Parent = Workspace | |
603 | local mesh = Instance.new("SpecialMesh") | |
604 | mesh.MeshType = "FileMesh" | |
605 | mesh.MeshId = "http://www.roblox.com/Asset/?id=20329976" | |
606 | mesh.Scale = Vector3.new(1, 1, 1) | |
607 | mesh.Parent = shock | |
608 | shock.CFrame = CFrame.new(air.Position + (air.CFrame.lookVector * 10), air.Position + (air.CFrame.lookVector * 50)) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
609 | coroutine.resume(coroutine.create(function() | |
610 | for i = 0, 10 do | |
611 | shock.Mesh.Scale = Vector3.new(i / 5, i, i / 5) | |
612 | shock.Transparency = i / 10 | |
613 | wait() | |
614 | end | |
615 | shock:Remove() | |
616 | end)) | |
617 | wait() | |
618 | end | |
619 | end)) | |
620 | coroutine.resume(coroutine.create(function(part) | |
621 | wait(10) | |
622 | part:Remove() | |
623 | end), air) | |
624 | wait() | |
625 | end | |
626 | canFire = true | |
627 | elseif spell == 2 then | |
628 | --Arefu Metoria, projectile class. Uses meteors. | |
629 | local position, target = mouse.Hit.p, mouse.Target | |
630 | if target == nil then return end | |
631 | if target.Parent == nil then return end | |
632 | canFire = false | |
633 | power = power - 50 | |
634 | local offset = position - target.Position | |
635 | local size = math.random(10, 30) | |
636 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
637 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
638 | Player.Character[Name].Source.Transparency = 0 | |
639 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright green") | |
640 | Player.Character[Name].Handle.Charge2.Looped = false | |
641 | Player.Character[Name].Handle.Charge2.Volume = 1 | |
642 | Player.Character[Name].Handle.Charge2.Pitch = 0.35 | |
643 | Player.Character[Name].Handle.Charge2:Play() | |
644 | local beam = Instance.new("Part") | |
645 | beam.BrickColor = BrickColor.new("Bright green") | |
646 | beam.TopSurface = 0 | |
647 | beam.BottomSurface = 0 | |
648 | beam.Size = Vector3.new(1, 1, 1) | |
649 | beam.Transparency = 0.5 | |
650 | beam.Anchored = true | |
651 | beam.CanCollide = false | |
652 | beam.CFrame = CFrame.new(position) | |
653 | beam.Parent = Workspace | |
654 | local mesh = Instance.new("CylinderMesh") | |
655 | mesh.Parent = beam | |
656 | for i = 0, 60, 1 do | |
657 | local shine = Instance.new("Part") | |
658 | shine.Name = "Shine" | |
659 | shine.FormFactor = "Custom" | |
660 | shine.Shape = "Ball" | |
661 | shine.CanCollide = false | |
662 | shine.BrickColor = BrickColor.new("Bright green") | |
663 | shine.TopSurface = 0 | |
664 | shine.BottomSurface = 0 | |
665 | shine.Size = Vector3.new(1, 1, 1) | |
666 | shine.Transparency = 0.25 | |
667 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) | |
668 | shine.Parent = Workspace | |
669 | local force = Instance.new("BodyPosition") | |
670 | force.D = 7000 | |
671 | force.P = 100000 | |
672 | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
673 | force.position = Player.Character[Name].Source.Position | |
674 | force.Parent = shine | |
675 | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) | |
676 | mesh.Scale = Vector3.new(size * (i / 60), 10000, size * (i / 60)) | |
677 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 10, i / 10, i / 10) | |
678 | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency - 0.015 | |
679 | wait() | |
680 | end | |
681 | for i = 0, 10 do | |
682 | beam.Transparency = beam.Transparency + 0.1 | |
683 | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency + 0.1 | |
684 | wait() | |
685 | end | |
686 | if beam ~= nil then beam:Remove() end | |
687 | Player.Character[Name].Source.Transparency = 1 | |
688 | canFire = true | |
689 | local meteor = Instance.new("Part") | |
690 | meteor.BrickColor = BrickColor.new("Bright red") | |
691 | meteor.Name = "Meteor" | |
692 | meteor.CanCollide = true | |
693 | meteor.Locked = true | |
694 | meteor.FormFactor = "Custom" | |
695 | meteor.Shape = "Ball" | |
696 | meteor.Size = Vector3.new(size, size, size) | |
697 | meteor.RotVelocity = Vector3.new(math.random(-1000, 1000), math.random(-1000, 1000), math.random(-1000, 1000)) | |
698 | meteor.Parent = Workspace | |
699 | meteor:BreakJoints() | |
700 | local fire = Instance.new("Fire") | |
701 | fire.Heat = 0 | |
702 | fire.Size = 50 | |
703 | fire.Parent = meteor | |
704 | local smoke = Instance.new("Smoke") | |
705 | smoke.RiseVelocity = 0 | |
706 | smoke.Size = size + 3 | |
707 | smoke.Color = Color3.new(50 / 255, 50 / 255, 50 / 255) | |
708 | smoke.Opacity = 0.5 | |
709 | smoke.Parent = meteor | |
710 | local mesh = Instance.new("SpecialMesh") | |
711 | mesh.MeshType = "FileMesh" | |
712 | mesh.MeshId = "http://www.roblox.com/Asset/?id=1290033" | |
713 | mesh.TextureId = "http://www.roblox.com/Asset/?id=1290030" | |
714 | mesh.Scale = meteor.Size / 1.5 | |
715 | mesh.VertexColor = Vector3.new(1, 0, 0) | |
716 | mesh.Parent = meteor | |
717 | for i = 5000, 0, -100 do | |
718 | meteor.CFrame = CFrame.new((target.Position + offset) + Vector3.new(0, i, 0)) | |
719 | meteor.Velocity = Vector3.new(0, 0, 0) | |
720 | wait() | |
721 | end | |
722 | meteor.CFrame = CFrame.new((target.Position + offset) + Vector3.new(0, size / 2, 0)) | |
723 | delay(0.1, function() Weld(target, meteor) meteor.Velocity = Vector3.new(0, 0, 0) end) | |
724 | meteor.Anchored = true | |
725 | local s = Instance.new("Sound") | |
726 | s.SoundId = "rbxasset://sounds\\Launching rocket.wav" | |
727 | s.Pitch = (30 - size) / 25 | |
728 | s.Parent = Workspace | |
729 | s:Play() | |
730 | local shards = {} | |
731 | for i = 0, math.random(10, 30) do | |
732 | local shard = Instance.new("Part") | |
733 | shard.Name = "Ground Shard" | |
734 | shard.Anchored = true | |
735 | shard.Locked = true | |
736 | shard.BrickColor = target.BrickColor | |
737 | shard.Size = Vector3.new(size + 10, 2, size) | |
738 | shard.CFrame = CFrame.new(meteor.Position - Vector3.new(0, size / 2, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(math.random(0, 360)), math.rad(math.random(0, 25))) | |
739 | shard.Parent = Workspace | |
740 | table.insert(shards, shard) | |
741 | end | |
742 | local new = Instance.new("Part") | |
743 | new.Name = "Meteor" | |
744 | new.Transparency = 1 | |
745 | new.CanCollide = false | |
746 | new.Anchored = true | |
747 | new.CFrame = CFrame.new(meteor.Position) | |
748 | new.Parent = Workspace | |
749 | local fire = Instance.new("Fire") | |
750 | fire.Heat = 50 | |
751 | fire.Size = 50 | |
752 | fire.Parent = new | |
753 | meteor.Fire:Remove() | |
754 | local shock = Instance.new("Part") | |
755 | shock.FormFactor = "Custom" | |
756 | shock.Size = Vector3.new(1, 1, 1) | |
757 | shock.BrickColor = BrickColor.new("Institutional white") | |
758 | shock.Anchored = true | |
759 | shock.Name = "Shock Ring" | |
760 | shock.CanCollide = false | |
761 | shock.Parent = Workspace | |
762 | local mesh = Instance.new("SpecialMesh") | |
763 | mesh.MeshType = "FileMesh" | |
764 | mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017" | |
765 | mesh.Parent = shock | |
766 | local tilt1 = math.random(-10, 10) | |
767 | local tilt2 = math.random(-10, 10) | |
768 | local tiltChance = math.random(1, 3) | |
769 | for i = 0, 50 do | |
770 | shock.Mesh.Scale = Vector3.new(i, i, i) | |
771 | if tiltChance == 1 then | |
772 | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), 0, 0) | |
773 | elseif tiltChance == 2 then | |
774 | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2), 0) | |
775 | elseif tiltChance == 3 then | |
776 | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), math.rad(tilt2), 0) | |
777 | end | |
778 | wait() | |
779 | end | |
780 | for i = 0, 1, 0.1 do | |
781 | shock.Transparency = i | |
782 | wait() | |
783 | end | |
784 | shock:Remove() | |
785 | wait(math.random(1, 10)) | |
786 | if new ~= nil then new:Remove() end | |
787 | if meteor == nil then return end | |
788 | local e = Instance.new("Explosion") | |
789 | e.BlastPressure = 100000 | |
790 | e.Position = meteor.Position | |
791 | e.BlastRadius = meteor.Size.y * 2 | |
792 | e.Parent = Workspace | |
793 | local s = Instance.new("Sound") | |
794 | s.Name = "Explosion" | |
795 | s.Pitch = (30 - size) / 20 | |
796 | s.SoundId = "http://www.roblox.com/Asset/?id=2101148" | |
797 | s.Parent = Workspace | |
798 | s:Play() | |
799 | for i = 0, math.random(2, 10) do | |
800 | local size = math.random(1, 5) | |
801 | local new = meteor:Clone() | |
802 | if new:FindFirstChild("Weld") ~= nil then new.Weld:Remove() end | |
803 | new.Size = Vector3.new(size, size, size) | |
804 | new.Mesh.Scale = Vector3.new(size, size, size) | |
805 | new.CanCollide = false | |
806 | new.Anchored = false | |
807 | new.CFrame = CFrame.new(meteor.Position + Vector3.new(math.random(-meteor.Size.x / 2, meteor.Size.x / 2), math.random(-meteor.Size.y / 2, meteor.Size.y / 2), math.random(-meteor.Size.z / 2, meteor.Size.z / 2))) * CFrame.fromEulerAnglesXYZ(math.random(0, 360), math.random(0, 360), math.random(0, 360)) | |
808 | new.Velocity = Vector3.new(math.random(-100, 100), math.random(10, 250), math.random(-100, 100)) | |
809 | new.RotVelocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) | |
810 | new.Smoke:Remove() | |
811 | new.Parent = Workspace | |
812 | end | |
813 | for i = 1, #shards do | |
814 | if shards[i] ~= nil then | |
815 | if math.random(1, 2) == 1 then | |
816 | shards[i]:Remove() | |
817 | else | |
818 | shards[i].CanCollide = false | |
819 | shards[i].Anchored = false | |
820 | shards[i].RotVelocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) | |
821 | shards[i].Velocity = Vector3.new(math.random(-100, 100), math.random(10, 250), math.random(-100, 100)) | |
822 | end | |
823 | end | |
824 | end | |
825 | meteor:Remove() | |
826 | elseif spell == 3 then | |
827 | --Eccrando Bolt, energy class. Fires a charged bolt of energy gathered in your wand. | |
828 | canFire = false | |
829 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
830 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
831 | Player.Character[Name].Source.Transparency = 0 | |
832 | Player.Character[Name].Source.BrickColor = BrickColor.new("New Yeller") | |
833 | Player.Character[Name].Handle.Charge1.Looped = false | |
834 | Player.Character[Name].Handle.Charge1.Volume = 1 | |
835 | Player.Character[Name].Handle.Charge1.Pitch = 1 | |
836 | Player.Character[Name].Handle.Charge1:Play() | |
837 | for i = 0, 10 do | |
838 | local shine = Instance.new("Part") | |
839 | shine.Name = "Shine" | |
840 | shine.FormFactor = "Custom" | |
841 | shine.Shape = "Ball" | |
842 | shine.CanCollide = false | |
843 | shine.BrickColor = BrickColor.new("New Yeller") | |
844 | shine.TopSurface = 0 | |
845 | shine.BottomSurface = 0 | |
846 | shine.Size = Vector3.new(1, 1, 1) | |
847 | shine.Transparency = 0.25 | |
848 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) | |
849 | shine.Parent = Workspace | |
850 | local force = Instance.new("BodyPosition") | |
851 | force.D = 7000 | |
852 | force.P = 100000 | |
853 | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
854 | force.position = Player.Character[Name].Source.Position | |
855 | force.Parent = shine | |
856 | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) | |
857 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) | |
858 | wait() | |
859 | power = power - 1 | |
860 | end | |
861 | for i = 10, 20 do | |
862 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) | |
863 | power = power - 1 | |
864 | wait() | |
865 | end | |
866 | local first = true | |
867 | while Button1Down == true or first == true do | |
868 | first = false | |
869 | if power < 0 then break end | |
870 | power = power - 5 | |
871 | if Player.Character == nil then break end | |
872 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
873 | if Player.Character.Humanoid.Health <= 0 then break end | |
874 | if Player.Character:FindFirstChild(Name) == nil then break end | |
875 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
876 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
877 | if selected == false then break end | |
878 | Player.Character[Name].Handle.Fire1.Looped = false | |
879 | Player.Character[Name].Handle.Fire1.Volume = 1 | |
880 | Player.Character[Name].Handle.Fire1.Pitch = 1 | |
881 | Player.Character[Name].Handle.Fire1:Play() | |
882 | local position = mouse.Hit.p | |
883 | local e = Instance.new("Explosion") | |
884 | e.BlastPressure = 500000 | |
885 | e.BlastRadius = 10 | |
886 | e.Position = position | |
887 | e.Parent = Workspace | |
888 | for i = 1, math.random(5, 25) do | |
889 | local shine = Instance.new("Part") | |
890 | shine.Name = "Shine" | |
891 | shine.FormFactor = "Custom" | |
892 | shine.Shape = "Block" | |
893 | shine.CanCollide = false | |
894 | shine.Anchored = true | |
895 | shine.BrickColor = BrickColor.new("New Yeller") | |
896 | shine.TopSurface = 0 | |
897 | shine.BottomSurface = 0 | |
898 | shine.Size = Vector3.new(1, 1, 1) | |
899 | shine.Transparency = 0.25 | |
900 | shine.CFrame = CFrame.new(mouse.Hit.p) | |
901 | shine.Parent = Workspace | |
902 | local mesh = Instance.new("SpecialMesh") | |
903 | mesh.MeshType = "Brick" | |
904 | local random = math.random(3, 10) / 10 | |
905 | mesh.Scale = Vector3.new(random, random, random) | |
906 | mesh.Parent = shine | |
907 | coroutine.resume(coroutine.create(function(part) | |
908 | for i = 0.25 * 25, 25 do | |
909 | part.Transparency = i / 25 | |
910 | part.CFrame = CFrame.new(part.Position + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
911 | wait(math.random(1, 5) / 100) | |
912 | end | |
913 | part:Remove() | |
914 | end), shine) | |
915 | end | |
916 | for i = 1, math.random(2, 5) do | |
917 | local shine = Instance.new("Part") | |
918 | shine.Name = "Shine" | |
919 | shine.FormFactor = "Custom" | |
920 | shine.Shape = "Block" | |
921 | shine.CanCollide = false | |
922 | shine.Anchored = true | |
923 | shine.BrickColor = BrickColor.new("New Yeller") | |
924 | shine.TopSurface = 0 | |
925 | shine.BottomSurface = 0 | |
926 | shine.Size = Vector3.new(1, 1, 1) | |
927 | shine.Transparency = 0.25 | |
928 | shine.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) | |
929 | shine.Parent = Workspace | |
930 | local mesh = Instance.new("SpecialMesh") | |
931 | mesh.MeshType = "Sphere" | |
932 | local random = math.random(3, 10) / 10 | |
933 | mesh.Scale = Vector3.new(random, random, random) | |
934 | mesh.Parent = shine | |
935 | coroutine.resume(coroutine.create(function(part) | |
936 | for i = 0.25, 1, 0.05 do | |
937 | part.Transparency = i | |
938 | part.Mesh.Scale = part.Mesh.Scale + Vector3.new(1, 1, 1) | |
939 | wait() | |
940 | end | |
941 | part:Remove() | |
942 | end), shine) | |
943 | end | |
944 | local trail = Instance.new("Part") | |
945 | trail.BrickColor = BrickColor.new("New Yeller") | |
946 | trail.TopSurface = 0 | |
947 | trail.BottomSurface = 0 | |
948 | trail.Size = Vector3.new(1, 1, 1) | |
949 | trail.Transparency = 0.4 | |
950 | trail.Anchored = true | |
951 | trail.CanCollide = false | |
952 | trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + position) / 2, position) | |
953 | trail.Parent = Workspace | |
954 | local mesh = Instance.new("SpecialMesh") | |
955 | mesh.MeshType = "Brick" | |
956 | mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (position - Player.Character[Name].Source.Position).magnitude) | |
957 | mesh.Parent = trail | |
958 | coroutine.resume(coroutine.create(function(part) wait(0.1) for i = 1, 10 do part.Transparency = part.Transparency + 0.1 wait(0.1) end part:Remove() end), trail) | |
959 | coroutine.resume(coroutine.create(function() | |
960 | for i = 10, 0, -1 do | |
961 | Player.Character[Name].Source.Transparency = (10 - i) / 10 | |
962 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 1.5, i / 1.5, i / 1.5) | |
963 | wait() | |
964 | end | |
965 | end)) | |
966 | wait(0.3) | |
967 | end | |
968 | Player.Character[Name].Source.Transparency = 1 | |
969 | canFire = true | |
970 | elseif spell == 4 then | |
971 | --Eccrando Strike, energy class. Use the clouds to your advantage and fire bolts of lightning at the ground. | |
972 | while Button1Down == true do | |
973 | if Player.Character == nil then break end | |
974 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
975 | if Player.Character.Humanoid.Health <= 0 then break end | |
976 | if Player.Character:FindFirstChild(Name) == nil then break end | |
977 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
978 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
979 | if selected == false then break end | |
980 | while power <= 25 and Button1Down == true do | |
981 | wait() | |
982 | end | |
983 | if power <= 0 then break end | |
984 | canFire = false | |
985 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
986 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
987 | Player.Character[Name].Source.Transparency = 0 | |
988 | Player.Character[Name].Source.BrickColor = BrickColor.new("New Yeller") | |
989 | Player.Character[Name].Handle.Charge1.Looped = false | |
990 | Player.Character[Name].Handle.Charge1.Volume = 1 | |
991 | Player.Character[Name].Handle.Charge1.Pitch = 0.4 | |
992 | Player.Character[Name].Handle.Charge1:Play() | |
993 | for i = 0, 50 do | |
994 | local shine = Instance.new("Part") | |
995 | shine.Name = "Shine" | |
996 | shine.FormFactor = "Custom" | |
997 | shine.Shape = "Ball" | |
998 | shine.CanCollide = false | |
999 | shine.BrickColor = BrickColor.new("New Yeller") | |
1000 | shine.TopSurface = 0 | |
1001 | shine.BottomSurface = 0 | |
1002 | shine.Size = Vector3.new(1, 1, 1) | |
1003 | shine.Transparency = 0.25 | |
1004 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) | |
1005 | shine.Parent = Workspace | |
1006 | local force = Instance.new("BodyPosition") | |
1007 | force.D = 7000 | |
1008 | force.P = 100000 | |
1009 | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1010 | force.position = Player.Character[Name].Source.Position | |
1011 | force.Parent = shine | |
1012 | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) | |
1013 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) | |
1014 | power = power - 1 | |
1015 | wait() | |
1016 | end | |
1017 | power = power - 10 | |
1018 | if math.random(1, 2) == 1 then id = "Thunder" else id = "Lightning" end | |
1019 | local s = Instance.new("Sound") | |
1020 | s.Volume = math.random(10, 50) / 10 | |
1021 | s.SoundId = "rbxasset://sounds\\Halloween" ..id.. ".wav" | |
1022 | s.Pitch = math.random(9, 11) / 10 | |
1023 | s.Parent = Workspace | |
1024 | s:Play() | |
1025 | if math.random(1, 2) == 1 then id = "Thunder" else id = "Lightning" end | |
1026 | local s = Instance.new("Sound") | |
1027 | s.Volume = math.random(1, 10) / 10 | |
1028 | s.SoundId = "rbxasset://sounds\\Halloween" ..id.. ".wav" | |
1029 | s.Pitch = math.random(1, 30) / 10 | |
1030 | s.Parent = Workspace | |
1031 | s:Play() | |
1032 | if selected == false then break end | |
1033 | local e = Instance.new("Explosion") | |
1034 | e.BlastPressure = 1000000 | |
1035 | e.BlastRadius = 25 | |
1036 | e.Position = mouse.Hit.p | |
1037 | e.Parent = Workspace | |
1038 | local pos = (mouse.Hit.p + Vector3.new(math.random(-100, 100), 1000, math.random(-100, 100))) | |
1039 | local trail = Instance.new("Part") | |
1040 | trail.BrickColor = BrickColor.new("New Yeller") | |
1041 | trail.TopSurface = 0 | |
1042 | trail.BottomSurface = 0 | |
1043 | trail.Size = Vector3.new(1, 1, 1) | |
1044 | trail.Transparency = 0.4 | |
1045 | trail.Anchored = true | |
1046 | trail.CanCollide = false | |
1047 | trail.CFrame = CFrame.new((pos + mouse.Hit.p) / 2, mouse.Hit.p) | |
1048 | trail.Parent = Workspace | |
1049 | local mesh = Instance.new("SpecialMesh") | |
1050 | mesh.MeshType = "Brick" | |
1051 | mesh.Scale = Vector3.new(math.random(40, 50) / 10, math.random(40, 50) / 10, (mouse.Hit.p - pos).magnitude + 10) | |
1052 | mesh.Parent = trail | |
1053 | coroutine.resume(coroutine.create(function(part) wait(0.1) for i = 1, 10 do part.Transparency = part.Transparency + 0.1 wait(0.1) end part:Remove() end), trail) | |
1054 | for i = 10, 0, -1 do | |
1055 | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency + 0.1 | |
1056 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 1.5, i / 1.5, i / 1.5) | |
1057 | wait() | |
1058 | end | |
1059 | Player.Character[Name].Source.Transparency = 1 | |
1060 | wait(0.1) | |
1061 | canFire = true | |
1062 | end | |
1063 | elseif spell == 5 then | |
1064 | --Thius Dae, health-based class. Seep life from your enemies to save yourself. Works as a general defense against multiple enemies. | |
1065 | canFire = false | |
1066 | Player.Character[Name].Source.Mesh.MeshType = "Brick" | |
1067 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1068 | Player.Character[Name].Source.Transparency = 0.25 | |
1069 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really black") | |
1070 | Player.Character[Name].Handle.Charge4.Looped = true | |
1071 | Player.Character[Name].Handle.Charge4.Volume = 1 | |
1072 | Player.Character[Name].Handle.Charge4.Pitch = 1 | |
1073 | Player.Character[Name].Handle.Charge4:Play() | |
1074 | for i = 0, 10 do | |
1075 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale * 1.11 | |
1076 | Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
1077 | wait() | |
1078 | end | |
1079 | for i = 0, math.huge, 0.1 do | |
1080 | if Button1Down == false then break end | |
1081 | if Player.Character == nil then break end | |
1082 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1083 | if Player.Character.Humanoid.Health <= 0 then break end | |
1084 | if Player.Character:FindFirstChild(Name) == nil then break end | |
1085 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
1086 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
1087 | if power <= 0 then break end | |
1088 | local endstr = string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) | |
1089 | if endstr == "0" or endstr == "2" or endstr == "4" or endstr == "6" or endstr == "8" then | |
1090 | power = power - 1 | |
1091 | end | |
1092 | Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
1093 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i) + 3, math.sin(i) + 3, math.sin(i) + 3) | |
1094 | local shine = Instance.new("Part") | |
1095 | shine.Name = "Shine" | |
1096 | shine.FormFactor = "Custom" | |
1097 | shine.Shape = "Block" | |
1098 | shine.CanCollide = false | |
1099 | shine.Anchored = true | |
1100 | shine.BrickColor = BrickColor.new("Really black") | |
1101 | shine.TopSurface = 0 | |
1102 | shine.BottomSurface = 0 | |
1103 | shine.Size = Vector3.new(1, 1, 1) | |
1104 | shine.Transparency = 0.25 | |
1105 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position) | |
1106 | shine.Parent = Workspace | |
1107 | local mesh = Instance.new("SpecialMesh") | |
1108 | mesh.MeshType = "Brick" | |
1109 | local random = math.random(3, 10) / 10 | |
1110 | mesh.Scale = Vector3.new(random, random, random) | |
1111 | mesh.Parent = shine | |
1112 | coroutine.resume(coroutine.create(function(part) | |
1113 | for i = 0.25 * 25, 25 do | |
1114 | part.Transparency = i / 25 | |
1115 | part.CFrame = CFrame.new(part.Position + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
1116 | wait(math.random(1, 5) / 100) | |
1117 | end | |
1118 | part:Remove() | |
1119 | end), shine) | |
1120 | for _, model in pairs(Workspace:GetChildren()) do | |
1121 | if model ~= Player.Character then | |
1122 | if model:FindFirstChild("Torso") ~= nil and model:FindFirstChild("Humanoid") ~= nil then | |
1123 | if (Player.Character.Torso.Position - model.Torso.Position).magnitude <= 25 then | |
1124 | local trail = Instance.new("Part") | |
1125 | trail.BrickColor = BrickColor.new("Really black") | |
1126 | trail.TopSurface = 0 | |
1127 | trail.BottomSurface = 0 | |
1128 | trail.Size = Vector3.new(1, 1, 1) | |
1129 | trail.Transparency = 0.4 | |
1130 | trail.Anchored = true | |
1131 | trail.CanCollide = false | |
1132 | trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + model.Torso.Position) / 2, model.Torso.Position) | |
1133 | trail.Parent = Workspace | |
1134 | local mesh = Instance.new("SpecialMesh") | |
1135 | mesh.MeshType = "Brick" | |
1136 | mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (model.Torso.Position - Player.Character[Name].Source.Position).magnitude) | |
1137 | mesh.Parent = trail | |
1138 | coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), trail) | |
1139 | if model.Humanoid.Health > 0 then | |
1140 | model.Humanoid:TakeDamage(1.25) | |
1141 | Player.Character.Humanoid.Health = Player.Character.Humanoid.Health + (1.25 / 2) | |
1142 | elseif model.Humanoid.Health <= 0 then | |
1143 | model.Humanoid.Health = 0 | |
1144 | model.Humanoid.Name = "HumanoidAbsorbed" | |
1145 | for _, part in pairs(model:GetChildren()) do | |
1146 | if part.ClassName == "Part" then | |
1147 | local position = Instance.new("BodyPosition") | |
1148 | position.Name = "Thius Dae" | |
1149 | position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1150 | position.P = 1000 | |
1151 | position.D = 50 | |
1152 | position.Parent = part | |
1153 | position.position = Player.Character[Name].Source.Position | |
1154 | coroutine.resume(coroutine.create(function() while position.Parent ~= nil do position.position = Player.Character[Name].Source.Position part.CanCollide = false wait() end end)) | |
1155 | coroutine.resume(coroutine.create(function() wait(3.5) position:Remove() end)) | |
1156 | end | |
1157 | end | |
1158 | Player.Character.Humanoid.Health = Player.Character.Humanoid.Health + 5 | |
1159 | power = power + 25 | |
1160 | Player.Character[Name].Handle.Fire4.Looped = false | |
1161 | Player.Character[Name].Handle.Fire4.Volume = 1 | |
1162 | Player.Character[Name].Handle.Fire4.Pitch = 1 | |
1163 | Player.Character[Name].Handle.Fire4:Play() | |
1164 | end | |
1165 | end | |
1166 | end | |
1167 | end | |
1168 | end | |
1169 | wait() | |
1170 | end | |
1171 | for i = 0, 25 do | |
1172 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale / 1.15 | |
1173 | Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
1174 | Player.Character[Name].Handle.Charge4.Volume = (25 - i) / 25 | |
1175 | wait() | |
1176 | end | |
1177 | Player.Character[Name].Handle.Charge4:Stop() | |
1178 | Player.Character[Name].Source.Transparency = 1 | |
1179 | Player.Character[Name].Source.Weld.C0 = CFrame.new() | |
1180 | canFire = true | |
1181 | elseif spell == 6 then | |
1182 | --Thius Heed, health-based class. Heal people around you and sheild them. | |
1183 | canFire = false | |
1184 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1185 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1186 | Player.Character[Name].Source.Transparency = 0.25 | |
1187 | Player.Character[Name].Source.BrickColor = BrickColor.new("Institutional white") | |
1188 | Player.Character[Name].Source.Fire.Enabled = true | |
1189 | Player.Character[Name].Source.Fire.Heat = 10 | |
1190 | Player.Character[Name].Source.Fire.Size = 1 | |
1191 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 1, 1) | |
1192 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1193 | Player.Character[Name].Handle.Shine.Looped = true | |
1194 | Player.Character[Name].Handle.Shine.Volume = 1 | |
1195 | Player.Character[Name].Handle.Shine.Pitch = 1 | |
1196 | Player.Character[Name].Handle.Shine:Play() | |
1197 | for i = 0, 5 do | |
1198 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale * 1.2 | |
1199 | Player.Character[Name].Source.Fire.Size = Player.Character[Name].Source.Fire.Size * 1.2 | |
1200 | wait() | |
1201 | end | |
1202 | local heed = Instance.new("ForceField") | |
1203 | heed.Name = "HeedShield" | |
1204 | for i = 0, math.huge, 0.1 do | |
1205 | if Button1Down == false then break end | |
1206 | if Player.Character == nil then break end | |
1207 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1208 | if Player.Character.Humanoid.Health <= 0 then break end | |
1209 | if Player.Character:FindFirstChild(Name) == nil then break end | |
1210 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
1211 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
1212 | if power <= 0 then break end | |
1213 | local endstr = string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) | |
1214 | if endstr == "0" or endstr == "2" or endstr == "4" or endstr == "6" or endstr == "8" then | |
1215 | power = power - 1 | |
1216 | end | |
1217 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i) + 3, math.sin(i) + 3, math.sin(i) + 3) | |
1218 | Player.Character[Name].Source.Fire.Size = math.sin(i) + 10 | |
1219 | Player.Character[Name].Source.Fire.Heat = math.sin(i) + 10 | |
1220 | for _, model in pairs(Workspace:GetChildren()) do | |
1221 | if model:FindFirstChild("Torso") ~= nil and model:FindFirstChild("Humanoid") ~= nil then | |
1222 | if (Player.Character.Torso.Position - model.Torso.Position).magnitude <= 25 then | |
1223 | local trail = Instance.new("Part") | |
1224 | trail.BrickColor = BrickColor.new("Institutional white") | |
1225 | trail.TopSurface = 0 | |
1226 | trail.BottomSurface = 0 | |
1227 | trail.Size = Vector3.new(1, 1, 1) | |
1228 | trail.Transparency = 0.4 | |
1229 | trail.Anchored = true | |
1230 | trail.CanCollide = false | |
1231 | trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + model.Torso.Position) / 2, model.Torso.Position) | |
1232 | trail.Parent = Workspace | |
1233 | local mesh = Instance.new("SpecialMesh") | |
1234 | mesh.MeshType = "Brick" | |
1235 | mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (model.Torso.Position - Player.Character[Name].Source.Position).magnitude) | |
1236 | mesh.Parent = trail | |
1237 | coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), trail) | |
1238 | model.Humanoid.Health = model.Humanoid.Health + 1.25 | |
1239 | heed:Clone().Parent = model | |
1240 | coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), model.HeedShield) | |
1241 | end | |
1242 | end | |
1243 | end | |
1244 | wait() | |
1245 | end | |
1246 | for i = 0, 25 do | |
1247 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale / 1.15 | |
1248 | Player.Character[Name].Source.Fire.Size = Player.Character[Name].Source.Fire.Size / 1.15 | |
1249 | Player.Character[Name].Source.Fire.Heat = Player.Character[Name].Source.Fire.Heat / 1.15 | |
1250 | Player.Character[Name].Handle.Shine.Volume = (25 - i) / 25 | |
1251 | wait() | |
1252 | end | |
1253 | Player.Character[Name].Handle.Shine:Stop() | |
1254 | Player.Character[Name].Source.Transparency = 1 | |
1255 | Player.Character[Name].Source.Fire.Enabled = false | |
1256 | canFire = true | |
1257 | elseif spell == 7 then | |
1258 | --Combuscus Phore, fire/explosives class. A small explosion with a bit of magic makes to be a spectacular performance. | |
1259 | canFire = false | |
1260 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1261 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1262 | Player.Character[Name].Source.Transparency = 0.25 | |
1263 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red") | |
1264 | Player.Character[Name].Source.Fire.Enabled = true | |
1265 | Player.Character[Name].Source.Fire.Heat = 10 | |
1266 | Player.Character[Name].Source.Fire.Size = 10 | |
1267 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0) | |
1268 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1269 | Player.Character[Name].Handle.Bolt.Looped = false | |
1270 | Player.Character[Name].Handle.Bolt.Volume = 1 | |
1271 | Player.Character[Name].Handle.Bolt.Pitch = 1.5 | |
1272 | Player.Character[Name].Handle.Bolt:Play() | |
1273 | power = power - 75 | |
1274 | local shock = Instance.new("Part") | |
1275 | shock.FormFactor = "Custom" | |
1276 | shock.Size = Vector3.new(1, 1, 1) | |
1277 | shock.BrickColor = BrickColor.new("Really red") | |
1278 | shock.Anchored = true | |
1279 | shock.Name = "Shock Ring" | |
1280 | shock.CanCollide = false | |
1281 | shock.Parent = Workspace | |
1282 | local mesh = Instance.new("SpecialMesh") | |
1283 | mesh.MeshType = "FileMesh" | |
1284 | mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017" | |
1285 | mesh.Parent = shock | |
1286 | local tilt1 = math.random(-10, 10) | |
1287 | local tilt2 = math.random(-10, 10) | |
1288 | local tiltChance = math.random(1, 3) | |
1289 | for i = 0, 25 do | |
1290 | Player.Character[Name].Handle.Bolt.Pitch = Player.Character[Name].Handle.Bolt.Pitch - 0.1 | |
1291 | shock.Mesh.Scale = Vector3.new(i, i, i) * (25 - i) | |
1292 | if tiltChance == 1 then | |
1293 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), 0, 0) | |
1294 | elseif tiltChance == 2 then | |
1295 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2), 0) | |
1296 | elseif tiltChance == 3 then | |
1297 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), math.rad(tilt2), 0) | |
1298 | end | |
1299 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) / 5) * (25 - i) | |
1300 | Player.Character[Name].Source.Fire.Size = (i / 5) * (25 - i) | |
1301 | Player.Character[Name].Source.Fire.Heat = (i / 5) * (25 - i) | |
1302 | for _, model in pairs(Workspace:GetChildren()) do | |
1303 | if model.ClassName == "Part" then | |
1304 | if (Player.Character.Torso.Position - model.Position).magnitude <= (i * (25 - i)) / 2 and model.Anchored == false then | |
1305 | model.Velocity = ((model.Position - Player.Character.Torso.Position) * (math.sin(i / 4) * 10)) + Vector3.new(0, 25, 0) | |
1306 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
1307 | end | |
1308 | elseif model.ClassName == "Model" and model ~= Player.Character then | |
1309 | for _, x in pairs(model:GetChildren()) do | |
1310 | if x.ClassName == "Part" then | |
1311 | if (Player.Character.Torso.Position - x.Position).magnitude <= (i * (25 - i)) / 2 and x.Anchored == false then | |
1312 | x.Velocity = ((x.Position - Player.Character.Torso.Position) * (math.sin(i / 4) * 10)) + Vector3.new(0, 25, 0) | |
1313 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
1314 | if model:FindFirstChild("Humanoid") ~= nil then | |
1315 | model.Humanoid:TakeDamage(10) | |
1316 | model.Humanoid.Sit = true | |
1317 | end | |
1318 | end | |
1319 | end | |
1320 | end | |
1321 | end | |
1322 | end | |
1323 | wait(0.03) | |
1324 | end | |
1325 | shock:Remove() | |
1326 | Player.Character[Name].Source.Transparency = 1 | |
1327 | Player.Character[Name].Source.Fire.Enabled = false | |
1328 | canFire = true | |
1329 | elseif spell == 8 then | |
1330 | --Combuscus Burn, fire/explosives class. Basically, light things on fire. | |
1331 | canFire = false | |
1332 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1333 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1334 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red") | |
1335 | Player.Character[Name].Handle.Fire3.Looped = false | |
1336 | Player.Character[Name].Handle.Fire3.Volume = 1 | |
1337 | Player.Character[Name].Handle.Fire3.Pitch = 1 | |
1338 | Player.Character[Name].Handle.Fire3:Play() | |
1339 | Player.Character[Name].Handle.Fire4.Looped = false | |
1340 | Player.Character[Name].Handle.Fire4.Volume = 1 | |
1341 | Player.Character[Name].Handle.Fire4.Pitch = 1 | |
1342 | Player.Character[Name].Handle.Fire4:Play() | |
1343 | coroutine.resume(coroutine.create(function() | |
1344 | for i = 0, 1, 0.1 do | |
1345 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) + Vector3.new(1, 1, 1) | |
1346 | Player.Character[Name].Source.Transparency = i | |
1347 | wait() | |
1348 | end | |
1349 | Player.Character[Name].Source.Transparency = 1 | |
1350 | end)) | |
1351 | if mouse.Target == nil then return end | |
1352 | if mouse.Target.Parent == nil then return end | |
1353 | local function SetFire(target, offset) | |
1354 | if target == nil then return end | |
1355 | if offset == nil then offset = Vector3.new(0, 0, 0) end | |
1356 | if target:GetMass() > 3500 then return end | |
1357 | if target.Name == "CombuscusBurnFire" then return end | |
1358 | if target:FindFirstChild("CombuscusBurnFire") ~= nil then return end | |
1359 | if target:FindFirstChild("ForceField") ~= nil then return end | |
1360 | if target.Parent == nil then return end | |
1361 | if target.Parent:FindFirstChild("ForceField") ~= nil then return end | |
1362 | if target.Parent:FindFirstChild("HeedShield") ~= nil then return end | |
1363 | local check = Instance.new("Model") | |
1364 | check.Name = "CombuscusBurnFire" | |
1365 | check.Parent = target | |
1366 | delay(math.random(0.1, 2), function() if target ~= nil then target.Touched:connect(function(hit) if target:FindFirstChild("CombuscusBurnFire") ~= nil then SetFire(hit) end end) end end) | |
1367 | local part = Instance.new("Part") | |
1368 | part.Name = "CombuscusBurnFire" | |
1369 | part.CanCollide = false | |
1370 | part.Anchored = true | |
1371 | Part.FormFactor = "Custom" | |
1372 | part.Size = Vector3.new(1, 1, 1) | |
1373 | part.TopSurface = 0 | |
1374 | part.BottomSurface = 0 | |
1375 | part.Transparency = 1 | |
1376 | part.Parent = Workspace | |
1377 | local fire = Instance.new("Fire") | |
1378 | fire.Color = Color3.new(1, math.random(10, 30) / 100, 0) | |
1379 | fire.SecondaryColor = Color3.new(1, 1, 1) | |
1380 | fire.Size = math.random(4, 15) | |
1381 | fire.Heat = fire.Size + 3 | |
1382 | fire.Parent = part | |
1383 | local smoke = Instance.new("Smoke") | |
1384 | smoke.Color = Color3.new(0.5, 0.5, 0.5) | |
1385 | smoke.Size = fire.Size + 3 | |
1386 | smoke.RiseVelocity = fire.Heat / 5 | |
1387 | smoke.Opacity = math.random(1, 15) / 100 | |
1388 | smoke.Parent = part | |
1389 | local sound = Instance.new("Sound") | |
1390 | sound.SoundId = "http://www.roblox.com/Asset/?id=31760113" | |
1391 | sound.Volume = 1 | |
1392 | sound.Pitch = 1 | |
1393 | sound.Looped = true | |
1394 | sound.Parent = part | |
1395 | sound:Play() | |
1396 | coroutine.resume(coroutine.create(function() | |
1397 | for i = 1, math.random(100, 1000) do | |
1398 | if part.Parent == nil then break end | |
1399 | if target.Parent == nil then break end | |
1400 | if target.Parent.Parent == nil then break end | |
1401 | if target:FindFirstChild("CombuscusBurnFire") == nil then break end | |
1402 | if Player.Character == nil then break end | |
1403 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1404 | if Player.Character.Humanoid.Health <= 0 then break end | |
1405 | part.CFrame = CFrame.new(target.Position + offset) | |
1406 | if target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1407 | target.Parent.Humanoid:TakeDamage(0.25) | |
1408 | end | |
1409 | if math.random(1, 100) == 1 then target:BreakJoints() end | |
1410 | if math.random(1, 25) == 1 and target.Anchored == false then target.BrickColor = BrickColor.new("Really black") end | |
1411 | if math.random(1, 50) == 1 and target.Anchored == false then target.Velocity = target.Velocity + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end | |
1412 | wait() | |
1413 | end | |
1414 | for i = 1, 0, -0.05 do | |
1415 | sound.Volume = i | |
1416 | fire.Size = fire.Size / 1.025 | |
1417 | fire.Heat = fire.Heat / 1.01 | |
1418 | fire.Color = Color3.new(1 * i, 0.25 * i, 0) | |
1419 | fire.SecondaryColor = Color3.new(1 * i, 1 * i, 1 * i) | |
1420 | smoke.Size = smoke.Size / 1.05 | |
1421 | smoke.RiseVelocity = smoke.RiseVelocity / 1.05 | |
1422 | smoke.Opacity = smoke.Opacity / 1.05 | |
1423 | wait() | |
1424 | end | |
1425 | sound:Stop() | |
1426 | fire.Enabled = false | |
1427 | smoke.Enabled = false | |
1428 | if target ~= nil then if target:FindFirstChild("CombuscusBurnFire") ~= nil then target.CombuscusBurnFire:Remove() end end | |
1429 | wait(3) | |
1430 | part:Remove() | |
1431 | end)) | |
1432 | end | |
1433 | pcall(function() SetFire(mouse.Target, mouse.Hit.p - mouse.Target.Position) end) | |
1434 | canFire = true | |
1435 | elseif spell == 9 then | |
1436 | --Combuscus Vortex, fire/explosives class. A tornado in a can. | |
1437 | canFire = false | |
1438 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1439 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1440 | Player.Character[Name].Source.Transparency = 0.25 | |
1441 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red") | |
1442 | Player.Character[Name].Source.Fire.Enabled = true | |
1443 | Player.Character[Name].Source.Fire.Heat = 10 | |
1444 | Player.Character[Name].Source.Fire.Size = 10 | |
1445 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0) | |
1446 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1447 | Player.Character[Name].Handle.Charge2.Looped = false | |
1448 | Player.Character[Name].Handle.Charge2.Volume = 1 | |
1449 | Player.Character[Name].Handle.Charge2.Pitch = 0.125 | |
1450 | Player.Character[Name].Handle.Charge2:Play() | |
1451 | power = power - 50 | |
1452 | for i = 0, 75 do | |
1453 | if math.random(1, 3) == 1 then | |
1454 | local shock = Instance.new("Part") | |
1455 | shock.FormFactor = "Custom" | |
1456 | shock.Size = Vector3.new(1, 1, 1) | |
1457 | shock.BrickColor = BrickColor.new("Really red") | |
1458 | shock.Anchored = true | |
1459 | shock.Name = "Shock Ring" | |
1460 | shock.CanCollide = false | |
1461 | shock.Parent = Workspace | |
1462 | local mesh = Instance.new("SpecialMesh") | |
1463 | mesh.MeshType = "FileMesh" | |
1464 | mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017" | |
1465 | mesh.Parent = shock | |
1466 | coroutine.resume(coroutine.create(function() | |
1467 | local tilt1 = math.random(-10, 10) | |
1468 | local tilt2 = math.random(-10, 10) | |
1469 | local tiltChance = math.random(1, 3) | |
1470 | local randomSize = math.random(-10, 10) | |
1471 | for x = 1, 25 do | |
1472 | shock.Mesh.Scale = Vector3.new(5 + x, 5 + x, 5 + (x / 5)) + Vector3.new(randomSize, randomSize, randomSize) | |
1473 | if tiltChance == 1 then | |
1474 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + (tilt1 / (25 - x))), 0, 0) | |
1475 | elseif tiltChance == 2 then | |
1476 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2 / (25 - x)), 0) | |
1477 | elseif tiltChance == 3 then | |
1478 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + (tilt1 / (25 - x))), math.rad(tilt2 / (25 - x)), 0) | |
1479 | end | |
1480 | wait() | |
1481 | end | |
1482 | end)) | |
1483 | end | |
1484 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i, i, i) / 5 | |
1485 | Player.Character[Name].Source.Fire.Size = i / 5 | |
1486 | Player.Character[Name].Source.Fire.Heat = i / 5 | |
1487 | for _, model in pairs(Workspace:GetChildren()) do | |
1488 | if model.ClassName == "Part" then | |
1489 | if (Player.Character.Torso.Position - model.Position).magnitude <= 50 and model.Anchored == false then | |
1490 | model.CanCollide = false | |
1491 | model.Transparency = 0.5 | |
1492 | local Position = Instance.new("BodyPosition") | |
1493 | Position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1494 | Position.P = 100 | |
1495 | Position.D = 10 | |
1496 | Position.position = Player.Character.Torso.Position + Vector3.new(math.sin(i / (math.random(500, 750) / 100)) * (i / 2) + 4, (i / (math.random(800, 1200) / 100)) + 5, math.cos(i / (math.random(500, 750) / 100)) * (i / 2) + 4) | |
1497 | Position.Parent = model | |
1498 | coroutine.resume(coroutine.create(function() wait(0.1) Position:Remove() end)) | |
1499 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
1500 | end | |
1501 | elseif model.ClassName == "Model" and model ~= Player.Character then | |
1502 | for _, x in pairs(model:GetChildren()) do | |
1503 | if x.ClassName == "Part" then | |
1504 | if (Player.Character.Torso.Position - x.Position).magnitude <= 50 and x.Anchored == false then | |
1505 | x.CanCollide = false | |
1506 | local Position = Instance.new("BodyPosition") | |
1507 | Position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1508 | Position.P = 500 | |
1509 | Position.D = 10 | |
1510 | Position.position = Player.Character.Torso.Position + Vector3.new(math.sin(i / (math.random(500, 750) / 100)) * (i / 2) + 4, (i / (math.random(800, 1200) / 100)) + 7.5, math.cos(i / (math.random(500, 750) / 100)) * (i / 2) + 4) | |
1511 | Position.Parent = x | |
1512 | coroutine.resume(coroutine.create(function() wait(0.1) Position:Remove() end)) | |
1513 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
1514 | if model:FindFirstChild("Humanoid") ~= nil then | |
1515 | model.Humanoid:TakeDamage(10) | |
1516 | model.Humanoid.Sit = true | |
1517 | end | |
1518 | end | |
1519 | end | |
1520 | end | |
1521 | end | |
1522 | end | |
1523 | wait(0.03) | |
1524 | end | |
1525 | Player.Character[Name].Handle.Fire2.Looped = false | |
1526 | Player.Character[Name].Handle.Fire2.Volume = 1 | |
1527 | Player.Character[Name].Handle.Fire2.Pitch = 0.3 | |
1528 | Player.Character[Name].Handle.Fire2:Play() | |
1529 | Player.Character[Name].Source.Fire.Enabled = false | |
1530 | for i = 0.25, 1, 0.05 do | |
1531 | Player.Character[Name].Source.Transparency = i | |
1532 | wait() | |
1533 | end | |
1534 | Player.Character[Name].Source.Transparency = 1 | |
1535 | canFire = true | |
1536 | elseif spell == 10 then | |
1537 | --Combuscus Phore Nexus, fire/explosives class. Basically the outcome is similar to that of a nuclear warhead. | |
1538 | canFire = false | |
1539 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1540 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1541 | Player.Character[Name].Source.Transparency = 0.25 | |
1542 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red") | |
1543 | Player.Character[Name].Source.Fire.Enabled = true | |
1544 | Player.Character[Name].Source.Fire.Heat = 10 | |
1545 | Player.Character[Name].Source.Fire.Size = 10 | |
1546 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0) | |
1547 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1548 | Player.Character[Name].Handle.Fire1.Looped = false | |
1549 | Player.Character[Name].Handle.Fire1.Volume = 1 | |
1550 | Player.Character[Name].Handle.Fire1.Pitch = math.random(3, 6) / 10 | |
1551 | local new = Player.Character[Name].Handle.Fire1:Clone() | |
1552 | new.Parent = Workspace | |
1553 | new:Play() | |
1554 | Player.Character[Name].Handle.Charge3.Looped = false | |
1555 | Player.Character[Name].Handle.Charge3.Volume = 1 | |
1556 | Player.Character[Name].Handle.Charge3.Pitch = math.random(15, 20) / 10 | |
1557 | local new = Player.Character[Name].Handle.Charge3:Clone() | |
1558 | new.Parent = Workspace | |
1559 | new:Play() | |
1560 | Player.Character[Name].Handle.Fire4.Looped = false | |
1561 | Player.Character[Name].Handle.Fire4.Volume = 1 | |
1562 | Player.Character[Name].Handle.Fire4.Pitch = math.random(2, 4) / 10 | |
1563 | local new = Player.Character[Name].Handle.Fire4:Clone() | |
1564 | new.Parent = Workspace | |
1565 | new:Play() | |
1566 | power = power - 100 | |
1567 | local shock = Instance.new("Part") | |
1568 | shock.FormFactor = "Custom" | |
1569 | shock.Size = Vector3.new(1, 1, 1) | |
1570 | shock.BrickColor = BrickColor.new("Really red") | |
1571 | shock.Anchored = true | |
1572 | shock.Name = "Shock Ring" | |
1573 | shock.CanCollide = false | |
1574 | shock.Parent = Workspace | |
1575 | local mesh = Instance.new("SpecialMesh") | |
1576 | mesh.MeshType = "FileMesh" | |
1577 | mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017" | |
1578 | mesh.Parent = shock | |
1579 | local shock2 = shock:Clone() | |
1580 | shock2.Parent = Workspace | |
1581 | local shock3 = shock:Clone() | |
1582 | shock3.Parent = Workspace | |
1583 | local shockAngle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5))) | |
1584 | local shock2Angle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5))) | |
1585 | local shock3Angle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5))) | |
1586 | local shock2Size = math.random(2, 3) | |
1587 | local shock3Size = math.random(4, 6) | |
1588 | for i = 0, 500, 10 do | |
1589 | if string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) == "0" then | |
1590 | local shock4 = Instance.new("Part") | |
1591 | shock4.FormFactor = "Custom" | |
1592 | shock4.Size = Vector3.new(1, 1, 1) | |
1593 | shock4.BrickColor = BrickColor.new("Really red") | |
1594 | shock4.Anchored = true | |
1595 | shock4.Name = "Shock Ring" | |
1596 | shock4.CanCollide = false | |
1597 | shock4.Parent = Workspace | |
1598 | shock4.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 2, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25))) | |
1599 | local mesh = Instance.new("SpecialMesh") | |
1600 | mesh.MeshType = "FileMesh" | |
1601 | mesh.MeshId = "http://www.roblox.com/Asset/?id=20329976" | |
1602 | mesh.Parent = shock4 | |
1603 | coroutine.resume(coroutine.create(function(part) | |
1604 | for i = 0, 1, 0.05 do | |
1605 | part.Transparency = i | |
1606 | part.Mesh.Scale = Vector3.new(i * 25, i * 25, i * 25) | |
1607 | wait() | |
1608 | end | |
1609 | part:Remove() | |
1610 | end), shock4) | |
1611 | end | |
1612 | shock.Transparency = i / 500 | |
1613 | shock2.Transparency = i / 500 | |
1614 | shock3.Transparency = i / 500 | |
1615 | Player.Character[Name].Source.Transparency = i / 250 | |
1616 | shock.Mesh.Scale = Vector3.new(i, i, i) | |
1617 | shock2.Mesh.Scale = Vector3.new(i, i, i) / shock2Size | |
1618 | shock3.Mesh.Scale = Vector3.new(i, i, i) / shock3Size | |
1619 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shockAngle | |
1620 | shock2.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shock2Angle | |
1621 | shock3.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shock3Angle | |
1622 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) / 15) | |
1623 | Player.Character[Name].Source.Fire.Size = (i / 15) | |
1624 | Player.Character[Name].Source.Fire.Heat = (i / 15) | |
1625 | for _, model in pairs(Workspace:GetChildren()) do | |
1626 | if model.ClassName == "Part" then | |
1627 | if (Player.Character.Torso.Position - model.Position).magnitude <= i / 2 and model.Anchored == false then | |
1628 | model.Velocity = (model.Position - Player.Character.Torso.Position) * 10 + Vector3.new(0, 25, 0) | |
1629 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
1630 | end | |
1631 | elseif model.ClassName == "Model" and model ~= Player.Character then | |
1632 | for _, x in pairs(model:GetChildren()) do | |
1633 | if x.ClassName == "Part" then | |
1634 | if (Player.Character.Torso.Position - x.Position).magnitude <= i / 2 and x.Anchored == false then | |
1635 | x.Velocity = (x.Position - Player.Character.Torso.Position) * 10 + Vector3.new(0, 25, 0) | |
1636 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
1637 | if model:FindFirstChild("Humanoid") ~= nil then | |
1638 | model.Humanoid:TakeDamage(10) | |
1639 | model.Humanoid.Sit = true | |
1640 | end | |
1641 | end | |
1642 | end | |
1643 | end | |
1644 | end | |
1645 | end | |
1646 | wait(0.03) | |
1647 | end | |
1648 | shock:Remove() | |
1649 | shock2:Remove() | |
1650 | shock3:Remove() | |
1651 | Player.Character[Name].Source.Transparency = 1 | |
1652 | Player.Character[Name].Source.Fire.Enabled = false | |
1653 | canFire = true | |
1654 | elseif spell == 11 then | |
1655 | --Kanamla Cysis, object manipulation class. The easiest spell in it's class allows you to lightly pick things up. | |
1656 | local target = mouse.Target | |
1657 | if target == nil then return end | |
1658 | if target.Parent == nil then return end | |
1659 | if target.Anchored == true then return end | |
1660 | if (target.Position - Player.Character[Name].Source.Position).magnitude > 25 then return end | |
1661 | if game:GetService("Players"):GetPlayerFromCharacter(target.Parent) ~= nil then | |
1662 | if game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character:FindFirstChild("Torso") ~= nil then | |
1663 | target = game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character.Torso | |
1664 | if game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character:FindFirstChild("Humanoid") ~= nil then | |
1665 | game:GetService("Players"):GetPlayerFromCharacter(target.Parent).Character.Humanoid.PlatformStand = true | |
1666 | end | |
1667 | end | |
1668 | end | |
1669 | local position = Instance.new("BodyPosition") | |
1670 | position.Name = "Cysis" | |
1671 | position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1672 | position.P = 1000 | |
1673 | position.D = 50 | |
1674 | position.Parent = target | |
1675 | position.position = Player.Character[Name].Source.Position + ((mouse.Hit.p - Player.Character[Name].Source.Position).unit * 10) | |
1676 | canFire = false | |
1677 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1678 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1679 | Player.Character[Name].Source.Transparency = 0.25 | |
1680 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright blue") | |
1681 | Player.Character[Name].Source.Fire.Enabled = true | |
1682 | Player.Character[Name].Source.Fire.Heat = 10 | |
1683 | Player.Character[Name].Source.Fire.Size = 2 | |
1684 | Player.Character[Name].Source.Fire.Color = Color3.new(0, 0, 1) | |
1685 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(0.5, 0.5, 1) | |
1686 | Player.Character[Name].Handle.Shine.Looped = false | |
1687 | Player.Character[Name].Handle.Shine.Volume = 1 | |
1688 | Player.Character[Name].Handle.Shine.Pitch = 0.75 | |
1689 | Player.Character[Name].Handle.Shine:Play() | |
1690 | for i = 0, math.huge do | |
1691 | if Button1Down == false then break end | |
1692 | if Player.Character == nil then break end | |
1693 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1694 | if Player.Character.Humanoid.Health <= 0 then break end | |
1695 | if Player.Character:FindFirstChild(Name) == nil then break end | |
1696 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
1697 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
1698 | if power <= 0 then break end | |
1699 | if string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) == "0" then | |
1700 | power = power - 1 | |
1701 | end | |
1702 | if target ~= nil and position ~= nil then | |
1703 | position.position = Player.Character[Name].Source.Position + ((mouse.Hit.p - Player.Character[Name].Source.Position).unit * 10) | |
1704 | end | |
1705 | wait() | |
1706 | end | |
1707 | if position ~= nil then position:Remove() end | |
1708 | if target ~= nil then | |
1709 | if target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1710 | target.Parent.Humanoid.PlatformStand = false | |
1711 | target.Parent.Humanoid.Sit = true | |
1712 | end | |
1713 | end | |
1714 | for i = 0.25, 1, 0.05 do | |
1715 | Player.Character[Name].Source.Transparency = i | |
1716 | wait() | |
1717 | end | |
1718 | Player.Character[Name].Source.Transparency = 1 | |
1719 | Player.Character[Name].Source.Fire.Enabled = false | |
1720 | canFire = true | |
1721 | elseif spell == 12 then | |
1722 | --Kanamla Tepidift, object manipulation class. Allows you to teleport from one area to another. | |
1723 | canFire = false | |
1724 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1725 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright blue") | |
1726 | Player.Character[Name].Source.Fire.Enabled = true | |
1727 | Player.Character[Name].Source.Fire.Heat = 0 | |
1728 | Player.Character[Name].Source.Fire.Color = Color3.new(0, 0, 1) | |
1729 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1730 | Player.Character[Name].Handle.Shine.Looped = true | |
1731 | Player.Character[Name].Handle.Shine.Pitch = 1.5 | |
1732 | Player.Character[Name].Handle.Shine.Volume = 1 | |
1733 | Player.Character[Name].Handle.Shine:Play() | |
1734 | for i = 1, 0, -0.05 do | |
1735 | Player.Character[Name].Source.Transparency = i | |
1736 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15) | |
1737 | Player.Character[Name].Source.Fire.Size = (1 - i) * 15 | |
1738 | wait() | |
1739 | end | |
1740 | local maxDistance = (Player.Character.Torso.Position - mouse.Hit.p).magnitude | |
1741 | if maxDistance < 500 then | |
1742 | local pos1 = Player.Character.Torso.Position | |
1743 | local pos2 = mouse.Hit.p + Vector3.new(0, 3, 0) | |
1744 | local pos0 = pos1 | |
1745 | for distance = 1, maxDistance, 5 do | |
1746 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -distance)).p | |
1747 | Player.Character.Torso.CFrame = CFrame.new(pos0, pos2) | |
1748 | Player.Character.Torso.Velocity = Vector3.new() | |
1749 | power = power - 1 | |
1750 | wait() | |
1751 | end | |
1752 | Player.Character.Torso.CFrame = CFrame.new(pos2) | |
1753 | for i = 0, 1, 0.05 do | |
1754 | Player.Character[Name].Source.Transparency = i | |
1755 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15) | |
1756 | Player.Character[Name].Source.Fire.Size = (1 - i) * 15 | |
1757 | Player.Character[Name].Handle.Shine.Volume = (1 - i) | |
1758 | wait() | |
1759 | end | |
1760 | Player.Character[Name].Handle.Shine:Stop() | |
1761 | else | |
1762 | for i = 0, 1, 0.05 do | |
1763 | Player.Character[Name].Source.BrickColor = Player.Character[Name].Source.BrickColor == BrickColor.new("Bright blue") and BrickColor.new("Really red") or BrickColor.new("Bright blue") | |
1764 | Player.Character[Name].Source.Transparency = i | |
1765 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15) | |
1766 | Player.Character[Name].Source.Fire.Size = (1 - i) * 15 | |
1767 | Player.Character[Name].Source.Fire.Color = Player.Character[Name].Source.Fire.Color == Color3.new(0, 0, 1) and Color3.new(1, 0, 0) or Color3.new(0, 0, 1) | |
1768 | Player.Character[Name].Source.Fire.SecondaryColor = Player.Character[Name].Source.Fire.SecondaryColor == Color3.new(1, 1, 1) and Color3.new(1, 0, 0) or Color3.new(1, 1, 1) | |
1769 | Player.Character[Name].Handle.Shine.Pitch = (1 - i) + 0.5 | |
1770 | wait() | |
1771 | end | |
1772 | Player.Character[Name].Handle.Shine:Stop() | |
1773 | end | |
1774 | Player.Character[Name].Source.Transparency = 1 | |
1775 | Player.Character[Name].Source.Fire.Enabled = false | |
1776 | canFire = true | |
1777 | elseif spell == 13 then | |
1778 | --Kanamla Jump, object manipulation class. Allows you to jump really high. | |
1779 | canFire = false | |
1780 | while Button1Down == true do | |
1781 | if power <= 0 then break end | |
1782 | Player.Character[Name].Handle.Fire3.Looped = false | |
1783 | Player.Character[Name].Handle.Fire3.Pitch = 1 | |
1784 | Player.Character[Name].Handle.Fire3.Volume = 1 | |
1785 | for i = 1, 2 do Player.Character[Name].Handle.Fire3:Play() end | |
1786 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really blue") | |
1787 | Player.Character.Humanoid.PlatformStand = true | |
1788 | Player.Character.Torso.Velocity = Vector3.new(Player.Character.Torso.Velocity.x, (Player.Character.Torso.Velocity.y / 2) + 100, Player.Character.Torso.Velocity.z) | |
1789 | power = power - 5 | |
1790 | local shock = Instance.new("Part") | |
1791 | shock.FormFactor = "Custom" | |
1792 | shock.Size = Vector3.new(1, 1, 1) | |
1793 | shock.BrickColor = BrickColor.new("Really blue") | |
1794 | shock.Anchored = true | |
1795 | shock.Name = "Shock Ring" | |
1796 | shock.CanCollide = false | |
1797 | shock.Parent = Workspace | |
1798 | local mesh = Instance.new("SpecialMesh") | |
1799 | mesh.MeshType = "FileMesh" | |
1800 | mesh.MeshId = "http://www.roblox.com/Asset/?id=20329976" | |
1801 | mesh.Scale = Vector3.new(1, 1, 1) | |
1802 | mesh.Parent = shock | |
1803 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 2.5, 0)) | |
1804 | coroutine.resume(coroutine.create(function() | |
1805 | for i = 0, 50 do | |
1806 | mesh.Scale = Vector3.new(i, i / 5, i) | |
1807 | shock.Transparency = i / 50 | |
1808 | wait() | |
1809 | end | |
1810 | shock:Remove() | |
1811 | end)) | |
1812 | for i = 0, 1, 0.2 do | |
1813 | Player.Character[Name].Source.Transparency = i | |
1814 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) | |
1815 | wait() | |
1816 | end | |
1817 | Player.Character[Name].Source.Transparency = 1 | |
1818 | Player.Character.Humanoid.PlatformStand = false | |
1819 | end | |
1820 | canFire = true | |
1821 | elseif spell == 14 then | |
1822 | --Candora Hide, light manipulation class. The Hide spell makes you and your wand seem invisible to the naked eye by bending light around your limbs. | |
1823 | canFire = false | |
1824 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1825 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1826 | Player.Character[Name].Source.BrickColor = BrickColor.new("Royal purple") | |
1827 | for i = 1, 0, -0.05 do | |
1828 | Player.Character[Name].Source.Transparency = i | |
1829 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
1830 | wait() | |
1831 | end | |
1832 | Player.Character[Name].Source.Transparency = 0 | |
1833 | if Player.Character:FindFirstChild("Head") ~= nil then | |
1834 | if Player.Character.Head:FindFirstChild("face") ~= nil then | |
1835 | Player.Character.Head.face.Face = "Bottom" | |
1836 | end | |
1837 | end | |
1838 | Player.Character[Name].Handle.Shine.Looped = false | |
1839 | Player.Character[Name].Handle.Shine.Volume = 1 | |
1840 | Player.Character[Name].Handle.Shine:Play() | |
1841 | for i = 0, 1.1, 0.01 do | |
1842 | Player.Character[Name].Handle.Shine.Pitch = math.sin(i) | |
1843 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i), math.sin(i), math.sin(i)) + Vector3.new(2, 2, 2) | |
1844 | for _, children in pairs(Player.Character:GetChildren()) do | |
1845 | if children.ClassName == "Part" and children.Name ~= "" then | |
1846 | children.Transparency = i | |
1847 | end | |
1848 | if children.Name == Name then | |
1849 | for _, children2 in pairs(children:GetChildren()) do | |
1850 | if children2.ClassName == "Part" then | |
1851 | children2.Transparency = i | |
1852 | end | |
1853 | end | |
1854 | end | |
1855 | end | |
1856 | wait() | |
1857 | end | |
1858 | while Button1Down == true do | |
1859 | if Player.Character == nil then break end | |
1860 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1861 | if Player.Character.Humanoid.Health <= 0 then break end | |
1862 | if Player.Character:FindFirstChild(Name) == nil then break end | |
1863 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
1864 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
1865 | if power <= 0 then break end | |
1866 | power = power - 1 | |
1867 | wait(0.5) | |
1868 | end | |
1869 | Player.Character[Name].Handle.Shine:Play() | |
1870 | for i = 1, -0.1, -0.01 do | |
1871 | Player.Character[Name].Handle.Shine.Pitch = math.sin(i) | |
1872 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i), math.sin(i), math.sin(i)) + Vector3.new(2, 2, 2) | |
1873 | for _, children in pairs(Player.Character:GetChildren()) do | |
1874 | if children.ClassName == "Part" and children.Name ~= "" then | |
1875 | children.Transparency = i | |
1876 | end | |
1877 | if children.Name == Name then | |
1878 | for _, children2 in pairs(children:GetChildren()) do | |
1879 | if children2.ClassName == "Part" then | |
1880 | children2.Transparency = i | |
1881 | end | |
1882 | end | |
1883 | end | |
1884 | end | |
1885 | wait() | |
1886 | end | |
1887 | Player.Character[Name].Handle.Shine:Stop() | |
1888 | if Player.Character:FindFirstChild("Head") ~= nil then | |
1889 | if Player.Character.Head:FindFirstChild("face") ~= nil then | |
1890 | Player.Character.Head.face.Face = "Front" | |
1891 | end | |
1892 | end | |
1893 | for i = 0, 1, 0.05 do | |
1894 | Player.Character[Name].Source.Transparency = i | |
1895 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
1896 | wait() | |
1897 | end | |
1898 | Player.Character[Name].Source.Transparency = 1 | |
1899 | canFire = true | |
1900 | elseif spell == 15 then | |
1901 | --Duraen Control, human manipulation class. Lets you control the movements of others. | |
1902 | Controlling = Controlling == nil and false or Controlling | |
1903 | ControlModel = ControlModel == nil and nil or ControlModel | |
1904 | if Controlling ~= true then | |
1905 | if mouse.Target == nil then return end | |
1906 | if mouse.Target.Parent == nil then return end | |
1907 | if mouse.Target.Parent:FindFirstChild("Humanoid") == nil then return end | |
1908 | if mouse.Target.Parent:FindFirstChild("Torso") == nil then return end | |
1909 | if mouse.Target.Parent:FindFirstChild("Head") == nil then return end | |
1910 | canFire = false | |
1911 | Controlling = true | |
1912 | ControlModel = mouse.Target.Parent | |
1913 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1914 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1915 | Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange") | |
1916 | Player.Character[Name].Handle.Shine.Looped = false | |
1917 | Player.Character[Name].Handle.Shine.Volume = 1 | |
1918 | Player.Character[Name].Handle.Shine.Pitch = 2 | |
1919 | Player.Character[Name].Handle.Shine:Play() | |
1920 | for i = 1, 0, -0.025 do | |
1921 | Player.Character[Name].Source.Transparency = i | |
1922 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
1923 | Player.Character[Name].Handle.Shine.Pitch = i * 2 | |
1924 | wait() | |
1925 | end | |
1926 | Player.Character[Name].Source.Transparency = 0 | |
1927 | Player.Character[Name].Handle.Shine:Stop() | |
1928 | coroutine.resume(coroutine.create(function() | |
1929 | for i = 0, 1, 0.05 do | |
1930 | Player.Character[Name].Source.Transparency = i | |
1931 | wait() | |
1932 | end | |
1933 | Player.Character[Name].Source.Transparency = 1 | |
1934 | end)) | |
1935 | Player.Character[Name].Handle.Fire2.Looped = false | |
1936 | Player.Character[Name].Handle.Fire2.Volume = 1 | |
1937 | Player.Character[Name].Handle.Fire2.Pitch = 1 | |
1938 | Player.Character[Name].Handle.Fire2:Play() | |
1939 | local Shot = Instance.new("Part", Workspace) | |
1940 | Shot.FormFactor = "Custom" | |
1941 | Shot.Shape = "Ball" | |
1942 | Shot.Size = Vector3.new(1, 1, 1) | |
1943 | Shot.CFrame = Player.Character[Name].Source.CFrame | |
1944 | Shot.CanCollide = false | |
1945 | Shot.BrickColor = BrickColor.new("Neon orange") | |
1946 | Shot.Transparency = 0.5 | |
1947 | Shot.TopSurface = 0 | |
1948 | Shot.BottomSurface = 0 | |
1949 | local BodyVelocity = Instance.new("BodyVelocity", Shot) | |
1950 | BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1951 | local Camera = Workspace.CurrentCamera | |
1952 | Camera.CameraSubject = Shot | |
1953 | while true do | |
1954 | if ControlModel == nil then break end | |
1955 | if ControlModel.Parent == nil then break end | |
1956 | if ControlModel:FindFirstChild("Humanoid") == nil then break end | |
1957 | if ControlModel.Humanoid.Health <= 0 then break end | |
1958 | if ControlModel:FindFirstChild("Torso") == nil then break end | |
1959 | if ControlModel:FindFirstChild("Head") == nil then break end | |
1960 | if Player.Character == nil then break end | |
1961 | if Player.Character.Parent == nil then break end | |
1962 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1963 | if Player.Character.Humanoid.Health <= 0 then break end | |
1964 | if Player.Character:FindFirstChild("Torso") == nil then break end | |
1965 | if Player.Character:FindFirstChild("Head") == nil then break end | |
1966 | if Shot.Parent == nil then break end | |
1967 | if (ControlModel.Head.Position - Shot.Position).magnitude < 3 then break end | |
1968 | BodyVelocity.velocity = (ControlModel.Head.Position - Shot.Position).unit * (ControlModel.Humanoid.WalkSpeed * 1.5) | |
1969 | wait() | |
1970 | end | |
1971 | Shot:Remove() | |
1972 | if ControlModel:FindFirstChild("Humanoid") == nil then return end | |
1973 | if ControlModel:FindFirstChild("Torso") == nil then return end | |
1974 | if ControlModel:FindFirstChild("Head") == nil then return end | |
1975 | local ControlPlayer = nil | |
1976 | local Explosion = Instance.new("Part", Workspace) | |
1977 | Explosion.FormFactor = "Custom" | |
1978 | Explosion.Shape = "Ball" | |
1979 | Explosion.Size = Vector3.new(1, 1, 1) | |
1980 | Explosion.CFrame = ControlModel.Head.CFrame | |
1981 | Explosion.CanCollide = false | |
1982 | Explosion.Anchored = true | |
1983 | Explosion.BrickColor = BrickColor.new("Neon orange") | |
1984 | Explosion.Transparency = 0.5 | |
1985 | Explosion.TopSurface = 0 | |
1986 | Explosion.BottomSurface = 0 | |
1987 | local Mesh = Instance.new("SpecialMesh") | |
1988 | Mesh.MeshType = "Sphere" | |
1989 | Mesh.Parent = Explosion | |
1990 | coroutine.resume(coroutine.create(function(Part) | |
1991 | for i = 0, 1, 0.05 do | |
1992 | Mesh.Scale = Vector3.new(i * 7.5, i * 2, i * 7.5) | |
1993 | Explosion.Transparency = i | |
1994 | Explosion.CFrame = Part.CFrame | |
1995 | wait() | |
1996 | end | |
1997 | Explosion:Remove() | |
1998 | end), ControlModel.Head) | |
1999 | local Camera = Workspace.CurrentCamera | |
2000 | Camera.CameraSubject = ControlModel.Humanoid | |
2001 | canFire = true | |
2002 | while Controlling == true and ControlModel:FindFirstChild("Humanoid") ~= nil and ControlModel:FindFirstChild("Torso") ~= nil and ControlModel:FindFirstChild("Head") ~= nil and spell == 15 and selected == true do | |
2003 | if Player.Character == nil then break end | |
2004 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
2005 | if Player.Character.Humanoid.Health <= 0 then break end | |
2006 | if Player.Character:FindFirstChild(Name) == nil then break end | |
2007 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
2008 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
2009 | if ControlModel.Humanoid.Health <= 0 then break end | |
2010 | if power <= 0 then break end | |
2011 | if math.random(1, 2) == 1 then power = power - 1 end | |
2012 | ControlModel.Humanoid:MoveTo(mouse.Hit.p, mouse.Target == nil and ControlModel.Torso or mouse.Target) | |
2013 | if mouse.Hit.p.y > ControlModel.Torso.Position.y then | |
2014 | ControlModel.Humanoid.Jump = true | |
2015 | end | |
2016 | wait() | |
2017 | end | |
2018 | if ControlModel.Parent ~= nil then | |
2019 | if ControlModel:FindFirstChild("Head") ~= nil then | |
2020 | local Explosion = Instance.new("Part", Workspace) | |
2021 | Explosion.Name = "Magical Explosion" | |
2022 | Explosion.FormFactor = "Custom" | |
2023 | Explosion.Shape = "Ball" | |
2024 | Explosion.Size = Vector3.new(1, 1, 1) | |
2025 | Explosion.CFrame = ControlModel.Head.CFrame | |
2026 | Explosion.CanCollide = false | |
2027 | Explosion.Anchored = true | |
2028 | Explosion.BrickColor = BrickColor.new("Neon orange") | |
2029 | Explosion.TopSurface = 0 | |
2030 | Explosion.BottomSurface = 0 | |
2031 | local Mesh = Instance.new("SpecialMesh") | |
2032 | Mesh.MeshType = "Sphere" | |
2033 | Mesh.Parent = Explosion | |
2034 | coroutine.resume(coroutine.create(function(Part) | |
2035 | for i = 1, 0, -0.05 do | |
2036 | Mesh.Scale = Vector3.new(i * 7.5, i * 2, i * 7.5) | |
2037 | Explosion.Transparency = i | |
2038 | Explosion.CFrame = Part.CFrame | |
2039 | wait() | |
2040 | end | |
2041 | Explosion:Remove() | |
2042 | end), ControlModel.Head) | |
2043 | end | |
2044 | end | |
2045 | Controlling = false | |
2046 | ControlModel = nil | |
2047 | Camera.CameraSubject = Player.Character:FindFirstChild("Humanoid") | |
2048 | canFire = false | |
2049 | if selected == true then | |
2050 | for i = 1, 0, -0.05 do | |
2051 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
2052 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(2, 2, 2) | |
2053 | Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange") | |
2054 | Player.Character[Name].Source.Transparency = i | |
2055 | wait() | |
2056 | end | |
2057 | Player.Character[Name].Handle.Shine.Looped = false | |
2058 | Player.Character[Name].Handle.Shine.Volume = 1 | |
2059 | Player.Character[Name].Handle.Shine.Pitch = 0 | |
2060 | Player.Character[Name].Handle.Shine:Play() | |
2061 | for i = 0, 1, 0.025 do | |
2062 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
2063 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
2064 | Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange") | |
2065 | Player.Character[Name].Source.Transparency = i | |
2066 | Player.Character[Name].Handle.Shine.Pitch = i * 2 | |
2067 | wait() | |
2068 | end | |
2069 | Player.Character[Name].Source.Transparency = 1 | |
2070 | end | |
2071 | canFire = true | |
2072 | else | |
2073 | Controlling = false | |
2074 | end | |
2075 | elseif spell == 16 then | |
2076 | --Duraen Switch, human manipulation class. Dress up as the enemy... Or as a woman, you sicko. | |
2077 | if mouse.Target == nil then return end | |
2078 | if mouse.Target.Parent == nil then return end | |
2079 | if mouse.Target.Parent:FindFirstChild("Humanoid") == nil then return end | |
2080 | if mouse.Target.Parent:FindFirstChild("Torso") == nil then return end | |
2081 | if mouse.Target.Parent:FindFirstChild("Head") == nil then return end | |
2082 | canFire = false | |
2083 | local CharacterOne = Player.Character | |
2084 | local CharacterTwo = mouse.Target.Parent | |
2085 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
2086 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
2087 | Player.Character[Name].Source.BrickColor = BrickColor.new("Neon orange") | |
2088 | Player.Character[Name].Handle.Shine.Looped = false | |
2089 | Player.Character[Name].Handle.Shine.Volume = 1 | |
2090 | Player.Character[Name].Handle.Shine.Pitch = 2 | |
2091 | Player.Character[Name].Handle.Shine:Play() | |
2092 | for i = 1, 0, -0.025 do | |
2093 | Player.Character[Name].Source.Transparency = i | |
2094 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
2095 | Player.Character[Name].Handle.Shine.Pitch = i * 2 | |
2096 | wait() | |
2097 | end | |
2098 | Player.Character[Name].Source.Transparency = 0 | |
2099 | Player.Character[Name].Handle.Shine:Stop() | |
2100 | coroutine.resume(coroutine.create(function() | |
2101 | for i = 0, 1, 0.05 do | |
2102 | Player.Character[Name].Source.Transparency = i | |
2103 | wait() | |
2104 | end | |
2105 | Player.Character[Name].Source.Transparency = 1 | |
2106 | end)) | |
2107 | coroutine.resume(coroutine.create(function() | |
2108 | local Explosion = Instance.new("Part", Workspace) | |
2109 | Explosion.Name = "Magical Explosion" | |
2110 | Explosion.FormFactor = "Custom" | |
2111 | Explosion.Shape = "Ball" | |
2112 | Explosion.Size = Vector3.new(1, 1, 1) | |
2113 | Explosion.CanCollide = false | |
2114 | Explosion.Anchored = true | |
2115 | Explosion.BrickColor = BrickColor.new("Neon orange") | |
2116 | Explosion.TopSurface = 0 | |
2117 | Explosion.BottomSurface = 0 | |
2118 | local Mesh = Instance.new("SpecialMesh") | |
2119 | Mesh.MeshType = "Sphere" | |
2120 | Mesh.Parent = Explosion | |
2121 | coroutine.resume(coroutine.create(function(Part) | |
2122 | for i = 0, 7, 0.1 do | |
2123 | Mesh.Scale = Vector3.new(i, i * 2, i) | |
2124 | Explosion.CFrame = Part.CFrame | |
2125 | wait() | |
2126 | end | |
2127 | for i = 7, 14, 0.1 do | |
2128 | Mesh.Scale = Vector3.new(i, i * 2, i) | |
2129 | Explosion.Transparency = (i - 7) / 7 | |
2130 | Explosion.CFrame = Part.CFrame | |
2131 | wait() | |
2132 | end | |
2133 | Explosion:Remove() | |
2134 | end), CharacterOne.Torso) | |
2135 | local Explosion = Instance.new("Part", Workspace) | |
2136 | Explosion.Name = "Magical Explosion" | |
2137 | Explosion.FormFactor = "Custom" | |
2138 | Explosion.Shape = "Ball" | |
2139 | Explosion.Size = Vector3.new(1, 1, 1) | |
2140 | Explosion.CanCollide = false | |
2141 | Explosion.Anchored = true | |
2142 | Explosion.BrickColor = BrickColor.new("Neon orange") | |
2143 | Explosion.TopSurface = 0 | |
2144 | Explosion.BottomSurface = 0 | |
2145 | local Mesh = Instance.new("SpecialMesh") | |
2146 | Mesh.MeshType = "Sphere" | |
2147 | Mesh.Parent = Explosion | |
2148 | coroutine.resume(coroutine.create(function(Part) | |
2149 | for i = 0, 7, 0.1 do | |
2150 | Mesh.Scale = Vector3.new(i, i * 2, i) | |
2151 | Explosion.CFrame = Part.CFrame | |
2152 | wait() | |
2153 | end | |
2154 | for i = 7, 14, 0.1 do | |
2155 | Mesh.Scale = Vector3.new(i, i * 2, i) | |
2156 | Explosion.Transparency = (i - 7) / 7 | |
2157 | Explosion.CFrame = Part.CFrame | |
2158 | wait() | |
2159 | end | |
2160 | Explosion:Remove() | |
2161 | end), CharacterTwo.Torso) | |
2162 | end)) | |
2163 | wait(2) | |
2164 | local CharacterOneParts = Instance.new("Model") | |
2165 | local CharacterTwoParts = Instance.new("Model") | |
2166 | if CharacterOne.Head:FindFirstChild("face") ~= nil then | |
2167 | CharacterOne.Head.face.Parent = CharacterOneParts | |
2168 | end | |
2169 | if CharacterOne.Head:FindFirstChild("Mesh") ~= nil then | |
2170 | CharacterOne.Head.Mesh.Parent = CharacterOneParts | |
2171 | end | |
2172 | if CharacterOne.Torso:FindFirstChild("roblox") ~= nil then | |
2173 | CharacterOne.Torso.roblox.Parent = CharacterOneParts | |
2174 | end | |
2175 | for _, Part in pairs(CharacterOne:GetChildren()) do | |
2176 | if Part.ClassName == "Shirt" or Part.ClassName == "Pants" or Part.ClassName == "CharacterMesh" or Part.ClassName == "ShirtGraphic" or Part.ClassName == "Hat" or Part.ClassName == "Accoutrement" or Part.ClassName == "BodyColors" then | |
2177 | Part.Parent = CharacterOneParts | |
2178 | end | |
2179 | end | |
2180 | if CharacterTwo.Head:FindFirstChild("face") ~= nil then | |
2181 | CharacterTwo.Head.face.Parent = CharacterTwoParts | |
2182 | end | |
2183 | if CharacterTwo.Head:FindFirstChild("Mesh") ~= nil then | |
2184 | CharacterTwo.Head.Mesh.Parent = CharacterTwoParts | |
2185 | end | |
2186 | if CharacterTwo.Torso:FindFirstChild("roblox") ~= nil then | |
2187 | CharacterTwo.Torso.roblox.Parent = CharacterTwoParts | |
2188 | end | |
2189 | for _, Part in pairs(CharacterTwo:GetChildren()) do | |
2190 | if Part.ClassName == "Shirt" or Part.ClassName == "Pants" or Part.ClassName == "CharacterMesh" or Part.ClassName == "ShirtGraphic" or Part.ClassName == "Hat" or Part.ClassName == "Accoutrement" or Part.ClassName == "BodyColors" then | |
2191 | Part.Parent = CharacterTwoParts | |
2192 | end | |
2193 | end | |
2194 | for _, Part in pairs(CharacterOneParts:GetChildren()) do | |
2195 | if Part.Name == "face" or Part.Name == "Mesh" then | |
2196 | Part.Parent = CharacterTwo.Head | |
2197 | elseif Part.Name == "roblox" then | |
2198 | Part.Parent = CharacterTwo.Torso | |
2199 | else | |
2200 | Part.Parent = CharacterTwo | |
2201 | end | |
2202 | end | |
2203 | for _, Part in pairs(CharacterTwoParts:GetChildren()) do | |
2204 | if Part.Name == "face" or Part.Name == "Mesh" then | |
2205 | Part.Parent = CharacterOne.Head | |
2206 | elseif Part.Name == "roblox" then | |
2207 | Part.Parent = CharacterOne.Torso | |
2208 | else | |
2209 | Part.Parent = CharacterOne | |
2210 | end | |
2211 | end | |
2212 | canFire = true | |
2213 | end | |
2214 | end | |
2215 | ||
2216 | ||
2217 | function onButton1Up(mouse) | |
2218 | if selected == false then return end | |
2219 | Button1Down = false | |
2220 | while canFire == false do wait() end | |
2221 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
2222 | end | |
2223 | ||
2224 | ||
2225 | function onKeyDown(key, mouse) | |
2226 | if selected == false or canFire == false or Button1Down == true then return end | |
2227 | key = key:lower() | |
2228 | if key == "q" then | |
2229 | if mouse.Target == nil then return end | |
2230 | if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then | |
2231 | onDeselected(mouse) | |
2232 | removeParts("holster") | |
2233 | script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack | |
2234 | end | |
2235 | end | |
2236 | if key == "e" then | |
2237 | spell = spell - 1 | |
2238 | if spell < 0 then | |
2239 | spell = 16 | |
2240 | end | |
2241 | end | |
2242 | if key == "r" then | |
2243 | spell = spell + 1 | |
2244 | if spell > 16 then | |
2245 | spell = 0 | |
2246 | end | |
2247 | end | |
2248 | if key == "t" then | |
2249 | spellHotkey1Delay = time() | |
2250 | end | |
2251 | if key == "y" then | |
2252 | spellHotkey2Delay = time() | |
2253 | end | |
2254 | if key == "u" then | |
2255 | spellHotkey3Delay = time() | |
2256 | end | |
2257 | updateSpellText() | |
2258 | updateGui() | |
2259 | end | |
2260 | ||
2261 | ||
2262 | function onKeyUp(key, mouse) | |
2263 | if selected == false or canFire == false or Button1Down == true then return end | |
2264 | key = key:lower() | |
2265 | if key == "t" then | |
2266 | if time() - spellHotkey1Delay > 1 then | |
2267 | spellHotkey1 = spell | |
2268 | local HotkeyMessage = Instance.new("Message", Player) | |
2269 | HotkeyMessage.Text = "Set hotkey 1." | |
2270 | wait(2.5) | |
2271 | HotkeyMessage:Remove() | |
2272 | else | |
2273 | spell = spellHotkey1 | |
2274 | end | |
2275 | end | |
2276 | if key == "y" then | |
2277 | if time() - spellHotkey2Delay > 1 then | |
2278 | spellHotkey2 = spell | |
2279 | local HotkeyMessage = Instance.new("Message", Player) | |
2280 | HotkeyMessage.Text = "Set hotkey 2." | |
2281 | wait(2.5) | |
2282 | HotkeyMessage:Remove() | |
2283 | else | |
2284 | spell = spellHotkey2 | |
2285 | end | |
2286 | end | |
2287 | if key == "u" then | |
2288 | if time() - spellHotkey3Delay > 1 then | |
2289 | spellHotkey3 = spell | |
2290 | local HotkeyMessage = Instance.new("Message", Player) | |
2291 | HotkeyMessage.Text = "Set hotkey 3." | |
2292 | wait(2.5) | |
2293 | HotkeyMessage:Remove() | |
2294 | else | |
2295 | spell = spellHotkey3 | |
2296 | end | |
2297 | end | |
2298 | updateSpellText() | |
2299 | updateGui() | |
2300 | end | |
2301 | ||
2302 | ||
2303 | function onSelected(mouse) | |
2304 | if selected == true or dropped == true then return end | |
2305 | selected = true | |
2306 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
2307 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
2308 | if Player.Character.WeaponActivated.Value == nil then break end | |
2309 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
2310 | wait() | |
2311 | end | |
2312 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
2313 | updateSpellText() | |
2314 | updateGui() | |
2315 | removeParts("holster") | |
2316 | makeParts("hand") | |
2317 | local weapon = Instance.new("ObjectValue") | |
2318 | weapon.Name = "WeaponActivated" | |
2319 | weapon.Value = script.Parent | |
2320 | weapon.Parent = Player.Character | |
2321 | DisableLimb(1, Player.Character) | |
2322 | SetAngle(1, math.rad(90), Player.Character) | |
2323 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
2324 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
2325 | mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) | |
2326 | mouse.KeyUp:connect(function(key) onKeyUp(key, mouse) end) | |
2327 | while selected == true do | |
2328 | if canFire == true then | |
2329 | if power < 100 and power >= 0 then | |
2330 | power = power + 1 | |
2331 | wait(0.05) | |
2332 | elseif power < 0 then | |
2333 | power = power + 1 | |
2334 | wait(0.3) | |
2335 | elseif power > 100 then | |
2336 | power = power - 1 | |
2337 | wait(1) | |
2338 | else | |
2339 | power = 100 | |
2340 | end | |
2341 | end | |
2342 | updateSpellText() | |
2343 | updateGui() | |
2344 | wait() | |
2345 | end | |
2346 | end | |
2347 | ||
2348 | ||
2349 | function onDeselected(mouse) | |
2350 | if selected == false then return end | |
2351 | selected = false | |
2352 | Button1Down = false | |
2353 | while canFire == false do | |
2354 | wait() | |
2355 | end | |
2356 | if Player.Character:FindFirstChild("WeaponActivated") ~= nil then | |
2357 | if Player.Character.WeaponActivated.Value == script.Parent then | |
2358 | Player.Character.WeaponActivated:Remove() | |
2359 | end | |
2360 | end | |
2361 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
2362 | if Player.Character.WeaponActivated.Value == nil then break end | |
2363 | if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then return true end end) then break end | |
2364 | wait() | |
2365 | end | |
2366 | if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end | |
2367 | removeParts("hand") | |
2368 | makeParts("holster") | |
2369 | SetAngle(1, 0, Player.Character) | |
2370 | EnableLimb(1, Player.Character) | |
2371 | end | |
2372 | ||
2373 | ||
2374 | if script.Parent.ClassName ~= "HopperBin" then | |
2375 | if Player == nil then print("Error: Player not found!") return end | |
2376 | local Tool = Instance.new("HopperBin") | |
2377 | Tool.Name = Name | |
2378 | Tool.Parent = Player.Backpack | |
2379 | script.Name = "Main" | |
2380 | script.Parent = Tool | |
2381 | elseif script.Parent.ClassName == "HopperBin" then | |
2382 | while script.Parent.Parent.ClassName ~= "Backpack" do | |
2383 | wait() | |
2384 | end | |
2385 | Player = script.Parent.Parent.Parent | |
2386 | makeParts("holster") | |
2387 | script.Parent.Selected:connect(onSelected) | |
2388 | script.Parent.Deselected:connect(onDeselected) | |
2389 | end |