View difference between Paste ID: C7G4bXGu and C1vrixqu
SHOW: | | - or go back to the newest paste.
1
plr = game.Players.LocalPlayer
2
repeat wait() until plr.Character
3
char = plr.Character
4
5
local player = game.Players.LocalPlayer
6
 
7
 
8
local chara = workspace:WaitForChild(player.Name)
9
local human = chara.Humanoid
10
local neck = Instance.new("Weld",char)
11
neck.Part0 = char.Torso
12
neck.Part1 = char.Head
13
neck.C0 = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
14
local human2 = Instance.new("Weld",char)
15
human2.Part0 = char.HumanoidRootPart
16
human2.Part1 = char.Torso
17
human2co = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
18
necc = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
19
local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
20
local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
21
rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
22
rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
23
rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
24
local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
25
local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
26
lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
27
lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
28
lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
29
 local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
30
        llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
31
        llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
32
        llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
33
        local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
34
        game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
35
        local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
36
        rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
37
        rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
38
        rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
39
pose = "Standing"
40
41
cananimate = true
42
43
local speed = 0
44
45
char.Humanoid.Running:connect(function(s)
46
	speed = s
47
end)
48
49
local update = game:GetService("RunService")
50
update.RenderStepped:connect(function()
51
    local ray = Ray.new(chara.Torso.Position, (chara.Torso.Position - Vector3.new(0,9999999,0)).unit * 300)
52
    local p, position = game.Workspace:FindPartOnRay(ray, char, true, false)
53
    local dis = (chara.Torso.Position - position).magnitude
54
    if dis > 3.8 and chara.Torso.Velocity.Y > 0 then
55
        pose = "Jumping"
56
    end
57
    if dis> 3.8 and chara.Torso.Velocity.Y < 0 then
58
        pose = "Falling"
59
    end
60
    if dis < 3.8 and speed == 0 then
61
        pose = "Standing"
62
    end
63
    if dis < 3.8 and speed > 0 then
64
        pose = "Walking"
65
    end
66
end)
67
local Jump = Instance.new("Sound",char)
68
Jump.SoundId = "rbxassetid://158309736"
69
Jump.Volume = 4
70
jumping = false
71
sound = Jump
72
stage = 1
73
hum = char.Humanoid
74
function onJump(val)
75
    jumping = val
76
   
77
    if jumping == true and stage > 1 and stage < 3 then
78
        --print("Triple jump!")
79
        stage = 3
80
        char.Torso.Velocity = char.Torso.Velocity + Vector3.new(0, 125, 0)
81
       
82
        sound:Play()
83
        wait(1)
84
        stage = 0
85
    elseif jumping == true and stage > 0 and stage < 2 then
86
        --print("Double jump!")
87
        stage = 2
88
        char.Torso.Velocity = char.Torso.Velocity + Vector3.new(0, 85, 0)
89
       
90
 
91
        sound:Play()
92
    elseif jumping == true and stage < 1 then
93
        --print("Normal jump!")
94
        stage = 1
95
       
96
        sound.Pitch = 1
97
        sound:Play()
98
    end
99
end
100
hum.Jumping:connect(onJump)
101
 
102
 
103
-- Jump Timeout --
104
function onFall(val)
105
    falling = val
106
    if val == false then    --When player lands...
107
        wait(0.25)          --Next jump times out after .2 seconds.
108
        if stage > 0 and falling == false then
109
            stage = 0       --Resets jumps.
110
        end
111
    end
112
end
113
hum.FreeFalling:connect(onFall)
114
walking = false
115
while true do
116
    wait()
117
    if pose == "Standing" and cananimate then
118
	    walking = false
119
        for i = 0,1 , 0.05 do
120
            lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
121
            rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
122
            llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499999523, -2.00000048, -9.53674316e-07, 0.970465422, 0, -0.241240621, 0, 1, 0, 0.241240621, 0, 0.970465422),i)
123
            rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.499999523, -2.00000048, 0, 0.825716197, -3.35415825e-06, -0.564085841, -0.00202200096, 0.999993622, -0.00296577741, 0.564082265, 0.00358947273, 0.825710893),i)
124
            human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.779511273, 0, 0.626388252, 0, 0.999997616, 0, -0.626388252, 0, 0.779511273):inverse(),i)
125
            neck.C0 = neck.C0:lerp(CFrame.new(0, 1.5, 0, 0.726146579, 0, 0.687539995, 0, 1, 0, -0.687539995, 0, 0.726146579),i)
126
            update.RenderStepped:wait()
127
        end  
128
    end
129
    if pose == "Walking" and cananimate then
130
                   for i = 0,1 ,0.05 do
131
                    lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.168842316, -0.374614239, 1, 0, 0, 0, 0.662306964, -0.74923259, 0, 0.74923259, 0.662307084),i)
132
                    rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.12597847, 0.331827164, 1, 0, 0, 0, 0.748035073, 0.663659215, 0, -0.663659275, 0.748035014),i)
133
                    rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.67391682, -0.738807678, 0.99999994, 0, 0, 0, 0.673916757, -0.738807261, 0, 0.738807321, 0.673916817),i)
134
                    llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.67705727, 0.735931396, 1, 0, 0, 0, 0.677056909, 0.735930681, 0, -0.735930741, 0.677056968),i)
135
                    human2.C0 = human2.C0:lerp(human2co,i)
136
                    neck.C0 = neck.C0:lerp(necc,i)
137
                    game:GetService("RunService").RenderStepped:wait()
138
            end
139
            for i = 0,1 ,0.05 do
140
                    rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.69855976, 0.715551376, 1, 0, 0, 0, 0.698559642, 0.715551734, 0, -0.715551794, 0.698559701),i)
141
                    llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.80723953, -0.590223312, 1, 0, 0, 0, 0.807239354, -0.590224087, 0, 0.590224147, 0.807239413),i)
142
                    lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.216003418, 0.411518574, 1, 0, 0, 0, 0.567983389, 0.823040009, 0, -0.823040009, 0.567983389),i)
143
                    rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.215018272, -0.41083622, 1, 0, 0, 0, 0.569954693, -0.821676135, 0, 0.821676135, 0.569954753),i)
144
                    human2.C0 = human2.C0:lerp(human2co,i)
145
                    neck.C0 = neck.C0:lerp(necc,i)
146
                    game:GetService("RunService").RenderStepped:wait()
147
            end
148
    end
149
    if pose == "Jumping" and cananimate and stage == 1 then
150
          for i = 0,1 , 0.03 do
151
         rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, -0.0720152855, 0.193100929, 1, 0, 0, 0, 0.896007597, 0.444038779, 0, -0.444038779, 0.896007597),i)
152
         lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.49999976, 0.95036602, -0.548690796, 1, 0, 0, 0, -0.866025984, -0.499998987, 0, 0.499998987, -0.866025984),i)
153
         llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.98754525, -0.507376909, 1, 0, 0, 0, 0.878388762, -0.477946907, 0, 0.477946877, 0.878388762),i)
154
         rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.91097617, 0.239589691, 1, 0, 0, 0, 0.93738246, 0.348301798, 0, -0.348301798, 0.93738246),i)
155
         human2.C0 = human2.C0:lerp(human2co,i)
156
         neck.C0 = neck.C0:lerp(necc,i)
157
         update.RenderStepped:wait()
158
         end    
159
    end
160
    if pose == "Jumping" and cananimate and stage == 2 then
161
          for i = 0,1 , 0.03 do
162
         rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.66472816, 0.166806221, 0, 0.840905726, -0.541181803, 0, 0.541181803, 0.840905726, 0, 0, 0, 1),i)
163
         lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.69600487, 0.110276461, 0, 0.871529698, 0.490342826, 0, -0.490342826, 0.871529698, 0, 0, 0, 1),i)
164
         llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.3247503, -0.419755459, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
165
         rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.99999988, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
166
         human2.C0 = human2.C0:lerp(human2co,i)
167
         neck.C0 = neck.C0:lerp(CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 0.917574883, -0.397562951, 0, 0.397562951, 0.917574883),i)
168
         update.RenderStepped:wait()
169
         end    
170
    end
171
    if pose == "Jumping" and cananimate and stage == 3 then
172
	for i = 0,1 ,0.03 do
173
		llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499996185, -0.302403927, -1.00209022, 0.998795688, 1.07394217e-05, 0.0490646139, 0.0144870952, 0.955350697, -0.295119137, -0.0468770824, 0.295474499, 0.954199851),i)
174
		rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.999998093, 0.401779056, -0.300704479, 0.995004237, 0.0998337567, 2.21675634e-07, -8.0173304e-05, 0.000801276532, -0.999999762, -0.0998337343, 0.995003879, 0.000805277436),i)
175
		lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.999984741, 0.403417826, -0.400689125, 0.978886008, -0.198669523, -0.0480909608, -0.0489091128, 0.000789985002, -0.99880302, 0.198469713, 0.98006618, -0.00894344598),i)
176
		rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.499996185, -0.299546242, -1.00121045, 0.999991715, 1.10380352e-05, -3.05008143e-06, -1.13286078e-05, 0.955351293, -0.295472056, -2.51282472e-07, 0.295474589, 0.955343246),i)
177
		human2.C0 = human2.C0 * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0))
178
		neck.C0 = neck.C0:lerp(necc,i)
179
		game:GetService("RunService").RenderStepped:wait()
180
	    end
181
    end
182
    if pose == "Falling" and cananimate then
183
         for i = 0,1 , 0.05 do
184
         rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(2.00721169, 0.966965914, 0, -0.554754853, -0.832013845, 0, 0.832013845, -0.554754853, 0, 0, 0, 1),i)
185
         lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.87815094, 0.913155079, 0, -0.494452, 0.869204998, 0, -0.869204998, -0.494452, 0, 0, 0, 1),i)
186
         llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.99999988, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
187
         rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.99999988, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
188
         human2.C0 = human2.C0:lerp(human2co,i)
189
         neck.C0 = neck.C0:lerp(CFrame.new(0, 1.50154519, -0.248991966, 1, 0, 0, 0, 0.852542579, 0.522657752, 0, -0.522657752, 0.852542579),i)
190
         update.RenderStepped:wait()
191
         end      
192
    end
193
end