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name = "logicaltaco"	 --	Player
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name = "timetodie2332223"	 --	Player
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plr = game.Players[name]
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plr = game.Players[timetodie23232223]
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backpack = plr.Backpack
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local tool = Instance.new("Tool")
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tool.Name = "Tool" -- Tool Name
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local sc = Instance.new("Script") --1st Script. If you need more of these Copy and Paste from sc.Source to ]] near the End, edges to end.
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sc.Source = [[
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-------- OMG HAX
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r = game:service("RunService")
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Tool = script.Parent
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hammer = Tool.Handle
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local shockRing = Instance.new("Part")
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shockRing.formFactor = 2
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shockRing.Size = Vector3.new(1, 0.4, 1)
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shockRing.Anchored = true
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shockRing.Locked = true
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shockRing.CanCollide = false
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shockRing.archivable = false
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shockRing.TopSurface = 0
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shockRing.BottomSurface = 0
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shockRing.Transparency = 1
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local decal = Instance.new("Decal")
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decal.Face = 1
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decal.Texture = "http://www.roblox.com/asset/?version=1&id=1280730"
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decal.Parent = shockRing
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local bottomDecal = decal:Clone()
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bottomDecal.Face = 4
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bottomDecal.Parent = shockRing
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function doDamage(hit)
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	local humanoid = hit.Parent:findFirstChild("Humanoid")
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	local vCharacter = Tool.Parent
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	local vPlayer = game.Players:playerFromCharacter(vCharacter)
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	local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
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	if humanoid~=nil and humanoid ~= hum and hum ~= nil then
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		tagHumanoid(humanoid, vPlayer)
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		humanoid:TakeDamage(humanoid.MaxHealth)
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		if humanoid.Health <= 0 then
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			local c = hit.CFrame
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			hit.CFrame = CFrame.new(hit.Position)
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			hit.CFrame = c
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		end
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		delay(1, function() untagHumanoid(humanoid) end)
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	else
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		local c = hit.CFrame	hit:BreakJoints()	hit.CFrame = CFrame.new(hit.Position)	hit.CFrame = c
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	end
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end
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function tagHumanoid(humanoid, player)
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	local creator_tag = Instance.new("ObjectValue")
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	creator_tag.Value = player
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	creator_tag.Name = "creator"
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	creator_tag.Parent = humanoid
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end
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function untagHumanoid(humanoid)
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	if humanoid ~= nil then
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		local tag = humanoid:findFirstChild("creator")
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		if tag ~= nil then
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			tag.Parent = nil
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		end
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	end
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end
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function blow(obj, pos, notme)
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	if (obj ~= notme) then
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		if (obj.className == "Part") or (obj.className == "Seat") then
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			if (not obj.Anchored) and (((pos - obj.Position) * Vector3.new(1, 0, 1)).magnitude < 96) and (pos.y <= obj.Position.y + 8) and (pos.y >= obj.Position.y - 8) then
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				delay((pos - obj.Position).magnitude / 96, function()	doDamage(obj)	obj.Velocity = ((obj.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 96 + obj.Velocity	obj.RotVelocity = obj.RotVelocity + Vector3.new(obj.Position.z - pos.z, 0, pos.x - obj.Position.x).unit * 40	end)
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			end
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		elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then
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			local list = obj:GetChildren()
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			for x = 1, #list do
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				blow(list[x], pos, notme)
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			end
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		end
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	end
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end
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function attack()
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	damage = slash_damage
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	local anim = Instance.new("StringValue")
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	anim.Name = "toolanim"
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	anim.Value = "Slash"
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	anim.Parent = Tool
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	wait(0.2)
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	print("Blasting!")
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	local pos = hammer.CFrame * (Vector3.new(0, 1.4, 0) * hammer.Mesh.Scale)
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	blow(workspace, pos, Tool.Parent)
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	shockRing.CFrame = CFrame.new(pos)
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	for x = 1, 29 do
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		delay(x / 30, function()	shockRing.Parent = nil	shockRing.Size = Vector3.new(0, 0.4, 0) + Vector3.new(6.4, 0, 6.4) * x	shockRing.Parent = Tool	end)
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	end
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	delay(1, function() shockRing.Parent = nil end)
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end
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Tool.Enabled = true
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function onActivated()
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	if not Tool.Enabled then
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		return
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	end
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	Tool.Enabled = false
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	local character = Tool.Parent;
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	local humanoid = character.Humanoid
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	if humanoid == nil then
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		print("Humanoid not found")
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		return 
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	end
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	hammer.Boom:Play()
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	attack()
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	wait(0.5)
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	Tool.Enabled = true
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end
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script.Parent.Activated:connect(onActivated)
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--script.Parent.Equipped:connect(onEquipped)
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]]
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local handle = Instance.new("Part") --Edit this on what your Handle looks like.
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handle.Name = "Handle"
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handle.BrickColor = BrickColor.new(199)
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handle.TopSurface = 0
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handle.BottomSurface = 0
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handle.formFactor = 0 --symmetric
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handle.Size = Vector3.new(1, 5, 1)
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handle.Parent = tool
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sc.Parent = tool --Copy and paste this with handle2 and stuff if you need more handles.
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-- local guide
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local localguide = Instance.new("LocalScript") -- Thats its LocalGui. Edit it if its diffrent in your tool.
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localguide.Source = [[
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local Tool = script.Parent;
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enabled = true
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function onButton1Down(mouse)
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	if not enabled then
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		return
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	end
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	enabled = false
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	mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
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	wait(.5)
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	mouse.Icon = "rbxasset://textures\\GunCursor.png"
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	enabled = true
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end
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function onEquippedLocal(mouse)
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	if mouse == nil then
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		print("Mouse not found")
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		return 
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	end
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	mouse.Icon = "rbxasset://textures\\GunCursor.png"
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	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
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end
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Tool.Equipped:connect(onEquippedLocal)
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]]
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localguide.Parent = tool
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tool.GripPos = Vector3.new(0, -2, 0) -- Change this depending on the Real tool's positon.
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tool.Parent = backpack
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--------DO NOT EDIT ANYTHING BELOW!------------
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local Welcome = Instance.new ("Message")
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Welcome.Parent = name
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Welcome.Text = "You created a New Tool!"
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wait(5)
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Welcome.Text = "Give credit for the Script if you give it to a friend."
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wait(7)
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Welcome.Text = "My Name is Dan1999, Thanks for using my Script!"
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wait(5)
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Welcome:remove()
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end