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1 | - | I = "ares200345" |
1 | + | I = "MidnightBIueShaggy" |
2 | game.Players[I].Character.Head.Transparency = 1 | |
3 | local p = Instance.new("Part") | |
4 | p.Parent = game.Players[I].Character.Torso | |
5 | p.Position = Vector3.new(0, 50, 0) | |
6 | p.BrickColor = BrickColor.new("Really black") | |
7 | p.TopSurface = 0 | |
8 | p.BottomSurface = 0 | |
9 | p.Size = Vector3.new(1, 1, 2) | |
10 | p.CanCollide = False | |
11 | local w = Instance.new("Weld") | |
12 | w.Parent = game.Players[I].Character | |
13 | w.Part1 = game.Players[I].Character.Head | |
14 | w.Part0 = p | |
15 | w.C0 = CFrame.new(0,0,1.5) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
16 | local A = Instance.new("SpecialMesh") | |
17 | A.MeshType = "Brick" | |
18 | A.Parent = p | |
19 | A.Scale = Vector3.new(1.5, 0.8, 1) | |
20 | local p = Instance.new("Part") | |
21 | p.Parent = game.Players[I].Character.Torso | |
22 | p.Position = Vector3.new(0, 50, 0) | |
23 | p.BrickColor = BrickColor.new("Really black") | |
24 | p.TopSurface = 0 | |
25 | p.BottomSurface = 0 | |
26 | p.Size = Vector3.new(1, 1, 1.5) | |
27 | p.CanCollide = False | |
28 | local w = Instance.new("Weld") | |
29 | w.Parent = game.Players[I].Character | |
30 | w.Part1 = game.Players[I].Character.Head | |
31 | w.Part0 = p | |
32 | w.C0 = CFrame.new(0,-1.1,0) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0) | |
33 | local A = Instance.new("SpecialMesh") | |
34 | A.MeshType = "Brick" | |
35 | A.Parent = p | |
36 | A.Scale = Vector3.new(1.5, 1, 1) | |
37 | local p = Instance.new("Part") | |
38 | p.Parent = game.Players[I].Character.Torso | |
39 | p.Position = Vector3.new(0, 50, 0) | |
40 | p.BrickColor = BrickColor.new("Really black") | |
41 | p.TopSurface = 0 | |
42 | p.BottomSurface = 0 | |
43 | p.Size = Vector3.new(1, 1, 1.5) | |
44 | p.CanCollide = False | |
45 | local w = Instance.new("Weld") | |
46 | w.Parent = game.Players[I].Character | |
47 | w.Part1 = game.Players[I].Character.Head | |
48 | w.Part0 = p | |
49 | w.C0 = CFrame.new(0.4,-1.4,-1.3) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0) | |
50 | local A = Instance.new("SpecialMesh") | |
51 | A.MeshType = "Brick" | |
52 | A.Parent = p | |
53 | A.Scale = Vector3.new(0.5, 0.5, 0.5) | |
54 | local p = Instance.new("Part") | |
55 | p.Parent = game.Players[I].Character.Torso | |
56 | p.Position = Vector3.new(0, 50, 0) | |
57 | p.BrickColor = BrickColor.new("Really black") | |
58 | p.TopSurface = 0 | |
59 | p.BottomSurface = 0 | |
60 | p.Size = Vector3.new(1, 1, 1.5) | |
61 | p.CanCollide = False | |
62 | local w = Instance.new("Weld") | |
63 | w.Parent = game.Players[I].Character | |
64 | w.Part1 = game.Players[I].Character.Head | |
65 | w.Part0 = p | |
66 | w.C0 = CFrame.new(-0.4,-1.4,-1.3) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0,0) | |
67 | local A = Instance.new("SpecialMesh") | |
68 | A.MeshType = "Brick" | |
69 | A.Parent = p | |
70 | A.Scale = Vector3.new(0.5, 0.5, 0.5) | |
71 | local p = Instance.new("Part") | |
72 | p.Parent = game.Players[I].Character.Torso | |
73 | p.Position = Vector3.new(0, 50, 0) | |
74 | p.BrickColor = BrickColor.new("Really black") | |
75 | p.TopSurface = 0 | |
76 | p.BottomSurface = 0 | |
77 | p.Size = Vector3.new(1, 1, 1.5) | |
78 | p.CanCollide = False | |
79 | local w = Instance.new("Weld") | |
80 | w.Parent = game.Players[I].Character | |
81 | w.Part1 = game.Players[I].Character.Head | |
82 | w.Part0 = p | |
83 | w.C0 = CFrame.new(0,0.2,-0.1) * CFrame.fromEulerAnglesXYZ(math.pi/-3,0,0) | |
84 | local A = Instance.new("SpecialMesh") | |
85 | A.MeshType = "Brick" | |
86 | A.Parent = p | |
87 | A.Scale = Vector3.new(1.5, 1.5, 1.5) | |
88 | for c = 1, #game.Players[I].Character:GetChildren()do | |
89 | char = game.Players[I].Character:GetChildren() | |
90 | if char[c]:IsA("Part") then | |
91 | char[c].Transparency = 1 | |
92 | elseif char[c]:IsA("Hat") then | |
93 | char[c].Handle:Remove() | |
94 | end | |
95 | end | |
96 | if game.Players[I].Character.Head:FindFirstChild("face") then | |
97 | game.Players[I].Character.Head.face:Remove() | |
98 | end | |
99 | --[[------------------------------------------------------------------------]] | |
100 | Player = game.Players[I] | |
101 | local h = Instance.new("HopperBin") | |
102 | h.Name = "Fly" | |
103 | h.Parent = Player.Backpack | |
104 | local s = Instance.new("Script") | |
105 | s.Parent = h | |
106 | s.Name = "Script" | |
107 | local bin = s.Parent | |
108 | length = 3 | |
109 | away = 2 | |
110 | gap = 0 | |
111 | segs = 40 | |
112 | distance = length/3 | |
113 | speed = 1 | |
114 | Wave = 0 | |
115 | local Tail = {} | |
116 | local part0 = Instance.new("Part") | |
117 | part0.BrickColor = BrickColor.new("Really black") | |
118 | part0.TopSurface = 0 | |
119 | part0.BottomSurface = 0 | |
120 | part0.Locked = true | |
121 | part0.FormFactor = "Symmetric" | |
122 | part0.Size = Vector3.new(2,2,2) | |
123 | part0.Anchored = true | |
124 | part0.Shape = 1 | |
125 | part0.CanCollide = true | |
126 | part0.Parent = nil | |
127 | part0.Name = "Part0" | |
128 | local A = Instance.new("SpecialMesh") | |
129 | A.MeshType = "Brick" | |
130 | A.Parent = part0 | |
131 | A.Name = "Mesh" | |
132 | A.Scale = Vector3.new(1.1, 1.1, 1.1) | |
133 | for p = 1,segs do | |
134 | Tail[p] = part0:Clone() | |
135 | Tail[p].Parent = nil | |
136 | Tail[p].Name = "Part"..p | |
137 | Tail[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) | |
138 | Tail[p].Mesh.Scale = Vector3.new(1.1 - (p/1000), 1.1 - (p/1000), 1.1 - (p/1000)) | |
139 | end | |
140 | function onButton1Down(mouse) | |
141 | local player = game.Players.LocalPlayer | |
142 | if player == nil then return end | |
143 | me1 = bin.Parent.Parent | |
144 | me = bin.Parent.Parent.Character | |
145 | for p = 1,segs do | |
146 | Tail[p].Parent = me | |
147 | end | |
148 | main = part0 | |
149 | part1 = Tail[1] | |
150 | follow = true | |
151 | while follow do | |
152 | Wave = Wave + 0.02 | |
153 | distance = length/3 | |
154 | mousehit = mouse.Hit.p | |
155 | if (main.Position - mousehit).magnitude >speed then | |
156 | main_mousehit = (main.Position - mousehit).unit*speed | |
157 | else | |
158 | main_mousehit = (main.Position - mousehit).unit*1 | |
159 | end | |
160 | start1 = main.Position-main_mousehit | |
161 | main.CFrame = CFrame.new(start1.x, start1.y, start1.z) | |
162 | p1pos = part1.Position | |
163 | start1_p1pos = (start1 - p1pos).unit | |
164 | spreadp1 = start1_p1pos*(distance+away) | |
165 | part1.CFrame = CFrame.new(start1-spreadp1, start1) | |
166 | me.Torso.CFrame=Tail[1].CFrame*CFrame.new(0,-0.5,-4)*CFrame.fromEulerAnglesXYZ(-math.pi/5,0,0) | |
167 | me.Torso.Anchored = true | |
168 | Wave = Wave + 0.02 | |
169 | pc = me.Torso.CFrame | |
170 | starti = me.Torso.Position-(pc.lookVector*distance) | |
171 | pipos = Tail[1].Position | |
172 | starti_pipos = (starti - pipos).unit | |
173 | spreadpi = starti_pipos*(distance+gap) | |
174 | Tail[1].CFrame = CFrame.new(starti-spreadpi, starti) + (part0.CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6)/4 | |
175 | --[[ | |
176 | for i = 1,39 do | |
177 | wait() | |
178 | print("p2c = Tail["..i.."].CFrame\ | |
179 | start3 = Tail["..i.."].Position-(p2c.lookVector*distance)\ | |
180 | p3pos = Tail["..(i+1).."].Position\ | |
181 | start3_p3pos = (start3 - p3pos).unit\ | |
182 | spreadp3 = start3_p3pos*(distance+gap)\ | |
183 | Tail["..(i+1).."].CFrame = CFrame.new(start3-spreadp3, start3 - Vector3.new(0,math.sin(Wave*6+"..((i-1)/100)..")/4,0) ) + Vector3.new(0,math.sin(Wave*6+"..((i)/100)..")/4,0)\ | |
184 | " ) | |
185 | end | |
186 | ]] | |
187 | p2c = Tail[1].CFrame start3 = Tail[1].Position-(p2c.lookVector*distance) p3pos = Tail[2].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[2].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[1].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0)/4 ) + (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 | |
188 | p2c = Tail[2].CFrame start3 = Tail[2].Position-(p2c.lookVector*distance) p3pos = Tail[3].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[3].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 ) + (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 | |
189 | p2c = Tail[3].CFrame start3 = Tail[3].Position-(p2c.lookVector*distance) p3pos = Tail[4].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[4].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 ) + (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 | |
190 | p2c = Tail[4].CFrame start3 = Tail[4].Position-(p2c.lookVector*distance) p3pos = Tail[5].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[5].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 ) + (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 | |
191 | p2c = Tail[5].CFrame start3 = Tail[5].Position-(p2c.lookVector*distance) p3pos = Tail[6].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[6].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 ) + (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 | |
192 | p2c = Tail[6].CFrame start3 = Tail[6].Position-(p2c.lookVector*distance) p3pos = Tail[7].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[7].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 ) + (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 | |
193 | p2c = Tail[7].CFrame start3 = Tail[7].Position-(p2c.lookVector*distance) p3pos = Tail[8].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[8].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 ) + (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 | |
194 | p2c = Tail[8].CFrame start3 = Tail[8].Position-(p2c.lookVector*distance) p3pos = Tail[9].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[9].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 ) + (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 | |
195 | p2c = Tail[9].CFrame start3 = Tail[9].Position-(p2c.lookVector*distance) p3pos = Tail[10].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[10].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 ) + (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 | |
196 | p2c = Tail[10].CFrame start3 = Tail[10].Position-(p2c.lookVector*distance) p3pos = Tail[11].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[11].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 ) + (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 | |
197 | p2c = Tail[11].CFrame start3 = Tail[11].Position-(p2c.lookVector*distance) p3pos = Tail[12].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[12].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 ) + (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 | |
198 | p2c = Tail[12].CFrame start3 = Tail[12].Position-(p2c.lookVector*distance) p3pos = Tail[13].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[13].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 ) + (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 | |
199 | p2c = Tail[13].CFrame start3 = Tail[13].Position-(p2c.lookVector*distance) p3pos = Tail[14].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[14].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 ) + (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 | |
200 | p2c = Tail[14].CFrame start3 = Tail[14].Position-(p2c.lookVector*distance) p3pos = Tail[15].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[15].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 ) + (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 | |
201 | p2c = Tail[15].CFrame start3 = Tail[15].Position-(p2c.lookVector*distance) p3pos = Tail[16].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[16].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 ) + (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 | |
202 | p2c = Tail[16].CFrame start3 = Tail[16].Position-(p2c.lookVector*distance) p3pos = Tail[17].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[17].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 ) + (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 | |
203 | p2c = Tail[17].CFrame start3 = Tail[17].Position-(p2c.lookVector*distance) p3pos = Tail[18].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[18].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 ) + (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 | |
204 | p2c = Tail[18].CFrame start3 = Tail[18].Position-(p2c.lookVector*distance) p3pos = Tail[19].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[19].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 ) + (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 | |
205 | p2c = Tail[19].CFrame start3 = Tail[19].Position-(p2c.lookVector*distance) p3pos = Tail[20].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[20].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 ) + (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 | |
206 | p2c = Tail[20].CFrame start3 = Tail[20].Position-(p2c.lookVector*distance) p3pos = Tail[21].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[21].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 ) + (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 | |
207 | p2c = Tail[21].CFrame start3 = Tail[21].Position-(p2c.lookVector*distance) p3pos = Tail[22].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[22].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 ) + (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 | |
208 | p2c = Tail[22].CFrame start3 = Tail[22].Position-(p2c.lookVector*distance) p3pos = Tail[23].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[23].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 ) + (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 | |
209 | p2c = Tail[23].CFrame start3 = Tail[23].Position-(p2c.lookVector*distance) p3pos = Tail[24].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[24].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 ) + (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 | |
210 | p2c = Tail[24].CFrame start3 = Tail[24].Position-(p2c.lookVector*distance) p3pos = Tail[25].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[25].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 ) + (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 | |
211 | p2c = Tail[25].CFrame start3 = Tail[25].Position-(p2c.lookVector*distance) p3pos = Tail[26].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[26].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 ) + (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 | |
212 | p2c = Tail[26].CFrame start3 = Tail[26].Position-(p2c.lookVector*distance) p3pos = Tail[27].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[27].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 ) + (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 | |
213 | p2c = Tail[27].CFrame start3 = Tail[27].Position-(p2c.lookVector*distance) p3pos = Tail[28].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[28].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 ) + (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 | |
214 | p2c = Tail[28].CFrame start3 = Tail[28].Position-(p2c.lookVector*distance) p3pos = Tail[29].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[29].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 ) + (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 | |
215 | p2c = Tail[29].CFrame start3 = Tail[29].Position-(p2c.lookVector*distance) p3pos = Tail[30].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[30].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 ) + (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 | |
216 | p2c = Tail[30].CFrame start3 = Tail[30].Position-(p2c.lookVector*distance) p3pos = Tail[31].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[31].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 ) + (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 | |
217 | p2c = Tail[31].CFrame start3 = Tail[31].Position-(p2c.lookVector*distance) p3pos = Tail[32].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[32].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 ) + (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 | |
218 | p2c = Tail[32].CFrame start3 = Tail[32].Position-(p2c.lookVector*distance) p3pos = Tail[33].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[33].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 ) + (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 | |
219 | p2c = Tail[33].CFrame start3 = Tail[33].Position-(p2c.lookVector*distance) p3pos = Tail[34].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[34].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 ) + (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 | |
220 | p2c = Tail[34].CFrame start3 = Tail[34].Position-(p2c.lookVector*distance) p3pos = Tail[35].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[35].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 ) + (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 | |
221 | p2c = Tail[35].CFrame start3 = Tail[35].Position-(p2c.lookVector*distance) p3pos = Tail[36].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[36].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 ) + (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 | |
222 | p2c = Tail[36].CFrame start3 = Tail[36].Position-(p2c.lookVector*distance) p3pos = Tail[37].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[37].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 ) + (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 | |
223 | p2c = Tail[37].CFrame start3 = Tail[37].Position-(p2c.lookVector*distance) p3pos = Tail[38].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[38].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 ) + (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 | |
224 | p2c = Tail[38].CFrame start3 = Tail[38].Position-(p2c.lookVector*distance) p3pos = Tail[39].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[39].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 ) + (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 | |
225 | p2c = Tail[39].CFrame start3 = Tail[39].Position-(p2c.lookVector*distance) p3pos = Tail[40].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[40].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 ) + (Tail[40].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.39)/4 | |
226 | wait() | |
227 | end | |
228 | end | |
229 | function onButton1Up(mouse) | |
230 | follow = false | |
231 | end | |
232 | function onSelected(mouse) | |
233 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
234 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
235 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
236 | mouse.KeyDown:connect(onKeyDown) | |
237 | end | |
238 | bin.Selected:connect(onSelected) |