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1-
Player = game:GetService("Players").Romania12x
1+
Player = game:GetService("Players").memberhero
2
Character = Player.Character 
3
PlayerGui = Player.PlayerGui 
4
Backpack = Player.Backpack 
5
Torso = Character.Torso 
6
Head = Character.Head 
7
LeftArm = Character["Left Arm"] 
8
LeftLeg = Character["Left Leg"] 
9
RightArm = Character["Right Arm"] 
10
RightLeg = Character["Right Leg"] 
11
LS = Torso["Left Shoulder"] 
12
LH = Torso["Left Hip"] 
13
RS = Torso["Right Shoulder"] 
14
RH = Torso["Right Hip"] 
15
ModelName = "Weapon"
16
ToolName = "War Sword"
17
attack = false
18
attacktype = 1
19
mindamage = 15
20
maxdamage = 25
21
crtmaxdamage = 45
22
omindamage = 15
23
omaxdamage = 25
24
ocrtmaxdamage = 45
25
crtrate = 12
26
fireboost = 0
27
iceboost = 0
28
darkboost = 0
29
Mode = "None"
30
ssh = false
31
atktypez = 1
32
Hitdeb = 0
33
ammo = 1
34
MMouse = nil
35
point = false
36
offset = 0
37
radv = 90
38
----------------------------
39
--Customize
40
DarkFire = true
41
MaxFT = 40
42
 
43
 
44
 
45
---------------------------------------------------------------------------------------------------------------------------------------
46
if Character:findFirstChild("EquippedVal",true) ~= nil then
47
Character:findFirstChild("EquippedVal",true).Parent = nil
48
end
49
ev = Instance.new("BoolValue")
50
ev.Parent = Character
51
ev.Name = "EquippedVal"
52
ev.Value = false
53
--player
54
player = nil
55
--welds
56
RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
57
--what anim
58
anim = "none"
59
--other var
60
player = Player
61
ch = Character
62
--save shoulders
63
AoETrue = {}
64
RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"]
65
 
66
function RWFunc()
67
 RW.Part1 = ch["Right Arm"]
68
 RSH.Part1 = nil
69
end
70
function LWFunc()
71
 LW.Part1 = ch["Left Arm"]
72
 LSH.Part1 = nil
73
end
74
function RWLFunc()
75
 RWL.Part1 = ch["Right Leg"]
76
 RHL.Part1 = nil
77
 ch["Right Leg"].Name = "RightLeg"
78
 RightLeg.CanCollide = false
79
end
80
function LWLFunc()
81
 LWL.Part1 = ch["Left Leg"]
82
 LHL.Part1 = nil
83
 ch["Left Leg"].Name = "LeftLeg"
84
 LeftLeg.CanCollide = true
85
end
86
function RWLRem()
87
 RightLeg.Name = "Right Leg"
88
 RWL.Part1 = nil
89
 RHL.Part1 = ch["Right Leg"]
90
 RightLeg.CanCollide = false
91
end
92
function LWLRem()
93
 LeftLeg.Name = "Left Leg"
94
 LWL.Part1 = nil
95
 LHL.Part1 = ch["Left Leg"]
96
 LeftLeg.CanCollide = false
97
end
98
function RWRem()
99
 RW.Part1 = nil
100
 RSH.Part1 = ch["Right Arm"]
101
end
102
function LWRem()
103
 LW.Part1 = nil
104
 LSH.Part1 = ch["Left Arm"]
105
end
106
 
107
 
108
if Character:findFirstChild(ModelName,true) ~= nil then
109
Character:findFirstChild(ModelName,true).Parent = nil
110
 RHL.Part1 = ch["Right Leg"]
111
 LHL.Part1 = ch["Left Leg"]
112
 RSH.Part1 = ch["Right Arm"]
113
 LSH.Part1 = ch["Left Arm"]
114
end
115
 
116
 
117
 
118
local swordholder = Instance.new("Model")
119
swordholder.Name = ModelName
120
swordholder.Parent = Character
121
--derp
122
 RW.Part0 = ch.Torso
123
 RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
124
 RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
125
 RW.Parent = swordholder
126
 --
127
 LW.Part0 = ch.Torso
128
 LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
129
 LW.C1 = CFrame.new(0, 0.5, 0)
130
 LW.Parent = swordholder
131
 --
132
 RWL.Part0 = ch.Torso
133
 RWL.C0 = CFrame.new(1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
134
 RWL.C1 = CFrame.new(0.5, 1, 0)
135
 RWL.Parent = swordholder
136
 --
137
 LWL.Part0 = ch.Torso
138
 LWL.C0 = CFrame.new(-1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
139
 LWL.C1 = CFrame.new(-0.5, 1, 0)
140
 LWL.Parent = swordholder
141
handlecolor = BrickColor.new("Really black")
142
scndryclr = BrickColor.new("Bright violet")
143
firepri = BrickColor.new("Bright red")
144
icepri = BrickColor.new("Bright blue")
145
local msh1 = Instance.new("CylinderMesh")
146
msh1.Scale = Vector3.new(1,1,1)
147
local msh2 = Instance.new("BlockMesh")
148
msh2.Scale = Vector3.new(1,1,1)
149
--
150
local msh3 = Instance.new("BlockMesh")
151
msh3.Scale = Vector3.new(1,1,1)
152
local msh3a = Instance.new("SpecialMesh")
153
msh3a.Scale = Vector3.new(1,1,1)
154
msh3a.MeshType = "Wedge"
155
local msh4 = Instance.new("BlockMesh")
156
msh4.Scale = Vector3.new(1,1,1)
157
local msh4a = Instance.new("SpecialMesh")
158
msh4a.Scale = Vector3.new(1,1,1)
159
msh4a.MeshType = "Wedge"
160
--
161
local msh5 = Instance.new("SpecialMesh")
162
msh5.Scale = Vector3.new(1,1,2)
163
msh5.MeshId = "http://www.roblox.com/asset/?id=3270017"
164
local msh6 = Instance.new("BlockMesh")
165
msh6.Scale = Vector3.new(1,1,0.5)
166
local msh7 = Instance.new("BlockMesh")
167
msh7.Scale = Vector3.new(1,1,1)
168
local msh8 = Instance.new("BlockMesh")
169
msh8.Scale = Vector3.new(0.5,1,1)
170
local prt1 = Instance.new("Part")
171
prt1.formFactor = 3
172
prt1.CanCollide = false
173
prt1.Name = "Handle"
174
prt1.Locked = true
175
prt1.Size = Vector3.new(0.2,1.5,0.2)
176
prt1.Parent = swordholder
177
msh1.Parent = prt1
178
prt1.BrickColor = handlecolor
179
local prt2 = Instance.new("Part")
180
prt2.formFactor = 3
181
prt2.CanCollide = false
182
prt2.Name = "HandleTop"
183
prt2.Locked = true
184
prt2.Size = Vector3.new(1.6,0.2,0.5)
185
prt2.Parent = swordholder
186
msh2.Parent = prt2
187
prt2.BrickColor = scndryclr
188
---
189
local prt3 = Instance.new("Part")
190
prt3.formFactor = 3
191
prt3.CanCollide = false
192
prt3.Name = "FlameBlade"
193
prt3.Locked = true
194
prt3.Size = Vector3.new(0.4,3,0.2)
195
prt3.Parent = swordholder
196
msh3.Parent = prt3
197
prt3.BrickColor = firepri
198
prt3.Reflectance = 0
199
local prt3a = Instance.new("Part")
200
prt3a.formFactor = 3
201
prt3a.CanCollide = false
202
prt3a.Name = "FlameBladeP1"
203
prt3a.Locked = true
204
prt3a.Size = Vector3.new(0.2,1,0.4)
205
prt3a.Parent = swordholder
206
msh3a.Parent = prt3a
207
prt3a.BrickColor = firepri
208
prt3a.Reflectance = 0
209
--
210
local prt4 = Instance.new("Part")
211
prt4.formFactor = 3
212
prt4.CanCollide = false
213
prt4.Name = "FrostBlade"
214
prt4.Locked = true
215
prt4.Size = Vector3.new(0.4,3,0.2)
216
prt4.Parent = swordholder
217
msh4.Parent = prt4
218
prt4.BrickColor = icepri
219
prt4.Reflectance = 0.5
220
local prt4a = Instance.new("Part")
221
prt4a.formFactor = 3
222
prt4a.CanCollide = false
223
prt4a.Name = "FrostBladeP1"
224
prt4a.Locked = true
225
prt4a.Size = Vector3.new(0.2,1,0.4)
226
prt4a.Parent = swordholder
227
msh4a.Parent = prt4a
228
prt4a.BrickColor = icepri
229
prt4a.Reflectance = 0.5
230
--
231
local prt5 = Instance.new("Part")
232
prt5.formFactor = 3
233
prt5.CanCollide = false
234
prt5.Name = "HandleRing"
235
prt5.Locked = true
236
prt5.Size = Vector3.new(1,1,0.2)
237
prt5.Parent = swordholder
238
msh5.Parent = prt5
239
prt5.BrickColor = scndryclr
240
prt5.Reflectance = 0
241
local DFlame = Instance.new("Fire")
242
DFlame.Parent = prt5
243
DFlame.Color = Color3.new(0.5,0,0.5)
244
DFlame.SecondaryColor = Color3.new(0.5,0,0.5)
245
DFlame.Heat = 25
246
DFlame.Size = 1
247
DFlame.Enabled = DarkFire
248
local prt6 = Instance.new("Part")
249
prt6.formFactor = 3
250
prt6.CanCollide = false
251
prt6.Name = "HandleP1"
252
prt6.Locked = true
253
prt6.Size = Vector3.new(0.2,1.5,0.2)
254
prt6.Parent = swordholder
255
msh6.Parent = prt6
256
prt6.BrickColor = scndryclr
257
prt6.Reflectance = 0
258
local prt7 = Instance.new("Part")
259
prt7.formFactor = 3
260
prt7.CanCollide = false
261
prt7.Name = "HandleP2"
262
prt7.Locked = true
263
prt7.Size = Vector3.new(0.7,0.2,0.2)
264
prt7.Parent = swordholder
265
msh7.Parent = prt7
266
prt7.BrickColor = scndryclr
267
prt7.Reflectance = 0
268
local prt8 = Instance.new("Part")
269
prt8.formFactor = 3
270
prt8.CanCollide = false
271
prt8.Name = "DarkBlade"
272
prt8.Locked = true
273
prt8.Size = Vector3.new(0.2,4,0.2)
274
prt8.Parent = swordholder
275
msh8.Parent = prt8
276
prt8.BrickColor = handlecolor
277
prt8.Transparency = 1
278
local hitbox = Instance.new("Part")
279
hitbox.formFactor = 3
280
hitbox.CanCollide = false
281
hitbox.Name = "Hitbox"
282
hitbox.Locked = true
283
hitbox.Size = Vector3.new(1,4,0.2)
284
hitbox.Parent = swordholder
285
hitbox.Transparency = 1
286
local hbw = Instance.new("Weld")
287
hbw.Parent = hitbox
288
hbw.Part0 = hitbox
289
hbw.Part1 = prt1
290
hbw.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
291
hbw.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0, -2.95, 0)
292
 
293
local w1 = Instance.new("Weld")
294
w1.Parent = prt1
295
w1.Part0 = prt1
296
local w2 = Instance.new("Weld")
297
w2.Parent = prt2
298
w2.Part0 = prt2
299
w2.Part1 = prt1
300
w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
301
w2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0, -0.85, 0)
302
--
303
local w3 = Instance.new("Weld")
304
w3.Parent = prt3
305
w3.Part0 = prt3
306
w3.Part1 = prt1
307
w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
308
w3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0.25, -2.45, 0)
309
local w3a = Instance.new("Weld")
310
w3a.Parent = prt3a
311
w3a.Part0 = prt3a
312
w3a.Part1 = prt1
313
w3a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
314
w3a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-90),0) * CFrame.new(0.25, -4.45, 0)
315
local w4 = Instance.new("Weld")
316
w4.Parent = prt4
317
w4.Part0 = prt4
318
w4.Part1 = prt1
319
w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
320
w4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0.25, -2.45, 0)
321
local w4a = Instance.new("Weld")
322
w4a.Parent = prt4a
323
w4a.Part0 = prt4a
324
w4a.Part1 = prt1
325
w4a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
326
w4a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90),0) * CFrame.new(-0.25, -4.45, 0)
327
--
328
local w5 = Instance.new("Weld")
329
w5.Parent = prt5
330
w5.Part0 = prt5
331
w5.Part1 = prt1
332
w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
333
w5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0, -0.85, 0)
334
local w6 = Instance.new("Weld")
335
w6.Parent = prt6
336
w6.Part0 = prt6
337
w6.Part1 = prt1
338
w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
339
w6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0.5, -0, 0)
340
local w7 = Instance.new("Weld")
341
w7.Parent = prt7
342
w7.Part0 = prt7
343
w7.Part1 = prt1
344
w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
345
w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0.25, 0.75, 0)
346
local w8 = Instance.new("Weld")
347
w8.Parent = prt8
348
w8.Part0 = prt8
349
w8.Part1 = prt1
350
w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
351
w8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0, -2.95, 0)
352
for ringi = 0 , math.rad(350) , math.rad(50) do
353
local ringm = Instance.new("BlockMesh")
354
ringm.Scale = Vector3.new(1,1.5,1)
355
local ringp = Instance.new("Part")
356
ringp.formFactor = 3
357
ringp.CanCollide = false
358
ringp.Name = "HandleRingP"..ringi
359
ringp.Locked = true
360
ringp.Size = Vector3.new(0.2,0.2,0.2)
361
ringp.Parent = swordholder
362
ringm.Parent = ringp
363
ringp.BrickColor = scndryclr
364
ringp.Reflectance = 0.1
365
local ringw = Instance.new("Weld")
366
ringw.Parent = ringp
367
ringw.Part0 = ringp
368
ringw.Part1 = prt5
369
ringw.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90), -ringi, 0) * CFrame.new(0, 0 , 0)
370
ringw.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(-msh5.Scale.x/1.625, 0, 0) --* CFrame.new(-0.6, 0, 0) ---msh5.Scale.z/3.25
371
end
372
 
373
local Objects = {} 
374
function getAllObjects(obj)
375
 for a,v in pairs(obj:GetChildren()) do 
376
  if v:IsA("BasePart") then 
377
   table.insert(Objects,v) 
378
    end 
379
    if #v:GetChildren() > 0 then 
380
   getAllObjects(v) 
381
  end 
382
 end 
383
end 
384
getAllObjects(Workspace)
385
function Raycast(Start,End,Range) 
386
--
387
for ii = 0 , #Objects do
388
table.remove(Objects,ii)
389
end
390
getAllObjects(Workspace)
391
 local MA = math.abs
392
  local CF = CFrame.new(Start,End) 
393
   local CP = Start
394
    for i = 1, Range do--(Start - End).magnitude do 
395
     for b,v in pairs(Objects) do
396
      if v.Parent ~= nil then 
397
       local pos = Start + (CF.lookVector*i) 
398
        local dist = v.CFrame:pointToObjectSpace(pos) 
399
       if MA(dist.x) < v.Size.x/2 and MA(dist.y) < v.Size.y/2 and MA(dist.z) < v.Size.z/2 then 
400
        if v.Parent ~= Character or v.Parent ~= swordholder or v.Parent.Parent ~= Character then 
401
      return v,Start,pos 
402
      end
403
     end 
404
    end 
405
   end 
406
  end 
407
 return nil,Start,End 
408
end 
409
local RAP = Instance.new("Part")
410
RAP.formFactor = 0
411
RAP.CanCollide = false
412
RAP.Name = "RAPart"
413
RAP.Locked = true
414
RAP.Size = Vector3.new(1,1,1)
415
RAP.Parent = swordholder
416
RAP.Transparency = 1
417
local w = Instance.new("Weld")
418
w.Parent = RAP
419
w.Part0 = RAP
420
w.Part1 = RightArm
421
w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
422
w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0)
423
 
424
function unequipweld()
425
w1.Part1 = Torso
426
w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), math.rad(0)) * CFrame.new(0, 0,0)
427
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180), math.rad(-150)) * CFrame.new(-1, -1.5, -0.6)
428
end
429
unequipweld()
430
 
431
function equipweld()
432
w1.Part1 = RAP
433
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
434
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
435
end
436
 
437
function ss(parent,p) --Slash
438
local SlashSound = Instance.new("Sound")
439
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
440
SlashSound.Parent = parent
441
SlashSound.Volume = .7
442
SlashSound.Pitch = p
443
SlashSound.PlayOnRemove = true
444
coroutine.resume(coroutine.create(function()
445
wait() 
446
SlashSound.Parent = nil
447
end))
448
end
449
function uss(parent,p) --unsheath
450
local SlashSound = Instance.new("Sound")
451
SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
452
SlashSound.Parent = parent
453
SlashSound.Volume = .7
454
SlashSound.Pitch = p
455
SlashSound.PlayOnRemove = true
456
coroutine.resume(coroutine.create(function()
457
wait() 
458
SlashSound.Parent = nil
459
end))
460
end
461
function cs(parent,p) --Magic Charge
462
local SlashSound = Instance.new("Sound")
463
SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137"
464
SlashSound.Parent = parent
465
SlashSound.Volume = .7
466
SlashSound.Pitch = p
467
SlashSound.PlayOnRemove = true
468
coroutine.resume(coroutine.create(function()
469
wait() 
470
SlashSound.Parent = nil
471
end))
472
end
473
function ls(parent,p) --Lazer Sound
474
local SlashSound = Instance.new("Sound")
475
SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158"
476
SlashSound.Parent = parent
477
SlashSound.Volume = .7
478
SlashSound.Pitch = p
479
SlashSound.PlayOnRemove = true
480
coroutine.resume(coroutine.create(function()
481
wait()
482
SlashSound.Parent = nil
483
end))
484
end
485
function is(parent,p) --Ice Sound
486
local SlashSound = Instance.new("Sound")
487
local rndm = math.random(1,3)
488
if rndm == 1 then
489
SlashSound.SoundId = "rbxasset://sounds\\ice.ogg"
490
elseif rndm == 2 then
491
SlashSound.SoundId = "rbxasset://sounds\\ice2.ogg"
492
elseif rndm == 3 then
493
SlashSound.SoundId = "rbxasset://sounds\\ice3.ogg"
494
end
495
SlashSound.Parent = parent
496
SlashSound.Volume = .7
497
SlashSound.Pitch = p
498
SlashSound.PlayOnRemove = true
499
coroutine.resume(coroutine.create(function()
500
wait()
501
SlashSound.Parent = nil
502
end))
503
end
504
function fs(parent,p) --Fire Sound
505
local SlashSound = Instance.new("Sound")
506
SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982"
507
SlashSound.Parent = parent
508
SlashSound.Volume = .7
509
SlashSound.Pitch = p
510
SlashSound.PlayOnRemove = true
511
coroutine.resume(coroutine.create(function()
512
wait()
513
SlashSound.Parent = nil
514
end))
515
end
516
function bs(parent,p) --Boom Sound
517
local SlashSound = Instance.new("Sound")
518
SlashSound.SoundId = "rbxasset://sounds/Rocket shot.wav"
519
SlashSound.Parent = parent
520
SlashSound.Volume = .7
521
SlashSound.Pitch = p
522
SlashSound.PlayOnRemove = true
523
coroutine.resume(coroutine.create(function()
524
wait()
525
SlashSound.Parent = nil
526
end))
527
end
528
--
529
 
530
 
531
function hideanim()
532
attack = true
533
 for i = 0 , 1 , 0.2 do
534
                wait()
535
  RW.C0 = CFrame.new(1+0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+67*i), math.rad(45), math.rad(-45+90*i))
536
  LW.C0 = CFrame.new(-1-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80-80*i),math.rad(-45+45*i),math.rad(45-45*i))
537
        end 
538
  LWRem() 
539
 for i = 0 , 1 , 0.15 do
540
                wait()
541
  RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147+103*i), math.rad(45), math.rad(45-35*i))
542
        end  
543
  unequipweld()
544
 wait(0.1)
545
 for i = 0 , 1 , 0.1 do
546
                wait()
547
  RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250-250*i), math.rad(45-45*i), math.rad(10-10*i))
548
        end  
549
  RWRem()
550
attack = false
551
end
552
 
553
function equipanim()
554
attack = true
555
RWFunc()
556
 for i = 0 , 1 , 0.1 do
557
                wait()
558
  RW.C0 = CFrame.new(1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250*i), math.rad(45*i), math.rad(-10*i))
559
        end 
560
  equipweld()
561
 uss(Head,1)
562
 for i = 0 , 1 , 0.2 do
563
                wait()
564
  RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(250-102.5*i), math.rad(45), math.rad(-10+27.5*i))
565
        end  
566
 for i = 0 , 1 , 0.15 do
567
                wait()
568
  RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147-67*i), math.rad(45), math.rad(17.5+27.5*i))
569
        end  
570
 LWFunc()
571
 for i = 0 , 1 , 0.1 do
572
                wait()
573
  RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(45-90*i))
574
  LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80*i),math.rad(-45*i),math.rad(45*i))
575
        end 
576
attack = false
577
end
578
 
579
if (script.Parent.className ~= "HopperBin") then 
580
Tool = Instance.new("HopperBin") 
581
Tool.Parent = Backpack 
582
Tool.Name = ToolName
583
script.Parent = Tool 
584
end 
585
Bin = script.Parent 
586
 
587
function damagesplat(dmg,hit,critornot,healornot)
588
local OffsetX = -2.5
589
local OffsetY = 5
590
local OffsetZ = 0
591
local bill = Instance.new("BillboardGui")
592
bill.Size = UDim2.new(1,0,1,0)
593
bill.Adornee = hit
594
bill.StudsOffset = Vector3.new(OffsetX,OffsetY,OffsetZ)
595
bill.Parent = hit.Parent
596
bill.Name = "DamageSplat"
597
local tex = Instance.new("TextLabel")
598
tex.Size = UDim2.new(5,0,2.5,0)
599
tex.Parent = bill
600
tex.Text = dmg
601
tex.BackgroundTransparency = 1
602
tex.ZIndex = 4
603
tex.FontSize = "Size24"
604
local tex2 = Instance.new("ImageLabel")
605
tex2.Size = UDim2.new(1,0,1,0)
606
tex2.Parent = tex
607
tex2.BackgroundTransparency = 1
608
tex2.Image = "http://www.roblox.com/asset/?id=42611276"
609
if critornot == true then
610
tex.TextColor3 = Color3.new(1,0.2,0.2)
611
elseif critornot == false then
612
tex.TextColor3 = Color3.new(0,0,0)
613
end
614
if healornot == true then
615
tex.TextColor3 = Color3.new(0.2,0.5,0.5)
616
end
617
coroutine.resume(coroutine.create(function()
618
wait(0.25)
619
for i = 0 , 1 , 0.075 do
620
wait()
621
bill.StudsOffset = Vector3.new(OffsetX,OffsetY+5*i,OffsetZ)
622
tex.TextTransparency = 1*i
623
end
624
bill.Parent = nil
625
end))
626
end
627
function FireEff(Part,Time,Color1,Color2,Color3)
628
local Firee = Part
629
local Spawn = Part
630
local colors = {} 
631
if Color1 ~= nil then
632
table.insert(colors,BrickColor.new(Color1))
633
end
634
if Color2 ~= nil then
635
table.insert(colors,BrickColor.new(Color2))
636
end
637
if Color3 ~= nil then
638
table.insert(colors,BrickColor.new(Color3))
639
end
640
if Color4 ~= nil then
641
table.insert(colors,BrickColor.new(Color4))
642
end
643
local Embers = {} 
644
local modelz = Instance.new("Model",Firee)
645
modelz.Name = "FireHolder"
646
for X = 1, 3 do
647
local f = Instance.new("Part") 
648
f.Parent = nil
649
f.BrickColor = colors[math.random(1, # colors)] 
650
f.Size = Vector3.new(1,1,1) 
651
f.formFactor = 1
652
f.Anchored = true 
653
f.Locked = true 
654
f.CanCollide = false 
655
f.Transparency = 0.5 
656
f.Name = "Fire"
657
f.TopSurface = 0
658
f.BottomSurface = 0
659
table.insert(Embers, f) 
660
end 
661
local R = 0
662
coroutine.resume(coroutine.create(function ()
663
repeat 
664
wait() 
665
R = R + 1
666
for X = 1, # Embers do 
667
Embers[X].Parent = modelz
668
local FM = math.fmod(R + X, # Embers) 
669
if FM == 1 then 
670
RandPos = Vector3.new(math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10, Spawn.Size.y / 2, math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10) 
671
RandDir = Vector3.new(math.random(-100,100), math.random(-100,100), math.random(-100,100)) 
672
Embers[X].CFrame = CFrame.new(Spawn.Position + RandPos, Spawn.Position + RandPos + RandDir) 
673
else 
674
Embers[X].CFrame = CFrame.new(Embers[X].Position + Vector3.new(0,0.5,0), Embers[X].Position + Vector3.new(0,0.5,0) + Embers[X].CFrame.lookVector) 
675
end 
676
end 
677
until R == Time
678
for i = 0 ,1 , 0.1 do
679
wait(0.2)
680
for X = 1, # Embers do 
681
Embers[X].Transparency = 0.5+0.5*i
682
end
683
end
684
for X = 1, # Embers do 
685
Embers[X].Parent = nil
686
end
687
end))
688
end
689
 
690
function OT(hit) --Normal Damage
691
if Hitdeb == 1 then return end
692
if hit.Parent == nil then return end
693
local hum = hit.Parent:findFirstChild("Humanoid")
694
if hum ~= nil and hum ~= Character.Humanoid then
695
local critrandomizer = math.random(1,crtrate)
696
if critrandomizer ~= 1 then
697
local rndmdamage = math.random(mindamage,maxdamage)
698
damagesplat(rndmdamage,hit,false)
699
hum:TakeDamage(rndmdamage)
700
elseif critrandomizer == 1 then
701
local rndmdamage = math.random(maxdamage,crtmaxdamage)
702
damagesplat(rndmdamage,hit,true)
703
hum:TakeDamage(rndmdamage)
704
end
705
Hitdeb = 1
706
end
707
end
708
 
709
function OTND(part) --No Debounce Damage
710
coroutine.resume(coroutine.create(function() 
711
local dd = false
712
while part.Parent ~= nil and not dd do
713
wait() 
714
local c = game.Workspace:GetChildren(); 
715
for i = 1, #c do 
716
local hum = c[i]:findFirstChild("Humanoid") 
717
if hum ~= nil and hum.Health ~= 0 then 
718
local head = c[i]:findFirstChild("Torso"); 
719
if head ~= nil then 
720
local targ = head.Position - part.Position;                                              ------------------------------------------------Local 
721
local mag = targ.magnitude; 
722
if mag <= 5 and c[i].Name ~= Player.Name then 
723
dd = true
724
local rndmdamage = math.random(1,7+5*math.random()) + fireboost
725
damagesplat(rndmdamage,head,false)
726
hum:TakeDamage(rndmdamage)
727
FireEff(head,150,"Bright red","Bright orange","Cool yellow")
728
part.Parent = nil
729
 
730
end 
731
end 
732
end 
733
end 
734
end 
735
end)) 
736
end
737
 
738
function AoE(p,magnitude,damage,critornot) 
739
 local c = game.Workspace:GetChildren();
740
 for i = 1, #c do
741
                local hum = c[i]:findFirstChild("Humanoid")
742
                if hum ~= nil and hum.Health ~= 0 then
743
  local head = c[i]:findFirstChild("Head");
744
                if head ~= nil then
745
  local targ = head.Position - p;
746
  local mag = targ.magnitude;
747
  if mag <= magnitude and c[i].Name ~= Character.Name then
748
  local foundd = false
749
  for ii = 1 , #AoETrue do
750
  if AoETrue[ii] == c[i].Name then
751
  --delay(1,function() table.remove(AoETrue,ii) end)
752
  --blast(2.5,0.5,"Bright red",prt2,false)
753
  foundd = true
754
  end
755
  end
756
  if foundd then
757
  end
758
  --
759
  if not foundd then
760
  hum:TakeDamage(damage)
761
  damagesplat(damage,head,critornot)
762
  table.insert(AoETrue,c[i].Name)
763
  --blast(2.5,0.5,"Bright red",prt2)
764
  end
765
  end
766
  end
767
                end
768
 end
769
end
770
function AoEP(p,magnitude,damage,critornot) 
771
 local c = game.Workspace:GetChildren();
772
 for i = 1, #c do
773
                local hum = c[i]:findFirstChild("Humanoid")
774
                if hum ~= nil and hum.Health ~= 0 then
775
  local head = c[i]:findFirstChild("Head");
776
                if head ~= nil then
777
  local targ = head.Position - p;
778
  local mag = targ.magnitude;
779
  if mag <= magnitude and c[i].Name ~= Character.Name then
780
  local foundd = false
781
  for ii = 1 , #AoETrue do
782
  if AoETrue[ii] == c[i].Name then
783
  --delay(1,function() table.remove(AoETrue,ii) end)
784
  --blast(2.5,0.5,"Bright red",prt2,false)
785
  foundd = true
786
  end
787
  end
788
  if foundd then
789
  end
790
  --
791
  if not foundd then
792
  hum:TakeDamage(damage)
793
  damagesplat(damage,head,critornot)
794
  c[i].Humanoid.Sit = true
795
  coroutine.resume(coroutine.create(function() 
796
local bp = Instance.new("BodyVelocity",c[i].Torso)
797
bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
798
bp.P = bp.P*2
799
bp.velocity = CFrame.new(c[i].Torso.Position , p).lookVector * 150 + Vector3.new(0,25,0)
800
coroutine.resume(coroutine.create(function() 
801
for i=1, 
802
bp.velocity.y/3 do 
803
bp.velocity = bp.velocity+Vector3.new(0,-4.25,0) 
804
wait() 
805
end  
806
bp.Parent = nil   
807
end))
808
c[i].Torso.RotVelocity = CFrame.new(c[i].Torso.Position , p).lookVector * 25
809
wait(0.4) c[i].Humanoid.Sit = false end))
810
  table.insert(AoETrue,c[i].Name)
811
  end
812
  end
813
  end
814
                end
815
 end
816
end
817
--
818
 
819
local LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
820
function effect(Color,Ref,LP,P1,returnn)
821
local effectsmsh = Instance.new("BlockMesh")
822
effectsmsh.Scale = Vector3.new(0.5,1,0.5)
823
effectsmsh.Name = "Mesh"
824
local effectsg = Instance.new("Part")
825
effectsg.formFactor = 3
826
effectsg.CanCollide = false
827
effectsg.Name = "Eff"
828
effectsg.Locked = true
829
effectsg.Anchored = true
830
effectsg.Size = Vector3.new(0.2,1,0.2)
831
effectsg.Parent = swordholder
832
effectsmsh.Parent = effectsg
833
effectsg.BrickColor = BrickColor.new(Color)
834
effectsg.Reflectance = Ref
835
local point1 = P1
836
local mg = (LP.p - point1.p).magnitude
837
effectsg.Size = Vector3.new(0.2,mg,0.2)
838
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
839
if returnn then return effectsg end
840
coroutine.resume(coroutine.create(function()
841
if not returnn then
842
for i = 0 , 1 , 0.1 do
843
wait()
844
effectsg.Transparency = 1*i
845
end
846
wait()
847
effectsg.Parent = nil
848
end
849
end))
850
end
851
 
852
con = nil
853
function dmgcnnct(p)
854
con = p.Touched:connect(OT)
855
end
856
function dmgdc()
857
if con ~= nil then
858
con:disconnect()
859
Hitdeb = 0
860
end
861
end
862
function atktype(s,e)
863
coroutine.resume(coroutine.create(function ()
864
attacktype = e
865
wait(0.5)
866
repeat wait() until attack
867
attacktype = s
868
end))
869
end
870
 
871
hold = false 
872
function Combo1a()
873
attack=true
874
 for i = 0 , 1 , 0.1 do
875
                wait()
876
  RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45+45*i), math.rad(-45+45*i))
877
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i), math.rad(10*i), math.rad(0))
878
  LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i),math.rad(-45+45*i),math.rad(45-20*i))
879
    end 
880
 dmgcnnct(hitbox)
881
 ss(Head,1.5)
882
 for i = 0 , 1 , 0.2 do
883
 LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
884
                wait()
885
  RW.C0 = CFrame.new(0.5+1*i,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
886
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i), math.rad(10+35*i), math.rad(0))
887
  LW.C0 = CFrame.new(-1+1*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(25+65*i))
888
  effect("Bright blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
889
    end 
890
 dmgdc()
891
 for i = 0 , 1 , 0.2 do
892
  LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
893
                wait()
894
  RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
895
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+20*i), math.rad(45+5*i), math.rad(0))
896
  LW.C0 = CFrame.new(-0.25*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(90+10*i))
897
  effect("Bright blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
898
    end 
899
 attacktype = 2
900
 coroutine.resume(coroutine.create(function ()
901
 wait(0.25)
902
 attacktype = 1
903
 end))
904
 attack=false
905
 wait(0.15)
906
 wait()
907
 for i = 0 , 1 , 0.1 do
908
 if not attack then 
909
                wait()
910
  RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(90-45*i), math.rad(-45*i))
911
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-110*i), math.rad(50-50*i), math.rad(0))
912
  LW.C0 = CFrame.new(-0.25-0.75*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i),math.rad(-45*i),math.rad(100-55*i))
913
 end
914
    end 
915
 
916
end
917
function Combo1b()
918
attack=true
919
 for i = 0 , 1 , 0.1 do
920
                wait()
921
  RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
922
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-155*i), math.rad(50-40*i), math.rad(0))
923
  LW.C0 = CFrame.new(-0.25-0.75*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(100-50*i))
924
    end 
925
 
926
cs(Head,1.5)
927
local tempmod = Instance.new("Model",swordholder)
928
for l = 1 , 20 do
929
local meshz = Instance.new("SpecialMesh")
930
meshz.Scale = Vector3.new(0.5,0.5,0.5)
931
meshz.MeshType = "Sphere"
932
local shellz = Instance.new("Part")
933
meshz.Parent = shellz
934
shellz.Anchored = false
935
shellz.formFactor = 0
936
shellz.Size = Vector3.new(1,1,1)
937
shellz.CFrame = hitbox.CFrame * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
938
shellz.Parent = tempmod
939
shellz.Transparency = 0.5
940
shellz.BrickColor = BrickColor.new("Bright violet")
941
shellz.CanCollide = false
942
shellz.Reflectance = 0.25
943
local bv = Instance.new("BodyPosition") 
944
bv.Parent = shellz
945
bv.maxForce = Vector3.new(200000,200000,200000) 
946
bv.position = shellz.Position
947
coroutine.resume(coroutine.create(function()
948
for i = 0 , 1 , 0.025 do
949
wait()
950
shellz.Transparency = 1-1*i
951
end
952
shellz.Transparency = 0
953
end))
954
coroutine.resume(coroutine.create(function()
955
wait(0.05)
956
bv.position = hitbox.Position 
957
for i = 1 , 20 do
958
wait(0.1)
959
bv.position = shell.Position 
960
end
961
shellz.Parent = nil
962
end))
963
wait(0.01)
964
end
965
coroutine.resume(coroutine.create(function ()
966
wait(0.25)
967
tempmod.Parent = nil
968
end))
969
 for i = 0 , 1 , 0.2 do
970
  LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
971
                wait()
972
  RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
973
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i), math.rad(10), math.rad(0))
974
  LW.C0 = CFrame.new(-1+1.5*i,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(50+40*i))
975
 effect("Really red",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
976
    end 
977
local gyro = Instance.new("BodyGyro")
978
gyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
979
gyro.P = gyro.P + 10000
980
local CF = Torso.CFrame
981
gyro.cframe = CF
982
gyro.Parent = Torso
983
dmgcnnct(hitbox)
984
ss(Head,1)
985
 for i = 0 , 1 , 0.1 do
986
 LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
987
 wait()
988
 gyro.cframe = CF * CFrame.Angles(0,math.rad(-360*i),0)
989
 effect("Really red",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
990
 end
991
ss(Head,1)
992
Hitdeb = 0
993
 for i = 0 , 1 , 0.1 do
994
 LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
995
 wait()
996
 gyro.cframe = CF * CFrame.Angles(0,math.rad(-360*i),0)
997
 effect("Really red",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
998
 end
999
dmgdc()
1000
 attacktype = 3
1001
 coroutine.resume(coroutine.create(function ()
1002
 wait(0.5)
1003
 attacktype = 1
1004
 end))
1005
 wait(0.15)
1006
 wait()
1007
gyro.Parent = nil
1008
  attack=false
1009
 for i = 0 , 1 , 0.1 do
1010
 if not attack then 
1011
                wait()
1012
  RW.C0 = CFrame.new(0.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(90-45*i), math.rad(-45*i))
1013
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90-90*i), math.rad(10-10*i), math.rad(0))
1014
  LW.C0 = CFrame.new(0.5-1.5*i,0.5,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i),math.rad(-45*i),math.rad(50-5*i))
1015
 end
1016
 end
1017
end
1018
 
1019
function Combo1c()
1020
attack=true
1021
local bp = Instance.new("BodyPosition")
1022
bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1023
bp.P = bp.P + 10000
1024
local CF = Torso.CFrame
1025
bp.position = CF.p
1026
bp.Parent = Torso
1027
RWLFunc()
1028
LWLFunc()
1029
for zz = 1 , 2  do
1030
local mesh = Instance.new("SpecialMesh")
1031
mesh.MeshType = "FileMesh"
1032
mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
1033
mesh.Scale = Vector3.new(10,5,10) * Vector3.new(0.01,0.01,0.01)
1034
local shell = Instance.new("Part")
1035
mesh.Parent = shell
1036
shell.Anchored = true
1037
shell.formFactor = 1
1038
shell.Size = Vector3.new(1,1,1)
1039
shell.CFrame = Torso.CFrame * CFrame.Angles(0,0.5*zz,0) + Vector3.new(0,-2.5,0) -- + shellspawn.CFrame.lookVector * 2
1040
shell.Parent = swordholder
1041
shell.Transparency = 0
1042
shell.BrickColor = BrickColor.new("White")
1043
shell.CanCollide = false
1044
coroutine.resume(coroutine.create(function()
1045
for i = 0 , 1 , 0.05 do
1046
wait()
1047
mesh.Scale = Vector3.new(10,5,10) * Vector3.new(i,1,i)
1048
shell.Transparency = 1*i
1049
end
1050
shell.Transparency = 1
1051
shell.Parent = nil
1052
end))
1053
end
1054
 for i = 0 , 1 , 0.1 do
1055
 LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
1056
 wait()
1057
  RW.C0 = CFrame.new(0.5+0.5*i,0.5+1*i,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+100*i), math.rad(90-90*i), math.rad(-45*i))
1058
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90-90*i), math.rad(10-10*i), math.rad(0))
1059
  LW.C0 = CFrame.new(0.5-1.5*i,0.5+1*i,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90+100*i),math.rad(0),math.rad(50-5*i))
1060
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
1061
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90-45*i)) * CFrame.new(0, 0, 0.2)
1062
 bp.position = CF.p + Vector3.new(0,10,0)
1063
 RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-20*i), math.rad(0), math.rad(0))
1064
 LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-20*i), math.rad(0), math.rad(0))
1065
 prt8.Transparency = 1-1*i
1066
 effect("Really black",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
1067
end
1068
 cs(Head,1.5)
1069
coroutine.resume(coroutine.create(function ()
1070
local tempmod = Instance.new("Model",swordholder)
1071
for l = 1 , 20 do
1072
local meshz = Instance.new("SpecialMesh")
1073
meshz.Scale = Vector3.new(1.5,1.5,1.5)
1074
meshz.MeshType = "Sphere"
1075
local shellz = Instance.new("Part")
1076
meshz.Parent = shellz
1077
shellz.Anchored = false
1078
shellz.formFactor = 0
1079
shellz.Size = Vector3.new(1,1,1)
1080
shellz.CFrame = hitbox.CFrame * CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
1081
shellz.Parent = tempmod
1082
shellz.Transparency = 0.5
1083
shellz.BrickColor = BrickColor.new("Really black")
1084
shellz.CanCollide = false
1085
shellz.Reflectance = 0
1086
local bv = Instance.new("BodyPosition") 
1087
bv.Parent = shellz
1088
bv.maxForce = Vector3.new(200000,200000,200000) 
1089
bv.position = shellz.Position
1090
local hx = false
1091
coroutine.resume(coroutine.create(function()
1092
for i = 0 , 1 , 0.05 do
1093
wait()
1094
shellz.Transparency = 1-1*i
1095
end
1096
shellz.Transparency = 0
1097
end))
1098
coroutine.resume(coroutine.create(function()
1099
wait(0.05)
1100
bv.position = hitbox.Position 
1101
for i = 1 , 20 do
1102
wait(0.1)
1103
bv.position = shell.Position 
1104
end
1105
shellz.Parent = nil
1106
end))
1107
wait(0.01)
1108
end
1109
coroutine.resume(coroutine.create(function ()
1110
repeat wait() until hx
1111
tempmod.Parent = nil
1112
end))
1113
end))
1114
 for i = 0 , 1 , 0.1 do
1115
 LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
1116
 wait()
1117
  RW.C0 = CFrame.new(1,1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(190+20*i), math.rad(0), math.rad(-45))
1118
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1119
  LW.C0 = CFrame.new(-1,1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(190+20*i),math.rad(0),math.rad(45))
1120
  effect("Really black",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
1121
 end
1122
 for i = 0 , 1 , 0.1 do
1123
 LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
1124
 wait()
1125
  RW.C0 = CFrame.new(1,1.5-1*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(210-130*i), math.rad(0), math.rad(-45))
1126
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1127
  LW.C0 = CFrame.new(-1,1.5-1*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(210-130*i),math.rad(0),math.rad(45))
1128
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
1129
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(45)) * CFrame.new(0, 0, 0.2)
1130
 bp.position = CF.p + CF.lookVector * 2.5 + Vector3.new(0,-1,0)
1131
 RWL.C0 = CFrame.new(1, -1+1*i, -1*i) * CFrame.fromEulerAnglesXYZ(math.rad(-20+20*i), math.rad(0), math.rad(0))
1132
 LWL.C0 = CFrame.new(-1, -1+1*i, -1*i) * CFrame.fromEulerAnglesXYZ(math.rad(-20+20*i), math.rad(0), math.rad(0))
1133
  effect("Really black",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
1134
 end
1135
 hx = true
1136
 wait(0.1)
1137
local Hit,A, B = Raycast(hitbox.Position + Vector3.new(0,3,0) + Torso.CFrame.lookVector * 1 ,hitbox.Position + Vector3.new(0,3,0) + Torso.CFrame.lookVector * 101 ,100)
1138
local effectsmsh = Instance.new("CylinderMesh")
1139
effectsmsh.Scale = Vector3.new(1,1,1)
1140
local effectsg = Instance.new("Part")
1141
effectsg.formFactor = 3
1142
effectsg.CanCollide = false
1143
effectsg.Name = "LAZOR"
1144
effectsg.Locked = true
1145
effectsg.Anchored = true
1146
effectsg.Parent = swordholder
1147
effectsmsh.Parent = effectsg
1148
effectsg.BrickColor = BrickColor.new("Black")
1149
effectsg.Reflectance = 0.5
1150
local point1 = B
1151
local point0 = A
1152
for zz = 1 , 5  do
1153
local mesh = Instance.new("SpecialMesh")
1154
mesh.MeshType = "FileMesh"
1155
mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
1156
mesh.Scale = Vector3.new(10,5,10) * Vector3.new(0.01,0.01,0.01)
1157
local shell = Instance.new("Part")
1158
mesh.Parent = shell
1159
shell.Anchored = true
1160
shell.formFactor = 1
1161
shell.Size = Vector3.new(1,1,1)
1162
shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /-2) + Torso.CFrame.lookVector * 2
1163
shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90),0.5*zz,0)
1164
shell.Parent = swordholder
1165
shell.Transparency = 0
1166
if math.fmod(zz,2) == 0 then
1167
shell.BrickColor = BrickColor.new("Really black")
1168
else
1169
shell.BrickColor = BrickColor.new("Bright violet")
1170
end
1171
shell.CanCollide = false
1172
coroutine.resume(coroutine.create(function()
1173
for i = 0 , 1 , 0.01 do
1174
wait()
1175
mesh.Scale = Vector3.new(10,5,10) * Vector3.new(i,1,i)
1176
shell.Transparency = 1*i
1177
end
1178
shell.Transparency = 1
1179
shell.Parent = nil
1180
end))
1181
end
1182
for zz = 1 , 1 do
1183
local mesh = Instance.new("SpecialMesh")
1184
mesh.MeshType = "Sphere"
1185
mesh.Scale = Vector3.new(20,15,10) * Vector3.new(0.01,0.01,0.01)
1186
local shell = Instance.new("Part")
1187
mesh.Parent = shell
1188
shell.Anchored = true
1189
shell.formFactor = 1
1190
shell.Size = Vector3.new(1,1,1)
1191
shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /-2) + Torso.CFrame.lookVector * 10
1192
shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90),0,0)
1193
shell.Parent = swordholder
1194
shell.Transparency = 0
1195
shell.BrickColor = BrickColor.new("Bright violet")
1196
shell.CanCollide = false
1197
coroutine.resume(coroutine.create(function()
1198
for i = 0 , 1 , 0.02 do
1199
wait()
1200
mesh.Scale = Vector3.new(10,15,15) * Vector3.new(i,1,i)
1201
shell.CFrame = shell.CFrame * CFrame.Angles(0,i,0)
1202
shell.Transparency = 1-1*i
1203
end
1204
for i = 0 , 1 , 0.05 do
1205
wait()
1206
shell.CFrame = shell.CFrame * CFrame.Angles(0,i,0)
1207
shell.Transparency = 1*i
1208
end
1209
shell.Transparency = 1
1210
shell.Parent = nil
1211
end))
1212
end
1213
for zz = 1 , 1 do
1214
local mesh = Instance.new("CylinderMesh")
1215
mesh.Scale = Vector3.new(20,0.5,10) * Vector3.new(0.01,0.01,0.01)
1216
local shell = Instance.new("Part")
1217
mesh.Parent = shell
1218
shell.Anchored = true
1219
shell.formFactor = 1
1220
shell.Size = Vector3.new(1,1,1)
1221
shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /-2) + Torso.CFrame.lookVector * -0.5
1222
shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90),0,0)
1223
shell.Parent = swordholder
1224
shell.Transparency = 0
1225
shell.BrickColor = BrickColor.new("Bright violet")
1226
shell.CanCollide = false
1227
coroutine.resume(coroutine.create(function()
1228
for i = 0 , 1 , 0.02 do
1229
wait()
1230
mesh.Scale = Vector3.new(20,0.5,20) * Vector3.new(i,1,i)
1231
shell.Transparency = 1-1*i
1232
end
1233
for i = 0 , 1 , 0.02 do
1234
wait()
1235
shell.Transparency = 1*i
1236
end
1237
shell.Transparency = 1
1238
shell.Parent = nil
1239
end)) 
1240
end
1241
for zz = 1 , 10  do
1242
local mesh = Instance.new("SpecialMesh")
1243
mesh.MeshType = "FileMesh"
1244
mesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
1245
mesh.Scale = Vector3.new(5,5,5) * Vector3.new(0.01,0.01,0.01)
1246
local shell = Instance.new("Part")
1247
mesh.Parent = shell
1248
shell.Anchored = true
1249
shell.formFactor = 1
1250
shell.Size = Vector3.new(1,1,1)
1251
shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /2)
1252
shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90)+2*math.random(),2*math.random(),2*math.random())
1253
shell.Parent = swordholder
1254
shell.Transparency = 0
1255
if math.fmod(zz,2) == 0 then
1256
shell.BrickColor = BrickColor.new("Really black")
1257
else
1258
shell.BrickColor = BrickColor.new("Bright violet")
1259
end
1260
shell.CanCollide = false
1261
coroutine.resume(coroutine.create(function()
1262
for i = 0 , 1 , 0.01 do
1263
wait()
1264
mesh.Scale = Vector3.new(25,25,25) * Vector3.new(i,i,i)
1265
shell.Transparency = 1*i
1266
end
1267
shell.Transparency = 1
1268
shell.Parent = nil
1269
end))
1270
end
1271
coroutine.resume(coroutine.create(function()
1272
effectsg.Transparency = 1
1273
for i = 0 , 1 , 0.1 do
1274
wait()
1275
effectsg.Transparency = 1-1*i
1276
end
1277
wait(2)
1278
for i = 0 , 1 , 0.1 do
1279
wait()
1280
effectsg.Transparency = 1*i
1281
end
1282
effectsg.Parent = nil
1283
end))
1284
local mg = 100
1285
if Hit ~= nil then
1286
mg = (point0-point1).magnitude
1287
elseif Hit == nil then
1288
mg = 100
1289
end
1290
ls(Head,0.5)
1291
ls(Head,0.75)
1292
cs(Head,0.25)
1293
ls(Head,1)
1294
ls(Head,3)
1295
cs(Head,0.15)
1296
for mgg = 0 , 1,0.1 do
1297
wait()
1298
effectsg.Size = Vector3.new(5,(mg*mgg)+0.2,5)
1299
local durr = CFrame.new((point0+(point1))/2,(point1))
1300
effectsg.CFrame = CFrame.new((point0+(point1-durr.lookVector * (mg*(1-mgg))))/2,(point1)) * CFrame.Angles(math.rad(90),0,0)
1301
end
1302
local critrandomizer = math.random(1,crtrate)
1303
if critrandomizer ~= 1 then
1304
local rndmdamage = math.random(mindamage+30,maxdamage+30)
1305
AoEP((CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /2)).p,15,rndmdamage+darkboost,false) 
1306
elseif critrandomizer == 1 then
1307
local rndmdamage = math.random(maxdamage+30,crtmaxdamage+30)
1308
AoEP((CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /2)).p,15,rndmdamage+darkboost,true)
1309
end
1310
bp.Parent = nil
1311
 for i = 0 , 1 , 0.1 do
1312
                wait()
1313
  RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(90-45*i), math.rad(-45))
1314
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1315
  LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45*i),math.rad(45))
1316
w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
1317
w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(45+45*i)) * CFrame.new(0, 0, 0.2)
1318
 RWL.C0 = CFrame.new(1, -1*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1319
 LWL.C0 = CFrame.new(-1, -1*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1320
 prt8.Transparency = 1*i
1321
    end 
1322
  for ii = 1 , #AoETrue do
1323
  table.remove(AoETrue,#AoETrue)
1324
  end
1325
RWLRem()
1326
LWLRem()
1327
attack = false
1328
attacktype = 1
1329
end
1330
function BlizzardSword()
1331
attack=true
1332
 for i = 0 , 1 , 0.2 do
1333
                wait()
1334
  RW.C0 = CFrame.new(1,0.5+1*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i), math.rad(45-45*i), math.rad(-45))
1335
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1336
  LW.C0 = CFrame.new(-1,0.5+1*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i),math.rad(-45+45*i),math.rad(45))
1337
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
1338
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90-45*i)) * CFrame.new(0, 0, 0.2)
1339
    end 
1340
 local wssave = Character.Humanoid.WalkSpeed
1341
 Character.Humanoid.WalkSpeed = 0
1342
 ss(Head,1.5)
1343
 local efftab = {}
1344
 for i = 0 , 1 , 0.2 do
1345
   LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
1346
                wait()
1347
  RW.C0 = CFrame.new(1,1.5-1.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(135-135*i), math.rad(0), math.rad(-45))
1348
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1349
  LW.C0 = CFrame.new(-1,1.5-1.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(135-135*i),math.rad(0),math.rad(45))
1350
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
1351
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(45)) * CFrame.new(0, 0, 0.2)
1352
  local eff = effect("Bright blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true)
1353
  table.insert(efftab,eff)
1354
    end 
1355
local trspos = Torso.Position
1356
 Character.Humanoid.WalkSpeed = wssave
1357
 for _,efff in pairs(efftab) do
1358
 wait()
1359
 coroutine.resume(coroutine.create(function()
1360
 for i = 0 , 1 , 0.15 do 
1361
 wait()
1362
 efff.Transparency = 1*i
1363
 end 
1364
 wait()
1365
 efff.Transparency = 1
1366
 end))
1367
 end
1368
 for io,eff in pairs(efftab) do
1369
 wait()
1370
for zz = 1 , 1 do
1371
local mesh = Instance.new("CylinderMesh")
1372
mesh.Scale = Vector3.new(0.1,0.5,0.1)
1373
local shell = Instance.new("Part")
1374
mesh.Parent = shell
1375
shell.Anchored = true
1376
shell.formFactor = 1
1377
shell.Size = Vector3.new(1,1,1)
1378
local dur = CFrame.new(trspos,eff.Position)
1379
local CF1 = dur * CFrame.Angles(math.rad(90),0,0) * CFrame.new(0,-6,0)
1380
shell.CFrame = CF1
1381
shell.Parent = eff
1382
shell.Transparency = 1
1383
shell.Reflectance = 0.25
1384
shell.BrickColor = BrickColor.new("Bright blue")
1385
shell.CanCollide = false
1386
is(shell,0.5)
1387
 coroutine.resume(coroutine.create(function()
1388
 for i = 0 , 1 , 0.1 do 
1389
 wait()
1390
 shell.Transparency = 1-1*i
1391
 mesh.Scale = Vector3.new(0.1+4.9*i,0.5,0.1+4.9*i)
1392
 end
1393
 wait(0.25)
1394
 for i = 0 , 1 , 0.1 do 
1395
 wait()
1396
 shell.Transparency = 1*i
1397
 mesh.Scale = Vector3.new(5-5*i,0.5-0.5*i,5-5*i)
1398
 end
1399
 shell.Parent = nil
1400
 end))
1401
end
1402
end
1403
 for io,eff in pairs(efftab) do
1404
 wait()
1405
for zz = 1 , 1 do
1406
local mesh = Instance.new("SpecialMesh")
1407
mesh.MeshType = "FileMesh"
1408
mesh.Scale = Vector3.new(5,2,1)
1409
mesh.MeshId = "rbxasset://fonts/sword.mesh"
1410
local shell = Instance.new("Part")
1411
mesh.Parent = shell
1412
shell.Anchored = true
1413
shell.formFactor = 1
1414
shell.Size = Vector3.new(2,2,5)
1415
local dur = CFrame.new(trspos,eff.Position)
1416
local CF1 = dur * CFrame.Angles(math.rad(180),0,0) * CFrame.new(0,0,6.5)* CFrame.Angles(0,0,math.rad(90)) 
1417
shell.CFrame = CF1
1418
shell.Parent = eff
1419
shell.Transparency = 1
1420
shell.Reflectance = 0.25
1421
shell.BrickColor = BrickColor.new("Bright blue")
1422
shell.CanCollide = false
1423
local hitd = 0
1424
coroutine.resume(coroutine.create(function() 
1425
local dd = false
1426
while shell.Parent ~= nil and not dd do
1427
wait() 
1428
local c = game.Workspace:GetChildren(); 
1429
for i = 1, #c do 
1430
local hum = c[i]:findFirstChild("Humanoid") 
1431
if hum ~= nil and hum.Health ~= 0 then 
1432
local head = c[i]:findFirstChild("Torso"); 
1433
if head ~= nil then 
1434
local targ = head.Position - shell.Position; 
1435
local mag = targ.magnitude; 
1436
if mag <= 3 and c[i].Name ~= Player.Name then 
1437
dd = true
1438
local critrandomizer = math.random(1,crtrate)
1439
if critrandomizer ~= 1 then
1440
local rndmdamage = math.random(mindamage+iceboost,maxdamage+iceboost)
1441
damagesplat(rndmdamage,head,false)
1442
hum:TakeDamage(rndmdamage)
1443
elseif critrandomizer == 1 then
1444
local rndmdamage = math.random(maxdamage+iceboost,crtmaxdamage+iceboost)
1445
damagesplat(rndmdamage,head,true)
1446
hum:TakeDamage(rndmdamage)
1447
end
1448
end 
1449
end 
1450
end 
1451
end 
1452
end 
1453
end)) 
1454
 coroutine.resume(coroutine.create(function()
1455
 uss(eff,1)
1456
 
1457
 for i = 0 , 1 , 0.1 do 
1458
 wait()
1459
 shell.Transparency = 1-1*i
1460
CF1 = dur * CFrame.Angles(math.rad(180),0,0) * CFrame.new(0,0,6.5+2*i)* CFrame.Angles(0,0,math.rad(90)) 
1461
 shell.CFrame = CF1
1462
 mesh.Scale = Vector3.new(5,2,1+0.5*i)
1463
 end
1464
 wait(0.25)
1465
 ss(eff,2)
1466
 for i = 0 , 1 , 0.1 do 
1467
 wait()
1468
 shell.Transparency = 1*i
1469
CF1 = dur * CFrame.Angles(math.rad(180),0,0) * CFrame.new(0,0,8.5+25*i)* CFrame.Angles(0,0,math.rad(90)) 
1470
 shell.CFrame = CF1
1471
 mesh.Scale = Vector3.new(5-5*i,2-2*i,1.5-1.5*i*i)
1472
 end
1473
 shell.Parent = nil
1474
 end))
1475
end
1476
end
1477
 coroutine.resume(coroutine.create(function()
1478
 wait(1.5)
1479
 for _,eff in pairs(efftab) do
1480
 wait()
1481
 eff.Parent = nil
1482
 end end))
1483
 for i = 0 , 1 , 0.1 do
1484
                wait()
1485
  RW.C0 = CFrame.new(1,0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80*i), math.rad(45*i), math.rad(-45))
1486
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1487
  LW.C0 = CFrame.new(-1,0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80*i),math.rad(-45*i),math.rad(45))
1488
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
1489
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(45+45*i)) * CFrame.new(0, 0, 0.2)
1490
    end 
1491
 attack=false
1492
end
1493
local FTCount = 0
1494
function FlameTrail()
1495
attack=true
1496
 for i = 0 , 1 , 0.15 do
1497
                wait()
1498
  RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45+45*i), math.rad(-45+55*i))
1499
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i), math.rad(0), math.rad(0))
1500
  LW.C0 = CFrame.new(-1+0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45+20*i))
1501
     end 
1502
 wait(0.1)
1503
 ss(Head,1.5)
1504
 fs(Head,0.5+1.5*math.random())
1505
 local efftab = {}
1506
  RW.C0 = CFrame.new(0.5,0.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(10))
1507
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(0), math.rad(0))
1508
  LW.C0 = CFrame.new(-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(65))
1509
 dmgcnnct(hitbox)
1510
 for i = 0 , 1 , 0.15 do
1511
  LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
1512
                wait()
1513
  RW.C0 = CFrame.new(0.5+1*i,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(10))
1514
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i*i), math.rad(0), math.rad(0))
1515
  LW.C0 = CFrame.new(-0.5-1*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+20*i),math.rad(-45),math.rad(65-155*i))
1516
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
1517
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
1518
  if FTCount <= MaxFT then
1519
  local eff = effect("Bright red",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true)
1520
  eff.Transparency = 1
1521
  table.insert(efftab,eff)
1522
  FTCount = FTCount + 1
1523
  OTND(eff)
1524
 coroutine.resume(coroutine.create(function()
1525
 for i = 0 , 1 , 0.15 do 
1526
 wait()
1527
 eff.Transparency = 1-0.5*i
1528
 end 
1529
 wait()
1530
 eff.Transparency = 0.5
1531
 end))
1532
 end
1533
     end 
1534
 local rndmneg = math.random(1,2)
1535
 if rndmneg == 1 then
1536
 rndmdec1 = 13 * math.random()
1537
 else
1538
 rndmdec1 = -13 * math.random()
1539
 end
1540
 for i = 0 , 1 , 0.1 do
1541
                wait()
1542
  RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90-rndmdec1*i), math.rad(90), math.rad(10-(rndmdec1*2)*i))
1543
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+20*i), math.rad(0), math.rad(0))
1544
  LW.C0 = CFrame.new(-1.5,0.5,-0) * CFrame.fromEulerAnglesXYZ(math.rad(100),math.rad(-45),math.rad(-90))
1545
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
1546
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(90)) * CFrame.new(0, 0, 0.2)
1547
     end 
1548
 ss(Head,1.5)
1549
 fs(Head,0.5+1.5*math.random())
1550
 Hitdeb = 0
1551
 for i = 0 , 1 , 0.15 do
1552
  LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
1553
                wait()
1554
  RW.C0 = CFrame.new(1.5-1.5*i,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-rndmdec1), math.rad(90), math.rad(10-(rndmdec1*2)))
1555
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-200*i), math.rad(0), math.rad(0))
1556
  LW.C0 = CFrame.new(-1.5+1*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(100-80*i),math.rad(-45),math.rad(-90+135*i))
1557
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
1558
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
1559
  if FTCount <= MaxFT then
1560
  local eff = effect("Bright red",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true)
1561
  eff.Transparency = 1
1562
  table.insert(efftab,eff)
1563
  FTCount = FTCount + 1
1564
  OTND(eff)
1565
 coroutine.resume(coroutine.create(function()
1566
 for i = 0 , 1 , 0.15 do 
1567
 wait()
1568
 eff.Transparency = 1-0.5*i
1569
 end 
1570
 wait()
1571
 eff.Transparency = 0.5
1572
 end))
1573
 end
1574
     end 
1575
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
1576
 for i = 0 , 1 , 0.2 do
1577
                wait()
1578
  local rndmd = rndmdec1-rndmdec1*i
1579
  RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad((90-rndmd)), math.rad(90), math.rad((10-(rndmd*2))-20*i))
1580
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90-10*i), math.rad(0), math.rad(0))
1581
  LW.C0 = CFrame.new(-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45))
1582
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
1583
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
1584
  end 
1585
 for i = 0 , 1 , 0.1 do
1586
                wait()
1587
  RW.C0 = CFrame.new(1*i,0.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(90-20*i), math.rad(90-90*i), math.rad(-10-35*i))
1588
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-100+100*i), math.rad(0), math.rad(0))
1589
  LW.C0 = CFrame.new(-0.5-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80-10*i),math.rad(-45+45*i),math.rad(45))
1590
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
1591
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(90-45*i)) * CFrame.new(0, 0, 0.2)
1592
  end 
1593
 ss(Head,1.5)
1594
 fs(Head,0.5+1.5*math.random())
1595
 wait(0.1)
1596
 Hitdeb = 0
1597
 for i = 0 , 1 , 0.2 do
1598
  LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
1599
                wait()
1600
  RW.C0 = CFrame.new(1,0.5+1*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(70+65*i), math.rad(0), math.rad(-45))
1601
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1602
  LW.C0 = CFrame.new(-1,0.5+1*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(70+65*i),math.rad(0),math.rad(45))
1603
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
1604
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(45)) * CFrame.new(0, 0, 0.2)
1605
  if FTCount <= MaxFT then
1606
  local eff = effect("Bright red",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true)
1607
  eff.Transparency = 1
1608
  table.insert(efftab,eff)
1609
  FTCount = FTCount + 1
1610
  OTND(eff)
1611
 coroutine.resume(coroutine.create(function()
1612
 for i = 0 , 1 , 0.15 do 
1613
 wait()
1614
 eff.Transparency = 1-0.5*i
1615
 end 
1616
 wait()
1617
 eff.Transparency = 0.5
1618
 end))
1619
 end
1620
  end 
1621
 coroutine.resume(coroutine.create(function()
1622
 wait(5)
1623
 for _,eff in pairs(efftab) do
1624
 wait()
1625
 eff.Parent = nil
1626
 FTCount = FTCount - 1
1627
 end end))
1628
 for i = 0 , 1 , 0.1 do
1629
                wait()
1630
  RW.C0 = CFrame.new(1,1.5-1*i,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(135-55*i), math.rad(45*i), math.rad(-45))
1631
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1632
  LW.C0 = CFrame.new(-1,1.5-1*i,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(135-55*i),math.rad(-45*i),math.rad(45))
1633
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
1634
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(45+45*i)) * CFrame.new(0, 0, 0.2)
1635
   end 
1636
 dmgdc()
1637
 attack=false
1638
end
1639
 
1640
 
1641
function LifeDrain()
1642
attack=true
1643
 for i = 0 , 1 , 0.1 do
1644
                wait()
1645
  RW.C0 = CFrame.new(1,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i), math.rad(45), math.rad(-45+90*i))
1646
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90*i), math.rad(0))
1647
  LW.C0 = CFrame.new(-1+1.25*i,0.5+0.25*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+25*i),math.rad(-45+90*i),math.rad(45+25*i))
1648
  LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90*i), math.rad(0))
1649
  w1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
1650
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
1651
     end 
1652
------
1653
local nrmag = 50
1654
local nrprsn = nil
1655
wait() 
1656
--
1657
local c = game.Workspace:GetChildren(); 
1658
for i = 1, #c do 
1659
local hum = c[i]:findFirstChild("Humanoid") 
1660
if hum ~= nil and hum.Health ~= 0 then 
1661
local head = c[i]:findFirstChild("Torso"); 
1662
if head ~= nil then 
1663
local targ = head.Position - Torso.Position; 
1664
local mag = targ.magnitude; 
1665
if mag <= 50 and c[i].Name ~= Player.Name then 
1666
if mag < nrmag then
1667
nrmag = mag
1668
nrprsn = c[i]
1669
end
1670
end end end end
1671
--
1672
if nrprsn == nil then 
1673
attack = false     
1674
return end
1675
local C = 0
1676
local bp = Instance.new("BodyPosition")
1677
local bg = Instance.new("BodyGyro")
1678
bp.Parent = Torso
1679
bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1680
bp.P = bp.P + 10000
1681
local CF = nrprsn.Torso.CFrame
1682
bp.position = CF.p + CFrame.new(Torso.Position,CF.p).lookVector * -3
1683
bg.Parent = Torso
1684
bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
1685
bg.P = bg.P + 100000
1686
bg.cframe = CFrame.new(Torso.Position,CF.p) * CFrame.Angles(math.rad(0),0,0)
1687
ss(Head,2)
1688
wait(0.1)
1689
local FirstP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
1690
local LastP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
1691
 for i = 0 , 1 , 0.2 do
1692
                wait()
1693
  C = C + 1
1694
  RW.C0 = CFrame.new(1-1*i,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(135-90*i), math.rad(45), math.rad(45-135*i))
1695
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(0))
1696
  LW.C0 = CFrame.new(0.25-1.75*i,0.75-0.25*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i),math.rad(45),math.rad(70-125*i))
1697
  LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(0))
1698
  w1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
1699
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
1700
  if C == 3 then
1701
  bp.P = bp.P + 10000
1702
bp.position = CF.p + CFrame.new(Torso.Position,CF.p).lookVector * 6
1703
bg.cframe = CFrame.new(Torso.Position,CF.p) * CFrame.Angles(math.rad(-45),0,0)
1704
  end
1705
  if C == 2 then
1706
  FirstP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
1707
  elseif C == 5 then
1708
  LastP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
1709
  end
1710
     end 
1711
local effectsmsh = Instance.new("SpecialMesh")
1712
effectsmsh.Scale = Vector3.new(5,1,5)
1713
effectsmsh.MeshType = "Sphere"
1714
local effectsg = Instance.new("Part")
1715
effectsg.formFactor = 3
1716
effectsg.CanCollide = false
1717
effectsg.Name = "Eff"
1718
effectsg.Locked = true
1719
effectsg.Anchored = true
1720
effectsg.Size = Vector3.new(0.2,1,0.2)
1721
effectsg.Parent = swordholder
1722
effectsmsh.Parent = effectsg
1723
effectsg.BrickColor = BrickColor.new("White")
1724
effectsg.Reflectance = Ref
1725
local point1 = FirstP
1726
local LP = LastP
1727
local mg = (LP.p - point1.p).magnitude
1728
effectsg.Size = Vector3.new(0.2,mg,0.2)
1729
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
1730
if returnn then return effectsg end
1731
coroutine.resume(coroutine.create(function()
1732
if not returnn then
1733
for i = 0 , 1 , 0.1 do
1734
wait()
1735
effectsg.Transparency = 1*i
1736
end
1737
wait()
1738
effectsg.Parent = nil
1739
end
1740
end))
1741
local critrandomizer = math.random(1,crtrate)
1742
local rndmdamage = 0
1743
if critrandomizer ~= 1 then
1744
rndmdamage = math.random(mindamage,maxdamage)
1745
damagesplat(rndmdamage,nrprsn.Head,false)
1746
nrprsn.Humanoid:TakeDamage(rndmdamage)
1747
elseif critrandomizer == 1 then
1748
rndmdamage = math.random(maxdamage,crtmaxdamage)
1749
damagesplat(rndmdamage,nrprsn.Head,true)
1750
nrprsn.Humanoid:TakeDamage(rndmdamage)
1751
end
1752
local tempmod = Instance.new("Model",Workspace)
1753
for l = 1 , rndmdamage/5 do
1754
local meshz = Instance.new("SpecialMesh")
1755
meshz.Scale = Vector3.new(1.5,1.5,1.5)
1756
meshz.MeshType = "Sphere"
1757
local shellz = Instance.new("Part")
1758
meshz.Parent = shellz
1759
shellz.Anchored = false
1760
shellz.formFactor = 0
1761
shellz.Size = Vector3.new(1,1,1)
1762
shellz.CFrame = hitbox.CFrame
1763
shellz.Parent = tempmod
1764
shellz.Transparency = 0.5
1765
shellz.BrickColor = BrickColor.new("White")
1766
shellz.CanCollide = false
1767
shellz.Reflectance = 0
1768
local bv = Instance.new("BodyPosition") 
1769
bv.Parent = shellz
1770
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
1771
bv.P = bv.P + 10000
1772
bv.position = shellz.Position + Vector3.new(math.random(-25,25),math.random(-2.5,7.5),math.random(-25,25))
1773
coroutine.resume(coroutine.create(function()
1774
wait(3)
1775
bv.maxForce = Vector3.new(0,math.huge,0) 
1776
coroutine.resume(coroutine.create(function() 
1777
local dd = false
1778
while shellz.Transparency ~= 1 and not dd do
1779
wait(0.1) 
1780
local cc = game.Workspace:GetChildren(); 
1781
for i = 1, #c do 
1782
local hum = cc[i]:findFirstChild("Humanoid") 
1783
if hum ~= nil and hum.Health ~= 0 then 
1784
local head = cc[i]:findFirstChild("Head"); 
1785
if head ~= nil then 
1786
local targ = head.Position - shellz.Position; 
1787
local mag = targ.magnitude; 
1788
if mag <= 5 then 
1789
dd = true
1790
damagesplat(5+darkboost,head,false)
1791
hum.Health = hum.Health + 5 + darkboost
1792
for i = 0 , 1 , 0.05 do
1793
wait()
1794
shellz.Transparency = 1*i
1795
end
1796
shellz.Parent = nil
1797
end 
1798
end 
1799
end 
1800
end 
1801
end 
1802
end)) 
1803
 
1804
end))
1805
local hx = false
1806
coroutine.resume(coroutine.create(function()
1807
for i = 0 , 1 , 0.05 do
1808
wait()
1809
shellz.Transparency = 1-1*i
1810
end
1811
shellz.Transparency = 0
1812
end))
1813
coroutine.resume(coroutine.create(function()
1814
wait(60)
1815
for ii,shellz in pairs(tempmod:GetChildren()) do
1816
for i = 0 , 1 , 0.1 do
1817
wait()
1818
shellz.Transparency = 1*i
1819
end
1820
shellz.Parent = nil
1821
end
1822
tempmod.Parent = nil
1823
end))
1824
end
1825
wait(0.5)
1826
----
1827
  RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(-45))
1828
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1829
  LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45))
1830
  LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1831
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
1832
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
1833
 attack=false
1834
bp.Parent = nil bg.Parent = nil
1835
end
1836
 
1837
 
1838
--TEST
1839
 
1840
hammer = Torso
1841
 
1842
function doDamage(hit)
1843
 local humanoid = hit.Parent:findFirstChild("Humanoid")
1844
 local hum = Player.Character:findFirstChild("Humanoid") -- non-nil if tool held by a character
1845
 if humanoid~=nil and humanoid ~= hum and hum ~= nil then
1846
  local foundd = false
1847
  for ii = 1 , #AoETrue do
1848
  if AoETrue[ii] == hit.Parent.Name then
1849
  foundd = true
1850
  end
1851
  end
1852
  if foundd then
1853
  end
1854
  --
1855
  if not foundd then
1856
  humanoid:TakeDamage(5)
1857
  if Mode == "Fire" then
1858
  end
1859
  damagesplat(5,humanoid.Parent.Torso,false)
1860
  table.insert(AoETrue,hit.Parent)
1861
  end
1862
 
1863
  if humanoid.Health <= 0 then
1864
   local c = hit.CFrame
1865
   hit.CFrame = CFrame.new(hit.Position)
1866
   hit.CFrame = c
1867
  end
1868
  delay(1, function() end)
1869
 else
1870
  local c = hit.CFrame hit.CFrame = CFrame.new(hit.Position) hit.CFrame = c
1871
 end
1872
end
1873
function bewm(obj, pos, notme)
1874
 if (obj ~= notme) then
1875
  if (obj.className == "Part") or (obj.className == "Seat") then
1876
   if (not obj.Anchored) and (((pos - obj.Position) * Vector3.new(1, 0, 1)).magnitude < 24) and (pos.y <= obj.Position.y + 2) and (pos.y >= obj.Position.y - 2) then
1877
    delay((pos - obj.Position).magnitude / 24, function() obj.Velocity = ((obj.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 96 + obj.Velocity obj.RotVelocity = obj.RotVelocity + Vector3.new(obj.Position.z - pos.z, 0, pos.x - obj.Position.x).unit * 40 doDamage(obj)    end)
1878
   end
1879
  elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then
1880
   local list = obj:GetChildren()
1881
   for x = 1, #list do
1882
    bewm(list[x], pos, notme)
1883
   end
1884
  end
1885
 end
1886
end
1887
 
1888
function attackr()
1889
local shockRing = Instance.new("Part")
1890
shockRing.formFactor = 2
1891
shockRing.Size = Vector3.new(1, 0.4, 1)
1892
shockRing.Anchored = true
1893
shockRing.Locked = true
1894
shockRing.CanCollide = false
1895
shockRing.archivable = false
1896
shockRing.TopSurface = 0
1897
shockRing.BottomSurface = 0
1898
shockRing.Transparency = 0
1899
if Mode == "Fire" then
1900
shockRing.BrickColor = BrickColor.new("Really red")
1901
elseif Mode == "Dark" then
1902
shockRing.BrickColor = BrickColor.new("Bright violet")
1903
elseif Mode == "Ice" then
1904
shockRing.BrickColor = BrickColor.new("Bright blue")
1905
shockRing.Reflectance = 0.2
1906
end
1907
local decal = Instance.new("CylinderMesh")
1908
decal.Parent = shockRing
1909
decal.Scale = Vector3.new(1,0.1,1)
1910
 wait(0.2)
1911
 local pos = hammer.CFrame * (Vector3.new(0, -2.5, 0))
1912
 bewm(game.Workspace, pos, Player.Character)
1913
 shockRing.CFrame = CFrame.new(pos)
1914
 for x = 0, 1 , 0.0625 do
1915
  delay((x*16) / 30, function() shockRing.Parent = nil shockRing.Size = Vector3.new(0, 0.4, 0) + Vector3.new(3.2, 0, 3.2) * (x*16) shockRing.Transparency = 1*x    shockRing.Parent = Player.Character end)
1916
 end
1917
 delay(1, function() 
1918
  shockRing.Parent = nil   
1919
  for ii = 1 , #AoETrue do
1920
  table.remove(AoETrue,#AoETrue)
1921
  end end)
1922
end
1923
local modemodel = Instance.new("Model",swordholder)
1924
local mrdychng = false
1925
function FireMode()
1926
attack=true
1927
Mode = "Fire"
1928
fireboost = 5
1929
mrdychng = true
1930
 for i = 0 , 1 , 0.1 do
1931
                wait()
1932
  RW.C0 = CFrame.new(1+0.5*i,0.5+1*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i), math.rad(45-45*i), math.rad(-45+45*i))
1933
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1934
  LW.C0 = CFrame.new(-1+1*i,0.5+1*i,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80-80*i),math.rad(-45+45*i),math.rad(45+65*i))
1935
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
1936
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
1937
 end 
1938
cs(Head,1.5)
1939
local tempmod = Instance.new("Model",swordholder)
1940
for l = 1 , 20 do
1941
local meshz = Instance.new("SpecialMesh")
1942
meshz.Scale = Vector3.new(0.5,0.5,0.5)
1943
meshz.MeshType = "Sphere"
1944
local shellz = Instance.new("Part")
1945
meshz.Parent = shellz
1946
shellz.Anchored = false
1947
shellz.formFactor = 0
1948
shellz.Size = Vector3.new(1,1,1)
1949
shellz.CFrame = hitbox.CFrame * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
1950
shellz.Parent = tempmod
1951
shellz.Transparency = 0.5
1952
shellz.BrickColor = BrickColor.new("Really red")
1953
shellz.CanCollide = false
1954
shellz.Reflectance = 0
1955
local bv = Instance.new("BodyPosition") 
1956
bv.Parent = shellz
1957
bv.maxForce = Vector3.new(200000,200000,200000) 
1958
bv.position = shellz.Position
1959
coroutine.resume(coroutine.create(function()
1960
for i = 0 , 1 , 0.025 do
1961
wait()
1962
shellz.Transparency = 1-1*i
1963
end
1964
shellz.Transparency = 0
1965
end))
1966
coroutine.resume(coroutine.create(function()
1967
wait(0.05)
1968
bv.position = hitbox.Position 
1969
for i = 1 , 20 do
1970
wait(0.1)
1971
bv.position = shell.Position 
1972
end
1973
shellz.Parent = nil
1974
end))
1975
wait(0.01)
1976
end
1977
coroutine.resume(coroutine.create(function ()
1978
wait(0.25)
1979
tempmod.Parent = nil
1980
end))
1981
 for i = 0 , 1 , 0.2 do
1982
                wait()
1983
  RW.C0 = CFrame.new(1.5,1.5-1*i,0) * CFrame.fromEulerAnglesXYZ(math.rad(135-45*i), math.rad(0), math.rad(0))
1984
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
1985
  LW.C0 = CFrame.new(0,1.5-1*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(110-45*i))
1986
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
1987
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(90)) * CFrame.new(0, 0, 0.2)
1988
 end 
1989
bs(Head,0.75)
1990
attackr()
1991
for zz = 1 , 1  do
1992
local mesh = Instance.new("SpecialMesh")
1993
mesh.MeshType = "FileMesh"
1994
mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
1995
mesh.Scale = Vector3.new(10,5,10) * Vector3.new(0.01,0.01,0.01)
1996
local shell = Instance.new("Part")
1997
mesh.Parent = shell
1998
shell.Anchored = true
1999
shell.formFactor = 1
2000
shell.Size = Vector3.new(1,1,1)
2001
shell.CFrame = Torso.CFrame * CFrame.new(0,-1.5,0)
2002
shell.Parent = swordholder
2003
shell.Transparency = 0
2004
shell.BrickColor = BrickColor.new("Really red")
2005
shell.CanCollide = false
2006
coroutine.resume(coroutine.create(function()
2007
for i = 0 , 1 , 0.075 do
2008
wait()
2009
mesh.Scale = Vector3.new(20,5,20) * Vector3.new(i,1,i)
2010
shell.Transparency = 1*i
2011
end
2012
shell.Transparency = 1
2013
shell.Parent = nil
2014
end))
2015
end
2016
for zz = 1 , 1  do
2017
local mesh = Instance.new("SpecialMesh")
2018
mesh.MeshType = "FileMesh"
2019
mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
2020
mesh.Scale = Vector3.new(10,20,10) * Vector3.new(0.01,0.01,0.01)
2021
local shell = Instance.new("Part")
2022
mesh.Parent = shell
2023
shell.Anchored = true
2024
shell.formFactor = 1
2025
shell.Size = Vector3.new(1,1,1)
2026
shell.CFrame = Torso.CFrame * CFrame.new(0,1,0)
2027
shell.Parent = swordholder
2028
shell.Transparency = 0
2029
shell.BrickColor = BrickColor.new("Really red")
2030
shell.CanCollide = false
2031
coroutine.resume(coroutine.create(function()
2032
for i = 0 , 1 , 0.05 do
2033
wait()
2034
mesh.Scale = Vector3.new(10,20,10) * Vector3.new(i,1,i)
2035
shell.Transparency = 1*i
2036
end
2037
shell.Transparency = 1
2038
shell.Parent = nil
2039
end))
2040
end
2041
for zz = 1 , 3  do
2042
local mesh = Instance.new("SpecialMesh")
2043
mesh.MeshType = "Sphere"
2044
mesh.Scale = Vector3.new(5*zz,5*zz,5*zz) * Vector3.new(0.01,0.01,0.01)
2045
local shell = Instance.new("Part")
2046
mesh.Parent = shell
2047
shell.Anchored = true
2048
shell.formFactor = 3
2049
shell.Size = Vector3.new(1,1,1)
2050
shell.CFrame = Torso.CFrame * CFrame.new(0,-1,0)
2051
shell.Parent = swordholder
2052
shell.Transparency = 0
2053
if math.fmod(zz,2) == 1 then
2054
shell.BrickColor = BrickColor.new("Bright orange")
2055
elseif math.fmod(zz,2) == 0.5 then
2056
shell.BrickColor = BrickColor.new("Bright red")
2057
else
2058
shell.BrickColor = BrickColor.new("Bright yellow")
2059
end
2060
shell.CanCollide = false
2061
coroutine.resume(coroutine.create(function()
2062
for i = 0 , 1 , 0.025 do
2063
wait()
2064
mesh.Scale = Vector3.new(10*zz,10*zz,10*zz) * Vector3.new(i,i,i)
2065
shell.Transparency = 1*i
2066
end
2067
shell.Transparency = 1
2068
shell.Parent = nil
2069
end))
2070
end
2071
 
2072
 
2073
for ii,z in pairs(modemodel:GetChildren()) do
2074
z.Parent = nil
2075
end
2076
 
2077
local wing1m = Instance.new("BlockMesh")
2078
wing1m.Scale = Vector3.new(1,1,1)
2079
local wing1p = Instance.new("Part")
2080
wing1p.formFactor = 3
2081
wing1p.CanCollide = false
2082
wing1p.Name = "FlameWingP1"
2083
wing1p.Locked = true
2084
wing1p.Size = Vector3.new(0.2,0.2,0.2)
2085
wing1p.Parent = modemodel
2086
wing1m.Parent = wing1p
2087
wing1p.BrickColor = BrickColor.new("Bright red")
2088
wing1p.Transparency = 1
2089
local wing1w = Instance.new("Weld")
2090
wing1w.Parent = wing1p
2091
wing1w.Part0 = wing1p
2092
wing1w.Part1 = Torso
2093
wing1w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0 , 0)
2094
wing1w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(-1, 0, 0) 
2095
local wing2m = Instance.new("BlockMesh")
2096
wing2m.Scale = Vector3.new(1,1,1)
2097
local wing2p = Instance.new("Part")
2098
wing2p.formFactor = 3
2099
wing2p.CanCollide = false
2100
wing2p.Name = "FlameWingP2"
2101
wing2p.Locked = true
2102
wing2p.Size = Vector3.new(0.2,0.2,0.2)
2103
wing2p.Parent = modemodel
2104
wing2m.Parent = wing2p
2105
wing2p.BrickColor = BrickColor.new("Bright red")
2106
wing2p.Transparency = 1
2107
local wing2w = Instance.new("Weld")
2108
wing2w.Parent = wing2p
2109
wing2w.Part0 = wing2p
2110
wing2w.Part1 = Torso
2111
wing2w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0 , 0)
2112
wing2w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(1, 0, 0) 
2113
coroutine.resume(coroutine.create(function()
2114
for ringi = math.rad(-20) , math.rad(130) , math.rad(10) do
2115
wait(0.1)
2116
local ringm = Instance.new("BlockMesh")
2117
ringm.Scale = Vector3.new(1,1,1)
2118
local ringp = Instance.new("Part")
2119
ringp.formFactor = 3
2120
ringp.CanCollide = false
2121
ringp.Name = "FlameWing"..ringi
2122
ringp.Locked = true
2123
ringp.Size = Vector3.new(0.2,2,0.8)
2124
ringp.Parent = modemodel
2125
ringm.Parent = ringp
2126
ringp.BrickColor = BrickColor.new("Bright red")
2127
ringp.Reflectance = 0.1
2128
ringp.Transparency = 1
2129
local ringw = Instance.new("Weld")
2130
ringw.Parent = ringp
2131
ringw.Part0 = ringp
2132
ringw.Part1 = wing1p
2133
ringw.C1 = CFrame.fromEulerAnglesXYZ(ringi, 0, 0) * CFrame.new(0, ringp.Size.y/4 , 0)
2134
ringw.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(45)) * CFrame.new(0, -1, 0) --* CFrame.new(-0.6, 0, 0) ---msh5.Scale.x/1.625
2135
coroutine.resume(coroutine.create(function()
2136
for i = 0 , 1 , 0.025 do
2137
wait()
2138
ringp.Transparency = 1-1*i
2139
end
2140
ringp.Transparency = 0
2141
end))
2142
end end))
2143
coroutine.resume(coroutine.create(function()
2144
for ringi = math.rad(-20) , math.rad(130) , math.rad(10) do
2145
wait(0.1)
2146
local ringm = Instance.new("BlockMesh")
2147
ringm.Scale = Vector3.new(1,1,1)
2148
local ringp = Instance.new("Part")
2149
ringp.formFactor = 3
2150
ringp.CanCollide = false
2151
ringp.Name = "FlameWing2_"..ringi
2152
ringp.Locked = true
2153
ringp.Size = Vector3.new(0.2,2,0.8)
2154
ringp.Parent = modemodel
2155
ringm.Parent = ringp
2156
ringp.BrickColor = BrickColor.new("Bright red")
2157
ringp.Reflectance = 0.1
2158
ringp.Transparency = 1
2159
local ringw = Instance.new("Weld")
2160
ringw.Parent = ringp
2161
ringw.Part0 = ringp
2162
ringw.Part1 = wing2p
2163
ringw.C1 = CFrame.fromEulerAnglesXYZ(ringi+math.rad(0), 0, 0) * CFrame.new(-0, ringp.Size.y/4 , 0)
2164
ringw.C0 = CFrame.fromEulerAnglesXYZ(0, 0,math.rad(-45)) * CFrame.new(-0, -1, 0)
2165
coroutine.resume(coroutine.create(function()
2166
for i = 0 , 1 , 0.025 do
2167
wait()
2168
ringp.Transparency = 1-1*i
2169
end
2170
ringp.Transparency = 0
2171
end))
2172
end end))
2173
local wingp1m = Instance.new("SpecialMesh")
2174
wingp1m.Scale = Vector3.new(1,1,1)
2175
wingp1m.MeshType = "Sphere"
2176
local wingp1p = Instance.new("Part")
2177
wingp1p.formFactor = 3
2178
wingp1p.CanCollide = false
2179
wingp1p.Name = "FlameOrb"
2180
wingp1p.Locked = true
2181
wingp1p.Size = Vector3.new(1,1,1)
2182
wingp1p.Parent = modemodel
2183
wingp1m.Parent = wingp1p
2184
wingp1p.Reflectance = 0.2
2185
wingp1p.BrickColor = BrickColor.new("Bright red")
2186
local wingp1w = Instance.new("Weld")
2187
wingp1w.Parent = wingp1p
2188
wingp1w.Part0 = wingp1p
2189
wingp1w.Part1 = Torso
2190
wingp1w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0 , 0)
2191
wingp1w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, -0.5, 0.5) 
2192
coroutine.resume(coroutine.create(function()
2193
for i = 0 , 1 , 0.025 do
2194
wait()
2195
wingp1p.Transparency = 1-1*i
2196
end
2197
wingp1p.Transparency = 0
2198
end))
2199
local Firee = modemodel
2200
local Spawn = wingp1p
2201
local colors = {BrickColor.new("Bright red"),BrickColor.new("Bright yellow"),BrickColor.new("Bright orange")} 
2202
local Embers = {} 
2203
local modelz = Instance.new("Model",Firee)
2204
modelz.Name = "FireHolder"
2205
for X = 1, 15 do
2206
local f = Instance.new("Part") 
2207
f.Parent = nil
2208
f.BrickColor = colors[math.random(1, # colors)] 
2209
f.Size = Vector3.new(1,1,1) 
2210
f.formFactor = 3
2211
f.Anchored = true 
2212
f.Locked = true 
2213
f.CanCollide = false 
2214
f.Transparency = 0.5 
2215
f.Name = "Fire"
2216
f.TopSurface = 0
2217
f.BottomSurface = 0
2218
Instance.new("BlockMesh",f)
2219
table.insert(Embers, f) 
2220
end 
2221
local R = 0
2222
coroutine.resume(coroutine.create(function ()
2223
repeat 
2224
wait() 
2225
R = R + 1
2226
for X = 1, # Embers do 
2227
Embers[X].Parent = modelz
2228
local FM = math.fmod(R + X, # Embers) 
2229
if FM == 1 then 
2230
RandPos = Vector3.new(math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10, Spawn.Size.y / 2, math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10) 
2231
RandDir = Vector3.new(math.random(-100,100), math.random(-100,100), math.random(-100,100)) 
2232
Embers[X].CFrame = CFrame.new(Spawn.Position + RandPos, (Spawn.Position * rndm) + RandPos + RandDir) 
2233
Embers[X].Mesh.Scale = Vector3.new(1,1,1)
2234
else 
2235
Embers[X].CFrame = Embers[X].CFrame + Embers[X].CFrame.lookVector*0.5
2236
Embers[X].Mesh.Scale = Embers[X].Mesh.Scale - Vector3.new(0.1,0.1,0.1)
2237
end 
2238
end 
2239
until wingp1p.Parent == nil
2240
for i = 0 ,1 , 0.1 do
2241
wait(0.2)
2242
for X = 1, # Embers do 
2243
Embers[X].Transparency = 0.5+0.5*i
2244
end
2245
end
2246
for X = 1, # Embers do 
2247
Embers[X].Parent = nil
2248
end
2249
end))
2250
  for ii = 1 , #AoETrue do
2251
  table.remove(AoETrue,#AoETrue)
2252
  end
2253
 wait(0.25)
2254
 for i = 0 , 1 , 0.1 do
2255
                wait()
2256
  RW.C0 = CFrame.new(1.5,0.5+0.5*i,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+25*i), math.rad(0), math.rad(0))
2257
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
2258
  LW.C0 = CFrame.new(0,0.5+0.5*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(65+25*i))
2259
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
2260
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(90)) * CFrame.new(0, 0, 0.2)
2261
 end 
2262
 for i = 0 , 1 , 0.1 do
2263
                wait()
2264
  RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(115-35*i), math.rad(45*i), math.rad(-45*i))
2265
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
2266
  LW.C0 = CFrame.new(-1*i,1-0.5*i,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80*i),math.rad(0),math.rad(90-45*i))
2267
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
2268
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
2269
 end 
2270
  RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(-45))
2271
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
2272
  LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45))
2273
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
2274
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
2275
attack=false
2276
wait(1.5)
2277
mrdychng = false
2278
end
2279
function NeutralMode()
2280
attack=true
2281
Mode = "None"
2282
fireboost = 0
2283
iceboost = 0
2284
darkboost = 0
2285
ss(Head,1)
2286
cs(Head,2)
2287
mrdychng = true
2288
 for i = 0 , 1 , 0.2 do
2289
                wait()
2290
  RW.C0 = CFrame.new(1+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45), math.rad(-45+45*i))
2291
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100*i), math.rad(0), math.rad(0))
2292
  LW.C0 = CFrame.new(-1-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i),math.rad(-45),math.rad(45-45*i))
2293
  LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100*i), math.rad(0), math.rad(0))
2294
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
2295
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(70*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
2296
 end 
2297
coroutine.resume(coroutine.create(function()
2298
for ii,z in pairs(modemodel:GetChildren()) do
2299
if string.sub(z.Name,0,string.len(z.Name)-1) ~= "FlameWingP" then
2300
wait()
2301
coroutine.resume(coroutine.create(function()
2302
for i = 0 , 1 , 0.1 do
2303
wait()
2304
z.Transparency = (1-z.Transparency)*i
2305
end
2306
z.Parent = nil
2307
end))
2308
end
2309
end
2310
wait(0.5)
2311
for ii,z in pairs(modemodel:GetChildren()) do
2312
wait()
2313
z.Parent = nil
2314
end
2315
end))
2316
 for i = 0 , 1 , 0.1 do
2317
                wait()
2318
  RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(45), math.rad(0))
2319
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100+20*i), math.rad(0), math.rad(0))
2320
  LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-45),math.rad(0))
2321
  LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100+20*i), math.rad(0), math.rad(0))
2322
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
2323
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(70+20*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
2324
 end 
2325
 
2326
 wait(0.25)
2327
 for i = 0 , 1 , 0.1 do
2328
                wait()
2329
  RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(45), math.rad(-45*i))
2330
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(120-120*i), math.rad(0), math.rad(0))
2331
  LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i),math.rad(-45),math.rad(45*i))
2332
  LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(120-120*i), math.rad(0), math.rad(0))
2333
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
2334
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90-90*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
2335
 end 
2336
  RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(-45))
2337
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
2338
  LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45))
2339
  LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
2340
  w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
2341
  w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
2342
attack=false
2343
wait(0.5)
2344
mrdychng = false
2345
end
2346
 
2347
function ob1d(mouse) 
2348
hold = true 
2349
if attack == true then return end
2350
end 
2351
function ob1u(mouse)  
2352
end 
2353
buttonhold = false
2354
function key(key)
2355
if attack == true then return end
2356
if key == "q" then
2357
if attacktype == 1 then
2358
Combo1a()
2359
elseif attacktype == 2 then
2360
Combo1b()
2361
elseif attacktype == 3 then
2362
Combo1c()
2363
end
2364
end
2365
if key == "e" then
2366
if attacktype == 1 then
2367
BlizzardSword()
2368
end
2369
end
2370
if key == "r" then
2371
FlameTrail()
2372
end
2373
if key == "t" then
2374
LifeDrain()
2375
end
2376
if Mode == "None" and not mrdychng then
2377
if key == "z" then
2378
FireMode()
2379
end
2380
elseif not mrdychng then
2381
if key == "z" or key == "x" or key == "c" then
2382
NeutralMode()
2383
end
2384
end
2385
end 
2386
 
2387
function key2(key) 
2388
end 
2389
function s(mouse) 
2390
repeat wait() until not attack
2391
while ev.Value ~= false do
2392
wait(0.1)
2393
end
2394
MMouse = mouse
2395
mouse.Button1Down:connect(function() ob1d(mouse) end) 
2396
mouse.Button1Up:connect(function() ob1u(mouse) end) 
2397
mouse.KeyDown:connect(key) 
2398
mouse.KeyUp:connect(key2) 
2399
        equipanim()
2400
  ev.Value = true
2401
--[[
2402
script.Parent = Bin.Parent
2403
Bin:remove()]]
2404
end 
2405
function ds(mouse) 
2406
repeat wait() until not attack
2407
while ev.Value == false do
2408
wait(0.1)
2409
end
2410
 
2411
hideanim()
2412
        wait(0.1)
2413
ev.Value = false
2414
end 
2415
Bin.Selected:connect(s) 
2416
Bin.Deselected:connect(ds) 
2417
 
2418
 
2419
--Mediafire