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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | - | local Player,game,owner = owner,game |
2 | + | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | - | do |
4 | + | |
5 | - | print("FE Compatibility code by Mokiros") |
5 | + | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end |
6 | - | local rp = RealPlayer |
6 | + | |
7 | - | script.Parent = rp.Character |
7 | + | |
8 | --\\====================================================//-- | |
9 | - | --RemoteEvent for communicating |
9 | + | |
10 | - | local Event = Instance.new("RemoteEvent") |
10 | + | |
11 | - | Event.Name = "UserInput_Event" |
11 | + | |
12 | wait(0.3) | |
13 | - | --Fake event to make stuff like Mouse.KeyDown work |
13 | + | |
14 | - | local function fakeEvent() |
14 | + | |
15 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
15 | + | |
16 | - | t.connect = t.Connect |
16 | + | |
17 | - | return t |
17 | + | |
18 | Cam = workspace.CurrentCamera | |
19 | Backpack = Player.Backpack | |
20 | - | --Creating fake input objects with fake variables |
20 | + | |
21 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
21 | + | |
22 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
22 | + | |
23 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
23 | + | |
24 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
24 | + | |
25 | - | end} |
25 | + | |
26 | - | --Merged 2 functions into one by checking amount of arguments |
26 | + | |
27 | - | CAS.UnbindAction = CAS.BindAction |
27 | + | |
28 | RightLeg = Character["Right Leg"] | |
29 | - | --This function will trigger the events that have been :Connect()'ed |
29 | + | |
30 | - | local function te(self,ev,...) |
30 | + | |
31 | - | local t = m[ev] |
31 | + | |
32 | - | if t and t._fakeEvent then |
32 | + | |
33 | - | for _,f in pairs(t.Functions) do |
33 | + | |
34 | - | f(...) |
34 | + | |
35 | LeftHip = Torso["Left Hip"] | |
36 | hasdied = false | |
37 | demon = false | |
38 | - | m.TrigEvent = te |
38 | + | |
39 | - | UIS.TrigEvent = te |
39 | + | |
40 | CF = CFrame.new | |
41 | - | Event.OnServerEvent:Connect(function(plr,io) |
41 | + | |
42 | - | if plr~=rp then return end |
42 | + | |
43 | - | m.Target = io.Target |
43 | + | |
44 | - | m.Hit = io.Hit |
44 | + | |
45 | - | if not io.isMouse then |
45 | + | |
46 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
46 | + | |
47 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
47 | + | |
48 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
48 | + | |
49 | ACOS = math.acos | |
50 | - | for _,t in pairs(CAS.Actions) do |
50 | + | |
51 | - | for _,k in pairs(t.Keys) do |
51 | + | |
52 | - | if k==io.KeyCode then |
52 | + | |
53 | - | t.Function(t.Name,io.UserInputState,io) |
53 | + | |
54 | FLOOR = math.floor | |
55 | ||
56 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
57 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
57 | + | |
58 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
58 | + | |
59 | NEWMESH.MeshType = MESHTYPE | |
60 | if MESHID ~= "nil" and MESHID ~= "" then | |
61 | - | Event.Parent = NLS([==[ |
61 | + | |
62 | - | local Player = game:GetService("Players").LocalPlayer |
62 | + | |
63 | - | local Event = script:WaitForChild("UserInput_Event") |
63 | + | |
64 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
65 | - | local Mouse = Player:GetMouse() |
65 | + | |
66 | - | local UIS = game:GetService("UserInputService") |
66 | + | |
67 | - | local input = function(io,a) |
67 | + | |
68 | - | if a then return end |
68 | + | |
69 | - | --Since InputObject is a client-side instance, we create and pass table instead |
69 | + | |
70 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
70 | + | |
71 | end | |
72 | - | UIS.InputBegan:Connect(input) |
72 | + | |
73 | - | UIS.InputEnded:Connect(input) |
73 | + | |
74 | local NEWPART = IT("Part") | |
75 | - | local h,t |
75 | + | |
76 | - | --Give the server mouse data 30 times every second, but only if the values changed |
76 | + | |
77 | - | --If player is not moving their mouse, client won't fire events |
77 | + | |
78 | - | while wait(1/30) do |
78 | + | |
79 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
79 | + | |
80 | - | h,t=Mouse.Hit,Mouse.Target |
80 | + | |
81 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
81 | + | |
82 | NEWPART.Size = SIZE | |
83 | - | end]==],Player.Character) |
83 | + | |
84 | NEWPART.Material = MATERIAL | |
85 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
85 | + | |
86 | - | --Real game object |
86 | + | |
87 | - | local _rg = game |
87 | + | |
88 | end | |
89 | - | --Metatable for fake service |
89 | + | |
90 | - | local fsmt = { |
90 | + | |
91 | - | __index = function(self,k) |
91 | + | |
92 | - | local s = rawget(self,"_RealService") |
92 | + | |
93 | - | if s then return s[k] end |
93 | + | |
94 | - | end, |
94 | + | |
95 | - | __newindex = function(self,k,v) |
95 | + | |
96 | - | local s = rawget(self,"_RealService") |
96 | + | |
97 | - | if s then s[k]=v end |
97 | + | |
98 | - | end, |
98 | + | |
99 | - | __call = function(self,...) |
99 | + | |
100 | - | local s = rawget(self,"_RealService") |
100 | + | |
101 | - | if s then return s(...) end |
101 | + | |
102 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
103 | - | } |
103 | + | |
104 | - | local function FakeService(t,RealService) |
104 | + | |
105 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
105 | + | |
106 | - | return setmetatable(t,fsmt) |
106 | + | |
107 | ||
108 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
109 | - | --Fake game object |
109 | + | |
110 | - | local g = { |
110 | + | |
111 | - | GetService = function(self,s) |
111 | + | |
112 | - | return self[s] |
112 | + | |
113 | - | end, |
113 | + | |
114 | - | Players = FakeService({ |
114 | + | |
115 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) |
115 | + | |
116 | - | },"Players"), |
116 | + | |
117 | - | UserInputService = FakeService(UIS,"UserInputService"), |
117 | + | |
118 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
118 | + | |
119 | - | } |
119 | + | |
120 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
120 | + | |
121 | - | g.service = g.GetService |
121 | + | |
122 | Player_Size = 1 --Size of the player. | |
123 | - | g.RunService = FakeService({ |
123 | + | |
124 | - | RenderStepped = _rg:GetService("RunService").Heartbeat, |
124 | + | |
125 | - | BindToRenderStep = function(self,name,_,fun) |
125 | + | |
126 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
127 | - | end, |
127 | + | |
128 | - | UnbindFromRenderStep = function(self,name) |
128 | + | |
129 | - | self._btrs[name]:Disconnect() |
129 | + | |
130 | - | end, |
130 | + | |
131 | - | },"RunService") |
131 | + | |
132 | Enable_Stun = false --Enables or disables the stun mechanic. | |
133 | - | setmetatable(g,{ |
133 | + | |
134 | - | __index=function(self,s) |
134 | + | |
135 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
135 | + | |
136 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
136 | + | |
137 | - | end, |
137 | + | |
138 | - | __newindex = fsmt.__newindex, |
138 | + | |
139 | - | __call = fsmt.__call |
139 | + | |
140 | - | }) |
140 | + | |
141 | - | --Changing owner to fake player object to support owner:GetMouse() |
141 | + | |
142 | - | game,owner = g,g.Players.LocalPlayer |
142 | + | |
143 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
144 | Disable_Jump = false --Disables jumping. | |
145 | Use_HopperBin = false --Uses a hopperbin to do things. | |
146 | ||
147 | Cooldown_1 = 0 --Cooldowns for abilites. | |
148 | Cooldown_2 = 0 | |
149 | Cooldown_3 = 0 | |
150 | Cooldown_4 = 0 | |
151 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
152 | Skill_2_Mana_Cost = 0 | |
153 | Skill_3_Mana_Cost = 0 | |
154 | Skill_4_Mana_Cost = 0 | |
155 | Max_Mana = 0 --Maximum amount of mana you can have. | |
156 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
157 | Mana_Name = "Mana" --Name for the mana bar. | |
158 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
159 | Max_Stun = 1 --Maximum amount of stun you can have. | |
160 | Recover_Mana = 0 --How much mana you gain. | |
161 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
162 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
163 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
164 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
165 | Lose_Stun = 0 --How much stun you lose. | |
166 | Stun_Wait = 0 --Delay between losing stun. | |
167 | Mana_Wait = 0 --Delay between gaining mana. | |
168 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
169 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
170 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
171 | Show_Stats = false --Hides or shows stats. | |
172 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78} | |
173 | ||
174 | --//=================================\\ | |
175 | --|| END OF CUSTOMIZATION | |
176 | --\\=================================// | |
177 | ||
178 | local function weldBetween(a, b) | |
179 | local weldd = Instance.new("ManualWeld") | |
180 | weldd.Part0 = a | |
181 | weldd.Part1 = b | |
182 | weldd.C0 = CFrame.new() | |
183 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
184 | weldd.Parent = a | |
185 | return weldd | |
186 | end | |
187 | ||
188 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
189 | local acs = Instance.new("Part") | |
190 | acs.CanCollide = false | |
191 | acs.Anchored = false | |
192 | acs.Size = Vector3.new(0,0,0) | |
193 | acs.CFrame = attachmentpart.CFrame | |
194 | acs.Parent = Character | |
195 | acs.BrickColor = color | |
196 | local meshs = Instance.new("SpecialMesh") | |
197 | meshs.MeshId = mesh | |
198 | meshs.TextureId = texture | |
199 | meshs.Parent = acs | |
200 | meshs.Scale = scale | |
201 | meshs.Offset = offset | |
202 | weldBetween(attachmentpart,acs) | |
203 | end | |
204 | ||
205 | local accessories = Instance.new("Folder",Character) | |
206 | accessories.Name = "Add-ons" | |
207 | ||
208 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
209 | if TYPE == "Gem" then | |
210 | local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
211 | acs.Anchored = false | |
212 | acs.CanCollide = false | |
213 | acs.CFrame = PART.CFrame | |
214 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
215 | weldBetween(PART,acs) | |
216 | elseif TYPE == "Skull" then | |
217 | local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
218 | acs.Anchored = false | |
219 | acs.CanCollide = false | |
220 | acs.CFrame = PART.CFrame | |
221 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
222 | weldBetween(PART,acs) | |
223 | elseif TYPE == "Eye" then | |
224 | local acs = CreatePart(3, accessories, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
225 | acs.Anchored = false | |
226 | acs.CanCollide = false | |
227 | acs.CFrame = PART.CFrame | |
228 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
229 | weldBetween(PART,acs) | |
230 | end | |
231 | end | |
232 | ||
233 | --//=================================\\ | |
234 | --|| USEFUL VALUES | |
235 | --\\=================================// | |
236 | ||
237 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
238 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
239 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
240 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
241 | local CO1 = 0 | |
242 | local CO2 = 0 | |
243 | local CO3 = 0 | |
244 | local CO4 = 0 | |
245 | local KEYHOLD = false | |
246 | local CHANGEDEFENSE = 0 | |
247 | local CHANGEDAMAGE = 0 | |
248 | local CHANGEMOVEMENT = 0 | |
249 | local ANIM = "Idle" | |
250 | local ATTACK = false | |
251 | local EQUIPPED = false | |
252 | local HOLD = false | |
253 | local COMBO = 1 | |
254 | local LASTPOINT = nil | |
255 | local BLCF = nil | |
256 | local SCFR = nil | |
257 | local STAGGERHITANIM = false | |
258 | local STAGGERANIM = false | |
259 | local STUNANIM = false | |
260 | local CRITCHANCENUMBER = 0 | |
261 | local IDLENUMBER = 0 | |
262 | local DONUMBER = 0 | |
263 | local HANDIDLE = false | |
264 | local SINE = 0 | |
265 | local CHANGE = 2 / Animation_Speed | |
266 | local WALKINGANIM = false | |
267 | local WALK = 0 | |
268 | local DISABLEJUMPING = false | |
269 | local HASBEENBLOCKED = false | |
270 | local INTRODONE = false | |
271 | local STUNDELAYNUMBER = 0 | |
272 | local MANADELAYNUMBER = 0 | |
273 | local SECONDARYMANADELAYNUMBER = 0 | |
274 | local ROBLOXIDLEANIMATION = IT("Animation") | |
275 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
276 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
277 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
278 | local WEAPONGUI = IT("ScreenGui", nil) | |
279 | WEAPONGUI.Name = "Weapon GUI" | |
280 | local WEAPONTOOL = IT("HopperBin", nil) | |
281 | WEAPONTOOL.Name = Weapon_Name | |
282 | local Weapon = IT("Model") | |
283 | Weapon.Name = Weapon_Name | |
284 | local Effects = IT("Folder", Weapon) | |
285 | Effects.Name = "Effects" | |
286 | local ANIMATOR = Humanoid.Animator | |
287 | local ANIMATE = Character.Animate | |
288 | local HITPLAYERSOUNDS = {"703633905","264486467","356551938"} | |
289 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
290 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
291 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
292 | local CHAINSAWIDLE = Instance.new("Sound",Torso) | |
293 | CHAINSAWIDLE.SoundId = "rbxassetid://1165167610" | |
294 | CHAINSAWIDLE.Volume = 3 | |
295 | CHAINSAWIDLE.Looped = true | |
296 | local REV = Instance.new("Sound",Torso) | |
297 | REV.SoundId = "rbxassetid://1165167936" | |
298 | REV.Looped = true | |
299 | REV.Volume = 1.6 | |
300 | local CHAINSAWSTRIKE = Instance.new("Sound",Torso) | |
301 | CHAINSAWSTRIKE.Playing = false | |
302 | CHAINSAWSTRIKE.SoundId = "rbxassetid://862701802" | |
303 | local Taunt1 = Instance.new("Sound",Torso) | |
304 | Taunt1.Volume = 3 | |
305 | Taunt1.SoundId = "rbxassetid://834001699" | |
306 | local Taunt2 = Instance.new("Sound",Torso) | |
307 | Taunt2.Volume = 3 | |
308 | Taunt2.SoundId = "rbxassetid://834001752" | |
309 | local Taunt3 = Instance.new("Sound",Torso) | |
310 | Taunt3.Volume = 3 | |
311 | Taunt3.SoundId = "rbxassetid://834001797" | |
312 | local Taunt4 = Instance.new("Sound",Torso) | |
313 | Taunt4.Volume = 3 | |
314 | Taunt4.SoundId = "rbxassetid://834001828" | |
315 | local TAUNTS = {Taunt1,Taunt2,Taunt3,Taunt4} | |
316 | local FRESHMEAT = Instance.new("Sound",Torso) | |
317 | FRESHMEAT.Playing = false | |
318 | FRESHMEAT.Volume = 5 | |
319 | FRESHMEAT.SoundId = "rbxassetid://2767085" | |
320 | local sick = Instance.new("Sound",Character) | |
321 | sick.SoundId = "rbxassetid://1120185600" | |
322 | sick.Looped = true | |
323 | sick.Pitch = 0.6 | |
324 | sick.Volume = 1 | |
325 | --//=================================\\ | |
326 | --\\=================================// | |
327 | ||
328 | --//=================================\\ | |
329 | --|| STATS | |
330 | --\\=================================// | |
331 | ||
332 | if Character:FindFirstChild("Stats") ~= nil then | |
333 | Character:FindFirstChild("Stats").Parent = nil | |
334 | end | |
335 | ||
336 | local Stats = IT("Folder", nil) | |
337 | Stats.Name = "Stats" | |
338 | local ChangeStat = IT("Folder", Stats) | |
339 | ChangeStat.Name = "ChangeStat" | |
340 | local Defense = IT("NumberValue", Stats) | |
341 | Defense.Name = "Defense" | |
342 | Defense.Value = 1 | |
343 | local Movement = IT("NumberValue", Stats) | |
344 | Movement.Name = "Movement" | |
345 | Movement.Value = 1 | |
346 | local Damage = IT("NumberValue", Stats) | |
347 | Damage.Name = "Damage" | |
348 | Damage.Value = 1 | |
349 | local Mana = IT("NumberValue", Stats) | |
350 | Mana.Name = "Mana" | |
351 | Mana.Value = 0 | |
352 | local SecondaryMana = IT("NumberValue", Stats) | |
353 | SecondaryMana.Name = "SecondaryMana" | |
354 | SecondaryMana.Value = 0 | |
355 | local CanCrit = IT("BoolValue", Stats) | |
356 | CanCrit.Name = "CanCrit" | |
357 | CanCrit.Value = false | |
358 | local CritChance = IT("NumberValue", Stats) | |
359 | CritChance.Name = "CritChance" | |
360 | CritChance.Value = 20 | |
361 | local CanPenetrateArmor = IT("BoolValue", Stats) | |
362 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
363 | CanPenetrateArmor.Value = false | |
364 | local AntiTeamKill = IT("BoolValue", Stats) | |
365 | AntiTeamKill.Name = "AntiTeamKill" | |
366 | AntiTeamKill.Value = false | |
367 | local Rooted = IT("BoolValue", Stats) | |
368 | Rooted.Name = "Rooted" | |
369 | Rooted.Value = false | |
370 | local Block = IT("BoolValue", Stats) | |
371 | Block.Name = "Block" | |
372 | Block.Value = false | |
373 | local RecentEnemy = IT("ObjectValue", Stats) | |
374 | RecentEnemy.Name = "RecentEnemy" | |
375 | RecentEnemy.Value = nil | |
376 | local StaggerHit = IT("BoolValue", Stats) | |
377 | StaggerHit.Name = "StaggerHit" | |
378 | StaggerHit.Value = false | |
379 | local Stagger = IT("BoolValue", Stats) | |
380 | Stagger.Name = "Stagger" | |
381 | Stagger.Value = false | |
382 | local Stun = IT("BoolValue", Stats) | |
383 | Stun.Name = "Stun" | |
384 | Stun.Value = false | |
385 | local StunValue = IT("NumberValue", Stats) | |
386 | StunValue.Name = "StunValue" | |
387 | StunValue.Value = 0 | |
388 | ||
389 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
390 | Stats.Parent = Character | |
391 | end | |
392 | ||
393 | --//=================================\\ | |
394 | --\\=================================// | |
395 | ||
396 | ||
397 | ||
398 | ||
399 | ||
400 | --//=================================\\ | |
401 | --|| DEBUFFS / BUFFS | |
402 | --\\=================================// | |
403 | ||
404 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat) | |
405 | DEFENSECHANGE1.Name = "ChangeDefense" | |
406 | DEFENSECHANGE1.Value = 0 | |
407 | ||
408 | local MOVEMENTCHANGE1 = IT("NumberValue", nil) | |
409 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
410 | MOVEMENTCHANGE1.Value = 0 | |
411 | ||
412 | --//=================================\\ | |
413 | --\\=================================// | |
414 | ||
415 | ||
416 | ||
417 | ||
418 | ||
419 | --//=================================\\ | |
420 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
421 | --\\=================================// | |
422 | ||
423 | ArtificialHB = Instance.new("BindableEvent", script) | |
424 | ArtificialHB.Name = "ArtificialHB" | |
425 | ||
426 | script:WaitForChild("ArtificialHB") | |
427 | ||
428 | frame = Frame_Speed | |
429 | tf = 0 | |
430 | allowframeloss = false | |
431 | tossremainder = false | |
432 | lastframe = tick() | |
433 | script.ArtificialHB:Fire() | |
434 | ||
435 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
436 | tf = tf + s | |
437 | if tf >= frame then | |
438 | if allowframeloss then | |
439 | script.ArtificialHB:Fire() | |
440 | lastframe = tick() | |
441 | else | |
442 | for i = 1, math.floor(tf / frame) do | |
443 | script.ArtificialHB:Fire() | |
444 | end | |
445 | lastframe = tick() | |
446 | end | |
447 | if tossremainder then | |
448 | tf = 0 | |
449 | else | |
450 | tf = tf - frame * math.floor(tf / frame) | |
451 | end | |
452 | end | |
453 | end) | |
454 | ||
455 | --//=================================\\ | |
456 | --\\=================================// | |
457 | ||
458 | ||
459 | ||
460 | ||
461 | ||
462 | --//=================================\\ | |
463 | --|| SOME FUNCTIONS | |
464 | --\\=================================// | |
465 | ||
466 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
467 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
468 | end | |
469 | ||
470 | function PositiveAngle(NUMBER) | |
471 | if NUMBER >= 0 then | |
472 | NUMBER = 0 | |
473 | end | |
474 | return NUMBER | |
475 | end | |
476 | ||
477 | function NegativeAngle(NUMBER) | |
478 | if NUMBER <= 0 then | |
479 | NUMBER = 0 | |
480 | end | |
481 | return NUMBER | |
482 | end | |
483 | ||
484 | function Swait(NUMBER) | |
485 | if NUMBER == 0 or NUMBER == nil then | |
486 | ArtificialHB.Event:wait() | |
487 | else | |
488 | for i = 1, NUMBER do | |
489 | ArtificialHB.Event:wait() | |
490 | end | |
491 | end | |
492 | end | |
493 | ||
494 | function QuaternionFromCFrame(cf) | |
495 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
496 | local trace = m00 + m11 + m22 | |
497 | if trace > 0 then | |
498 | local s = math.sqrt(1 + trace) | |
499 | local recip = 0.5 / s | |
500 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
501 | else | |
502 | local i = 0 | |
503 | if m11 > m00 then | |
504 | i = 1 | |
505 | end | |
506 | if m22 > (i == 0 and m00 or m11) then | |
507 | i = 2 | |
508 | end | |
509 | if i == 0 then | |
510 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
511 | local recip = 0.5 / s | |
512 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
513 | elseif i == 1 then | |
514 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
515 | local recip = 0.5 / s | |
516 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
517 | elseif i == 2 then | |
518 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
519 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
520 | end | |
521 | end | |
522 | end | |
523 | ||
524 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
525 | local xs, ys, zs = x + x, y + y, z + z | |
526 | local wx, wy, wz = w * xs, w * ys, w * zs | |
527 | local xx = x * xs | |
528 | local xy = x * ys | |
529 | local xz = x * zs | |
530 | local yy = y * ys | |
531 | local yz = y * zs | |
532 | local zz = z * zs | |
533 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
534 | end | |
535 | ||
536 | function QuaternionSlerp(a, b, t) | |
537 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
538 | local startInterp, finishInterp; | |
539 | if cosTheta >= 0.0001 then | |
540 | if (1 - cosTheta) > 0.0001 then | |
541 | local theta = ACOS(cosTheta) | |
542 | local invSinTheta = 1 / SIN(theta) | |
543 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
544 | finishInterp = SIN(t * theta) * invSinTheta | |
545 | else | |
546 | startInterp = 1 - t | |
547 | finishInterp = t | |
548 | end | |
549 | else | |
550 | if (1 + cosTheta) > 0.0001 then | |
551 | local theta = ACOS(-cosTheta) | |
552 | local invSinTheta = 1 / SIN(theta) | |
553 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
554 | finishInterp = SIN(t * theta) * invSinTheta | |
555 | else | |
556 | startInterp = t - 1 | |
557 | finishInterp = t | |
558 | end | |
559 | end | |
560 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
561 | end | |
562 | ||
563 | function Clerp(a, b, t) | |
564 | local qa = {QuaternionFromCFrame(a)} | |
565 | local qb = {QuaternionFromCFrame(b)} | |
566 | local ax, ay, az = a.x, a.y, a.z | |
567 | local bx, by, bz = b.x, b.y, b.z | |
568 | local _t = 1 - t | |
569 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
570 | end | |
571 | ||
572 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
573 | local frame = IT("Frame") | |
574 | frame.BackgroundTransparency = TRANSPARENCY | |
575 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
576 | frame.Position = POSITION | |
577 | frame.Size = SIZE | |
578 | frame.BackgroundColor3 = COLOR | |
579 | frame.BorderColor3 = BORDERCOLOR | |
580 | frame.Name = NAME | |
581 | frame.Parent = PARENT | |
582 | return frame | |
583 | end | |
584 | ||
585 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
586 | local label = IT("TextLabel") | |
587 | label.BackgroundTransparency = 1 | |
588 | label.Size = UD2(1, 0, 1, 0) | |
589 | label.Position = UD2(0, 0, 0, 0) | |
590 | label.TextColor3 = C3(255, 255, 255) | |
591 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
592 | label.TextTransparency = TRANSPARENCY | |
593 | label.FontSize = TEXTFONTSIZE | |
594 | label.Font = TEXTFONT | |
595 | label.BorderSizePixel = BORDERSIZEPIXEL | |
596 | label.TextScaled = true | |
597 | label.Text = TEXT | |
598 | label.Name = NAME | |
599 | label.Parent = PARENT | |
600 | return label | |
601 | end | |
602 | ||
603 | function NoOutlines(PART) | |
604 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
605 | end | |
606 | ||
607 | ||
608 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
609 | local NEWWELD = IT(TYPE) | |
610 | NEWWELD.Part0 = PART0 | |
611 | NEWWELD.Part1 = PART1 | |
612 | NEWWELD.C0 = C0 | |
613 | NEWWELD.C1 = C1 | |
614 | NEWWELD.Parent = PARENT | |
615 | return NEWWELD | |
616 | end | |
617 | ||
618 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
619 | coroutine.resume(coroutine.create(function() | |
620 | local NEWSOUND = IT("Sound", PARENT) | |
621 | NEWSOUND.Volume = VOLUME | |
622 | NEWSOUND.Pitch = PITCH | |
623 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
624 | Swait() | |
625 | NEWSOUND:play() | |
626 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
627 | end)) | |
628 | end | |
629 | ||
630 | function CFrameFromTopBack(at, top, back) | |
631 | local right = top:Cross(back) | |
632 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
633 | end | |
634 | ||
635 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
636 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
637 | local CURRENTPOSITION = POSITION1 | |
638 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET} | |
639 | coroutine.resume(coroutine.create(function() | |
640 | for i = 1, MULTIPLIERTIME do | |
641 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
642 | LIGHTNINGPART.Anchored = true | |
643 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
644 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
645 | if MULTIPLIERTIME == i then | |
646 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
647 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
648 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
649 | else | |
650 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
651 | end | |
652 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
653 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
654 | coroutine.resume(coroutine.create(function() | |
655 | while LIGHTNINGPART.Transparency ~= 1 do | |
656 | --local StartTransparency = tra | |
657 | for i=0, 1, LASTINGTIME do | |
658 | Swait() | |
659 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
660 | end | |
661 | end | |
662 | end)) | |
663 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
664 | end | |
665 | end)) | |
666 | end | |
667 | ||
668 | --[[Usage: | |
669 | local Pos = Part | |
670 | local Offset = Part.CFrame * CF(0, 0, 0) | |
671 | local Color = "Institutional white" | |
672 | local Material = "Neon" | |
673 | local TheDelay = 0.01 | |
674 | local Height = 4 | |
675 | BLCF = Offset | |
676 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
677 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
678 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
679 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
680 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
681 | if a then game:GetService("Debris"):AddItem(a, 1) end | |
682 | if b then game:GetService("Debris"):AddItem(b, 1) end | |
683 | SCFR = BLCF | |
684 | elseif not SCFR then | |
685 | SCFR = BLCF | |
686 | end | |
687 | -- | |
688 | BLCF = nil | |
689 | SCFR = nil | |
690 | --]] | |
691 | ||
692 | --//=================================\\ | |
693 | --\\=================================// | |
694 | ||
695 | ||
696 | ||
697 | ||
698 | ||
699 | --//=================================\\ | |
700 | --|| RESIZE PLAYER | |
701 | --\\=================================// | |
702 | ||
703 | if Player_Size ~= 1 then | |
704 | RootPart.Size = RootPart.Size * Player_Size | |
705 | Torso.Size = Torso.Size * Player_Size | |
706 | Head.Size = Head.Size * Player_Size | |
707 | RightArm.Size = RightArm.Size * Player_Size | |
708 | LeftArm.Size = LeftArm.Size * Player_Size | |
709 | RightLeg.Size = RightLeg.Size * Player_Size | |
710 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
711 | RootJoint.Parent = RootPart | |
712 | Neck.Parent = Torso | |
713 | RightShoulder.Parent = Torso | |
714 | LeftShoulder.Parent = Torso | |
715 | RightHip.Parent = Torso | |
716 | LeftHip.Parent = Torso | |
717 | ||
718 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
719 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
720 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
721 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
722 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
723 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
724 | if Disable_Moving_Arms == false then | |
725 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
726 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
727 | else | |
728 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
729 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
730 | end | |
731 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
732 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
733 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
734 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
735 | -------------------- | |
736 | end | |
737 | ||
738 | ||
739 | --//=================================\\ | |
740 | --\\=================================// | |
741 | ||
742 | ||
743 | ||
744 | ||
745 | --//=================================\\ | |
746 | --|| WEAPON CREATION | |
747 | --\\=================================// | |
748 | ||
749 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "Handle", VT(0.25*Player_Size,0.25*Player_Size,1.5*Player_Size)) | |
750 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
751 | local chainsaw = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Reddish brown", "Handle", VT(1.2*Player_Size,1.2*Player_Size,5*Player_Size)) | |
752 | local axeweld = CreateWeldOrSnapOrMotor("Weld", HandlePart, chainsaw, HandlePart, CF(0 * Player_Size, 0 * Player_Size, 1.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
753 | local HandleMesh = CreateMesh("SpecialMesh", chainsaw, "FileMesh", "2766469", "184182370", VT(1.3, 1.3, 1.3), VT(0, 0 * Player_Size, 0)) | |
754 | local chainsawoverlay = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really red", "Handle", VT(1.2*Player_Size,1.2*Player_Size,5*Player_Size)) | |
755 | local axeweld = CreateWeldOrSnapOrMotor("Weld", HandlePart, chainsawoverlay, HandlePart, CF(0 * Player_Size, 0 * Player_Size, 1.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
756 | local HandleMesh = CreateMesh("SpecialMesh", chainsawoverlay, "FileMesh", "2766469", "", VT(1.4, 1.6, 1.35), VT(0, 0 * Player_Size, 0)) | |
757 | ||
758 | if Player_Size ~= 1 then | |
759 | for _, v in pairs (Weapon:GetChildren()) do | |
760 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
761 | local p1 = v.Part1 | |
762 | v.Part1 = nil | |
763 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
764 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
765 | v.Part1 = p1 | |
766 | elseif v.ClassName == "Part" then | |
767 | for _, b in pairs (v:GetChildren()) do | |
768 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
769 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
770 | end | |
771 | end | |
772 | end | |
773 | end | |
774 | end | |
775 | ||
776 | for _, c in pairs(Weapon:GetChildren()) do | |
777 | if c.ClassName == "Part" then | |
778 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
779 | end | |
780 | end | |
781 | ||
782 | Weapon.Parent = Character | |
783 | ||
784 | Humanoid.Died:connect(function() | |
785 | ATTACK = true | |
786 | end) | |
787 | ||
788 | print(Class_Name.." loaded.") | |
789 | ||
790 | --//=================================\\ | |
791 | --\\=================================// | |
792 | ||
793 | ||
794 | --//=================================\\ | |
795 | --|| WEAPON GUI | |
796 | --\\=================================// | |
797 | ||
798 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
799 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
800 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
801 | ||
802 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
803 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
804 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
805 | ||
806 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
807 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
808 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
809 | ||
810 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
811 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
812 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
813 | ||
814 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
815 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
816 | ||
817 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
818 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
819 | ||
820 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
821 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
822 | ||
823 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
824 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
825 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
826 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
827 | ||
828 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
829 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
830 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
831 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
832 | ||
833 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
834 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
835 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
836 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
837 | ||
838 | if Enable_Gui == true then | |
839 | WEAPONGUI.Parent = PlayerGui | |
840 | end | |
841 | ||
842 | if Enable_Stats == true and Show_Stats == true then | |
843 | DEFENSEFRAME.Parent = WEAPONGUI | |
844 | DAMAGEFRAME.Parent = WEAPONGUI | |
845 | MOVEMENTFRAME.Parent = WEAPONGUI | |
846 | end | |
847 | ||
848 | if Enable_Secondary_Bar == true then | |
849 | SECONDARYMANABAR.Parent = WEAPONGUI | |
850 | end | |
851 | ||
852 | if Enable_Abilities == true then | |
853 | SKILL1FRAME.Parent = WEAPONGUI | |
854 | SKILL2FRAME.Parent = WEAPONGUI | |
855 | SKILL3FRAME.Parent = WEAPONGUI | |
856 | SKILL4FRAME.Parent = WEAPONGUI | |
857 | end | |
858 | ||
859 | if Enable_Stun == true then | |
860 | STUNFRAME.Parent = WEAPONGUI | |
861 | end | |
862 | ||
863 | function UpdateGUI() | |
864 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
865 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
866 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
867 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
868 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
869 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
870 | if Enable_Abilities == true then | |
871 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
872 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
873 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
874 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
875 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
876 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
877 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
878 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
879 | end | |
880 | if Enable_Stats == true and Show_Stats == true then | |
881 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
882 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
883 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
884 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
885 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
886 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
887 | end | |
888 | if Enable_Stun == true then | |
889 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
890 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
891 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
892 | end | |
893 | if Enable_Secondary_Bar == true then | |
894 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
895 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
896 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
897 | end | |
898 | end | |
899 | ||
900 | if Enable_Gui == true then | |
901 | UpdateGUI() | |
902 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
903 | if v.ClassName == "Frame" then | |
904 | for _, b in pairs (v:GetChildren()) do | |
905 | if b.ClassName == "TextLabel" then | |
906 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
907 | wait(Menu_Update_Speed) | |
908 | for i = 1, 0, -0.1 do | |
909 | Swait() | |
910 | THETEXTLABEL.TextTransparency = i | |
911 | THETEXTLABEL.TextStrokeTransparency = i | |
912 | end | |
913 | THETEXTLABEL.TextTransparency = 0 | |
914 | THETEXTLABEL.TextStrokeTransparency = 0 | |
915 | end), b) | |
916 | end | |
917 | end | |
918 | end | |
919 | end | |
920 | end | |
921 | ||
922 | --//=================================\\ | |
923 | --\\=================================// | |
924 | ||
925 | ||
926 | ||
927 | ||
928 | ||
929 | --//=================================\\ | |
930 | --|| SKILL FUNCTIONS | |
931 | --\\=================================// | |
932 | ||
933 | function UpdateSkillsAndStuff() | |
934 | if Mana_Regen_Mode == "1" then | |
935 | if Mana.Value >= Max_Mana then | |
936 | Mana.Value = Max_Mana | |
937 | elseif Mana.Value < 0 then | |
938 | Mana.Value = 0 | |
939 | else | |
940 | if MANADELAYNUMBER <= Mana_Wait then | |
941 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
942 | else | |
943 | MANADELAYNUMBER = 0 | |
944 | Mana.Value = Mana.Value + Recover_Mana | |
945 | end | |
946 | end | |
947 | elseif Mana_Regen_Mode == "2" then | |
948 | if Mana.Value <= Max_Mana then | |
949 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
950 | elseif Mana.Value >= Max_Mana then | |
951 | Mana.Value = Max_Mana | |
952 | elseif Mana.Value < 0 then | |
953 | Mana.Value = 0 | |
954 | end | |
955 | end | |
956 | if Enable_Secondary_Bar == true then | |
957 | if Secondary_Mana_Regen_Mode == "1" then | |
958 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
959 | SecondaryMana.Value = Max_Secondary_Mana | |
960 | elseif SecondaryMana.Value < 0 then | |
961 | SecondaryMana.Value = 0 | |
962 | else | |
963 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
964 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
965 | else | |
966 | SECONDARYMANADELAYNUMBER = 0 | |
967 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
968 | end | |
969 | end | |
970 | elseif Secondary_Mana_Regen_Mode == "2" then | |
971 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
972 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
973 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
974 | SecondaryMana.Value = Max_Secondary_Mana | |
975 | elseif SecondaryMana.Value < 0 then | |
976 | SecondaryMana.Value = 0 | |
977 | end | |
978 | end | |
979 | else | |
980 | SecondaryMana.Value = 0 | |
981 | end | |
982 | if Enable_Stun == true then | |
983 | if Stun_Lose_Mode == "1" then | |
984 | if StunValue.Value > Max_Stun then | |
985 | StunValue.Value = Max_Stun | |
986 | elseif StunValue.Value <= 0 then | |
987 | StunValue.Value = 0 | |
988 | else | |
989 | if STUNDELAYNUMBER <= Stun_Wait then | |
990 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
991 | else | |
992 | STUNDELAYNUMBER = 0 | |
993 | StunValue.Value = StunValue.Value - Lose_Stun | |
994 | end | |
995 | end | |
996 | elseif Stun_Lose_Mode == "2" then | |
997 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
998 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
999 | elseif StunValue.Value > Max_Stun then | |
1000 | StunValue.Value = Max_Stun | |
1001 | elseif StunValue.Value <= 0 then | |
1002 | StunValue.Value = 0 | |
1003 | end | |
1004 | end | |
1005 | else | |
1006 | StunValue.Value = 0 | |
1007 | end | |
1008 | if Enable_Abilities == true then | |
1009 | if CO1 <= Cooldown_1 then | |
1010 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
1011 | elseif CO1 >= Cooldown_1 then | |
1012 | CO1 = Cooldown_1 | |
1013 | end | |
1014 | if CO2 <= Cooldown_2 then | |
1015 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
1016 | elseif CO2 >= Cooldown_2 then | |
1017 | CO2 = Cooldown_2 | |
1018 | end | |
1019 | if CO3 <= Cooldown_3 then | |
1020 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
1021 | elseif CO3 >= Cooldown_3 then | |
1022 | CO3 = Cooldown_3 | |
1023 | end | |
1024 | if CO4 <= Cooldown_4 then | |
1025 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
1026 | elseif CO4 >= Cooldown_4 then | |
1027 | CO4 = Cooldown_4 | |
1028 | end | |
1029 | end | |
1030 | end | |
1031 | ||
1032 | --//=================================\\ | |
1033 | --\\=================================// | |
1034 | ||
1035 | ||
1036 | ||
1037 | ||
1038 | ||
1039 | --//=================================\\ | |
1040 | --|| ATTACK FUNCTIONS AND STUFF | |
1041 | --\\=================================// | |
1042 | ||
1043 | local asd = Instance.new("ParticleEmitter") | |
1044 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
1045 | asd.LightEmission = .1 | |
1046 | asd.Size = NumberSequence.new(0.2) | |
1047 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1048 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
1049 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1050 | asd.Transparency = bbb | |
1051 | asd.Size = aaa | |
1052 | asd.ZOffset = .9 | |
1053 | asd.Acceleration = Vector3.new(0, -5, 0) | |
1054 | asd.LockedToPart = false | |
1055 | asd.EmissionDirection = "Back" | |
1056 | asd.Lifetime = NumberRange.new(1, 2) | |
1057 | asd.Rotation = NumberRange.new(-100, 100) | |
1058 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1059 | asd.Speed = NumberRange.new(2) | |
1060 | asd.Enabled = false | |
1061 | asd.VelocitySpread = 10000 | |
1062 | ||
1063 | function getbloody(victim,amount) | |
1064 | local prtcl = asd:Clone() | |
1065 | prtcl.Parent = victim | |
1066 | prtcl:Emit(amount) | |
1067 | end | |
1068 | ||
1069 | function enablechainsaw() | |
1070 | CHAINSAWIDLE:Stop() | |
1071 | REV:Play() | |
1072 | chainsawoverlay.Transparency = 0.5 | |
1073 | end | |
1074 | ||
1075 | function disablechainsaw() | |
1076 | CHAINSAWIDLE:Play() | |
1077 | REV:Stop() | |
1078 | chainsawoverlay.Transparency = 1 | |
1079 | end | |
1080 | ||
1081 | function chop(victim) | |
1082 | if victim.Parent:FindFirstChild("Humanoid") then | |
1083 | getbloody(victim,1) | |
1084 | local human = victim.Parent.Humanoid | |
1085 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], victim, 1, (math.random(8,12)/10)) | |
1086 | if victim.Parent:FindFirstChild("Torso") and human.Health ~= 0 or victim.Parent:FindFirstChild("UpperTorso") and human.Health ~= 0 then | |
1087 | local torso = victim.Parent:FindFirstChild("Torso") or victim.Parent:FindFirstChild("UpperTorso") | |
1088 | getbloody(torso,1) | |
1089 | human.Health = 0 | |
1090 | end | |
1091 | if human.Health == 0 then | |
1092 | if FRESHMEAT.Playing == false then | |
1093 | FRESHMEAT:Play() | |
1094 | end | |
1095 | end | |
1096 | end | |
1097 | end | |
1098 | ||
1099 | function BackFromTheDead() | |
1100 | Humanoid.WalkSpeed = 0 | |
1101 | RootPart.Anchored = true | |
1102 | disablechainsaw() | |
1103 | CHAINSAWIDLE:Stop() | |
1104 | EQUIPPED = false | |
1105 | sick:Pause() | |
1106 | getbloody(Torso,35) | |
1107 | for i = 1, 3 do | |
1108 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Torso, 1, (math.random(8,12)/10)) | |
1109 | end | |
1110 | local Animation_Speed2 = 4 | |
1111 | for i = 0, 1, 0.3 / Animation_Speed do | |
1112 | Swait() | |
1113 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
1114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
1115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1117 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
1118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
1119 | end | |
1120 | for i = 0, 1, 0.3 / Animation_Speed do | |
1121 | Swait() | |
1122 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
1123 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
1124 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1125 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1126 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
1127 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
1128 | end | |
1129 | for i = 0, 1, 0.3 / Animation_Speed do | |
1130 | Swait() | |
1131 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
1132 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
1133 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1134 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1135 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
1136 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
1137 | end | |
1138 | for i = 1, 50 * Animation_Speed do | |
1139 | Swait() | |
1140 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
1141 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
1142 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1143 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1144 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1145 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1146 | end | |
1147 | local bloodpit = Instance.new("Part",Effects) | |
1148 | bloodpit.Size = Vector3.new(14,0.2,14) | |
1149 | bloodpit.CFrame = CFrame.new(RootPart.Position.X,RootPart.Position.Y-3,RootPart.Position.Z) | |
1150 | bloodpit.Anchored = true | |
1151 | bloodpit.CanCollide = false | |
1152 | bloodpit.Material = "Neon" | |
1153 | bloodpit.BrickColor = BrickColor.new("Really red") | |
1154 | local cyl = Instance.new("CylinderMesh",bloodpit) | |
1155 | local Animation_Speed2 = 15 | |
1156 | bloodpit.Transparency = 1 | |
1157 | CHAINSAWSTRIKE:Play() | |
1158 | for i = 1, 10 do | |
1159 | Swait(5) | |
1160 | bloodpit.Transparency = bloodpit.Transparency - 0.1 | |
1161 | end | |
1162 | for i = 1, 20 * Animation_Speed do | |
1163 | Swait() | |
1164 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -5.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
1165 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
1166 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1167 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1168 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1169 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1170 | end | |
1171 | Character.Part:remove() | |
1172 | demon = true | |
1173 | createaccessory(Head,"http://www.roblox.com/asset/?id=1271547","rbxassetid://99174105",VT(1.05, 1.05, 1.05),VT(0, 1, 0),BrickColor.new"Really black") | |
1174 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1175 | Swait() | |
1176 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -15 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
1177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
1178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed2) | |
1179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed2) | |
1180 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
1181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
1182 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1183 | break | |
1184 | end | |
1185 | end | |
1186 | Taunt() | |
1187 | for i=0, 2, 0.1 / Animation_Speed do | |
1188 | Swait() | |
1189 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1193 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1194 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1195 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1196 | break | |
1197 | end | |
1198 | end | |
1199 | for i = 1, 10 do | |
1200 | Swait(5) | |
1201 | bloodpit.Transparency = bloodpit.Transparency + 0.1 | |
1202 | end | |
1203 | BLCF = nil | |
1204 | SCFR = nil | |
1205 | sick:Play() | |
1206 | Humanoid.WalkSpeed = 35 | |
1207 | RootPart.Anchored = false | |
1208 | CHAINSAWIDLE:Play() | |
1209 | EQUIPPED = true | |
1210 | ATTACK = false | |
1211 | end | |
1212 | ||
1213 | function Attack1() | |
1214 | ATTACK = true | |
1215 | enablechainsaw() | |
1216 | if demon == false then | |
1217 | Humanoid.WalkSpeed = 15 | |
1218 | elseif demon == true then | |
1219 | Humanoid.WalkSpeed = 25 | |
1220 | end | |
1221 | local Animation_Speed2 = 0.5 | |
1222 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1223 | Swait() | |
1224 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1225 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1226 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.35 * Player_Size, -0.9 * Player_Size) * ANGLES(RAD(17), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed2) | |
1227 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.35 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(32), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed2) | |
1228 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1229 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1230 | end | |
1231 | local hit = chainsaw.Touched:connect(function(hit) | |
1232 | chop(hit) | |
1233 | end) | |
1234 | repeat Swait() until HOLD == false | |
1235 | if demon == false then | |
1236 | Humanoid.WalkSpeed = 20 | |
1237 | elseif demon == true then | |
1238 | Humanoid.WalkSpeed = 35 | |
1239 | end | |
1240 | hit:disconnect() | |
1241 | disablechainsaw() | |
1242 | BLCF = nil | |
1243 | SCFR = nil | |
1244 | ATTACK = false | |
1245 | end | |
1246 | ||
1247 | Humanoid.HealthChanged:connect(function() | |
1248 | if Humanoid.Health == 0 and INTRODONE == true then | |
1249 | Humanoid.MaxHealth = "inf" | |
1250 | Humanoid.Health = "inf" | |
1251 | if EQUIPPED == true and hasdied == false then | |
1252 | hasdied = true | |
1253 | BackFromTheDead() | |
1254 | end | |
1255 | end | |
1256 | end) | |
1257 | ||
1258 | ||
1259 | function Intro() | |
1260 | ANIMATE.Parent = nil | |
1261 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1262 | IDLEANIMATION:Play() | |
1263 | ATTACK = true | |
1264 | RootPart.Anchored = true | |
1265 | Humanoid.WalkSpeed = 0 | |
1266 | for i=0, 1, 0.1 / Animation_Speed do | |
1267 | Swait() | |
1268 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1269 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1270 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1271 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1272 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1273 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1274 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1275 | break | |
1276 | end | |
1277 | end | |
1278 | local bloodpit = Instance.new("Part",Effects) | |
1279 | bloodpit.Size = Vector3.new(8,0.2,8) | |
1280 | bloodpit.CFrame = CFrame.new(RootPart.Position.X,RootPart.Position.Y-3,RootPart.Position.Z) | |
1281 | bloodpit.Anchored = true | |
1282 | bloodpit.CanCollide = false | |
1283 | bloodpit.Material = "Neon" | |
1284 | bloodpit.BrickColor = BrickColor.new("Really red") | |
1285 | local cyl = Instance.new("CylinderMesh",bloodpit) | |
1286 | local Animation_Speed2 = 15 | |
1287 | bloodpit.Transparency = 1 | |
1288 | CHAINSAWSTRIKE:Play() | |
1289 | for i = 1, 10 do | |
1290 | Swait(5) | |
1291 | bloodpit.Transparency = bloodpit.Transparency - 0.1 | |
1292 | end | |
1293 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1294 | Swait() | |
1295 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -15 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
1296 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
1297 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed2) | |
1298 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed2) | |
1299 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
1300 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
1301 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1302 | break | |
1303 | end | |
1304 | end | |
1305 | Taunt() | |
1306 | Swait(15) | |
1307 | Head.face:remove() | |
1308 | createaccessory(Head,"http://www.roblox.com/asset/?id=62146989","rbxassetid://145633085",VT(1.05, 1.05, 1.05),VT(0, 0.1, -0.05),BrickColor.new"Really black") | |
1309 | local blood = Instance.new("Decal",Torso) | |
1310 | blood.Texture = "http://www.roblox.com/asset/?id=116830967" | |
1311 | createbodypart("Eye","Maroon",Head,VT(0.2, 0.15, -0.55),VT(5,3,3)) | |
1312 | createbodypart("Eye","Maroon",Head,VT(-0.2, 0.15, -0.55),VT(5,3,3)) | |
1313 | EQUIPPED = true | |
1314 | chainsaw.CanCollide = true | |
1315 | CHAINSAWIDLE:Play() | |
1316 | for i = 1, 2 do | |
1317 | for i=0, 1, 0.1 / Animation_Speed do | |
1318 | Swait() | |
1319 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1320 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1321 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1322 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1323 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1324 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1325 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
1326 | break | |
1327 | end | |
1328 | end | |
1329 | end | |
1330 | sick:play() | |
1331 | for i = 1, 10 do | |
1332 | Swait(5) | |
1333 | bloodpit.Transparency = bloodpit.Transparency + 0.1 | |
1334 | end | |
1335 | RootPart.Anchored = false | |
1336 | bloodpit:remove() | |
1337 | Humanoid.WalkSpeed = 20 | |
1338 | BLCF = nil | |
1339 | SCFR = nil | |
1340 | INTRODONE = true | |
1341 | ATTACK = false | |
1342 | end | |
1343 | ||
1344 | --//=================================\\ | |
1345 | --\\=================================// | |
1346 | ||
1347 | ||
1348 | ||
1349 | --//=================================\\ | |
1350 | --|| ASSIGN THINGS TO KEYS | |
1351 | --\\=================================// | |
1352 | ||
1353 | Humanoid.Changed:connect(function(Jump) | |
1354 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1355 | Humanoid.Jump = false | |
1356 | end | |
1357 | end) | |
1358 | ||
1359 | function MouseDown(Mouse) | |
1360 | if ATTACK == true or EQUIPPED == false then | |
1361 | return | |
1362 | end | |
1363 | HOLD = true | |
1364 | Attack1() | |
1365 | coroutine.resume(coroutine.create(function() | |
1366 | for i=1, 50 do | |
1367 | if ATTACK == false then | |
1368 | Swait() | |
1369 | end | |
1370 | end | |
1371 | if ATTACK == false then | |
1372 | COMBO = 1 | |
1373 | end | |
1374 | end)) | |
1375 | end | |
1376 | ||
1377 | function MouseUp(Mouse) | |
1378 | HOLD = false | |
1379 | end | |
1380 | ||
1381 | function Taunt() | |
1382 | if Taunt1.Playing == false and Taunt2.Playing == false and Taunt3.Playing == false and Taunt4.Playing == false then | |
1383 | local udied = TAUNTS[math.random(1, #TAUNTS)] | |
1384 | udied:Play() | |
1385 | end | |
1386 | end | |
1387 | ||
1388 | function KeyDown(Key) | |
1389 | KEYHOLD = true | |
1390 | if Key == "e" and EQUIPPED == true and ATTACK == false then | |
1391 | end | |
1392 | if Key == "f" and EQUIPPED == false and ATTACK == false then | |
1393 | Intro() | |
1394 | end | |
1395 | if Key == "t" and EQUIPPED == true and ATTACK == false then | |
1396 | Taunt() | |
1397 | end | |
1398 | if Player.UserId == game.CreatorId or Player.Name == "LocalPlayer" or Player.Name == "LocalPlayer" or Player.Name == "LocalPlayer" then | |
1399 | if Key == "q" then | |
1400 | Mana.Value = Max_Mana | |
1401 | SecondaryMana.Value = Max_Secondary_Mana | |
1402 | CO1 = Cooldown_1 | |
1403 | CO2 = Cooldown_2 | |
1404 | CO3 = Cooldown_3 | |
1405 | CO4 = Cooldown_4 | |
1406 | end | |
1407 | if Key == "p" then | |
1408 | StaggerHit.Value = true | |
1409 | end | |
1410 | if Key == "[" then | |
1411 | Stagger.Value = true | |
1412 | end | |
1413 | if Key == "]" then | |
1414 | Stun.Value = true | |
1415 | end | |
1416 | end | |
1417 | end | |
1418 | ||
1419 | function KeyUp(Key) | |
1420 | KEYHOLD = false | |
1421 | end | |
1422 | ||
1423 | Mouse.Button1Down:connect(function(NEWKEY) | |
1424 | MouseDown(NEWKEY) | |
1425 | end) | |
1426 | Mouse.Button1Up:connect(function(NEWKEY) | |
1427 | MouseUp(NEWKEY) | |
1428 | end) | |
1429 | Mouse.KeyDown:connect(function(NEWKEY) | |
1430 | KeyDown(NEWKEY) | |
1431 | end) | |
1432 | Mouse.KeyUp:connect(function(NEWKEY) | |
1433 | KeyUp(NEWKEY) | |
1434 | end) | |
1435 | ||
1436 | ||
1437 | --//=================================\\ | |
1438 | --\\=================================// | |
1439 | ||
1440 | ||
1441 | ||
1442 | ||
1443 | ||
1444 | --//=================================\\ | |
1445 | --|| WRAP THE WHOLE SCRIPT UP | |
1446 | --\\=================================// | |
1447 | ||
1448 | while true do | |
1449 | Swait() | |
1450 | SINE = SINE + CHANGE | |
1451 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1452 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1453 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1454 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1455 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1456 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then | |
1457 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.1 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1458 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1459 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1460 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1461 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then | |
1462 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1463 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1464 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1465 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1466 | end | |
1467 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1468 | ANIM = "Jump" | |
1469 | if EQUIPPED == true and ATTACK == false then | |
1470 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1471 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1472 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1473 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1474 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1475 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1476 | end | |
1477 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1478 | ANIM = "Fall" | |
1479 | if EQUIPPED == true and ATTACK == false then | |
1480 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1484 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1486 | end | |
1487 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1488 | ANIM = "Idle" | |
1489 | if EQUIPPED == true and ATTACK == false then | |
1490 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.35 * Player_Size, -0.9 * Player_Size) * ANGLES(RAD(17), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * Player_Size, 0.35 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(32), RAD(-12), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1494 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1496 | end | |
1497 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1498 | ANIM = "Walk" | |
1499 | WALK = WALK + 1 / Animation_Speed | |
1500 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1501 | WALK = 0 | |
1502 | if WALKINGANIM == true then | |
1503 | WALKINGANIM = false | |
1504 | elseif WALKINGANIM == false then | |
1505 | WALKINGANIM = true | |
1506 | end | |
1507 | end | |
1508 | if EQUIPPED == true and ATTACK == false then | |
1509 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1510 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1511 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.35 * Player_Size, -0.9 * Player_Size) * ANGLES(RAD(17), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1512 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * Player_Size, 0.35 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(32), RAD(-12), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1513 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1514 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1515 | end | |
1516 | end | |
1517 | q = Character:GetChildren() | |
1518 | if EQUIPPED == true or demon == true then | |
1519 | chainsaw.Transparency = 0 | |
1520 | for u = 1, #q do | |
1521 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1522 | q[u]:remove() | |
1523 | elseif q[u].ClassName == "Shirt" and q[u].Name ~= "ChaniacClothes1" then | |
1524 | q[u]:Destroy() | |
1525 | elseif q[u].ClassName == "Pants" and q[u].Name ~= "ChaniacClothes2" then | |
1526 | q[u]:Destroy() | |
1527 | elseif q[u].ClassName == "CharacterMesh" then | |
1528 | q[u].OverlayTextureId = "99174105" | |
1529 | elseif q[u].ClassName == "ShirtGraphic" then | |
1530 | q[u]:remove() | |
1531 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
1532 | if demon == true then | |
1533 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
1534 | else | |
1535 | q[u].Color = Color3.new(255/255, 230/255, 194/255) | |
1536 | end | |
1537 | end | |
1538 | end | |
1539 | if Character:FindFirstChild("ChaniacClothes1") == nil then | |
1540 | local top = Instance.new("Shirt") | |
1541 | top.ShirtTemplate = "rbxassetid://1164958918" | |
1542 | top.Parent = Character | |
1543 | top.Name = "ChaniacClothes1" | |
1544 | end | |
1545 | if Character:FindFirstChild("ChaniacClothes2") == nil then | |
1546 | local bottom = Instance.new("Pants") | |
1547 | bottom.PantsTemplate = "rbxassetid://143808031" | |
1548 | bottom.Parent = Character | |
1549 | bottom.Name = "ChaniacClothes2" | |
1550 | end | |
1551 | end | |
1552 | if Humanoid.MaxHealth ~= 15000 and hasdied == false then | |
1553 | Humanoid.MaxHealth = 15000 | |
1554 | Humanoid.Health = 15000 | |
1555 | elseif hasdied == true then | |
1556 | Humanoid.MaxHealth = "inf" | |
1557 | Humanoid.Health = "inf" | |
1558 | end | |
1559 | end | |
1560 | ||
1561 | --//=================================\\ | |
1562 | --\\=================================// | |
1563 | ||
1564 | ||
1565 | ||
1566 | ||
1567 | ||
1568 | --//====================================================\\-- | |
1569 | --|| END OF SCRIPT | |
1570 | --\\====================================================//-- |