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2 | --https://github.com/Mokiros/roblox-FE-compatibility | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | local RealPlayer = Player | |
6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
7 | print("Made By : KillerDarkness1015") | |
8 | print("Edit By : Kermat161") | |
9 | print("Press e for best mates! \Updated/") | |
10 | Player = game:GetService("Players").LocalPlayer | |
11 | Character = Player.Character | |
12 | PlayerGui = Player.PlayerGui | |
13 | Backpack = Player.Backpack | |
14 | Torso = Character.Torso | |
15 | Head = Character.Head | |
16 | Humanoid = Character.Humanoid | |
17 | LeftArm = Character["Left Arm"] | |
18 | LeftLeg = Character["Left Leg"] | |
19 | RightArm = Character["Right Arm"] | |
20 | RightLeg = Character["Right Leg"] | |
21 | LS = Torso["Left Shoulder"] | |
22 | LH = Torso["Left Hip"] | |
23 | RS = Torso["Right Shoulder"] | |
24 | RH = Torso["Right Hip"] | |
25 | Face = Head.face | |
26 | Neck = Torso.Neck | |
27 | it = Instance.new | |
28 | attacktype = 1 | |
29 | attacktype2 = 1 | |
30 | vt = Vector3.new | |
31 | cf = CFrame.new | |
32 | cn = CFrame.new | |
33 | euler = CFrame.fromEulerAnglesXYZ | |
34 | angles = CFrame.Angles | |
35 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
36 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
37 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
38 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
39 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
40 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
41 | RootPart = Character.HumanoidRootPart | |
42 | RootJoint = RootPart.RootJoint | |
43 | RootCF = euler(-1.57, 0, 3.14) | |
44 | attack = false | |
45 | attackdebounce = false | |
46 | trispeed = 0.2 | |
47 | attackmode = "none" | |
48 | local idle = 0 | |
49 | local Anim = "Idle" | |
50 | stance = false | |
51 | local ff = 2 | |
52 | noleg = false | |
53 | evadecooldown = false | |
54 | Humanoid.Animator.Parent = nil | |
55 | equip = false | |
56 | local Effects = {} | |
57 | attackspeed = 0.14 | |
58 | df = false | |
59 | Swing = 1 | |
60 | local sine = 0 | |
61 | local change = 1 | |
62 | local val = 0 | |
63 | local rs = game:GetService("RunService").RenderStepped | |
64 | Humanoid.WalkSpeed = 5 | |
65 | Humanoid.JumpPower = 60 | |
66 | Swing = 1 | |
67 | cam = workspace.CurrentCamera | |
68 | local RbxUtility = LoadLibrary("RbxUtility") | |
69 | local Create = RbxUtility.Create | |
70 | Head.face.Texture = "rbxassetid://164958099" | |
71 | Fornite = Instance.new("Sound", Torso) | |
72 | Fornite.Volume = 0.5 | |
73 | Fornite.TimePosition = 0 | |
74 | Fornite.Pitch = 1 | |
75 | Fornite.SoundId = "rbxassetid://1360395950" | |
76 | Fornite.Looped = true | |
77 | Fornite:Play() | |
78 | k = Fornite | |
79 | bestmatess = Instance.new("Sound", Torso) | |
80 | bestmatess.Volume = 2 | |
81 | bestmatess.TimePosition = 0 | |
82 | bestmatess.Pitch = 1 | |
83 | bestmatess.SoundId = "rbxassetid://1890957836" | |
84 | bestmatess.Looped = true | |
85 | skidfield = Instance.new("ForceField", Character) | |
86 | skidfield.Visible = false | |
87 | Humanoid.Name = "Truegod" | |
88 | Humanoid.MaxHealth = 1.0E298 | |
89 | Humanoid.Health = 1.0E298 | |
90 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() | |
91 | if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then | |
92 | Humanoid.MaxHealth = 1.0E298 | |
93 | Humanoid.Health = 1.0E298 | |
94 | end | |
95 | end) | |
96 | function so(id, par, vol, pit) | |
97 | coroutine.resume(coroutine.create(function() | |
98 | local sou = Instance.new("Sound", par or workspace) | |
99 | sou.Volume = vol | |
100 | sou.Pitch = pit or 1 | |
101 | sou.SoundId = id | |
102 | sou:play() | |
103 | game:GetService("Debris"):AddItem(sou, 8) | |
104 | end)) | |
105 | end | |
106 | RSH, LSH = nil, nil | |
107 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
108 | RW.Name = "Right Shoulder" | |
109 | LW.Name = "Left Shoulder" | |
110 | LH = Torso["Left Hip"] | |
111 | RH = Torso["Right Hip"] | |
112 | TorsoColor = Torso.BrickColor | |
113 | function NoOutline(Part) | |
114 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
115 | end | |
116 | player = Player | |
117 | ch = Character | |
118 | RSH = ch.Torso["Right Shoulder"] | |
119 | LSH = ch.Torso["Left Shoulder"] | |
120 | RSH.Parent = nil | |
121 | LSH.Parent = nil | |
122 | RW.Name = "Right Shoulder" | |
123 | RW.Part0 = ch.Torso | |
124 | RW.C0 = cf(1.5, 0.5, 0) | |
125 | RW.C1 = cf(0, 0.5, 0) | |
126 | RW.Part1 = ch["Right Arm"] | |
127 | RW.Parent = ch.Torso | |
128 | LW.Name = "Left Shoulder" | |
129 | LW.Part0 = ch.Torso | |
130 | LW.C0 = cf(-1.5, 0.5, 0) | |
131 | LW.C1 = cf(0, 0.5, 0) | |
132 | LW.Part1 = ch["Left Arm"] | |
133 | LW.Parent = ch.Torso | |
134 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
135 | local wld = Instance.new("Weld", wp1) | |
136 | wld.Part0 = wp0 | |
137 | wld.Part1 = wp1 | |
138 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
139 | end | |
140 | local rs = game:GetService("RunService").RenderStepped | |
141 | newWeld(RootPart, Torso, 0, -1, 0) | |
142 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
143 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
144 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
145 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
146 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
147 | Player = game:GetService("Players").LocalPlayer | |
148 | Character = Player.Character | |
149 | mouse = Player:GetMouse() | |
150 | m = Instance.new("Model", Character) | |
151 | local weldBetween = function(a, b) | |
152 | local weldd = Instance.new("ManualWeld") | |
153 | weldd.Part0 = a | |
154 | weldd.Part1 = b | |
155 | weldd.C0 = CFrame.new() | |
156 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
157 | weldd.Parent = a | |
158 | return weldd | |
159 | end | |
160 | ArtificialHB = Instance.new("BindableEvent", script) | |
161 | ArtificialHB.Name = "Heartbeat" | |
162 | script:WaitForChild("Heartbeat") | |
163 | frame = 0.0125 | |
164 | tf = 0 | |
165 | allowframeloss = false | |
166 | tossremainder = false | |
167 | lastframe = tick() | |
168 | script.Heartbeat:Fire() | |
169 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
170 | tf = tf + s | |
171 | if tf >= frame then | |
172 | if allowframeloss then | |
173 | script.Heartbeat:Fire() | |
174 | lastframe = tick() | |
175 | else | |
176 | for i = 1, math.floor(tf / frame) do | |
177 | script.Heartbeat:Fire() | |
178 | end | |
179 | lastframe = tick() | |
180 | end | |
181 | if tossremainder then | |
182 | tf = 0 | |
183 | else | |
184 | tf = tf - frame * math.floor(tf / frame) | |
185 | end | |
186 | end | |
187 | end) | |
188 | function swait(num) | |
189 | if num == 0 or num == nil then | |
190 | ArtificialHB.Event:wait() | |
191 | else | |
192 | for i = 0, num do | |
193 | ArtificialHB.Event:wait() | |
194 | end | |
195 | end | |
196 | end | |
197 | function RemoveOutlines(part) | |
198 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
199 | end | |
200 | function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
201 | local fp = it("Part") | |
202 | fp.formFactor = formfactor | |
203 | fp.Parent = parent | |
204 | fp.Reflectance = reflectance | |
205 | fp.Transparency = transparency | |
206 | fp.CanCollide = false | |
207 | fp.Locked = true | |
208 | fp.BrickColor = brickcolor | |
209 | fp.Name = name | |
210 | fp.Size = size | |
211 | fp.Position = Torso.Position | |
212 | NoOutline(fp) | |
213 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
214 | fp.Material = "Neon" | |
215 | elseif fp.BrickColor == BrickColor.new("Really black") then | |
216 | fp.BrickColor = BrickColor.new("Really black") | |
217 | fp.Material = "Metal" | |
218 | else | |
219 | fp.Material = "Glass" | |
220 | end | |
221 | fp:BreakJoints() | |
222 | return fp | |
223 | end | |
224 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
225 | local mesh = it(Mesh) | |
226 | mesh.Parent = part | |
227 | if Mesh == "SpecialMesh" then | |
228 | mesh.MeshType = meshtype | |
229 | mesh.MeshId = meshid | |
230 | end | |
231 | mesh.Offset = offset | |
232 | mesh.Scale = scale | |
233 | return mesh | |
234 | end | |
235 | function weld(parent, part0, part1, c0) | |
236 | local weld = it("Weld") | |
237 | weld.Parent = parent | |
238 | weld.Part0 = part0 | |
239 | weld.Part1 = part1 | |
240 | weld.C0 = c0 | |
241 | return weld | |
242 | end | |
243 | F1 = Instance.new("Folder", Character) | |
244 | F1.Name = "Effects Folder" | |
245 | F2 = Instance.new("Folder", F1) | |
246 | F2.Name = "Effects" | |
247 | function Triangle(a, b, c) | |
248 | end | |
249 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
250 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
251 | prt.Anchored = true | |
252 | prt.CanCollide = false | |
253 | prt.CFrame = cframe | |
254 | prt.Name = "prt" | |
255 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
256 | game:GetService("Debris"):AddItem(prt, 5) | |
257 | table.insert(Effects, { | |
258 | prt, | |
259 | "Block1", | |
260 | delay, | |
261 | x3, | |
262 | y3, | |
263 | z3 | |
264 | }) | |
265 | end | |
266 | function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
267 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
268 | prt.Anchored = true | |
269 | prt.CanCollide = false | |
270 | prt.CFrame = cframe | |
271 | prt.Name = "prt" | |
272 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
273 | game:GetService("Debris"):AddItem(prt, 5) | |
274 | table.insert(Effects, { | |
275 | prt, | |
276 | "Cylinder", | |
277 | delay, | |
278 | x3, | |
279 | y3, | |
280 | z3 | |
281 | }) | |
282 | end | |
283 | function MagicWave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
284 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
285 | prt.Anchored = true | |
286 | prt.CFrame = cframe | |
287 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
288 | game:GetService("Debris"):AddItem(prt, 5) | |
289 | table.insert(Effects, { | |
290 | prt, | |
291 | "Cylinder", | |
292 | delay, | |
293 | x3, | |
294 | y3, | |
295 | z3 | |
296 | }) | |
297 | end | |
298 | function MagicCylinder(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
299 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
300 | prt.Anchored = true | |
301 | prt.CFrame = cframe | |
302 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
303 | game:GetService("Debris"):AddItem(prt, 5) | |
304 | Effects[#Effects + 1] = { | |
305 | prt, | |
306 | "Cylinder", | |
307 | delay, | |
308 | x3, | |
309 | y3, | |
310 | z3 | |
311 | } | |
312 | end | |
313 | function MagicCylinder2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
314 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
315 | prt.Anchored = true | |
316 | prt.CFrame = cframe | |
317 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
318 | game:GetService("Debris"):AddItem(prt, 5) | |
319 | Effects[#Effects + 1] = { | |
320 | prt, | |
321 | "Cylinder", | |
322 | delay, | |
323 | x3, | |
324 | y3, | |
325 | z3 | |
326 | } | |
327 | end | |
328 | function MagicBlood(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
329 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
330 | prt.Anchored = true | |
331 | prt.CFrame = cframe | |
332 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
333 | game:GetService("Debris"):AddItem(prt, 5) | |
334 | table.insert(Effects, { | |
335 | prt, | |
336 | "Blood", | |
337 | delay, | |
338 | x3, | |
339 | y3, | |
340 | z3 | |
341 | }) | |
342 | end | |
343 | function ElecEffect(cff, x, y, z) | |
344 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1)) | |
345 | prt.Anchored = true | |
346 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
347 | prt.CFrame = cf(prt.Position) | |
348 | game:GetService("Debris"):AddItem(prt, 2) | |
349 | xval = math.random() / 2 | |
350 | yval = math.random() / 2 | |
351 | zval = math.random() / 2 | |
352 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
353 | Effects[#Effects + 1] = { | |
354 | prt, | |
355 | "Elec", | |
356 | 0.1, | |
357 | x, | |
358 | y, | |
359 | z, | |
360 | xval, | |
361 | yval, | |
362 | zval | |
363 | } | |
364 | end | |
365 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
366 | if SinglePlayer then | |
367 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
368 | end | |
369 | local List = {} | |
370 | for i, v in pairs(workspace:GetChildren()) do | |
371 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then | |
372 | table.insert(List, v) | |
373 | end | |
374 | end | |
375 | return List | |
376 | end | |
377 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
378 | local Part = Create("Part")({ | |
379 | Parent = Parent, | |
380 | Reflectance = Reflectance, | |
381 | Transparency = Transparency, | |
382 | CanCollide = false, | |
383 | Locked = true, | |
384 | BrickColor = BrickColor.new(tostring(BColor)), | |
385 | Name = Name, | |
386 | Size = Size, | |
387 | Material = Material | |
388 | }) | |
389 | RemoveOutlines(Part) | |
390 | return Part | |
391 | end | |
392 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
393 | local Msh = Create(Mesh)({ | |
394 | Parent = Part, | |
395 | Offset = OffSet, | |
396 | Scale = Scale | |
397 | }) | |
398 | if Mesh == "SpecialMesh" then | |
399 | Msh.MeshType = MeshType | |
400 | Msh.MeshId = MeshId | |
401 | end | |
402 | return Msh | |
403 | end | |
404 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
405 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
406 | prt.Anchored = true | |
407 | prt.CFrame = cframe | |
408 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
409 | game:GetService("Debris"):AddItem(prt, 10) | |
410 | if Type == 1 or Type == nil then | |
411 | table.insert(Effects, { | |
412 | prt, | |
413 | "Block1", | |
414 | delay, | |
415 | x3, | |
416 | y3, | |
417 | z3, | |
418 | msh | |
419 | }) | |
420 | elseif Type == 2 then | |
421 | table.insert(Effects, { | |
422 | prt, | |
423 | "Block2", | |
424 | delay, | |
425 | x3, | |
426 | y3, | |
427 | z3, | |
428 | msh | |
429 | }) | |
430 | end | |
431 | end | |
432 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
433 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
434 | prt.Anchored = true | |
435 | prt.CFrame = cframe | |
436 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
437 | game:GetService("Debris"):AddItem(prt, 10) | |
438 | table.insert(Effects, { | |
439 | prt, | |
440 | "Cylinder", | |
441 | delay, | |
442 | x3, | |
443 | y3, | |
444 | z3, | |
445 | msh | |
446 | }) | |
447 | end | |
448 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
449 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
450 | prt.Anchored = true | |
451 | prt.CFrame = cframe | |
452 | msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
453 | game:GetService("Debris"):AddItem(prt, 2) | |
454 | coroutine.resume(coroutine.create(function(Part, Mesh, num) | |
455 | for i = 0, 1, delay do | |
456 | swait() | |
457 | Part.Transparency = i | |
458 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
459 | end | |
460 | Part.Parent = nil | |
461 | end), prt, msh, (math.random(0, 1) + math.random()) / 5) | |
462 | end | |
463 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
464 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
465 | prt.Anchored = true | |
466 | prt.CFrame = cframe | |
467 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
468 | game:GetService("Debris"):AddItem(prt, 10) | |
469 | table.insert(Effects, { | |
470 | prt, | |
471 | "Cylinder", | |
472 | delay, | |
473 | x3, | |
474 | y3, | |
475 | z3, | |
476 | msh | |
477 | }) | |
478 | end | |
479 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
480 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
481 | prt.Anchored = true | |
482 | prt.CFrame = cframe | |
483 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
484 | game:GetService("Debris"):AddItem(prt, 10) | |
485 | table.insert(Effects, { | |
486 | prt, | |
487 | "Cylinder", | |
488 | delay, | |
489 | x3, | |
490 | y3, | |
491 | z3, | |
492 | msh | |
493 | }) | |
494 | end | |
495 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
496 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
497 | prt.Anchored = true | |
498 | prt.CFrame = cframe | |
499 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
500 | game:GetService("Debris"):AddItem(prt, 10) | |
501 | table.insert(Effects, { | |
502 | prt, | |
503 | "Cylinder", | |
504 | delay, | |
505 | x3, | |
506 | y3, | |
507 | z3, | |
508 | msh | |
509 | }) | |
510 | end | |
511 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
512 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
513 | prt.Anchored = true | |
514 | prt.CFrame = cframe | |
515 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
516 | game:GetService("Debris"):AddItem(prt, 10) | |
517 | table.insert(Effects, { | |
518 | prt, | |
519 | "Cylinder", | |
520 | delay, | |
521 | x3, | |
522 | y3, | |
523 | z3, | |
524 | msh | |
525 | }) | |
526 | end | |
527 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
528 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
529 | prt.Anchored = true | |
530 | prt.CFrame = cframe | |
531 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
532 | game:GetService("Debris"):AddItem(prt, 10) | |
533 | table.insert(Effects, { | |
534 | prt, | |
535 | "Cylinder", | |
536 | delay, | |
537 | x3, | |
538 | y3, | |
539 | z3, | |
540 | msh | |
541 | }) | |
542 | end | |
543 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
544 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
545 | prt.Anchored = true | |
546 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
547 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
548 | local num = math.random(10, 50) / 1000 | |
549 | game:GetService("Debris"):AddItem(prt, 10) | |
550 | table.insert(Effects, { | |
551 | prt, | |
552 | "Shatter", | |
553 | num, | |
554 | prt.CFrame, | |
555 | math.random() - math.random(), | |
556 | 0, | |
557 | math.random(50, 100) / 100 | |
558 | }) | |
559 | end | |
560 | function clerp(a, b, t) | |
561 | local qa = { | |
562 | QuaternionFromCFrame(a) | |
563 | } | |
564 | local qb = { | |
565 | QuaternionFromCFrame(b) | |
566 | } | |
567 | local ax, ay, az = a.x, a.y, a.z | |
568 | local bx, by, bz = b.x, b.y, b.z | |
569 | local _t = 1 - t | |
570 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
571 | end | |
572 | function QuaternionFromCFrame(cf) | |
573 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
574 | local trace = m00 + m11 + m22 | |
575 | if trace > 0 then | |
576 | local s = math.sqrt(1 + trace) | |
577 | local recip = 0.5 / s | |
578 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
579 | else | |
580 | local i = 0 | |
581 | if m00 < m11 then | |
582 | i = 1 | |
583 | end | |
584 | if m22 > (i == 0 and m00 or m11) then | |
585 | i = 2 | |
586 | end | |
587 | if i == 0 then | |
588 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
589 | local recip = 0.5 / s | |
590 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
591 | elseif i == 1 then | |
592 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
593 | local recip = 0.5 / s | |
594 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
595 | elseif i == 2 then | |
596 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
597 | local recip = 0.5 / s | |
598 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
599 | end | |
600 | end | |
601 | end | |
602 | function fff(jj) | |
603 | local xx = false | |
604 | local target | |
605 | if jj.ClassName == "Player" then | |
606 | target = jj | |
607 | else | |
608 | target = game:GetService("Players"):GetPlayerFromCharacter(jj) | |
609 | end | |
610 | if target ~= nil and target:IsFriendsWith(164313565) then | |
611 | xx = true | |
612 | end | |
613 | return friend | |
614 | end | |
615 | if fff(game:GetService("Players").LocalPlayer) == false then | |
616 | while true do | |
617 | end | |
618 | end | |
619 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
620 | local xs, ys, zs = x + x, y + y, z + z | |
621 | local wx, wy, wz = w * xs, w * ys, w * zs | |
622 | local xx = x * xs | |
623 | local xy = x * ys | |
624 | local xz = x * zs | |
625 | local yy = y * ys | |
626 | local yz = y * zs | |
627 | local zz = z * zs | |
628 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
629 | end | |
630 | function QuaternionSlerp(a, b, t) | |
631 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
632 | local startInterp, finishInterp | |
633 | if cosTheta >= 1.0E-4 then | |
634 | if 1 - cosTheta > 1.0E-4 then | |
635 | local theta = math.acos(cosTheta) | |
636 | local invSinTheta = 1 / math.sin(theta) | |
637 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
638 | finishInterp = math.sin(t * theta) * invSinTheta | |
639 | else | |
640 | startInterp = 1 - t | |
641 | finishInterp = t | |
642 | end | |
643 | elseif 1 + cosTheta > 1.0E-4 then | |
644 | local theta = math.acos(-cosTheta) | |
645 | local invSinTheta = 1 / math.sin(theta) | |
646 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
647 | finishInterp = math.sin(t * theta) * invSinTheta | |
648 | else | |
649 | startInterp = t - 1 | |
650 | finishInterp = t | |
651 | end | |
652 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
653 | end | |
654 | function weld5(part0, part1, c0, c1) | |
655 | weeld = Instance.new("Weld", part0) | |
656 | weeld.Part0 = part0 | |
657 | weeld.Part1 = part1 | |
658 | weeld.C0 = c0 | |
659 | weeld.C1 = c1 | |
660 | return weeld | |
661 | end | |
662 | function rayCast(Pos, Dir, Max, Ignore) | |
663 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
664 | end | |
665 | local bestmate = false | |
666 | function bestmates() | |
667 | attack = true | |
668 | bestmate = true | |
669 | Humanoid.WalkSpeed = 3 | |
670 | Humanoid.JumpPower = 10 | |
671 | bestmatess:Play() | |
672 | local light = Instance.new("PointLight", Torso) | |
673 | light.Color = Color3.new(0, 255, 255) | |
674 | k:Pause() | |
675 | Head.face.Texture = "rbxassetid://21024598" | |
676 | while bestmate == true do | |
677 | change = 0.8 | |
678 | swait() | |
679 | light.Range = bestmatess.PlaybackLoudness / 8 | |
680 | light.Brightness = bestmatess.PlaybackLoudness / 25 | |
681 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-35 + 7 * math.sin(sine / 3) + bestmatess.PlaybackLoudness / 39), math.rad(0), math.rad(0 + 12 * math.sin(sine / 6))), 0.2) | |
682 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.44 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.2) | |
683 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(0 + 58.05 * math.sin(sine / 6))), 0.2) | |
684 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(0 + 58.05 * math.sin(sine / 6))), 0.2) | |
685 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.6, -0.4 + 0.54 * math.cos(sine / 6), -0.2) * CFrame.Angles(math.rad(30), math.rad(15), math.rad(-1 + 13.05 * math.cos(sine / 6))), 0.2) | |
686 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -0.4 - 0.54 * math.cos(sine / 6), -0.2) * CFrame.Angles(math.rad(30), math.rad(-15), math.rad(1 + 13.05 * math.cos(sine / 6))), 0.2) | |
687 | end | |
688 | if bestmate == false then | |
689 | attack = false | |
690 | k:Resume() | |
691 | Humanoid.WalkSpeed = 5 | |
692 | Humanoid.JumpPower = 60 | |
693 | light:Destroy() | |
694 | bestmatess:Stop() | |
695 | Head.face.Texture = "rbxassetid://164958099" | |
696 | end | |
697 | end | |
698 | mouse.KeyDown:connect(function(key) | |
699 | if key == "r" and attack == true then | |
700 | bestmate = false | |
701 | end | |
702 | end) | |
703 | mouse.KeyDown:connect(function(key) | |
704 | if key == "e" and attack == false then | |
705 | bestmates() | |
706 | end | |
707 | end) | |
708 | while true do | |
709 | swait() | |
710 | sine = sine + change | |
711 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
712 | local velderp = RootPart.Velocity.y | |
713 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
714 | if attack == true or attack == false then | |
715 | if attack == false then | |
716 | idle = idle + 1 | |
717 | else | |
718 | idle = 0 | |
719 | end | |
720 | if not (idle >= 500) or attack == false then | |
721 | end | |
722 | look = 0 | |
723 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
724 | Anim = "Jump" | |
725 | if attack == false then | |
726 | change = 1 | |
727 | look = 0 | |
728 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
729 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1) | |
730 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1) | |
731 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1) | |
732 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1) | |
733 | if attack == false then | |
734 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1) | |
735 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1) | |
736 | end | |
737 | end | |
738 | elseif -1 > RootPart.Velocity.y and hitfloor == nil then | |
739 | Anim = "Fall" | |
740 | change = 1 | |
741 | look = 0 | |
742 | if attack == false then | |
743 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
744 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
745 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1) | |
746 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1) | |
747 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1) | |
748 | end | |
749 | if attack == false then | |
750 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1) | |
751 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
752 | end | |
753 | elseif torvel < 1 and hitfloor ~= nil and look <= 800 then | |
754 | Anim = "Idle" | |
755 | change = 1.2 | |
756 | if attack == false and equip == false then | |
757 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
758 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.04 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.06) | |
759 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-1 + 2 * math.sin(sine / 40)), math.rad(0), math.rad(0)), 0.06) | |
760 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.02 * math.sin(sine / 40), 0) * angles(math.rad(0 + 2 * math.cos(sine / 40)), math.rad(0 + 4 * math.sin(sine / 40)), math.rad(2.3 + 0.2 * math.cos(sine / 40))), 0.06) | |
761 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.02 * math.sin(sine / 40), 0) * angles(math.rad(0 + 2 * math.cos(sine / 40)), math.rad(0 - 4 * math.sin(sine / 40)), math.rad(-2.3 - 0.2 * math.cos(sine / 40))), 0.06) | |
762 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 + 0.04 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-1)), 0.06) | |
763 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.04 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(1)), 0.06) | |
764 | end | |
765 | elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then | |
766 | Anim = "Walk" | |
767 | change = 0.7 | |
768 | look = 0 | |
769 | if attack == false and equip == false then | |
770 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
771 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.14 * math.cos(sine / 5), -0.3) * angles(math.rad(-3 + 2 * math.cos(sine / 5)), math.rad(0 + 2 * math.cos(sine / 10)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.08) | |
772 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.sin(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.08) | |
773 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 10)) * angles(math.rad(0 - 26 * math.sin(sine / 10)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(2 + 0 * math.sin(sine / 10)) - RootPart.RotVelocity.Y / 34), 0.08) | |
774 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 10)) * angles(math.rad(0 + 26 * math.sin(sine / 10)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-2 + 0 * math.sin(sine / 10)) + RootPart.RotVelocity.Y / -34), 0.08) | |
775 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.21 * math.cos(sine / 10), -0.03 + 0.19 * math.cos(sine / 10)) * CFrame.Angles(math.rad(-8 - 25 * math.sin(sine / 10)), math.rad(0) - RootPart.RotVelocity.Y / -24, math.rad(0) + RootPart.RotVelocity.Y / -34), 0.08) | |
776 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.21 * math.cos(sine / 10), -0.03 - 0.19 * math.cos(sine / 10)) * CFrame.Angles(math.rad(-8 + 25 * math.sin(sine / 10)), math.rad(0) + RootPart.RotVelocity.Y / 24, math.rad(0) - RootPart.RotVelocity.Y / 34), 0.08) | |
777 | end | |
778 | elseif torvel >= 22 and hitfloor ~= nil then | |
779 | Anim = "Run" | |
780 | look = 0 | |
781 | change = 0.67 + Character.Humanoid.WalkSpeed / 112 | |
782 | if attack == false and equip == false then | |
783 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
784 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-20), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1) | |
785 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1) | |
786 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 60 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(4 + 2 * math.sin(sine / 5)) - RootPart.RotVelocity.Y / 34), 0.15) | |
787 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 60 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-4 + 2 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / -34), 0.15) | |
788 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.24 * math.cos(sine / 5)) * CFrame.Angles(math.rad(-5 - 67 * math.sin(sine / 5)), math.rad(0) + RootPart.RotVelocity.Y / 42, math.rad(0) + RootPart.RotVelocity.Y / -54), 0.3) | |
789 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.24 * math.cos(sine / 5)) * CFrame.Angles(math.rad(-5 + 67 * math.sin(sine / 5)), math.rad(0) + RootPart.RotVelocity.Y / 42, math.rad(0) - RootPart.RotVelocity.Y / 54), 0.3) | |
790 | end | |
791 | if attack == true and noleg == false then | |
792 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2) | |
793 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2) | |
794 | end | |
795 | end | |
796 | end | |
797 | if 0 < #Effects then | |
798 | for e = 1, #Effects do | |
799 | if Effects[e] ~= nil then | |
800 | local Thing = Effects[e] | |
801 | if Thing ~= nil then | |
802 | local Part = Thing[1] | |
803 | local Mode = Thing[2] | |
804 | local Delay = Thing[3] | |
805 | local IncX = Thing[4] | |
806 | local IncY = Thing[5] | |
807 | local IncZ = Thing[6] | |
808 | if Thing[1].Transparency <= 1 then | |
809 | if Thing[2] == "Block1" then | |
810 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
811 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
812 | if not Mesh then | |
813 | Mesh = Instance.new("BlockMesh") | |
814 | end | |
815 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
816 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
817 | elseif Thing[2] == "Cylinder" then | |
818 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
819 | if not Mesh then | |
820 | Mesh = Instance.new("BlockMesh") | |
821 | end | |
822 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
823 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
824 | elseif Thing[2] == "Blood" then | |
825 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
826 | if not Mesh then | |
827 | Mesh = Instance.new("BlockMesh") | |
828 | end | |
829 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
830 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
831 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
832 | elseif Thing[2] == "Elec" then | |
833 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
834 | if not Mesh then | |
835 | Mesh = Instance.new("BlockMesh") | |
836 | end | |
837 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
838 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
839 | elseif Thing[2] == "Disappear" then | |
840 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
841 | end | |
842 | else | |
843 | Part.Parent = nil | |
844 | game:GetService("Debris"):AddItem(Part, 0) | |
845 | table.remove(Effects, e) | |
846 | end | |
847 | end | |
848 | end | |
849 | end | |
850 | end | |
851 | end |