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1 | - | |
1 | + | |
2 | { | |
3 | obj = level.CreateGameObject(). | |
4 | { | |
5 | name = "Player", | |
6 | id = null, | |
7 | localPosition = vec3(0,0,0), | |
8 | }; | |
9 | rsrc = obj.AddResource( "test", 2 ). | |
10 | { | |
11 | "type" = 1, | |
12 | "enabled" = true, | |
13 | "hasShadows" = true, | |
14 | "color" = vec3(0.372549, 0.564475, 1), | |
15 | "intensity" = 5.476, | |
16 | "range" = 3.204, | |
17 | "power" = 1.332, | |
18 | "localMatrix" = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0.846, 1), | |
19 | "matrixMode" = 0, | |
20 | "cookieTexture" = "", | |
21 | "isStatic" = false, | |
22 | }; | |
23 | bhvr = obj.AddBehavior( "chr", "TSCharacter" ). | |
24 | { | |
25 | }; | |
26 | bhvr = obj.AddBehavior( "ctrl_player", "TSPlayerController" ). | |
27 | { | |
28 | }; | |
29 | return obj; | |
30 | } |