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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | ||
3 | local Player,game,owner = owner,game | |
4 | ||
5 | local RealPlayer = Player | |
6 | ||
7 | do local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
8 | ||
9 | ||
10 | ||
11 | wait(0.016666666666666666) | |
12 | Effects = {} | |
13 | local Player = game.Players.localPlayer | |
14 | local Character = Player.Character | |
15 | Character.Archivable = true | |
16 | AdvancingFortress = Character:Clone() | |
17 | AdvancingFortress.Parent = Character | |
18 | torso = AdvancingFortress.Torso | |
19 | hum = AdvancingFortress.Humanoid | |
20 | AdvancingFortress.Name = "Advancing Fortress" | |
21 | pl = AdvancingFortress | |
22 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
23 | if v:IsA("BasePart") then | |
24 | v.Transparency = 1 | |
25 | end | |
26 | end | |
27 | local Humanoid = AdvancingFortress.Humanoid | |
28 | local Mouse = Player:GetMouse() | |
29 | local LeftArm = AdvancingFortress["Left Arm"] | |
30 | local RightArm = AdvancingFortress["Right Arm"] | |
31 | local LeftLeg = AdvancingFortress["Left Leg"] | |
32 | local RightLeg = AdvancingFortress["Right Leg"] | |
33 | local Head = AdvancingFortress.Head | |
34 | local Torso = AdvancingFortress.Torso | |
35 | local Camera = game.Workspace.CurrentCamera | |
36 | local RootPart = AdvancingFortress.HumanoidRootPart | |
37 | local RootJoint = RootPart.RootJoint | |
38 | local attack = false | |
39 | local Anim = "Idle" | |
40 | local attacktype = 1 | |
41 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
42 | local velocity = RootPart.Velocity.y | |
43 | local sine = 0 | |
44 | local change = 1 | |
45 | local Create = LoadLibrary("RbxUtility").Create | |
46 | local TimeStop = false | |
47 | local m = Create("Model")({ | |
48 | Parent = AdvancingFortress, | |
49 | Name = "WeaponModel" | |
50 | }) | |
51 | Head.face:remove() | |
52 | AdvancingFortress.Head.Name = "FHead" | |
53 | AdvancingFortress.Torso.Name = "FTorso" | |
54 | AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart" | |
55 | Humanoid.Animator.Parent = nil | |
56 | AdvancingFortress.Animate.Parent = nil | |
57 | local function newMotor(part0, part1, c0, c1) | |
58 | local w = Create("Weld")({ | |
59 | Parent = part0, | |
60 | Part0 = part0, | |
61 | Part1 = part1, | |
62 | C0 = c0, | |
63 | C1 = c1 | |
64 | }) | |
65 | return w | |
66 | end | |
67 | function clerp(a, b, t) | |
68 | return a:lerp(b, t) | |
69 | end | |
70 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
71 | NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
72 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
73 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
74 | local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) | |
75 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) | |
76 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
77 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
78 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
79 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
80 | local rarmc1 = RW.C1 | |
81 | local larmc1 = LW.C1 | |
82 | local rlegc1 = RH.C1 | |
83 | local llegc1 = LH.C1 | |
84 | local resetc1 = false | |
85 | function PlayAnimationFromTable(table, speed, bool) | |
86 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
87 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
88 | RW.C0 = clerp(RW.C0, table[3], speed) | |
89 | LW.C0 = clerp(LW.C0, table[4], speed) | |
90 | RH.C0 = clerp(RH.C0, table[5], speed) | |
91 | LH.C0 = clerp(LH.C0, table[6], speed) | |
92 | if bool == true and resetc1 == false then | |
93 | resetc1 = true | |
94 | RootJoint.C1 = RootJoint.C1 | |
95 | Torso.Neck.C1 = Torso.Neck.C1 | |
96 | RW.C1 = rarmc1 | |
97 | LW.C1 = larmc1 | |
98 | RH.C1 = rlegc1 | |
99 | LH.C1 = llegc1 | |
100 | end | |
101 | end | |
102 | ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"}) | |
103 | script:WaitForChild("Heartbeat") | |
104 | frame = 0.03333333333333333 | |
105 | tf = 0 | |
106 | allowframeloss = false | |
107 | tossremainder = false | |
108 | lastframe = tick() | |
109 | script.Heartbeat:Fire() | |
110 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
111 | tf = tf + s | |
112 | if tf >= frame then | |
113 | if allowframeloss then | |
114 | script.Heartbeat:Fire() | |
115 | lastframe = tick() | |
116 | else | |
117 | for i = 1, math.floor(tf / frame) do | |
118 | script.Heartbeat:Fire() | |
119 | end | |
120 | lastframe = tick() | |
121 | end | |
122 | if tossremainder then | |
123 | tf = 0 | |
124 | else | |
125 | tf = tf - frame * math.floor(tf / frame) | |
126 | end | |
127 | end | |
128 | end) | |
129 | function swait(num) | |
130 | if num == 0 or num == nil then | |
131 | ArtificialHB.Event:wait() | |
132 | else | |
133 | for i = 0, num do | |
134 | ArtificialHB.Event:wait() | |
135 | end | |
136 | end | |
137 | end | |
138 | function RemoveOutlines(part) | |
139 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
140 | end | |
141 | CFuncs = { | |
142 | Part = { | |
143 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
144 | local Part = Create("Part")({ | |
145 | Parent = Parent, | |
146 | Reflectance = Reflectance, | |
147 | Transparency = Transparency, | |
148 | CanCollide = false, | |
149 | Locked = true, | |
150 | BrickColor = BrickColor.new(tostring(BColor)), | |
151 | Name = Name, | |
152 | Size = Size, | |
153 | Material = Material | |
154 | }) | |
155 | RemoveOutlines(Part) | |
156 | return Part | |
157 | end | |
158 | }, | |
159 | Mesh = { | |
160 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
161 | local Msh = Create(Mesh)({ | |
162 | Parent = Part, | |
163 | Offset = OffSet, | |
164 | Scale = Scale | |
165 | }) | |
166 | if Mesh == "SpecialMesh" then | |
167 | Msh.MeshType = MeshType | |
168 | Msh.MeshId = MeshId | |
169 | end | |
170 | return Msh | |
171 | end | |
172 | }, | |
173 | Weld = { | |
174 | Create = function(Parent, Part0, Part1, C0, C1) | |
175 | local Weld = Create("Weld")({ | |
176 | Parent = Parent, | |
177 | Part0 = Part0, | |
178 | Part1 = Part1, | |
179 | C0 = C0, | |
180 | C1 = C1 | |
181 | }) | |
182 | return Weld | |
183 | end | |
184 | }, | |
185 | Sound = { | |
186 | Create = function(id, par, vol, pit) | |
187 | local Sound = Create("Sound")({ | |
188 | Volume = vol, | |
189 | Pitch = pit or 1, | |
190 | SoundId = "rbxassetid://" .. id, | |
191 | Parent = par or workspace | |
192 | }) | |
193 | Sound:play() | |
194 | game:GetService("Debris"):AddItem(Sound, 130) | |
195 | return Sound | |
196 | end | |
197 | }, | |
198 | Decal = { | |
199 | Create = function(Color, Texture, Transparency, Name, Parent) | |
200 | local Decal = Create("Decal")({ | |
201 | Color3 = Color, | |
202 | Texture = "rbxassetid://" .. Texture, | |
203 | Transparency = Transparency, | |
204 | Name = Name, | |
205 | Parent = Parent | |
206 | }) | |
207 | return Decal | |
208 | end | |
209 | }, | |
210 | BillboardGui = { | |
211 | Create = function(Parent, Image, Position, Size) | |
212 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1)) | |
213 | BillPar.CFrame = CFrame.new(Position) | |
214 | local Bill = Create("BillboardGui")({ | |
215 | Parent = BillPar, | |
216 | Adornee = BillPar, | |
217 | Size = UDim2.new(1, 0, 1, 0), | |
218 | SizeOffset = Vector2.new(Size, Size) | |
219 | }) | |
220 | local d = Create("ImageLabel", Bill)({ | |
221 | Parent = Bill, | |
222 | BackgroundTransparency = 1, | |
223 | Size = UDim2.new(1, 0, 1, 0), | |
224 | Image = "rbxassetid://" .. Image | |
225 | }) | |
226 | return BillPar | |
227 | end | |
228 | }, | |
229 | ParticleEmitter = { | |
230 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
231 | local Particle = Create("ParticleEmitter")({ | |
232 | Parent = Parent, | |
233 | Color = ColorSequence.new(Color1, Color2), | |
234 | LightEmission = LightEmission, | |
235 | Size = Size, | |
236 | Texture = Texture, | |
237 | Transparency = Transparency, | |
238 | ZOffset = ZOffset, | |
239 | Acceleration = Accel, | |
240 | Drag = Drag, | |
241 | LockedToPart = LockedToPart, | |
242 | VelocityInheritance = VelocityInheritance, | |
243 | EmissionDirection = EmissionDirection, | |
244 | Enabled = Enabled, | |
245 | Lifetime = LifeTime, | |
246 | Rate = Rate, | |
247 | Rotation = Rotation, | |
248 | RotSpeed = RotSpeed, | |
249 | Speed = Speed, | |
250 | VelocitySpread = VelocitySpread | |
251 | }) | |
252 | return Particle | |
253 | end | |
254 | }, | |
255 | CreateTemplate = {} | |
256 | } | |
257 | function rayCast(Position, Direction, Range, Ignore) | |
258 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
259 | end | |
260 | function FindNearestTorso(pos) | |
261 | local list = game.Workspace:children() | |
262 | local torso | |
263 | local dist = 1000 | |
264 | local temp, human, temp2 | |
265 | for x = 1, #list do | |
266 | temp2 = list[x] | |
267 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
268 | temp = temp2:findFirstChild("Torso") | |
269 | human = temp2:findFirstChild("Humanoid") | |
270 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
271 | local dohit = true | |
272 | if dohit == true then | |
273 | torso = temp | |
274 | dist = (temp.Position - pos).magnitude | |
275 | end | |
276 | end | |
277 | end | |
278 | end | |
279 | return torso, dist | |
280 | end | |
281 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
282 | if hit.Parent == nil then | |
283 | return | |
284 | end | |
285 | local h = hit.Parent:FindFirstChild("Humanoid") | |
286 | for _, v in pairs(hit.Parent:children()) do | |
287 | if v:IsA("Humanoid") then | |
288 | h = v | |
289 | end | |
290 | end | |
291 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
292 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
293 | return | |
294 | end | |
295 | local c = Create("ObjectValue")({ | |
296 | Name = "creator", | |
297 | Value = game:service("Players").LocalPlayer, | |
298 | Parent = h | |
299 | }) | |
300 | game:GetService("Debris"):AddItem(c, 0.5) | |
301 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
302 | local Damage = math.huge | |
303 | local blocked = false | |
304 | local block = hit.Parent:findFirstChild("Block") | |
305 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
306 | blocked = true | |
307 | block.Value = block.Value - 1 | |
308 | print(block.Value) | |
309 | end | |
310 | if TimeStop == false then | |
311 | h.Health = h.Health - Damage | |
312 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Crimson").Color) | |
313 | elseif TimeStop == true then | |
314 | repeat | |
315 | wait() | |
316 | until TimeStop == false | |
317 | h.Health = h.Health - Damage / 2 | |
318 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Crimson").Color) | |
319 | end | |
320 | if Type == "Knockdown" then | |
321 | local hum = hit.Parent.Humanoid | |
322 | hum.PlatformStand = true | |
323 | coroutine.resume(coroutine.create(function(HHumanoid) | |
324 | swait(1) | |
325 | HHumanoid.PlatformStand = false | |
326 | end), hum) | |
327 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
328 | local bodvol = Create("BodyVelocity")({ | |
329 | velocity = angle * knockback, | |
330 | P = 5000, | |
331 | maxForce = Vector3.new(8000, 8000, 8000), | |
332 | Parent = hit | |
333 | }) | |
334 | local rl = Create("BodyAngularVelocity")({ | |
335 | P = 3000, | |
336 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
337 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
338 | Parent = hit | |
339 | }) | |
340 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
341 | game:GetService("Debris"):AddItem(rl, 0.5) | |
342 | elseif Type == "Normal" then | |
343 | local vp = Create("BodyVelocity")({ | |
344 | P = 500, | |
345 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
346 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
347 | }) | |
348 | if knockback > 0 then | |
349 | vp.Parent = hit.Parent.Torso | |
350 | end | |
351 | game:GetService("Debris"):AddItem(vp, 0.5) | |
352 | elseif Type == "Up" then | |
353 | local bodyVelocity = Create("BodyVelocity")({ | |
354 | velocity = Vector3.new(0, 20, 0), | |
355 | P = 5000, | |
356 | maxForce = Vector3.new(8000, 8000, 8000), | |
357 | Parent = hit | |
358 | }) | |
359 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
360 | elseif Type == "DarkUp" then | |
361 | coroutine.resume(coroutine.create(function() | |
362 | for i = 0, 1, 0.1 do | |
363 | swait() | |
364 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1) | |
365 | end | |
366 | end)) | |
367 | local bodyVelocity = Create("BodyVelocity")({ | |
368 | velocity = Vector3.new(0, 20, 0), | |
369 | P = 5000, | |
370 | maxForce = Vector3.new(8000, 8000, 8000), | |
371 | Parent = hit | |
372 | }) | |
373 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
374 | elseif Type == "Snare" then | |
375 | local bp = Create("BodyPosition")({ | |
376 | P = 2000, | |
377 | D = 100, | |
378 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
379 | position = hit.Parent.Torso.Position, | |
380 | Parent = hit.Parent.Torso | |
381 | }) | |
382 | game:GetService("Debris"):AddItem(bp, 1) | |
383 | elseif Type == "Freeze" then | |
384 | local BodPos = Create("BodyPosition")({ | |
385 | P = 50000, | |
386 | D = 1000, | |
387 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
388 | position = hit.Parent.Torso.Position, | |
389 | Parent = hit.Parent.Torso | |
390 | }) | |
391 | local BodGy = Create("BodyGyro")({ | |
392 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
393 | P = 20000, | |
394 | Parent = hit.Parent.Torso, | |
395 | cframe = hit.Parent.Torso.CFrame | |
396 | }) | |
397 | hit.Parent.Torso.Anchored = true | |
398 | coroutine.resume(coroutine.create(function(Part) | |
399 | swait(1.5) | |
400 | Part.Anchored = false | |
401 | end), hit.Parent.Torso) | |
402 | game:GetService("Debris"):AddItem(BodPos, 3) | |
403 | game:GetService("Debris"):AddItem(BodGy, 3) | |
404 | end | |
405 | local debounce = Create("BoolValue")({ | |
406 | Name = "DebounceHit", | |
407 | Parent = hit.Parent, | |
408 | Value = true | |
409 | }) | |
410 | game:GetService("Debris"):AddItem(debounce, Delay) | |
411 | c = Create("ObjectValue")({ | |
412 | Name = "creator", | |
413 | Value = Player, | |
414 | Parent = h | |
415 | }) | |
416 | game:GetService("Debris"):AddItem(c, 0.5) | |
417 | end | |
418 | end | |
419 | function ShowDamage(Pos, Text, Time, Color) | |
420 | local Rate = 0.03333333333333333 | |
421 | local Pos = Pos or Vector3.new(0, 0, 0) | |
422 | local Text = Text or "" | |
423 | local Time = Time or 2 | |
424 | local Color = Color or Color3.new(1, 0, 1) | |
425 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
426 | EffectPart.Anchored = true | |
427 | local BillboardGui = Create("BillboardGui")({ | |
428 | Size = UDim2.new(3, 0, 3, 0), | |
429 | Adornee = EffectPart, | |
430 | Parent = EffectPart | |
431 | }) | |
432 | local TextLabel = Create("TextLabel")({ | |
433 | BackgroundTransparency = 1, | |
434 | Size = UDim2.new(1, 0, 1, 0), | |
435 | Text = Text, | |
436 | Font = "SciFi", | |
437 | TextColor3 = Color, | |
438 | TextScaled = true, | |
439 | Parent = BillboardGui | |
440 | }) | |
441 | game.Debris:AddItem(EffectPart, Time) | |
442 | EffectPart.Parent = game:GetService("Workspace") | |
443 | delay(0, function() | |
444 | local Frames = Time / Rate | |
445 | for Frame = 1, Frames do | |
446 | wait(Rate) | |
447 | local Percent = Frame / Frames | |
448 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
449 | TextLabel.TextTransparency = Percent | |
450 | end | |
451 | if EffectPart and EffectPart.Parent then | |
452 | EffectPart:Destroy() | |
453 | end | |
454 | end) | |
455 | end | |
456 | local STDamage = false | |
457 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
458 | for _, c in pairs(workspace:children()) do | |
459 | local hum = c:findFirstChild("Humanoid") | |
460 | if hum ~= nil then | |
461 | local head = c:findFirstChild("Torso") | |
462 | if head ~= nil then | |
463 | local targ = head.Position - Part.Position | |
464 | local mag = targ.magnitude | |
465 | if Magnitude >= mag and c.Name ~= Player.Name then | |
466 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
467 | if STDamage == true then | |
468 | for i = 1, 3 do | |
469 | Effects.Block.Create(BrickColor.new("Crimson"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1) | |
470 | end | |
471 | for i = 1, 10 do | |
472 | CamShake(1, 70000) | |
473 | Effects.Break.Create(BrickColor.new("Crimson"), head.CFrame, 1, 1, 1) | |
474 | end | |
475 | elseif STDamage == false then | |
476 | CamShake(1, 90000) | |
477 | Effects.Block.Create(BrickColor.new("Crimson"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1) | |
478 | for i = 1, 2 do | |
479 | Effects.Break.Create(BrickColor.new("Crimson"), head.CFrame, 0.4, 0.4, 0.4) | |
480 | end | |
481 | end | |
482 | end | |
483 | end | |
484 | end | |
485 | end | |
486 | end | |
487 | HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999)) | |
488 | HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484)) | |
489 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999)) | |
490 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
491 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999)) | |
492 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453E-6, -0.400001526, 7.62939453E-6, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
493 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003)) | |
494 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
495 | Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Crimson", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
496 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6)) | |
497 | CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
498 | Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Crimson", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
499 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839)) | |
500 | CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
501 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003)) | |
502 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8)) | |
503 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999)) | |
504 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
505 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024)) | |
506 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8)) | |
507 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
508 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003)) | |
509 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663E-8, -1.00000119, -1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024, -1.00000024, 3.21031663E-8, 5.96046448E-8)) | |
510 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
511 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5)) | |
512 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448E-8, 1.38630043E-7, 1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, -1.00000024, 3.21031663E-8, 5.96046448E-8)) | |
513 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
514 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5)) | |
515 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
516 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
517 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003)) | |
518 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663E-8, -1.00000119, -1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024, 1.00000024, -3.21031663E-8, -5.96046448E-8)) | |
519 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
520 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024)) | |
521 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024)) | |
522 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
523 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
524 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8)) | |
525 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
526 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
527 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024)) | |
528 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
529 | THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "THandle", Vector3.new(1, 0.799999893, 1)) | |
530 | THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
531 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005)) | |
532 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
533 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036)) | |
534 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) | |
535 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012)) | |
536 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.843423843, -1.0044136, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
537 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
538 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998)) | |
539 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.793423653, -0.504411697, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
540 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
541 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993)) | |
542 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
543 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007)) | |
544 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
545 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
546 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012)) | |
547 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
548 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
549 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999)) | |
550 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
551 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986)) | |
552 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) | |
553 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893)) | |
554 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
555 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917)) | |
556 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) | |
557 | AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
558 | AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
559 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) | |
560 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
561 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
562 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
563 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
564 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
565 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) | |
566 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
567 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) | |
568 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
569 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) | |
570 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
571 | Part = CFuncs.Part.Create(m, Enum.Material.DiamondPlate, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) | |
572 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
573 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
574 | HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
575 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
576 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
577 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
578 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
579 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8)) | |
580 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
581 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
582 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
583 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
584 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976)) | |
585 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863E-6, 0.309997559, -0.0598983765, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
586 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
587 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
588 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309999466, 0.659896851, 5.96046519E-8, -1.41561088E-7, 1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8)) | |
589 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
590 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012)) | |
591 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.200003624, 0.150016785, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
592 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
593 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003)) | |
594 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316E-6, -1.06000042, 0.490097046, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
595 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
596 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003)) | |
597 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.299995422, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8)) | |
598 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
599 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003)) | |
600 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.659999847, 0.490089417, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
601 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
602 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095)) | |
603 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, -1.30999947, -0.0598831177, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
604 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
605 | AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
606 | AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
607 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
608 | HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
609 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
610 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
611 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) | |
612 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
613 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
614 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
615 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) | |
616 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) | |
617 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) | |
618 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
619 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) | |
620 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
621 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) | |
622 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
623 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
624 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309998512, 0.660064697, 5.96046519E-8, 1.41561088E-7, 1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8)) | |
625 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
626 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
627 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
628 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
629 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095)) | |
630 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322E-5, -1.30999947, -0.060043335, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
631 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
632 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012)) | |
633 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.150001526, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
634 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
635 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
636 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) | |
637 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
638 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003)) | |
639 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, 0.659998894, 0.489944458, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
640 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
641 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
642 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) | |
643 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
644 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976)) | |
645 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809E-5, 0.309998512, -0.0600509644, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
646 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
647 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003)) | |
648 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404E-5, -1.06000042, 0.489936829, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
649 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
650 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003)) | |
651 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.200003624, 0.299987793, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8)) | |
652 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
653 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
654 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316E-6, -1.30999947, 0.660049438, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8)) | |
655 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
656 | LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
657 | LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
658 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003)) | |
659 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
660 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
661 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
662 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) | |
663 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
664 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003)) | |
665 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
666 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) | |
667 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037)) | |
668 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
669 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
670 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
671 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
672 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
673 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
674 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
675 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
676 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
677 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
678 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
679 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8)) | |
680 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
681 | LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
682 | LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
683 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
684 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
685 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012)) | |
686 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
687 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) | |
688 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
689 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) | |
690 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037)) | |
691 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
692 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012)) | |
693 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
694 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
695 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8)) | |
696 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
697 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
698 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
699 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
700 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
701 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
702 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
703 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
704 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
705 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
706 | Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Crimson", "Part", Vector3.new(9.1, 8.5, 0.2)) | |
707 | CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04)) | |
708 | Shield.Parent = nil | |
709 | EffectModel = Create("Model")({Parent = Character, Name = "Effects"}) | |
710 | Effects = { | |
711 | Block = { | |
712 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
713 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
714 | prt.Anchored = true | |
715 | prt.CFrame = cframe | |
716 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
717 | game:GetService("Debris"):AddItem(prt, 10) | |
718 | if Type == 1 or Type == nil then | |
719 | table.insert(Effects, { | |
720 | prt, | |
721 | "Block1", | |
722 | delay, | |
723 | x3, | |
724 | y3, | |
725 | z3, | |
726 | msh | |
727 | }) | |
728 | elseif Type == 2 then | |
729 | table.insert(Effects, { | |
730 | prt, | |
731 | "Block2", | |
732 | delay, | |
733 | x3, | |
734 | y3, | |
735 | z3, | |
736 | msh | |
737 | }) | |
738 | end | |
739 | end | |
740 | }, | |
741 | Cylinder = { | |
742 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
743 | local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
744 | prt.Anchored = true | |
745 | prt.CFrame = cframe | |
746 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
747 | game:GetService("Debris"):AddItem(prt, 2) | |
748 | Effects[#Effects + 1] = { | |
749 | prt, | |
750 | "Cylinder", | |
751 | delay, | |
752 | x3, | |
753 | y3, | |
754 | z3 | |
755 | } | |
756 | end | |
757 | }, | |
758 | Head = { | |
759 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
760 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
761 | prt.Anchored = true | |
762 | prt.CFrame = cframe | |
763 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
764 | game:GetService("Debris"):AddItem(prt, 10) | |
765 | table.insert(Effects, { | |
766 | prt, | |
767 | "Cylinder", | |
768 | delay, | |
769 | x3, | |
770 | y3, | |
771 | z3, | |
772 | msh | |
773 | }) | |
774 | end | |
775 | }, | |
776 | Sphere = { | |
777 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
778 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
779 | prt.Anchored = true | |
780 | prt.CFrame = cframe | |
781 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
782 | game:GetService("Debris"):AddItem(prt, 10) | |
783 | table.insert(Effects, { | |
784 | prt, | |
785 | "Cylinder", | |
786 | delay, | |
787 | x3, | |
788 | y3, | |
789 | z3, | |
790 | msh | |
791 | }) | |
792 | end | |
793 | }, | |
794 | Sphere2 = { | |
795 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
796 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
797 | prt.Anchored = true | |
798 | prt.CFrame = cframe | |
799 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
800 | game:GetService("Debris"):AddItem(prt, 10) | |
801 | table.insert(Effects, { | |
802 | prt, | |
803 | "Cylinder", | |
804 | delay, | |
805 | x3, | |
806 | y3, | |
807 | z3, | |
808 | msh | |
809 | }) | |
810 | end | |
811 | }, | |
812 | Elec = { | |
813 | Create = function(cff, x, y, z) | |
814 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Crimson"), "Part", Vector3.new(1, 1, 1)) | |
815 | prt.Anchored = true | |
816 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
817 | prt.CFrame = CFrame.new(prt.Position) | |
818 | game:GetService("Debris"):AddItem(prt, 2) | |
819 | local xval = math.random() / 2 | |
820 | local yval = math.random() / 2 | |
821 | local zval = math.random() / 2 | |
822 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
823 | table.insert(Effects, { | |
824 | prt, | |
825 | "Elec", | |
826 | 0.1, | |
827 | x, | |
828 | y, | |
829 | z, | |
830 | xval, | |
831 | yval, | |
832 | zval | |
833 | }) | |
834 | end | |
835 | }, | |
836 | Ring = { | |
837 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
838 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
839 | prt.Anchored = true | |
840 | prt.CFrame = cframe | |
841 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
842 | game:GetService("Debris"):AddItem(prt, 10) | |
843 | table.insert(Effects, { | |
844 | prt, | |
845 | "Cylinder", | |
846 | delay, | |
847 | x3, | |
848 | y3, | |
849 | z3, | |
850 | msh | |
851 | }) | |
852 | end | |
853 | }, | |
854 | Wave = { | |
855 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
856 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
857 | prt.Anchored = true | |
858 | prt.CFrame = cframe | |
859 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
860 | game:GetService("Debris"):AddItem(prt, 10) | |
861 | table.insert(Effects, { | |
862 | prt, | |
863 | "Cylinder", | |
864 | delay, | |
865 | x3, | |
866 | y3, | |
867 | z3, | |
868 | msh | |
869 | }) | |
870 | end | |
871 | }, | |
872 | Break = { | |
873 | Create = function(brickcolor, cframe, x1, y1, z1) | |
874 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
875 | prt.Anchored = true | |
876 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
877 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
878 | local num = math.random(10, 50) / 1000 | |
879 | game:GetService("Debris"):AddItem(prt, 10) | |
880 | table.insert(Effects, { | |
881 | prt, | |
882 | "Shatter", | |
883 | num, | |
884 | prt.CFrame, | |
885 | math.random() - math.random(), | |
886 | 0, | |
887 | math.random(50, 100) / 100 | |
888 | }) | |
889 | end | |
890 | }, | |
891 | Fire = { | |
892 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
893 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
894 | prt.Anchored = true | |
895 | prt.CFrame = cframe | |
896 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
897 | game:GetService("Debris"):AddItem(prt, 10) | |
898 | table.insert(Effects, { | |
899 | prt, | |
900 | "Fire", | |
901 | delay, | |
902 | 1, | |
903 | 1, | |
904 | 1, | |
905 | msh | |
906 | }) | |
907 | end | |
908 | }, | |
909 | FireWave = { | |
910 | Create = function(brickcolor, cframe, x1, y1, z1) | |
911 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
912 | prt.Anchored = true | |
913 | prt.CFrame = cframe | |
914 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
915 | local d = Create("Decal")({ | |
916 | Parent = prt, | |
917 | Texture = "rbxassetid://26356434", | |
918 | Face = "Top" | |
919 | }) | |
920 | local d = Create("Decal")({ | |
921 | Parent = prt, | |
922 | Texture = "rbxassetid://26356434", | |
923 | Face = "Bottom" | |
924 | }) | |
925 | game:GetService("Debris"):AddItem(prt, 10) | |
926 | table.insert(Effects, { | |
927 | prt, | |
928 | "FireWave", | |
929 | 1, | |
930 | 30, | |
931 | math.random(400, 600) / 100, | |
932 | msh | |
933 | }) | |
934 | end | |
935 | }, | |
936 | Lightning = { | |
937 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
938 | local magz = (p0 - p1).magnitude | |
939 | local curpos = p0 | |
940 | local trz = { | |
941 | -ofs, | |
942 | ofs | |
943 | } | |
944 | for i = 1, tym do | |
945 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
946 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
947 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
948 | li.Material = "Neon" | |
949 | if tym == i then | |
950 | local magz2 = (curpos - p1).magnitude | |
951 | li.Size = Vector3.new(th, th, magz2) | |
952 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
953 | table.insert(Effects, { | |
954 | li, | |
955 | "Disappear", | |
956 | last | |
957 | }) | |
958 | else | |
959 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
960 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
961 | game.Debris:AddItem(li, 10) | |
962 | table.insert(Effects, { | |
963 | li, | |
964 | "Disappear", | |
965 | last | |
966 | }) | |
967 | end | |
968 | end | |
969 | end | |
970 | }, | |
971 | EffectTemplate = {} | |
972 | } | |
973 | local Invisible = true | |
974 | function Reappear() | |
975 | for _, i in pairs(AdvancingFortress:children()) do | |
976 | if i:IsA("BasePart") then | |
977 | coroutine.resume(coroutine.create(function(Part) | |
978 | for i = 0, 1, 0.3 do | |
979 | swait() | |
980 | Part.Transparency = -i | |
981 | end | |
982 | Part.Transparency = 0 | |
983 | end), i) | |
984 | end | |
985 | end | |
986 | for _, i in pairs(m:children()) do | |
987 | if i:IsA("BasePart") then | |
988 | coroutine.resume(coroutine.create(function(Part) | |
989 | for i = 0, 1, 0.3 do | |
990 | swait() | |
991 | Part.Transparency = i | |
992 | end | |
993 | Part.Transparency = 0 | |
994 | end), i) | |
995 | end | |
996 | end | |
997 | end | |
998 | function ReappearArmorOnly() | |
999 | for _, i in pairs(m:children()) do | |
1000 | if i:IsA("BasePart") then | |
1001 | coroutine.resume(coroutine.create(function(Part) | |
1002 | for i = 0, 1, 0.3 do | |
1003 | swait() | |
1004 | Part.Transparency = i | |
1005 | end | |
1006 | Part.Transparency = 0 | |
1007 | end), i) | |
1008 | end | |
1009 | end | |
1010 | end | |
1011 | function Disappear() | |
1012 | for _, i in pairs(AdvancingFortress:children()) do | |
1013 | if i:IsA("BasePart") then | |
1014 | coroutine.resume(coroutine.create(function(Part) | |
1015 | for i = 0, 1, 0.3 do | |
1016 | swait() | |
1017 | Part.Transparency = i | |
1018 | end | |
1019 | Part.Transparency = 1 | |
1020 | end), i) | |
1021 | end | |
1022 | end | |
1023 | for _, i in pairs(m:children()) do | |
1024 | if i:IsA("BasePart") then | |
1025 | coroutine.resume(coroutine.create(function(Part) | |
1026 | for i = 0, 1, 0.3 do | |
1027 | swait() | |
1028 | Part.Transparency = i | |
1029 | end | |
1030 | Part.Transparency = 1 | |
1031 | end), i) | |
1032 | end | |
1033 | end | |
1034 | end | |
1035 | function DisappearArmorOnly() | |
1036 | for _, i in pairs(m:children()) do | |
1037 | if i:IsA("BasePart") then | |
1038 | coroutine.resume(coroutine.create(function(Part) | |
1039 | for i = 0, 1, 0.3 do | |
1040 | swait() | |
1041 | Part.Transparency = i | |
1042 | end | |
1043 | Part.Transparency = 1 | |
1044 | end), i) | |
1045 | end | |
1046 | end | |
1047 | end | |
1048 | function CamShake(time, freq) | |
1049 | coroutine.resume(coroutine.create(function() | |
1050 | local cam = game:GetService("Workspace").CurrentCamera | |
1051 | local time = 10 | |
1052 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
1053 | if math.random(1, 2) == 1 then | |
1054 | seed = Vector3.new(-seed.x, seed.y, 0) | |
1055 | end | |
1056 | if math.random(1, 2) == 1 then | |
1057 | seed = Vector3.new(seed.x, -seed.y, 0) | |
1058 | end | |
1059 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
1060 | for i = 1, time do | |
1061 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
1062 | wait() | |
1063 | end | |
1064 | end)) | |
1065 | end | |
1066 | local ora = false | |
1067 | function ORA() | |
1068 | attack = true | |
1069 | local S = CFuncs.Sound.Create("616593932", Torso, 1, 1) | |
1070 | S.Looped = true | |
1071 | if ora == true then | |
1072 | while ora == true do | |
1073 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
1074 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1075 | for i = 0, 1, 0.8 do | |
1076 | swait() | |
1077 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1078 | PlayAnimationFromTable({ | |
1079 | CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1080 | CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1081 | CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1082 | CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1083 | CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1084 | CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1085 | }, 0.8, false) | |
1086 | end | |
1087 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2)) | |
1088 | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1089 | for i = 0, 1, 0.8 do | |
1090 | swait() | |
1091 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1092 | PlayAnimationFromTable({ | |
1093 | CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1094 | CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1095 | CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1096 | CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1097 | CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1098 | CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1099 | }, 0.8, false) | |
1100 | end | |
1101 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
1102 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1103 | for i = 0, 1, 0.8 do | |
1104 | swait() | |
1105 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1106 | PlayAnimationFromTable({ | |
1107 | CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1108 | CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1109 | CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1110 | CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1111 | CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1112 | CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1113 | }, 0.8, false) | |
1114 | end | |
1115 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2)) | |
1116 | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1117 | for i = 0, 1, 0.8 do | |
1118 | swait() | |
1119 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
1120 | PlayAnimationFromTable({ | |
1121 | CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1122 | CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1123 | CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1124 | CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1125 | CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1126 | CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1127 | }, 0.8, false) | |
1128 | end | |
1129 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2)) | |
1130 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
1131 | end | |
1132 | end | |
1133 | S:Stop() | |
1134 | local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1) | |
1135 | Instance.new("DistortionSoundEffect", S2).Level = 0.8 | |
1136 | for i = 0, 1, 0.13 do | |
1137 | swait() | |
1138 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5) | |
1139 | PlayAnimationFromTable({ | |
1140 | CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1141 | CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1142 | CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1143 | CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1144 | CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1145 | CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1146 | }, 0.2, false) | |
1147 | end | |
1148 | CFuncs.Sound.Create("471881954", HitboxR, 1, 1) | |
1149 | MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1) | |
1150 | for i = 0, 1, 0.1 do | |
1151 | swait() | |
1152 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
1153 | PlayAnimationFromTable({ | |
1154 | CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1155 | CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1156 | CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1157 | CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1158 | CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1159 | CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1160 | }, 0.6, false) | |
1161 | end | |
1162 | attack = false | |
1163 | end | |
1164 | function CastleCrusherFist() | |
1165 | attack = true | |
1166 | STDamage = true | |
1167 | local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1) | |
1168 | Instance.new("DistortionSoundEffect", S2).Level = 0.8 | |
1169 | for i = 0, 1, 0.1 do | |
1170 | swait() | |
1171 | Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1172 | Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1173 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2) | |
1174 | PlayAnimationFromTable({ | |
1175 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1176 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1177 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1178 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1179 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1180 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1181 | }, 0.2, false) | |
1182 | end | |
1183 | MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1) | |
1184 | Effects.Wave.Create(BrickColor.new("Crimson"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
1185 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9) | |
1186 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8) | |
1187 | for i = 0, 1, 0.08 do | |
1188 | swait() | |
1189 | Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1190 | Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1191 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
1192 | PlayAnimationFromTable({ | |
1193 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1194 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1195 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1196 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1197 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1198 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1199 | }, 0.6, false) | |
1200 | end | |
1201 | STDamage = false | |
1202 | attack = false | |
1203 | end | |
1204 | function CastleCrusherFist() | |
1205 | attack = true | |
1206 | STDamage = true | |
1207 | local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1) | |
1208 | Instance.new("DistortionSoundEffect", S2).Level = 0.8 | |
1209 | for i = 0, 1, 0.1 do | |
1210 | swait() | |
1211 | Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1212 | Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1213 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5) | |
1214 | PlayAnimationFromTable({ | |
1215 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1216 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1217 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1218 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1219 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1220 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1221 | }, 0.2, false) | |
1222 | end | |
1223 | Effects.Wave.Create(BrickColor.new("Crimson"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
1224 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140 | |
1225 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9) | |
1226 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8) | |
1227 | for i = 0, 1, 0.08 do | |
1228 | swait() | |
1229 | MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1) | |
1230 | Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1) | |
1231 | Effects.Break.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 0.5, 0.5, 0.5) | |
1232 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1) | |
1233 | PlayAnimationFromTable({ | |
1234 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1235 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1236 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1237 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1238 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1239 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1240 | }, 0.6, false) | |
1241 | end | |
1242 | STDamage = false | |
1243 | attack = false | |
1244 | end | |
1245 | function weld5(part0, part1, c0, c1) | |
1246 | local weeld = Instance.new("Weld", part0) | |
1247 | weeld.Part0 = part0 | |
1248 | weeld.Part1 = part1 | |
1249 | weeld.C0 = c0 | |
1250 | weeld.C1 = c1 | |
1251 | return weeld | |
1252 | end | |
1253 | local Grab = false | |
1254 | function GRABEMBOIGRABEM() | |
1255 | attack = true | |
1256 | gp = nil | |
1257 | con1 = HitboxR.Touched:connect(function(hit) | |
1258 | local ht = hit.Parent | |
1259 | local hum1 = ht:FindFirstChild("Humanoid") | |
1260 | if Grab == false then | |
1261 | if hum1 ~= nil and hit.Parent ~= Character then | |
1262 | hum1.PlatformStand = true | |
1263 | gp = ht | |
1264 | Grab = true | |
1265 | local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0)) | |
1266 | asd.Parent = RightArm | |
1267 | asd.Name = "asd" | |
1268 | asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0) | |
1269 | CFuncs.Sound.Create("200632821", Torso, 1, 1) | |
1270 | elseif hum1 == nil then | |
1271 | con1:disconnect() | |
1272 | wait() | |
1273 | return | |
1274 | end | |
1275 | end | |
1276 | end) | |
1277 | for i = 0, 1, 0.2 do | |
1278 | swait() | |
1279 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3) | |
1280 | PlayAnimationFromTable({ | |
1281 | CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1282 | CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1283 | CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1284 | CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1285 | CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1286 | CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1287 | }, 0.3, false) | |
1288 | end | |
1289 | for i = 0, 1, 0.1 do | |
1290 | swait() | |
1291 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
1292 | PlayAnimationFromTable({ | |
1293 | CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1294 | CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1295 | CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1296 | CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1297 | CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1298 | CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1299 | }, 0.3, false) | |
1300 | end | |
1301 | if Grab == true then | |
1302 | for i = 1, 5 do | |
1303 | for i = 0, 1, 0.35 do | |
1304 | swait() | |
1305 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3) | |
1306 | PlayAnimationFromTable({ | |
1307 | CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1308 | CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1309 | CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1310 | CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1311 | CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1312 | CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1313 | }, 0.4, false) | |
1314 | end | |
1315 | for i = 0, 1, 0.3 do | |
1316 | swait() | |
1317 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
1318 | PlayAnimationFromTable({ | |
1319 | CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1320 | CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1321 | CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1322 | CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1323 | CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1324 | CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1325 | }, 0.7, false) | |
1326 | end | |
1327 | local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
1328 | if hit ~= nil then | |
1329 | MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3) | |
1330 | Effects.Block.Create(BrickColor.new("Crimson"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1) | |
1331 | Effects.Wave.Create(BrickColor.new("Crimson"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09) | |
1332 | Effects.Sphere.Create(BrickColor.new("Crimson"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09) | |
1333 | end | |
1334 | end | |
1335 | end | |
1336 | for i, v in pairs(RightArm:GetChildren()) do | |
1337 | if v.Name == "asd" and v:IsA("Weld") then | |
1338 | v:Remove() | |
1339 | end | |
1340 | end | |
1341 | Grab = false | |
1342 | con1:disconnect() | |
1343 | attack = false | |
1344 | end | |
1345 | local IsWearingArmor = false | |
1346 | function Armor(Mode) | |
1347 | attack = true | |
1348 | if IsWearingArmor == false and Mode == "On" then | |
1349 | IsWearingArmor = true | |
1350 | Disappear() | |
1351 | swait(10) | |
1352 | ReappearArmorOnly() | |
1353 | Character.Humanoid.MaxHealth = 500 | |
1354 | Character.Humanoid.Health = 500 | |
1355 | HHandleWeld.Part0 = Character.Head | |
1356 | THandleWeld.Part0 = Character.Torso | |
1357 | AHandleRWeld.Part0 = Character["Right Arm"] | |
1358 | AHandleLWeld.Part0 = Character["Left Arm"] | |
1359 | LHandleRWeld.Part0 = Character["Right Leg"] | |
1360 | LHandleLWeld.Part0 = Character["Left Leg"] | |
1361 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
1362 | if v:IsA("BasePart") then | |
1363 | v.Transparency = 1 | |
1364 | end | |
1365 | end | |
1366 | for i, v in pairs(Character:GetChildren()) do | |
1367 | if v:IsA("Accessory") then | |
1368 | v.Handle.Transparency = 1 | |
1369 | end | |
1370 | end | |
1371 | elseif IsWearingArmor == true and Mode == "Off" then | |
1372 | IsWearingArmor = false | |
1373 | DisappearArmorOnly() | |
1374 | for i, v in pairs(Character:GetChildren()) do | |
1375 | if v:IsA("Accessory") then | |
1376 | v.Handle.Transparency = 0 | |
1377 | end | |
1378 | end | |
1379 | swait(10) | |
1380 | Reappear() | |
1381 | Character.Humanoid.MaxHealth = 100 | |
1382 | Character.Humanoid.Health = 100 | |
1383 | HHandleWeld.Part0 = Head | |
1384 | THandleWeld.Part0 = Torso | |
1385 | AHandleRWeld.Part0 = RightArm | |
1386 | AHandleLWeld.Part0 = LeftArm | |
1387 | LHandleRWeld.Part0 = RightLeg | |
1388 | LHandleLWeld.Part0 = LeftLeg | |
1389 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
1390 | if v:IsA("BasePart") then | |
1391 | v.Transparency = 0 | |
1392 | end | |
1393 | end | |
1394 | end | |
1395 | attack = false | |
1396 | end | |
1397 | local ShieldMode = false | |
1398 | local ShieldCharge = false | |
1399 | function HoloHexShield() | |
1400 | attack = true | |
1401 | Shield.Parent = m | |
1402 | Shield.CanCollide = true | |
1403 | if ShieldMode == true then | |
1404 | while ShieldMode == true do | |
1405 | swait() | |
1406 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
1407 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1408 | PlayAnimationFromTable({ | |
1409 | CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1410 | CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1411 | CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1412 | CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1413 | CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1414 | CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1415 | }, 0.3, false) | |
1416 | end | |
1417 | end | |
1418 | Shield.CanCollide = false | |
1419 | CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8) | |
1420 | CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9) | |
1421 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160 | |
1422 | Effects.Wave.Create(BrickColor.new("Crimson"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06) | |
1423 | for i = 0, 1, 0.05 do | |
1424 | swait() | |
1425 | MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3) | |
1426 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
1427 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1) | |
1428 | PlayAnimationFromTable({ | |
1429 | CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1430 | CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1431 | CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1432 | CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1433 | CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1434 | CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1435 | }, 0.5, false) | |
1436 | end | |
1437 | Shield.Parent = nil | |
1438 | attack = false | |
1439 | end | |
1440 | Mouse.Button1Down:connect(function() | |
1441 | if attack == false and attacktype == 1 then | |
1442 | attacktype = 2 | |
1443 | attackone() | |
1444 | elseif attack == false and attacktype == 2 then | |
1445 | attacktype = 1 | |
1446 | attacktwo() | |
1447 | end | |
1448 | end) | |
1449 | game.Lighting.Outlines = false | |
1450 | function attackone() | |
1451 | attack = true | |
1452 | for i = 0, 1, 0.12 do | |
1453 | swait() | |
1454 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1455 | PlayAnimationFromTable({ | |
1456 | CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1457 | CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1458 | CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1459 | CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1460 | CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1461 | CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1462 | }, 0.3, false) | |
1463 | end | |
1464 | MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1) | |
1465 | CFuncs.Sound.Create("200632136", HitboxR, 1, 1) | |
1466 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
1467 | for i = 0, 1, 0.11 do | |
1468 | swait() | |
1469 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1470 | PlayAnimationFromTable({ | |
1471 | CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1472 | CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1473 | CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1474 | CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1475 | CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1476 | CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1477 | }, 0.45, false) | |
1478 | end | |
1479 | attack = false | |
1480 | end | |
1481 | function attacktwo() | |
1482 | attack = true | |
1483 | for i = 0, 1, 0.12 do | |
1484 | swait() | |
1485 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1486 | PlayAnimationFromTable({ | |
1487 | CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1488 | CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1489 | CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1490 | CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1491 | CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1492 | CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1493 | }, 0.34, false) | |
1494 | end | |
1495 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1) | |
1496 | CFuncs.Sound.Create("200632136", HitboxL, 1, 1) | |
1497 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
1498 | for i = 0, 1, 0.12 do | |
1499 | swait() | |
1500 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
1501 | PlayAnimationFromTable({ | |
1502 | CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1503 | CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1504 | CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1505 | CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1506 | CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1507 | CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1508 | }, 0.45, false) | |
1509 | end | |
1510 | attack = false | |
1511 | end | |
1512 | function findNearestTorso(pos) | |
1513 | local list = game.Workspace:children() | |
1514 | local torso | |
1515 | local dist = 1000 | |
1516 | local temp, human, temp2 | |
1517 | for x = 1, #list do | |
1518 | temp2 = list[x] | |
1519 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
1520 | temp = temp2:findFirstChild("Torso") | |
1521 | human = temp2:findFirstChild("Humanoid") | |
1522 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
1523 | local dohit = true | |
1524 | if dohit == true then | |
1525 | torso = temp | |
1526 | dist = (temp.Position - pos).magnitude | |
1527 | end | |
1528 | end | |
1529 | end | |
1530 | end | |
1531 | return torso, dist | |
1532 | end | |
1533 | function TrueAim(aim) | |
1534 | local target, distance = findNearestTorso(Mouse.Hit.p) | |
1535 | local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector | |
1536 | if aim ~= nil then | |
1537 | tehcf = aim | |
1538 | end | |
1539 | table.insert(Effects, { | |
1540 | tehcf, | |
1541 | "Shoot", | |
1542 | 30, | |
1543 | HitboxR.Position, | |
1544 | 10, | |
1545 | 15, | |
1546 | 0, | |
1547 | 3, | |
1548 | HitboxR, | |
1549 | target | |
1550 | }) | |
1551 | end | |
1552 | function FireProjectiles() | |
1553 | attack = true | |
1554 | Humanoid.WalkSpeed = 20 | |
1555 | CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8) | |
1556 | for i = 0, 1, 0.1 do | |
1557 | swait() | |
1558 | Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2) | |
1559 | PlayAnimationFromTable({ | |
1560 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1561 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1562 | CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1563 | CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1564 | CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1565 | CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1566 | }, 0.3, false) | |
1567 | end | |
1568 | for i = 0, 1, 0.1 do | |
1569 | swait() | |
1570 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
1571 | Effects.Block.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1572 | Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1573 | PlayAnimationFromTable({ | |
1574 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1575 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1576 | CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1577 | CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1578 | CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1579 | CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1580 | }, 0.2, false) | |
1581 | end | |
1582 | for i = 1, 10 do | |
1583 | for i = 0, 1, 0.3 do | |
1584 | swait() | |
1585 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
1586 | Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1587 | PlayAnimationFromTable({ | |
1588 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1589 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1590 | CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1591 | CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1592 | CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1593 | CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1594 | }, 0.3, false) | |
1595 | end | |
1596 | CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2) | |
1597 | CFuncs.Sound.Create("300916014", HitboxR, 1, 1) | |
1598 | Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07) | |
1599 | local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p) | |
1600 | TrueAim(MouseLook.lookVector) | |
1601 | for i = 0, 1, 0.3 do | |
1602 | swait() | |
1603 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
1604 | Effects.Sphere2.Create(BrickColor.new("Crimson"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1) | |
1605 | PlayAnimationFromTable({ | |
1606 | CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1607 | CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1608 | CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1609 | CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1610 | CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1611 | CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1612 | }, 0.3, false) | |
1613 | end | |
1614 | end | |
1615 | Humanoid.WalkSpeed = 20 | |
1616 | attack = false | |
1617 | end | |
1618 | Mouse.KeyDown:connect(function(k) | |
1619 | k = k:lower() | |
1620 | if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then | |
1621 | ora = true | |
1622 | ORA() | |
1623 | elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then | |
1624 | GRABEMBOIGRABEM() | |
1625 | elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then | |
1626 | FireProjectiles() | |
1627 | elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then | |
1628 | Invisible = true | |
1629 | Effects.Sphere.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1) | |
1630 | Effects.Block.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1) | |
1631 | Disappear() | |
1632 | elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then | |
1633 | Invisible = false | |
1634 | CFuncs.Sound.Create("463010917", Torso, 1, 1) | |
1635 | Effects.Sphere.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08) | |
1636 | for i = 1, 2 do | |
1637 | Effects.Block.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1) | |
1638 | end | |
1639 | for i = 1, 20 do | |
1640 | Effects.Break.Create(BrickColor.new("Crimson"), Torso.CFrame, 1, 1, 1) | |
1641 | end | |
1642 | Reappear() | |
1643 | elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then | |
1644 | ShieldMode = true | |
1645 | HoloHexShield() | |
1646 | elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then | |
1647 | CastleCrusherFist() | |
1648 | end | |
1649 | if k == "[" and IsWearingArmor == false and Invisible == false then | |
1650 | Armor("On") | |
1651 | end | |
1652 | if k == "]" and IsWearingArmor == true and Invisible == false then | |
1653 | Armor("Off") | |
1654 | end | |
1655 | end) | |
1656 | Mouse.KeyUp:connect(function(k) | |
1657 | k = k:lower() | |
1658 | if attack == true and ora == true and k == "z" and IsWearingArmor == false then | |
1659 | ora = false | |
1660 | elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then | |
1661 | ShieldMode = false | |
1662 | end | |
1663 | end) | |
1664 | coroutine.resume(coroutine.create(function(Part, Part2) | |
1665 | while Part.Parent ~= nil do | |
1666 | swait(math.random(100, 150)) | |
1667 | for i = 0, 1, 0.2 do | |
1668 | wait() | |
1669 | Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
1670 | Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
1671 | end | |
1672 | for i = 0, 1, 0.2 do | |
1673 | swait() | |
1674 | Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
1675 | Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
1676 | end | |
1677 | end | |
1678 | end), Eye1, Eye2) | |
1679 | while true do | |
1680 | swait() | |
1681 | for i, v in pairs(Character:children()) do | |
1682 | if v:IsA("Part") and IsWearingArmor == true then | |
1683 | v.Anchored = false | |
1684 | end | |
1685 | end | |
1686 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
1687 | if v:IsA("Part") then | |
1688 | v.Material = "DiamondPlate" | |
1689 | v.CanCollide = false | |
1690 | elseif v:IsA("Humanoid") then | |
1691 | v:remove() | |
1692 | elseif v:IsA("Accessory") then | |
1693 | v:remove() | |
1694 | elseif v:IsA("Shirt") then | |
1695 | v:remove() | |
1696 | elseif v:IsA("Pants") then | |
1697 | v:remove() | |
1698 | elseif v:IsA("Script") or v:IsA("LocalScript") then | |
1699 | v:remove() | |
1700 | elseif v:IsA("BodyColors") then | |
1701 | v:remove() | |
1702 | end | |
1703 | end | |
1704 | HHandle.Transparency = 272 | |
1705 | THandle.Transparency = 272 | |
1706 | AHandleR.Transparency = 272 | |
1707 | AHandleL.Transparency = 272 | |
1708 | LHandleR.Transparency = 272 | |
1709 | LHandleL.Transparency = 272 | |
1710 | RootPart.Transparency = 272 | |
1711 | HitboxR.Transparency = 272 | |
1712 | HitboxL.Transparency = 272 | |
1713 | Head.BrickColor = BrickColor.new("Really black") | |
1714 | Torso.BrickColor = BrickColor.new("Really black") | |
1715 | RightArm.BrickColor = BrickColor.new("Really black") | |
1716 | LeftArm.BrickColor = BrickColor.new("Really black") | |
1717 | RightLeg.BrickColor = BrickColor.new("Really black") | |
1718 | LeftLeg.BrickColor = BrickColor.new("Really black") | |
1719 | RootPart.Anchored = true | |
1720 | Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1721 | velocity = Character.HumanoidRootPart.Velocity.y | |
1722 | sine = sine + change | |
1723 | Shield.Anchored = true | |
1724 | Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1) | |
1725 | local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
1726 | if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then | |
1727 | Anim = "Jump" | |
1728 | if attack == false then | |
1729 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
1730 | PlayAnimationFromTable({ | |
1731 | CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1732 | CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1733 | CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1734 | CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1735 | CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1736 | CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1737 | }, 0.3, false) | |
1738 | end | |
1739 | elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then | |
1740 | Anim = "Fall" | |
1741 | if attack == false then | |
1742 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
1743 | PlayAnimationFromTable({ | |
1744 | CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1745 | CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1746 | CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1747 | CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1748 | CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1749 | CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1750 | }, 0.3, false) | |
1751 | end | |
1752 | elseif Torsovelocity < 1 and hit ~= nil then | |
1753 | Anim = "Idle" | |
1754 | if attack == false then | |
1755 | change = 1 | |
1756 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
1757 | PlayAnimationFromTable({ | |
1758 | CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1759 | CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1760 | CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1761 | CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1762 | CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1763 | CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1764 | }, 0.3, false) | |
1765 | end | |
1766 | elseif Torsovelocity > 2 and hit ~= nil then | |
1767 | Anim = "Walk" | |
1768 | if attack == false then | |
1769 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
1770 | PlayAnimationFromTable({ | |
1771 | CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1772 | CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1773 | CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1774 | CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1775 | CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1776 | CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1777 | }, 0.3, false) | |
1778 | end | |
1779 | end | |
1780 | if 0 < #Effects then | |
1781 | for e = 1, #Effects do | |
1782 | if Effects[e] ~= nil then | |
1783 | local Thing = Effects[e] | |
1784 | if Thing ~= nil then | |
1785 | local Part = Thing[1] | |
1786 | local Mode = Thing[2] | |
1787 | local Delay = Thing[3] | |
1788 | local IncX = Thing[4] | |
1789 | local IncY = Thing[5] | |
1790 | local IncZ = Thing[6] | |
1791 | if Thing[2] == "Shoot" then | |
1792 | local Look = Thing[1] | |
1793 | local move = 30 | |
1794 | if Thing[8] == 3 then | |
1795 | move = 10 | |
1796 | end | |
1797 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
1798 | if Thing[10] ~= nil then | |
1799 | da = pos | |
1800 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
1801 | cfa = CFrame.new(Thing[4], pos) | |
1802 | tehCF = cfa:lerp(cf2, 0.2) | |
1803 | Thing[1] = tehCF.lookVector | |
1804 | end | |
1805 | local mag = (Thing[4] - pos).magnitude | |
1806 | Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
1807 | if Thing[8] == 2 then | |
1808 | Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
1809 | end | |
1810 | Thing[4] = Thing[4] + Look * move | |
1811 | Thing[3] = Thing[3] - 1 | |
1812 | if 2 < Thing[5] then | |
1813 | Thing[5] = Thing[5] - 0.3 | |
1814 | Thing[6] = Thing[6] - 0.3 | |
1815 | end | |
1816 | if hit ~= nil then | |
1817 | Thing[3] = 0 | |
1818 | if Thing[8] == 1 or Thing[8] == 3 then | |
1819 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1820 | elseif Thing[8] == 2 then | |
1821 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
1822 | if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then | |
1823 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Crimson"), "Reference", Vector3.new()) | |
1824 | ref.Anchored = true | |
1825 | ref.CFrame = CFrame.new(pos) | |
1826 | CFuncs.Sound.Create("161006093", ref, 1, 1.2) | |
1827 | game:GetService("Debris"):AddItem(ref, 0.2) | |
1828 | Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
1829 | Effects.Ring.Create(BrickColor.new("Crimson"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1) | |
1830 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
1831 | end | |
1832 | end | |
1833 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Crimson"), "Reference", Vector3.new()) | |
1834 | ref.Anchored = true | |
1835 | ref.CFrame = CFrame.new(pos) | |
1836 | Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
1837 | game:GetService("Debris"):AddItem(ref, 1) | |
1838 | end | |
1839 | if Thing[3] <= 0 then | |
1840 | table.remove(Effects, e) | |
1841 | end | |
1842 | end | |
1843 | if Thing[2] == "FireWave" then | |
1844 | if Thing[3] <= Thing[4] then | |
1845 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
1846 | Thing[3] = Thing[3] + 1 | |
1847 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
1848 | else | |
1849 | Part.Parent = nil | |
1850 | table.remove(Effects, e) | |
1851 | end | |
1852 | end | |
1853 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
1854 | if Thing[1].Transparency <= 1 then | |
1855 | if Thing[2] == "Block1" then | |
1856 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1857 | Mesh = Thing[7] | |
1858 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1859 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1860 | elseif Thing[2] == "Block2" then | |
1861 | Thing[1].CFrame = Thing[1].CFrame | |
1862 | Mesh = Thing[7] | |
1863 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1864 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1865 | elseif Thing[2] == "Fire" then | |
1866 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
1867 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1868 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1869 | elseif Thing[2] == "Cylinder" then | |
1870 | Mesh = Thing[7] | |
1871 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1872 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1873 | elseif Thing[2] == "Blood" then | |
1874 | Mesh = Thing[7] | |
1875 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
1876 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1877 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1878 | elseif Thing[2] == "Elec" then | |
1879 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1880 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1881 | elseif Thing[2] == "Disappear" then | |
1882 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1883 | elseif Thing[2] == "Shatter" then | |
1884 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1885 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1886 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1887 | Thing[6] = Thing[6] + Thing[5] | |
1888 | end | |
1889 | else | |
1890 | Part.Parent = nil | |
1891 | table.remove(Effects, e) | |
1892 | end | |
1893 | end | |
1894 | end | |
1895 | end | |
1896 | end | |
1897 | end | |
1898 | end |