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1 | ||
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.Version = "v1.0.0" |
3 | - | --\\====================================================//-- |
3 | + | do |
4 | script.Parent = InternalData.RealOwner.Character | |
5 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
6 | local function createObject (connections, index) | |
7 | - | Player = game:GetService("Players").LocalPlayer |
7 | + | local proxy = newproxy (true);local meta = getmetatable (proxy); |
8 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
9 | while (#connections > 0) do connections [table.remove (connections, 1)] = Instance.new ('BindableEvent');end; | |
10 | meta.__index = function (self, i) | |
11 | if (i == 'TriggerEvent') then return runbind end; | |
12 | return connections[i] and connections[i].Event or index[i]; | |
13 | end; | |
14 | meta.__newindex = index;meta.__metatable = false;return proxy | |
15 | end; | |
16 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) | |
17 | local UserInputService = createObject({"InputBegan","InputEnded"},{}) | |
18 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
19 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
20 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
21 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
22 | if FiredBy.Name ~= InternalData.RealOwner.Name then return end | |
23 | if Input.MouseEvent then | |
24 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
25 | else | |
26 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
27 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
28 | for _,Action in pairs(ContextActionService.Actions) do | |
29 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
30 | end | |
31 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
32 | end | |
33 | end) | |
34 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
35 | Event.Parent = NLS([[ | |
36 | local Player = owner; | |
37 | local Event = script:WaitForChild("UserInput"); | |
38 | local UserInputService = game:GetService("UserInputService"); | |
39 | local Mouse = Player:GetMouse(); | |
40 | local Input = function(Input,gameProcessedEvent) | |
41 | if gameProcessedEvent then return end | |
42 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
43 | end | |
44 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
45 | local Hit,Target | |
46 | while wait(1/60) do | |
47 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
48 | Hit = Mouse.Hit;Target = Mouse.Target; | |
49 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
50 | end | |
51 | end | |
52 | ]],InternalData.RealOwner.Character) | |
53 | end | |
54 | InternalData.RealInstance = Instance;Instance = setmetatable({},{ | |
55 | __index = function (self,Index) | |
56 | if Index:lower() == 'new' then | |
57 | return function (Type, Parent) | |
58 | local Real = InternalData.RealInstance.new(Type,Parent) | |
59 | if not Type then return end | |
60 | if Type == "BillboardGui" then | |
61 | return setmetatable({},{ | |
62 | __index = function (self,Index) | |
63 | return Real[Index] | |
64 | end; | |
65 | __newindex = function (self,Index,Value) | |
66 | if Index:lower() == "playertohidefrom" then | |
67 | if Value.Name == owner.Name then Real[Index] = InternalData.RealOwner else Real[Index] = Value end | |
68 | else | |
69 | Real[Index] = Value | |
70 | end | |
71 | end; | |
72 | __tostring = function(self) return tostring(Real) end; | |
73 | }) | |
74 | end | |
75 | return Real | |
76 | end | |
77 | end | |
78 | return InternalData.RealInstance[Index] | |
79 | end; | |
80 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
81 | }); | |
82 | InternalData.RealGame = game;game = setmetatable({},{ | |
83 | __index = function (self,Index) | |
84 | local Sandbox = function (Thing) | |
85 | if Thing:IsA("Player") then | |
86 | local RealPlayer = Thing | |
87 | return setmetatable({},{ | |
88 | __index = function (self,Index) | |
89 | local Type = type(RealPlayer[Index]) | |
90 | if Type == "function" then | |
91 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
92 | return function (self)return InternalData["Mouse"] end | |
93 | end | |
94 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
95 | elseif Index == "FakePlayer" then | |
96 | return true | |
97 | end | |
98 | return RealPlayer[Index] | |
99 | end; | |
100 | __tostring = function(self) return tostring(RealPlayer) end | |
101 | }) | |
102 | end | |
103 | end | |
104 | if InternalData.RealGame[Index] then | |
105 | local Type = type(InternalData.RealGame[Index]) | |
106 | if Type == "function" then | |
107 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
108 | return function (self,Service) | |
109 | local FakeServices = { | |
110 | ["players"] = function() | |
111 | return setmetatable({},{ | |
112 | __index = function (self2,Index2) | |
113 | local RealService = InternalData.RealGame:GetService(Service) | |
114 | local Type2 = type(Index2) | |
115 | if Type2 == "function" then | |
116 | return function (self,...) return RealService[Index2](RealService,...)end | |
117 | else | |
118 | if Index2:lower() == "localplayer" then return Sandbox(InternalData.RealOwner) end | |
119 | return RealService[Index2] | |
120 | end | |
121 | end; | |
122 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
123 | }) | |
124 | end; | |
125 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
126 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
127 | ["runservice"] = function() | |
128 | return setmetatable({},{ | |
129 | __index = function(self2,Index2) | |
130 | local RealService = InternalData.RealGame:GetService(Service) | |
131 | local Type2 = type(Index2) | |
132 | if Type2 == "function" then | |
133 | return function (self,...) return RealService[Index2](RealService,...) end | |
134 | else | |
135 | local RunServices = { | |
136 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
137 | ["renderstepped"] = function() return RealService["Stepped"] end | |
138 | } | |
139 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
140 | return RealService[Index2] | |
141 | end | |
142 | end; | |
143 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
144 | }) | |
145 | end | |
146 | } | |
147 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
148 | return InternalData.RealGame:GetService(Service) | |
149 | end | |
150 | end | |
151 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
152 | else | |
153 | if game:GetService(Index) then return game:GetService(Index) end | |
154 | return InternalData.RealGame[Index] | |
155 | end | |
156 | end | |
157 | return nil | |
158 | end; | |
159 | __tostring = function(self) return tostring(InternalData.game) end | |
160 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
161 | ||
162 | --//Paste script below this line. | |
163 | ||
164 | wait(0.2) | |
165 | ||
166 | Player = owner | |
167 | PlayerGui = Player.PlayerGui | |
168 | Cam = workspace.CurrentCamera | |
169 | Backpack = Player.Backpack | |
170 | Character = Player.Character | |
171 | Humanoid = Character.Humanoid | |
172 | Mouse = Player:GetMouse() | |
173 | RootPart = Character["HumanoidRootPart"] | |
174 | Torso = Character["Torso"] | |
175 | Head = Character["Head"] | |
176 | RightArm = Character["Right Arm"] | |
177 | LeftArm = Character["Left Arm"] | |
178 | RightLeg = Character["Right Leg"] | |
179 | LeftLeg = Character["Left Leg"] | |
180 | RootJoint = RootPart["RootJoint"] | |
181 | Neck = Torso["Neck"] | |
182 | RightShoulder = Torso["Right Shoulder"] | |
183 | LeftShoulder = Torso["Left Shoulder"] | |
184 | RightHip = Torso["Right Hip"] | |
185 | LeftHip = Torso["Left Hip"] | |
186 | Humanoid.MaxHealth = "inf" | |
187 | Humanoid.Health = "inf" | |
188 | IT = Instance.new | |
189 | CF = CFrame.new | |
190 | VT = Vector3.new | |
191 | RAD = math.rad | |
192 | C3 = Color3.new | |
193 | UD2 = UDim2.new | |
194 | BRICKC = BrickColor.new | |
195 | ANGLES = CFrame.Angles | |
196 | EULER = CFrame.fromEulerAnglesXYZ | |
197 | COS = math.cos | |
198 | ACOS = math.acos | |
199 | SIN = math.sin | |
200 | ASIN = math.asin | |
201 | ABS = math.abs | |
202 | MRANDOM = math.random | |
203 | FLOOR = math.floor | |
204 | ||
205 | --//=================================\\ | |
206 | --|| USEFUL VALUES | |
207 | --\\=================================// | |
208 | ||
209 | Animation_Speed = 3 | |
210 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
211 | local Speed = 16 | |
212 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
213 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
214 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
215 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
216 | local DAMAGEMULTIPLIER = 1 | |
217 | local ANIM = "Idle" | |
218 | local ATTACK = false | |
219 | local EQUIPPED = false | |
220 | local HOLD = false | |
221 | local COMBO = 1 | |
222 | local Rooted = false | |
223 | local SINE = 0 | |
224 | local KEYHOLD = false | |
225 | local CHANGE = 2 / Animation_Speed | |
226 | local WALKINGANIM = false | |
227 | local VALUE1 = false | |
228 | local VALUE2 = false | |
229 | local ROBLOXIDLEANIMATION = IT("Animation") | |
230 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
231 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
232 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
233 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
234 | WEAPONGUI.Name = "Weapon GUI" | |
235 | local Weapon = IT("Model") | |
236 | Weapon.Name = "Adds" | |
237 | local Effects = IT("Folder", Weapon) | |
238 | Effects.Name = "Effects" | |
239 | local ANIMATOR = Humanoid.Animator | |
240 | local ANIMATE = Character.Animate | |
241 | local UNANCHOR = true | |
242 | ||
243 | --//=================================\\ | |
244 | --\\=================================// | |
245 | ||
246 | ||
247 | --//=================================\\ | |
248 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
249 | --\\=================================// | |
250 | ||
251 | ArtificialHB = Instance.new("BindableEvent", script) | |
252 | ArtificialHB.Name = "ArtificialHB" | |
253 | ||
254 | script:WaitForChild("ArtificialHB") | |
255 | ||
256 | frame = Frame_Speed | |
257 | tf = 0 | |
258 | allowframeloss = false | |
259 | tossremainder = false | |
260 | lastframe = tick() | |
261 | script.ArtificialHB:Fire() | |
262 | ||
263 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
264 | tf = tf + s | |
265 | if tf >= frame then | |
266 | if allowframeloss then | |
267 | script.ArtificialHB:Fire() | |
268 | lastframe = tick() | |
269 | else | |
270 | for i = 1, math.floor(tf / frame) do | |
271 | script.ArtificialHB:Fire() | |
272 | end | |
273 | lastframe = tick() | |
274 | end | |
275 | if tossremainder then | |
276 | tf = 0 | |
277 | else | |
278 | tf = tf - frame * math.floor(tf / frame) | |
279 | end | |
280 | end | |
281 | end) | |
282 | ||
283 | --//=================================\\ | |
284 | --\\=================================// | |
285 | ||
286 | --//=================================\\ | |
287 | --|| SOME FUNCTIONS | |
288 | --\\=================================// | |
289 | ||
290 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
291 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
292 | end | |
293 | ||
294 | function PositiveAngle(NUMBER) | |
295 | if NUMBER >= 0 then | |
296 | NUMBER = 0 | |
297 | end | |
298 | return NUMBER | |
299 | end | |
300 | ||
301 | function NegativeAngle(NUMBER) | |
302 | if NUMBER <= 0 then | |
303 | NUMBER = 0 | |
304 | end | |
305 | return NUMBER | |
306 | end | |
307 | ||
308 | function Swait(NUMBER) | |
309 | if NUMBER == 0 or NUMBER == nil then | |
310 | ArtificialHB.Event:wait() | |
311 | else | |
312 | for i = 1, NUMBER do | |
313 | ArtificialHB.Event:wait() | |
314 | end | |
315 | end | |
316 | end | |
317 | ||
318 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
319 | local NEWMESH = IT(MESH) | |
320 | if MESH == "SpecialMesh" then | |
321 | NEWMESH.MeshType = MESHTYPE | |
322 | if MESHID ~= "nil" and MESHID ~= "" then | |
323 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
324 | end | |
325 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
326 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
327 | end | |
328 | end | |
329 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
330 | NEWMESH.Scale = SCALE | |
331 | NEWMESH.Parent = PARENT | |
332 | return NEWMESH | |
333 | end | |
334 | ||
335 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
336 | local NEWPART = IT("Part") | |
337 | NEWPART.formFactor = FORMFACTOR | |
338 | NEWPART.Reflectance = REFLECTANCE | |
339 | NEWPART.Transparency = TRANSPARENCY | |
340 | NEWPART.CanCollide = false | |
341 | NEWPART.Locked = true | |
342 | NEWPART.Anchored = true | |
343 | if ANCHOR == false then | |
344 | NEWPART.Anchored = false | |
345 | end | |
346 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
347 | NEWPART.Name = NAME | |
348 | NEWPART.Size = SIZE | |
349 | NEWPART.Position = Torso.Position | |
350 | NEWPART.Material = MATERIAL | |
351 | NEWPART:BreakJoints() | |
352 | NEWPART.Parent = PARENT | |
353 | return NEWPART | |
354 | end | |
355 | ||
356 | local function weldBetween(a, b) | |
357 | local weldd = Instance.new("ManualWeld") | |
358 | weldd.Part0 = a | |
359 | weldd.Part1 = b | |
360 | weldd.C0 = CFrame.new() | |
361 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
362 | weldd.Parent = a | |
363 | return weldd | |
364 | end | |
365 | ||
366 | ||
367 | function QuaternionFromCFrame(cf) | |
368 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
369 | local trace = m00 + m11 + m22 | |
370 | if trace > 0 then | |
371 | local s = math.sqrt(1 + trace) | |
372 | local recip = 0.5 / s | |
373 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
374 | else | |
375 | local i = 0 | |
376 | if m11 > m00 then | |
377 | i = 1 | |
378 | end | |
379 | if m22 > (i == 0 and m00 or m11) then | |
380 | i = 2 | |
381 | end | |
382 | if i == 0 then | |
383 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
384 | local recip = 0.5 / s | |
385 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
386 | elseif i == 1 then | |
387 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
388 | local recip = 0.5 / s | |
389 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
390 | elseif i == 2 then | |
391 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
392 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
393 | end | |
394 | end | |
395 | end | |
396 | ||
397 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
398 | local xs, ys, zs = x + x, y + y, z + z | |
399 | local wx, wy, wz = w * xs, w * ys, w * zs | |
400 | local xx = x * xs | |
401 | local xy = x * ys | |
402 | local xz = x * zs | |
403 | local yy = y * ys | |
404 | local yz = y * zs | |
405 | local zz = z * zs | |
406 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
407 | end | |
408 | ||
409 | function QuaternionSlerp(a, b, t) | |
410 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
411 | local startInterp, finishInterp; | |
412 | if cosTheta >= 0.0001 then | |
413 | if (1 - cosTheta) > 0.0001 then | |
414 | local theta = ACOS(cosTheta) | |
415 | local invSinTheta = 1 / SIN(theta) | |
416 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
417 | finishInterp = SIN(t * theta) * invSinTheta | |
418 | else | |
419 | startInterp = 1 - t | |
420 | finishInterp = t | |
421 | end | |
422 | else | |
423 | if (1 + cosTheta) > 0.0001 then | |
424 | local theta = ACOS(-cosTheta) | |
425 | local invSinTheta = 1 / SIN(theta) | |
426 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
427 | finishInterp = SIN(t * theta) * invSinTheta | |
428 | else | |
429 | startInterp = t - 1 | |
430 | finishInterp = t | |
431 | end | |
432 | end | |
433 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
434 | end | |
435 | ||
436 | function Clerp(a, b, t) | |
437 | local qa = {QuaternionFromCFrame(a)} | |
438 | local qb = {QuaternionFromCFrame(b)} | |
439 | local ax, ay, az = a.x, a.y, a.z | |
440 | local bx, by, bz = b.x, b.y, b.z | |
441 | local _t = 1 - t | |
442 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
443 | end | |
444 | ||
445 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
446 | local frame = IT("Frame") | |
447 | frame.BackgroundTransparency = TRANSPARENCY | |
448 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
449 | frame.Position = POSITION | |
450 | frame.Size = SIZE | |
451 | frame.BackgroundColor3 = COLOR | |
452 | frame.BorderColor3 = BORDERCOLOR | |
453 | frame.Name = NAME | |
454 | frame.Parent = PARENT | |
455 | return frame | |
456 | end | |
457 | ||
458 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
459 | local label = IT("TextLabel") | |
460 | label.BackgroundTransparency = 1 | |
461 | label.Size = UD2(1, 0, 1, 0) | |
462 | label.Position = UD2(0, 0, 0, 0) | |
463 | label.TextColor3 = TEXTCOLOR | |
464 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
465 | label.TextTransparency = TRANSPARENCY | |
466 | label.FontSize = TEXTFONTSIZE | |
467 | label.Font = TEXTFONT | |
468 | label.BorderSizePixel = BORDERSIZEPIXEL | |
469 | label.TextScaled = false | |
470 | label.Text = TEXT | |
471 | label.Name = NAME | |
472 | label.Parent = PARENT | |
473 | return label | |
474 | end | |
475 | ||
476 | function NoOutlines(PART) | |
477 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
478 | end | |
479 | ||
480 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
481 | local NEWWELD = IT(TYPE) | |
482 | NEWWELD.Part0 = PART0 | |
483 | NEWWELD.Part1 = PART1 | |
484 | NEWWELD.C0 = C0 | |
485 | NEWWELD.C1 = C1 | |
486 | NEWWELD.Parent = PARENT | |
487 | return NEWWELD | |
488 | end | |
489 | ||
490 | local S = IT("Sound") | |
491 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
492 | local NEWSOUND = nil | |
493 | coroutine.resume(coroutine.create(function() | |
494 | NEWSOUND = S:Clone() | |
495 | NEWSOUND.Parent = PARENT | |
496 | NEWSOUND.Volume = VOLUME | |
497 | NEWSOUND.Pitch = PITCH | |
498 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
499 | NEWSOUND:play() | |
500 | if DOESLOOP == true then | |
501 | NEWSOUND.Looped = true | |
502 | else | |
503 | repeat wait(1) until NEWSOUND.Playing == false | |
504 | NEWSOUND:remove() | |
505 | end | |
506 | end)) | |
507 | return NEWSOUND | |
508 | end | |
509 | ||
510 | function CFrameFromTopBack(at, top, back) | |
511 | local right = top:Cross(back) | |
512 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
513 | end | |
514 | ||
515 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
516 | function WACKYEFFECT(Table) | |
517 | local TYPE = (Table.EffectType or "Sphere") | |
518 | local SIZE = (Table.Size or VT(1,1,1)) | |
519 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
520 | local TRANSPARENCY = (Table.Transparency or 0) | |
521 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
522 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
523 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
524 | local ROTATION1 = (Table.RotationX or 0) | |
525 | local ROTATION2 = (Table.RotationY or 0) | |
526 | local ROTATION3 = (Table.RotationZ or 0) | |
527 | local MATERIAL = (Table.Material or "Neon") | |
528 | local COLOR = (Table.Color or C3(1,1,1)) | |
529 | local TIME = (Table.Time or 45) | |
530 | local SOUNDID = (Table.SoundID or nil) | |
531 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
532 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
533 | coroutine.resume(coroutine.create(function() | |
534 | local PLAYSSOUND = false | |
535 | local SOUND = nil | |
536 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
537 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
538 | PLAYSSOUND = true | |
539 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
540 | end | |
541 | EFFECT.Color = COLOR | |
542 | local MSH = nil | |
543 | if TYPE == "Sphere" then | |
544 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
545 | elseif TYPE == "Block" then | |
546 | MSH = IT("BlockMesh",EFFECT) | |
547 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
548 | elseif TYPE == "Wave" then | |
549 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
550 | elseif TYPE == "Ring" then | |
551 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
552 | elseif TYPE == "Slash" then | |
553 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
554 | elseif TYPE == "Round Slash" then | |
555 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
556 | elseif TYPE == "Swirl" then | |
557 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
558 | elseif TYPE == "Skull" then | |
559 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
560 | elseif TYPE == "Crystal" then | |
561 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
562 | end | |
563 | if MSH ~= nil then | |
564 | local MOVESPEED = nil | |
565 | if MOVEDIRECTION ~= nil then | |
566 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
567 | end | |
568 | local GROWTH = SIZE - ENDSIZE | |
569 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
570 | if TYPE == "Block" then | |
571 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
572 | else | |
573 | EFFECT.CFrame = CFRAME | |
574 | end | |
575 | for LOOP = 1, TIME+1 do | |
576 | Swait() | |
577 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
578 | if TYPE == "Wave" then | |
579 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
580 | end | |
581 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
582 | if TYPE == "Block" then | |
583 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
584 | else | |
585 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
586 | end | |
587 | if MOVEDIRECTION ~= nil then | |
588 | local ORI = EFFECT.Orientation | |
589 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
590 | EFFECT.Orientation = ORI | |
591 | end | |
592 | end | |
593 | if PLAYSSOUND == false then | |
594 | EFFECT:remove() | |
595 | else | |
596 | repeat Swait() until SOUND.Playing == false | |
597 | EFFECT:remove() | |
598 | end | |
599 | else | |
600 | if PLAYSSOUND == false then | |
601 | EFFECT:remove() | |
602 | else | |
603 | repeat Swait() until SOUND.Playing == false | |
604 | EFFECT:remove() | |
605 | end | |
606 | end | |
607 | end)) | |
608 | end | |
609 | ||
610 | function MakeForm(PART,TYPE) | |
611 | if TYPE == "Cyl" then | |
612 | local MSH = IT("CylinderMesh",PART) | |
613 | elseif TYPE == "Ball" then | |
614 | local MSH = IT("SpecialMesh",PART) | |
615 | MSH.MeshType = "Sphere" | |
616 | elseif TYPE == "Wedge" then | |
617 | local MSH = IT("SpecialMesh",PART) | |
618 | MSH.MeshType = "Wedge" | |
619 | end | |
620 | end | |
621 | ||
622 | Debris = game:GetService("Debris") | |
623 | ||
624 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
625 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
626 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
627 | end | |
628 | ||
629 | function CharacterFade(COLOR,TIMER) | |
630 | coroutine.resume(coroutine.create(function() | |
631 | local FADE = IT("Model",Effects) | |
632 | for _, c in pairs(Character:GetChildren()) do | |
633 | if c.ClassName == "Part" and c ~= RootPart then | |
634 | local FADER = c:Clone() | |
635 | FADER.Color = COLOR | |
636 | FADER.CFrame = c.CFrame | |
637 | FADER.Parent = FADE | |
638 | FADER.Anchored = true | |
639 | FADER.Transparency = 0.25 | |
640 | FADER:BreakJoints() | |
641 | FADER.Material = "Glass" | |
642 | FADER:ClearAllChildren() | |
643 | if FADER.Name == "Head" then | |
644 | FADER.Size = VT(1,1,1) | |
645 | end | |
646 | end | |
647 | end | |
648 | local TRANS = 0.75/TIMER | |
649 | for i = 1, TIMER do | |
650 | Swait() | |
651 | for _, c in pairs(FADE:GetChildren()) do | |
652 | if c.ClassName == "Part" then | |
653 | c.Transparency = c.Transparency + TRANS | |
654 | end | |
655 | end | |
656 | end | |
657 | FADE:remove() | |
658 | end)) | |
659 | end | |
660 | ||
661 | local PE=Instance.new("ParticleEmitter") | |
662 | PE.LightEmission=0.3 | |
663 | PE.Size=NumberSequence.new(0) | |
664 | PE.Transparency=NumberSequence.new(0,1) | |
665 | PE.Rotation=NumberRange.new(0,360) | |
666 | PE.LockedToPart = false | |
667 | PE.Speed = NumberRange.new(0,0,0) | |
668 | PE.ZOffset = 0.3 | |
669 | PE.Rate = 999 | |
670 | PE.VelocitySpread = 25 | |
671 | PE.Name = "Particles" | |
672 | ||
673 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
674 | local particle = nil | |
675 | coroutine.resume(coroutine.create(function(PART) | |
676 | particle = PE:Clone() | |
677 | Swait() | |
678 | particle.Rate = 999 | |
679 | particle.Parent = art | |
680 | particle.Acceleration = accel | |
681 | if type == "Fire" then | |
682 | local EyeSizes={ | |
683 | NumberSequenceKeypoint.new(0,size,size/2), | |
684 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
685 | } | |
686 | particle.Size = NumberSequence.new(EyeSizes) | |
687 | elseif type == "Smoke" then | |
688 | local EyeSizes={ | |
689 | NumberSequenceKeypoint.new(0,size/5,0), | |
690 | NumberSequenceKeypoint.new(1,size*2,0.5) | |
691 | } | |
692 | particle.Size = NumberSequence.new(EyeSizes) | |
693 | elseif type == "Solid" then | |
694 | local EyeSizes={ | |
695 | NumberSequenceKeypoint.new(0,size,0), | |
696 | NumberSequenceKeypoint.new(1,size,0) | |
697 | } | |
698 | particle.Size = NumberSequence.new(EyeSizes) | |
699 | end | |
700 | particle.Lifetime=NumberRange.new(lifetime) | |
701 | particle.Drag = drag | |
702 | if locked == true then | |
703 | particle.LockedToPart = true | |
704 | end | |
705 | particle.Speed = NumberRange.new(speed*0.8,speed) | |
706 | particle.Texture = "http://www.roblox.com/asset/?id=1179557490" | |
707 | particle.Enabled = isenabledbydefault | |
708 | particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0)) | |
709 | end)) | |
710 | return particle | |
711 | end | |
712 | ||
713 | --//=================================\\ | |
714 | --|| RAGDOLL STUFF | |
715 | --\\=================================// | |
716 | ||
717 | function recurse(root,callback,i) | |
718 | i= i or 0 | |
719 | for _,v in pairs(root:GetChildren()) do | |
720 | i = i + 1 | |
721 | callback(i,v) | |
722 | ||
723 | if #v:GetChildren() > 0 then | |
724 | i = recurse(v,callback,i) | |
725 | end | |
726 | end | |
727 | ||
728 | return i | |
729 | end | |
730 | ||
731 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
732 | attachmentName = attachmentName.."RigAttachment" | |
733 | local constraint = Instance.new(className.."Constraint") | |
734 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
735 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
736 | constraint.Name = "RagdollConstraint"..part1.Name | |
737 | ||
738 | for _,propertyData in next,properties or {} do | |
739 | constraint[propertyData[1]] = propertyData[2] | |
740 | end | |
741 | ||
742 | constraint.Parent = character | |
743 | end | |
744 | ||
745 | function getAttachment0(character, attachmentName) | |
746 | for _,child in next,character:GetChildren() do | |
747 | local attachment = child:FindFirstChild(attachmentName) | |
748 | if attachment then | |
749 | return attachment | |
750 | end | |
751 | end | |
752 | end | |
753 | ||
754 | function ArtificialHitbox(Part) | |
755 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
756 | HITBOX.CanCollide = true | |
757 | HITBOX.CFrame = Part.CFrame | |
758 | weldBetween(Part,HITBOX) | |
759 | end | |
760 | ||
761 | function R15Ragdoll(character,KeepArms) | |
762 | character:BreakJoints() | |
763 | coroutine.resume(coroutine.create(function() | |
764 | recurse(character, function(_,v) | |
765 | if v:IsA("Attachment") then | |
766 | v.Axis = Vector3.new(0, 1, 0) | |
767 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
768 | v.Rotation = Vector3.new(0, 0, 0) | |
769 | end | |
770 | end) | |
771 | for _,child in next,character:GetChildren() do | |
772 | if child:IsA("Accoutrement") then | |
773 | for _,part in next,child:GetChildren() do | |
774 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
775 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
776 | local attachment0 = getAttachment0(character,attachment1.Name) | |
777 | if attachment0 and attachment1 then | |
778 | local constraint = Instance.new("HingeConstraint") | |
779 | constraint.Attachment0 = attachment0 | |
780 | constraint.Attachment1 = attachment1 | |
781 | constraint.LimitsEnabled = true | |
782 | constraint.UpperAngle = 0 | |
783 | constraint.LowerAngle = 0 | |
784 | constraint.Parent = character | |
785 | end | |
786 | ArtificialHitbox(part) | |
787 | elseif part.Name == "HumanoidRootPart" then | |
788 | part:remove() | |
789 | end | |
790 | end | |
791 | end | |
792 | end | |
793 | ||
794 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
795 | {"LimitsEnabled",true}; | |
796 | {"UpperAngle",5}; | |
797 | }) | |
798 | if character:FindFirstChild("Head") then | |
799 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
800 | {"LimitsEnabled",true}; | |
801 | {"UpperAngle",15}; | |
802 | }) | |
803 | end | |
804 | ||
805 | local handProperties = { | |
806 | {"LimitsEnabled", true}; | |
807 | {"UpperAngle",0}; | |
808 | {"LowerAngle",0}; | |
809 | } | |
810 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
811 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
812 | ||
813 | local shinProperties = { | |
814 | {"LimitsEnabled", true}; | |
815 | {"UpperAngle", 0}; | |
816 | {"LowerAngle", -75}; | |
817 | } | |
818 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
819 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
820 | ||
821 | local footProperties = { | |
822 | {"LimitsEnabled", true}; | |
823 | {"UpperAngle", 15}; | |
824 | {"LowerAngle", -45}; | |
825 | } | |
826 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
827 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
828 | if KeepArms == true then | |
829 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
830 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
831 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
832 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
833 | end | |
834 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
835 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
836 | Debris:AddItem(character,5) | |
837 | end)) | |
838 | end | |
839 | ||
840 | function Ragdoll(Character2,CharTorso,KeepArms) | |
841 | coroutine.resume(coroutine.create(function() | |
842 | Character2:BreakJoints() | |
843 | local hum = Character2:findFirstChild("Humanoid") | |
844 | hum:remove() | |
845 | local function Scan(ch) | |
846 | local e | |
847 | for e = 1,#ch do | |
848 | Scan(ch[e]:GetChildren()) | |
849 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
850 | ch[e]:remove() | |
851 | end | |
852 | end | |
853 | end | |
854 | local NEWHUM = IT("Humanoid") | |
855 | NEWHUM.Name = "Corpse" | |
856 | NEWHUM.Health = 0 | |
857 | NEWHUM.MaxHealth = 0 | |
858 | NEWHUM.PlatformStand = true | |
859 | NEWHUM.Parent = Character2 | |
860 | NEWHUM.DisplayDistanceType = "None" | |
861 | ||
862 | local ch = Character2:GetChildren() | |
863 | local i | |
864 | for i = 1,#ch do | |
865 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
866 | ch[i]:remove() | |
867 | end | |
868 | end | |
869 | ||
870 | local Torso2 = Character2.Torso | |
871 | local movevector = Vector3.new() | |
872 | ||
873 | if Torso2 then | |
874 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
875 | local Head = Character2:FindFirstChild("Head") | |
876 | if Head then | |
877 | local Neck = Instance.new("Weld") | |
878 | Neck.Name = "Neck" | |
879 | Neck.Part0 = Torso2 | |
880 | Neck.Part1 = Head | |
881 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
882 | Neck.C1 = CFrame.new() | |
883 | Neck.Parent = Torso2 | |
884 | ||
885 | end | |
886 | local Limb = Character2:FindFirstChild("Right Arm") | |
887 | if Limb and KeepArms == true then | |
888 | ||
889 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
890 | local Joint = Instance.new("Glue") | |
891 | Joint.Name = "RightShoulder" | |
892 | Joint.Part0 = Torso2 | |
893 | Joint.Part1 = Limb | |
894 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
895 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
896 | Joint.Parent = Torso2 | |
897 | ||
898 | local B = Instance.new("Part") | |
899 | B.TopSurface = 0 | |
900 | B.BottomSurface = 0 | |
901 | B.formFactor = "Symmetric" | |
902 | B.Size = Vector3.new(1, 1, 1) | |
903 | B.Transparency = 1 | |
904 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
905 | B.Parent = Character2 | |
906 | local W = Instance.new("Weld") | |
907 | W.Part0 = Limb | |
908 | W.Part1 = B | |
909 | W.C0 = CFrame.new(0, -0.5, 0) | |
910 | W.Parent = Limb | |
911 | ||
912 | end | |
913 | local Limb = Character2:FindFirstChild("Left Arm") | |
914 | if Limb and KeepArms == true then | |
915 | ||
916 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
917 | local Joint = Instance.new("Glue") | |
918 | Joint.Name = "LeftShoulder" | |
919 | Joint.Part0 = Torso2 | |
920 | Joint.Part1 = Limb | |
921 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
922 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
923 | Joint.Parent = Torso2 | |
924 | ||
925 | local B = Instance.new("Part") | |
926 | B.TopSurface = 0 | |
927 | B.BottomSurface = 0 | |
928 | B.formFactor = "Symmetric" | |
929 | B.Size = Vector3.new(1, 1, 1) | |
930 | B.Transparency = 1 | |
931 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
932 | B.Parent = Character2 | |
933 | local W = Instance.new("Weld") | |
934 | W.Part0 = Limb | |
935 | W.Part1 = B | |
936 | W.C0 = CFrame.new(0, -0.5, 0) | |
937 | W.Parent = Limb | |
938 | ||
939 | end | |
940 | local Limb = Character2:FindFirstChild("Right Leg") | |
941 | if Limb then | |
942 | ||
943 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
944 | local Joint = Instance.new("Glue") | |
945 | Joint.Name = "RightHip" | |
946 | Joint.Part0 = Torso2 | |
947 | Joint.Part1 = Limb | |
948 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
949 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
950 | Joint.Parent = Torso2 | |
951 | ||
952 | local B = Instance.new("Part") | |
953 | B.TopSurface = 0 | |
954 | B.BottomSurface = 0 | |
955 | B.formFactor = "Symmetric" | |
956 | B.Size = Vector3.new(1, 1, 1) | |
957 | B.Transparency = 1 | |
958 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
959 | B.Parent = Character2 | |
960 | local W = Instance.new("Weld") | |
961 | W.Part0 = Limb | |
962 | W.Part1 = B | |
963 | W.C0 = CFrame.new(0, -0.5, 0) | |
964 | W.Parent = Limb | |
965 | ||
966 | end | |
967 | local Limb = Character2:FindFirstChild("Left Leg") | |
968 | if Limb then | |
969 | ||
970 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
971 | local Joint = Instance.new("Glue") | |
972 | Joint.Name = "LeftHip" | |
973 | Joint.Part0 = Torso2 | |
974 | Joint.Part1 = Limb | |
975 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
976 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
977 | Joint.Parent = Torso2 | |
978 | ||
979 | local B = Instance.new("Part") | |
980 | B.TopSurface = 0 | |
981 | B.BottomSurface = 0 | |
982 | B.formFactor = "Symmetric" | |
983 | B.Size = Vector3.new(1, 1, 1) | |
984 | B.Transparency = 1 | |
985 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
986 | B.Parent = Character2 | |
987 | local W = Instance.new("Weld") | |
988 | W.Part0 = Limb | |
989 | W.Part1 = B | |
990 | W.C0 = CFrame.new(0, -0.5, 0) | |
991 | W.Parent = Limb | |
992 | ||
993 | end | |
994 | --[ | |
995 | local Bar = Instance.new("Part") | |
996 | Bar.TopSurface = 0 | |
997 | Bar.BottomSurface = 0 | |
998 | Bar.formFactor = "Symmetric" | |
999 | Bar.Size = Vector3.new(1, 1, 1) | |
1000 | Bar.Transparency = 1 | |
1001 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1002 | Bar.Parent = Character2 | |
1003 | local Weld = Instance.new("Weld") | |
1004 | Weld.Part0 = Torso2 | |
1005 | Weld.Part1 = Bar | |
1006 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1007 | Weld.Parent = Torso2 | |
1008 | --]] | |
1009 | end | |
1010 | Character2.Parent = workspace | |
1011 | Debris:AddItem(Character2,5) | |
1012 | ||
1013 | return Character2,Torso2 | |
1014 | end)) | |
1015 | end | |
1016 | ||
1017 | --//=================================\\ | |
1018 | --|| WEAPON CREATION | |
1019 | --\\=================================// | |
1020 | ||
1021 | local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0) | |
1022 | DUST.ZOffset = 1 | |
1023 | RightArm.Transparency = 1 | |
1024 | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false) | |
1025 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1026 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false) | |
1027 | MakeForm(Sphere,"Ball") | |
1028 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1029 | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false) | |
1030 | MakeForm(LaserPart,"Ball") | |
1031 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1032 | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false) | |
1033 | MakeForm(Bump,"Ball") | |
1034 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1035 | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false) | |
1036 | MakeForm(BottomLaser,"Cyl") | |
1037 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1038 | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
1039 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1040 | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
1041 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0)) | |
1042 | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
1043 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0)) | |
1044 | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) | |
1045 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0)) | |
1046 | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) | |
1047 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0)) | |
1048 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false) | |
1049 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0)) | |
1050 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false) | |
1051 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0)) | |
1052 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) | |
1053 | MakeForm(Part,"Cyl") | |
1054 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1055 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) | |
1056 | MakeForm(Part,"Cyl") | |
1057 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1058 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false) | |
1059 | MakeForm(Sphere,"Ball") | |
1060 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1061 | local BODY = {} | |
1062 | for _, c in pairs(Character:GetDescendants()) do | |
1063 | if c:IsA("BasePart") then | |
1064 | table.insert(BODY, { | |
1065 | c, | |
1066 | c.Parent, | |
1067 | c.Material, | |
1068 | c.Color | |
1069 | }) | |
1070 | elseif c:IsA("JointInstance") then | |
1071 | table.insert(BODY, { | |
1072 | c, | |
1073 | c.Parent, | |
1074 | nil, | |
1075 | nil | |
1076 | }) | |
1077 | end | |
1078 | end | |
1079 | for _, c in pairs(Weapon:GetChildren()) do | |
1080 | if c.ClassName == "Part" then | |
1081 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1082 | end | |
1083 | end | |
1084 | ||
1085 | ||
1086 | for _, c in pairs(Character:GetDescendants()) do | |
1087 | if c:IsA("BasePart") then | |
1088 | table.insert(BODY, { | |
1089 | c, | |
1090 | c.Parent, | |
1091 | c.Material, | |
1092 | c.Color | |
1093 | }) | |
1094 | elseif c:IsA("JointInstance") then | |
1095 | table.insert(BODY, { | |
1096 | c, | |
1097 | c.Parent, | |
1098 | nil, | |
1099 | nil | |
1100 | }) | |
1101 | end | |
1102 | end | |
1103 | ||
1104 | for e = 1, #BODY do | |
1105 | if BODY[e] ~= nil then | |
1106 | do | |
1107 | local STUFF = BODY[e] | |
1108 | local PART = STUFF[1] | |
1109 | local PARENT = STUFF[2] | |
1110 | local MATERIAL = STUFF[3] | |
1111 | local COLOR = STUFF[4] | |
1112 | PART.AncestryChanged:Connect(function() | |
1113 | if PART.ClassName == "Part" then | |
1114 | PART.Material = MATERIAL | |
1115 | PART.Color = COLOR | |
1116 | end | |
1117 | PART.Parent = PARENT | |
1118 | end) | |
1119 | end | |
1120 | end | |
1121 | end | |
1122 | function refit() | |
1123 | Weapon.Parent = Character | |
1124 | Character.Parent = workspace | |
1125 | for e = 1, #BODY do | |
1126 | if BODY[e] ~= nil then | |
1127 | local STUFF = BODY[e] | |
1128 | local PART = STUFF[1] | |
1129 | local PARENT = STUFF[2] | |
1130 | local MATERIAL = STUFF[3] | |
1131 | local COLOR = STUFF[4] | |
1132 | if PART.Parent ~= PARENT then | |
1133 | Humanoid:remove() | |
1134 | if PART.ClassName == "Part" then | |
1135 | PART.Material = MATERIAL | |
1136 | PART.Color = COLOR | |
1137 | end | |
1138 | PART.Parent = PARENT | |
1139 | Humanoid = IT("Humanoid", Character) | |
1140 | end | |
1141 | end | |
1142 | end | |
1143 | end | |
1144 | ||
1145 | ||
1146 | ||
1147 | local SKILLTEXTCOLOR = C3(1,0,0) | |
1148 | local SKILLFONT = "SciFi" | |
1149 | local SKILLTEXTSIZE = 5 | |
1150 | ||
1151 | Weapon.Parent = Character | |
1152 | Humanoid.Died:connect(function() | |
1153 | refit() | |
1154 | end) | |
1155 | ||
1156 | ||
1157 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1158 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1159 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1160 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1161 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1162 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1163 | ||
1164 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
1165 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
1166 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
1167 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
1168 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
1169 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
1170 | ||
1171 | --//=================================\\ | |
1172 | --|| ATTACK FUNCTIONS AND STUFF | |
1173 | --\\=================================// | |
1174 | ||
1175 | function Warp() | |
1176 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) | |
1177 | if HITFLOOR then | |
1178 | CharacterFade(C3(0.5,0,0),50) | |
1179 | HITPOS = HITPOS + VT(0,3.5,0) | |
1180 | local POS = RootPart.Position | |
1181 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
1182 | CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false) | |
1183 | end | |
1184 | end | |
1185 | ||
1186 | function Dash() | |
1187 | ATTACK = true | |
1188 | Rooted = true | |
1189 | local SOUND = CreateSound(1165167610, Torso, 1, 1, true) | |
1190 | local LOOP = 0 | |
1191 | repeat | |
1192 | LOOP = LOOP + 1 | |
1193 | Swait() | |
1194 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace) | |
1195 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character) | |
1196 | if HITFLOOR then | |
1197 | CharacterFade(C3(0.5,0,0),35) | |
1198 | HITPOS = HITPOS + VT(0,3.5,0) | |
1199 | local POS = RootPart.Position | |
1200 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
1201 | RootPart.Velocity = VT(0,0,0) | |
1202 | RootPart.RotVelocity = VT(0,0,0) | |
1203 | end | |
1204 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1208 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1209 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1210 | until KEYHOLD == false | |
1211 | coroutine.resume(coroutine.create(function() | |
1212 | for i = 1, 20 do | |
1213 | Swait() | |
1214 | SOUND.Volume = SOUND.Volume - 1/20 | |
1215 | end | |
1216 | SOUND:remove() | |
1217 | end)) | |
1218 | if LOOP > 50 then | |
1219 | CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false) | |
1220 | for i = 1, 100 do | |
1221 | Swait() | |
1222 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3) | |
1223 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1224 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1225 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1226 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1227 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1228 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1229 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1230 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1231 | end | |
1232 | end | |
1233 | ATTACK = false | |
1234 | Rooted = false | |
1235 | end | |
1236 | ||
1237 | function LimbRip() | |
1238 | ATTACK = true | |
1239 | Rooted = false | |
1240 | local TARGET = nil | |
1241 | local ROOT = nil | |
1242 | local HUMAN = nil | |
1243 | local DIST = 4 | |
1244 | Speed = 12 | |
1245 | for i=0, 1, 0.1 / Animation_Speed do | |
1246 | Swait() | |
1247 | local CHILDREN = workspace:GetDescendants() | |
1248 | for index, CHILD in pairs(CHILDREN) do | |
1249 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1250 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1251 | if HUM then | |
1252 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1253 | if TORSO and HUM.Health > 0 then | |
1254 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
1255 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
1256 | ROOT = TORSO | |
1257 | HUMAN = HUM | |
1258 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1259 | end | |
1260 | end | |
1261 | end | |
1262 | end | |
1263 | end | |
1264 | if ROOT then | |
1265 | break | |
1266 | end | |
1267 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1268 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1269 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1270 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1271 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1272 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1273 | end | |
1274 | Speed = 16 | |
1275 | if ROOT then | |
1276 | CreateSound(305685800,Torso,5,1.3,false) | |
1277 | Rooted = true | |
1278 | local GORED = false | |
1279 | coroutine.resume(coroutine.create(function() | |
1280 | repeat | |
1281 | Swait() | |
1282 | ROOT.Anchored = true | |
1283 | until GORED == true | |
1284 | ROOT.Anchored = false | |
1285 | end)) | |
1286 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25) | |
1287 | if TARGET.Name == "Torso" then | |
1288 | local RARM = TARGET.Parent:FindFirstChild("Right Arm") | |
1289 | local LARM = TARGET.Parent:FindFirstChild("Left Arm") | |
1290 | if RARM and LARM then | |
1291 | for i=0, 1, 0.1 / Animation_Speed do | |
1292 | Swait() | |
1293 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1299 | end | |
1300 | for _, c in pairs(TARGET.Parent:GetDescendants()) do | |
1301 | if c:IsA("JointInstance") then | |
1302 | if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then | |
1303 | c:remove() | |
1304 | end | |
1305 | end | |
1306 | end | |
1307 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1308 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1309 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1310 | for i=0, 1, 0.1 / Animation_Speed do | |
1311 | Swait() | |
1312 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1313 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1314 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1315 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1316 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1317 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1318 | end | |
1319 | for i=0, 1, 0.1 / Animation_Speed do | |
1320 | Swait() | |
1321 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1322 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1323 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1324 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1325 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
1326 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1327 | end | |
1328 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1329 | Swait() | |
1330 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1331 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1332 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1333 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1334 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1335 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1336 | end | |
1337 | GORED = true | |
1338 | Ragdoll(TARGET.Parent,Torso) | |
1339 | if ROOT.Name ~= "Torso" then | |
1340 | ROOT:remove() | |
1341 | end | |
1342 | local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1343 | local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1344 | local bv = Instance.new("BodyVelocity",TARGET) | |
1345 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1346 | bv.velocity = TARGET.CFrame.lookVector*75 | |
1347 | Debris:AddItem(bv,0.05) | |
1348 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
1349 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1350 | Swait() | |
1351 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1352 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1353 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1354 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1355 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1356 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1357 | end | |
1358 | for i=0, 1, 0.1 / Animation_Speed do | |
1359 | Swait() | |
1360 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1361 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1362 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
1363 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
1364 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1365 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1366 | end | |
1367 | local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
1368 | HITBOX.CFrame = RARM.CFrame | |
1369 | HITBOX.CanCollide = true | |
1370 | weldBetween(RARM,HITBOX) | |
1371 | local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
1372 | HITBOX.CFrame = LARM.CFrame | |
1373 | HITBOX.CanCollide = true | |
1374 | weldBetween(LARM,HITBOX) | |
1375 | RGRAB:remove() | |
1376 | LGRAB:remove() | |
1377 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1378 | Swait() | |
1379 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1380 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1383 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1385 | end | |
1386 | end | |
1387 | elseif TARGET.Name == "UpperTorso" then | |
1388 | if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then | |
1389 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1390 | Swait() | |
1391 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1392 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1393 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1394 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1395 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1396 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1397 | end | |
1398 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
1399 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1400 | local BLADE = true | |
1401 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0)) | |
1402 | coroutine.resume(coroutine.create(function() | |
1403 | repeat | |
1404 | Swait() | |
1405 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
1406 | until BLADE == false | |
1407 | SAWBLADE:remove() | |
1408 | end)) | |
1409 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
1410 | for i=0, 1, 0.1 / Animation_Speed do | |
1411 | Swait() | |
1412 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1413 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1416 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1417 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1418 | end | |
1419 | for i=0, 3, 0.1 / Animation_Speed do | |
1420 | Swait() | |
1421 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1422 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1423 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1424 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1425 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1426 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1427 | end | |
1428 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1429 | TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove() | |
1430 | for i=0, 1, 0.1 / Animation_Speed do | |
1431 | Swait() | |
1432 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
1433 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1436 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1438 | end | |
1439 | for i=0, 3, 0.1 / Animation_Speed do | |
1440 | Swait() | |
1441 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
1442 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1443 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
1444 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1445 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1446 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1447 | end | |
1448 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
1449 | TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove() | |
1450 | BLADE = false | |
1451 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1452 | Swait() | |
1453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1457 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
1458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1459 | end | |
1460 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1461 | Swait() | |
1462 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1464 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1465 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1466 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1468 | end | |
1469 | GORED = true | |
1470 | TARGET.Parent:BreakJoints() | |
1471 | R15Ragdoll(TARGET.Parent) | |
1472 | if ROOT.Name ~= "Torso" then | |
1473 | ROOT:remove() | |
1474 | end | |
1475 | local bv = Instance.new("BodyVelocity",TARGET) | |
1476 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1477 | bv.velocity = TARGET.CFrame.lookVector*75 | |
1478 | Debris:AddItem(bv,0.05) | |
1479 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
1480 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1481 | Swait() | |
1482 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1483 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1484 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1485 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1486 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1487 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1488 | end | |
1489 | end | |
1490 | end | |
1491 | end | |
1492 | ATTACK = false | |
1493 | Rooted = false | |
1494 | end | |
1495 | ||
1496 | function Buzzsaw() | |
1497 | ATTACK = true | |
1498 | Rooted = false | |
1499 | local ARMSPEED = 0.1 | |
1500 | local TARGET = nil | |
1501 | local ROOT = nil | |
1502 | local HUMAN = nil | |
1503 | local DIST = 4 | |
1504 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
1505 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1506 | local BLADE = true | |
1507 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0)) | |
1508 | coroutine.resume(coroutine.create(function() | |
1509 | repeat | |
1510 | Swait() | |
1511 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
1512 | until BLADE == false | |
1513 | SAWBLADE:remove() | |
1514 | end)) | |
1515 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
1516 | for i=0, 1, 0.1 / Animation_Speed do | |
1517 | Swait() | |
1518 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1519 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1520 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1521 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1522 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1523 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1524 | end | |
1525 | for i=0, 2, 0.1 / Animation_Speed do | |
1526 | Swait() | |
1527 | local CHILDREN = workspace:GetDescendants() | |
1528 | for index, CHILD in pairs(CHILDREN) do | |
1529 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1530 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1531 | if HUM then | |
1532 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1533 | if TORSO and HUM.Health > 0 then | |
1534 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
1535 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
1536 | ROOT = TORSO | |
1537 | HUMAN = HUM | |
1538 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1539 | end | |
1540 | end | |
1541 | end | |
1542 | end | |
1543 | end | |
1544 | if ROOT then | |
1545 | break | |
1546 | end | |
1547 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1548 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1549 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
1550 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1551 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1552 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1553 | end | |
1554 | if ROOT then | |
1555 | ARMSPEED = 0.03 | |
1556 | Rooted = true | |
1557 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) | |
1558 | repeat | |
1559 | HUMAN.Health = HUMAN.Health - 0.5 | |
1560 | Swait() | |
1561 | ROOT.Anchored = true | |
1562 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
1565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1566 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1568 | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 | |
1569 | ROOT.Anchored = false | |
1570 | if HUMAN.Health == 0 then | |
1571 | if ROOT.Name ~= "Torso" then | |
1572 | ROOT:remove() | |
1573 | end | |
1574 | if TARGET.Name == "Torso" then | |
1575 | Ragdoll(HUMAN.Parent,Torso,true) | |
1576 | elseif TARGET.Name == "UpperTorso" then | |
1577 | R15Ragdoll(HUMAN.Parent,true) | |
1578 | end | |
1579 | end | |
1580 | end | |
1581 | BLADE = false | |
1582 | ATTACK = false | |
1583 | Rooted = false | |
1584 | end | |
1585 | ||
1586 | function ReeeEEEEEE() | |
1587 | ATTACK = true | |
1588 | Rooted = false | |
1589 | Speed = 12 | |
1590 | local FX = CreateSound(198165368, Head, 4, 0.5, false) | |
1591 | repeat | |
1592 | Swait() | |
1593 | FX.Parent = Head | |
1594 | local CHILDREN = workspace:GetDescendants() | |
1595 | for index, CHILD in pairs(CHILDREN) do | |
1596 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1597 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1598 | if HUM then | |
1599 | local TORSO = CHILD:FindFirstChild("Head") | |
1600 | if TORSO then | |
1601 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
1602 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1603 | TORSO:remove() | |
1604 | if CHILD:FindFirstChild("Torso") then | |
1605 | Ragdoll(CHILD,Torso,true) | |
1606 | elseif CHILD:FindFirstChild("UpperTorso") then | |
1607 | R15Ragdoll(CHILD,true) | |
1608 | end | |
1609 | end | |
1610 | end | |
1611 | end | |
1612 | end | |
1613 | end | |
1614 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1615 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1616 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1617 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1620 | until FX.Playing == false | |
1621 | Speed = 16 | |
1622 | ATTACK = false | |
1623 | Rooted = false | |
1624 | end | |
1625 | ||
1626 | function Needle() | |
1627 | ATTACK = true | |
1628 | Rooted = true | |
1629 | local GYRO = IT("BodyGyro",RootPart) | |
1630 | GYRO.D = 2 | |
1631 | GYRO.P = 2000 | |
1632 | GYRO.MaxTorque = VT(0,4000000,0) | |
1633 | local NEEDGYRO = true | |
1634 | coroutine.resume(coroutine.create(function() | |
1635 | repeat | |
1636 | Swait() | |
1637 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1638 | until NEEDGYRO == false | |
1639 | GYRO:Remove() | |
1640 | end)) | |
1641 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1642 | Swait() | |
1643 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1644 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1645 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1646 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1647 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1648 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1649 | end | |
1650 | for i=0, 1, 0.1 / Animation_Speed do | |
1651 | Swait() | |
1652 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1653 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
1654 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1655 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1656 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1657 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1658 | end | |
1659 | local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character) | |
1660 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2}) | |
1661 | NEEDGYRO = false | |
1662 | if HIT then | |
1663 | local NEEDLE = IT("Model",Effects) | |
1664 | local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false) | |
1665 | MakeForm(BASE,"Cyl") | |
1666 | BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0) | |
1667 | weldBetween(BASE,HIT) | |
1668 | local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false) | |
1669 | MakeForm(FLUID,"Cyl") | |
1670 | FLUID.CFrame = BASE.CFrame | |
1671 | weldBetween(BASE,FLUID) | |
1672 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false) | |
1673 | PART.CFrame = BASE.CFrame*CF(0,0.4,0) | |
1674 | weldBetween(BASE,PART) | |
1675 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false) | |
1676 | PART.CFrame = BASE.CFrame*CF(0,-0.35,0) | |
1677 | weldBetween(BASE,PART) | |
1678 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false) | |
1679 | PART.CFrame = BASE.CFrame*CF(0,-0.4,0) | |
1680 | weldBetween(BASE,PART) | |
1681 | Debris:AddItem(NEEDLE,7) | |
1682 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1683 | local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
1684 | coroutine.resume(coroutine.create(function() | |
1685 | for i = 1, 500 do | |
1686 | HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5 | |
1687 | if HUMAN.Health == 0 then | |
1688 | break | |
1689 | end | |
1690 | Swait(2) | |
1691 | end | |
1692 | if HUMAN.Health == 0 then | |
1693 | local CHILD = HUMAN.Parent | |
1694 | if CHILD:FindFirstChild("Torso") then | |
1695 | CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0)) | |
1696 | Ragdoll(CHILD,Torso,true) | |
1697 | elseif CHILD:FindFirstChild("UpperTorso") then | |
1698 | R15Ragdoll(CHILD,true) | |
1699 | end | |
1700 | end | |
1701 | end)) | |
1702 | end | |
1703 | end | |
1704 | for i=0, 1, 0.1 / Animation_Speed do | |
1705 | Swait() | |
1706 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
1708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1710 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1711 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1712 | end | |
1713 | ATTACK = false | |
1714 | Rooted = false | |
1715 | end | |
1716 | ||
1717 | function ScrewThis() | |
1718 | ATTACK = true | |
1719 | Rooted = true | |
1720 | local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false) | |
1721 | SCREW.CanCollide = true | |
1722 | local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1723 | CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0)) | |
1724 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1725 | Swait() | |
1726 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1727 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1728 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1729 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1730 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1731 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1732 | end | |
1733 | SCREW.Transparency = 0 | |
1734 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1735 | Swait() | |
1736 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1737 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1738 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1739 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1740 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1741 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1742 | end | |
1743 | for i=0, 1, 0.1 / Animation_Speed do | |
1744 | Swait() | |
1745 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1746 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1747 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1748 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1749 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1750 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1751 | end | |
1752 | for i = 1, 3 do | |
1753 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1754 | Swait() | |
1755 | WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0)) | |
1756 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1757 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1758 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1759 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1760 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1761 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1762 | end | |
1763 | for i=0, 1, 0.1 / Animation_Speed do | |
1764 | Swait() | |
1765 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1766 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1768 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1769 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1770 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1771 | end | |
1772 | end | |
1773 | if MRANDOM(1, 5) == 1 then | |
1774 | DUST:Emit(25) | |
1775 | WELD:remove() | |
1776 | CreateSound(328460122, RightArm, 3, 1, false) | |
1777 | SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65 | |
1778 | Debris:AddItem(SCREW,6) | |
1779 | for i=0, 3, 0.1 / Animation_Speed do | |
1780 | Swait() | |
1781 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1782 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1783 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1784 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1785 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1786 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1787 | end | |
1788 | for i = 1, 3 do | |
1789 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1790 | Swait() | |
1791 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1792 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1793 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1794 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1795 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1796 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1797 | end | |
1798 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1799 | Swait() | |
1800 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1801 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1802 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1803 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1804 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1805 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1806 | end | |
1807 | end | |
1808 | else | |
1809 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1810 | Swait() | |
1811 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1812 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
1813 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1814 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1815 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1816 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1817 | end | |
1818 | WELD:remove() | |
1819 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1820 | Swait() | |
1821 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1822 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
1823 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1824 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1825 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1826 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1827 | end | |
1828 | Debris:AddItem(SCREW,6) | |
1829 | end | |
1830 | ATTACK = false | |
1831 | Rooted = false | |
1832 | end | |
1833 | ||
1834 | --//=================================\\ | |
1835 | --|| ASSIGN THINGS TO KEYS | |
1836 | --\\=================================// | |
1837 | ||
1838 | function MouseDown(Mouse) | |
1839 | if ATTACK == false then | |
1840 | end | |
1841 | end | |
1842 | ||
1843 | function MouseUp(Mouse) | |
1844 | HOLD = false | |
1845 | end | |
1846 | ||
1847 | function KeyDown(Key) | |
1848 | KEYHOLD = true | |
1849 | if Key == "z" and ATTACK == false then | |
1850 | Warp() | |
1851 | end | |
1852 | ||
1853 | if Key == "b" and ATTACK == false then | |
1854 | Dash() | |
1855 | end | |
1856 | ||
1857 | if Key == "c" and ATTACK == false then | |
1858 | LimbRip() | |
1859 | end | |
1860 | ||
1861 | if Key == "v" and ATTACK == false then | |
1862 | Buzzsaw() | |
1863 | end | |
1864 | ||
1865 | if Key == "e" and ATTACK == false then | |
1866 | ReeeEEEEEE() | |
1867 | end | |
1868 | ||
1869 | if Key == "x" and ATTACK == false then | |
1870 | Needle() | |
1871 | end | |
1872 | ||
1873 | if Key == "t" and ATTACK == false then | |
1874 | ScrewThis() | |
1875 | end | |
1876 | end | |
1877 | ||
1878 | function KeyUp(Key) | |
1879 | KEYHOLD = false | |
1880 | end | |
1881 | ||
1882 | Mouse.Button1Down:connect(function(NEWKEY) | |
1883 | MouseDown(NEWKEY) | |
1884 | end) | |
1885 | Mouse.Button1Up:connect(function(NEWKEY) | |
1886 | MouseUp(NEWKEY) | |
1887 | end) | |
1888 | Mouse.KeyDown:connect(function(NEWKEY) | |
1889 | KeyDown(NEWKEY) | |
1890 | end) | |
1891 | Mouse.KeyUp:connect(function(NEWKEY) | |
1892 | KeyUp(NEWKEY) | |
1893 | end) | |
1894 | ||
1895 | --//=================================\\ | |
1896 | --\\=================================// | |
1897 | ||
1898 | function AntiTimeStop() | |
1899 | for _, c in pairs(Character:GetChildren()) do | |
1900 | if c:IsA("BasePart") then | |
1901 | c.Anchored = false | |
1902 | end | |
1903 | end | |
1904 | for _, c in pairs(Weapon:GetChildren()) do | |
1905 | if c:IsA("BasePart") then | |
1906 | c.Anchored = false | |
1907 | end | |
1908 | end | |
1909 | end | |
1910 | ||
1911 | --//=================================\\ | |
1912 | --|| WRAP THE WHOLE SCRIPT UP | |
1913 | --\\=================================// | |
1914 | ||
1915 | Humanoid.Changed:connect(function(Jump) | |
1916 | if Jump == "Jump" and (Disable_Jump == true) then | |
1917 | Humanoid.Jump = false | |
1918 | end | |
1919 | end) | |
1920 | ||
1921 | local sick = IT("Sound") | |
1922 | ||
1923 | while true do | |
1924 | Swait() | |
1925 | script.Parent = WEAPONGUI | |
1926 | ANIMATE.Parent = nil | |
1927 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1928 | v:Stop(); | |
1929 | end | |
1930 | SINE = SINE + CHANGE | |
1931 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1932 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1933 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1934 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1935 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1936 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1937 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1938 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1939 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1940 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1941 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1942 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1943 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1944 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1945 | end | |
1946 | if HITFLOOR == nil then | |
1947 | ANIM = "Midair" | |
1948 | if ATTACK == false then | |
1949 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1953 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1955 | end | |
1956 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1957 | ANIM = "Idle" | |
1958 | if ATTACK == false then | |
1959 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1960 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1962 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1963 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1964 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1965 | end | |
1966 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1967 | ANIM = "Walk" | |
1968 | if ATTACK == false then | |
1969 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1970 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1971 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
1972 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
1973 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1974 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1975 | end | |
1976 | end | |
1977 | Humanoid.MaxHealth = "inf" | |
1978 | Humanoid.Health = "inf" | |
1979 | sick.SoundId = "rbxassetid://1696854181" | |
1980 | sick.Looped = true | |
1981 | sick.Pitch = 1 | |
1982 | sick.Volume = 2 | |
1983 | sick.Playing = true | |
1984 | sick.Parent = Effects | |
1985 | AntiTimeStop() | |
1986 | refit() | |
1987 | if Rooted == false then | |
1988 | Disable_Jump = false | |
1989 | Humanoid.WalkSpeed = Speed | |
1990 | elseif Rooted == true then | |
1991 | Disable_Jump = true | |
1992 | Humanoid.WalkSpeed = 0 | |
1993 | end | |
1994 | ---Humanoid.Name = "Killbot" | |
1995 | --end | |
1996 | end | |
1997 | ||
1998 | --//=================================\\ | |
1999 | --\\=================================// | |
2000 | ||
2001 | --//====================================================\\-- | |
2002 | --|| END OF SCRIPT | |
2003 | --\\====================================================//-- |