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--Instructions: Change "emilixs" To Your name on ROBLOX (CAPS SENSITIVE!)
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--Copy and Paste this into a new script 
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--This script is not local: You use "create/___"
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--This script turns your player into nyan cat and leaves a rainbow trail 
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me = game.Players.retram
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function Part(P, Anch, Coll, Tran, Ref, Col, Size, Name)
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me = game.Players.emilixs
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    p.TopSurface = 0
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    p.BottomSurface = 0
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    p.Transparency = Tran
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    p.Reflectance = Ref
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    p.CanCollide = Coll
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    p.Anchored = Anch
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    p.BrickColor = BrickColor.new(Col)
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    p.formFactor = "Custom"
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    p.Size = Size
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    if Name then p.Name = Name end
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    p.Parent = P
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    p.Locked = true
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    p:BreakJoints()
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    return p
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end
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V3 = Vector3.new
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CN = CFrame.new
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CA = CFrame.Angles
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MR = math.rad
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MRA = math.random
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function Weld(P0, P1, CF1, CF2, Name)
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    local w = Instance.new("Motor6D")
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    w.Part0 = P0
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    w.Part1 = P1
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    w.C0 = CF1
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    w.C1 = CF2
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    if Name then w.Name = Name end
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    w.Parent = P0
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    return w
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end
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function MakeNyan(Player, S)
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    local Naim = "Nyan "..Player.Name:sub(1,5)
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    if S >= 5 then Naim = "Giant Nyan "..Player.Name:sub(1,5) end
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    local Model = Instance.new("Model")
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    Model.Name = Naim
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    local Torso = Part(Model, false, false, 0, 0, "Brick yellow", V3(0.5*S, 1.5*S, 2*S), "Torso")
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    local Head = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.8*S, 1.2*S), "Head")
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    Instance.new("BlockMesh",Head)
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    local Neck = Weld(Torso, Head, CN(0, -0.35*S, -0.9*S), CN(), "Neck")
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    local Tart = Part(Model, false, false, 0, 0, "Pink", V3(0.5*S+0.05, 1.2*S, 1.7*S), "Torso")
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    Instance.new("BlockMesh",Tart)
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    Weld(Torso, Tart, CN(), CN())
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    local RFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Arm")
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    Instance.new("SpecialMesh",RFL).MeshType = "Sphere"
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    local LFL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Arm")
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    Instance.new("SpecialMesh",LFL).MeshType = "Sphere"
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    local RBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Right Leg")
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    Instance.new("SpecialMesh",RBL).MeshType = "Sphere"
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    local LBL = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.6*S, 0.4*S), "Left Leg")
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    Instance.new("SpecialMesh",LBL).MeshType = "Sphere"
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    local RSH = Weld(Torso, RFL, CN(), CN(-0.1*S, 0.8*S, 0.8*S), "Right Shoulder")
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    local LSH = Weld(Torso, LFL, CN(), CN(0.1*S, 0.8*S, 0.6*S), "Left Shoulder")
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    local RH = Weld(Torso, RBL, CN(), CN(-0.1*S, 0.8*S, -0.8*S), "Right Hip")
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    local LH = Weld(Torso, LBL, CN(), CN(0.1*S, 0.8*S, -1*S), "Left Hip")
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    local Mouth = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.6*S))
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    Weld(Head, Mouth, CN(0, -0.25*S, -0.1), CN())
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    Instance.new("BlockMesh",Mouth).Scale = V3(1, 0.6, 0.8)
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    for i = -0.25, 0.25, 0.25 do
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        local Mouth2 = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.2*S))
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        Weld(Mouth, Mouth2, CN(0, 0.1*S, i*S), CN())
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        Instance.new("BlockMesh",Mouth2).Scale = V3(1, 0.6, 0.6)
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    end
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    local Nose = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.2*S, 0.2*S))
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    Weld(Head, Nose, CN(0, 0.05*S, -0.1*S), CN())
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    Instance.new("BlockMesh",Nose).Scale = V3(1, 0.6, 0.6)
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    for i = -0.3, 0.31, 0.6 do
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        local Eye = Part(Model, false, false, 0, 0, "Really black", V3(0.6*S+0.05, 0.3*S, 0.3*S))
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        Weld(Head, Eye, CN(0, 0.15*S, (i-0.1)*S), CN())
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        local Eye2 = Part(Model, false, false, 0, 0, "Institutional white", V3(0.6*S+0.1, 0.2*S, 0.2*S))
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        Weld(Eye, Eye2, CN(0, 0.04*S, 0.04*S), CN())
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        Instance.new("BlockMesh",Eye).Scale = V3(1, 0.6, 0.6)
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        Instance.new("BlockMesh",Eye2).Scale = V3(1, 0.4, 0.4)
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    end
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    for i = -0.4, 0.5, 0.9 do
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        local Cheek = Part(Model, false, false, 0, 0, "Medium red", V3(0.6*S+0.05, 0.2*S, 0.2*S))
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        Instance.new("BlockMesh",Cheek).Scale = V3(1, 0.8, 0.8)
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        Weld(Head, Cheek, CN(0, -0.05*S, (i-0.1)*S), CN())
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    end
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    for i = -80, -140, -20 do
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        local tail = Part(Model, false, false, 0, 0, "Dark grey", V3(0.4*S, 0.25*S, 0.3*S))
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        Weld(Torso, tail, CN(0, 0.2*S, 1.15*S) * CA(MR(i), 0, 0), CN(0, 0, 0.5*S))
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        Instance.new("BlockMesh",tail)
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    end
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    for i = 0, 180, 180 do
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        local ear = Part(Model, false, false, 0, 0, "Dark grey", V3(0.6*S, 0.4*S, 0.5*S))
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        Instance.new("SpecialMesh",ear).MeshType = "Wedge"
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        Weld(Head, ear, CN(0, 0.45*S, 0) * CA(0, MR(i), 0), CN(0, 0, -0.32*S) * CA(MR(15), 0, 0))
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    end
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    local Hum = Instance.new("Humanoid")
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    Hum.Name = "Humanoid"
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    Hum.MaxHealth = 100
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    Hum.Health = 100
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    Hum.WalkSpeed = 11+(5*S)
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    Hum.Parent = Model
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    Model.Parent = workspace
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    Model:MakeJoints()
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    Model:MoveTo(V3(0, 2*S, 0))
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    Player.Character = Model
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    local lastP = (Torso.CFrame * CN(0, 0, 0.9*S)).p
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    local function runn()
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        for i = 0.5, 1, 0.5 do
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            RSH.C0 = CN(0, -(0.2*S)*i, 0)
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            LSH.C0 = CN(0, -(0.2*S)*i, 0)
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            RH.C0 = CN(0, -(0.2*S)*i, 0)
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            LH.C0 = CN(0, -(0.2*S)*i, 0)
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            wait()
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        end
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        for i = 0.5, 1, 0.5 do
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            RSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
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            LSH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
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            RH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
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            LH.C0 = CN(0, -(0.2*S), (0.2*S)*i)
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            wait()
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        end
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        for i = 0.5, 1, 0.5 do
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            RSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
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            LSH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
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            RH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
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            LH.C0 = CN(0, -(0.2*S)+(0.2*S)*i, (0.2*S))
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            wait()
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        end
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        for i = 0.5, 1, 0.5 do
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            RSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
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            LSH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
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            RH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
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            LH.C0 = CN(0, 0, (0.2*S)-(0.2*S)*i)
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            wait()
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        end
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    end
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    local poss = "Standing"
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    coroutine.resume(coroutine.create(function()
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        while Player.Character == Model do
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            wait(0.1)
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            if poss == "Running" then
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                runn()
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            end
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        end
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    end))
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    coroutine.resume(coroutine.create(function()
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        while Player.Character == Model do
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            wait(0.1)
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            local speed = Torso.Velocity.magnitude
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            local posnow = (Torso.CFrame * CN(0, 0, 0.9*S)).p
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            coroutine.resume(coroutine.create(function()
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            if speed > 2 then
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                poss = "Running"
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                local ps = {}
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                for i,v in pairs(Rainbow) do
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                    local a = (#Rainbow-i)
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                    a = ((a-(a/2))/2.5)*S
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                    local pp = Part(Model, true, false, 0, 0, v, V3(0.2, 0.2, 0.2), "Rainbow")
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                    local dist = (posnow - lastP).magnitude
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                    Instance.new("BlockMesh",pp).Scale = V3(1, ((1.4*S)/#Rainbow)*5, dist*5)
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                    pp.CFrame = CN(lastP, posnow) * CN(0, a, -dist/2)
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                    table.insert(ps, pp)
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                end
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                coroutine.resume(coroutine.create(function()
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                    wait(10)
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                    for i = 0, 1, 0.2 do
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                        wait()
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                        for _,v in pairs(ps) do
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                            v.Transparency = i
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                        end
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                    end
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                    for _,v in pairs(ps) do
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                        v:remove()
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                    end
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                end))
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            else poss = "Standing" end
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            end))
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            lastP = posnow
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        end
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    end))
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end
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--for i,v in pairs(game.Players:GetPlayers()) do
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--    MakeNyan(v, MRA(10,120)/10)
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--end
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MakeNyan(me, 1)