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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
print("animated by p00tp0t, converted and fixed by 123jl123")
84
warn("refit function (anti-death) and music added by adam222334II")
85
ArtificialHB = Instance.new("BindableEvent", script)
86
ArtificialHB.Name = "Heartbeat"
87
script:WaitForChild("Heartbeat")
88
89
Player = owner
90
PlayerGui = Player.PlayerGui
91
Cam = workspace.CurrentCamera
92
Backpack = Player.Backpack
93
Character = Player.Character
94
Humanoid = Character.Humanoid
95
RootPart = Character["HumanoidRootPart"]
96
Torso = Character["Torso"]
97
Head = Character["Head"]
98
RightArm = Character["Right Arm"]
99
LeftArm = Character["Left Arm"]
100
RightLeg = Character["Right Leg"]
101
LeftLeg = Character["Left Leg"]
102
RootJoint = RootPart["RootJoint"]
103
Neck = Torso["Neck"]
104
RightShoulder = Torso["Right Shoulder"]
105
LeftShoulder = Torso["Left Shoulder"]
106
RightHip = Torso["Right Hip"]
107
LeftHip = Torso["Left Hip"]
108
109
Character = Player.Character
110
Humanoid = Character.Humanoid
111
112
local BODY = {}
113
for _, c in pairs(Character:GetDescendants()) do
114
	if c:IsA("BasePart") and c.Name ~= "Handle" then
115
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
116
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
117
		end
118
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
119
	elseif c:IsA("JointInstance") then
120
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
121
	end
122
end
123
124
function refit()
125
	Character.Parent = workspace
126
	for e = 1, #BODY do
127
		if BODY[e] ~= nil then
128
			local STUFF = BODY[e]
129
			local PART = STUFF[1]
130
			local PARENT = STUFF[2]
131
			local MATERIAL = STUFF[3]
132
			local COLOR = STUFF[4]
133
			local TRANSPARENCY = STUFF[5]
134
			--local SIZE = STUFF[6]
135
			local NAME = STUFF[7]
136
			if PART.ClassName == "Part" and PART ~= RootPart then
137
				PART.Material = MATERIAL
138
				PART.Transparency = TRANSPARENCY
139
				PART.Name = NAME
140
			end
141
			if PART.Parent ~= PARENT then
142
				Humanoid:remove()
143
				PART.Parent = PARENT
144
				Humanoid = IT("Humanoid",Character)
145
			end
146
		end
147
	end
148
end
149
150
Humanoid.Died:connect(function()
151
	           refit()
152
end)
153
154
Player = owner
155
PlayerGui = Player.PlayerGui
156
Cam = workspace.CurrentCamera
157
Backpack = Player.Backpack
158
Character = Player.Character
159
Humanoid = Character.Humanoid
160
RootPart = Character["HumanoidRootPart"]
161
Torso = Character["Torso"]
162
Head = Character["Head"]
163
RightArm = Character["Right Arm"]
164
LeftArm = Character["Left Arm"]
165
RightLeg = Character["Right Leg"]
166
LeftLeg = Character["Left Leg"]
167
RootJoint = RootPart["RootJoint"]
168
Neck = Torso["Neck"]
169
RightShoulder = Torso["Right Shoulder"]
170
LeftShoulder = Torso["Left Shoulder"]
171
RightHip = Torso["Right Hip"]
172
LeftHip = Torso["Left Hip"]
173
IT = Instance.new
174
CF = CFrame.new
175
VT = Vector3.new
176
RAD = math.rad
177
C3 = Color3.new
178
UD2 = UDim2.new
179
BRICKC = BrickColor.new
180
ANGLES = CFrame.Angles
181
EULER = CFrame.fromEulerAnglesXYZ
182
COS = math.cos
183
ACOS = math.acos
184
SIN = math.sin
185
ASIN = math.asin
186
ABS = math.abs
187
MRANDOM = math.random
188
FLOOR = math.floor
189
190
local Speed = 0.1
191
AnimationSpeed=.8
192
SmoothTime=2
193
194
function swait(num)
195
if num==0 or num==nil then
196
--if Stagger.Value==false or Stun.Value<=100 then
197
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
198
script.Heartbeat.Event:wait()
199
--end
200
else
201
for i=0,num do
202
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
203
script.Heartbeat.Event:wait()
204
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
205
break
206
end]]
207
end
208
end
209
end
210
script:WaitForChild("Heartbeat")
211
212
frame = 1/60
213
tf = 0
214
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
215
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
216
lastframe = tick()
217
script.Heartbeat:Fire() --ayy lmao
218
219
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
220
    tf = tf + s
221
    if tf >= frame then
222
        if allowframeloss then
223
            script.Heartbeat:Fire()
224
            lastframe=tick()
225
        else
226
            ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
227
            for i=1, math.floor(tf/frame) do
228
                script.Heartbeat:Fire()
229
            end
230
            lastframe=tick()
231
        end
232
        if tossremainder then
233
            tf = 0
234
        else
235
            tf = tf - frame * math.floor(tf/frame)
236
        end
237
    end
238
end)
239
240
Anim = {
241
	Properties = {
242
		Looping = true,
243
		Priority = Enum.AnimationPriority.Core
244
	},
245
	Keyframes = {
246
		[0] = {
247
			["HumanoidRootPart"] = {
248
				["Torso"] = {
249
					CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
250
					["Left Leg"] = {
251
						CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
252
					},
253
					["Right Leg"] = {
254
						CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
255
					},
256
					["Left Arm"] = {
257
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
258
					},
259
					["Right Arm"] = {
260
						CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
261
					},
262
					["Head"] = {
263
					},
264
				},
265
			},
266
		},
267
		[0.1] = {
268
			["HumanoidRootPart"] = {
269
				["Torso"] = {
270
					CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
271
					["Left Leg"] = {
272
						CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
273
					},
274
					["Right Leg"] = {
275
						CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
276
					},
277
					["Left Arm"] = {
278
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
279
					},
280
					["Right Arm"] = {
281
						CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
282
					},
283
				},
284
			},
285
		},
286
		[0.2] = {
287
			["HumanoidRootPart"] = {
288
				["Torso"] = {
289
					CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
290
					["Left Leg"] = {
291
						CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
292
					},
293
					["Right Leg"] = {
294
						CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
295
					},
296
					["Left Arm"] = {
297
						CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
298
					},
299
					["Right Arm"] = {
300
						CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
301
					},
302
				},
303
			},
304
		},
305
		[0.3] = {
306
			["HumanoidRootPart"] = {
307
				["Torso"] = {
308
					CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
309
					["Left Leg"] = {
310
						CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
311
					},
312
					["Right Leg"] = {
313
						CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
314
					},
315
					["Left Arm"] = {
316
						CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
317
					},
318
					["Right Arm"] = {
319
						CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
320
					},
321
				},
322
			},
323
		},
324
		[0.4] = {
325
			["HumanoidRootPart"] = {
326
				["Torso"] = {
327
					CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
328
					["Left Leg"] = {
329
						CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
330
					},
331
					["Right Leg"] = {
332
						CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
333
					},
334
					["Left Arm"] = {
335
						CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
336
					},
337
					["Right Arm"] = {
338
						CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
339
					},
340
				},
341
			},
342
		},
343
		[0.5] = {
344
			["HumanoidRootPart"] = {
345
				["Torso"] = {
346
					CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
347
					["Left Leg"] = {
348
						CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
349
					},
350
					["Right Leg"] = {
351
						CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
352
					},
353
					["Left Arm"] = {
354
						CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
355
					},
356
					["Right Arm"] = {
357
						CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
358
					},
359
				},
360
			},
361
		},
362
		[0.6] = {
363
			["HumanoidRootPart"] = {
364
				["Torso"] = {
365
					CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
366
					["Left Leg"] = {
367
						CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
368
					},
369
					["Right Leg"] = {
370
						CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
371
					},
372
					["Left Arm"] = {
373
						CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
374
					},
375
					["Right Arm"] = {
376
						CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
377
					},
378
				},
379
			},
380
		},
381
		[0.7] = {
382
			["HumanoidRootPart"] = {
383
				["Torso"] = {
384
					CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
385
					["Left Leg"] = {
386
						CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
387
					},
388
					["Right Leg"] = {
389
						CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
390
					},
391
					["Left Arm"] = {
392
						CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
393
					},
394
					["Right Arm"] = {
395
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
396
					},
397
				},
398
			},
399
		},
400
		[0.8] = {
401
			["HumanoidRootPart"] = {
402
				["Torso"] = {
403
					CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
404
					["Left Leg"] = {
405
						CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
406
					},
407
					["Left Arm"] = {
408
						CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
409
					},
410
					["Right Arm"] = {
411
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
412
					},
413
				},
414
			},
415
		},
416
		[0.9] = {
417
			["HumanoidRootPart"] = {
418
				["Torso"] = {
419
					CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
420
					["Left Leg"] = {
421
						CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
422
					},
423
					["Right Leg"] = {
424
						CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
425
					},
426
					["Left Arm"] = {
427
						CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
428
					},
429
					["Right Arm"] = {
430
						CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
431
					},
432
				},
433
			},
434
		},
435
		[1] = {
436
			["HumanoidRootPart"] = {
437
				["Torso"] = {
438
					CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
439
					["Left Leg"] = {
440
						CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
441
					},
442
					["Right Leg"] = {
443
						CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
444
					},
445
					["Left Arm"] = {
446
						CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
447
					},
448
					["Right Arm"] = {
449
						CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
450
					},
451
				},
452
			},
453
		},
454
		[1.1] = {
455
			["HumanoidRootPart"] = {
456
				["Torso"] = {
457
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
458
					["Left Leg"] = {
459
						CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
460
					},
461
					["Right Leg"] = {
462
						CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
463
					},
464
					["Left Arm"] = {
465
						CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
466
					},
467
					["Right Arm"] = {
468
						CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
469
					},
470
				},
471
			},
472
		},
473
		[1.15] = {
474
			["Torso"] = {
475
				["Right Arm"] = {
476
					CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
477
				},
478
			},
479
		},
480
		[1.2] = {
481
			["HumanoidRootPart"] = {
482
				["Torso"] = {
483
					CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
484
					["Left Leg"] = {
485
						CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
486
					},
487
					["Right Leg"] = {
488
						CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
489
					},
490
					["Left Arm"] = {
491
						CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
492
					},
493
					["Right Arm"] = {
494
						CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
495
					},
496
				},
497
			},
498
		},
499
		[1.3] = {
500
			["HumanoidRootPart"] = {
501
				["Torso"] = {
502
					CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
503
					["Left Leg"] = {
504
						CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
505
					},
506
					["Right Leg"] = {
507
						CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
508
					},
509
					["Left Arm"] = {
510
						CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
511
					},
512
					["Right Arm"] = {
513
						CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
514
					},
515
				},
516
			},
517
		},
518
		[1.35] = {
519
			["Torso"] = {
520
				["Left Leg"] = {
521
					CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
522
				},
523
				["Left Arm"] = {
524
					CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
525
				},
526
				["Right Arm"] = {
527
					CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
528
				},
529
			},
530
		},
531
		[1.4] = {
532
			["HumanoidRootPart"] = {
533
				["Torso"] = {
534
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
535
					["Left Leg"] = {
536
						CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
537
					},
538
					["Right Leg"] = {
539
						CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
540
					},
541
					["Left Arm"] = {
542
						CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
543
					},
544
					["Right Arm"] = {
545
						CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
546
					},
547
				},
548
			},
549
		},
550
		[1.45] = {
551
			["Torso"] = {
552
				["Left Arm"] = {
553
					CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
554
				},
555
			},
556
		},
557
		[1.5] = {
558
			["HumanoidRootPart"] = {
559
				["Torso"] = {
560
					CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
561
					["Left Leg"] = {
562
						CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
563
					},
564
					["Right Leg"] = {
565
						CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
566
					},
567
					["Left Arm"] = {
568
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
569
					},
570
					["Right Arm"] = {
571
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
572
					},
573
				},
574
			},
575
		},
576
		[1.6] = {
577
			["HumanoidRootPart"] = {
578
				["Torso"] = {
579
					CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
580
					["Left Leg"] = {
581
						CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
582
					},
583
					["Right Leg"] = {
584
						CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
585
					},
586
					["Left Arm"] = {
587
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
588
					},
589
					["Right Arm"] = {
590
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
591
					},
592
				},
593
			},
594
		},
595
		[1.7] = {
596
			["HumanoidRootPart"] = {
597
				["Torso"] = {
598
					CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
599
					["Left Leg"] = {
600
						CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
601
					},
602
					["Right Leg"] = {
603
						CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
604
					},
605
					["Left Arm"] = {
606
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
607
					},
608
					["Right Arm"] = {
609
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
610
					},
611
				},
612
			},
613
		},
614
		[1.8] = {
615
			["HumanoidRootPart"] = {
616
				["Torso"] = {
617
					CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
618
					["Left Leg"] = {
619
						CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
620
					},
621
					["Right Leg"] = {
622
						CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
623
					},
624
					["Left Arm"] = {
625
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
626
					},
627
					["Right Arm"] = {
628
						CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
629
					},
630
				},
631
			},
632
		},
633
		[1.9] = {
634
			["HumanoidRootPart"] = {
635
				["Torso"] = {
636
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
637
					["Left Leg"] = {
638
						CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
639
					},
640
					["Right Leg"] = {
641
						CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
642
					},
643
					["Left Arm"] = {
644
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
645
					},
646
					["Right Arm"] = {
647
						CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
648
					},
649
				},
650
			},
651
		},
652
		[2] = {
653
			["HumanoidRootPart"] = {
654
				["Torso"] = {
655
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
656
					["Left Leg"] = {
657
						CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
658
					},
659
					["Right Leg"] = {
660
						CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
661
					},
662
					["Left Arm"] = {
663
						CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
664
					},
665
					["Right Arm"] = {
666
						CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
667
					},
668
				},
669
			},
670
		},
671
		[2.1] = {
672
			["HumanoidRootPart"] = {
673
				["Torso"] = {
674
					CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
675
					["Left Leg"] = {
676
						CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
677
					},
678
					["Right Leg"] = {
679
						CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
680
					},
681
					["Left Arm"] = {
682
						CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
683
					},
684
					["Right Arm"] = {
685
						CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
686
					},
687
				},
688
			},
689
		},
690
		[2.2] = {
691
			["HumanoidRootPart"] = {
692
				["Torso"] = {
693
					CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
694
					["Left Leg"] = {
695
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
696
					},
697
					["Right Leg"] = {
698
						CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
699
					},
700
					["Left Arm"] = {
701
						CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
702
					},
703
					["Right Arm"] = {
704
						CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
705
					},
706
				},
707
			},
708
		},
709
		[2.3] = {
710
			["HumanoidRootPart"] = {
711
				["Torso"] = {
712
					CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
713
					["Left Leg"] = {
714
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
715
					},
716
					["Right Leg"] = {
717
						CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
718
					},
719
					["Left Arm"] = {
720
						CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
721
					},
722
					["Right Arm"] = {
723
						CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
724
					},
725
				},
726
			},
727
		},
728
		[2.4] = {
729
			["HumanoidRootPart"] = {
730
				["Torso"] = {
731
					CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
732
					["Left Leg"] = {
733
						CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
734
					},
735
					["Right Leg"] = {
736
						CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
737
					},
738
					["Left Arm"] = {
739
						CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
740
					},
741
					["Right Arm"] = {
742
						CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
743
					},
744
				},
745
			},
746
		},
747
		[2.5] = {
748
			["HumanoidRootPart"] = {
749
				["Torso"] = {
750
					CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
751
					["Left Leg"] = {
752
						CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
753
					},
754
					["Right Leg"] = {
755
						CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
756
					},
757
					["Left Arm"] = {
758
						CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
759
					},
760
					["Right Arm"] = {
761
						CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
762
					},
763
				},
764
			},
765
		},
766
		[2.6] = {
767
			["HumanoidRootPart"] = {
768
				["Torso"] = {
769
					CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
770
					["Left Leg"] = {
771
						CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
772
					},
773
					["Right Leg"] = {
774
						CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
775
					},
776
					["Left Arm"] = {
777
						CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
778
					},
779
					["Right Arm"] = {
780
						CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
781
					},
782
				},
783
			},
784
		},
785
		[2.7] = {
786
			["HumanoidRootPart"] = {
787
				["Torso"] = {
788
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
789
					["Left Leg"] = {
790
						CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
791
					},
792
					["Right Leg"] = {
793
						CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
794
					},
795
					["Left Arm"] = {
796
						CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
797
					},
798
					["Right Arm"] = {
799
						CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
800
					},
801
				},
802
			},
803
		},
804
		[2.8] = {
805
			["HumanoidRootPart"] = {
806
				["Torso"] = {
807
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
808
					["Left Leg"] = {
809
						CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
810
					},
811
					["Right Leg"] = {
812
						CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
813
					},
814
					["Left Arm"] = {
815
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
816
					},
817
					["Right Arm"] = {
818
						CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
819
					},
820
				},
821
			},
822
		},
823
		[2.9] = {
824
			["HumanoidRootPart"] = {
825
				["Torso"] = {
826
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
827
					["Left Leg"] = {
828
						CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
829
					},
830
					["Right Leg"] = {
831
						CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
832
					},
833
					["Left Arm"] = {
834
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
835
					},
836
					["Right Arm"] = {
837
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
838
					},
839
				},
840
			},
841
		},
842
		[3] = {
843
			["HumanoidRootPart"] = {
844
				["Torso"] = {
845
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
846
					["Left Leg"] = {
847
						CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
848
					},
849
					["Right Leg"] = {
850
						CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
851
					},
852
					["Left Arm"] = {
853
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
854
					},
855
					["Right Arm"] = {
856
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
857
					},
858
				},
859
			},
860
		},
861
		[3.1] = {
862
			["HumanoidRootPart"] = {
863
				["Torso"] = {
864
					CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
865
					["Left Leg"] = {
866
						CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
867
					},
868
					["Right Leg"] = {
869
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
870
					},
871
					["Left Arm"] = {
872
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
873
					},
874
					["Right Arm"] = {
875
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
876
					},
877
				},
878
			},
879
		},
880
		[3.2] = {
881
			["HumanoidRootPart"] = {
882
				["Torso"] = {
883
					CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
884
					["Left Leg"] = {
885
						CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
886
					},
887
					["Right Leg"] = {
888
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
889
					},
890
					["Left Arm"] = {
891
						CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
892
					},
893
					["Right Arm"] = {
894
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
895
					},
896
				},
897
			},
898
		},
899
		[3.3] = {
900
			["HumanoidRootPart"] = {
901
				["Torso"] = {
902
					CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
903
					["Left Leg"] = {
904
						CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
905
					},
906
					["Right Leg"] = {
907
						CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
908
					},
909
					["Left Arm"] = {
910
						CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
911
					},
912
					["Right Arm"] = {
913
						CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
914
					},
915
					["Head"] = {
916
					},
917
				},
918
			},
919
		},
920
		[3.35] = {
921
			["Torso"] = {
922
				["Left Arm"] = {
923
					CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
924
				},
925
				["Right Arm"] = {
926
					CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
927
				},
928
			},
929
		},
930
		[3.4] = {
931
			["HumanoidRootPart"] = {
932
				["Torso"] = {
933
					CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
934
					["Left Leg"] = {
935
						CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
936
					},
937
					["Right Leg"] = {
938
						CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
939
					},
940
					["Left Arm"] = {
941
						CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
942
					},
943
					["Right Arm"] = {
944
						CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
945
					},
946
				},
947
			},
948
		},
949
		[3.5] = {
950
			["HumanoidRootPart"] = {
951
				["Torso"] = {
952
					CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
953
					["Left Leg"] = {
954
						CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
955
					},
956
					["Right Leg"] = {
957
						CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
958
					},
959
					["Left Arm"] = {
960
						CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
961
					},
962
					["Right Arm"] = {
963
						CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
964
					},
965
				},
966
			},
967
		},
968
		[3.6] = {
969
			["HumanoidRootPart"] = {
970
				["Torso"] = {
971
					CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
972
					["Left Leg"] = {
973
						CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
974
					},
975
					["Right Leg"] = {
976
						CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
977
					},
978
					["Left Arm"] = {
979
						CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
980
					},
981
					["Right Arm"] = {
982
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
983
					},
984
				},
985
			},
986
		},
987
		[3.7] = {
988
			["HumanoidRootPart"] = {
989
				["Torso"] = {
990
					CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
991
					["Left Leg"] = {
992
						CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
993
					},
994
					["Right Leg"] = {
995
						CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
996
					},
997
					["Left Arm"] = {
998
						CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
999
					},
1000
					["Right Arm"] = {
1001
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
1002
					},
1003
				},
1004
			},
1005
		},
1006
		[3.8] = {
1007
			["HumanoidRootPart"] = {
1008
				["Torso"] = {
1009
					CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
1010
					["Left Leg"] = {
1011
						CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
1012
					},
1013
					["Right Leg"] = {
1014
						CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
1015
					},
1016
					["Left Arm"] = {
1017
						CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
1018
					},
1019
					["Right Arm"] = {
1020
						CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
1021
					},
1022
				},
1023
			},
1024
		},
1025
		[3.9] = {
1026
			["HumanoidRootPart"] = {
1027
				["Torso"] = {
1028
					CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
1029
					["Left Leg"] = {
1030
						CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
1031
					},
1032
					["Right Leg"] = {
1033
						CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
1034
					},
1035
					["Left Arm"] = {
1036
						CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
1037
					},
1038
					["Right Arm"] = {
1039
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
1040
					},
1041
				},
1042
			},
1043
		},
1044
		[4] = {
1045
			["HumanoidRootPart"] = {
1046
				["Torso"] = {
1047
					CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
1048
					["Left Leg"] = {
1049
						CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
1050
					},
1051
					["Right Leg"] = {
1052
						CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
1053
					},
1054
					["Left Arm"] = {
1055
						CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
1056
					},
1057
					["Right Arm"] = {
1058
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
1059
					},
1060
				},
1061
			},
1062
		},
1063
		[4.1] = {
1064
			["HumanoidRootPart"] = {
1065
				["Torso"] = {
1066
					CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
1067
					["Left Leg"] = {
1068
						CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
1069
					},
1070
					["Right Leg"] = {
1071
						CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
1072
					},
1073
					["Left Arm"] = {
1074
						CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
1075
					},
1076
					["Right Arm"] = {
1077
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
1078
					},
1079
				},
1080
			},
1081
		},
1082
		[4.2] = {
1083
			["HumanoidRootPart"] = {
1084
				["Torso"] = {
1085
					CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
1086
					["Left Leg"] = {
1087
						CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
1088
					},
1089
					["Right Leg"] = {
1090
						CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
1091
					},
1092
					["Left Arm"] = {
1093
						CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
1094
					},
1095
					["Right Arm"] = {
1096
						CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
1097
					},
1098
				},
1099
			},
1100
		},
1101
		[4.3] = {
1102
			["HumanoidRootPart"] = {
1103
				["Torso"] = {
1104
					CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
1105
					["Left Leg"] = {
1106
						CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
1107
					},
1108
					["Right Leg"] = {
1109
						CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
1110
					},
1111
					["Left Arm"] = {
1112
						CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
1113
					},
1114
					["Right Arm"] = {
1115
						CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
1116
					},
1117
				},
1118
			},
1119
		},
1120
		[4.4] = {
1121
			["HumanoidRootPart"] = {
1122
				["Torso"] = {
1123
					CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
1124
					["Left Leg"] = {
1125
						CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
1126
					},
1127
					["Right Leg"] = {
1128
						CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
1129
					},
1130
					["Left Arm"] = {
1131
						CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
1132
					},
1133
					["Right Arm"] = {
1134
						CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
1135
					},
1136
				},
1137
			},
1138
		},
1139
		[4.5] = {
1140
			["HumanoidRootPart"] = {
1141
				["Torso"] = {
1142
					CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
1143
					["Left Leg"] = {
1144
						CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
1145
					},
1146
					["Right Leg"] = {
1147
						CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
1148
					},
1149
					["Left Arm"] = {
1150
						CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
1151
					},
1152
					["Right Arm"] = {
1153
						CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
1154
					},
1155
				},
1156
			},
1157
		},
1158
		[4.6] = {
1159
			["HumanoidRootPart"] = {
1160
				["Torso"] = {
1161
					CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
1162
					["Left Leg"] = {
1163
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
1164
					},
1165
					["Right Leg"] = {
1166
						CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
1167
					},
1168
					["Left Arm"] = {
1169
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
1170
					},
1171
					["Right Arm"] = {
1172
						CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
1173
					},
1174
				},
1175
			},
1176
		},
1177
		[4.7] = {
1178
			["HumanoidRootPart"] = {
1179
				["Torso"] = {
1180
					CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
1181
					["Left Leg"] = {
1182
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
1183
					},
1184
					["Right Leg"] = {
1185
						CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
1186
					},
1187
					["Left Arm"] = {
1188
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
1189
					},
1190
					["Right Arm"] = {
1191
						CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
1192
					},
1193
				},
1194
			},
1195
		},
1196
		[4.8] = {
1197
			["HumanoidRootPart"] = {
1198
				["Torso"] = {
1199
					CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
1200
					["Left Leg"] = {
1201
						CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
1202
					},
1203
					["Right Leg"] = {
1204
						CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
1205
					},
1206
					["Left Arm"] = {
1207
						CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
1208
					},
1209
					["Right Arm"] = {
1210
						CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
1211
					},
1212
				},
1213
			},
1214
		},
1215
		[4.9] = {
1216
			["HumanoidRootPart"] = {
1217
				["Torso"] = {
1218
					CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
1219
					["Left Leg"] = {
1220
						CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
1221
					},
1222
					["Right Leg"] = {
1223
						CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
1224
					},
1225
					["Left Arm"] = {
1226
						CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
1227
					},
1228
					["Right Arm"] = {
1229
						CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
1230
					},
1231
				},
1232
			},
1233
		},
1234
		[5] = {
1235
			["HumanoidRootPart"] = {
1236
				["Torso"] = {
1237
					CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
1238
					["Left Leg"] = {
1239
						CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
1240
					},
1241
					["Right Leg"] = {
1242
						CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
1243
					},
1244
					["Left Arm"] = {
1245
						CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
1246
					},
1247
					["Right Arm"] = {
1248
						CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
1249
					},
1250
				},
1251
			},
1252
		},
1253
		[5.1] = {
1254
			["HumanoidRootPart"] = {
1255
				["Torso"] = {
1256
					CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
1257
					["Left Leg"] = {
1258
						CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
1259
					},
1260
					["Right Leg"] = {
1261
						CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
1262
					},
1263
					["Left Arm"] = {
1264
						CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
1265
					},
1266
					["Right Arm"] = {
1267
						CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
1268
					},
1269
				},
1270
			},
1271
		},
1272
		[5.2] = {
1273
			["HumanoidRootPart"] = {
1274
				["Torso"] = {
1275
					CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
1276
					["Left Leg"] = {
1277
						CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
1278
					},
1279
					["Right Leg"] = {
1280
						CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
1281
					},
1282
					["Left Arm"] = {
1283
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
1284
					},
1285
					["Right Arm"] = {
1286
						CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
1287
					},
1288
				},
1289
			},
1290
		},
1291
		[5.3] = {
1292
			["HumanoidRootPart"] = {
1293
				["Torso"] = {
1294
					CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
1295
					["Left Leg"] = {
1296
						CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
1297
					},
1298
					["Right Leg"] = {
1299
						CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
1300
					},
1301
					["Left Arm"] = {
1302
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
1303
					},
1304
					["Right Arm"] = {
1305
						CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
1306
					},
1307
				},
1308
			},
1309
		},
1310
		[5.4] = {
1311
			["HumanoidRootPart"] = {
1312
				["Torso"] = {
1313
					CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
1314
					["Left Leg"] = {
1315
						CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
1316
					},
1317
					["Right Leg"] = {
1318
						CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
1319
					},
1320
					["Left Arm"] = {
1321
						CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
1322
					},
1323
					["Right Arm"] = {
1324
						CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
1325
					},
1326
				},
1327
			},
1328
		},
1329
		[5.5] = {
1330
			["HumanoidRootPart"] = {
1331
				["Torso"] = {
1332
					CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
1333
					["Left Leg"] = {
1334
						CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
1335
					},
1336
					["Right Leg"] = {
1337
						CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
1338
					},
1339
					["Left Arm"] = {
1340
						CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
1341
					},
1342
					["Right Arm"] = {
1343
						CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
1344
					},
1345
				},
1346
			},
1347
		},
1348
		[5.6] = {
1349
			["HumanoidRootPart"] = {
1350
				["Torso"] = {
1351
					CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
1352
					["Left Leg"] = {
1353
						CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
1354
					},
1355
					["Right Leg"] = {
1356
						CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
1357
					},
1358
					["Left Arm"] = {
1359
						CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
1360
					},
1361
					["Right Arm"] = {
1362
						CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
1363
					},
1364
				},
1365
			},
1366
		},
1367
		[5.7] = {
1368
			["HumanoidRootPart"] = {
1369
				["Torso"] = {
1370
					CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
1371
					["Left Leg"] = {
1372
						CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
1373
					},
1374
					["Right Leg"] = {
1375
						CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
1376
					},
1377
					["Left Arm"] = {
1378
						CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
1379
					},
1380
					["Right Arm"] = {
1381
						CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
1382
					},
1383
				},
1384
			},
1385
		},
1386
		[5.8] = {
1387
			["HumanoidRootPart"] = {
1388
				["Torso"] = {
1389
					CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
1390
					["Left Leg"] = {
1391
						CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
1392
					},
1393
					["Right Leg"] = {
1394
						CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
1395
					},
1396
					["Left Arm"] = {
1397
						CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
1398
					},
1399
					["Right Arm"] = {
1400
						CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
1401
					},
1402
				},
1403
			},
1404
		},
1405
		[5.9] = {
1406
			["HumanoidRootPart"] = {
1407
				["Torso"] = {
1408
					CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
1409
					["Left Leg"] = {
1410
						CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
1411
					},
1412
					["Right Leg"] = {
1413
						CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
1414
					},
1415
					["Left Arm"] = {
1416
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
1417
					},
1418
					["Right Arm"] = {
1419
						CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
1420
					},
1421
				},
1422
			},
1423
		},
1424
		[6] = {
1425
			["HumanoidRootPart"] = {
1426
				["Torso"] = {
1427
					CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
1428
					["Left Leg"] = {
1429
						CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
1430
					},
1431
					["Right Leg"] = {
1432
						CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
1433
					},
1434
					["Left Arm"] = {
1435
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
1436
					},
1437
					["Right Arm"] = {
1438
						CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
1439
					},
1440
				},
1441
			},
1442
		},
1443
		[6.1] = {
1444
			["HumanoidRootPart"] = {
1445
				["Torso"] = {
1446
					CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
1447
					["Left Leg"] = {
1448
						CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
1449
					},
1450
					["Right Leg"] = {
1451
						CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
1452
					},
1453
					["Left Arm"] = {
1454
						CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
1455
					},
1456
					["Right Arm"] = {
1457
						CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
1458
					},
1459
				},
1460
			},
1461
		},
1462
		[6.2] = {
1463
			["HumanoidRootPart"] = {
1464
				["Torso"] = {
1465
					CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
1466
					["Left Leg"] = {
1467
						CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
1468
					},
1469
					["Right Leg"] = {
1470
						CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
1471
					},
1472
					["Left Arm"] = {
1473
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
1474
					},
1475
					["Right Arm"] = {
1476
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
1477
					},
1478
				},
1479
			},
1480
		},
1481
		[6.3] = {
1482
			["HumanoidRootPart"] = {
1483
				["Torso"] = {
1484
					CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
1485
					["Left Leg"] = {
1486
						CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
1487
					},
1488
					["Right Leg"] = {
1489
						CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
1490
					},
1491
					["Left Arm"] = {
1492
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
1493
					},
1494
					["Right Arm"] = {
1495
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
1496
					},
1497
				},
1498
			},
1499
		},
1500
		[6.4] = {
1501
			["HumanoidRootPart"] = {
1502
				["Torso"] = {
1503
					CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
1504
					["Left Leg"] = {
1505
						CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
1506
					},
1507
					["Right Leg"] = {
1508
						CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
1509
					},
1510
					["Left Arm"] = {
1511
						CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
1512
					},
1513
					["Right Arm"] = {
1514
						CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
1515
					},
1516
				},
1517
			},
1518
		},
1519
		[6.5] = {
1520
			["HumanoidRootPart"] = {
1521
				["Torso"] = {
1522
					CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
1523
					["Left Leg"] = {
1524
						CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
1525
					},
1526
					["Right Leg"] = {
1527
						CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
1528
					},
1529
					["Left Arm"] = {
1530
						CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
1531
					},
1532
					["Right Arm"] = {
1533
						CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
1534
					},
1535
				},
1536
			},
1537
		},
1538
	}
1539
}
1540
1541
local number=0
1542
1543
LastTimeSetTotal=0
1544
local savec0 = {}
1545
1546
1547
GetAnimCF = function(limb,Time)
1548
	
1549
local GA = nil
1550
	coroutine.resume(coroutine.create(function()
1551
1552
if limb == "Torso" then
1553
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
1554
else
1555
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
1556
1557
end
1558
end))
1559
return GA
1560
end
1561
1562
1563
1564
local model = nil
1565
if owner ~= nil then 
1566
model = owner.Character
1567
else
1568
model = game:GetService("Players").localPlayer.Character
1569
end
1570
function GatherAllInstances(Parent)
1571
	local Instances = {}
1572
	local function GatherInstances(Parent)
1573
		for i, v in pairs(Parent:GetChildren()) do
1574
			GatherInstances(v)
1575
			table.insert(Instances, v)
1576
		end
1577
	end
1578
	GatherInstances(Parent)
1579
	return Instances
1580
end
1581
1582
1583
1584
1585
for i, v in pairs(GatherAllInstances(model)) do
1586
if v:IsA("BasePart") then 
1587
for i, v2 in pairs(GatherAllInstances(model)) do
1588
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1589
1590
local saveCF = v2.C0
1591
table.insert(savec0,{v2.Name,saveCF})
1592
1593
end
1594
end
1595
end end
1596
1597
1598
1599
1600
RunAnim = function(Time)
1601
1602
1603
1604
1605
1606
	
1607
local speed = Time-LastTimeSetTotal
1608
1609
speed = speed*AnimationSpeed
1610
LastTimeSetTotal = Time	
1611
	
1612
	
1613
	
1614
	local doing = true
1615
	
1616
	coroutine.resume(coroutine.create(function()
1617
for i, v in pairs(GatherAllInstances(model)) do
1618
if v:IsA("BasePart") then 
1619
for i, v2 in pairs(GatherAllInstances(model)) do
1620
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1621
1622
--print(v.Name)
1623
local GotAnim = GetAnimCF(v.Name,Time)
1624
--print(GotAnim)
1625
local saveCF = nil
1626
	 for i,v3 in pairs(savec0) do 
1627
		if v2.name == v3[1] then
1628
			saveCF = v3[2]
1629
		end
1630
	end
1631
1632
--print(saveCF)
1633
1634
if GotAnim ~= nil and saveCF ~= nil then
1635
	
1636
	
1637
	coroutine.resume(coroutine.create(function()
1638
while doing == true do
1639
	swait()
1640
	v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
1641
end
1642
1643
end))
1644
--v2.C0 = saveCF*GotAnim 
1645
1646
1647
end
1648
1649
	end
1650
1651
end
1652
end end
1653
1654
1655
end))
1656
wait(speed)
1657
doing = false
1658
end
1659
while true do
1660
RunAnim(0)	
1661
RunAnim(0.1)	
1662
RunAnim(0.2)
1663
RunAnim(0.3)
1664
RunAnim(0.4)
1665
RunAnim(0.5)
1666
RunAnim(0.6)
1667
RunAnim(0.7)
1668
RunAnim(0.8)
1669
RunAnim(0.9)
1670
RunAnim(1)
1671
-----------
1672
RunAnim(1.1)	
1673
RunAnim(1.15)
1674
RunAnim(1.2)	
1675
RunAnim(1.3)
1676
RunAnim(1.35)
1677
RunAnim(1.4)
1678
RunAnim(1.45)
1679
RunAnim(1.5)
1680
RunAnim(1.6)
1681
RunAnim(1.7)
1682
RunAnim(1.8)
1683
RunAnim(1.9)
1684
RunAnim(2)
1685
-----------
1686
1687
RunAnim(2.1)	
1688
RunAnim(2.2)
1689
RunAnim(2.3)
1690
RunAnim(2.4)
1691
RunAnim(2.5)
1692
RunAnim(2.6)
1693
RunAnim(2.7)
1694
RunAnim(2.8)
1695
RunAnim(2.9)
1696
RunAnim(3)
1697
-----------
1698
1699
RunAnim(3.1)	
1700
RunAnim(3.2)
1701
RunAnim(3.3)
1702
RunAnim(3.35)
1703
RunAnim(3.4)
1704
RunAnim(3.5)
1705
RunAnim(3.6)
1706
RunAnim(3.7)
1707
RunAnim(3.8)
1708
RunAnim(3.9)
1709
RunAnim(4)
1710
-----------
1711
1712
RunAnim(4.1)	
1713
RunAnim(4.2)
1714
RunAnim(4.3)
1715
RunAnim(4.4)
1716
RunAnim(4.5)
1717
RunAnim(4.6)
1718
RunAnim(4.7)
1719
RunAnim(4.8)
1720
RunAnim(4.9)
1721
RunAnim(5)
1722
-----------
1723
1724
RunAnim(5.1)	
1725
RunAnim(5.2)
1726
RunAnim(5.3)
1727
RunAnim(5.4)
1728
RunAnim(5.5)
1729
RunAnim(5.6)
1730
RunAnim(5.7)
1731
RunAnim(5.8)
1732
RunAnim(5.9)
1733
RunAnim(6)
1734
-----------
1735
	
1736
RunAnim(6.1)	
1737
RunAnim(6.2)
1738
RunAnim(6.3)
1739
RunAnim(6.4)
1740
RunAnim(6.5)
1741
LastTimeSetTotal = .1
1742
	Humanoid.MaxHealth = "inf"
1743
	Humanoid.Health = "inf"
1744
end
1745
--print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)