View difference between Paste ID: B4KTKJj8 and GUq3mtW3
SHOW: | | - or go back to the newest paste.
1
local player = game:GetService("Players").LocalPlayer -- :GetService() is optional, if Players is renamed, this will still get Players, unlike game.Players
2
local mouse = player:GetMouse() --GetMouse is deprecated but works and is more simpler than UserInputService in my opinion
3
local position = CFrame.Angles(math.random(1,360), math.random(1,360), math.random(1,360))
4
5
function wave()
6
	coroutine.resume(coroutine.create(function()
7
		local pos = mouse.Hit -- CFrame, the target for part to move towards
8
		local part = Instance.new("Part")
9
		part.CFrame = player.Character.Torso.CFrame
10
		part.Anchored = true -- Object is stationary, can only be moved when Position or CFrame is modified
11
		part.CanCollide = false -- Objects can go through the part
12
		part.Transparency = 0
13
		part.Size = Vector3.new(1, 1, 1)
14
		part.Parent = workspace
15
		for i = 1, 20 do
16
			wait()
17
			part.Touched:Connect(function(hit)
18
					for i,v in pairs(hit.Parent:GetChildren()) do
19
						if v:IsA("Humanoid") == true then
20
							hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.huge)
21
					end
22
				end
23
			end)
24
			part.CFrame = part.CFrame:lerp(pos, i/20)
25-
            part.Position = position
25+
            part.CFrame2 = part.CFrame + position
26
			part.Transparency = part.Transparency + .05
27
			part.Size = part.Size + Vector3.new(2, 2, 2)
28
		end
29
		if part.Transparency >= 1 then
30
			part:Destroy()
31
		end
32
	end))
33
end
34
35
36
mouse.Button1Down:Connect(function() -- Whenever mouse is clicked
37
	coroutine.resume(coroutine.create(function()
38
		while wait() do
39
			wave()
40
		end
41
	end))
42
	-- Write the code now to move the part towards the position 'pos'
43
end)