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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | wait(0.2) | |
146 | ||
147 | Player = owner | |
148 | PlayerGui = Player.PlayerGui | |
149 | Cam = workspace.CurrentCamera | |
150 | Backpack = Player.Backpack | |
151 | Character = Player.Character | |
152 | Humanoid = Character.Humanoid | |
153 | RootPart = Character["HumanoidRootPart"] | |
154 | Torso = Character["Torso"] | |
155 | Head = Character["Head"] | |
156 | RightArm = Character["Right Arm"] | |
157 | LeftArm = Character["Left Arm"] | |
158 | RightLeg = Character["Right Leg"] | |
159 | LeftLeg = Character["Left Leg"] | |
160 | RootJoint = RootPart["RootJoint"] | |
161 | Neck = Torso["Neck"] | |
162 | RightShoulder = Torso["Right Shoulder"] | |
163 | LeftShoulder = Torso["Left Shoulder"] | |
164 | RightHip = Torso["Right Hip"] | |
165 | LeftHip = Torso["Left Hip"] | |
166 | local sick = Instance.new("Sound",Character) | |
167 | sick.SoundId = "rbxassetid://142603362" | |
168 | sick.Looped = true | |
169 | sick.Pitch = 1 | |
170 | sick.Volume = 1 | |
171 | sick:Play() | |
172 | ||
173 | IT = Instance.new | |
174 | CF = CFrame.new | |
175 | VT = Vector3.new | |
176 | RAD = math.rad | |
177 | C3 = Color3.new | |
178 | UD2 = UDim2.new | |
179 | BRICKC = BrickColor.new | |
180 | ANGLES = CFrame.Angles | |
181 | EULER = CFrame.fromEulerAnglesXYZ | |
182 | COS = math.cos | |
183 | ACOS = math.acos | |
184 | SIN = math.sin | |
185 | ASIN = math.asin | |
186 | ABS = math.abs | |
187 | MRANDOM = math.random | |
188 | FLOOR = math.floor | |
189 | Class_Name = "₩₳ⱤÄɆ₦.exe" | |
190 | Editor_Name = "JkBananaPill_H2O" | |
191 | ||
192 | ||
193 | --//=================================\\ | |
194 | --|| USEFUL VALUES | |
195 | --\\=================================// | |
196 | ||
197 | Animation_Speed = 3 | |
198 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
199 | local Speed = 15 | |
200 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
201 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
202 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
203 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
204 | local DAMAGEMULTIPLIER = 1 | |
205 | local ANIM = "Idle" | |
206 | local ATTACK = false | |
207 | local EQUIPPED = false | |
208 | local HOLD = false | |
209 | local COMBO = 1 | |
210 | local Rooted = false | |
211 | local SINE = 0 | |
212 | local KEYHOLD = false | |
213 | local CHANGE = 2 / Animation_Speed | |
214 | local WALKINGANIM = false | |
215 | local VALUE1 = false | |
216 | local VALUE2 = false | |
217 | local ROBLOXIDLEANIMATION = IT("Animation") | |
218 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
219 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
220 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
221 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
222 | WEAPONGUI.Name = "Weapon GUI" | |
223 | local Effects = IT("Folder", Character) | |
224 | Effects.Name = "Effects" | |
225 | local ANIMATOR = Humanoid.Animator | |
226 | local ANIMATE = Character.Animate | |
227 | local UNANCHOR = true | |
228 | local PLAYMAINANIM = true | |
229 | local BOLTSOUNDS = {168586621,168586586,178452241} | |
230 | ||
231 | --//=================================\\ | |
232 | --\\=================================// | |
233 | local Player = game.Players.localPlayer | |
234 | function RemoveOutlines(part) | |
235 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
236 | end | |
237 | local Create = LoadLibrary("RbxUtility").Create | |
238 | ||
239 | CFuncs = { | |
240 | ["Part"] = { | |
241 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
242 | local Part = Create("Part"){ | |
243 | Parent = Parent, | |
244 | Reflectance = Reflectance, | |
245 | Transparency = Transparency, | |
246 | CanCollide = false, | |
247 | Locked = true, | |
248 | BrickColor = BrickColor.new(tostring(BColor)), | |
249 | Name = Name, | |
250 | Size = Size, | |
251 | Material = Material, | |
252 | } | |
253 | RemoveOutlines(Part) | |
254 | return Part | |
255 | end; | |
256 | }; | |
257 | ["Sound"] = { | |
258 | Create = function(id, par, vol, pit) | |
259 | coroutine.resume(coroutine.create(function() | |
260 | local S = Create("Sound"){ | |
261 | Volume = vol, | |
262 | Pitch = pit or 1, | |
263 | SoundId = id, | |
264 | Parent = par or workspace, | |
265 | } | |
266 | wait() | |
267 | S:play() | |
268 | game:GetService("Debris"):AddItem(S, 6) | |
269 | end)) | |
270 | end; | |
271 | }; | |
272 | } | |
273 | ||
274 | local toggleTag = true | |
275 | local txt = Instance.new("BillboardGui", Head) | |
276 | txt.Adornee = nil | |
277 | txt.Name = "NameDetect" | |
278 | txt.Size = UDim2.new(4, 0, 1.2, 0) | |
279 | txt.StudsOffset = Vector3.new(-8, 8/1.5, 0) | |
280 | local text = Instance.new("TextLabel", txt) | |
281 | text.Size = UDim2.new(10/2, 0, 7/2, 0) | |
282 | text.FontSize = "Size8" | |
283 | text.TextScaled = true | |
284 | text.TextTransparency = 0 | |
285 | text.BackgroundTransparency = 1 | |
286 | text.TextTransparency = 0 | |
287 | text.TextStrokeTransparency = 0 | |
288 | text.Font = "Garamond" | |
289 | text.TextStrokeColor3 = Color3.new(0,1,1) | |
290 | text.TextColor3 = Color3.new(0,0,0) | |
291 | text.Text = "The Warden Of The City" | |
292 | ||
293 | local Char = Character | |
294 | ||
295 | function RecolorTextAndRename(name,col1,col2) | |
296 | text.TextStrokeColor3 = col2 | |
297 | text.TextColor3 = col1 | |
298 | text.Text = name | |
299 | end | |
300 | RecolorTextAndRename("The Banisher Of The City",Color3.new(0,0,0),Color3.new(0,0,1)) | |
301 | ||
302 | function chatfunc(text) | |
303 | local chat = coroutine.wrap(function() | |
304 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
305 | Char:FindFirstChild("TalkingBillBoard"):destroy() | |
306 | end | |
307 | local naeeym2 = Instance.new("BillboardGui",Char) | |
308 | naeeym2.Size = UDim2.new(0,100,0,40) | |
309 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
310 | naeeym2.Adornee = Char.Head | |
311 | naeeym2.Name = "TalkingBillBoard" | |
312 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
313 | tecks2.BackgroundTransparency = 1 | |
314 | tecks2.BorderSizePixel = 0 | |
315 | tecks2.Text = "" | |
316 | tecks2.Font = "Antique" | |
317 | tecks2.TextSize = 30 | |
318 | tecks2.TextStrokeTransparency = 0 | |
319 | tecks2.TextColor3 = Color3.new(.6,0,0) | |
320 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
321 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
322 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
323 | tecks3.BackgroundTransparency = 1 | |
324 | tecks3.BorderSizePixel = 0 | |
325 | tecks3.Text = "" | |
326 | tecks3.Font = "Antique" | |
327 | tecks3.TextSize = 30 | |
328 | tecks3.TextStrokeTransparency = 0 | |
329 | tecks3.TextColor3 = BrickColor.new("Hot white").Color | |
330 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
331 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
332 | spawn(function() | |
333 | while wait() do | |
334 | tecks3.TextColor3 = BrickColor.random().Color | |
335 | tecks2.TextColor3 = BrickColor.random().Color | |
336 | end | |
337 | end) | |
338 | for i = 1,string.len(text),1 do | |
339 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=418252437", Char, 1, 1) | |
340 | tecks2.Text = string.sub(text,1,i) | |
341 | tecks3.Text = string.sub(text,1,i) | |
342 | wait(0.01) | |
343 | end | |
344 | wait(2) | |
345 | for i = 1, 50 do | |
346 | Swait() | |
347 | tecks2.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5)) | |
348 | tecks2.Rotation = tecks2.Rotation - .8 | |
349 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
350 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
351 | tecks3.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5)) | |
352 | tecks3.Rotation = tecks2.Rotation + .8 | |
353 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
354 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
355 | end | |
356 | naeeym2:Destroy() | |
357 | end) | |
358 | chat() | |
359 | end | |
360 | function onChatted(msg) | |
361 | chatfunc(msg) | |
362 | end | |
363 | Player.Chatted:connect(onChatted) | |
364 | ||
365 | --//=================================\\ | |
366 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
367 | --\\=================================// | |
368 | ||
369 | ArtificialHB = Instance.new("BindableEvent", script) | |
370 | ArtificialHB.Name = "ArtificialHB" | |
371 | ||
372 | script:WaitForChild("ArtificialHB") | |
373 | ||
374 | frame = Frame_Speed | |
375 | tf = 0 | |
376 | allowframeloss = false | |
377 | tossremainder = false | |
378 | lastframe = tick() | |
379 | script.ArtificialHB:Fire() | |
380 | ||
381 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
382 | tf = tf + s | |
383 | if tf >= frame then | |
384 | if allowframeloss then | |
385 | script.ArtificialHB:Fire() | |
386 | lastframe = tick() | |
387 | else | |
388 | for i = 1, math.floor(tf / frame) do | |
389 | script.ArtificialHB:Fire() | |
390 | end | |
391 | lastframe = tick() | |
392 | end | |
393 | if tossremainder then | |
394 | tf = 0 | |
395 | else | |
396 | tf = tf - frame * math.floor(tf / frame) | |
397 | end | |
398 | end | |
399 | end) | |
400 | ||
401 | --//=================================\\ | |
402 | --\\=================================// | |
403 | print(Class_Name.." Loaded") | |
404 | print(Editor_Name.." Edited This") | |
405 | --//=================================\\ | |
406 | --|| SOME FUNCTIONS | |
407 | --\\=================================// | |
408 | ||
409 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
410 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
411 | end | |
412 | ||
413 | function PositiveAngle(NUMBER) | |
414 | if NUMBER >= 0 then | |
415 | NUMBER = 0 | |
416 | end | |
417 | return NUMBER | |
418 | end | |
419 | ||
420 | function NegativeAngle(NUMBER) | |
421 | if NUMBER <= 0 then | |
422 | NUMBER = 0 | |
423 | end | |
424 | return NUMBER | |
425 | end | |
426 | ||
427 | function Swait(NUMBER) | |
428 | if NUMBER == 0 or NUMBER == nil then | |
429 | ArtificialHB.Event:wait() | |
430 | else | |
431 | for i = 1, NUMBER do | |
432 | ArtificialHB.Event:wait() | |
433 | end | |
434 | end | |
435 | end | |
436 | ||
437 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
438 | local NEWMESH = IT(MESH) | |
439 | if MESH == "SpecialMesh" then | |
440 | NEWMESH.MeshType = MESHTYPE | |
441 | if MESHID ~= "nil" and MESHID ~= "" then | |
442 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
443 | end | |
444 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
445 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
446 | end | |
447 | end | |
448 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
449 | NEWMESH.Scale = SCALE | |
450 | NEWMESH.Parent = PARENT | |
451 | return NEWMESH | |
452 | end | |
453 | ||
454 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
455 | local NEWPART = IT("Part") | |
456 | NEWPART.formFactor = FORMFACTOR | |
457 | NEWPART.Reflectance = REFLECTANCE | |
458 | NEWPART.Transparency = TRANSPARENCY | |
459 | NEWPART.CanCollide = false | |
460 | NEWPART.Locked = true | |
461 | NEWPART.Anchored = true | |
462 | if ANCHOR == false then | |
463 | NEWPART.Anchored = false | |
464 | end | |
465 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
466 | NEWPART.Name = NAME | |
467 | NEWPART.Size = SIZE | |
468 | NEWPART.Position = Torso.Position | |
469 | NEWPART.Material = MATERIAL | |
470 | NEWPART:BreakJoints() | |
471 | NEWPART.Parent = PARENT | |
472 | return NEWPART | |
473 | end | |
474 | ||
475 | local function weldBetween(a, b) | |
476 | local weldd = Instance.new("ManualWeld") | |
477 | weldd.Part0 = a | |
478 | weldd.Part1 = b | |
479 | weldd.C0 = CFrame.new() | |
480 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
481 | weldd.Parent = a | |
482 | return weldd | |
483 | end | |
484 | ||
485 | ||
486 | function QuaternionFromCFrame(cf) | |
487 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
488 | local trace = m00 + m11 + m22 | |
489 | if trace > 0 then | |
490 | local s = math.sqrt(1 + trace) | |
491 | local recip = 0.5 / s | |
492 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
493 | else | |
494 | local i = 0 | |
495 | if m11 > m00 then | |
496 | i = 1 | |
497 | end | |
498 | if m22 > (i == 0 and m00 or m11) then | |
499 | i = 2 | |
500 | end | |
501 | if i == 0 then | |
502 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
503 | local recip = 0.5 / s | |
504 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
505 | elseif i == 1 then | |
506 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
507 | local recip = 0.5 / s | |
508 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
509 | elseif i == 2 then | |
510 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
511 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
512 | end | |
513 | end | |
514 | end | |
515 | ||
516 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
517 | local xs, ys, zs = x + x, y + y, z + z | |
518 | local wx, wy, wz = w * xs, w * ys, w * zs | |
519 | local xx = x * xs | |
520 | local xy = x * ys | |
521 | local xz = x * zs | |
522 | local yy = y * ys | |
523 | local yz = y * zs | |
524 | local zz = z * zs | |
525 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
526 | end | |
527 | ||
528 | function QuaternionSlerp(a, b, t) | |
529 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
530 | local startInterp, finishInterp; | |
531 | if cosTheta >= 0.0001 then | |
532 | if (1 - cosTheta) > 0.0001 then | |
533 | local theta = ACOS(cosTheta) | |
534 | local invSinTheta = 1 / SIN(theta) | |
535 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
536 | finishInterp = SIN(t * theta) * invSinTheta | |
537 | else | |
538 | startInterp = 1 - t | |
539 | finishInterp = t | |
540 | end | |
541 | else | |
542 | if (1 + cosTheta) > 0.0001 then | |
543 | local theta = ACOS(-cosTheta) | |
544 | local invSinTheta = 1 / SIN(theta) | |
545 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
546 | finishInterp = SIN(t * theta) * invSinTheta | |
547 | else | |
548 | startInterp = t - 1 | |
549 | finishInterp = t | |
550 | end | |
551 | end | |
552 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
553 | end | |
554 | ||
555 | function Clerp(a, b, t) | |
556 | local qa = {QuaternionFromCFrame(a)} | |
557 | local qb = {QuaternionFromCFrame(b)} | |
558 | local ax, ay, az = a.x, a.y, a.z | |
559 | local bx, by, bz = b.x, b.y, b.z | |
560 | local _t = 1 - t | |
561 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
562 | end | |
563 | ||
564 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
565 | local frame = IT("Frame") | |
566 | frame.BackgroundTransparency = TRANSPARENCY | |
567 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
568 | frame.Position = POSITION | |
569 | frame.Size = SIZE | |
570 | frame.BackgroundColor3 = COLOR | |
571 | frame.BorderColor3 = BORDERCOLOR | |
572 | frame.Name = NAME | |
573 | frame.Parent = PARENT | |
574 | return frame | |
575 | end | |
576 | ||
577 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
578 | local label = IT("TextLabel") | |
579 | label.BackgroundTransparency = 1 | |
580 | label.Size = UD2(1, 0, 1, 0) | |
581 | label.Position = UD2(0, 0, 0, 0) | |
582 | label.TextColor3 = TEXTCOLOR | |
583 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
584 | label.TextTransparency = TRANSPARENCY | |
585 | label.FontSize = TEXTFONTSIZE | |
586 | label.Font = TEXTFONT | |
587 | label.BorderSizePixel = BORDERSIZEPIXEL | |
588 | label.TextScaled = false | |
589 | label.Text = TEXT | |
590 | label.Name = NAME | |
591 | label.Parent = PARENT | |
592 | return label | |
593 | end | |
594 | ||
595 | function NoOutlines(PART) | |
596 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
597 | end | |
598 | ||
599 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
600 | local NEWWELD = IT(TYPE) | |
601 | NEWWELD.Part0 = PART0 | |
602 | NEWWELD.Part1 = PART1 | |
603 | NEWWELD.C0 = C0 | |
604 | NEWWELD.C1 = C1 | |
605 | NEWWELD.Parent = PARENT | |
606 | return NEWWELD | |
607 | end | |
608 | ||
609 | local S = IT("Sound") | |
610 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
611 | local NEWSOUND = nil | |
612 | coroutine.resume(coroutine.create(function() | |
613 | NEWSOUND = S:Clone() | |
614 | NEWSOUND.Parent = PARENT | |
615 | NEWSOUND.Volume = VOLUME | |
616 | NEWSOUND.Pitch = PITCH | |
617 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
618 | NEWSOUND:play() | |
619 | if DOESLOOP == true then | |
620 | NEWSOUND.Looped = true | |
621 | else | |
622 | repeat wait(1) until NEWSOUND.Playing == false | |
623 | NEWSOUND:remove() | |
624 | end | |
625 | end)) | |
626 | return NEWSOUND | |
627 | end | |
628 | ||
629 | ||
630 | local EyeSizes={ | |
631 | NumberSequenceKeypoint.new(0,2,0), | |
632 | NumberSequenceKeypoint.new(1,0,0) | |
633 | } | |
634 | local EyeTrans={ | |
635 | NumberSequenceKeypoint.new(0,0.5,0), | |
636 | NumberSequenceKeypoint.new(1,1,0) | |
637 | } | |
638 | local PE=Instance.new("ParticleEmitter",nil) | |
639 | PE.LightEmission=.8 | |
640 | PE.Color = ColorSequence.new(BRICKC("Dark blue").Color,BRICKC("Cyan").Color) | |
641 | PE.Size=NumberSequence.new(EyeSizes) | |
642 | PE.Transparency=NumberSequence.new(EyeTrans) | |
643 | PE.Lifetime=NumberRange.new(0.35,1) | |
644 | PE.Rotation=NumberRange.new(0,360) | |
645 | PE.Rate=100 | |
646 | PE.VelocitySpread = 10000 | |
647 | PE.Acceleration = Vector3.new(0,85,0) | |
648 | PE.Drag = 5 | |
649 | PE.Speed = NumberRange.new(0.1,5) | |
650 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
651 | PE.ZOffset = 0.5 | |
652 | PE.Name = "PE" | |
653 | PE.Enabled = false | |
654 | ||
655 | function Fire(art) | |
656 | local PARTICLES = PE:Clone() | |
657 | PARTICLES.Parent = art | |
658 | PARTICLES.Enabled = true | |
659 | return PARTICLES | |
660 | end | |
661 | ||
662 | function CFrameFromTopBack(at, top, back) | |
663 | local right = top:Cross(back) | |
664 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
665 | end | |
666 | ||
667 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
668 | function WACKYEFFECT(Table) | |
669 | local TYPE = (Table.EffectType or "Sphere") | |
670 | local SIZE = (Table.Size or VT(1,1,1)) | |
671 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
672 | local TRANSPARENCY = (Table.Transparency or 0) | |
673 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
674 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
675 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
676 | local ROTATION1 = (Table.RotationX or 0) | |
677 | local ROTATION2 = (Table.RotationY or 0) | |
678 | local ROTATION3 = (Table.RotationZ or 0) | |
679 | local MATERIAL = (Table.Material or "Neon") | |
680 | local COLOR = (Table.Color or C3(1,1,1)) | |
681 | local TIME = (Table.Time or 45) | |
682 | local SOUNDID = (Table.SoundID or nil) | |
683 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
684 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
685 | coroutine.resume(coroutine.create(function() | |
686 | local PLAYSSOUND = false | |
687 | local SOUND = nil | |
688 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark blue"), "Effect", VT(1,1,1), true) | |
689 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
690 | PLAYSSOUND = true | |
691 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
692 | end | |
693 | EFFECT.Color = COLOR | |
694 | local MSH = nil | |
695 | if TYPE == "Sphere" then | |
696 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
697 | elseif TYPE == "Block" or TYPE == "Box" then | |
698 | MSH = IT("BlockMesh",EFFECT) | |
699 | MSH.Scale = SIZE | |
700 | elseif TYPE == "Wave" then | |
701 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
702 | elseif TYPE == "Ring" then | |
703 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
704 | elseif TYPE == "Slash" then | |
705 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
706 | elseif TYPE == "Round Slash" then | |
707 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
708 | elseif TYPE == "Swirl" then | |
709 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
710 | elseif TYPE == "Skull" then | |
711 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
712 | elseif TYPE == "Crystal" then | |
713 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
714 | end | |
715 | if MSH ~= nil then | |
716 | local MOVESPEED = nil | |
717 | if MOVEDIRECTION ~= nil then | |
718 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
719 | end | |
720 | local GROWTH = SIZE - ENDSIZE | |
721 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
722 | if TYPE == "Block" then | |
723 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
724 | else | |
725 | EFFECT.CFrame = CFRAME | |
726 | end | |
727 | for LOOP = 1, TIME+1 do | |
728 | Swait() | |
729 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
730 | if TYPE == "Wave" then | |
731 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
732 | end | |
733 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
734 | if TYPE == "Block" then | |
735 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
736 | else | |
737 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
738 | end | |
739 | if MOVEDIRECTION ~= nil then | |
740 | local ORI = EFFECT.Orientation | |
741 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
742 | EFFECT.Orientation = ORI | |
743 | end | |
744 | end | |
745 | if PLAYSSOUND == false then | |
746 | EFFECT:remove() | |
747 | else | |
748 | repeat wait(1) until SOUND.Playing == false | |
749 | EFFECT:remove() | |
750 | end | |
751 | else | |
752 | if PLAYSSOUND == false then | |
753 | EFFECT:remove() | |
754 | else | |
755 | repeat Swait() until SOUND.Playing == false | |
756 | EFFECT:remove() | |
757 | end | |
758 | end | |
759 | end)) | |
760 | end | |
761 | ||
762 | function MakeForm(PART,TYPE) | |
763 | if TYPE == "Cyl" then | |
764 | local MSH = IT("CylinderMesh",PART) | |
765 | elseif TYPE == "Ball" then | |
766 | local MSH = IT("SpecialMesh",PART) | |
767 | MSH.MeshType = "Sphere" | |
768 | elseif TYPE == "Wedge" then | |
769 | local MSH = IT("SpecialMesh",PART) | |
770 | MSH.MeshType = "Wedge" | |
771 | end | |
772 | end | |
773 | ||
774 | Debris = game:GetService("Debris") | |
775 | ||
776 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
777 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
778 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
779 | end | |
780 | ||
781 | local HATWELD = nil | |
782 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
783 | PLAYMAINANIM = false | |
784 | if WhichPose == "Cast1" then | |
785 | for i=0, Time, 0.1 / Animation_Speed do | |
786 | Swait() | |
787 | if Magic == true then | |
788 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
789 | end | |
790 | if Gyro ~= nil and Gyro ~= false then | |
791 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
792 | end | |
793 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
797 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
799 | end | |
800 | elseif WhichPose == "Cast2" then | |
801 | for i=0, Time, 0.1 / Animation_Speed do | |
802 | Swait() | |
803 | if Magic == true then | |
804 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
805 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
806 | end | |
807 | if Gyro ~= nil and Gyro ~= false then | |
808 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
809 | end | |
810 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
813 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
814 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
815 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
816 | end | |
817 | elseif WhichPose == "RightArmUp" then | |
818 | for i=0, Time, 0.1 / Animation_Speed do | |
819 | Swait() | |
820 | if Magic == true then | |
821 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
822 | end | |
823 | if Gyro ~= nil and Gyro ~= false then | |
824 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
825 | end | |
826 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
830 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
832 | end | |
833 | elseif WhichPose == "Taunt" then | |
834 | for i=0, Time, 0.1 / Animation_Speed do | |
835 | Swait() | |
836 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
840 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
842 | end | |
843 | HATWELD.Part0 = RightArm | |
844 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
845 | CreateSound(137473066,Torso,10,1,false) | |
846 | for i=0, Time*2, 0.1 / Animation_Speed do | |
847 | Swait() | |
848 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
849 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
850 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
851 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
852 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
853 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
854 | end | |
855 | for i=0, Time, 0.1 / Animation_Speed do | |
856 | Swait() | |
857 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
858 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
859 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
860 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
861 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
862 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
863 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
864 | end | |
865 | HATWELD.Part0 = Head | |
866 | HATWELD.C0 = CF(0,0.35,0) | |
867 | elseif WhichPose == "Prepare key" then | |
868 | for i=0, Time, 0.1 / Animation_Speed do | |
869 | Swait() | |
870 | if Gyro ~= nil and Gyro ~= false then | |
871 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
872 | end | |
873 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
874 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
875 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
876 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
877 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
878 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
879 | end | |
880 | elseif WhichPose == "Turn key" then | |
881 | for i=0, Time, 0.1 / Animation_Speed do | |
882 | Swait() | |
883 | if Gyro ~= nil and Gyro ~= false then | |
884 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
885 | end | |
886 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
887 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
888 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
889 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
890 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
891 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
892 | end | |
893 | end | |
894 | PLAYMAINANIM = true | |
895 | end | |
896 | ||
897 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false}) | |
898 | function Lightning(Table) | |
899 | local Color = Table.Color or C3(1,1,1) | |
900 | local StartPos = Table.Start or Torso.Position | |
901 | local EndPos = Table.End or Mouse.Hit.p | |
902 | local SegmentLength = Table.SegmentL or 2 | |
903 | local Thickness = Table.Thickness or 0.1 | |
904 | local Dissapear = Table.DoesFade or false | |
905 | local Parent = Table.Ignore or Character | |
906 | local MaxDist = Table.MaxDist or 400 | |
907 | local Branches = Table.Branches or false | |
908 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
909 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
910 | local LIGHTNINGMODEL = IT("Model",Effects) | |
911 | LIGHTNINGMODEL.Name = "Lightning" | |
912 | local LastBolt = nil | |
913 | for E = 1, DISTANCE do | |
914 | local ExtraSize = (DISTANCE-E)/15 | |
915 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Dark blue"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
916 | PART.Color = Color | |
917 | MakeForm(PART,"Cyl") | |
918 | if LastBolt == nil then | |
919 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
920 | else | |
921 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
922 | end | |
923 | LastBolt = PART | |
924 | if Branches == true then | |
925 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
926 | if CHOICE == 1 then | |
927 | local LASTBRANCH = nil | |
928 | for i = 1, MRANDOM(2,5) do | |
929 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
930 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Dark blue"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
931 | PART.Color = Color | |
932 | MakeForm(PART,"Cyl") | |
933 | if LASTBRANCH == nil then | |
934 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
935 | else | |
936 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
937 | end | |
938 | LASTBRANCH = PART | |
939 | end | |
940 | end | |
941 | end | |
942 | end | |
943 | if Dissapear == true then | |
944 | coroutine.resume(coroutine.create(function() | |
945 | for i = 1, 10 do | |
946 | Swait() | |
947 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
948 | if c.ClassName == "Part" then | |
949 | c.Transparency = i/10 | |
950 | end | |
951 | end | |
952 | end | |
953 | LIGHTNINGMODEL:remove() | |
954 | end)) | |
955 | elseif Dissapear == false then | |
956 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
957 | end | |
958 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
959 | end | |
960 | ||
961 | --//=================================\\ | |
962 | --|| WEAPON CREATION | |
963 | --\\=================================// | |
964 | ||
965 | for i = 1, 15 do | |
966 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
967 | FACE.Color = C3(0,0,0) | |
968 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
969 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0)) | |
970 | end | |
971 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(2,0.2,2),false) | |
972 | MakeForm(HAT1,"Cyl") | |
973 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0)) | |
974 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(2.01,0.15,2.01),false) | |
975 | BELT.Color = C3(15/255,15/255,15/255) | |
976 | MakeForm(BELT,"Cyl") | |
977 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0)) | |
978 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.3,2.2,1.3),false) | |
979 | MakeForm(HAT2,"Cyl") | |
980 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0)) | |
981 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.2,1.31),false) | |
982 | BELT.Color = C3(15/255,15/255,15/255) | |
983 | MakeForm(BELT,"Cyl") | |
984 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0)) | |
985 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.25,0.25,0.1),false) | |
986 | MakeForm(GEM,"Ball") | |
987 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0)) | |
988 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.25,0.25,0.1),false) | |
989 | MakeForm(GEM,"Ball") | |
990 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0)) | |
991 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.1,0.25,0.25),false) | |
992 | MakeForm(GEM,"Ball") | |
993 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
994 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Cyan", "Gem", VT(0.1,0.25,0.25),false) | |
995 | MakeForm(GEM,"Ball") | |
996 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0)) | |
997 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false) | |
998 | BELT.Color = C3(15/255,15/255,15/255) | |
999 | MakeForm(BELT,"Cyl") | |
1000 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0)) | |
1001 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false) | |
1002 | BELT.Color = C3(15/255,15/255,15/255) | |
1003 | MakeForm(BELT,"Cyl") | |
1004 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0)) | |
1005 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false) | |
1006 | BELT.Color = C3(15/255,15/255,15/255) | |
1007 | MakeForm(BELT,"Cyl") | |
1008 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0)) | |
1009 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.31,0.1,1.31),false) | |
1010 | BELT.Color = C3(15/255,15/255,15/255) | |
1011 | MakeForm(BELT,"Cyl") | |
1012 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0)) | |
1013 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dark blue", "Hat", VT(1.3,0.5,1.3),false) | |
1014 | MakeForm(BELT,"Ball") | |
1015 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0)) | |
1016 | Humanoid.DisplayDistanceType = "None" | |
1017 | ||
1018 | local Particle = IT("ParticleEmitter",nil) | |
1019 | Particle.Enabled = false | |
1020 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1021 | Particle.LightEmission = 0.5 | |
1022 | Particle.Rate = 150 | |
1023 | Particle.ZOffset = 0.2 | |
1024 | Particle.Rotation = NumberRange.new(-180, 180) | |
1025 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1026 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1027 | Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255)) | |
1028 | local Particle2 = IT("ParticleEmitter",nil) | |
1029 | Particle2.Enabled = false | |
1030 | Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597" | |
1031 | Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255)) | |
1032 | Particle2.LightEmission = 0 | |
1033 | Particle2.RotSpeed = NumberRange.new(0, 180) | |
1034 | Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
1035 | Particle2.LightEmission = 1 | |
1036 | Particle2.Rate = 20 | |
1037 | Particle2.RotSpeed = NumberRange.new(-20, 20) | |
1038 | local Particle3 = IT("ParticleEmitter",nil) | |
1039 | Particle3.Enabled = false | |
1040 | Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121" | |
1041 | Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255)) | |
1042 | Particle3.LightEmission = 0 | |
1043 | Particle3.RotSpeed = NumberRange.new(0, 180) | |
1044 | Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)}) | |
1045 | Particle3.LightEmission = 1 | |
1046 | Particle3.Rate = 20 | |
1047 | Particle3.RotSpeed = NumberRange.new(-20, 20) | |
1048 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1049 | function ParticleEmitter(Table) | |
1050 | local PRTCL = Particle:Clone() | |
1051 | local Speed = Table.Speed or 5 | |
1052 | local Drag = Table.Drag or 0 | |
1053 | local Size1 = Table.Size1 or 1 | |
1054 | local Size2 = Table.Size2 or 5 | |
1055 | local Lifetime1 = Table.Lifetime1 or 1 | |
1056 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1057 | local Parent = Table.Parent or Torso | |
1058 | local Emit = Table.Emit or 100 | |
1059 | local Offset = Table.Offset or 360 | |
1060 | local Acel = Table.Acel or VT(0,0,0) | |
1061 | local Enabled = Table.Enabled or false | |
1062 | PRTCL.Parent = Parent | |
1063 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1064 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1065 | PRTCL.Speed = NumberRange.new(Speed) | |
1066 | PRTCL.VelocitySpread = Offset | |
1067 | PRTCL.Drag = Drag | |
1068 | PRTCL.Acceleration = Acel | |
1069 | if Enabled == false then | |
1070 | PRTCL:Emit(Emit) | |
1071 | Debris:AddItem(PRTCL,Lifetime2) | |
1072 | else | |
1073 | PRTCL.Enabled = true | |
1074 | end | |
1075 | return PRTCL | |
1076 | end | |
1077 | function ParticleEmitter2(Table) | |
1078 | local PRTCL2 = Particle2:Clone() | |
1079 | local LockedToPart = Table.LTP or true | |
1080 | local Speed = Table.Speed or 0 | |
1081 | local Drag = Table.Drag or 0 | |
1082 | local Size1 = Table.Size1 or 1 | |
1083 | local Size2 = Table.Size2 or 2 | |
1084 | local Lifetime1 = Table.Lifetime1 or 1 | |
1085 | local Lifetime2 = Table.Lifetime2 or 1 | |
1086 | local Parent = Table.Parent or Torso | |
1087 | local Emit = Table.Emit or 100 | |
1088 | local Offset = Table.Offset or 360 | |
1089 | local Acel = Table.Acel or VT(0,0,0) | |
1090 | local Enabled = Table.Enabled or false | |
1091 | PRTCL2.Parent = Parent | |
1092 | PRTCL2.Size = NumberSequence.new(Size1,Size2) | |
1093 | PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1094 | PRTCL2.Speed = NumberRange.new(Speed) | |
1095 | PRTCL2.VelocitySpread = Offset | |
1096 | PRTCL2.Drag = Drag | |
1097 | PRTCL2.Acceleration = Acel | |
1098 | PRTCL2.Parent = Parent | |
1099 | PRTCL2.Size = NumberSequence.new(Size1,Size2) | |
1100 | PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1101 | PRTCL2.Speed = NumberRange.new(Speed) | |
1102 | PRTCL2.VelocitySpread = Offset | |
1103 | PRTCL2.Drag = Drag | |
1104 | PRTCL2.Acceleration = Acel | |
1105 | PRTCL2.LockedToPart = true | |
1106 | if Enabled == false then | |
1107 | PRTCL2:Emit(Emit) | |
1108 | Debris:AddItem(PRTCL2,Lifetime2) | |
1109 | else | |
1110 | PRTCL2.Enabled = true | |
1111 | end | |
1112 | return PRTCL2 | |
1113 | end | |
1114 | function ParticleEmitter3(Table) | |
1115 | local PRTCL3 = Particle2:Clone() | |
1116 | local Speed = Table.Speed or 0 | |
1117 | local Drag = Table.Drag or 0 | |
1118 | local Size1 = Table.Size1 or 1 | |
1119 | local Size2 = Table.Size2 or 2 | |
1120 | local Lifetime1 = Table.Lifetime1 or 1 | |
1121 | local Lifetime2 = Table.Lifetime2 or 1 | |
1122 | local Parent = Table.Parent or Torso | |
1123 | local Emit = Table.Emit or 100 | |
1124 | local Offset = Table.Offset or 0 | |
1125 | local Acel = Table.Acel or VT(0,0,0) | |
1126 | local Enabled = Table.Enabled or false | |
1127 | PRTCL3.Parent = Parent | |
1128 | PRTCL3.Size = NumberSequence.new(Size1,Size2) | |
1129 | PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1130 | PRTCL3.Speed = NumberRange.new(Speed) | |
1131 | PRTCL3.VelocitySpread = Offset | |
1132 | PRTCL3.Drag = Drag | |
1133 | PRTCL3.Acceleration = Acel | |
1134 | PRTCL3.Parent = Parent | |
1135 | PRTCL3.Size = NumberSequence.new(Size1,Size2) | |
1136 | PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1137 | PRTCL3.Speed = NumberRange.new(Speed) | |
1138 | PRTCL3.VelocitySpread = Offset | |
1139 | PRTCL3.Drag = Drag | |
1140 | PRTCL3.Acceleration = Acel | |
1141 | if Enabled == false then | |
1142 | PRTCL3:Emit(Emit) | |
1143 | Debris:AddItem(PRTCL3,Lifetime2) | |
1144 | else | |
1145 | PRTCL3.Enabled = true | |
1146 | end | |
1147 | return PRTCL3 | |
1148 | end | |
1149 | ||
1150 | local Weapon1 = IT("Model") | |
1151 | Weapon1.Name = "Pistol" | |
1152 | ||
1153 | local Handle = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
1154 | local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
1155 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1156 | MakeForm(Part,"Wedge") | |
1157 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1158 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
1159 | MakeForm(Part,"Wedge") | |
1160 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1161 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
1162 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1163 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1164 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1165 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1166 | MakeForm(Part,"Cyl") | |
1167 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1168 | for i = 1, 8 do | |
1169 | local Piece = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1170 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1171 | end | |
1172 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
1173 | MakeForm(Part,"Cyl") | |
1174 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1175 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
1176 | MakeForm(Part,"Ball") | |
1177 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1178 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
1179 | MakeForm(Part,"Wedge") | |
1180 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
1181 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
1182 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1183 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
1184 | MakeForm(Part,"Cyl") | |
1185 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1186 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
1187 | MakeForm(Part,"Cyl") | |
1188 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1189 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
1190 | MakeForm(Part,"Cyl") | |
1191 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1192 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1193 | MakeForm(Part,"Wedge") | |
1194 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1195 | local LASTPART = Handle | |
1196 | for i = 1, 10 do | |
1197 | if LASTPART == Handle then | |
1198 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
1199 | LASTPART = Part | |
1200 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1201 | else | |
1202 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
1203 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
1204 | LASTPART = Part | |
1205 | end | |
1206 | end | |
1207 | ||
1208 | local Barrel = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
1209 | MakeForm(Barrel,"Cyl") | |
1210 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1211 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
1212 | MakeForm(Part,"Cyl") | |
1213 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
1214 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
1215 | MakeForm(Part,"Wedge") | |
1216 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1217 | local Hole = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
1218 | MakeForm(Hole,"Cyl") | |
1219 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
1220 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
1221 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1222 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
1223 | local Part = CreatePart(3, Weapon1, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
1224 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
1225 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
1226 | coroutine.resume(coroutine.create(function() | |
1227 | while wait() do | |
1228 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
1229 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
1230 | end | |
1231 | end)) | |
1232 | --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE | |
1233 | --[[ | |
1234 | YEAH BOIIIIIIIII | |
1235 | PARTICLE TIME | |
1236 | --]] | |
1237 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1238 | --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)}) | |
1239 | ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
1240 | ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)}) | |
1241 | ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)}) | |
1242 | --Trails | |
1243 | local A1 = Instance.new("Attachment",Barrel) | |
1244 | local A2 = Instance.new("Attachment",Barrel) | |
1245 | local Trail = Instance.new("Trail",Barrel) | |
1246 | A1.Position = Vector3.new(0,1,0) | |
1247 | A2.Position = Vector3.new(0,-0.8,0) | |
1248 | Trail.Attachment0 = A1 | |
1249 | Trail.Attachment1 = A2 | |
1250 | Trail.LightEmission = 1 | |
1251 | Trail.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,255,255)) | |
1252 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)}) | |
1253 | for _, c in pairs(Weapon1:GetDescendants()) do | |
1254 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1255 | c.Material = "Glass" | |
1256 | c.Color = C3(0,0,0) | |
1257 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1258 | c.Color = C3(0,0,1) | |
1259 | c.Material = "Neon" | |
1260 | end | |
1261 | end | |
1262 | ||
1263 | local TOBANISH = {} | |
1264 | ||
1265 | Weapon1.Parent = Character | |
1266 | for _, c in pairs(Weapon1:GetChildren()) do | |
1267 | if c.ClassName == "Part" then | |
1268 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1269 | end | |
1270 | end | |
1271 | ||
1272 | local SKILLTEXTCOLOR = C3(0,0,1) | |
1273 | local SKILLFONT = "Antique" | |
1274 | local SKILLTEXTSIZE = 7 | |
1275 | ||
1276 | Humanoid.Died:connect(function() | |
1277 | ATTACK = true | |
1278 | end) | |
1279 | ||
1280 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1281 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1282 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1283 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1284 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1285 | --]] | |
1286 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
1287 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
1288 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
1289 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
1290 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
1291 | --]] | |
1292 | function printbye(Name) | |
1293 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
1294 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
1295 | ||
1296 | end | |
1297 | ||
1298 | workspace.ChildAdded:connect(function(instance) | |
1299 | for BANISH = 1, #TOBANISH do | |
1300 | if TOBANISH[BANISH] ~= nil then | |
1301 | if instance.Name == TOBANISH[BANISH] then | |
1302 | coroutine.resume(coroutine.create(function() | |
1303 | printbye(instance.Name) | |
1304 | instance:ClearAllChildren() | |
1305 | Debris:AddItem(instance,0.0005) | |
1306 | end)) | |
1307 | end | |
1308 | end | |
1309 | end | |
1310 | end) | |
1311 | ||
1312 | local Char = Character | |
1313 | local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false) | |
1314 | MakeForm(Eye,"Ball") | |
1315 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1316 | local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false) | |
1317 | MakeForm(Eye,"Ball") | |
1318 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1319 | local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false) | |
1320 | MakeForm(Eye,"Ball") | |
1321 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1322 | local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false) | |
1323 | MakeForm(Eye,"Ball") | |
1324 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1325 | ||
1326 | local top = Instance.new("Shirt") | |
1327 | top.ShirtTemplate = "rbxassetid://1533327933" | |
1328 | top.Parent = Character | |
1329 | top.Name = "Cloth" | |
1330 | local bottom = Instance.new("Pants") | |
1331 | bottom.PantsTemplate = "rbxassetid://1689251873" | |
1332 | bottom.Parent = Character | |
1333 | bottom.Name = "Cloth" | |
1334 | for _, c in pairs(Character:GetChildren()) do | |
1335 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
1336 | c.Material = "Neon" | |
1337 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1338 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1339 | end | |
1340 | c.Color = C3(1,1,1) | |
1341 | if c == Head then | |
1342 | if c:FindFirstChild("face") then | |
1343 | c.face:remove() | |
1344 | end | |
1345 | end | |
1346 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
1347 | c:remove() | |
1348 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1349 | c:remove() | |
1350 | end | |
1351 | end | |
1352 | local BODY = {} | |
1353 | for _, c in pairs(Character:GetDescendants()) do | |
1354 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1355 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1356 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1357 | end | |
1358 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1359 | elseif c:IsA("JointInstance") then | |
1360 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1361 | end | |
1362 | end | |
1363 | for e = 1, #BODY do | |
1364 | if BODY[e] ~= nil then | |
1365 | local STUFF = BODY[e] | |
1366 | local PART = STUFF[1] | |
1367 | local PARENT = STUFF[2] | |
1368 | local MATERIAL = STUFF[3] | |
1369 | local COLOR = STUFF[4] | |
1370 | local TRANSPARENCY = STUFF[5] | |
1371 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1372 | PART.Material = MATERIAL | |
1373 | PART.Color = COLOR | |
1374 | PART.Transparency = TRANSPARENCY | |
1375 | end | |
1376 | PART.AncestryChanged:Connect(function() | |
1377 | PART.Parent = PARENT | |
1378 | end) | |
1379 | end | |
1380 | end | |
1381 | function refit() | |
1382 | Character.Parent = workspace | |
1383 | for e = 1, #BODY do | |
1384 | if BODY[e] ~= nil then | |
1385 | local STUFF = BODY[e] | |
1386 | local PART = STUFF[1] | |
1387 | local PARENT = STUFF[2] | |
1388 | local MATERIAL = STUFF[3] | |
1389 | local COLOR = STUFF[4] | |
1390 | local TRANSPARENCY = STUFF[5] | |
1391 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1392 | PART.Material = MATERIAL | |
1393 | PART.Color = COLOR | |
1394 | PART.Transparency = TRANSPARENCY | |
1395 | end | |
1396 | if PART.Parent ~= PARENT then | |
1397 | Humanoid:remove() | |
1398 | PART.Parent = PARENT | |
1399 | Humanoid = IT("Humanoid",Character) | |
1400 | end | |
1401 | end | |
1402 | end | |
1403 | end | |
1404 | local SKILLTEXTCOLOR = BRICKC"".Color | |
1405 | local SKILLFONT = "Bodoni" | |
1406 | local SKILLTEXTSIZE = 7 | |
1407 | ||
1408 | Humanoid.Died:connect(function() | |
1409 | refit() | |
1410 | end) | |
1411 | ||
1412 | ||
1413 | --//=================================\\ | |
1414 | --|| DAMAGING | |
1415 | --\\=================================// | |
1416 | ||
1417 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
1418 | local CHILDREN = workspace:GetDescendants() | |
1419 | for index, CHILD in pairs(CHILDREN) do | |
1420 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1421 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1422 | if HUM then | |
1423 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1424 | if TORSO then | |
1425 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1426 | CHILD:BreakJoints() | |
1427 | if FLING ~= 0 then | |
1428 | for _, c in pairs(CHILD:GetChildren()) do | |
1429 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1430 | if BURN == true then | |
1431 | Fire(c) | |
1432 | end | |
1433 | local bv = Instance.new("BodyVelocity") | |
1434 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1435 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1436 | bv.Parent = c | |
1437 | Debris:AddItem(bv,0.05) | |
1438 | end | |
1439 | end | |
1440 | end | |
1441 | end | |
1442 | end | |
1443 | end | |
1444 | end | |
1445 | end | |
1446 | end | |
1447 | ||
1448 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
1449 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
1450 | local mesh = IT("SpecialMesh", wave) | |
1451 | mesh.MeshType = "Sphere" | |
1452 | mesh.Scale = SIZE | |
1453 | mesh.Offset = VT(0, 0, 0) | |
1454 | wave.CFrame = CFRAME | |
1455 | coroutine.resume(coroutine.create(function(PART) | |
1456 | for i = 1, WAIT do | |
1457 | Swait() | |
1458 | mesh.Scale = mesh.Scale + GROW | |
1459 | wave.Transparency = wave.Transparency + 1 / WAIT | |
1460 | if wave.Transparency > 0.99 then | |
1461 | wave:remove() | |
1462 | end | |
1463 | end | |
1464 | end)) | |
1465 | end | |
1466 | ||
1467 | function CastWarpOutlines(TARGET) | |
1468 | coroutine.resume(coroutine.create(function() | |
1469 | local T = TARGET:GetChildren() | |
1470 | for i = 1, #T do | |
1471 | local child = T[i] | |
1472 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
1473 | do | |
1474 | local clone = child:Clone() | |
1475 | clone.Parent = Effects | |
1476 | clone.Anchored = true | |
1477 | clone.CanCollide = false | |
1478 | clone:ClearAllChildren() | |
1479 | clone.CFrame = child.CFrame | |
1480 | if clone.Name == "Head" then | |
1481 | clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) | |
1482 | end | |
1483 | if clone.ClassName == "MeshPart" then | |
1484 | clone.TextureID = "" | |
1485 | end | |
1486 | clone.Color = C3(1, 0, 0) | |
1487 | clone.Material = "Neon" | |
1488 | coroutine.resume(coroutine.create(function() | |
1489 | for i = 1, 100 do | |
1490 | Swait() | |
1491 | clone.Transparency = clone.Transparency + 0.01 | |
1492 | clone.Size = clone.Size + VT(0.001, 0.001, 0.001) | |
1493 | end | |
1494 | clone:remove() | |
1495 | end)) | |
1496 | end | |
1497 | end | |
1498 | end | |
1499 | end)) | |
1500 | end | |
1501 | ||
1502 | local Delete = IT("Model", Character) | |
1503 | Delete.Name = "Those who must be banished." | |
1504 | ||
1505 | function killnearest(position, range, maxstrength) | |
1506 | for i, v in ipairs(workspace:GetChildren()) do | |
1507 | local body = v:GetChildren() | |
1508 | for part = 1, #body do | |
1509 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then | |
1510 | CastWarpOutlines(v) | |
1511 | v:remove() | |
1512 | if game.Players:FindFirstChild(v.Name) then | |
1513 | local Value = IT("BoolValue", Delete) | |
1514 | Value.Name = v.Name | |
1515 | end | |
1516 | end | |
1517 | end | |
1518 | end | |
1519 | end | |
1520 | ||
1521 | function Kill(Char) | |
1522 | local NewCharacter = IT("Model",Effects) | |
1523 | NewCharacter.Name = "Ow im ded ;-;" | |
1524 | for _, c in pairs(Char:GetDescendants()) do | |
1525 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1526 | if c.Parent == Char then | |
1527 | getbloody(c,5) | |
1528 | end | |
1529 | c:BreakJoints() | |
1530 | c.Material = "Glass" | |
1531 | c.Color = C3(0.5,0,0) | |
1532 | c.CanCollide = true | |
1533 | c.Transparency = 0.3 | |
1534 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1535 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1536 | end | |
1537 | if c.Name == "Head" then | |
1538 | c:ClearAllChildren() | |
1539 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1540 | end | |
1541 | if c.ClassName == "MeshPart" then | |
1542 | c.TextureID = "" | |
1543 | end | |
1544 | if c:FindFirstChildOfClass("BodyPosition") then | |
1545 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1546 | end | |
1547 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1548 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1549 | end | |
1550 | c.Parent = NewCharacter | |
1551 | c.Name = "DeadPart" | |
1552 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1553 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1554 | end | |
1555 | end | |
1556 | Char:remove() | |
1557 | Debris:AddItem(NewCharacter,5) | |
1558 | end | |
1559 | ||
1560 | local asd = Instance.new("ParticleEmitter") | |
1561 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
1562 | asd.LightEmission = .1 | |
1563 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1564 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
1565 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1566 | asd.Transparency = bbb | |
1567 | asd.Size = aaa | |
1568 | asd.ZOffset = .9 | |
1569 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1570 | asd.LockedToPart = false | |
1571 | asd.EmissionDirection = "Back" | |
1572 | asd.Lifetime = NumberRange.new(1, 2) | |
1573 | asd.Rotation = NumberRange.new(-100, 100) | |
1574 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1575 | asd.Speed = NumberRange.new(10) | |
1576 | asd.Enabled = false | |
1577 | asd.VelocitySpread = 999 | |
1578 | ||
1579 | function getbloody(victim,amount) | |
1580 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
1581 | PART.CFrame = victim.CFrame | |
1582 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1583 | Debris:AddItem(PART,5) | |
1584 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1585 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1586 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
1587 | local prtcl = asd:Clone() | |
1588 | prtcl.Parent = PART | |
1589 | prtcl:Emit(amount*10) | |
1590 | end | |
1591 | --//=================================\\ | |
1592 | --|| ATTACK FUNCTIONS AND STUFF | |
1593 | --\\=================================// | |
1594 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
1595 | ||
1596 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1597 | MakeForm(RightHole,"Cyl") | |
1598 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1599 | MakeForm(LeftHole,"Cyl") | |
1600 | ||
1601 | function Deathbound() | |
1602 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1603 | ATTACK = true | |
1604 | Rooted = true | |
1605 | for i=0, 1, 0.1 / Animation_Speed do | |
1606 | Swait() | |
1607 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1608 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1609 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1610 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1611 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1612 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1613 | end | |
1614 | local DONE = false | |
1615 | local GATE = nil | |
1616 | local GATESPIN = true | |
1617 | coroutine.resume(coroutine.create(function() | |
1618 | repeat | |
1619 | Swait() | |
1620 | if GATE ~= nil then | |
1621 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
1622 | end | |
1623 | until GATESPIN == false | |
1624 | end)) | |
1625 | coroutine.resume(coroutine.create(function() | |
1626 | repeat | |
1627 | Swait() | |
1628 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1629 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1630 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1631 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1632 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1633 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1634 | until DONE == true | |
1635 | Swait(50) | |
1636 | for i = 1, 35 do | |
1637 | Swait(4) | |
1638 | local FIRED = false | |
1639 | local CHILDREN = workspace:GetDescendants() | |
1640 | for index, CHILD in pairs(CHILDREN) do | |
1641 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1642 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1643 | if HUM then | |
1644 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1645 | if TORSO then | |
1646 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1647 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1648 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1649 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
1650 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1651 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1652 | Kill(CHILD) | |
1653 | FIRED = true | |
1654 | break | |
1655 | end | |
1656 | end | |
1657 | end | |
1658 | end | |
1659 | end | |
1660 | if FIRED == false then | |
1661 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1662 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6}) | |
1663 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1664 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1665 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1666 | if HITBOD ~= nil then | |
1667 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1668 | killnearest(HITBOD.Parent) | |
1669 | end | |
1670 | end | |
1671 | end | |
1672 | end | |
1673 | for i = 1, 45 do | |
1674 | Swait() | |
1675 | GATE.Size = GATE.Size - VT(3,0,3) | |
1676 | end | |
1677 | GATESPIN = false | |
1678 | GATE:remove() | |
1679 | end)) | |
1680 | Swait(15) | |
1681 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1682 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
1683 | local DECAL = IT("Decal",GATE) | |
1684 | DECAL.Texture = "http://www.roblox.com/asset/?id=647661410" | |
1685 | DECAL.Face = "Top" | |
1686 | GATE.CFrame = CF(HITPOS) | |
1687 | CreateSound(160772554, GATE, 7, 1.3, false) | |
1688 | for i = 1, 45 do | |
1689 | Swait() | |
1690 | GATE.Size = GATE.Size + VT(3,0,3) | |
1691 | end | |
1692 | CreateSound(213603013, RightHole, 7, 1, false) | |
1693 | CreateSound(213603013, LeftHole, 7, 1, false) | |
1694 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1695 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1696 | ATTACK = false | |
1697 | Rooted = false | |
1698 | DONE = true | |
1699 | end | |
1700 | ||
1701 | function Morning_Star() | |
1702 | ATTACK = true | |
1703 | Rooted = true | |
1704 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
1705 | for i=0, 1, 0.1 / Animation_Speed do | |
1706 | Swait() | |
1707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1713 | end | |
1714 | coroutine.resume(coroutine.create(function() | |
1715 | local POS = Mouse.Hit.p | |
1716 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,2000,0)) | |
1717 | MakeForm(RAY,"Cyl") | |
1718 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,0,0)) | |
1719 | MakeForm(SPHERE,"Ball") | |
1720 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0)) | |
1721 | MakeForm(SHIELD,"Ball") | |
1722 | SHIELD.CFrame = CF(POS) | |
1723 | RAY.CFrame = CF(POS) | |
1724 | SPHERE.CFrame = CF(POS) | |
1725 | CreateSound(144699494, SPHERE, 10, 0.8, false) | |
1726 | CreateSound(1146688617, SPHERE, 10, 0.8, false) | |
1727 | for i = 1, 200 do | |
1728 | Swait() | |
1729 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1730 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1731 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
1732 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
1733 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1734 | end | |
1735 | for i = 1, 45 do | |
1736 | Swait() | |
1737 | RAY.Transparency = RAY.Transparency + 1/45 | |
1738 | SPHERE.Transparency = RAY.Transparency | |
1739 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1740 | end | |
1741 | RAY:remove() | |
1742 | SHIELD:remove() | |
1743 | SPHERE:remove() | |
1744 | end)) | |
1745 | for i=0, 1, 0.1 / Animation_Speed do | |
1746 | Swait() | |
1747 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1751 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1753 | end | |
1754 | ATTACK = false | |
1755 | Rooted = false | |
1756 | end | |
1757 | ||
1758 | function Teleport() | |
1759 | ATTACK = true | |
1760 | Rooted = false | |
1761 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1762 | Swait() | |
1763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1765 | end | |
1766 | for e = 1, #BODY do | |
1767 | if BODY[e] ~= nil then | |
1768 | local STUFF = BODY[e] | |
1769 | local PART = STUFF[1] | |
1770 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
1771 | local PRT = PART:Clone() | |
1772 | PRT.Anchored = true | |
1773 | PRT.CanCollide = false | |
1774 | PRT.Material = "Neon" | |
1775 | PRT.Color = C3(0,0,1) | |
1776 | PRT.Name = "WarpEffect" | |
1777 | PRT.Parent = Effects | |
1778 | PRT.CFrame = PART.CFrame | |
1779 | PRT:BreakJoints() | |
1780 | if PRT:FindFirstChildOfClass("Sound") then | |
1781 | PRT:FindFirstChildOfClass("Sound"):remove() | |
1782 | end | |
1783 | if PRT:FindFirstChildOfClass("Decal") then | |
1784 | PRT:FindFirstChildOfClass("Decal"):remove() | |
1785 | end | |
1786 | coroutine.resume(coroutine.create(function() | |
1787 | for i = 1, 100 do | |
1788 | Swait() | |
1789 | PRT.Transparency = PRT.Transparency + 1/100 | |
1790 | end | |
1791 | PRT:remove() | |
1792 | end)) | |
1793 | end | |
1794 | end | |
1795 | end | |
1796 | CreateSound(217767125, Torso, 10, 1) | |
1797 | local POS = RootPart.Orientation | |
1798 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
1799 | RootPart.Orientation = POS | |
1800 | RootJoint.Parent = RootPart | |
1801 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1802 | Swait() | |
1803 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1804 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1805 | end | |
1806 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1807 | Swait() | |
1808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1809 | end | |
1810 | ATTACK = false | |
1811 | Rooted = false | |
1812 | end | |
1813 | ||
1814 | function turnto(position) | |
1815 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1816 | end | |
1817 | ||
1818 | function Banish(Foe) | |
1819 | if Foe then | |
1820 | coroutine.resume(coroutine.create(function() | |
1821 | --if game.Players:FindFirstChild(Foe.Name) then | |
1822 | table.insert(TOBANISH,Foe.Name) | |
1823 | printbye(Foe.Name) | |
1824 | --end | |
1825 | Foe.Archivable = true | |
1826 | local CLONE = Foe:Clone() | |
1827 | Foe:Destroy() | |
1828 | CLONE.Parent = Effects | |
1829 | CLONE:BreakJoints() | |
1830 | local MATERIALS = {"Glass","Neon"} | |
1831 | for _, c in pairs(CLONE:GetDescendants()) do | |
1832 | if c:IsA("BasePart") then | |
1833 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
1834 | CreateSound(340722848, c, 10, 1, false) | |
1835 | end | |
1836 | c.Anchored = true | |
1837 | c.Transparency = c.Transparency + 0.2 | |
1838 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1839 | c.Color = C3(0,0,255) | |
1840 | if c.ClassName == "MeshPart" then | |
1841 | c.TextureID = "" | |
1842 | end | |
1843 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1844 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1845 | end | |
1846 | if c:FindFirstChildOfClass("Decal") then | |
1847 | c:FindFirstChildOfClass("Decal"):remove() | |
1848 | end | |
1849 | c.Name = "Banished" | |
1850 | c.CanCollide = false | |
1851 | else | |
1852 | c:remove() | |
1853 | end | |
1854 | end | |
1855 | local A = false | |
1856 | for i = 1, 35 do | |
1857 | if A == false then | |
1858 | A = true | |
1859 | elseif A == true then | |
1860 | A = false | |
1861 | end | |
1862 | for _, c in pairs(CLONE:GetDescendants()) do | |
1863 | if c:IsA("BasePart") then | |
1864 | c.Anchored = true | |
1865 | c.Material = MATERIALS[MRANDOM(1,2)] | |
1866 | c.Transparency = c.Transparency + 0.8/35 | |
1867 | if A == false then | |
1868 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1869 | elseif A == true then | |
1870 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
1871 | end | |
1872 | end | |
1873 | end | |
1874 | Swait() | |
1875 | end | |
1876 | CLONE:remove() | |
1877 | end)) | |
1878 | end | |
1879 | end | |
1880 | ||
1881 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1882 | local CHILDREN = workspace:GetDescendants() | |
1883 | for index, CHILD in pairs(CHILDREN) do | |
1884 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1885 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1886 | if HUM then | |
1887 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1888 | if TORSO then | |
1889 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1890 | if ISBANISH == true then | |
1891 | Banish(CHILD) | |
1892 | else | |
1893 | if ISBANISH == "Gravity" then | |
1894 | HUM.PlatformStand = true | |
1895 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1896 | local grav = Instance.new("BodyPosition",TORSO) | |
1897 | grav.D = 15 | |
1898 | grav.P = 20000 | |
1899 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1900 | grav.position = TORSO.Position | |
1901 | grav.Name = "V3BanishForce"..Player.Name | |
1902 | else | |
1903 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1904 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1905 | end | |
1906 | else | |
1907 | HUM.PlatformStand = false | |
1908 | end | |
1909 | end | |
1910 | elseif ISBANISH == "Gravity" then | |
1911 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1912 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1913 | HUM.PlatformStand = false | |
1914 | end | |
1915 | end | |
1916 | end | |
1917 | end | |
1918 | end | |
1919 | end | |
1920 | end | |
1921 | ||
1922 | function SpawnTrail(FROM,TO,BIG) | |
1923 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0)) | |
1924 | MakeForm(TRAIL,"Cyl") | |
1925 | local DIST = (FROM - TO).Magnitude | |
1926 | if BIG == true then | |
1927 | TRAIL.Size = VT(0.5,DIST,0.5) | |
1928 | else | |
1929 | TRAIL.Size = VT(0.25,DIST,0.25) | |
1930 | end | |
1931 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
1932 | coroutine.resume(coroutine.create(function() | |
1933 | for i = 1, 5 do | |
1934 | Swait() | |
1935 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
1936 | end | |
1937 | TRAIL:remove() | |
1938 | end)) | |
1939 | end | |
1940 | ||
1941 | function Banisher_Bullet() | |
1942 | ATTACK = true | |
1943 | Rooted = false | |
1944 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1945 | Swait() | |
1946 | turnto(Mouse.Hit.p) | |
1947 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1948 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1949 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1951 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1953 | end | |
1954 | repeat | |
1955 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1956 | Swait() | |
1957 | turnto(Mouse.Hit.p) | |
1958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1960 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1962 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1964 | end | |
1965 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1966 | SpawnTrail(Hole.Position,POS) | |
1967 | if HIT ~= nil then | |
1968 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1969 | Banish(HIT.Parent) | |
1970 | end | |
1971 | end | |
1972 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1973 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1974 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1975 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1976 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1977 | Swait() | |
1978 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1979 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1981 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1982 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1983 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1984 | end | |
1985 | until KEYHOLD == false | |
1986 | ATTACK = false | |
1987 | Rooted = false | |
1988 | end | |
1989 | ||
1990 | function Hat() | |
1991 | ATTACK = true | |
1992 | Rooted = false | |
1993 | Pose("Taunt",0.4,1.2,false) | |
1994 | ATTACK = false | |
1995 | Rooted = false | |
1996 | end | |
1997 | ||
1998 | --//=================================\\ | |
1999 | --|| ASSIGN THINGS TO KEYS | |
2000 | --\\=================================// | |
2001 | ||
2002 | function MouseDown(Mouse) | |
2003 | HOLD = true | |
2004 | if ATTACK == false then | |
2005 | end | |
2006 | end | |
2007 | ||
2008 | function MouseUp(Mouse) | |
2009 | HOLD = false | |
2010 | end | |
2011 | ||
2012 | function KeyDown(Key) | |
2013 | KEYHOLD = true | |
2014 | if Key == "z" and ATTACK == false then | |
2015 | Banisher_Bullet() | |
2016 | end | |
2017 | if Key == "q" and ATTACK == false then | |
2018 | Teleport() | |
2019 | end | |
2020 | if Key == "x" and ATTACK == false then | |
2021 | Morning_Star() | |
2022 | end | |
2023 | if Key == "c" and ATTACK == false then | |
2024 | Deathbound() | |
2025 | end | |
2026 | if Key == "t" and ATTACK == false then | |
2027 | Hat() | |
2028 | end | |
2029 | end | |
2030 | ||
2031 | function KeyUp(Key) | |
2032 | KEYHOLD = false | |
2033 | end | |
2034 | ||
2035 | Mouse.Button1Down:connect(function(NEWKEY) | |
2036 | MouseDown(NEWKEY) | |
2037 | end) | |
2038 | Mouse.Button1Up:connect(function(NEWKEY) | |
2039 | MouseUp(NEWKEY) | |
2040 | end) | |
2041 | Mouse.KeyDown:connect(function(NEWKEY) | |
2042 | KeyDown(NEWKEY) | |
2043 | end) | |
2044 | Mouse.KeyUp:connect(function(NEWKEY) | |
2045 | KeyUp(NEWKEY) | |
2046 | end) | |
2047 | ||
2048 | --//=================================\\ | |
2049 | --\\=================================// | |
2050 | ||
2051 | ||
2052 | ||
2053 | function unanchor() | |
2054 | if UNANCHOR == true then | |
2055 | g = Character:GetChildren() | |
2056 | for i = 1, #g do | |
2057 | if g[i].ClassName == "Part" then | |
2058 | g[i].Anchored = false | |
2059 | end | |
2060 | end | |
2061 | end | |
2062 | end | |
2063 | ||
2064 | ||
2065 | --//=================================\\ | |
2066 | --|| WRAP THE WHOLE SCRIPT UP | |
2067 | --\\=================================// | |
2068 | ||
2069 | Humanoid.Changed:connect(function(Jump) | |
2070 | if Jump == "Jump" and (Disable_Jump == true) then | |
2071 | Humanoid.Jump = false | |
2072 | end | |
2073 | end) | |
2074 | ||
2075 | while true do | |
2076 | Swait() | |
2077 | script.Parent = WEAPONGUI | |
2078 | Humanoid.Parent = Character | |
2079 | if Humanoid then | |
2080 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
2081 | IDLEANIMATION:Play() | |
2082 | end | |
2083 | if ANIMATE.Parent == Character then | |
2084 | ANIMATE:Destroy() | |
2085 | end | |
2086 | SINE = SINE + CHANGE | |
2087 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2088 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2089 | Humanoid.HipHeight = 1 | |
2090 | Humanoid.Name = "Warden" | |
2091 | Humanoid.PlatformStand = false | |
2092 | if PLAYMAINANIM == true then | |
2093 | if TORSOVELOCITY < 1 then | |
2094 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2095 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2096 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2097 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2098 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
2099 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2100 | elseif TORSOVELOCITY > 1 then | |
2101 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2102 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2103 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2104 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2105 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) | |
2106 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) | |
2107 | end | |
2108 | end | |
2109 | unanchor() | |
2110 | Humanoid.MaxHealth = "inf" | |
2111 | Humanoid.Health = "inf" | |
2112 | if Rooted == false then | |
2113 | Disable_Jump = false | |
2114 | Humanoid.WalkSpeed = Speed | |
2115 | elseif Rooted == true then | |
2116 | Disable_Jump = true | |
2117 | Humanoid.WalkSpeed = 0 | |
2118 | end | |
2119 | for _, c in pairs(Character:GetChildren()) do | |
2120 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
2121 | c.Material = "Neon" | |
2122 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2123 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2124 | end | |
2125 | c.Color = C3(1,1,1) | |
2126 | if c == Head then | |
2127 | if c:FindFirstChild("face") then | |
2128 | c.face:remove() | |
2129 | end | |
2130 | end | |
2131 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
2132 | c:remove() | |
2133 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
2134 | c:remove() | |
2135 | end | |
2136 | end | |
2137 | sick.SoundId = "rbxassetid://1567323605" | |
2138 | sick.Looped = true | |
2139 | sick.Pitch = 1 | |
2140 | sick.Volume = 3 | |
2141 | sick:Resume() | |
2142 | sick.Parent = Torso | |
2143 | refit() | |
2144 | if Head:FindFirstChildOfClass("Sound") then | |
2145 | Head:FindFirstChildOfClass("Sound"):remove() | |
2146 | end | |
2147 | end | |
2148 | game.Lighting.TimeOfDay = "00:00:00" | |
2149 | game.Lighting.FogEnd = 50 | |
2150 | game.Lighting.FogColor = Color3.fromRGB(0,0,0) | |
2151 | ||
2152 | --//=================================\\ | |
2153 | ||
2154 | --\\=================================// | |
2155 | ||
2156 | ||
2157 | ||
2158 | ||
2159 | ||
2160 | --//====================================================\\-- | |
2161 | --|| END OF SCRIPT | |
2162 | --\\====================================================//-- |