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1 | --[[ | |
2 | Script shared by eletronix ]] | |
3 | ||
4 | if script == nil then return end | |
5 | ||
6 | ||
7 | Player = game.Players.LocalPlayer | |
8 | Name = "Artillery Beacon" | |
9 | selected = false | |
10 | Button1Down = false | |
11 | thrown = false | |
12 | ||
13 | ||
14 | function makeParts(format) | |
15 | local beacon = Instance.new("Model") | |
16 | beacon.Name = Name | |
17 | beacon.Parent = Player.Character | |
18 | local pm = Instance.new("Part") | |
19 | pm.Name = "Handle" | |
20 | pm.FormFactor = "Custom" | |
21 | pm.Size = Vector3.new(1, 1, 1) | |
22 | pm.BrickColor = BrickColor.new("Really black") | |
23 | pm.Locked = true | |
24 | pm.TopSurface = 0 | |
25 | pm.BottomSurface = 0 | |
26 | pm.Parent = beacon | |
27 | local m = Instance.new("SpecialMesh") | |
28 | m.MeshType = "Brick" | |
29 | m.Scale = Vector3.new(0.5, 1.25, 0.2) | |
30 | m.Parent = pm | |
31 | local w = Instance.new("Weld") | |
32 | w.Part0 = pm | |
33 | if format == "hand" then | |
34 | w.Part1 = Player.Character:FindFirstChild("Right Arm") | |
35 | w.C0 = CFrame.new(-1.2, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(90)) | |
36 | w.C1 = CFrame.new() | |
37 | elseif format == "holster" then | |
38 | w.Part1 = Player.Character:FindFirstChild("Torso") | |
39 | w.C0 = CFrame.new(0.7, 0.25, 0.6) | |
40 | w.C1 = CFrame.new() | |
41 | beacon.Name = Name.. " (Holstered)" | |
42 | end | |
43 | w.Parent = pm | |
44 | local s = Instance.new("Sound") | |
45 | s.Name = "Explode" | |
46 | s.SoundId = "http://www.roblox.com/Asset/?id=2101148" | |
47 | s.Volume = 1 | |
48 | s.Pitch = 1 | |
49 | s.Looped = false | |
50 | s.Parent = pm | |
51 | local s = Instance.new("Sound") | |
52 | s.Name = "Beep" | |
53 | s.SoundId = "http://www.roblox.com/Asset/?id=15666462" | |
54 | s.Volume = 1 | |
55 | s.Pitch = 0.75 | |
56 | s.Looped = true | |
57 | s.Parent = pm | |
58 | local p = Instance.new("Part") | |
59 | p.Name = "Antenna" | |
60 | p.FormFactor = "Custom" | |
61 | p.Size = Vector3.new(1, 1, 1) | |
62 | p.BrickColor = BrickColor.new("Dark stone grey") | |
63 | p.Transparency = 0 | |
64 | p.Locked = true | |
65 | p.TopSurface = 0 | |
66 | p.BottomSurface = 0 | |
67 | p.Parent = beacon | |
68 | local m = Instance.new("CylinderMesh") | |
69 | m.Scale = Vector3.new(0.1, 0.5, 0.1) | |
70 | m.Parent = p | |
71 | local w = Instance.new("Weld") | |
72 | w.Part0 = p | |
73 | w.Part1 = pm | |
74 | w.C0 = CFrame.new(0.1, -0.85, 0) | |
75 | w.C1 = CFrame.new() | |
76 | w.Parent = p | |
77 | local p = Instance.new("Part") | |
78 | p.Name = "Light" | |
79 | p.FormFactor = "Custom" | |
80 | p.Size = Vector3.new(1, 1, 1) | |
81 | p.BrickColor = BrickColor.new("Bright green") | |
82 | p.Transparency = 1 | |
83 | p.Locked = true | |
84 | p.TopSurface = 0 | |
85 | p.BottomSurface = 0 | |
86 | p.Parent = beacon | |
87 | local m = Instance.new("SpecialMesh") | |
88 | m.MeshType = "Sphere" | |
89 | m.Scale = Vector3.new(0.1, 0.1, 0.1) | |
90 | m.Parent = p | |
91 | local w = Instance.new("Weld") | |
92 | w.Part0 = p | |
93 | w.Part1 = pm | |
94 | w.C0 = CFrame.new(-0.175, -0.64, 0) | |
95 | w.C1 = CFrame.new() | |
96 | w.Parent = p | |
97 | end | |
98 | ||
99 | ||
100 | function removeParts(format) | |
101 | if format == "hand" then | |
102 | if Player.Character:FindFirstChild(Name) ~= nil then | |
103 | Player.Character[Name]:Remove() | |
104 | end | |
105 | elseif format == "holster" then | |
106 | if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then | |
107 | Player.Character[Name.. " (Holstered)"]:Remove() | |
108 | end | |
109 | end | |
110 | end | |
111 | ||
112 | ||
113 | function SetAngle(Joint, Angle, Character) | |
114 | if Character == nil then return false end | |
115 | local Joints = { | |
116 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
117 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
118 | Character.Torso:FindFirstChild("Right Hip 2"), | |
119 | Character.Torso:FindFirstChild("Left Hip 2") | |
120 | } | |
121 | if Joints[Joint] == nil then return false end | |
122 | if Joint == 1 or Joint == 3 then | |
123 | Joints[Joint].DesiredAngle = Angle | |
124 | end | |
125 | if Joint == 2 or Joint == 4 then | |
126 | Joints[Joint].DesiredAngle = -Angle | |
127 | end | |
128 | end | |
129 | ||
130 | ||
131 | function ForceAngle(Joint, Angle, Character) | |
132 | if Character == nil then return false end | |
133 | local Joints = { | |
134 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
135 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
136 | Character.Torso:FindFirstChild("Right Hip 2"), | |
137 | Character.Torso:FindFirstChild("Left Hip 2") | |
138 | } | |
139 | if Joints[Joint] == nil then return false end | |
140 | if Joint == 1 or Joint == 3 then | |
141 | Joints[Joint].DesiredAngle = Angle | |
142 | Joints[Joint].CurrentAngle = Angle | |
143 | end | |
144 | if Joint == 2 or Joint == 4 then | |
145 | Joints[Joint].DesiredAngle = -Angle | |
146 | Joints[Joint].CurrentAngle = -Angle | |
147 | end | |
148 | end | |
149 | ||
150 | ||
151 | function SetSpeed(Joint, Speed, Character) | |
152 | if Character == nil then return false end | |
153 | local Joints = { | |
154 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
155 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
156 | Character.Torso:FindFirstChild("Right Hip 2"), | |
157 | Character.Torso:FindFirstChild("Left Hip 2") | |
158 | } | |
159 | if Joints[Joint] == nil then return false end | |
160 | Joints[Joint].MaxVelocity = Speed | |
161 | end | |
162 | ||
163 | ||
164 | function DisableLimb(Limb, Character) | |
165 | if Character == nil then return false end | |
166 | if Character:FindFirstChild("Torso") == nil then return false end | |
167 | local Joints = { | |
168 | Character.Torso:FindFirstChild("Right Shoulder"), | |
169 | Character.Torso:FindFirstChild("Left Shoulder"), | |
170 | Character.Torso:FindFirstChild("Right Hip"), | |
171 | Character.Torso:FindFirstChild("Left Hip") | |
172 | } | |
173 | local Limbs = { | |
174 | Character:FindFirstChild("Right Arm"), | |
175 | Character:FindFirstChild("Left Arm"), | |
176 | Character:FindFirstChild("Right Leg"), | |
177 | Character:FindFirstChild("Left Leg") | |
178 | } | |
179 | if Joints[Limb] == nil then return false end | |
180 | if Limbs[Limb] == nil then return false end | |
181 | local Joint = Instance.new("Motor") | |
182 | Joint.Parent = Character.Torso | |
183 | Joint.Part0 = Character.Torso | |
184 | Joint.Part1 = Limbs[Limb] | |
185 | if Limb == 1 then | |
186 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
187 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
188 | Joint.Name = "Right Shoulder 2" | |
189 | elseif Limb == 2 then | |
190 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
191 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
192 | Joint.Name = "Left Shoulder 2" | |
193 | elseif Limb == 3 then | |
194 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
195 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
196 | Joint.Name = "Right Hip 2" | |
197 | elseif Limb == 4 then | |
198 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
199 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
200 | Joint.Name = "Left Hip 2" | |
201 | end | |
202 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
203 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
204 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
205 | Joints[Limb]:Remove() | |
206 | end | |
207 | ||
208 | ||
209 | function ResetLimbCFrame(Limb, Character) | |
210 | if Character == nil then return false end | |
211 | if Character.Parent == nil then return false end | |
212 | if Character:FindFirstChild("Torso") == nil then return false end | |
213 | local Joints = { | |
214 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
215 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
216 | Character.Torso:FindFirstChild("Right Hip 2"), | |
217 | Character.Torso:FindFirstChild("Left Hip 2") | |
218 | } | |
219 | local Limbs = { | |
220 | Character:FindFirstChild("Right Arm"), | |
221 | Character:FindFirstChild("Left Arm"), | |
222 | Character:FindFirstChild("Right Leg"), | |
223 | Character:FindFirstChild("Left Leg") | |
224 | } | |
225 | if Joints[Limb] == nil then return false end | |
226 | if Limbs[Limb] == nil then return false end | |
227 | if Limb == 1 then | |
228 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
229 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
230 | elseif Limb == 2 then | |
231 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
232 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
233 | elseif Limb == 3 then | |
234 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
235 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
236 | elseif Limb == 4 then | |
237 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
238 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
239 | end | |
240 | end | |
241 | ||
242 | ||
243 | function EnableLimb(Limb, Character) | |
244 | if Character == nil then return false end | |
245 | if Character:FindFirstChild("Torso") == nil then return false end | |
246 | local Joints = { | |
247 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
248 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
249 | Character.Torso:FindFirstChild("Right Hip 2"), | |
250 | Character.Torso:FindFirstChild("Left Hip 2") | |
251 | } | |
252 | local Limbs = { | |
253 | Character:FindFirstChild("Right Arm"), | |
254 | Character:FindFirstChild("Left Arm"), | |
255 | Character:FindFirstChild("Right Leg"), | |
256 | Character:FindFirstChild("Left Leg") | |
257 | } | |
258 | if Joints[Limb] == nil then return false end | |
259 | if Limbs[Limb] == nil then return false end | |
260 | if Limb == 1 then | |
261 | Joints[Limb].Name = "Right Shoulder" | |
262 | elseif Limb == 2 then | |
263 | Joints[Limb].Name = "Left Shoulder" | |
264 | elseif Limb == 3 then | |
265 | Joints[Limb].Name = "Right Hip" | |
266 | elseif Limb == 4 then | |
267 | Joints[Limb].Name = "Left Hip" | |
268 | end | |
269 | Animate = Character:FindFirstChild("Animate") | |
270 | if Animate == nil then return false end | |
271 | Animate = Animate:Clone() | |
272 | Character.Animate:Remove() | |
273 | Animate.Parent = Character | |
274 | end | |
275 | ||
276 | ||
277 | function Weld(x, y) | |
278 | local weld = Instance.new("Weld") | |
279 | weld.Part0 = x | |
280 | weld.Part1 = y | |
281 | CJ = CFrame.new(x.Position) | |
282 | C0 = x.CFrame:inverse() * CJ | |
283 | C1 = y.CFrame:inverse() * CJ | |
284 | weld.C0 = C0 | |
285 | weld.C1 = C1 | |
286 | weld.Parent = x | |
287 | end | |
288 | ||
289 | ||
290 | function tagHumanoid(humanoid) | |
291 | local tag = Instance.new("ObjectValue") | |
292 | tag.Name = "creator" | |
293 | tag.Value = Player | |
294 | tag.Parent = humanoid | |
295 | local tag = Instance.new("StringValue") | |
296 | tag.Name = "creatorType1" | |
297 | tag.Value = Name | |
298 | tag.Parent = humanoid | |
299 | local tag = Instance.new("StringValue") | |
300 | tag.Name = "creatorType2" | |
301 | tag.Value = "blown to pieces" | |
302 | tag.Parent = humanoid | |
303 | end | |
304 | ||
305 | ||
306 | function untagHumanoid(humanoid) | |
307 | if humanoid ~= nil then | |
308 | local tag = humanoid:FindFirstChild("creator") | |
309 | if tag ~= nil then | |
310 | tag:Remove() | |
311 | end | |
312 | local tag = humanoid:FindFirstChild("creatorType1") | |
313 | if tag ~= nil then | |
314 | tag:Remove() | |
315 | end | |
316 | local tag = humanoid:FindFirstChild("creatorType2") | |
317 | if tag ~= nil then | |
318 | tag:Remove() | |
319 | end | |
320 | end | |
321 | end | |
322 | ||
323 | ||
324 | function fire(v) | |
325 | if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end | |
326 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end | |
327 | if Player.Character[Name].Handle:FindFirstChild("Weld") ~= nil then Player.Character[Name].Handle.Weld:Remove() end | |
328 | local bodyVelocity = Instance.new("BodyVelocity") | |
329 | bodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
330 | bodyVelocity.velocity = v * 75 | |
331 | bodyVelocity.Parent = Player.Character[Name].Handle | |
332 | wait(0.1) | |
333 | bodyVelocity:Remove() | |
334 | end | |
335 | ||
336 | ||
337 | function onButton1Down(mouse) | |
338 | if selected == false then return end | |
339 | if Player.Character:FindFirstChild(Name) ~= nil and Button1Down ~= true and thrown ~= true then | |
340 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end | |
341 | if Player.Character[Name]:FindFirstChild("Antenna") == nil then return end | |
342 | if Player.Character[Name]:FindFirstChild("Light") == nil then return end | |
343 | Button1Down = true | |
344 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
345 | Player.Character[Name].Light.Transparency = 0.4 | |
346 | coroutine.resume(coroutine.create(function(target) | |
347 | local pos1 = target.Position | |
348 | local pos2 = pos1 | |
349 | while true do | |
350 | if target == nil then return end | |
351 | if target.Parent == nil then return end | |
352 | pos2 = pos1 | |
353 | pos1 = target.Position | |
354 | local trail = Instance.new("Part") | |
355 | trail.BrickColor = target.BrickColor | |
356 | trail.TopSurface = 0 | |
357 | trail.BottomSurface = 0 | |
358 | trail.FormFactor = target.FormFactor | |
359 | trail.Size = Vector3.new(1, 1, 1) | |
360 | trail.Reflectance = 0 | |
361 | trail.Transparency = 0.3 | |
362 | trail.Anchored = true | |
363 | trail.CanCollide = false | |
364 | trail.CFrame = CFrame.new((pos1 + pos2) / 2, pos2) | |
365 | trail.Parent = Workspace | |
366 | local mesh = Instance.new("SpecialMesh") | |
367 | mesh.MeshType = "Brick" | |
368 | mesh.Scale = Vector3.new(0.2, 0.2, (pos2 - pos1).magnitude) | |
369 | mesh.Parent = trail | |
370 | coroutine.resume(coroutine.create(function(part) for i = 3, 10, 1 do part.Transparency = i / 10 wait(0.1) end part:Remove() end), trail) | |
371 | wait() | |
372 | end | |
373 | end), Player.Character[Name].Light) | |
374 | wait(0.5) | |
375 | Player.Character[Name].Handle.Beep:Play() | |
376 | Player.Character[Name].Light.BrickColor = BrickColor.new("Bright orange") | |
377 | coroutine.resume(coroutine.create(function() | |
378 | wait(3) | |
379 | if Player.Character:FindFirstChild(Name) ~= nil then | |
380 | if Player.Character[Name]:FindFirstChild("Light") ~= nil then Player.Character[Name].Light.BrickColor = BrickColor.new("Really red") end | |
381 | if Player.Character[Name]:FindFirstChild("Handle") ~= nil then Player.Character[Name].Handle.Beep.Pitch = 1.25 end | |
382 | local position = Player.Character[Name].Handle.Position | |
383 | local s = Player.Character[Name].Handle.Explode:Clone() | |
384 | coroutine.resume(coroutine.create(function() | |
385 | local weld1 = Player.Character[Name].Light:FindFirstChild("Weld") | |
386 | local weld2 = Player.Character[Name].Antenna:FindFirstChild("Weld") | |
387 | if weld1 == nil then return end | |
388 | if weld2 == nil then return end | |
389 | local weld1c = weld1:Clone() | |
390 | local weld2c = weld2:Clone() | |
391 | while true do | |
392 | if Player.Character ~= nil then | |
393 | if Player.Character:FindFirstChild(Name) ~= nil then | |
394 | if weld1.Parent == nil then | |
395 | if Player.Character[Name]:FindFirstChild("Light") ~= nil then | |
396 | weld1c:Clone().Parent = Player.Character[Name].Light | |
397 | Player.Character[Name]:MakeJoints() | |
398 | end | |
399 | end | |
400 | if weld2.Parent == nil then | |
401 | if Player.Character[Name]:FindFirstChild("Handle") ~= nil then | |
402 | weld2c:Clone().Parent = Player.Character[Name].Antenna | |
403 | Player.Character[Name]:MakeJoints() | |
404 | end | |
405 | end | |
406 | end | |
407 | end | |
408 | wait() | |
409 | end | |
410 | end)) | |
411 | for i = 0, math.random(30, 50) do | |
412 | if Player.Character:FindFirstChild("Humanoid") ~= nil then | |
413 | if Player.Character.Humanoid.Health <= 0 then break end | |
414 | local shell = Instance.new("Part") | |
415 | shell.Name = "Artillery Shell" | |
416 | shell.Anchored = true | |
417 | shell.BrickColor = BrickColor.new("Medium stone grey") | |
418 | shell.FormFactor = "Custom" | |
419 | shell.Size = Vector3.new(2, 5, 2) | |
420 | shell.TopSurface = 0 | |
421 | shell.BottomSurface = 0 | |
422 | shell.Parent = Workspace | |
423 | coroutine.resume(coroutine.create(function(part) | |
424 | local offset = Vector3.new(math.random(-50, 50), math.random(-10, 10), math.random(-50, 50)) | |
425 | for i = 1000, 0, -25 do | |
426 | part.CFrame = CFrame.new((position + offset) + Vector3.new(0, i, 0)) | |
427 | wait() | |
428 | end | |
429 | local e = Instance.new("Explosion") | |
430 | e.Position = part.Position | |
431 | e.BlastPressure = 500000 | |
432 | e.BlastRadius = 25 | |
433 | e.Parent = Workspace | |
434 | e.Hit:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") ~= nil then tagHumanoid(hit.Parent.Humanoid) delay(1, function() untagHumanoid(hit.Parent.Humanoid) end) end end) | |
435 | local s2 = s:Clone() | |
436 | s2.Pitch = math.random(70, 90) / 100 | |
437 | s2.Parent = Workspace | |
438 | s2:Play() | |
439 | part:Remove() | |
440 | end), shell) | |
441 | end | |
442 | wait(math.random(1, 5) / 10) | |
443 | end | |
444 | if Player.Character:FindFirstChild(Name) ~= nil then if Player.Character[Name]:FindFirstChild("Handle") ~= nil then Player.Character[Name].Handle.Beep:Stop() end end | |
445 | end | |
446 | wait(1) | |
447 | removeParts("hand") | |
448 | wait(1) | |
449 | if Player.Character:FindFirstChild("WeaponActivated") ~= nil then | |
450 | Player.Character.WeaponActivated:Remove() | |
451 | end | |
452 | thrown = false | |
453 | Button1Down = false | |
454 | selected = true | |
455 | onDeselected(mouse) | |
456 | removeParts("holster") | |
457 | script.Parent:Remove() | |
458 | end)) | |
459 | end | |
460 | end | |
461 | ||
462 | ||
463 | function onButton1Up(mouse) | |
464 | if selected == false then return end | |
465 | if Button1Down == true and thrown ~= true then | |
466 | thrown = true | |
467 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
468 | SetSpeed(1, 0.75, Player.Character) | |
469 | SetAngle(1, 0, Player.Character) | |
470 | EnableLimb(1, Player.Character) | |
471 | fire((mouse.Hit.p - Player.Character[Name].Handle.Position).unit) | |
472 | end | |
473 | Button1Down = false | |
474 | end | |
475 | ||
476 | ||
477 | function onKeyDown(key, mouse) | |
478 | if selected == false then return end | |
479 | key = key:lower() | |
480 | if key == "q" and Button1Down == false and thrown ~= true then | |
481 | if mouse.Target == nil then return end | |
482 | if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then | |
483 | onDeselected(mouse) | |
484 | removeParts("holster") | |
485 | script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack | |
486 | end | |
487 | end | |
488 | end | |
489 | ||
490 | ||
491 | function onSelected(mouse) | |
492 | if selected == true then return end | |
493 | selected = true | |
494 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
495 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil or thrown == true do | |
496 | if Player.Character.WeaponActivated.Value == nil then break end | |
497 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
498 | wait() | |
499 | end | |
500 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
501 | removeParts("holster") | |
502 | makeParts("hand") | |
503 | local weapon = Instance.new("ObjectValue") | |
504 | weapon.Name = "WeaponActivated" | |
505 | weapon.Value = script.Parent | |
506 | weapon.Parent = Player.Character | |
507 | DisableLimb(1, Player.Character) | |
508 | SetAngle(1, math.rad(200), Player.Character) | |
509 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
510 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
511 | mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) | |
512 | end | |
513 | ||
514 | ||
515 | function onDeselected(mouse) | |
516 | if selected == false then return end | |
517 | selected = false | |
518 | while Button1Down == true or thrown == true do | |
519 | wait() | |
520 | end | |
521 | if Player.Character:FindFirstChild("WeaponActivated") ~= nil then | |
522 | if Player.Character.WeaponActivated.Value == script.Parent then | |
523 | Player.Character.WeaponActivated:Remove() | |
524 | end | |
525 | end | |
526 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
527 | if Player.Character.WeaponActivated.Value == nil then break end | |
528 | if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then return true end end) then break end | |
529 | wait() | |
530 | end | |
531 | removeParts("hand") | |
532 | makeParts("holster") | |
533 | SetAngle(1, 0, Player.Character) | |
534 | EnableLimb(1, Player.Character) | |
535 | end | |
536 | ||
537 | ||
538 | if script.Parent.ClassName ~= "HopperBin" then | |
539 | if Player == nil then print("Error: Player not found!") return end | |
540 | Tool = Instance.new("HopperBin") | |
541 | Tool.Name = Name | |
542 | Tool.Parent = Player.Backpack | |
543 | script.Name = "Main" | |
544 | script.Parent = Tool | |
545 | end wait() if script.Parent.ClassName == "HopperBin" then | |
546 | while script.Parent.Parent.ClassName ~= "Backpack" do | |
547 | wait() | |
548 | end | |
549 | Player = script.Parent.Parent.Parent | |
550 | makeParts("holster") | |
551 | script.Parent.Selected:connect(onSelected) | |
552 | script.Parent.Deselected:connect(onDeselected) | |
553 | end | |
554 | ||
555 | --mediafire |