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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
	print("FE Compatibility code by Mokiros")
7
	local rp = RealPlayer
8
	script.Parent = rp.Character
9
	
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent then
34
			for _,f in pairs(t.Functions) do
35
				f(...)
36
			end
37
		end
38
	end
39
	m.TrigEvent = te
40
	UIS.TrigEvent = te
41
42
	Event.OnServerEvent:Connect(function(plr,io)
43
	    if plr~=rp then return end
44
		m.Target = io.Target
45
		m.Hit = io.Hit
46
		if not io.isMouse then
47
			local b = io.UserInputState == Enum.UserInputState.Begin
48
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
49
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
50
			end
51
			if io.UserInputType == Enum.UserInputType.MouseButton2 then
52
				return m:TrigEvent(b and "Button2Down" or "Button2Up")
53
			end
54
			for _,t in pairs(CAS.Actions) do
55
				for _,k in pairs(t.Keys) do
56
					if k==io.KeyCode then
57
						t.Function(t.Name,io.UserInputState,io)
58
					end
59
				end
60
			end
61
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
62
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
63
	    end
64
	end)
65
	Event.Parent = NLS([==[
66
	local Player = game:GetService("Players").LocalPlayer
67
	local Event = script:WaitForChild("UserInput_Event")
68
69
	local Mouse = Player:GetMouse()
70
	local UIS = game:GetService("UserInputService")
71
	local input = function(io,a)
72
		if a then return end
73
		--Since InputObject is a client-side instance, we create and pass table instead
74
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
75
	end
76
	UIS.InputBegan:Connect(input)
77
	UIS.InputEnded:Connect(input)
78
79
	local h,t
80
	--Give the server mouse data 30 times every second, but only if the values changed
81
	--If player is not moving their mouse, client won't fire events
82
	while wait(1/30) do
83
		if h~=Mouse.Hit or t~=Mouse.Target then
84
			h,t=Mouse.Hit,Mouse.Target
85
			Event:FireServer({isMouse=true,Target=t,Hit=h})
86
		end
87
	end]==],Player.Character)
88
89
	----Sandboxed game object that allows the usage of client-side methods and services
90
	--Real game object
91
	local _rg = game
92
93
	--Metatable for fake service
94
	local fsmt = {
95
		__index = function(self,k)
96
			local s = rawget(self,"_RealService")
97
			if s then
98
				return typeof(s[k])=="function"
99
				and function(_,...)return s[k](s,...)end or s[k]
100
			end
101
		end,
102
		__newindex = function(self,k,v)
103
			local s = rawget(self,"_RealService")
104
			if s then s[k]=v end
105
		end
106
	}
107
	local function FakeService(t,RealService)
108
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
109
		return setmetatable(t,fsmt)
110
	end
111
112
	--Fake game object
113
	local g = {
114
		GetService = function(self,s)
115
			return self[s]
116
		end,
117
		Players = FakeService({
118
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
119
		},"Players"),
120
		UserInputService = FakeService(UIS,"UserInputService"),
121
		ContextActionService = FakeService(CAS,"ContextActionService"),
122
	}
123
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
124
	g.service = g.GetService
125
	
126
	g.RunService = FakeService({
127
		RenderStepped = _rg:GetService("RunService").Heartbeat,
128
		BindToRenderStep = function(self,name,_,fun)
129
			self._btrs[name] = self.Heartbeat:Connect(fun)
130
		end,
131
		UnbindFromRenderStep = function(self,name)
132
			self._btrs[name]:Disconnect()
133
		end,
134
	},"RunService")
135
136
	setmetatable(g,fsmt)
137
	--Changing owner to fake player object to support owner:GetMouse()
138
	game,owner = g,g.Players.LocalPlayer
139
end
140
--//====================================================\\--
141
--||         GOOD COP BAD COP BY SHACKLUSTER
142
--\\====================================================//--
143
144
wait(0.2)
145
146
Player = game:GetService("Players").LocalPlayer
147
PlayerGui = Player.PlayerGui
148
Cam = workspace.CurrentCamera
149
Backpack = Player.Backpack
150
Character = Player.Character
151
Humanoid = Character.Humanoid
152
Mouse = Player:GetMouse()
153
RootPart = Character["HumanoidRootPart"]
154
Torso = Character["Torso"]
155
Head = Character["Head"]
156
RightArm = Character["Right Arm"]
157
LeftArm = Character["Left Arm"]
158
RightLeg = Character["Right Leg"]
159
LeftLeg = Character["Left Leg"]
160
RootJoint = RootPart["RootJoint"]
161
Neck = Torso["Neck"]
162
RightShoulder = Torso["Right Shoulder"]
163
LeftShoulder = Torso["Left Shoulder"]
164
RightHip = Torso["Right Hip"]
165
LeftHip = Torso["Left Hip"]
166
local sick = Instance.new("Sound",RootPart)
167
168
IT = Instance.new
169
CF = CFrame.new
170
VT = Vector3.new
171
RAD = math.rad
172
C3 = Color3.new
173
UD2 = UDim2.new
174
BRICKC = BrickColor.new
175
ANGLES = CFrame.Angles
176
EULER = CFrame.fromEulerAnglesXYZ
177
COS = math.cos
178
ACOS = math.acos
179
SIN = math.sin
180
ASIN = math.asin
181
ABS = math.abs
182
MRANDOM = math.random
183
FLOOR = math.floor
184
185
--//=================================\\
186
--|| 	      USEFUL VALUES
187
--\\=================================//
188
189
local SIZE = 1
190
Animation_Speed = 3
191
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
192
local Speed = 20
193
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
194
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
195
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
196
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
197
local DAMAGEMULTIPLIER = 1
198
local ANIM = "Idle"
199
local ATTACK = false
200
local EQUIPPED = false
201
local HOLD = false
202
local COMBO = 1
203
local Rooted = false
204
local SINE = 0
205
local KEYHOLD = false
206
local CHANGE = 2 / Animation_Speed
207
local WALKINGANIM = false
208
local VALUE1 = false
209
local VALUE2 = false
210
local ROBLOXIDLEANIMATION = IT("Animation")
211
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
212
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
213
--ROBLOXIDLEANIMATION.Parent = Humanoid
214
local WEAPONGUI = IT("ScreenGui", PlayerGui)
215
WEAPONGUI.Name = "Weapon GUI"
216
local Weapon = IT("Model")
217
Weapon.Name = "Adds"
218
local Effects = IT("Folder", Weapon)
219
Effects.Name = "Effects"
220
local ANIMATOR = Humanoid.Animator
221
local ANIMATE = Character.Animate
222
local UNANCHOR = true
223
local MODE = "GoodCop"
224
225
--//=================================\\
226
--\\=================================//
227
228
229
--//=================================\\
230
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
231
--\\=================================//
232
233
ArtificialHB = Instance.new("BindableEvent", script)
234
ArtificialHB.Name = "ArtificialHB"
235
236
script:WaitForChild("ArtificialHB")
237
238
frame = Frame_Speed
239
tf = 0
240
allowframeloss = false
241
tossremainder = false
242
lastframe = tick()
243
script.ArtificialHB:Fire()
244
245
game:GetService("RunService").Heartbeat:connect(function(s, p)
246
	tf = tf + s
247
	if tf >= frame then
248
		if allowframeloss then
249
			script.ArtificialHB:Fire()
250
			lastframe = tick()
251
		else
252
			for i = 1, math.floor(tf / frame) do
253
				script.ArtificialHB:Fire()
254
			end
255
		lastframe = tick()
256
		end
257
		if tossremainder then
258
			tf = 0
259
		else
260
			tf = tf - frame * math.floor(tf / frame)
261
		end
262
	end
263
end)
264
265
--//=================================\\
266
--\\=================================//
267
268
--//=================================\\
269
--|| 	      SOME FUNCTIONS
270
--\\=================================//
271
272
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
273
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
274
end
275
276
function PositiveAngle(NUMBER)
277
	if NUMBER >= 0 then
278
		NUMBER = 0
279
	end
280
	return NUMBER
281
end
282
283
function NegativeAngle(NUMBER)
284
	if NUMBER <= 0 then
285
		NUMBER = 0
286
	end
287
	return NUMBER
288
end
289
290
function Swait(NUMBER)
291
	if NUMBER == 0 or NUMBER == nil then
292
		ArtificialHB.Event:wait()
293
	else
294
		for i = 1, NUMBER do
295
			ArtificialHB.Event:wait()
296
		end
297
	end
298
end
299
300
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
301
	local NEWMESH = IT(MESH)
302
	if MESH == "SpecialMesh" then
303
		NEWMESH.MeshType = MESHTYPE
304
		if MESHID ~= "nil" and MESHID ~= "" then
305
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
306
		end
307
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
308
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
309
		end
310
	end
311
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
312
	NEWMESH.Scale = SCALE
313
	NEWMESH.Parent = PARENT
314
	return NEWMESH
315
end
316
317
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
318
	local NEWPART = IT("Part")
319
	NEWPART.formFactor = FORMFACTOR
320
	NEWPART.Reflectance = REFLECTANCE
321
	NEWPART.Transparency = TRANSPARENCY
322
	NEWPART.CanCollide = false
323
	NEWPART.Locked = true
324
	NEWPART.Anchored = true
325
	if ANCHOR == false then
326
		NEWPART.Anchored = false
327
	end
328
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
329
	NEWPART.Name = NAME
330
	NEWPART.Size = SIZE
331
	NEWPART.Position = Torso.Position
332
	NEWPART.Material = MATERIAL
333
	NEWPART:BreakJoints()
334
	NEWPART.Parent = PARENT
335
	return NEWPART
336
end
337
338
	local function weldBetween(a, b)
339
	    local weldd = Instance.new("ManualWeld")
340
	    weldd.Part0 = a
341
	    weldd.Part1 = b
342
	    weldd.C0 = CFrame.new()
343
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
344
	    weldd.Parent = a
345
	    return weldd
346
	end
347
348
349
function QuaternionFromCFrame(cf)
350
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
351
	local trace = m00 + m11 + m22
352
	if trace > 0 then 
353
		local s = math.sqrt(1 + trace)
354
		local recip = 0.5 / s
355
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
356
	else
357
		local i = 0
358
		if m11 > m00 then
359
			i = 1
360
		end
361
		if m22 > (i == 0 and m00 or m11) then
362
			i = 2
363
		end
364
		if i == 0 then
365
			local s = math.sqrt(m00 - m11 - m22 + 1)
366
			local recip = 0.5 / s
367
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
368
		elseif i == 1 then
369
			local s = math.sqrt(m11 - m22 - m00 + 1)
370
			local recip = 0.5 / s
371
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
372
		elseif i == 2 then
373
			local s = math.sqrt(m22 - m00 - m11 + 1)
374
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
375
		end
376
	end
377
end
378
 
379
function QuaternionToCFrame(px, py, pz, x, y, z, w)
380
	local xs, ys, zs = x + x, y + y, z + z
381
	local wx, wy, wz = w * xs, w * ys, w * zs
382
	local xx = x * xs
383
	local xy = x * ys
384
	local xz = x * zs
385
	local yy = y * ys
386
	local yz = y * zs
387
	local zz = z * zs
388
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
389
end
390
 
391
function QuaternionSlerp(a, b, t)
392
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
393
	local startInterp, finishInterp;
394
	if cosTheta >= 0.0001 then
395
		if (1 - cosTheta) > 0.0001 then
396
			local theta = ACOS(cosTheta)
397
			local invSinTheta = 1 / SIN(theta)
398
			startInterp = SIN((1 - t) * theta) * invSinTheta
399
			finishInterp = SIN(t * theta) * invSinTheta
400
		else
401
			startInterp = 1 - t
402
			finishInterp = t
403
		end
404
	else
405
		if (1 + cosTheta) > 0.0001 then
406
			local theta = ACOS(-cosTheta)
407
			local invSinTheta = 1 / SIN(theta)
408
			startInterp = SIN((t - 1) * theta) * invSinTheta
409
			finishInterp = SIN(t * theta) * invSinTheta
410
		else
411
			startInterp = t - 1
412
			finishInterp = t
413
		end
414
	end
415
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
416
end
417
418
function Clerp(a, b, t)
419
	local qa = {QuaternionFromCFrame(a)}
420
	local qb = {QuaternionFromCFrame(b)}
421
	local ax, ay, az = a.x, a.y, a.z
422
	local bx, by, bz = b.x, b.y, b.z
423
	local _t = 1 - t
424
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
425
end
426
427
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
428
	local frame = IT("Frame")
429
	frame.BackgroundTransparency = TRANSPARENCY
430
	frame.BorderSizePixel = BORDERSIZEPIXEL
431
	frame.Position = POSITION
432
	frame.Size = SIZE
433
	frame.BackgroundColor3 = COLOR
434
	frame.BorderColor3 = BORDERCOLOR
435
	frame.Name = NAME
436
	frame.Parent = PARENT
437
	return frame
438
end
439
440
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
441
	local label = IT("TextLabel")
442
	label.BackgroundTransparency = 1
443
	label.Size = UD2(1, 0, 1, 0)
444
	label.Position = UD2(0, 0, 0, 0)
445
	label.TextColor3 = TEXTCOLOR
446
	label.TextStrokeTransparency = STROKETRANSPARENCY
447
	label.TextTransparency = TRANSPARENCY
448
	label.FontSize = TEXTFONTSIZE
449
	label.Font = TEXTFONT
450
	label.BorderSizePixel = BORDERSIZEPIXEL
451
	label.TextScaled = false
452
	label.Text = TEXT
453
	label.Name = NAME
454
	label.Parent = PARENT
455
	return label
456
end
457
458
function NoOutlines(PART)
459
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
460
end
461
462
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
463
	local NEWWELD = IT(TYPE)
464
	NEWWELD.Part0 = PART0
465
	NEWWELD.Part1 = PART1
466
	NEWWELD.C0 = C0
467
	NEWWELD.C1 = C1
468
	NEWWELD.Parent = PARENT
469
	return NEWWELD
470
end
471
472
local S = IT("Sound")
473
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
474
	local NEWSOUND = nil
475
	coroutine.resume(coroutine.create(function()
476
		NEWSOUND = S:Clone()
477
		NEWSOUND.Parent = PARENT
478
		NEWSOUND.Volume = VOLUME
479
		NEWSOUND.Pitch = PITCH
480
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
481
		NEWSOUND:play()
482
		if DOESLOOP == true then
483
			NEWSOUND.Looped = true
484
		else
485
			repeat wait(1) until NEWSOUND.Playing == false
486
			NEWSOUND:remove()
487
		end
488
	end))
489
	return NEWSOUND
490
end
491
492
function CFrameFromTopBack(at, top, back)
493
	local right = top:Cross(back)
494
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
495
end
496
497
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
498
function WACKYEFFECT(Table)
499
	local TYPE = (Table.EffectType or "Sphere")
500
	local SIZE = (Table.Size or VT(1,1,1))
501
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
502
	local TRANSPARENCY = (Table.Transparency or 0)
503
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
504
	local CFRAME = (Table.CFrame or Torso.CFrame)
505
	local MOVEDIRECTION = (Table.MoveToPos or nil)
506
	local ROTATION1 = (Table.RotationX or 0)
507
	local ROTATION2 = (Table.RotationY or 0)
508
	local ROTATION3 = (Table.RotationZ or 0)
509
	local MATERIAL = (Table.Material or "Neon")
510
	local COLOR = (Table.Color or C3(1,1,1))
511
	local TIME = (Table.Time or 45)
512
	local SOUNDID = (Table.SoundID or nil)
513
	local SOUNDPITCH = (Table.SoundPitch or nil)
514
	local SOUNDVOLUME = (Table.SoundVolume or nil)
515
	coroutine.resume(coroutine.create(function()
516
		local PLAYSSOUND = false
517
		local SOUND = nil
518
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
519
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
520
			PLAYSSOUND = true
521
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
522
		end
523
		EFFECT.Color = COLOR
524
		local MSH = nil
525
		if TYPE == "Sphere" then
526
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
527
		elseif TYPE == "Block" or TYPE == "Box" then
528
			MSH = IT("BlockMesh",EFFECT)
529
			MSH.Scale = SIZE
530
		elseif TYPE == "Wave" then
531
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
532
		elseif TYPE == "Ring" then
533
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
534
		elseif TYPE == "Slash" then
535
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
536
		elseif TYPE == "Round Slash" then
537
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
538
		elseif TYPE == "Swirl" then
539
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
540
		elseif TYPE == "Skull" then
541
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
542
		elseif TYPE == "Crystal" then
543
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
544
		end
545
		if MSH ~= nil then
546
			local MOVESPEED = nil
547
			if MOVEDIRECTION ~= nil then
548
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
549
			end
550
			local GROWTH = SIZE - ENDSIZE
551
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
552
			if TYPE == "Block" then
553
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
554
			else
555
				EFFECT.CFrame = CFRAME
556
			end
557
			for LOOP = 1, TIME+1 do
558
				Swait()
559
				MSH.Scale = MSH.Scale - GROWTH/TIME
560
				if TYPE == "Wave" then
561
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
562
				end
563
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
564
				if TYPE == "Block" then
565
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
566
				else
567
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
568
				end
569
				if MOVEDIRECTION ~= nil then
570
					local ORI = EFFECT.Orientation
571
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
572
					EFFECT.Orientation = ORI
573
				end
574
			end
575
			if PLAYSSOUND == false then
576
				EFFECT:remove()
577
			else
578
				repeat Swait() until SOUND.Playing == false
579
				EFFECT:remove()
580
			end
581
		else
582
			if PLAYSSOUND == false then
583
				EFFECT:remove()
584
			else
585
				repeat Swait() until SOUND.Playing == false
586
				EFFECT:remove()
587
			end
588
		end
589
	end))
590
end
591
592
function MakeForm(PART,TYPE)
593
	if TYPE == "Cyl" then
594
		local MSH = IT("CylinderMesh",PART)
595
	elseif TYPE == "Ball" then
596
		local MSH = IT("SpecialMesh",PART)
597
		MSH.MeshType = "Sphere"
598
	elseif TYPE == "Wedge" then
599
		local MSH = IT("SpecialMesh",PART)
600
		MSH.MeshType = "Wedge"
601
	elseif TYPE == "Head" then
602
		local MSH = IT("SpecialMesh",PART)
603
		MSH.Scale = VT(1.25,1.25,1.25)
604
	end
605
end
606
607
Debris = game:GetService("Debris")
608
609
function CastProperRay(StartPos, EndPos, Distance, Ignore)
610
	local DIRECTION = CF(StartPos,EndPos).lookVector
611
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
612
end
613
614
function CharacterFade(COLOR,TIMER)
615
	coroutine.resume(coroutine.create(function()
616
		local FADE = IT("Model",Effects)
617
		FADE.Name = "FadingEffect"
618
		for _, c in pairs(Character:GetChildren()) do
619
			if c.ClassName == "Part" and c ~= RootPart then
620
				local FADER = c:Clone()
621
				FADER.Color = COLOR
622
				FADER.CFrame = c.CFrame
623
				FADER.Parent = FADE
624
				FADER.Anchored = true
625
				FADER.Transparency = 0.25+c.Transparency
626
				FADER:BreakJoints()
627
				FADER.Material = "Neon"
628
				if FADER.Name == "Head" then
629
					FADER:ClearAllChildren()
630
					FADER.Size = VT(1,1,1)
631
				end
632
				FADER.CanCollide = false
633
			end
634
		end
635
		local TRANS = 0.75/TIMER
636
		for i = 1, TIMER do
637
			Swait()
638
			for _, c in pairs(FADE:GetChildren()) do
639
				if c.ClassName == "Part" then
640
					c.Transparency = c.Transparency + TRANS
641
				end
642
			end
643
		end
644
		FADE:remove()
645
	end))
646
end
647
648
function Chatter(Text,Timer)
649
	local chat = coroutine.wrap(function()
650
		if Character:FindFirstChild("SpeechBoard")~= nil then
651
			Character:FindFirstChild("SpeechBoard"):destroy()
652
		end
653
		local naeeym2 = IT("BillboardGui",Character)
654
		naeeym2.Size = UD2(0,100,0,40)
655
		naeeym2.StudsOffset = Vector3.new(0,2,0)
656
		naeeym2.Adornee = Character.Head
657
		naeeym2.Name = "SpeechBoard"
658
		naeeym2.AlwaysOnTop = true
659
		local tecks2 = IT("TextLabel",naeeym2)
660
		tecks2.BackgroundTransparency = 1
661
		tecks2.BorderSizePixel = 0
662
		tecks2.Text = ""
663
		tecks2.Font = "Legacy"
664
		tecks2.TextSize = 15
665
		tecks2.TextStrokeTransparency = 0
666
		tecks2.TextColor3 = Color3.new(1,1,1)
667
		tecks2.TextStrokeColor3 = Color3.new(0,0,0)
668
		tecks2.Size = UDim2.new(1,0,0.5,0)
669
		for i = 1,string.len(Text),1 do
670
			CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
671
			tecks2.Text = string.sub(Text,1,i)
672
			wait(Timer)
673
		end
674
		wait(1)
675
		naeeym2:Destroy()
676
	end)
677
	chat()
678
end
679
680
--//=================================\\
681
--||	     WEAPON CREATION
682
--\\=================================//
683
684
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
685
MakeForm(HAT1,"Cyl")
686
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
687
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
688
BELT.Color = C3(15/255,15/255,15/255)
689
MakeForm(BELT,"Cyl")
690-
top.ShirtTemplate = "rbxassetid://2276760724"
690+
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
691
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
692
MakeForm(HAT2,"Cyl")
693
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
694-
bottom.PantsTemplate = "rbxassetid://826383192"
694+
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
695
BELT.Color = C3(15/255,15/255,15/255)
696
MakeForm(BELT,"Cyl")
697-
local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Brown", "Baton", VT(1, 0.8, 3),false)
697+
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
698-
CreateMesh("SpecialMesh", BATON, "FileMesh", "54983181", "", VT(1,1,1), VT(0,0,0))
698+
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false)
699
MakeForm(GEM,"Ball")
700
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
701
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false)
702
MakeForm(GEM,"Ball")
703
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
704
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false)
705
MakeForm(GEM,"Ball")
706
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
707
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.1,0.25,0.25),false)
708
MakeForm(GEM,"Ball")
709
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
710
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
711
BELT.Color = C3(15/255,15/255,15/255)
712
MakeForm(BELT,"Cyl")
713
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
714
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
715
BELT.Color = C3(15/255,15/255,15/255)
716
MakeForm(BELT,"Cyl")
717
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
718
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
719
BELT.Color = C3(15/255,15/255,15/255)
720
MakeForm(BELT,"Cyl")
721
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
722
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
723
BELT.Color = C3(15/255,15/255,15/255)
724
MakeForm(BELT,"Cyl")
725
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
726
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
727
MakeForm(BELT,"Ball")
728
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
729
local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
730
CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
731
MakeForm(FACE,"Head")
732
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
733
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
734
MakeForm(EYE,"Ball")
735
local top = Instance.new("Shirt")
736
top.ShirtTemplate = "rbxassetid://230449737"
737
top.Parent = Character
738
top.Name = "Cloth"
739
local bottom = Instance.new("Pants")
740
bottom.PantsTemplate = "rbxassetid://338750779"
741
bottom.Parent = Character
742
bottom.Name = "Cloth"
743
local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
744
CreateMesh("SpecialMesh", BATON, "FileMesh", "155403991", "", VT(1,1,1), VT(0,0,0))
745
local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
746
local A = IT("Attachment",BATON)
747
local B = IT("Attachment",BATON)
748
B.Position = VT(0,0,-0.4)
749
A.Position = VT(0,0,1)
750
local Trail = IT("Trail",BATON)
751
Trail.Attachment0 = A
752
Trail.Attachment1 = B
753
Trail.Lifetime = 0.1
754
Trail.Color = ColorSequence.new(C3(0,0,0))
755
Trail.Transparency = NumberSequence.new(0, 1)
756
Trail.Enabled = false
757
Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
758
local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
759
CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
760
local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
761
762
for _, c in pairs(Weapon:GetChildren()) do
763
	if c.ClassName == "Part" then
764
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
765
	end
766
end
767
768
Weapon.Parent = Character
769
770-
			local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
770+
771
local SKILLFONT = "Legacy"
772
local SKILLTEXTSIZE = 4
773-
			local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
773+
774
local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
775
local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
776
local GOODUI = {}
777
local BADUI = {}
778
779
for i = 1, #ATTACKSGOODCOP do
780
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
781
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
782
	SKILLTEXT.TextXAlignment = "Right"
783
	table.insert(GOODUI,SKILLTEXT)
784
end
785
786
for i = 1, #ATTACKSBADCOP do
787
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
788
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
789
	SKILLTEXT.TextXAlignment = "Left"
790
	table.insert(BADUI,SKILLTEXT)
791
end
792
793
local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
794
local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
795
796
--//=================================\\
797
--||			DAMAGING
798
--\\=================================//
799
800
function ApplyDamage(Humanoid,Damage)
801
	Damage = Damage * DAMAGEMULTIPLIER
802
	local DEAD = false
803
	if Humanoid.Health < 2000 then
804
		if Humanoid.Health - Damage > 0 then
805
			Humanoid.Health = Humanoid.Health - Damage
806
		else
807
			DEAD = true
808
			Humanoid.Parent:BreakJoints()
809
		end
810
	else
811
		DEAD = true
812
		Humanoid.Parent:BreakJoints()
813
	end
814
	if DEAD == true then
815
		if MODE == "GoodCop" then
816
			local TEXTS = {"I'm simply laying down the law.","YOU BE DEAD FROM MY GANG","IM NOT A FOOL!!!!!"}
817
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
818
		elseif MODE == "BadCop" then
819
			local TEXTS = {"Criminals should leave this world!","YOU LIKE THIS?","HA HA HA HA HA HA HA"}
820
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
821
		end
822
	end
823
end
824
825
--//=================================\\
826
--||	    TRANSFORMATIONS
827
--\\=================================//
828
829
function Switch()
830
	ATTACK = true
831
	Rooted = true
832
	if MODE == "GoodCop" then
833
		for i=0, 0.3, 0.1 / Animation_Speed do
834
			Swait()
835
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
836
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
837
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
838
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
839
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
840
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
841
		end
842
		for i=0, 1, 0.1 / Animation_Speed do
843
			Swait()
844
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
845
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
846
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
847
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
848
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
849
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
850
		end
851
		CreateSound(363808674, Torso, 6, 1, false)
852
		for i=0, 0.6, 0.1 / Animation_Speed do
853
			Swait()
854
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
855
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
856
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
857
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
858
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
859
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
860
		end
861
		CreateSound(363808674, Torso, 6, 1, false)
862
		for i=0, 0.6, 0.1 / Animation_Speed do
863
			Swait()
864
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
865
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
866
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
867
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
868
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
869
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
870
		end
871
		MODE = "BadCop"
872
	elseif MODE == "BadCop" then
873
		CreateSound(147722227, Torso, 4, 1.3, false)
874
		for i=0, 0.3, 0.1 / Animation_Speed do
875
			Swait()
876
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
877
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
878
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
879
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
880
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
881
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
882
		end
883
		MODE = "GoodCop"
884
	end
885
	ATTACK = false
886
	Rooted = false
887
end
888
889
--//=================================\\
890
--||	   ATTACK GOOD COP
891
--\\=================================//
892
893
function Warning()
894
	local TARGET = Mouse.Target
895
	if TARGET ~= nil then
896
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
897
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
898
			local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
899
			if LEG and HUM.Health > 0 then
900
				Speed = 6
901
				ATTACK = true
902
				Rooted = false
903
				local GYRO = IT("BodyGyro",RootPart)
904
				GYRO.D = 2
905
				GYRO.P = 2000
906
				GYRO.MaxTorque = VT(0,4000000,0)
907
				coroutine.resume(coroutine.create(function()
908
					repeat
909
						Swait()
910
						GYRO.CFrame = CF(RootPart.Position,LEG.Position)
911
					until ATTACK == false
912
					GYRO:Remove()
913
				end))
914
				local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
915
				local PASS = true
916
				for i=0, 0.2, 0.1 / Animation_Speed do
917
					Swait()
918
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
919
					if HIT == nil then
920
						PASS = false
921
						break
922
					else
923
						if HIT.Parent ~= TARGET.Parent then
924
							PASS = false
925
							break
926
						end
927
					end
928
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
929
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
930
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
931
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
932
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
933
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
934
				end
935
				CreateSound(147722227, GUN, 6, 1.3, false)
936
				GUNWELD.Part0 = LeftArm
937
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
938
				for i=0, 0.4, 0.1 / Animation_Speed do
939
					Swait()
940
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
941
					if HIT == nil then
942
						PASS = false
943
						break
944
					else
945
						if HIT.Parent ~= TARGET.Parent then
946
							PASS = false
947
							break
948
						end
949
					end
950
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
951
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
952
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
953
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
954
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
955
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
956
				end
957
				if PASS == true then
958
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
959
					local DISTANCE = (LEG.Position - GUNPOS).Magnitude
960
					CreateSound(160432334, LEG, 10, 1, false)
961
					local HEAD = HUM.Parent:FindFirstChild("Head")
962
					if HEAD then
963
						CreateSound(535690488, HEAD, 7, 1, false)
964
					end
965
					ApplyDamage(HUM,15)
966
					HUM.WalkSpeed = HUM.WalkSpeed - 3
967
					HUM.PlatformStand = true
968
					coroutine.resume(coroutine.create(function()
969
						wait(0.1)
970
						if HUM.WalkSpeed > 0 then
971
							HUM.PlatformStand = false
972
						end
973
					end))
974
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
975
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
976
					for i=0, 1, 0.1 / Animation_Speed do
977
						Swait()
978
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
979
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
980
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
981
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
982
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
983
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
984
					end
985
				end
986
				for i=0, 0.3, 0.1 / Animation_Speed do
987
					Swait()
988
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
989
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
990
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
991
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
992
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
993
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
994
				end
995
				GUNWELD.Part0 = Torso
996
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
997
				ATTACK = false
998
				Rooted = false
999
				Speed = 20
1000
			end
1001
		end
1002
	end
1003
end
1004
function BatonStun()
1005
	ATTACK = true
1006
	Rooted = false
1007
	Speed = 4
1008
	for i=0, 0.2, 0.1 / Animation_Speed do
1009
		Swait()
1010
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1011
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1012
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1013
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1014
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1015
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1016
	end
1017
	BATONWELD.Part0 = RightArm
1018
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
1019
	for i=0, 0.2, 0.1 / Animation_Speed do
1020
		Swait()
1021
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1022
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
1023
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1024
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1025
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1026
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1027
	end
1028
	Speed = 25
1029
	CreateSound(147722227, BATON, 6, 1.2, false)
1030
	Trail.Enabled = true
1031
	BATON.CanCollide = true
1032
	local SPEAKING = false
1033
	local HITS = {}
1034
	local TOUCH = BATON.Touched:Connect(function(hit)
1035
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
1036
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
1037
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1038
			if TORSO and HUM.Health > 0 then
1039
				local PASS = true
1040
				for i = 1, #HITS do
1041
					if HITS[i] == hit.Parent then
1042
						PASS = false
1043
					end
1044
				end
1045
				table.insert(HITS,hit.Parent)
1046
				if PASS == true then
1047
					HUM.PlatformStand = true
1048
					ApplyDamage(HUM,20)
1049
					local bv = Instance.new("BodyVelocity",TORSO) 
1050
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1051
					bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
1052
					Debris:AddItem(bv,0.05)
1053
					CreateSound(260430079, BATON, 6, 1, false)
1054
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1055
					coroutine.resume(coroutine.create(function()
1056
						wait(1)
1057
						if HUM.WalkSpeed > 0 then
1058
							HUM.PlatformStand = false
1059
						end
1060
					end))
1061
					if SPEAKING == false and MRANDOM(1,5) == 1 then
1062
						SPEAKING = true
1063
						Chatter("Let that be a warning.",0)
1064
					end
1065
				end
1066-
				Chatter("You have the right to remain silent.",0)
1066+
1067
		end
1068
	end)
1069
	for i=0, 0.35, 0.1 / Animation_Speed do
1070
		Swait()
1071
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1072
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1073
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1074
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1075
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1076
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1077
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1078
	end
1079
	TOUCH:Disconnect()
1080
	BATON.CanCollide = false
1081
	Speed = 20
1082
	Trail.Enabled = false
1083
	for i=0, 0.2, 0.1 / Animation_Speed do
1084
		Swait()
1085
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1086
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1087
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1088
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1089
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1090
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1091
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1092
	end
1093
	BATONWELD.Part0 = Torso
1094
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1095
	ATTACK = false
1096
	Rooted = false
1097
end
1098
function Cuffs()
1099
	local TARGET = Mouse.Target
1100
	if TARGET ~= nil then
1101
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1102
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1103
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1104
			if ROOT and HUM.Health > 0 then
1105
				local FOE = Mouse.Target.Parent
1106
				ATTACK = true
1107
				Rooted = true
1108
				CharacterFade(C3(1,1,1),70)
1109
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1110
				ROOT.Anchored = true
1111
				CreateSound(289556450, RootPart, 5, 1.4, false)
1112
				Chatter("GOTCHA FOOL!",0)
1113
				for i=0, 2, 0.1 / Animation_Speed do
1114
					Swait()
1115
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1116
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1117
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1118
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1119
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1120
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1121
				end
1122
				local RIGHTCUFF = nil
1123
				local LEFTCUFF = nil
1124
				local ChainLink = nil
1125
				CreateSound(1279090548, ROOT, 10, 1.4, false)
1126
				for _, c in pairs(FOE:GetChildren()) do
1127
					if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
1128
						LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1129
						LEFTCUFF.CFrame = c.CFrame
1130
						weldBetween(c,LEFTCUFF)
1131
					end
1132
				end
1133
				for _, c in pairs(FOE:GetChildren()) do
1134
					if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
1135
						RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1136
						RIGHTCUFF.CFrame = c.CFrame
1137
						weldBetween(c,RIGHTCUFF)
1138-
				Chatter("Anything you say can and WILL be used against you.",0)
1138+
1139
				end
1140
				if RIGHTCUFF and LEFTCUFF then
1141
					local A = IT("Attachment",RIGHTCUFF)
1142
					local B = IT("Attachment",LEFTCUFF)
1143
					ChainLink = IT("Beam",FOE)
1144
					ChainLink.Texture = "rbxassetid://73042633"
1145
					ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
1146
					ChainLink.TextureSpeed = 0
1147
					ChainLink.Width0 = 1
1148
					ChainLink.Width1 = 1
1149
					ChainLink.Segments = 25
1150
					ChainLink.TextureLength = 3
1151
					ChainLink.Attachment0 = B
1152
					ChainLink.Attachment1 = A
1153
					ChainLink.FaceCamera = true
1154
					ChainLink.Transparency = NumberSequence.new(0)
1155
				end
1156
				coroutine.resume(coroutine.create(function()
1157
					wait(4)
1158
					if RIGHTCUFF and LEFTCUFF then
1159
						RIGHTCUFF:remove()
1160
						LEFTCUFF:remove()
1161
						ChainLink:remove()
1162
						local bv = Instance.new("BodyVelocity",ROOT) 
1163
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1164
						bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
1165
						Debris:AddItem(bv,0.05)
1166
						ApplyDamage(HUM,70)
1167
						HUM.PlatformStand = false
1168
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1169
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1170
					end
1171
				end))
1172
				for i=0, 1.5, 0.1 / Animation_Speed do
1173
					Swait()
1174
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1175
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
1176
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1177
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1178
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1179
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1180
				end
1181
				HUM.PlatformStand = true
1182
				ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
1183
				ROOT.Anchored = false
1184
				Chatter("YOU BE CAUGHT BY VS GIRL GANG",0)
1185
				for i=0, 3, 0.1 / Animation_Speed do
1186
					Swait()
1187
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
1188
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1189
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1190
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1191
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1192
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1193
				end
1194
				ATTACK = false
1195
				Rooted = false
1196
			end
1197
		end
1198
	end
1199
end
1200
1201
--//=================================\\
1202
--||	    ATTACK BAD COP
1203
--\\=================================//
1204
1205
function Silence()
1206
	Speed = 6
1207
	ATTACK = true
1208
	Rooted = false
1209
	local GYRO = IT("BodyGyro",RootPart)
1210
	GYRO.D = 2
1211
	GYRO.P = 20000
1212
	GYRO.MaxTorque = VT(0,4000000,0)
1213
	coroutine.resume(coroutine.create(function()
1214
		repeat
1215
			Swait()
1216
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1217
		until ATTACK == false
1218
		GYRO:Remove()
1219
	end))
1220
	for i=0, 0.2, 0.1 / Animation_Speed do
1221
		Swait()
1222
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1223
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1224
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1225
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1226
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1227
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1228
	end
1229
	local AMMO = 6
1230
	local FIRING = true
1231
	local SHOOTING = false
1232
	local TIMER = 70
1233
	CreateSound(147722227, GUN, 6, 1.3, false)
1234
	GUNWELD.Part0 = LeftArm
1235
	GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1236
	local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
1237
		if SHOOTING == false and AMMO > 0 then
1238
			SHOOTING = true
1239
			AMMO = AMMO - 1
1240
			local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1241
			local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
1242
			local DISTANCE = (POS - GUNPOS).Magnitude
1243
			if HIT then
1244
				if HIT.Parent:FindFirstChildOfClass("Humanoid") then
1245
					if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
1246
						CreateSound(160432334, HIT, 10, 1, false)
1247
						ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
1248
					end
1249
				end
1250
			end
1251
			TIMER = 55
1252
			WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1253
			WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1254
			for i=0, 0.3, 0.1 / Animation_Speed do
1255
				Swait()
1256
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1257
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1258
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1259
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1260
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1261
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1262
			end
1263
			if AMMO <= 0 then
1264
				FIRING = false
1265
			end
1266
			SHOOTING = false
1267
		end
1268
	end)
1269
	repeat
1270
		Swait()
1271
		if SHOOTING == false then
1272
			TIMER = TIMER - 1
1273
			if TIMER <= 0 then
1274
				FIRING = false
1275
			end
1276
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1277
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1278
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1279
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1280
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1281
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1282
		end
1283
	until FIRING == false and SHOOTING == false
1284
	MOUSE:Disconnect()
1285
	for i=0, 0.3, 0.1 / Animation_Speed do
1286
		Swait()
1287
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1288
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1289
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1290
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1291
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1292
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1293
	end
1294
	GUNWELD.Part0 = Torso
1295
	GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1296
	Speed = 20
1297
	ATTACK = false
1298
	Rooted = false
1299
end
1300
function BatonBreaker()
1301
	ATTACK = true
1302
	Rooted = false
1303
	Speed = 4
1304
	Chatter("I'll break you!",0)
1305
	for i=0, 0.2, 0.1 / Animation_Speed do
1306
		Swait()
1307
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1308
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1309
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1310
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1311
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1312
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1313
	end
1314
	BATONWELD.Part0 = RightArm
1315
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
1316
	for i=0, 0.5, 0.1 / Animation_Speed do
1317
		Swait()
1318
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1319
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
1320
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1321
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1322
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1323
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1324
	end
1325
	Speed = 30
1326
	CreateSound(147722227, BATON, 6, 1, false)
1327
	Trail.Enabled = true
1328
	BATON.CanCollide = true
1329
	local SPEAKING = false
1330
	local HITS = {}
1331
	local TOUCH = BATON.Touched:Connect(function(hit)
1332
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
1333
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
1334
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1335
			if TORSO and HUM.Health > 0 then
1336
				local PASS = true
1337
				for i = 1, #HITS do
1338
					if HITS[i] == hit.Parent then
1339
						PASS = false
1340
					end
1341
				end
1342
				table.insert(HITS,hit.Parent)
1343
				if PASS == true then
1344
					CreateSound(260430079, BATON, 6, 0.8, false)
1345
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1346
					TORSO.Anchored = true
1347
					local POS = TORSO.CFrame
1348
					coroutine.resume(coroutine.create(function()
1349
						for i = 1, 15 do
1350
							Swait()
1351
							TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
1352
						end
1353
						local HEAD = HUM.Parent:FindFirstChild("Head")
1354
						HUM.Parent:BreakJoints()
1355
						if HEAD then
1356
							CreateSound(363808674, HEAD, 10, 0.8, false)
1357
							local bv = Instance.new("BodyVelocity",TORSO) 
1358
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1359
							bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
1360
							Debris:AddItem(bv,0.05)
1361
							local TEXTS = {"Criminals should leave this world!","And stay down!"}
1362
							Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
1363
						end
1364
						TORSO.Anchored = false
1365
					end))
1366
				end
1367
			end
1368
		end
1369
	end)
1370
	for i=0, 0.45, 0.1 / Animation_Speed do
1371
		Swait()
1372
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
1373
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1374
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
1375
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1376
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1377
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1378
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1379
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1380
	end
1381
	TOUCH:Disconnect()
1382
	BATON.CanCollide = false
1383
	Speed = 20
1384
	Trail.Enabled = false
1385
	for i=0, 0.2, 0.1 / Animation_Speed do
1386
		Swait()
1387
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1388
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1389
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1390
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1391
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1392
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1393
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1394
	end
1395
	BATONWELD.Part0 = Torso
1396
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1397
	ATTACK = false
1398
	Rooted = false
1399
end
1400
function TheRightToRemainSilent()
1401
	local TARGET = Mouse.Target
1402
	if TARGET ~= nil then
1403
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1404
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1405
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1406
			if ROOT and HUM.Health > 0 then
1407
				local FOE = Mouse.Target.Parent
1408
				ATTACK = true
1409
				Rooted = true
1410
				CharacterFade(C3(1,1,1),70)
1411
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1412
				ROOT.Anchored = true
1413
				CreateSound(289556450, RootPart, 5, 1.4, false)
1414
				Chatter("You are to remain silent and DEAD!",0)
1415
				for i=0, 0.4, 0.1 / Animation_Speed do
1416
					Swait()
1417
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1418
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1419
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1420
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1421
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1422
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1423
				end
1424
				HUM.PlatformStand = true
1425
				ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
1426
				CreateSound(260430117, ROOT, 6, 1.3, false)
1427
				coroutine.resume(coroutine.create(function()
1428
					Swait()
1429
					ROOT.Anchored = true
1430
				end))
1431
				RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
1432
				for i=0, 0.2, 0.1 / Animation_Speed do
1433
					Swait()
1434
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1435
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1436
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1437
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1438
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1439
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1440
				end
1441
				local OOFS = {959679286}
1442
				CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
1443
				for i=0, 0.2, 0.1 / Animation_Speed do
1444
					Swait()
1445
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1446
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1447
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1448
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1449
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1450
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1451
				end
1452
				local AMMO = 6
1453
				local FIRING = true
1454
				local SHOOTING = false
1455
				local TIMER = 70
1456
				CreateSound(147722227, GUN, 6, 1.3, false)
1457
				GUNWELD.Part0 = LeftArm
1458
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1459
				for i=0, 0.2, 0.1 / Animation_Speed do
1460
					Swait()
1461
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1462
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1463
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1464
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1465
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1466
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1467
				end
1468
				for i = 1, 6 do
1469
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1470
					local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
1471
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1472
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1473
					HUM.Health = HUM.Health/1.5
1474
					for i=0, 0.2, 0.1 / Animation_Speed do
1475
						Swait()
1476
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1477
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1478
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1479
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1480
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1481
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1482
					end
1483
					for i=0, 0.2, 0.1 / Animation_Speed do
1484
						Swait()
1485
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1486
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1487
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1488
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1489
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1490
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1491
					end
1492
				end
1493
				FOE:BreakJoints()
1494
				ROOT.Anchored = false
1495
				for i=0, 0.3, 0.1 / Animation_Speed do
1496
					Swait()
1497
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1498
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1499
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1500
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1501
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1502
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1503
				end
1504
				GUNWELD.Part0 = Torso
1505-
			Chatter("You should obey the law.",0.01)
1505+
1506
				ATTACK = false
1507-
			Chatter("I don't think so, Criminal!",0.01)
1507+
1508
			end
1509
		end
1510
	end
1511
end
1512
1513
--//=================================\\
1514
--||	  ASSIGN THINGS TO KEYS
1515
--\\=================================//
1516
1517
function MouseDown(Mouse)
1518
	if ATTACK == false then
1519
		if MODE == "GoodCop" then
1520
			Warning()
1521
		elseif MODE == "BadCop" then
1522
			Silence()
1523
		end
1524
	end
1525
end
1526
1527
function MouseUp(Mouse)
1528
HOLD = false
1529
end
1530
1531
function KeyDown(Key)
1532
	KEYHOLD = true
1533
	if Key == "q" and ATTACK == false then
1534
		if MODE == "GoodCop" then
1535
			BatonStun()
1536
		elseif MODE == "BadCop" then
1537
			BatonBreaker()
1538
		end
1539
	end
1540
1541
	if Key == "e" and ATTACK == false then
1542
		if MODE == "GoodCop" then
1543
			Cuffs()
1544
		elseif MODE == "BadCop" then
1545
			TheRightToRemainSilent()
1546
		end
1547
	end
1548
1549
	if Key == "t" and ATTACK == false then
1550
		if MODE == "GoodCop" then
1551
			Chatter("MY GANG RULE THE WORLD",0.01)
1552
		elseif MODE == "BadCop" then
1553
			Chatter("YOU BE DEAD NOW",0.01)
1554
		end
1555
	end
1556
1557
	if Key == "f" and ATTACK == false then
1558
		Switch()
1559
	end
1560
1561
	if Key == "0" and ATTACK == false then
1562
		if sick.Parent ~= RootPart then
1563
			sick = IT("Sound",RootPart)
1564
		end
1565
	end
1566
end
1567
1568
function KeyUp(Key)
1569
	KEYHOLD = false
1570
end
1571
1572
	Mouse.Button1Down:connect(function(NEWKEY)
1573
		MouseDown(NEWKEY)
1574
	end)
1575
	Mouse.Button1Up:connect(function(NEWKEY)
1576
		MouseUp(NEWKEY)
1577
	end)
1578
	Mouse.KeyDown:connect(function(NEWKEY)
1579
		KeyDown(NEWKEY)
1580
	end)
1581
	Mouse.KeyUp:connect(function(NEWKEY)
1582
		KeyUp(NEWKEY)
1583
	end)
1584
1585
--//=================================\\
1586
--\\=================================//
1587
1588
function unanchor()
1589
	for _, c in pairs(Character:GetChildren()) do
1590
		if c:IsA("BasePart") and c ~= RootPart then
1591
			c.Anchored = false
1592
		end
1593
	end
1594
	for _, c in pairs(Weapon:GetChildren()) do
1595
		if c:IsA("BasePart") and c ~= RootPart then
1596
			c.Anchored = false
1597
		end
1598
	end
1599
	if UNANCHOR == true then
1600
		RootPart.Anchored = false
1601
	else
1602
		RootPart.Anchored = true
1603
	end
1604
end
1605
1606
--//=================================\\
1607
--||	WRAP THE WHOLE SCRIPT UP
1608
--\\=================================//
1609
1610
Humanoid.Changed:connect(function(Jump)
1611
	if Jump == "Jump" and (Disable_Jump == true) then
1612
		Humanoid.Jump = false
1613
	end
1614
end)
1615
1616
while true do
1617
	Swait()
1618
	script.Parent = WEAPONGUI
1619
	ANIMATE.Parent = nil
1620
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1621
	    v:Stop();
1622
	end
1623
	SINE = SINE + CHANGE
1624-
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1624+
1625-
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1625+
1626-
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1626+
1627-
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1627+
1628-
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1628+
1629-
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1629+
1630
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1631
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1632
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1633
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1634
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1635
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1636
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1637
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1638
	end
1639
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1640
		ANIM = "Jump"
1641
		if ATTACK == false then
1642
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1643
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1644
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1645
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1646
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1647
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1648
	    end
1649
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1650
		ANIM = "Fall"
1651
		if ATTACK == false then
1652
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1653
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1654
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1655
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1656
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1657
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1658
		end
1659
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1660
		ANIM = "Idle"
1661
		if ATTACK == false then
1662
			if MODE == "GoodCop" then
1663
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1664
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1665
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1666
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1667
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1668
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1669
			elseif MODE == "BadCop" then
1670
			  RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
1671
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
1672
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1673
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1674
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1675
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
1676
			end
1677
		end
1678
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1679
		ANIM = "Walk"
1680
		if ATTACK == false then
1681
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1682
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1683
			if MODE == "GoodCop" then
1684
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1685
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1686
			elseif MODE == "BadCop" then
1687
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1688
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1689
			end
1690
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
1691
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
1692
		end
1693
	end
1694
	unanchor()
1695
	Humanoid.MaxHealth = 3e3
1696
	Humanoid.Health = 3e3
1697
	if Rooted == false then
1698
		Disable_Jump = false
1699
		Humanoid.WalkSpeed = Speed
1700
	elseif Rooted == true then
1701
		Disable_Jump = true
1702
		Humanoid.WalkSpeed = 0
1703
	end
1704
	 if Head:FindFirstChild("face") then
1705
        Head.face.Texture = "rbxassetid://403870689"
1706
    end
1707
   for _, c in pairs(Character:GetChildren()) do
1708
		if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1709
			c:remove()
1710
		end
1711
	end
1712
	sick.SoundId = "rbxassetid://517661079"
1713
	sick.Looped = true
1714
	sick.Pitch = 1
1715
	sick.Volume = 4
1716
	sick.Playing = true
1717
	if MODE == "GoodCop" then
1718
		for E = 1, #GOODUI do
1719
			GOODUI[E].TextStrokeTransparency = 0
1720
			GOODUI[E].TextTransparency = 0
1721
		end
1722
		for E = 1, #BADUI do
1723
			BADUI[E].TextStrokeTransparency = 1
1724
			BADUI[E].TextTransparency = 0.5
1725
		end
1726
	elseif MODE == "BadCop" then
1727
		for E = 1, #GOODUI do
1728
			GOODUI[E].TextStrokeTransparency = 1
1729
			GOODUI[E].TextTransparency = 0.5
1730
		end
1731
		for E = 1, #BADUI do
1732
			BADUI[E].TextStrokeTransparency = 0
1733
			BADUI[E].TextTransparency = 0
1734
		end
1735
	end
1736
end
1737
1738
--//=================================\\
1739
--\\=================================//
1740
1741
1742
1743
1744
1745
--//====================================================\\--
1746
--||			  		 END OF SCRIPT
1747
--\\====================================================//--